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NHL 19 Trial For EA Access Subscribers Available Now

NHL 19

NHL 19 Trial For EA Access Subscribers Available Now

The NHL 19 trial is available now for EA Access subscribers. If you don’t see it in the app, click here to queue it up.

For those of you that might still be unaware, EA Access is an Xbox One exclusive, allowing members to try upcoming EA games prior to release, offering 10% off all EA digital purchases and more. It also gives users access to The Vault, which houses a growing library of EA games subscribers can play as much as they want. Users can subscribe to EA Access for $4.99 per month, or $29.99 for a full year.

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  1. BenVenom
    I just checked the ea access hub on Xbox and it says get trial now. I’m currently downloading. I will report back if I’m able to play nhl 19 once it is downloaded

    Good find! I'm downloading too and will report back. :)
    *Grain of salt impressions*
    One game so far, Blues vs Coyotes - BEFORE I did the tuner update. After I played there was a tuner update I installed but this first game was without the new tuner.
    Just took AS sim defaults, 10 min periods, didn't change anything. The thing I really took away from this first game is the new skating as well as the hitting finally feels like hockey is being played. Players really have weight and although a perfect timed hit can result in a nice crushing hit, most hits brush players off balance or slow them down and it really adds to the realism factor. I absolutely LOVE the skating engine, just the way they have to build up speed, the excellent animations as they transition into a back state or stop and start is really well done. This causes the game to resemble hockey much more than it ever has. You have to play it to really feel what it does to game play.
    The new skating causes the game to flow much better, pucks are tipped/deflected/knocked away much more often and to me, the CPU AI plays much tighter and not once except for times on a PP did the CPU have that cycling back and forth with your teammates chasing the puck around. They positioned themselves better and covered the AI players much better. (again small sample but I like what I saw) The quicksand and goofy gliding is gone and you really feel much more in control of your players.
    Presentation is the same, I do like the two man celly into a full 5 man celly. Commentators have a little bit more commentary. The big change here is skating and hitting/physics and it looks and feels great.
    Goalies seem tighter and so far, no goals under the pads or cheap looking goals. My first goal was on the PP, Tarasenko got a pass right in front of the net, to the side and the goalie slid over and blocked what I thought would be an easy goal. I then tried to punch it in and the rebound came back out to Schenn who put it top shelf. Was a neat sequence of events.
    Penalties on default were 13 total! This is with default slider at 3/4, lots of tripping of course, but I like that I have to learn when to poke as does the CPU as they took 7 out of the 13 penalties (2 were delay of game when I was on PP). Tripping finally looks realistic and not the guy flying in the air tripping over a stick.
    Will play more tonight.. and I'm worried at what this new tuner does. I really hope they do NOT nerf the stick poking.
    After playing 3 games of hut.  The game is an improvement.  Skating feels good for the most part, I feel like your players don’t get tired enough though, you can easily not play your 4th line and almost ignore your 3rd.   I do fear though once players adapt to the game it’s going to be stupidly hard to stop them defensively as they will be able to dance around you, as you have to be set up in very good position to poke check (which I will state is a good thing apposed to the prior tyears of poke checking wiith no regard). Definitely a good year to pick up chel if you haven’t the last few year though! 
    First, I still cannot understand for the life of me why we cannot switch to the computer in BAGM to adjust their strategies and all of that. You can do it in FIFA so I just cannot understand why it's not possible in NHL. It would help solve AI strategy issues and I'll get into that in a moment. It's just so annoying how simple a thing it is but they don't want people to cheat or something. If someone wants to cheat in an offline mode, by all means allow them. It's not affecting anyone.
    Second, I just played my first game. All Star on Full Sim. I started a random Devils BAGM to play the game because that's where the true gameplay comes out. I played the Oilers in the opener. I will not lie, I had a lot of fun. Yes, there are still some aggravating things but in general I think it plays as good a hockey game as we are going to get from EA at this point. For the first time in a long time it didn't feel like a ping pong match. I actually felt like I got pressured in the neutral zone or at least the offensive blue line so there weren't many times where I could skate one player in the zone and go in and shoot from the slot. That to me is a game changer.
    For the strategies I mentioned above. It was really annoying because I am 100% confident the Oilers had their strategy slider for passing a tick or two higher then they should. The reason I know this is because they passed way too much. The zip line passing has always been there, but the Oilers were giving up 2 on 1's to pass back to a D man at the blue line. If I was able to adjust that pregame man oh man it would have been phenomenal. Sadly, it can't be done. There is just that breaking point with the strategy passing slider where a team passes too much and where they make great decisions to shoot or pass. The Oilers were just on that fine line.
    I had 8 penalties myself in the first period because I was poke checking at stupid times. The Oilers had 2. It completely skewed the shots so those aren't even worth mentioning. I took a few penalties in the 2nd and none in the 3rd until the final minute of the game which bit me in the ***. Truthfully, there were too many penalties but I'll blame myself. It's a really good thing.
    The Draisaitl-McDavid-Nugent-Hopkins PP unit was absurdly good. It felt like a bunch of talented guys dominating, which is exactly what it should be. This is by far the most fun I've had playing this game. I don't know what sliders need adjusting yet but I think when adjustments that need to be made are found, it could be a really good game. There's something about it that actually makes me want to keep playing and I haven't had that feeling since NHL 09 probably. Hopefully it stays that way. Obviously 1 game is not a good test because I could be rashly saying it's a good game. Sorry for the ramble but I just had to get a lot of thoughts out.
    2nd game - new tuner (7m periods)
    Lost 3-1 to Vegas... it was a fantastic game though. The whole game was a battle, just back and forth. Player separation actually seems improved. I had more success dictating the game when my top defensive pairing was on the ice.
    So far I'm really enjoying the game.
    From the streams I've seen it looks like the way sim stats are curved in Franchise is pretty off. While the top third or so of the players generate stats in a fairly realistic manner, the rest of the player stats are way too low. For instance, Karlsson will have a realistic season in terms of production in every sim, but someone like Chara will have 8 total points in 82 games. Too many players have way too low production in the sim engine.
    MizzouRah
    2nd game - new tuner (7m periods)
    Lost 3-1 to Vegas... it was a fantastic game though. The whole game was a battle, just back and forth. Player separation actually seems improved. I had more success dictating the game when my top defensive pairing was on the ice.
    So far I'm really enjoying the game.

    Thanks for the thoughts Mizzou, this is just the sort of feedback I was hoping to hear. Can’t wait to get this game, keep the info rolling!
    Sent from my iPhone using Operation Sports
    Whelp, just used 4ish hours of my trial. I started a fantasy draft Canadiens franchise. I played the Leafs in game one and lost 4-1 but it was 2-1 Leafs until the last 2 minutes when my CPU players took two penalties. It was a really good game though. The penalties were much more realistic because I wasn't an idiot. The game was a bit more open then the first one I played. I had times where it turned into ping pong and I walked into the zone and had a wide open lane to shoot, but it wasn't nearly as bad as it used to be. I'm saying this again though, if we had the ability to change teams strategies before the start of games or before starting a franchise mode, we could make the CPU defensive and neutral zone pressure alive all the time. When teams have the non aggressive neutral and defensive zone tactics, that's when defensemen and forwards don't play aggressive on the puck carrier, thus leading to the easy slot chances.
    It's aggravated me to no end that they implemented the strategies years ago, which actually work really well, but you can only edit them for the CPU in play now mode because you can switch to the opposing team. I know I keep repeating the same thing but if this was available we would have a great game for many different types of players.
    I am also happy to say that in the two games the goalies have been solid despite EA's poor goalie patch system. They haven't allowed any bad glitchy goals which has been really nice. It's nice that they at least aren't costing games. It'd still be cool if they completely redid them one day though :)
    Seems like they got rid of the licensed goal songs. No Kernkraft 400, Party Hard, or Chelsea Dagger. Money must have went to the menu music. We need custom soundtracks back
    PhillyGuy11826
    Seems like they got rid of the licensed goal songs. No Kernkraft 400, Party Hard, or Chelsea Dagger. Money must have went to the menu music. We need custom soundtracks back
    It's ridiculous they don't have this yet. MLB The Show figured it out years ago.
    SeahawkSanders
    It's ridiculous they don't have this yet. MLB The Show figured it out years ago.

    It adds so much to the game in my opinion
    They stated (for the Xbox One at least) that the console didn't have ability for it. Xbox has now had a music player since 2014
    Played a few games online and it felt really sloppy.
    Lot of penalties. very sensitive. even a little touch and it's a penalty call.
    Did not like the new UI. Seemed too dark.
    Felt like an unfinished product. Went back to play 18.
    Won't get the game at launch now. Will wait till they patch fix everything up and get it when the game is on sale.
    I wouldn't freak out about the goal songs quite yet. Its not unusual for them not to be all present before the official release.
    Regarding the gameplay, color me extremely optimistic about this year's game.
    Many small improvements combined with the other larger changes have tightened and have probably optimized the potential with this engine on this hardware.
    The skating and its effects on gameplay are substantial when added to the cold hard fact that you no longer can spam the poke check button. This allows for a more formidable cpu opponent especially when combined with their improved killer instinct during scoring opportunities.
    Thankfully the heightened sensitivity to tripping calls makes you rely on defensive positioning and the new and much improved hitting system. I love that it feels rewarding to use a well timed stick check and it actually scares me when i get sloppy and have to face the CPU on the PP.
    Very satisfying.
    Team mate AI in the O-zone is way better IMO finding open ice and defensemen on the point are way more reliable.
    The CPU no longer wastes time passing back forth in the neutral zone and prefers to push the pace. Much more engaging.
    Liking the cellies. No more of that awkward crap after goals.
    Im probably forgetting something but whatever...thats all ive got for now
    During the rest of my trial I'll be posting highlights and segments of gameplay against the CPU with sim geared sliders, played in a sim fashion, in a thread of its own in the forum so you guys who can't play can see what the game is like against the CPU.
    Game play is one thing and the rest? Graphic details, better stats named by Team names including youth stats? New Goalie masks and Jerseys? Roster import or sharing? What's about real player faces? How many of them are new ? Also have seen a spreadsheet from Jack Hughes, number 1 Pic in draft 2019 with Pic in his profile. Can anybody confirm that?
    Just my 2 cents but I’ll continue to report...
    ...Graphic needs a patch, Xbox One X looks washed out compared to NHL18!
    (Jerseys graphic bugs too)
    Settings Save Bug STILL (for years now!] exists!
    Still no answer from EA about custom Music...roster sharing....
    Still no way to matchups Line...no way to set Strategy for all teams!

    ...
    hyacinth1
    Played a few games online and it felt really sloppy.
    Lot of penalties. very sensitive. even a little touch and it's a penalty call.

    Serious question, isn't this how it should be? No guy in the NHL aimlessly flails his stick from behind, to the side, or if they are an inch from the offensive player. All of these cases most often result in penalties in the NHL. The penalties in the game are called because they essentially want to teach you to play defense the proper way. This to me is a breath of fresh air and adds realism. Flat out, they better NOT tune this to cater to people who hate that it plays like hockey. Is it maybe a tad sensitive, it can be argued, but that is easily fixed by fixing your defensive game. I don't know how you play at all so maybe you don't poke check at will, but that's my guess based on what you've typed. Try the following because you will improve and you will take half the penalties you probably took in the game you played,
    1. Play blade on puck (exactly like real life). If you get so close to the offensive player, don't poke check. It's going to hit his skates or legs and it's going to be tripping.
    2. Play passing lanes. That's where the poke check comes in handy the most and quite honestly it's tuned pretty well where the puck doesn't seem to go through blades of sticks. If you are in good position you are most likely going to stop a pass and that's how it should be. It's quite rewarding when you do it.
    3. If you do end up getting too close to a player, time a body check. I don't recommend this online though because you are going to get torched by good players. I see this all the time and cringe.
    Maybe the style of game isn't for you and that is 100% fair enough, but this game has turned more sim just by the inability to poke check up and down the ice. It has done wonders for this game.
    Totally agree bwiggy33!
    The game so far out of the box on AS defaults/simulation plays great. You cannot poke check like a madman and not expect many penalties. Like I've said, I really hope EA does NOT dumb it down. As long as you move your feet, the CPU AI will sometimes poke check in desperation, causing a penalty. I really can't believe the amount of penalties on 3/4 default, it's quite refreshing.
    Hitting feels great as well, I lined up a hit with Maroon and it was so satisfying seeing him follow through on the hit, they even mentioned it in the commentary.
    Those of you looking for stat popup improvements/presentation overhaul, etc.. will be disappointed. They focused on the skating/hitting and absolutely nailed it, at least imho. I go back to my game against Vegas and it was such a sloppy and intense game and I finally have similar TOP, not like previous versions where the CPU has a definitive advantage in TOP. When Petro and Parayko are on the ice, they really dominate. The CPU is really aggressive too, you have to think/pass/move quickly or you're going to be checked and have the puck taken away. Game play is really fun.
    Will get another game or two in today but it's a purchase for me. I just worry about future tuners/patches and dumming down.
    Oh and goalies, while not an overhaul or anything, they do seem to have better awareness and so far nothing chezzy has gone in for a goal. It's like they have been tightened up and if they fixed the pads flush to the ice issue like they said they did, then hopefully the fluke under/through the pads goals are gone for good.
    onlybygrace
    I wouldn't freak out about the goal songs quite yet. Its not unusual for them not to be all present before the official release.
    Regarding the gameplay, color me extremely optimistic about this year's game.
    Many small improvements combined with the other larger changes have tightened and have probably optimized the potential with this engine on this hardware.
    The skating and its effects on gameplay are substantial when added to the cold hard fact that you no longer can spam the poke check button. This allows for a more formidable cpu opponent especially when combined with their improved killer instinct during scoring opportunities.
    Thankfully the heightened sensitivity to tripping calls makes you rely on defensive positioning and the new and much improved hitting system. I love that it feels rewarding to use a well timed stick check and it actually scares me when i get sloppy and have to face the CPU on the PP.
    Very satisfying.
    Team mate AI in the O-zone is way better IMO finding open ice and defensemen on the point are way more reliable.
    The CPU no longer wastes time passing back forth in the neutral zone and prefers to push the pace. Much more engaging.
    Liking the cellies. No more of that awkward crap after goals.
    Im probably forgetting something but whatever...thats all ive got for now

    Legit 5-man right after a goal?
    + Game plays a bit sloppier than last year on default Pro
    + Hits are MUCH better and look more realistic
    + Out of the box, it feels faster and represents the frenetic pace you see on tv
    + There is noticeable skating speed differences between players
    + Finally some new goal celebrations that don't just involve two players
    + Less cycling of the puck by the CPU. They attack better
    + Seems to be a bit more open ice to create one on one
    + Overall, feels more like hockey than ever
    - Sliders need to be adjusted, specifically puck reception. Much too tape to tape, as if the puck and stick are magnets
    - Cut scenes seem like they're in fast forward. EA is abysmal with this game when it comes to cut scenes.
    - Replays still look choppy
    - Some animations are much too fast and look strange
    - Commentary is slightly improved but it's the same ol same ol
    - Visually, it's the worst looking sports video game compared to the others on the market
    - The CPU still has an advantage it seems when passing the puck at lightning speed.
    - Goalie animations haven't seen an improvement
    bwiggy33
    Serious question, isn't this how it should be? No guy in the NHL aimlessly flails his stick from behind, to the side, or if they are an inch from the offensive player. All of these cases most often result in penalties in the NHL. The penalties in the game are called because they essentially want to teach you to play defense the proper way. This to me is a breath of fresh air and adds realism. Flat out, they better NOT tune this to cater to people who hate that it plays like hockey. Is it maybe a tad sensitive, it can be argued, but that is easily fixed by fixing your defensive game. I don't know how you play at all so maybe you don't poke check at will, but that's my guess based on what you've typed. Try the following because you will improve and you will take half the penalties you probably took in the game you played,
    1. Play blade on puck (exactly like real life). If you get so close to the offensive player, don't poke check. It's going to hit his skates or legs and it's going to be tripping.
    2. Play passing lanes. That's where the poke check comes in handy the most and quite honestly it's tuned pretty well where the puck doesn't seem to go through blades of sticks. If you are in good position you are most likely going to stop a pass and that's how it should be. It's quite rewarding when you do it.
    3. If you do end up getting too close to a player, time a body check. I don't recommend this online though because you are going to get torched by good players. I see this all the time and cringe.
    Maybe the style of game isn't for you and that is 100% fair enough, but this game has turned more sim just by the inability to poke check up and down the ice. It has done wonders for this game.

    Ok, agree ... but if its near reality other things should be too not only bit better gameplay. Gameplay is one thing, but the rest is worse. Other things like real player faces, better stats named by Team names. Calender review to view past games. New Goalie masks or crator app, Jerseys and many things more. The list is long for this. Only a bit better Gameplay is not enough for real NHL Hardcore Fans not Arcade players like this new generation. The sales from 15-18 say a lot about this game. From more than 1,5 Mio sold copies to 500 000. I hope you agree with this. I am not a person who is easily to Hype with some small gimmick improvements.
    I’m still disappointed with the 5 man celebration as it’s more less a cut scene. After a goal it still just 2 guys and everyone else standing. Then it will do a camera cut to eveyone hugging. Don’t get me wrong still an improvement but still not where I want it v
    lucrobitaille
    Ok, agree ... but if its near reality other things should be too not only bit better gameplay. Gameplay is one thing, but the rest is worse. Other things like real player faces, better stats named by Team names. Calender review to view past games. New Goalie masks or crator app, Jerseys and many things more. The list is long for this. Only a bit better Gameplay is not enough for real NHL Hardcore Fans not Arcade players like this new generation. The sales from 15-18 say a lot about this game. From more than 1,5 Mio sold copies to 500 000. I hope you agree with this. I am not a person who is easily to Hype with some small gimmick improvements.

    First, I never said it was near reality. It's still far from it and we won't ever get that. They've made parts of the game realistic though. I get all of what you want and I was that exact way a long time ago. Then I realized how flawed the gameplay was and how many other things bothered me about the direction the devs were going in. I'm strictly talking about the gameplay and nothing else because I know there weren't improvements elsewhere. It sucks for those of you who want those right now. IMO, gameplay is ultimately what needs improving most, and it seems that they've taken a good step this year.
    I was a hardcore fan from NHL 98 to NHL 14 wanting sim gameplay. The gameplay wasn't good enough towards the last couple years I bought the game. I simply found all the flaws. It wasn't until 14 that I finally decided to stop buying it. I've been waiting 7 years for them to finally make a game that resembled more elements of sim hockey. If you thought the gameplay was good enough the past years, then great. IMO, the gameplay was not good enough and for me that is the step they needed to take before adding/fixing all of that other stuff you mentioned. I could care a less about that other stuff if I phsyically don't like the gameplay. I am still shocked the devs actually stood up and said let's make poke checking sim to get rid of the poke check spam. I never thought I'd see the day where they are actually forcing people to play defense properly.
    If I had any expectations for this game, or if the game was good previous to this, I'd be complaining about what you are. I 100% get your point. If you check out all of my posts 3-4 years ago you will see basically the same things you are wanting. Once they get the gameplay in a good spot, that's when I will start going back to complaining about the things not specifically affecting gameplay.
    sportdan30
    + Game plays a bit sloppier than last year on default Pro
    + Hits are MUCH better and look more realistic
    + Out of the box, it feels faster and represents the frenetic pace you see on tv
    + There is noticeable skating speed differences between players
    + Finally some new goal celebrations that don't just involve two players
    + Less cycling of the puck by the CPU. They attack better
    + Seems to be a bit more open ice to create one on one
    + Overall, feels more like hockey than ever
    - Sliders need to be adjusted, specifically puck reception. Much too tape to tape, as if the puck and stick are magnets
    - Cut scenes seem like they're in fast forward. EA is abysmal with this game when it comes to cut scenes.
    - Replays still look choppy
    - Some animations are much too fast and look strange
    - Commentary is slightly improved but it's the same ol same ol
    - Visually, it's the worst looking sports video game compared to the others on the market
    - The CPU still has an advantage it seems when passing the puck at lightning speed.
    - Goalie animations haven't seen an improvement

    The worst looking game when compared to others sports games? I think its looks great.
    The problem I've had with Madden and NHL in the past is I thought I was searching for true sim, but it turns out I just wanted to have a fun game that had realistic game play.
    Madden is a breath of fresh air for me this year, I'm having a blast playing it, even if it means I'm near the top in rushing defense because the CPU does have difficulty at times, running the ball on me (they did get 80+ yards against me with a backup RB last game).
    NHL brings back the fun in the actual game play and it's been enjoyable so far. It's so much better with skating and hitting that I've already deleted NHL 18 off my xbox. The new skating opens up more of the game, CPU AI, player AI and game flow as well as having to play smart positional defense. Each game I've played has been a loose and fun game of hockey.
    I absolutely want more out of the franchise mode, better presentation/commentary, etc.. but to me it seems like they spent a great deal of time this year on skating and hitting and it's fantastic. A "gamechanger" if I can use that cliche. :)
    Another tuner today.. wish we would have some notes on what's being changed.
    Is it just me or is the default Dynamic Medium camera seem a bit more zoomed out this year? (which is a good thing if so)
    I'm still really surprised on default penalties, I'm getting totals of 9-12 per game which is fantastic. Shot totals are down too, on 7 minute periods I'm getting excellent shot totals. This is largely due to the sloppy play. I don't see any of the tape to tape passing by the CPU unless it's a PP, much improvement here!
    Take it for what it's worth.. but the CPU controlled players seem to play much better, taking the wide open players, putting on hits when the chance arrives, etc.. it's much improved to me at least. The CPU teams do not seem to have the open shots like previous versions.
    I really like the new UI, being able to see the stats/3 stars, etc all on one screen!
    jaybird313
    Your hockey experience blows mine out of the water. I also have experience in not being a jerk to people and calling them out because of race/religion/creed...and I bet my experience there blows yours out of the water. If there was some miscommunication then let us know, but you took the first shot at someone because they aren’t the color you prefer.
    Clown ****, bro!
    Sent from my iPhone using Operation Sports

    For real. Good riddance. The amount I still see this stuff in the game with dumb fans, truly disgusting.
    On topic: stoked to give this a go later today. I had a surprisingly good time with the beta, though I rarely play against human competition so I'm eager to see how all of the positives I found there (skating, hitting, general physical play) translate to the offline/single player game. It's actually saying a lot that I had such a good time playing online matchups in the beta though. I didn't play a ton of games, but I don't think I ever ran up against an opponent who just seemed like they were gaming the system.
    Also echoing others who hope this doesn't get tuned into the ground, though I don't have high hopes given the past history with the series and the type of player it caters to.
    MizzouRah
    The problem I've had with Madden and NHL in the past is I thought I was searching for true sim, but it turns out I just wanted to have a fun game that had realistic game play.
    Madden is a breath of fresh air for me this year, I'm having a blast playing it, even if it means I'm near the top in rushing defense because the CPU does have difficulty at times, running the ball on me (they did get 80+ yards against me with a backup RB last game).
    NHL brings back the fun in the actual game play and it's been enjoyable so far. It's so much better with skating and hitting that I've already deleted NHL 18 off my xbox. The new skating opens up more of the game, CPU AI, player AI and game flow as well as having to play smart positional defense. Each game I've played has been a loose and fun game of hockey.
    I absolutely want more out of the franchise mode, better presentation/commentary, etc.. but to me it seems like they spent a great deal of time this year on skating and hitting and it's fantastic. A "gamechanger" if I can use that cliche. :)

    You want to really blow your mind? Last night, after playing some HUT, I decided to do some Play Now on Arcade, default everything. It's fast, fun, and still strategic. And yes, the new skating helps.
    I know many will not want to play with big hits and such fast play, but for vegging out after a long day, it's damn near perfect. but for me, hockey has always been the sport I needed sim from the least. It's the sport I followed the least growing up, but still loved all those old console hockey games.
    It feels like, to me, that they may have gotten close to actually making three styles distinct enough to make everyone happy? I'll probably play on all three modes this year, depending on mood.
    The CPU is a seriously worthy opponent with the obvious tweaks done to the AI and the fact that I cant spam the stick check at all. Bravo, EA. This is easily the best hockey game Ive ever played.
    It feels like they improved like 20 elements of the gameplay. Im collecting clips against the CPU that Ill be posting over the next few days
    JayhawkerStL
    You want to really blow your mind? Last night, after playing some HUT, I decided to do some Play Now on Arcade, default everything. It's fast, fun, and still strategic. And yes, the new skating helps.
    I know many will not want to play with big hits and such fast play, but for vegging out after a long day, it's damn near perfect. but for me, hockey has always been the sport I needed sim from the least. It's the sport I followed the least growing up, but still loved all those old console hockey games.
    It feels like, to me, that they may have gotten close to actually making three styles distinct enough to make everyone happy? I'll probably play on all three modes this year, depending on mood.

    That's awesome! I still can't get over how great the new skating is.. the animations look beautiful, actually like real hockey players out there.. LOL
    MizzouRah
    That's awesome! I still can't get over how great the new skating is.. the animations look beautiful, actually like real hockey players out there.. LOL

    My sarcasm radar is still not 100% decided if you are just sarcastic or really feel like the skating (especially the accels and the way players pumping their legs all over the place) looks realistic now haha.
    Anyway, good for you, I guess :)
    DJ NEO
    My sarcasm radar is still not 100% decided if you are just sarcastic or really feel like the skating (especially the accels and the way players pumping their legs all over the place) looks realistic now haha.
    Anyway, good for you, I guess :)

    HAHA.. no I really mean it.. it's 100x better than previous versions. Maybe the pumping is overdone, I don't know.. but the other animations and transitions into different skating moves looks much better!
    More ramblings...
    Played against Toronto and Kadri leveled Perron and got a game misconduct.
    Lots more board play. Love the 5 man celly.. little thing but adds some realism. I noticed only 1 defenseman on PP and a forward on the point - I don't remember that in 18? Seeing Steen on the point on default lines was neat to see.
    Passing % now close or better than the CPU as is TOA.
    Simple review - this is the biggest leap I've EVER seen a sports game make in a year!
    Gameplay - The skating, physics, puck pick-ups, collisions and hit changes are truly game changers.
    Poke check spammers will now pay dearly for doing so. You have to play real hockey. Your positioning and timing are crucial in not tripping your opponent.
    The AI is much improved. They actually use the boards to pass the puck! They seem to play much smarter than previous games. This includes offense and defense. They also finally actually commit penalties! Not too little and not too much! Great changes here. The sliders finally matter.
    The physics make the puck kind of unpredictable (this is a great thing). The board play is much better because of the changes to physics, collisions, and hits. You can now push someone out of position and even make them lose the puck. There is a lot to see when it comes to collisions and hits. The little hits are where they should be and so are the big hits. Everything feels and looks very natural.
    The skating has lived up to the hype. It just feels good. It feels and looks like actually skating on ice! The cuts, turns, and skating are the best we've ever seen!
    Puck pick-ups are FINALLY very much revamped. You can finally pick up the puck and it feels natural. The new puck physics make it even better. It's not automatic or frustrating as it used to be. The puck is finally it's own object. You can have a little trouble picking up the puck by fumbling around with it, but in a true to life way. Basically, picking up, fumbling or missing the puck feels natural. It finally feels real and frustration free.
    Positioning is very important in this game for every reason I listed. You have to play hockey. REAL hockey. This is definitely a SIM experience. It's honestly like playing a brand new hockey game that was built from the ground up.
    Goalies still need a lot of love, but they are playing much smarter and better than they have ever played. I know it's not saying much. However, all the other gameplay changes make up for this. They need an overhaul, but it's good enough when combined with everything else.
    This is the best hockey game ever made as far as gameplay.
    Gameplay - 9
    Game modes - I think NHL is on the right track as far as game modes go. I've been able to enjoy each game mode. Be A GM is a very solid mode it just needs more user control. If we could get that then I'd be elated! We need 32 team control as well as the choice of being a coach, player or owner. Basically, CFM. BUT! Don't get me wrong, the NHL team has done a great job of giving every fan something to enjoy. This game as far as game modes go is for every type of player. I would score this higher if Be A GM had the options I mentioned.
    Game modes - 8.5
    Features - We desperately need community files like Madden and 2K. Please give us custom rosters, sliders, and draft classes at minimum. Community files would be HUGE if it also had created teams, jerseys, logos (using a logo creation tool), and custom goalie mask.
    Instead of reviewing what is in the game I had to make a wishlist instead. There's not much here this year.
    Features - 5
    Presentation - Needs a lot of love. The commentary is still bad. Why can't these guys have hundreds of names recorded already? I'm sick of hearing all the generic lines. Where is dynamic commentary? Where are more stat overlays? These things seem to remain almost completely untouched. Any changes are very subtle and lack substance.
    We FINALLY have 5-man celebrations just like in real life. The celebrations are much better because they chose to be true to life. Which is always a good thing.
    The menus are a breath of fresh air. It feels so smooth. This is extremely important because of EA NHL's history of very sluggish menus. The UI is beautiful. Saving the game doesn't feel like torture anymore. It's actually pretty quick.
    The presentation is receiving a bump only because of the new celebrations, menus, and UI.
    Presentation - 6
    Graphics - The game definitely looks beautiful in 4K. The graphics won't blow you away, but they still look beautiful. Despite NHL 19 not being in HDR the colors still really pop and they look fantastic! The lighting and stadiums are well done. Player models and lack of face scans very much takes away some of the immersion factor. Because of the lack of player scans, this department will take a hit in my ratings. Even still, this game really pops and it's absolutely beautiful.
    Graphics - 7.5
    Customization - This isn't getting as much love as it should. Player creation and editing are still meh. Didn't expect much change this year, but was hoping it would with the new game mode. The limited amount of logos and preset goalie mask are very depressing. We desperately need a logo creation suite like 2K for example. There isn't enough variety of logos or goalie mask. I'm tired of the limited amount of logos and mask. Give us at LEAST 5 EA preset goalie mask for each team including all leagues and a creation suite like 2K. If not, I'll honestly take either one at this point. Again, it would be HUGE if these things could also be shared in community files. This has potential, but there's just not much different this year.
    Customization - 7.5
    Final thoughts - This game really shines when it comes to gameplay and a variety of game modes. Are there fixes needed in these areas? Absolutely, but it's a very good foundation. As I mentioned, the lack of presentation, features, and customization is holding the game back. However, the gameplay, Be A GM and the variety of game modes makes up for it quite a bit. The gameplay alone is enough to warrant a purchase. Though there's plenty of good game modes to keep you coming back. Anything else is icing on the cake. Especially, if you haven't bought NHL in a while. You'll be wowed if you bought this after many years of being absent. I buy it every year and so far I'm beyond wowed even with no break. Gameplay truly has made massive leaps in just a year. So much so that it really bumps the games score up. If you're a guy who likes SIM or even arcade hockey, it's absolutely a MUST buy.
    Score - 8.5
    Seeing some good first impressions from some guys who’s opinions i respect. My cynicism comes into play in my fear that once the online HUT lovers start whining about tripping penalties ,and other core game elements, that EA ruins the game with a tuner.....one thing I’ve wished for besides roster share was offline seoerate tuners.
    jake19ny
    Seeing some good first impressions from some guys who’s opinions i respect. My cynicism comes into play in my fear that once the online HUT lovers start whining about tripping penalties ,and other core game elements, that EA ruins the game with a tuner.....one thing I’ve wished for besides roster share was offline seoerate tuners.
    They really need to bring back the option of choosing which tuner you would like to use. This would help the game tremendously. Every sports game should have this option.
    Sent from my SM-G955U using Operation Sports mobile app
    I agree with all the positive posts so far. I think we could be in for a fun season of NHL 19. Game feels so fresh VS. the CPU! I plugged my sliders and settings in and haven’t looked back.
    Keep the impressions coming guys.
    Funny to see a few of the hardcore guys coming over to the mindset I’ve settled in on for a few years now. Accept it for what it is, enjoy the arcade game with sim elements. Just have fun!
    You know, the beta didn't do much for me. Mainly because I'm an offline player.
    However, I got two games in on the EA Access preview last night, and I've got to say... I'm actually pretty impressed.
    I thought the skating was nice, fairly balanced for both teams, me and the CPU which isn't normal for this series. So that's a good thing IMO.
    Poke checks, loose pucks, hitting... whether big shots, or just pushes and shoves in close felt good, looked good. Goaltending looked better. It just felt like a good game of hockey
    For the record, was playing on Sim mode, and at pro difficulty. Ithought it played really well. There weren't alot of the frustrating things I've typically seen showing up. For example, I didnt see CPU skaters not being subjected to the same limitations while skating that my players were. That to me, right there is huge.
    The downside? No roster sharing. Every teams offense/defense/goaltending is essentially either above 90, or barely below it. That's just... bad to me.
    I haven't bought yet... I was planning on waiting, but I was actually pleasantly surprised. Mind you, it was only two games.
    Here is some gameplay footage against the CPU using Altito's sliders. This has a lot of extended play so its not like my usual video game summaries.
    I simmed to the playoffs using the Caps, playing a few of the regular season games before putting Al's sliders in. This is Game One of the Stanley Cup playoffs.
    Please watch this on a Computer monitor or on a TV through your console as cell phone screens are simply too small to capture whats going on here.
    Truthfully there was constantly something happening I wanted to record, but hey...anyways, here you go.
    Crazy game.
    https://www.xboxdvr.com/gamer/danotoriousobg/video/59944910
    onlybygrace
    Here is some gameplay footage against the CPU using Altito's sliders. This has a lot of extended play so its not like my usual video game summaries.
    I simmed to the playoffs using the Caps, playing a few of the regular season games before putting Al's sliders in. This is Game One of the Stanley Cup playoffs.
    Please watch this on a Computer monitor or on a TV through your console as cell phone screens are simply too small to capture whats going on here.
    Truthfully there was constantly something happening I wanted to record, but hey...anyways, here you go.
    Crazy game.
    https://www.xboxdvr.com/gamer/danotoriousobg/video/59944910

    Might be a dumb question but do some of the NHL 18 slider settings translate well over to NHL 19? With the new skating I thought slider settings would have to be redone.
    TheVirus
    Might be a dumb question but do some of the NHL 18 slider settings translate well over to NHL 19? With the new skating I thought slider settings would have to be redone.
    In my experience, no. They don't translate well at all. There's just too many gameplay changes. They've really really outdone themselves this time. The game plays like hockey as opposed to their previous games including last year which played arcadey. This game is very much a simulation of real hockey. BUT if you like arcade you can just choose an arcade style to play. This is achieved with the right sliders. The physics, collisions, hits, boardplay, skating, good penalty numbers, puck pick-ups, and the puck finally acting as it's own object has completely changed the game. Completely.
    Sent from my SM-G955U using Operation Sports mobile app
    I've seen some people (maybe not in this particular thread) actually say it's the same game as always. That absolutely blows my mind completely. Honestly, if you changed the score overlay you would question if EA actually made this game. EA has failed miserably this generation. Year after year they touted new features that weren't game changers at all. All hype as usual.
    This year? A completely brand new game. This is not the EA NHL we know and that's a great thing. The leap in just one year truly amazes me. I still can't believe it. The physics, puck physics (acting as it's own object), collisions, hits, boardplay, penalty calls, and skating are all working as or actually better than advertised. Goalies need some work, but they are the best they've been on this generation.
    The game isn't the same at all. It's not at all NHL 18.5 or just a roster update. It's so much more. Anyone who says it's the same as all the other EA NHL games must not have played the same game I did. I just don't understand. This game has taken a huge leap especially, in just one cycle. This isn't NHL 18.5 or a roster update. This is NHL 19 and it stands alone.
    TheVirus
    Might be a dumb question but do some of the NHL 18 slider settings translate well over to NHL 19? With the new skating I thought slider settings would have to be redone.

    They translate perfectly fine. While the game feels fresh and new because of the skating and some other changes the core of the game is the same. Nothing they have done would really mess with the sliders and what they do. Maybe the skating ones, maybe. But I use close to default skating anyway so I had no issues.
    onlybygrace
    Here is some gameplay footage against the CPU using Altito's sliders. This has a lot of extended play so its not like my usual video game summaries.
    I simmed to the playoffs using the Caps, playing a few of the regular season games before putting Al's sliders in. This is Game One of the Stanley Cup playoffs.
    Please watch this on a Computer monitor or on a TV through your console as cell phone screens are simply too small to capture whats going on here.
    Truthfully there was constantly something happening I wanted to record, but hey...anyways, here you go.
    Crazy game.
    https://www.xboxdvr.com/gamer/danotoriousobg/video/59944910

    I hate you so much OBG! ;)
    That video looked really good. I couldn't believe my eyes when I saw the CPU commit an errant pass.
    I loved seeing the subtle influence of body checks too. None were over the top and each had realistic results.
    I have to stay away though - for now.
    With Spidey on it's way and RDR2 coming in late October, I'm likely going to wait for the obligatory price drop around Christmas.
    I was deadset against buying NHL19, but this video and the positive impressions posted here have me reconsidering.
    And still there are no Adidas jerseys if you create a new team. Now it's ccm. Kills a lot of Immersion in expansion mode or if you relocate your team. EA at its best.
    Sure the game may play better that it has in recent memory, but the skate laces are 3 cm too long. Unacceptable. 🤦🏻*♂️
    Sent from my iPhone using Tapatalk
    I like to sim in GM mode more than play, though I do play a few games per season month. I do not have early access but has anyone tried the improved scouting yet? Does it give franchise mode more depth?
    I am deciding on 19 still and I own 18. I didn't buy the game the prior few iterations before that. My last before 18 being 14. Though I am glad to hear about gameplay improvements, but for those that have done any GM Mode, do you think it is worth the upgrade? If the early access doesn't allow GM Mode, sorry for the question.
    Thanks.
    Anyone experiencing a strange glitch in regards to the visual trainer thing?
    I hate playing with this on so I always turn it off (except the offside visual). I turned off the passing targeting as well as how the net lights up. However, after playing one game online, the feedbacks turn on again. I then check my settings and they are still at off, but somehow they still show up.
    Jett998
    Iam on the ps4 and bought the ultimate legends edition which had 3 days early access but still says 3 days:mad:

    Because 3 days early means september 11...
    Funkycorm
    I like to sim in GM mode more than play, though I do play a few games per season month. I do not have early access but has anyone tried the improved scouting yet? Does it give franchise mode more depth?
    I am deciding on 19 still and I own 18. I didn't buy the game the prior few iterations before that. My last before 18 being 14. Though I am glad to hear about gameplay improvements, but for those that have done any GM Mode, do you think it is worth the upgrade? If the early access doesn't allow GM Mode, sorry for the question.
    Thanks.
    I'm going to get back to you on this, but I can assure you that NHL 19 is worth the price tag. Especially compared to NHL 18. NHL 18 was a bad time to jump back in. The good news is NHL 19 is a great time to jump back in. Truly, the gameplay really is incredible. Not just the changes, but the amount of changes and how drastic they are. Which is a great thing. I promise to get back to you on the scouting bit. Regardless, the gameplay is too good to pass up especially with your long absence.
    Sent from my SM-G955U using Operation Sports mobile app
    Played more today and still having fun. Some more impressions as I've played 4 games now.
    - The board play is phenomenal and no I am not talking about the actual board play button suction thing. I am talking about actual board play where the puck will be on the boards or corner and you don't know who's going to come away with it. It's part of the sloppiness that's making the game fun. Super cool to see.
    - Too much passing at dumb times. I have seen this probably 5+ times but one in particular Kovalchuk had a partial breakaway coming down Martin Jones blocker side. All of a sudden he decided to pass back when he was at the hasmarks. Kovalchuk would have ripped a shot from this area or kept skating a stride or two and ripped it.
    - Tied to above in a way, but too much passing in the offensive zone in general from the CPU. I'm not talking about the zip around passing that happens from time to time. This is just normal non chaotic passing. They are giving up great times to shoot. I guarantee this is tied to the strategies though, which sadly can't be fixed.
    I know nothing has been done to BAP, but has anyone taken a quick look to see if the improvements to skating and AI do in fact translate to that mode? 
    TheBuddyHobbs
    I'm going to get back to you on this, but I can assure you that NHL 19 is worth the price tag. Especially compared to NHL 18. NHL 18 was a bad time to jump back in. The good news is NHL 19 is a great time to jump back in. Truly, the gameplay really is incredible. Not just the changes, but the amount of changes and how drastic they are. Which is a great thing. I promise to get back to you on the scouting bit. Regardless, the gameplay is too good to pass up especially with your long absence.
    Sent from my SM-G955U using Operation Sports mobile app

    Thanks. That is what I have been leaning toward. I will end up impulse buying it within a week of release.
    Splitter77
    How long does it take to sim a season in franchise??
    From the very beginning of the calendar to the very last game. It took UNDER only 10 minutes in real time to simulate. This was with trade offer notifications turned on. Which included at least about 10 or so trade offers.
    Sent from my SM-G955U using Operation Sports mobile app
    TheBuddyHobbs
    From the very beginning of the calendar to the very last game. It took UNDER only 10 minutes in real time to simulate. This was with trade offer notifications turned on. Which included at least about 10 or so trade offers.
    Sent from my SM-G955U using Operation Sports mobile app

    That alone makes this a purchase for me.
    Glad to hear the sim times are much faster now.
    Sent from my iPhone using Operation Sports
    The Operation Sports community are actively NOT ****ting on a NHL game for once?
    The simulation must be breaking.
    Seriously though hearing all this positive feedback is making me way more happy then it should, can't wait to play on Tuesday and hopefully see you guys in some games, crushing me to death with body checks or not.
    TheBuddyHobbs
    For those who are wondering, I am playing on the Xbox One X in 4K with HDR on. I'm playing on a Samsung curved 4K TV.
    Sent from my SM-G955U using Operation Sports mobile app

    Is the game in HDR? I know the beta wasn’t. It would never activate my HDR inputs, which was a bummer.
    The latest tuner is not making me happy. Game feels like it's been tweaked for the worse. In fact, I might wipe the game off my xbox and reinstall and skip the tuners for now. Penalties are back to 2-3 a game, poke check seems nerfed and I'm starting to see that tape to tape passing again by the CPU team. My last 2 games have felt like NHL 18. :(
    Why do they do this?
    MizzouRah
    The latest tuner is not making me happy. Game feels like it's been tweaked for the worse. In fact, I might wipe the game off my xbox and reinstall and skip the tuners for now. Penalties are back to 2-3 a game, poke check seems nerfed and I'm starting to see that tape to tape passing again by the CPU team. My last 2 games have felt like NHL 18. :(
    Why do they do this?

    Very disappointing to read this.
    I really wish they’d give players the option to choose which tuner to play with.
    Sent from my iPhone using Operation Sports
    MizzouRah
    The latest tuner is not making me happy. Game feels like it's been tweaked for the worse. In fact, I might wipe the game off my xbox and reinstall and skip the tuners for now. Penalties are back to 2-3 a game, poke check seems nerfed and I'm starting to see that tape to tape passing again by the CPU team. My last 2 games have felt like NHL 18. :(
    Why do they do this?

    I havent noticed that. Just had great game playing as the Blues.Will post highlights soon.
    Question: couldnt you just raise the trip penalty slider if they nerfed the poke check?
    MizzouRah
    The latest tuner is not making me happy. Game feels like it's been tweaked for the worse. In fact, I might wipe the game off my xbox and reinstall and skip the tuners for now. Penalties are back to 2-3 a game, poke check seems nerfed and I'm starting to see that tape to tape passing again by the CPU team. My last 2 games have felt like NHL 18. :(
    Why do they do this?

    And.......there it is. See my earlier post. This is why I hate this series now. They make great strides to deliver a solid game but since HUT is their money maker they tune the gane to appease the whiners who have mommys credit card and ruin the game. If this is already hapoening during early access why buy the game. EA hates offline sim hockey fans
    onlybygrace
    I havent noticed that. Just had great game playing as the Blues.Will post highlights soon.
    Question: couldnt you just raise the trip penalty slider if they nerfed the poke check?

    Now I'm second guessing myself. Just finished the access too so I can't test anything till the 11th.
    Regardless, I'll just do as Missourah stated and avoid any and all tuners. Not a huge deal really. Its worth it.
    onlybygrace
    Now I'm second guessing myself. Just finished the access too so I can't test anything till the 11th.
    Regardless, I'll just do as Missourah stated and avoid any and all tuners. Not a huge deal really. Its worth it.

    I'm assuming you're getting the disc and not the digital download right? Or is there a way to skip the tuners on the digital download? I like doing digital downloads and was about to pre-order, but I don't want to do the digital version if I can't skip tuners.
    Pikesburgh
    I'm assuming you're getting the disc and not the digital download right? Or is there a way to skip the tuners on the digital download? I like doing digital downloads and was about to pre-order, but I don't want to do the digital version if I can't skip tuners.

    Oh damn...good point lol
    Pikesburgh
    I'm assuming you're getting the disc and not the digital download right? Or is there a way to skip the tuners on the digital download? I like doing digital downloads and was about to pre-order, but I don't want to do the digital version if I can't skip tuners.

    You can skip them, you don't have to click on tuner update, but if you do it does ask if you want keep original/use latest/always use latest.
    I'm deleting it from my xbox and will reinstall and skip the tuners for now.
    Looks like update 1.1.0 is a patch and you have to update to that if you have digital version. Tuners it will tell you there is an update when the game loads. I'm going to leave that alone after it reinstalls.
    I believe you can just delete your saved data "everywhere" and it will delete the tuners but I'm reinstalling for good measure (and it does say 1.1.0).
    Will get a game in and report back without any tuner updates.
    jaiman
    Is the game in HDR? I know the beta wasn’t. It would never activate my HDR inputs, which was a bummer.

    Nah, this is one of the few EA games that is not in HDR. I think Live is the other
    Damn impressed with this game. Skating is gorgeous, etc etc, but one thing I want to focus on is the AI.
    I have been playing this series forever, the same way I would skate into the zone like in the past does not work anymore. I am actually struggling on All-Star default sliders (I don't cheese for one timer goals and all of that and try to play actual hockey).
    AI is putting a challenge for me as an offline player and I'm very happy with it.
    Game is great so far AS IS!
    onlybygrace
    Now I'm second guessing myself. Just finished the access too so I can't test anything till the 11th.
    Regardless, I'll just do as Missourah stated and avoid any and all tuners. Not a huge deal really. Its worth it.

    I hope you were wrong. I’ve seen so many positive posts I was getting excited but I’m always waiting for EA to screw it up somehow. They have ruined offline play 2 years in a row with tuners and patches catering to the online community. I’m looking forward to doing a full season for the first time since NHL 14 last gen and don’t want to spend my time re-tweaking to deal with tuner updates
    I'm on Xbox One. So, I have to buy the physical copy to be able to stay on certain tuners? There's no way to do this digitally? Does the same apply to the PS4? Can someone please explain how it works on both consoles like I'm five? (lol)
    If you're an OFFLINE player, DO NOT click on this box! At least for me, game took a step back to NHL 18 once I installed the latest tuner(s). If you do decide to use it, please let us know what you're seeing as far as gameplay goes. I HIGHLY recommend NOT using it though if you're an OFFLINE player.
    You should be able to press the three lines button on your xbox controller in your games and apps on the NHL 19 game (not while playing, have to be out of the game completely) and then delete ALL saved data from EVERYWHERE (just deleting from console will not erase it all completely as it will reload from the cloud). That should delete all tuners but it does also delete your settings/favorite team, etc. When you go back into the game, stay FAR AWAY from that gameplay update box. :) If you do click it, there are options to use current/new/always new.
    I just played another game, same teams (Blues (me) vs Washington) and it played so much better without the gameplay update. None of that tape to tape passing, lack of penalties, nerfed poke check, etc. Gameplay was loose again and AI more aggressive closing off space.
    TheBuddyHobbs
    I'm on Xbox One. So, I have to buy the physical copy to be able to stay on certain tuners? There's no way to do this digitally? Does the same apply to the PS4? Can someone please explain how it works on both consoles like I'm five? (lol)

    Read my post above.. yes you can. Patches will load automatically but you can stay away from tuner updates.
    Where do I check to be sure I've deleted everything from everywhere? I've uninstalled but I thought that was good enough.
    Also, will accepting roster updates be attached to mandatory tuner downloads?
    So let me make sure I understand this because I may cancel my preorder.....the game played great and somewhat realistic and EA has already tuned the gane so people can spam poke, have magnetic passes, and once again eliminated penalties. If EA only cares about their online fan base, which is clear, why not just release the game that way and spare us actual hockey fans the torture.....
    jake19ny
    So let me make sure I understand this because I may cancel my preorder.....the game played great and somewhat realistic and EA has already tuned the gane so people can spam poke, have magnetic passes, and once again eliminated penalties. If EA only cares about their online fan base, which is clear, why not just release the game that way and spare us actual hockey fans the torture.....

    Who knows...well I do know but it's not worth getting into. Just get the game and avoid the tuners until you've received intel on how they play out.
    onlybygrace
    Where do I check to be sure I've deleted everything from everywhere? I've uninstalled but I thought that was good enough.
    Also, will accepting roster updates be attached to mandatory tuner downloads?

    On Xbox One just make sure you delete from "everywhere". (your saves, I don't believe you need to delete the game itself, just the saves).
    How do I delete saves I don’t want?
    You can manage your data for individual games through My games & apps on your Home screen. Here's how:
    Press the Xbox button to open the guide, and then select My games and apps.
    Highlight the game, press the Menu button on your controller, and then select Manage game.
    In the menu on the left of the screen, scroll down to Saved Data, then highlight the saved data for your gamertag on the right and press the A button on your controller.
    You'll be prompted to confirm deletion of this game save data:
    Delete from console removes the local copy of this save. You can get it from the cloud the next time you play.
    Delete everywhere removes your saved data from this console, the cloud, and all other consoles you play on.
    Cancel leaves your data intact
    TheBuddyHobbs
    What's the difference between tuner and patch updates? Will it get ruined in a patch?
    Sent from my SM-G955U using Operation Sports mobile app

    A patch is game files to fix various bugs and what not. A tuner is a game play update that tunes game play such as effectiveness of poke checks, goalie tuning, etc..
    If you are on a digital copy, patches will automatically download and install but tuners are optional and you have to click that box in my screenshot and tell it to download and use.
    Also, rosters updates do not contain tuning, but it can contain updated jerseys, rosters, ratings, etc.
    jake19ny
    So let me make sure I understand this because I may cancel my preorder.....the game played great and somewhat realistic and EA has already tuned the gane so people can spam poke, have magnetic passes, and once again eliminated penalties. If EA only cares about their online fan base, which is clear, why not just release the game that way and spare us actual hockey fans the torture.....

    This is just MY experience when I played two games post tuner update. It could have been the same tuner but I had that message twice and installed them. I'm not sure there were two separate tuners but I did accept two different instances of tuners. The game play after the first tuner was fine or seemed fine, yet not not as good as the out of the box experience. The 2nd one I downloaded I played two games and either it was just a small sample size or they definitely nerfed some things.
    People should try the tuner(s) for themselves if they want, this was just my experience. I played 4 games before any tuners and it played great. With the tuner the CPU was ping ponging the puck around and penalties went down. Once I deleted my saved game data and played a couple more games, I was back to the out of the box experience of enjoying the game again. I know I'm back to original game play because I have that box that tells me a game play update is available, which I'm not going to install.
    I just wish they would tell us what changes were made and maybe they will. Just for my personal preference, the game felt different when I installed the tuner(s) so I'll stay away from them for now.
    Weren't there issues on 17/18 where the default version got overwritten? Keep in mind I never knew about deleting saves so maybe I could have gotten back to the default version that way, but I remember people complaining tuner 1.00 wasn't actually the out of the box version.
    MizzouRah
    This is just MY experience when I played two games post tuner update. It could have been the same tuner but I had that message twice and installed them. I'm not sure there were two separate tuners but I did accept two different instances of tuners. The game play after the first tuner was fine or seemed fine, yet not not as good as the out of the box experience. The 2nd one I downloaded I played two games and either it was just a small sample size or they definitely nerfed some things.
    People should try the tuner(s) for themselves if they want, this was just my experience. I played 4 games before any tuners and it played great. With the tuner the CPU was ping ponging the puck around and penalties went down. Once I deleted my saved game data and played a couple more games, I was back to the out of the box experience of enjoying the game again. I know I'm back to original game play because I have that box that tells me a game play update is available, which I'm not going to install.
    I just wish they would tell us what changes were made and maybe they will. Just for my personal preference, the game felt different when I installed the tuner(s) so I'll stay away from them for now.

    Literally word for word was my experience the same.
    Pikesburgh
    Weren't there issues on 17/18 where the default version got overwritten? Keep in mind I never new about deleting saves so maybe I could have gotten back to the default version that way, but I remember people complaining tuner 1.00 wasn't actually the out of the box version.

    If there is no way to get back to the default version when I download my purchase on Tuesday I'm gonna f***ing snap. Lol
    onlybygrace
    If there is no way to get back to the default version when I download my purchase on Tuesday I'm gonna f***ing snap. Lol

    You should be ok.. the game is finished and was patched and included in the release, then they released another patch that takes the game to version 1.1.0 and downloads and installs if you have the EA Access version. The default tuner with 1.1.0 plays great, just stay away from the "game play update" once you have the game loaded up. In order to switch to that newer tuner you would have to manually download and install it/set it as active.
    I haven't been able to find anything about that tuner though. :(
    MizzouRah
    On Xbox One just make sure you delete from "everywhere". (your saves, I don't believe you need to delete the game itself, just the saves).
    How do I delete saves I don’t want?
    You can manage your data for individual games through My games & apps on your Home screen. Here's how:
    Press the Xbox button to open the guide, and then select My games and apps.
    Highlight the game, press the Menu button on your controller, and then select Manage game.
    In the menu on the left of the screen, scroll down to Saved Data, then highlight the saved data for your gamertag on the right and press the A button on your controller.
    You'll be prompted to confirm deletion of this game save data:
    Delete from console removes the local copy of this save. You can get it from the cloud the next time you play.
    Delete everywhere removes your saved data from this console, the cloud, and all other consoles you play on.
    Cancel leaves your data intact

    Todd...thanks for this info! I updated and all the sudden I felt l was back with NHL 15 and 18. Got the game back with the original settings and it plays amazing once again.
    tjung0831
    Todd...thanks for this info! I updated and all the sudden I felt l was back with NHL 15 and 18. Got the game back with the original settings and it plays amazing once again.

    So I'm not crazy? Lol! Good to hear you were seeing the same things post tuner.
    Thanks for all your help Mizzourah. Very much.
    This isn't the first time I've been forced to avoid a tuner. Lol It's been my long standing personal policy to wait for feedback until ever applying a tuner.
    Once I find where I'm happy with a game...I leave it alone. Slideritus is a disease I no longer identify with lol
    I’ve already deleted the game. I’ll wait in 3 months or so when all the beta testing with the tuners is done and the game will be selling for a cheaper price.
    Seems like the game release pleased the hardcore crowd but the last tuner patch pleases the casual gamer.
    Maybe they should have 2 game modes - one for hardcore realists and the other who like the arcade/sim mix.
    hyacinth1
    I’ve already deleted the game. I’ll wait in 3 months or so when all the beta testing with the tuners is done and the game will be selling for a cheaper price.
    Seems like the game release pleased the hardcore crowd but the last tuner patch pleases the casual gamer.
    Maybe they should have 2 game modes - one for hardcore realists and the other who like the arcade/sim mix.

    They do have game modes, the problem is most of us here like to play on simulation and tuners are released to cater to the online crowd. The solution is to stay away from them. :) The problem is it's all or nothing, so there are things the sim crowd might like a tuner for, but you also get the other tweaks that might cater more to the online folks.
    MizzouRah
    If you're an OFFLINE player, DO NOT click on this box! At least for me, game took a step back to NHL 18 once I installed the latest tuner(s). If you do decide to use it, please let us know what you're seeing as far as gameplay goes. I HIGHLY recommend NOT using it though if you're an OFFLINE player.
    You should be able to press the three lines button on your xbox controller in your games and apps on the NHL 19 game (not while playing, have to be out of the game completely) and then delete ALL saved data from EVERYWHERE (just deleting from console will not erase it all completely as it will reload from the cloud). That should delete all tuners but it does also delete your settings/favorite team, etc. When you go back into the game, stay FAR AWAY from that gameplay update box. :) If you do click it, there are options to use current/new/always new.
    I just played another game, same teams (Blues (me) vs Washington) and it played so much better without the gameplay update. None of that tape to tape passing, lack of penalties, nerfed poke check, etc. Gameplay was loose again and AI more aggressive closing off space.

    Same **** every year. No thanks, EA.
    MizzouRah
    So I'm not crazy? Lol! Good to hear you were seeing the same things post tuner.

    Just because I'm a little out of the loop, what did the tuner change for the worst?
    Was excited for the game on Tuesday but I'm a little worried now and not too sure if I'm overthinking it.
    Damn this is annoying to hear. Just when I was having fun. I loved the game offline but I do like to occasionally play a game or two online which you need the tuner to do so. I don't get why we can't download the tuner but not use it for offline. Now I'm leaning towards waiting until it's cheaper. I was 99% sure I was going to buy this after the trial the other day. I still have 3 more hours so at least I can get a couple games in.
    TheVirus
    Just because I'm a little out of the loop, what did the tuner change for the worst?
    Was excited for the game on Tuesday but I'm a little worried now and not too sure if I'm overthinking it.

    Changes the CPU into the aggressive robot passing, one timer goal scoring crud that we got in NHL 18, 17, and 15.
    The game plays fantastic if you avoid the tuner. There is a lot of potential here.
    MizzouRah
    They do have game modes, the problem is most of us here like to play on simulation and tuners are released to cater to the online crowd. The solution is to stay away from them. :) The problem is it's all or nothing, so there are things the sim crowd might like a tuner for, but you also get the other tweaks that might cater more to the online folks.

    While I agree with your assesment of how to avoid the tuner it’s absurd that we have to even do that. EA actually bragged about fixing the poke check and making it more realistic only to nerf it for the spammers.....I’m mainly an offline gamer but like to jump online here and there so avoiding tuners is not possible for me. Years ago you could have all the tuners listed and choose which one you want but EA inexplicably removed it 2-3 years ago. The early access impressions had me stoked to get the game but this BS reminded me of who we’re dealing with. EA could care less about offline hardcore hockey fans. I might have to skip it and spare my self the frustration.....
    I encourage everyone to try the latest tuner and come to your own conclusions.
    Hopefully EA releases some info on what they tuned. I've played a few more games without the tuner and I'm still having fun. It's just odd that a tuner would completely change the game for me, so please if you are playing with it, let us know what you're seeing compared to default ootb gameplay without it.
    I've generally enjoyed tuners so I'm scratching my head on this one.
    MizzouRah
    I encourage everyone to try the latest tuner and come to your own conclusions.
    Hopefully EA releases some info on what they tuned. I've played a few more games without the tuner and I'm still having fun. It's just odd that a tuner would completely change the game for me, so please if you are playing with it, let us know what you're seeing compared to default ootb gameplay without it.
    I've generally enjoyed tuners so I'm scratching my head on this one.

    The problem, I think, is EA doesn’t fully test a tuner before release. I get it a tuner is much easier to release than a patch but it always seems to me like they attempt to fix 1 or 2 things but don’t account for the unintended consequences of those fixes. They end up spending the year chasing their tail. I would rather they don’t even have tuners. Get a collective list of the issues and just release a patch or two.....or at the very least bring back the simple tuner selection option
    jake19ny
    The problem, I think, is EA doesn’t fully test a tuner before release. I get it a tuner is much easier to release than a patch but it always seems to me like they attempt to fix 1 or 2 things but don’t account for the unintended consequences of those fixes. They end up spending the year chasing their tail. I would rather they don’t even have tuners. Get a collective list of the issues and just release a patch or two.....or at the very least bring back the simple tuner selection option

    Exactly.. why that was removed I have no idea.
    tjung0831
    Changes the CPU into the aggressive robot passing, one timer goal scoring crud that we got in NHL 18, 17, and 15.
    The game plays fantastic if you avoid the tuner. There is a lot of potential here.

    Is there any way this information DOES GET BACK TO EA???
    I mean, if THEY are the ones breaking this game, and they truly must believe they're not, then can they be made aware of this - and give us the OPTION of what tuner (if any) we choose?? Reading this is just ridiculous - can they really be THAT stupid?? (wait, don't answer that...) :)
    mkharsh33
    Is there any way this information DOES GET BACK TO EA???
    I mean, if THEY are the ones breaking this game, and they truly must believe they're not, then can they be made aware of this - and give us the OPTION of what tuner (if any) we choose?? Reading this is just ridiculous - can they really be THAT stupid?? (wait, don't answer that...) :)

    Does EA even care about the Gamechangers program or the people they fly out to test the game?
    If so, can the gamechangers from OS communicate to the devs that we'd like to have the option to select which tuner to play with?
    It's not right that they release a game that seems to be well received by the hardcore here at OS only to take it away a few days later.
    It'd be nice if EA, at the very least, acknowledged that they're reading these impressions and providing the obligatory lip-service that they care.
    :)
    I'm looking forward guys, when they release the tuner notes finally and you guys (again) recognize that nothing really significantly changed in the tuner.
    Or definitely not, what you feel was changed or could potentially made the game worse for us.
    bwiggy33
    Damn this is annoying to hear. Just when I was having fun. I loved the game offline but I do like to occasionally play a game or two online which you need the tuner to do so. I don't get why we can't download the tuner but not use it for offline. Now I'm leaning towards waiting until it's cheaper. I was 99% sure I was going to buy this after the trial the other day. I still have 3 more hours so at least I can get a couple games in.

    I don't know if you can have multiple accounts on Xbox, but what I do for PS4 is I make 2 accounts. I have my main account that I play online, and then I have a second account. So this year what I'll do is my main account I'll download all of the tuners (so I can play online), and then when I wanna play offline, I use my other account. Since you have to download tuners on each and every account, this lets me use the default version on one account and the updated one on the other.
    mkharsh33
    Is there any way this information DOES GET BACK TO EA???
    I mean, if THEY are the ones breaking this game, and they truly must believe they're not, then can they be made aware of this - and give us the OPTION of what tuner (if any) we choose?? Reading this is just ridiculous - can they really be THAT stupid?? (wait, don't answer that...) :)

    EA knows....they simply don’t care. It’s not just EA but all games these days are all about micro transactions. The sole focus is pleasing the ones who will dump another $100-$1000 dollars on the game after purchase. It’s so evident because their has not been a single thing added to this game that solely benefits offline gamers.
    Pikesburgh
    I don't know if you can have multiple accounts on Xbox, but what I do for PS4 is I make 2 accounts. I have my main account that I play online, and then I have a second account. So this year what I'll do is my main account I'll download all of the tuners (so I can play online), and then when I wanna play offline, I use my other account. Since you have to download tuners on each and every account, this lets me use the default version on one account and the updated one on the other.

    Interesting, I'll have to see if that works on XBOX. Thanks for the idea!
    I played 2 games on Be a Pro. Sim/real settings but only on pro difficulty.
    I was looking for reasons to hate this game and not buy it... but I had fun.
    The new skating engine is good (as we saw in the demo). I really enjoy playing a 2 way forward now as I can get into position much better. I think playing a D man might actually be fun again.
    The biggest knock is the lack of any other improvements. As an offline player, everything else feels exactly the same as before.
    Nothing screams go out and buy. I don't feel like I'd be getting $60 worth of improvements at all. Not that I would fault anyone for getting it, but this doesn't feel like a full title again. I waited until NHL 18 was $20 and will probably do the same.
    I played offline for a little last night then decided to try online. I downloaded the game tuner, but when I went to my PS4 settings (I decided I don't care about online, since I'm a strictly 6 vs 6 EASHL guy when it comes to online and that mode seems to be dying), the only saves there were was my profile, be a pro, and rosters. I didn't see a gameplay tuner to delete? Unless I'm missing something. When I went on be a pro after downloading the gameplay tuner, I had V1.00 or latest to choose from. Which was the same as before I downloaded the tuner. Is V1.00 the default version? Or does it get automatically overwritten when I downloaded the gameplay tuner?
    I didn't notice a big difference before and after the tuner (I used V1.00 before and after) so I'm not sure if there's a difference? Unless latest is V1.01 and I can actually avoid it by selecting V1.00. Worse case scenario I use my second account to stick with the default tuner. I'm going to test "latest" tuner tonight. It would be so nice to be able to use latest tuner online, and switch back to the default offline. Be a Pro was actually decent. We won 4-2, with the sim engine scoring 3 for my team and 1 for the opponent. I'd like to figure out what tuner V1.00 actually is since Be a Pro might have potential.
    Ok so I’m a sucker and purchased the game. I just love hockey and I’m starving for good offline experience. Here is about as honest a take as I can give;
    Offline:
    I’ve played 8 play now games and the new skating makes a big difference. In some areas the game feels more like a hockey game. That said the AI mainly the teammate AI is still bad. Defenseman bunching up, forwards wandering, and the most annoying, skating into you. Goalies received little to no love.
    HUT:
    If you like HUT get ready to be very angry. The only thing new besides the skating is finding more ways to make you spend money. Gold contracts are now only good for 10 games instead of 13. The lower ratings just mean you will need to acquire better cards down the road because we all know they will have 99 cards at some point. The loan card idea is a scam also...nothing like completing a challenge to earn a card that’s only good for 10 games.
    CHEL: I was bored with this by the end of the BETA it’s tragic this is where they spent the majority of development and like Forest Gump “that’s all I have to say about that”.
    EASHL: Did not dive in yet but the Beta turned me off with the clothes and snazzy toques making it very confusing on the ice.
    Graphics and Presentation:
    Not much new here at all. 5 man celly is good to see but commentary remains stale and they are simply not catching the excitement of the sport or a meaningful goal or save. Same old goalie masks for some teams dating back to last gen....I know this seems meaningless but it shows how little they care about making this series look and feel fresh for offline guys
    Bottom line:
    I’m an offline guy and the new skating and differences it makes in the game is enough to make me want to attempt a season but I have a feeling the same old issues that have plagued offline play will wear on me and I may not make it through. No roster share again is a joke. This game once again falls short in too many areas. overall. 6/10
    jake19ny
    Ok so I’m a sucker and purchased the game. I just love hockey and I’m starving for good offline experience. Here is about as honest a take as I can give;
    Offline:
    I’ve played 8 play now games and the new skating makes a big difference. In some areas the game feels more like a hockey game. That said the AI mainly the teammate AI is still bad. Defenseman bunching up, forwards wandering, and the most annoying, skating into you. Goalies received little to no love.
    HUT:
    If you like HUT get ready to be very angry. The only thing new besides the skating is finding more ways to make you spend money. Gold contracts are now only good for 10 games instead of 13. The lower ratings just mean you will need to acquire better cards down the road because we all know they will have 99 cards at some point. The loan card idea is a scam also...nothing like completing a challenge to earn a card that’s only good for 10 games.
    CHEL: I was bored with this by the end of the BETA it’s tragic this is where they spent the majority of development and like Forest Gump “that’s all I have to say about that”.
    EASHL: Did not dive in yet but the Beta turned me off with the clothes and snazzy toques making it very confusing on the ice.
    Graphics and Presentation:
    Not much new here at all. 5 man celly is good to see but commentary remains stale and they are simply not catching the excitement of the sport or a meaningful goal or save. Same old goalie masks for some teams dating back to last gen....I know this seems meaningless but it shows how little they care about making this series look and feel fresh for offline guys
    Bottom line:
    I’m an offline guy and the new skating and differences it makes in the game is enough to make me want to attempt a season but I have a feeling the same old issues that have plagued offline play will wear on me and I may not make it through. No roster share again is a joke. This game once again falls short in too many areas. overall. 6/10

    My birthday was the 6th so one of my gifts was NHL 19. Since I've been playing the heck out of Madden (and they release a nice title update patch each month) I probably won't get serious with NHL 19 for a few weeks or so.
    One question for you, have you been playing offline games with the new tuner and if so, what do you think vs without it?
    Here are the tuner notes, they released a tuner and reset it to v1.00 to go with release. I still think they tune other things that don't make the list, but maybe I'm delusional. :)
    September 1, 2018 – Tuner 1.00 Updates from Beta to Final
    Tuning for tripping based around positioning, player speed and collision
    Increased speed of forehand stick lift faceoff win
    Tuning for how goalies read the future puck position on dekes
    Tuning for ai goalie decisions to pokecheck
    Tuned blend times for dekes into shot blends to eliminate blends that were too fast
    Tuned down injury lengths in EASHL
    Post from NHLDev:
    This is a fair response. It is because those notes are in regards to what changed in code between Beta and Final and in the First Patch.
    However, the change for deking was done in the first tuner (which is always just an override to start at 1.0 again for launch rather than 1.1 corresponding to changes from the Beta). Due to that, it would technically make sense to include it in the notes published but those were all taken from actual code changelists. I have spoken to the Comms team and the tuner notes will be up as soon as they have a new sticky for it. All of the updates in the tuner from Beta to Final will be included in there but that is where the disconnect is.
    For that specific change, we will also look at a future update to get the best of both worlds but deemed for now, for game balance, it was important to tune out a previous change that was put in to blend to your future shot position (FH or BH) no matter how quickly you pressed shot after starting a deke. This unfortunately worked well overall when used as intended but is also what opened up the quick blend to forehand when releasing off the backhand to neutral and just asking for a shot quickly. It isn't ideal but the decision to eliminate the known glitch was better for gameplay balance at the moment.
    MizzouRah
    My birthday was the 6th so one of my gifts was NHL 19. Since I've been playing the heck out of Madden (and they release a nice title update patch each month) I probably won't get serious with NHL 19 for a few weeks or so.
    One question for you, have you been playing offline games with the new tuner and if so, what do you think vs without it?

    Took the great advice of playing online under my regular profile and creating a seoerate profile for offline. Played 2 games with new tuner and played 6 under new profile no tuner....out of the box is a much more organic real hockey feel.
    Money99
    He should be on Buffalo's roster.
    Is he not listed with them?

    Not in my game. I couldn't find Pu in Charlotte, London, Rochester or Buffalo. I have no clue what the hell.
    jake19ny
    Took the great advice of playing online under my regular profile and creating a seoerate profile for offline. Played 2 games with new tuner and played 6 under new profile no tuner....out of the box is a much more organic real hockey feel.

    Are you on XBOX or PS4? Just trying to figure out if anyone has accomplished this with XBOX. I'm afraid to buy the game without knowing if this is possible. At the moment I cannot do it because in order to play the trial I have to be on my main account.
    bwiggy33
    Are you on XBOX or PS4? Just trying to figure out if anyone has accomplished this with XBOX. I'm afraid to buy the game without knowing if this is possible. At the moment I cannot do it because in order to play the trial I have to be on my main account.

    Sorry should have added that I’m on PS4
    bwiggy33
    Are you on XBOX or PS4? Just trying to figure out if anyone has accomplished this with XBOX. I'm afraid to buy the game without knowing if this is possible. At the moment I cannot do it because in order to play the trial I have to be on my main account.

    Worst case scenario if you can't make a second account, it can still work on one account. I would think it would work the same way on Xbox. I tested it out. I deleted the (online roster) and (user profile) from my saved data, went back into NHL 19 and sure enough it said a gameplay update was available. Just out of curiosity I redownloaded the gameplay update to go online to see if my online player rating for EASHL stuck, along with my HUT team. Both did.
    So if you can only use one account, just delete the online rosters (I don't think you even need to delete the user profile), and you can play offline with the default tuner. Apparently it doesn't delete your online data, so you if you play EASHL or HUT you can just download the gameplay update and won't lose your online progression or HUT team.
    Pikesburgh
    Worst case scenario if you can't make a second account, it can still work on one account. I would think it would work the same way on Xbox. I tested it out. I deleted the (online roster) and (user profile) from my saved data, went back into NHL 19 and sure enough it said a gameplay update was available. Just out of curiosity I redownloaded the gameplay update to go online to see if my online player rating for EASHL stuck, along with my HUT team. Both did.
    So if you can only use one account, just delete the online rosters (I don't think you even need to delete the user profile), and you can play offline with the default tuner. Apparently it doesn't delete your online data, so you if you play EASHL or HUT you can just download the gameplay update and won't lose your online progression or HUT team.

    Thanks! I'll have to try that if I decide to buy the game. I'm leaning towards yes.
    More impressions from me:
    I was able to play again last night for the first time since last Friday. I once again had a lot of fun. I've played the first 3 games in a Sharks franchise and all of the games have been different. I'm using AlTito's sliders and it's the perfect combination of sloppy, skill, and fun. I think I'm having a lot of fun because I haven't played this many offline games of this series since NHL 14. It's kind of refreshed my perspective a bit where I'm not focusing on the annoying things outside of the game play as much. Ie. playing the Islanders on Columbus Day and the broadcast being adamant it was Thanksgiving. Super annoying but at the end of the day it doesn't affect the gameplay so right now I'm not annoyed. If the gameplay goes stale, I will be.
    There are no doubt flaws to this game on the AI side that are quite aggravating. I'm constantly switching players all the time to get them in proper position defensively. I'm still having fun though because All Star with no CPU difficulty adjustment has been a great challenge so far with no cheating. In two games of my franchise that I played where I was leading by a goal with 10 mins or less to play, none of that CPU comeback garbage struck. I haven't seen the CPU go crazy with the zip around passing since the very first game I played when the trial came out. So nice to see. These things are definitely still there but I think the CPU difficulty slider has a large impact. Goalies still haven't made ridiculous mistakes in the combined 6 games I've played. They've been really solid for at least making sure you don't win or lose a game because of something glitchy.
    In addition to my review on the previous page I would like to add the following;
    Offline:
    Player separation still does not exist. Every player every line seems to play the same. This is one of the most maddening things about this series.
    HUT;
    Thanks for the loyalty rewards....an 80 McDavid....meanwhile Mikeal Backlund is an 81 and my legend Wayne Gretzky, the greatest player to ever lace up skates, is only an 85 just 4 points higher than Backlund. Every single money move still works and goalies still can’t stop a beach ball.
    Addition to my summery;
    I’m still going to attempt a season because despite all the negativity I am enjoying it crouch to try but I still suspect by November I will be ready to throw it in the trash. Roster share and real player seoeration would have gone a long way for us forgotten offliners
    jake19ny
    In addition to my review on the previous page I would like to add the following;
    Offline:
    Player separation still does not exist. Every player every line seems to play the same. This is one of the most maddening things about this series.
    HUT;
    Thanks for the loyalty rewards....an 80 McDavid....meanwhile Mikeal Backlund is an 81 and my legend Wayne Gretzky, the greatest player to ever lace up skates, is only an 85 just 4 points higher than Backlund. Every single money move still works and goalies still can’t stop a beach ball.
    Addition to my summery;
    I’m still going to attempt a season because despite all the negativity I am enjoying it crouch to try but I still suspect by November I will be ready to throw it in the trash. Roster share and real player seoeration would have gone a long way for us forgotten offliners

    Have you tried a game with AE on 10?
    jake19ny
    In addition to my review on the previous page I would like to add the following;
    Offline:
    Player separation still does not exist. Every player every line seems to play the same. This is one of the most maddening things about this series.
    HUT;
    Thanks for the loyalty rewards....an 80 McDavid....meanwhile Mikeal Backlund is an 81 and my legend Wayne Gretzky, the greatest player to ever lace up skates, is only an 85 just 4 points higher than Backlund. Every single money move still works and goalies still can’t stop a beach ball.
    Addition to my summery;
    I’m still going to attempt a season because despite all the negativity I am enjoying it crouch to try but I still suspect by November I will be ready to throw it in the trash. Roster share and real player seoeration would have gone a long way for us forgotten offliners

    I haven’t played around with the sliders this year but I know last year that the “attribute effects” slider really helped create some player separation. Might be worth a shot!
    Sent from my iPhone using Tapatalk
    MizzouRah
    Have you tried a game with AE on 10?

    No haven’t messed with sliders just yet. Will start tinkering today. I’m trying to keep it as close to out if the box as possible but AE is a good one to mess with. Someone discovered last year that changing backskating helped improve the D. I need to find that thread
    jake19ny
    In addition to my review on the previous page I would like to add the following;
    Offline:
    Player separation still does not exist. Every player every line seems to play the same. This is one of the most maddening things about this series.
    HUT;
    Thanks for the loyalty rewards....an 80 McDavid....meanwhile Mikeal Backlund is an 81 and my legend Wayne Gretzky, the greatest player to ever lace up skates, is only an 85 just 4 points higher than Backlund. Every single money move still works and goalies still can’t stop a beach ball.
    Addition to my summery;
    I’m still going to attempt a season because despite all the negativity I am enjoying it crouch to try but I still suspect by November I will be ready to throw it in the trash. Roster share and real player seoeration would have gone a long way for us forgotten offliners

    you just saved me some cash.
    Thanks.
    Im still having fun playing franchise mode in NHL 17 anyways.
    so i take it no changes to franchise??? no league leaders section? no boxscores on calendars for games played?? is sim speed at least faster???
    Splitter77
    you just saved me some cash.
    Thanks.
    Im still having fun playing franchise mode in NHL 17 anyways.
    so i take it no changes to franchise??? no league leaders section? no boxscores on calendars for games played?? is sim speed at least faster???

    I don’t do Franchise just season mode. I heard their were some good changes to franchise but those questions are better answerd by someone who plays it.
    jake19ny
    I don’t do Franchise just season mode. I heard their were some good changes to franchise but those questions are better answerd by someone who plays it.

    are those changes in season mode then??
    league leaders or do you still have to cycle through all the stats and sort them?
    is the league calendar still useless and just shows a score of the game and no boxscore??
    how is simming in season mode?
    Splitter77
    are those changes in season mode then??
    league leaders or do you still have to cycle through all the stats and sort them?
    is the league calendar still useless and just shows a score of the game and no boxscore??
    how is simming in season mode?

    Will let you know. I’ve been experimenting on play now. I’m nit expecting anything new or exciting for season mode though
    Ok for the tuner, looks like you can keep the default tuner for OFFLINE play if you want. (see screenshot) Just choose KEEP EXISTING UPDATE VERSION. My guess is since it says default OFFLINE gameplay then online would use the latest tuner update but offline would use whichever you choose.
    I've been playing with the tuner and adjusting sliders as I do think the goalie play is better with the latest tuner, so it's give and take.
    jake19ny
    In addition to my review on the previous page I would like to add the following;
    Offline:
    Player separation still does not exist. Every player every line seems to play the same. This is one of the most maddening things about this series.
    HUT;
    Thanks for the loyalty rewards....an 80 McDavid....meanwhile Mikeal Backlund is an 81 and my legend Wayne Gretzky, the greatest player to ever lace up skates, is only an 85 just 4 points higher than Backlund. Every single money move still works and goalies still can’t stop a beach ball.
    Addition to my summery;
    I’m still going to attempt a season because despite all the negativity I am enjoying it crouch to try but I still suspect by November I will be ready to throw it in the trash. Roster share and real player seoeration would have gone a long way for us forgotten offliners

    This is exactly what I’ve been asking for. Player separation. Every freaking line plays the same way and no one plays like their actual real
    Life skills. No thanks I’ll pass
    jake19ny
    No haven’t messed with sliders just yet. Will start tinkering today. I’m trying to keep it as close to out if the box as possible but AE is a good one to mess with. Someone discovered last year that changing backskating helped improve the D. I need to find that thread

    I just played a fantastic game with the tuner (yes I like punishment) and AE on 10/10. Just like last year, it plays a much better overall game with AE maxed out. Player separation still needs an overhaul, but it plays the best imo with this maxed again this year.
    The new tuner seems to tighten up goalies a bit too and with penalties all maxed out and AE on 10, I haven't seen the ping pong passing as of yet. My last game was actually very chaotic with a lot of lose pucks and my top lines holding the puck in the off zone and my grinders causing havoc. I also didn't see any over the top hits with AE on 10.
    Need more testing!
    Splitter77
    are those changes in season mode then??
    league leaders or do you still have to cycle through all the stats and sort them?
    is the league calendar still useless and just shows a score of the game and no boxscore??
    how is simming in season mode?

    Everything about season mode is exactly the same as last year including inconsistent commentary that does not fit with the current season. It’s just random again. The simmed games played out ok stat wise. There will not be a single upgrade to offline gameplay until they figure out a way to make extra money off it....
    I've been banging this drum for years, the lack of player separation/individuality stems more from the way players are rated than under-the-hood tuning, the AE slider, etc. The problem is the ratings don't emphasize individual strengths & weaknesses nearly enough.
    For the most part, individual attribute ratings tend to be bunched around the overall rating/reputation of the player. You don't see notorious high-skill/no-defense players with very low DAWR/CHK/POKE/SHTBLK ratings. Or solid-but-unspectacular defenseman with low hands, deking, shot acc, but high in those defensive ratings. Or a grinder with low skill, but high speed, aggression, checking, etc. Or even just a guy with a great wrister and average slapper (Kessel), or defenseman with a so-so wrister but deadly slapper (Weber).
    What we get are a bunch of 75s, 80s, or 85s across the board for a majority of players, so there's nothing to really distinguish them other than a general feeling of he's bad/OK/good/really good (and sometimes even that is lacking).
    Qb
    I've been banging this drum for years, the lack of player separation/individuality stems more from the way players are rated than under-the-hood tuning, the AE slider, etc. The problem is the ratings don't emphasize individual strengths & weaknesses nearly enough.
    For the most part, individual attribute ratings tend to be bunched around the overall rating/reputation of the player. You don't see notorious high-skill/no-defense players with very low DAWR/CHK/POKE/SHTBLK ratings. Or solid-but-unspectacular defenseman with low hands, deking, shot acc, but high in those defensive ratings. Or a grinder with low skill, but high speed, aggression, checking, etc. Or even just a guy with a great wrister and average slapper (Kessel), or defenseman with a so-so wrister but deadly slapper (Weber).
    What we get are a bunch of 75s, 80s, or 85s across the board for a majority of players, so there's nothing to really distinguish them other than a general feeling of he's bad/OK/good/really good (and sometimes even that is lacking).

    What drives me nuts is that we've been banging this drum for over a decade now. Maybe more?
    Clearly, EA has no interest in creating diversity among the player types.
    It'll always be this way.
    There's a better chance of 2K producing a hockey game again than there is EA giving us distinguishable player types and skills.
    Money99
    What drives me nuts is that we've been banging this drum for over a decade now. Maybe more?
    Clearly, EA has no interest in creating diversity among the player types.
    It'll always be this way.
    There's a better chance of 2K producing a hockey game again than there is EA giving us distinguishable player types and skills.

    Pretty sure it's because it's way easier to balance gameplay when all the players are identical. In other words, it's laziness. They know that if they add more separation this will expose many gameplay and AI problems.
    Instead of working on the core of the game they are just adding new ways to play. 3 on 3, one on one, pond hockey.
    Next year they may had 2 on 2 and grass hockey without touching the core gameplay.
    So is the rationale from this stemming from the Players Union, who doesn't want to see any player rated lower than 76?? If so, those snowflakes just need to deal with it. I know they all think they're Sidney Crosby in their own minds, but a guy who scores 8 goals a year shouldn't be rated an 84. The system is a joke... Glad to hear others say it.
    mkharsh33
    So is the rationale from this stemming from the Players Union, who doesn't want to see any player rated lower than 76?? If so, those snowflakes just need to deal with it. I know they all think they're Sidney Crosby in their own minds, but a guy who scores 8 goals a year shouldn't be rated an 84. The system is a joke... Glad to hear others say it.

    I think that's definitely part of it.
    I'm wondering if Shawn Chambers being rated a 1 in NHL94 had something to do with it, lol.
    But even if the snowflake Union can't stomach the idea of an NHL player being rated anything less than 75, I still think the devs can do something about it.
    They could make each point worth a lot more than it is.
    Perhaps a skating speed rating of 85 feels considerably different than 80.
    Shooting accuracy between 86 and 89 is significant.
    But I think sfpxgalaxy hit the nail on the head. It's just laziness.
    Someone here mentioned sometime ago about adding 2K 'weapons' like "One-Timer", "Super Speed", "Dangle", or "Thread Needle".
    Give those who are exceptional at certain skills a gold star so that their OV might not be affected, but you know when you have Ovie, he's going to be able to one-time quicker, harder and more accurately than most in the league.
    Can't agree more with all the differentiation talk. Obviously a deeper examination and using a wider attribute range would be ideal, but if there are indeed NHLPA restrictions, perhaps they could use a traits system like FIFA? It would sort of be a way around the restrictions.
    The traits could serve as a positive and negative modifier to help differentiate players. For example, you could have the "taffy pole" trait for players who use a really flexy stick, like Kessel, and Matthews, and have developed a unique shot and release around it. So simply applying that trait to a player would have three effects: It would buff wrist shot power and accuracy, nerf slap shot pwr+acc, and apply a bias to any player with the trait so they rarely select a slap shot for a shot option.
    You could have guys with a "Pray and Spray" trait, where their slap shot power is really buffed, but their accuracy is really nerfed, but yet they still have a positive bias towards shooting instead of passing, and shooting with their slapper.
    You could have neutral traits too. Like "SoG Machine" where a player has a huge bias towards shooting regardless of how good a position they're in. Obviously this could be somewhat of a positive trait for some players, and and crappy for a plug who doesn't have good shooting stats. And you'd have the opposite trait which would govern passing bias.
    I get that player types are supposed to govern those latter behaviors somewhat, but I don't personally find their effect apparent in game. Traits might be a way to make these difference more extreme and individuated, because you could also stack multiple traits on a player like in FIFA.
    Basically traits would be used to buff something, and, depending on the trait, nerf something as a tradeoff, and also provide bias for certain behaviors. Again, not ideal, but it would be a superficial way to get some differentiation with a handful of modifiers.
    Money99
    I think that's definitely part of it.
    Someone here mentioned sometime ago about adding 2K 'weapons' like "One-Timer", "Super Speed", "Dangle", or "Thread Needle".
    Give those who are exceptional at certain skills a gold star so that their OV might not be affected, but you know when you have Ovie, he's going to be able to one-time quicker, harder and more accurately than most in the league.

    This... I have heard lots of people complain that players having special 'skills' like this makes the game too arcadey... I say otherwise. Features like this make the game real fun. I remember back around the mid-late 00's, both Madden and NCAA had all kinds of different player 'perks' that would define each players' style, and every single position had their own unique perks! If a linebacker had a hammer icon, it meant he could hit extremely hard, a cleat on a running back meant he was very agile, a bulldozer meant he was a power running back, etc. It was a pretty cool way of adding some needed player differentiation. NHL used to have it around '04 as well, and it actually worked really well to make the star players stand out. A skate with a wing meant he was a speedster, a bullseye meant he was an awesome sniper... I remember there were some guys who had almost every single perk, and they were just unstoppable! I believe bringing this system back would go a long way in fixing player differentiation.
    Chiefaho
    This... I have heard lots of people complain that players having special 'skills' like this makes the game too arcadey... I say otherwise. Features like this make the game real fun. I remember back around the mid-late 00's, both Madden and NCAA had all kinds of different player 'perks' that would define each players' style, and every single position had their own unique perks! If a linebacker had a hammer icon, it meant he could hit extremely hard, a cleat on a running back meant he was very agile, a bulldozer meant he was a power running back, etc. It was a pretty cool way of adding some needed player differentiation. NHL used to have it around '04 as well, and it actually worked really well to make the star players stand out. A skate with a wing meant he was a speedster, a bullseye meant he was an awesome sniper... I remember there were some guys who had almost every single perk, and they were just unstoppable! I believe bringing this system back would go a long way in fixing player differentiation.

    Fantastic post.
    I agree that this method worked very well back in the day. I can't believe that's been 14 years.
    I'm in the middle on player separation. While I certainly don't believe it's PERFECT by any means, I don't think it's anywhere near the point where everyone feels the same at all. I can feel the talent of the high end players.
    I really think it's in a pretty decent spot compared to years past.
    Not happy about the goal songs, though. Not a game breaker but it's a little disappointing. Ok, it's really disappointing.
    Hehe...during my video recaps I'll actually be editing in goal songs myself. And adding crowd noise at key moments.
    I'm such a geek lol
    🤓
    MizzouRah
    The trait system, like Madden, is a FANTASTIC idea.

    Yeah you really could create quite unique players with even a few basic trait modifiers. Even ones that don't alter attributes in any way. You could simply have something like "stick defender" where a player will simply have an extreme bias to not go for a hit, and stay off your player until they can make a stick play. Players that don't have it would defend the default way they do now—some combination of stick checking and wild shoving away at you.
    Stack a trait like "stick defender," with a trait like "puck transporter" and you have a more distinct AI player. As I said before, I understand the existing player types are supposed to create these behaviors, but they're just not granular and/or extreme enough.
    onlybygrace

    Hehe...during my video recaps I'll actually be editing in goal songs myself. And adding crowd noise at key moments.

    So you will essentially be making the hockey game that EA can't, or won't?
    It never ceases to amaze me the lengths we will go to try and compensate for a game's shortcomings. ;)
    bad_philanthropy
    Can't agree more with all the differentiation talk. Obviously a deeper examination and using a wider attribute range would be ideal, but if there are indeed NHLPA restrictions, perhaps they could use a traits system like FIFA? It would sort of be a way around the restrictions.
    The traits could serve as a positive and negative modifier to help differentiate players. For example, you could have the "taffy pole" trait for players who use a really flexy stick, like Kessel, and Matthews, and have developed a unique shot and release around it. So simply applying that trait to a player would have three effects: It would buff wrist shot power and accuracy, nerf slap shot pwr+acc, and apply a bias to any player with the trait so they rarely select a slap shot for a shot option.
    You could have guys with a "Pray and Spray" trait, where their slap shot power is really buffed, but their accuracy is really nerfed, but yet they still have a positive bias towards shooting instead of passing, and shooting with their slapper.
    You could have neutral traits too. Like "SoG Machine" where a player has a huge bias towards shooting regardless of how good a position they're in. Obviously this could be somewhat of a positive trait for some players, and and crappy for a plug who doesn't have good shooting stats. And you'd have the opposite trait which would govern passing bias.
    I get that player types are supposed to govern those latter behaviors somewhat, but I don't personally find their effect apparent in game. Traits might be a way to make these difference more extreme and individuated, because you could also stack multiple traits on a player like in FIFA.
    Basically traits would be used to buff something, and, depending on the trait, nerf something as a tradeoff, and also provide bias for certain behaviors. Again, not ideal, but it would be a superficial way to get some differentiation with a handful of modifiers.

    This is awesome. I am now going to refer to myself as a Taffy Pole guy in real life since I go out of my way (and pay stupidly) to track down non-intermediate sized (I'm 6'2") 75 flex sticks because I just can't get off good quick snappy well placed shots with anything higher.
    I also agree this would be a great addition to the series though. Is there any evidence about it being an NHLPA issue? As others have mentioned, the series used to have various iterations on the trait system a couple gens ago. I mean, the actual overall #'s have been creeping up since the late 90's, but I think up until NHL 06 we at least had the hammer/winged skate/hard shot type trait system. They "replaced" it with the whole sniper/playmaker/grinder system, which seems to have little to no impact on the game outside of EASHL.
    bigwill33
    So you will essentially be making the hockey game that EA can't, or won't?
    It never ceases to amaze me the lengths we will go to try and compensate for a game's shortcomings. ;)

    It's a labor of love, indeed
    I just don’t understand why nhl99 on PC and nhl04 was so much more enjoyable. Stevens , Lindros, Hatcher felt big in that game and players like Yzerman, Lindros, Fedorov , Saki felt dangerous. The animated jumbotrons, pad, board noises felt authentic. Brodeur, Hasek had signature saves. I’m sure they can program the game now almost 20 years later to play better
    adayinthelife
    This is awesome. I am now going to refer to myself as a Taffy Pole guy in real life since I go out of my way (and pay stupidly) to track down non-intermediate sized (I'm 6'2") 75 flex sticks because I just can't get off good quick snappy well placed shots with anything higher.
    I also agree this would be a great addition to the series though. Is there any evidence about it being an NHLPA issue? As others have mentioned, the series used to have various iterations on the trait system a couple gens ago. I mean, the actual overall #'s have been creeping up since the late 90's, but I think up until NHL 06 we at least had the hammer/winged skate/hard shot type trait system. They "replaced" it with the whole sniper/playmaker/grinder system, which seems to have little to no impact on the game outside of EASHL.

    Can't take credit for it. Had a coach who came up with that malaprop of 'taffy pull' when he was making fun of my stick. Back in the day I basically did the same thing as you stick wise. Any players with that trait should also get drag dekes buffed too! I'm sure you're familiar with how you can lean on that thing and pull off some smooth and deft drags. That sort of flexy steck is going to do you no good if you cradle and deke like a chopper though!
    Dolphins88
    I just don’t understand why nhl99 on PC and nhl04 was so much more enjoyable. Stevens , Lindros, Hatcher felt big in that game and players like Yzerman, Lindros, Fedorov , Saki felt dangerous. The animated jumbotrons, pad, board noises felt authentic. Brodeur, Hasek had signature saves. I’m sure they can program the game now almost 20 years later to play better

    But did it have Hockey Battle Royalle???
    A couple observations/impressions from the 5 on 5 single player experience:
    The game is way too fast and twitchy on default full sim. While the skating is great, it actually feels a little too fast and loose at that tuning. That said, I've been playing around with Al_Tito's sliders, and with the game speed and skating effects tuned down a bit, the movement is fantastic.
    I have no idea what the gameplay designers were thinking in terms of cpu offense design. It's the same as it's been for a while now, of course—setting up in the zone and whipping the puck around like mad. The thing is, if you tune down the cpu passing accuracy to 0, they play much more varied and realistically. They actually play something resembling hockey. There are still some AI passes I need to see out of the game. Like the backwards between the legs from behind the net for a smooth breakout. The cpu is far from perfect and isn't bound to the same rules of moving the puck off its stick as the user, but it's a serviceable game of hockey that is part of the way there in terms of feeling authentic
    I am impressed by the tuning to puck pickups, and the fact that puck battles are much closer to 50/50 than they ever have been. There are even small animations that auto trigger when scrumming around the boards where you shield the puck off so you don't get immediately dispossessed upon winning a battle.
    On superstar I'm not clear if the cpu is bound to the same hustle restrictions as the user, but it doesn't seem like it, and it seems like they are able to recover defensively, and react to loose pucks faster than my players—especially on rebounds. I think I'd like to see this tuned a bit to make it a bit closer to 50/50.
    The cpu is super aggressive on defense, but that, combined with the current tuning of the poke check mechanic makes them highly prone to taking penalties when the user pulls off the most basic evasion move—whether it be a quick shielding of the puck, lateral move, or anything else really. I'm drawing an absurd number of tripping penalties every game.
    I'm pretty impressed by how my AI players off the puck move and use the ice, especially on a rush. They don't just take straight lines, and take smart routes relative to me. They do a great job getting open when I'm in a glide or stopped up. They also react really to get into space when I move the puck towards the middle of the ice and face down a defender. One area this could improve, is I'd like to see them be a bit more clever and active when I'm set up in the offensive zone.
    Small thing. After playing FIFA and Madden, gosh does NHL ever lag behind visually. I may be wrong, but it feels like player face took a step back this year. I feel like they were scaled and contoured better last year, but now they seem bloated and weird, and the lighting seems like it's been downgraded from last year. Actually, it feels like a bit of a downgrade across the board visually. I wonder if it's to accommodate the load of the new skating animations.
    Overall, a lot of the same complaints as usual remain, but it's also a welcome improvement over 18 and I'll get a lot of miles out of it. It's not as remarkable an improvement 5 on 5 as I'd hoped though.
    Dolphins88
    I just don’t understand why nhl99 on PC and nhl04 was so much more enjoyable. Stevens , Lindros, Hatcher felt big in that game and players like Yzerman, Lindros, Fedorov , Saki felt dangerous. The animated jumbotrons, pad, board noises felt authentic. Brodeur, Hasek had signature saves. I’m sure they can program the game now almost 20 years later to play better

    The problem is that they've done almost nothing to improve the AI from those days. They improve the physics and the visuals, but the AI isn't "smart" enough to handle players of different speeds. The CPU isn't smart enough to handle a slow D-man against a fast skating forward, so they reduce the separation. They let even slow players turn on a dime so that there's never separation (plus the CPU gets tons of cheats with acceleration and turning).
    Plus of course back then there was competition and they had to really spend some time in the game.
    Sadly, I'm still tempted to buy it as the game is still fun.
    I tell ya what, if you're an OTP/EASHL fan that, like me, doesn't enjoy playing drop-in with randos, Pro-Am is a fun little mode to pass time and/or level up if your teammates aren't online.
    It's in the World of CHEL (ugh), so you use your online player and are able to earn XP progression, unlock gear, traits, etc by playing 3v3 with/against teams of NHL players. Games are in an outdoor rink with the casual attire, but it's not in the arcade style of Threes.
    The only negative so far is it's way too easy, but I'm still in the first level of challenges. I assume difficulty scales up as you advance, starting on rookie and ending on superstar (there are 4 tiers). Winning every game 6-0 or 7-0 is only fun for so long. For now, I'm attempting to hold the CPU to zero shots and no time on attack. Close but no cigar so far.
    As for AI, hard to evaluate the CPU, but my teammates get in good positions in the offensive zone. D-men are perhaps a bit too quick to race up ice, but it's better than being too conservative since 3v3 is so free flowing anyway. Defensively, if you take a man on the rush or play a passing lane, your teammate will react accordingly. Seems like fewer instances of being caught in two minds. However, this is 3v3, so the jury is very much out on 5v5 which means more bodies and more decisions for the AI.
    Overall, I like how it feels, but I need to play some stiffer competition (have one more game I think). Still, I'm in no rush to play traditional single player, so I'll continue to grind away at Pro-Am until I can hit the EASHL ice. Looking forward to seeing how the gameplay changes impact OTP, as well as how the new player build & trait system holds up. Seems like a good compromise between full customization and locked classes.
    After a few more games, one weak spot for teammate positioning is on odd-man rushes. They stay too wide and get too deep rather than driving to the post and stopping.
    Also seeing an occasional weird turn animation from the man high in the O-zone when the puck goes the other way. Not often, but it's pretty bad when it happens. Kind of a jump forward then pivot back?
    Again, this is all in 3v3 Pro-Am on a low difficulty setting. I finally moved up -- the last challenge requires 3 wins -- so I'll see how the next level plays.
    Is any one else having issues keeping the on-ice trainer turned off while in CHEL. It seems it won't save proper. After I play Pro-Am & go back to the menu it is turned back on again. I even turn it off in-game but some of it still remains on. Same goes for the soundtrack while in CHEL. I switched it to NHL 19 theme but it just reverts back to the soundtrack when I go back to the menu. Outside of CHEL it seems fine so far. I'm on PS4 Pro.
    Stormyhog
    Is any one else having issues keeping the on-ice trainer turned off while in CHEL. It seems it won't save proper. After I play Pro-Am & go back to the menu it is turned back on again. I even turn it off in-game but some of it still remains on. Same goes for the soundtrack while in CHEL. I switched it to NHL 19 theme but it just reverts back to the soundtrack when I go back to the menu. Outside of CHEL it seems fine so far. I'm on PS4 Pro.

    Yes the settings in CHEL aren’t saving properly and the stupid on ice trainer keeps turning on its making me not want to play so frustrating! Hopefully they fix it
    I loaded the game when access dropped. Adjusted all my settings/sliders etc. I turned off all trainer stuff via main menu, saved my settings/sliders under Fiddy14. Loaded up World of Chel, went to settings in there and all my stuff carried over from offline. I haven't had anything pop up or turn back on from the on ice training stuff at all. Weird.
    Jumped on the EBGames deal and traded in my OG PS4 for a Slim with NHL19.
    Got in a game this morning and it was fun. I still think there are too many puck battles the CPU automatically wins without much say on my end.
    And I'm really, REALLY, sick and tired of the suction board-play. The developers have not devoted one ounce of energy to this whatsoever.
    If I'm skating with Big Buff and I have the angle, speed and size I should not be auto-pinned by someone as weak and small as Mitch Marner (which happened time and time again).
    Seriously EA, work on this for NHL20 Enough is enough already.
    The play was a lot more sloppy and I saw the CPU make more mistakes than normal.
    It was only one game and it was on Play Now so I don't want to get too excited.
    In every NHL version since '15, the game plays drastically different in Franchise Mode than Play Now.
    But so far so good.
    Couple of gripes for next years game:
    - Insert obligatory request to add MORE PLAYER SEPARATION!!!
    - Are these games being played outdoors with hurricane Florence in attendance? If not, then why are their jersey's always fluttering about? It reminds of when 2K decided their big feature of MLB was to add loose uniforms that are constantly flapping in the wind.
    - The jersey's also look super unrealistic; like they're made of the same moulding material Cake Boss uses.
    - please. For the love of God. New commentary. Or different lines. I'm shutting them off from here on out because I cannot stomach another season of "WAFFLE BOARDING!!"
    - stick-handling responsiveness. I still feel like I'm stickhandling underwater. Why bother having ratings for handling the puck if everyone is slow and methodic when moving the sticks east-to-west?
    I want to feel like I'm handling the puck with a top dangler not like I'M handling the puck in one of my Thursday night leagues.
    The skating engine looks nice and I noticed some differences when being able to get away from a defender. But overall, I have to admit, the new skating engine doesn't seem to be a vastly upgraded version of last years. The animations do look nice, but the players are still able to perform the same moves and don't appear to be beholden to any new physics.
    Just booted up and while my custom game settings preset shows as active, my audio/visual, on-ice trainer, and controller settings were all default. Aggravating.
    Oh, and I wish the Pro-Am menu defaulted to the next challenge instead of always going back to the first one. Getting tired of hearing ROBERTO LUONGO!
    it is absolutely amazing to me how my guys get Tracked Down by the CPU and looses the puck every single time and there isn't any penalties but when I'm on defense tracking the CPU down either get a penalty or they keep skating through and the puck just doesn't get loose!! it also amazes me how much space the CPU gets on offense and I get absolutely zero space and have no time to pass!!!
    ryhuz99
    Yes the settings in CHEL aren’t saving properly and the stupid on ice trainer keeps turning on its making me not want to play so frustrating! Hopefully they fix it
    Yeah I hope it get's fixed ASAP as it's so annoying.
    I've played probably 7 or 8 games so far on Full Sim, All-Star default, 10 minute periods. Here are my impressions so far:
    What I like:

    • The skating really does feel like a huge improvement and changes every aspect of the game.
    • There is a clear different feel between big, strong guys and small, quick guys. Size actually matters in this edition. Speed is obviously still valuable, but it's not like prior years where speed was significantly more important than size/strength.
    • Neutral zone play is much improved. If you choose strategies that plug the neutral zone and play the way you're supposed to, you'll force a lot of dump-ins.
    • AI feels fastly improved overall. My AI teammates do a much better job of blocking passing lanes. I've also seen my AI defensemen go to the net in a 3 on 1 rush situation instead of peeling back to play his default position in the OZ.
    • I love the new scouting system and the "Fog of War". It's a feature that is difficult to master (I sure haven't), yet easily accessible at the same time (you could literally never touch it if you wanted and just let scouts work autonomously).
    • You can see your unsigned prospects' junior stats as they go through the season. I believe this is also true of draft prospects but haven't checked that yet.

    What I don't like:

    • Menus are a touch better than '18, but still not acceptable in terms of what I expect from a publisher as big as EA. It's still a bit clunky and slow.
    • They still allow for pausing in EASHL games. I don't know why it's acceptable for one person to pause the game for another eleven people, especially when there are already two built-in breaks via intermissions.
    • CPU teams still play all their starters in preseason games instead of calling up prospects/fringe roster spot players
    • Commentary is still underdone and repetitive. Love Doc & Eddie, but I wish they would pivot to some guys who are less busy and can record more lines, similar to what Madden did a couple years back.
    • I still want a custom camera setting. Been waiting for that for years.
    • I still want a more robust practice mode where you can choose different strategies, customize plays, etc. And having practice mode available in Franchise is paramount.
    • They have all these celebrations built into the game, yet every player's default goal celebration is the very first one in the list. The only way to see the other 30+ some odd celebrations is to edit players manually.
    In short, gameplay actually feels improved for the first time in 4+ years. I'm not one to give congrats to EA, but they did a great job fixing the skating engine. I think the AI being so good at positioning and such is due to the fact that they actually skate like pros now, which was my main gripe with the game for a long time. Goalies are still incredibly inconsistent though. I think they are the new 'weakest link' for the game, and they are long overdue for an upgrade. Having lots of fun so far this year though, might even play through a few seasons. Hopefully goalies get the much needed spotlight next year.
    Ive played a bunch of play now games with my custom sliders ( with Attribute effects maxed out) and here are my plus and minuses especially the AI. I havent downloded any patches/tuner as advised by the nhl veterans on this forum...
    Positives:
    1) The skating system is very good, looks more real and adds to the game but what surprised me more is the updated cpu ai in terms of attack and defense. The cpu offense Ai is more varied in its attack, more creative in its set up in the offensive zone and they have scored some beautiful goals even some tic tac toe ones i havent ever seen in this series. Cpu odd man rush logic is also improved...making it more dangerous.
    2) their defense is also tougher to penetrate....they have a very active stick in the pass lanes and also take the body quite a bit. The checking animations for me have also taken a big step up. Most of the hits wont result in highligh reelers especially on the sliders i use.
    3) goalies for me have also animations added in although their improvement is not as pronounced as off and def ai.
    4) presentation also got some nice updates, love the different camera shots just before faceoffs, some nice lighting, and also the new 5 men celebrations.
    5) i know many have harped on player separation but its very very clear to me when line 1 is out or line 4. I had taylor hall put my defense on the ropes nearly everytime he was out there.
    NEGATIVES:
    1) the cpu as a whole overpasses....they’re not over accurate, but on default team strategies they do overpass. The way to mitigate this is to go to the cpu team strategies on play now and set the forward lines cycle/shoot bar to 8/10 up from 5/10. This way they still cycle quite a bit but shoot appropriately. Ive even seen a forward streaking down the boards and blast a slapshot just like john leclair used to do. So for the forwards it is completely fixable although for some its tedious to fix before every game. Takes literally 15 seconds to do.
    The defense also overpasses so they also need to have their strategies to max on the cycle shoot bar. This helps it quite a bit but even so dmen shot logic from the points are STILL not as good as nhl 16....the copy I still played until this summer because nhl 17/18 had horrendous cpu dmen shot logic and were gamebreakers for me.
    Now, what nhl 19 does better as far cpu dmen offense logic is concerned is their variety in attack. I ve seen dmen lead the rush, join on odd men rushes, receive a perfect pass by the crease for a tap in, even a breakaway things ive never seen before even in Nhl 16 which ties in to the cpu offense ai variety i listed above. It would be great if all were perfect, but as of right now, the cpu dmen off AI as a whole is good, just need to revert back to nhl 16 dmen point ai.
    3) puck sometimes flies off sticks in unnatural speeds, used to happen less frequently than now....dont know what happened, but it is annoying.
    4) penalties took a slight step back....the amount is fine but the variety is lacking with my sliders. Too many stick infractions and not enough hitting ones....ive edited sliders to help this but not quite like nhl 16 variety.
    All in all....I rate this game a solid 8.5/ 10.
    If they could fix penalties and cpu point shot ai logic....would have been an offline gem as I solely judge nhl games on its core gameplay.
    Sent from my iPhone using Operation Sports
    How the heck can you play Chel one-on-one, couch mode?
    I'm sitting here with my son and we're dying to play against each other but it looks like you can only do it online.
    I'm hoping I'm missing something.
    phillyfan23
    Ive played a bunch of play now games with my custom sliders ( with Attribute effects maxed out) and here are my plus and minuses especially the AI. I havent downloded any patches/tuner as advised by the nhl veterans on this forum...
    Positives:
    1) The skating system is very good, looks more real and adds to the game but what surprised me more is the updated cpu ai in terms of attack and defense. The cpu offense Ai is more varied in its attack, more creative in its set up in the offensive zone and they have scored some beautiful goals even some tic tac toe ones i havent ever seen in this series. Cpu odd man rush logic is also improved...making it more dangerous.
    2) their defense is also tougher to penetrate....they have a very active stick in the pass lanes and also take the body quite a bit. The checking animations for me have also taken a big step up. Most of the hits wont result in highligh reelers especially on the sliders i use.
    3) goalies for me have also animations added in although their improvement is not as pronounced as off and def ai.
    4) presentation also got some nice updates, love the different camera shots just before faceoffs, some nice lighting, and also the new 5 men celebrations.
    5) i know many have harped on player separation but its very very clear to me when line 1 is out or line 4. I had taylor hall put my defense on the ropes nearly everytime he was out there.
    NEGATIVES:
    1) the cpu as a whole overpasses....they’re not over accurate, but on default team strategies they do overpass. The way to mitigate this is to go to the cpu team strategies on play now and set the forward lines cycle/shoot bar to 8/10 up from 5/10. This way they still cycle quite a bit but shoot appropriately. Ive even seen a forward streaking down the boards and blast a slapshot just like john leclair used to do. So for the forwards it is completely fixable although for some its tedious to fix before every game. Takes literally 15 seconds to do.
    The defense also overpasses so they also need to have their strategies to max on the cycle shoot bar. This helps it quite a bit but even so dmen shot logic from the points are STILL not as good as nhl 16....the copy I still played until this summer because nhl 17/18 had horrendous cpu dmen shot logic and were gamebreakers for me.
    Now, what nhl 19 does better as far cpu dmen offense logic is concerned is their variety in attack. I ve seen dmen lead the rush, join on odd men rushes, receive a perfect pass by the crease for a tap in, even a breakaway things ive never seen before even in Nhl 16 which ties in to the cpu offense ai variety i listed above. It would be great if all were perfect, but as of right now, the cpu dmen off AI as a whole is good, just need to revert back to nhl 16 dmen point ai.
    3) puck sometimes flies off sticks in unnatural speeds, used to happen less frequently than now....dont know what happened, but it is annoying.
    4) penalties took a slight step back....the amount is fine but the variety is lacking with my sliders. Too many stick infractions and not enough hitting ones....ive edited sliders to help this but not quite like nhl 16 variety.
    All in all....I rate this game a solid 8.5/ 10.
    If they could fix penalties and cpu point shot ai logic....would have been an offline gem as I solely judge nhl games on its core gameplay.
    Sent from my iPhone using Operation Sports

    Agreed with all of it. The CPU overpassing was probably my biggest issue when I was playing the trial. The only crappy thing with the AI strategy is you can't do it in franchise mode so it's damn near pointless unless someone wants to just do play now games all the time. Just another limitation for us and it's actually a really big thing IMO.
    I still haven't bought the game. I really want to because it's the most fun I've had with a hockey video game offline in a long time, but I think I'm going to wait for it to go on sale or find some sort of deal.
    bwiggy33
    Agreed with all of it. The CPU overpassing was probably my biggest issue when I was playing the trial. The only crappy thing with the AI strategy is you can't do it in franchise mode so it's damn near pointless unless someone wants to just do play now games all the time. Just another limitation for us and it's actually a really big thing IMO.
    I still haven't bought the game. I really want to because it's the most fun I've had with a hockey video game offline in a long time, but I think I'm going to wait for it to go on sale or find some sort of deal.

    Well you can always play season mode, i havent checked on 19 but for nhl 16 season mode allowed you to edit all teams strategies so it would be a one time fix at the start of the season....would take roughly maybe half hour tops to edit all teams.
    I've NEVER been a franchise player for NHL series because the ai acts completely artificial as money99 could attest as well....it's been there for years. Weirdly, season mode plays just like play now i.e no catchup logic, no cpu boosts, etc.
    It'd be great if franchise mode plays like season mode so you get all the franchise bells and whistles plus the solid gameplay. But i will take good gameplay with no franchise mode everyday of the week over an amazing franchise mode with avg gameplay.
    phillyfan23
    Well you can always play season mode, i havent checked on 19 but for nhl 16 season mode allowed you to edit all teams strategies so it would be a one time fix at the start of the season....would take roughly maybe half hour tops to edit all teams.
    I've NEVER been a franchise player for NHL series because the ai acts completely artificial as money99 could attest as well....it's been there for years. Weirdly, season mode plays just like play now i.e no catchup logic, no cpu boosts, etc.
    It'd be great if franchise mode plays like season mode so you get all the franchise bells and whistles plus the solid gameplay. But i will take good gameplay with no franchise mode everyday of the week over an amazing franchise mode with avg gameplay.

    Interesting. I didn't know season mode actually allowed adjusted strategies to be used.
    bwiggy33
    Agreed with all of it. The CPU overpassing was probably my biggest issue when I was playing the trial. The only crappy thing with the AI strategy is you can't do it in franchise mode so it's damn near pointless unless someone wants to just do play now games all the time. Just another limitation for us and it's actually a really big thing IMO.
    I still haven't bought the game. I really want to because it's the most fun I've had with a hockey video game offline in a long time, but I think I'm going to wait for it to go on sale or find some sort of deal.

    Just pick up a used copy in a few weeks or wait till a price break
    Is anyone having issues getting into EASHL drop-in games? It just searches for awhile then eventually fails. Has been like this since friday when I picked up the game. I can play Ones online fine it's just the drop-in's matchmaking not working properly. I'm on the PS4 Pro.
    The reviews about gameplay in this thread are sounding very promising.
    My only question is would the AI be too advanced for a casual hockey fan to grasp tactically?
    RagingTrav
    The reviews about gameplay in this thread are sounding very promising.
    My only question is would the AI be too advanced for a casual hockey fan to grasp tactically?

    How are you looking to play? Offline? Online? Arcade? Sim?
    You could probably be competitive enough with a simple game plan for offline and work your way up to the Pro level in a reasonable amount of time. Allstar difficulty could take some work, especially if you've never played a hockey video game.
    Online is said to be at the Allstar level, but it is a completely different beast depending on the mode and barely resembles any sort of organized hockey most of the time. There will be many more "unconventional" occurrences you will have to learn to deal with.
    RagingTrav
    The reviews about gameplay in this thread are sounding very promising.
    My only question is would the AI be too advanced for a casual hockey fan to grasp tactically?

    When you find lower levels too hard or easy, bump up or down the CPU aggressiveness.
    Example, All Star is too hard and the CPU is swarming you. Lower CPU aggressiveness from 50 down to 37 or 25. You will still get the CPU to play competitive but it will give you time to make plays and adjust. Once you get better, move it back up.
    Stormyhog
    Is anyone having issues getting into EASHL drop-in games? It just searches for awhile then eventually fails. Has been like this since friday when I picked up the game. I can play Ones online fine it's just the drop-in's matchmaking not working properly. I'm on the PS4 Pro.

    Yea it's now extending to club games. An engineer acknowledged the problem on a twitter account. I reset my router, reinstalled the game. I found what works (half the time) after you actually get a game, is to relaunch NHL 19. That way you reconnect to EA. They won't acknowledge anything because they afraid it will affect sales.
    The First Patch must be huge, because with all of this, plus No Legends in Franchise/Season Mode. I have Stuck to Play Now Games for now until hopefully a patch comes out sometime soon.
    Stormyhog
    Is anyone having issues getting into EASHL drop-in games? It just searches for awhile then eventually fails. Has been like this since friday when I picked up the game. I can play Ones online fine it's just the drop-in's matchmaking not working properly. I'm on the PS4 Pro.

    I am on the Xbox and it's the same.
    Drop in's are pretty bad. And I have yet to play a single full 6 v 6 match. Hell, Ill take 5 v 5 (CPU goalies) but the most I've had is 6 v 6 with only 3 actual players on each side. The wait times are awful also.
    But then I joined a club and we queued up as a trio playing 3 v 3 (not arcade style), and the wait time was only 20 seconds. I've heard club games are SIGNFICANTLY better than drop ins.
    Stormyhog
    Is anyone having issues getting into EASHL drop-in games? It just searches for awhile then eventually fails. Has been like this since friday when I picked up the game. I can play Ones online fine it's just the drop-in's matchmaking not working properly. I'm on the PS4 Pro.

    There's also a pretty serious Dressing Room Error that myself and a bunch of other PS4 users are having that EA is still trying to figure out. You can essentially get in one game of EASHL Club, Drop-in (with the 10 minute wait times) or Ones and that's it.
    The problem then knocks on to other users and has made this game beyond frustrating. My club has to keep forfeiting games because I get the error before our game loads. Resetting the PS4 usually solves it, but again, you get one game and the error starts up again.
    There's a 15-page thread on the EA forums about it, so if you are experiencing the same thing, you can post details here:
    https://answers.ea.com/t5/Bug-Reports/PS4-Dressing-Room-error-playing-EASHL/td-p/7035243/page/15
    I've given EA hell for rolling out a broken game, but I'm trying to help with a solution at this point.
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