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NBA 2K19 MyLEAGUE and MyGM Developer Blog

NBA 2K19

NBA 2K19 MyLEAGUE and MyGM Developer Blog

Hello everyone!  As always, this is Erick Boenisch, Senior Producer for NBA 2K19.  Can you believe it has already been a year since we last did this?  On the heels of a very successful NBA 2K18, MyLEAGUE and MyGM are back, and both are (way) better than ever.  Dave Z and his team have done a fantastic job this year executing on the feature set that, through various mediums, you have all requested.

The team here at Visual Concepts spends an inordinate amount of time consuming feedback from you, our consumers.  We read the forums, follow through social, and study emails and letters sent from our fans all around the globe.  For me, personally, I find the information incredibly valuable.

There are two approaches you can take when designing a game.  You can force your own personal agenda for the game onto the fans (which may or may not be what the fans want), or you can just take their direct feedback and apply all of that to the game.  I’m a big fan of the latter.  I always like to say, this isn’t our game, this is YOUR game.  Why guess what your fans want when they tell you loud and clear what they want?

With all of that said, let’s review what we’ve cooked up for NBA 2K19!

MyLEAGUE Online

We introduced MyLEAGUE Online into our feature set back in NBA 2K16.  It was a very well received mode that proved to be quite stable.  NBA 2K17 saw a big step forward with the concept of an offseason surrounded by the drafting of players and general player movement.  In hindsight, I’d say there was a 50/50 split between fans who really enjoyed the simplicity of playing multiple seasons with their friends, and those who were not big fans of the ‘Keeper’ approach, even if they enjoyed it more than our offering in NBA 2K16.

For NBA 2K19, we invested a considerable amount of time into MyLEAGUE Online with a unified singular goal: Bring everything that is offline directly into MyLEAGUE Online. This means financials/contracts, league expansion, and every other related detail that has been omitted from previous editions.  The team did a marvelous job on this goal; the only item that didn’t make it over is in-season Player Training.  Everything else is in.  Let’s get into some more details on this…

What’s in 2K19’s MyLEAGUE Online:

  • Full Contracts!The ‘Keeper’ design of NBA 2K18 is no longer.
  • This means you will now have a live, real-time free agency period with all of the other GMs in your league! From personal experience, I can tell you this an incredibly fun event.
  • During the course of each in-game ‘day’, you will get notifications in your ticker when a player receives an offer from another team.  How do you react if this is a player you are also targeting, but have yet to make an offer?   Should you make your offer now?  Does your offer come in higher than it otherwise would have?  Or perhaps you already have an offer in on the player. Should you go back and raise your offer? These are the thoughts that will race through your head as you live the life of a real NBA GM!
  • Since we are now a real-time full-on MyLEAGUE Online mode, you now also have real-time Staff Signing, a real-time NBA Draft, real-time League Meetings (voting on rule changes), real-time everything. It’s a whole new MyLEAGUE Online.
  • League Admins will have total control over the pace of the league. MyLEAGUE Online now works on a ‘timer’ system.  Everything has a timer, specifically in the offseason:
  • When creating a new MyLEAGUE Online, the Admin can choose to have ‘Live’ Timers. Live Timers allow you to experience and complete the offseason in a single sitting with short advancement timers for each offseason period.
  • Alternatively, Admins can set the league up with ‘Daily’ Timers. This gives your league members a full day to complete each of the offseason time periods.  For those looking for a slower pace, or perhaps more time to make franchise changing trades and signings, this may be the way to go for you.  Personally, for me, nothing can beat the real-time drama of a LIVE Free Agency.  To that end…
  • Since this IS MyLEAGUE, customization is the name of the game. Admins can create ‘Custom’ timers for their league advancement that allow you to have some events be live, fast-paced events, and others a little slower and methodical.  The team here really thought through HOW people will be playing this mode, and thus provided as many options as possible to cater to every type of player out there!
  • As you might guess, we have also given League Admins the ability to pause the progress of any and all timers any time they wish. Sometimes real life happens.  On the same token, Admins can also advance past timers and move things along quicker should the need arise.  The system is very flexible.

For NBA 2K19, MyLEAGUE Online was developed with one simple goal: Bring everything that is available offline directly into MyLEAGUE Online. This includes a LIVE offseason with real-time free agency, NBA draft, and more.  This handy new ‘League Members’ panel can be brought up from anywhere in the mode and gives you quick access to what is going on in your MyLEAGUE Online!

MyLEAGUE Online in NBA 2K19 now mirrors offline MyLEAGUE with full contract support and a full offseason including live, real-time

  • New this year is the ‘League Members’ panel. From any screen in the mode, you can access it by flicking down on your right stick.  This panel is broken down into three parts:
  • The top portion of the panel lists all of the members in the league and their current online status (this is incredibly helpful when trying to coordinate your games against other league members!). Additionally, this portion of the panel is also used heavily in the offseason as a ‘Ready-Up’ indicator.  This tells other members of the league when you have finished and are ready to advance to the next offseason time period.  When all members of the league are officially ‘Ready’, the league will advance, even if there is time left on the timer.  There are other ways you can customize your ‘Ready’ timer (e.g. such as setting it up to auto-advance you through the remainder of the offseason). When I said earlier that the team really thought through how people will play through this experience, this is one example of that.  Usability is key.
  • Another area of the panel is the ‘Notifications’ area. In previous years, you could really only access this from the Calendar menu. Now, whenever you receive a trade offer, or invite, or league notification, you can quickly and easily access it from anywhere!
  • The final area of the panel is the ‘Deadlines’ section. While useful during the regular season when it comes to things like the trading deadline, this really shines in the offseason as it gives you a full run-down of all the deadlines for each upcoming time period of the offseason, so you can plan accordingly.
  • Need to review something that happened earlier in the offseason? No problem.  Now you can go back in time and review the results of every offseason time period. Maybe you forgot what happened at the Draft Lottery, or perhaps you want to re-review the outcome of the League Meetings.  This information is all available at your fingertips, no matter where you are in the offseason.  Note that this feature is also new this year for offline MyLEAGUEs.

A fully envisioned MyLEAGUE Online is something the team has sought since we first implemented the concept back in 2K16.  The final step that we took this year was long, arduous, and absolutely worth every second.  Earlier in the year, I had a ‘Wait, What?’ moment when a fellow sports game announced they were removing their online-based franchise mode entirely. I’m probably as confused and baffled today as I was then.  When I play this mode, I have so, so much fun.  I can speak for everyone that worked on this when I say we sincerely hope you enjoy the effort put into MyLEAGUE Online this year.  Let us know what you think of it!

Ultimate Customization – Tuning Sliders

The customization suites available within MyLEAGUE and MyGM are unarguably one of the strongest elements of these modes and what truly separates them from similar modes found in other games.  With NBA 2K19, we are going to continue to innovate on this front by exposing more game control than any other franchise mode has before.

Building a franchise mode is an incredibly complex endeavor.  There is a fine balance between emulating a real-life league (in our case, the NBA), while also streamlining the experience, and sometimes the rules, so the casual fan can play along as a would-be GM.  Over the years, I’ve heard it all when it comes to how our modes function:  Trading is too easy.  Trading is too hard.  This guy shouldn’t sign for that much money.  Too many players are rated 90 after a few years in the league.  We hear you, loud and clear.

NBA 2K19 is taking the very ambitious approach of adding a COMPLETE set of sliders that will allow you to customize the way the game thinks and behaves.  You can customize, to your liking, how much players sign for. You can customize HOW teams value their players.  You can customize how much a player’s age factors into their trade value.  You can customize how much draft picks are worth, not in isolation, but how much they are worth for each team state (Contending teams, Buying teams, Selling teams, and Rebuilding teams).

This won’t be a comprehensive list of what you can edit, but I’d like to take you on a quick journey, with a little more detail on the types of things you’ll be editing this year in MyLEAGUE and MyGM.

Trade Sliders

  • To start off, select any player in the league as a sample player to demonstrate how your slider changes will affect the league as a whole. You can now toggle through each team, one at a time, to view how they evaluate that player based on the four available team states.
  • With your player still selected, you can manipulate the ‘Team Style Importance’ slider.This will adjust the perceived value of the player by the evaluating team based on how much value they put on the player’s fit to their style.
  • You can then adjust the ‘Player Fame Importance’ slider, which will change how much a team values the player’s historical contributions/name value.
  • Next, we move on to the ‘Overall Rating Importance’ slider, which will show you how much value teams put on the player’s raw talent.
  • Moving on, you can adjust:
    • The discount on trade value for ‘Draft & Stash’ players (think of them like future players, like draft picks).
  • How much of a premium on trade value teams will add for players who were recently signed by them.
  • How much of a premium on trade value teams will add for players on their untouchables list (lower this value for more high-end player movement).
  • As the NBA and your league evolves, you can change the types of players that have value by completely rebalancing how much trade value All-Around players have, or how much trade value Athletic players have, or Defensive-oriented players, or Rebounding-oriented players, or Playmakers, or anything you want. The tools to create the league of your dreams are at your fingertips.
  • As I mentioned above, you can adjust how much draft picks are valued by each team state.You can also adjust a slider for each of the four team states that allows you to set their Draft Pick Importance, or rather, how much that type of team values picks (future players) relative to players already in the league.
  • You can completely adjust Draft Pick Depreciation for the next 5 years. Speaking of which, we now allow you to trade picks 5 years out!  With this set of sliders, this means you can adjust the percentage a pick’s value is discounted from 1 to 5 years before its draft.  This is done to replicate the uncertainty that can be had for future picks. Generally speaking, it’s not too hard to gauge where the current or next year’s pick is likely to end up.  After that, there are so many variables in play that it often becomes a guessing game.
  • And yes, there is even more you can adjust for trades…

Contract Sliders

  • Like with Trade Sliders, you will start off by selecting any player in the league as a sample player to demonstrate how your slider changes will affect the league as a whole. The player will have two values underneath him.  The first value is his ‘Expected Salary’.  This is the baseline salary that the player will expect.  Then you have his ‘True Salary’.  This is the actual salary worth of the player (note that this value may exceed CBA-related salary restrictions such as rookie scale contracts, max contract values, etc.).  With these items set, you can now start manipulating sliders to see how they affect player value!
  • The first set of sliders here allow you to either raise or lower both the Expected and True salary. I’ve heard a number of comments over the years that certain types of players sign for too much (or too little) in Free Agency.  Do you think low rated players sign too cheap?  Do you think fringe All-Star players ask for too much money?  This is your chance to customize all of that to your liking!
  • Next up, you can adjust the importance a young player’s potential factors into their worth.
  • You can then adjust the importance of a player’s durability and how that affects their worth.
  • There is even a slider that allows you to adjust the importance of minutes played in the previous season for a player’s worth when signing a new contract. This is one that I personally enjoy tweaking and playing with.
  • As with trade value above, you can fully adjust the importance of fame/name recognition for a given player’s worth.
  • Another important slider I like to tweak is the ‘Player Non-Financial Ambitions’ slider.This adjusts the importance of player role and team success in contract negotiations, allowing you to emphasize (or deemphasize) how much a player values ‘fit’ versus getting the best payday possible.

Progression Sliders

I suspect all of you will be highly interested in this set of sliders:

  • The first items here you can adjust are the ‘Player Progression Rate’ and ‘Player Regression Rate’ sliders. The former allows you to adjust how quickly players develop and reach their true potential, while the latter allows you to adjust how quickly players decline once they are past their peak.
  • For these two sliders, if you REALLY want to go down the rabbit hole, you can actually adjust the progression/regression rates of each and every attribute in the game, individually! For example, this means you can, at a micro-level, adjust how quickly players develop a specific attribute.  You can then adjust how the attribute behaves once the player reaches his peak (does it stop growing entirely, or perhaps slow to a crawl but continue to grow?). And then you can adjust how quickly it will decline once they are past their peak, etc.  These are incredibly powerful tools that won’t find in any other game, anywhere.
  • With respect to our robust In-Season Training feature, there are a number of sliders you can adjust that affect player development:
  • First and foremost, you can manipulate the ‘Training Effects’ slider, which adjusts how quickly players progress when using the In-Season Training feature.
  • Next, you now have control over how quickly players progress during the season at each of the available training intensity levels (Rest, Very Low, Low, Medium, High, Very High).
  • Moving on, you can now control how quickly players progress during the season with respect to their Work Ethic (Medium, High, Very High). If you think players with a Very High Work Ethic aren’t getting the gains you would expect, tweak and tune this slider to your heart’s content.
  • Another interesting set of sliders allows you to adjust how specific mental Badges (Team Player, Extremely Confident, etc.) affect how quickly players develop during In-Season Training.

We have always prided ourselves on offering the most robust set of customization tools of any sports game on the market…Period.  With the additions added this year with the Tuning Sliders, we are completely confident that our users will be able to create their perfect franchise down to every…last…detail.

Oh, one more thing. Because of how immensely detailed these Tuning Sliders are, we have added the ability for you to save and upload your sliders for other users to download and inject right into their existing MyLEAGUEs.  It couldn’t be easier.

Built strictly from the feedback of our fans, NBA 2K19 features a brand new Create Player facial sculpting system that allows for more customization than ever before!

All-New Created Player Feature

This feature isn’t exclusive to MyLEAGUE/MyGM, but I have a feeling you absolutely want to hear about it! Easily one of our most requested features coming out of 2K18, we’ll be showing this off a little more as we get closer to launch.  Create Player (or CAP, if you will) has seen a LOT of improvements year-over-year, all based 100% on the feedback from you, our fans.

Let’s start with Facial Sculpting.  Yes, it is fully in!  In NBA 2K19, you can use both presets and full sculpting sliders to:

  • Fully customize the shape and size of the Skull.
  • Fully customize the shape, size, and prominence of the Brow.
  • Select and colorize the Eyebrows from a library of choices.
  • Fully customize the Eyes by selecting their color and controlling every aspect of the eye and eyelids with six sculpting sliders.
  • Fully customize the shape, size, angle, and rotation of the Ears.
  • Fully customize the position, width, and prominence of the Nose with six unique sculpting sliders.
  • Fully customize the shape and size of the Cheeks.
  • Fully customize the Mouth along with the thickness and prominence of the Lips with a host of available sculpting sliders.
  • Select and colorize Facial Hair from 50 unique choices.
  • Fully customize the width and prominence of the Chin with a set of five unique sculpting sliders.
  • Fully customize Skin Color from a library of choices, while also maintaining control over Blemishes, Discolorations, Freckles, and Pock Marks.
  • And finally, FULLY customize the style and color of the Hair.  Many hairstyles also allow for the customization of the length of the hair (very cool), the pattern shaved into the hair (think lines, Jumpman logos, etc.), control over the fade, and even how you shape the hair corner on the back of the neck (are you a round or a sharp corner kind of person?).

In MyLEAGUE and MyGM, you will be able to use this new suite of tools both when you want to create a new player for your league and when you want to edit a Draft Class prospect. With what has been created here, I fully expect we will see some of the most unique and robust user created draft classes in any NBA 2K game to-date.

MyGM: The Saga Continues (& Traditional MyGM!)

NBA 2K18 innovated on a number of franchise fronts, with one of them being a major story/franchise hybrid in MyGM: The Next Chapter.  We received a LOT of positive feedback on this mode, and to be fair, some constructive feedback on areas we could improve on in 2K19 (sorry about the forced trade!).

Before I tell you about what NBA 2K19’s MyGM: The Saga Continues feature is all about, I want to start off with this.  One of the areas of feedback we received from last year was that while many of you enjoyed the story narrative, you felt that the playthrough was a one-time thing and subsequent playthroughs resulted in a lot of button mashing as you already knew how the story played out.

In NBA 2K19, you will now have the option of starting a ‘MyGM: The Saga Continues’ OR you can start a ‘Traditional MyGM’ experience.  Traditional MyGM has all story elements removed from it and is much more akin to what the MyGM experience was like in NBA 2K17 and prior. Really, this is a best of both worlds situation.  Depending on your mood, you can play your story-based MyGM, or you can play classic MyGM. Everyone wins!  Thank you all for the feedback here.  We think you will love this approach!

A few more quick words on Traditional MyGM.  You can now start with expansion, customize the league, start in the offseason, etc. It is much more flexible than you remember.  In addition to all of this, you can now choose a difficulty level based on how adept you are at being a GM:

  • Easy– A casual and relaxing experience that casual players can jump right in and enjoy. If this is your first foray into MyGM, this is a great starting point!
  • Medium– A realistic experience that slots in right around the difficulty level of past editions of MyGM.
  • Hard– A challenging experience that will put your GMing abilities to the test. I would only recommend this level to the true MyGM fans out there!
  • Custom– Customize the sliders to your heart’s content to mix and match difficulty settings and sliders to create your very own MyGM experience

In NBA 2K19’s MyGM: The Saga Continues, you will find yourself at the helm of a brand new expansion franchise as you manage the wishes of your owner and all of the details that are involved in getting a completely new franchise off the ground.  This fresh take on the franchise narrative experience will keep you entertained and delighted all throughout!

Now, let’s talk about what exactly MyGM: The Saga Continues is all about.  With lessons learned, we’ve got another great experience for you this year!  The Saga Continues is a loose continuation of where 2K18’s The Next Chapter left off. Through some creative coercion from your current owner, you will find yourself taking the reins of a brand new expansion franchise and all that goes into getting that franchise off the ground.

The uniquely compelling approach to telling the narrative this year means nearly all of the story will play out before your team even plays their first NBA game.  Your eccentric owner, Tex Towers, is a tried-and-true Texan who is a businessman through and through.  He’s not the most knowledgeable person about the NBA, but he wants a profitable franchise and is willing to take a step back to let you make all of the important decisions.  He trusts you.  He believes in you.  And you will absolutely not believe how many Texas sayings the guy has in his arsenal.

You will find yourself convincing people to join your backroom staff, designing your uniforms, designing your arena, and more.  As this is a continuation of where we left off last year, Bob Sanderson and everyone’s favorite punching bag Andrew Sanderson will be making appearances in the story as well.  Andrew Sanderson learned a lot during NBA 2K18’s The Next Chapter, and is ready to show you that he has matured into a stand-up man.  He will be heading up another team that is going through this process alongside you.  I’d warn you to watch out for Sanderson, but I think you already know he is just the decoy. The real problem lies elsewhere. But where?  And what is this problem?

Everything you read in the story has meaning and will come back later.  So, pay close attention to every detail.  One of my favorite aspects of NBA 2K19’s MyGM: The Saga Continues is how much you get to interact with the story and the characters this year. Easily my favorite scene in the narrative, you will find yourself conducting a full on investigation, while interacting in full back-and-forths with a number of characters, simultaneously. Pay close attention to what people say in the story!  Ok, no more spoilers from me!

If you were a fan of The Next Chapter last year, this narrative is going to capture and consume you. If you were someone who gave it a try last year, but were turned off by some of the choices (e.g. the forced trade), I would implore you to have a look at the offering this year.  The writing is fantastic, and it’s genuinely a lot of fun to live out the dream of creating a new NBA franchise from the ground up. Let us know what you think!

New NBA Draft

One of the crown jewels of the NBA season is the NBA Draft, where teams gamble on their futures with the youth of today.  It’s one of the few days where every team is bristling with hope as ANYTHING can happen. As I watched the draft experience play out in our game in NBA 2K18, I often felt a sense of confusion as to what this was all about.  Who are these players?

When you watch the real NBA draft, you always feel a little more ‘in the loop’ as you are getting expert analysis explaining the strengths and weakness of each player.  In addition to a brand new look and feel, I endeavored to capture that feeling of being educated as I watched the draft unfold in the game this year.  As you play through NBA 2K19’s draft, an assortment of media pundits will provide insightful analysis on every player as they get selected, while often providing a little bit of context as to why the current team selected them.  Perhaps the team had an expiring player at a position they don’t intend to re-sign.  Perhaps the player had the best vertical at the Draft Combine and the team couldn’t pass that up.  Perhaps the player measured with the longest wingspan in the draft.  Or perhaps he was nothing more than the best player available.

This all sounds like a subtle change, but I have found myself making it all the way through drafts where in years past I would probably make my picks and sim the rest of the draft.  NBA 2K19’s new NBA draft is a best-in-class showpiece that will keep you entertained all season long!

NBA 2K19’s all-new NBA Draft features a new look and feel to support the new media analysis engine, which provides detailed feedback about every prospect as they are selected.

Historical Draft Classes 

I should probably put this one down lower, but I absolutely geek out over features like this.  Our Import Draft Class feature has silently been a highly used feature for a number of years now.

In NBA 2K19, we now have pre-created draft classes for the following drafts:

  • 1960 – Oscar Robertson, Jerry West, and more
  • 1965 – Gail Goodrich, Rick Barry, Jerry Sloan, and more
  • 1969 – Kareem Abdul-Jabbar, Jo Jo White, and more
  • 1970 – Bob Lanier, Pete Maravich, Dave Cowens, Rudy Tomjanovich, Nate “Tiny” Archibald, and more
  • 1974 – Bill Walton, Jamaal Wilkes, Maurice Lucas, George Gervin, and more
  • 1976-2017 – ALL of the modern NBA!

You have the option of importing one of these classes at the start of every NBA season.  If you are a fan of the fictional draft classes, we still offer those as well!

I don’t think I need to explain to you how much fun this feature is as you can bring Kareem, Magic, Bird, Jordan, The Admiral, Iverson, Timmy Duncan, rookie LeBron, and so many more back into the NBA for your chance to guide their careers.

I recently had what turned out to be one of my all-time favorite MyLEAGUE sessions where I ran through 40 years starting with the 1976 class and loaded each subsequent class all the way through 2017.  It was a ton of fun, and made every draft ‘must-watch’ as I waited to see where all the stars would land, knowing those franchises would be changed forever.  I highly recommend you give this a try!

Player Mentorships

As young players enter the NBA, savvy teams ensure they have a veteran presence in the locker room to guide the players and ensure they go about things the right way.  In NBA 2K19, a new Player Mentorships feature has been added that allows you to assign a Mentor to any player on your team in an attempt to customize how that player develops (via his badges).

Players are at their peak learning capacity during their first 4-5 years in the league.  It is during this time in our game where they will experience their largest area of growth.  Players learn best (but not exclusively) from elder players at their own position (PG, SG/SF, PF/C).  If you assign J.J. Redick to be Joel Embiid’s mentor, it will naturally limit the amount of skills that Embiid is able to learn (Embiid is simply unable to learn some of Redick’s skills due to their very different archetype).  On the other hand, if you take a guy like Lonzo Ball and assign Rajon Rondo to be his mentor, I can selectively ask Rondo to start teaching Ball how to earn the Ankle Breaker badge, or the Lob City Passer badge, or the Pick Pocket badge, or…you get the idea.

The really interesting dynamic this adds to our game modes is that it really causes you to think and strategize even further about your free agent/trade acquisitions.  Yes, you want to always build the best team possible.  However, if you happen to have a potential young star waiting in the wings, it may be wise to put thought into acquiring a veteran player that can pass on the skills you want your young player(s) to learn.

CPU teams will be taking advantage of this new feature this year as well.  They will always be actively pursuing players to help grow their young star talent.  Expect free agency to be…a little different this  year thanks to the Player Mentorships feature!

NBA 2K19’s brand new Player Mentorships feature allows you to control the progression of your younger players.  When assigning a veteran on your team to mentor a younger player, that younger player can learn select Badges from his mentor!

Traded Player Exceptions

We pride ourselves on our aspirations of complete authenticity when it comes to delivering you the most realistic experience possible.  To that end, we are very careful with what features we choose and how we deliver them to you.  While it may appear simple on the surface, the NBA rulebook is filled with intricacies and addendums upon addendums added to cover previous loopholes.  When we add a feature, we do so in a way that remains true to the rule, but also in a way that makes the feature highly usable to you, our consumer.

In NBA 2K19, we have added a long, long, long requested feature: Traded Player Exceptions! Explained simply, a trade exception is what is created following a trade where one team moves more salary than it gets in return.  The team that traded the larger salary receives a trade exception, which is eligible to be used at any point over the subsequent 12 months.  In the game, we allow you to easily see any Trade Exceptions your team has (and those that opposing teams have) in addition to the expiration date for each.

A recent real-world example of this exception in action is when the Pistons traded for Blake Griffin back in January.  One aspect of the trade that I personally felt was under-reported was how the Pistons created a $7M trade exception in the trade.  That is a powerful chip for a team looking to make a big move.

There are some features you add for the sake of realism.  For that immersive factor.  Then there are others you choose to add because they genuinely improve the quality of the game experience.  We have found that Traded Player Exceptions actually tick both of those boxes.  The creativity it will now allow you when trading is something the game sorely needed, in hindsight.  In a world of becoming ever more realistic, NBA 2K19 is easily the most realistic experience we have delivered yet!

New All-Star Format

The NBA has been experimenting with their All-Star Weekend template for a number of years now.  The 2018 All-Star game in Los Angeles saw the most dramatic format change to date.  With the top vote-getter in each conference being named as Team Captains, those two players perform a schoolyard pick from the remaining starters.  Once that is settled, the two captains then draft from the remaining 14 players, selected by the NBA head coaches.  As this is MyLEAGUE, you will have control over the draft and who plays on which team.  There is also an option to just auto draft the teams if this isn’t your cup of tea.

Additionally, we now also offer a proper Rising Stars game as part of our All-Star Weekend.  A game intended to showcase the young talent of the league, the format will follow the NBA’s lead with Team USA competing against Team World.  Enjoy!

In NBA 2K19, you will participate in the NBA’s new All-Star Draft, where the captain for each conference selects their team from the fan voted and coach selected players!

New Summer League

Starting this summer, the NBA adopted a new format for the NBA Summer League.  Now, all 30 NBA teams participate in the ever-growing event.  In our endless quest for authenticity, we have gone ahead and implemented a full replication of the entirety of the new Summer League format. In this new format, teams will compete in 3 preliminary games before being seeded into a tournament that culminates with the Championship Game.  Each team will play, at a minimum, 5 games. Depending on how they perform in the tournament, teams can play upwards of 8 games.  It’s all here in NBA 2K19’s MyLEAGUE and MyGM modes!

Injury History Menu

This is a nice under-the-radar feature that, as its name implies, will show you the injury history for every player in your MyLEAGUE/MyGM.  When players become injured, you can visit their injury history page for full details of the injury (date injured, projected recovery date, whether the injury is playable or not, what positive effects a protective accessory might have on the injury, and more).

The injury history is archived for every player moving forward, such that you can review this information BEFORE you choose to mortgage the farm for that next big free agent signing.  We’ve made all of this information easily accessible not only from the new Injury History menu, but you can also view the data of any player in the league with the link directly on their Player Card.

Draft Pick Tracking

NBA 2K19 includes a simple new interface that allows you to view all of your owned draft picks for the next 5 years, all in one single menu.  This includes all the information you need, including what team the pick originated from, and any details on pick protections (if applicable).

In addition to this, you can toggle over to another view that shows all of your team’s picks (even if you no longer own them) for the next 5 years.  This is a very handy tool if, say, you are considering ‘tanking’ next season and would like to get your 1stround pick back before doing so.  Never drive the tank without your own 1sts!  I like this feature a lot.

New this year is the ability to quickly view the draft picks that every team has along with the various protections those picks have.  Plotting out your rebuilding process has never been more streamlined than it is in NBA 2K19!

Choose Your Own Rule Changes

NBA 2K17 saw the introduction of Dynamic Rule Changes, a feature that has turned out to be a fan favorite based on all of the “add this rule idea” feedback we continue to receive on it. One of the limitations of the feature was that you were limited to whatever five rules the game chose for you to vote on.  In NBA 2K19, we are giving you the ability to replace any proposed rule to one of your choosing from our ever-growing list of rule changes.  In fact, I expect many of you will be quite surprised by the variety in our library when it comes to rule changes…enjoy!

New Rule Changes

Continuing on with the rule changes topic, we have added a small handful of new rule changes this year; a few of which I want to highlight as they are either topical to current NBA discussions, or in the case of the last one, a little fantastical.  We are all here to have a little fun, right?

The first rule change I want to talk about is quite simple.  When enabled, 8 teams will still make the playoffs from each conference, however, all 16 teams that make it are ultimately seeded 1 to 16.  Yes, this means you can have foes from opposite conferences squaring off in the first round of the playoffs and rivals from the same conference meeting in the NBA Finals.  There has been so much discussion in the media about how we can ‘save’ the playoffs format with all the talent moving West.  Here is your chance to live it out and let us know what you think!

And now on to the fantastical. The other rule change I want to call out (that is an office favorite) is one we have added that creates the concept of a lottery tournament.  When this rule is activated, the teams that do not make the playoffs enter into their own bracket.  The stakes? The stakes are high!  The winner of the lottery tournament will land the #1 pick in the draft, while the remaining lottery picks will be determined by placement in the tournament.  Tankers need not apply here!  We actually have a few variants on this rule change where the top pick or top 2 picks are determined by the tournament (the loser in the Finals gets that #2 pick), while the remainder of the lottery picks are determined by team record.

As a reminder on the rule changes feature, it is entirely optional!  You will now have complete control over how little or how many rule changes affect your franchises.

Player DNA

I detailed our new incredibly robust Create Player feature up above.  Player DNA is a new feature that ties into it in that it that allows you to download, create, and/or share templates of created players via Edit Player to use in custom rosters or draft classes.  With Player DNA, you can choose to import everything about any player (past or present), just the player’s likeness, or just the player’s attributes.

You may find this handy when creating a draft class and you want to create a player in the mold of another player.  Or perhaps you just want to create yourself while giving yourself every detail of LeBron’s game.  This is yet another feature created at the request of you, our fans; we look forwarding to see what you can all do with it!

Updated Draft Lottery

Starting with the 2019 Draft Lottery, the NBA will change the draft lottery format to a system that will reduce the odds so that the team with the three worst records will share the same chance of receiving the #1 overall draft pick (14%).  Teams outside of the top 3 will have a better chance than ever at jumping up into that top 3.

NBA 2K19 fully incorporates this new Draft Lottery system into both MyLEAGUE and MyGM for your enjoyment. As an added bonus, the old lottery rules have been added as an eligible rule change in the above-mentioned Rule Changes feature.

More Draft Picks For Trading

I mentioned this one in passing up above, but I want to bring it up again so it does not get overlooked.  NBA 2K19 adds another year’s worth of draft picks at your disposal.  While 2K18 only allowed you access to your next 4 years worth of draft picks, 2K19 now allows you access to your next *5* years’ worth of draft picks.  A subtle change, but one that allows you more flexibility when plotting out your own dynasty!

User Controllable Season Awards

This feature falls directly into the category of “The fans have demanded it!”  We have a fairly complex logic system in place that looks at every variable possible before determining the season ending awards (MVP, ROY, etc.) to players.  For the people who really want to make those decisions for themselves, NBA 2K19 now allows you to override the season awards that we select to those of your choosing. Total customization carries through!

On-The-Fly Lineups

This is a quick and nifty little feature that allows you to set quick lineups for different types of situations (Quickness/Fast players, Best Defenders, Best 3-PT Shooters, Best Free Throw Shooters, A full Bench lineup, Your Tallest Players, and a Custom lineup slot that you can use to make your own On-The-Fly Lineup).  These lineups are all easily customized by you, the user, and are very easily accessed in-game by pressing down to activating the On-The-Fly-Coaching (OTFC) feature.  I’ve found these to be very helpful and simple to use.

Closing Thoughts

I say it every year, and at this point, the proof is simply in the pudding.  We believe strongly in the franchise experience here at Visual Concepts. InnovationAuthenticityEngagement.  We live by that tenet, and it has served us well.

The continual feedback, passion, and enthusiasm from our fans fuels us.  For the team, it is a great reminder that what we do here positively affects millions of people all around the world.  A reminder that giving anything less than 110% is simply unacceptable. Don’t ever stop sending ideas to us; and my promise to you is we won’t ever stop making them a reality.  We hear you!

Dave Z and his team of Jeff, Tim, Leftos, John, Yu, Daniel, Ash, and Brad put in extra time this year to make all of the above possible for you.  A huge hat tip from me to all of them.  And to all of you still reading, thank you for allowing me the time to tell you what these truly talented people have accomplished.

Until next time, my friends. Enjoy NBA 2K19; the team went all out for this 20thAnniversary edition!

Erick Boenisch

aka SimBaller

P.S. This is not the last you will hear from me this year.  I’ve actually spent a lot of time helping to revitalize another aspect of the game that I am incredibly eager to tell you about (and I will!).  Stay tuned and I’ll see you again before the game launches on September 7th!

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Discussion
  1. Excellent stuff. Always love what they do with My League. Still not buying the game this year until it hits a massive sale and I've seen a number of updates haven't killed the game.
    The last 4 releases have been a joke overall. Trust is long gone. Time to prove it.
    I've said this for the past couple of years and I'll say thiis again. You 2k fans have NOTHING to be upset about. The amount of time and effort, as well as how much fan feedback these developers take and put into every installation of the game is absolutely unparalleled.
    Coming over from FIFA, PES, NHL and Madden, to reading about what 2k has produced for just ONE mode for their series is unreal. And that mode isn't even ultimate team. Again, you all have NOTHING to complain about. This game really i miles past every other sports game, maybe even every other video game
    I like to know more about the Historical Draft classes, how will it work in regards to duplicates, do we get an option to filter out duplicates ? How will it work so we dont end up having 2 different LeBrons in our game an old one and a young one.
    Also it would be very interesting if we could start with a 1975 roster and then start playing from there with the draft classes, it makes for a lot of creative ideas already.
    LOVE the historical draft classes!  I assume that they will be usable with custom rosters, too?  So I could DL a 1975-76 roster and create an alternate history from there?  
    I know it is technically do-able in the current version but it's nice to know that they're all set up by the same "person" rather than having to patch a few different users' creations together.
    FunGaming44
    I like to know more about the Historical Draft classes, how will it work in regards to duplicates, do we get an option to filter out duplicates ? How will it work so we dont end up having 2 different LeBrons in our game an old one and a young one.
    Also it would be very interesting if we could start with a 1975 roster and then start playing from there with the draft classes, it makes for a lot of creative ideas already.

    You CAN do that, which is why I'm so damn excited about this feature. It's like replaying the entire history of the NBA on your console. FINALLY
    Wow, ok, might get back into 2k this year for the Franchise mode alone. Going to wait for a sale though. This really might be the best Franchise mode in all of gaming, not counting the text-simulations. 
    I wonder if we can now get closer to creating a NCAA MyLeauge by adjusting all of the Progression/Regression sliders so that players hit their peak way sooner but also regress to the point that teams won't even sign  players after 4-5 years of experience.
    I hope this "timer" stuff doesn't mean, that you necessarily HAVE to advance the league for trades or free agent signings to go through, like it was back in NBA 2k13.
    We usually just paused the league right after the start and only advanced it for transactions. At the same time this means, that the early games will at one point get simulated, just because you had to sim through that date...I hope they kept that in mind for 2k19. We don't want that to happen!
    Wow, this blog is most fantastic ever i read .. great job Erick !!!!!!!!!  keep up good work for 2k20 while 2k19 is on sale for one year before 2k20 come out in September 2019.. i am very excited and eager to play Traditional My GM instead story based My GM  on September 7th
    jk31
    I hope this "timer" stuff doesn't mean, that you necessarily HAVE to advance the league for trades or free agent signings to go through, like it was back in NBA 2k13.
    We usually just paused the league right after the start and only advanced it for transactions. At the same time this means, that the early games will at one point get simulated, just because you had to sim through that date...I hope they kept that in mind for 2k19. We don't want that to happen!

    Exactly what you say!!! But i believe this is not the case at least i hope so and some dev can chime in and reassure that it's not the case. :)
    The historical draft classes really are a great idea, but the passage that caught my eye here rereading it for, like, the fifth time was ...
    I don’t think I need to explain to you how much fun this feature is as you can bring Kareem, Magic, Bird, Jordan, The Admiral, Iverson, Timmy Duncan, rookie LeBron, and so many more back into the NBA for your chance to guide their careers.
    I recently had what turned out to be one of my all-time favorite MyLEAGUE sessions where I ran through 40 years starting with the 1976 class and loaded each subsequent class all the way through 2017. It was a ton of fun, and made every draft ‘must-watch’ as I waited to see where all the stars would land, knowing those franchises would be changed forever. I highly recommend you give this a try!

    I'm probably reading into it, but it's something I've always wanted -- if you use a historical draft class, does game MyLeague date shift to reflect the year?
    So if I used a 1976 class, does that mean they're drafting in June of 1976? If so, that'd be amazing. It's a little thing and a really dumb thing, but just having the ability to shift the year would go a long way for immersion.
    I realize they can't recreate the league as it stood in 1976 (and would you really want to? Times were vastly different), but just bumping the year date back to a time of your choosing would be nice.
    Probably not a feature that's in there, but something I noticed this time around.
    THIS IS GREATTTTTTTTTTTTTTTT
    I really hope everything works as intended or close to it as possible
    In Game Injuries! hope they get that right his year to where it was in 2k15 or 2k14.
    CPU Time out- Hope CPU will actually take time outs this year,
    trekfan
    The historical draft classes really are a great idea, but the passage that caught my eye here rereading it for, like, the fifth time was ...
    I'm probably reading into it, but it's something I've always wanted -- if you use a historical draft class, does game MyLeague date shift to reflect the year?
    So if I used a 1976 class, does that mean they're drafting in June of 1976? If so, that'd be amazing. It's a little thing and a really dumb thing, but just having the ability to shift the year would go a long way for immersion.
    I realize they can't recreate the league as it stood in 1976 (and would you really want to? Times were vastly different), but just bumping the year date back to a time of your choosing would be nice.
    Probably not a feature that's in there, but something I noticed this time around.

    I read that to mean he just loaded 40 years of draft classes that ended in the draft class that was in 17 not the actually year
    Gosens6
    You CAN do that, which is why I'm so damn excited about this feature. It's like replaying the entire history of the NBA on your console. FINALLY

    Well yes but It has not been answered if we can really start playing in the year 1975 that is what i ment, i like to start playing in 1975 and really move up in years not start playing in 2018 and pretend its 1975. What would make this perfect would be to really start in 1975 with the arena's from back then and then move on from that. Most could be done with the created arena option offcourse if they would give us a little more creative freedom so we can really remake the old classic arena's. But yes lets hope we can choose starting dates when starting a franchise and not be locked into 2018 as start
    Historical draft classes... Mentor systems... New CAP... trading more future picks... Real Time Free Agency... there's just so much information in this article. I can't get my head wrapped around all of this.
    fzdoom
    The "Customize Season Awards" almost made me cry. I've been wishing for that for 10 year.s

    Yes, no longer will DPOY default to the big men with the most rebounds and blocks.
    georgiafan
    I read that to mean he just loaded 40 years of draft classes that ended in the draft class that was in 17 not the actually year

    Oh you are very likely right, it just occurred to me that the wording was just vague enough that it might be the case.
    trekfan
    The historical draft classes really are a great idea, but the passage that caught my eye here rereading it for, like, the fifth time was ...
    I'm probably reading into it, but it's something I've always wanted -- if you use a historical draft class, does game MyLeague date shift to reflect the year?
    So if I used a 1976 class, does that mean they're drafting in June of 1976? If so, that'd be amazing. It's a little thing and a really dumb thing, but just having the ability to shift the year would go a long way for immersion.
    I realize they can't recreate the league as it stood in 1976 (and would you really want to? Times were vastly different), but just bumping the year date back to a time of your choosing would be nice.
    Probably not a feature that's in there, but something I noticed this time around.

    The way I'm interpreting the feature is that they are simply compiling what they can with players they've already put on classic teams, plus maybe some new (old) ones, but they aren't going to be complete and are akin to putting legends into the FA pool in MLB except via the actual draft.
    WOW! Multiple times reading this my jaw dropped! The Lottery Tournament and the 16 re seeding may be the coolest feature ever! I need to take a deep breath walk for a second and read this again. Wow! 
    My jaw just dropped :eek:
    So many new cool things improved and added. I don't play MLO, but I'm so glad those people who play it are definitely getting a much needed upgrade. I'm definitely intrigued by that Mentorship thing, it adds another dimension to FA signings and trades; the Lonzo/Rondo and Ingram/Lebron examples were perfect to show how it could be happen not only in 2K19, but also in real life. Also, I loved how you can select between story-based ML and "traditional" ML, with different levels of difficulty; the best of both worlds, for sure.
    Now I only need a rock solid gameplay without all the bull**** that we've seen in 2K18 and we're good to go. I might even skip MyCareer and focus on MyLeague if need be. I'll likely won't buy on release day and wait a few weeks though, because 2K18 infuriated me to no end.
    I've been negative about 2K in the past because MyLeagueOnline is all I've cared about. It seems like they've finally brought in everything I've been wanting and asking for. For the first time in three years I may be buying on day one. My only concern is how far they've gone with the testing and if there are any gamebreaking bugs after you get a certain amount of seasons in.
    One thing that I've always wanted in online leagues is the ability to decrease the amount of teams.
    It's hard to find 32 truly active people, and if over half the league is CPU then those teams tend to always get cheated on trades. It would be refreshing if 2k would allow us to run like 8, 10, or 12 team leagues too, if you want a super active league.
    Gosens6
    You CAN do that, which is why I'm so damn excited about this feature. It's like replaying the entire history of the NBA on your console. FINALLY
    Yep. I'm hoping to grab a nice 2002 roster and play a ML from about that point with the real classes. I loved the Kings back then and I'd love to win a title with them and then preside over an alternate version of the modern NBA.
    Sent from my SM-G900V using Operation Sports mobile app
    As a almost exclusive offline MyLeague player I want to further mention how much I appreciate all of this. I know it isn't the money maker but playing these modes year after year has been a hobby of mine going all the way back to Dynasty Mode on NBA Live 2004. Going to wait a few weeks after launch just to see how these features are working but I fully expect to buy it in either late September or early October and I fully expect to put MANY hours into it. Looking forward to it.
    Edit: Things I like the most are new NBA draft, 1-16 seeding, tournament for #1 pick, Player mentorship, and new all-star system. Definitely going to be utilizing these and probably some more I'm forgetting to mention.
    Great stuff here, especially all the slider options for customization!
    The one thing I was really hoping to see though was trade value for horrible contracts (Deng, Noah, Mahinmi, etc).
    Is it possible to make it so that some players actually have negative trade value?
    Its too easy dumping bad contracts right now, Wizards should not be able to swap Ian Mahinmi for a 2nd round pick.
    I wanted to "report" the OP for trolling football gamers with this info, lol.
    In all seriousness though, great news about finally having a full featured MyLeague online, that's what I've been waiting for since Online Association went away. Should be fun and challenging getting back into NBA gaming with such a seemingly deep and immersive game like NBA2k19.
    Companies that produce high quality products, that year over year reflect their effort to deliver authenticity and customization, in not just marketing but with actions, deserve to be supported.
    Can't wait!
    ramspeedkill
    i am guessing all the new features added will be also included on myleague offline as well?

    Correct. Apart from the stuff specifically made to help Online Leagues run well.
    fzdoom
    The "Customize Season Awards" almost made me cry. I've been wishing for that for 10 year.s

    Same.. I've been whining about this for years lol. Hopefully this means we can customize who gets in the allstar game too
    I honestly do not know how the hell am I gonna customize all that ****.
    YOU CAN CUSTOMIZE EACH ATTRIBUTE PROGRESSION AND REGRESSION!! Meaning you can have players expand their ranges as they get older (ZBo, BroLo, Marc Gasol) and lose athleticism. Also high workers reaching potential faster while lazy players like Beasley never reaching them.
    This is amazing. Not sure how to comprehend this fully tbh.
    One of features that actually makes me most excited is the whole mentor system. I've been saying for years that games need to find a way to make veterans useful. For most games users just load their rosters with younger players as there was no use having veterans. Now being able to have veterans that can pass skills down to younger players it'll at least make players fight over having the valuable veterans on the team.
    There really was a lot of mindblowing info in this blog. I'm just amazed and excited to give it a try.
    MyLEAGUE is BACK.
    The deepest franchise mode in gaming history just got EXPONENTIALLY deeper and more customizable. Almost all AI issues pertaining to trades and free agency can be tweaked and fixed via the new sliders....
    I’m sold. Preordering today. Done.
    NBA is not even my second favorite sport and they can take my money right now! Thanks 2K, if only they could have other "licensed" games as well to fix. You're telling me that this tiny team from a little game company can do all this and the others ?(initials are E A and S D S) can't? Funny call-out BTW on the online league removal by The Show. 2K is setting the bar and waxing the floor with the other sports games.
    baconbits11
    NBA is not even my second favorite sport and they can take my money right now! Thanks 2K, if only they could have other "licensed" games as well to fix. You're telling me that this tiny team from a little game company can do all this and the others ?(initials are E A and S D S) can't? Funny call-out BTW on the online league removal by The Show. 2K is setting the bar and waxing the floor with the other sports games.

    Just to clarify something, 2k is not a tiny team. Its a subsidiary of Take-Two Interactive. Know who else is a subsidiary of Take-Two? Rockstar Games.
    ggsimmonds
    Just to clarify something, 2k is not a tiny team. Its a subsidiary of Take-Two Interactive. Know who else is a subsidiary of Take-Two? Rockstar Games.

    and think of they money they make via the pure game sales + all this VC/MyTeam bollocks. But don't get me wrong, it's still great that they improve it like this....EA doesn't give a single **** about FIFA Career mode, certainly they dont improve it like this.
    EccentricMeat
    MyLEAGUE is BACK.
    The deepest franchise mode in gaming history just got EXPONENTIALLY deeper and more customizable. Almost all AI issues pertaining to trades and free agency can be tweaked and fixed via the new sliders....
    I’m sold. Preordering today. Done.

    i havent actively posted or lurked on this forum in years. but i read this article and 2k i am back!!! i want to get back into gaming but focus on franchise modes took me out. but this is what i need and what ive been asking for
    i cant wait to get this poppin and even join myleagueonline hopefully here or on anotehr forum i frequent
    ggsimmonds
    Just to clarify something, 2k is not a tiny team. Its a subsidiary of Take-Two Interactive. Know who else is a subsidiary of Take-Two? Rockstar Games.

    I know its a large company that owns 2K like Sony is a large company that owns SDS. I'm talking about the team that makes the game. Smaller than the force that EA has working on Madden. Close to same size SDS has working on the SHOW. That's my point, how this "small" team gets things done.
    I love the "Its still not good enough" mentality these guys have when it comes to MyLeague. 2k18 MyLeague was amazing, they could've sat back and left it untouched for this year but they continue to add groundbreaking stuff to this mode. I wish Madden and The Show had that mentality. I seriously respect and appreciate what 2k does for Franchise mode fans.
    MattyEdgeworth
    and think of they money they make via the pure game sales + all this VC/MyTeam bollocks. But don't get me wrong, it's still great that they improve it like this....EA doesn't give a single **** about FIFA Career mode, certainly they dont improve it like this.

    I truly believe EA lacks the skill and passion to do what 2k does, but 2k is definitely not a small fish. They're owned by the same company responsible for GTA, Bioshock, and Civilization.
    Back to the topic at hand, I really want to know more about the ML sliders, particularly trade value. Having a bad contract on the books should be a handicap.
    Look at the Wizards right now, their hands are tied as far as what they can do because they have some bad contracts. Real life this is a major obstacle to improving the team but in 2k, ship those contracts off for 2nd round picks to any team with the cap space to eat it. In 2k Deng's contract is not at all a problem, send him to Atlanta for a 2nd round pick. Lakers are free of that contract plus they get a draft pick. Not realistic at all.
    I would love to see players with negative trade value, so that you have to bribe the other team into taking on the contract. Its a part of the rebuilding process.
    baconbits11
    I know its a large company that owns 2K like Sony is a large company that owns SDS. I'm talking about the team that makes the game. Smaller than the force that EA has working on Madden. Close to same size SDS has working on the SHOW. That's my point, how this "small" team gets things done.

    Do you know that the team is smaller?
    Edit: Because according to the developers, the 2k team was significantly larger:
    "When it comes to the size of those teams, the three gentlemen differed on their answers. While Channon declined to give specific numbers, Graddy said the Madden team is "well over a hundred people," and Jones said the NBA 2K team is around 200 developers."
    2K's MyLeague team deserves a lot of recognition. It feels like each year I read the MyLeague blog I'm blown away by all the new things they brought to the table. Seriously impressed. My highlights:
    1. Return of previous Create-a-Player format. It's sort of a classic move of "remove-a-feature-then-tout-it-as-brand-new-when-it-comes-back", but I'm just glad it's back.
    2. Historical Draft Classes: I'm not quite sure what I'm going to be able to do with this feature but I like that it exists. The classes probably can't be that deep, right? Or perhaps they can be edited, supplemented, and re-uploaded to the community?
    3. Player Mentorships: Anything that helps justify my decision to sign Emeka Okafor, Vince Carter, and Deron Williams in my 2K18 Pistons MyLeague is cool with me.
    4. New All-Star Format: I think All-Star Weekend has a lot more potential than we tend to give credit, and I think a lot more can be done, but this is a move in the right direction. Also, another thumbs up to 2K for creating new all-star court art each year in the 2K18 MyLeague instead of just sending teams back to L.A. every year.
    5. New Summer League: Great news. 2K's summer league was already a pleasant surprise (I liked the detail of assistant coaches running teams in polo shirts). Cool to hear they're going all the way in.
    6. More New Rule Changes (with options): I never thought to request this idea but it's actually such a cool addition. Love to hear they're adding more to it. The lottery tournament sounds so crazy I might just want to give it a shot.
    7. Player DNA: The wording was a little confusing in this feature description but I think Erick was basically describing a return of the old 2KShare feature that allowed gamers to upload individual created players for others to download and add to their rosters. That would be a gift for roster creators and maybe the most important piece I read today. If I could download a masterfully created Rasheed Wallace instead of having to personally re-create all his features while watching YouTube tutorials, that'd be incredible.
    8. 2K's push to stay up to date with all new rules and intricacies: Can't say enough about a development team that places a priority on things like updating to the proper draft lottery rules. Wonderfully done.
    I know beggars can't be choosers--this is all really awesome stuff, and I'm going to pre-order the instant I can.
    But there's one feature I really wish was put in this year, and they should try to use it next year: The elimination of the very idea of the "max contract."
    People have discussed this in real life as a way to reduce superteams and pay superstars what they're worth, even if it would likely make the NBA's role players make a bit less. That's why it will probably never happen in the real NBA, but I would've liked the option in the game.
    Maybe it's an undisclosed possible MyLeague rule change, like altering the lottery...
    ggsimmonds

    Back to the topic at hand, I really want to know more about the ML sliders, particularly trade value. Having a bad contract on the books should be a handicap.
    Look at the Wizards right now, their hands are tied as far as what they can do because they have some bad contracts. Real life this is a major obstacle to improving the team but in 2k, ship those contracts off for 2nd round picks to any team with the cap space to eat it. In 2k Deng's contract is not at all a problem, send him to Atlanta for a 2nd round pick. Lakers are free of that contract plus they get a draft pick. Not realistic at all.
    I would love to see players with negative trade value, so that you have to bribe the other team into taking on the contract. Its a part of the rebuilding process.

    I think the reason for that in previous 2Ks is that the CPU logic looked at OVR only, and if I'm not mistaken, Deng still has a decent rating on 2K -- high 70s, low 80s, right? So a team like Atlanta, that doesn't have a lot of talent, is simply looking at that OVR in comparison to what's currently on their roster.
    I think with these new sliders in place, we can lower the value that OVR ratings have on trade logic and force the CPU teams to consider other factors when trading or signing players, like playing time and injury history.
    So while bad contracts were not specifically mentioned, I believe the tools are in place for us to make bad contracts have an impact moving forward by manipulating those other factors which make it a bad contract.
    The historical draft classes, if they contain all players from the classic teams and all-time teams is the best thing ever! Also the TPE, 1-16 option and all the sliders to control even more is just insane. Well done! The only thing that is still frustrating is we cannot just create a player, no matter how good the CAP system is, and add him to a classic team so we can fill out the roster. So frustrating to see CPU and when you sim the no names Johnson's get playing time. I want to make the whole team, seems like too much to ask.
    What I'm curious about is this. If you don't have 30 people in your Myleague online can the admin control the CPU teams like 30 team control in offline? That will be a deal breaker for me. I like to keep the rosters accurate to real life in the first season.
    Mos1ted
    I think the reason for that in previous 2Ks is that the CPU logic looked at OVR only, and if I'm not mistaken, Deng still has a decent rating on 2K -- high 70s, low 80s, right? So a team like Atlanta, that doesn't have a lot of talent, is simply looking at that OVR in comparison to what's currently on their roster.
    I think with these new sliders in place, we can lower the value that OVR ratings have on trade logic and force the CPU teams to consider other factors when trading or signing players, like playing time and injury history.
    So while bad contracts were not specifically mentioned, I believe the tools are in place for us to make bad contracts have an impact moving forward by manipulating those other factors which make it a bad contract.

    He is a 73 overall. Its not that the AI looks at overall only, the problem is that the absolute lowest trade value is half a star (same as 2nd round picks typically).
    They need to introduce the idea of negative trade value. That is what guys like Deng, Mahinmi, Noah, etc have. You can't "sweeten the pot" in real life by saying we'll give you Deng. You offer Deng to a team and that team will say you have to "sweeten the pot" if you want us to take him.
    We can probably attempt to alleviate the problem with these sliders, but that will probably create problems elsewhere.
    Stoked they added 1-16 seeding, I suggested that on the wishlist!
    The historical draft classes thing is cool too...makes me think they may be planning on historical rosters for 2K20 perhaps.
    Thank you guys.. after i read the article.. i shouted for the happiness. My league online same offline. A dream became reality.
    Thank u thank u thank u.
    This is all well and dandy, but nothing mentioned about having to start over on roster work (unless already in a franchise) every time they add uniforms, shoes, jersey patches etc...... to the game. Nothing more annoying than having to restart roster editing every week that something is added. Hopefully this is reverted back to 2k17 where people didn't have to start over each time.
    ShowTyme15
    This is all well and dandy, but nothing mentioned about having to start over on roster work (unless already in a franchise) every time they add uniforms, shoes, jersey patches etc...... to the game. Nothing more annoying than having to restart roster editing every week that something is added. Hopefully this is reverted back to 2k17 where people didn't have to start over each time.

    This was a dev blog about MyLeague and MyGm. Why would you expect them to mention updates effecting roster creation inside of it?
    BA2929
    This was a dev blog about MyLeague and MyGm. Why would you expect them to mention updates effecting roster creation inside of it?

    Because those of us that like to play MyLeague or MyGm would like to know ahead of time if we have to start over or wait to start any roster editing before we start a MyLeague/MyGm due to the limitations they seem to have when it comes to custom rosters. Not all of us like to star t our roster editing after the All Star Break.
    Maybe you're right it might not have been the time to ask, but it's would be useful to have this kind of information.
    2 Years ago when they released their MyLeague blog they stated we would have to start our franchises over every time something was added to the game like shoes, courts, jerseys and what not.
    There is a work around by just starting a franchise and just editing inside (update apply in existing franchises) MyLeague, but the downside to its when 2K adds missing players to the game you're SOL unless you start over or just create a CAP for that specific player and add him to the FA pool.
    Everything sounds great in this blog, if it all works right that is. NBA2k devs over the yrs have always added many new features, as well as adding in old features they took out, only to add back after a few yrs, but the game has also had features added, that end up not working right. So while it all sounds good in writing, you never can trust that it will all work right.
    While I liked what I read, the 1 thing I have been wanting them to add for several yrs now, and its been my biggest gripe with the game for many yrs, is the sim stats issues that plague MyLeague and MyGm, and even MyCareer, if your just playing it offline and have no desire to take your MyPlayer online to play with others.
    I have been wanting sliders added to fix the sim stat issues since they cant seem to get the sim engine to deliver accurate stats. So this is the 1 thing I really had hoped to finally hear them say, they did.
    So while I liked what I heard in the blog, I am disappointed that there was no mention of sliders for to fix sim stats in the smulated games in your Association.
    I did like what I heard other than that, hopefully at a later date they talk about if they fixed the sim engine, so stats reflect closer to real life.
    For what it's worth I listened to the interview that Brian Mazique had with Erick Boenisch and transcribed the topic of editing scanned players.
    Brian Mazique:
    Do you know whether or not, scanned players, can you use the editor on their faces or change their hairstyles or is it just the scanned head?
    Erick Boenisch:
    The scanned head is the scanned head, but you can obviously do things around it, like facial hair, the hair, putting the lines to the hair, you can do all of that. Doing the morphs on the faces, it’s two different texts that kind of collide at that point.
    Mazique:
    Right, but you can change hairstyles on a scan?
    Boenisch:
    Oh yeah, yeah, yeah, yeah…
    Mazique:
    Ok, you couldn’t do that before.
    Boenisch:
    That’s one of the missing items, we’re actually working on that last week so I saw some good progress with it.
    Mazique:
    That’s is awesome!
    Boenisch:
    I’m pretty sure that’s gonna get there, so let me, that’s when I can get back to you, so I know ...even as we speak.
    Mazique:
    I hope that does make it...
    I wish they added something to fix win loss issues. A lot of times good teams barely make the playoffs. I also wish you can lock minutes in instead of the ai adjusting minutes. If i want my rookie averaging 40 minutes exhausted let me.
    One more thing they should add. Scoring titles, leading the league in assist, rebounds ect should be added to the player card with awards. I know it has the history but would be cool to quickly check it out on the player card.
    I don't watch the NBA, the only thing I know about the league is the information I get from sports talk radio. The last basketball game I bought was College Hoops 2k5. With that being said this article has me buying this game. I only play franchise modes and I can't wait to get my hands on this game. 
    As someone who plays the hell out of ML these improvements and additions both big and small are the icing on an already delicious cake. It's going to be tough going back to my 2k18 ML save until 19 drops after this lemme tell ya.
    I don't see anyone talking about the nice new menus, 2k18s menus looked plain after staring at them for hours on end so that's a very welcome change.
    Only very minor nitpick would be the return of the action shots as shown with the screenshot of Trae Young, I was really hoping they moved past that this year as it really doesn't do the presentation any favors.
    michaelhawj
    will i able to use face scan on CAP by myself to put him on my team in My League ?

    I don't think so. I know a few people have mentioned it, it would be a good idea to put it in the MyLeague wish-list for 2K20 whenever Davez puts it up.
    This is just me thinking out loud, and I know it's not really fit for this thread, but...
    Being able to opt out of the MyGM story and just play it the blank-slate way?
    I've been craving that for MyCareer. I guess we'll wait and see how that goes...
    Don't get me wrong, I'm still pre-ordering. I'm still waiting on news on if this is all in the Switch version, because if it is, I'm getting that one.
    CaVsFaN2273
    I don't think so. I know a few people have mentioned it, it would be a good idea to put it in the MyLeague wish-list for 2K20 whenever Davez puts it up.

    damn that suck. i don't like play My Career as myself to play with dumb ai teammate.. ai teammates playing so dumb.. it not hard to add option to use face scan in CAP
    Any news on player rotations and substitution patterns for individual teams? It was such a grind to manually adjust the cpu team’s rotations/substitution before each game to get the cpu team to use their bench players realistically.
    Also hope they fixed the whole lineup changing in which the CPU team would replace 5 players on the court with 5 bench players instead of substituting 1-2 players on/off at a time.
    Vannwolfhawk206, SonicMage, VTCRB, Won’t be able to sleep after reading this :popcorn:
    stoked about all the options and opportunities THANK YOU
    Hoping that you put in the time on classic players with the way they shoot ,move & all their signature styles . Truly hope you’ve adjusted the ratings to better represent them
    Best blog i’ve read from 2k. ...... Second only to Vannwolfhawk206 Blog
    haloofduty
    I wish they added something to fix win loss issues. A lot of times good teams barely make the playoffs. I also wish you can lock minutes in instead of the ai adjusting minutes. If i want my rookie averaging 40 minutes exhausted let me.
    One more thing they should add. Scoring titles, leading the league in assist, rebounds ect should be added to the player card with awards. I know it has the history but would be cool to quickly check it out on the player card.

    Yeah, that would be a cool feature, if they allowed you someway in MyLeague to edit W-L of teams, and boxscores to match what actually happened IRL.
    That or something like Live had before they went on their hiatus. I forget what it was called. IMO they had something good going there, if they had tied it into the Association mode, rather than just a season mode. You could if you choose to follow real life, or play at your own speed. As some people prefer their own vitrual world in their Association, where others like myself like our Association to resemble what is happening IRL, for that 1st season, then after that, it then tend to become my own virtual reality, although I dont allow the CPU to do really stupid things, but the occasional WTH moment, does happen from time to time IRL, where as it happens a little too often in sports video games, so you have to at times overide the CPU, to keep some form of realism.
    I wasn't planning on buying this game this year but now...
    Also, I hate to be this guy but, have they included the G-League?
    Either way, this game looks really good.
    Ivanhoe
    I wasn't planning on buying this game this year but now...
    Also, I hate to be this guy but, have they included the G-League?
    Either way, this game looks really good.

    They added the G-League last year, but it wasn't playable.
    Ivanhoe
    I wasn't planning on buying this game this year but now...
    Also, I hate to be this guy but, have they included the G-League?
    Either way, this game looks really good.
    My assumption, since there was no mention in the blog, is that the G-League will have the same set up as it did last year (not playable, mostly just a screen listing stats of its players).
    So are all the sliders now in MYGM to? I always thought it was silly that MYGM didn't have the sliders that MYLEAGUE does. I like being able to do things like talk to players and set ticket prices something you cant do in MYLEAGUE but not having those sliders from MYLEAGUE in MYGM sucked.
    VDusen04
    My assumption, since there was no mention in the blog, is that the G-League will have the same set up as it did last year (not playable, mostly just a screen listing stats of its players).

    Yeah, this was basically confirmed in Brian Mazique's interview with Erick Boenisch. He did say that the G-League teams have their real branding now though.
    Smallville102001
    So are all the sliders now in MYGM to? I always thought it was silly that MYGM didn't have the sliders that MYLEAGUE does. I like being able to do things like talk to players and set ticket prices something you cant do in MYLEAGUE but not having those sliders from MYLEAGUE in MYGM sucked.

    No, myleague is about customization.
    MyGM is about the financial side.
    I want a combination of the 2 myself.
    THIS is the kind of stuff I get genuinely excited about. Save your sizzle trailers, your card modes, your gimmicks and other fluff. THIS - is the meat and potatoes. THIS - is what matters to many gamers like myself. THIS - has put NBA 2K19 front and center on my radar now.
    RogerDodger
    Injury history... :)
    30 Team Summer League :)
    I don't even know which new feature is my favorite, there's so many awesome ones.
    Best franchise mode, period.

    Exactly, i keep reading everyones posts and liking it as i can see a lot more highlights from blog, it's hard to grasp it all in one..
    talucchesi
    I've said this for the past couple of years and I'll say thiis again. You 2k fans have NOTHING to be upset about. The amount of time and effort, as well as how much fan feedback these developers take and put into every installation of the game is absolutely unparalleled.
    Coming over from FIFA, PES, NHL and Madden, to reading about what 2k has produced for just ONE mode for their series is unreal. And that mode isn't even ultimate team. Again, you all have NOTHING to complain about. This game really i miles past every other sports game, maybe even every other video game

    You've hit the nail on the head. There are many games that don't produce additions like during the entire generation of a console. Unlike other sports games that haven't caught up to where they were at 10 years ago, 2k is blazing a trail right here, right now. Unbelievable work and they deserve a ton of credit, not just the devs but the suits that give them the freedom to work to the best of their ability.
    I said in another thread that there would have to be major changes to MyGM/MyLeague in order for me to consider picking up 2k19 day one and this blog right here has me pretty convinced that I'm gonna get it now... Hopefully the mode isn't as broken as it was last year at launch... With all of the new features and moving parts of it my biggest concern is whether or not they all work correctly... 2k18 to me has been a blast to play offline all year... Hopefully they just improve on the base that they have now because it's way better than what 2k17 offered
    hyretic
    Yeah, this was basically confirmed in Brian Mazique's interview with Erick Boenisch. He did say that the G-League teams have their real branding now though.
    Oh nice, I missed that. Seems like I made a mistake by only reading the blog yesterday. I'll have to take a look at that interview too.
    ShowTyme15
    There is a work around by just starting a franchise and just editing inside (update apply in existing franchises) MyLeague, but the downside to its when 2K adds missing players to the game you're SOL unless you start over or just create a CAP for that specific player and add him to the FA pool.

    Well, with the new player DNA you should just be able to go into your MyLeague and use CAP to download the individual player from 2k's player DNA library now and add them to the FA pool. So really the Player DNA in CAP should alleviate this issue to an extent. You'll still have to assign them to their team, but that would have to happen anyway.
    CDazzle91
    Well, with the new player DNA you should just be able to go into your MyLeague and use CAP to download the individual player from 2k's player DNA library now and add them to the FA pool. So really the Player DNA in CAP should alleviate this issue to an extent. You'll still have to assign them to their team, but that would have to happen anyway.

    To me that’s one of the best things I heard yesterday. Being able to copy a new player added to the 2k base roster to your custom roster, my league, what have you, fast and easily instead of creating a CAP is big time. Plus, being able to simply download current or classic players easily from guys like Tgor and a few other incredibly talented CAP makers here at OS. Deeper free agent library, All the 2 way guys, and classic players 2k doesn’t have licenses too. Looking forward to seeing some more classic teams created now with this feature (thinking about those 93 suns and Reggie’s Pacers teams). Great and extremely valuable additions to enhance the overall experience in multiple modes that for me is not overlooked!
    Agame
    Vannwolfhawk206, SonicMage, VTCRB, Won’t be able to sleep after reading this :popcorn:
    stoked about all the options and opportunities THANK YOU
    Hoping that you put in the time on classic players with the way they shoot ,move & all their signature styles . Truly hope you’ve adjusted the ratings to better represent them
    Best blog i’ve read from 2k. ...... Second only to Vannwolfhawk206 Blog

    LOL! Thanks man, but this was awesome! Not even comparable! I Can’t wait for Czars to drop! Hoping we get another 7000 words?! :-p I’m so glad they brought these developer blogs back the last few years! I eat this stuff up! I’ll just say yesterday was not a very productive day for me! Lol
    😲 was my face when reading that blog. Not a NBA fan but because of 2K's Franchise Mode I began playing the NBA2K series. The amount of detail added into 2K19 this year was just incredible. Didn't buy 2K18 because I wasn't a fan of the story mode so glad to see the traditional MyGM return. Def will preorder now.
    Trackball
    This is just me thinking out loud, and I know it's not really fit for this thread, but...
    Being able to opt out of the MyGM story and just play it the blank-slate way?
    I've been craving that for MyCareer. I guess we'll wait and see how that goes...
    Don't get me wrong, I'm still pre-ordering. I'm still waiting on news on if this is all in the Switch version, because if it is, I'm getting that one.

    definitely hoping since they added in a my-gm option without the storyline that they do the same thing with my career, but i won't bank on it. they baked a TON of advertisements into the my career cut scenes last year and i'm betting they do it again.
    I wish Madden franchise got 50% of this effort :jpshakehe:jpshakehe:jpshakehe:jpshakehe:jpshakehe:jpshakehe
    Hopefully we got similar effort into improving MyCareer and ProAM
    This game has a ludicrous amount of content!
    I primarily play MyLeague and run it deep throughout the game's life cycle. I'll check out MyGM until the story ends and then bail because I like the game to naturally create its own narratives and not have one forced upon it. Now I'll be able to play MyGM without the scriped narrative and take a deep dive this year into it. Needless to say all of that will keep me busy lol.
    That's just the franchise modes which can be customized to your hearts content. I'll have a look at MyCareer but until they remove the story I probably won't spend a lot of time with it but who knows.
    As an offline gamer any one of those modes can last you 12 months and then some, that is an amazing amount of value and why the game easily justifies a $60 purchase each year.
    ggsimmonds
    No, myleague is about customization.
    MyGM is about the financial side.
    I want a combination of the 2 myself.

    I agree, would love the options from mygm in myleague but without the vc nonsense
    Loving what i'm reading about the slider customization! OperationSports nerds like us must be losing their **** right now.
    Very cool how you can adjust draft pick value per team state.
    Also the slider where you can set the "player fame importance", "overall rating important" and "team style importance". I wonder if this will be for the overall league or for each team? It would be interesting to give the Spurs a low "player fame importance" and a high "team fit importance", and give the Lakers a "player fame importance" or something.
    For these two sliders, if you REALLY want to go down the rabbit hole, you can actually adjust the progression/regression rates of each and every attribute in the game, individually! For example, this means you can, at a micro-level, adjust how quickly players develop a specific attribute. You can then adjust how the attribute behaves once the player reaches his peak (does it stop growing entirely, or perhaps slow to a crawl but continue to grow?). And then you can adjust how quickly it will decline once they are past their peak, etc. These are incredibly powerful tools that won’t find in any other game, anywhere.

    OH MY GOD. My dreams are coming true! :y5: :y220d:
    The customization options sound awesome, but slightly sceptical about how it'll run. Hopefully ML isn't buggy out of the box like last year.
    Now all i need is a good CAP system and i'm sold.
    Create Player (or CAP, if you will) has seen a LOT of improvements year-over-year, all based 100% on the feedback from you, our fans.

    Ok this sounds promising. But i've been burned before. I'm gonna wait and see what people's impressions are before i buy it.
    The new draft sounds cool. Very needed. No mention of new scouting report cards though.
    I'm very excited about 1-16 playoff seeding and the lottery tournament, but I just hope that we can set it for the first season. All of these features (like the sliders for progression and regression) just got me counting down the days until NBA 2k19 releases.
    Droned idahoan xb gt
    I'm very excited about 1-16 playoff seeding and the lottery tournament, but I just hope that we can set it for the first season. All of these features (like the sliders for progression and regression) just got me counting down the days until NBA 2k19 releases.

    You can if you choose Start in Offseason. The rule changes will be voted on under League Meetings.
    However, the five proposed changes are random. It might not come up.
    If you really insist, though, I recommend turning off Autosave just before you enter the League Meetings screen (seeing the proposals makes them unchangeable), then save, and re-load the file if you don't see something you want.
    Trackball
    You can if you choose Start in Offseason. The rule changes will be voted on under League Meetings.
    However, the five proposed changes are random. It might not come up.
    If you really insist, though, I recommend turning off Autosave just before you enter the League Meetings screen (seeing the proposals makes them unchangeable), then save, and re-load the file if you don't see something you want.

    Not true one new edition is you can now choose your rule changes.
    From the blog: NBA 2K17 saw the introduction of Dynamic Rule Changes, a feature that has turned out to be a fan favorite based on all of the “add this rule idea” feedback we continue to receive on it. One of the limitations of the feature was that you were limited to whatever five rules the game chose for you to vote on. In NBA 2K19, we are giving you the ability to replace any proposed rule to one of your choosing from our ever-growing list of rule changes. In fact, I expect many of you will be quite surprised by the variety in our library when it comes to rule changes…enjoy!
    Barnsey
    Loving what i'm reading about the slider customization! OperationSports nerds like us must be losing their **** right now.
    Very cool how you can adjust draft pick value per team state.
    Also the slider where you can set the "player fame importance", "overall rating important" and "team style importance". I wonder if this will be for the overall league or for each team? It would be interesting to give the Spurs a low "player fame importance" and a high "team fit importance", and give the Lakers a "player fame importance" or something.
    OH MY GOD. My dreams are coming true! :y5: :y220d:
    The customization options sound awesome, but slightly sceptical about how it'll run. Hopefully ML isn't buggy out of the box like last year.
    Now all i need is a good CAP system and i'm sold.
    Ok this sounds promising. But i've been burned before. I'm gonna wait and see what people's impressions are before i buy it.
    The new draft sounds cool. Very needed. No mention of new scouting report cards though.
    Will this mean some organizations will form super teams?
    Sent from my LG-LS998 using Tapatalk
    Tacolover876
    Not true one new edition is you can now choose your rule changes.
    From the blog: NBA 2K17 saw the introduction of Dynamic Rule Changes, a feature that has turned out to be a fan favorite based on all of the “add this rule idea” feedback we continue to receive on it. One of the limitations of the feature was that you were limited to whatever five rules the game chose for you to vote on. In NBA 2K19, we are giving you the ability to replace any proposed rule to one of your choosing from our ever-growing list of rule changes. In fact, I expect many of you will be quite surprised by the variety in our library when it comes to rule changes…enjoy!

    OH MY GOSH I missed that! Whoo! Thanks, man!
    The biggest thing I'm taking away from this blog is that it might damn near possible eliminate the micromanaging you would need in myleague to keep the league balanced and not looking like a hot mess... I can potentially ditch having a 30 team controlled franchise save file... Because lord knows in previous 2k's it was pretty common to see teams draft poorly no matter what their statue was (rebuilding, selling, buying and contending), stacking at one or two positions leaving others lacking, basically burying their young talent in the depth chart in favor of high rated players at their position (there are some teams in the NBA that are notorious for doing that IRL but too many teams were doing that in myleague no matter what their team status was) and ultimately leaving undervalued and underrated talent in the free agent pool basically because they had a "low overall rating"
    hopefully ai teams can make more than "player A" for "player B" direct swaps and ultimately better trades without me holding their hand to do so... I would love to be able to just play to improve my team and have it end up actually being a challenge... the customization is out of this world but the ai doesn't always seem to be up to snuff to really make these kind of additions really shine and pop... it kinda makes me sad that we don't have a football game with this kind of depth franchise wise... Madden still doesn't have a playable probowl because of "memory issues"... yet 2k has all of these additions and their game is usually twice the size of Madden memory wise (25 to 30 GB for Madden vs. 55 to 60 GB for NBA 2k over the past 2 years)...
    if madden had this kind of depth I would be a happy camper because I honestly know football way better than I do basketball... 2k always brings it every year even throughout all of the complaining and shenanigans... their biggest problem hasn't been depth... just polish on these grandiose ideas
    I wonder if one rule change, is implementing a hard cap? I'd assume that would be insanely tough to program. Would love to see how it'd change the landscape after 2 or 3 years in MyLeague.
    I’d like to see us have the ability to change the shot clock. I’m thinking of the incredible college rosters that are made here on OS and applying the college shot clock would be a cool edition!
    Looks ambitious and sounds promising.
    He says he'll be back to share on something else he has been working on. For the love of all things holy, please be the menus, they need streamlining, they need to work and they need to translate that action on the court.
    WTF
    I wonder if one rule change, is implementing a hard cap? I'd assume that would be insanely tough to program. Would love to see how it'd change the landscape after 2 or 3 years in MyLeague.

    That would be amazing.
    I’m ridiculously excited he name checked Jo Jo White, Maurice Lucas, & Rudy T, who should be added to the All Time Celtics, Trailblazers, & Rockets. I need access to those historic draft classes assuming there are guys in there not on classic teams or all time rosters. If 2K Share is really back this is just a grand slam for historic roster makers
    Godgers12
    Also about the DNA feature. So if I wanted to create a Lebron or MJ clone can I just carry their DNA over to the create a player/draft feature?

    Yeah, that's how I interpreted it. Sounds like an awesome tool.
    I’m curious to how the 17 to 30 draft seeding will work with traded draft picks. If a team trades its first round pick to the warriors, gets into the “sub-tournament”, and wins does their Traded Pick get 1st or does their held pick (regardless of what team it originally belonged to) get the the 1st.
    I find this option incredibly compelling
    Sent from my iPhone using Operation Sports
    de_jesus
    I’m curious to how the 17 to 30 draft seeding will work with traded draft picks. If a team trades its first round pick to the warriors, gets into the “sub-tournament”, and wins does their Traded Pick get 1st or does their held pick (regardless of what team it originally belonged to) get the the 1st.
    I find this option incredibly compelling
    Sent from my iPhone using Operation Sports

    Unless it's a protected pick, I'd assume the pick would still be sent to the Warriors in that scenario. But it would also add more on the line, if it's a top 3 protected pick, and you're playing for 3rd/4th place. That much incentive to bring home the bronze. Would be really cool. So win, you keep your pick, lose and the pick is gone. How heartbreaking, ha.
    In real life the lotto tourney wouldnt fly. Because as a player what exactly are you playing for? Especially if you're a pending FA? And if your not you're basically playing for the team to have a better chance at replacing you. In 2k though it's pretty dope.
    Sent from my SM-G965U using Operation Sports mobile app
    vannwolfhawk
    I’d like to see us have the ability to change the shot clock. I’m thinking of the incredible college rosters that are made here on OS and applying the college shot clock would be a cool edition!

    I'm like 99% sure this is already in the game. I remember seeing during the offseason of one of the MyLeagues I did that one of the rule changes to vote on was changing the shot clock to 35 seconds. Obviously it'll be better now that you won't have to play a season with a 24 second clock before hoping it's one of the rules that pop up to vote on. You can just start in the offseason, change it and go.
    Godgers12
    In real life the lotto tourney wouldnt fly. Because as a player what exactly are you playing for? Especially if you're a pending FA? And if your not you're basically playing for the team to have a better chance at replacing you. In 2k though it's pretty dope.
    Sent from my SM-G965U using Operation Sports mobile app

    A game check? An important game(s) to showcase yourself to teams with money to spend in the offseason? Professionalism? It's not all THAT far fetched an idea.
    King_B_Mack
    I'm like 99% sure this is already in the game. I remember seeing during the offseason of one of the MyLeagues I did that one of the rule changes to vote on was changing the shot clock to 35 seconds. Obviously it'll be better now that you won't have to play a season with a 24 second clock before hoping it's one of the rules that pop up to vote on. You can just start in the offseason, change it and go.

    Wow! Didn’t have a clue! That’s awesome! Thanks! It is nice that we can choose that in year one now rather then sim a year as well. I remember reading we can do any rule change but did it say we could put the rules in season 1?
    vannwolfhawk
    Wow! Didn’t have a clue! That’s awesome! Thanks! It is nice that we can choose that in year one now rather then sim a year as well. I remember reading we can do any rule change but did it say we could put the rules in season 1?

    Yeah, provided starting a MyLeague is the same as it currently is, when you're first setting up the league you can choose to 'Start in Regular Season' or 'Start in Offseason' and you'll just start with the offseason checklist like if you get after your first season. So it stands to reason that when you get to the League Meetings task there you'll be able to just pick your 5 rule changes to vote on and force the YES on the shot clock rule.
    King_B_Mack
    Yeah, provided starting a MyLeague is the same as it currently is, when you're first setting up the league you can choose to 'Start in Regular Season' or 'Start in Offseason' and you'll just start with the offseason checklist like if you get after your first season. So it stands to reason that when you get to the League Meetings task there you'll be able to just pick your 5 rule changes to vote on and force the YES on the shot clock rule.

    That’s why I didn’t see it then, because I use a custom roster which doesn’t allow you to start in the off season.
    Im hoping that we are able to select who MAKES the all star game. Yes I know we can pick what team they are on, but it was never explicitly stated that we could choose or override who is actually playing in the game.
    pitfallharry219


    • "1976-2017 – ALL of the modern NBA!"

    So does this mean we'll finally get Barkley and Reggie?

    I wouldn't be surprised if they're still missing. I'm sure these draft classes won't be 100% complete, but at least they're editable and with the new CAP system we can fill in the gaps and upload them to 2Kshare.
    hyretic
    I wouldn't be surprised if they're still missing. I'm sure these draft classes won't be 100% complete, but at least they're editable and with the new CAP system we can fill in the gaps and upload them to 2Kshare.

    Yes Erick said the draft will only have players whom 2k has the rights to, but to compensate for that they are editable.
    Godgers12
    In real life the lotto tourney wouldnt fly. Because as a player what exactly are you playing for? Especially if you're a pending FA? And if your not you're basically playing for the team to have a better chance at replacing you. In 2k though it's pretty dope.
    Sent from my SM-G965U using Operation Sports mobile app

    It’s a video game, lighten up
    Sent from my iPod touch using Tapatalk
    Will there ever be a technical foul system implemented? I see expressive players jump up and down after fouls and non calls at times, that should occasionally be a tech. Or even implement arguments. If you get 16 in a season automatic suspension. Also would be nice if coaches chirped at the refs on occasion and drew techs reward being that it could motivate the team giving them a temporary rating boost, downside being if he gets tossed you lose the ability to make manual subs and what not. I think something like this would add player individuality and user immersion.
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    danzy678
    It’s a video game, lighten up
    Sent from my iPod touch using Tapatalk
    Read the last sentence. I'm probably going to implement it. Also is the choose rule change system available in Be a GM as well, or is it just available in My League? Imo Be a GM needs to be more editable. Maybe not ratings, but definitely badges, tendencies, and if not select all 5 rule changes, how about you propose one to be voted on, WITH veto power.
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    Godgers12
    Will there ever be a technical foul system implemented? I see expressive players jump up and down after fouls and non calls at times, that should occasionally be a tech. Or even implement arguments. If you get 16 in a season automatic suspension. Also would be nice if coaches chirped at the refs on occasion and drew techs reward being that it could motivate the team giving them a temporary rating boost, downside being if he gets tossed you lose the ability to make manual subs and what not. I think something like this would add player individuality and user immersion.
    Sent from my SM-G965U using Operation Sports mobile app

    Sounds like another cutscene drama. No thanks.
    Godgers12
    Will there ever be a technical foul system implemented? I see expressive players jump up and down after fouls and non calls at times, that should occasionally be a tech. Or even implement arguments. If you get 16 in a season automatic suspension. Also would be nice if coaches chirped at the refs on occasion and drew techs reward being that it could motivate the team giving them a temporary rating boost, downside being if he gets tossed you lose the ability to make manual subs and what not. I think something like this would add player individuality and user immersion.
    Sent from my SM-G965U using Operation Sports mobile app

    I think 2K15 had technicals, or maybe flagrants. It was one of them. It was really rare though. I wonder if they're still in.
    Edit: Yep, fragrant fouls and ejections were in 2K15.
    https://forums.operationsports.com/news/765956/flagrant-fouls-and-player-ejections-are-in-nba-2k15/?page=2#comment
    Junior Moe
    Really? Thats good to know. I don't think I saw one all year with 2K18. Are ejections still in?

    I don't think I've seen one of those, but I guess they have to be if flagrants are.
    I can't remember if it was in the blog or video interview, but I thought I remember it being said that different accessories would have an impact on injuries. Pretty sure it was the YouTube interview. Gave me the impression that players with broken noses can get facemasks and stuff like that. Hadn't seen anyone mention it, but I really hope I heard that right.
    Korady
    I can't remember if it was in the blog or video interview, but I thought I remember it being said that different accessories would have an impact on injuries. Pretty sure it was the YouTube interview. Gave me the impression that players with broken noses can get facemasks and stuff like that. Hadn't seen anyone mention it, but I really hope I heard that right.

    I know in 2K18 a player would sometimes wear a knee brace when returning from or playing with a knee injury. Ive also seen guys wear a sleeve over their elbow sometimes if they were nursing an injury. I didn't even know they were injured until I noticed me them adjusting their gear during gameplay. There were no face mask (Erick explained why they aren't in 2K19) though.
    Impetuous65
    Why doesn't Franchise Mode have a score ticker at the bottom?

    It's the ONE thing Madden does better lol. I don't get why they haven't introduced it into 2K yet.
    For what's it's worth, I'm disappointed that player training didn't make it to MyLeague Online. Player training/progression during the franchise IMO sets offline and online franchises apart.
    I'm also worried, based on some of the wording that was being used (e.g., The final step we took this year...; A fully envisioned MyLeague Online is something the the team sought...(with no player progression or fatigue carry over?) insinuates 2K has no plans of bringing this feature online. If so, that's dissapoinintg. Hopefully, I'm wrong.
    Lastly, if everything from offline is being brought over to online, I truly hope they bring back the online replay system (highlight / end of game replays) when going up against other live opponents. It's something they had a long time ago and ultimately removed. The online presentation in 1v1 is completely dumbed down and it's pretty annoying. Authentic wouldn't be the word I'd use to describe this.
    I would have liked to have hear that MLO has live score tracking in the hub!?!?
    Please get it in please.. please...with a written live recap it would be an amazing new feature.. :)
    Mike_Chase27
    It's the ONE thing Madden does better lol. I don't get why they haven't introduced it into 2K yet.
    Did 2k ever have one? I could've sworn they had it in the past. Maybe I'm thinking of nfl2k lol
    Sent from my SM-G930T using Tapatalk
    ataman5
    I would have liked to have hear that MLO has live score tracking in the hub!?!?
    Please get it in please.. please...with a written live recap it would be an amazing new feature.. :)

    Yes 2k previously had live score tracking in MLO. I swear sometimes they take stuff away and then later bring it back as if it's a new feature...sometimes claiming it is
    Impetuous65
    Why doesn't Franchise Mode have a score ticker at the bottom?

    2K does have a ticker at the bottom. It doesn't pop up in the middle of games at all which might be a nice touch to add, but everywhere else in the mode it's there. You have to press the left stick to turn it on or off. It shows results from the previous day's games, the current day's games and gives the list of the next day's slate of games before you play them. It also shows the 3 Big Board's rankings for players in the upcoming draft, shows trades and signings when they go down in the mode, they show the League Leaders in the different categories, etc.
    Started a myleague with the 2k19 early ps4 roster . It’s a ton of fun . Presentation is top notch . 4K HDR and surround sound immerses you like none other .
    Will start 1 at the beginning of 2k19 this time .
    King_B_Mack
    2K does have a ticker at the bottom. It doesn't pop up in the middle of games at all which might be a nice touch to add, but everywhere else in the mode it's there. You have to press the left stick to turn it on or off. It shows results from the previous day's games, the current day's games and gives the list of the next day's slate of games before you play them. It also shows the 3 Big Board's rankings for players in the upcoming draft, shows trades and signings when they go down in the mode, they show the League Leaders in the different categories, etc.

    I'm talking in game, not at the calendar screen. MLB and MADDEN have it in game live score tracking. Hell MLB has realtime stats as the game is progressing from each league as well s out of town scoreboards.
    Has there been any information on if you are able to decrease the total amount of teams in your MyLeague? Like drop the number of teams to 12?
    It's a long shot I know but I am hoping that this becomes an option one day
    Wasn't sure where else to ask this question, should we expect another blog tomorrow? With this be a weekly, possibly every Thursday thing? I feel like 2K usually has a consistent schedule with blogs once they start.
    I don't understand this. Started a my league. played 10 games. Multiple players have already been injured and there is no sliders or way to turn off injuries. I personally don't like them since the game never seems to get them right. i have durability all the way up but it doesn't fix the issue. i have a player with 99 in all injury related attributes and he gets a unknown ankle injury on the 11th game in 4th quarter. i quit the game so it didn't save. Am i missing something? First time on forum and i couldnt find anything related to this topic. sorry if its in the wrong spot.
    anarchy23
    I don't understand this. Started a my league. played 10 games. Multiple players have already been injured and there is no sliders or way to turn off injuries. I personally don't like them since the game never seems to get them right. i have durability all the way up but it doesn't fix the issue. i have a player with 99 in all injury related attributes and he gets a unknown ankle injury on the 11th game in 4th quarter. i quit the game so it didn't save. Am i missing something? First time on forum and i couldnt find anything related to this topic. sorry if its in the wrong spot.

    Go to options, then MyLeague settings, and keep hitting the right trigger until you get to the injuries menu where you can turn them off.
    There is a slider to have injuries off and there should be a slider injury frequency and injury duration. Adjust those.
    In game injuries are good. Last time 2k patched injuries there was none in the game. Since about 2k16. So I rather not have any patches to this.
    Any way we can get a shorts editor to edit between short medium and long? Maybe a scale like the rest of the editing features. For all time teams and classic rosters..it would be awesome to have this feature. Loving the new retro uniforms and with the dna feature..this would go a long way for roster makers..
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