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Realistic MLB The Show 20 Sliders Mixed With Bacon's Fictional Roster

realistic mlb the show 20 sliders

MLB The Show 20

Realistic MLB The Show 20 Sliders Mixed With Bacon's Fictional Roster

If you’re looking for a way to get through the MLB offseason, one of the best recommendations I can make is putting the MLB The Show 20 sliders from JoshC1977 together with Bacon’s Fictional Roster. We’ve covered Bacon’s roster multiple time before, but I think it takes on added importance here because then you don’t need to worry about trying to update MLB teams throughout free agency, and you also don’t need to deal with the headaches of 30 team control or trying to get franchise mode to play nice.

Of course, MLB The Show has carryover franchise mode saves so you might be so invested in the mode at this point you might not want to start over, but trust me this is worth trying out to see if it’s for you. The recommended sliders to put together with Bacon’s roster are JoshC1977’s sliders. They haven’t been updated much since September, but one change in October did help them out a bit more.

General Settings

Batting And Baserunning

Hitting Difficulty: All-Star or All-Star +

Hitting Interface: Directional

Input Type: Buttons

Plate Coverage Indicator: Off

Camera Shift: Off

In-Play View Offense: Broadcast

Pitching

Pitching Difficulty: All-Star or All-Star+

Pitching Interface: Classic

Pitching View: Broadcast

  • This adds a little variety as the angle changes for each stadium (and it will change how much you need to move the stick to move the ball marker as well…so it is an adjustment for road games — like real life). If you’re not a fan of that (or if you get a bad angle that doesn’t show the catcher’s sign), the Outfield camera is a nice option (I used that all last year).

Pitching Ball Marker: Off (“On” for those that struggle with it off)

Pitch Callout: Off (cleaner screen but turn it on if you like)

Pitch Confidence: On

Pitch Delay: Normal

API: Default

Fielding

Throwing Interface: Buttons

Throwing Meter: Off

Throwing Difficulty: NA

Throwing Decision: Off

Throw Canceling: On

Fielding Decision: Auto

  • Auto fielding is awesome because it maximizes player ratings and it looks beautiful.

Defensive Shift: Manual

  • Auto-shift has cost more players games (both offline and online) than any other thing. If you use auto-shift, be very conscious of extreme shifts…an oppo hit away from the shift can change the outcome of a game.

All Indicators: Off

Fielding View Offense: Broadcast

Fielding View Defense: Broadcast

General

Strike Zone: Off

Hot Zones: Off

Warm Up Relievers: On

Balks: Off

Umpire Balls and Strikes: Personalized

Umpire Close Plays: On

Check Swing Appeals: On

Injuries: On

Ejections: On

Pitch Select Display: Off

Swing/Pitch Info: Off

Vibration: Off

  • I cannot state how important this setting is. When turned on, the vibration will start rumbling as you near the edge of the strike zone. This induces some really bad habits, like keeping you right on the edge of the plate because the game is telling you exactly where it is. By turning it off, and with clean screen, you have to rely on your feel and knowledge of how much your pitcher’s stuff breaks. Now, some people might think it sounds “too hard”. It really isn’t; I’ve seen people adjust pretty quickly. Your initial instinct will be to either move the stick too little (resulting in getting hit hard) or too much (resulting in poor control). You’ll hone-in on it quicker than you think but without some game mechanic giving you artificial feedback. Combined with our control slider settings, it makes for a beautiful combination that makes pitching frustrating and rewarding.

Realistic MLB The Show 20 Sliders

Dynamic Difficulty Sensitivity: N/A

User/CPU Contact: 5

  • This slider is critical to game balancing. DO NOT EVER TOUCH THIS (unless you want to adjust about 8 other sliders…then, there’s no point in playing because you’ve killed the meaning of player ratings). Even one tick will greatly imbalance the game (I even saw signs that raising the CPU contact to 6 will spur on a higher run scoring environment for the user as well).

User/CPU Power: 5

  • This is another one that is critical to game balancing, changes will quickly alter the CPU’s approach (whether hitting or pitching…depending on the value adjusted).

User/CPU Timing: 5

  • I don’t have issues with this at default.

User/CPU Foul Frequency: 5

  • I know some folks like to lower this to induce strikeouts. I call it the “swing de-sync” slider. Basically, it adds a ‘dice roll’ effect on swings that make little sense at times. I don’t care what others might say, but if you can’t get strikeouts, there is something else wrong with how your game is balanced.

User/CPU Solid Hits: 4

  • This is a classic adjustment. Frankly, there are way too many line drives in this game at default (on any level). It impacts everything in the game, from how fielders play relative to the ball, ball trajectories, hit variety, everything. It wasn’t until I moved this slider back down that I felt like I was playing baseball again. The effects are obvious for the user, but this is a CRITICAL adjustment for the CPU offense. At default, they hit so many balls hard that it was detrimental. Now you will see more flares, dribblers, gappers, etc. Those are the hits that win games, not HRs. It’s also critical for the CPU because it brought back a sense of urgency to their ABs. With the User Pitch Control at 6, they do a much better job of taking pitches. The problem was they were taking pitches that they should have been swinging at. Once we lowered solid hits, the CPU ‘feared’ not getting a lot of chances, and started swinging at more appropriate times. THAT, combined with the better ball trajectories, has allowed the CPU offense to shine a lot more brightly…and without introducing that feeling of random dice rolls.

User/CPU Starter Stamina: 6

  • A needed bump here to give SPs more pitch capacity. The initial fade you see with an average stamina pitchers begins to happen about 10 pitches later than before. I’m perfectly comfortable with it at 6; but default can work as well.

User/CPU Reliever Stamina: 5

  • This “seems” okay at default. I’m intrigued by some slider guys bumping this up. I’ll closely monitor this and evaluate how effective relievers are when they pitch.

User Pitch Control: 6

  • CPU is more patient in ABs. More borderline pitches as they don’t drift all over the place. So, expect an overall increase in walks and a smarter CPU offense as a result. If you’re a “nibbler” when you pitch, you’re going to have issues with this because pitches don’t drift as much (unless your P sucks). You have to play baseball and really mix up throwing early count strikes both in the zone and on the periphery.

CPU Pitch Control: 6

  • Way more borderline pitches. You’ll be forced to swing at “pitcher’s pitches” more frequently. This leads to an increase in hit variety and if you’re patient, you can glean more walks/Ks. While not an issue I’ve had, it does lead to fewer fat pitches over the heart of the plate. They’ll still happen, but with a more reasonable frequency. It’s a nice change because it doesn’t “gimp” your offense but does make you think a bit more….which is very much to my style of play.

User/CPU Pitcher Consistency: 5

  • With all the other settings we have, this looks REALLY solid.

Strike Frequency: 5

  • I’ve seen no need to alter the CPU pitching approach with all the other settings we have, leave this alone.

Manager Hook: 5

  • I’ll be honest…I’ve never touched this before. But there are some occasional head-scratching decisions that have made me consider bumping this up. But there are IRL too. I’m going to leave this alone for the time being.

Pickoffs: 5

  • This plays such an insignificant part of the game overall; I’m not willing to tinker and risk it impacting anything else.

Fastball Pitch Speed: 8

Off-Speed Pitch Speed: 7

  • Pitch speed is VITAL to your performance. Yes, the value you select is a personal preference, but it still comes down to one thing. How comfortable are you at the plate? If you’re comfortable with the pitch speed, it’s too slow for you…bump it up a notch and find a place where it’s hard for you to catch up to high velo unless you’re sitting on it but not so hard that you can’t pull anything. One critical thing, keep the offspeed setting one notch below the fastball value. The speed settings are way too close together if the values are the same (that was a change made this year).

Fielding Errors Infield: 5

Fielding Errors Outfield: 5

Throwing Errors Infield: 5

Throwing Errors Outfield: 5

  • All 4 of these are perfect “as is”

Fielder Run Speed: 4

Fielder Reaction: 4

  • This is the first change I’ve made in months. I was initially concerned greatly about it simplifying defensive play. But it really does a nice job of “stretching” the ratings just a hair. You might need a few games with the adjustment before the game “settles down” (you might see some odd animations initially).

Fielder Arm Strength Infield: 5

Fielder Arm Strength Outfield: 5

Baserunner Speed: 5

  • DO NOT INCREASE any of these above default. With the lower exit velos from the solid hits slider, increasing these values will throw off a lot of the balance. Essentially, we used the solid hits slider to hone-in the defense and make the field feel “larger”. I’m VERY comfortable with where these are.

Baserunner Steal Ability 5

Baserunner Steal Frequency 5

  • Frankly, if the players are rated properly they WILL steal a lot. I’ve had third stolen on me numerous times. I think this is incredibly well-balanced this year.

Wind: 5

  • Just changes the MPH of wind as a percentage. So, if you have a 10 MPH wind at 5, it will be 20 MPH at 10.

Injuries: 6

  • This has been a revelation this year. I’ve seen a greatly improved increase in injuries from ones that knock guys out for the rest of the game, to short term injuries, to much longer-term injuries. HIGHLY recommended.

Trade Slider

  • Personal preference – I usually ramp up in June/July

Feedback

The season is just about over, but you can still provide feedback or just thank JoshC1977 by heading to the thread.

559 Comments

Leave a Reply

Discussion
  1. Roster recommendations
    This gets asked a lot. There is one I wholeheartedly endorse; Bacon's fictional roster.
    I hear the grumbling now....but....but what about real players? I understand, I really do. Right now, I'm running a carryover save from MLB19 that used an SDS roster as the base to get my "real player" fix.
    But where Bacon really elevates things is in terms of player variety. Throw out overall ratings and really look at how these guys are built. The ratings variety is absolutely crazy. There are studs for sure, but you really have to look at them closely and mix-match the guys on your roster (and for all the other teams in the league). So many little touches (like Catcher gear matching retro unis), some fantastic HR celebrations, some fantastic outlier players, etc.
    Stock rosters are totally vanilla compared to these....
    Tie the insane amount of variety into our approach with these sliders, and boy oh boy...you see some fantastic gameplay.
    I know some folks are obsessed with "Realism"...and that is fine and dandy. But I want stories, I want players I grow to care about. I want to have fun. Give these a shot...pick a team and dive in... Can't decide on who to use? Use a random number generator to help you pick; I guarantee you will have fun.
    How do I play franchise?
    OK...let me go against the grain, because, that's what I seem to do. I LOATHE 30 team control. I don't care about "what would happen in real life". I'm not playing a "Real Life Simulator", I'm creating an alternate universe. CPU sets an odd lineup? Oh well. They do in real life. They make an odd trade? They do in real life.
    The key to this is to have a solid roster base. If you have a poorly balanced roster to start, that's where you can run into problems of EXTREMELY odd things happening.
    My recommendation: take the roster you'd like to use and run some sims out 10 years (preferably 15) with everything under CPU control. It takes an hour or so, but it will give you a great feel for how things might evolve.
    Three things to look for (check these after the offseason and after simming spring training for the subsequent season):
    1. Too many good players available as free agents. No matter what, you will see a couple of 80+ overall guys left over. They're usually older players and ultimately is no big deal. If you start seeing a lot of them, the overall league balance has shifted too much (likely due to too few D-potential guys being on the starting roster).
    2. After you advance into the regular season, look at the pending transactions screen. Look at the guys who are put on waivers; are there a lot of high quality players put on waivers? If so, the overall league balance has shifted too much (likely due to too few D-potential guys being on the starting roster).
    3. Team overalls will go up after a few seasons. This is due to the SDS ratings/potentials. However, if teams are loaded with a bunch of 85+ overall guys (i.e. virtually no sub-80 overall guys on the 26-man rosters), that's a sign that the overall league balance has shifted too much (likely due to too few D-potential guys being on the starting roster). No matter how bad this gets, this WILL eventually calm down by years 11-13 or so and things will begin to settle-in as current-day major leaguers begin to regress/retire. You should reach the "steady state" around year 15.
    Steps for Using Dynamic Difficulty:

    1. Go into game settings and change hitting and pitching to dynamic.
    2. Load sliders, make sure the dynamic difficulty sensitivity slider is set to 5. (It can be higher as well while you do your run to boost the difficulty).
    3. Save any changes to the sliders.
    4. Go into a Play Now game and see what level it has you set to (there will be a pop-up).
    5. Play the game and wait for it to go to AS+. (now...if it starts you at a lower level...go ahead and boost the sensitivity slider to 10 and/or bias the sliders completely in your favor - this all will just make it go faster).
    6. Once you hit AS+ on both hitting and pitching, exit the game you're playing. Go and load the OP sliders and then change the dynamic difficulty sensistivity slider to 0. That will lock you into AS+.
    7. Once in franchise, double check your game settings and sliders and make sure they are what you want.
    OK, I want to get into my general gameplan.
    Stage 1:
    I'm going to play a dozen or so games in a test franchise (where I simulate to mid-June or so). I'll be looking at SP pitch counts/stamina primarily but I WILL certainly use this time to identify any concerning trends.
    Stage 2:
    I'm going to assume that injury frequencies have not improved much. I'll run a test sim or two to see how high we can push it where simmed injuries are still reasonable and vary throughout the majors (i.e. not all teams are MASH units).
    Stage 3:
    I'll begin my franchise using default values plus any changes identified in Stages 1 and 2.
    A quick note: I've always been very quick to lower solid hits in the past. I'm going to take a MUCH deeper look into this value and how it impacts the AI this year.
    Just a couple of tips to help you out Josh.
    1. It's to use practice mode. It is a really great way to crank out results quickly. Well relative to playing whole games. Make sure your familiar with the players you're using, and what you expected results are for particular pitcher/batter matchups. One of the things I'm changing with my own testing methodology this year is I'm going to create a test roster full of CAP so I can more finely control the expectations vs results equation. This is of course in tandem with using the launch rosters.
    2. Make sure to sim past one season. I have a theory that the first season comes with some bugs, especially when it comes to injuries. I've never gone above 5 on injuries and I see a ton on all teams (including my own which has been hit hard this year). And yes this includes injuries that happen during played games.
    Sent from my Pixel 3 using Operation Sports mobile app
    TheWarmWind
    Just a couple of tips to help you out Josh.
    1. It's to use practice mode. It is a really great way to crank out results quickly. Well relative to playing whole games. Make sure your familiar with the players you're using, and what you expected results are for particular pitcher/batter matchups. One of the things I'm changing with my own testing methodology this year is I'm going to create a test roster full of CAP so I can more finely control the expectations vs results equation. This is of course in tandem with using the launch rosters.
    2. Make sure to sim past one season. I have a theory that the first season comes with some bugs, especially when it comes to injuries. I've never gone above 5 on injuries and I see a ton on all teams (including my own which has been hit hard this year). And yes this includes injuries that happen during played games.
    Sent from my Pixel 3 using Operation Sports mobile app

    Good stuff here man, appreciated. The injury piece, in particular, is quite interesting.
    Locked in for another season, just got my copy and about to dive in. The approach you take is really right in my sweet spot and genuinely enjoy watching franchise streams with this set up.
    Enjoy boys and girls, it’s going to be a fun season!
    I started entering some values in the OP. Values entered are considered locked-in for this preliminary run. If I don't have a value entered yet, it means I am still evaluating.
    I still think SP stamina is a touch low at default. Faced Kershaw (97 stamina) and he really began to fade bad around 90 pitches (and he had an easy game up to that point)...and that is at a near max stamina rating. With so many starters in the 70s (and as stamina ratings tend to drop) I think a bump like last year to 6 is preferred (remember that ~90 pitches was the AVERAGE of pitches thrown per start).
    I'm also bumping up CPU pitch control to 6 (like last year). Just a few too many pitches down the middle. The user value is under evaluation at this time - obviously along with other values.
    I'll say this...fielding is really locked-in at default this year. SO much variety to see...even in just a couple of games.
    I did run some sims with the default Injury slider. Not bad, I'm probably going to bump it up as some teams would have no injuries at a given time; which I don't like. I'll do more sims later on.
    Preliminary set is on the OP....
    I'll put in rationale later on. But this game is super well-tuned out of the box....
    I'm firing up my Year 2 carryover franchise and not looking back :)
    (I'm sure we'll have little tweaks here and there as we go...but I am not expecting much)
    Hey Josh, so I need to reduce pitch speed because my timing is just off and I don't want to adjust sliders. So you recommend always keeping fastball 1 click above offspeed, correct? I'm going to go down a couple clicks on both I believe.
    I know your set is directional.
    General question. I think im over thinking this. What hitting preference should i choose for ratings to play the best? My play style is just press the swing button , i really dont touch the left analog.
    Sent from my SM-N960U using Tapatalk
    bravesfan1984
    Hey Josh, so I need to reduce pitch speed because my timing is just off and I don't want to adjust sliders. So you recommend always keeping fastball 1 click above offspeed, correct? I'm going to go down a couple clicks on both I believe.

    Pitch speed is definitely a user preference thing. Frankly, even the offset is, I just like it for the added challenge.
    Sent from my iPhone using Operation Sports
    tyler28
    I know your set is directional.
    General question. I think im over thinking this. What hitting preference should i choose for ratings to play the best? My play style is just press the swing button , i really dont touch the left analog.
    Sent from my SM-N960U using Tapatalk

    Ratings play out well regardless. The stick provides the cat and mouse game when hitting. I highly suggest reading warm wind’s guide and then developing your own approach based on the players you are using.
    Sent from my iPhone using Operation Sports
    tyler28
    I know your set is directional.
    General question. I think im over thinking this. What hitting preference should i choose for ratings to play the best? My play style is just press the swing button , i really dont touch the left analog.
    Sent from my SM-N960U using Tapatalk

    I literally just press “X” on every single swing. I’ve always been in the mind set that this lets ratings play out the best for me personally. I see great hit variety with it as well as strikeouts because I never “protect” so to speak.
    Sent from my iPhone using Operation Sports
    tc020791
    I literally just press “X” on every single swing. I’ve always been in the mind set that this lets ratings play out the best for me personally. I see great hit variety with it as well as strikeouts because I never “protect” so to speak.
    Sent from my iPhone using Operation Sports
    Directional or zone?
    Sent from my SM-N960U using Tapatalk
    I'm a manage only/quick manage guy, but I'm always a fan of the auto-fielding, classic pitching approach.
    Nice to see another person understanding its merits.
    I am using quick counts, but everything else on All-star default. I have to say, this may be the best version out of the box yet in terms of sliders.
    PotterB33
    hey Josh what rosters will you use for your franchise?
    I assume the default but thought id ask

    I'm going to do my Reds carryover from last year (using a May SDS roster). Then I will probably do a second franchise with Bacon's Fictional Roster.
    I MIGHT do a franchise with a later SDS roster if they get get it cleaned-up.
    JoshC1977
    I started entering some values in the OP. Values entered are considered locked-in for this preliminary run. If I don't have a value entered yet, it means I am still evaluating.
    I still think SP stamina is a touch low at default. Faced Kershaw (97 stamina) and he really began to fade bad around 90 pitches (and he had an easy game up to that point)...and that is at a near max stamina rating. With so many starters in the 70s (and as stamina ratings tend to drop) I think a bump like last year to 6 is preferred (remember that ~90 pitches was the AVERAGE of pitches thrown per start).
    I'm also bumping up CPU pitch control to 6 (like last year). Just a few too many pitches down the middle. The user value is under evaluation at this time - obviously along with other values.
    I'll say this...fielding is really locked-in at default this year. SO much variety to see...even in just a couple of games.
    I did run some sims with the default Injury slider. Not bad, I'm probably going to bump it up as some teams would have no injuries at a given time; which I don't like. I'll do more sims later on.

    Kershaw threw 117 pitches vs me before I tagged him for a couple of runs and they took him out.
    HOF default across the board.
    Interesting.
    Sent from my iPhone using Operation Sports
    I’ve jumped between HOF and all star quite a bit. I like these sliders so far on All Star that you have josh. This is the first year that I may even like all star more than HOF. Small sample size though. If I had to pick right now though I’d have to go with HOF hitting and All Star pitching. This game is loads of fun.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Kershaw threw 117 pitches vs me before I tagged him for a couple of runs and they took him out.
    HOF default across the board.
    Interesting.
    Sent from my iPhone using Operation Sports

    Interesting indeed. In my game, it was mid season and he started with max energy.
    Sent from my iPhone using Operation Sports
    hey Josh, really forcing myself to try these as I often use other interfaces and having a lot of fun. Here is some of my feedback
    With auto-fielding:
    I'm noticing particularly on grounders through the infield / balls within diving range, the CPU often doesn't go for them when I think they're plays I could make. (although I am seeing more attempts in 20 vs 19) I should think that's an example of the players ratings not being reflected accurately ? and in a way it also feels like theres a whole other part of the game I'm missing out on.
    Now maybe it balances out? because on the other hand, I'll rarely be able to make any other type or jumping or diving flyball catches like the CPU does.
    Hitting:
    I feel like theres some pitches that I used to be able to reach, that I can't using Directional
    Pitching:
    Really feels good. Like IRL the pitches may not end up where you want them to sometimes.
    otherwise, I'm enjoying all aspects of the set up
    thx
    PotterB33
    hey Josh, really forcing myself to try these as I often use other interfaces and having a lot of fun. Here is some of my feedback
    With auto-fielding:
    I'm noticing particularly on grounders through the infield / balls within diving range, the CPU often doesn't go for them when I think they're plays I could make. (although I am seeing more attempts in 20 vs 19) I should think that's an example of the players ratings not being reflected accurately ? and in a way it also feels like theres a whole other part of the game I'm missing out on.
    Now maybe it balances out? because on the other hand, I'll rarely be able to make any other type or jumping or diving flyball catches like the CPU does.
    Hitting:
    I feel like theres some pitches that I used to be able to reach, that I can't using Directional
    Pitching:
    Really feels good. Like IRL the pitches may not end up where you want them to sometimes.
    otherwise, I'm enjoying all aspects of the set up
    thx

    These are definitely NOT for everyone...but I'm glad you're giving this a whirl.
    Fielding: Ratings REALLY matter here....like REALLY matter....Like REALLY MATTER. What you mentioned about balls you think you could've gotten too..in one way, that's the beauty of this approach; in another, manual fielding is a lot harder this year. If you're used to manual fielding from 19....I think you'd be surprised as similar manual fielding in 20 is to auto. Did I happen to mention how much ratings matter here? :)
    Hitting. Can't get to pitches that you can with zone? Yeah...zone allows people to get to pitches they shouldn't be able to. But here's the thing. If you are looking to go the other way with directional and get a pitch outside, you'll have a chance...but if you were trying to pull it; you might not hit it. This intuitively makes sense when you think about it.
    OK...so sort of an update....
    I've been playing around with various modes that do not permit slider changes. Guys, default All Star is REALLY good right now. I'm getting in more and more time...and frankly, I'm falling in love with this game on default settings...with one exception, the pitch speed sliders.
    Pitch speed is VITAL to your performance. Yes, the value you select is a personal preference, but it still comes down to one thing. How comfortable are you at the plate? If you're comfortable with the pitch speed, it's too slow for you...bump it up a notch and find a place where it's hard for you to catch up to high velo unless you're sitting on it but not so hard that you can't pull anything. One critical thing, keep the offspeed setting one notch below the fastball value. The speed settings are way too close together if the values are the same (that was a change made this year).
    I'm sitting on default for now. But understand, this is not like me and Madden where I feel like straying from default breaks the game. This is a testament to how incredibly good the game is at default. I'm confident changes will be made via patch and if needed, we'll adjust to them. But for now, enjoy the ride here.
    I will second Default All Star especially when I just saw something as neat as a 3-6-1 Double Play. A first for me on the Show that illustrates out of the box is working better than ever this year.
    JoshC1977
    OK...so sort of an update....
    I've been playing around with various modes that do not permit slider changes. Guys, default All Star is REALLY good right now. I'm getting in more and more time...and frankly, I'm falling in love with this game on default settings...with one exception, the pitch speed sliders.
    Pitch speed is VITAL to your performance. Yes, the value you select is a personal preference, but it still comes down to one thing. How comfortable are you at the plate? If you're comfortable with the pitch speed, it's too slow for you...bump it up a notch and find a place where it's hard for you to catch up to high velo unless you're sitting on it but not so hard that you can't pull anything. One critical thing, keep the offspeed setting one notch below the fastball value. The speed settings are way too close together if the values are the same (that was a change made this year).
    I'm sitting on default for now. But understand, this is not like me and Madden where I feel like straying from default breaks the game. This is a testament to how incredibly good the game is at default. I'm confident changes will be made via patch and if needed, we'll adjust to them. But for now, enjoy the ride here.

    Josh - great to hear! What roster do you run with in The Show?
    Teleo
    Josh - great to hear! What roster do you run with in The Show?

    Rosters....
    I don't usually touch the various custom Full Minors rosters - they all seem to suffer the same flaw; not enough D/F potential guys (which accelerates issues with regression/progression/budget issues/guys retiring too early). I tested out SDS' launch day roster, and it wasn't bad - it was pretty stable for about 6-7 years (I suspect years 7-14 or so will be the worst...and then once the real players get purged, things would begin to re-balance - same thing we see in Madden franchise). Now, in past years, all the various Full Minors rosters had way too few D potential guys (on the scale of 1/5th to 1/10th the number from the SDS rosters). What that does is cause the mode to be de-stabilized after year 1 (maybe year 2 if you are lucky)...easiest way to tell is the highest overall rating of the unsigned free agents after an offseason. You start seeing 2-3 (or more) guys above an 80 OVR left unsigned, you have a problem....exceptions here being players of advanced age. I've said this in other threads, but this is not a knock on these custom rosters, but it's rather a byproduct of them trying to meet the demands of people who want every "prospect" jammed into a 90 man roster (and frankly, the vast majority of guys in AAA/AA are NOT prospects anyways). One other thing, I would NOT advise people start a new franchise with a mid-season roster update (even one from SDS) - you'll run into the same issues as roster updates tend to inflate far more players than they drop down.
    So what do I recommend?
    Current Season
    - Use the SDS launch day roster. Note: I have uploaded an altered version of this to the vault under my username JoshC1977. The only thing I changed were a handful of primary player positions (mostly in the deep minors) so that teams met their roster minimums for each position. This will quell the crazy number of early season trades people experienced.
    - Wait for SDS to issue a significant update to the roster. No ETA here.
    - I know Ridin's team will be posting their roster in the next week or so. Based on past rosters (and the issues I note above), I can't blindly endorse it. But, I will be assessing it when it launches (quick and dirty method...if you sort by potentials from F to A...the first two pages of players for each team should be all Ds and Fs).
    Fictional
    Only one option here IMO, and that is Bacon's roster. Extremely well-done and usually as franchise-stable as they come....definitely on par with SDS' roster.
    Historic
    Very few historic rosters are full minors. The 1987 roster is a classic one though...and it has gotten better every year.
    Edit: I never answered the question :) I'm running a carryover from '19 started with an SDS roster. I'll also being using Bacon's roster and maybe the 1987 roster for separate chises.
    JoshC1977
    Rosters....
    I don't usually touch the various custom Full Minors rosters - they all seem to suffer the same flaw; not enough D/F potential guys (which accelerates issues with regression/progression/budget issues/guys retiring too early). I tested out SDS' launch day roster, and it wasn't bad - it was pretty stable for about 6-7 years (I suspect years 7-14 or so will be the worst...and then once the real players get purged, things would begin to re-balance - same thing we see in Madden franchise). Now, in past years, all the various Full Minors rosters had way too few D potential guys (on the scale of 1/5th to 1/10th the number from the SDS rosters). What that does is cause the mode to be de-stabilized after year 1 (maybe year 2 if you are lucky)...easiest way to tell is the highest overall rating of the unsigned free agents after an offseason. You start seeing 2-3 (or more) guys above an 80 OVR left unsigned, you have a problem....exceptions here being players of advanced age. I've said this in other threads, but this is not a knock on these custom rosters, but it's rather a byproduct of them trying to meet the demands of people who want every "prospect" jammed into a 90 man roster (and frankly, the vast majority of guys in AAA/AA are NOT prospects anyways). One other thing, I would NOT advise people start a new franchise with a mid-season roster update (even one from SDS) - you'll run into the same issues as roster updates tend to inflate far more players than they drop down.
    So what do I recommend?
    Current Season
    - Use the SDS launch day roster. Note: I have uploaded an altered version of this to the vault under my username JoshC1977. The only thing I changed were a handful of primary player positions (mostly in the deep minors) so that teams met their roster minimums for each position. This will quell the crazy number of early season trades people experienced.
    - Wait for SDS to issue a significant update to the roster. No ETA here.
    - I know Ridin's team will be posting their roster in the next week or so. Based on past rosters (and the issues I note above), I can't blindly endorse it. But, I will be assessing it when it launches (quick and dirty method...if you sort by potentials from F to A...the first two pages of players for each team should be all Ds and Fs).
    Fictional
    Only one option here IMO, and that is Bacon's roster. Extremely well-done and usually as franchise-stable as they come....definitely on par with SDS' roster.
    Historic
    Very few historic rosters are full minors. The 1987 roster is a classic one though...and it has gotten better every year.
    Edit: I never answered the question :) I'm running a carryover from '19 started with an SDS roster. I'll also being using Bacon's roster and maybe the 1987 roster for separate chises.

    Josh - the explicit detail that provide in your responses are first class - I really appreciate the effort you provide from Madden to the Show - I must admit - I have purchased every installment from 17-20 but have played it - wish I would have played 19 now due to the the carryover - but better late than never - I am excited to see all the Show has to offer because I am basically a newbie - Madden & 2K has been my video games for the past years - so I’m really looking forward to this!
    I do have a question: in regards to roster abbreviations: what does SDS mean?
    Teleo
    Josh - the explicit detail that provide in your responses are first class - I really appreciate the effort you provide from Madden to the Show

    My pleasure man. I am super passionate about these two games and I love to be able to share some of that to others. I'm also "wired" in a way that I like to help people understand WHY I answer things the way I do. If I don't, then there is no way for people to know if they agree with me or not.
    For example, someone might say, "Well, I only typically play 1 season in a franchise...so Josh's concerns about what happens 5 or 6 years into the mode won't affect me and I should have more free reign for picking a roster - even IF player potentials are a bit wonky" (which btw, is a 100% true statement).
    Teleo
    I am excited to see all the Show has to offer because I am basically a newbie - Madden & 2K has been my video games for the past years - so I’m really looking forward to this!

    Dude...I'm excited for you. If you play franchise mode, there is a handbook in one of the menus (don't remember which one - maybe the transactions menu?) that explains all of the different aspects of roster management. It is buried, but it is EXCELLENT! Definitely read/refer to it (I still do at times).
    One other piece of advice, explore all the modes. Diamond Dynasty is a terrific card collecting mode; Road to the Show is apparently an outstanding Player Career mode (not my cup of tea); and even some of the other side modes (like March to October) are pretty neat.
    Also....and this goes for others. Feel free to ask questions.
    Teleo
    I do have a question: in regards to roster abbreviations: what does SDS mean?

    SDS is the old monniker for the Sony San Diego team that makes the game....just referring to the in-game rosters :)
    JoshC1977
    Rosters....
    I don't usually touch the various custom Full Minors rosters - they all seem to suffer the same flaw; not enough D/F potential guys (which accelerates issues with regression/progression/budget issues/guys retiring too early). I tested out SDS' launch day roster, and it wasn't bad - it was pretty stable for about 6-7 years (I suspect years 7-14 or so will be the worst...and then once the real players get purged, things would begin to re-balance - same thing we see in Madden franchise). Now, in past years, all the various Full Minors rosters had way too few D potential guys (on the scale of 1/5th to 1/10th the number from the SDS rosters). What that does is cause the mode to be de-stabilized after year 1 (maybe year 2 if you are lucky)...easiest way to tell is the highest overall rating of the unsigned free agents after an offseason. You start seeing 2-3 (or more) guys above an 80 OVR left unsigned, you have a problem....exceptions here being players of advanced age. I've said this in other threads, but this is not a knock on these custom rosters, but it's rather a byproduct of them trying to meet the demands of people who want every "prospect" jammed into a 90 man roster (and frankly, the vast majority of guys in AAA/AA are NOT prospects anyways). One other thing, I would NOT advise people start a new franchise with a mid-season roster update (even one from SDS) - you'll run into the same issues as roster updates tend to inflate far more players than they drop down.
    So what do I recommend?
    Current Season
    - Use the SDS launch day roster. Note: I have uploaded an altered version of this to the vault under my username JoshC1977. The only thing I changed were a handful of primary player positions (mostly in the deep minors) so that teams met their roster minimums for each position. This will quell the crazy number of early season trades people experienced.
    - Wait for SDS to issue a significant update to the roster. No ETA here.
    - I know Ridin's team will be posting their roster in the next week or so. Based on past rosters (and the issues I note above), I can't blindly endorse it. But, I will be assessing it when it launches (quick and dirty method...if you sort by potentials from F to A...the first two pages of players for each team should be all Ds and Fs).
    Fictional
    Only one option here IMO, and that is Bacon's roster. Extremely well-done and usually as franchise-stable as they come....definitely on par with SDS' roster.
    Historic
    Very few historic rosters are full minors. The 1987 roster is a classic one though...and it has gotten better every year.
    Edit: I never answered the question :) I'm running a carryover from '19 started with an SDS roster. I'll also being using Bacon's roster and maybe the 1987 roster for separate chises.

    Hey Josh. Thanks for sharing your roster. I’ve been wanting to start my franchise for 2020 but have been confused where I should start from a roster perspective. I usually start a franchise each year and try to play every game the entire season. But I may pursue offseason, sim some, etc. Question. Did you add any missing MLB players in your roster (e.g. Lux)?
    Sent from my iPad using Operation Sports
    gman2774
    Hey Josh. Thanks for sharing your roster. I’ve been wanting to start my franchise for 2020 but have been confused where I should start from a roster perspective. I usually start a franchise each year and try to play every game the entire season. But I may pursue offseason, sim some, etc. Question. Did you add any missing MLB players in your roster (e.g. Lux)?
    Sent from my iPad using Operation Sports

    No, I just moved a few guys to different primary positions.
    Great Roster suggestions! Seeing we might dwell on this in a Slider thread for a minute. I’ll chime in and say Bacon has taken his 20 Roster in terms of being Franchise ready to another level. Everything works eg contracts, options, lots of new D potentials and you even get to start with the morale system in order. The 87 will always be close to my heart after Ron Kittle hit for the cycle for me and is a excellent choice. Back to the sliders although this year is looking a little too easy.....
    JoshC1977
    My pleasure man. I am super passionate about these two games and I love to be able to share some of that to others. I'm also "wired" in a way that I like to help people understand WHY I answer things the way I do. If I don't, then there is no way for people to know if they agree with me or not.
    For example, someone might say, "Well, I only typically play 1 season in a franchise...so Josh's concerns about what happens 5 or 6 years into the mode won't affect me and I should have more free reign for picking a roster - even IF player potentials are a bit wonky" (which btw, is a 100% true statement).
    Dude...I'm excited for you. If you play franchise mode, there is a handbook in one of the menus (don't remember which one - maybe the transactions menu?) that explains all of the different aspects of roster management. It is buried, but it is EXCELLENT! Definitely read/refer to it (I still do at times).
    One other piece of advice, explore all the modes. Diamond Dynasty is a terrific card collecting mode; Road to the Show is apparently an outstanding Player Career mode (not my cup of tea); and even some of the other side modes (like March to October) are pretty neat.
    Also....and this goes for others. Feel free to ask questions.
    SDS is the old monniker for the Sony San Diego team that makes the game....just referring to the in-game rosters :)

    Thank you once again Josh - yes - I’m going to use my Yankees in franchise mode & I’m excited! I saw the twitch stream that Armor did the other day about how to set up a 30 team control and watched as he navigated over the handbook. There is such incredible detail to the Show! Really excited to dive into it - I’m going to check out your roster that you uploaded to the vault - thank you once again for all you do! I’ll keep you updated on my progress with the Yankees - FYI - Eric Davis was one of my favorite players back in the day #44
    No.27
    Great Roster suggestions! Seeing we might dwell on this in a Slider thread for a minute. I’ll chime in and say Bacon has taken his 20 Roster in terms of being Franchise ready to another level. Everything works eg contracts, options, lots of new D potentials and you even get to start with the morale system in order. The 87 will always be close to my heart after Ron Kittle hit for the cycle for me and is a excellent choice. Back to the sliders although this year is looking a little too easy.....

    Yeah...I mean, fictional rosters aren't for everyone, but they are such a labor of love and it just oozes....
    Your last sentence...too easy? You mean too easy to hone in on or the game is too easy? (I'd agree with the former...not the latter)
    Josh, how has the CPUs BABIP been for you? Last two games for me have been at .158 and .190. Hoping this is just a fluke. Game before that was .278. It’s the only 3 games that I’ve tracked so far. Interested to hear what you’ve been seeing.
    tc020791
    Josh, how has the CPUs BABIP been for you? Last two games for me have been at .158 and .190. Hoping this is just a fluke. Game before that was .278. It’s the only 3 games that I’ve tracked so far. Interested to hear what you’ve been seeing.

    No idea man, I've been playing a lot of other modes and setting up my fictional franchise. I've only gotten-in 2 games with my Reds chise, the rest of what I played were in a test franchise that I wiped out.
    FWIW, BABIP takes a LONG time to stabilize. On a per-player basis, it take multiple SEASONS worth of data (it is THAT volatile)....for a whole team, you're likely looking a half a season.
    rhouserjr0614
    Going to try these out. I typically use dynamic but I think maybe give a whirl starting at all star. Any thoughts?
    Sent from my iPhone using Operation Sports

    Personal opinion; dynamic isn't really viable long-term - it's great for figuring out where you stand. But, it doesn't let streaks hold out long enough to allow for the fun storylines to develop (IMO).
    I'm using dynamic on MtO right now....and I keep bouncing around All Star for pitching and All Star Plus for hitting (but it is with default pitch speeds...which is too slow for me). That tells me that AS is kinda my sweet spot.
    Now, if you DO go dynamic, then I'd suggest lowering the sensitivity to 1....let it really stretch out.
    JoshC1977
    Yeah...I mean, fictional rosters aren't for everyone, but they are such a labor of love and it just oozes....
    Your last sentence...too easy? You mean too easy to hone in on or the game is too easy? (I'd agree with the former...not the latter)

    Apologies for the miscommunication. I post my replies down here in Australia over breakfast and I’m pretty foggy in the morning. Too easy to hone in! I usually agonise over sliders way longer than this. Perfectly balanced for me at Default All Star as were your Sliders last year. Day 2 and I’ve got a Roster and Sliders sorted. Cheers
    JoshC1977
    Personal opinion; dynamic isn't really viable long-term - it's great for figuring out where you stand. But, it doesn't let streaks hold out long enough to allow for the fun storylines to develop (IMO).
    I'm using dynamic on MtO right now....and I keep bouncing around All Star for pitching and All Star Plus for hitting (but it is with default pitch speeds...which is too slow for me). That tells me that AS is kinda my sweet spot.
    Now, if you DO go dynamic, then I'd suggest lowering the sensitivity to 1....let it really stretch out.

    Thanks for the input. Was going to start right now but dumb server maintenance on going, but thanks for the direction! Can’t wait to try these out!
    Sent from my iPhone using Operation Sports
    Will be streaming all day and night. Exhibition games with these exact "sliders" if you want to call them that haha. I personally hav
    Hey are you doing a franchise? And what do you think about the hitting? I think it's too easy so I imported Josh's sliders from 19. Still seems to easy.
    Josh,
    I remember at one point you mentioning to me that you thought the CPU was throwing too many meatballs. I am now seeing this as well. Over my last 10 games or so I’m averaging close to 5 HR a game. Your initial thought was to raise CPU Pitch Accuracy to 6 but I believe this will mess with the “maximizing of ratings” that we’re going for. Rather, I think the solution may be CPU Strike Frequency. This slider has nothing to do with the actual play of the CPU pitcher. It just makes them decide to nibble a bit more, throw less meatballls on 2-1, 2-0 counts. Pretty much they pitch much more carefully. This also keeps you on your toes even more because you cant just sit dead red fastball down the middle and expect to get one every at bat like before. Now I have a very small sample size with this so I don’t want to jump to any conclusions, but it’s very promising. I’m also still seeing plenty of first pitch strikes as well as 1-2 pitches in the zone, if that’s something you were wondering about. I will be streaming all night with these changes if anyone wants to check them out.
    https://www.twitch.tv/tc020791
    sawyer02
    Will be streaming all day and night. Exhibition games with these exact "sliders" if you want to call them that haha. I personally hav
    Hey are you doing a franchise? And what do you think about the hitting? I think it's too easy so I imported Josh's sliders from 19. Still seems to easy.

    Read my post above. Also up your pitch speeds to Fastball 7 and Off Speed 6. Hope this helps.
    https://www.twitch.tv/tc020791
    tc020791
    Josh,
    I remember at one point you mentioning to me that you thought the CPU was throwing too many meatballs. I am now seeing this as well. Over my last 10 games or so I’m averaging close to 5 HR a game. Your initial thought was to raise CPU Pitch Accuracy to 6 but I believe this will mess with the “maximizing of ratings” that we’re going for. Rather, I think the solution may be CPU Strike Frequency. This slider has nothing to do with the actual play of the CPU pitcher. It just makes them decide to nibble a bit more, throw less meatballls on 2-1, 2-0 counts. Pretty much they pitch much more carefully. This also keeps you on your toes even more because you cant just sit dead red fastball down the middle and expect to get one every at bat like before. Now I have a very small sample size with this so I don’t want to jump to any conclusions, but it’s very promising. I’m also still seeing plenty of first pitch strikes as well as 1-2 pitches in the zone, if that’s something you were wondering about. I will be streaming all night with these changes if anyone wants to check them out.
    https://www.twitch.tv/tc020791

    I'll be honest, I made a mistake changing anything in the first place. I'm rectifying that now...I'm sticking with getting a good sample size (80-100 games) before changing anything unless I see some major trends after about 40.
    I hear you for sure. I’ve been playing this game non stop for the last week. I feel like I’m finally getting a decent sample. Probably close to 250 innings on default all star. Everything feels good except for how much the CPU is pounding the strike zone. I’m not walking very much as well as ripping the cover off the ball. First game with CPU Strike Freq. at 4 was a 5-4 L. I still hit 3 HR but my hit variety was so much better. I wasn’t just crushing the ball all over the park. Also I’ve tried default HOF and it’s not for me. Will report back when I have another 250 innings with strike frequency at 4.
    JoshC1977
    I'll be honest, I made a mistake changing anything in the first place. I'm rectifying that now...I'm sticking with getting a good sample size (80-100 games) before changing anything unless I see some major trends after about 40.

    I’m rolling total default for at least 25 games on my Bacon Fictional Chise’. Will report back. I took your advice on altering my approach to hitting, and through a mere 2 games I’m absolutely pounding the ball.
    Of course a patch dropped today, so let’s see!
    Game is absolute butter though!
    So...Brian from SCEA (a developer) has been interacting with us in the 1.04 patch thread.
    In regards to "meatballs"....
    Brian SCEA
    The CPU isn't trying to hang pitches, but they miss. When I looked at this, the CPU location is pretty continuous. What I mean by that is for example:
    https://library.fangraphs.com/misc/heatmaps/
    Occasionally Rivera is trying to throw down the middle, but more often he's working one side and it happens to miss and land there. However, down the middle is no more frequent than the sides. I've looked at different settings and modes and the CPU appears the same. But I can't speak to your individual experience.
    You can use the pitch control slider to adjust this. If you're getting a lot of success against these pitches, it's also going to be in part to your skill - either difficulty setting or how well you react against pitches down the middle. A lot of people actually struggle on a pitch down the middle because they're expecting the worse, but your 'optimistic' approach (assuming you're successful) is better.

    Now, this is consistent with our approach from last year (increasing the CPU Pitch Control) as I feel a fair bit of this is what people are seeing.
    TC's thought of lowering strike frequency may also be viable. However, in my past experience, this DOES alter their approach to pitching to the user. It is possible that a combo of a decrease in Strike Frequency to 4 and increase in CPU Pitch Control to 6 would maximize the desired outcome.
    However, for the time being, I'm going to continue collecting data on my end.
    JoshC1977
    So...Brian from SCEA (a developer) has been interacting with us in the 1.04 patch thread.
    In regards to "meatballs"....
    Now, this is consistent with our approach from last year (increasing the CPU Pitch Control) as I feel a fair bit of this is what people are seeing.
    TC's thought of lowering strike frequency may also be viable. However, in my past experience, this DOES alter their approach to pitching to the user. It is possible that a combo of a decrease in Strike Frequency to 4 and increase in CPU Pitch Control to 6 would maximize the desired outcome.
    However, for the time being, I'm going to continue collecting data on my end.

    After reading everything Brian said, and due to the new pitch speed increases, I’m going back to pure AS default. I’m just adjusting pitch speeds. It sounds like we’re just timing this up too perfectly, too often. I feel like I shouldn’t be right on every single 93mph FB. That should probably be more like the 89-90mph ones. And if something is 95+ I should be lucky to get out in front of it, let alone hit it perfectly 7/10 times. I’m going to crank up these new pitch speeds and see where that gets me.
    tc020791
    After reading everything Brian said, and due to the new pitch speed increases, I’m going back to pure AS default. I’m just adjusting pitch speeds. It sounds like we’re just timing this up too perfectly, too often. I feel like I shouldn’t be right on every single 93mph FB. That should probably be more like the 89-90mph ones. And if something is 95+ I should be lucky to get out in front of it, let alone hit it perfectly 7/10 times. I’m going to crank up these new pitch speeds and see where that gets me.

    Just a suggestion to people obviously, but I’ve reduced timing to 3 on HOF default. It helps a bit.
    Sent from my iPhone using Operation Sports
    Trying not to touch anything that will actually effect what the game engine is doing. By amping up the pitch speeds, in a way, you actually are lowering timing. In other words, we’re looking for the same result, just doing different things to get it. I can say with the new pitch speeds, I was struggling big time at 10/9 against Cole who throws 96-98. That wasn’t happening before this small patch.
    tc020791
    Trying not to touch anything that will actually effect what the game engine is doing. By amping up the pitch speeds, in a way, you actually are lowering timing. In other words were looking for the same result just by doing different things. I can say with the new pitch speeds at 10/9 I was struggling big time against Cole who throws 96-98. That wasn’t happening before this small patch.

    Honestly...I think pitch speed is SUCH a huge piece of the puzzle here.
    Now, speaking for myself...I don't love super fast speeds as they tend to be (for me) too reflex-driven vs skill-driven. Moderately fast pitch speeds make me happier because I have to time my button press vs "push as fast as ya' can" (I'm old...lol).
    JoshC1977
    Honestly...I think pitch speed is SUCH a huge piece of the puzzle here.
    Now, speaking for myself...I don't love super fast speeds as they tend to be (for me) too reflex-driven vs skill-driven. Moderately fast pitch speeds make me happier because I have to time my button press vs "push as fast as ya' can" (I'm old...lol).

    Dude, I'm rocking pitch speeds between 2 and 3 lol. I can't deal with default or higher.
    Hey Josh,
    Great set once again. I have a quick question about camera when it comes to hitting. Is it better to pick a camera where you have more difficulty. I switched over from retro to stroke zone 3 and Gurriel for the blue jays and Travis Shaw both hit two homers in one game. The game before that Gurriel hit another two and have collected 11 RBIs over that time as well. It was Boston’s 3rd and 4th rotation pitchers though so I’m just wondering if it’s more of a thing about them an the relievers rather than me just feeling like I’m mashing without trying. Hopefully that makes sense. Love the visuals and the set up was a breeze with your instructions once again. Thanks for any advice you can pass on.
    Genesio1
    Hey Josh,
    Great set once again. I have a quick question about camera when it comes to hitting. Is it better to pick a camera where you have more difficulty. I switched over from retro to stroke zone 3 and Gurriel for the blue jays and Travis Shaw both hit two homers in one game. The game before that Gurriel hit another two and have collected 11 RBIs over that time as well. It was Boston’s 3rd and 4th rotation pitchers though so I’m just wondering if it’s more of a thing about them an the relievers rather than me just feeling like I’m mashing without trying. Hopefully that makes sense. Love the visuals and the set up was a breeze with your instructions once again. Thanks for any advice you can pass on.

    I personally call Strike Zone cams "online cheese cams". :D They'll definitely help you pick up pitches easier.
    That said....only a couple of games vs weaker pitchers....keep going....see how it balances out for ya. If it still seems easy after you build sample size, I'd advise trying a different angle before worrying about other stuff.
    Thanks for your honesty. I got that feeling like I was cheating after switching over bottom of the fifth of game 2. It just got bananas crazy I’ll go back to retro and give that another whirl. Fish eye is just too fast for my eyes. ����*♂️
    Sorry about the curse.... meant no harm
    JoshC1977
    I personally call Strike Zone cams "online cheese cams". :D They'll definitely help you pick up pitches easier.
    That said....only a couple of games vs weaker pitchers....keep going....see how it balances out for ya. If it still seems easy after you build sample size, I'd advise trying a different angle before worrying about other stuff.
    Game is broke, combined 6 home runs a game with Pitch Control at 6. Going back to 19 until they can get to patch 1.99 just like last year. Won't be buying 21 until mid summer.
    nharemza79
    Game is broke, combined 6 home runs a game with Pitch Control at 6. Going back to 19 until they can get to patch 1.99 just like last year. Won't be buying 21 until mid summer.

    Awesome feedback
    Sent from my iPhone using Operation Sports
    I saw what you guys were talking about with “meatball” pitches. For the heck of it I played 5 games on legend default directional and smashed 20 homeruns total within those 5 games. So I’m kind of at a loss honestly. I don’t even know if this observation helps any, but when I went to legend I expected to be completely shut down and that was absolutely not the case.
    Rmiok222
    I saw what you guys were talking about with “meatball” pitches. For the heck of it I played 5 games on legend default directional and smashed 20 homeruns total within those 5 games. So I’m kind of at a loss honestly. I don’t even know if this observation helps any, but when I went to legend I expected to be completely shut down and that was absolutely not the case.

    Were you using default pitch speed sliders on that test?
    I am playing default HOF with these adjustments:
    Fastball Pitch Speed: 6
    Breaking Ball Pitch Speed: 5
    Hum / CPU Pitch Control: 6
    Hum / CPU Foul Frequency: 3
    My homeruns are down after making these adjustment. I still get plenty of walks and strikeouts.
    I plan on running these settings for another 10 games. I already played 10 and they have been giving me great results.
    Ace pitchers really paint the corners. Last game, CPU pitcher walked me 3x and struck me out 9.
    dpc134
    I am playing default HOF with these adjustments:
    Fastball Pitch Speed: 6
    Breaking Ball Pitch Speed: 5
    Hum / CPU Pitch Control: 6
    Hum / CPU Foul Frequency: 3
    My homeruns are down after making these adjustment. I still get plenty of walks and strikeouts.
    I plan on running these settings for another 10 games. I already played 10 and they have been giving me great results.
    Ace pitchers really paint the corners. Last game, CPU pitcher walked me 3x and struck me out 9.

    Appreciate that, but lowering foul frequency weakens the CPU too much and is antithetical to the tenants of this thread. It's great for vet guys coming to All Star, but not for All Star guys wanting to stay away from HOF.
    I want to get things back on-track here a bit.
    I'm going to be honest....I do not think sliders need adjusted. Frankly, that is the stance I am going to adopt from here on out (until the first major patch hits). The ONLY slider I MIGHT consider adjusting is the user timing slider....
    Let me say this though....
    SDS made a significant change this year....they reduced the pitch speed separation between FBs and offspeed. I've been really watching pitch patterns, and unless you face a crummy starter, they aren't throwing that many "meatballs". The difference this year is that with default speeds, if they hang an offspeed pitch and you guess fastball....you may be out in front, but still within range to crush the ball.
    This is why I think that, regardless of difficulty, people should offset the two sliders. Baseball is about timing and we need to make sure that our timing is being disrupted. Frankly, I think a 2 point separation could be viable....but I'd need to see it in detail before recommending that.
    As an aside....the patched pitch speed at 7 has got some teeth to it (for me at least).
    So....I'm going to say it again....if you are "comfortable" timing up a 95 mph pitch, your pitch speed slider is too low...bump it up. Once you feel uncomfortable with a 95 mph FB (where you have to sit on the pitch to catch up), then set your offspeed pitch speed slider one tick below that.
    Great stuff right there Josh. Couldn’t agree more. Default AS is where it’s at this year. I’m still deciding between 7/6 and 8/7 for pitch speeds. Going to play some ST games with my new franchise using Bacon’s roster. Haven’t decided which team I’m going to use yet, I’ll probably go in blind, but I’ll use ST to get used to my team as well as get my pitch speeds where I want them.
    tc020791
    Great stuff right there Josh. Couldn’t agree more. Default AS is where it’s at this year. I’m still deciding between 7/6 and 8/7 for pitch speeds. Going to play some ST games with my new franchise using Bacon’s roster. Haven’t decided which team I’m going to use yet, I’ll probably go in blind, but I’ll use ST to get used to my team as well as get my pitch speeds where I want them.

    Yeah, I'm feeling good with 7/6 for myself. I REALLY struggled with it last night with that pitcher throwing 96-97mph but not to the point where I was frustrated.
    I think if we can all find a setting where we feel that way, we'll be in a much better spot to really begin the evaluation process.
    I also was thinking about what you said. That you prefer to try and time the perfect swing rather than just reacting at a pitch. This has been helping me a lot with not having to max my pitch speeds. It also makes me way way more patient at the plate. Great device!
    Hey Josh - have you started a franchise yet? You mentioned that you have a roster in the vault so I was wanting to know if you are waiting for the OSFM to drop theirs or if you’ve already begun one? I’ve got patience to wait but if you give the thumbs up on something - I trust your judgment
    JoshC1977
    Yeah, I'm feeling good with 7/6 for myself. I REALLY struggled with it last night with that pitcher throwing 96-97mph but not to the point where I was frustrated.
    I think if we can all find a setting where we feel that way, we'll be in a much better spot to really begin the evaluation process.

    I too am at 7/6 on HOF
    And default is really playing extremely well save for a few tweaks I have already made. I may have one or two more as I keep piling up games. And they have to do with fielding and making the ratings even stand out more.
    You know me......I have a certain feel I like to see in the defense department.
    Teleo
    Hey Josh - have you started a franchise yet? You mentioned that you have a roster in the vault so I was wanting to know if you are waiting for the OSFM to drop theirs or if you’ve already begun one? I’ve got patience to wait but if you give the thumbs up on something - I trust your judgment

    I have 2 started, one is my carryover with the Reds from last year. The second is with Bacon's fictional roster.
    As far as current day rosters, I don't really love any of the options right now and I seriously doubt if the roster Ridin is working on will tickle my fancy (but I'll check it out for sure).
    My only problem with default is that I see no choppers or bloopers. I have watched some videos of gameplay from various people and have seen them so I know they are in there. If I am playing on All Star, which of the sliders do you change and by how much? I assume the solid hits would need a change, but I am just unsure of what to set it at.
    Thenaturual787
    My only problem with default is that I see no choppers or bloopers. I have watched some videos of gameplay from various people and have seen them so I know they are in there. If I am playing on All Star, which of the sliders do you change and by how much? I assume the solid hits would need a change, but I am just unsure of what to set it at.
    Josh makes a big point to minimize slider adjustments so if you feel you need to do this drop it one click and experiment with a good sample size.
    Sent from my LGMP260 using Operation Sports mobile app
    I understand, and I like that because I hate constantly tinkering with sliders. But if default completely eliminates a certain type of batted ball then adjustments would be required.
    Thenaturual787
    I understand, and I like that because I hate constantly tinkering with sliders. But if default completely eliminates a certain type of batted ball then adjustments would be required.

    I’ve seen plenty of choppers and bloopers on default AS. If you’re not seeing them from yourself then you probably need to up your pitch speeds to mess your timing up. Also make sure you have your pitch speeds offset by 1 as Josh suggests, that will also keep you off balance. For example, if you have Fastball Speed at 7, you should have Off Speed at 6. For the CPU, in order to get a great hit variety from them, you have maker sure your pitching to all 4 quadrants. A lot of bloop singles happen when the batter gets jammed but you rarely see users pitching the CPU inside.
    tc020791
    I’ve seen plenty of choppers and bloopers on default AS. If you’re not seeing them from yourself then you probably need to up your pitch speeds to mess your timing up. Also make sure you have your pitch speeds offset by 1 as Josh suggests, that will also keep you off balance. For example, if you have Fastball Speed at 7, you should have Off Speed at 6. For the CPU, in order to get a great hit variety from them, you have maker sure your pitching to all 4 quadrants. A lot of bloop singles happen when the batter gets jammed but you rarely see users pitching the CPU inside.

    I am currently using the default with pitch speeds at 7/6. However there are no choppers or bloopers. Jammed pitchers are still coming off the bat with far too much velocity.
    I've never used classic pitching, I've always been a fan of the meter. After only 2 games I'm really loving it. Auto fielding is awesome to watch, but I'm having a hard time not being in control.
    My biggest issue so far is hitting. In 2 games (yes, very limited sample size I know) I have 9 hits and 8 of those have been home runs. I came to this slider set because I couldn't hit home runs, now thats all I hit. Any suggestions on slider adjustments to have a balance with hits vs hrs.
    A quick question. I've never used directional hitting. So do you only hold left and right when you want to hit that way? Also, I pretty much only use X for hitting. Is that correct?
    Thenaturual787
    I am currently using the default with pitch speeds at 7/6. However there are no choppers or bloopers. Jammed pitchers are still coming off the bat with far too much velocity.

    If you can consistently get out in front of fastballs inside you need to up your pitch speeds then. Or move up to HOF. Also try being patient every once in awhile and go the other way instead of trying to pull everything.
    tc020791
    If you can consistently get out in front of fastballs inside you need to up your pitch speeds then. Or move up to HOF. Also try being patient every once in awhile and go the other way instead of trying to pull everything.

    I cant, my timing isnt that great at all. What I am saying is at default "weak contact" balls are still easy fly balls to the outfield, just the same as "good contact" ones. There are no bloops at all.
    Thenaturual787
    I cant, my timing isnt that great at all. What I am saying is at default "weak contact" balls are still easy fly balls to the outfield, just the same as "good contact" ones. There are no bloops at all.

    I 100% disagree here.
    Not saying that isn't what you're seeing, but the batted ball variety have been fantastic in my experience.
    Make sure you're using the full breadth of your hitting options. So, use contact/power/normal swings at baseball-appropriate times...use the stick influence. If you're just pushing X...well...you're limiting the chess match a bit.
    If you still have issues....try lowering your timing slider one click (do NOT do this for the CPU...otherwise, you run the risk of nerfing their offense too much)
    JoshC1977
    I 100% disagree here.
    Not saying that isn't what you're seeing, but the batted ball variety have been fantastic in my experience.
    Make sure you're using the full breadth of your hitting options. So, use contact/power/normal swings at baseball-appropriate times...use the stick influence. If you're just pushing X...well...you're limiting the chess match a bit.
    If you still have issues....try lowering your timing slider one click (do NOT do this for the CPU...otherwise, you run the risk of nerfing their offense too much)

    What about solid hits? I feel like if I change timing, I will just be going oppo, the velocity off the bat is the problem. If I am way out in front of a curve it should be a chopper or a weak ground ball, but I see a regular ground ball the same as if I am on a fastball but pound it into the ground.
    I definitely use the stick and buttons at appropriate times. If we are both using AS default, theoretically we should be seeing very similar results, not vastly different ones, that confuses me.
    How are y'all able to play with pitch display turned off? Half the time the cmera is panning around the stadium & I can't see the call plus for whatever reason holding right on the d pad plus holding r1 doesn't show the pitches.
    Jay Cee
    How are y'all able to play with pitch display turned off? Half the time the cmera is panning around the stadium & I can't see the call plus for whatever reason holding right on the d pad plus holding r1 doesn't show the pitches.

    Go into the gameplay settings, presentation options, and then turn the pre-pitch camera to None.
    Thenatural787
    If we are both using AS default, theoretically we should be seeing very similar results, not vastly different ones, that confuses me.

    Honest opinion, it sounds to me that you are either too comfortable with the pitch speed settings or too overwhelmed by them. Play around with it a bit.
    I've been watching other people play with these settings and combined with my own experiences, I am just not seeing an issue here.
    I'm not trying to be a pain in the butt....but I don't have any secondary validation for what you're seeing.
    JoshC1977
    Honest opinion, it sounds to me that you are either too comfortable with the pitch speed settings or too overwhelmed by them. Play around with it a bit.
    I've been watching other people play with these settings and combined with my own experiences, I am just not seeing an issue here.
    I'm not trying to be a pain in the butt....but I don't have any secondary validation for what you're seeing.

    I will try to take some videos for reference maybe that will help. I may also bump the pitch speeds up to 8/7 and see if I am incredibly overmatched, those sliders could very well be the culprit. Thanks.
    So, I am not a big The Show player due to the fact that I am PC mostly, but I used your sliders in Madden (non-sliders are still sliders) and figured I would give this a shot. Of course, I had to get used to the game in general being I haven't played a baseball game in years.
    My timing was way quick early on so I set the pitching to 8/7 instead of 7/6, but everything else is spot on to your post. I am having a blast. Did a few tests and got the pitch speed right for myself and the game changed. Pitching feels organic and sim without the marker..batting feels the same and a great hit feels amazing when you get wood on it, and missing makes you feel like you're a dipstick. I need to become more patient, but that has nothing to do with sliders.
    Last game was Baltimore (CPU) vs. Yanks (me). Had some great hits, but couldn't get offense going with Cole dominating most of the game. Bottom of the 9th with one out, score is 0-0, I come up in a big at bat with Sanchez and battled to a 2-2 count. Then I got his timing down, and cranked on FB he left hanging over the left field wall. It felt awesome.
    Will be watching for any changes ya make, but honestly, unless a patch messes something up, don't see anything needed.
    So, as promised, I downloaded the Ridin roster tonight.
    I ran a 15 year simulation where I controlled nothing. It honestly did really well, quite comparable to a normal SDS roster. The big difference this year is a slew more D potential players than in years past, which is what I've been preaching. lol.
    There is a period around years 6-10 or so where teams are a bit inflated overall...by year 12-13 it begins to tone down as many current major leaguers get flushed out.
    The only real "issue" I see is the SP stamina dropping a bit over time. But from my tests, even a 70 stamina pitcher can reach 5 innings on a regular basis and with the major league average start lasting 5.2 innings last year, I think it actually looks believable.
    All that said, if you want a current year roster, I see no reason not to grab this one.
    JoshC1977
    So, as promised, I downloaded the Ridin roster tonight.
    I ran a 15 year simulation where I controlled nothing. It honestly did really well, quite comparable to a normal SDS roster. The big difference this year is a slew more D potential players than in years past, which is what I've been preaching. lol.
    There is a period around years 6-10 or so where teams are a bit inflated overall...by year 12-13 it begins to tone down as many current major leaguers get flushed out.
    The only real "issue" I see is the SP stamina dropping a bit over time. But from my tests, even a 70 stamina pitcher can reach 5 innings on a regular basis and with the major league average start lasting 5.2 innings last year, I think it actually looks believable.
    All that said, if you want a current year roster, I see no reason not to grab this one.

    That's actually really good news for us RTTS players considering I'll probably play 10-15 years.
    mcgreg1231
    Hey Josh - do you suggest 30 team control for Franchise?

    I don’t use it but you’re welcome to do so if that’s your thing.
    I just let things happen as they happen. Crazy stuff happens in real life and if it does in my franchise, so be it.
    So I’m playing the the Blue Jays and I can say this has been the most frustrating and rewarding experience of playing MLB the show. I have been on two losing streaks already of 5 games and 3. I traded one win one loss as well on two more occasions. An I have won a few games straight as well. I have blown out a team in back to back games KC and then lost 9-1 to Minnesota who hit 4 homers in our game against me. I lead the league in homers given up and I’m second to last in the AL in runs given up. I have the homer leader in Gurriel. Vladdy Jr has been a big disappointment so far as well as Biggio. But Bichette. Leading off he is on fire right now with back to back games with 6 and 4 rbis respectfully. I have lost a starting pitcher and reliever each for 1 to 2 weeks so I’m getting a little bit of everything. I switched back from strike zone 3 to retro and sometimes it’s rough goings but when I get hot it’s a pretty thing to watch. Directional hitting is definitely a necessity if anyone doesn’t know Josh recommendation of reading up the post of Warmwind I think it is excuse me if I’m wrong.... It’s all true. Anyone struggling be more patient. You going to have good days and bad. But so far I’m telling you after playing 2K nba and coming back over to mlb the show 20. It’s like night and day. I realize it’s two different titles but making the game playable and enjoyable with a lot of frustrating situations is what I’m looking for in a game. I want to win and I want to lose. I’m not looking for anything too easy or anything impossible. I want balance and Josh your sliders are doing that for me right now! Thank you sir and good day!
    Hey Josh
    Not trying to clutter the thread. Are these posted to the vault? Also, could they work with zone hitting? I've been trying directional but just can't get the hang of it. Other than that I love the clean screen approach that you and Armor promote. So much more fun and rewarding.
    BigAl_6992
    Hey Josh
    Not trying to clutter the thread. Are these posted to the vault? Also, could they work with zone hitting? I've been trying directional but just can't get the hang of it. Other than that I love the clean screen approach that you and Armor promote. So much more fun and rewarding.

    It's default with pitch speed changes.....no, not posting them :)
    BigAl_6992
    Fair enough LOL. Thoughts on using zone hitting vs directional?

    Zone hitting is antithetical to the tenants of this thread and will have deleterious consequences.
    Translated: it's too user-input based to maximize ratings. I highly discourage the use of that interface unless you are playing on legend with all visual aids (including PCI) turned off.
    Really enjoying these sliders. Started a franchise with Phillies, and the games feel natural and have been fun. Thanks Josh
    Sent from my iPhone using Operation Sports
    Hey Josh, huge fan of your sliders since last year. I started a franchise this year with Bacons rosters and after 10 games it is really good baseball. Some 2-1 games, as well as 6-5 games. A great mix of ground balls, liners, not too many K’s or HRs. Good baseball! Appreciate the work you do to keep things “real”. ✌🏼
    rhouserjr0614
    Really enjoying these sliders. Started a franchise with Phillies, and the games feel natural and have been fun. Thanks Josh

    VeseThesis
    Hey Josh, huge fan of your sliders since last year. I started a franchise this year with Bacons rosters and after 10 games it is really good baseball. Some 2-1 games, as well as 6-5 games. A great mix of ground balls, liners, not too many K’s or HRs. Good baseball! Appreciate the work you do to keep things “real”. ✌🏼

    Appreciate the love guys....but man, we wouldn't be here if SDS had not come out with such a well-balanced game out of the box.
    And for what it's worth, I am still constantly evaluating. I just move slower than many at making changes.
    I'm going to begin a franchise tonight (not sure with whom) using Ridin's roster. SDS did a lot of nice ratings spreads (especially with defensive ratings) this year...I suspect they will compliment the default setup well. People running carryovers may have less of a spread and may need to adapt a couple of tweaks. I'll consider both scenarios....
    : 2021 WBC TO BE PLAYED WITH LIMITED FIELD DUE TO CORONAVIRUS OUTBREAK.

    The usual field of 16 teams we’ve come accustomed to in the first 4 iterations of the IBAF’s World Baseball Classic, will only be 9 teams this year.
    As we all know the CORONAVIRUS started way back in 2019. Now in 2021, the Western Hemisphere is striving once again and will have 7 teams at full strength in this year’s WBC. Those teams include the likes of the defending champions, the United States of America. As well as the Dominican Republic and Cuba, just to name a few. Unfortunately the Eastern Hemisphere was not so lucky. When teams began to realize they would not be able to field a starting 9, let alone a full squad, the IBAF needed to make a quick decision. They came to the conclusion that the Eastern Hemisphere would be represented by 2 teams. The first team would be a European based team. They determined the European team will play out of the Netherlands, where most of the team will be from. The European team will also include players from Italy, Germany, and Great Britain. The second Eastern Hemisphere team will be comprised of the best players from Asia, as well as Australia. This team will be represented out of Japan. Players on the Asian based team are from countries that include, but not limited to, S. Korea, Taiwan, and the Philippines.
    The 2021 tournament will have the same format as 2017. There will be a round robin (or group stage) to start, followed by a single elimination semi-final and championship. There will be 3 groups this year rather than 4 due to the limited field. In the past, when there were 4 groups, each team played everyone in their group once, for a total of 3 games in group play. This year the teams will play everyone in their group twice, also known as a double round robin, playing 4 games total in group play. The top team from each group will move into the semi-finals automatically. The last semi-final spot will be the team with the next best remaining record. If there is a tie in records, the two teams will play a single elimination play-in for the 4th semi-final spot. Below are the groups, as well as the venues where they will be played.
    - Chase Field (ARZ)
    USA
    MEXICO
    PUERTO RICO
    Group B - New Globe Life (TEX)
    ASIA
    CUBA
    EUROPE
    Group C - T-Mobile Park (SEA)
    VENEZUELA
    DOMINICAN REPUBLIC
    CANADA
    Semi-Finals and Finals - Marlins Park (MIA)
    TBD
    *ALL GAMES PLAYED WITH JOSH’S SLIDERS (7/6 PITCH SPEEDS)
    *ALL GAMES STREAMING LIVE ON TWITCH
    https://www.twitch.tv/tc020791
    Game 1, USA (me) throws a combined no-hitter against a Mexico team with a terrible lineup.
    Game 2, Canada (me) gives up 2 home runs and 5 runs in the first 2 innings, and ends up losing 5-1.
    Couldn’t have been two any more different games. Canada was playing against a stacked Venezuela team that had runners on base all game. I could really feel the difference in all 4 teams. Venezuela looks like they could give the US a real shot for the title. Their 2-3-4-5 is Acuna, Altuve, Suarez, Torres.
    You can check out both the US/Mexico and Canada/Venezuela games on my twitch.
    https://www.twitch.tv/tc020791
    Hey josh. You’re the only slider maker on here that uses all star classic pitching like me so I figured I’d ask you this question.
    Hypothetically if you were to give the cpu more “teeth” what would you adjust first? Up power by 1? Solid hits by 1?
    I’m just about ready to start my franchise but I need the cpu to be a bit more of a threat. Thanks.
    Sent from my iPhone using Operation Sports
    User/CPU Starter Stamina 5
    One note here. In 2019, the MLB average for pitches per start was 86. Over 75% of pitcher starts resulted in the pitcher throwing UNDER 100 pitches (and 25% of starts featured under 80 pitches).

    Hi josh, much respect but I find these numbers completely irrelevant. This slider is about how many pitches a guy is *capable* of throwing before being gassed. It has nothing to do with how long a starter “should” be in the game. It’s a “pitch capacity” slider, not a quasi manager hook slider.
    It’s absurd, totally absurd, that a guy with 86 stamina would be gassed after 90 pitches (and potentially even fewer), and that’s exactly what happens at 5.
    86 stamina is like 86 strength or agility or offensive awareness - ie quite high, damn near elite. A guy being totally gassed after 86 pitches is something I would expect out of guy with like 68 stamina. 86 stamina pitchers should be more than capable of throwing 100+ pitches. High-risk? Yes. “Out of energy” after 90 pitches? Sometimes 85 pitches? Gimme a break.
    Stamina at 7 is what I’ve been running for years and both myself and the AI still pull guys when they’re in the 75-85 pitch range. But if they’re running hot, they are more than capable of sniffing the 95-110 range, as is the IRL case. At 5, even guys like Verlander and Sale are totally gassed after like 90 pitches which is just silly. High-stamina guys like them should be able to touch 110-120 before running out of energy. “Average pitches per start league-wide” has almost nothing to do with anything.
    For the record I’m at 100% default except for starter stamina, so I’m not some slider junkie here. Just my two cents. Cheers man, carry on.
    Detroit Tigers
    Hi josh, much respect but I find these numbers completely irrelevant. This slider is about how many pitches a guy is *capable* of throwing before being gassed. It has nothing to do with how long a starter “should” be in the game. It’s a “pitch capacity” slider, not a quasi manager hook slider.
    It’s absurd, totally absurd, that a guy with 86 stamina would be gassed after 90 pitches (and potentially even fewer), and that’s exactly what happens at 5.
    86 stamina is like 86 strength or agility or offensive awareness - ie quite high, damn near elite. A guy being totally gassed after 86 pitches is something I would expect out of guy with like 68 stamina. 86 stamina pitchers should be more than capable of throwing 100+ pitches. High-risk? Yes. “Out of energy” after 90 pitches? Sometimes 85 pitches? Gimme a break.
    Stamina at 7 is what I’ve been running for years and both myself and the AI still pull guys when they’re in the 75-85 pitch range. But if they’re running hot, they are more than capable of sniffing the 95-110 range, as is the IRL case. At 5, even guys like Verlander and Sale are totally gassed after like 90 pitches which is just silly. High-stamina guys like them should be able to touch 110-120 before running out of energy. “Average pitches per start league-wide” has almost nothing to do with anything.
    For the record I’m at 100% default except for starter stamina, so I’m not some slider junkie here. Just my two cents. Cheers man, carry on.

    That's fine...except, I still see high stamina pitchers hit 100+ pitches (I had Cole hit 114 last night) with it at 5 and he still had some juice left...and that was on OPENING DAY (where pitchers don't last as long). Pitchers in real life don't suddenly just get tired at 100 pitches....they start slowing down 15-20 pitches before that point (I know you know that....just saying). On top of that, I see 70 stamina guys hit 90+ pitches routinely if they aren't smacked around.
    FWIW, I was at a stamina value last year of 6 and it worked well. I'm just still collecting data here...not adverse to a change and it is the one value I am closely monitoring and if I stray from default on any setting this year, this will be the one.
    Edit: and can I ask a question? How many games have you played on this game with default stamina sliders?
    Rmiok222
    Hey josh. You’re the only slider maker on here that uses all star classic pitching like me so I figured I’d ask you this question.
    Hypothetically if you were to give the cpu more “teeth” what would you adjust first? Up power by 1? Solid hits by 1?
    I’m just about ready to start my franchise but I need the cpu to be a bit more of a threat. Thanks.
    Sent from my iPhone using Operation Sports

    Use the Baltimore pitching staff like I am :D (I got bombed for 8 runs...in the 1st inning...on Opening Day - still finishing the game...but I had given up 12 runs as of the 6th).
    Even when using really good major-league caliber pitchers, I haven't seen offensive issues AT ALL for the CPU. But, maybe you're a little more 'careful' than I am. If you want to toy with something, the first change I would consider is to bump up CPU timing to 6.
    JoshC1977
    Use the Baltimore pitching staff like I am :D (I got bombed for 8 runs...in the 1st inning...on Opening Day - still finishing the game...but I had given up 12 runs as of the 6th).
    Even when using really good major-league caliber pitchers, I haven't seen offensive issues AT ALL for the CPU. But, maybe you're a little more 'careful' than I am. If you want to toy with something, the first change I would consider is to bump up CPU timing to 6.

    I’ll give it a shot. Thanks!
    Sent from my iPhone using Operation Sports
    You know I been wondering why Vladdy for the Jays seem so weak hitting the ball. Damn man these guys have his power at 58/56. Bichette have better ratings and Biggio as well. God damn. All this time I’m trying to swing for the fences with ole boy and finally after 27 games dumb dumb me finally gets it. Dude can’t hit to save his life. How does he go from a cant miss prospect to a weak hitter. Just seems wrong for his power numbers to be so low!
    Genesio1
    You know I been wondering why Vladdy for the Jays seem so weak hitting the ball. Damn man these guys have his power at 58/56. Bichette have better ratings and Biggio as well. God damn. All this time I’m trying to swing for the fences with ole boy and finally after 27 games dumb dumb me finally gets it. Dude can’t hit to save his life. How does he go from a cant miss prospect to a weak hitter. Just seems wrong for his power numbers to be so low!

    Haha...yeah, his power ratings are not great (but he slugged .433 last year, so those power ratings are spot-on). We know he has that batting practice power, it just needs to translate in-game. He'll get there (and based on sims I've run...he will get there in your franchise too).
    Definitely focus on getting good line drives and rack-up doubles, he'll still smack some taters; high performance will start to drive his ratings up overall and he'll get there.
    At this point Josh it’s been a horrible 30 games now. He batting .200 and he just got there after a 2 for 5 game. It’s like everytime I swing I swing too early. I have tried changing hitting camera. The only guy on my team that has been fire this year is Gurriel. He’s hit 14 homers 28 rbis. Everyone else has been horrible for the first full month. I’m 10-21. Last in my division. It has been rough as hell. Make matters worse if I do switch hitting cameras only one I hit homers with feel like cheat cameras. Anyhow I’m going to keep going. Maybe losing just meant to be lol
    Genesio1
    At this point Josh it’s been a horrible 30 games now. He batting .200 and he just got there after a 2 for 5 game. It’s like everytime I swing I swing too early. I have tried changing hitting camera. The only guy on my team that has been fire this year is Gurriel. He’s hit 14 homers 28 rbis. Everyone else has been horrible for the first full month. I’m 10-21. Last in my division. It has been rough as hell. Make matters worse if I do switch hitting cameras only one I hit homers with feel like cheat cameras. Anyhow I’m going to keep going. Maybe losing just meant to be lol

    That happened to me last year in my Reds chise. I was 15 games under .500 in June...and somehow, managed to climb all the way back to tie for the division lead in the last game of the season - winning a one game playoff before advancing to the World Series (where we were swept).
    There are SO many ebbs and flows to the baseball season....just keep at it...don't change what you're doing..it'll come back to the mean.
    One thing: if you're swinging too early on fastballs....bump up those pitch speed sliders one click.
    Just a little tip....
    I had been struggling with my pitch control (not command, but control). I played around a bit and realized something that I was doing....
    I tend to handle my sticks rather loosely when I play games (just in general, my finger is usually along the bottom edge of the stick). I switched my thumb positioning a little bit on that left stick when aiming the pitch (essentially pushing downward on the stick like you would if you were going to click L3...but not hard enough to click it). I held that pressure/positioning as the pitch was delivered and while the ratings were still driving the outcomes, I was getting less wonky control.
    My suspicion is that I had been almost allowing that stick to drift back to center a bit at times, which was causing the aim to go awry (like to the point where pitches I aimed down and away were going up and in). The adjustment felt a fair bit better.
    So, if you're struggling a bit on the pitching side, be cognizant of little things like this, they could impact your results.
    JoshC1977
    That happened to me last year in my Reds chise. I was 15 games under .500 in June...and somehow, managed to climb all the way back to tie for the division lead in the last game of the season - winning a one game playoff before advancing to the World Series (where we were swept).
    There are SO many ebbs and flows to the baseball season....just keep at it...don't change what you're doing..it'll come back to the mean.
    One thing: if you're swinging too early on fastballs....bump up those pitch speed sliders one click.

    Thanks I guess there is still hope. I kind of like the fact my stats suck. Not going to lie I am getting my butt kicked and felt a bit violated this morning. I’m winning 1 out every 3 or 5 games. It’s been rough. Oh well I shut it all down for the rest of the day it’s my weekend to work being an essential service dude is nice cause I’m getting paid but sucks cause I’m working longer hours. I figure I’ll just relax off the sticks an come back to it from a more fresh angle. I think your right about the pitch control stuff you mentioned. Every pitcher is different. Struggling is real
    Josh, I saw you had a 40 man roster in the vault. Are these ok for regular season and or spring training?
    I do 30 team control with the cpu set to auto except for lineups/rotations and 40 man roster.
    Orion
    Josh, I saw you had a 40 man roster in the vault. Are these ok for regular season and or spring training?
    I do 30 team control with the cpu set to auto except for lineups/rotations and 40 man roster.

    Yeah, I fired up one of my three franchises with it.
    Sent from my iPhone using Operation Sports
    Orion
    Lineups don't get reordered?

    Yes they do (and they should). Some of the injured MLB guys are in the minors. The CPU will do a fantastic job on their own of setting the lineups for themselves. But, with 40 man rosters full, they will also not promote a bunch of guys that are too young to the 40 man right off the bat.
    I've never done that 30 team control stuff. It's my own universe and I let it unfold how it unfolds.
    GainzBro
    Josh are you still hitting with mostly no stick influence? If so what have been the most noticeable differences from always selecting an influence? And I do understand that no influence is an influence.
    Sent from my LGMP260 using Operation Sports mobile app

    Using what team? What player?
    It all depends...my approach varies greatly depending on the player and situation. That's part of the learning curve with your team, learning what works with each player and understanding his swing/ratings. There are no hard and fast rules.
    JoshC1977
    Yes they do (and they should). Some of the injured MLB guys are in the minors. The CPU will do a fantastic job on their own of setting the lineups for themselves. But, with 40 man rosters full, they will also not promote a bunch of guys that are too young to the 40 man right off the bat.
    I've never done that 30 team control stuff. It's my own universe and I let it unfold how it unfolds.

    Started a franchise today and noticed this as well. With a full 40 man, the CPU chooses MLB players much better. Used to be they'd promote 20 year old prospects to rot on the bench. Breath of fresh air tbh.
    JoshC1977
    Using what team? What player?
    It all depends...my approach varies greatly depending on the player and situation. That's part of the learning curve with your team, learning what works with each player and understanding his swing/ratings. There are no hard and fast rules.
    Right, I wasn't asking so I can get help. I have a good plan with my teams. But I remembered last year you were doing this in an attempt to allow ratings to have more control over outcomes and I was curious of your findings.
    Sent from my LGMP260 using Operation Sports mobile app
    GainzBro
    Right, I wasn't asking so I can get help. I have a good plan with my teams. But I remembered last year you were doing this in an attempt to allow ratings to have more control over outcomes and I was curious of your findings.
    Sent from my LGMP260 using Operation Sports mobile app

    I mean, I never formally did anything like that. Some others have stated that opinion, but I don't agree with that per se.
    Yes, neutral influence will put you more in the hands of the vision rating, but there is a 'chess match' that goes with selecting an influence and anticipating a pitcher's location. If I decide to pull the ball on a pitch, I'm essentially hedging my bets on the pitch being in an amenable location. That's more of a mental game...not one where a user's stick skills override things (like when using zone).
    If you just hit influence-neutral....you're going to miss out on the variety a bit more. If I try to pull a pitch and it is outside, I might dribble it the opposite way; whereas if I am stick-neutral on that same pitch and with the same timing, I might hit it harder; if I am in a push swing, I might get a flare down the line. It's a mental game, and one I fully take advantage of.
    JoshC1977
    I mean, I never formally did anything like that. Some others have stated that opinion, but I don't agree with that per se.
    Yes, neutral influence will put you more in the hands of the vision rating, but there is a 'chess match' that goes with selecting an influence and anticipating a pitcher's location. If I decide to pull the ball on a pitch, I'm essentially hedging my bets on the pitch being in an amenable location. That's more of a mental game...not one where a user's stick skills override things (like when using zone).
    If you just hit influence-neutral....you're going to miss out on the variety a bit more. If I try to pull a pitch and it is outside, I might dribble it the opposite way; whereas if I am stick-neutral on that same pitch and with the same timing, I might hit it harder; if I am in a push swing, I might get a flare down the line. It's a mental game, and one I fully take advantage of.
    Gotcha, I'm adapted really well to directional after about 250 games now and I've read WarmWind's guide a few times but I just like to talk hitting with other guys. Kinda like mlb players will irl when they cross paths. It's cool to get nuggets of wisdom from other pro's who can help you up your game.
    Sent from my LGMP260 using Operation Sports mobile app
    I'm 100% locked into the OP right now. I just can't justify changing anything...which is honestly a little surprising to me; I always seem to need to tweak something.
    I started my 3rd franchise (this one with Bacon's roster). I think I'll be busy with this game for a while :)
    JoshC1977
    I'm 100% locked into the OP right now. I just can't justify changing anything...which is honestly a little surprising to me; I always seem to need to tweak something.
    I started my 3rd franchise (this one with Bacon's roster). I think I'll be busy with this game for a while :)

    Josh - I’ve begun my Yankees franchise with your sliders - I have a question regarding the injury slider - Through discussions that you & Armor have - how did you land on the number of 5 for play and sim games? His is maxed out for playing games and 6 for sim - so I just wanted to know your conclusion - I know you don’t start too far from difficult as I use yours for Madden
    Teleo
    Josh - I’ve begun my Yankees franchise with your sliders - I have a question regarding the injury slider - Through discussions that you & Armor have - how did you land on the number of 5 for play and sim games? His is maxed out for playing games and 6 for sim - so I just wanted to know your conclusion - I know you don’t start too far from difficult as I use yours for Madden

    Honestly; it requires an insane amount of played games to get a good feel for the injury sliders. I don't want to see an injury every other game; I don't even want to see an injury per week. Let's say we average 2 per month...some months you might have none, maybe another you have 3-4. And that rate is going to vary based on the ratings of your players. But think about it...you could have no significant injuries for 2 months but still be right on a realistic pace. You could play 2 weeks of games with 4 or 5 and ultimately still be on the right pace. It's the ultimate in sample size problems.
    Long story short....I HAVE seen injuries at default and I'm just going to roll with it. I'm also not big on changing sim settings (100% because I forget to swap them back and forth, lol).
    You're more than welcome to adapt other approaches as you see fit - this isn't like Madden where changing the injury slider has a direct impact on gameplay.
    JoshC1977
    Honestly; it requires an insane amount of played games to get a good feel for the injury sliders. I don't want to see an injury every other game; I don't even want to see an injury per week. Let's say we average 2 per month...some months you might have none, maybe another you have 3-4. And that rate is going to vary based on the ratings of your players. But think about it...you could have no significant injuries for 2 months but still be right on a realistic pace. You could play 2 weeks of games with 4 or 5 and ultimately still be on the right pace. It's the ultimate in sample size problems.
    Long story short....I HAVE seen injuries at default and I'm just going to roll with it. I'm also not big on changing sim settings (100% because I forget to swap them back and forth, lol).
    You're more than welcome to adapt other approaches as you see fit - this isn't like Madden where changing the injury slider has a direct impact on gameplay.
    I'm patiently waiting on adjusting the injury slider. I have it at 6 and 14 games into spring training I have only 1 injury in the entire league. But I'm going to ride it out.
    Also have trade slider at 7 for spring and no trades yet. Again I'll just wait patiently.
    Sent from my LGMP260 using Operation Sports mobile app
    JoshC1977
    Honestly; it requires an insane amount of played games to get a good feel for the injury sliders. I don't want to see an injury every other game; I don't even want to see an injury per week. Let's say we average 2 per month...some months you might have none, maybe another you have 3-4. And that rate is going to vary based on the ratings of your players. But think about it...you could have no significant injuries for 2 months but still be right on a realistic pace. You could play 2 weeks of games with 4 or 5 and ultimately still be on the right pace. It's the ultimate in sample size problems.
    Long story short....I HAVE seen injuries at default and I'm just going to roll with it. I'm also not big on changing sim settings (100% because I forget to swap them back and forth, lol).
    You're more than welcome to adapt other approaches as you see fit - this isn't like Madden where changing the injury slider has a direct impact on gameplay.

    Thank you Josh - I play the game CPU vs CPU - helps me to do other things - absolutely love this game! Went 11 innings in game 2 to the Orioles and won 2-0...really looking forward to this franchise! Be safe out there
    GainzBro
    I'm patiently waiting on adjusting the injury slider. I have it at 6 and 14 games into spring training I have only 1 injury in the entire league. But I'm going to ride it out.
    Also have trade slider at 7 for spring and no trades yet. Again I'll just wait patiently.
    Sent from my LGMP260 using Operation Sports mobile app

    I just played game one of my season and lost Camargo for 2-3 months with a broken hand. LAA lost Simmons to a broken shin. This was default.
    JoshC1977
    I mean, I never formally did anything like that. Some others have stated that opinion, but I don't agree with that per se.
    Yes, neutral influence will put you more in the hands of the vision rating, but there is a 'chess match' that goes with selecting an influence and anticipating a pitcher's location. If I decide to pull the ball on a pitch, I'm essentially hedging my bets on the pitch being in an amenable location. That's more of a mental game...not one where a user's stick skills override things (like when using zone).
    If you just hit influence-neutral....you're going to miss out on the variety a bit more. If I try to pull a pitch and it is outside, I might dribble it the opposite way; whereas if I am stick-neutral on that same pitch and with the same timing, I might hit it harder; if I am in a push swing, I might get a flare down the line. It's a mental game, and one I fully take advantage of.

    I agree with this, and take it step further. I usually get a good understanding of each of my hitter’s spray patterns and understand which guys pull everything, slap everything, or have true contact to all fields. Same applies for fly ball/ground ball hitters. That way I still feel I am true to who a hitter really is by directionally trying to hit most pitches to the field the player prefers.
    GainzBro
    I'm patiently waiting on adjusting the injury slider. I have it at 6 and 14 games into spring training I have only 1 injury in the entire league. But I'm going to ride it out.
    Also have trade slider at 7 for spring and no trades yet. Again I'll just wait patiently.
    Sent from my LGMP260 using Operation Sports mobile app

    As far as trades...they are rare in ST unless you have a crap roster....and even then it is rare.
    I usually adopt some version of Armor's trade sliders, but since I am in April across all three of my franchises, I haven't dug that deep yet.
    Hey Josh. So I switched over to your sliders from Armor’s on 19. I wasn’t quite ready to make the jump to HOF. Anyway, 19 has been awesome. While I’m having a lot of success in my Yankees franchise, the games are all realistic and enjoyable. Moving into 20, like a lot of others apparently, I’m seeing a huge uptick in power so far. Small sample size not withstanding, I’ve had quite a few games with combined HR totals in double-digits. This seems like it should be the exception, not the rule. I even tried bumping up to HOF and the score was 10-4 at the end of the first inning. LOL. I know that playing with the Yankees is part of it, but the trend I’m seeing is taking some of the enjoyment out of it. I’ve temporarily gone back to 19 hoping that there will either be a patch that addresses this, or that someone will figure out a slider adjustment that doesn’t break something else. Anyway, all that to say, do you have any new thoughts or suggestions on the subject? Thanks.
    monteith
    Hey Josh. So I switched over to your sliders from Armor’s on 19. I wasn’t quite ready to make the jump to HOF. Anyway, 19 has been awesome. While I’m having a lot of success in my Yankees franchise, the games are all realistic and enjoyable. Moving into 20, like a lot of others apparently, I’m seeing a huge uptick in power so far. Small sample size not withstanding, I’ve had quite a few games with combined HR totals in double-digits. This seems like it should be the exception, not the rule. I even tried bumping up to HOF and the score was 10-4 at the end of the first inning. LOL. I know that playing with the Yankees is part of it, but the trend I’m seeing is taking some of the enjoyment out of it. I’ve temporarily gone back to 19 hoping that there will either be a patch that addresses this, or that someone will figure out a slider adjustment that doesn’t break something else. Anyway, all that to say, do you have any new thoughts or suggestions on the subject? Thanks.

    I have honestly not had ANY issues with HRs....other than my craptastic O's giving up a few to the Yanks in the first series. Early in the season, my numbers for my Reds carryover are actually quite a bit lower than last year.
    Can you give me any more details about how you play? Like what batting camera you use, what pitch speed settings, rosters you've used, etc.?
    JoshC1977
    I have honestly not had ANY issues with HRs....other than my craptastic O's giving up a few to the Yanks in the first series. Early in the season, my numbers for my Reds carryover are actually quite a bit lower than last year.
    Can you give me any more details about how you play? Like what batting camera you use, what pitch speed settings, rosters you've used, etc.?

    Like you, I use the Retro batting camera. That has been my favorite batting camera view for a long time. Pitch speeds are currently 7/6 as you and Armor both employ, and the games I’ve played so far in 20 have been using the SCEA roster that was released on 3/20. I’ve played a few “Play Now” games, as well as some Franchise games. I haven’t written anything down, but I’d guess that across all the games I’ve played so far, the average number of combined dingers per game is probably around 8-9. I’d say it’s 50-50 that the home runs are accompanied by that new perfect contact bat crack audio (which is awesome by the way - it really makes you feel like you squared it up). One of the things that has stood out to me is the volume of home runs I’m giving up using Gerrit Cole. His HR/9 rating is 60, which isn’t great, but he’s consistently giving up 3-4 per start, and it seems like literally every mistake is being hit over the fence. There have been games where it seems like every batter that faces him either strikes out, walks, or goes deep. Haha. Much like the “three true outcomes” that people use to describe the modern game, but to a much greater degree. I’m totally open to the idea that I’m doing something wrong, but I’m playing the game the same way I do in 19, so I’m not sure what that could be. Anyway, hope that helps.
    Sent from my iPhone using Operation Sports
    Hey Josh,
    I know you’re sliders for by ratings, what do you feel about the Cyc True Sim rosters that are set to come out? Would those rosters work with these or Armor’s sliders?
    bryanm1982
    Hey Josh,
    I know you’re sliders for by ratings, what do you feel about the Cyc True Sim rosters that are set to come out? Would those rosters work with these or Armor’s sliders?

    For this setup (which is default); they will adhere to whatever ratings are assigned by any roster (for better or worse). Whether the outcomes yield a high quality experience is solely on the rosters and how well they are designed.
    monteith
    Like you, I use the Retro batting camera. That has been my favorite batting camera view for a long time. Pitch speeds are currently 7/6 as you and Armor both employ, and the games I’ve played so far in 20 have been using the SCEA roster that was released on 3/20. I’ve played a few “Play Now” games, as well as some Franchise games. I haven’t written anything down, but I’d guess that across all the games I’ve played so far, the average number of combined dingers per game is probably around 8-9. I’d say it’s 50-50 that the home runs are accompanied by that new perfect contact bat crack audio (which is awesome by the way - it really makes you feel like you squared it up). One of the things that has stood out to me is the volume of home runs I’m giving up using Gerrit Cole. His HR/9 rating is 60, which isn’t great, but he’s consistently giving up 3-4 per start, and it seems like literally every mistake is being hit over the fence. There have been games where it seems like every batter that faces him either strikes out, walks, or goes deep. Haha. Much like the “three true outcomes” that people use to describe the modern game, but to a much greater degree. I’m totally open to the idea that I’m doing something wrong, but I’m playing the game the same way I do in 19, so I’m not sure what that could be. Anyway, hope that helps.
    Sent from my iPhone using Operation Sports

    HR/9 has no in-game impact...just FYI....
    On a different note: have you played any games on 20 by carrying over your franchise from 19? If not, give that a whirl for a few games and see how it goes.
    JoshC1977
    HR/9 has no in-game impact...just FYI....
    On a different note: have you played any games on 20 by carrying over your franchise from 19? If not, give that a whirl for a few games and see how it goes.
    Just to butt in with my two cents I am playing a '19 carryover with SF and in spring training have had a very believable variety of homerun totals game-to-game for both myself and the cpu. I am however playing on HOF.
    Sent from my LGMP260 using Operation Sports mobile app
    GainzBro
    Just to butt in with my two cents I am playing a '19 carryover with SF and in spring training have had a very believable variety of homerun totals game-to-game for both myself and the cpu. I am however playing on HOF.
    Sent from my LGMP260 using Operation Sports mobile app

    My carryover Reds franchise has been too....
    So has my various games with Bacon's roster....
    Josh - I know this isn’t a slider question but I’m asking because you may know the answer: Can you please explain the budget in a franchise like I’m 5 years old? I’ve researched YouTube for explanations but I can’t seem to find one that explains what I need. I’m the Yankees and I’m in April - I just resigned players that I wanted to - fired/hired scouts - purchased $20 in the Play Store for budget purposes but I don’t know who to correctly read how much cap I actually have - The Show is so different from 2K & Madden in this regard. Thank you & I hope that you & your family are doing well.
    Teleo
    Josh - I know this isn’t a slider question but I’m asking because you may know the answer: Can you please explain the budget in a franchise like I’m 5 years old? I’ve researched YouTube for explanations but I can’t seem to find one that explains what I need. I’m the Yankees and I’m in April - I just resigned players that I wanted to - fired/hired scouts - purchased $20 in the Play Store for budget purposes but I don’t know who to correctly read how much cap I actually have - The Show is so different from 2K & Madden in this regard. Thank you & I hope that you & your family are doing well.

    Eh....I'm not an expert here...but this is how I look at it. I'm not in front of the game, so I am going off of memory here....
    Real life, you have a job, you make $1000 per week. You have bills, groceries, etc. that total $750 per week. So, you're left with $250 per week for other expenditures. Multiply that $1000 per week salary by 52 and your annual salary is $52000 per year (with $39000 bills/groceries and $13000 left over as "mad money").
    MLB is similar. You have a weekly "salary" (which is the revenue that fluctuates based on attendance, sponsorships, and so on), you have expenses (players, scouts, coaches), and have your leftover "mad money" for other acquistions (which is referred to as the "cash flow" in-game).
    So, say you sign a Free Agent to a $520000 contract. Over 52 weeks, that is $10000 per week against your "mad money" (i.e. cash flow). Scouts/coaches work the same way.
    To keep the math simple, I use 50 as my multiplier/divisor.
    JoshC1977
    Eh....I'm not an expert here...but this is how I look at it. I'm not in front of the game, so I am going off of memory here....
    Real life, you have a job, you make $1000 per week. You have bills, groceries, etc. that total $750 per week. So, you're left with $250 per week for other expenditures. Multiply that $1000 per week salary by 52 and your annual salary is $52000 per year (with $39000 bills/groceries and $13000 left over as "mad money").
    MLB is similar. You have a weekly "salary" (which is the revenue that fluctuates based on attendance, sponsorships, and so on), you have expenses (players, scouts, coaches), and have your leftover "mad money" for other acquistions (which is referred to as the "cash flow" in-game).
    So, say you sign a Free Agent to a $520000 contract. Over 52 weeks, that is $10000 per week against your "mad money" (i.e. cash flow). Scouts/coaches work the same way.
    To keep the math simple, I use 50 as my multiplier/divisor.

    Josh - thank you for the explanation - I hired some very high end scouts because the Yankees scouts were horrible - hope I didn’t shoot myself in the foot on that one but I guess I could keep pumping $ into the Play Store for more funds - maaan - Now I really could feel like Steinbrenner - as long as I don’t go broke 🤦🏻*♂️
    Continuing to absolutely love this game and this set/play style. I’d say the 2nd part of my statement is the key one: follow the clean screen approach as MUCH as anything else you read here.
    I’ll be posting my team stats after game 40 (currently at 23) for my Bacon Fictional Detroit Tigers.
    Matchups and ratings are absolutely reigning supreme. It’s so rewarding to see something you may deem “unusual” and then deep diving on the ratings for each involved player. 999/1000- the ratings tell you the story.
    I also consider variables that me, as the user, introduce.
    For example: I challenge hitters... a lot. My staff is deep 1-5 with polished stuff, so unless the situation is so obvious- I’m going right at every guy.
    As a result- I expect my pitcher BB/9 to be lower than average, and probably see my K/9 and HR/9 slightly increased.
    Conversely as a hitter, I always feel like as a human we will K less often than AI, and of course walk less. With that said I can tell you I’m NOT currently dead last in BB’s, so it’s a start!
    Let’s see what the stats show here soon, and see if that plays out.
    lhsballa11
    Continuing to absolutely love this game and this set/play style. I’d say the 2nd part of my statement is the key one: follow the clean screen approach as MUCH as anything else you read here.
    I’ll be posting my team stats after game 40 (currently at 23) for my Bacon Fictional Detroit Tigers.
    Matchups and ratings are absolutely reigning supreme. It’s so rewarding to see something you may deem “unusual” and then deep diving on the ratings for each involved player. 999/1000- the ratings tell you the story.
    I also consider variables that me, as the user, introduce.
    For example: I challenge hitters... a lot. My staff is deep 1-5 with polished stuff, so unless the situation is so obvious- I’m going right at every guy.
    As a result- I expect my pitcher BB/9 to be lower than average, and probably see my K/9 and HR/9 slightly increased.
    Conversely as a hitter, I always feel like as a human we will K less often than AI, and of course walk less. With that said I can tell you I’m NOT currently dead last in BB’s, so it’s a start!
    Let’s see what the stats show here soon, and see if that plays out.

    Yeah, my experiences are very similar between my Reds carryover and my Braves franchise with Bacon's roster.
    I've had everything from 1-0 games, to blowout wins/losses, to very "standard" 4-3 games. Probably the only thing I haven't seen much of is a genuine slugfest....but that's just a matter of time.
    I've seen aces dominate, aces struggle, middling guys step up, poor defenders make great plays, great defenders make bad plays. The variety has just been off-the-charts for me.
    I added the following to the 2nd post of this thread (which I will use for ancillary information):
    Roster recommendations
    This gets asked a lot. There is one I wholeheartedly endorse; Bacon's fictional roster.
    I hear the grumbling now....but....but what about real players? I understand, I really do. Right now, I'm running a carryover save from MLB19 that used an SDS roster as the base to get my "real player" fix.
    But where Bacon really elevates things is in terms of player variety. Throw out overall ratings and really look at how these guys are built. The ratings variety is absolutely crazy. There are studs for sure, but you really have to look at them closely and mix-match the guys on your roster (and for all the other teams in the league). So many little touches (like Catcher gear matching retro unis), some fantastic HR celebrations, some fantastic outlier players, etc.
    Stock rosters are totally vanilla compared to these....
    Tie the insane amount of variety into our approach with these sliders, and boy oh boy...you see some fantastic gameplay.
    I know some folks are obsessed with "Realism"...and that is fine and dandy. But I want stories, I want players I grow to care about. I want to have fun. Give these a shot...pick a team and dive in... Can't decide on who to use? Use a random number generator to help you pick; I guarantee you will have fun.
    JoshC1977
    I added the following to the 2nd post of this thread (which I will use for ancillary information):
    Roster recommendations
    This gets asked a lot. There is one I wholeheartedly endorse; Bacon's fictional roster.
    I hear the grumbling now....but....but what about real players? I understand, I really do. Right now, I'm running a carryover save from MLB19 that used an SDS roster as the base to get my "real player" fix.
    But where Bacon really elevates things is in terms of player variety. Throw out overall ratings and really look at how these guys are built. The ratings variety is absolutely crazy. There are studs for sure, but you really have to look at them closely and mix-match the guys on your roster (and for all the other teams in the league). So many little touches (like Catcher gear matching retro unis), some fantastic HR celebrations, some fantastic outlier players, etc.
    Stock rosters are totally vanilla compared to these....
    Tie the insane amount of variety into our approach with these sliders, and boy oh boy...you see some fantastic gameplay.
    I know some folks are obsessed with "Realism"...and that is fine and dandy. But I want stories, I want players I grow to care about. I want to have fun. Give these a shot...pick a team and dive in... Can't decide on who to use? Use a random number generator to help you pick; I guarantee you will have fun.

    Bacon's Roster have been a game changer. I haven't even loaded up my Mariners save from last year. It's really freeing going in blind all the baggage that comes with knowing how teams/players should be performing is gone.
    On a slider note the game is playing amazing. The base gameplay is pretty good and two subtle changes make it great.
    Just getting the word out.
    A bug was introduced that removes the base-running interface when you're on defense and using auto-fielding. So, you literally can't see what the CPU is doing on the base paths.
    JoshC1977
    Just getting the word out.
    A bug was introduced that removes the base-running interface when you're on defense and using auto-fielding. So, you literally can't see what the CPU is doing on the base paths.

    Wow. I read this just before I turned my ps4 on. Unplugging my router now.
    Sent from my iPhone using Operation Sports
    Rmiok222
    Wow. I read this just before I turned my ps4 on. Unplugging my router now.
    Sent from my iPhone using Operation Sports

    Cool....at least it saved one person :)
    (Armor has also indicated that they are looking to fix this....along with the 'blue halo of death')
    JoshC1977
    Cool....at least it saved one person :)
    (Armor has also indicated that they are looking to fix this....along with the 'blue halo of death')

    Damn and I wanted to download Bacons roster.... Reading what everyone saying sounds like fun guess I’ll just have to wait.
    Genesio1
    Damn and I wanted to download Bacons roster.... Reading what everyone saying sounds like fun guess I’ll just have to wait.

    You don't HAVE to wait....
    There IS an option if you use auto fielding, and that is turn auto throwing on as well. Frankly, even though I haven't installed the patch....I'm kinda pondering doing so...
    JoshC1977
    Well...we're back in business boys!

    Safe to update again? Please tell me they removed that circle or whatever underneath defenders it’s ugly as........!
    Game is playing really well on All-Star, certainly agree that you see ratings really shine. Your timing suggestion at 7/6 feels just right for me. I made a small change (Fielder run speed-4) and feel like user hitting, overall fielding and base running are looking beautiful. Looking to get the CPU going with a little more offense, specifically driving the ball a little better. Trying CPU timing at 6 for awhile. Also, considering CPU foul frequency at 4, but it seems that would be tied to timing. I really don't know enough about that slider.
    For context I've been using the Braves with Bacon's rosters. I saw you were using them as well Josh, have you seen good variety in CPU hitting as you've gone along? Trust your takes because I've used your sets on other games (your "set" saved NCAA 14 for me) and now agree with keeping things as close to default as possible.
    For those following at home:
    I'm now testing two minor tweaks (similar to last year).
    I'm increasing both user and CPU pitch control to 6. A little different reasoning for each:
    User Pitch Control at 6: CPU is more patient in ABs. More borderline pitches as they don't drift all over the place. So, expect an overall increase in walks and a smarter CPU offense as a result. FWIW, first test game....I issued 7 walks and gave up 6 runs (only 1 via the HR)....just sayin'.
    CPU Pitch Control at 6: Way more borderline pitches. You'll be forced to swing at "pitcher's pitches" more frequently. This leads to an increase in hit variety and if you're patient, you can glean more walks/Ks. While not an issue I've had, it does lead to fewer fat pitches over the heart of the plate. They'll still happen, but with a more reasonable frequency. It's a nice change because it doesn't "gimp" your offense but does make you think a bit more....which is very much to my style of play.
    I'm not updating the OP just yet...I want sample size. But, feel free to try them out. If default is still working for you, stick with it by all means. But these tweaks will add a little more mental challenge while allowing ratings to shine.
    Played my first two games with Bacons roster... Geez. Talk about interesting gameplay with unexpected results. Small sample size I know but I loved every moment of it! I really have been missing out!
    JoshC1977
    For those following at home:
    I'm now testing two minor tweaks (similar to last year).
    I'm increasing both user and CPU pitch control to 6. A little different reasoning for each:
    User Pitch Control at 6: CPU is more patient in ABs. More borderline pitches as they don't drift all over the place. So, expect an overall increase in walks and a smarter CPU offense as a result. FWIW, first test game....I issued 7 walks and gave up 6 runs (only 1 via the HR)....just sayin'.
    CPU Pitch Control at 6: Way more borderline pitches. You'll be forced to swing at "pitcher's pitches" more frequently. This leads to an increase in hit variety and if you're patient, you can glean more walks/Ks. While not an issue I've had, it does lead to fewer fat pitches over the heart of the plate. They'll still happen, but with a more reasonable frequency. It's a nice change because it doesn't "gimp" your offense but does make you think a bit more....which is very much to my style of play.
    I'm not updating the OP just yet...I want sample size. But, feel free to try them out. If default is still working for you, stick with it by all means. But these tweaks will add a little more mental challenge while allowing ratings to shine.

    Got two games in tonight with these changes. CPU control at 6 was looking good to me. Great variety and ratings held true. Strengthened what I already thought was good gameplay when hitting.
    Human control at 6 for me personally may not be the way I go. The CPU definitely was patient, but I was seeing that at 5 too. Actually was one of the thing that stood out to me at default. May be my play style as well, I'm pretty careful when I pitch so naturally I throw a lot of balls. With the increased human control I was able to hit corners pretty well throwing to similar spots. The fact that I get behind in the count fairly often is also why I'm looking to give the CPU a little more pop, right now they aren't making me pay for having to bring a pitch into the zone. Tinkering with CPU timing and solid hits at 6. CPU hit their first two homeruns off me with those settings, for context I played like 7 games today.
    huskerz09
    Got two games in tonight with these changes. CPU control at 6 was looking good to me. Great variety and ratings held true. Strengthened what I already thought was good gameplay when hitting.
    Human control at 6 for me personally may not be the way I go. The CPU definitely was patient, but I was seeing that at 5 too. Actually was one of the thing that stood out to me at default. May be my play style as well, I'm pretty careful when I pitch so naturally I throw a lot of balls. With the increased human control I was able to hit corners pretty well throwing to similar spots. The fact that I get behind in the count fairly often is also why I'm looking to give the CPU a little more pop, right now they aren't making me pay for having to bring a pitch into the zone. Tinkering with CPU timing and solid hits at 6. CPU hit their first two homeruns off me with those settings, for context I played like 7 games today.

    Timing/Solid Hits aren't going to do enough for you if you pitch scared. If you're throwing more than 15 pitches per inning on average, you're pitching poorly, even if you're having success at that time. It'll catch up with you because you'll begin to wear down your staff. You HAVE to throw strikes...which means...throwing pitches in the zone....which yes, may get punished.
    There are so many variables taking place with classic pitching.....which is a result of what we want. Ratings based results as much as possible and RNG being the primary driver.
    However. What you as a user need to get really good at are:
    1. Knowing your staff inside and out. What are your best “out” pitches for your starters and relievers. Know if your pitcher simply does not “have it” that day. You will know. Also use the warm up pitches for your receivers to not only build no stress confidence in pitches....but to gauge their stuff that day.
    2. Knowing where to locate each pitch on great hitters and in key situations on any hitter. Check the hitters ratings, quirks, hot zones (in the pause screen and pull up the player card via the triangle button) and have a plan for every AB.
    3. Pitch sequencing is vital to success. Mix your stuff up. Everything though is built off your number 1 pitch which for 95% of pitchers is locating your fastball and getting ahead of hitters.
    4. Having a great feel for how long to hold down the effort for each pitch. I use the same button to hold down as the pitch. Example.....if my curve ball is triangle...I will hold down the triangle button after I select that pitch with the triangle button.....I love they added that a few years back. The only time you cannot do that is using the slide step (which I do use when I have to hold runners at bay or have a shot to gun them down stealing). I am most of the time an in-between guy. I don’t tap often and I don’t hold down for max effort often. Typically I use max effort in high leverage situations where I need a K and with my closers...I max more often with their best pitch (and no one on base to avoid wild pitches).
    Again a ton of strategy is involved with classic pitching.
    On MLB 20 I am striking out more CPU batters then ever before. Setting them up has never been better. And I am getting both swinging and looking K’s.
    It is marvelous.
    Armor and Sword
    There are so many variables taking place with classic pitching.....which is a result of what we want. Ratings based results as much as possible and RNG being the primary driver.
    However. What you as a user need to get really good at are:
    1. Knowing your staff inside and out. What are your best “out” pitches for your starters and relievers. Know if your pitcher simply does not “have it” that day. You will know. Also use the warm up pitches for your receivers to not only build no stress confidence in pitches....but to gauge their stuff that day.
    2. Knowing where to locate each pitch on great hitters and in key situations on any hitter. Check the hitters ratings, quirks, hot zones (in the pause screen and pull up the player card via the triangle button) and have a plan for every AB.
    3. Pitch sequencing is vital to success. Mix your stuff up. Everything though is built off your number 1 pitch which for 95% of pitchers is locating your fastball and getting ahead of hitters.
    4. Having a great feel for how long to hold down the effort for each pitch. I use the same button to hold down as the pitch. Example.....if my curve ball is triangle...I will hold down the triangle button after I select that pitch with the triangle button.....I love they added that a few years back. The only time you cannot do that is using the slide step (which I do use when I have to hold runners at bay or have a shot to gun them down stealing). I am most of the time an in-between guy. I don’t tap often and I don’t hold down for max effort often. Typically I use max effort in high leverage situations where I need a K and with my closers...I max more often with their best pitch (and no one on base to avoid wild pitches).
    Again a ton of strategy is involved with classic pitching.
    On MLB 20 I am striking out more CPU batters then ever before. Setting them up has never been better. And I am getting both swinging and looking K’s.
    It is marvelous.

    I agree with everything you said, but there's one thing you missed (at least IMO).
    You HAVE to be willing to attack hitters and be efficient (guess I'm from the Greg Maddux school of pitching, lol). That means throwing quality strikes in the zone EARLY in the count. On All Star in particular, this is vital as the CPU is measured in their approach to ABs (and even moreso - which I love - with the User Control at 6). Once you get that nice blend of early in-zone strikes and borderline pitches, it cascades from there and you see a ton of variety from the CPU...they'll swing more at strikes in the zone instead of waiting for you to walk them (as they will if you just nibble). This is when the batter vs hitter ratings begin to really shine.
    Since I made the change to the user control slider, I'm giving up more hits, more walks, and more runs WITHOUT it relying on random outcomes - which is precisely what I was looking for.
    JoshC1977
    I agree with everything you said, but there's one thing you missed (at least IMO).
    You HAVE to be willing to attack hitters and be efficient (guess I'm from the Greg Maddux school of pitching, lol). That means throwing quality strikes in the zone EARLY in the count. On All Star in particular, this is vital as the CPU is measured in their approach to ABs (and even moreso - which I love - with the User Control at 6). Once you get that nice blend of early in-zone strikes and borderline pitches, it cascades from there and you see a ton of variety from the CPU...they'll swing more at strikes in the zone instead of waiting for you to walk them (as they will if you just nibble). This is when the batter vs hitter ratings begin to really shine.
    Since I made the change to the user control slider, I'm giving up more hits, more walks, and more runs WITHOUT it relying on random outcomes - which is precisely what I was looking for.

    I'll give human control at 6 another shot. I have realized that sometimes you have to change up your play style to get the kind of game you want. Trust me I would love for it to stick, because I think it's really close to being outstanding gameplay.
    huskerz09
    I'll give human control at 6 another shot. I have realized that sometimes you have to change up your play style to get the kind of game you want. Trust me I would love for it to stick, because I think it's really close to being outstanding gameplay.

    This might sound weird to some...but I try to focus on just playing the game vs going all-out to win it. My enjoyment is derived from being a part of the story not from ringing-up a W. Doesn't mean that I don't play hard...but I also don't play with an intensity to "win at all costs". BTW...I'm not saying that it's a bad thing either...but if you've got that mindset, I think you'll find many of the things I do with the sliders and my approach may not quite jive with your needs.
    To me, it all boils down to one question: why do you play the game? (that answer will point you in the direction you need to go in)
    JoshC1977
    I agree with everything you said, but there's one thing you missed (at least IMO).
    You HAVE to be willing to attack hitters and be efficient (guess I'm from the Greg Maddux school of pitching, lol). That means throwing quality strikes in the zone EARLY in the count. On All Star in particular, this is vital as the CPU is measured in their approach to ABs (and even moreso - which I love - with the User Control at 6). Once you get that nice blend of early in-zone strikes and borderline pitches, it cascades from there and you see a ton of variety from the CPU...they'll swing more at strikes in the zone instead of waiting for you to walk them (as they will if you just nibble). This is when the batter vs hitter ratings begin to really shine.
    Since I made the change to the user control slider, I'm giving up more hits, more walks, and more runs WITHOUT it relying on random outcomes - which is precisely what I was looking for.

    Well that is what I meant by stating "attacking with the fastball and getting ahead in counts”.
    I played with human control on 6 last cycle....but on HOF I have not found the need for it. At least not so far LOL.
    Armor and Sword
    Well that is what I meant by stating "attacking with the fastball and getting ahead in counts”.
    I played with human control on 6 last cycle....but on HOF I have not found the need for it. At least not so far LOL.

    LOL...I totally missed that line :D
    Yeah, it's not needed on AS either...but it's made it a little more mentally challenging, which I like a lot.
    JoshC1977
    This might sound weird to some...but I try to focus on just playing the game vs going all-out to win it. My enjoyment is derived from being a part of the story not from ringing-up a W. Doesn't mean that I don't play hard...but I also don't play with an intensity to "win at all costs". BTW...I'm not saying that it's a bad thing either...but if you've got that mindset, I think you'll find many of the things I do with the sliders and my approach may not quite jive with your needs.
    To me, it all boils down to one question: why do you play the game? (that answer will point you in the direction you need to go in)

    Right there with you. I lose A LOT in the different games I play due to playing pretty simple. Simple playbooks in NCAA and Madden (plays I know the CPU can defend well) and minimal user input (don't touch anything on defense in those games, simulate field goals).
    I'm fairly new to the Show (got it late in the '18 cycle) and I don't think I've found that style yet. Played on default hall of fame hitting (always directional with no visuals) and legend pitching (meter). Those defaults weren't a fit for me this year, so I touched sliders for the first time on this game with Armor's. Pitch speeds at 7/6 were too much for me on HOF, dropped them to 6/5 which caused breaking balls to loop too much, so I came to your set since I've used yours often for other games. Glad I did because I'm really, really close to the experience I want. Hitting is simply awesome and I can see the potential for CPU success when I'm pitching. Classic over meter definitely fits my style better, but I think the tendencies I developed on meter have carried over, because I know how far to press the stick to get desirable placement. Been following the catcher's calls more often to limit my user input.
    Testing more with human control at 6, lost the first game today 2-1 to the Padres using the Braves with Bacon's roster. As you mentioned his roster is perfect for this "set".
    huskerz09
    Been following the catcher's calls more often to limit my user input..

    I personally ignore the catcher. I sometimes feel like they "know" what will fool the hitter (like at a game-coding level)...I can't imagine that this would be the case but...I don't know...it never quite feels right to me to when I let my catcher call the game.
    Here's the thing. If you're limiting yourself here because it's more "immersive" for you to let your catcher call the game, ok, I can see that. If you're doing it to possibly make it harder...don't do that; let's find other ways. We shouldn't have to reign-in the mental side of the game when we play (yes, limit user stick skills' influence but we still should let our minds be the "AI" of the team/players we control).
    It's 100% your call....but I definitely have strong feelings about it (depending on your motivation).
    One thing I cannot stress enough....TURN OFF VIBRATION!
    Vibration on makes it WAY too easy to paint corners and throw strikes. Turn that crap off!
    That is all...carry on :)
    JoshC1977
    One thing I cannot stress enough....TURN OFF VIBRATION!
    Vibration on makes it WAY too easy to paint corners and throw strikes. Turn that crap off!
    That is all...carry on :)

    I totally agree with you on this. Vibration totally handcuffs my abilities too. Seems like I always want to throw in the zone when I have it turned on.
    JoshC1977
    One thing I cannot stress enough....TURN OFF VIBRATION!
    Vibration on makes it WAY too easy to paint corners and throw strikes. Turn that crap off!
    That is all...carry on :)

    What idiot forgot vibration!?!? ;)
    I see you have Dynamic Difficulty Sensitivity as N/A for the sliders. Mine still shows on the slider screen, should it be at zero or in the middle at 5? Is there a way to confirm that Dynamic Difficulty is off? (specifically for Franchise)
    Thanks!
    trusaleen1
    I see you have Dynamic Difficulty Sensitivity as N/A for the sliders. Mine still shows on the slider screen, should it be at zero or in the middle at 5? Is there a way to confirm that Dynamic Difficulty is off? (specifically for Franchise)
    Thanks!

    If your difficulty is set to All Star, you're good to go.
    Josh, I have been using meter lately because it feels like I can strike out hitters and I’m still giving up walks. But I feel bad using it because it isn’t purely ratings based. Because with meter you can miss your release point and hang a slider. But wouldn’t that be the same for classic? Since you get different results depending on how long you hold the button? If you hold it too long it can affect the pitch as well. I’m debating on going back to classic pitching.
    So... the game has gotten better but I have gotten WORSE!!! For some reason I’m impatient and just can’t hit.
    So I have left the settings alone for the most part according to the OP.... but because I’m so terrible at hitting I’m now down from All-Star to Rookie hitting. I left pitching on All -Star I. I am constantly EARLY on pitches so I lowered Fastball speed to 6 and raised off speed to 7 ... even on ROOKIE I’m slacking ....
    but let me ASK ... by lowering hitting to rookie does that make it easier for the CPU??? And should I be ok with the pitch speed???? Or should I put it back. I don’t want it make the game easy but I don’t wanna suck either
    bryanm1982
    Josh, I have been using meter lately because it feels like I can strike out hitters and I’m still giving up walks. But I feel bad using it because it isn’t purely ratings based. Because with meter you can miss your release point and hang a slider. But wouldn’t that be the same for classic? Since you get different results depending on how long you hold the button? If you hold it too long it can affect the pitch as well. I’m debating on going back to classic pitching.

    My biggest qualm with meter (other than that grotesque abomination on the screen) is that it is too precise if your muscle memory is good enough. I'm both walking and striking out a ton of batters with classic on the current setup. It all depends on who I have pitching for me. But you have to approach your ABs in a realistic manner and be willing to walk guys. Meter will allow your muscle memory (or lack thereof) to shine through...classic will allow your mental skills (and the ratings) to shine through.
    KCRoyals
    How does this slider set do with cpu vs. cpu? I like to take my Franchise Stars roster and set up the playoffs. Then I watch the games.
    KCRoyals

    Honestly KC....I just don't know. Typically, CPU v CPU games are underpowered scoring-wise. You're probably better off sticking with default and rolling from there. But let's see if anyone else is running them using this setup.
    GrantF330
    So... the game has gotten better but I have gotten WORSE!!! For some reason I’m impatient and just can’t hit.
    So I have left the settings alone for the most part according to the OP.... but because I’m so terrible at hitting I’m now down from All-Star to Rookie hitting. I left pitching on All -Star I. I am constantly EARLY on pitches so I lowered Fastball speed to 6 and raised off speed to 7 ... even on ROOKIE I’m slacking ....
    but let me ASK ... by lowering hitting to rookie does that make it easier for the CPU??? And should I be ok with the pitch speed???? Or should I put it back. I don’t want it make the game easy but I don’t wanna suck either

    Step 1. Breathe!! Step 2. Go back to default everything. Step 3, find a camera YOU like (don't listen to what anyone else tells you is better). Step 4. Go to dynamic difficulty and see where you land difficulty wise. Step 5. Practice, practice, practice.
    Finally. NOBODY in the forums here can help you become more patient. There is no magic elixir that will make you more patient. You HAVE to learn that on your own. The bad news is that you suck at the game. The good news is that you can get better. But until you can get the core fundamentals down, spinning your wheels trying everyone ELSE'S approach to the game is just going to exacerbate your problems.
    bryanm1982
    Josh, I have been using meter lately because it feels like I can strike out hitters and I’m still giving up walks. But I feel bad using it because it isn’t purely ratings based. Because with meter you can miss your release point and hang a slider. But wouldn’t that be the same for classic? Since you get different results depending on how long you hold the button? If you hold it too long it can affect the pitch as well. I’m debating on going back to classic pitching.
    Ive been using meter for many years. This year i ran into problems with it. I would see a bug every few games where i couldnt stop it. There seemed to be a delay. Im not sure if anyone else had that issue but i reported it. It was highly frustrating.
    Anyway, i switched to classic and i am starting to love it. Im striking out way more batters and pitching in general is way better. I think playing meter helps with the timing on the pitch. Im pretty deadly with it even with vibration off. Give it a go. I endorse it after years of playing on meter i probably wont go back.
    Sent from my SM-N960U using Tapatalk
    Step 1. Breathe!! Step 2. Go back to default everything. Step 3, find a camera YOU like (don't listen to what anyone else tells you is better). Step 4. Go to dynamic difficulty and see where you land difficulty wise. Step 5. Practice, practice, practice.
    Finally. NOBODY in the forums here can help you become more patient. There is no magic elixir that will make you more patient. You HAVE to learn that on your own. The bad news is that you suck at the game. The good news is that you can get better. But until you can get the core fundamentals down, spinning your wheels trying everyone ELSE'S approach to the game is just going to exacerbate your problems.
    Thanks Josh... I guess here is my question might be dumb but I want to be sure I’m hearing you right. When you say go back to default do you mean as the game out of the box??????? Or do you mean back to your settings as is with out messing with them?
    GrantF330

    Thanks Josh... I guess here is my question might be dumb but I want to be sure I’m hearing you right. When you say go back to default do you mean as the game out of the box??????? Or do you mean back to your settings as is with out messing with them?

    I mean 5 for every single slider value. You shouldn't be touching a single slider until you improve your discipline tremendously. The game is favorable to offense at default settings; that is your best case scenario.
    Morning Josh,
    Quick question about Bacons roster cpu and me and walls. First while using Bacons roster I notice checking cpu stats that the pitchers are just awesome. But through 4 or 5 starts each I have over 18 to 20 guys in the national league alone sporting less than 1.50 eras. Not sure if anyone else seeing this so far. Just curious. An the next thing it has become really really difficult to take a walk. Sometimes it seems I’m swinging for no reason for sure. Usually on a 3-0 count with a slugger I suppose. But it’s like the pitchers are always coming at me regardless of whose up. So it’s like I’m forced to swing. Now I was reading a couple days ago where you talked about testing some changes. What that have to do with what I’m talking about here? Thanks for your reply in advance. I’m working tonight essential worker and all so I won’t have the opportunity to get a game in for the next day or so but just wondering if the update could of screwed with something or perhaps it could be the fact that Bacons roster is just that awesome!
    Genesio1
    Morning Josh,
    Quick question about Bacons roster cpu and me and walls. First while using Bacons roster I notice checking cpu stats that the pitchers are just awesome. But through 4 or 5 starts each I have over 18 to 20 guys in the national league alone sporting less than 1.50 eras. Not sure if anyone else seeing this so far. Just curious.

    No idea about the sim stats....I honestly don't pay that much attention to them. But I'm quite sure many of them will regress to the mean over time.
    Just remember: this is a brand new league. It may have a totally different league dynamic than real life - which is what makes it fun. There are some insanely good pitchers in this roster and it honestly hearkens back to the golden days of the 1980s/1990s.
    Genesio1
    Morning Josh,
    An the next thing it has become really really difficult to take a walk. Sometimes it seems I’m swinging for no reason for sure. Usually on a 3-0 count with a slugger I suppose. But it’s like the pitchers are always coming at me regardless of whose up. So it’s like I’m forced to swing. Now I was reading a couple days ago where you talked about testing some changes. What that have to do with what I’m talking about here? Thanks for your reply in advance.

    I'm having no issues taking walks...in fact, I'm actually in the middle of the pack in a limited sample size so far (which is a stark improvement to being dead last most of the time). Remember, with the pitch control at 6, they are going to paint a lot more. You HAVE to lay off stuff or they will just keep dotting the corners of the plate.
    On another unrelated note: my pitching staff (again, limited sample size) is ALSO middle of the pack in walks (and Ks) issued (the usual theme of giving up the fewest walks not holding here). Now, I have two STUD SPs who are putting up pristine stat lines...and 3 SPs (who have horrible BB/9 ratings) that have struggled immensely (especially with walks allowed).
    Game is off the charts excellent right now.
    Not to clutter the minds, but IF you are finding a bit too much success with AS pitching, AS+ is a nice remedy to not fiddling with sliders.
    I made the jump ~10 games ago, coupled with realizing vibration should be OFF, and it's been glorious.
    Stay out of the main forum, I just wandered in a few threads out of boredom, and its a mess. I'm playing a different game than most posters it seems, because I can't imagine a better sim experience than where we currently are at with MLBTS 2020.
    If you expect to plug in a set, and see EXACTLY what you're looking for in 1-3 games, you might as well move on. Baseball is 162 games, there is WILD variance.
    If you're interested in variety and stats normalizing over the course of the season, you cannot go wrong with the set Josh has cooked up here. It's simply that good.
    I am so engrossed in Bacon's roster, I haven't even landed on who my "real team" franchise will be.
    Hey Josh just a quick question for ya....is All Star difficulty the level for the player rating to be correct?...in other word if like Madden AP is for player ratings....and AM gives the cpu a boost.
    I was just wondering if it goes like that in the Show as well, AS player ratings determine the outcome, HOF cpu gets a slight boost, and Legend gets a bigger cpu boost.
    I hope I made sense....lol
    Kramer5150
    Hey Josh just a quick question for ya....is All Star difficulty the level for the player rating to be correct?...in other word if like Madden AP is for player ratings....and AM gives the cpu a boost.
    I was just wondering if it goes like that in the Show as well, AS player ratings determine the outcome, HOF cpu gets a slight boost, and Legend gets a bigger cpu boost.
    I hope I made sense....lol

    Your question makes perfect sense but the answer is going to be ambiguous.
    On Madden, there is no disputing that there is a direct ratings boost outside of sliders...you have the WR/DB matchup indicators which clearly change as you go from AP to AM. If that were an under the hood 'slider change' you would see those numbers change if you adjusted sliders on the same difficulty....which does not happen.
    On MLB: This is my opinion, but I think that All Star provides the largest possible range of outcomes to occur FOR BOTH SIDES. As you move up in difficulty, at least SOME of the sliders begin to shift (under the hood) to the CPU's favor (whether by reducing user sliders, like contact and timing, and/or CPU sliders, like pitch control - again, under the hood). As you shift one or more sliders (whether externally or under the hood), you begin to shift the range of possible outcomes, relative to the player ratings. We're exploiting the same sort of thing by raising the pitch control sliders, we're raising the floor of control outcomes - reducing the delta of worst-possible and best-possible outcomes.
    Is this a "player boost"? Yes and no. As we move up in difficulty, we're reducing the likelihood of a user achieving a particular task. A user's swing timing and PCI placement (remember directional simulates this) on a pitch is less likely to occur on HOF than All Star (due to reduced contact and timing). Meanwhile, the CPU's ability to "hit that spot" on that same pitch is more likely to occur (due to better control). Essentially, the user needs a slightly better player to achieve this while the CPU can get by with a slightly worse player. In one sense, that IS a player boost for the CPU; but is it a direct boost (i.e. CPU pitcher gets a + 5 to BB/9)? I can't answer that.
    Here are my "take home" messages:
    1. All Star provides the least biased outcomes in favor of either side and it is clear that the game is tuned for All Star (again...this is my "take" based on empirical evidence - not based on any conclusive facts).
    2. It is 100% possible to have an outstanding experience on other difficulty levels if your skill level is commiserate with those settings. The major complaints we see throughout the boards (like chaps who "can't strike out anyone on HOF") are due to people not having the skill level commiserate with that difficulty.
    3. All Star provides a significantly more challenging experience on pure default settings than in past years; due to an improvement on ratings-to-outcome correlation improvements.
    Thanks for your interpretation Josh...it feel to me like the game is tuned at the AS level, but as far as I know there's no evidence of that....as I don't believe the devs have ever mentioned anything.
    On another note.....I plugged in your settings (I'm playing 19) was only able to get 1 game in so far, and from how it played it was a real nice change of pace....the game "felt" right if that makes sense...lol There was nothing outrageous that made me scream NO WAY....lmao
    I took my Dodgers (using Bacons fictional rosters) into Washington to face the Nats (play now game) and came away with the victory 4-1.
    So I'm going to continue using these setting through multiple games, but if things play out the they did, these will be my fictional franchise sliders...nice job:waytogo:
    Kramer5150
    Thanks for your interpretation Josh...it feel to me like the game is tuned at the AS level, but as far as I know there's no evidence of that....as I don't believe the devs have ever mentioned anything.
    On another note.....I plugged in your settings (I'm playing 19) was only able to get 1 game in so far, and from how it played it was a real nice change of pace....the game "felt" right if that makes sense...lol There was nothing outrageous that made me scream NO WAY....lmao
    I took my Dodgers (using Bacons fictional rosters) into Washington to face the Nats (play now game) and came away with the victory 4-1.
    So I'm going to continue using these setting through multiple games, but if things play out the they did, these will be my fictional franchise sliders...nice job:waytogo:

    Definitely take a look at my slider thread for 19. There are a couple of notable differences between that set and this set for 20
    JoshC1977
    I mean 5 for every single slider value. You shouldn't be touching a single slider until you improve your discipline tremendously. The game is favorable to offense at default settings; that is your best case scenario.

    Ok what about difficulty for hitting and pitching what is that set on???? Beginner?
    JoshC1977
    Definitely take a look at my slider thread for 19. There are a couple of notable differences between that set and this set for 20

    Oh damn are you serious??....lol now to go and find it.
    OK, I found them and input those in my game, hopefully I get the same great "feel" as I did the ones from 20. Thanks for the heads up..
    OK Hey Josh, this will be the last time I will post in here as this is for 20 and I am playing 19.
    I input the sliders for 19, played 1 game so far and won 2-0 but I struck out 12 times...lmao.
    I am playing using Bacons roster and both teams Dodgers (me) and Phillies both had their aces on the mound, so scoring was a bit of a pain...lol the Dodgers runs cames off a 2 run HR in the early goings of the game.
    The one thing I'm hoping I DON'T see is something you mentioned in the 19 thread....the aces start=low run production
    the lower tier pitchers = uh oh bombs away...lol
    I also liked the feel of the game, so Im not worried there, I just hope the games don't become predictable.
    Thanks for the slider recommendation for 19, I think Im going to have a great season.:waytogo:
    lhsballa11
    Game is off the charts excellent right now.
    Not to clutter the minds, but IF you are finding a bit too much success with AS pitching, AS+ is a nice remedy to not fiddling with sliders.
    I made the jump ~10 games ago, coupled with realizing vibration should be OFF, and it's been glorious.
    Stay out of the main forum, I just wandered in a few threads out of boredom, and its a mess. I'm playing a different game than most posters it seems, because I can't imagine a better sim experience than where we currently are at with MLBTS 2020.
    If you expect to plug in a set, and see EXACTLY what you're looking for in 1-3 games, you might as well move on. Baseball is 162 games, there is WILD variance.
    If you're interested in variety and stats normalizing over the course of the season, you cannot go wrong with the set Josh has cooked up here. It's simply that good.
    I am so engrossed in Bacon's roster, I haven't even landed on who my "real team" franchise will be.

    Dumb question- how do I go to All-Star +
    GoodyBucs
    Dumb question- how do I go to All-Star +

    You have to use dynamic difficulty. There are "in between" difficulties (like All Star +) before you go to the next difficulty. So basically, once you hit that level, you turn the dynamic difficulty slider all the way down to 0 so it doesn't change.
    So Josh and guys your advice was to go to dynamic? Well first I left “dynamic sensitivity” at 5 for both hitting and pitching (default) well so I don’t know what’s going on.... but I’m playing like normal except now I’m getting Hit and crushed ..... Shane bieber has given up like 3 homers and several hits and it’s only the top of the 2nd......
    Lastly I notice that the box that pops up that shows the difficulty adjusting never starts at beginner cause it says All-Star plus - legend?
    Is something wrong???
    Josh, in Dynamic difficulty does the raised difficulty carry over to the next game. I sure hope it don’t reset....
    it was almost TO EASy.... my first game I won’t 7-0 I had 17 hits vs their 2 .....
    I was the Indians vs Reds

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