Connect with us

Madden NFL 19 Title Update Available, Full Patch Notes Here

Madden NFL 19

Madden NFL 19 Title Update Available, Full Patch Notes Here

For those of you currently playing Madden NFL 19 on EA Access, Origin Access Basic or Premier, you should have received a launch title update. Everyone else will get it on release date, which is August 7 for the Hall of Fame Edition and August 10 for the Standard Edition.

The bulk of the updates came from feedback on the Madden NFL 19 closed beta, check out the patch notes below.

Key Highlights:

  • Authenticity: Updated various stadium exteriors, player likenesses/bodies, rosters and coaches
  • Real Player Motion: Improved Pre-Play QB Signatures, Players’ Acceleration rates and AI-controlled ball carriers’ usage of the One-Cut mechanic
  • Franchise: Tuned rookie generation to better match the base rosters & skill point progression for better league balance
  • Commentary: Added additional commentary for Franchise, MUT Solo Challenges, and more player specific content for the Legends and Rookies
  • Soundtrack: YG “Big Bank” track updated

For those of you not aware, EA mistakenly removed Colin Kaepernick’s name from the YG “Big Bank” track.

Since the mistake, EA CEO Andrew Wilson, reached out to personally apologize.

Change Log:

  • General stability and quality improvements

Franchise Updates:

  • Tuned generated rookies to now have traits that are similar to base rosters
  • Tuned the frequency of high OVR rookies generated in the draft
  • Increased regression for some positions to maintain a more realistic league turnover rate
  • Increased XP cost of skill points for younger players, and reduced XP cost for higher OVR players
  • Tuned XP earned from training, awards, and goals to increase XP gain for rising stars
  • Reduced frequency of injuries
  • Reduced simulated game score results during the preseason for better realism
  • Tuned post game Snapshot logic to reduce shots of idle players and empty space

Visual Updates:

  • Resolved a bug where the camera POV would exit the stadium
  • Updated various stadium exteriors, player likenesses/bodies, rosters and coaches
  • Updated face likeness for the following players:
    • San Francisco 49ers’ QB Jimmy Garoppolo
    • Buffalo Bills’ QB Josh Allen
    • Arizona Cardinals’ QB Josh Rosen
    • Baltimore Ravens’ QB Lamar Jackson
    • New York Jets’ QB Sam Darnold
    • New York Giants’ RB Saquon Barkley
    • Kansas City Chiefs’ WR Tyreek Hill
    • Philadelphia Eagles’ K Jake Elliott
    • New Orleans Saints’ LB Alex Anzalone
    • Baltimore Ravens’ TE Hayden Hurst

Gameplay Updates:

  • Tuned Acceleration rate so players can hit their top speed faster
  • Fixed an issue to make QB Pre-Play audio when using hot routes to bluff on running plays
  • Fixed Pass Interference penalties not being called when a defender would use the cut stick mechanic vs. a receiver while running his route – this applies to all Game Styles and difficulty levels
  • Added ability to view Team TD Celebrations when playing online
  • Added coverage logic to better defend passes to the flats
  • Fixed an issue causing AI-controlled ball carriers to repeatedly use the one-cut mechanic during the same play
  • Fixed an issue to make the Audibles on the Fly interface update dynamically
  • Fixed an issue that was preventing users from loading into game with their selected playbook when not using an active profile
  • Fixed cases of players giving up on the play after a failed attempt at a fumble recovery
  • Fixed fumbled tosses on the following plays: I Form Pro FB Fake HB Flip, Gun Trips TE Speed Option, I Form Pro HB Toss
  • Tuned to decrease the frequency of defensive wins vs. double team blocks on zone plays
  • Fixed a missed handoff on Wildcat Trips Over Jet Sweep
  • Fixed issues with pre-play pass blocking adjustment interface that caused players to get stuck in the menu
  • Fix for blockers on kick return sometimes forming an illegal wedge, per new NFL kickoff rules
  • Fixed an issue causing players to repeatedly knock the ball out during fumble recoveries
  • Fixed an issue around the camera pointing in the wrong direction during Extra Points and Field Goals
  • Fixed an issue that caused receivers to go into a pass block assignment when running curl routes or after being sent in motion
  • Fix for defensive linemen constantly shifting back and forth when using defensive line adjustments in pre-play
  • Fix for receivers and/or defenders warping out of catch interactions
  • Fix for receivers running backwards after catching WR Screen passes
  • After watching you play the game and listening to your Beta feedback, we increased the speed of the QB pre-play animations and added some more clock-driven context around them while maintaining the integrity of our new approach.  You can read about the QB Signatures in further detail in our earlier Gameplay Deep Dive  (https://www.easports.com/madden-nfl/news/2018/gameplay-deep-dive).
    • Tuned to make player transitions smoother from the huddle break to the line of scrimmage
    • Added functionality for QBs’ pre-play animations to speed up when there is either 10 seconds or less on the play clock, or the game clock when it’s running – under these circumstances, all QB adjustments will use Hot Route animations only
    • Tuned to increase the speed of QB pre-play animations
    • Added functionality for one free pre-play adjustment when breaking the huddle – the QB will not use an animation if an adjustment is called right after the huddle break

PC Updates:

  • Resolved an issue that  would cause keyboard and mouse users to log out of their Origin account  when entering Exhibition modes
233 Comments

Leave a Reply

Your email address will not be published.

Discussion
  1. Disappointing that there’s no lighting fix. Everything just seems dark. Lighting was excellent last year; daytime games were a thing of a beauty. Now I try to avoid them in an exhibition.
    iNolaNightmare
    Disappointing that there’s no lighting fix. Everything just seems dark. Lighting was excellent last year; daytime games were a thing of a beauty. Now I try to avoid them in an exhibition.

    Have you adjusted the brightness in the settings? I just discovered today they have brightness and contrast settings under accessibility.
    Sent from my iPhone using Tapatalk
    jpdavis82
    Have you adjusted the brightness in the settings? I just discovered today they have brightness and contrast settings under accessibility.
    Sent from my iPhone using Tapatalk

    Yes it looks like it just puts a filter on it.
    iNolaNightmare
    Disappointing that there’s no lighting fix. Everything just seems dark. Lighting was excellent last year; daytime games were a thing of a beauty. Now I try to avoid them in an exhibition.

    Hey my man do you have a xbox one x or regular xbox..I am thinking its a synching and compatibility problem in relation to both..I have a regular xbox and its terrible..
    edaddy
    Hey my man do you have a xbox one x or regular xbox..I am thinking its a synching and compatibility problem in relation to both..I have a regular xbox and its terrible..

    Playing on regular Xbox for EA Access but will switch to PS4 once the game comes out.
    edaddy
    Hey my man do you have a xbox one x or regular xbox..I am thinking its a synching and compatibility problem in relation to both..I have a regular xbox and its terrible..

    I have the regular Xbox one, it seems fine for me idk.
    Sent from my iPhone using Tapatalk
    Brooklynbks4
    Yup this update Is live had a prompt to dl an update along with hearing big bank song updated. I have the PS4 HOF copy.
    Sent from my iPhone using Tapatalk

    don't think its live until launch HOF EDITION IS NOT OUT UNTIL MONDAY
    Sent from my iPhone using Operation Sports
    iNolaNightmare
    Playing on regular Xbox for EA Access but will switch to PS4 once the game comes out.

    Yea thats what I have as well..I am noticing that most complaints are from the regular xbox one users..I am hoping its a access issue at this point..It may have been fully catered and optimized for the PC and x ...
    Brooklynbks4
    Yup this update Is live had a prompt to dl an update along with hearing big bank song updated. I have the PS4 HOF copy.
    Sent from my iPhone using Tapatalk

    So you’re the only one getting the update? I haven’t turned mine on yet so idk if I have it.
    Sent from my iPhone using Tapatalk
    jpdavis82
    I have the regular Xbox one, it seems fine for me idk.
    Sent from my iPhone using Tapatalk

    Ok did you download all xbox one updates for the console itself?..there was a big one couple of months ago for hdr optimization maybe that is having a effect..
    Cowboy008
    Did it go live yet? I was playing EA Access a few hours ago and didn't get any update.

    it say launch day patch that means if u get thecHoF MONDAY THATS THE DAY I GET IT IF U BUY REGULAR EDITION U GET UPDATE THEN. NOT BEIN MEAN BUT READ PEOPLE
    Sent from my iPhone using Operation Sports
    So does this mean Hayden Hurst and Jake Elliott have their face scans currently in the game? I remember checking Hurst day one of EA Access and he didn't. I got EA Access on Xbox which is on version 1.0.0.7, but I purchased HOF on PS4 which is on version 1.04 as of today. Can anyone with the latest updates confirm whether they are both in or not? Pictures would be helpful. Thanks in advance!
    yurivexen
    So does this mean Hayden Hurst and Jake Elliott have their face scans currently in the game? I remember checking Hurst day one of EA Access and he didn't. I got EA Access on Xbox which is on version 1.0.0.7, but I purchased HOF on PS4 which is on version 1.04 as of today. Can anyone with the latest updates confirm whether they are both in or not? Pictures would be helpful. Thanks in advance!

    It means they will after the update
    Sent from my iPhone using Tapatalk
    jpdavis82
    It means they will after the update
    Sent from my iPhone using Tapatalk

    If I'm not mistaken, isn't this blog a collection of all the fixes/additions from the updates as of today?
    TrustTheProcess
    It is live atleast on PC. That song got "re-edited" lol

    Anyway you can check for Hayden Hurst and Jake Elliot scans? Last time I checked, Hurst only had the normal long-haired white guy face
    "Tuned to make player transitions smoother from the huddle break to the line of scrimmage"
    This was one of my biggest issues with the game believe it or not along with the excessive player clipping at times (limbs fusing together when getting up from tackles, players rolling through the legs of players that are engaged in a two man blocking animation, players & the ball ghosting through the endzone walls, etc..)
    I hope this solves the issue with players walking right through the QB's body when breaking the huddle and walking to the line of scrimmage. It happens randomly during certain formations. It's normally the TE walking right through the QB which is a huge eyesore and immersion killer. This has been happening since Madden 17 smh. See the 15:48 minute mark of this vid for reference.... https://youtu.be/1OypRWWlk8w
    jpdavis82
    So you’re the only one getting the update? I haven’t turned mine on yet so idk if I have it.
    Sent from my iPhone using Tapatalk

    The big bank lyric is already updated from the patch i download 1.04 so I assumed that this was the patch. I bought the HOF copy from a spot i get early.
    Sent from my iPhone using Tapatalk
    Brooklynbks4
    The big bank lyric is already updated from the patch i download 1.04 so I assumed that this was the patch. I bought the HOF copy from a spot i get early.
    Sent from my iPhone using Tapatalk

    It is the patch but I don’t think it’s out for Xbox just yet.
    Sent from my iPhone using Tapatalk
    jpdavis82
    It is the patch but I don’t think it’s out for Xbox just yet.
    Sent from my iPhone using Tapatalk

    Yea checking Twitter seems to be the same thoughts that patch is live just not on Xbox yet.
    Sent from my iPhone using Tapatalk
    roadman
    Total victory for toning down injuries. Nice launch patch based on beta notes.
    Patience for the lighting fixes. Ball is in their court

    Question is have they even acknowledged that its a problem?..it may truly be a decision made..what has me hoping that its a hiccup is because everyone isnt having this issue..hope it gets resolved
    edaddy
    Question is have they even acknowledged that its a problem?..it may truly be a decision made..what has me hoping that its a hiccup is because everyone isnt having this issue..hope it gets resolved

    It’s definitely better than it was in the beta. In the beta I was getting a dark yellow or orangeish sky with dark clouds for my 4:15 game at Lambeau, and I tried that today and the sky was blue with light cloud coverage. I’ve noticed in general though that games outdoors with clear weather are better now than they were in the beta.
    Sent from my iPhone using Tapatalk
    "Fixed an issue causing AI-controlled ball carriers to repeatedly use the one-cut mechanic during the same play" I think this will help out the AI running game a lot.
    jpdavis82
    It’s definitely better than it was in the beta. In the beta I was getting a dark yellow or orangeish sky with dark clouds for my 4:15 game at Lambeau, and I tried that today and the sky was blue with light cloud coverage. I’ve noticed in general though that games outdoors with clear weather are better now than they were in the beta.
    Sent from my iPhone using Tapatalk

    See I am getting that tint and just darkness in every situation..maybe its access..
    According to the blog, it says they adjusted players accelerations when it came to RPM. So was that a response to the issue with people complaining about the lack of a run game and will it ruin it?
    Curious to know if this means to forgo the day one update when I get the game on Tuesday.
    Interesting that stadium exteriors are now in? That would explain, the lack of a New Era field exterior or the rarity of one. can anyone confirm that one is in?
    Cowboy008
    "Fixed an issue causing AI-controlled ball carriers to repeatedly use the one-cut mechanic during the same play" I think this will help out the AI running game a lot.

    Yup. That and the break double team block shed should help, along with acceleration time a bit quicker. Hopefully, even if I need to use sliders, that should improve things quite a bit. I'm also wondering if I simply set and leave pass rush on aggressive if that will help the CPU run better. Something I might give a try.
    jbd345
    Interesting that stadium exteriors are now in? That would explain, the lack of a New Era field exterior or the rarity of one. can anyone confirm that one is in?

    From what I’ve heard New Era Field is pretty much spot on now, idk enough about it to know for sure though.
    Sent from my iPhone using Tapatalk
    ijumpedthegun
    This is the exact opposite of what they should have done, imo.

    I hope that was a typo. It didn't make sense to me either. Gonna see alot of older players very highly rated as the seasons pass.
    TheBleedingRed21
    I loved presnap QB animations. Why speed them up? Hopefully it’s not a big change.

    Comp/Mut players want to multiple hot-route adjustments.
    This feedback came 100% from this community.
    Sim players in the Beta vividly expressed that it not be touched for Sim, and well, everyone pays the price again for what the Comp/MUT gamers want.
    Guaranteed that something will be negatively affected “again” that worked just fine before you applied the update.
    khaliib
    Comp/Mut players want to multiple hot-route adjustments.
    This feedback came 100% from this community.
    Sim players in the Beta vividly expressed that it not be touched for Sim, and well, everyone pays the price again for what the Comp/MUT gamers want.
    Guaranteed that something will be negatively affected “again” that worked just fine before you applied the update.

    Sigh.... I'm not downloading the day one patch on Tuesday. They probably complained about the no run game too. Madden is ruined all because Comp/MUT gamers don't care about learning basic football concepts. Seems changes are made only from their feedback then sim aspects get killed for sim gamers. I loved the QB cadences and how long it took, just needed a way to speed it up as the QB develops over his career.
    UFCMPunk
    According to the blog, it says they adjusted players accelerations when it came to RPM. So was that a response to the issue with people complaining about the lack of a run game and will it ruin it?
    Curious to know if this means to forgo the day one update when I get the game on Tuesday.

    None of the stuff mentioned bothers me, and I don’t do online CFM, so I’ve learned my lesson from last year, buy the disk and stay offline if you don’t want something you didn’t initially have a problem with, now causing issues.
    jpdavis82
    From what I’ve heard New Era Field is pretty much spot on now, idk enough about it to know for sure though.
    Sent from my iPhone using Tapatalk

    From what I’ve seen, the inside itself is 100% accurate. From discussing with another OSer, the exterior shots they put in are pretty rare. Just seeing if it’s more frequent with the day 1 patch.
    khaliib
    Comp/Mut players want to multiple hot-route adjustments.
    This feedback came 100% from this community.
    Sim players in the Beta vividly expressed that it not be touched for Sim, and well, everyone pays the price again for what the Comp/MUT gamers want.
    Guaranteed that something will be negatively affected “again” that worked just fine before you applied the update.

    Which is why I still do not understand why even both separating the 3 modes if they are going to change stuff so quickly because of the comp/arcade styles. I mean, it literally isn't even officially released yet and they're changing it.
    UFCMPunk
    Sigh.... I'm not downloading the day one patch on Tuesday. They probably complained about the no run game too. Madden is ruined all because Comp/MUT gamers don't care about learning basic football concepts. Seems changes are made only from their feedback then sim aspects get killed for sim gamers. I loved the QB cadences and how long it took, just needed a way to speed it up as the QB develops over his career.

    This is what I was afraid of when playing the beta. Almost all of the complaints from competitive players were of things I actually liked. It pushes things that actually need to be addressed like fixing sim stats on the back burner because people don't like a challenge. Why cater to a community who only seeks to find exploits, money plays, and "cover beaters" AKA all things that are not common in the NFL.
    khaliib
    None of the stuff mentioned bothers me, and I don’t do online CFM, so I’ve learned my lesson from last year, buy the disk and stay offline if you don’t want something you didn’t initially have a problem with, now causing issues.

    I get what your saying but someone already mentioned it my big issue with it. You have 3 modes and yet they adjust everything for the MUT/Comp crowd which effects the other modes. Also Clint talked up cadences and already patched it because you can't change the play 50 times.
    49UNCFan
    I think they should develop a slider for Pre Play speed for QB animations
    Sent from my iPhone using Operation Sports

    Lets not get too crazy. That many sliders could overload the game. ;)
    khaliib
    Comp/Mut players want to multiple hot-route adjustments.
    This feedback came 100% from this community.
    Sim players in the Beta vividly expressed that it not be touched for Sim, and well, everyone pays the price again for what the Comp/MUT gamers want.
    Guaranteed that something will be negatively affected “again” that worked just fine before you applied the update.

    I thought the QB check animations were realistic. Still time to call hot route and set protections.
    TheBleedingRed21
    I loved presnap QB animations. Why speed them up? Hopefully it’s not a big change.

    They're okay in certain situations but can get kinda annoying in others. This is where a slider would fix this issue and let players decide on what they want.
    jpdavis82
    It’s definitely better than it was in the beta. In the beta I was getting a dark yellow or orangeish sky with dark clouds for my 4:15 game at Lambeau, and I tried that today and the sky was blue with light cloud coverage. I’ve noticed in general though that games outdoors with clear weather are better now than they were in the beta.
    Sent from my iPhone using Tapatalk
    The day lighting was one of my biggest complaints with the Beta but the night lighting was great.
    Sent from my XT1650 using Operation Sports mobile app
    Good to hear about the CPU ball carrier tuning and the Franchise tuning stuff.
    They were 100% always going to cave in and capitulate to the comp. player about the QB pre-play animations speed and they even added a free adjustment as they come out of the huddle. H2H competitive play messing up stuff as usual.
    edgevoice
    I thought the QB check animations were realistic. Still time to call hot route and set protections.

    Yeah, this is the most disappointing thing to hear. Earlier in the cycle I heard that Clint was really not going to budge on this, but I had a feeling it was going to happen once release.
    I guess you have to come to a compromise somewhere but thats were I thought the different modes came in to play? For me, I think tweaking for individual modes is no longer and is something that they dont have ability to do. Maybe they bit off more than they can chew with the different modes. Sure the dice rolls are laid out different, but the core gameplay/animations cant be changed in one mode & not the other. Seems pretty clear at this point.
    I really hope the sped up QB animations doesnt feel like everything is in hurry up mode. Thats not realistic at all. My fear with Madden is not pre-release its after release, when the knee jerk reactions happen.
    It sucks they sped up QB animations, but maybe they won't be that bad. Everything else in the patch seems really good.
    I'm excited to see how them tweaking RPM a bit plays out. And also very excited to see the changes they made to the CPU running game.
    Honestly, why can't the comp guys just adjust to having to play actual football and call better plays the first time rather than playing hot route adjustment fest swerve running nano blitzing Madden ball? This kind of stuff will forever irritate me.
    Sent from my XT1650 using Operation Sports mobile app
    With concessions already being made towards the H2H crowd, that seals my decision to not purchase at launch and maybe not at all for a 2nd straight year. Believe it or not, once you skip an iteration, it's easier to continue doing so until your wants/needs for the game are met.
    I'll wait for a ton of feedback from OS sim guys that I know and trust and for others to really dig into gameplay and franchise mode.
    scitychamps87
    Honestly, why can't the comp guys just adjust to having to play actual football and call better plays the first time rather than playing hot route adjustment fest swerve running nano blitzing Madden ball? This kind of stuff will forever irritate me.
    Sent from my XT1650 using Operation Sports mobile app

    I agree, it annoys me as well. I have high hopes for Madden and think its a good game. It think it proves well never fully get the sim gameplay experience that we should have due to things like this. No offense to the comp crowd, but the proof is in the pudding for me as a sim gamer. Why work on something like that in the first place when you know the comp crowd isnt really going to like it & scale it back.
    DaReal Milticket
    I agree, it annoys me as well. I have high hopes for Madden and think its a good game. It think it proves well never fully get the sim gameplay experience that we should have due to things like this. No offense to the comp crowd, but the proof is in the pudding for me as a sim gamer.
    I have a blast playing Madden each year, especially in the past few. I agree wholeheartedly. All we can hope is additional sim elements get added each year and they eventually become a second nature part of the game to all players.
    Sent from my XT1650 using Operation Sports mobile app
    scitychamps87
    I have a blast playing Madden each year, especially in the past few. I agree wholeheartedly. All we can hope is additional sim elements get added each year and they eventually become a second nature part of the game to all players.
    Sent from my XT1650 using Operation Sports mobile app

    Me as well. Im still hyped for Madden 19, but its just kinda takes the air out of the ballon that things like this are road blocking the game from innovating were the sim crowd wants it to go.
    DaReal Milticket
    I agree, it annoys me as well. I have high hopes for Madden and think its a good game. It think it proves well never fully get the sim gameplay experience that we should have due to things like this. No offense to the comp crowd, but the proof is in the pudding for me as a sim gamer.

    Don't say no offense to them, realistic football elements get tuned down or removed because of their wishes, and there is nothing that we as sim gamers can do to fix a lot of these things. Their style is the bane of my existence.
    jfsolo
    Don't say no offense to them, realistic football elements get tuned down or removed because of their wishes, and there is nothing that we as sim gamers can do to fix a lot of these things. Their style is the bane of my existence.

    Its a shame, but I think we all know how this is going to go. Hopefully its not going to be bad as I think it is when I see it.
    I'm still super excited about the game and will have great fun with it, but it will always tune me up when Madden ball wins out over NFL football.
    I've gone back to test out the new progression ratings.
    It's nearly impossible to progress rookies. 4 games in, pretty good stats, and nobody has increased. How are these rookies in the 70s going to catch up and be decent players in the league? It's kind of ridiculous.
    ijumpedthegun
    I've gone back to test out the new progression ratings.
    It's nearly impossible to progress rookies. 4 games in, pretty good stats, and nobody has increased. How are these rookies in the 70s going to catch up and be decent players in the league? It's kind of ridiculous.

    Isn’t that what they adjusted? Increased skill point progression rate for rookies.
    Sent from my iPhone using Tapatalk
    Separating the whole 3 play styles from this, but this is why this was done;
    They listened to feedback. There was an overwhelming response by the comp crowd to either get rid of, or speed up the QB animations. Now I agree this should be left alone on sim mode. Maybe they can't code it like that, I don't know. But if they can they definitely should.
    The fact is, us sim guys are vastly outnumbered by the comp crowd. Just watch any Youtube video of Madden and its on comp.
    This is how gaming is trending these days. Competitive gaming is growing at a huge rate and game companies have to keep up with that demand and that's why most games are going that direction. It's where the money is. MUT and all the other card collecting games in all other sports games are printing money for them. It only stands to reason they would start pouring more resources into those modes and less into franchise modes. MLB The Show is trending this way as well. DD is huge and it's basically their competitive mode. They didn't do much with franchise this year either.
    It's sad for the sim guys, but we're a dying breed in sports gaming.
    jpdavis82
    Isn’t that what they adjusted? Increased skill point progression rate for rookies.
    Sent from my iPhone using Tapatalk

    Unless they edited the blog for grammar corrections since I read it, they did the opposite. They increased the XP cost of skill points for young players, meaning it's more difficult now for young players to progress than it was pre-update.
    And it's not like rookies progressed well before the update to begin with.
    PVarck31
    Separating the whole 3 play styles from this, but this is why this was done;
    They listened to feedback. There was an overwhelming response by the comp crowd to either get rid of, or speed up the QB animations. Now I agree this should be left alone on sim mode. Maybe they can't code it like that, I don't know. But if they can they definitely should.
    The fact is, us sim guys are vastly outnumbered by the comp crowd. Just watch any Youtube video of Madden and its on comp.
    This is how gaming is trending these days. Competitive gaming is growing at a huge rate and game companies have to keep up with that demand and that's why most games are going that direction. It's where the money is. MUT and all the other card collecting games in all other sports games are printing money for them. It only stands to reason they would start pouring more resources into those modes and less into franchise modes. MLB The Show is trending this way as well. DD is huge and it's basically their competitive mode. They didn't do much with franchise this year either.
    It's sad for the sim guys, but we're a dying breed in sports gaming.

    The three different play styles is great, but I guess im not really seeing the follow thru from what I thought they meant or were maybe capable of when it was first implemented.
    Since they caved in to the competitive players with the speeding up of the pre-snap QB animations, we can expect them to nerf the defense now too. This was also one of the most upvoted complains on the beta forums.
    The game will be ruined thanks to these clowns.
    FormVoltron
    Since they caved in to the competitive players with the speeding up of the pre-snap QB animations, we can expect them to nerf the defense now too. This was also one of the most upvoted complains on the beta forums.
    The game will be ruined thanks to these clowns.

    Yep. Totally agree. But you do have to give them credit. It seems like they are really trying to build a realistic football game. They just keep having to nurf it because of the comp crowd.
    One of two things will come out of this. They will actually utilize the three game styles and keep all this stuff in sim mode, or they will just say screw it, why bother trying to make a realistic football game when we just have to change it to appease a certain group every year.
    I'm trying to think of all the things that have been nerfed in recent years by the comp. crowd that should have at least remained on sim mode.
    1. Nerfing the new kick meter so less kicks were missed.
    2. Nerfing the amount of penalties called because competitive players didn't like it.
    3. Nerfing zone coverage because passing was "too hard".
    4. Speeding up authentic QB audible animations because the comp. crowd can't call 23 audibles in 15 seconds at the line of scrimmage anymore.
    Let me know if I missed any. Yet, the Sim crowd still can't get full coaching staffs, editable weather, retractable CFM roofs, functioning contract logic, a reworked free agency system, better CPU roster management logic when it comes to young QBs, or additional sliders for CFM specific items such as likelihood of a coach being fired, likelihood of relocation, salary cap growth, likelihood of star players leaving for free agency, trade frequency, etc.
    Granted, I will say I love playing Madden, especially franchise. I'm a huge football fan. I'm thrilled with the additions of schemes, custom draft classes, player archetypes, additional QB cadences, RPM, the new halftime show, and snapshots. I think this is a big year for Madden. I also loved the addition of Frostbite in '18, the ball carrier moves in '17, the reworked receiving game in '16, and overhauled defensive controls in '15. Madden is on a nice upward trajectory.
    But, the Sim additions that are made every year need to be consistently kept in place at least for sim players. A dev like Clint has the background knowledge of the NFL to explain to the comp crowd why these additions to the game need to stay and not be toned down as to properly represent the sport. It's understandable that Madden is just a game. I get that. But, these additions are not hard to adapt to as a player and actually make the game more competitive, maybe with the exception of penalty randomness as a viable complaint for comp guys. But when it comes to audibles, zone coverage, and kicking...to the comp crowd, here's how you respond to those items in a competitive yet authentic fashion
    1. Master the kick meter
    2. Make better pre snap reads than your opponent.
    3. Choose a better play initially that way you don't have to audible as much. Or set custom audibles.
    This isn't rocket science. It's just football.
    Sent from my XT1650 using Operation Sports mobile app
    I'm kind of torn on the qb pre-snap motion being changed. I liked it in the beta, it felt way more authentic to the nfl in my opinion. I downloaded the patch this morning and played a couple games and for those people that never played the beta, they won't even know it's changed. But that's what kind of sucks, there were several things in the beta that needed to be tuned. This wasn't one of them.
    I will say, the human running is better since this patch, the cpu running is a little better but overall the cpu sucks at running even with a good o-line against a bad d-line.
    The game is still a lot of fun and with a couple tweaks here and there with the sliders it plays really really good.
    JohnDoe8865
    With concessions already being made towards the H2H crowd, that seals my decision to not purchase at launch and maybe not at all for a 2nd straight year. Believe it or not, once you skip an iteration, it's easier to continue doing so until your wants/needs for the game are met.
    I'll wait for a ton of feedback from OS sim guys that I know and trust and for others to really dig into gameplay and franchise mode.

    I think you are really missing out. Despite that statement being true about the H2H crowd.. this is by far their best product in a LONG time. The gameplay is very solid and actually feels more like football than anything in quite some time.
    roadman
    Sim nation, I am asking you for those that have a Twitter account, let's go back to a tweet from Clint 6 weeks ago about an article from OS.
    A. Please retweet.
    B. Please like or add more comments, the more the merrier.
    When the going get's tough, ................ the tough get's going.
    Neidemeyer, dead man, Wormer, dead man.
    Who's with me.....
    https://twitter.com/roadman10/status/1025591050226814977

    Good stuff man..but I guarantee he is going to say at the time we didnt plan on doing anything..His words(at this time) sort of left it open..just putting it out there..
    NBA 2k has an entire competitive league sponsored by the NBA and they still don't sacrifice sim play for that. I am honestly SICK of this company not giving a **** about realism.
    jpdavis82
    It looks like the patch is out now for Xbox users, can anyone confirm?
    Sent from my iPhone using Tapatalk

    Confirmed, just downloaded. I have digital version installed on preorder, and just downloaded the update, brings me to version #1.0.0.9.
    CaptainFear
    Confirmed, just downloaded. I have digital version installed on preorder, and just downloaded the update, brings me to version #1.0.0.9.

    What do you think of it?
    Sent from my iPhone using Tapatalk
    roadman
    Sim nation, I am asking you for those that have a Twitter account, let's go back to a tweet from Clint 6 weeks ago about an article from OS.
    A. Please retweet.
    B. Please like or add more comments, the more the merrier.
    When the going get's tough, ................ the tough get's going.
    Neidemeyer, dead man, Wormer, dead man.
    Who's with me.....
    https://twitter.com/roadman10/status/1025591050226814977

    Done!
    So has anyone played? Other than the sped up qb thing, anything been ruined? I’ve played some beautiful, strategic football the past couple nights, whats going to happen tonight once i get plugged in?
    The patch list seems pretty decent in print, is the game damaged from Premier release?
    jpdavis82
    What do you think of it?
    Sent from my iPhone using Tapatalk

    I don't have EA access, I'm patiently waiting for Friday :)
    Games looks great to me, and the patch is substantial.
    ijumpedthegun
    I've gone back to test out the new progression ratings.
    It's nearly impossible to progress rookies. 4 games in, pretty good stats, and nobody has increased. How are these rookies in the 70s going to catch up and be decent players in the league? It's kind of ridiculous.

    1) Take a roster that’s meshes with the rating levels of the generated players.
    2) Set your XP Sliders that the highest Dev Trait provides the XP earned you want to see at that Trait
    - Superstar is suppose to be rarely generated, so you might chose Star Trait to use
    CaptainFear
    Confirmed, just downloaded. I have digital version installed on preorder, and just downloaded the update, brings me to version #1.0.0.9.

    Thank you for the version number, I wasn't sure if mine updated
    I posted in the impressions thread how happy I am about the defense in this year's game.
    I'm also quite worried that they will patch the defense out of this game to please the casual and competitive crowds.
    I may be underselling those crowds' interest in learning to adapt. I hope I am.
    The patch seemed to improve the CPU running game which is good. Something concerning is it looks like CPU QB play has completely lost its mind. I just played a game against the Redskins. Alex Smith was going crazy running around in the pocket and throwing 50 yard bombs that were connecting. I didn't notice anything like that before the patch
    Hopes that patch will not just undo everything good about the game for sim folks. Not sure why folks make up their mind before day 1 about buying...before they even see the "finished" product but to each their own. I'll wait to see what the reviews looks like and if this day 1 patch just steps on the sim aspects of the game.
    Never understood why they would spend 9 months changing things for the game, then undo many of them a week before full launch...seems like a disconnect in what direction they should go from day 1. They already know the Comp crowd is going to moan about anything sim like (realistic) they put in...
    PVarck31
    Separating the whole 3 play styles from this, but this is why this was done;
    They listened to feedback. There was an overwhelming response by the comp crowd to either get rid of, or speed up the QB animations. Now I agree this should be left alone on sim mode. Maybe they can't code it like that, I don't know. But if they can they definitely should.
    The fact is, us sim guys are vastly outnumbered by the comp crowd. Just watch any Youtube video of Madden and its on comp.
    This is how gaming is trending these days. Competitive gaming is growing at a huge rate and game companies have to keep up with that demand and that's why most games are going that direction. It's where the money is. MUT and all the other card collecting games in all other sports games are printing money for them. It only stands to reason they would start pouring more resources into those modes and less into franchise modes. MLB The Show is trending this way as well. DD is huge and it's basically their competitive mode. They didn't do much with franchise this year either.
    It's sad for the sim guys, but we're a dying breed in sports gaming.

    Didn’t Rex say that franchise mode was their most popular?
    ijumpedthegun
    I've gone back to test out the new progression ratings.
    It's nearly impossible to progress rookies. 4 games in, pretty good stats, and nobody has increased. How are these rookies in the 70s going to catch up and be decent players in the league? It's kind of ridiculous.

    Use the XP Progression sliders to tune them to your liking. We have a tool box to use. I also think the easier for older players move is to counter the rapid regression and keep them in the league a little longer (talking about elite stars who may regress too fast). I am willing to see how it plays out and test it and then tune the sliders to get it where I want. Also custom rosters are your friend.

    PVarck31
    Separating the whole 3 play styles from this, but this is why this was done;
    They listened to feedback. There was an overwhelming response by the comp crowd to either get rid of, or speed up the QB animations. Now I agree this should be left alone on sim mode. Maybe they can't code it like that, I don't know. But if they can they definitely should.
    The fact is, us sim guys are vastly outnumbered by the comp crowd. Just watch any Youtube video of Madden and its on comp.
    This is how gaming is trending these days. Competitive gaming is growing at a huge rate and game companies have to keep up with that demand and that's why most games are going that direction. It's where the money is. MUT and all the other card collecting games in all other sports games are printing money for them. It only stands to reason they would start pouring more resources into those modes and less into franchise modes. MLB The Show is trending this way as well. DD is huge and it's basically their competitive mode. They didn't do much with franchise this year either.
    It's sad for the sim guys, but we're a dying breed in sports gaming.

    Yes we are a dying breed. It is a cold hard fact. So what we can do is continue to give each other ideas, settings and methods so we can make a sim game out of it.

    DaReal Milticket
    The three different play styles is great, but I guess im not really seeing the follow thru from what I thought they meant or were maybe capable of when it was first implemented.

    I knew it was all window dressing after a week with the game....really pissed me off to be honest. It was a hoodwink feature and I don’t use that term loosely.
    I do like the notes on the patch though. The beta needed a clean up for sure.I just hop they did not break something else in the process. This is the usual par for the course with Madden the last 4 years. After the Madden Bowl the game plays great (16 and 18 I am talking about, 15 and 17 was hopeless).
    Tuesday can’t get here soon enough and we can play it for ourselves and see what is what with this day one patch.
    secondsolution
    The patch seemed to improve the CPU running game which is good. Something concerning is it looks like CPU QB play has completely lost its mind. I just played a game against the Redskins. Alex Smith was going crazy running around in the pocket and throwing 50 yard bombs that were connecting. I didn't notice anything like that before the patch

    Can folks only using EA Access play with this patch, or only those who have the full game on digital download/physical copy?
    I'd love to get more detail on this and see if there's actually something different about the QB AI. It looks stellar in the EA Access version.
    Trojan Man
    Can folks only using EA Access play with this patch, or only those who have the full game on digital download/physical copy?
    I'd love to get more detail on this and see if there's actually something different about the QB AI. It looks stellar in the EA Access version.

    I’m about to check the update out and see what they fixed/ruined
    Sent from my iPhone using Tapatalk
    Is the patch live for access? I turned it on last night & wasnt prompted to DL anything. Game file is at 47GB, so not sure if it updated itself? I thought it was only PC till Tuesday?
    jpdavis82
    I’m about to check the update out and see what they fixed/ruined
    Sent from my iPhone using Tapatalk

    Great. Please be frank.
    I'm all for giving EA credit where they deserve it and criticism where they deserve it.
    I'm loving EA Access, but I will not buy the release version if they broke something in this patch that has to get fixed. That always takes several, several weeks, and the fixes are never in the favor of the sim crowd until the very end of the cycle.
    Trojan Man
    Great. Please be frank.
    I'm all for giving EA credit where they deserve it and criticism where they deserve it.
    I'm loving EA Access, but I will not buy the release version if they broke something in this patch that has to get fixed. That always takes several, several weeks, and the fixes are never in the favor of the sim crowd until the very end of the cycle.

    Feels the same for the most part to me so far, players may be just a tick faster but nothing unrealistic but I need more time to further evaluate.
    Sent from my iPhone using Tapatalk
    My PC version just updated this morning and now the game wont start. It seems like its trying to start then Origin just pops back up and game never launches...…
    Tried to reboot, repair game with Origin, deleting all the config files incase of some setting not working after patch. Nothing working so far guess I will try and reinstall the whole game.
    Update to QB Pre-Hike Animations:
    Twitter is a great place to get answers quickly if you show some concern or constructive dialogue:
    From Clint:
    For awareness, the QB stuff went live last Friday, so you’ve been playing on it the whole time. If you didn’t notice a difference until notes came out, I’d say the integrity of feature remained intact.
    Do you have anything specifically that got worse since the beta, or just expressing concern over the update notes?
    Clint confirmed that the gameplay changes went live yesterday, I’m assuming the visual and soundtrack fix came late last night/early morning. I wasn’t prompted to update but I checked the song last night and it was still censored, this morning it was fixed when I checked it. Then I checked Lamar and Hurst.
    Sent from my iPhone using Tapatalk
    jpdavis82
    Clint confirmed that the gameplay changes went live yesterday, I’m assuming the visual and soundtrack fix came late last night/early morning. I wasn’t prompted to update but I checked the song last night and it was still censored, this morning it was fixed when I checked it. Then I checked Lamar and Hurst.
    Sent from my iPhone using Tapatalk

    Yeah, maybe he meant PC because I had nothing prompt me last night until this morning.
    DaReal Milticket
    Yeah, maybe he meant PC because I had nothing prompt me last night until this morning.

    I never got a prompt and mine is updated.
    Sent from my iPhone using Tapatalk
    TheBleedingRed21
    I think you are really missing out. Despite that statement being true about the H2H crowd.. this is by far their best product in a LONG time. The gameplay is very solid and actually feels more like football than anything in quite some time.

    It is disappointing for me too, truly. I was looking forward to finally playing an NFL game after a more than year without playing one on current-gen. I'll be keeping a close eye on the forums for sure. But I want to make sure I get past the "honeymoon phase" with the game where everyone is just happy to have a new game. I'm still very disappointed with the lack of franchise upgrades, so the on-field gameplay, authenticity, and attention to detail are going to have to be very strong for me to make a purchase.
    Everyone always says "Vote with your wallet" and at this point that's all I can do. I know my sale is beyond insignificant to EA, but it's the only power I have as a consumer to show my displeasure with things.
    Again, I want to like the game. I want to play a good NFL game again. I bought every Madden from probably Madden 95 on Genesis up to Madden 17 on PS4. I used to buy every NFL Gameday on PS1, every NFL Fever and NFL 2K on Xbox. I used to buy three or more NFL games a year, I'm an NFL and football diehard. It's not ideal to sit out another year but I'm prepared to do it if they want to keep walking back the few sim features we have left.
    And in no way do I put this on the dev team. I believe they want to make a good sim football game. But I also believe that the decision ultimately isn't there's to make.
    roadman
    Update to QB Pre-Hike Animations:
    Twitter is a great place to get answers quickly if you show some concern or constructive dialogue:
    From Clint:
    For awareness, the QB stuff went live last Friday, so you’ve been playing on it the whole time. If you didn’t notice a difference until notes came out, I’d say the integrity of feature remained intact.
    Do you have anything specifically that got worse since the beta, or just expressing concern over the update notes?

    Only way to test it is to play with the patch, then delete the patch and play without.
    All gameplay was updated last Friday. Ea access has been using the updates for gameplay. I’m perfect happy with that.
    Sent from my iPhone using Operation Sports
    DaReal Milticket
    Is the patch live for access? I turned it on last night & wasnt prompted to DL anything. Game file is at 47GB, so not sure if it updated itself? I thought it was only PC till Tuesday?

    My initial access will not download with less than 6 hrs left.
    My other two new XB1 profiles I haven’t started the trials with yet got the prompt for the update.
    DaReal Milticket
    The three different play styles is great, but I guess im not really seeing the follow thru from what I thought they meant or were maybe capable of when it was first implemented.

    It is exactly what i thought it would be from the beginning. Different tuners. They are not making three different games with different code. They are making one game with 3 different tuner sets for the limited things that can be tuned. That one game is being made for competitive mode.
    It says they updated Josh Rosen’s face scan. I saw a pic of him before the update though and thought his looked pretty good. Anyone with the update want to take a pic of his updated face scan? Without the helmet on.
    timhere1970
    It is exactly what i thought it would be from the beginning. Different tuners. They are not making three different games with different code. They are making one game with 3 different tuner sets for the limited things that can be tuned. That one game is being made for competitive mode.

    So you knew that defensive pass interference would be removed due to the competitive mode in 18? In the beginning they never stated that certain animations would have to be removed for all modes across the board. They basically never mentioned it until people started blowing the whistle in sim mode. I understand the tweaking under the hood aspect, but with the patches everyone gets them. Its not like the patches come out for the separate modes which I thought in the beginning was the intent. So we could have our mode & the competitive would have theirs. I dont want to get the thread off topic, so I'll move on.
    saunupe1911
    PC just got an update. Backside pursuit has definitely been toned down. You can actually run the ball lmao.
    Sent from my Pixel 2 XL using Tapatalk

    That’s good right?
    Sent from my iPhone using Tapatalk
    jpdavis82
    Clint confirmed that the gameplay changes went live yesterday, I’m assuming the visual and soundtrack fix came late last night/early morning. I wasn’t prompted to update but I checked the song last night and it was still censored, this morning it was fixed when I checked it. Then I checked Lamar and Hurst.
    Sent from my iPhone using Tapatalk

    The update for gameplay went live way before EA access. In version 1.0.3
    Sent from my iPhone using Operation Sports
    We have been playing with the gameplay updates for the entire EA access according to Clint. Version 1.0.3 was released on 7-27. This update is version 1.0.9
    Sent from my iPhone using Operation Sports
    roadman
    Update to QB Pre-Hike Animations:
    Twitter is a great place to get answers quickly if you show some concern or constructive dialogue:
    From Clint:
    For awareness, the QB stuff went live last Friday, so you’ve been playing on it the whole time. If you didn’t notice a difference until notes came out, I’d say the integrity of feature remained intact.
    Do you have anything specifically that got worse since the beta, or just expressing concern over the update notes?

    If that is the case, then I have no qualms about the QB presnap speed. Weird that they now mention that everyone had the patch from Wednesday.
    saunupe1911
    PC just got an update. Backside pursuit has definitely been toned down. You can actually run the ball lmao.
    Sent from my Pixel 2 XL using Tapatalk

    My PC version updated but now it will no longer launch after that update. Origin will minimize then after a few seconds pop back up and the game never starts, it worked fine for 2 days so now I'm pretty pissed was looking forward to playing this morning when I got up and instead I spent 2.5 hours trying to get this working again. All my other Origin games still work fine including some other Frostbite engine ones.
    SGMRock
    My PC version updated but now it will no longer launch after that update. Origin will minimize then after a few seconds pop back up and the game never starts, it worked fine for 2 days so now I'm pretty pissed was looking forward to playing this morning when I got up and instead I spent 2.5 hours trying to get this working again. All my other Origin games still work fine including some other Frostbite engine ones.
    Right click and try running as Administrator. Turn any antivirus off too.
    Sent from my Pixel 2 XL using Tapatalk
    saunupe1911
    Right click and try running as Administrator. Turn any antivirus off too.
    Sent from my Pixel 2 XL using Tapatalk

    I tried to uninstall the game and reinstall, tried to uninstall Origin and reinstall. Tried to run both Origin and game as Administrator, all of this with my AV disabled as well. So far nothing is working, pretty frustrated. I had this issue with another Origin game once and running Origin as admin allowed it to start. Later they patched that game and it worked normally but nothing is working for me on Madden at the moment.
    DaReal Milticket
    So you knew that defensive pass interference would be removed due to the competitive mode in 18? In the beginning they never stated that certain animations would have to be removed for all modes across the board. They basically never mentioned it until people started blowing the whistle in sim mode. I understand the tweaking under the hood aspect, but with the patches everyone gets them. Its not like the patches come out for the separate modes which I thought in the beginning was the intent. So we could have our mode & the competitive would have theirs. I dont want to get the thread off topic, so I'll move on.

    I did not know. I was not surprised.
    SGMRock
    I tried to uninstall the game and reinstall, tried to uninstall Origin and reinstall. Tried to run both Origin and game as Administrator, all of this with my AV disabled as well. So far nothing is working, pretty frustrated. I had this issue with another Origin game once and running Origin as admin allowed it to start. Later they patched that game and it worked normally but nothing is working for me on Madden at the moment.
    Yeah that's weird. Origin gotta fix this
    Sent from my Pixel 2 XL using Tapatalk
    Are we getting anywhere on fixing the commentary names for custom draft class players with names already in the audio database?
    Sent from my iPhone using Operation Sports
    CTRL+F "wind"
    Looks like another year with hurricane force winds in every game, blowing endzone to endzone.
    Also, is this one of those "Day Zero" updates that actually comes out on "Day 11" like Madden '18, or at they not putting a date on this one to avoid that issue?
    jpdavis82
    Jimmy G
    Sent from my iPhone using Tapatalk

    Can you post Rosen’s updated scan? I’m curious how it was updated since it looked fine before the update.
    shockl3y
    Can you post Rosen’s updated scan? I’m curious how it was updated since it looked fine before the update.


    Sent from my iPhone using Tapatalk
    saunupe1911
    PC just got an update. Backside pursuit has definitely been toned down. You can actually run the ball lmao.
    Sent from my Pixel 2 XL using Tapatalk

    Off to the lab... Been enjoying myself so far. Even if running is like beating my head against the wall. But I play lotto, so I guess I dig that feeling.
    I double checked and I've been playing 1.0.9 or whatever. QB AI is better than fine, to my eyes. I ran more games today and it's the best I've seen it. I'm not sure what Second was doing settings-wise, but I'm seeing excellent QB play.
    I also ran several slants in a game as ATL vs. NO, and Julio got shut down on consecutive plays by Lattimore. I'm not seeing the slants/drags are cheese thing, personally.
    The amount of defense in the game is astounding. The coverage, in both man and zone, is the best I've seen it. It's really something. I just pray they don't patch it out of the game, lol.
    Trojan Man
    I double checked and I've been playing 1.0.9 or whatever. QB AI is better than fine, to my eyes. I ran more games today and it's the best I've seen it. I'm not sure what Second was doing settings-wise, but I'm seeing excellent QB play.
    I also ran several slants in a game as ATL vs. NO, and Julio got shut down on consecutive plays by Lattimore. I'm not seeing the slants/drags are cheese thing, personally.
    The amount of defense in the game is astounding. The coverage, in both man and zone, is the best I've seen it. It's really something. I just pray they don't patch it out of the game, lol.

    I agree with you 100%. Gameplay has been excellent imo...atleast on All Madden with slider adjustments. Really like how the coverage is playing this yr. Only problem Im having is putting the game down.
    Trojan Man
    I double checked and I've been playing 1.0.9 or whatever. QB AI is better than fine, to my eyes. I ran more games today and it's the best I've seen it. I'm not sure what Second was doing settings-wise, but I'm seeing excellent QB play.
    I also ran several slants in a game as ATL vs. NO, and Julio got shut down on consecutive plays by Lattimore. I'm not seeing the slants/drags are cheese thing, personally.
    The amount of defense in the game is astounding. The coverage, in both man and zone, is the best I've seen it. It's really something. I just pray they don't patch it out of the game, lol.

    I’d agree with all of this as well. Coverage and defense is best I’ve seen in a madden game. That’s with no slider adjustments as well which is a great thing.
    vannwolfhawk
    I’d agree with all of this as well. Coverage and defense is best I’ve seen in a madden game. That’s with no slider adjustments as well which is a great thing.

    Exactly, I actually have left pass reaction/coverage at default which is always a good thing. Havent felt the need to adjust.
    vannwolfhawk
    I’d agree with all of this as well. Coverage and defense is best I’ve seen in a madden game. That’s with no slider adjustments as well which is a great thing.

    Yes, agreed. What's crazy is that there's TONS of room to tune this to taste. If there's this much D out of the box, you can tune it down by 50% to match your play level and you can tune it up as you get better at the game during the course of the year. It seems like the game will have lots of "give" in that regard this year.
    I can't overstate how much better the QB pocket intelligence is re: taking sacks and throwing routes that used to have to be edited out of the game. That, Mil, has me agreeing with you...I wish I could go buy the release version today!
    You only need to see some of the whining and crying from some of these so-called 'competitive' players to see the pressure they put on guys like Clint. If they could, they'd have a game that didn't resemble NFL football at all.
    The running game for the cpu is still pretty bad with the run blocking up to 70. I think I may have to try out all madden but don't really feel like dealing with the cpu when it goes into all madden mode.
    RogerDodger
    You only need to see some of the whining and crying from some of these so-called 'competitive' players to see the pressure they put on guys like Clint. If they could, they'd have a game that didn't resemble NFL football at all.

    Are they already getting heat? For what? I know about the song stuff, but on game play?
    jpdavis82
    Sam
    Sent from my iPhone using Tapatalk

    Nice man!! Can you post Josh Allen’s? I know he was scanned because they posted pics of him there on twitter. I didn’t realize EA was waiting this long to add these scans in the game. There are a lot of rookies they showed being scanned on twitter who don’t have their scans in the game still.
    Being a person who plays both CFM and MUT in a sim style, it's pretty rare that I actually enjoy playing online. Everyone uses the same players, runs the same plays, and just overall ruins the experience. The only difference with pro players is that they are experts on executing the "money" plays and cpu exploits. My favorite MUT games are when I'm going against a theme team and they run their own creative scheme. People can play however they want, but when the devs are catering to this style of play, then that frustrates me. I'm actually really excited for this years MUT. I can actually build a competitive all-ravens team and go NMS. I like that everything can be customized including chemistries, team association, and abilities. It's sweet that I can include any former raven and give them special team boosts. CFM also seems to be heading in the right direction with the new archetype system feeling like a breath of fresh air. The leveling up reminds me of an RPG and it's pretty exciting finding out what ratings will be boosted. It's like when I open a chest in Zelda and I anxiously wait to see what new item I got! Both modes will be taking my time this year. Hopefully more face scans are added because I have about 8 different teams I want to run a CFM with. I'm also considering trying out a big online CFM if anyone is interested! So far though, I think M19 is going to be a great one and hopefully the devs can build off this year!
    jfsolo
    If the opinion of a dude like that is going to move the needle then there is no hope.

    Why doesn't this jackwagon just stick to Fortnight or LoL if he hates football so much?
    Brooklynbks4
    Interesting got a prompt today for 1.05 for ps4 not sure if that was for player likeness and other things.

    Played a game earlier after updating with this new one.
    Running was insanely easy and I had a bunch more sacks. Not sure if it is the patch or just a random good game on my part.
    Got update 1.0.10 today. Anyone know what this adds/fixes?
    Also, after 1.0.9 I noticed that exterior shots of stadiums prior to each game are more common. They look nice.
    CujoMatty
    Played a game earlier after updating with this new one.
    Running was insanely easy and I had a bunch more sacks. Not sure if it is the patch or just a random good game on my part.

    Play more running seems to be the same challenging but rewarding
    Sent from my iPhone using Tapatalk
    CujoMatty
    Played a game earlier after updating with this new one.
    Running was insanely easy and I had a bunch more sacks. Not sure if it is the patch or just a random good game on my part.

    I've played probably 12-14 games and I have good ones like this and horrible games. I think there is a good variety. It also seems like the teams that are supposed to be really good are, and the crappy ones are pretty crappy.
    But still too early to tell if this will be the way the game plays consistently.
    Well.. they managed to do it. QB animations are nothing like they were unless I am just imagining it. I see the same damn animation of the fist pump up and down and tap the side of helmet. Not seeing him walk down the line anymore.
    Please god tell me someone is still seeing these animations. Please.
    Big difference if you ask me, I kept seeing only 2 different animations on Shotgun with Luck, maybe I am just mad atm and seeing things, IDK. Here is my tweet to Clint which I am not expecting an answer from.. or the "all communities wanted this"..
    @ClintOldenburg This has been the best madden gameplay in such a long time, started to finally get immersion with QB animations and you guys stripped them down. Why are simulation fans getting the short end again? Why can't this be separated from H2H players, it really sucks.
    Everyone keeps talking about great coverages in this game. Is it both ways ? Has anyone noticed that teams with bad offensive lines can't run...vikes...and teams with great ones...Philly ....are better at it ?
    TheBleedingRed21
    Well.. they managed to do it. QB animations are nothing like they were unless I am just imagining it. I see the same damn animation of the fist pump up and down and tap the side of helmet. Not seeing him walk down the line anymore.
    Please god tell me someone is still seeing these animations. Please.

    I’m seeing all of them still they just tuned the speed when the play clock is close to zero and in 2 min drives
    Sent from my iPhone using Tapatalk
    PVarck31
    I've played probably 12-14 games and I have good ones like this and horrible games. I think there is a good variety. It also seems like the teams that are supposed to be really good are, and the crappy ones are pretty crappy.
    But still too early to tell if this will be the way the game plays consistently.

    This right here ^^^^ sums it up. In previous Maddens if you played on All-Pro, all teams seemed to match the difficulty level so they were all generally just as easy or difficult to beat.
    Currently, better teams play better and do so much better than previous Maddens. The great side effect of this experience is this: If I play on All-Pro and I am playing as the worst team against the best team, I am getting a more difficult level of play than if I were playing as the best team against the worst team.
    Essentially each skill level: Rookie, Pro, All-Pro, All-Madden now has additional skill levels of difficulty because ratings and such matter more.
    Example: On All-Pro I have the base skill level of All-Pro, then I have:
    Usering (75) OVR team versus (94) OVR team (equals a level of difficulty within All-Pro.
    Usering (75) OVR Team versus (85) OVR team (equals a different level of difficulty within All-Pro.
    And so on and so on. Essentially we 4 base skill levels and maybe 50 minor skill levels based on team quality we are usering and team quality of our CPU opponent. Awesome stuff.
    OK, I feel like a fool. I went on and on about defense and coverage, then I DLed 1.10 today and all of the sudden the coverage looked like it was back to M18.
    Am I the only one seeing this? If I'm not delusional and defense has been patched out/down, I'm not nearly as keen on getting the game.
    Can anyone else on 1.10 weigh in, especially on coverage vs. the earlier 1.09 build?
    I got the update with EA Access but didn’t really notice anything different especially with the olinemen coming out of the huddle.
    Sent from my iPhone using Operation Sports
    scitychamps87
    Honestly, why can't the comp guys just adjust to having to play actual football and call better plays the first time rather than playing hot route adjustment fest swerve running nano blitzing Madden ball? This kind of stuff will forever irritate me.

    Because they are the cancer that ruins any realism. Same reason i cannot stand that SDS caters to the idiots who obsess over Diamond Dynasty in MLB the show.
    I just want realistic sports games.
    Trojan Man
    OK, I feel like a fool. I went on and on about defense and coverage, then I DLed 1.10 today and all of the sudden the coverage looked like it was back to M18.
    Am I the only one seeing this? If I'm not delusional and defense has been patched out/down, I'm not nearly as keen on getting the game.
    Can anyone else on 1.10 weigh in, especially on coverage vs. the earlier 1.09 build?

    Seems to be a yearly thing with Madden, each patch the defense gets progressively worse.
    Trojan Man
    OK, I feel like a fool. I went on and on about defense and coverage, then I DLed 1.10 today and all of the sudden the coverage looked like it was back to M18.
    Am I the only one seeing this? If I'm not delusional and defense has been patched out/down, I'm not nearly as keen on getting the game.
    Can anyone else on 1.10 weigh in, especially on coverage vs. the earlier 1.09 build?

    I was waiting to use my last 5 hours to see the difference with the update. I was worried about this happening if it’s true. I could see them catering to the masses as it was good out of box. Curious to check that out and here your take after more games...
    Trojan Man
    OK, I feel like a fool. I went on and on about defense and coverage, then I DLed 1.10 today and all of the sudden the coverage looked like it was back to M18.
    Am I the only one seeing this? If I'm not delusional and defense has been patched out/down, I'm not nearly as keen on getting the game.
    Can anyone else on 1.10 weigh in, especially on coverage vs. the earlier 1.09 build?
    If true that would very disappointing but honestly I wouldn’t be surprised. EA always gives in to the online crowd, it’s only a matter of time.
    So it seems it’s already started happening. Seems like the different settings such as simulation, arcade, etc, really don’t mean much and don’t really help at all. They don’t seem to be able to keep enough separate between them.
    I played a game earlier and didn't really notice much of a difference in coverage with the CPU. As Kirk Cousins, in the game my completion percentage was 62% and the CPU was 64% with Matt Stafford.
    I squeezed a few balls into tight coverage as well. Had a sweet out route completion where the CB was right on me but the ball was placed perfectly and my WR caught with the DB all over him.
    And also, slants are still well covered by DB's and LB's in general. I wasn't able to to use them a lot. Completed a few that were squeezed in there. Definitely not a lot of separation.
    Vann, let me know what you see. I'm about to fire it up and play some more and see how things look.
    PVarick, that's comforting. I could have just had an off performance. I hope that's the case.
    TheBleedingRed21
    Big difference if you ask me, I kept seeing only 2 different animations on Shotgun with Luck, maybe I am just mad atm and seeing things, IDK. Here is my tweet to Clint which I am not expecting an answer from.. or the "all communities wanted this"..
    @ClintOldenburg This has been the best madden gameplay in such a long time, started to finally get immersion with QB animations and you guys stripped them down. Why are simulation fans getting the short end again? Why can't this be separated from H2H players, it really sucks.
    Why can't they just deal with it and actually call their hot routes timely?
    On the PC version, is there any screen that tells you what version of the game you have? I see people mentioning different numbers, but can't find a place where it is stated within the game, unless just missing it.
    The gameplay improvements sound OK I but I don't understand why they tweaked the player xp and draft classes I thought they were good already. And It says they raised the cost of skills for young players and lowered the cost for older players? That seems odd to me.
    Also no mention of the faulty dynamic development trait feature that I and many others reported during beta. It's better since release but still needs a rework. Players will literally win mvp and lose their superstar trait while non pro bowlers will get promoted, regardless of age. The whole system is random and unrealistic. And not even touched, really disappointing.
    Got the pc version so I could spend a great deal of time coming up with xp sliders ahead of release and I probably have to restart from scratch now which is a bummer too, but was kind of expecting it. Just wish these changes made more sense.
    Sent from my HTC Desire 625 using Tapatalk
    Good patch I'm able to see the holes open up. The running game feels pretty balanced since I can gain big in one play then get stonewalled on the next.
    I'm on PC and they need to patch the mouse from appearing. Other than that I'm having fun.
    Sent from my SM-G930T using Tapatalk
    SlyBelle
    On the PC version, is there any screen that tells you what version of the game you have? I see people mentioning different numbers, but can't find a place where it is stated within the game, unless just missing it.

    Easiest way is to go to madden folder and you’ll see something right above the madden exe called build.. right click it and hit open with notepad. It gives you the full build info. Which updates after each patch. DO NOT EDIT ANYTHING IN THIS FILE.
    TheBleedingRed21
    Easiest way is to go to madden folder and you’ll see something right above the madden exe called build.. right click it and hit open with notepad. It gives you the full build info. Which updates after each patch. DO NOT EDIT ANYTHING IN THIS FILE.

    Thanks, I see the file, but didn't see anything within it that had a version number.
    Goffs
    Good patch I'm able to see the holes open up. The running game feels pretty balanced since I can gain big in one play then get stonewalled on the next.
    I'm on PC and they need to patch the mouse from appearing. Other than that I'm having fun.
    Sent from my SM-G930T using Tapatalk

    Yep agree... Running game is pretty good now. I'm just fine tuning the passing and D a bit them will be happy to roll with it.
    ranta21
    I haven't played yet, but the increased acceleration annoys me. Every year players have accelerated way too quick.

    I agree but I have stated this before the acceleration ratings are very inflated ..If I see a db under 90 acceleration its a rarity..DL very inflated.to an extent they have to manipulate rosters to achieve there gameplay improvements..this is why people who edit rosters see a very different game than ea stock rosters..
    edaddy
    I agree but I have stated this before the acceleration ratings are very inflated ..If I see a db under 90 acceleration its a rarity..DL very inflated.to an extent they have to manipulate rosters to achieve there gameplay improvements..this is why people who edit rosters see a very different game than ea stock rosters..

    Agreed, with roster & trait adjustments/edits the game is playing really well for my tastes. It has become a yearly ritual for me. In the end its worth it for me. Thats why the ability to edit rosters is so important, EA can have their version & I can have mine.
    Is there a particular roster creator that you like that addresses the acceleration issue?
    DaReal Milticket
    Agreed, with roster & trait adjustments/edits the game is playing really well for my tastes. It has become a yearly ritual for me. In the end its worth it for me. Thats why the ability to edit rosters is so important, EA can have their version & I can have mine.

    Sent from my SM-G960U using Tapatalk
    in my opinion they ruined draft classes. at release it was perfect there was like 5 guys 80+ per class (the base roster has 6 by my count). I praised this in the impressions thread. now, theres 10+ every draft. yet the patch notes says they tuned the draft classes to be more like the base roster. this is so frustrating.
    BleedGreen710
    in my opinion they ruined draft classes. at release it was perfect there was like 5 guys 80+ per class (the base roster has 6 by my count). I praised this in the impressions thread. now, theres 10+ every draft. yet the patch notes says they tuned the draft classes to be more like the base roster. this is so frustrating.

    Yep, and there’s no explanation/reason of why this needed to be done.
    Unless it’s a legit bug, they should wait at least 2 weeks before doing any tuning to the game.
    Can’t say it’s a community wish because the patch was done before anyone had the game.
    Even worse is when a Game Changer says I’m “overreacting” when I Tweeted about these abrupt pre-release game tunings that altar things, specifically about trying to edit a 405 player Draft Class w/out any Global editing finctionality.
    Brooke2011
    Got this back from Clint

    Except they are changed. It’s the very first thing I noticed when I played with new patch. Maybe they’re still there but it’s not like it was.
    But the gameplay is very good right now so I’m gonna let it be.
    TheBleedingRed21
    Except they are changed. It’s the very first thing I noticed when I played with new patch. Maybe they’re still there but it’s not like it was.
    But the gameplay is very good right now so I’m gonna let it be.

    To be honest I didnt even notice the difference from the beta & now. Maybe they run to the line quicker? Still wish they didnt touch it, but I knew it wasnt going to take long.
    roadman
    I didn't know anywhere else to put this, but Millenium confirmed that there is a fix coming for backup lineman making the pro bowl.

    I was glad when Mills showed that the flaw was still there in his test CFM stream, that made it more likely to get fixed.
    roadman
    I didn't know anywhere else to put this, but Millenium confirmed that there is a fix coming for backup lineman making the pro bowl.

    Yea, it definitely was not supposed to be there.
Continue Reading

More in Madden NFL 19

Trending


Related

To Top