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Super Mega Baseball 2 Patch 1.04 Available, Patch Notes Here

Super Mega Baseball 2

Super Mega Baseball 2 Patch 1.04 Available, Patch Notes Here

Super Mega Baseball 2 game update 1.04 is available for Xbox One, PlayStation 4 and PC/Steam. Check out the patch notes below.

Major additions

  • Added new Awards system to Pennant Race mode.
  • Added multi-layer transformations in Logo Editor.
  • Added basic undo support in the Logo Editor.
  • Added ability to view player stats for all teams in a league within season/elimination mode.

Improvements / balancing

  • Reworked AI pitcher strategy to more effectively consider game situation, batter strengths/weaknesses, and swing rate when selecting pitches and pitch locations.
  • Reduced frequency of pitcher idle animations.
  • Slightly reduced pitch speeds at high batting Ego.
  • Increased extra contact provided by the contact swing (does not affect AI batters).
  • Slightly increased difficulty of throwing pitches accurately at high pitching Ego.
  • Reduced fielding assist at high fielding Ego.
  • Tweaked Mojo boosts/penalties such that extreme states are reached slightly less frequently.
  • Tweaked how Mojo and Fitness affect player skill values.
  • Moved 2nd base umpire slightly to make pitches from low arm angle left-handed pitchers easier to see from batter’s perspective.
  • Reduced pitchers’ ability to make plays on sharply hit balls up the middle.
  • AI more properly factors in injuries when choosing relief pitchers.
  • AI now intentionally walks batters in certain situations.
  • AI occassionally throws a pitchout when it thinks a baserunner might be stealing.
  • Added a new help page to explain the pitchout mechanic.
  • Improvements to game ordering in season schedules.
  • Added Pennant Race specific pro-tips.
  • Improved user experience and menu flow after disconnects/forfeits in online play.
  • Game History in Pennant Race now displays all games including those in prior races.
  • Pennant Race standings are now sorted such that players with zero games played are at the bottom.
  • Improved navigation in card view of the Roster screen.
  • Generally faster/smoother menu navigation throughout the game.
  • Changed Mash Taters’ secondary position on the Nemesis from 3B to None (he throws left handed).
  • Changed Mimori Aoshima’s secondary position on the Nemesis from None to 3B.
  • Switched Bambino and Finderre in the Grapplers default batting order to give Bambino better protection in the lineup.
  • [PS4] Added option to allow save data to be restored from backup if it has been corrupted.
  • [PS4] Improved visibility of L1/R1 and L2/R2 icons throughout UI.
  • [STEAM] Added message to clarify that Crowd Density changes aren’t applied until the next game.
  • [STEAM/XBOX ONE] Enabled achievements in online play.
  • [PS4] Enabled trophies in online play.

Issues addressed

  • Fixed: Step-out/substitution exploit in online play.
  • Fixed: Catcher sometimes fails to charge-up and make throw on steal attempts in online play.
  • Fixed: Selecting a new runner could sometimes result in commands being given to the previous runner in online play.
  • Fixed: Ball physics sim would produce extreme/unrealistic bad hops, typically near grass edges.
  • Fixed: Ball physics sim would occasionally allow ball to pass through/beneath outfield walls.
  • Fixed: Physics issues around some foul poles that could cause balls hit off the pole to be ruled foul.
  • Fixed: Fixed issue where baserunners would automatically advance after a dropped infield fly.
  • Fixed: AI fielders could make excessive failed tag attempts while pursuing baserunners.
  • Fixed: AI defenders could fail to tend first base in some situations in which it should be tended.
  • Fixed: AI substituting a player at a major defensive penalty.
  • Fixed: AI frequently starts an injured player only to immediately remove them from the game.
  • Fixed: Players occasionally render incorrectly when viewing teams from Season/Elimination Hubs.
  • Fixed: All instances of duplicate jersey numbers appearing on the same standard teams.
  • Fixed: Crash caused by player names made up of only numeric characters.
  • Fixed: Certain numbers could be visually cut-off on the back of the jerseys.
  • Fixed: Player pose on trading card could change suddenly.
  • Fixed: Non-pitcher could be shown in pitching animations in the player editor.
  • Fixed: Possible crash in Post Game screens in online play after one user has left the game in online play.
  • Fixed: Crash when co-op partner attempts to skip all simulations in online play.
  • Fixed: Co-op partner gets stuck if you enter the season simulator before they’ve returned to the Season Hub after a game.
  • Fixed: Pennant Race standings could display nonsensical data.
  • Fixed: View Standings button could take you to incorrect Pennant Race results.
  • Fixed: Game could freeze after changing your Pennant Race team twice in a row.
  • Fixed: ‘VS’ icon being incorrectly displayed when starting to simulate games.
  • Fixed: Online status being incorrectly reported as “Server Maint” when user is actually offline.
  • Fixed: Party leadership is not properly restored after re-engaging users in certain menus.
  • Fixed: Pause Menu could be incorrectly visible at the end of a game.
  • Fixed: Players being incorrectly excluded from League Leaders stats.
  • Fixed: Team stats sometimes not correctly appearing after simulating a game.
  • [PS4] Fixed: Party joins from PS4 OS no longer cause game to hang on “Initializing”.
  • [XBOX ONE] Fixed: Hang on loading screen after entering team name twice when copying a team.
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Discussion
  1. That is such a great on-paper update! I can't wait to try this out in a bit and see if I have to tweak any of my Ego stuff! I'll chalk up the lack of DH/DP thing to be a design decision only and it is something that I'm just going to have to accept it for what it is. Would've been a killer option though for customization purposes. The 16 layers and no grouping/cut-off thing still gets to me though.
    I did notice there was one play that may be a bug, but have yet to repeat it and don't know if I'll ever be able to again. It's that an AI runner is programmed to attempt to take the next bag when they realize there isn't a player within a reasonable distance of the bag. This should be fine in all situations except one. There was a play that finished when I ended up with a ball at 3B and there was a runner at 2B. Just for chuckles I started running straight for second base, and the game didn't kill the play just yet in time. The 2B runner noticed that "no one was near the 3B bag," so he took off... right into my player's glove with the ball in it. He was tagged out immediately.
    The main two reasons I can't replicate this are because many plays are just killed too quickly or another fielder normally compensates for an uncovered bag, but when it happened I immediately felt out the reason why and do believe that is a bug in this game. I'll see if I can ever get this one on recording.
    if this game had an online franchise I could play with friends we would play this non stop.
    Playing full seasons with friends and negotiating trades when these crazy characters, would be amazing
    Awesome update. I always wanted to view players’ stats from other teams outside of just the league leaders. Also, the logo group editing is very useful for making your entire logo smaller to fit on one side of the jersey.
    Sent from my iPhone using Operation Sports
    its great to see more walks. its easier to read bad pitches, which results in more walks.
    Ive noticed an increase in hits with poor contact resulting in choppers and bloopers...nice....
    great to see less assistance with fielding.
    Solid update. I was playing on 35 Ego and it feels much harder now. You have to be smart with your pitches or you will get murdered. Especially with lower rated pitchers.
    I’m glad to see people are saying it’s harder after the patch. My team is on a losing streak and I had attributed it to my poor play. Time to dial down the ego.
    Sent from my iPhone using Operation Sports
    Blzer
    That is such a great on-paper update! I can't wait to try this out in a bit and see if I have to tweak any of my Ego stuff! I'll chalk up the lack of DH/DP thing to be a design decision only and it is something that I'm just going to have to accept it for what it is. Would've been a killer option though for customization purposes. The 16 layers and no grouping/cut-off thing still gets to me though.
    I did notice there was one play that may be a bug, but have yet to repeat it and don't know if I'll ever be able to again. It's that an AI runner is programmed to attempt to take the next bag when they realize there isn't a player within a reasonable distance of the bag. This should be fine in all situations except one. There was a play that finished when I ended up with a ball at 3B and there was a runner at 2B. Just for chuckles I started running straight for second base, and the game didn't kill the play just yet in time. The 2B runner noticed that "no one was near the 3B bag," so he took off... right into my player's glove with the ball in it. He was tagged out immediately.
    The main two reasons I can't replicate this are because many plays are just killed too quickly or another fielder normally compensates for an uncovered bag, but when it happened I immediately felt out the reason why and do believe that is a bug in this game. I'll see if I can ever get this one on recording.

    Dude, there has never been a perfect sports video game, ever. Enjoy SMB2, it’s amazing , imo.
    Earl1963
    Dude, there has never been a perfect sports video game, ever. Enjoy SMB2, it’s amazing , imo.

    I do not understand how your response has anything to do with mine. You must have quoted the wrong person. I sing nothing but high praises about this game. A wish does not equate to gamekiller, please do not mistake the two.
    EDIT: If you're talking about the "bug" post, that happened like the second day that I owned the game. The reason I mentioned it is because they released a detailed report on what was addressed but this didn't come up, so I wonder if that's something I can report to them. I don't think it's worth reporting unless I can repeat it though. That wasn't a negative on the game, more of: "This is how much detail they can get down to addressing, and they will note it." It was a constructively positive thing.
    I will say, after the patch, it seems more pitchers have greg maddux like control painting the corners and forcing u to swing eventually at balls that will lead to getting a slow jammed gronder or pop up. Its a bit overdone in my opinion. Just my houghts though.
    Keirik
    I will say, after the patch, it seems more pitchers have greg maddux like control painting the corners and forcing u to swing eventually at balls that will lead to getting a slow jammed gronder or pop up. Its a bit overdone in my opinion. Just my houghts though.

    I’m really struggling with hitting as well.
    Sent from my iPhone using Operation Sports
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