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Next-Gen Madden 21 Preview - Will It Be Worth the Wait?

madden 21 next-gen preview

Madden NFL 21

Next-Gen Madden 21 Preview - Will It Be Worth the Wait?

Now that we have officially entered the next generation of gaming consoles, the pressure is on for developers and publishers to deliver something that feels next gen. This brings us to our Madden 21 next-gen preview.

Before we get to that though, let’s discuss next gen a bit more. For those of us who were lucky enough to have grabbed one of — or even both — the PlayStation 5 and Xbox Series X consoles, there is already early evidence of what next-gen gaming looks like when done right, and how applying a new coat of paint is not the direction to go this time around.

To see evidence of “next gen” being done correctly, one needs to look no further than 2K Sports and its yearly NBA title, NBA 2K. While some may disagree with the overall quality of the game, next-gen NBA 2K21 feels mostly like a new experience. With new cameras angles, refreshed game modes, incredibly detailed arenas, and player movement that feels fluid and lifelike, 2K has set a solid baseline for what we should expect from a sports game now. At the very least, 2K feels new and exciting, and that’s part of the fun of getting a new console.

So where does that leave us with EA Sports and its NFL series, Madden NFL Football? That’s a great question, and thankfully I was able to sit down with EA’s own executive producer Seann Graddy, lead producer Connor Dougan, and lead developer Clint Oldenburg.

All three were kind enough to explain in detail what type of effort was employed for Madden 21 next gen, what’s new for the game, and what the future holds for the title. They were also generous enough to answer, in as much detail as possible, any and all questions that were thrown their way.

So, with that said, let’s dive in to my next-gen Madden 21 preview for PlayStation 5 and Xbox Series X.

Next-Gen Madden 21 Preview

Next-Gen Controls

One theme for this virtual event was allowing the player to see and feel what playing Madden 21 is like as a next-gen experience, and that starts with the utilization of the PS5 controller. So, what does that mean? For starters, controller haptics on the DualSense wireless controller for the PS5 means you can sense the pressure of an oncoming blitz, attempting a game-winning field goal or the impact of a perfectly timed hit stick.

This ability of the PS5 controller also varies based on the NFL player. This means if you have a scoop-and-score with 285-pound defensive lineman, the trigger will be harder to push and maintain than say breaking a touchdown run to the outside with a speedy running back.

It also means that with use of the PS5 controller’s 48-kilohertz speaker, footsteps can be heard, audibles can be called out and heard, and the cadence of your quarterback calling out commands to his offense can be heard.

While harnessing and making use of the full power of the PS5 controller may seem like a small detail, it’s part of why we bought these consoles. The small moments of an NFL game are things that often go unnoticed, but adding little touches like what I mentioned above are what helps drive a new and authentic experience on the gridiron. We have had things like QB calls in the microphone before on the Nintendo Wii or a rumble that signifies a heartbeat on a field goal on old controllers, what’s here is another level beyond that in both clarity and feel.

Feel The Power

One of the most exciting parts about owning and playing games on the PS5 or Xbox Series X is simply the power of each system, and EA is aware of that fact. For next-gen Madden 21, that means blazing-fast load times.

Stadium intros will be much faster, MUT loading times are heavily decreased, and game load times are seamless and get the user into the action without losing the excitement or focus. Once the user experiences this on the next generation of systems, there is simply no going back to the past generation. If you have played next-gen NBA 2K21 by now, you know exactly what I mean.

Sideline Cohesiveness

This is a big deal, and I feel good about calling this out as one of the bigger improvements coming to next-gen Madden 21. One of the biggest complaints about the PlayStation 3 and 4, and Xbox 360 and Xbox One cycles — outside of gameplay and franchise mode — was the lack of realistic sideline representation in Madden. EA did try to hype up “living” sidelines on the PS4/Xbox One X, but it never really came together and matched up with what we see on TV.

That looks to be changing with the release of Madden NFL 21 next-gen. How? It’s simple. In the previous versions of the Madden HD era, the sidelines have been porous at best, and the players and details that were represented digitally lacked detail and, quite simply, made no sense.

In addition to the lack of depth and details on the sidelines, fictional players were often seen and the graphical quality of the players standing there was almost comical. While this has never had an impact on what was taking place on the field, it always had a disturbing effect on the level of immersion for me. On top of that, some of us on OS like to play from the broadcast cam, and the unrealistic sidelines are one of the few things that really drag down that experience from a realism and graphics perspective.

(As an aside, most folks don’t talk about Madden being one of the prettiest sports games, but playing from the broadcast cam I think would change a lot of minds, so as always we must make our obligatory call out and tell EA it really should focus more on this broadcast camera and invest in ways to make it work for a wider audience because it can only help EA in the long run.)

That is all about to change with next gen as now you will see an accurate and realistic number of players waiting their turn to hit the field, and if the offense is in action, you will see your team’s defense and backups realistically depicted on the sidelines. Not only will all the real starters and backups be seen roaming the white stripe, but you will also see some with eyes on the field, some will be watching game replays on devices and some will be huddled together talking.

To go even deeper in detail, along with all the real players in greater detail, you will see sideline equipment that matches what you see in a real game. There are benches for sitting, tables for stretching, players moving independent of each other and different types of personnel now roaming the sidelines. (However, no I have not heard anything about real assistant coaches being added here as of now.)

Weather Effects

Unlike most sports in the US, football is being played in the snow, rain, sun, and wind and unless that weather is extremely dangerous, the show must go on. While the developers at EA have done a solid of delivering realistic weather impacts over the years, with a new generation of systems comes a new set of user expectations.

In next-gen Madden 21, users will now see snow realistically gathering on the field and on the sidelines. The game also delivers rain in a way that will see it collect and form on the field and sidelines, and saturate a player’s uniform and bead up on a player’s helmet.

During the presentation, there were a lot of scenes that displayed the new weather effects in-game and all of them looked great. Still, though, it must be seen over the course of a full game to know if the impact and visual immersion is truly at the level EA claims.

Deferred Lighting And Rendering

Most of you are probably asking yourself what the heck deferred lighting and rendering are, and don’t feel bad, as I was in that same position myself. DLR, for short, is the ability to put more light sources in more places and that is the backbone of delivering the rich, detailed, and authentic-looking stadiums and player models.

It all comes down to the power of each new console and what EA has tried to deliver with that power. Now players should see organic-looking day to night transitions. I saw this in real-time, and it looked as good as I hoped it would.

While the player scans that EA already used were mostly very good, the new DLR system will allow people to see a much more detailed player model, including better skin texture and reflections from in-stadium objects and player helmets.

It’s important to remember that in football there are many factors during a game that require different types of lighting. Whether that be day or night, time of year, indoor or outdoor, and sunny or with precipitation, and all these will factor into what lighting seems natural, and the new DLR system helps deliver that look in the most realistic fashion that’s available today.

Next-Gen Player Movement

This was probably the part that I focused on the most and came away the most excited about, assuming it plays out the way EA explained it. Next-gen player movement and realism are something EA is putting an emphasis on, touting new additions such as secondary animation details like muscle jiggle and realistic foot-planting and cutting.

The biggest announcement was that of the new “Next Gen Stats” driven player movement. Now it’s hard to get excited about words, but this is a newly implemented system where EA has access to a plethora of real-life data from speed, power, route running, and player movement and it now drives the actual animations in the game.

The information that is gathered comes from each player wearing a microchip in his shoulder pads and that information is then gathered on multiple levels. EA has access to that information, and by implementing it into next-gen Madden, the developers believe they can now replicate that in the game and have each player run and react identically to how they do on the field. Now, look, it sounds cool but this is still a video game and so the question is does this have a tangible impact on gameplay itself when you’re using a controller? I don’t have that answer because this was a hands-off presentation.

That being said, what I saw, albeit short, was impressive. If it plays out the way it is expected to and how it was presented, it could be a game changer for the franchise moving forward. Player movement playing out the “right” way has been a “white whale” of sorts for EA since we moved away from the PS2 era. No sports game ever quite gets movement correct every step of the way, but we’re always looking for that perfect fusion of simulation (foot-planting, physics, weight and momentum) mixed with the basic enjoyment that comes from very responsive controls.

Whether this new tech mixed with this new focus on player movement gets us close to that perfect fusion is a huge if, and it still remains to be seen if the small clips can and will deliver throughout the whole game.

On the more pure graphics side of things, new cloth technology will also have an impact on the look of the uniforms and reactions on the player models themselves. These cloth physics can be seen in real-time during the action while it unfolds.

Overall, there is a lot to consume here, and all of it could have a monstrous or minimal impact on the gameplay, so there needs to be some reservation here. I believe in what was said. I believe that the developers feel confident in what they were conveying. And I really liked what I saw. That said, I need to see more of it and in a longer duration.

Franchise Mode

If there’s one area where Madden clearly won’t match up to its next-gen competition, NBA 2K21, it’s here. I was impressed by the graphical comparisons and what was shown on the gameplay front with how the next-gen movement looks, but modes are still where this won’t feel like a “new” game. While 2K re-imagined MyPlayer and also tried to do something different with its franchise mode, Madden does not have a great selling point here on the new consoles.

For those hoping for something console-specific for the new generation consoles in terms of franchise upgrades, that will not be happening. Seann Graddy spoke specifically about this, and while he did say that two more franchise updates are coming, they will be across all platforms and the focus on the franchise mode will then switch to Madden 22.

While this may be disappointing to some, EA has at least mostly been clear this would be the case for months. For those who have not been following the news, this might come as a surprise, but for the rest of us, we sort of knew this was going to be the end result. I am not giving EA a pass here for this being the result, but it is not some major bait and switch.

EA has promised to look at ways to further the franchise experience in the upcoming years, and while nothing specific has been said about next year’s title or the years after, it is safe to say that doing nothing would cause another huge uproar in the community.

Next-Gen Madden 21 Preview – Bottom Line

After doing the Madden review for IGN last year and for Operation Sports this year — and having played this franchise since the initial release on Apple II — I would consider myself vested. I have seen the best and the worst, and I have been to many of these preview events. This one felt different. The presentation had real substance to it, and you could almost feel the confidence that each participant had when speaking.

It’s also one thing to try and read the room, but I also witnessed the game and its details for myself with my own eyes, and I came away with excitement about this franchise that I haven’t felt in years. I do think there is a reason that those involved in the presentation kept reiterating how they believe Madden 21 next gen will be the best football simulation ever. Now, I’m not buying that, but I’ll buy into the hype in the sense that the visuals, the details and the plan all give me hope for this year and beyond.

I don’t really have a doubt next-gen Madden 21 may fall short of the “greatest simulation” claim because the odds just are not on EA’s side here — and I don’t think most of our readers would be offended by my feelings there either. I simply don’t think there are enough new gameplay focuses that were mentioned or some new in-depth franchise mode that would drive the community to buy this Madden as the greatest of all time. For example, we didn’t hear about all new offensive line play, intriguing refinements to pass coverage or an overhaul of franchise mode — just to name a couple popular things that come up a lot.

All that being said, for the first time in a very long time, it feels like EA is trying to get on the same page as a lot of the folks who make up the OS community, and that is something worth watching for this year and beyond. Maybe next-gen Madden 21 is not the “be all end all” of sports games, but we look back on it a couple years as something that served as a foundation for a lot of important upgrades that came after it. After all, the tagline for my Madden 21 current-gen review this year was “execution not power is the problem here.”

Next-gen Madden 21 will be available to all who own a PS5 or Xbox Series X|S on December 4. For those who already own the current-gen version, that upgrade will be free.

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Discussion
  1. Fair and balanced preview. I appreciate the details contained within the article, Bob, and nice job on the overall write-up!
    Great write up. Of course, I am disappointed to hear no franchise improvements. To see what NBA was able to do with MyNBA in its first game on next gen, it's just inexcusable for this company to leave this untouched. Guess I'll wait for Madden 22.
    Sadly no. Madden is at least a decade behind the few AAA sports titles we have today. It's a reason it went on sale within weeks of its release, next gen got pushed back and probably why it's a free upgrade. The way NBA 2k21 is looking and expanding as a brand, EA needs to step it up or hang it up seriously. Enough is enough
    Yeah... the way this sounds, it comes across as pillow talk, I like that they're finally addressing the sideline, but end of the day it's all about gameplay, gameplay gameplay.
    "If there’s one area where Madden clearly won’t match up to its next-gen competition, NBA 2K21, it’s here. I was impressed by the graphical comparisons and what was shown on the gameplay front with how the next-gen movement looks, but modes are still where this won’t feel like a “new” game. While 2K re-imagined MyPlayer and also tried to do something different with its franchise mode, Madden does not have a great selling point here on the new consoles.
    For those hoping for something console-specific for the new generation consoles in terms of franchise upgrades, that will not be happening. Seann Graddy spoke specifically about this, and while he did say that two more franchise updates are coming, they will be across all platforms and the focus on the franchise mode will then switch to Madden 22."
    Hard pass. Thanks, though.
    And with EA telling us "wait until next year." Meh.... we'll see.
    This is the exciting period of time (new console launch) where EA removes things or changes things no one asks them to change only to bring them back as "new features" in later versions of the game. Been playing Madden since the very first release of the game and have bought most of them and I can tell you there's no cut-scene promo that they could create that would get me excited about this game. It took 30 years but they finally beat the excitement of "new game launch" out of me. Fully expect the same old bugs to be there and the subsequent flurry of patches to address the wave of complaints over the following months. 
    Balldude777
    Great write up. Of course, I am disappointed to hear no franchise improvements. To see what NBA was able to do with MyNBA in its first game on next gen, it's just inexcusable for this company to leave this untouched. Guess I'll wait for Madden 22.

    yeah they need tweak sim engine on players stats : RB and WR stats are too low.. By the way, i can't start MyNBA until NBA Draft, trade, schedule games are done first
    Yo soy jugador de madden desde España, hace unos 2 años que ya no compro ningún Madden, es una pena y una decepción que la Nfl que es la mejor liga del mundo no supervise uno de sus productos más importantes para captar más aficionados sobretodo en Europa y deja a una compañía como EA haciendo un juego tan pésimo y con un modo franquicia k es una vergüenza, no se como no se da cuenta k por ejemplo 2K hace un trabajo increíble con la NBA y para captar aficionados por todo el planeta, espero que se den cuenta algún día 
    Hopeful for daylight lighting...time of day transition as well as time of year....but its EA...i’ll believe it when i see it
    Sent from my iPhone using Tapatalk
    misterkrabz2
    This is the exciting period of time (new console launch) where EA removes things or changes things no one asks them to change only to bring them back as "new features" in later versions of the game.*

    Hahaha so true.
    I certainly hope it is.
    Here's the thing: to what degree do the next gen stats remove subjectivity in player ratings? Ratings are probably the biggest bugaboo that have negatively impacted Madden for years.
    If a next gen stat says "Player X demonstrates a Y acceleration curve", then I'd expect the rating(s) to reflect that acceleration curve. Player movement ratings are what drives the game's overall timing and cadence. By utilizing data to this degree, the overall impact on gameplay is going to look and feel a whole lot different. Assuming "skill ratings" (like JKM or AWR) are still somewhat subjective, just having them in a solid stat-based movement environment is still going to be a potential game-changer.
    Honestly don't care how pretty it is. I want fun, deep and immersive modes. I'm happiers playing NCAA 14 still, or even NFL 2K5. They may not look nearly as nice, but I can get lost playing Dynasty or Franchise in those while in Madden over the last decade I just get bored and quickly move on to something else.
    dante1492
    Yo soy jugador de madden desde España, hace unos 2 años que ya no compro ningún Madden, es una pena y una decepción que la Nfl que es la mejor liga del mundo no supervise uno de sus productos más importantes para captar más aficionados sobretodo en Europa y deja a una compañía como EA haciendo un juego tan pésimo y con un modo franquicia k es una vergüenza, no se como no se da cuenta k por ejemplo 2K hace un trabajo increíble con la NBA y para captar aficionados por todo el planeta, espero que se den cuenta algún día*

    Yes. Agreed 100,00 percent!!!:lol:
    Franchise mode is the same on next-gen... The last update was weak and the 2 other updates don't move the needle much. Going to pass on this considering 2k is 100x deeper with way more features... Noticed the sidelines look the same again also, which makes me think this is putting lipstick on a pig still gameplay-wise. A very disappointing year for Madden.
    green94
    Great write up - really excited to hear about the improvements on the sidelines!
    Are refs back on the field?

    Unless they add them in at a later date, the answer is no, unfortunately.
    The same story for the third console generation in a row.  Unfortunately it is only the NFL themselves that can hold EA accountable, but the bottom line is their only concern, which delivers every year.  What a travesty - we will never get a football game that utilizes the sheer power of these consoles (yet again). While the preview is balanced so to speak, the optimism  you see every year is foolish .  It's the perpetual cheating partner that swears they're gonna change over and over again ???????????
    Why can't they just admit they cannot deliver, and make a whole new team dedicated to a true sim game from the ground up, and keep Madden as the MUT/Yard experience?  Release Madden in August and the sim after the Super Bowl or somewhere in between.   I've been waiting for "next-gen" Madden since Madden 06.
    PVarck31
    Unless they add them in at a later date, the answer is no, unfortunately.

    Haha the refs thing I wonder if it's as simple as they don't want to worry about whether they're an actual physics object or not that can ruin plays. Like is it worse for immersion if you just go right through the refs, or is it worse if they ruin plays because you drill them with a pass or something.
    It's a weird thing to not want to put back on the field either way.
    ChaseB
    Haha the refs thing I wonder if it's as simple as they don't want to worry about whether they're an actual physics object or not that can ruin plays. Like is it worse for immersion if you just go right through the refs, or is it worse if they ruin plays because you drill them with a pass or something.
    It's a weird thing to not want to put back on the field either way.

    I'm sure they will add it back into the game for maybe M22/M23 and act like it's a new feature that demands praise...
    I do think the next-gen stats thing and the playcalling stuff is fluff-adjacent in how it's detailed, but if playcalling does actually start to get improved and the movement is better then call it whatever you want.
    At the same time, I think peeps who expect Madden to animate totally differently on a new generation of consoles were setting themselves up for disappointment if even 2K doesn't do that and they're basically the gold standard for new console launches.
    Will sideline players finally have their names on the back of their jerseys? If not it still won't look Next Gen.
    I also noticed that Refs are STILL not on the field smh. Unacceptable for a Next Gen football simulation not the have referees on the field. Come on EA! Refs should be on the field throwing flags in real time by now!
    Definitely looking forward to this. Curious as to how the "stat" movement is going to go with player ratings? Seems like it will clash and I'm wondering how they're going to blend the two. Also, how is it going to effect the fictional players from future draft classes within franchise and the legend players?
    Sounds good but it brings up questions from many angles imo. Other than that, If the player movement is finally fixed I'm sold.
    I'm ready for a game where actual football concepts matter. Where counters actually mean something. Where the game actually passes the eye test. If Madden 21 NG does that I'll be very happy. And it'll be a good foundation moving forward. (And hopefully more effort be put into franchise mode)
    Sent from my LM-G820 using Tapatalk
    Add me to the wishlist for a more playable broadcast cam.
    (As an aside, most , but playing from the broadcast cam I think would change a lot of minds, so as always we must make our obligatory call out and tell because it can only help EA in the long run.)
    Great write up, Steve! I didn't know you play on Broadcast cam. Such an underrated cam for Franchise. They could tweak that a bit more by bringing it out a little or maybe copy what they did with Madden 25. Also presentation is key for broadcast cam. They do implement the cut scenes well, but it could be better. Way better.
    No.  Unlike what 2K did with NBA 2K21 on next gen, Madden will more than likely be the exact same game as current gen, only with some slightly improved visuals.
    Americas Team
    Any mention of major improvements to the offensive and defensive line play?

    I dont think they mentioned line play, but with the new and better animations, movement, ect, I cannot see how it wouldnt translate into the trenches also....I hope.
    bears1387
    Sooooo you guys release this big write up of all the stuff EA is working on (half of which are things that were already in past games and removed), only so we can see the trailer and realize it's the same crap game they just put out and got lit up for by the community? What, was that some elaborate strategy by EA to release a trailer that doesn't depict any of the things you are talking about?

    Hey bears, you're willing to not like the trailer etc. but probably should try to tweak the tone a little bit since this comes off as extremely rude and demeaning. :)
    Cheers mate.
    I'm all for having your own opinion and believing in your own beliefs but I am legitimately confused by how someone can say they've lived with each and every iteration of the Madden video game franchise and say that this presentation for the next gen version felt 'different' and that it had 'substance' to it. Substance? Where is the substance?
    As a video game consumer I expect great graphical achievements on modern day consoles so things like dynamic weather effects and lighting and rendering don't excite me one iota. Madden is already a very graphically brilliant game (when players aren't morphing into one another in reenactments of John Carpenter's The Thing). 'Feeling the power' of the next generation of consoles is, again, an easy expectation for any game coming out on these platforms. That should not be a main selling point of a new game.
    That leaves the two 'big' additions being 'sideline cohesiveness' and the Next Gen stat driven player movement. The latter seems entirely like a new generation of EA created word soup to slap on the back of the box and look fancy. It's an extremely nebulous, vague description that is anybody's guess as to what it'll actually look like in game. Actual sidelines are a welcome addition (as is anything that builds the world inside Madden) but is this seriously one of the top selling points for this next generation of Madden? It befuddles and baffles the mind.
    The only thing that reads as innovative and potentially game changing would be the haptic controller utilization. It would be something actually new and interesting if the side of the controller that corresponds with which side my on screen QB is feeling the most pressure from starts shaking and intensifies as the pressure draws closer. Maybe more elite QBs who have great pocket presence like Tom Brady or Aaron Rodgers sense pressure earlier and more accurately while lesser QBs like Carson Wentz or an untested rookie are more oblivious to pressure. Something like that would allow gamers to keep their eyes downfield more, just as QBs do in real life.
    All that said, the controller is something Sony designed so why would I give that much credit to EA for using something that's already there.
    I just do not understand how someone can sit there and write straight to my eyes that this is EA and Madden trying to 'get on the same page' with the community or that this is 'the beginnings of the first foundations of what might become the greatest Madden ever'. EA has been pitching Madden as in its foundational stage for more than a decade now. Where is the building? Where is the innovation? Madden is so stagnant and stale it's unbelievable. The same options in the same modes for a decade outside of microtransaction, casual game modes that are half baked themselves.
    I'm imagining what would happen if you grabbed a PS5 and took it back in time to 2003 or 2005 and gave it to the team who developed Madden then and told them to make the next installment of the game on that console. Who in this world believes they would come back with 'sideline cohesiveness' and 'Next Gen stat driven player movement' as their main selling points?
    Cory Levy
    I'm all for having your own opinion and believing in your own beliefs but I am legitimately confused by how someone can say they've lived with each and every iteration of the Madden video game franchise and say that this presentation for the next gen version felt 'different' and that it had 'substance' to it. Substance? Where is the substance?
    As a video game consumer I expect great graphical achievements on modern day consoles so things like dynamic weather effects and lighting and rendering don't excite me one iota. Madden is already a very graphically brilliant game (when players aren't morphing into one another in reenactments of John Carpenter's The Thing). 'Feeling the power' of the next generation of consoles is, again, an easy expectation for any game coming out on these platforms. That should not be a main selling point of a new game.
    That leaves the two 'big' additions being 'sideline cohesiveness' and the Next Gen stat driven player movement. The latter seems entirely like a new generation of EA created word soup to slap on the back of the box and look fancy. It's an extremely nebulous, vague description that is anybody's guess as to what it'll actually look like in game. Actual sidelines are a welcome addition (as is anything that builds the world inside Madden) but is this seriously one of the top selling points for this next generation of Madden? It befuddles and baffles the mind.
    The only thing that reads as innovative and potentially game changing would be the haptic controller utilization. It would be something actually new and interesting if the side of the controller that corresponds with which side my on screen QB is feeling the most pressure from starts shaking and intensifies as the pressure draws closer. Maybe more elite QBs who have great pocket presence like Tom Brady or Aaron Rodgers sense pressure earlier and more accurately while lesser QBs like Carson Wentz or an untested rookie are more oblivious to pressure. Something like that would allow gamers to keep their eyes downfield more, just as QBs do in real life.
    All that said, the controller is something Sony designed so why would I give that much credit to EA for using something that's already there.
    I just do not understand how someone can sit there and write straight to my eyes that this is EA and Madden trying to 'get on the same page' with the community or that this is 'the beginnings of the first foundations of what might become the greatest Madden ever'. EA has been pitching Madden as in its foundational stage for more than a decade now. Where is the building? Where is the innovation? Madden is so stagnant and stale it's unbelievable. The same options in the same modes for a decade outside of microtransaction, casual game modes that are half baked themselves.
    I'm imagining what would happen if you grabbed a PS5 and took it back in time to 2003 or 2005 and gave it to the team who developed Madden then and told them to make the next installment of the game on that console. Who in this world believes they would come back with 'sideline cohesiveness' and 'Next Gen stat driven player movement' as their main selling points?

    I dunno, it's still on developers to use what's there in a positive way. Astro's is really cool on PS5 because Sony did some cool tech, but the game developers for Astro really bring that tech to life in a way that sells it. Same thing with how it's working in Demon's Souls etc. But I get your general concept there.
    Anyway good feedback mate. (see bearssssss, you can critique and not be super rudeeeee while doing it. Gosh)
    Have a feeling the player movement stuff is going to boil down to additional ratings, hell COD rating is almost what they are promising technically. Stuff like route sharpness. Might even be hidden ratings which isn’t great to imagine. Combine that with the mentioned player types and I think you have it in a nutshell. Not that exciting.
    Sent from my iPhone using Operation Sports
    cirespieler
    Have a feeling the player movement stuff is going to boil down to additional ratings, hell COD rating is almost what they are promising technically. Stuff like route sharpness. Might even be hidden ratings which isn’t great to imagine. Combine that with the mentioned player types and I think you have it in a nutshell. Not that exciting.
    Sent from my iPhone using Operation Sports

    No I don't think additional ratings are present at this time. I guess it could be hidden ratings but that wouldn't be very logical. Madden has a hard enough time explaining what each rating does or how they impact each other, I don't think they would be in the business of adding hidden ratings to make it even worse.
    So Madden literally skips a whole generation without putting things in the game like dynamic weather, real time injuries, Refs on the field with real time flags being thrown, upgrades to the Franchise mode and they expect someone to be excited? "Most realistic simulation game ever..lol" okay
    Madden is IMO now developed and catered for the “Competitive Group” of gamers, who don’t really care about the “Realistic” aspect of football as far as movement and such.
    The running game has been nerfed as Cpu Ballcarriers do not Juke as they should, they do not footplant as they should, because they’re movements are designed for Competitive Gaming, not a real depiction of the NFL.
    Most “not all”, Competitive players don’t care that now in Madden, running backs swivel there whole body unnaturally left and right, without dipping their shoulder or footplanting. A user wants to be able to quickly “avoid” a tackler or “tackle a Ballcarrier” as easily and quickly as they can. Realism is not a factor to the hard core gamer....and EA will continue to cater to this group because of money - micro transactions - ultimate team ect.
    Just look at Madden 25 and the fantastic player movement both running backs and tacklers have and that game by 21 standards is dated.
    I’m personally waiting for 2k and their football game.
    As far as Madden “New Gen” or not - EA - will continue with the same hyped up freshly painted - eye candy - as they always have. Gamers will be excited for “New Mouthpieces “ or some “New cleats” or fall once again for the EA “Realism” trailer when Madden still hasn’t figured out how “wide” the NFL field is yet...
    All the while Franchise and the core of Gameplay (that once was EA’s trademark) will lack yet another year.
    Nobody should've read that article and been shocked or surprised about franchise mode. It's been well-documented and EA has been very upfront about what to expect with Franchise mode. If you read this article and felt really disappointed, then you set yourself up by lying to yourself.
    I also wonder why people get these expectations that the first release of a next gen Madden game is going to solve all the problems. It never has been that way, it never will.

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