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NBA 2K20 Ultimate Attention to Detail Roster From CelticLG

nba 2k20 ultimate attention to detail roster

NBA 2K20

NBA 2K20 Ultimate Attention to Detail Roster From CelticLG

The NBA 2K20 Ultimate Attention to Detail Roster from CelticLG is another one of those all-encompassing beasts that is “complete” but also a work in progress. There is a MyLeague guide, ratings adjustment (work in progress), a Tendencies guide, a Badges guide (on the way), plus fictional draft classes incorporated and more. It is for those looking to get a whole new “feel” for MyLeague on PS4 consoles. There is an Xbox One port of this roster, but I have not kept track of it in recent months so I can really only vouch for the PS4 version.

Above you can see a look at the roster in action. You can’t get a true “bubble” on consoles like you can on PC, but you can search for custom bubble arenas in the Share area and find things like the above to somewhat hit the spot.

How To Find The Rosters

Roster name: Ultimate ATD 2K20
PSN: CelticLG34

About MyLeague sliders: I’ve used Schnaidt’s sliders as base, and edited the simulation stats part, and the contract sliders. Feel free to use another type of sliders if you prefer, but remember to keep the same values for simulation sliders and contracts sliders (very important)

MyLeague Sliders: ATD MyLeague
PSN: CelticLG34

There is an Xbox One port, but again I have not scoped it out. Search under the GTs: Kaman615 or MiaFinest97 for the file.

What’s In The NBA 2K20 Ultimate Attention To Detail Roster?

You can find a full list of what’s in the mod in the thread itself, but here’s a breakdown of the high-level elements:

[1] Tendencies overhaul, with all of them updated, we hope to give you the most realistic experience as possible (more details):

  • [1.1] Shot and touch tendencies updated based on player’impact on offense
  • [1.2] Shot close/mid/3pt corrected based on real life shot shot distrubution in order to have less close shots (this prevents 4-feet jumpers) and mid-range shots (excluding specialists) with more three pointers
  • [1.3] Pullups, stepbacks (mid and 3pt), floaters, alley oops (dunks and passes) have been tracked and corrected based on attempted on 36 minuts by the players
  • [1.4] Eurostep, hopstep and stepthrough all updated based on the tendency by the players to use them IRL
  • [1.5] Drive tendencies corrected with a new scale and a generale decrease in order to stop the CPU from driving every possession
  • [1.6] Dunk tendencies reworked
  • [1.7] New “Use glass” tendency based on the % of bank shots attempted
  • [1.8] New alley-oop (pass and dunk) tendencies
  • [1.9] Triple Threat Jab, Pump Fake, & Idle all globally scaled using 50 scale
  • [1.10] All Players & teams Size Up’s scaled to 100 between Size Up – Hesitation – No Set Up Move in order to have less random dribbling
  • [1.11] Dribble tendencies reworked in order to assure better game flow
  • [1.12] Dish to the open tendency rescaled and globally increased for more drive-and-kicks and extra-pass situations
  • [1.13] “Spot Up vs Cut” tendency reworked, now players will behave correctly in transition situations, shooters will stay behind the arc while bigs will attack the rim
  • [1.14] “RollvsPop” tendency rescaled based on Pick&Roll and Pick&Pop situations played
  • [1.15] Iso tendencies are now based on real-life isolation stats
  • [1.16] All post up tendencies updated
  • [1.17] Hook and fade-away shots tracked, rescaled and fixed to turn to the shoulder of the player not the hand (these tendencies are backwards)
  • [1.18] Charge, foul and shot contest tendency updated and generally increased
  • [1.19] Steal and block tendency rescaled based on real-life stats

[2] Badges corrections: all of them have been assigned to a maximum of 15-20 players per badge, in order to create better separation between specialists and the rest of the players. The OP badges (worm, rebound chaser, downhill, quick first step and others) that ruins gameplay and/or sim stats have also been removed

[3] Playbooks corrections: more than 300 real-life plays have been added to the various playbooks of the teams (based on system, freelance and style of the players). All teams have 50 plays now. We’ve made sure to have perfectly balanced playbooks, with a good variety of plays, repairing the errors left in the default ones (Sixers with no post-ups, Pelicans with no 3pt plays, etc)

[4] Play-types have been updated (and placed on correct order) based on Synergy’s data, now all the players have assigned their real-life style of plays

[5] Real life staff (coaches and assistants, GMs, trainers, scouts) with grades, badges and play-styles all updated

[6] All injuries of players during their careers have been broken down according to body parts (yeah, it took a long time) allowing us to update all the durability attributes based on the injuries that the players suffered

[7] All transactions are update to the last day of the NBA Season before it was stopped (March 12th)

[8] Hot zones upated for all the players with at least 100 shots this year (+ we used last year data for players that haven’t stepped on the court this year like Durant, Wall or Nurkic)

[9] Attributes corrections:

  • [9.1] Driving layup/shot close/mid/3pt updated for all the players based on the last 2 years
  • [9.2] Rebounds attribute updated
  • [9.3] Stamina corrected all around the league
  • [9.4] Athletic attributes based on players performance at the combine (+ some adjustments)
  • [9.5] Help defense IQ global fix

[10] Accessories and shoes updated for all the players in the league (all credit to DancyHercules3), with also corrected frequencies

[11] Peak start/end corrected for all the player in order to assure more MyLeague stability and better progression/regression through years

[12] Play for win, financial security and loyalty updated for all the player in order to resemble their contracts requests (veterans will take the 1-year minimum contracts, low rated players will go to the team that pays them more, players out of their rookie scale will try to secure the bag)

[13] Potentials are corrected in order to have more stability and balance during MyLeague’s future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation

[14] Coaching sliders and POEs updated for better gameplay, rotations and sim stats

[15] Over 100 positions corrections

[16] Over 80 contracts corrections (team/player options, non guaranteed salaries, incorrect amount of money)

[17] All 30 teams rotations updated

[18] Ton of work on sim stats in order to assure the best experience possible (credit to Sapp)

[19] Play-initiatior corrections all around the league in order to have only real ball handler to call plays and handle the ball

Donation Bonuses

CelticLG has also designed an incentive bonus if you want to support the roster further. If you donate to specified charities directly or via his PayPal that he will then send to the charities, you can get access to this content. I would always recommend giving directly to the charity, not that I think CelticLG isn’t on the up and up, but I would always say the same thing regardless as it just cuts out a middle person. He has a list of approved sites he will accept here. And if you make a donation just be sure to keep a screenshot of the donation so you can send it to CelticLG to get access to the bonus content.

All users who make a donation will receive:

  • The “ATD MyLeague Event Generator” with over 150 realistic scenarios to spice up your MyLeague for any situation of the season (regular season, trade deadline, playoffs, coaching carousel, draft combine, NBA draft, training camp) — you can see an example of a random events generator here
  • The spreadsheet with all attributes, tendencies and badges for all players
  • The list of all the formulas used to derive the values of attributes, tendencies and badges
  • My personal MyLeague guide in order to have the most accurate and realistic experience (draft pikcs, free agency, buy-out market, suspensions, personal reasons, trades and more topics)
  • My “Tendencies edits guide”, a guide that we’ll help you to create sim roster no matter the platform or the type of the roster
  • The play-tracking spreadsheet for accurate play-type assignments
  • The injury-tracking spreadsheet for accurate durability attributes
  • And many more things

Bottom Line

I have tried to highlight a wide array of NBA 2K20 rosters, and I think it’s important to do that because NBA 2K21 on current-gen consoles might end up in a weird spot between the ongoing bubble season and next-gen games on the horizon. It might make more sense for many folks to simply stick with NBA 2K21 longer than usual, and custom rosters like these are a big way to give the game legs. It’s also why 2K needs to get on the hop and give folks a way to transport these rosters from game to game like MLB The Show.

1,030 Comments

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Discussion
  1. IMPORTANT NOTE: all donations made in support of the roster will be donated to various organizations that in these days are fighting against the plague of the Coronavirus (Italian and US hospitals, Emergency, local charity associations here in Italy and others).
    All users who will make a donation will receive:
    - the "ATD MyLeague Event Generator" with over 150 realistic scenarios to spice up your MyLeague for any situation of the season (regular season, trade deadline, playoffs, coaching carousel, draft combine, NBA draft, training camp)
    - the spreadsheet with all attributes, tendencies and badges for all players
    - the list of all the formulas used to derive the values of attributes, tendencies and badges
    - my personal MyLeague guide in order to have the most accurate and realistic experience (draft pikcs, free agency, buy-out market, suspensions, personal reasons, trades and more topics)
    - my "Tendencies edits guide", a guide that we'll help you to create sim roster no matter the platform or the type of the roster
    - the play-tracking spreadsheet for accurate play-type assignments
    - the injury-tracking spreadsheet for accurate durability attributes
    - and many more things
    Paypal link (here)
    If you do not have paypal you can make a donation to any other charity association (Example1, Example2, here's a list of sites) remember to keep the screenshot to redeem the package with spreadhseets, guides and more.
    #StaySafe
    Guys, your the saviours about this game
    The game is good, but with your roster it'll be perfect!
    Thanks for the hard work for us die-hard Nba addicted!
    A greeting from Italy, Stay Safe!
    Francesco
    CelticLG
    IMPORTANT NOTE: all donations made in support of the roster will be donated to various organizations that in these days are fighting against the plague of the Coronavirus (Italian and US hospitals, Emergency, and others).
    All users who will make a donation will receive:
    - the spreadsheet with all attributes, tendencies and badges for all players
    - the list of all the formulas used to derive the values of attributes, tendencies and badges
    - my personal MyLeague guide in order to have the most accurate and realistic experience
    - my "Tendencies edits guide", a guide that we'll help you to create sim roster no matter the platform or the type of the roster
    - the play-tracking spreadsheet for accurate play-type assignments
    - the injury-tracking spreadsheet for accurate durability attributes
    - and many more things

    Celtic - where do we make donations to?
    omgitseazy
    Please keep us updated on the donations. Would love to chip in.

    Teleo
    Celtic - where do we make donations to?

    pimpinpidgeon8
    I second this
    Sent from my SM-A102U using Tapatalk

    Big Bankhead
    Great work, I can’t wait for this to be complete! 😂😂😂 This definitely deserve a donation!!!

    I updated the second post with my paypal username, and some links for donations in case not everyone has paypal.
    Thanks for your support!
    Appreciate ur work & awesome to have u back! Not sure if ur aware of tynole14's work but his roster/slider set has made this gave pretty great. I'm wondering if ur roster tendencies &/or thoughts & philophies regarding the roster edits are similar to his or not...
    THANKS :)
    gottibino
    Appreciate ur work & awesome to have u back! Not sure if ur aware of tynole14's work but his roster/slider set has made this gave pretty great. I'm wondering if ur roster tendencies &/or thoughts & philophies regarding the roster edits are similar to his or not...
    THANKS :)

    The philosophy is the same, have matches as close as possible to reality, but about the tendencies I don't know his formulas and he doesn't know mine, so I don't know if they are similar or not
    That's a great idea to max out 3-point tendencies for players since that's how the game is played today. Not sure how I never thought of that. I will definitely apply that concept to my roster for 2K21.
    Nice work overall. Looks beautiful!
    Nathan_OS
    Hey brother! Appreciate all the work you’ve done.
    I’ve sent over a donation!
    Sent from my iPhone using Tapatalk

    Appreciated it, thanks!
    Thank you so much for this. I can’t wait.
    Can I ask a couple questions:
    Are draft picks correct or do we need to adjust for accurate picks and protections?
    What are your thoughts on using the MyLeague random events spreadsheet that TheDominator273 created?
    tarek
    Thank you so much for this. I can’t wait.
    Can I ask a couple questions:
    Are draft picks correct or do we need to adjust for accurate picks and protections?
    What are your thoughts on using the MyLeague random events spreadsheet that TheDominator273 created?

    Thanks man. We can’t edit draft picks, you can only do while playing MyLeague, but I’ll provide an accurate list of picks and their respective protections in my MyLeague guide.
    The random events generator is a great idea, I was using something similar in the past editions, but had far fewer events. Can work with the roster perfectly, I recommend using it for a better gaming experience
    pimpinpidgeon8
    Just donated to ya man.
    Question though, how does this updated roster compare to your opening day roster?
    Sent from my SM-A102U using Tapatalk

    Thanks man, appreciated it!
    This roster is far more complete:
    - 23 new formulas for tendency (all tendencies will be edited)
    - better shot selections from the CPU thanks to extensive shot tracking
    - improved badges assignments and formulas
    - play-type 100% accurate as IRL
    - sig shots (dribbles, post moves, stepbacks, Free throws, etc) updated for all the players (in my previous roster I’ve only edited the shots for all the players, and all the moves just for superstars). All the players will move like themselves
    - accurate accessories and shoes
    - accurate draft classes (last time I’ve only released one)
    You'll feel the difference the first game you try, I promise.
    Hey guys, please accept my apologies for parachuting this thread and probably making a baboon of myself...
    But, is this roster open to PS4 users?
    Also, what does that "random event generator" refer to, sounds like something I could be interested in.
    I am really sorry for newbish questions, I am rather new to 2K world, but am also eagerly searching for realistic rosters for CPU vs CPU sims for months...
    And actually feel quite excited now I found this topic :lol:
    Vedreanu
    Hey guys, please accept my apologies for parachuting this thread and probably making a baboon of myself...
    But, is this roster open to PS4 users?
    Also, what does that "random event generator" refer to, sounds like something I could be interested in.
    I am really sorry for newbish questions, I am rather new to 2K world, but am also eagerly searching for realistic rosters for CPU vs CPU sims for months...
    And actually feel quite excited now I found this topic :lol:

    The roster is for PS4. And the random event generator is exactly what it sounds like, it generates events that affect your league in positive and/or negative ways.
    ——————————————————————
    fire dave gettleman, sincerely everybody
    studdley_
    The roster is for PS4. And the random event generator is exactly what it sounds like, it generates events that affect your league in positive and/or negative ways.
    ——————————————————————
    fire dave gettleman, sincerely everybody

    Well that sounds great! How is that generator activated in-game?
    Great, I really like the way you think and write. I was thinking about making a similar analytical approach to changing all players' tendencies, attributes etc. but time restrictions, even with quarantine :santa:
    That makes me even more impressed with your job.
    I'd like to see your posts at that topic more often than only one in 2 days, though :)
    Maybe we can even share some experiences, I've "studied" the gameplay at NBA 2K a lot, at my channel:
    (forum wont let me paste a link :shocked:)
    you can see I am not a usual user of this game :D
    I think I simmed over 100 Bucks vs Heat matchups, trying to achieve the realistic outcome distributions, but was messing with the WRONG parameters! :)
    Recently I've been watching MyL games with one of online rosters, but I am not satisfied with that one. When you see Kendrick Nun shooting 10+ threepointers a game, you know something is not right :)
    bruins2012
    Are there fictional draft classes that work well with this roster?

    I think in the other thread he recommended DaInfamousNY 2020 real draft and then use JBs fictional draft classes.
    CelticLG
    I'll edit the tendencies of jb draft classes
    Will there be a real life draft class ready to roll with these upon release or at least a draft class in general upon release?
    Sent from my SM-A102U using Tapatalk
    Been loving this roster so far. I type in your username and download the “new” roster. Since you’re doing tendencies should I zero out the tendency sliders for cpu or default 50?
    Sent from my iPhone using Operation Sports
    Romano2523
    Hi, First congrats for your insane job
    And when do you think about publishing the roster ?
    Thanks !

    DandyHercules3 and I have finished 90% of the tendencies, but attributes and testing are still left to do. So it's not imminent, but we're not too far away either.
    Gtl420
    Been loving this roster so far. I type in your username and download the “new” roster. Since you’re doing tendencies should I zero out the tendency sliders for cpu or default 50?
    Sent from my iPhone using Operation Sports

    That “ATD NEW” is just an incomplete test file, don’t use it for gameplay/myleague and other things. We will warn you when the full version with sliders will be released.
    CelticLG
    DandyHercules3 and I have finished 90% of the tendencies, but attributes and testing are still left to do. So it's not imminent, but we're not too far away either.

    Can you post a separate file when the tendencies are 100% complete but before you touch attributes? Would be great to have the option to play with your tendencies and default attributes to be able to make our own edits to them if we choose. Thanks in advance
    pjt8405
    Can you post a separate file when the tendencies are 100% complete but before you touch attributes? Would be great to have the option to play with your tendencies and default attributes to be able to make our own edits to them if we choose. Thanks in advance

    I don’t think if that will matter alot since we have made alot of badges edit and they already have effected the overall ratings of many players.
    I'm actually really eager to get my hands on these. I was getting ready to start a MyLeague series on my channel, but wanted to find a roster to use with Schnaidt's sliders. Stumbled upon this thread and here I am playing the waiting game haha. Thanks for helping out the 2k community!
    TBJr7
    I'm actually really eager to get my hands on these. I was getting ready to start a MyLeague series on my channel, but wanted to find a roster to use with Schnaidt's sliders. Stumbled upon this thread and here I am playing the waiting game haha. Thanks for helping out the 2k community!

    When you start the series, let us know the name of your channel, lot of people will be interested for sure!
    DancyHercules3
    I don’t think if that will matter alot since we have made alot of badges edit and they already have effected the overall ratings of many players.

    Ok thanks! If you don’t mind posting it once tendencies are finished, even with the badge edits, I’d really appreciate it. I plan to adjust attributes on my own from there.
    CelticLG
    When you start the series, let us know the name of your channel, lot of people will be interested for sure!

    Thanks for the suggestion and I'll be sure to do that.
    CelticLG
    That “ATD NEW” is just an incomplete test file, don’t use it for gameplay/myleague and other things. We will warn you when the full version with sliders will be released.

    Oh I know but it’s still a good file. I only use it for play now
    Sent from my iPhone using Operation Sports
    YogurtProducer
    I have 2 and a half(ish) draft classes that are shameless Player DNA edits of your original roster if you wanna do those to. Should be mostly done for you

    I'll take a look for sure
    pjt8405
    Ok thanks! If you don’t mind posting it once tendencies are finished, even with the badge edits, I’d really appreciate it. I plan to adjust attributes on my own from there.

    I wouldn’t mind this either. Getting a little stir-crazy and just need something to do. Will probably download yours again when you are finished. Just need to kill some time in the meantime.
    YogurtProducer
    I have 2 and a half(ish) draft classes that are shameless Player DNA edits of your original roster if you wanna do those to. Should be mostly done for you

    Where can we find your classes? I'm looking to keep my MyLeague going as I have exhausted all of mine and JB's classes.
    DiceMan
    Just sent you a donation Celtic, waiting patiently for your roster.

    Really appreciate it, @Permatron joined us yesterday, we're trying to speed up things
    CelticLG
    Really appreciate it, @Permatron joined us yesterday, we're trying to speed up things

    No worries & no rush my man, we all have nothing but time right now. Appreciate your work as always.
    Leo2379
    I only have the game on PC Celtic. Will that be a problem?

    This is a PS4 roster, but you’ll receive all the material to convert it into a PC roster. Every year someone has ported my work to PC, so if anyone wants to start it I can share the first things.
    Just shot you a donation.
    CelticLG
    IMPORTANT NOTE: all donations made in support of the roster will be donated to various organizations that in these days are fighting against the plague of the Coronavirus (Italian and US hospitals, Emergency, local charity associations here in Italy and others).
    All users who will make a donation will receive:
    - the spreadsheet with all attributes, tendencies and badges for all players
    - the list of all the formulas used to derive the values of attributes, tendencies and badges
    - my personal MyLeague guide in order to have the most accurate and realistic experience
    - my "Tendencies edits guide", a guide that we'll help you to create sim roster no matter the platform or the type of the roster
    - the play-tracking spreadsheet for accurate play-type assignments
    - the injury-tracking spreadsheet for accurate durability attributes
    - and many more things
    Paypal link (here)
    If you do not have paypal you can make a donation to any other charity association (Example1, Example2, here's a list of sites) remember to keep the screenshot to redeem the package with spreadhseets, guides and more.
    #StaySafe

    Sent from my SM-G981U using Operation Sports mobile app
    Love your work LG and I’m stoked for this one. IMO, our best roster creator since bedwardsroy. Hopefully 2k doesn’t take you away from us
    Sent from my iPhone using Operation Sports
    bateman11
    Love your work LG and I’m stoked for this one. IMO, our best roster creator since bedwardsroy. Hopefully 2k doesn’t take you away from us
    Sent from my iPhone using Operation Sports

    I’m sure it’s not his fault and he only handles ratings. Because man other than ratings and badges. The official roster this year has been absolutely horrendous
    DancyHercules3
    I’m sure it’s not his fault and he only handles ratings. Because man other than ratings and badges. The official roster this year has been absolutely horrendous

    Agree, attributes are not that bad, some things need to be fixed (fast players with slow speed, great defensive players with low defensive attiributes, etc) but it's nothing compared to how much we edited tendencies, accessories, sig shots, playbooks, contracts, vitals...
    jdizzle45
    Would the tendency guide work for making retro/legends rosters also?

    Yessir, can work with any roster. Formulas are based on shot distributions and other things, so for retro rosters you’ll see more mid range tendencies than 3pt tendencies, lower stepbacks than today, etc
    Hey Celtic just made a donation to you
    CelticLG
    IMPORTANT NOTE: all donations made in support of the roster will be donated to various organizations that in these days are fighting against the plague of the Coronavirus (Italian and US hospitals, Emergency, local charity associations here in Italy and others).
    All users who will make a donation will receive:
    - the spreadsheet with all attributes, tendencies and badges for all players
    - the list of all the formulas used to derive the values of attributes, tendencies and badges
    - my personal MyLeague guide in order to have the most accurate and realistic experience
    - my "Tendencies edits guide", a guide that we'll help you to create sim roster no matter the platform or the type of the roster
    - the play-tracking spreadsheet for accurate play-type assignments
    - the injury-tracking spreadsheet for accurate durability attributes
    - and many more things
    Paypal link (here)
    If you do not have paypal you can make a donation to any other charity association (Example1, Example2, here's a list of sites) remember to keep the screenshot to redeem the package with spreadhseets, guides and more.
    #StaySafe
    All this looks really great, only thing I would ask, is when you share this great work for your sliders and your settings, please post it.
    Lots of people post sliders and forget to do the settings, controller set ups etc, if its default that's fine but please label it.
    Be safe yall, and thx for the hard work.
    Kmeb35
    Hey Celtic just made a donation to you

    almatic
    As someone whose income hasn't been affected by this yet, I felt obliged to donate to your fine cause!
    Just sent. Can't wait to play!

    Thanks guys, appreciated it. We're getting closer!
    StormsWarning
    All this looks really great, only thing I would ask, is when you share this great work for your sliders and your settings, please post it.
    Lots of people post sliders and forget to do the settings, controller set ups etc, if its default that's fine but please label it.
    Be safe yall, and thx for the hard work.

    Sure, also because I use controller and general settings different from default.
    Gtl420
    Hey celtic which file under ur user name do i download? Msg me your venmo and ill donate
    Sent from my iPhone using Operation Sports

    Hey man, dont'have venmo, but you can make a donation to any charity association that you want (I've a couple of links in the second post if you can't decide), just send me the screenshoot of the donation via PM and you'll receive all the material when the roster is out.
    The files under my PSN (CelticLG34) are made for testing, roster is not ready yet.
    We started testing the first UservsCPU quarters, foot plating improved a lot (credit to alabamarob and RetroDee4Three for their tips).
    What to you think of the movement?
    How is the progress going? Looking forward to the drop, can't wait to start a league and get some basketball in.
    Great job to Celtic and everyone putting and effort to finishing this up. Im sure it will be one of those rosters that people will use for comparisons in years to come.
    CelticLG
    We started testing the first UservsCPU quarters, foot plating improved a lot (credit to alabamarob and RetroDee4Three for their tips).
    What to you think of the movement?

    Those were Siakam CPU highlights?!
    Nathan_OS
    Those were Siakam CPU highlights?!

    Yessir, I was the Pelicans. I’ve to keep the initial spin move even if it was a miss, love to see him finally spinning as irl
    AmR
    How is the progress going? Looking forward to the drop, can't wait to start a league and get some basketball in.
    Great job to Celtic and everyone putting and effort to finishing this up. Im sure it will be one of those rosters that people will use for comparisons in years to come.

    Tendencies are done, we have to fix attributes, hot zones and adjust rotations. I’m working on a sliders set that’s showing great results.
    After almost 2 months, 90% of the work is done.
    In the next days I’ll start to collect names for some testing games, we need some feedback from the community.
    So, if anyone is interested, make sure to keep an eye on the thread in the next days.
    CelticLG
    Tendencies are done, we have to fix attributes, hot zones and adjust rotations. I’m working on a sliders set that’s showing great results.
    After almost 2 months, 90% of the work is done.
    In the next days I’ll start to collect names for some testing games, we need some feedback from the community.
    So, if anyone is interested, make sure to keep an eye on the thread in the next days.
    bravissimi!
    Inviato dal mio Redmi K20 Pro utilizzando Tapatalk
    CelticLG
    Tendencies are done, we have to fix attributes, hot zones and adjust rotations. I’m working on a sliders set that’s showing great results.
    After almost 2 months, 90% of the work is done.
    In the next days I’ll start to collect names for some testing games, we need some feedback from the community.
    So, if anyone is interested, make sure to keep an eye on the thread in the next days.

    Hey Celtic - I can test CPU vs CPU if would like? - unfortunately I don’t play the game - I love to sit back and watch the game unfold and be the Owner of the team
    Celtic, you think I’d be able to run a game rn with your rosters? I have an itch to get a game in but don’t want to get hit with the bs.
    Sent from my iPhone using Tapatalk
    Teleo
    Hey Celtic - I can test CPU vs CPU if would like? - unfortunately I don’t play the game - I love to sit back and watch the game unfold and be the Owner of the team

    almatic
    ^^^^ I second this!
    I pride myself on being more of a manager-type player and plan on making my own league to spectate through this pandemic.

    Sure guys, we're testing both CPUvsCPU and UservsCPU, we'll like to hear your feedback
    Nathan_OS
    Celtic, you think I’d be able to run a game rn with your rosters? I have an itch to get a game in but don’t want to get hit with the bs.
    Sent from my iPhone using Tapatalk

    I ask you to wait only 24-36 hours, we are putting the last details in place before releasing the first test version of file and its sliders.
    It's a raw version of the roster, with some things left to edit, but we want to hear what's good and what can be improved before releasing the final file.
    I'll let you know when everything is ready for testing.
    bruins2012
    @Celtic, the draft class that is already up, how accurate are those tendencies if I wanted to use those tendencies as a guide to edit my own draft class?

    They are good, but
    a. is and old class, lot of prospect that DaInfamous added are missing
    b. 30% of the tendencies scales are old. Now we're using different formulas
    Just purchased 2K20 while I have some down time, and the only reason I held off this long was because I had been playing 2K19 with your roster set! It made the game have so much more longevity. I'd love to potentially test the roster!
    Either way 90% is very encouraging! I can't wait to dive in.
    Just curious, what is the main difference between the test roster you’re releasing in the next 24-36 hours and the final product aside from finishing touches?
    Will all tendencies, attributes, signatures, etc. be included?
    Trying to get a feel for whether or not the test roster will be good enough for me to start using for MyLEAGUE. I think it probably will be as long as there are no major holes that will be filled in in the final version.
    Sent from my iPhone using Tapatalk
    EmbraceThePace
    Just curious, what is the main difference between the test roster you’re releasing in the next 24-36 hours and the final product aside from finishing touches?
    Will all tendencies, attributes, signatures, etc. be included?
    Trying to get a feel for whether or not the test roster will be good enough for me to start using for MyLEAGUE. I think it probably will be as long as there are no major holes that will be filled in in the final version.
    Sent from my iPhone using Tapatalk

    I do not recommend to start a MyLeague with the test file. Attributes are from the 2K default roster, we haven't touched them yet (we'll use the same scales as 2K, we just need to update some players), hot zones and rotations are still a WIP.
    Also a lot of tendencies are made with new scales, we still need to test if they are working better with these new formulas or we need to go back to the old ones.
    Not a lot of things left to do, but the file is still away from the realistic MyLeague experience that we want to give
    umkid
    Chance these will be available/ported over to Xbox One? Thanks for all your work! Project sounds amazing.

    If someone on Xbox decides to, then maybe but I’m thinking the Xbox people are working with DC and Hyperballer’s roster
    ShadowGhost25
    Any chance there’s a roster with injuries just cause I want to use the “start today feature” or if the roster is almost completed so I can start my save

    Injuries will be updated based on the injury report of the day that the NBA was stopped.
    Keep in mind that you can’t load costume rosters like this if you’re using the ”Start Today” feature
    umkid
    Chance these will be available/ported over to Xbox One? Thanks for all your work! Project sounds amazing.

    Many people will receive the spreadsheet and all the material to copy the roster to another platform. I don't know if XBox users are included, the 2K19 and 2K20 versions have always been exported to XBox and PC, I don't know if it will happen again with this new version.
    Nathan_OS
    Celtic has this recent patch kind of altered things a bit gameplay wise for you?
    Sent from my iPhone using Tapatalk

    Yes, we found a good balance, but the patch set us back a few days. But now the sliders set for testing is 99% done
    MartinZ9
    I know you said is not finished, but the file called ATD NEW is the one you are currently editing?

    That depends, because there's four of us working on the roster. Sometimes it could be mine the most updated, other times maybe it's 3/4 days old because I only did some gameplay tests while the others edited.
    I’ll try to have my file sa updated sa possibile during testing days.
    CelticLG
    That depends, because there's four of us working on the roster. Sometimes it could be mine the most updated, other times maybe it's 3/4 days old because I only did some gameplay tests while the others edited.
    I’ll try to have my file sa updated sa possibile during testing days.

    Well I’ll say this, for a roster that isn’t technically done yet, I’ve had the most fun I’ve ever had with this game. Teams played true to form and this is with my custom slider set. If it’s playing this well incomplete, then I know the finished product with your sliders is going to be amazing.
    CelticLG
    I am finishing the last details with the sliders, the testing file will be released later today.
    All info and details coming soon

    Stoked! I’ve been using the ATD New roster but I’m struggling to find a good set of sliders so I’ll be interested to see what you have come up with there.
    New to the thread and to this roster. Looks great. I’m an x1 user. Is anyone doing an x1 version of this roster? If so I’ll donate to whoever it is if u can get my hands on this roster for the x1. Thanks guys and nice work
    Sent from my iPhone using Tapatalk Pro
    bateman11
    Stoked! I’ve been using the ATD New roster but I’m struggling to find a good set of sliders so I’ll be interested to see what you have come up with there.

    The roster works well with Shady's sliders for me, although I'm still looking forward to test Celtics set
    26Belhanda
    The roster works well with Shady's sliders for me, although I'm still looking forward to test Celtics set
    I also tried the ADT NEW Roster with SHADY sliders and the combination was perfect
    Okay guys, everything is ready for testing, just a couple of important notes to read before playing:
    1. Attributes are still untouched, so they're the same as the default roster (with some minor tweaks to hustle and strenght). We'll work on attributes these days, but this is a tendency/playbook/play-types test. (Hot zones and rotations are also not updated).
    2. Play 2/3/4 games before reporting what's good and what's not, one games is not enough to make an opinion about the roster. Crazy stuff happened in real life in some games, so if we saw Corey Brewer score 50 few years ago, anything can happen
    3. Sliders are different for everybody. What seem a good gameplay experience for me may be a bad experience for another guy. If the first slider set isn't working, try another one, there are plenty of sets in this site and on youtube or other sites (like ShadyMike)
    4. 30% of the tendencies have a new scale, so we're trying to figure out if the new formulas are good or if we need to go back to old ones. So those tendencies are not 100% official, if they work we'll keep them, otherwise we will make changes
    5. Most importantly... don't start a MyLeague with this file. We need to edit more things in order to give a realistic experience, this file is not ready for Myleague, so please don't use it.
    6. If you decide to test this version of the roster please take 2/3 minutes of your time and send me a PM with
    - How many games you played
    - Which teams you used/played
    - What's good and what can be improved (certain tendencies/play-types/sliders part)
    Give me a general opinion of the feel of the game, if it's different from the default roster and if tendencies seems improved to you.
    (Sliders are made for user timing, Game Speed: 50, FT difficulty: 60 or 65)
    some tips:
    - go against the team you know the best, so'll see if the play like they should
    - movement sliders should be 85/20 regardless the set, cause foot plating seems work well with this values + Acceleration at 35 + Pass Speed at 55 + Body up sensivity at 20
    Remeber, it's a raw version of the ultimate ATD roster, the final roster will be surely better.
    Celtic - Within your testing have y’all found a way to figure out the chemistry and morale effects? They aren’t working this year and so I’m asking if y’all have found a solution.
    Teleo
    Celtic - Within your testing have y’all found a way to figure out the chemistry and morale effects? They aren’t working this year and so I’m asking if y’all have found a solution.

    Testing everything at 0 + assigning correct personality badges. “Laid back” and “team player” badges help a lot, players don’t get upset for nothing.
    Still a WIP tho
    bateman11
    Celtic, which difficulty are these sliders designed for?
    Sent from my iPhone using Operation Sports

    I played HOF, but after some tests it should work with all star and superstar (not pro and rookie)
    just curious
    Hi Celtic! Are you considering removing some OP badges that IMO ruin the fluidity and realism, like downhill, quick first step, rebound chaser, worm etc?
    Sent from my MI 8 Lite using Operation Sports mobile app

    All the badges that ruin gameplay or sim stats (like worm) are removed.
    I’m testing quick first step, with the right sliders set is not OP in my opinion. But I need more games in order to see if I take it or not.
    Downhill is OP?
    Leo2379
    Celtic I'm a PC user that donated is their any way I can test.

    You can’t test the PS4 file, but you can find an updated version of my roster for PC users:
    Roster: ATD Custom
    User: Chrome_Claymore
    Big thanks to Chrome_Claymore that kept updated the roster all year long
    CelticLG
    All the badges that ruin gameplay or sim stats (like worm) are removed.
    I’m testing quick first step, with the right sliders set is not OP in my opinion. But I need more games in order to see if I take it or not.
    Downhill is OP?
    I think it is. You just touch the cursor and he is already in the paint
    Sent from my MI 8 Lite using Operation Sports mobile app
    Than you very much for your hard work!
    Would you mind letting us know your controller settings? Like defensive assist with intense D, boxnout assist, pass direction, etc?
    Ok, played three different game setups with the Lakers vs Rockets. One with me as the Lakers, one with me as the Rockets, and one cpu vs cpu. From what I’ve seen and played, players are playing true to form. With the Lakers, LeBron was facilitating while the 3pt shooters were getting open and the big men setting picks. He’d pick his spots to take it to the hole as well. I loved it. With the Rockets, it was the Harden and Westbrook show with them both doing the dribble, dribble , dribble lol with the shooters setup in the corners. Just like the real Rockets. During the CPU vs CPU game, tendencies really stood out and I enjoyed the pacing of the match. FG% for all three games was between 45-49%, exactly where I want it. I am impressed and must say fantastic job for this roster!
    Hey man, thanks for all the hard work you and your team put into this.
    As a mostly my league (player lock) player, this is very appreciated.
    Btw, donated to you cause this is awesome. :lol:
    MartinZ9
    Than you very much for your hard work!
    Would you mind letting us know your controller settings? Like defensive assist with intense D, boxnout assist, pass direction, etc?

    I asked him that already and he said he would along with his sliders.
    I played 3 games with the roster and the accompanying slider set. Here are my thoughts about each individual game. I’ll give a more broad overview of the roster/sliders in a different post.
    GAME 1: Pacers (CPU) vs Wizards (USER)
    The Pacers ran their offense almost exactly like they do in real life. Sabonis was looking great with the spin moves in the post. Oladipo was very aggressive. Brogdon was setting people up, but seemed a little too tentative to shoot when open.
    The Wizards offense flowed super well. Lots of quick pin down screens for Beal. John Wall was almost a little too fast in my opinion and I could easily blow by Brogdon, who is a good on-ball defender. I originally thought this was due to the speed slider being at 56, but all the other players felt smooth.
    Both teams shot around 60% from the field. Wizards shot 45% from three.
    GAME 2: Suns (USER) vs Bucks (CPU)
    This was a totally different feel from the Pacers-Wizards game. I couldn’t get anything going against that Bucks defense. Booker was the only one able to create anything off the dribble and even he wasn’t getting much space. Rubio hit a couple open threes. Other than that, I couldn’t get any offense going.
    The Bucks played a lot like themselves. Giannis would rebound and push it down the floor fast and aggressively. Middleton was shooting mid range shots. Brook Lopez was shooting pick and pop threes. They were tough to stop.
    Bucks won by 20 and shot over 50%. Suns only shot 25% from the field.
    GAME 3: Lakers (CPU) vs Warriors (CPU)
    This game had a super fast pace and came down to the wire. Klay Thompson was catching a shooting threes without any hesitation. Curry had some unbelievably realistic sequences. Here are three consecutive possessions for Curry:
    1) Hits a handoff three.
    2) Shakes a guy off-ball and comes off a screen to bury another three.
    3) Pulls up for a deep three off of a ball screen and misses.
    For the Lakers, LeBron had some moments, but didn’t feel quite aggressive enough looking for his offense. Had a few nice drives and took one three I believe, but was mainly passing. AD was feasting inside. Caruso had two wide open dunk opportunities, but did layups instead. I noticed this with some other open opportunities for other guys as well.
    Tight game at the very end and looked like the Lakers were gonna win, but Curry and Klay made back-to-back threes late to seal it.
    THINGS I LIKED:
    -The amount of threes taken. This made the game feel x1000 more realistic than the default 2K roster. Most guys were letting it fly if they had any space.
    -Rebounding felt incredible. Lots of loose ball rebounds, which is great. I loved seeing guys fight for the ball and not grab it cleanly every time. Bigs weren’t overly dominant on the glass, which is a big issue with the 2K roster.
    -The pace of the game was a lot better. Much less standing around than in the 2K roster. Everything flowed a lot better.
    THINGS THAT COULD IMPROVE:
    -There was too much dribbling happening in the mid range and paint area. Particularly behind the back dribbles. There were several times where a guard would get inside of 15 feet and be dribbling all over the place in traffic.
    -Guards seem tentative to dunk the ball when an opportunity was there. Like I referenced in my previous post, Caruso had two easy dunk opportunities, but did a layup. Oladipo had an easy dunk oppprtunity and layed it in. Something to look into.
    -I didn’t see enough floaters. In those 3 games, I don’t think I saw one floater. I looked at the tendencies and noticed the floater tendencies were generally low across the board. Increasing that is something that could potentially help with the over-dribbling in the paint issue as well.
    Overall, this truly is a million times better than the default 2K roster. The slider felt really good too. I didn’t even mention how much I love all the signature shot edits and things like that. Adds so, so much to the game.
    Excited for the final version to release. Hopefully very soon!
    MartinZ9
    Than you very much for your hard work!
    Would you mind letting us know your controller settings? Like defensive assist with intense D, boxnout assist, pass direction, etc?

    Sure


    EmbraceThePace
    THINGS I LIKED:
    -The amount of threes taken. This made the game feel x1000 more realistic than the default 2K roster. Most guys were letting it fly if they had any space.
    -Rebounding felt incredible. Lots of loose ball rebounds, which is great. I loved seeing guys fight for the ball and not grab it cleanly every time. Bigs weren’t overly dominant on the glass, which is a big issue with the 2K roster.
    -The pace of the game was a lot better. Much less standing around than in the 2K roster. Everything flowed a lot better.
    THINGS THAT COULD IMPROVE:
    -There was too much dribbling happening in the mid range and paint area. Particularly behind the back dribbles. There were several times where a guard would get inside of 15 feet and be dribbling all over the place in traffic.
    -Guards seem tentative to dunk the ball when an opportunity was there. Like I referenced in my previous post, Caruso had two easy dunk opportunities, but did a layup. Oladipo had an easy dunk oppprtunity and played it in. Something to look into.
    -I didn’t see enough floaters. In those 3 games, I don’t think I saw one floater. I looked at the tendencies and noticed the floater tendencies were generally low across the board. Increasing that is something that could potentially help with the over-dribbling in the paint issue as well.
    Overall, this truly is a million times better than the default 2K roster. The slider felt really good too. I didn’t even mention how much I love all the signature shot edits and things like that. Adds so, so much to the game.
    Excited for the final version to release. Hopefully very soon!

    Appreciate the feedback.
    For dunks it’s a sliders problem, should be solved with 60-65 “dunk frequency” and 75-80 “attempt dunk” frequency
    Dribbles are difficult to work with. Every player has 0 or 5 in every dribble tendency, they still perform dribble moves in the area. Probably need to change those “5” in “1/2”.
    The default roster has these values set on numbers like 25 or 50, you can imagine how much trouble the gameplay would give if already with 5 there is some problems
    Good to know about the floaters, I used a lower scale but we probably need to come back to the old one with bigger values
    Guys I’ve also updated a sliders set called “UATD + Shady” based on his last changes with my tweaks in order to fit the roster
    I really like the fact that players could make contested shot in a realistic way
    He users game speed at 60 but I prefer 50-max 53 with this set, let me know if you like it
    CelticLG
    Guys I’ve also updated a sliders set called “UATD + Shady” based on his last changes with my tweaks in order to fit the roster
    I really like the fact that players could make contested shot in a realistic way
    He users game speed at 60 but I prefer 52-55 with this set, let me know if you like it

    I'll try this out. In your set, I barely made any contested shot. My first comments after 3 games:
    The good:
    - Tendencies add a new feel of realism to the game. What I liked is that not everything can be anticipated like it is normally on 2K. I saw Valanciunas' AI do a pump fake in the post followed by a floater to avoid the defender. I had never seen this sort of move by the AI before, and it adds to the variety of the game.
    - I like the idea of making the contrast between players' speeds bigger. This means slower centers will need to be placed well on the court to block a shot.
    - Overall, players (and teams!) felt like themselves with the tendencies. There were a good amount of 3 pointers taken, much more realistic.
    - I like the idea of the low number of affected badges for gameplay. This makes great players stand out more, and average role players play more like role players.
    - Sig styles are super pleasant and add to the realism.
    The bad/to be improved:
    - The rebounding. I don't know if this has to do with the sliders or the badges, but Gobert had 26 rebs and Valanciunas 24 in my first game with your roster/sliders. I suppose it's linked to the fact that they both have high level rebounding badges, which gives them too big of an advantage against other players who mostly have no badge. It felt like the bigs were absorbing rebounds at times, like there was a sort of animation where a player was gonna grab a rebound and it ended up going to the big at the last moment. Zubac also had almost 20 rebounds in another game I played.
    - Difficulty. I played on HOF and I felt like the game was really hard on offense. It was hard to score, especially with outside scorers and wings. As I said above, I barely made any contested jumper in my games. The AI did not score many either. I'm used to play on high difficulty levels with other sliders, but the game has rarely been this hard for me on offense.
    - While I feel like lowering the values of attributes overall is a good idea, I feel like the idea of only giving badges to a few (15-20 players) has a bad side effect, which is to normalize many players who actually play in a certain way. I suggest keeping Silver, gold and HOF badges to those 15-20 players only, but also giving bronze badges to more players to make their particular styles of play stand out more without making them OP.
    I'm excited for the final project to come up along with the formulas etc! Thanks again for this!!
    26Belhanda
    I'll try this out. In your set, I barely made any contested shot. My first comments after 3 games:
    The good:
    - Tendencies add a new feel of realism to the game. What I liked is that not everything can be anticipated like it is normally on 2K. I saw Valanciunas' AI do a pump fake in the post followed by a floater to avoid the defender. I had never seen this sort of move by the AI before, and it adds to the variety of the game.
    - I like the idea of making the contrast between players' speeds bigger. This means slower centers will need to be placed well on the court to block a shot.
    - Overall, players (and teams!) felt like themselves with the tendencies. There were a good amount of 3 pointers taken, much more realistic.
    - I like the idea of the low number of affected badges for gameplay. This makes great players stand out more, and average role players play more like role players.
    - Sig styles are super pleasant and add to the realism.
    The bad/to be improved:
    - The rebounding. I don't know if this has to do with the sliders or the badges, but Gobert had 26 rebs and Valanciunas 24 in my first game with your roster/sliders. I suppose it's linked to the fact that they both have high level rebounding badges, which gives them too big of an advantage against other players who mostly have no badge. It felt like the bigs were absorbing rebounds at times, like there was a sort of animation where a player was gonna grab a rebound and it ended up going to the big at the last moment. Zubac also had almost 20 rebounds in another game I played.
    - Difficulty. I played on HOF and I felt like the game was really hard on offense. It was hard to score, especially with outside scorers and wings. As I said above, I barely made any contested jumper in my games. The AI did not score many either. I'm used to play on high difficulty levels with other sliders, but the game has rarely been this hard for me on offense.
    - While I feel like lowering the values of attributes overall is a good idea, I feel like the idea of only giving badges to a few (15-20 players) has a bad side effect, which is to normalize many players who actually play in a certain way. I suggest keeping Silver, gold and HOF badges to those 15-20 players only, but also giving bronze badges to more players to make their particular styles of play stand out more without making them OP.
    I'm excited for the final project to come up along with the formulas etc! Thanks again for this!!

    Yep, the main problem about individual rebounding seems to be the “rebound chaser” badge.
    Another OP badge for online players.
    Probably everything will be solved by removing the badge from all players who have it.

    I’ve run about 4-5 games now and I’m really enjoying and appreciating how the game is playing now. I’m mostly going to speak on the game I played above. For testing purposes, I played as Bucks (me) vs Sixers for all games, alternating home court. Let me preface that the screens hot provided was a game I made defensive changes for.m both teams prior to tip off to allow me to get the best from both teams.
    Regarding replicating a teams true sense of style, this set is second to none. Ben Simmons was was a maestro with getting his buckets on cuts and drives while also setting the team up for success. I had concern in the first half of this game because Embiid was not aggressive getting in the post and scoring at all, but things changed in the second half on that front. For me, I was satisfied with how the Bucks plays formed and honestly using Giannis in this game is too much fun on fast breaks. Overall, this is what basketball should look like.
    For positives, player/teams played true to form and great pacing. Short but this actually covers a multitude of things without me typing a book.
    Some things to work on:
    - Off Rebounds was a small problem. I felt both teams were able to grab too many in some of the first few games I played. What I did in another game was reduce the Off Rebound slider for both User and CPU to 1 or 2. This allowed for more tips, balls being slapped off the backboard, and other non traditional rebounders getting a couple rebounds.
    - Fouls have always been a problem with 2K. A lot of fouls in the NBA are ticky tack fouls, off ball fouls, etc and it is hard to relocate that in game. I actually maxed out the Foul sliders for this game and also what helped was increasing the steal tendency significantly for User/CPU. This gave me more random fouls and broke up those long street he’s of going up and down the court with no breaks. This helped a ton.
    Otherwise everything else was excellent. I know we still have to implement some things such as speed/acceleration attributes which I really think will greatly add to the experience. This was a great challenge with back and forth runs. Can’t wait to play more. Will try out a new set of teams and see what I get. For anyone interested I can live stream some gameplay today.
    Sent from my iPhone using Tapatalk
    Permatron
    - Fouls have always been a problem with 2K. A lot of fouls in the NBA are ticky tack fouls, off ball fouls, etc and it is hard to relocate that in game. I actually maxed out the Foul sliders for this game and also what helped was increasing the steal tendency significantly for User/CPU. This gave me more random fouls and broke up those long street he’s of going up and down the court with no breaks. This helped a ton.

    How much have you raised that tendency?
    I think some time ago I did the same thing, but pushed all values to max for all players, put physical defense on POE for both teams, put "draw foul" attribute to max for all players and put "foul tendency" for all players as max...
    And still low amount of non-shooting fouls have been seen.
    After that I just gave up, but maybe I was doing something wrong.
    Will shot tendency locations be updated? For example I saw PJ Tucker had extremely high values for shoot three right-center and left-center but he definitely takes most of his threes in the corners
    pst98
    Will shot tendency locations be updated? For example I saw PJ Tucker had extremely high values for shoot three right-center and left-center but he definitely takes most of his threes in the corners

    Yes, 3 teams have them updated (76ers, Bucks, Bulls) we plan to do the others 27 soon (I still don't know how 2k can give high right shot tendencies to everyone...)
    Vedreanu
    WOW!!
    How did you do this?
    Is there a tendency for passing in the mid of jump-shot?

    High dish to open man tend.
    High lob pass tend.
    Gold/HOF Bail out badge
    +
    Davis with high alley oop shot tendency
    Just a consequence of how they play IRL, the same play could have happened this season
    Celt- Great to see you back! It was sad to see you walk away from your previous project, but I was happy to hear you were hired for an exciting new job.
    I shelved NBA 2k after you left the forum. I’ll dust the game off to play this roster when it’s complete.
    Glad you are back 👍🏻
    CelticLG
    High dish to open man tend.
    High lob pass tend.
    Gold/HOF Bail out badge
    +
    Davis with high alley oop shot tendency
    Just a consequence of how they play IRL, the same play could have happened this season

    Thanks!
    This is really impressive.
    Btw I noticed a lot of reverse layups in your new roster. Whats the tendency for that? :waytogo:
    Vedreanu
    Thanks!
    This is really impressive.
    Btw I noticed a lot of reverse layups in your new roster. Whats the tendency for that? :waytogo:

    Just sig edits if I understand what you mean, DancyHercules3 takes care of them
    Abdiel1010
    Celtic just donated to you but can’t seem to send any PM, any other way to contact you?
    Sent from my iPhone using Tapatalk

    Thanks man, I think that you have to post 5 messages before being able to send a PM
    Hey Celtic this is amazing work. I’ve been using your previous roster (opening night) and to me they are amazing. I can see how you will incorporate a bunch of new edits into this new ultimate roster file and I can’t wait to play.
    Can I ask whether you will still have an opening night roster or will it be a post trade deadline roster?
    What I do with your rosters is have trade override on and execute trades during season one as per the NBA trade tracker:
    https://www.nba.com/2019-20-trade-tracker
    tarek
    Hey Celtic this is amazing work. I’ve been using your previous roster (opening night) and to me they are amazing. I can see how you will incorporate a bunch of new edits into this new ultimate roster file and I can’t wait to play.
    Can I ask whether you will still have an opening night roster or will it be a post trade deadline roster?
    What I do with your rosters is have trade override on and execute trades during season one as per the NBA trade tracker:
    https://www.nba.com/2019-20-trade-tracker

    Hey tarek, this is a post deadline roster. Injuries, transactions and trades are updated to the day that the NBA was stopped
    Sent from my iPhone using Operation Sports
    tarek
    Hey Celtic this is amazing work. I’ve been using your previous roster (opening night) and to me they are amazing. I can see how you will incorporate a bunch of new edits into this new ultimate roster file and I can’t wait to play.
    Can I ask whether you will still have an opening night roster or will it be a post trade deadline roster?
    What I do with your rosters is have trade override on and execute trades during season one as per the NBA trade tracker:
    https://www.nba.com/2019-20-trade-tracker

    CelticLG
    Hey tarek, this is a post deadline roster. Injuries, transactions and trades are updated to the day that the NBA was stopped
    Sent from my iPhone using Operation Sports

    The main file will be a "current day" roster, but I and maybe a couple others will release an Opening Night roster as well.
    CelticLG
    Hey tarek, this is a post deadline roster. Injuries, transactions and trades are updated to the day that the NBA was stopped
    Sent from my iPhone using Operation Sports

    Thank you! That will be amazing either way.
    We have an update for the file:
    - removed "Rebound chaser", "Quick first step" and "Downhill" badges because of their OP effects during gameplay (volume shooter will also be removed soon because it alters the 3pt percentages during simulations, without the badge you get realistic %)
    - new floater scale with much higher values in order to see more floaters
    - new setup/dribble/dribble moves update for Sixers and Bucks in order to see less mid-range dribbling, let me know if those teams "under testing" play better than the other 29
    - shot close/mid/3pt attributes updated for 12 teams
    - accessories are updated for 16 teams
    Same file name, "ATD NEW" (PSN: CelticLG34)
    Watched one game: Rockets vs Warriors
    The Good: Harden choked in the final seconds of the game.
    The Bad: Wiggins has no basketball IQ...which suits his real life game.
    Hey celtic, wich sliders do you personally recommend? Your original sliders were a little to difficult as I couldn't make any shot (defense was too tight) and your new ones (shady) are easier but noticed a finished 3pt attempts from the CPU. Wich ones do you rather we test?
    ShadowGhost25
    Are the draft picks updated with the roster update also do you use Schnaidt1's myleague Sliders or do you have a personally set that best works with these rosters

    You can’t update draft picks with a roster - on 2K can do that - that is done on the user end when it is downloaded & then you can manipulate draft picks - especially controlling all teams
    Played a couple games with previous version. Celtics (me) Vs 76ers and clippers (me) Vs grizzlies. ATD Shady sliders at game speed 56. Had to lower max speed and acceleration to 70 as Kemba was a bit too quick to handle in a realistic way. I enjoyed the movement and the flow of both games.
    The AI defence was very good, it felt rewarding to get a basket while every now and then you could penetrate with explosive players. I think there is a nice balance.
    Ben Simmons was very good at distributing the ball especially after drives . Embiid was a force in the paint using a variety of moves.
    Leonard and George took over in the 4th.
    Really enjoyed the games, great work!!
    Sent from my MI 8 Lite using Operation Sports mobile app
    Teleo
    You can’t update draft picks with a roster - on 2K can do that - that is done on the user end when it is downloaded & then you can manipulate draft picks - especially controlling all teams

    Oh okay I wasn’t sure if Celtic had used the latest 2k roster as a base which had post-trade deadline trades and updated picks
    Hey Celtic, I used your new roster and simmed (CPU vs CPU) two matches with alomst the same parameters.
    Video of the second match is here:
    https://www.youtube.com/watch?v=KIYPa71vbz4&feature=em-lsb-owner
    In this video there should've been both matches, but something strange is happening with streams on my YT channel lately...
    (currently the third match is being played)
    Anyways...
    Conclusions:
    MATCH1:
    I really liked almost everything! Both teams finnished with I think exactly 37 3-pointers, which is great.
    Then, before the second match I changed POE to "Shoot at will" for both teams, and made slight roster-minutes adjustments (gave 15 minutes to Milton and few minor changes).
    In this game, as opposed to what was expected, total NO of 3pt shots was significantly lower:

    Could be by pure chance, maybe because of "Shoot at will". Every other parameters remained intacted.
    Important notice:

    - My sliders were used.
    - Changed freestyles for both matches:
    ...a) Added "Philly Elbow" and "Piston snap" to Philadelphia plus 3out active and 4outactive, as default ones with decent game structure.
    ...b) Also gave "Bucks 2018" and "Mavericks 2018" to Bucks plus 3out active and 4out active as deafault ones.
    Those freelances were used in both games, plus these coach settings:
    - SERIES: DO NOT REPEAT
    - HELP DEFENSE SLIDER: 100 (ingame coach slider)
    - LINEUP PERFORMANCE 0
    Everything else was as you have set it.
    ShadowGhost25
    Oh okay I wasn’t sure if Celtic had used the latest 2k roster as a base which had post-trade deadline trades and updated picks

    Yes, the post-deadline roster was the base. I If 2K has updated the picks those are definitely updated in my roster
    MartinZ9
    Hey celtic, wich sliders do you personally recommend? Your original sliders were a little to difficult as I couldn't make any shot (defense was too tight) and your new ones (shady) are easier but noticed a finished 3pt attempts from the CPU. Wich ones do you rather we test?

    If the “UATD+Shady” is too easy just lower the shot success sliders (the first 5) for the user, and increase them for the CPU, until you found a good balance.
    We all have different skill sets, so we need to adjust difficulty based on how good we are on the sticks
    Vedreanu

    - SERIES DO NOT REPEAT
    - HELP DEFENSE SLIDER 100 (COACH)

    Yep, those two are also very important for sim games, I’ve discovered that recently.
    About “shoot at will”: I read that POEs only affects sim stats, not gameplay, so it’s strange to see a 3pt reduction (still not 100% sure about that tho)
    PS: I think that the YT link is not working
    CelticLG
    Yep, those two are also very important for sim games, I’ve discovered that recently.
    About “shoot at will”: I read that POEs only affects sim stats, not gameplay, so it’s strange to see a 3pt reduction (still not 100% sure about that tho)
    PS: I think that the YT link is not working

    https://www.youtube.com/watch?v=KIYPa71vbz4&feature=em-lsb-owner
    You should maybe wait a bit for video to load.
    Interesting - now the video contains BOTH test matches (its 4 hours long)?!
    Btw, what are your observations regarding HELP D and Freelance series, I am very curious for your inputs?
    Regarding POE - I've have also seen a lot of claims around internet it is effective only in simulations (not cpu vs cpu), but also, some people have been convicing me POEs have great impact on "real matches".
    My observations, especially reagarding "SHOOT AT WILL", have been on the same track. I've observed a really significant raise in number of posession for specifically MIAMI HEAT after applying that tactic option.
    Which makes me even more confused after seeing its effect on PHI vs MIL :shocked:
    Hey Celtic what did you call the sliders set you use for myleague(settings/sliders) I was planning to start my Bulls franchise and just wanted to make sure I was set properly
    Vedreanu
    Hey Celtic, I used your new roster and simmed (CPU vs CPU) two matches with alomst the same parameters.
    Video of the second match is here:
    https://www.youtube.com/watch?v=KIYPa71vbz4&feature=em-lsb-owner
    In this video there should've been both matches, but something strange is happening with streams on my YT channel lately...
    (currently the third match is being played)
    Anyways...
    Conclusions:
    MATCH1:
    I really liked almost everything! Both teams finnished with I think exactly 37 3-pointers, which is great.
    Then, before the second match I changed POE to "Shoot at will" for both teams, and made slight roster-minutes adjustments (gave 15 minutes to Milton and few minor changes).
    In this game, as opposed to what was expected, total NO of 3pt shots was significantly lower:

    Could be by pure chance, maybe because of "Shoot at will". Every other parameters remained intacted.
    Important notice:

    - My sliders were used.
    - Changed freestyles for both matches:
    ...a) Added "Philly Elbow" and "Piston snap" to Philadelphia plus 3out active and 4outactive, as default ones with decent game structure.
    ...b) Also gave "Bucks 2018" and "Mavericks 2018" to Bucks plus 3out active and 4out active as deafault ones.
    Those freelances were used in both games, plus these coach settings:
    - SERIES: DO NOT REPEAT
    - HELP DEFENSE SLIDER: 100 (ingame coach slider)
    - LINEUP PERFORMANCE 0
    Everything else was as you have set it.

    Those Freelances and Coaching POE will really help with fine tuning individuals on teams as they would be playing more to their actual selfs. I tend to edit both teams POE as soon as the game starts but haven’t messed with Freelances quite yet. Running a test now and will see how things go.
    If with can gather a an accurate list of Freelances and Coaching POE during this testing phase, it would be very beneficial to accurately tinkering individual players of need be. I was also going to utilize Hyperballer/DC defensive settings for each player to add a layer of depth to these games.
    Sent from my iPhone using Tapatalk
    Vedreanu
    Hey Celtic, I used your new roster and simmed (CPU vs CPU) two matches with alomst the same parameters.

    Third test match:
    https://www.youtube.com/watch?v=fjwTVnPZwnQ&feature=em-lsb-owner

    Same settings as in first two, except:
    - went back to POE: Average tempo
    Result: Sixers back to 35 three pointers (39% of all FGs), but Milwaukee remained low, ended at 26 (32%) after the end of regulation. Still, its a significant improvement from last match where MIL hda only 27% of threes, and Philalphia had 33%!
    One observation, I dont want to go offtopic but if anyone has any idea, please speak:
    This is the 2nd consecuive match between these team where PHI had big lead in most of the match, but Milwaukee came back at the very end.
    Sixers were 13 up three mins before end, but then Milwaukee just played like in a cheat mode.
    Before this match I made another change: REMOVED BADGE "CLUTCH" for Budenholzer in order to avoid this behaviour. But still there it is.
    My question is - how to avoid this because I am 95% sure its not only pure luck. There are some hidden parameters that make very strong teams (MIL, LAL) play at 110% towards the end of close matches.
    Any idea what does parameters might be?
    Oh sorry, nevermind. I can see CelticLG you have left badges like
    ALPHA DOG, ENFORCER, ON COURT COACH, ENFORCER, CLUTCH SHOOTER.
    So wont offtopic anymore.
    MartinZ9
    Hey celtic, wich sliders do you personally recommend? Your original sliders were a little to difficult as I couldn't make any shot (defense was too tight) and your new ones (shady) are easier but noticed a finished 3pt attempts from the CPU. Wich ones do you rather we test?

    Hey bro check out my sliders. They’re in the sliders section on OS. If I’m you’re interested let know. Check it out! If you have trouble finding it it’s under my PSN gamer tag! It works well with all rosters that I’ve tried but I most definitely prefer this roster (CelticLG’s) obvi
    Sent from my iPhone using Operation Sports
    Theres one thing that was pretty off in my MIL vs PHI simulations:
    Joel Embiid ahots just to seldom!
    He had and avg of about 6-10 attempts which is half the real number.
    This actually puzzled me hard before going to sleep tonite since Embiid in your roster has:
    - 99 shot tendency
    - 99 touches tendency
    - has post plays assigned
    - I even put Philly Elbow freelance as no 1 to maximize the sixers game style
    So, what the...
    maybe its has something to do with my sliders?
    Vedreanu
    Theres one thing that was pretty off in my MIL vs PHI simulations:
    Joel Embiid ahots just to seldom!
    He had and avg of about 6-10 attempts which is half the real number.
    This actually puzzled me hard before going to sleep tonite since Embiid in your roster has:
    - 99 shot tendency
    - 99 touches tendency
    - has post plays assigned
    - I even put Philly Elbow freelance as no 1 to maximize the sixers game style
    So, what the...
    maybe its has something to do with my sliders?

    Have you tried “Feed the post” as their offensive POE?
    CelticLG
    Have you tried “Feed the post” as their offensive POE?

    No, I went only with your default POEs (except "Shoot at will" in one game).
    I'll try your sliders first!
    "UATD + shady", right?
    ch46647
    Celt- Your updated sliders have “Body Up Sensitivity” for USER/CPU set to 100
    Should it be set to 20?
    Thanks!

    I'm testing it, so sometimes you'll see different things from what I said, just because we need to cover every scenario in order to know what's better.
    Rn it should be 100 if you use the old roster (with downhill and quick first step badges). If you're using the one with those badges removed I prefer anything between 20 and 50 for now. 100 if you want to limit every single "blow-by" animation
    ShadowGhost25
    Schnaidt1 has two myleague sliders which one do you use ?

    I'm developing my own set using his latest set as a base. This roster is different from the default one, so some values need serious changes
    Had to share this.....lol.
    Some background....I had the game paused since this morning & juat came back to it a mins ago.
    I unpaused & CPU Zach is out on the break w/RJ trailing & this happens:
    Any other Ps4 users experience glitches and occasional crashing when in my league mode .lately ? If so any fix or information from 2k on it ?
    Sent from my iPhone using Tapatalk
    Hey Celtic, I wanted to write how Embiid is still posting low amount even with your sliders. Even with POST sliders sent to 100!!!
    Then I ran this experiment https://forums.operationsports.com/forums/showpost.php?p=2050086154&postcount=29
    And in the meantime the game made me go totally crazy and now I am wondering:
    DOES ALL THIS EDITING OF TENDS, TACTICS AND STUFF HAVE ANY INFLUENCE WHATSOEVER other than few obvious ones like badges and only a few tendencies???
    According to what I have found out in that topic, even the "DISH" tend is very questionable in its actual effect with the CPU!?!
    And it seems its IMPOSSIBLE to influence the way CPU teams play! Even with playbooks, freelances, POEs etc... :(
    I plead everyone with any sense of the core of this game to join this thread and try to explain what I have observed today :(
    Vedreanu
    Hey Celtic, I wanted to write how Embiid is still posting low amount even with your sliders. Even with POST sliders sent to 100!!!
    Then I ran this experiment https://forums.operationsports.com/forums/showpost.php?p=2050086154&postcount=29
    And in the meantime the game made me go totally crazy and now I am wondering:
    DOES ALL THIS EDITING OF TENDS, TACTICS AND STUFF HAVE ANY INFLUENCE WHATSOEVER other than few obvious ones like badges and only a few tendencies???
    According to what I have found out in that topic, even the "DISH" tend is very questionable in its actual effect with the CPU!?!
    And it seems its IMPOSSIBLE to influence the way CPU teams play! Even with playbooks, freelances, POEs etc... :(
    I plead everyone with any sense of the core of this game to join this thread and try to explain what I have observed today :(

    Hate that you’re seeing that because on my game, teams are playing true to form and Embiid has been in the post and at the 3pt line. Two big options I’d recommend is setting ACE to defense only and Freelance to repeat on success. I’ve learned that from Tynole and it’s been helping me. I just wanted to share that info.
    Big Bankhead
    Hate that you’re seeing that because on my game, teams are playing true to form and Embiid has been in the post and at the 3pt line. Two big options I’d recommend is setting ACE to defense only and Freelance to repeat on success. I’ve learned that from Tynole and it’s been helping me. I just wanted to share that info.

    Yep, ACE turned off on offense is vital
    We just want to thank all the people that tested the roster, give us some precious feeback and helped us to create a better roster. I've received over 50 PMs in the last days, we're ready to make the final touches.
    Still some things to do (especially regarding attributes, MyLeague Sliders and sim stats) but we're getting closer and closer.
    Tomorrow we'll announce the date and time of the roster's release.
    Stay tuned!
    Big Bankhead
    Hate that you’re seeing that because on my game, teams are playing true to form and Embiid has been in the post and at the 3pt line. Two big options I’d recommend is setting ACE to defense only and Freelance to repeat on success. I’ve learned that from Tynole and it’s been helping me. I just wanted to share that info.

    Thanks for advice, Ill try it out.
    Can you share some stats for your cpu vs cpu games where embiid plays true to himself?
    CelticLG
    Yep, ACE turned off on offense is vital

    But why?
    Btw Ive had ace off for centuries, tried it only as last resort with that simmons experiment

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