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MLB The Show 18 Patch 1.10 Available, Patch Notes Here

MLB The Show 18

MLB The Show 18 Patch 1.10 Available, Patch Notes Here

MLB The Show 18 game update 1.10 is available now, check out the patch notes below.

Patch 1.10 Highlights

  • Adjustments made to the range of PCI movement outside of the strike zone on all difficulties beyond Rookie. Veteran is allowed 1.5 inches. All Star, Hall of Fame, and Legend is allowed 3 inches.
    • Notes:  We noticed some hit-type issues with balls low in the zone, which is likely one of the driving factors of the current pitching meta. Players will able to extend their PCI below the zone allowing them to generate new hit types (eg: line drives, fly balls, etc…) Extending the range will also allow for better delineation of player skill with pitches just outside of the zone. See the examples below:

1.09:

1.10:

  • In two-player games, hit types will more closely match PCI input (after timing, attributes and all other factors are involved). Single-player is unaffected.
    • Notes: This is a slight reduction of simulation aspects that we mentioned earlier that could have pushed a hit type up or down two categories based on the hitters fly-ball or ground-ball tendencies. To clarify, we haven’t completely removed those tendencies, but they have been reduced to better match the results of your inputs. Remember, there are a lot variables that go into every hit ball.
  • Slightly smaller PCI coverage, affecting weak hits and tip fouls. Does not affect solid region of the PCI.  This change affects all modes.
    • Notes: We made this change in response to not only the feedback we’ve been hearing but also in response to the current meta and our own data analysis. The change will inevitably induce more swing-and-misses especially for low vision/contact hitters. Remember that the PCI does not represent the barrel of the bat. 

(In this example we showcase Mark Reynolds 80 OVR, Adam Jones 86 OVR All-Star Flashback)

  • Accuracy improvement for Swing Analysis PCI feedback, especially when swinging early outside or late inside. This affects the visual OSD only and not game play or results.
    • Notes: Keep in mind that even within ‘Good’ timing feedback, you can be slightly early or late – when early outside or late inside, this triggers a small power penalty and moves the PCI slightly. 
  • Smaller PCI and slightly increased pitch speeds in Ranked Seasons, Battle Royale, and Events.
    • Notes: This change is the culmination of community feedback and data analysis from the limited time events and Battle Royale tests that were run previously. NOTE: This change will not go live in BR until later in the afternoon PT on Thursday, May 24th. 

Patch 1.10 Quality of life and misc changes

As discussed on the previous stream, we’ve been working on implementing a series of “quality of life” changes. This is the beginning stages and your feedback has been instrumental, with more changes to come.

  • Users will no longer be penalized for quickly re-entering the pause menu in BR games.
  • Users will now be prompted to pinch hit in BR when a pitcher steps up to the plate.
  • Created Players in Diamond Dynasty will now accurately show stats above 99 while in game. Note: equipment bonuses will not display in the front end DD menus.
  • Fixed certain stats within the Universal Profile that were showing incorrect values (Offensive: H, R, HR, SB. Defensive: H, ER, K, HR, BB).  Users may see these stats have reset, but will now record correctly.
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Discussion
  1. Those PCI changes will be interesting.
    As is this:
    This is a slight reduction of simulation aspects that we mentioned earlier that could have pushed a hit type up or down two categories based on the hitters fly-ball or ground-ball tendencies.
    So...hitters DO have GB/FB rates? But this is completely hidden information? If so...why? And do pitchers have these as well?
    When approaching gameplay changes within MLB The Show, we gather and digest feedback from all communication channels, types of players, and data gathered from millions of games played by you - the community. The goal of analyzing this data is to create a better experience for everyone, which has admittedly presented us with new challenges given that we have a new and large contingency of online competitive players. We've always strived to make the most realistic simulation baseball game on the market, and we've come to realize that some of our simulation systems have adverse effects in the online competitive environment.
    We believe it's important that online competitive play is predicated on fair and balanced gameplay emphasizing user skill. On that note, we have been actively evaluating and testing changes internally that reduce certain simulation components in order to better achieve our competitive goals, while still maintaining the components that accurately simulate Major League Baseball.

    Umm, so you're making the game less "sim" to cater to online folks (probably DD)? Gotcha.
    WaitTilNextYear
    Umm, so you're making the game less "sim" to cater to online folks (probably DD)? Gotcha.

    Maybe, maybe not. They do say "We believe it's important that online competitive play is predicated on fair and balanced gameplay emphasizing user skill."...which could be read as these changes only effecting online gameplay.
    Obviously, it could also mean that online competitive play spurred these changes across the entire game.
    Guess we'll find out soon enough.
    SmashMan
    Maybe, maybe not. They do say "We believe it's important that online competitive play is predicated on fair and balanced gameplay emphasizing user skill."...which could be read as these changes only effecting online gameplay.
    Obviously, it could also mean that online competitive play spurred these changes across the entire game.
    Guess we'll find out soon enough.

    In two-player games, hit types will more closely match PCI input (after timing, attributes and all other factors are involved). Single-player is unaffected.
    Notes: This is a slight reduction of simulation aspects that we mentioned earlier that could have pushed a hit type up or down two categories based on the hitters fly-ball or ground-ball tendencies. To clarify, we haven't completely removed those tendencies, but they have been reduced to better match the results of your inputs. Remember, there are a lot variables that go into every hit ball.
    This is from the official site.....So, if I read it right, one player games (IE offline franchise) would be unaffected....
    SmashMan
    Maybe, maybe not. They do say "We believe it's important that online competitive play is predicated on fair and balanced gameplay emphasizing user skill."...which could be read as these changes only effecting online gameplay.
    Obviously, it could also mean that online competitive play spurred these changes across the entire game.
    Guess we'll find out soon enough.
    Honestly, I don't care if the game next year has no new features. I'd rather they spend this entire next year putting in the work so that any and all gameplay is entirely separated and isolated between offline and online. Anything they do to change online gameplay should have zero effect on offline gameplay unless they especially make the changes to both.
    Just like bunting. Online should be it's own isolated gameplay where rocket bunts can exist, in offline gameplay, isolated off by itself as well, we could still have regular old bunting we always had.
    That is my biggest and only wishlist item for next year, the complete and total separation and isolation of offline gameplay and online gameplay from each other, so us offline, franchise guys stop getting screwed by a bunch of changes, nerfs and stupidity like the rocket bunt that get made for online players.
    Sent from my SM-G930V using Tapatalk
    I do love the detailed patch notes. But even with that, I don't know exactly what to think of this. I dont really think they have franchise players in mind with this, just based on some of the explanation of why they are doing this. It could be great for zone hitters, or not so great for Franchise players...or both... we shall see...
    For now im climbing out on the roof with my cable cutters out to ensure my PS4 doesn't download this patch until I get plenty more feedback.
    WaitTilNextYear
    Umm, so you're making the game less "sim" to cater to online folks (probably DD)? Gotcha.

    Actually if you read further you’ll see that the changes to make the game “less sim” only affect 2 player competitive games.
    Single player games are not affected
    EDIT: See KTD’s post above
    Sent from my iPhone using Operation Sports
    WaitTilNextYear
    Umm, so you're making the game less "sim" to cater to online folks (probably DD)? Gotcha.

    If you read the big change they made to PCI placement (for zone hitters) it does not affect single player games.
    So no. They clearly separated this from us offline, simulation franchise players.
    Edit - and I see CB said the exact same thing. My bad.
    Sent from Palm Trees and Paradise using Operation Sports
    LOL I love this forum. Both Shownation and Reddit have a fairly optimistic and excited outlook on this patch as it directly addresses things the community has been asking for. They also go through the trouble to try and balance online and offline games separately(what other developer does that?) Yet here on OS its negativity as usual lol.
    I'm excited to get in and try these changes, looking at the examples they gave I'm afraid they didn't change the PCI size enough to make the fastball a viable pitch again but we'll see.
    I like that they finally have started actually saying what it is in patches, lets hope that continues and I'm also glad that they've separated online and offline.
    My only gripe, on the face of it, is that they don't seem to have done anything to make contact hitters more effective, merely attempted to make guys with bad contact/vision less effective? Unless I'm missing something? Hopefully they address this by slowing down the fielders in the next patch, as at the moment it isn't just that the Joey Gallo's are overpowered, it's that the incredibly high contact guys are useless as they're just floating linedrives for the cyborg outfielders to easily get to
    on the face of it they do seem to be at least attempting to address peoples complaints though, which is very welcome. (unlike last year where they went down the slightly dubious route of telling everyone their complaints were wrong! Not a great strategy tbh, definitely better to do it this way)
    NolanRyansSnowmonkey
    I do love the detailed patch notes. But even with that, I don't know exactly what to think of this. I dont really think they have franchise players in mind with this, just based on some of the explanation of why they are doing this. It could be great for zone hitters, or not so great for Franchise players...or both... we shall see...
    For now im climbing out on the roof with my cable cutters out to ensure my PS4 doesn't download this patch until I get plenty more feedback.

    I'll have feedback later this evening when I get home. :)
    Mercury112491
    LOL I love this forum. Both Shownation and Reddit have a fairly optimistic and excited outlook on this patch as it directly addresses things the community has been asking for. They also go through the trouble to try and balance online and offline games separately(what other developer does that?) Yet here on OS its negativity as usual lol.
    I'm excited to get in and try these changes, looking at the examples they gave I'm afraid they didn't change the PCI size enough to make the fastball a viable pitch again but we'll see.

    Not sure where exactly you see all the optimism at shownation....but I can show you 10 posts to every 1 that are negative vs. positive. I can't stand to even hardly go into the forums over there because every thread is about how bad the game sucks. Operation Sports is 10X more positive on most topics with only a handful of people going overboard with negativity.
    Mercury112491
    LOL I love this forum. Both Shownation and Reddit have a fairly optimistic and excited outlook on this patch as it directly addresses things the community has been asking for. They also go through the trouble to try and balance online and offline games separately(what other developer does that?) Yet here on OS its negativity as usual lol.
    I'm excited to get in and try these changes, looking at the examples they gave I'm afraid they didn't change the PCI size enough to make the fastball a viable pitch again but we'll see.

    It's not surprising though considered the player bases of the different forums. This forum is primarily offline players, whose main focus is "don't break our game with your online obsession". Reddit and Shownation area almost entirely online players who couldn't care less if they got rid of franchise mode entirely if they got anther legend card in DD. So obviously patches are viewed differently on the different forums
    BigOscar
    It's not surprising though considered the player bases of the different forums. This forum is primarily offline players, whose main focus is "don't break our game with your online obsession". Reddit and Shownation area almost entirely online players who couldn't care less if they got rid of franchise mode entirely if they got anther legend card in DD. So obviously patches are viewed differently on the different forums

    Far too much assumption though here all the time.
    Thus far nothing has ruined 18 in terms of patches. I am playing right now.
    Game is as good as ever.
    Too much jumping to broad based conclusions before anyone even plays the game. And a post by someone (not you) who "sat out the game this year” stirring the freaking pot.
    Ridiculous.
    This all looks like it won't effect me as an offline only directional hitter.
    Dang, every patch I hope for those Blue Jay alternate caps (and the St Louis ones as well), but overall I'm thankful SDS has considered the offline community instead of just forcing the changes for online on us.
    Sent from my SM-G930W8 using Operation Sports mobile app
    I'm mainly an offline franchise guy, but once in a while I will play some DD to mix it up. I also love collecting the cards. I always felt the PCI was too big online. Should lead to more hit variety, in theory. What the hell do I know? I'm just speculating. Going to play this game all year regardless...
    TheWarmWind
    This all looks like it won't effect me as an offline only directional hitter.

    The PCI changes might?
    I don't know about the whole max distance part since I don't know if that's a factor in how the CPU or Directional moves the PCI.
    But the smaller PCI could. That applied across all modes according to the notes.
    We'll see. Might need some foul frequency tuning I suppose.
    Hopefully not. I had no real differences for 1.09 and if my PS4 installed this overnight, I'll get the chance to see soon.
    KBLover

    But the smaller PCI could. That applied across all modes according to the notes.
    We'll see. Might need some foul frequency tuning I suppose.

    I'm already confused (nothing new. :)). If this doesn't affect off line why would we need to tune foul frequency? You can't tune foul frequency when you play on line, correct? Doesn't the notes refer to online???
    KnightTemplar
    I'm already confused (nothing new. :)). If this doesn't affect off line why would we need to tune foul frequency? You can't tune foul frequency when you play on line, correct? Doesn't the notes refer to online???

    One change was only to two player/online.
    The other change said it applied to all modes. I assume that means offline modes as well?
    "Slightly smaller PCI coverage, affecting weak hits and tip fouls. Does not affect solid region of the PCI. This change affects all modes."
    WaitTilNextYear
    Umm, so you're making the game less "sim" to cater to online folks (probably DD)? Gotcha.

    Sad.... really sad that they can’t differentiate gameplay sim and online yet.... lets face it the offline players especially franchise are not part of SCEA’s concern. The rosters from day 1 have showed that. In all the years I have been working on the rosters for this game I have never seen such a lazy and yes I have to say it but lazy effort. When roster creators have to make over 100 players that SHOULD be in but aren’t amongst all the other errors.... I know this patch isn’t about that but it’s just the way the offline players are getting overlooked in just about every way..... it’s all about $$$ like everything else I get that but I don’t wanna hear how they are lovers of the game of baseball because I’m not seeing it,taking sim elements away shows that, it’s a business and that’s what they are catering to. Very disappointing.
    Sent from my iPhone using Operation Sports
    RidinDwnKingsley
    Sad.... really sad that they can’t differentiate gameplay sim and online yet.... lets face it the offline players especially franchise are not part of SCEA’s concern. The rosters from day 1 have showed that. In all the years I have been working on the rosters for this game I have never seen such a lazy and yes I have to say it but lazy effort. When roster creators have to make over 100 players that SHOULD be in but aren’t amongst all the other errors.... I know this patch isn’t about that but it’s just the way the offline players are getting overlooked in just about every way..... it’s all about $$$ like everything else I get that but I don’t wanna hear how they are lovers of the game of baseball because I’m not seeing it,taking sim elements away shows that, it’s a business and that’s what they are catering to. Very disappointing.
    Sent from my iPhone using Operation Sports

    Yup, for me the thing that most accurately shows just how little time or thought goes into offline rosters, particularly for franchise mode, is the players potential ratings. They have stayed the same for literally 3 years and many are game breakingly out of date (Jose Ramirez 79, Kyle Baraclough 68 etc). It would take them literally 20 minutes to update them, yet they either just play the mode so little that they haven't noticed, or they care so little that they can't be bothered. Meanwhile DD gets updated every other week.
    Honestly mate this game would be in so much trouble if it wasn't for the work you guys do and frankly it's pretty depressing that Franchise mode is worked on more by the community than by the people paid to make the game.
    Its seems clear to me that the only thing that states will not affect single player is Hit Types based on user input instead of tendencies in two player games.. Seems like all other PCI changes, with the exception of the special modes listed at the end, will affect everyone. Ive read it several times and i don't see any user these changes (whether minor or not) might not affect. It could be a very positive thing for all i know.
    But PCI changes probably even affect directional, not just zone i think. Every mode, even CPU uses the PCI, so it seems everyone (not just zone) will see at least some effect, on the size at least - in order to make the game at least little more focused on user input than attributes/player tendencies.
    Im not a negative person, for anyone that knows me here. But when you come out before a patch and explain why you are taking some simulation aspects out (although it may be minor) to accommodate the broader range of players, it doesnt exactly bode well for franchise players. It may be a very small step, and it is a step that isn't surprising given the popularity of online play. But it is at least a tiny step in the wrong direction for us.
    You normally dont get an explanation like this before a patch. Yes i like the transparency. But the first long paragraph seems like a way to to soften the blow. Kind of like when someone says "Ok, before you get mad at me i need to explain something" or "Ok dont get mad - I know you said we dont need another dog in the house but there is a breed that make reallllly good house dogs and they say dogs make you happier and this breed doesnt shed as much and..." Wait - you already got the dog didn't you? (I speak from experience here lol)
    I have no idea since until we play it there is no way to know if it will even be noticeable. I think this is the best version of the Show (or any baseball game, ever). So i do not expect this patch to break the game for offline players. But they clearly state that these changes reduce (to an unknown degree) some simulation components, for everyone.
    "....changes internally that reduce certain simulation components (franchise play) in order to better achieve our competitive goals (online play), while still maintaining the (rest of the) components (we left most of the others) that accurately simulate Major League Baseball....With that said (reduction of certain simulation components) , we'd like to take a moment and talk about some of the changes (reduction of certain simulation components) you'll be seeing in the latest patch."
    To me that is as clear as day that according to their explanation, they are making the game (for every player on every mode - ) at least a tiny bit less of a sim, and more focused on user input. Which may very well not even affect us much this patch, and we all hope it doesnt. But it is an indication of where the focus is going forward, which is online play. I don't think that surprises anyone since we all know that every game is going that direction.
    All that being said, i still love this game and i cant speak highly enough for the job theyve done in making a game that plays so close to reality. It really is amazing that its even possible. I just hope it stays that way.
    It's all about DD and online with this game anymore. It's sad as hell. Ridin hit the nail square on the head. Wouldn't surprise me to see offline modes gone in the future.
    Diamond Dynasty has ruined this game. All about the damn money.
    Sent from my SM-G930P using Tapatalk
    The speculation going on here is REAL. I'm waiting for someone to say SDS did 9/11. It's 10am, the patch has been out a few hours and people who haven't played yet are going off the rails...
    wisdom less13
    The speculation going on here is REAL. I'm waiting for someone to say SDS did 9/11. It's 10am, the patch has been out a few hours and people who haven't played yet are going off the rails...

    Gonna play it right now. I’m one of those center swing guys.
    Question: is online DD pitching speed really as bad as people are claiming that it is?
    I only hit in my offline RTTS games where my Fastball slider speed is at a 9. I guess I could bump it up to a 10 but I would like to have that extra fraction of a second to decide if the pitch is in the strike zone or should I lay off. Most of my RTTS hitting exposure is with my AAA player (which means he should be hitting at the All Star difficulty level) and my AA player (meaning he should be hitting at Veteran). But I do have two SP RTTS players who have made it to the MLB who also get to hit (meaning I should be hitting at the HoF difficulty with them). Neither one of my SP pitchers is hitting above .200, but they are pitchers. But even with them I can handle the speeds of the MLB pitchers. But I keep reading about people wanting SDS to make pitch speeds faster and to me pitch speeds are fine as they are. So is it really that much slower in online DD play?
    PS: I am also using the Directional hitting interface so all this talk of the PCI should have little to no effect on my game play.
    KnightTemplar
    Gonna play it right now. I’m onevof those center swing guys.

    If i was guessing, i would guess there isnt a noticeable difference, since you cant tell with any one hit, or any one game, on whether, or just how much, results are based on user input vs player tendencies.
    I am curious about the foul balls and weak contact on the edges though.
    My993C2
    Question: is online DD pitching speed really as bad as people are claiming that it is?
    I only hit in my offline RTTS games where my Fastball slider speed is at a 9. I guess I could bump it up to a 10 but I would like to have that extra fraction of a second to decide if the pitch is in the strike zone or should I lay off. Most of my RTTS hitting exposure is with my AAA player (which means he should be hitting at the All Star difficulty level) and my AA player (meaning he should be hitting at Veteran). But I do have two SP RTTS players who have made it to the MLB who also get to hit (meaning I should be hitting at the HoF difficulty with them). Neither one of my SP pitchers is hitting above .200, but they are pitchers. But even with them I can handle the speeds of the MLB pitchers. But I keep reading about people wanting SDS to make pitch speeds faster and to me pitch speeds are fine as they are. So is it really that much slower in online DD play?
    PS: I am also using the Directional hitting interface so all this talk of the PCI has no effect on my game play.

    Coming from a pitch speed of that high, you will notice the difference. It's usually a tad slower online. ***This is an educated guess***
    PhilliesFan13
    It's all about DD and online with this game anymore. It's sad as hell. Ridin hit the nail square on the head. Wouldn't surprise me to see offline modes gone in the future.
    Diamond Dynasty has ruined this game. All about the damn money.
    Sent from my SM-G930P using Tapatalk

    I would be shocked if they got rid of franchise, play now, and RTTS. That's their core audience...
    I agree but each year that passes just proves that DD and online rules all.
    wisdom less13
    I would be shocked if they got rid of franchise, play now, and RTTS. That's their core audience...

    Sent from my SM-G930P using Tapatalk
    PhilliesFan13
    I agree but each year that passes just proves that DD and online rules all.
    Sent from my SM-G930P using Tapatalk

    I wouldn't say that myself, but I'm not going to hound you on your opinion. I just don't see how ball physics were implemented for DD/online. The streamlining of franchise mode is a huge thing. With how many menus, and practically hidden things, the off-season used to be one of the most frustrating things to do in this game. I think that's why most people play franchise. To see how they can improve their team in the off-season. DD is a pretty cool mode. There's so many different things to do. It's dynamic. They're always adding cards, and missions. If they didn't do that, people would complain that they don't do anything to the mode. I just don't get why them catering to a mode that people enjoy is a bad thing. This is what is needed more in video games these days. If it was really about DD, they'd hide stuff behind paywalls. Instead, you have to grind for the best cards. I see where you're coming from, but it's a bit of a hyperbole...
    I'm definitely not saying to not ever update or add things to DD. It just always appears to be what gets all the attention. I play a little DD myself but not as much as I play Franchise. I just feel like the priorities of the game are not handled evenly amongst modes.
    wisdom less13
    I wouldn't say that myself, but I'm not going to hound you on your opinion. I just don't see how ball physics were implemented for DD/online. The streamlining of franchise mode is a huge thing. With how many menus, and practically hidden things, the off-season used to be one of the most frustrating things to do in this game. I think that's why most people play franchise. To see how they can improve their team in the off-season. DD is a pretty cool mode. There's so many different things to do. It's dynamic. They're always adding cards, and missions. If they didn't do that, people would complain that they don't do anything to the mode. I just don't get why them catering to a mode that people enjoy is a bad thing. This is what is needed more in video games these days. If it was really about DD, they'd hide stuff behind paywalls. Instead, you have to grind for the best cards. I see where you're coming from, but it's a bit of a hyperbole...

    Sent from my SM-G930P using Tapatalk
    PhilliesFan13
    I'm definitely not saying to not ever update or add things to DD. It just always appears to be what gets all the attention. I play a little DD myself but not as much as I play Franchise. I just feel like the priorities of the game are not handled evenly amongst modes.
    Sent from my SM-G930P using Tapatalk

    Ok, gotcha. I get you. That's what it may appear like, but I don't think that's the case. They've improved logic with rosters and bullpen. That was a bugaboo for a while. The fielding used to be pretty rough, manually. That was cleaned up. It's really just small things needed here and there. DD is able to get big updates due to the landscape in which it's played. This is just my opinions, of course.
    PhilliesFan13
    I agree but each year that passes just proves that DD and online rules all.
    Sent from my SM-G930P using Tapatalk

    I don't think they'll remove the modes any time soon. They might languish/lag behind, in terms of overall improvements...though, they tried something with the Phases so at least it's not completely ignored. Phases might not have been what most of us (here, anyway) wanted, but it's showing they are paying attention to the mode.
    Same with the new improvements to RTTS (which might be their most popular offline mode?) and I doubt it's going away.
    Even Madden hasn't lost offline modes, and that's often held as the poster child of "online first" design.
    I won't deny ranked play and gacha-influenced competitive modes aren't getting a lot of attention. That's no real secret in the whole of the gaming universe, really. What we call packs here are called loot boxes in other games.
    But the fact you can actually earn the currency at some kind of rate (not sure it's good, but I have like 17K stubs just playing franchise and dabbling in RTTS, and I spent some stubs in RTTS) and that stock market for cards (granted, I don't know how it works) makes me think about that $$$ angle, especially since I try a lot of mobile games with gacha-influence and some form of competitive play. I guess, to me, it's not that money hungry, but I might be looking at it from a perspective of Japanese mobile RPGs...believe me, there's games that would monetize shame The Show.
    So while the influence is shifting (mostly in-line with the overall industry trend, imo), I think going so far to say that the modes will literally disappear is a stretch based on what we've been shown so far.
    wisdom less13
    I would be shocked if they got rid of franchise, play now, and RTTS. That's their core audience...

    Can't see them turfing RTTS, at least not any time in the coming years. I think the only reason why RTTS players feel neglected right now is because unless I am mistaken there has only been one specific RTTS bug fix in any of the previous MLB 18 patches and that was the bug where the pitcher's secondary pitches were not progressing was fixed. Other than that, nothing has changed in RTTS game play despite the fact that the mode does have a few issues many people would like to see fixed. With that said I get the impression that we won't see any more RTTS changes at all this year as it is likely that the few DEVs who work on RTTS are too busy working on MLB 19. Say what you will about the SDS producers and managers, but we do need to remember the DEVs have lives too. I would imagine many of them only get to take their vacations around this time of the year because before you know it, they will be back burning the midnight oil working on next years game. Trust me, I am a season software developer myself and there is nothing easy about slaying code.
    Meh ill probably hold off on this one for a bit. I wasnt having too many issues with PCI, and i fear some of those changes will hamper contact guys who are already poorly represented especially if they lack power. I would like to know if it fixes the issue of hitting balls low in the zone. Too many times i was penalized with double plays because i would square up a ball low in the zone only to have it be a grounder to ss or 2b. Not much you can do with zone in these situations because of lack of swing influence. Really wish that feature was never removed from the game.
    Also, really surprised to see no mentions of fielding improvements. Its been pretty atrocious this year and all the previous patches have not done much to correct the problem. No matter what angle you take, should result in your fielder not putting dowm his glove to attempt to pick up the ball. They could also do away with that animation of your fielder stumbling or losing his balance before trying to pick up a ball as its too frequent and not true to real life.
    I was being facetious with that comment. They have obviously shown they can update stadiums since the Rockies scoreboard was updated. That stadium thread is chock full of info that seems to get ignored. Hell, I sent in pictures of Citizens Bank Park for years and they still can't get it right.
    KBLover
    I don't think they'll remove the modes any time soon. They might languish/lag behind, in terms of overall improvements...though, they tried something with the Phases so at least it's not completely ignored. Phases might not have been what most of us (here, anyway) wanted, but it's showing they are paying attention to the mode.
    Same with the new improvements to RTTS (which might be their most popular offline mode?) and I doubt it's going away.
    Even Madden hasn't lost offline modes, and that's often held as the poster child of "online first" design.
    I won't deny ranked play and gacha-influenced competitive modes aren't getting a lot of attention. That's no real secret in the whole of the gaming universe, really. What we call packs here are called loot boxes in other games.
    But the fact you can actually earn the currency at some kind of rate (not sure it's good, but I have like 17K stubs just playing franchise and dabbling in RTTS) and that stock market for cards (granted, I don't know how it works) makes me think about that $$$ angle, especially since I try a lot of mobile games with gacha-influence and some form of competitive play. I guess, to me, it's not that money hungry, but I might be looking at it from a perspective of Japanese mobile RPGs...believe me, there's games that would monetize shame The Show.
    So while the influence is shifting (mostly in-line with the overall industry trend, imo), I think going so far to say that the modes will literally disappear is a stretch based on what we've been shown so far.

    Sent from my SM-G930P using Tapatalk
    FOR WHAT IT'S WORTH:
    First let me preface by how I play.
    AS vs. AS
    AUTO field/MANUAL throw
    Classic pitching (no ball marker)
    No hot zones
    No strike zone
    No meters
    Sliders are Human Power 6/Timing 6/Human Pitcher control 4/Fielder reaction 4 (all others default)
    Directional hitting (center swing only)
    First game vs. Marlins was a 2-1 win for me.
    WAS 2-7-0
    MIA 1-4-0
    Miami K'd 11 times (there were three AWFUL swings for Ks way out of the strike zone) and walked 4 times.
    I K'd 10 times, walked 3
    One home run by me, nada for the Marlins
    PhilliesFan13
    I was being facetious with that comment. They have obviously shown they can update stadiums since the Rockies scoreboard was updated. That stadium thread is chock full of info that seems to get ignored. Hell, I sent in pictures of Citizens Bank Park for years and they still can't get it right.
    Sent from my SM-G930P using Tapatalk

    You were, but there's people that actually believe what you're saying. Sad!
    I'd make a "I'm a Mets fan, and your stadium is lame!" comment, but that place is one great place to watch a game. Even enjoy playing there in the game. Only they know why the changes aren't being made to the stadium. I'm not even going to try and guess the issue behind it...
    KnightTemplar
    FOR WHAT IT'S WORTH:
    First let me preface by how I play.
    AS vs. AS
    AUTO field/MANUAL throw
    Classic pitching (no ball marker)
    No hot zones
    No strike zone
    No meters
    Sliders are Human Power 6/Timing 6/Human Pitcher control 4/Fielder reaction 4 (all others default)
    Directional hitting (center swing only)
    First game vs. Marlins was a 2-1 win for me.
    WAS 2-7-0
    MIA 1-4-0
    Miami K'd 11 times (there were three AWFUL swings for Ks way out of the strike zone) and walked 4 times.
    I K'd 10 times, walked 3
    One home run by me, nada for the Marlins

    Thanks for actual feedback/impressions.
    Very much appreciated.
    I know its one game and small sample size but did you experience any drastic differences in hitting after this patch?
    Working through a game myself now between down time with work.
    So far, no real changes.
    Still hit some liners and such, K's not higher on either side. Just gave up a 2-run HR with Price. Tied 3-3 through 3 so far.
    I'm playing Directional/Classic on Legend (modified).
    Auto Field/Buttons No Meter throwing
    Auto Baserunning
    countryboy
    Thanks for actual feedback/impressions.
    Very much appreciated.
    I know its one game and small sample size but did you experience any drastic differences in hitting after this patch?

    Well PLACEBO in the first inning....single, line drive single to center (however the CF had to charge way in and short hopped it and forced my runner at second, double, and all my outs were hard hit line drives, but after that....it was back to normal.
    KBLover
    Working through a game myself now between down time with work.
    So far, no real changes.
    Still hit some liners and such, K's not higher on either side. Just gave up a 2-run HR with Price. Tied 3-3 through 3 so far.
    I'm playing Directional/Classic on Legend (modified).
    Auto Field/Buttons No Meter throwing
    Auto Baserunning

    KnightTemplar
    Well PLACEBO in the first inning....single, line drive single to center (however the CF had to charge way in and short hopped it and forced my runner at second, double, and all my outs were hard hit line drives, but after that....it was back to normal.

    Thank you both for the feedback. :)
    bigmike0077
    Is there still rocket bunts?

    Yep. Just played an exhibition game and bunted with every batter and it didn't matter what I did, and I tried every strategy, rocket bunt to third, rocket bunt to first. They have made it incredibly hard to lay down a bunt that is anything but hard.
    It appears that fixing on line cheesers has made bunts an after thought for us off line. IT SHOULD NOT BE THIS HARD TO LAY DOWN A BUNT, but........it's the way it is.
    NolanRyansSnowmonkey
    I do love the detailed patch notes. But even with that, I don't know exactly what to think of this. I dont really think they have franchise players in mind with this, just based on some of the explanation of why they are doing this. It could be great for zone hitters, or not so great for Franchise players...or both... we shall see...
    For now im climbing out on the roof with my cable cutters out to ensure my PS4 doesn't download this patch until I get plenty more feedback.

    SDS should do what the NHL game does. Bug fixes are universal downloads. Gameplay patches are listed individually for users to choose from.
    The don't do a very good job of explaining the impact on various modes. I use manage mode and they always said difficulty doesn't matter in MOM but now they say PCI changes depending of difficulty.
    My993C2
    Question: is online DD pitching speed really as bad as people are claiming that it is?
    I only hit in my offline RTTS games where my Fastball slider speed is at a 9. I guess I could bump it up to a 10 but I would like to have that extra fraction of a second to decide if the pitch is in the strike zone or should I lay off. Most of my RTTS hitting exposure is with my AAA player (which means he should be hitting at the All Star difficulty level) and my AA player (meaning he should be hitting at Veteran). But I do have two SP RTTS players who have made it to the MLB who also get to hit (meaning I should be hitting at the HoF difficulty with them). Neither one of my SP pitchers is hitting above .200, but they are pitchers. But even with them I can handle the speeds of the MLB pitchers. But I keep reading about people wanting SDS to make pitch speeds faster and to me pitch speeds are fine as they are. So is it really that much slower in online DD play?
    PS: I am also using the Directional hitting interface so all this talk of the PCI should have little to no effect on my game play.

    Online, pitch speed is slow and PCI is fairly big at default, so players with some hitting skills do not strike out much. (I for one roughly walks twice more than I strike out... and drawing walks in the game, especially online, is pretty difficult with many gamers not throwing enough pitches outside the strike zone).
    I don't know how the devs can make it even less sim than it already is.
    The Show is really going down hill... it's really sad to me but I cannot help but laugh at this point.
    Played a full game this morning in my Yankees franchise.
    Game played as well as ever. I noticed nothing with hitting being altered in any way. I struck out 10 times in this game and walked 4 times. Tillman's change-up had me off balance. Judge came up 0-3 with a hat trick and then I hit an absolute bomb.
    Won 6-2 with Hellickson tossing a CG. He K'd 5 and walked 2.
    Managed 4 dingers (it's the Yankees). Game was smooth as butter.
    Played a couple games this morning in my franchise.
    Batting -I did seem to strike out a little more than usual (in a good way, normally I strike out 0-3 times per game). I think I struck out 5 times the first game, and 6 in the next. Most were on quality pitches right on the edge or out of the strikezone, good "pitcher's pitches". Hits and quality of hits seem the same. Maybe placebo since the edge of the PCI changes were mentioned in the patch notes, but so far no changes in any bad way that I can notice.
    Pitching - Did not notice increased strikeouts by the CPU batters. Nor did I notice anything different in terms of CPU hits/hit quality.
    Zone/All Star+ hitting (dynamic locked), Pulse/Hall of Fame pitching.
    The game plays as better than ever for me in my franchise. Every patch so far has improved this incredible game and 1.10 is no exception. Simply put the best baseball game I have ever played just got even better. Very happy.
    shanice73
    Well game looks and plays as great as ever for me in my franchise. To me every patch so far has improved this great game and 1.10 is no exception. GThe best baseball game I have ever played just got even better. Very happy.

    Good to hear. What have you noticed that made it even better?
    Yeah I managed to squeeze a game in this morning. The only change I noticed was that fielders didn't seem as snappy to respond as they were in 1.09. That was a sample size of 1 though and there were a lot of solid grounders that game so take it with a grain of salt.
    bigmike0077
    Is there still rocket bunts?

    This is what I do to counter the rocket bunt. As the pitch is coming in I let off on the button you have to time it perfectly but the bat is moving in the same direction as the ball which takes away the impact
    First time playing in nearly a week (work trip) and the game played fine for me. I struck out more than usual, but that was due to the CPU pitcher (Walker - Ariz) having a great night (splitter was nasty) and my timing being a little off due to not playing in a bit. I was rewarded the times I squared the ball up, so nothing felt different in that respect. Fielding looked and performed smoothly (auto field).
    Finally finished that game I started way back this morning lol.
    Won 7-3 with 14 hits.
    I struck out 10 times but that's probably still me getting used to legend and plus caught lookings trying to draw walks.
    Price had 2 K's in 6 innings. Only got 3 all game, all three from Kris Bryant.
    Off the bat, the ball responded as it did in 1.09 for me. Hard hit balls still had good pace. Trajectories as they were.
    Looks like I won't have to adjust things for the patch once again and any impact from the smaller PCIs wasn't much. Slightly smaller indeed, and I have 0 Foul Frequency.
    Nothing to worry about for me. Won't even think about the patch now.
    Played 2 games so far. Every run I have scored have come off of homeruns. Not one double and only about 3 or 4 singles for the 2 games combined. Something feels different from this patch, but we'll see...
    Armor and Sword
    Far too much assumption though here all the time.
    Thus far nothing has ruined 18 in terms of patches. I am playing right now.
    Game is as good as ever.
    Too much jumping to broad based conclusions before anyone even plays the game. And a post by someone (not you) who "sat out the game this year” stirring the freaking pot.
    Ridiculous.

    And far too much homerism from some that perhaps "didn't sit out the game this year." Some who post here pretty much come off like a paid advert for the game.
    WaitTilNextYear
    And far too much homerism from some that perhaps "didn't sit out the game this year." Some who post here pretty much come off like a paid advert for the game.

    I've been saying this for YEARS. The apologists for this game are nauseating and I honestly feel like they're paid to do so. Is the game good? Yes. Is the game great? No. Is it the best it's been in terms of gameplay? Yes. Does that necessarily mean there aren't PLENTY of things still wrong with the game? NO!
    Padgoi
    I've been saying this for YEARS. The apologists for this game are nauseating and I honestly feel like they're paid to do so. Is the game good? Yes. Is the game great? No. Is it the best it's been in terms of gameplay? Yes. Does that necessarily mean there aren't PLENTY of things still wrong with the game? NO!

    Game definitely has its flaws, but I’d still consider it a great game. I’m talking solely gameplay. Not franchise, presentation, etc.
    Sent from my iPhone using Operation Sports
    WaitTilNextYear
    And far too much homerism from some that perhaps "didn't sit out the game this year." Some who post here pretty much come off like a paid advert for the game.

    Padgoi
    I've been saying this for YEARS. The apologists for this game are nauseating and I honestly feel like they're paid to do so. Is the game good? Yes. Is the game great? No. Is it the best it's been in terms of gameplay? Yes. Does that necessarily mean there aren't PLENTY of things still wrong with the game? NO!

    We are. I am not sure about the others but I get $10 for every positive post I make.
    With this setup with SDS I was able to quit my job and am now working from home just playing the Show and posting positive support of the game and the developers on OS.
    countryboy
    We are. I am not sure about the others but I get $10 for every positive post I make.
    With this setup with SDS I was able to quit my job and am now working from home just playing the Show and posting positive support of the game and the developers.

    They hiring? I have some free time...
    wisdom less13
    They hiring? I have some free time...

    Yes!
    Just go on Twitter and type #stopnegativepostsabouttheshowonos and they will get in touch with you.
    countryboy
    We are. I am not sure about the others but I get $10 for every positive post I make.
    With this setup with SDS I was able to quit my job and am now working from home just playing the Show and posting positive support of the game and the developers on OS.

    I said certain posters come off like paid adverts, not that they actually are getting paid. But, hey, if you can make some scratch off of posts you'd make anyway, then more power to you! :waytogo:
    Just don't tell us how you work from home and make all this money...
    WaitTilNextYear
    I said certain posters come off like paid adverts, not that they actually are getting paid. But, hey, if you can make some scratch from posts you'd make anyway, then more power to you! :waytogo:
    Just don't tell us how you work from home and make all this money...

    I know what you said. :waytogo:
    countryboy
    We are. I am not sure about the others but I get $10 for every positive post I make.
    With this setup with SDS I was able to quit my job and am now working from home just playing the Show and posting positive support of the game and the developers on OS.

    :spit::spit::spit::spit::spit:
    Don't forget the $15 bonus everytime PAD insults you for disagreeing with him.
    Sorry this is just really funny.
    and honestly though no insult to PAD, I honestly think he likes jerking my chain as much as I like messing with him.
    Good to hear mostly positive comments from those who have actually tried the patch. I probably won't get to testing it out until tomorrow but I am eager to try it.
    Sent from my SM-G930P using Tapatalk
    Can we just stop with the generalizations about OS, both positive and negative? So tired of reading stuff like this.
    I open this thread to read about the patch, not all this other garbage.
    I seriously doubt the new patch will make the game play badly. I would be surprised if it did. I really don't think some of this is really about the patch.
    I think there is a bit of a disconnect between players who enjoy the game as a competitive game only - not minding if a few stats are wonky as long as it plays good - and those players who try to make it as much of a simulation as possible, which, with a little slider work, has been attainable most years (not always 100% perfect but pretty dang close - even for our baseball nerdity).
    A game could be fun and play well for many people, even arcade style, depending on what they want. Some of us are statistics buffs and enjoy very realistic stats over large sample sizes. Others mainly like gameplay that feels and looks good while in-game, and are willing to sacrifice some statistics. Others try to strike some degree of a balance between the two. There isnt a right or wrong way, only different preferences.
    I personally have always enjoyed the game as more of a sim, which The Show was meant to be, with some user input. (Ive had very realistic statistics and results over multiple seasons of every pitch of 162 games - thank the sliders.) The bad part for those like me, is that the game is trending less and less like a simulation and trending more toward arcade-like play. This isnt based on a 5 game losing streak after a patch, or a slider test, or small or big sample sizes, but it is based on their own description (i know they didnt say 'arcade', but that is the direction it is heading, albeit with small steps.)
    Maybe we wouldn't have even noticed much difference for a while had they not been honest with us. I am glad they are being honest. But their description is clear that the game is moving more and more toward user-input results, and i have an inkling that there will be much more to come. Probably even this year.
    "...we've come to realize that some of our simulation systems have adverse effects in the online competitive environment. We believe it's important that online competitive play is predicated on fair and balanced gameplay emphasizing user skill. On that note...(we are reducing certain simulation components.)"
    There is nothing to be argued here. It is very clear that certain simulation components are being sacrificed with possibly more to come in future patches. And it also clear that those that enjoy the game as a just a competitive baseball game, while very realistic statistics are secondary, are correct. This patch shouldn't affect them one bit. Likewise, those that have always enjoyed making the game into a fun-to-play simulator with realistic stats are also correct. This specific patch may (or may not) affect them, but just the description alone goes against everything they have enjoyed about the Show as a simulation. And it only confirms where most of us know the game (like most games) is heading.
    This isnt really even about the patch. It is more about the general direction the game has been trending and now, continues to trend. I think we can just realize one group has no reason at all to be skeptical or concerned, while the other group has every reason to be.
    bcruise
    Good to hear mostly positive comments from those who have actually tried the patch. I probably won't get to testing it out until tomorrow but I am eager to try it.
    Sent from my SM-G930P using Tapatalk

    I’m about to play here in a few.
    Will post my experience later tonight
    Sent from my iPhone using Operation Sports
    jeffy777
    Can we just stop with the generalizations about OS, both positive and negative? So tired of reading stuff like this.
    I open this thread to read about the patch, not all this other garbage.

    I'm sorry to disrupt your reading material. But, I was responding to the what a developer wrote explaining the upcoming patch--actual, literal text straight from the source about their methodology--and pointed out some parts the dev mentioned. Whereupon, it seems that some tilted to the "positive" end of the spectrum didn't appreciate my take on it and one particular long-time and well-respected OS member took a small, innocent cheap shot at me. Whereupon, said poster received a small, innocent, no hard feelings taste of his own medicine.
    So, no, we're probably not ever gonna stop this positive and negative stuff so long as we have different opinions on things. And because this website runs on it, at least in part. So long as we're mindful of the mods and not at each other's throats.
    I love reading varying opinions about the game, but I just wish folks would keep focused on the game itself. When people start saying OS is full of X or Y, well we can see in this thread alone that there are plenty of people on both sides of the coin here on OS with varying opinions, so it only makes such statements look foolish and a waste of time.
    shanice73
    The game plays as better than ever for me in my franchise. Every patch so far has improved this incredible game and 1.10 is no exception. Simply put the best baseball game I have ever played just got even better. Very happy.

    Huge relief!!!
    Padgoi
    I've been saying this for YEARS. The apologists for this game are nauseating and I honestly feel like they're paid to do so. Is the game good? Yes. Is the game great? No. Is it the best it's been in terms of gameplay? Yes. Does that necessarily mean there aren't PLENTY of things still wrong with the game? NO!

    Oh, please....just stop. Nauseating fits more than the supposed ‘apologist’. Drama, ugh.
    Bullit
    :spit::spit::spit::spit::spit:
    Don't forget the $15 bonus everytime PAD insults you for disagreeing with him.
    Sorry this is just really funny.
    and honestly though no insult to PAD, I honestly think he likes jerking my chain as much as I like messing with him.
    Believe it or not, I'm actually not a troll. I just REALLY love this community. Generally what I type I actually feel. I admit to going overboard sometimes but it's absolutely hilarious. However, I do think there are certain individuals who go a bit overboard as well with defending every little thing about the game to the point that it feels like they're underground employees.
    Sent from my SM-G955U using Tapatalk
    First franchise game since the patch and the CPU SP has 0 energy to start the game. What the heck? Took a screenshot if anyone wants to see it. Ironically he's no hitting me through 3 innings lol.
    jeffy777
    First franchise game since the patch and the CPU SP has 0 energy to start the game. What the heck? Took a screenshot if anyone wants to see it. Ironically he's no hitting me through 3 innings lol.

    Just curious if you press left on the d-pad does it still show no energy?
    Wondering if it’s a visual glitch
    Sent from my iPhone using Operation Sports
    countryboy
    Just curious if you press left on the d-pad does it still show no energy?
    Wondering if it’s a visual glitch
    Sent from my iPhone using Operation Sports

    Sorry, didn't see this in time. They took him out as soon as I got my 1st hit in the 4th, which was a HR and the commentators were saying how he'd lost his control due to exhaustion, so doesn't seem like it was a visual glitch. It's the 3rd game of the series and the CPU had two SP on the bench with full energy, so I'm not sure what's going on.
    Ya know, fielding is really really bad in this game. I guess I have the broken game or play on the broken setting. Instead of fixing PCI which I don't think was a major cause for concern, how about fixing a core element of gameplay. I could never imagine playing another sports game and have to have the computer control my players because the control is THAT BAD. This is indefensible.

    My 1B doesn't react when the ball is hit, as he watches the guy run back to first. But wait....then I am allowed to move him. Problem is, I'm not allowed to run to the ball indicator. Instead the game cues this gem of an animation, and consequently tears fall from my face. Still not going to auto fielding:y9:
    jeffy777
    Sorry, didn't see this in time. They took him out as soon as I got my 1st hit in the 4th, which was a HR and the commentators were saying how he'd lost his control due to exhaustion, so doesn't seem like it was a visual glitch. It's the 3rd game of the series and the CPU had two SP on the bench with full energy, so I'm not sure what's going on.

    Ok
    Yeah doesn’t seem to be a visual glitch. If you think about it after the game see if he pitched day or two before
    Or if team had any roster moves
    Sent from my iPhone using Operation Sports
    countryboy
    Ok
    Yeah doesn’t seem to be a visual glitch. If you think about it after the game see if he pitched day or two before
    Or if team had any roster moves
    Sent from my iPhone using Operation Sports

    Reloaded my save game and he actually had a little energy at the very start of the game (guess I didn't look at it till like the 2nd inning before).
    But here's the kicker: it's a RP. Seems really weird that the CPU would start a gassed RP when he was 2 full energy SP on the bench.
    I noticed the 1st game of the series, their pen was pretty spent, almost everyone had pretty low energy, so maybe they had to use their scheduled starter in extra innings before this series, but they should just skip his start instead of using an exhausted reliever, right? Guess that's not built into the CPU logic? Maybe they just go straight to a LRP, no matter what his energy is.
    countryboy
    We are. I am not sure about the others but I get $10 for every positive post I make.
    With this setup with SDS I was able to quit my job and am now working from home just playing the Show and posting positive support of the game and the developers on OS.
    Don't forget the $0.42 for each LIKE of such posts!
    Seriously, I haven't read the entire thread, but some of the posts reminded me why I don't come to the MLB forums that much anymore.
    Sent from my htc | via Tapatalk
    jeffy777
    Reloaded my save game and he actually had a little energy at the very start of the game (guess I didn't look at it till like the 2nd inning before).
    But here's the kicker: it's a RP. Seems really weird that the CPU would start a gassed RP when he was 2 full energy SP on the bench.
    I noticed the 1st game of the series, their pen was pretty spent, almost everyone had pretty low energy, so maybe they had to use their scheduled starter in extra innings before this series, but they should just skip his start instead of using an exhausted reliever, right? Guess that's not built into the CPU logic? Maybe they just go straight to a LRP, no matter what his energy is.

    What I think is happening is the scheduled starter is getting hurt prior to game and the CPU turns to LRP instead of either calling someone up or moving a pitcher up a day then calling up a replacement.
    Legacy issue unfortunately :(
    Sent from my iPhone using Operation Sports
    countryboy
    What I think is happening is the scheduled starter is getting hurt prior to game and the CPU turns to LRP instead of either calling someone up or moving a pitcher up a day then calling up a replacement.
    Legacy issue unfortunately :(
    Sent from my iPhone using Operation Sports

    I have injuries turned off. Also I reloaded the save again and interestingly enough they started a SP instead this time...BUT I looked at my game history and they had started this same reliever in game 1 of the series and I didn't even notice it until now (I'm on game 3). :lol:
    So yeah, I dunno what the hell is going on lol.
    jeffy777
    I have injuries turned off. Also I reloaded the save again and interestingly enough they started a SP instead this time...BUT I looked at my game history and they had started this same reliever in game 1 of the series and I didn't even notice it until now (I'm on game 3). :lol:
    So yeah, I dunno what the hell is going on lol.

    Wow this is weird.
    Sent from my iPhone using Operation Sports
    RidinDwnKingsley
    Sad.... really sad that they can’t differentiate gameplay sim and online yet.... lets face it the offline players especially franchise are not part of SCEA’s concern. The rosters from day 1 have showed that. In all the years I have been working on the rosters for this game I have never seen such a lazy and yes I have to say it but lazy effort. When roster creators have to make over 100 players that SHOULD be in but aren’t amongst all the other errors.... I know this patch isn’t about that but it’s just the way the offline players are getting overlooked in just about every way..... it’s all about $$$ like everything else I get that but I don’t wanna hear how they are lovers of the game of baseball because I’m not seeing it,taking sim elements away shows that, it’s a business and that’s what they are catering to. Very disappointing.
    Sent from my iPhone using Operation Sports

    I agree 100% with this statement.
    Another early return.
    It's easier to drive a ball that is low in the zone. Doesn't appear to be overdone, but something I've noticed.
    And thru 8 hitters I have 2 homeruns and 5 hits. :)
    Smaller PCI noticeable. Pitches that I would foul off with PCI placement prior to patch are now swings and misses.
    countryboy
    Another early return.
    It's easier to drive a ball that is low in the zone. Doesn't appear to be overdone, but something I've noticed.
    And thru 8 hitters I have 2 homeruns and 5 hits. :)
    Smaller PCI noticeable. Pitches that I would foul off with PCI placement prior to patch are now swings and misses.

    BUY TOY CORN
    Baseball Purist
    Ya know, fielding is really really bad in this game. I guess I have the broken game or play on the broken setting. Instead of fixing PCI which I don't think was a major cause for concern, how about fixing a core element of gameplay. I could never imagine playing another sports game and have to have the computer control my players because the control is THAT BAD. This is indefensible.

    My 1B doesn't react when the ball is hit, as he watches the guy run back to first. But wait....then I am allowed to move him. Problem is, I'm not allowed to run to the ball indicator. Instead the game cues this gem of an animation, and consequently tears fall from my face. Still not going to auto fielding:y9:

    That's an animation I have never seen before. I want to say you were late to react to the ball. But what the video does not show is your control inputs and you could have done everything you were supposed to do with the controller but for whatever reason they did not work? I am assuming this was from an offline franchise game so network latency is not in play here?
    countryboy
    Yes!
    Just go on Twitter and type #stopnegativepostsabouttheshowonos and they will get in touch with you.

    Do I really have to have a twitter account? I don't wanna be with the worst the internet has to offer. It's why I mainly avoid multiplayer these days. I do have bills. Wife probably wants them paid, too...
    wisdom less13
    Do I really have to have a twitter account? I don't wanna be with the worst the internet has to offer. It's why I mainly avoid multiplayer these days. I do have bills. Wife probably wants them paid, too...

    I'll put in a good word for ya at the next meeting. :skillz:
    First game post-patch and I must say I don't really notice too many differences in hitting. As for the worry about the game being "less sim" after this patch, I must say I don't see it. In fact I would say its a bit more sim as you are able to drive balls low in the zone with good low ball hitters a bit "easier" now and the smaller PCI leads to more swings and misses which I wasn't sure how I would feel about it, but after playing it felt.....right.
    Based on a one game sample I must say the early returns is that this is another good patch for '18 and continues to improve the game, at least in my experience.
    This is default Legend with Zone Hitting and Meter Pitching for full disclosure.
    countryboy
    First game post-patch and I must say I don't really notice too many differences in hitting. As for the worry about the game being "less sim" after this patch, I must say I don't see it. In fact I would say its a bit more sim as you are able to drive balls low in the zone with good low ball hitters a bit "easier" now and the smaller PCI leads to more swings and misses which I wasn't sure how I would feel about it, but after playing it felt.....right.
    Based on a one game sample I must say the early returns is that this is another good patch for '18 and continues to improve the game, at least in my experience.
    This is default Legend with Zone Hitting and Meter Pitching for full disclosure.

    Thanks for the update. Im using a very similar slider set on Legend in one of my franchises so im glad to see your stats when you post. You should play another!
    countryboy
    What is the issue?

    Sock colors don't change to match the uniform.
    Example when you wear the Texas Rangers red alternates whatever player has stance socks they will be blue instead of red. The whole thing is way off.
    ShowTyme15
    Sock colors don't change to match the uniform.
    Example when you wear the Texas Rangers red alternates whatever player has stance socks they will be blue instead of red. The whole thing is way off.

    Seems like last year was the first year they ever got the Rangers right? Then back to this this year.. or maybe its because i rarely wear anything but whites and grays. Im old school i think color jerseys are for BP lol. But i have worn red to break a losing streak. Works erry tyne!
    NolanRyansSnowmonkey
    Seems like last year was the first year they ever got the Rangers right? Then back to this this year.. or maybe its because i rarely wear anything but whites and grays. Im old school i think color jerseys are for BP lol. But i have worn red to break a losing streak. Works erry tyne!

    I feel you. I won't wear the blues at home with the Mets. Only with Harvey, if I do...
    Did either this patch or 1.09 up the pitch speed? I was having trouble catching up to stuff and had to turn it down a notch. I was wondering if it was because of the patch or not.
    TheWarmWind
    Did either this patch or 1.09 up the pitch speed? I was having trouble catching up to stuff and had to turn it down a notch. I was wondering if it was because of the patch or not.

    I think it was 1.09...
    Just finished a MoM franchise game.
    COL 14 - 20 - 0
    NYM 8 - 13 - 1
    Of course there was nothing in the 1.10 release notes that makes me think anything from this patch would have any effect at all in a MoM game. Offense was obviously high as HRs played a fairly big role for both teams in the high production numbers. But offensive in my Franchise has been trending fairly high lately even before patch. So this is likely something a slider adjustment could resolve. But my Franchise is only in early May (I am 3 weeks behind the real world schedule thanks to myself playing tons of RTTS games this year) and I don't want to go chasing sliders yet. Bottom line is the game needed to be played, and it was played. On to the next day of the franchise schedule.
    Perhaps later I will play a RTTS game with my Braves SP (another game than needs to be played) and perhaps I will get a better feel for the 1.10 release. Of course very little of this release had anything to do with offline play, so it's all just a placebo. The game is still fun despite the warts it sports.
    My993C2
    Of course very little of this release had anything to do with offline play, so it's all just a placebo. The game is still fun despite the warts it sports.

    Thanks for the update. Probably just one of those games.
    From the patch notes, the majority of the patch affects both offline, and online play, as far as the gameplay portions if the patch go.. That was the whole reason for the long explanation it seems. How much it affects it is still to be seen. Im with you though, it doesnt seem like it should affect MOM much if at all. Im curious to know what your results are.
    Well, couldn't resist. Wanted to try it out tonight. This is Legend with slightly modified sliders, same franchise as the one I was testing with pre-patch (though I branched it until I can get a good feel for the post-patch gameplay).

    Pretty good game. No homers but the wind was blowing 5 MPH straight in and I do think it knocked a few balls down. I'm still hitting them in practice so I think they'll come. I did have a few more swings and misses due to the smaller PCI, but that's not a bad thing because I was starting to feel like I wasn't striking out enough (though I was still very early in that test franchise and wasn't ready to adjust sliders yet).

    I feel like this patch might have a side effect of increased hit variety, because smaller PCI means smaller "barrel" zone which means more unpredictable bat -> ball behavior. I did see a bit of that in my first game when I got a few hits that were definitely not centered on the PCI. That Bryant one in particular I think would have been a bullet off the wall pre-patch, and it turned into a sinking line drive here (I actually thought it was at least going to carry out to Hamilton for a flyout).
    First impression is pretty good.
    countryboy
    Another early return.
    It's easier to drive a ball that is low in the zone. Doesn't appear to be overdone, but something I've noticed.
    And thru 8 hitters I have 2 homeruns and 5 hits. :)
    Smaller PCI noticeable. Pitches that I would foul off with PCI placement prior to patch are now swings and misses.

    I was able to play one game tonight and I had a lot more swings and misses due to the smaller PCI. I like it. Really enjoying this game!
    Sent from my iPhone using Operation Sports
    bcruise

    I feel like this patch might have a side effect of increased hit variety, because smaller PCI means smaller "barrel" zone which means more unpredictable bat -> ball behavior. I did see a bit of that in my first game when I got a few hits that were definitely not centered on the PCI.

    Hmm...that will be interesting for Directional. I feel like it's (too) unpredictable at times even before.
    Padgoi
    Believe it or not, I'm actually not a troll. I just REALLY love this community. Generally what I type I actually feel. I admit to going overboard sometimes but it's absolutely hilarious. However, I do think there are certain individuals who go a bit overboard as well with defending every little thing about the game to the point that it feels like they're underground employees.

    Which is why I wish there were more objective observations (i.e. data) that is immune to such things on either "side".
    I think I like this new PCI. First swing, Jerome Walton lined a fastball at the knees into right-center field for a hit. Before, it would have been a routine grounder to 2nd.
    bcruise
    I feel like this patch might have a side effect of increased hit variety, because smaller PCI means smaller "barrel" zone which means more unpredictable bat -> ball behavior.

    KBLover
    Hmm...that will be interesting for Directional. I feel like it's (too) unpredictable at times even before.

    From what i understood, the "barrel" or solid porton of the PCI is still the same size, and unaffected, but the weak hit portion around it is smaller, reducing the overall size of the PCI, and turning weak hits into weaker hits and foul tips, and leading to more swings and misses because of the smaller diameter of the PCI. I can see how this could still lead to unpredictable behaviour though.
    Maybe i am reading too much into it?
    Edit: or actually - it very well could turn weak hits and foul tips into more solid hits, due to smaller size of the weak hit portion, making all weak contact closer to the solid portion.... and still increasing misses. So any contact has more of a chance of being solid contact, but less contact is being made due to the smaller diameter of the PCI. ? Maybe...
    NolanRyansSnowmonkey

    Edit: or actually - it very well could turn weak hits and foul tips into more solid hits, due to smaller size of the weak hit portion, making all weak contact closer to the solid portion.... and still increasing misses. So any contact has more of a chance of being solid contact, but less contact is being made due to the smaller diameter of the PCI. ? Maybe...

    In that game I posted, I had 4 IFFB. I never had that many in 1.08 or 1.09 so clearly it's the patch, right??? lol
    I don't know, it seemed relatively predictable but there's times where the trajectories seem odd, but I just write it off to the wonders of being able to get a bat so far under a pitch 3 inches off the dirt that he can still hit it straight up.
    Nothing I'm going to get worried over, just found it interesting given the overall unpredictability of Directional hitting.
    One or two of them were on pitches very hittable but that's nothing new and definitely not because of the patch :D
    Perhaps it's me, but I would love a slider for the sensitivity of the PCI movement post-pitch...meaning, how quickly the user can move it from the original placement once the pitch is thrown. So a 10-tick slider would be much more sensitive to any adjustment versus zero which would mean the PCI barely moves once the pitcher throws it.
    I can predict pretty good where the pitcher will throw (AI) a pitch a certain situation but it usually needs a slight adjustment from the PCI and that slight adjustment just kills me.
    Sent from my SM-G950U using Operation Sports mobile app
    I still see no reason to buy this game. Still playing 17 and enjoying it. Not interested in Diamond Dynasty or anything else other than a good franchise game.
    bcruise
    I feel like this patch might have a side effect of increased hit variety, because smaller PCI means smaller "barrel" zone which means more unpredictable bat -> ball behavior. I did see a bit of that in my first game when I got a few hits that were definitely not centered on the PCI. That Bryant one in particular I think would have been a bullet off the wall pre-patch, and it turned into a sinking line drive here (I actually thought it was at least going to carry out to Hamilton for a flyout).
    First impression is pretty good.

    I agree that I think the changes to the smaller PCI opened up more hit variety. Dioner Navarro got a double on a ball low and away in the zone that he flipped the bat to and flipped the ball into left field and the left fielder made a poor decision in trying to dive for the ball and missed, allowing Navarro to get to 2nd base.
    Like I said earlier, I was worried about the smaller PCI leading to more swings and misses, thus more strikeouts, because I thought the strikeouts were good pre-patch, but after playing a full game and playing thru 5 innings of another that is saved, it doesn't appear that there are an increase in strikeouts but yet the smaller PCI is yielding more "organic" at-bats.
    NolanRyansSnowmonkey
    Thanks for the update. Im using a very similar slider set on Legend in one of my franchises so im glad to see your stats when you post. You should play another!

    I started another but had to stop after the 5th inning. :)
    I know you're on the fence about whether or not to download this patch, but I would highly recommend it, as I really think it has made the game better.
    drugsbunny
    I still see no reason to buy this game. Still playing 17 and enjoying it. Not interested in Diamond Dynasty or anything else other than a good franchise game.

    I only play fanchise also, and i usually have a pretty positive outlook every year i play The Show, even with some of things that could/should be fixed. But out of all the years ive played, MLB 17 was the first year that i severely cut my play time because i was frustrated with it more than other years. MLB 18 is so much better in my opinion, and its also the opinion of many others i have talked to. Its really no comparison to me. I have almost every video game i have ever had since i was 5 years old. (Think Atari) and i dont sell or trade games. MLB 17 was actually shopped heavily on the trading block, which is unlike me, but it didnt happen. But 18 brought it back.
    ShowTyme15
    Sock colors don't change to match the uniform.
    Example when you wear the Texas Rangers red alternates whatever player has stance socks they will be blue instead of red. The whole thing is way off.

    Sorry man, I forgot to check last night.
    If no one answers before, I'll definitely check tonight.
    ShowTyme15
    Sock colors don't change to match the uniform.
    Example when you wear the Texas Rangers red alternates whatever player has stance socks they will be blue instead of red. The whole thing is way off.

    Looking at a franchise game right now. They are red.
    Wow.....4 games now post patch and it's fantastic. Better than any version of the game I have ever played.
    Major kudo's on this years game. The hitting variety is off the hook, the fielding animations they added this year, the misplayed balls in the OF, the non perfection of the AI OF's reading balls off the walls, balls clipping off infielders gloves on tough stretch plays, fielding ratings are really breathing on this years game big time. It looks much more natural.
    I played 17 all the way till release of 18.....it's not even comparable. 18 has made any previous version of The Show obsolete in terms of realism on the diamond. Thrilled with the game this cycle.
    Hopefully next cycle they give Franchise mode some needed love in terms of more details like expanded career minor league statistics (sorely needed), larger rosters, non roster invitees for spring training, more spring training stadiums etc etc.
    But overall....man. This game is simply the GOAT sports game in my book. I can't stop playing.
    PhilliesFan13
    It's all about DD and online with this game anymore. It's sad as hell. Ridin hit the nail square on the head. Wouldn't surprise me to see offline modes gone in the future.
    Diamond Dynasty has ruined this game. All about the damn money.
    Sent from my SM-G930P using Tapatalk

    That will never happen.
    Armor and Sword
    Wow.....4 games now post patch and it's fantastic. Better than any version of the game I have ever played.
    Major kudo's on this years game. The hitting variety is off the hook, the fielding animations they added this year, the misplayed balls in the OF, the non perfection of the AI OF's reading balls off the walls, balls clipping off infielders gloves on tough stretch plays, fielding ratings are really breathing on this years game big time. It looks much more natural.
    I played 17 all the way till release of 18.....it's not even comparable. 18 has made any previous version of The Show obsolete in terms of realism on the diamond. Thrilled with the game this cycle.
    Hopefully next cycle they give Franchise mode some needed love in terms of more details like expanded career minor league statistics (sorely needed), larger rosters, non roster invitees for spring training, more spring training stadiums etc etc.
    But overall....man. This game is simply the GOAT sports game in my book. I can't stop playing.

    A&S,
    Are you seeing more hit variety after the patch due to the smaller PCI?
    I've only played 14 innings (mid game save in 6th inning) and have seen a few different hits due to the smaller PCI, at least I'm guessing that is the reason. :)
    Armor and Sword
    Wow.....4 games now post patch and it's fantastic. Better than any version of the game I have ever played.
    Major kudo's on this years game. The hitting variety is off the hook, the fielding animations they added this year, the misplayed balls in the OF, the non perfection of the AI OF's reading balls off the walls, balls clipping off infielders gloves on tough stretch plays, fielding ratings are really breathing on this years game big time. It looks much more natural.
    I played 17 all the way till release of 18.....it's not even comparable. 18 has made any previous version of The Show obsolete in terms of realism on the diamond. Thrilled with the game this cycle.
    Hopefully next cycle they give Franchise mode some needed love in terms of more details like expanded career minor league statistics (sorely needed), larger rosters, non roster invitees for spring training, more spring training stadiums etc etc.
    But overall....man. This game is simply the GOAT sports game in my book. I can't stop playing.

    This is good to see coming from you since you're one of the more well-known posters on this forum (hitting post patch had me a little shook). Can't wait to check it out after work!
    I played a couple of RTTS games last night.
    1) One was a full length game where everyone batted from both teams in full Broadcast presentation mode using my Braves SP who is still in his rookie season. He had a good night pitching 8 innings where he only gave up 1 run on 5 hits, 6 Ks, 1 BB in 8 innings taking the win. He did give up a number of solid hits, but luckily they were hit right at my teammates who were able to handle it and save my SP's bacon. Also, because he pitched well and went 8 innings, he did get 4 plate appearances but unfortunately he was 0-4 at the plate striking out twice and not really getting solid contact on the other two attempts. But he is a pitcher and his contact and power attributes are capped out at 35 so I don't really expect too much out of him as long as I don't swing at pitches out of the strike zone (which unfortunately wasn't the case for one of the strike outs).
    2) The other game was with my AA SS in the Giants organization where I played only this players plate appearances, base running and field appearances and he went 2-4 at the plate knocking in a couple of RBIs (and it was a pretty high scoring game, but most of the results were simmed).
    I play with Directional hitting and Classic pitching both with the strike zone turned off and pitch types turned off. I also play with manual fielding, one button throwing when I field and auto base running on the "All Star" difficulty levels (meaning my MLB SP is actually playing on the HoF difficulty level while the AA guys is at the Veteran level) and I honestly do not think this patch had much of a difference in either game. Both games played very similar to all the other RTTS games I have played. The pitcher is real hit and miss since he is still in his rookie season in late September (he now has 10 MLB starts) as while he did very good in this game, he never lasted more than 4 or 5 innings in his last 3 starts (pitching well in most innings, but then falling apart in the 4th or 5th inning and getting pulled from the game by the manager). However there was one hit that my AA SS player got last night that might have been influenced by the patch. You see while I am getting better the more I play, I still have a bad habit of swinging at low offspeed pitches especially when I have 2 strikes against me. However with one of my hits with the AA SS, he went fishing for a low pitch and he made contact for a single over the pitchers head and landing before the CF could catch it and there was just something about this hit that was unlike any other low hit I have had in the past. Hard to explain, but it was just unlike anything I had seen before. My immediate reaction was "why am I swinging, oh wait look it worked, but it shouldn't have worked, that pitch was low". Once again I use Directional hitting, not Zone and perhaps it is just a placebo? But perhaps there is something in the SDS hitting code that also allowed an invisible Directional PCI to also be able to hit low pitches like what the patch now allows in Zone hitting? I don't know. I didn't see anything out of the ordinary with my Braves SP when he threw low in the zone trying to get them fishing for 3rd strikes. It could be a placebo.
    countryboy
    A&S,
    Are you seeing more hit variety after the patch due to the smaller PCI?
    I've only played 14 innings (mid game save in 6th inning) and have seen a few different hits due to the smaller PCI, at least I'm guessing that is the reason. :)

    Yes. I am. Sinking liners, more launch angle hits on lower pitches in the zone. So now with the right hitters with the right ratings you can lift up below the knee cap strikes that typically resulted in choppers and easy ground balls. I have seen a slight uptick (meaning they were already in the game) in down the line corner doubles which look beautiful. Also great looking bleeders and bloops.
    Keep in mind my settings:
    HOF/HOF Classic Pitching/Directional Hitting
    Auto Fielding/manual non metered button throwing
    OF Fielder Speed 3 and INF Reaction 3
    Which in my opinion and game experience this cycle opens the world for your hit variety in ways I have never seen on this game. Absolute amazing cocktail coupled with pure default sliders on hitting except solid hits at 4. You know my deal from my slider thread. I am practically at default this year except those key changes (I also modify my base runner speed and steal success by one click down and up respectively).
    Amazing game man. I am blown away this year. And you were not a fan of 17.....and this is a far more refined version of 17. The ball physics are simply a joy this year. And the new tagging system and catcher throw urgency....just great stuff.
    I need some help from non-manage mode users who "joystick" the game.
    Adjustments made to the range of PCI movement outside of the strike zone on all difficulties beyond Rookie. Veteran is allowed 1.5 inches. All Star, Hall of Fame, and Legend is allowed 3 inches.
    I have played thousands of games in manage mode from start to finish and I have no idea what that means. Please explain it. What is the difference between 1.5 and 3?
    The reason I ask is because previously the devs have said difficulty doesn't matter in manage mode but it appears that has now changed.
    Armor and Sword
    Yes. I am. Sinking liners, more launch angle hits on lower pitches in the zone. So now with the right hitters with the right ratings you can lift up below the knee cap strikes that typically resulted in choppers and easy ground balls. I have seen a slight uptick (meaning they were already in the game) in down the line corner doubles which look beautiful. Also great looking bleeders and bloops.
    Keep in mind my settings:
    HOF/HOF Classic Pitching/Directional Hitting
    Auto Fielding/manual non metered button throwing
    OF Fielder Speed 3 and INF Reaction 3
    Which in my opinion and game experience this cycle opens the world for your hit variety in ways I have never seen on this game. Absolute amazing cocktail coupled with pure default sliders on hitting except solid hits at 4. You know my deal from my slider thread. I am practically at default this year except those key changes (I also modify my base runner speed and steal success by one click down and up respectively).
    Amazing game man. I am blown away this year. And you were not a fan of 17.....and this is a far more refined version of 17. The ball physics are simply a joy this year. And the new tagging system and catcher throw urgency....just great stuff.

    My biggest takeaway as well from patch is the ability to get more lift on pitches low in the zone with good low ball hitters. Prior to the patch, on occasion I would get lift, but more often than not it was a ground ball or liner.
    The only change I made this year was I moved up to Legend after playing HoF for many many years. I love it. There is no cpu boosts or anything like that, just good ol fashioned baseball by an AI that learns patterns more quickly and is more likely to punish mistake pitches. And as crazy as it sounds, I walk more on Legend than I did on HoF, partly because I think the AI is smarter in recognizing batter, situation and who's due up.
    MLB '18 is by far the best baseball video game I've ever played. :)
    wanzalla13
    This is good to see coming from you since you're one of the more well-known posters on this forum (hitting post patch had me a little shook). Can't wait to check it out after work!

    Let me tell you I would be the first to point out anything amiss with a patch. I play this game daily (like almost all of you). Gameplay wise the game has improved more and more with each and every update this cycle. They have done a fantastic job just incrementally tuning the game. The changes they made to online have had zero negative impact on offline simulation minded players.
    I am playing all the time, and if I come across something that is not right I will be quick to point it out.
    countryboy
    My biggest takeaway as well from patch is the ability to get more lift on pitches low in the zone with good low ball hitters. Prior to the patch, on occasion I would get lift, but more often than not it was a ground ball or liner.

    I guess this kind of describes that hit my RTTS AA SS got when he went fishing for that low pitch that in all other pre 1.10 patch instances likely would have resulted in a K or some sort of weak contact. But as mentioned earlier, I use Directional not Zone hitting so there is no PCI (or none that I see). I am 100% clear screen when I hit and about 80% clear screen when I pitch.
    My993C2
    I guess this kind of describes that hit my RTTS AA SS got when he went fishing for that low pitch that in all other pre 1.10 patch instances likely would have resulted in a K or some sort of weak contact. But as mentioned earlier, I use Directional not Zone hitting so there is no PCI (or none that I see). I am 100% clear screen when I hit and about 80% clear screen when I pitch.

    I am a 100% clear screen player. Zero visual aides in both hitting and pitching. The PCI placement on Directional is ratings/dice roll based. Those dice rolls have been updated and tuned better for those hitters (ratings) that can get that better lift and launch angle on lower pitches in the zone.
    tessl
    I need some help from non-manage mode users who "joystick" the game.
    Adjustments made to the range of PCI movement outside of the strike zone on all difficulties beyond Rookie. Veteran is allowed 1.5 inches. All Star, Hall of Fame, and Legend is allowed 3 inches.
    I have played thousands of games in manage mode from start to finish and I have no idea what that means. Please explain it. What is the difference between 1.5 and 3?
    The reason I ask is because previously the devs have said difficulty doesn't matter in manage mode but it appears that has now changed.

    I think the best way to explain is to refer you to the OP of this thread and follow the link the shownation website where they show a visual of what they mean by this change.
    Sorry I can't be of more help than that.
    Armor and Sword
    I am a 100% clear screen player. Zero visual aides in both hitting and pitching. The PCI placement on Directional is ratings/dice roll based. Those dice rolls have been updated and tuned better for those hitters (ratings) that can get that better lift and launch angle on lower pitches in the zone.

    Well I guess the roll of the dice worked out for my RTTS AA SS then since it could not have been his ratings that allowed him to get that hit. I am getting better with my hitting not swinging at bad pitches (heck sometimes I know not to swing at pitches that are in the strike zone). But I still have work to do especially when I have 2 strikes against me.
    Oh and when my RTTS pitchers get better in the future, I do plan to go back to 100% clear screen with them. But I am still developing their skills and being able to aim my pitches in the Classic interface has been helpful. :y220a:
    My993C2
    Well I guess the roll of the dice worked out for my RTTS AA SS then since it could not have been his ratings that allowed him to get that hit. I am getting better with my hitting not swinging at bad pitches (heck sometimes I know not to swing at pitches that are in the strike zone). But I still have work to do especially when I have 2 strikes against me.
    Oh and when my RTTS pitchers get better in the future, I do plan to go back to 100% clear screen with them. But I am still developing their skills and being able to aim my pitches in the Classic interface has been helpful. :y220a:

    Yes but your ratings are relative to those you are playing against in AA. If your AA hitter was facing an ace in the MLB I doubt he has nearly the same type of success. I believe the ratings/dice roll algorithm is relative to the level/class you are playing at and against.
    Armor and Sword

    But overall....man. This game is simply the GOAT sports game in my book. I can't stop playing.

    I don't know if I'd rank it that highly but it is a very solid game and I like 18 much more than 16 or 17 for sure.
    countryboy
    A&S,
    Are you seeing more hit variety after the patch due to the smaller PCI?
    I've only played 14 innings (mid game save in 6th inning) and have seen a few different hits due to the smaller PCI, at least I'm guessing that is the reason. :)
    I've only played 4 innings after the patch, but I can say I like what I saw in terms of PCI feedback tho. I finished an in-game save in my Franchise. There was some magic in the end too!
    I always thought hit variety was good, but the swing feedback used to seem off at times. Seems to be a fair representation so far.
    https://youtu.be/x_FiuByUQUI
    Sent from my htc | via Tapatalk
    countryboy
    My biggest takeaway as well from patch is the ability to get more lift on pitches low in the zone with good low ball hitters. Prior to the patch, on occasion I would get lift, but more often than not it was a ground ball or liner.

    Armor and Sword
    Yes. I am. Sinking liners, more launch angle hits on lower pitches in the zone.

    One of my problems all year so far is actually getting under pitches low in the zone too much. So i guess im not quite understanding. I know its not the games fault, its my fault, because i consistently pull the pci down too far on pitches even at the bottom of the zone. Im usually better about that, but ive developed a bad habit - so its been a bit a a prolonged slump.
    As a result my fly ball rate has been too high all season. Which leads to low babip also (for a while i was wondering why my babip was consistenly low. This was the main reason, too many fly ball outs and soft liners and not enough grounders put in play, (total line drive % stayed about right). I have had to really discipline myself to try to get rid of this bad habit that somehow i have gotten myself into, and i have done much better lately. So im not really understanding why low strikes have been so easy for me to get under for me than for others. Or i could be misinterpreting what you are seeing?
    KBLover
    I don't know if I'd rank it that highly but it is a very solid game and I like 18 much more than 16 or 17 for sure.

    I can appreciate that. But I have played pretty much every console sports game from here to kingdom come. This one is in rare air for my money.
    NolanRyansSnowmonkey
    One of my problems all year so far is actually getting under pitches low in the zone too much. So i guess im not quite understanding. I know its not the games fault, its my fault, because i consistently pull the pci down too far on pitches even at the bottom of the zone. Im usually better about that, but ive developed a bad habit - so its been a bit a a prolonged slump.
    As a result my fly ball rate has been too high all season. Which leads to low babip also (for a while i was wondering why my babip was consistenly low. This was the main reason, too many fly ball outs and soft liners and not enough grounders put in play, (total line drive % stayed about right). I have had to really discipline myself to try to get rid of this bad habit that somehow i have gotten myself into, and i have done much better lately. So im not really understanding why low strikes have been so easy for me to get under for me than for others. Or i could be misinterpreting what you are seeing?

    My experience before the patch was that yes, I could get lift on balls down in the zone, but more often than not I would hit a soft liner or ground ball. If I did get lift, it was typically a pop up or lazy fly ball.
    Post patch I have been able to, especially with good low ball hitters, drive the ball that is low in the zone, for frozen ropes down the line, or sinking liners to the outfield, or in Kolten Wong's case last night, be able to get enough lift and drive to hit the ball out of the park.
    I'm really not sure how to explain it other than it feels different after the patch prior to the patch. I think it may be something that is hard to understand/appreciate until you experience it for yourself.
    Maybe A&S or someone else can better explain it.
    KBLover
    I don't know if I'd rank it that highly but it is a very solid game and I like 18 much more than 16 or 17 for sure.

    I have to agree with Armor here. While i havent played NBA games in the last 20 years, of the other sports games i have played, and enjoyed, The Show on its worst day has held my interest and brought more fun, way longer than any other. It really hasnt even been close for me. We all have different preferences though. But i do hear some of the NBA games have been pretty great.
    countryboy
    My experience before the patch was that yes, I could get lift on balls down in the zone, but more often than not I would hit a soft liner or ground ball. If I did get lift, it was typically a pop up or lazy fly ball.
    Post patch I have been able to, especially with good low ball hitters, drive the ball that is low in the zone, for frozen ropes down the line, or sinking liners to the outfield, or in Kolten Wong's case last night, be able to get enough lift and drive to hit the ball out of the park.
    I'm really not sure how to explain it other than it feels different after the patch prior to the patch. I think it may be something that is hard to understand/appreciate until you experience it for yourself.
    Maybe A&S or someone else can better explain it.

    Yeah true i figured it would be something i would have to see for myself. I just havent ever had issues with driving the ball hard in the bottom 3rd of the zone before two strikes because i am looking for a pitch there. But on 2 strikes i tend to yank the stick down if its really low and i get under it. Which annoys me that i do that lol.
    If the ball is below the zone, however it is usually a ground ball for me as it should be. It is pretty rare for MLB hitters to get underneath anything below the zone and get it in the air.
    NolanRyansSnowmonkey
    Yeah true i figured it would be something i would have to see for myself. I just havent ever had issues with driving the ball hard in the bottom 3rd of the zone before two strikes because i am looking for a pitch there. But on 2 strikes i tend to yank the stick down if its really low and i get under it. Which annoys me that i do that lol.
    If the ball is below the zone, however it is usually a ground ball for me as it should be. It is pretty rare for MLB hitters to get underneath anything below the zone and get it in the air.

    Talk to Adrian Beltre....he is a master low ball hitter. Guy is not human. He will drop to a freaking knee and lift a ball for a gap single or double LOL. And you should know that!!
    Armor and Sword
    Talk to Adrian Beltre....he is a master low ball hitter. Guy is not human. He will drop to a freaking knee and lift a ball for a gap single or double LOL. And you should know that!!

    Lol yeah true i get a kick out of watching him every day (when he plays). He is hilarious to watch. My wife even likes watching him and she doesnt even like baseball. But im referring to most MLB games, and most MLB players. Balls that low are rarely hit in the air, in general. It just is too hard to get under them in MLB. But with certain freaks of nature like AB and a handful of others they can do it a little more often, which makes it even more amazing to watch.
    NolanRyansSnowmonkey
    Lol yeah true i get a kick out of watching him every day (when he plays). He is hilarious to watch. My wife even likes watching him and she doesnt even like baseball. But im referring to most MLB games, and most MLB players. Balls that low are rarely hit in the air, in general. It just is too hard to get under them in MLB. But with certain freaks of nature like AB and others they can do it more often, which makes it even more amazing to watch.

    I want to express that its not automatic that you're going to get the ball in the air, let alone be able to drive the ball after the patch.
    What I was seeing prior to the patch was good low ball hitters (Matt Carpenter and Patrick Wisdom on my current team) were struggling to have any success driving the ball when it was low in the zone. Most of the time it was either a lazy fly ball, a pop out, soft liner, or ground ball.
    Now they can drive the ball for success.
    countryboy
    I want to express that its not automatic that you're going to get the ball in the air, let alone be able to drive the ball after the patch.
    What I was seeing prior to the patch was good low ball hitters (Matt Carpenter and Patrick Wisdom on my current team) were struggling to have any success driving the ball when it was low in the zone. Most of the time it was either a lazy fly ball, a pop out, soft liner, or ground ball.
    Now they can drive the ball for success.

    Will be interesting to see if I start seeing more liners/driven flies on low pitches. Certainly no shortage of them on Legend.
    In that 7-3 game I posted about post patch, I had a 46% GB rate. Last game pre-1.10 was 47%. I didn't really notice any different behavior on low balls hit by either team, but it might be hitting interface and certainly 1 game is like no sample at all.
    Can't wait to get more games post patch to see where the trend goes in my games.
    Armor and Sword
    I can appreciate that. But I have played pretty much every console sports game from here to kingdom come. This one is in rare air for my money.

    Console sports game...I don't play many...honestly only The Show so I don't know the state of the others.
    Most of the sports games I've played have been PC and still are which is interesting since there's fewer of them now lol. There are some there I would put higher than The Show, especially relative to their era.
    I do still think Baseball Stars was far ahead of it's time but can't really compare an 8-bit game era to now...need an era adjusted stat for that lol
    KBLover
    Console sports game...I don't play many...honestly only The Show so I don't know the state of the others.
    Most of the sports games I've played have been PC and still are which is interesting since there's fewer of them now lol. There are some there I would put higher than The Show, especially relative to their era.
    I do still think Baseball Stars was far ahead of it's time but can't really compare an 8-bit game era to now...need an era adjusted stat for that lol

    Yeah I was talking strictly console. And I still own Baseball Stars and my original but refurbished NES!
    Sent from Palm Trees and Paradise using Operation Sports
    There does seem to be more hit variety with this patch, which I'm all in favor of. Game is playing very well for me, so I'm heading back to my Mets franchise. In mid-June already and having a blast!
    Armor and Sword
    Yeah I was talking strictly console. And I still own Baseball Stars and my original but refurbished NES!
    Sent from Palm Trees and Paradise using Operation Sports

    Haha I still have mine as well, I'm never getting rid of that game
    Sent from my iPad using Operation Sports
    KBLover
    Console sports game...I don't play many...honestly only The Show so I don't know the state of the others.
    Most of the sports games I've played have been PC and still are which is interesting since there's fewer of them now lol. There are some there I would put higher than The Show, especially relative to their era.
    I do still think Baseball Stars was far ahead of it's time but can't really compare an 8-bit game era to now...need an era adjusted stat for that lol

    Baseball Stars was no doubt ahead of its time. When i play fictional players in the Show sometimes i always think of Baseball Stars. And you could actually play a long season. On NES. I still have that game too.
    countryboy
    I want to express that its not automatic that you're going to get the ball in the air, let alone be able to drive the ball after the patch.
    What I was seeing prior to the patch was good low ball hitters (Matt Carpenter and Patrick Wisdom on my current team) were struggling to have any success driving the ball when it was low in the zone. Most of the time it was either a lazy fly ball, a pop out, soft liner, or ground ball.
    Now they can drive the ball for success.

    Ok cool. yeah that makes sense. With several people talking about seeing it so quickly i just had caution flags fly up lol. As long as line drives located in the bottom third of the zone and borderline/below the zone are below 1 per game, per team, on average still, there isnt an issue.
    countryboy
    I want to express that its not automatic that you're going to get the ball in the air, let alone be able to drive the ball after the patch.
    What I was seeing prior to the patch was good low ball hitters (Matt Carpenter and Patrick Wisdom on my current team) were struggling to have any success driving the ball when it was low in the zone. Most of the time it was either a lazy fly ball, a pop out, soft liner, or ground ball.
    Now they can drive the ball for success.

    By the way im still loving hitting on legend default (near default. I still have fielder speed lowered). I thought there would be hard line drives everywhere and caught by outfielders too much, robbing singles. But it has played great for about 22 games so far. Even for a stat junkie like me. How many doubles are you hitting approximately. Mine are a bit high but not bad. I may need to just raise fielder speed a notch if anything.
    NolanRyansSnowmonkey
    By the way im still loving hitting on legend default (near default. I still have fielder speed lowered). I thought there would be hard line drives everywhere and caught by outfielders too much, robbing singles. But it has played great for about 22 games so far. Even for a stat junkie like me. How many doubles are you hitting approximately. Mine are a bit high but not bad. I may need to just raise fielder speed a notch if anything.

    For hitting purposes this is basically identical to my settings (fielder speed down 2 clicks) and seeing a good number of extra base hits. Still need to get a lot more AB's in with the new patch to know if that's changed but I did have several in the one game I played. Lowering fielder speed just a bit really opens up the offensive game.
    bcruise
    For hitting purposes this is basically identical to my settings (fielder speed down 2 clicks) and seeing a good number of extra base hits. Still need to get a lot more AB's in with the new patch to know if that's changed but I did have several in the one game I played. Lowering fielder speed just a bit really opens up the offensive game.

    Thats perfect because if i raise fielder speed one click, like i was considering, i will be identical to your settings. Right now even where it is looks great. Doubles are only about .35 per game high. But i cant complain too much about that. One click up with fielder speed might take care of that. Either way i am happy if it keeps playing like this.
    Just hit a HR that I absolutely loved to see (my first one in a game since the patch) and it shows a really good example of how the PCI works.

    Let's break this down a little. Here's the frame before I press the button to start my swing:

    And here's the frame after (or as close as I can get it).

    That's not me moving the PCI - as I've said many times, I try not to move it unless I'm on 2 strikes or adjusting to a hanging mistake pitch going down the middle (which is about the only thing I can react to consistently). The PCI did that itself because I swung early. Not only does that generate more power, it also puts the ball more down the line where the walls are going to be closer and there's more chance of a good result.
    Here's the other thing - as you can probably tell by the swing analysis, I didn't hit it clean. And this is another way of confirming that:

    The 10 there is on a scale of 0-15 that represents hit chance/quality - how well your PCI was lined up. A lot - and I mean A LOT - of < 15 hitchance hits are going to be outs - it means you didn't barrel it. Bryant being Bryant though, his power is enough to turn on a fastball (with the power bonus from an early swing) miss it slightly and still hit it over the fence.
    This is why "Good" timing isn't always Good to me - because it just means that you're hitting the ball more towards the center of the field where it can be caught easier. It's also why I tend to aim below where I want the ball to be - because the PCI moves up by itself on an early swing. It creates the "uppercut" effect that you see in a lot of power hitter swings IRL.
    I know I'm probably saying stuff a lot of people know already, but I just wanted to share.
    Frostball

    The 10 there is on a scale of 0-15 that represents hit chance/quality - how well your PCI was lined up. A lot - and I mean A LOT - of < 15 hitchance hits are going to be outs - it means you didn't barrel it. Bryant being Bryant though, his power is enough to turn on a fastball (with the power bonus from an early swing) miss it slightly and still hit it over the fence.
    This is why "Good" timing isn't always Good to me - because it just means that you're hitting the ball more towards the center of the field where it can be caught easier. It's also why I tend to aim below where I want the ball to be - because the PCI moves up by itself on an early swing. It creates the "uppercut" effect that you see in a lot of power hitter swings IRL.
    I know I'm probably saying stuff a lot of people know already, but I just wanted to share.

    Good stuff and good images to visualize it. Yeah, I feel the same way re: Good timing. I prefer JE/JL if I can get it.
    I always get a kick out of the hit chances. Nothing like seeing a lot of 12s or something being outs but the 8's and 9's going for hits :D
    callmetaternuts
    Does anyone have any issues when they save midgame and come back and play with stats missing or not being correct?

    Not here.
    I just finished playing a game I saved in the 6th inning last night and everything was fine.
    callmetaternuts
    Does anyone have any issues when they save midgame and come back and play with stats missing or not being correct?

    I know years ago, the confidence would be reset. I don't know if it's still like that now. Have never caught any stat abnormalities...
    countryboy
    Not here.
    I just finished playing a game I saved in the 6th inning last night and everything was fine.

    All stats, confidence, ratings, fatigue etc are all the same? THat's my primary fear in saving midgame is coming back (a la Madden) and having incorrect stats in a game/sport that is all about the numbers.
    callmetaternuts
    All stats, confidence, ratings, fatigue etc are all the same? THat's my primary fear in saving midgame is coming back (a la Madden) and having incorrect stats in a game/sport that is all about the numbers.

    I don't remember where confidence was prior to saving and re-starting.
    But yes, everything else was the same.
    callmetaternuts
    All stats, confidence, ratings, fatigue etc are all the same? THat's my primary fear in saving midgame is coming back (a la Madden) and having incorrect stats in a game/sport that is all about the numbers.

    Thats why i dont dont save mid-game as well. I always wondered if it reloads exactly right. I remember last year i had a game where no matter where i pitched the ball, every person got on base. Lucky hits, errors, pop flies that fell in, i mean literally one after the other, every inning for 6 innings. No joke i was down 28-3. Yes. 28 runs. Lol. And i was playing my best. Thats just baseball. Every year there is a game or two like that in MLB. I am actually glad that the Show is realistic enough to have a few of those rarities mixed in. Its what makes this game even more amazing, but i digress...
    By the middle of the 6th inning and it kept happening, i was mentally drained snd frustrated, so as soon as i felt my own effort start to wane a bit, i decided to save and finish the next 3 innings the next day. When i reloaded the game,they couldn't hit at all, and i mowed through the last 3 innings with maybe one hit (if that)- i was happy though in this case because i was dreading finishing that game lol.
    I guess it could have happened that way whether i saved or not, however the game gad a completely different feel. But i did consider that happening before i did it (hoped, even lol). And seeing all offense completely dry up, even on middle-middle mistake pitches, when up until a batter before i couldnt throw it anywhere but the dirt to avoid a hit, it made me think something changed.
    I dont really have a problem with whatever it was causing the onslaught, but i dont want to take a chance on even changing any CPU dice-rolls mid game like that, even if i am losing. (I was ok with that this one though. 28 runs is an absolute beating)
    bcruise
    That's not me moving the PCI - as I've said many times, I try not to move it unless I'm on 2 strikes or adjusting to a hanging mistake pitch going down the middle (which is about the only thing I can react to consistently). The PCI did that itself because I swung early. Not only does that generate more power, it also puts the ball more down the line where the walls are going to be closer and there's more chance of a good result.
    This is why "Good" timing isn't always Good to me - because it just means that you're hitting the ball more towards the center of the field where it can be caught easier. It's also why I tend to aim below where I want the ball to be - because the PCI moves up by itself on an early swing. It creates the "uppercut" effect that you see in a lot of power hitter swings IRL.
    I know I'm probably saying stuff a lot of people know already, but I just wanted to share.

    I did not know this, mainly because I play with the PCI turned off, so I do not see it visually move. Now swinging early causes it to move up on it's own, does perfect timing cause it to stay put, and does swinging late cause it to move down or stay put?
    EnigmaNemesis
    I did not know this, mainly because I play with the PCI turned off, so I do not see it visually move. Now swinging early causes it to move up on it's own, does perfect timing cause it to stay put, and does swinging late cause it to move down or stay put?

    Yep, that's right - swinging with good timing does not move the PCI or moves it very slightly, and swinging late moves it down. The patch notes also indicated that there's an additional movement "penalty" as well as power reduction for "early outside/late inside" (which I believe are the Jammed/Pulled Off outcomes).
    The "swing early = PCI moves up" thing is why I believe a lot of people have issues with hitting into excessive double plays - because the tendency is to swing early on an offspeed pitch (which is going to be down in the zone/out of it if the pitcher locates well) and that causes someone to hit the ball on the lower half of the PCI even if it was originally in the middle. That will, of course, usually induce a ground ball.
    I do like that the patch opened up the PCI's maximum range as this can help combat that issue a bit. Being able to move the PCI even lower can allow someone to swing early, still get under the ball and lift it over the infield.
    bcruise
    Yep, that's right - swinging with good timing does not move the PCI or moves it very slightly, and swinging late moves it down. The patch notes also indicated that there's an additional movement "penalty" as well as power reduction for "early outside/late inside" (which I believe are the Jammed/Pulled Off outcomes).
    The "swing early = PCI moves up" thing is why I believe a lot of people have issues with hitting into excessive double plays - because the tendency is to swing early on an offspeed pitch (which is going to be down in the zone/out of it if the pitcher locates well) and that causes someone to hit the ball on the lower half of the PCI even if it was originally in the middle. That will, of course, usually induce a ground ball.
    I do like that the patch opened up the PCI's maximum range as this can help combat that issue a bit. Being able to move the PCI even lower can allow someone to swing early, still get under the ball and lift it over the infield.

    Nice! That makes sense. After reading this I will now be adjusting my approach at the plate. I am definitely enjoying 1.10, where it may be placebo, but everything feels much 'tighter/polished' with hitting. It is going to even more so, now that I learned about the PCI penalties (or advantages) for swinging late/early.
    EnigmaNemesis
    I did not know this, mainly because I play with the PCI turned off, so I do not see it visually move. Now swinging early causes it to move up on it's own, does perfect timing cause it to stay put, and does swinging late cause it to move down or stay put?

    This has been in the Show for a while. You should still be able to see the effect on Feedback even without having pci visible. I dont have it visible either but I have been adjusting to allow for the up/down movement on early/late swings for a while. In fact when the game was first released this year i immediately noticed a problem with it. I knew i swung early but the pci moved lower. On another swing i swung late and the pci moved up. I knew both of these were backward from what it should be so i started testing and it was only moving the right direction some of the time. There were other complaints on other sites about it. One of the patches prior to 1.08 must have fixed it because it has been back to normal ever since.
    Very early swings cause the pci to move way up. Very late swings cause the pci to move way down.
    'Good" timing swings can be slightly up, or slightly down, depending on whether you are slightly early or slightly late.
    Yeah, I have feedback disabled too, lol. I have not dived into the series in quite some time, now I feel like I did back in the CE days with the PS3 version. Addicted to the game again.
    I used to play primarily timing hitting back in the day, so I never paid too much mind to PCI when they added it and started tuning it. But now I really enjoy the mechanic.
    Glad you guys are on point with noticing it being off, and them fixing it accordingly. Really having a blast with my franchise this year, and I was mainly an RttS player. I have not even touched RttS yet since I am having so much fun with my ‘chise right now.
    Sent from my iPhone using Tapatalk
    my biggest gripe to this latest patch is the out of the strike zone home runs.
    I know it happens in real life from time to time, but some of these in the game are just mind boggling.
    One game i was playing during this event, i threw a heater way up stairs, im talking head height and the guy basically got under it and it looked like it was just going to be a simple popup to the outfield, but the ball just kept carrying and carrying and carrying then eventually left the field.
    Alright, i didn’t want to hop on this bandwagon, but, something is DEFINITELY wonky with fielding right now.
    From botching routine fly balls, to completely missing the mark when running towards the ball, to even botching pickups in the outfield.
    I don’t know what happened, but this latest patch screwed with fielding big time.
    Does this only happen on manual fielding? Are any of you guys seeing this on automatic? I tried to chalk it up to a few missed plays, but now it keeps on happening and it’s costing me runs.
    Sent from my iPhone using Operation Sports
    Syce
    my biggest gripe to this latest patch is the out of the strike zone home runs.
    I know it happens in real life from time to time, but some of these in the game are just mind boggling.
    One game i was playing during this event, i threw a heater way up stairs, im talking head height and the guy basically got under it and it looked like it was just going to be a simple popup to the outfield, but the ball just kept carrying and carrying and carrying then eventually left the field.

    Did it play a sound as the ball was flying too? The higher the ball went the higher the sound got? Like the old RBI baseball for NES?
    Gosens6

    Does this only happen on manual fielding? Are any of you guys seeing this on automatic? I tried to chalk it up to a few missed plays, but now it keeps on happening and it’s costing me runs.
    Sent from my iPhone using Operation Sports

    No AUTO fielding is not a problem at all.
    Had an awesome hit last night that showcased the improvements from Patch 1.10. It was a change up that was middle of the plate but way low. I had two strikes (0-2 count, no outs) and used contact swing. I am a sucker for those low pitches (because Im an idiot), but I moved the PCI low enough (its off, but the feedback showed I went down for it) and lofted a solidly hit single just over the second baseman's head.
    That hit would have NEVER happened pre-patch. But I went down for it with contact swing and got just enough of it. I lost 8-1, but that hit made my day.
    Man I am not seeing any of the issues that a lot of people are with 1.10, especially when it comes to fielding. There is one major difference to fielding in 1.10 though: The need to feather is back. Before 1.10 you just ran to the catch spot at full speed, no questions asked. In 1.10 it brings back the whole trade off between run speed and clean fielding, and learning how and when to ease up on the stick is important again.
    NolanRyansSnowmonkey
    Did it play a sound as the ball was flying too? The higher the ball went the higher the sound got? Like the old RBI baseball for NES?

    lol i had that sound in my head while it was flying into space.
    ShowTyme15
    Sock colors don't change to match the uniform.
    Example when you wear the Texas Rangers red alternates whatever player has stance socks they will be blue instead of red. The whole thing is way off.

    I'm playing the Blue Jays in Toronto. They are wearing red uniforms but Kevin Pillar is wearing blue socks.
    EDIT: Photo added
    TheWarmWind
    Man I am not seeing any of the issues that a lot of people are with 1.10, especially when it comes to fielding. There is one major difference to fielding in 1.10 though: The need to feather is back. Before 1.10 you just ran to the catch spot at full speed, no questions asked. In 1.10 it brings back the whole trade off between run speed and clean fielding, and learning how and when to ease up on the stick is important again.

    Yeah I'm not seeing the fielding issues either. Not sure why its different among the user base, but it is apparently.
    For disclosure I play manual fielding with button throwing. Default Legend across the board and I'm playing a carryover franchise from '16
    Ok...bear with me as I'm getting back into how to upload videos and embed them here from Youtube so that I can share my experiences.
    In terms of bunting, this is what I'm seeing with sacrifice bunts a majority of the time. Granted not all of them are this way, but as I said a majority of them are. This is a sac bunt by Alex Reyes. His bunt rating in my game is 26.
    countryboy
    I'm playing the Blue Jays in Toronto. They are wearing red uniforms but Kevin Pillar is wearing blue socks.
    EDIT: Photo added

    Hmmm.....red socks for me. Don’t know how to upload a photo.
    KnightTemplar
    Hmmm.....red socks for me. Don’t know how to upload a photo.

    Yeah he was wearing red socks as was one of their pitchers from the bullpen but I didn't take his pic.
    To upload I copy saved photo from PS4 to USB device and then load photo from USB device onto the cpu.
    countryboy
    Yeah I'm not seeing the fielding issues either. Not sure why its different among the user base, but it is apparently.

    Only fielding issue I'm having is Xander Bogaerts throwing one ball a game into the stands lol.
    It's just him, too. Xander pls.
    Fielding is wonky for me too, two line drives have gone straight past my outfielders while standing perfectly in the landing zone, without any attempt for them to field it.
    I'm working to try to upload the rest of this game. Sorry that its in the middle of the game. I'm not sure what happened to first part, but I cannot get it to upload as it kept giving error message so I deleted it.
    This is on Default Legend across the board.
    Since people seem to think that I'm just saying I'm not experiencing things to "protect" the game and its devs, I thought I would try to share some of my gameplay. As I get the other videos uploaded I'll add them here.
    EDIT: Added videos. I hope these are in order....not sure which order I uploaded them. :google:




    So, I've been having a pretty crappy experience with this game after this patch, very frustrating.
    Outfielders are now brutal. So many times they just run right past the ball.
    Hitting seems to be way different than when this game shipped, and in a bad way. Hitting to me seems just like '17 now, which to me is a very bad thing. When I do square one up, I hit it right at someone. Lots of weak contact, all I hit are weak singles. I don't think I've hit a ball to even the warning track since this patch came out. When the game shipped, I was seeing a ton of variety when I hit the ball.
    I was having a ton of fun playing '18, and now I don't even really want to play it anymore. Sucks because I was having so much fun playing this game. Happy for anyone that isn't having these experiences post-patch, I wish I could fall into that category. Darn
    IHateDuke32
    So, I've been having a pretty crappy experience with this game after this patch, very frustrating.
    Outfielders are now brutal. So many times they just run right past the ball.
    Hitting seems to be way different than when this game shipped, and in a bad way. Hitting to me seems just like '17 now, which to me is a very bad thing. When I do square one up, I hit it right at someone. Lots of weak contact, all I hit are weak singles. I don't think I've hit a ball to even the warning track since this patch came out. When the game shipped, I was seeing a ton of variety when I hit the ball.
    I was having a ton of fun playing '18, and now I don't even really want to play it anymore. Sucks because I was having so much fun playing this game. Happy for anyone that isn't having these experiences post-patch, I wish I could fall into that category. Darn

    Exact same here... I was having a blast with the game, now after the patch, I'm about to use it as target practice
    countryboy
    I'm working to try to upload the rest of this game. Sorry that its in the middle of the game. I'm not sure what happened to first part, but I cannot get it to upload as it kept giving error message so I deleted it.
    This is on Default Legend across the board.
    Since people seem to think that I'm just saying I'm not experiencing things to "protect" the game and its devs, I thought I would try to share some of my gameplay. As I get the other videos uploaded I'll add them here.

    LIAR!:D
    Look, there's no winning here. I bet that a lot of the complaints are gamer input, but that will be argued. There are somethings wrong with the game, sure, but I'm in your boat. I would NOT be frustrating myself with a game that just is "broken" in anyway. Wouldn't be worth my time.
    Play on.
    Thanks for posting that CB, looks a lot like my gameplay experience.
    I wanted to ask, how do your strikeouts look on default legend? That's about the only reason I dropped CPU contact 2 clicks - because I couldn't strike anyone out. They just seemed to hit most everything on corners (even pitchers which was especially frustrating). I get plenty of swings and misses with contact down 2 clicks though - feels really balanced.
    Since we're sharing, here's a stream of some gameplay I did about a week ago on my Twitch stream (2 games in around 4 hours). Quality's not great because I have a max of 2 mbps upload (which is obscenely low these days) but I think it's still watchable. I posted a specific section of this in regards to stealing some time back but this is the whole thing. Also I have the mic on and I'm talking a lot about what I'm thinking in certain situations all throughout, as well as my hitting/pitching approaches. It's not without its warts either - early on I made a bit of a mess of one of those floating line drives where they gave us control in a recent patch instead of just freezing the fielder in place - I'm not used to having control of that yet so I kinda butchered it. That's partly on the game and partly on me. I'm posting this for the good and the bad for people to take as it is.
    Watch Test Franchise - Legend Hitting/Pitching Difficulty from bcruise on www.twitch.tv
    KnightTemplar
    LIAR!:D
    Look, there's no winning here. I bet that a lot of the complaints are gamer input, but that will be argued. There are somethings wrong with the game, sure, but I'm in your boat. I would NOT be frustrating myself with a game that just is "broken" in anyway. Wouldn't be worth my time.
    Play on.

    It's not about winning or anything.
    Honestly its growing tired of being accused of "white knighting" for the game simply because I state that I don't see some of the issues that others are seeing, which I don't.
    I thought that if I put out a full game's worth of video (minus the first two innings due to my error) then maybe people will understand why I'm stating that I'm not seeing issues, which is because I'm not.
    bcruise
    Thanks for posting that CB, looks a lot like my gameplay experience.
    I wanted to ask, how do your strikeouts look on default legend? That's about the only reason I dropped CPU contact 2 clicks - because I couldn't strike anyone out. They just seemed to hit most everything on corners (even pitchers which was especially frustrating). I get plenty of swings and misses with contact down 2 clicks though - feels really balanced.
    Since we're sharing, here's a stream of some gameplay I did about a week ago on my Twitch stream (2 games in around 4 hours). Quality's not great because I have a max of 2 mbps upload (which is obscenely low these days) but I think it's still watchable. I posted a specific section of this in regards to stealing some time back but this is the whole thing. Also I have the mic on and I'm talking a lot about what I'm thinking in certain situations all throughout, as well as my hitting/pitching approaches. It's not without its warts either - early on I made a bit of a mess of one of those floating line drives where they gave us control in a recent patch instead of just freezing the fielder in place - I'm not used to having control of that yet so I kinda butchered it. That's partly on the game and partly on me. I'm posting this for the good and the bad for people to take as it is.
    Watch Test Franchise - Legend Hitting/Pitching Difficulty from bcruise on www.twitch.tv

    Strikeouts for me are good, as I actually lead the majors in strikeouts with 839 thru 91 games I think it is.
    Pitching can be tough at times on Legend there is no doubt, but I try to utilize the pitcher/batter analysis as much as possible, especially if I'm unsure of how I've pitched a particular hitter. Sometimes I'll remember the game plan I've had for a hitter and not look (as you can see in vids) or I'll remember after looking at last AB pitch sequence.
    I'm a nerd and I'll actually use a notebook to write down gameplan for attacking hitters before a series/game. :y7:
    countryboy
    Strikeouts for me are good, as I actually lead the majors in strikeouts with 839 thru 91 games I think it is.
    Pitching can be tough at times on Legend there is no doubt, but I try to utilize the pitcher/batter analysis as much as possible, especially if I'm unsure of how I've pitched a particular hitter. Sometimes I'll remember the game plan I've had for a hitter and not look (as you can see in vids) or I'll remember after looking at last AB pitch sequence.
    I'm a nerd and I'll actually use a notebook to write down gameplan for attacking hitters before a series/game. :y7:

    Nice. I do use the batter/pitcher analysis (though usually at the end of games to check a few specific things) - but I don't check it much in-game. Might look into trying that to find patterns and bump contact up.
    countryboy

    Honestly its growing tired of being accused of "white knighting" for the game simply because I state that I don't see some of the issues that others are seeing, which I don't.

    You care more than I would :D
    Hopefully, your (and bcruise's) videos will do some good.
    bcruise
    Nice. I do use the batter/pitcher analysis (though usually at the end of games to check a few specific things) - but I don't check it much in-game. Might look into trying that to find patterns and bump contact up.

    Same here. I usually try to feel it as I go, play off the response I'm getting from the hitters. "The hitters will tell you what kind of stuff you have and what they can and can't see" sort of thing.
    KBLover
    You care more than I would :D

    Probably so, but **** like this gets old..

    You literally NEVER have a bad thing to say about the show, despite countless people listing things wrong. You are literally the BIGGEST Show apologist I have EVER encountered in my life and it's nauseating. Do you work for SDS? Are you trying to work for them? I just don't get how you could possibly try to debunk EVERY SINGLE THING ANYONE HAS EVER POSTED NEGATIVE about the show by saying none of these things happen to you. At this point, I'm convinced you're either Ramone in disguise or some other employee pretending to be amongst the community. How can you possibly defend every little thing about this game???
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