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NBA 2K20 MyLeague: GOAT Contender Off the Rim

NBA 2K20

NBA 2K20 MyLeague: GOAT Contender Off the Rim

NBA 2K20‘s MyLeague mode is, in a word, frustrating.

Were it not for some truly baffling glitches, NBA 2K20‘s franchise mode could be one of the greatest sports gaming experience ever released on console. The pieces for an amazing and genre-defining game mode are there. But an apparent lack of beta testing, some areas lacking basic NBA knowledge and a lack of general care has led to a game that I can only describe as breaking my heart. Even the most optimistic review of this mode would have to conclude that, at this moment, NBA 2K20‘s MyLeague mode is flawed and borderline unplayable after a certain point.

Thankfully, most of these issues seem fixable, although I’m not a game developer so I don’t know for sure. And hey, on the subject of developers, please know that we at Operation Sports do not aim to blindly criticize game developers who work thanklessly under extreme pressure and tight deadlines. We understand and appreciate the amount of effort that goes into a product like NBA 2K20. We just want a working video game.

If you turned on the tap in your kitchen and water shot out of the “hot” knob instead of the faucet, you would say “huh, that’s odd, I didn’t know that could even happen, I’m going call someone to fix that.” Well, that’s where I’m at with NBA 2K20. This game is a beautiful marble sink with water shooting out of the “H” knob. So, please consider this an unbiased recap of NBA 2K20’s MyLeague mode, and a sincere and earnest call to please fix this game. Let NBA 2K20 be the beautiful unicorn that it was meant to be.

The Positives

There is still a ton of good in NBA’s MyLeague. Let’s talk about what makes it (almost) the GOAT GM mode.

Gameplay

First and foremost, 2K20’s core gameplay is great. It is more realistic and slower than its 2K19 counterpart, but that doesn’t mean it’s any less fun. Each press of the button seems to correspond to an action that has a consequence, negative or positive. With just some minor slider tweaks, I think many people are realizing they can have some epic battles against the CPU.

Depth/Customization

No other console game has a GM mode close to as deep as NBA 2K’s. Even in its current “broken” state, no competitor touches the 80-year opus that is NBA 2K MyLeague. NBA 2K19 and ’20 are the only current-gen games that I would consider on the level of last gen’s College Hoops 2K8, or the PC-based Franchise Hockey Manager, Out of the Park Baseball or (dare I say) Football Manager. Whether you want to hammer out five NBA seasons in a weekend or meticulously play every game over the course of a few years, there are a multitude of options to tinker with, advanced stats to check out and sliders to tweak. New to this year’s game are the Sim Stats and Pace Sliders, which theoretically control everything from pace, possessions, shot types/selection, fatigue rate, assist/turnover rate, etc. The level of customization in this game is stunning.

The “Quick Edit” function is also a massively important quality-of-life feature for roster nerds such as myself. NBA 2K is the only game of the “big five” (FIFA, NBA, NHL, MLB, Madden) to offer a “Quick Edit” option. Every other sports game requires you to click on a player, enter a screen with all of his possible info, and slowly change it. 2K allows you to switch into “quick edit” with one button, letting you zip around the league and change team attributes/tendencies/badges until your heart’s content. I say this with 100 percent honesty, I am not buying another EA NHL game until they add a Quick Edit. I have lost literal weeks of my life editing the rosters that EA throws at you in their NHL games (sorry, can’t help but mention this). 2K has spoiled me with Quick Edit.

Draft Classes & The 2K Community

NBA 2K was also to my knowledge the first game to feature downloadable draft classes. If you’re tired of auto-generated players joining your league after every season, you can download classes of rookies made either officially by 2K or by members the 2K community. The downside is that the official 2K historic drafts have only about a dozen real players in each class on average. It would be nice if 2K could get every single historic player signed and represented, but that’s not fiscally or logically possible. Thankfully, the 2K community is so skilled at editing and making players (most of whom post about them in our Operation Sports forums!) that it doesn’t matter. Within a few months of the game shipping, there are more quality draft classes and roster edits out there than you could ever use or want.

The Look

NBA 2K really is a gorgeous game. Courts are absolutely stunning this year. Bright, vibrant and beautiful, especially on a bigger TV. Players not only look like, but generally play like their real-life counterparts. Harden looks and feels like Harden (frustrating and slippery), Steph looks and feels like Steph (hits shots from literally everywhere), and Ron Baker looks like Ron Baker (white and slow — sorry Ron).

Presentation is on point as well. Shaq, Kenny and Ernie Johnson provide the pregame commentary, which is a fun novelty that you will get one percent more sick of every time you hear it.

The Negatives

Undefined Parameters

A lot of features in the game are under-explained. For example, the “player mentorship” feature doesn’t appear to actually work in the way one would think. In theory, you can set an older player to “mentor” a younger player, and that older player will pass on some of their “badges” (unique skill boosts) to the younger player. It’s an amazing idea in practice, but it remains unclear if it actually does anything. In 2K19, I did not see a single young player actually gain a badge from an older player. It’s possible they fixed this in 2K20, or that I am an idiot and am misinterpreting this game mechanic. All I am saying is as someone who grew up in the age of instruction manuals — an archaic item that would actually ship with the game and tell you what was in said game — an explanation would be nice.

G-League

The “G-League” doesn’t make any sense at all. In its current form, players who are “sent down” to the G-League make arbitrary leaps in overall rating regardless of their potential. I’ve routinely had 12-15th men leap into the high 80s overall. Not only that, but you can’t ever play G-League games, or see G-League results or have anything to do with the G-League ever. You just “send” players there to get them off your roster, and then in a few years they are rated 90 overall for some reason. The G-League being so OP would be fine if we were able to actually play the games (being able to play your minor league games is a feature that has been in MLB and NHL games since last-gen) and influence player growth. But we can’t, so it all just feels random and unrealistic.

The Glitches

Okay, we’ve arrived. Here are some of the glitches in NBA 2K’s MyLeague mode. I do not want to be dramatic or overly critical, but I really do not have enough space to write in-depth about all of the reported glitches so far, nor do I think it would be helpful to the overarching point here.

Constant Crashing

This game constantly crashes. People have experienced a ton of game crashes throughout every mode. As someone who is almost all MyLeague, this is most noticeable in the offseason, particularly the player retirement screen. NBA 2K theoretically lets you “block” player retirements for a season, but I have found that most attempts to cancel a player’s retirement cause the game to crash. This was present in 2K19, but it’s significantly worse so far in ’20. It’s tough to rank these glitches in terms of “importance” but I would think the game shutting itself down entirely is probably way up there in importance.

 Player/Team Option Glitch

This is probably the biggest glitch for most MyLeague players who make it to the second offseason. During the second offseason, you are no longer given the option to decline or accept your team options. The option is there in year one, but it straight up disappears in year two and beyond. The CPU will randomly accept/decline team options from year two onward, and their logic is quite frankly idiotic and totally removed from anything any NBA team would ever do. The popular example people keep giving is that the Knicks routinely release RJ Barrett a few seasons in, who then immediately signs a max contract with another team. Now, this is a game-breaking glitch for many (myself included), but having said that, I am willing to accept an explanation that the Knicks are idiots and that the developers programmed that in on purpose.

Draft Class Age Glitch

This one kills me as a roster/draft class nerd. Every time you open a draft class, all of the created players drop -1 in age. So say if you make a draft class and you set LeBron James to be 18 (you know, to be realistic). From here, every time you edit the class Bron will drop to 17, then 16, then 15 years of age. This is massively frustrating for obvious reasons, but the worst part is that the developers already fixed this glitch last year.

Thanks to OS forums user Joebuddy for these next three:

Assist/Player Regression Slider Glitch

In the Simulation sliders, changing the Player Regression Rate (under Progression sliders) also changes the Assists slider (Possession Results under Simulation sliders). So if you want high assist numbers per game for simulated games, you will also get players regressing at high rates and vice versa.

Hard Cap/Tax Glitch

When you turn off the hard cap, it automatically changes the “Hard Cap Value” to $660 million. This in turn ends up being the luxury tax threshold when you start MyLeague. So, the salary cap will be correct at $109 million but the luxury tax will be $660 million. Leaving the hard cap on fixes the issue and keeps the luxury tax at the correct amount of $132 million for the 2019-2020 season, but then we always have to play with the hard cap on.

Qualifying Offer Glitch

Teams are forced to accept a player’s qualifying offer in the moratorium period of free agency. For example, using 30-team control and controlling all teams’ offseason moves, I extended a qualifying offer to Pascal Siakam ($3.92 million) and then offered him the max on the first day of the three-day moratorium period. After the first day, I could accept/confirm the max contract I offered him. After the second day, it gave me the option to match his qualifying offer (as if another team offered him a contract of $3.92 million as an RFA) as well as the option to accept the max contract I offered him. On the third day, I only had the option to match his qualifying offer, so once free agency actually started I had Siakam signed for one year at $3.92 million instead of the max contract I offered him.

MLO-Specific

We also want to call out some elements related to MyLeague Online. It’s a tight-knit community, and since Madden and NBA 2K are the only two console franchises flying the flag for a very important part of the genre, we reached out to a couple members of the MLO community to also give us some insight into what’s been happening in that area so far. Again, we won’t include every bug listed, but more try to hit some of the high notes. Thanks go out to OS users Mikelopedia and joepatowski for their help here

Contract Extensions Do Not Register During Season

All eligible players remain “undecided” for the duration of the season and never change to Willing to Resign or Decline. This works in offline MyLeague, it just has not carried over to MLO. This obviously impacts your ability to build your team.

Disconnect Issues

The disconnects have started to die down a bit in frequency, but much like the online issues that have been present in Play Now Online and MyTeam online, random disconnects have been occurring in the middle of games — sometimes due to timeouts it seems — and this has ha hurt the ability to get a good flow going in these modes.

Offseason Hangs Beyond Season 2

During season 3 and 4 of the offseason, the offseason has been getting stuck at the draft stage and is unable to move forward. This has happened with all leagues created for multiple users that have been tested.

Injury Issues

At random times, even with injuries turned off, injuries are still happening in-game and during simulations.

Quality Of Life/MLO Vs. MyLeague Offline Omissions

Most of the elements of MyLeague offline have made it to MLO over the years, but there are still certain things missing that would be great to have. Some of the items include:

    • A lack of two-way contracts.
    • No true G-League integration. Obviously, as we mentioned the G-League has its own set of issues right now, but in MLO the only G-League feature is the free agent menu. You cannot send your own players down and call them up like with offline.
    • You can’t select your accessory colors against another user, only the CPU. In addition, you can’t see what jersey you’re selecting when playing another user.

Bottom Line

Please allow me to force a terrible comparison on you. You know what MyLeague is like? NBA 2K20’s MyLeague is like Kawhi’s shot against the 76ers.

Right now, NBA 2K20 is bouncing off the rim in mid-air. It could bounce out, and we’ll be right where we’ve always been: the same disappointments, the same frustrations, the same typical bugs that plague the sports gaming industry.

But it could also drop. Maybe this is a make. Maybe the 2K team sees these issues as fixable. Maybe they will work hard, tune things and get this game to work the way it was advertised. If they can manage that, NBA 2K20 will land on the short list of greatest sports games of all-time.

The only thing we know for sure is that it’s still up in the air.

So what do you think? I’m sure we missed some “obvious” bugs but can NBA 2K20 be a GOAT sports game contender with fixes to MyLeague? What are your favorite GM modes in gaming history? Sound off in the comments!

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  1. Great article exposing the issues in Myleague. It was tough but fair. I was especially elated that OS, which is primarily offline centric, dedicated a lions share of the article real estate to MLO. The MLO disconnects during timeouts have largely been addressed through updates and hot fixes and perhaps even in the patches thought the notes are sparse. The only disconnects occuring now are when users try to play consecutive games without doing a hard reset to clear to their cache, the game will disconnect on tip off. But if both owners do hard resets, it is smooth and stable. I continue to hold out hope that the contract extensions, team options, and offseason crashes after the 3rd offseason are addressed by 2k. Thanks for giving MLO some love in this article as it was a pleasant surprise. ML and MLO users are kindred spirits, one just prefers to play humans as opposed to the cpu, but we both want a functioning myleague platform that is stable and as glitch free as possible.
    Great to see a write up that does not overreacts nor understate the issues, some issues may or may not have been mentioned, but this is an honest evaluation of the state of the mode.
    Having said that, as the writter does, the Devs need to be thanked and their merits need to be recoginzed, as they have made the best franchise mode within these consoles sports genre and have the foundation to do an even greater mode in the near future (looking at you PS5 version, there is no longer an excuse for having a restrictive version on updated consoles, this aint the 90s or early 2000s).
    Here is to hope for some extended attention to bugs and crashes fixing. This game and mode has certaintly the outlines of GOAT in it, lets make it real, lets make it more functional.
    Hornets and Saints
    Why no mention of the team chemistry/morale issues many are facing?
    Sent from my iPhone using Tapatalk

    No particular reason, we just tried to pick out a bushel of issues, if we missed one close to your heart, then it's not done with any malice. And you're mentioning it here so there's that.
    Cool, my list of issues made the article. Out of the 3 I mentioned, that qualifying offer glitch is the most annoying. I can work around the other 2 glitches, but I can't seem to find a workaround for the QO glitch.
    In regards to the other issues mentioned in the article, I have never noticed the Draft Class age glitch before...I am going to check that out for myself soon.
    Also, my game has never crashed at the player retirement screen, or crashed at any time for that matter. I only play MyLeague offline and have never tried any of the online modes this year, maybe that has something to do with the crashing issues somehow.
    And the team/player option glitch is still there. I edited my roster and removed all team and player options from basically every player to work around this glitch.
    30 team control is a must in MyLeague.
    Don't forget that since they introduced the historic classes, every real player has the amount of years pro they had when they retired. Incredibly annoying to go through and fix that
    Appreciate the article. I think the G league progression glitch is a BIG deal.
    So is the option issue, but at least I can edit contracts to work around.
    With the G league glitch, even if you do G league callups/send downs as manual, the free agents that play down there still jump significantly and then the CPU signs them to big contracts in the off season.
    In addition to the morale issue not being in the article another significant issue is the CPU does not sign 2nd round picks. EVER. No matter how close the cap, no matter how few roster spots filled, they do not sign 2nd round picks. Then these 2nd round picks turn around and sign 2 and 3 year deals at 3 and 4 million per season.
    Also stats per 36 minutes don't work in the player stats menu.
    Lord thank you guys for this write up and I appreciate the format as well. It's really a shame too cause I legit played 2k19 myleague from launch all the way to 2k20 launch.
    I'm sure it's gonna be alot of work but here's hoping 2K can fix it. The player/team option one still baffles me though how does that slip out and last a month untouched lol. 
    ChaseB
    No particular reason, we just tried to pick out a bushel of issues, if we missed one close to your heart, then it's not done with any malice. And you're mentioning it here so there's that.

    No worries. Good article. It just blows my mind that more people are not mentioning it. That and the team player options make my league unplayable.
    Sent from my iPhone using Tapatalk
    Perhaps it’s a consequence of being the only game in town, with NBA Live struggling to be competitive. It’s a shame how complacent 2K has become. The QA and testing are shocking.
    Yea I'm good y'all, if this game hits $20 or that $2.99 price during the finals, I would love to pick it up for the fresh roster, other than that I don't see what you're getting if you exclusively play this mode.
    Really appreciate this article. I've been running franchise modes since NBA Jam 2000 on the N64. I can't tell you how many hours I've poured into specific games. I was still playing NBA Live 2004 random weekends during college back in 2011. I played an insane number of hours in NBA 2k13's association mode. Despite the issues this generation I continue to almost exclusively play MyLeague but year after year it seems we have more problems. I love the customization of this mode but what's the point of any of it if it's so dysfunctional. I really hope 2k sees this and tries to fix this mode that really could be my favorite thing in gaming ever, if only it just worked like it should. 
    Side note: I'm not trying to knock the game developers either. I'm certainly no game developer and I understand the 2k staff are under a tight schedule with an annual release. It's just really bothersome that the mode is so close to absolute greatness and yet flawed in many ways.
    I wish they do a MASSIVE update to the auto generated draft classes. Imagine if they were normal. Black guys look black white guys look white. Higher overalls have high shot tendency. Dynamic shot tendencies. More badges. Way more badges.
    Basically draft classes that actually don't need editing. I can dream. Seems like they don't care about draft classes since we can edit ourself. I'm so sick of constant EDITING!!!!!
    Another thing why know keys players in pre game EVERY game. Its so random. Should always show players stats pre game. Its a video game show all the stats. More stat overlays. Its more immersive. If anyone from 2k reads this PLEASE more myleague stat overlays. I would like to know whats going on with the other team in game.
    haloofduty
    I wish they do a MASSIVE update to the auto generated draft classes. Imagine if they were normal. Black guys look black white guys look white. Higher overalls have high shot tendency. Dynamic shot tendencies. More badges. Way more badges.
    Basically draft classes that actually don't need editing. I can dream. Seems like they don't care about draft classes since we can edit ourself. I'm so sick of constant EDITING!!!!!
    Another thing why know keys players in pre game EVERY game. Its so random. Should always show players stats pre game. Its a video game show all the stats. More stat overlays. Its more immersive. If anyone from 2k reads this PLEASE more myleague stat overlays. I would like to know whats going on with the other team in game.

    Absolutely agreed about the stat overlays. I've been asking for years for more stat overlays, especially individual stat overlays, seems like what do get is team percentages, which is important, but there's so much more they could show. I'm a stats geek. In my opinion, they could never show enough different stats so long as it doesn't get repetitive.
    A small, but important thing, that seems that it hasn't been touched is the timing on player options on rookie deals.
    You don't get to player options until after the draft, so you can't trade anyone on a rookie deal because they're on "expiring deals" until then. Pretty rough to not be able to make deals with what are the most valuable assets in the league. The real NBA rookie options are accepted before the season, which if 2k moved this would easily solve this problem.
    The supposed improvement of the generated rookie classes sounds really promising, but is also something I've heard before. If users can, year in and year out, create realistic draft classes... I don't see why a billion dollar company can't.
    All in all though, these glitches are too much. I have bought every 2k aside from maybe one since 2k2. I only play myleague. I'm finally reaching the point of passing on it. It's clear their focus the last few years has fully shifted to the myplayer/myteam portions of the game. Which is a bummer, even if I get it financially.
    Sent from my 2PS64 using Operation Sports mobile app
    Is the expectation many of these issues can/will be fixed with patches or is it completely up in the air? I'm a MyLeague guy, but I typically wait until at minimum a month into the season and use the "start today" feature to allow time for roster updates, slider guys to do their thing, and attribute updates. If I wait a month or two in and the mode is unplayable I'll be absolutely furious. I've never not been able to play the mode.
    We honestly have no clue what the Dev team is working on atm. It being a month since launch I would imagine these issues are probably pretty difficult to resolve or low on the list of priorities.
    Good write up.
    Honestly for me, this is inexcusable. The lack of attention payed to anything not monetizable is apparent. The baltent disregard for dedicated fanbase and zero explanation or apology is terrible, and like I said, inexcusable. I do hope they fix these issues, for the people who want to stick with the game this year, but I'm done with 2k20 and with this franchise.To be fair, It's not only 2k, you see the FIFA problems with Career Mode now as well...sports games in the modern live service era are an absolute disgrace. Across the board pretty much.
    I do however think that the blame for this needs to be shifted from the Devs to the publisher. I truly believe that people like Mike Wang, Da Czar, and Leftos (to name a few) would want to create a perfect basketball game for the masses...but investor pressure and publisher demands take priority. It's sad, it's old, and I'm done caring.
    Good luck.
    kjjnesb 09-27-2019 11:33:17 PM (EDT)We honestly have no clue what the Dev team is working on atm. It being a month since launch I would imagine these issues are probably pretty difficult to resolve or low on the list of priorities
    It sounds like some of these issues were present last year, but personally I was able to play MyLeague without any game breaking issues.  I only got 3 seasons in though so maybe that's why.
    702
    A small, but important thing, that seems that it hasn't been touched is the timing on player options on rookie deals.
    You don't get to player options until after the draft, so you can't trade anyone on a rookie deal because they're on "expiring deals" until then. Pretty rough to not be able to make deals with what are the most valuable assets in the league. The real NBA rookie options are accepted before the season, which if 2k moved this would easily solve this problem.

    I’d also like reiterate this. It makes absolutely no sense that we can’t at least trade the 3rd and 4th year players on rookie contracts, and then the receiving team can decide whether they want to accept or dismiss the option. But I agree, the best thing would be if the devs would just emulate how it is in the NBA
    I agree with everything here and even some of the other stuff people have said.... but in 2ks defense, they give us the option to edit EVERYTHING. I think this is their cop-out for broken items in myleague.
    For example, you can edit the contracts, you can control all 30 teams, you can edit attributes if you feel someone is not progressing/regressing enough, you can veto trades, force trades, determine who wins, and you can disable trade logic and assign a player to whatever team you want him to be on.
    So yea, there are alot of things wrong with myleague but at least they give us options to work around them.
    Sent from my SM-N960U using Tapatalk
    docomospur
    Perhaps it’s a consequence of being the only game in town, with NBA Live struggling to be competitive. It’s a shame how complacent 2K has become. The QA and testing are shocking.

    You can only QA and test so much. 2k20 is an absolutely massive game. Things are going to slip through the cracks when you don't even have a year to make a game.
    It's not complacency or laziness. It's the fact that they've made such a HUGE game and have such a small amount of time to fine tune it that certain things take priority over others. And I hate to break it to you, but Player Qualifying Options in MyLeague, and many of these grips in this article, are at the bottom of that list.
    Hopefully someone sees them and they can fix the easier ones though.
    BA2929
    You can only QA and test so much. 2k20 is an absolutely massive game. Things are going to slip through the cracks when you don't even have a year to make a game.
    It's not complacency or laziness. It's the fact that they've made such a HUGE game and have such a small amount of time to fine tune it that certain things take priority over others. And I hate to break it to you, but Player Qualifying Options in MyLeague, and many of these grips in this article, are at the bottom of that list.
    Hopefully someone sees them and they can fix the easier ones though.

    Ehh, I could pick out the not signing of 2nd round picks, the G League glitch, and the option problem in 1 hour of simming. Not buying this excuse. Not to mention there are literally hundreds of us on OS alone who would beta test the different modes for free.
    And yes, they are at the bottom of the priority list. The priority list goes:
    1. Stuff that makes us more money with micro transactions
    2. new features that may or may not work (mentoring) but we can advertise.
    3. Stuff that doesn't make us money like myleague
    I get that it's an annual title and there's limited time to test things but some of these problems have existed for years. One would think a few of those would've been fixed by now.
    Great write up, appreciate the shoutout haha.
    I know a few things weren't included in the article that we discussed but there's also a couple things I just noticed/forgot to bring up.
    -Quick Edit. The glitch last year was using Quick Edit in MLO and editing multiple players before confirming would cause players heights to swap. I didn't include that this year as a priority because if you wait a few moments this year they swap back. Sooo I guess it's not the end of the world. HOWEVER, hah this one is fun, so now when you quick edit multiple things before confirming, they just may not save. The hard part is you won't even know that until you exit and reenter the league. Essentially if it's too much new info before confirming changes the server forgets haha.
    So what I began to do was handle one column at a time, or max 3 to 4 changes at once before confirming changes. So basically, Quick Edit, change 3 or 4 ratings (or badges, tendencies, player info etc) Confirm Changes, Quick Edit again, repeat.
    -The framerate on Ps4 is hella f'd up in MLO. Any gameplay I've been able to play (of the little that hasnt been dropped) it's been choppy for both me and the opponent. It's not our connection, as multiple ps4 users I talk with regularly both in our league but also in other leagues have the exact same issue.
    As far as the disconnects go, man.... I'm really starting to lose patience now. This is not hyperbole, I have completed ONE game of MLO and it's Sep 29. Me and another user in our test league just tried a legitimate 5 straight times to start a game and each time it immediately disconnected upon entering the arena right before tip off. All other drops have happened during timeouts. Some before any changes have been made, so it's not a settings or timer bug necessarily as it was last year. I have finished again, ONE game.
    It's harder on our league because we play 12 min quarters, so it's definitely more crushing to make it to say the 3rd quarter in one of our games and have it drop than say a 6 min quarter game. I mean we make time to have our 12 min Q fun but damn our significant others aren't gonna give us 3 hours to get a game in lol.
    I'm at the point where if I can play a f'n game without fear of a random non-connection related disconnect and see what jersey im picking before the game I'll just shut up. Work around every other damn thing like usual. I get we are as much a priority to 2k as a dog picking up his own dump but jeez can I play one game please?
    I am thoroughly enjoying everyone wigging out at this game. Some have only purchased the last couple 2ks so they aren’t as upset. The fact is NBA 2K should be ashamed of selling a carbon copy game with micro transactions for $65+ especially with all of these bugs. How in Gods green earth do you make a carbon copy game on the same console generation that’s dramatically worse and buggy. I’m so glad i kept my money this year. I even still play NBA 2k18 my park and Pro Am because it’s fun and fluid and has no bugs. I play NBA 2K19 my league and use custom draft class and the game has no bugs or glitches. I won’t buy another 2K until  drastic changes are made and they consider reimbursing their paying fan base for these trash carbon copy s they  have released. You should do  the same and stop pre ordering this garbage when they show you no advancements or even gameplay. All they did was add some lighting and sweat detail and sold it for 65 bucks. A shame!!!

Writer, Comedian, Can do shockingly good cartwheel. Plz discover me

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