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Madden NFL 21 Gridiron Notes - Face of the Franchise: Rise to Fame - New Skill Stick, Pass Rush Moves & Location-Based Tackles

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Madden NFL 21

Madden NFL 21 Gridiron Notes - Face of the Franchise: Rise to Fame - New Skill Stick, Pass Rush Moves & Location-Based Tackles

EA released their official Madden NFL 21 trailer, earlier this morning, giving us a first look at the gameplay controls and mechanics. They also released the official Madden NFL 21 covers for the Standard, Deluxe and MVP Editions, along with pre-order bonuses and a free way to upgrade from current generation Madden NFL 21 (PlayStation 4, Xbox One) to next-generation Madden NFL 21 (PlayStation 5, Xbox Series X).

To wrap it all up, they released a new Gridiron Notes, which as most of you already know, is just another way to provide additional details on the recent news, patch notes, Ultimate Team and more. Here’s the juicy stuff, but make sure to read the full blog here.

Face of the Franchise: Rise to Fame

Face of the Franchise returns! Create yourself and begin your career as a quarterback in high school where you’ll attempt to lead your team to a State Championship. We should mention while your career starts in high school, that doesn’t mean you’ll be the starting quarterback. Don’t worry, no story spoilers here.

Next, you’ll start your college career on National Signing Day where you’ll pick between ten Division 1 schools. You’ll be able to play two seasons of the College Football Playoffs where you’ll attempt to win not one, but two NCAA Championships. While in college you’ll have the chance to stay as a quarterback or switch positions to a running back or wide receiver.

After your college career, you’ll be attending the NFL Combine where you’ll have the chance to test your skills and run the iconic 40-yard dash.

When you finally enter the NFL, your career doesn’t stop. You’ll have the chance to experience different storylines each season as you make your case for the Hall of Fame.

madden-21-new-2

New Gameplay Features

Skill Stick

You’ll be able to combo together all your evasive moves on the right analog stick, including Juke, Spin, Hurdle and Dead Leg. The Skill Stick brings more fluid, athletic movement to the field and gives you more control over the moves you want perform.

Pass Rush Moves

All your pass rush moves and block-sheds for Madden NFL 21 will now be on the right analog stick. You’ll have full control to choose the exact rush-move you want and when you want to do it. Be sure to use your rush moves strategically though, as each pass rusher has a limited amo›unt of available moves per play, and blockers will start to build resistance against repeated moves. This will give you more control and it adds a layer of strategy to one of the most important aspects of defense.

Location-Based Tackles

These are tackles where both the ball carrier and defender are aware of the first-down marker, end zone, and pylon. What this means is you’ll see ball carriers reach out with the ball while getting tackled to score a crucial touchdown or clutch up a first-down. You’ll also see the tackling defender struggle but successfully deny the ball carrier these reach-out moments.

Madden NFL 21 releases on August 28 for Xbox One, PlayStation 4, PC via Origin and Steam. It will also make its debut on Google Stadia this winter. Fans that pre-order the Madden NFL 21 MVP Edition will receive 3-day early access, on August 25.

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  1. Yeah no mention of Franchise, that doesn't concern me yet just because this is just them talking about what they showed in the trailer today. Let's wait and see, we know they always have a dedicated Franchise blog. Once that comes out we can begin to freak out, hopefully in a good way but my expectations are low given how they dropped the ball last year IMO.
    Sent from my SM-G960U using Tapatalk
    Reed1417
    Yeah no mention of Franchise, that doesn't concern me yet just because this is just them talking about what they showed in the trailer today. Let's wait and see, we know they always have a dedicated Franchise blog. Once that comes out we can begin to freak out, hopefully in a good way but my expectations are low given how they dropped the ball last year IMO.
    Sent from my SM-G960U using Tapatalk

    Love the optimism, but they do at least talk about Face of Franchise and oplaying as a QB, WR an RB all teh way back from HS. That wasnt in the trailer. I just dont think we are getting much with franchise this year.
    jmurphy31
    Love the optimism, but they do at least talk about Face of Franchise and oplaying as a QB, WR an RB all teh way back from HS. That wasnt in the trailer. I just dont think we are getting much with franchise this year.

    Do we ever get much? Any year?
    SolidSquid
    Face of the Franchise it’s 2020 why is it limited to 3 positions? And they bring back running the 40 that was in the game so long ago...the classic rEAcycle

    I'm glad for the expanded positions available this year, but you're right. 3 positions is weak.
    "Outside of all the new control players will have in-game, some of the biggest changes will arrive in the overall authenticity and presentation with new on field camera shots and improved player awareness of their positioning and surroundings on the field."
    Just make it look like football on TV. last time i heard about these on field camera shots we got zoomed in replays if just the football or a chest of a player. Never showing the play and how it developed.
    I also laugh at the improve awareness and the image at the top of the page is adefender whiffing at Lamar Jackson and looking the otehr way
    jmurphy31
    Love the optimism, but they do at least talk about Face of Franchise and oplaying as a QB, WR an RB all teh way back from HS. That wasnt in the trailer. I just dont think we are getting much with franchise this year.
    Oh I DEFINITELY agree that I don't think we're getting much in terms of Franchise mode which is why I said my expectations are low especially after last year's "most resources" or whatever they said I'm just in wait and see mode like always.
    I'm glad they talked about Face of the Franchise and that's cool for sure. It's just not what I care about and I'm sure most of us here really only care about Franchise mode. So I understand why not hearing about it makes some upset. It makes me upset too, but they usually do have a dedicated blog to Franchise that's all I'm saying. If they don't have one this year....that's when I'll be concerned.
    Sent from my SM-G960U using Tapatalk
    jmurphy31
    Love the optimism, but they do at least talk about Face of Franchise and oplaying as a QB, WR an RB all teh way back from HS. That wasnt in the trailer. I just dont think we are getting much with franchise this year.

    Ah yes the yearly statement.
    XtremeDunkz
    No Franchise again...LMFAO. Wow. I think im finally on the verge of being done. Enough is enough.

    I’m just patiently waiting on Maximum Football 2020 news, that game has some depth and is developed by like 5 people
    im a franchise head since i play that mostly but i love a career mode too. FOF is the most half hearted attempt at superstar mode by EA since 4 ever. The gameplay needs a ground up overhaul for any mode to be successful long term. i like the idea of growing through levels but then what. There is so much authenticity and common sense missing from AI decision making on the field that this is like a toy in bad tasting cereal.
    i dont care about more animations given to braindead AI. Wake me if they say improved AI means qbs running when pressured. Rbs not making dumb cuts in open field, kick returners hitting the open lanes, blockers searching for the nearest blocker. if thats not what improved AI means, sell it on craigslist at a discount.
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    SuperSeahawks

    There isn't going to be a franchise blog lmao. And if there is, it'll talk about the story mode + the 2 visual changes made to CFM.
    I... I just don't get it. I feel like I've read that press release before. Nothing even remotely exciting. They've redone ball carrier moves for the millionth time and added a couple of animations to trigger in certain situations. I feel like neither of these would have been back of the box features in the PS2 era Madden.
    Honestly want to say I'm surprised about Franchise but sadly I'm not. I'll wait for EA play and the Franchise blog (if there is one) but this looks like a wide miss for me.
    The only thing I can think of is that Covid really impacted the develop
    Also bummed that there is again only 10 colleges represented. Was really hoping they'd expand on that a bit more with 16-20 colleges. Really just looking to have my NCAA itch scratched, too :)
    Location-Based Tackles
    These are tackles where both the ball carrier and defender are aware of the first-down marker, end zone, and pylon. What this means is you’ll see ball carriers reach out with the ball while getting tackled to score a crucial touchdown or clutch up a first-down. You’ll also see the tackling defender struggle but successfully deny the ball carrier these reach-out moments.

    I'm excited about this. It's about ten years overdue but better late than never. This problem has driven me crazy for years.
    Outside of that it looks and sounds exactly like '20. Interesting that they didn't even try for fancy buzzwords and hype this year.
    ehh
    I'm excited about this. It's about ten years overdue but better late than never. This problem has driven me crazy for years.
    Outside of that it looks and sounds exactly like '20. Interesting that they didn't even try for fancy buzzwords and hype this year.

    Yeah that does sound good.
    There's a clip where Ekeler is tackled and he reaches the ball out as if he's extending for a first down. The problem is that they don't show it from a side camera angle so you couldn't really tell what he's trying to do.
    If they changed/improved anything about franchise they would've mentioned it today. They aren't actually deaf. They just don't care. They know the fans really want that improved and if they did that they know it would be a huge selling point for a lot of people.
    But honestly this game has been stagnant across the board. They haven't even really changed much for MUT in years outside of new cards. They just don't care.
    Sent from my SM-N976U using Tapatalk
    My experience w/ M20 was a pretty bad one. I got the beta, played what looked to be an excellent game and watched it get tweaked daily to become more wide-open and more catered to the interests of the competitive crowd embodied by the type of player who wins a tournament championship by using a punter as his QB.
    All I hear in this reveal is an emphasis on increased user control, which at this point sounds like a dog whistle to me for the same tournament crowd emphasis we saw last year and in years previous.
    The near-complete removal of INJ last year from positions other than HB/WR made franchise totally unenjoyable for me, and their continued disinterest in deploying a realistic fatigue and injury system across all positions made the GM aspect of franchise mode a shell of what it could have been.
    I don't see anything here that tells me they're going to do anything different than what they've been doing, which means I won't be paying for early access and will continue to content myself with The Show and Madden 19, which was the last Madden that had working fatigue and injuries in franchise mode (though neither is perfect).
    I know there are many who enjoyed M20, and hats off to them. I wasn't one of them and continue to be disappointed by the direction of this game. Unless I see a franchise blog that blows my socks off and does something other than market global changes as changes to franchise mode, I'm not touching M21 with a 10-foot pole.
    I'll be happy to eat crow if such a blog emerges, but I've seen this movie enough times, I think, to know how it ends.
    On a positive note, I'm happy Lamar got the cover and love what he's bringing to the league.
    ehh
    I'm excited about this. It's about ten years overdue but better late than never. This problem has driven me crazy for years.
    Outside of that it looks and sounds exactly like '20. Interesting that they didn't even try for fancy buzzwords and hype this year.

    I wonder if this will also apply to instances where you're running out of bounds near the first down marker or if it's solely when you enter a tackle animation.
    cquigley
    If they changed/improved anything about franchise they would've mentioned it today. They aren't actually deaf. They just don't care. They know the fans really want that improved and if they did that they know it would be a huge selling point for a lot of people.
    But honestly this game has been stagnant across the board. They haven't even really changed much for MUT in years outside of new cards. They just don't care.
    Sent from my SM-N976U using Tapatalk

    This sums up my feelings as well. We've seen it for years. The pandemic is no excuse for M20, 19, 18 etc... not showing advancement. They literally don't care. The "features" this year are so blatantly recycled it's honestly embarrassing for the devs. I would not be proud to be a part of a company that worked for a full year to release a product with selling points that are things that have already been in the game for years. It's a joke and as a consumer it's somewhat insulting that they put so little effort into the game because they know it will sell regardless.
    It's starting to remind me of the MLB 2K series. For anyone that didn't follow those games, they release 2k12 and 2k13 with the same features and graphics as 2k11 and charged $60. It was awful. They changed the rosters and that was it.
    Madden is getting that feel. They just don't care and they think so little of their customers that they think we will keep buying the same product year after year. Sadly they've been right up to this point.
    PhillyPhanatic14
    This sums up my feelings as well. We've seen it for years. The pandemic is no excuse for M20, 19, 18 etc... not showing advancement. They literally don't care. The "features" this year are so blatantly recycled it's honestly embarrassing for the devs. I would not be proud to be a part of a company that worked for a full year to release a product with selling points that are things that have already been in the game for years. It's a joke and as a consumer it's somewhat insulting that they put so little effort into the game because they know it will sell regardless.
    It's starting to remind me of the MLB 2K series. For anyone that didn't follow those games, they release 2k12 and 2k13 with the same features and graphics as 2k11 and charged $60. It was awful. They changed the rosters and that was it.
    Madden is getting that feel. They just don't care and they think so little of their customers that they think we will keep buying the same product year after year. Sadly they've been right up to this point.
    Definitely. If people seriously want change this is the year to boycott it. Just don't spend money on it but sadly we are a small portion of the players so it won't change much
    Sent from my SM-N976U using Tapatalk
    ijumpedthegun
    But some years they at least have the courtesy of pretending they're adding something meaningful.

    Hard to decide which is worse... Them lying about the features they were adding to CFM in Madden 20, or pretending the mode doesn't exist in Madden 21.
    The pass rush moves sound promising, hopefully we have control over the direction of our moves. I hate how currently you can be set up with leverage to spin outside the blocker and you end up spinning back in to the block
    I was probably being delusional, but I was hoping we'd get the Madden Mobile 'Scenario Engine' stuff brought over, where they apparently had many more scenarios than we did (trade requests, players acting up, etc). I figured that was a slam dunk since everything was already written and just needed ported over. I thought that would be a "at the very least" sort of deal.
    For the first time ever, they broke me lol I'm officially in wait and see mode, I've never been here before. Always been an apologist. I actually enjoy 20, despite the flaws, so I have few reasons to "upgrade" anyway unless they are saving something good for later.
    Sent from my iPhone using Operation Sports
    Just focusing on Face of Franchise in this post.
    I like that they expanded it out to high school, college, and combine, and NFL. It does give it more replay value even if NFL section doesn't have as much depth. I didn't even bother with it at all last year and I am a career mode player. I can imagine the 10 Colleges are the same as last year.
    It does suck that it just 3 positions, better than 1. But with them highlighting pass rush moves, it would have been nice to add DE/OLB to that. Looks like you start as a QB, then at College you can change to RB or WR
    Questions would be how long is the high school season? Are those 2 college seasons full seasons? If you can choose from 10 teams, what are the other teams you'll be facing in college? Then is the story line primilary based on being QB?. Hopefully it is like NCAA, where there are 10 full HS games. Then for college, if it is 2 college seasons and only 10 teams to choose from, what are teams we will be facing. Seems like it'll be two scenarios, either they have other college/generic teams you can't choose from as opponents or they aren't full seasons just play against other 9 teams in some fashion. Then if you do choose a RB or WR, is the story still going to be focused on you being a QB. It would be a immersion breaker to see cinematic scenes or scenarios about you being a QB and changed to a RB
    illwill10
    Just focusing on Face of Franchise in this post.
    I like that they expanded it out to high school, college, and combine, and NFL. It does give it more replay value even if NFL section doesn't have as much depth. I didn't even bother with it at all last year and I am a career mode player. I can imagine the 10 Colleges are the same as last year.
    It does suck that it just 3 positions, better than 1. But with them highlighting pass rush moves, it would have been nice to add DE/OLB to that. Looks like you start as a QB, then at College you can change to RB or WR
    Questions would be how long is the high school season? Are those 2 college seasons full seasons? If you can choose from 10 teams, what are the other teams you'll be facing in college? Then is the story line primilary based on being QB?. Hopefully it is like NCAA, where there are 10 full HS games. Then for college, if it is 2 college seasons and only 10 teams to choose from, what are teams we will be facing. Seems like it'll be two scenarios, either they have other college/generic teams you can't choose from as opponents or they aren't full seasons just play against other 9 teams in some fashion. Then if you do choose a RB or WR, is the story still going to be focused on you being a QB. It would be a immersion breaker to see cinematic scenes or scenarios about you being a QB and changed to a RB

    It's worth hopping in and playing it in M20. It's got a stupid amount of bugs in it still and they're pretty gamebreaking, but it is worth playing for the combine alone.
    From what I saw, there will only be a playable version of the CFP, not the full season. I assume high school will be similar.
    3Tears
    According to Rayweather there is a second page on the gridiron notes page talking about adaptive ai

    Do you have a link for this? Would be interested to read this, as I'm sure a lot of people would.
    illwill10
    Just focusing on Face of Franchise in this post.
    I like that they expanded it out to high school, college, and combine, and NFL. It does give it more replay value even if NFL section doesn't have as much depth. I didn't even bother with it at all last year and I am a career mode player. I can imagine the 10 Colleges are the same as last year.
    It does suck that it just 3 positions, better than 1. But with them highlighting pass rush moves, it would have been nice to add DE/OLB to that. Looks like you start as a QB, then at College you can change to RB or WR
    Questions would be how long is the high school season? Are those 2 college seasons full seasons? If you can choose from 10 teams, what are the other teams you'll be facing in college? Then is the story line primilary based on being QB?. Hopefully it is like NCAA, where there are 10 full HS games. Then for college, if it is 2 college seasons and only 10 teams to choose from, what are teams we will be facing. Seems like it'll be two scenarios, either they have other college/generic teams you can't choose from as opponents or they aren't full seasons just play against other 9 teams in some fashion. Then if you do choose a RB or WR, is the story still going to be focused on you being a QB. It would be a immersion breaker to see cinematic scenes or scenarios about you being a QB and changed to a RB

    It looks like its just going to be The College Football Playoffs for college. Not sure about High School.
    Next, you’ll start your college career on National Signing Day where you’ll pick between ten Division 1 schools. You’ll be able to play two seasons of the College Football Playoffs where you’ll attempt to win not one, but two NCAA Championships.

    Taken from the gridiron notes reveal.
    I had low expectations for the game but honestly this is an embarrassment. Recycled a few features, a little fluff to other areas. Bad trailer. I don’t see how anyone can put this game on the market and be proud of it. This is so disappointing, and we already know next gen is getting the port treatment. Year after year the bare minimum is done to this game.
    PhillyPhanatic14
    It's worth hopping in and playing it in M20. It's got a stupid amount of bugs in it still and they're pretty gamebreaking, but it is worth playing for the combine alone.
    From what I saw, there will only be a playable version of the CFP, not the full season. I assume high school will be similar.

    Dblock1111
    It looks like its just going to be The College Football Playoffs for college. Not sure about High School.
    Taken from the gridiron notes reveal.

    I originally wanted too before I found out that it was just as QB only. I don't know why I don't really care for playing as a QB in past Maddens or NCAA . I didn't bother with Longshot. If I do player Face of the Franchise this year, it'll be as a RB.
    So that basically means it can just be 4 games of college total. That sucks a little. At the very least would have been nice to play final 4-5 games of a season for both seasons. Where since there will be 9 other teams, they could have had you play final 2 regular season games, then the 2 playoff games for each season and just randomized the teams.
    Hopefully the high school season is more than a few games. It could also be a situation that since you aren't the starter at beginning, the starter gets hurt or pulled after a game, then you play final couple games of the state's playoffs.
    So, in other words...we have:
    1) 30% NCAA Football RTG (high school season)
    2) 15% NBA 2k16 (National Signing Day choosing from 10 teams)
    3) 35% Madden 20 (Play College Football Playoffs +1)
    4) 20 % Madden 08 (Running the 40 and Weight Lifting + Drills)
    Does that cover it?
    My understanding is that Face of the Franchise is developed by the franchise team. If that's the case, it's looking like a lot of their dev time went into that mode. A very ominous sign for franchise mode in general. I'm sure there's something about franchise mode that will come out eventually, but I'm not going to hold my breath that it will be anything substantial or be implemented correctly.
    And, in looking at the link... https://www.ea.com/games/madden-nfl/madden-nfl-21/features ........it appears there are more than 50 new Superstar and X-Factor abilities, if you're into that unrealistic, arcade nonsense.
    Welp... at least they aren't intentionally misleading you by overselling franchise mode additions like in previous years.
    I'd rather them just be honest and not even acknowledge franchise mode so I can start wrapping my mind around it now.
    It's definitely a bad sign when the most exciting thing in the trailer is the new scorebug.
    Maybe the franchise blog will surprise us all, but... I have a bad feeling about this.
    severely underwhelming...especially given the climate we are facing right now (God I pray not) where we as NFL fans may only be able to experience this upcoming NFL season vicariously through Madden due to COVID-19; especially given that EA just re-upped their exclusivity deal with the NFL; and especially given that the game will be on next gen systems this x-mas....There's just nothing here that really strikes out to me as to why I should trade in Madden 20 for Madden 21 (other than the fact that my connected franchise has glitched)
    I remember when EA dropped a big surprise that ESPN presentation was going to be in the upcoming (and sadly, final) NCAA Basketball 10 game. They then followed that big announcement by dropping another bomb that CBS presentation was going to be in the game as well. That was over 10 years ago and it appears that all of EA's resources have shifted away from franchise and presentation to strictly just MUT.
    This is an embarrassment for EA. As a 34 year old who's played every Madden game since Madden 97', this is one of the worst trailers I've ever seen previewing an upcoming Madden game. Whatever creative ideas that they had for Madden, the NCAA series, NHL, and even the Tiger Woods games back in the mid-2000s has basically been removed permanently.
    Grey_Osprey
    My understanding is that Face of the Franchise is developed by the franchise team. If that's the case, it's looking like a lot of their dev time went into that mode. A very ominous sign for franchise mode in general. I'm sure there's something about franchise mode that will come out eventually, but I'm not going to hold my breath that it will be anything substantial or be implemented correctly.
    And, in looking at the link... https://www.ea.com/games/madden-nfl/madden-nfl-21/features ........it appears there are more than 50 new Superstar and X-Factor abilities, if you're into that unrealistic, arcade nonsense.
    If they greatly expanded the scenario engine (and give the CPU the same scenarios) it could be worthwhile. I'm kinda intrigued with the multiyear scenarios. Hopefully the xp system is tweaked along with regression. Gameplay is all about pass coverage and pursuit angles. If these are addressed I can stomach another year of Madden.
    Sent from my LM-Q720 using Tapatalk
    Seriously?
    Recycled game features from 7 YEARS AGO!!! It took them 7 years to throw this back out there and call it NEW GAMEPLAY FEATURES!!!!!
    Go back and review the initial EA game release notes from Madden 25 thru today. You can literally read how horrible the game has become each year based on the initial hype and NEW FEATURES they discuss.
    IT WILL NEVER IMPROVE AS LONG AS EA HAS THE EXCLUSIVE RIGHTS TO A SIMULATION BASED NFL GAME.
    ... what does “your pass rusher will have limited amount of available moves per play” mean...
    If that isn’t related to stamina and it’s just a static cap... I’m done
    I'm only interested if the PC version is as mod-able as 20 was. I'll wait until Sabo confirms he can do his gameplay mod at least.
    Nza
    I'm only interested if the PC version is as mod-able as 20 was. I'll wait until Sabo confirms he can do his gameplay mod at least.

    Well be able to mod as long as the frosty tool is available for it. The main guy is no longer working on the frosty tool and it wasn't ready at release when Madden dropped last yr. I believe a couple guys took over, but it's anyone's guess this early.
    Ragnar84
    Seriously?
    Recycled game features from 7 YEARS AGO!!! It took them 7 years to throw this back out there and call it NEW GAMEPLAY FEATURES!!!!!
    Go back and review the initial EA game release notes from Madden 25 thru today. You can literally read how horrible the game has become each year based on the initial hype and NEW FEATURES they discuss.
    IT WILL NEVER IMPROVE AS LONG AS EA HAS THE EXCLUSIVE RIGHTS TO A SIMULATION BASED NFL GAME.

    I actually think using the right analog stick for the Dline moves was first introduce in the NCAA series.
    NCAA 11
    M20 already had awareness tackling; the cpu would consistently tackle a human player short of the goal line, regardless of momentum and angle of pursuit, often causes the defender to pull the ball carrier backwards while pursuit angle was from the side. They just added the ability to stretch out the ball hand.
    The adaptive AI for play calling was in M20. The CPU always knows what play you call and it’s counter play;
    I believe counter plays are called based on concept category of which concepts stop each other.
    From the trailer: pursuit angles are still poor and awareness of players looks just as blind yet still able to see with eyes in the back of their head.
    The ability to user the DL or OLB with more effective pass rush moves is basically a beginner madden player feature. I could hope this suggests less suction across all areas of the game, but will wait and see.
    Curious if the defense will spill, force and fill. Looks like a game set to be more run orientated but maybe they have eliminated the glitchy dive/stretch combo and are focusing on user input to create yardage with the new moves?
    I would hope adaptive AI would mean more logic has been added to cover 4 and other match concepts to reduce the odds of coverage breakdowns merely by the offense creating a simple route concept adjustment.
    The gameplay changes sound really minor. Like, stuff that could literally just end up being a bunch of new canned animations. Not shocking given the maturity of the current release but this hardly speaks to the "innovation" they were claiming to the NFL execs regarding keeping the license. That must start next year I guess?
    Is all this supposed to be about the next gen version as well, or are we not supposed to know that yet?
    Wow, I expected a meaningless blurb about "Scenario Engine 2.0" or something similar with regards to Franchise but nothing from the mode could make it in over Choosing Your Own Celebration (which either isn't new at all or is just going to be a rip off of the NFL2K5 celebration system?) and the fifth or so "new" movement system since we went to this generation.
    I was holding out hope for some small tidbits that would make Franchise more immersive, be it coaches or news storylines or a much deeper scenario engine but I'm just about all out of hope for that mode. It'll be Year 2 of the Scenario Engine and that will consist of five-seven new things that can happen weekly, three-five things that can happen very rarely and... that's it. I doubt we even see the things the mobile version of Madden received, which is hilarious.
    Franchise is going to be virtually the same as it was in 20 so it'll again be entirely up to the user to generate their own immersion. Beyond sad. Immersion is what I crave most out of Franchise and I hate that it's so sorely lacking and could easily be quenched by MINOR details at this point.
    I wish they had taken the foundations of Longshot and just made a literal Campaign mode out of it where every year you can choose one of three teams and go through a Madden version of All or Nothing with branching storylines. At least I could get some immersion from that instead of the nothing I get everywhere else in the game. Face of the Franchise starts lukewarm (wow, this time we get to play the cheap college football playoffs... TWICE? SIGN ME UP!) and peters into nothing.
    For as crazy passionate and deep a sport as football is, it's absolute insanity (to me) that it's video game counterpart is shallow and lifeless year after year after year.
    Milticket
    I actually think using the right analog stick for the Dline moves was first introduce in the NCAA series.
    NCAA 11

    Ha, even better!
    Sent from my iPhone using Operation Sports
    4thQtrStre5S
    M20 already had awareness tackling; the cpu would consistently tackle a human player short of the goal line, regardless of momentum and angle of pursuit, often causes the defender to pull the ball carrier backwards while pursuit angle was from the side. They just added the ability to stretch out the ball hand.
    The adaptive AI for play calling was in M20. The CPU always knows what play you call and it’s counter play;
    I believe counter plays are called based on concept category of which concepts stop each other.
    From the trailer: pursuit angles are still poor and awareness of players looks just as blind yet still able to see with eyes in the back of their head.
    The ability to user the DL or OLB with more effective pass rush moves is basically a beginner madden player feature. I could hope this suggests less suction across all areas of the game, but will wait and see.
    Curious if the defense will spill, force and fill. Looks like a game set to be more run orientated but maybe they have eliminated the glitchy dive/stretch combo and are focusing on user input to create yardage with the new moves?
    I would hope adaptive AI would mean more logic has been added to cover 4 and other match concepts to reduce the odds of coverage breakdowns merely by the offense creating a simple route concept adjustment.

    Take a look at the trailer again in slow mo and watch for the Bobby Wagner and Mosert plays. It’s totally the same animations as past years.
    Sent from my iPhone using Operation Sports
    Wow....other than Edge moves....its the same game...are they punting to Next-Gen?
    Im happy with M20 for another year
    Hard pass
    Sent from my iPhone using Tapatalk
    IF all of these new player controls are being implemented to get away from animations then I guess that's a good thing. I just can't see it being that way give how dependent the game is on animations.
    I also imagine that the next gen games will just be ports with better graphics so don't expect any major changes to CFM until 2022 if that.
    Reality is, an insignificant amount of people play offline franchise mode and my guess is that it takes up a large part of the game so EA will likely never provide as robust of an experience that franchise players want.
    triggerfish1976
    IF all of these new player controls are being implemented to get away from animations then I guess that's a good thing. I just can't see it being that way give how dependent the game is on animations.
    I also imagine that the next gen games will just be ports with better graphics so don't expect any major changes to CFM until 2022 if that.
    Reality is, an insignificant amount of people play offline franchise mode and my guess is that it takes up a large part of the game so EA will likely never provide as robust of an experience that franchise players want.

    I actually think it's going more in the other direction with animations, especially with designated tackle locations triggering. I need to see this in action though & see how this is going to play out.
    Man I got to say based on pre release info my hopes for a lot of games have been dashed lately. Or at least hype meter reduced. Madden, PGA Golf, and Project Cars among them. My hopes were never high for any meaningful changes in Madden though.
    Best Case scenario is they probably didn't touch Franchise for current gen, but they did for next gen. I feel like it is something they would have promoted. They didn't even bring up the scenario engine. It can be assumed in the Face of the Franchise description that the different storylines has to do with scenario engine, but it is something that they didn't mention it at all. I wouldn't be surprised if it wasn't touched on current gen. Hopefully they overhauled it for next gen though.
    I would have liked for them to expand the Face of Franchise to some defensive positions as well. I always liked playing as a DB or a pass rusher. But, for what they are saying, I think it would have been better off allowing you to start as a RB or WR rather than switching when you get to college. Pretty much have to construct your player how you want him to be when you first start. So you have to be choose a scrambler and hope it translate over properly to a RB/WR. I always prefer to be a Power RB, so how's that going to work out since Madden's scramblers tend to be fast and elusive. i wonder how they are going to handle progression before NFL. They're almost has to be some type of progression especially if you choose to switch positions. I don't see them allowing you to be a pocket passer in HS and then choose to be a speed WR in college. I see at most 8 total games before you get to NFL(3-4 HS and 4 college) even that isn't enough to progress your player if you choose to switch position. But I don't always trust Madden when it comes to describing a mode. Madden can overhype a mode. I can see HS game be like they were in Longshot where you can play segments of games not whole games. Also they should have worded that college section differently. When I initially saw "Two seasons" i didn't even see College Playoffs. They should have said Two consecutive. College Football Playoffs. I still feel the story will be centered around you being a QB or mention you as a nickname the whole time
    illwill10
    Best Case scenario is they probably didn't touch Franchise for current gen, but they did for next gen. I feel like it is something they would have promoted. They didn't even bring up the scenario engine. It can be assumed in the Face of the Franchise description that the different storylines has to do with scenario engine, but it is something that they didn't mention it at all. I wouldn't be surprised if it wasn't touched on current gen. Hopefully they overhauled it for next gen though.

    Maybe...I am banking more on the fact it will be a port. From current to next. The game engine hasn’t been overhauled so the game doesn’t need to be like the other two infamous trailers. This will be an upgrade to how the game is played and graphics/lighting. It will feature the same CFM UI and basically untouched. It’s just not where the money is amigo. As with anything in our world events, follow the money and you will always find the true heart of any motivation, and in EAs case...make Madden looked really good for the next tournament and MUT online leagues that get public ally streamed. Our era of franchise is dead. The last great franchise EA did was NCAA 14 with coordinators ect. Not perfect but it was great. Immersive. The game was good but the out of game things to do was even better. Even that game you can see the EA transition to UT type wants.
    BlackBetty15
    Maybe...I am banking more on the fact it will be a port. From current to next. The game engine hasn’t been overhauled so the game doesn’t need to be like the other two infamous trailers. This will be an upgrade to how the game is played and graphics/lighting. It will feature the same CFM UI and basically untouched. It’s just not where the money is amigo. As with anything in our world events, follow the money and you will always find the true heart of any motivation, and in EAs case...make Madden looked really good for the next tournament and MUT online leagues that get public ally streamed. Our era of franchise is dead. The last great franchise EA did was NCAA 14 with coordinators ect. Not perfect but it was great. Immersive. The game was good but the out of game things to do was even better. Even that game you can see the EA transition to UT type wants.

    While I enjoyed NCAA 14 since I bought it Sept, I do feel we have nostalgia for it and tend to overrate that game. I quickly realized when I started playing late last year, than I never played it when it came out. I realized that I preferred NCAA 13. With NCAA 14 they streamlined Recruiting and made it too simple. They took the challenge out of it, it was just dump X hours into a Player and schedule visits. While I enjoyed Presentation and Studio Updates, Pregame presentation is very repetitive. Stat tracking was still an issue. CPU Ball Carriers didn't perform special moves still, which made CPU WR/RBs useless, CPU playcalling was terrible and predictable, after a few seasons, most teams ran either Pro Style, Spread Option, or Air Raid. Felt like every scrambling Qb only made 1 read and scramble up the gut. Then you had teams that didn't adjust offense to players. You had those No Huddle Spread Option teams with 50 Speed And, that were still able to gash you because of AI logic. After a couple seasons, powerhouses were full of high 90 players. You couldn't select your coordinators. Wish they allowed you to edit Recruits. Too Many ATH QBs with high 90 speeds. Then you see too many Recuit WRs with 50-65 Catch or RB with below Average ball carrier moves.
    While I would love to see a return of College Football games, it makes you think if you really want EA to make those games unless they all them more creative freedom
    illwill10
    Best Case scenario is they probably didn't touch Franchise for current gen, but they did for next gen. I feel like it is something they would have promoted. They didn't even bring up the scenario engine. It can be assumed in the Face of the Franchise description that the different storylines has to do with scenario engine, but it is something that they didn't mention it at all. I wouldn't be surprised if it wasn't touched on current gen. Hopefully they overhauled it for next gen though.
    I would have liked for them to expand the Face of Franchise to some defensive positions as well. I always liked playing as a DB or a pass rusher. But, for what they are saying, I think it would have been better off allowing you to start as a RB or WR rather than switching when you get to college. Pretty much have to construct your player how you want him to be when you first start. So you have to be choose a scrambler and hope it translate over properly to a RB/WR. I always prefer to be a Power RB, so how's that going to work out since Madden's scramblers tend to be fast and elusive. i wonder how they are going to handle progression before NFL. They're almost has to be some type of progression especially if you choose to switch positions. I don't see them allowing you to be a pocket passer in HS and then choose to be a speed WR in college. I see at most 8 total games before you get to NFL(3-4 HS and 4 college) even that isn't enough to progress your player if you choose to switch position. But I don't always trust Madden when it comes to describing a mode. Madden can overhype a mode. I can see HS game be like they were in Longshot where you can play segments of games not whole games. Also they should have worded that college section differently. When I initially saw "Two seasons" i didn't even see College Playoffs. They should have said Two consecutive. College Football Playoffs. I still feel the story will be centered around you being a QB or mention you as a nickname the whole time

    I also think best case scenario for franchise is getting new features on next gen. But I’d be shocked if they are willing to let people upgrade from last gen to next gen for free if there was additional work put into the game outside of porting it.
    The problem I have with face of the franchises playing through college and high school is the fact it’s just a reskin. The game is going to play the exact same way as the pro game. There should be a massive difference between high school and NFL but we won’t see it so I find the whole thing to just be a “add hand towels” situation. EA adding different leagues does zero to changing the game outside of cosmetics.
    mtmetcalfe
    I also think best case scenario for franchise is getting new features on next gen. But I’d be shocked if they are willing to let people upgrade from last gen to next gen for free if there was additional work put into the game outside of porting it.
    The problem I have with face of the franchises playing through college and high school is the fact it’s just a reskin. The game is going to play the exact same way as the pro game. There should be a massive difference between high school and NFL but we won’t see it so I find the whole thing to just be a “add hand towels” situation. EA adding different leagues does zero to changing the game outside of cosmetics.

    I'm just thinking of how they worded the Dual Entitlement for both Fifa And Madden because it's not the same for both.
    Madden:
    "Madden NFL 21 Ultimate Team binder content and Madden Points will transfer. Progress in certain Franchise modes can also be imported from current generation to next generation. "
    FIFA:
    "All progress you make or content you acquire within FIFA 21 Ultimate Team (including players, items, coins, FIFA Points, match record, and leaderboard placement), as well as all progression in VOLTA FOOTBALL will transfer from PlayStation 4 to PlayStation 5 and back, or Xbox One to Xbox Series X and back. Progress within all other modes including Online Seasons, Co-Op Seasons, Career Mode, Pro Clubs, etc. will be specific to the console you are playing on and won’t transfer between consoles."
    With Fifa, it seems like if you are getting Current gen and plan on upgrading right away, its best to only invest time on Ultimate Team since nothing else transfers over. With Madden it says certain franchise modes, so the best case scenario is that Face of Franchise transfers over and not regular Franchise because it is different on next gen
    illwill10
    While I enjoyed NCAA 14 since I bought it Sept, I do feel we have nostalgia for it and tend to overrate that game. I quickly realized when I started playing late last year, than I never played it when it came out. I realized that I preferred NCAA 13. With NCAA 14 they streamlined Recruiting and made it too simple. They took the challenge out of it, it was just dump X hours into a Player and schedule visits. While I enjoyed Presentation and Studio Updates, Pregame presentation is very repetitive. Stat tracking was still an issue. CPU Ball Carriers didn't perform special moves still, which made CPU WR/RBs useless, CPU playcalling was terrible and predictable, after a few seasons, most teams ran either Pro Style, Spread Option, or Air Raid. Felt like every scrambling Qb only made 1 read and scramble up the gut. Then you had teams that didn't adjust offense to players. You had those No Huddle Spread Option teams with 50 Speed And, that were still able to gash you because of AI logic. After a couple seasons, powerhouses were full of high 90 players. You couldn't select your coordinators. Wish they allowed you to edit Recruits. Too Many ATH QBs with high 90 speeds. Then you see too many Recuit WRs with 50-65 Catch or RB with below Average ball carrier moves.
    While I would love to see a return of College Football games, it makes you think if you really want EA to make those games unless they all them more creative freedom

    Oh its absolutely nostalgic! LOL Like 2K. People always want what they wont have. I am talking in terms of content. Recruiting, coach carousel, awards tracking, ect the CONTENT is all I want. NBA2k has some of the best franchise content I have seen in a sports game and I loved the NFL2k5 content. I just dont understand how haubamiller is on this staff and some of the content hasnt made its way in. This is what frustrates the majority of franchise players like myself. I have been wanting a carousel feature and actual fleshed out coaching creator for a while now, but we get this longshot/FoF stuff that in theory is cool but nothing for owner/GM/coaching.
    jmurphy31
    "Outside of all the new control players will have in-game, some of the biggest changes will arrive in the overall authenticity and presentation with new on field camera shots and improved player awareness of their positioning and surroundings on the field."
    Just make it look like football on TV. last time i heard about these on field camera shots we got zoomed in replays if just the football or a chest of a player. Never showing the play and how it developed.
    I also laugh at the improve awareness and the image at the top of the page is adefender whiffing at Lamar Jackson and looking the otehr way

    man i've always absolutely hated the way faces in madden look, freaking dead eyes staring off into the distance regardless of the situation.
    BlackBetty15
    Oh its absolutely nostalgic! LOL Like 2K. People always want what they wont have. I am talking in terms of content. Recruiting, coach carousel, awards tracking, ect the CONTENT is all I want. NBA2k has some of the best franchise content I have seen in a sports game and I loved the NFL2k5 content. I just dont understand how haubamiller is on this staff and some of the content hasnt made its way in. This is what frustrates the majority of franchise players like myself. I have been wanting a carousel feature and actual fleshed out coaching creator for a while now, but we get this longshot/FoF stuff that in theory is cool but nothing for owner/GM/coaching.

    I agree. Also the school traditions, bands, fights songs, home field advantage, and offense immersed you into the game. That's why Madden has lacked. If NCAA could do that for most of the 120 FBS schools, I don't see why Madden can do that for 32 NFL teams. Add Fight Songs for every team, improve Crowds and Sidelines, Hopefully
    Audio does indeed take a big leap.
    Still find it odd that NHL got coach carousel before Madden did. Tried to use the excuse that since Coordinators aren't apart of Coach Association that they can't use real coordinators. I don't think that many people will care if they have fictional coordinators. Heck, has any complained that Bill Belichick isn't in game. Unless you are a hardcore Football fan that knows info on all teams, you most likely only know notable coordinators by name. I get that they want to step up their Career modes to the level of MyCareer and RTTS. But at least those games had a deep Franchise mode before/while building up those career modes.
    illwill10
    I agree. Also the school traditions, bands, fights songs, home field advantage, and offense immersed you into the game. That's why Madden has lacked. If NCAA could do that for most of the 120 FBS schools, I don't see why Madden can do that for 32 NFL teams. Add Fight Songs for every team, improve Crowds and Sidelines, Hopefully
    Audio does indeed take a big leap.
    Still find it odd that NHL got coach carousel before Madden did. Tried to use the excuse that since Coordinators aren't apart of Coach Association that they can't use real coordinators. I don't think that many people will care if they have fictional coordinators. Heck, has any complained that Bill Belichick isn't in game. Unless you are a hardcore Football fan that knows info on all teams, you most likely only know notable coordinators by name. I get that they want to step up their Career modes to the level of MyCareer and RTTS. But at least those games had a deep Franchise mode before/while building up those career modes.

    I could not stand that excuse, especially since the CFM is flooded with fictional head coaches like "Matt Hedrick" after year one.
    Shogunreaper
    man i've always absolutely hated the way faces in madden look, freaking dead eyes staring off into the distance regardless of the situation.

    One of the issues I feel Madden has is lack attention to detail. Most of the things aren't a "big deal" and don't keep you from playing the game, but that's the issue lol. It's one thing if it is a few things, but it is a lot of things and that's a big deal. I get there were memory issues and prioritization of resources used, but stronger attention of detail immerses you into the game. Like those dead eyes, mostly poor face scans/players not having scans, mouthpieces, no refs, sidelines, crowds. Things like that aren't a big deal, but when done right it is noticeable. With SSD and faster Memory/RAM, hopefully they can step up the attention of detail
    One thing, I wish they have is Gameface. UFC uses it, NBA Live used it. Madden use to have that online Gameface back in 7th gen days. I never played UFC. But, I know Live 18's GameFace was great before it took a big step back in Live 19. It makes sense to add Gameface since they are trying to prioritize career modes. Even NCAA 14 used it. I don't see why Madden doesn't.
    MajorSupreme
    I could not stand that excuse, especially since the CFM is flooded with fictional head coaches like "Matt Hedrick" after year one.

    Exactly. I think either Mike Young or someone else said it or I read it in that NHL blog. When I saw that, I thought "REALLY?:brickwall" I doubt anyone would care. I follow football and try to keep up to date on coach hires. But if you ask me who are the coordinators for a team like say Chargers, I couldn't tell you lol. I'm an Eagles fan and we are one of the teams who doesn't have an official OC this year. I wouldn't care if they had a Fictional OC for them.
    Besides the current bonuses that coaches get, Coaches don't have an impact. In a sport like Football, coaches are very important. CPU AI teams pretty much calls games the same regardless of playbooks.
    illwill10
    Exactly. I think either Mike Young or someone else said it or I read it in that NHL blog. When I saw that, I thought "REALLY?:brickwall" I doubt anyone would care. I follow football and try to keep up to date on coach hires. But if you ask me who are the coordinators for a team like say Chargers, I couldn't tell you lol. I'm an Eagles fan and we are one of the teams who doesn't have an official OC this year. I wouldn't care if they had a Fictional OC for them.
    Besides the current bonuses that coaches get, Coaches don't have an impact. In a sport like Football, coaches are very important. CPU AI teams pretty much calls games the same regardless of playbooks.

    Agreed. For reference, and so no one is thinking we're pulling this from thin air, one source of this is a response from EA Sports producer Ben Haumiller https://twitter.com/BenHaumiller/status/978016510479302658.
    I'm thinking that if you're not going to make coaches truly matter, which I can say has been the case for Madden in its entirety as a franchise (hidden miscellaneous bonuses from Madden 12 and before), at least give the idea of immersion by allowing there to be coach movement and depth with the staffs.
    MajorSupreme
    Agreed. For reference, and so no one is thinking we're pulling this from thin air, one source of this is a response from EA Sports producer Ben Haumiller https://twitter.com/BenHaumiller/status/978016510479302658.
    I'm thinking that if you're not going to make coaches truly matter, which I can say has been the case for Madden in its entirety as a franchise (hidden miscellaneous bonuses from Madden 12 and before), at least give the idea of immersion by allowing there to be coach movement and depth with the staffs.

    Yeah I can see the group licensing thing. It's the same issue that any possible NCAA game would have. Unless NCAA allows for group licensing and that there needs to be a single entity that represents college athletes, there won't be a licensed college game. I get wanting to be authentic as possible( even though attention to detail and so many other basic things are missing lol), but it's not a thing people would cry over. Especially with a portion of HCs calling plays, most people don't know coordinators for those teams.
    Best case scenario is that NHL's implementation of coach carousel was a gauge to see how it would be received in Madden. Where if people were okay with fictional coordinators, they would be okay with doing the same in Madden. I don't follow the NHL game, so I don't know. But, I still find it crazy that NHL got it before Madden and that the same devs that implemented it in NCAA 13 is on the franchise dev team. Coaches definitely need to matter. But like you said, at the very least allow movement of coaches with coaching staffs and have coordinators get HC jobs and fired coaches getting coordinator job. It would be cool to start off as a young OC and have to spend a couple seasons as a coordinator before you get a HC job. To build a custom playbook and scheme(that would be nice) and use that to call plays and build teams around your custom scheme. Then when you become a HC, your new fictional OC has your custom playbook and scheme, then when they become a HC, they have use your playbook and scheme. That's what I did in NCAA 14. It was cool to go up against your former coordinators and facing your own playbook.
    Even if they were to do a Coach Carousel, I would be curious about the implementation of it. I don't know how NHL did it outside of fictional coordinators. It would have to be a deeper implementation than NCAA 14. Outside of Gameplan/Recruiting/Gameplay bonuses, you have ability to make the mode as challenging as possible by starting off as a coordinator at a One Star school in a non Power 5 conference and slowly progress your self until you are a HC of a 6. Depending on how fast it is, it could be at least 6-8 seasons before that happens. In NFL once you get a HC spot, there isn't any moving up from there unless you quit to take better job. So unless they were to do full coaching staffs(which I'm sure they wouldn't), I wouldn't want to just see one year as coordinator then HC. There would need to be a challenge to make it least a 2-3 seasons before you can become a HC. Then I wouldn't just want gameplay boosts. Only team building boosts I wouldn't to see if development and increases chance of player signing. So a half baked attempt of coach carousel would just do it misjustice
    MajorSupreme
    I could not stand that excuse, especially since the CFM is flooded with fictional head coaches like "Matt Hedrick" after year one.

    Flooded with way more coaches than that after WEEK 1. Weird bug or another madden whoops but a few more coaches become available week one of regular season right after preseason, I fired BoB sorry behind and hired Shawn church

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