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Madden NFL 19 Patch 1.07 Available - Patch Notes Here, Join the Discussion

Madden NFL 19

Madden NFL 19 Patch 1.07 Available - Patch Notes Here, Join the Discussion

Madden NFL 19 patch 1.07 is available for Xbox One, PlayStation 4 and PC. Check out the patch notes below and let us know what your thoughts.

Key Highlights

  • Gameplay
  • Franchise
    • New off-ball injury banner shows team and player

Change Log

  •  General stability improvements

Franchise Updates

  • Added player name and team to the injury timeout drop-down for off-ball injuries
  • Fixed an issue when withdrawing an offer during the re-sign Big Decision
  • Fixed a UI layout issue when using the Members tab to invite friends to your Franchise
  • Fixed an issue where play call suggestions didn’t load after exiting Super Sim
  • Tuned framing for Snapshots when focused on blocked field goals and punts
  • Tuned Snapshot flow at the end of game so wipe correctly hides transition

Madden Ultimate Team Updates

  • Solo Battles
    • Fixed an issue where the game speed was set to Slow in Solo Battles
    • Fixed an issue where the playbooks selected in your lineup wouldn’t always be the one brought into your Solo Battle game
  • Solo Challenges
    • Fixed an issue where timeouts would go to 0 when restarting a Solo Battle
  • Pack Reveals
    • Fixed an issue where the pack reveals were not triggering for Fantasy Packs

Visual Updates

  • Fixed an issue causing the Inner Color ring of the player indicator to remain visible after clicking off to another player
  • Fixed an issue causing the green User Success ripple under the player indicator to flash randomly throughout the game
  • Tuning to better frame the camera during Team TD Celebrations
  • Enabled statue presentation for Atlanta Falcons during pregame
  • Tuning of multiple cameras that were behind various stadium geometry during Post Game Tunnel Cut-scenes
  • Updated helmet and chinstrap placement on a variety of players
  • Updated a variety of uniforms
  • Based on feedback gathered from the community about the Player Lock camera:
    • Dev Note: In an effort to create more opportunities to make plays on the ball in Player Lock and Franchise Player, we’ve replaced the Player Lock cameras with our MUT Squads position-specific cameras. These cameras balance your player and the ball in frame as much as possible. This will enable you to make better reads on the play as it develops, as well as move on the ball in passing situations. In addition, we’ve implemented a punt and kick return view for Franchise Player when you are put in that position for your team, playing as a Running Back, Wide Receiver, or Defensive Secondary role.
  • Updated player likeness for the following players:
    • Chiefs HB Kareem Hunt
    • Broncos OLB Bradley Chubb
    • Browns HB Nick Chubb
    • 49ers LB Reuben Foster
    • Giants HB Wayne Gallman
    • Lions WR Kenny Golladay
    • Redskins HB Derrius Guice
    • Panthers WR DJ Moore
    • Seahawks HB Rashaad Penny
    • 49ers QB C.J. Beathard
    • Buccaneers LB Kendell Beckwith
    • Chiefs K Harrison Butker
    • Jaguars WR D.J. Chark
    • Eagles HB Corey Clement
    • Saints DE Marcus Davenport
    • Lions LB Jarrad Davis
    • Titans QB Luke Falk
    • Dolphins FS Minkah Fitzpatrick
    • Broncos HB Royce Freeman
    • Dolphins TE Mike Gesicki
    • Eagles TE Dallas Goedert
    • Broncos WR DaeSean Hamilton
    • Dolphins DE Charles Harris
    • Vikings CB Mike Hughes
    • Chargers SS Derwin James
    • Cardinals WR Christian Kirk
    • Giants QB Kyle Lauletta
    • Steelers FB Jaylen Samuels
    • Cowboys HB Bo Scarbrough

Gameplay Updates

  • Catching
    • Tuning to decrease the frequency of defensive knockouts vs. catches, especially vs. possession catches
    • Fixed an issue causing defensive knockouts to occur on receivers after they have already gone to the ground, resulting in incorrect incomplete pass rulings
    • Tuning to remove defensive knockouts on sideline catches resulting in incorrect catch rulings
    • Tuning to decrease the frequency of defenders jumping to swat or catch passes intended for receivers who are behind them
    • Fixed an issue causing defenders to sometimes hurdle over balls on the ground that had been fumbled
    • Fixed a rare issue causing players to disappear from a catch interaction
    • Added functionality for users to break receivers and defenders out of Catch-drop animations so they can get back into the play quicker
    • Fixed an issue causing HBs to run backwards after making a short catch when facing the QB
  • Real Player Motion
    • Fixed an issue causing QBs to use hot route animations when sending a receiver in motion
    • Fixed an issue causing QBs to sometimes use hot route animations when using Fake Snap
    • Fixed a rare issue where the play would not be blown dead when the ball carrier used the Give-Up mechanic, including QB slides
    • Added functionality to break out of play-action pass rollouts early, after the fake handoff
      • NOTE: This can be used by giving input on the Left Stick towards any direction and/or pressing RT/R2
    • Fixed an issue in Singleback Ace HB Slam Mtn that caused the QB to hand the ball off with the wrong hand
    • Fixed an issue causing the HB to miss the toss when using Pistol Weak I Flex Power Option and Gun Open Flex HB Toss
    • Fixed an issue causing left-handed QBs to sometimes turn around and look behind them when inside the pocket
    • Tuning to Hit Sticks to increase the frequency of broken tackles vs. hit stick attempts
      • NOTE: Hit Stick outcomes are determined by using the defender’s Hit Power rating (POW) vs. the Ball Carrier’s Break Tackle rating (BTK) and can be modified by weight and momentum of both players in the interaction
  • Blocking
    • Upgraded block targeting and behavior for Play-Action pass blocking
    • Tuning to slightly decrease early block sheds vs. the run game on only All-Madden difficulty in Simulation and Competitive Game Styles
      • DEV NOTE: Because Rushing Yards Per Carry is currently below our target range on All-Madden, we have slightly decreased the frequency of early block sheds on All-Madden by tuning them a little bit more towards the values used on All-Pro, where Rushing Yards Per Carry is within our target range.
    • Fixed issues causing TEs to remain frozen at the line when they had no defender to block when in a pass blocking assignment
    • Tuning to increase the effectiveness of the Ultimate Team Ability Secure Pass Blocker
      • NOTE: This will now be an additive timer the defender must wait before attempting a shed move. It will be added onto the base wait time, which is determined by the defender’s pass rush rating currently being used (PMV or FMV)
  • Post-Play:
    • Fixed some cases of players remaining frozen on the ground when trying to get up after the play is over
    • Fixed some issues causing the ball to get stuck to players’ forearms after getting up off the ground
    • Fixed an issue causing defenders to continue playing a tackle animation after the ball carrier had branched out of the interaction
    • Fixed an issue causing receivers to run off the field and into the edge wall before celebrating when the user has not taken control of them during a TD catch
    • Fixed some issues causing players to run off the field after getting up when the play is over
    • Tuning to decrease the frequency of small moment celebrations after the play is over, which will also improve post-play player avoidance
  • Pre-Play:
    • Fixed an issue causing WR icons to flip when using an audible to a new formation or from a run to a pass within the same formation
    • Fixed an issue causing HBs and TEs to not show Receiver Icons after hot routing them to pass block and then back to a route
    • Fixed various cases of defenders lining up on top of each other in pre-snap
    • Tuning to make defender movement after breaking the huddle smoother
    • Fixed an issue causing offensive and/or defensive linemen to align incorrectly when using no huddle
    • Tuning to speed up defenders when covering a receiver in motion in pre-play
    • Fixed an issue causing a broken play when using an audible from Fake Punt Pass to Fake Punt FB Off Tackle

Commentary Updates

  • Added new content from the commentary team of Brandon Gaudin and Charles Davis
  • Fixed an issue where our commentators reference kicking off from San Diego, when we’re actually in Carson

PC Updates

  • Fixed an issue that would cause some resolutions to display the uniform preview model in the wrong location
  • Fixed an issue that sometimes caused audio to cut off during gameplay
  • Fixed an issue that sometimes prevented the pause menu from being opened when both peripheral types were connected
  • Fixed an issue that sometimes caused keyboard and mouse inputs to display even when the primary input was a controller
  • Fixed an issue that sometimes caused the keyboard icon to display within team select when using a controller
  • Fixed an issue in Online Head to Head that sometimes caused users to get kicked back to the Main Menu after selecting Quick Match
  • Fixed an issue in Franchise that would cause positions to be hidden until a user scrolls through the entire list
  • Fixed an issue that sometimes disabled mouse click functionality after exiting exhibition mode
  • Fixed an issue that sometimes caused mouse clicks to not function in the pause menu
  • Fixed an issue that prevented mouse clicks from functioning properly on some grid-based menus
  • Fixed an issue that prevented the hyphen and apostrophe keys from functioning when editing a player’s name
  • Fixed an issue that prevented the MUT card reveal sequence from playing when using the mouse
  • Fixed an issue that would sometimes cause MUT Solo Challenge goals from displaying properly

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Discussion
  1. So no fix to the AI running game except maybe on All-Madden? I really don't understand how they don't see this unless the only data they collect is from H2H games.
    Tuning to decrease the frequency of defenders jumping to swat or catch passes intended for receivers who are behind them

    Does this mean no more super-linebackers jumping to pick off passes intended for receivers who are 15-20 yards behind them? If so... hallelujah.
    I was monumentally peeved with the return of the super-linebacker after so many years of that issue being fixed.
    Looks for:
    "Fixed QB AI issue where they would run toward the line of scrimmage, then (instead of just running straight) pass the ball back across their body."
    "Fixed RB issue where instead of a RB just running straight, they cut, juke, twist laterally and run right into defenders."
    But sadly, I didn't see these, and was disappointed.
    Wait 🤦🏻*♂️ correct me if I’m wrong. So the AI RB is still going to make 50 jukes into defenders?
    Sent from my iPhone using Operation Sports
    Call me surprised that the visual feedback bug has gone unaddressed. Perhaps it’s not as big a deal to others; hoped it would be easy fix. And the dev team doesn’t seem to comment much about it on Twitter .
    Sent from my iPhone using Operation Sports
    RGiles36
    Call me surprised that the visual feedback bug has gone unaddressed. Perhaps it’s not as big a deal to others; hoped it would be easy fix. And the dev team doesn’t seem to comment much about it on Twitter .
    Sent from my iPhone using Operation Sports

    What bug is that?
    T4VERTS
    What bug is that?
    Where it pops up text still what type of pass you make even though you have visuals off. But thought not bug, but by design.
    PSN: GRINGOyGUAVA
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    Madden 19 - Da Bears Franchise - year 1
    The Show 18 - The Braves Reborn Franchise - year 1
    FIFA or PES 19 - coming soon
    roadman
    This looks like a good starting title update.
    The running back issues, if addressed, should come out around the next title update.

    You base that on what information? or are you just speculating? because i haven't seen one dev even acknowledge the issue anywhere.
    bad_philanthropy
    Anyone able to sim a season quickly and see if they tuned stats issues like QBs not running?

    No change, using the games default roster... Mariota 2 yds from 7 runs.... Wilson 16 runs for 69 yards.... Cam shy of 100 yards as well.
    Only Andy Dalton outside of the above broke 30 yards, most QBs barely rushed 10 times total, even then it would be the backup.
    Danimal
    You base that on what information? or are you just speculating? because i haven't seen one dev even acknowledge the issue anywhere.

    Hoping at the very least they will acknowledge it's an issue. Maybe a tuner can remedy the issue and it won't take a title update to fix it.
    Danimal
    You base that on what information? or are you just speculating? because i haven't seen one dev even acknowledge the issue anywhere.

    I just reached out to John to see where this stands. It is one of those weird things that ownership of it probably belongs in both Gameplay and Franchise teams.
    In general this is a great update. Fixes a lot of bugs.
    However, we've got a 59 page thread about the Lighting Issues in the game and the devs don't even mention it once in here. They fixed some annoying bugs, but we still can't play in cleveland (or many other stadiums) at 1pm because it's pitch black and we can't play in GB without having a seizure from the messed up window textures that flash nonstop. They fixed a lot of stuff and i think that's awesome, but there's bigger issues they just aren't even addressing and that's frustrating.
    Bootzilla
    Hoping at the very least they will acknowledge it's an issue. Maybe a tuner can remedy the issue and it won't take a title update to fix it.

    Just like the update says, they are looking at averages as in yds per carry at the end of the game! The league aver is around 4.1. Preseason average has been about 3.3yds per carry. Running for 6 or 7 yds is realistic and neither is 150yds a game! Only one person in NFL history has a career average over 100 yds per game and that’s Jim Brown. Everyone else is below! So that’s what they are trying to get to!
    Perhaps a darker look is what the art team was going for? I play on a old PS4 w/ a gaming monitor and while the game is darker, I don't have any pitch black or unplayable stadium issues...
    If that was the direction they went with this year, I don't know why everyone assumes they would patch it. They may not even be able to...
    T4VERTS
    I just reached out to John to see where this stands. It is one of those weird things that ownership of it probably belongs in both Gameplay and Franchise teams.

    That's great but my point is that comment is exactly how rumors start and get out of hand. Him alluding it will be in the next patch will be taken by someone to mean it is in the next patch when nothing has been said about it.
    If he or someone has information it is being looked at that's fine but to my knowledge they have said nothing about it.
    GoBlue7
    Perhaps a darker look is what the art team was going for? I play on a old PS4 w/ a gaming monitor and while the game is darker, I don't have any pitch black or unplayable stadium issues...
    If that was the direction they went with this year, I don't know why everyone assumes they would patch it. They may not even be able to...

    So it was a design choice for some stadiums to look great at 1pm and others to be impossible to see in at 1pm because of weird shadows? If it were a design choice then it would be across the board dark, but as it is there are a few stadiums that you just can't see in and there are lots of issues with the sun angles dramatically changing from kickoff to the 1st play after kickoff and at other times in the games.
    It's the CPU rushing that ends in negative yards on AP defaults. Now upping run blocking to 100 helps but it needs looked at, especially the excessive juking/spinning by the CPU rb.
    Danimal
    You base that on what information? or are you just speculating? because i haven't seen one dev even acknowledge the issue anywhere.

    I did state if it is addressed, I don't know if will be addressed or not. I'm speculating that a tuning of traits might address the issue. I know I am seeing it less with sliders I'm currently using, but it still needs to be addressed.
    The developers haven't said much of anything would be addressed, even in this current title update.
    Danimal
    That's great but my point is that comment is exactly how rumors start and get out of hand. Him alluding it will be in the next patch will be taken by someone to mean it is in the next patch when nothing has been said about it.
    If he or someone has information it is being looked at that's fine but to my knowledge they have said nothing about it.

    He actually said "If addressed" in his post.
    cwilson250733
    Just like the update says, they are looking at averages as in yds per carry at the end of the game! The league aver is around 4.1. Preseason average has been about 3.3yds per carry. Running for 6 or 7 yds is realistic and neither is 150yds a game! Only one person in NFL history has a career average over 100 yds per game and that’s Jim Brown. Everyone else is below! So that’s what they are trying to get to!

    This is why paying attention to details is important. There data you mention, is it user rushing data? I have no problems with the human running game it is fine. The line in the update make it seem like they toned it so user could rush better in All-Madden.
    However in single player the AI rushing for an average of 13 yards per game is ridiculous. There is no mention of that at all and everything you said above is irrelevant as no one asked to rush for 150 yards per game.
    extremeskins04
    Looks for:
    "Fixed RB issue where instead of a RB just running straight, they cut, juke, twist laterally and run right into defenders."
    But sadly, I didn't see these, and was disappointed.

    Put running action on manual (not auto or assist) and your issue is fixed.
    cwilson250733
    Just like the update says, they are looking at averages as in yds per carry at the end of the game! The league aver is around 4.1. Preseason average has been about 3.3yds per carry. Running for 6 or 7 yds is realistic and neither is 150yds a game! Only one person in NFL history has a career average over 100 yds per game and that’s Jim Brown. Everyone else is below! So that’s what they are trying to get to!

    That may be the case. I've had certain teams do an adequate job rushing the ball. However players and teams that should be able to get yards cannot. Zeke, even with the best o-line, can't get any yards. Bouncing everything and juking in the backfield. Same with Shady McCoy. Surprisingly, Mack from the Colts has run against me pretty well.
    Was hoping this title update addressed this. Now I guess I have to mess with sliders to get it better. Always leery of messing with sliders because they always seem to have unintended consequences that mess up the game in other areas.
    RGiles36
    Call me surprised that the visual feedback bug has gone unaddressed. Perhaps it’s not as big a deal to others; hoped it would be easy fix. And the dev team doesn’t seem to comment much about it on Twitter .
    Sent from my iPhone using Operation Sports

    Agree with you I am surprised as well..But the more I look at those commercials the more I am thinking that it's a design decision as those commercials have the same darkness and lighting.. the issue is puzzling as I just don't get how someone could just sit there and decide that dark shading is where we want to go this year especially when 18 had great lighting..
    I see nothing was specifically called out in the notes about CPU RB AI (which doesn't mean anything....there are always miscellaneous tweaks that don't make the patch notes). If it is NOT fixed in this patch, I will try to capture some video to show how the CPU runners are trying too hard to follow their blockers instead of running to daylight and Tweet that to Clint. I encourage everyone else who has the ability to upload video clips and tweet them to do so. And to be clear, if you play the game on a PS4, XBox, or PC you have the ability to post video clips.
    When you post clips, take it from replay, show the whole play zoomed out first and then zoom in on the RB from just behind him, show the head turning to follow the "next block" (which might be on the opposite side of the field). My hunch is that it is a vision issue of some sort.
    Once we get a response from Clint that they are working on it....we can desist. It's the only way we can be sure it happens.
    roadman
    I did state if it is addressed, I don't know if will be addressed or not. I'm speculating that a tuning of traits might address the issue. I know I am seeing it less with sliders I'm currently using, but it still needs to be addressed.

    What does seeing it less mean? In franchise what is the average yards per game your giving up. As I mentioned elsewhere, I'm doing a browns franchise, I have run blocking at 100, tackling at 35 and some other changes and my opponents are averaging 13 yards per game on the ground, that is through 10 games. It's to the point I only control the DE when playing defense so I don't blow up plays in the backfield and still nothing.
    For me as a player who primarily plays single player this is making me not want to play. In H2H games it is fine but the game is one dimensional from an AI offensive standpoint.
    PhillyPhanatic14
    "Fixed an issue where our commentators reference kicking off from San Diego, when we're actually in Carson"
    What about the bug where Arrowhead is referred to as Soldier Field?
    Lmao, this cracks me up, as well as makes me sad.
    PSN: GRINGOyGUAVA
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    Madden 19 - Da Bears Franchise - year 1
    The Show 18 - The Braves Reborn Franchise - year 1
    FIFA or PES 19 - coming soon
    I’m play Pittsburgh and Dallas and Bell is killing me at 100 runnblocking. He’s not juking or anything. He is hitting the hole and then making moves. Just an early observation!
    Danimal
    What does seeing it less mean? In franchise what is the average yards per game your giving up. As I mentioned elsewhere, I'm doing a browns franchise, I have run blocking at 100, tackling at 35 and some other changes and my opponents are averaging 13 yards per game on the ground, that is through 10 games. It's to the point I only control the DE when playing defense so I don't blow up plays in the backfield and still nothing.
    For me as a player who primarily plays single player this is making me not want to play. In H2H games it is fine but the game is one dimensional from an AI offensive standpoint.

    I'm about to fire up my 6th game in a new franchise I started up, the CPU is avg just under 4.0 yds per game, at 3.9yards per carry vs me. I don't have the best run D, either, so, that could be it, too.
    It's like the lighting issue, some people have it, some people don't, but it needs to be addressed.
    I'm using JoshC's sliders. I agree with Josh, we need to fire up video evidence for Clint and to acknowledge they are on it.
    I'd like to also say I'm at work and haven't played the patch so it is possible other changes could fix the AI running problem. I just find it odd they don't address it as its by far the biggest issue from a game play standpoint.
    Otherwise the patch has great changes, the injury banner is a blessing.
    GoBlue7
    Perhaps a darker look is what the art team was going for? I play on a old PS4 w/ a gaming monitor and while the game is darker, I don't have any pitch black or unplayable stadium issues...
    If that was the direction they went with this year, I don't know why everyone assumes they would patch it. They may not even be able to...

    People here appear to be so oblivious at times. Anything that seems off they call it a bug.
    Most times its EA's intention. Something like lighting, isn't a bug. Its a graphical and art direction. The reason it looks different depending where you play is because the light is handled differently in different stadiums. The only real graphical bug is the flickering in Lambeau field.
    cwilson250733
    I’m play Pittsburgh and Dallas and Bell is killing me at 100 runnblocking. He’s not juking or anything. He is hitting the hole and then making moves. Just an early observation!

    Anyone else able to confirm? Really hoping CPU run game has been improved. It's my only major gameplay gripe.
    Based on feedback gathered from the community about the Player Lock camera:
    Dev Note: In an effort to create more opportunities to make plays on the ball in Player Lock and Franchise Player, we've replaced the Player Lock cameras with our MUT Squads position-specific cameras. These cameras balance your player and the ball in frame as much as possible. This will enable you to make better reads on the play as it develops, as well as move on the ball in passing situations. In addition, we've implemented a punt and kick return view for Franchise Player when you are put in that position for your team, playing as a Running Back, Wide Receiver, or Defensive Secondary role.

    So ... is the camera behind the defensive back in CFM now or is this just some convoluted excuse as to why it's still broken? Wish I was home to check but anxious to find out as playing defensive back without the player lock camera is not fun at all.
    I talked to Clint and he said the RB AI issue isn't a trivial fix. Basically, look for it to get incrementally better as we go. They are aware of it though and working to see how they can rectify it.
    Smokewood
    Put running action on manual (not auto or assist) and your issue is fixed.

    It is on manual. It does not fix it. RB's still run laterally into defenders at times.
    No mention of the career stat glitch that I tweeted Clint about and he said would be fixed “soon” where any player with a suffix after their name was missing career stats for the 2016 season.
    Guys like OBJ, Vic Beasley Jr, Earl Thomas, Golden Tate, Mohammed Sanu, etc. Going to get on here shortly and check to see if it got fixed.
    I'd like to hear feedback from those who haven't had hard time running before the patch.
    I'm seeing guys that sucked at (sorry for the word) the running game now reaching 5ypc easily. That's concerning for guys who love challenge
    SageInfinite
    I wish they could patch in a half time show for play now games, Lol.
    The game feels so much smoother now.

    Smoother in what areas?
    Sent from my iPhone using Tapatalk
    jpdavis82
    Smoother in what areas?
    Sent from my iPhone using Tapatalk

    The controls, animations and the tackling, imo. The glitchy pre-play stuff is gone so it appears smoother. The tackling seems more momentum based instead othe the abrupt brickwall stuff from before, and the controls just feel more responsive for me
    T4VERTS
    I talked to Clint and he said the RB AI issue isn't a trivial fix. Basically, look for it to get incrementally better as we go. They are aware of it though and working to see how they can rectify it.

    Hopefully they can improve it with the next title update.
    Seems like there's a lot of good stuff in here. With the game coming out two weeks early this year this patch takes the game to what it would have been like OOTB with an 8/24 release date.
    I'm DLing it now; looking forward to trying default All Madden and seeing if the warping and physics have improved.
    Pumped that they fixed the Jets uniforms too.
    roadman
    I'm about to fire up my 6th game in a new franchise I started up, the CPU is avg just under 4.0 yds per game, at 3.9yards per carry vs me. I don't have the best run D, either, so, that could be it, too.

    First, not trying to sound like I am hammering on you just having a discussion. But what are you giving up on average per game? 3.9 per carry sounds great but even if the AI carries 20 times that 80 yards per game which would be substantially more than anyone I know who is playing the game. You should easily be able to look and see how many rush yards per game you have given up. I've honestly not given up over 20 yards in a single game.
    cwilson250733
    Sadly still getting visual on screen about pass type!��

    Design decision. It will not be patched out. I already have come to grips about it. I am clean screen player too. So it was disappointing...but I am way over it.
    The update looks great on paper. I will DL it today and report back.
    All I can say is...if you are not using i-Macs roster (check slider thread) and draft classes with his trait edits.....in offline franchise you are truly missing out on an amazing Madden experience. Together with my own sliders I am having the best time I ever have had with Madden football. I mean it is really sick. Smooth, sim and so much fun.
    This patch will only make the game better. A lot of bug fixes in there. And THANK YOU FOR THE INJURY BANNER!!!!! That is huge.
    Awesome, downloading it now. It looks like some good fixes, but hopefully user running is not TOO easy now. With sliders I was already averaging roughly 4.5 YPC with Ezekiel Elliott. If I could get around there with no slider adjustments, that would be ideal.
    Otherwise, it looks like a lot of fairly good stuff in here. I'll have to adjust tackling, I've been hit-sticking like crazy lol
    GritSnSpeed
    Did I just overlook it, or did they really not address the center glitch on run plays? It has killed my ability to even try and get the ground game going.
    Sent from my SM-G900R7 using Operation Sports mobile app
    I need you to record that glitch and send it to me.
    Sent from my Note 8 using Tapatalk
    T4VERTS
    I talked to Clint and he said the RB AI issue isn't a trivial fix. Basically, look for it to get incrementally better as we go. They are aware of it though and working to see how they can rectify it.

    First, this is all I needed to hear!
    Understood if you can’t elaborate more, but I’m curious. Did he indicate that it was a growing pain with RPM (which I can totally see being the case)?
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Design decision. It will not be patched out. I already have come to grips about it. I am clean screen player too. So it was disappointing...but I am way over it.
    The update looks great on paper. I will DL it today and report back.
    All I can say is...if you are not using i-Macs roster (check slider thread) and draft classes with his trait edits.....in offline franchise you are truly missing out on an amazing Madden experience. Together with my own sliders I am having the best time I ever have had with Madden football. I mean it is really sick. Smooth, sim and so much fun.
    This patch will only make the game better. A lot of bug fixes in there. And THANK YOU FOR THE INJURY BANNER!!!!! That is huge.
    Broadcasting testing on new patch?
    PSN: GRINGOyGUAVA
    YouTube: Hunkerdown/GRINGOyGUAVA
    Madden 19 - Da Bears Franchise - year 1
    The Show 18 - The Braves Reborn Franchise - year 1
    FIFA or PES 19 - coming soon
    Danimal
    First, not trying to sound like I am hammering on you just having a discussion. But what are you giving up on average per game? 3.9 per carry sounds great but even if the AI carries 20 times that 80 yards per game which would be substantially more than anyone I know who is playing the game. You should easily be able to look and see how many rush yards per game you have given up. I've honestly not given up over 20 yards in a single game.

    Yeah, these 30 carries for 50 yard games are so frustrating. Ive used different sliders, trait and ratings edits, same type of run game vs cpu each game
    ncbravesfan
    Excited about the new information on the injury banner. Anyone know if it works in Play Now, or just in Franchise?

    Works on play now as well!
    Super small sample size: Played the Cowboys and picked a random team (Bears). The Cowboys ran the ball much better. All-Pro default everything. Zeke had 17 carries for 83 yards in the first half. 3 broken tackles. Less juking, better blocking, less blow up tackles, more fall forward animations... FWIW...
    I did see a better cpu running game prior to the patch by not using the accelerated play clock. Don't know why but it seemed to take some aggressiveness out of the defenders.
    JoshC1977
    First, this is all I needed to hear!
    Understood if you can’t elaborate more, but I’m curious. Did he indicate that it was a growing pain with RPM (which I can totally see being the case)?

    Didn’t really press him. He just mentioned it’s not an easy fix and will take time to get right. Seems like it is a multi pronged issue that needs to be tested to see what else to impact to change.
    Playing on default All-Madden, Jets (me) @ Patriots. I'll report back later but after just one drive on offense I can say that All-Madden is much, much better. The patch reduced a lot of the cheese and warping. Run blocking will probably need to go up a little bit but it's much better even on default: far less insta-sheds and TFL. I'm getting some 2-3 yard runs instead of either a 6-8 yard run or tackled in the backfield.
    Passing seemed pretty good. I was 3/5 with Darnold on the opening drive and I saw no bad warping. Need a bigger sample size obviously but I have a good feeling.
    We might be in business folks...
    Patch confirms that the defensive Player-Lock camera has been removed and won't be coming back. Extremely disappointing that this has been eliminated from the game.
    jpdavis82

    Sent from my iPhone using Tapatalk

    I tweeted Clint about this. Wishlisted a sideline reporter, but asked just for a message. Good to see he’s listening.
    This looks to be the best patch EA’s ever put out.
    Bootzilla
    Super small sample size: Played the Cowboys and picked a random team (Bears). The Cowboys ran the ball much better. All-Pro default everything. Zeke had 17 carries for 83 yards in the first half. 3 broken tackles. Less juking, better blocking, less blow up tackles, more fall forward animations... FWIW...
    I did see a better cpu running game prior to the patch by not using the accelerated play clock. Don't know why but it seemed to take some aggressiveness out of the defenders.

    Good to hear. Just reducing the dead stops on contact would go a long way to upping rushing yards.
    aceoye
    People here appear to be so oblivious at times. Anything that seems off they call it a bug.
    Most times its EA's intention. Something like lighting, isn't a bug. Its a graphical and art direction. The reason it looks different depending where you play is because the light is handled differently in different stadiums. The only real graphical bug is the flickering in Lambeau field.

    lol! Love how people that can't see in stadiums and want a patch are now oblivious and you're the authority that comes in to declare there is no bug.... You played in Cleveland at 1pm this year? Clearly you haven't or you wouldn't be talking with so much confidence about there being no lighting bug
    No more super LBs with endless jump capabilities and red capes attached to their backs!

    On a more serious note, big improvement so far. Only played 2 games but the changes are quite noticeable. Cheers EA - keep it up :cheers:
    T4VERTS
    I talked to Clint and he said the RB AI issue isn't a trivial fix. Basically, look for it to get incrementally better as we go. They are aware of it though and working to see how they can rectify it.

    Are they going to keep the visual of what type pass we are throwing as well as captain star? Or will they give us option to turn it off?
    Sent from my iPhone using Tapatalk
    cwilson250733
    Sadly still getting visual on screen about pass type!

    Still no explanation as to why that was added in when all other maddens we have been able to disable that visual. I don’t understand why these type of issues occur.
    Sent from my iPhone using Tapatalk
    Cato06
    anybody know what got upgraded to the uniforms specifically?
    Sent from my iPhone using Operation Sports

    Hopefully they put out a list. The sleeves on the Jets uniforms were incorrect before; it's been fixed in this patch. Guessing it's a lot small details or color changes along these lines.
    aceoye
    People here appear to be so oblivious at times. Anything that seems off they call it a bug.
    Most times its EA's intention. Something like lighting, isn't a bug. Its a graphical and art direction. The reason it looks different depending where you play is because the light is handled differently in different stadiums. The only real graphical bug is the flickering in Lambeau field.

    I have to be honest...I've played in every stadium at 1pm that people say is too dark & it looks just fine on my setup. If it were a bug, everyone would experience it. Since many of us do not, then I personally think it's a combination of user setup + art design. People keep saying "but other games look just fine!", but those "other games" have different lighting and art design than Madden (shrug). An in-game HDR slider could probably allieviate the issue, so hopefully they provide one, but ultimately I think the issue is the same as it was last year; when HDR was introduced to Madden, a lot of gamers said it wasn't working, or that it was broken, but in truth they just didn't really know what HDR was or how it worked. And that's understandable with any new technology. Playing on my KS8000, the game looks amazing in every stadium at every time for me (windows in Lambeau not withstanding.
    As for the patch, I'm actually most excited about the injury banner...there's a ton of great stuff in there, including tuning the knocked out catches, but the injury banner made me pretty giddy. Unfortunately, a lot of OS only focus on what isn't in every patch instead of throwing a bone to what made it in. Par for the course, though.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Design decision. It will not be patched out. I already have come to grips about it. I am clean screen player too. So it was disappointing...but I am way over it.
    The update looks great on paper. I will DL it today and report back.
    All I can say is...if you are not using i-Macs roster (check slider thread) and draft classes with his trait edits.....in offline franchise you are truly missing out on an amazing Madden experience. Together with my own sliders I am having the best time I ever have had with Madden football. I mean it is really sick. Smooth, sim and so much fun.
    This patch will only make the game better. A lot of bug fixes in there. And THANK YOU FOR THE INJURY BANNER!!!!! That is huge.

    Ok I just would like it explained why it was a design decision especially in sim mode. Why now what changed? In years pass option to turn off was included. Why not give users that option in this iteration?
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    mixxx01
    Are they going to keep the visual of what type pass we are throwing as well as captain star? Or will they give us option to turn it off?
    Sent from my iPhone using Tapatalk

    I got no idea.
    Superreds
    They did NOT fix the issue with player lock on defense when using defensive perspective camera!
    Sent from my iPhone using Tapatalk

    There is nothing to "fix" there, patch noted they have no intention of changing it.
    Quote from patch notes:
    "Dev Note: In an effort to create more opportunities to make plays on the ball in Player Lock and Franchise Player, we've replaced the Player Lock cameras with our MUT Squads position-specific cameras. These cameras balance your player and the ball in frame as much as possible. This will enable you to make better reads on the play as it develops, as well as move on the ball in passing situations. In addition, we've implemented a punt and kick return view for Franchise Player when you are put in that position for your team, playing as a Running Back, Wide Receiver, or Defensive Secondary role."
    Lisac
    Can anyone confirm if they removed the lob and bullet pass on screen for User controlled team?

    This has been mentioned in here a lot. The answer is no, it's still there because it's a design decision.
    I've gotten so used to it that I didn't even see it after my first game or two. It should definitely be an option to turn off, though.
    Sent from my iPhone using Operation Sports
    Superreds
    They did NOT fix the issue with player lock on defense when using defensive perspective camera!
    Sent from my iPhone using Tapatalk

    Yeah, unfortunately the camera angle is not coming back. I've used that perspective since it was introduced in the NCAA series, so not having hit is a huge blow to my personal enjoyment of playing defense, and the game as a whole.
    therealsmallville
    This has been mentioned in here a lot. The answer is no, it's still there because it's a design decision.
    I've gotten so used to it that I didn't even see it after my first game or two. It should definitely be an option to turn off, though.
    Sent from my iPhone using Operation Sports

    I heard from other reliable sources this was a bug
    If its not and this is what they put it for this yr its frickin horrible
    And I agree there should be a toggle to turn it off
    I saw in the Patch Notes they "tuned" Defensive Knockouts against catches....Anyone who's played with the new update has any experience on if now the CPU QB has a high completion percentage again!?
    I swear, this is the first Madden I've played in a long time, where I can consistently have the CPU be at 60-70% completion rate, and not be in the high 80's and 90's on All-Madden.
    If this has been changed, I'm already done, I can't stand it.
    The player stat suffix glitch HAS BEEN FIXED! Looks like it’ll only show the 2016 stats for CFMs started after this patch has come out though. The stats are still missing from my CFMs started before today.
    Nickda55
    I saw in the Patch Notes they "tuned" Defensive Knockouts against catches....Anyone who's played with the new update has any experience on if now the CPU QB has a high completion percentage again!?
    I swear, this is the first Madden I've played in a long time, where I can consistently have the CPU be at 60-70% completion rate, and not be in the high 80's and 90's on All-Madden.
    If this has been changed, I'm already done, I can't stand it.

    It's still good. Seeing great animations, and not every hit is jarring the ball loose. The animation is contextual, like throwing into double, or triple, coverage. CPU still throws bad passes, over the receivers head, underthrown, etc. It's really quite good. Not to mention, they also step up in the pocket now.
    Matt10
    It's still good. Seeing great animations, and not every hit is jarring the ball loose. The animation is contextual, like throwing into double, or triple, coverage. CPU still throws bad passes, over the receivers head, underthrown, etc. It's really quite good. Not to mention, they also step up in the pocket now.

    I'll take your word for it, and give it a shot after work today. My hopes are high that Pass Defense has not been ruined by this update.
    Nickda55
    I saw in the Patch Notes they "tuned" Defensive Knockouts against catches....Anyone who's played with the new update has any experience on if now the CPU QB has a high completion percentage again!?
    I swear, this is the first Madden I've played in a long time, where I can consistently have the CPU be at 60-70% completion rate, and not be in the high 80's and 90's on All-Madden.
    If this has been changed, I'm already done, I can't stand it.

    Yeah, it was slightly excessive but I totally agree, the lack of natural non INT incompletions in All Madden was finally being helped so I hope they didn't do more than minorly tweak the frequency.
    Lisac
    I heard from other reliable sources this was a bug
    If its not and this is what they put it for this yr its frickin horrible
    And I agree there should be a toggle to turn it off

    Well, I would have put $5 on my actually seeing a screenshot of a dev on twitter saying it was not a bug and couldn't be turned off, but I went over to the tweet thread to find it & it wasn't there. I can't believe I imagined it, but I suppose stranger things have happened.
    Sent from my iPhone using Operation Sports
    Nickda55
    I saw in the Patch Notes they "tuned" Defensive Knockouts against catches....Anyone who's played with the new update has any experience on if now the CPU QB has a high completion percentage again!?
    I swear, this is the first Madden I've played in a long time, where I can consistently have the CPU be at 60-70% completion rate, and not be in the high 80's and 90's on All-Madden.
    If this has been changed, I'm already done, I can't stand it.

    I'm currently at halftime of a default All-Madden game (15 in, 20 sec acc clock), Jets at New England and Brady is at 66%. 8/12, 129 yards and 3 TD.
    Matt10
    It's still good. Seeing great animations, and not every hit is jarring the ball loose. The animation is contextual, like throwing into double, or triple, coverage. CPU still throws bad passes, over the receivers head, underthrown, etc. It's really quite good. Not to mention, they also step up in the pocket now.

    Good to hear. I’m gonna play soon. I enjoy the knockouts, for lack of a better term, but there were definitely too many.
    DaynNite
    Just had an injury to Mark Ingram, now pops up in the top and says "injury timeout- player name" which is awesome, much needed.

    Agreed. It was very frustrating seeing injury timeout and having not one bit of an idea as to who was hurt and for what team lol
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    20 days since EA Access started so it wasn't quick either.

    Sometimes things take a while to go through MS/Sony certification. I'd say 18 days after trial launch & a week and a half after retail is pretty quick. Didn't the standard retail release on the 10th?
    Sent from my iPhone using Operation Sports
    therealsmallville
    Well, I would have put $5 on my actually seeing a screenshot of a dev on twitter saying it was not a bug and couldn't be turned off, but I went over to the tweet thread to find it & it wasn't there. I can't believe I imagined it, but I suppose stranger things have happened.
    Sent from my iPhone using Operation Sports

    u didn't, the tweet said "it was not a bug" I read the tweet also. so my guess is they didn't even look into it.
    teeteegardner
    u didn't, the tweet said "it was not a bug" I read the tweet also. so my guess is they didn't even look into it.

    Sweet, my memory still works in spots. And yeah, if it's not a bug then they'd have no reason to look into it I suppose.
    Sent from my iPhone using Operation Sports
    Default All-Madden feels like a completely new game. Currently down 21-13 at halftime with the Jets at the Patriots and really enjoying the pace and feel of the game.
    The cheese is massively cut down but there are still some traces; I'm sure we'll still need some slider tweaks. Warping is almost gone. Super LBs are gone, insta-sheds on nearly every running play is gone. Your RB no longer feels significantly slower and less athletic than defenders. I've had some nice patient runs between the tackles with Crowell; no super defenders warping in to blow up the play.
    I'd still lower tackling and my the CPU's reaction time on D a little bit. I also still notice that I throw the ball at defenders more than I should; it feels a bit cheesy. Maybe it's because I'm using Darnold and he's only a 75 overall, but I'm constantly throwing out/in routes behind the receiver (so to the defender) and when I try to thread the needle against a zone a little too often I throw it shaded towards the nearest defender even though I'm aiming away. This allows the CPU defender to knock the ball down or pick it off. It feels too scripted to me.
    I did take me a while to get back in the grove. I started 6/16 with 2 INTs with Darnold. I calmed down and went 6/9 for 68 yards and a TD on my final drive before the half. It was fantastic.
    Overall, as I said, this patch has done wonders for All-Madden. A few tweaks and I'll be ready to fire up my CFM.
    teeteegardner
    u didn't, the tweet said "it was not a bug" I read the tweet also. so my guess is they didn't even look into it.

    Millenium had said it was a bug-
    Oh well hope they get rid of it
    Awful feature in my opinion
    ehh
    Default All-Madden feels like a completely new game. Currently down 21-13 at halftime with the Jets at the Patriots and really enjoying the pace and feel of the game.
    The cheese is massively cut down but there are still some traces; I'm sure we'll still need some slider tweaks. Warping is almost gone. Super LBs are gone, insta-sheds on nearly every running play is gone. Your RB no longer feels significantly slower and less athletic than defenders. I've had some nice patient runs between the tackles with Crowell; no super defenders warping in to blow up the play.
    I'd still lower tackling and my the CPU's reaction time on D a little bit. I also still notice that I throw the ball at defenders more than I should; it feels a bit cheesy. Maybe it's because I'm using Darnold and he's only a 75 overall, but I'm constantly throwing out/in routes behind the receiver (so to the defender) and when I try to thread the needle against a zone a little too often I throw it shaded towards the nearest defender even though I'm aiming away. This allows the CPU defender to knock the ball down or pick it off. It feels too scripted to me.
    I did take me a while to get back in the grove. I started 6/16 with 2 INTs with Darnold. I calmed down and went 6/9 for 68 yards and a TD on my final drive before the half. It was fantastic.
    Overall, as I said, this patch has done wonders for All-Madden. A few tweaks and I'll be ready to fire up my CFM.

    Hey man are you seeing wr's being more aggressive catching the ball?..and have you had any PI called?..thanks..
    ehh
    Default All-Madden feels like a completely new game. Currently down 21-13 at halftime with the Jets at the Patriots and really enjoying the pace and feel of the game.
    The cheese is massively cut down but there are still some traces; I'm sure we'll still need some slider tweaks. Warping is almost gone. Super LBs are gone, insta-sheds on nearly every running play is gone. Your RB no longer feels significantly slower and less athletic than defenders. I've had some nice patient runs between the tackles with Crowell; no super defenders warping in to blow up the play.
    I'd still lower tackling and my the CPU's reaction time on D a little bit. I also still notice that I throw the ball at defenders more than I should; it feels a bit cheesy. Maybe it's because I'm using Darnold and he's only a 75 overall, but I'm constantly throwing out/in routes behind the receiver (so to the defender) and when I try to thread the needle against a zone a little too often I throw it shaded towards the nearest defender even though I'm aiming away. This allows the CPU defender to knock the ball down or pick it off. It feels too scripted to me.
    I did take me a while to get back in the grove. I started 6/16 with 2 INTs with Darnold. I calmed down and went 6/9 for 68 yards and a TD on my final drive before the half. It was fantastic.
    Overall, as I said, this patch has done wonders for All-Madden. A few tweaks and I'll be ready to fire up my CFM.

    How does CPU run game feel post patch? You seeing better awareness from CPU running backs (less jukes into defenders, etc.)
    PhillyPhanatic14
    lol! Love how people that can't see in stadiums and want a patch are now oblivious and you're the authority that comes in to declare there is no bug.... You played in Cleveland at 1pm this year? Clearly you haven't or you wouldn't be talking with so much confidence about there being no lighting bug

    Can you please take a direct-feed screenshot of what you are seeing?
    Bug means error.. I dont think the lighting system is an error.
    edaddy
    Hey man are you seeing wr's being more aggressive catching the ball?..and have you had any PI called?..thanks..

    I don't believe this is fixed. I just threw my third INT on a go route to Enunwa. I even took control and held Y but the CB lept up and picked it off and Enunwa did nothing at all.
    ranger91
    How does CPU run game feel post patch? You seeing better awareness from CPU running backs (less jukes into defenders, etc.)

    Maybe a slight improvement but nothing major. I'm also facing the Patriots so not the best team to judge against. Jeremy Hill and Rex Burkhead each had one nice run between the tackles but Burkhead also had a play where he juked right into traffic.
    ehh
    I don't believe this is fixed. I just threw my third INT on a go route to Enunwa. I even took control and held Y but the CB lept up and picked it off and Enunwa did nothing at all.

    They tuned things a bit this year, the window to hit commands on All Madden has been tightened. If you miss the window, think hold a button too early like the old hold Y lurk, then it doesn't work. Try timing up the point of interaction a bit tighter and see if that helps.
    ehh
    Default All-Madden feels like a completely new game. Currently down 21-13 at halftime with the Jets at the Patriots and really enjoying the pace and feel of the game.
    The cheese is massively cut down but there are still some traces; I'm sure we'll still need some slider tweaks. Warping is almost gone. Super LBs are gone, insta-sheds on nearly every running play is gone. Your RB no longer feels significantly slower and less athletic than defenders. I've had some nice patient runs between the tackles with Crowell; no super defenders warping in to blow up the play.
    I'd still lower tackling and my the CPU's reaction time on D a little bit. I also still notice that I throw the ball at defenders more than I should; it feels a bit cheesy. Maybe it's because I'm using Darnold and he's only a 75 overall, but I'm constantly throwing out/in routes behind the receiver (so to the defender) and when I try to thread the needle against a zone a little too often I throw it shaded towards the nearest defender even though I'm aiming away. This allows the CPU defender to knock the ball down or pick it off. It feels too scripted to me.
    I did take me a while to get back in the grove. I started 6/16 with 2 INTs with Darnold. I calmed down and went 6/9 for 68 yards and a TD on my final drive before the half. It was fantastic.
    Overall, as I said, this patch has done wonders for All-Madden. A few tweaks and I'll be ready to fire up my CFM.

    Do you by any chance know if it has made things better on pro? (sorry, I’m just not good enough to play on all pro/all madden)
    Sent from my iPhone using the operation sports app
    Danimal
    First, not trying to sound like I am hammering on you just having a discussion. But what are you giving up on average per game? 3.9 per carry sounds great but even if the AI carries 20 times that 80 yards per game which would be substantially more than anyone I know who is playing the game. You should easily be able to look and see how many rush yards per game you have given up. I've honestly not given up over 20 yards in a single game.

    Okay, I looked everything up before I started a new franchise with default sliders.
    Before the patch, the Bears had 27 carries for 113 yds, the Vikings had 87 yards on 18 carries(they were behind), Redskins had 107 yds for 28 carries, Bills had 64 yds on 23 carries and Lions had 84 yds on 20 carries.
    I hope that helps, but that might change now with the title update.
    I just talked to John White, they are aware of the issue with QB running, especially in sims, and are looking into a fix. No time table on it but they do recognize the issue.
    aceoye
    Can you please take a direct-feed screenshot of what you are seeing?
    Bug means error.. I dont think the lighting system is an error.

    Yes... which is why i called it a bug. Because it is an error.
    Check out the lighting thread- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch.html
    Plenty of pics in there from various people experiencing it. I'm not going to repeat all of that again in here when there's 60 pages of it in another thread.
    Here's a link to a specific page with people showing pics- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch-12.html
    I tested the WR aggressive/attack on deep balls and it's still a big issue. Threw two INTs where my WR didn't even make a play on a very catchable ball.
    I'd say at this point that's Issue 1A along with the CPU running game. Both of them need to be fixed ASAP.
    tommycoa
    I tweeted Clint about this. Wishlisted a sideline reporter, but asked just for a message. Good to see he’s listening.
    This looks to be the best patch EA’s ever put out.
    The sideline reporter taken from the game was a poor decision. Have requested this get put back every year since. Absolutely ridiculous its not in the game.
    Sent from my SM-G900P using Operation Sports mobile app
    T4VERTS
    I just talked to John White, they are aware of the issue with QB running, especially in sims, and are looking into a fix. No time table on it but they do recognize the issue.

    Sorry I missed this. What issue? I hope it’s the running animations. They look ridiculous.
    Sent from my iPhone using Operation Sports
    sva91
    Sorry I missed this. What issue? I hope it’s the running animations. They look ridiculous.
    Sent from my iPhone using Operation Sports

    It's probably about the fact CPU Qb's never scramble/take off to run against the user. Even Newton, Wilson, and Watson, they stand the pocket and rarely run.
    What's wrong with the running animations themselves? Can't say I've found a problem with them.
    PhillyPhanatic14
    Yes... which is why i called it a bug. Because it is an error.
    Check out the lighting thread- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch.html
    Plenty of pics in there from various people experiencing it. I'm not going to repeat all of that again in here when there's 60 pages of it in another thread.
    Here's a link to a specific page with people showing pics- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch-12.html

    I have yet to see a single “lighting issue” with this game. Not saying people aren’t experiencing issues, but given that not everyone is having issues, I don’t think it is a game issue.
    Sent from my iPhone using Operation Sports
    JoshC1977
    I have yet to see a single “lighting issue” with this game. Not saying people aren’t experiencing issues, but given that not everyone is having issues, I don’t think it is a game issue.
    Sent from my iPhone using Operation Sports

    Closing your eyes to the problem and pretending like it's not there doesn't make the issues nonexistent. If you would've taken 2 seconds to click on the second link that i posted from the section you copied you would see the issue very clearly.
    JoshC1977
    I have yet to see a single “lighting issue” with this game. Not saying people aren’t experiencing issues, but given that not everyone is having issues, I don’t think it is a game issue.
    Sent from my iPhone using Operation Sports

    I browsed that thread, a lot of people are having lighting issues with HDR TV's it seems. Not sure if there is a patch to fix it, since it's more related to the TV and not the game itself it seems.
    PhillyPhanatic14
    Yes... which is why i called it a bug. Because it is an error.
    Check out the lighting thread- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch.html
    Plenty of pics in there from various people experiencing it. I'm not going to repeat all of that again in here when there's 60 pages of it in another thread.
    Here's a link to a specific page with people showing pics- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch-12.html

    I don't know if this is the same bug causing the lighting issues in certain outdoor stadiums, and don't remember where I saw the post. I thought I remembered reading a post the other day from one of the devs that there was a known issue where if you skipped the tunnel entrance intro at the beginning of the game that the darker lighting from the tunnel intro will stay in effect for the whole game. Again I don't know if this is the same issue, I have yet to play a game in one of the stadiums where the lighting issues occur.
    SilverBullet19
    I browsed that thread, a lot of people are having lighting issues with HDR TV's it seems. Not sure if there is a patch to fix it, since it's more related to the TV and not the game itself it seems.

    It's really not though. I don't have HDR so it's definitely not an issue only for people with HDR. Again, look at the link i posted to page 12 of the thread. Same person on the same tv with multiple shots of the same game and the lighting doing vastly different things.
    SilverBullet19
    It's probably about the fact CPU Qb's never scramble/take off to run against the user. Even Newton, Wilson, and Watson, they stand the pocket and rarely run.
    What's wrong with the running animations themselves? Can't say I've found a problem with them.

    They just run very goofy compared to everyone else. Like they’re doing high steps , or they’re trying to constantly hurdle. Looks kindve like kick returner animation.
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    It's really not though. I don't have HDR so it's definitely not an issue only for people with HDR. Again, look at the link i posted to page 12 of the thread. Same person on the same tv with multiple shots of the same game and the lighting doing vastly different things.

    Gotcha, from what I had read it seemed to be a lot of HDR guys who posted, but not everyone. I'm sure they're working on something if there is a fix. I can imagine it to be tough to find, because it's not everyone experiencing it. This patch seems to address things that are fairly universal in terms of issues.
    PhillyPhanatic14
    Closing your eyes to the problem and pretending like it's not there doesn't make the issues nonexistent. If you would've taken 2 seconds to click on the second link that i posted from the section you copied you would see the issue very clearly.

    Little sensitive maybe? Not sure your response was needed in that way. I also have never had or seen lighting issues. Maybe your social interaction skills need to be patched along with lighting issue? :popcorn:
    Pretty sure Josh's eyes are open, he did respond to your post. :sumo:
    Also, shouldn't the conversation in this thread be about what the patch worked on? Not back n forth about lighting issue you guys want to be fixed, isn't there a thread already on lighting issue? :bump:
    DJ
    Yeah, unfortunately the camera angle is not coming back. I've used that perspective since it was introduced in the NCAA series, so not having hit is a huge blow to my personal enjoyment of playing defense, and the game as a whole.

    Why remove something like that? Does not make any sense!
    Sent from my iPhone using Tapatalk
    ehh
    I tested the WR aggressive/attack on deep balls and it's still a big issue. Threw two INTs where my WR didn't even make a play on a very catchable ball.
    I'd say at this point that's Issue 1A along with the CPU running game. Both of them need to be fixed ASAP.

    In regards to the WR's not going for the ball, use the catch mechanics. You do not have to switch onto the player. Just press triangle or Y button while the ball is the air and the receiver will attempt to aggressive catch the 50/50 balls. I've drawn a few PI's on the defense by using this mechanic as well.
    Also if you have a step on the defender hold down the RAC or possession. RAC tends to play out the 1 handed catch animation too much but the possession catch will have your receiver dive to catch balls thrown out front.
    Small sample size.. average Madden player.
    Went back to AP defaults/played as the Bills at home vs Giants. The LB jumping and what not seems to be fixed, I never saw it happen one time by either team. Pass completions were spot on - both QB's around 60%-65%. I rushed with McCoy for 25c/97yds. The CPU still has issues, most of it is when they have open field they tend to spin or juke into a tackle. If they would just sprint to through the open holes and away from defenders I think it would be perfect. Barkely was around 2.3ypc which might actually not be totally horrific. Less dropped balls and WWF tackles as well.
    I lost 30-29 and it was a fantastic game. I was trying to get realistic penalties but it seems to me like the game just plays better all around with all of them on default. When I had them turned up, the CPU had a couple of really nice runs that came back for OFF holding. Not that it wasn't a penalty, but it just seems like it effects the game too much when you try to achieve a realistic amount of penalties.
    If they can fix the CPU issue of spinning/juking/awareness and the lighting issue for 1 pm games - heck even my game that started at 4:15 in Buffalo on a cloudy day was great until the last part of the 4th quarter, then it was too dark (hey turn the lights on) - then this game on AP defaults for my skill level might be the best it's ever been.
    PhillyPhanatic14
    Yes... which is why i called it a bug. Because it is an error.
    Check out the lighting thread- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch.html
    Plenty of pics in there from various people experiencing it. I'm not going to repeat all of that again in here when there's 60 pages of it in another thread.
    Here's a link to a specific page with people showing pics- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch-12.html

    In my opinion I feel like thats just how the lightning system works according to time of day and the stadium you're playing it. The sun (light source) will move around depending on the time.
    aceoye
    In my opinion I feel like thats just how the lightning system works according to time of day and the stadium you're playing it. The sun (light source) will move around depending on the time.

    Did you see the 2 pictures from SF at the exact same time that look completely different?
    PhillyPhanatic14
    Yeah hopefully they will, but all of the clowns on here saying there's no issue because they haven't taken the time to research it doesn't help the people that can't see the players on the field when they're trying to play the game. If people haven't experienced it then they should keep their opinions to themselves.
    I'm not going to go running through the bug/glitch thread and telling people who have bugs that i haven't seen that they're making it up and that those issues are because of their console or tv, etc... If someone experiences a glitch we should all want that to get fixed. I don't understand why so many people on OS insist on being the authority and telling everyone else that they're making up issues that they're experiencing.

    Dude, I think you're exaggerating quite a bit when you're saying that you can't see any of the players on the field or that the screen is pitch black. I've never had these issues in the game.
    Little tongue and cheek. As Aaron Rodgers once said, Reeeeeeellllllllaaaaaaaxxxxxxx
    Using words like clowns, garbage, open your eyes does not help thread.
    PSN: GRINGOyGUAVA
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    Madden 19 - Da Bears Franchise - year 1
    The Show 18 - The Braves Reborn Franchise - year 1
    FIFA or PES 19 - coming soon
    PhillyPhanatic14
    Did you see the 2 pictures from SF at the exact same time that look completely different?

    I saw it but I still feel like this is how the snow drop lighting engine works. Maybe its something that needs to be fine tuned (I'm perfectly fine with how it looks) but I dont think its a bug.
    HakeemDaDream
    Dude, I think you're exaggerating quite a bit when you're saying that you can't see any of the players on the field or that the screen is pitch black. I've never had these issues in the game.

    Exactly, none of these pictures are showing what he is talking about and im confused by that alone.
    aceoye
    I saw it but I still feel like this is how the snow drop lighting engine works. Maybe its something that needs to be fine tuned (I'm perfectly fine with how it looks) but I dont think its a bug.
    Exactly, none of these pictures are showing what he is talking about and im confused by that alone.

    Snow? There's no snow in the SF pictures... You're looking at the GB pictures...
    mixxx01
    Still no explanation as to why that was added in when all other maddens we have been able to disable that visual. I don’t understand why these type of issues occur. - Yeah no explanation.....but does it matter? They changed it. It sucks. Moving on...and hopefully we can pound the sand a little and get it back to where it was.

    Sent from my iPhone using Tapatalk

    Superreds
    They did NOT fix the issue with player lock on defense when using defensive perspective camera!
    Design decision....sigh. MUT and Competitive crap.
    Sent from my iPhone using Tapatalk

    mixxx01
    Ok I just would like it explained why it was a design decision especially in sim mode. Why now what changed? In years pass option to turn off was included. Why not give users that option in this iteration?
    Sent from my iPhone using Tapatalk

    SilverBullet19
    There is nothing to "fix" there, patch noted they have no intention of changing it.
    Quote from patch notes:
    "Dev Note: In an effort to create more opportunities to make plays on the ball in Player Lock and Franchise Player, we've replaced the Player Lock cameras with our MUT Squads position-specific cameras. These cameras balance your player and the ball in frame as much as possible. This will enable you to make better reads on the play as it develops, as well as move on the ball in passing situations. In addition, we've implemented a punt and kick return view for Franchise Player when you are put in that position for your team, playing as a Running Back, Wide Receiver, or Defensive Secondary role."

    aceoye
    I saw it but I still feel like this is how the snow drop lighting engine works. Maybe its something that needs to be fine tuned (I'm perfectly fine with how it looks) but I dont think its a bug.
    .
    - More MUT driving design decisions. What about CFM players who want to play the game the way they want? Why remove options? No excuse IMO.

    Exactly, none of these pictures are showing what he is talking about and im confused by that alone
    Agree 100%. I am in love with the new lighting on my 4K HDR TV. Totaly can tell the shadows are more authentic depending on time of day at Cowboys stadium vs Hard Rock vs Seattle vs Chicago etc.

    Pure design decision as well. Maybe it needs fine tuning? But I have played over 30 CFM games now and fail to see anything....bugged about the lighting. Game looks gorgeous. My opinion.
    PhillyPhanatic14
    It's really not though. I don't have HDR so it's definitely not an issue only for people with HDR. Again, look at the link i posted to page 12 of the thread. Same person on the same tv with multiple shots of the same game and the lighting doing vastly different things.

    Yeah, my TV used to do that too with the standard viewing mode until I tweaked some of the HDR settings on the unit.
    Last thing I am going to say here on this. It IS relevant to the patch thread as to why it may not have been addressed, but I don't want to take it further off-topic when a specific thread is already there.
    JoshC1977
    Yeah, my TV used to do that too with the standard viewing mode until I tweaked some of the HDR settings on the unit.
    Last thing I am going to say here on this. It IS relevant to the patch thread as to why it may not have been addressed, but I don't want to take it further off-topic when a specific thread is already there.

    I don't have HDR so there's no settings for HDR to tweak.
    BTW - I can already see future complaints about the CPU "not audibling before, like it did pre-patch". I believe it was not really audibling at all in the first place - it was the bug where QB's were doing hot route animations when it was actually doing a fake snap. That's fixed now, so expect to see the QB's doing fewer animations under center.
    Just something to keep in mind.
    This was the first madden I had liked in a decade. And the first one I ever thought bested NFL2k5.
    And most of that is for two reasons madden players bitched about.
    The real player motion in the running game
    And the intelligent play of the defense.
    Well, this update obliterated the defensive AI. It is totally back to normal and cheeseballing is back on the menu. Go ahead, throw into coverage again boys and girls. That Corner/Post route is open even if the CB is underneath 20 yards away with years to react to it.
    Don't worry about LB's and DB's sitting underneath routes or chasing other routes that cross your passing line, they will no longer react and intercept you.
    In fact, they don't even react to the play if the ball goes over them.
    Yaaaaaaaa, they fixed madden.
    For casuals.
    ehh
    I do, every time. It still doesn't work.

    I thought the same thing until I went to practice mode and threw deep patterns without any defense and used the mechanics. Then I added the defense and it still worked. Then I assumed it worked in practice but not in the games.... But it did. When the ball is in the air don't tap the button, hold it down. Get the timing right and you should be good. Unless you have sliders that are somehow overriding the mechanic.
    Played vs JAX on all-madden after today's patch. I was PIT playing 15 min quarters with default everything. Played great and smooth. Fournette had 19 carries 87 yards against me and looked natural.
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    I don't have HDR so there's no settings for HDR to tweak.

    Exactly. I believe the issue is for non-4k regular HDTV people. Depends on the stadium and time of day. It can look beautiful at times and then in some situations, it's super dark. Not so dark I cannot play the game, but it's not right and there is no way that's how EA intended it to look.
    I have never had this issue with any previous Madden game.
    ihategeeks
    This was the first madden I had liked in a decade. And the first one I ever thought bested NFL2k5.
    And most of that is for two reasons madden players bitched about.
    The real player motion in the running game
    And the intelligent play of the defense.
    Well, this update obliterated the defensive AI. It is totally back to normal and cheeseballing is back on the menu. Go ahead, throw into coverage again boys and girls. That Corner/Post route is open even if the CB is underneath 20 yards away with years to react to it.
    Don't worry about LB's and DB's sitting underneath routes or chasing other routes that cross your passing line, they will no longer react and intercept you.
    In fact, they don't even react to the play if the ball goes over them.
    Yaaaaaaaa, they fixed madden.
    For casuals.

    Sounds like an overreaction, considering the patch literally just came out.
    Re: the lighting...this is what I see on my TV. There's no point in taking in-game screen captures since that's through the console. It's taken with my cell this but is exactly what the lighting looks like on my TV.
    This is a 1 PM, clear game. The OTs, Cousins, and Cooks look like their jerseys are more black than Vikings purple. Every cutscene, the Vikings jerseys look black.

    Here's broadcast cam...

    Compared to real life...

    The shadows are much too strong and the dark/shadows are too dark.
    I'm on an old Xbone and Panasonic plasma from 2011. I've never had a problem like this with any other videogame. People seem to think this is an HDR issue or a problem with older TVs.
    ehh
    Compared to real life...

    Is it bad that I thought I was looking at a screenshot there for a minute?
    :y220d:
    The graphics have gotten so ridiculously good, sometimes it's hard to tell especially from camera angles like that.
    I do agree though, the lighting could be improved in certain stadiums/conditions.
    Superreds
    They did NOT fix the issue with player lock on defense when using defensive perspective camera!
    Sent from my iPhone using Tapatalk

    The notes said it wasn't an issue, it is a design choose that they decided to make. Personally I love the new camera in player lock but they should have allowed the old defensive perspective.
    ehh
    Re: the lighting...this is what I see on my TV. There's no point in taking in-game screen captures since that's through the console. It's taken with my cell this but is exactly what the lighting looks like on my TV.
    This is a 1 PM, clear game. The OTs, Cousins, and Cooks look like their jerseys are more black than Vikings purple. Every cutscene, the Vikings jerseys look black.

    Here's broadcast cam...

    Compared to real life...

    The shadows are much too strong and the dark/shadows are too dark.
    I'm on an old Xbone and Panasonic plasma from 2011. I've never had a problem like this with any other videogame. People seem to think this is an HDR issue or a problem with older TVs.

    You nailed it man thats exactly what the game looks like for people with those issues..that can't be by design and I am pretty sure they didn't expect everyone playing the game to have a xboxone and 4k tv with HDR..
    Chubzdoomer
    Sounds like an overreaction, considering the patch literally just came out.

    You'll find out soon enough when you realize your defense is totally helpless against the pass again. Or if you don't believe me, just go lab it out.
    Run corner routes, run posts routes, throw over linebackers, throw into double coverage, watch as your WR's catch everything again, as you literally zip the ball over defenders covering another route just 5 yards deeper. Watch how they don't react. Watch how DB's don't close on WR's or the ball when it travels in the air. Watch how passive safeties are again, lifeless, feckless, useless. No point to even having them deep as they present no threat at all.
    These were all things we HAD yesterday, and don't have today.
    You had to READ the defense, safeties would challenge the deep passes. DB's would close. LB's would laugh as you bullet passed right at them. DB's coverage other routes reacted to the ball in the air.
    It was all very beautiful, and challenging no doubt, but it was RIGHT. It made sense, it was football how it should be. You actually had to care what side of your WR the DB was on. How many steps ahead or behind he is. How many steps away the safety is and how fast he might close. You had to high point over the LB's to the WR's crossing routes behind them. You had to aim at the sidelines on your corner routes while aiming deep or short depending on the coverage.
    Not anymore, just ****ing throw that ****, doesn't matter.
    Armor and Sword
    Design decision. It will not be patched out. I already have come to grips about it. I am clean screen player too. So it was disappointing...but I am way over it.

    Where did you learn it was a design decision? The option to have "visual feedback" is still a disable/enable toggle, doesn't it fall under this toggle umbrella?
    pimpycraig
    Where did you learn it was a design decision? The option to have "visual feedback" is still a disable/enable toggle, doesn't it fall under this toggle umbrella?

    I have all visual aides turned off. It was tweeted by Clint a while ago it is not a bug but a design decision to leave the pass type graphic on.
    It's done guys. We can bitch all year about it but it is not changing for Madden 19.
    Last time I will answer this too......it sucks but this is reality for Madden 19.
    Armor and Sword
    I have all visual aides turned off. It was tweeted by Clint a while ago it is not a bug but a design decision to leave the pass type graphic on.
    It's done guys. We can bitch all year about it but it is not changing for Madden 19.
    Last time I will answer this too......it sucks but this is reality for Madden 19.

    I'm not complaining I was just asking to name your source.
    Dont see much of a change here. I havent seen any super LB stuff and can see catching is improved as far as less dropped balls etc etc. The A.I run game is exactly the same. Im baffled by the comments I'm seeing an improved run game from the A.I. The WWE tackles are still the same too.
    ihategeeks
    You'll find out soon enough when you realize your defense is totally helpless against the pass again. Or if you don't believe me, just go lab it out.
    Run corner routes, run posts routes, throw over linebackers, throw into double coverage, watch as your WR's catch everything again, as you literally zip the ball over defenders covering another route just 5 yards deeper. Watch how they don't react. Watch how DB's don't close on WR's or the ball when it travels in the air. Watch how passive safeties are again, lifeless, feckless, useless. No point to even having them deep as they present no threat at all.
    These were all things we HAD yesterday, and don't have today.
    You had to READ the defense, safeties would challenge the deep passes. DB's would close. LB's would laugh as you bullet passed right at them. DB's coverage other routes reacted to the ball in the air.
    It was all very beautiful, and challenging no doubt, but it was RIGHT. It made sense, it was football how it should be. You actually had to care what side of your WR the DB was on. How many steps ahead or behind he is. How many steps away the safety is and how fast he might close. You had to high point over the LB's to the WR's crossing routes behind them. You had to aim at the sidelines on your corner routes while aiming deep or short depending on the coverage.
    Not anymore, just ****ing throw that ****, doesn't matter.

    Except no matter how much you want to say otherwise, it was NOT realistic. Period.
    Sent from my iPhone using the operation sports app
    ihategeeks
    This was the first madden I had liked in a decade. And the first one I ever thought bested NFL2k5.
    And most of that is for two reasons madden players bitched about.
    The real player motion in the running game
    And the intelligent play of the defense.
    Well, this update obliterated the defensive AI. It is totally back to normal and cheeseballing is back on the menu. Go ahead, throw into coverage again boys and girls. That Corner/Post route is open even if the CB is underneath 20 yards away with years to react to it.
    Don't worry about LB's and DB's sitting underneath routes or chasing other routes that cross your passing line, they will no longer react and intercept you.
    In fact, they don't even react to the play if the ball goes over them.
    Yaaaaaaaa, they fixed madden.
    For casuals.

    (I must’ve missed this post before I responded to the other one)
    You know the problem is not the casual players the problem is condescending elitists like you.
    Condescending elitists like you are one of the banes of gaming’s existence.
    Newsflash, casual players make up the majority of the player bases of most games.
    Either get over it or find a different hobby.
    Sent from my iPhone using the operation sports app
    ehh
    Re: the lighting...this is what I see on my TV. There's no point in taking in-game screen captures since that's through the console. It's taken with my cell this but is exactly what the lighting looks like on my TV.
    This is a 1 PM, clear game. The OTs, Cousins, and Cooks look like their jerseys are more black than Vikings purple. Every cutscene, the Vikings jerseys look black.

    Here's broadcast cam...

    Compared to real life...

    The shadows are much too strong and the dark/shadows are too dark.
    I'm on an old Xbone and Panasonic plasma from 2011. I've never had a problem like this with any other videogame. People seem to think this is an HDR issue or a problem with older TVs.

    So it looks like this is a tv problem? Because I have a 1080p TV and Xbox One X and dont see this.
    PhillyPhanatic14
    Snow? There's no snow in the SF pictures... You're looking at the GB pictures...

    My bad, I got my game engines mixed up I meant frost bite.
    Danimal
    So no fix to the AI running game except maybe on All-Madden? I really don't understand how they don't see this unless the only data they collect is from H2H games.
    Schnaidt1's slider set and rb rotations find has fixed this problem, his set is on pro but it plays like All Madden without the bs.
    ~Koosa1027~
    GoBlue7
    Looks promising but will not download until some feedback is posted. Hopefully no unintended consequences, i.e. robo/statue qb
    My only fear
    ~Koosa1027~
    PhillyPhanatic14
    Yes... which is why i called it a bug. Because it is an error.
    Check out the lighting thread- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch.html
    Plenty of pics in there from various people experiencing it. I'm not going to repeat all of that again in here when there's 60 pages of it in another thread.
    Here's a link to a specific page with people showing pics- https://forums.operationsports.com/forums/madden-nfl-football/936373-lighting-patch-12.html

    I was reading these for awhile out of curiosity. I am also one who doesn’t ‘see’ the issue. I’m really just curious, but that pic that’s posted first in that thread, is that supposed to be a pic of the bad lighting? Or, is that a pic of ok lighting? Because, I think that’s a part of the issue. I mean, if that’s a pic of bad lighting where u can’t ‘see’ the players, I’m not understanding. I can see the players just fine. But, overall, they seem to have tried to give a somewhat ‘yellow glow’ to certain games at certain times. I’m assuming 4pm games. So, in essence, the lighting isn’t as bright or bright white.
    I also have to believe this was a design choice. I think they’re really trying to utilize frostbite for specific lighting situations and they’re trying to replicate that dusk time sunlight. Or, low sun sort of thing.
    I’ve played a game or 2 in Pitt and this seems to be the case there. The screen feels a little ‘yellow’ or a little shaded. I know some people have described it as watching your tv through sunglasses or a sunshade filter on the screen. While, this lighting may not be optimal, again, I think it was a design decision to replicate different lighting scenarios. And, actually, I noticed in those Pitt games that going one way looks better than the other. Meaning, they’re purposely trying to shade one side of the field based on the sun. So, in the first qtr, when I’m on offense, I can ‘see’ all players well. But, on D, when the screen is, in essence, flipped, I see the shade coming off the players, and overall, things look ‘darker.’
    If this is the case, I think some people just aren’t as fussed over it. I know I’m not. Although, atl stadium looks just fine. Lol. . They didn’t throw the yellow lighting on that field even though it’s outside.
    But, if it’s something else where the whole field is much darker, then idk. But, again, I think this was a design decision and i think it just looks different to different people.
    Sent from my iPhone using Tapatalk
    brutusbrown1998
    (I must’ve missed this post before I responded to the other one)
    You know the problem is not the casual players the problem is condescending elitists like you.
    Condescending elitists like you are one of the banes of gaming’s existence.
    Newsflash, casual players make up the majority of the player bases of most games.
    Either get over it or find a different hobby.
    Sent from my iPhone using the operation sports app

    Great, I'm on a football game forum with people that don't actually want a good football game.
    Good to know that at least.
    Just played a game against a guy that realistically should have thrown 8 interceptions.
    Instead, he threw 2, and completed 85% of his passes.
    I also was able to throw recklessly with no picks at all.
    This is not fun anymore.
    roadman
    This looks like a good starting title update.
    The running back issues, if addressed, should come out around the next title update.
    I haven't seen the "juke crazy" rb problem...Am I missing something?? I have been helping Schnaidt1 test his slider set with the rb rotations find he came up with (which works perfectly) but I haven't had any cpu rb issues.
    ~Koosa1027~
    aceoye
    So it looks like this is a tv problem? Because I have a 1080p TV and Xbox One X and dont see this.

    I have a 65 inch 4k LG Oled. It’s one of the better TVs out there, and I think the lighting can look a bit dark at times. Usually when the sunlight is coming toward my players. I wouldn’t call my experiences a bug, but I would like for lighting to be a bit brighter.
    My bigger issue is how gloomy the sky looks during lea games. It should be bright/sky blue/ few clouds, but it looks very cloudy.
    Also keep in mind, our vantage point as madden players is much different than broadcast views, so the sun light will either hinder or enhance the brightness. But real broadcasts have a method to brighten up dark broadcasted games, and madden does not.
    Sent from my iPhone using Operation Sports
    PhillyPhanatic14
    In general this is a great update. Fixes a lot of bugs.
    However, we've got a 59 page thread about the Lighting Issues in the game and the devs don't even mention it once in here. They fixed some annoying bugs, but we still can't play in cleveland (or many other stadiums) at 1pm because it's pitch black and we can't play in GB without having a seizure from the messed up window textures that flash nonstop. They fixed a lot of stuff and i think that's awesome, but there's bigger issues they just aren't even addressing and that's frustrating.
    And Im playing my test cfm with the Browns lol...had to turn up my contrast and brightness about 15 clicks each AND went into the madden settings and put brightness and contrast on highest...game looks pretty good after doing that.
    ~Koosa1027~
    ihategeeks
    Great, I'm on a football game forum with people that don't actually want a good football game.
    Good to know that at least.
    Just played a game against a guy that realistically should have thrown 8 interceptions.
    Instead, he threw 2, and completed 85% of his passes.
    I also was able to throw recklessly with no picks at all.
    This is not fun anymore.

    Just great man!!!
    I hope this was a fluke!
    Smoke6
    Just great man!!!
    I hope this was a fluke!

    It wasn't. The next 2 games were just old fashioned cheese play fests.
    Except now these plays work. I went from holding this garbage to 0-7 points to giving up 35 in a game.
    Also, hit stick tuning is WAY powerful now.
    Not having much fun anymore. Everything feels automatic like it used too instead of fluid and alive.
    I was in the top 100 for H2H, not that it means anything. I'm complaining that the game is easier and less realistic for anyone observing my gripes.
    I've only played 1 game with this patch but not liking it. I went back to default sliders to test on All-Pro Sim.
    Played my Bears franchise against Vikings. First it was so easy to pass, I threw only 1 INT because I hit the wrong button in the end zone. Otherwise I was able to hit receivers who were open without any swats etc. Trubisky was 17-25 for 279 yards most I've ever thrown for with him and 2 TD's.
    Cousins on the other hand was 10-25 for 96 yards and 1 INT. Vikings only points came on a muffed punt they got me for a safety otherwise a 26-2 win.
    I had over 100 yards on the ground with 3 backs. Also Jordan Howard wasn't hurt but got auto subbed in the 3rd and never came back, here is hoping that bug isn't back.
    As far as the upgraded AI running, yeah ok. Cook 7 for 15 yards and Murray 3 for 3 yards.
    I never felt even threatened in this game and the AI was pathetic. Going to try another one but wasn't a good 1st impression.
    Koosa1027
    I haven't seen the "juke crazy" rb problem...Am I missing something?? I have been helping Schnaidt1 test his slider set with the rb rotations find he came up with (which works perfectly) but I haven't had any cpu rb issues.
    ~Koosa1027~
    So running backs are hitting the holes for you? If so, I'm jealous. They try to juke or spin most of the time and avg about 1 yard a carry.
    Sent from my Pixel 2 XL using Operation Sports mobile app
    I'm probably 8 hours away from playing with this new patch so will ask a HUGE favour of someone whose installed it - can you PLEASE sim a season in franchise and confirm if they have fixed the QB rushing issue where the QB's would average only 1 run attempt (or less) per game
    If this is fixed then i'm ready to start my franchise. If not ... :drink::59:
    Koosa1027
    Schnaidt1's slider set and rb rotations find has fixed this problem, his set is on pro but it plays like All Madden without the bs.
    ~Koosa1027~

    No offense but I don't buy for a second, this is fixable with sliders.
    Danimal
    I've only played 1 game with this patch but not liking it. I went back to default sliders to test on All-Pro Sim.
    Played my Bears franchise against Vikings. First it was so easy to pass, I threw only 1 INT because I hit the wrong button in the end zone. Otherwise I was able to hit receivers who were open without any swats etc. Trubisky was 17-25 for 279 yards most I've ever thrown for with him and 2 TD's.
    Cousins on the other hand was 10-25 for 96 yards and 1 INT. Vikings only points came on a muffed punt they got me for a safety otherwise a 26-2 win.
    I had over 100 yards on the ground with 3 backs. Also Jordan Howard wasn't hurt but got auto subbed in the 3rd and never came back, here is hoping that bug isn't back.
    As far as the upgraded AI running, yeah ok. Cook 7 for 15 yards and Murray 3 for 3 yards.
    I never felt even threatened in this game and the AI was pathetic. Going to try another one but wasn't a good 1st impression.
    And yet Andrew Luck just destroyed me on default All Pro, (had to quit at the half) and made me think they did something opposite. He was 19-24 with 223 yards and 2 tds.
    I dunno too much!
    Sent from my Pixel 2 XL using Operation Sports mobile app
    Danimal
    No offense but I don't buy for a second, this is fixable with sliders.
    I just asked Schnaidt1 if he has been seeing the rb stuff happen and he confirmed that he has and it's driving him crazy lol so it's a very good possibility that I have just been overlooking it because I've been so focused on other things while testing.
    ~Koosa1027~
    All I want to know is are players still walking through each other's bodies at times when breaking the huddle and walking to the line of scrimmage? This kills all immersion & makes me not even want to play the game when I see it.
    Players should not be completely walking through bodies in a 2018 football game! What happened to contextual awareness & collision detection? Collision detection works great during a play but it's very inconsistent before & after a play. I seriously hope this was cleaned up.
    Brandwin
    So running backs are hitting the holes for you? If so, I'm jealous. They try to juke or spin most of the time and avg about 1 yard a carry.
    Sent from my Pixel 2 XL using Operation Sports mobile app
    I haven't noticed it but I have been testing other things so it could just be an oversight by me
    ~Koosa1027~
    Some of the patch things were great, some bad.
    Somehow, my play action pass protection got WORSE. I was having a lot of success with it before the patch, but now I can't get a pass off from it at all. It doesn't matter if the CPU is blitzing or not, someone comes right through for a sack as soon as I finish the fake.
    Otherwise, user offense is pretty good.
    I've also noticed Robo QB is 100% in effect on all-madden. I had Alex Smith go 20/20 in one half, and 7/7 to start the second half. Eventually I simmed defense, and it was the only way to make him miss a pass. Same with Mariota, insane completion percentages. It's like your defense forgets how to cover at all.
    SilverBullet19
    I browsed that thread, a lot of people are having lighting issues with HDR TV's it seems. Not sure if there is a patch to fix it, since it's more related to the TV and not the game itself it seems.

    It is definitely the game because all other HDR games I play look amazing.
    The lighting issue is specifically tied to 1pm, clear games played in open stadiums. The "sunlight" is not displaying properly. There is no sun. It is dull and drab and dark.
    Armor and Sword
    I have all visual aides turned off. It was tweeted by Clint a while ago it is not a bug but a design decision to leave the pass type graphic on.
    It's done guys. We can bitch all year about it but it is not changing for Madden 19.
    Last time I will answer this too......it sucks but this is reality for Madden 19.

    Thanks A&S. I hadn't heard a final decision on this. My hunch, only an opinion, is that passing visuals are remaining on because captain stars are tied into them. Very poor decision to not allow for option to turn off. With the graphics looking so good, it makes it that much more of an eyesore for folks who want to play game with a "clean screen".
    I just got destroyed 2nd game post patch and I'm loving it.
    Played as the Chiefs vs Bengals and they lit me up, 38-10. Total of 477 yards on me, plus they had 93 yards rushing and I had 78. Mixon averaged 3.5ypc and Hunt the same. This was AP defaults with 15M/15S clock.
    I have not seen one robo LB problem and every INT so far has been realistic to me. I really wish penalties at default would give you more than 1 or 2 per game, but I'm not messing with them as they seem to break other parts of the game. It's video game football, I'll live with it.
    The only thing I'm seeing is between the QB hand off to the RB for some reason there seems to be a slight delay causing the RB to seem like his footing is stuck in quick sand. But he releases but usually if the play is blown up he either loses yards or at most gains 1.
    I've noticed players freezing post play after the patch. Very strange. Also noticed players still lining up on top of each other post patch. I thought I read that was one of the fixes.
    I'd also like if they could patch in showing the replay from the snap of the ball. Kind of pointless showing a replay, mid-play. At least get it closer to the snap of the ball.
    Other than that the game feels alot better than before IMO. Lighting is still whatever, but overall, I like the game better after the patch.
    Replays need a complete rework, they are so odd looking close up like that. The camera needs panned back to see both teams and show it from the snap on.
    I've played 2 quarters after patch on all madden with a few slider tweaks, but turned almost everything back to 50 and I'm not seeing these fixes they mentioned. On top of that they didn't touch receivers not fighting to 50/50 balls, players on D lining up on top of each other, Cpu and player controlled receivers not trying to stay inbounds or drag toes on sideline catch attempts. And now I am seeing players disappear in replay from menu after a play is over, I'm seeing players react to catching a pass or lack of reaction... only saw that once though. Replay angles are still atrocious and coming in behind the flag guy and other stuff... What exactly did they fix ?? Hit stick formula... that really all ?
    I've played 4 games with the patch my starting RB sat out the 4th quarter in every game, in fact I couldn't even manually sub him as he was not a choice and no he wasn't hurt. How on earth they let this old bug back in, but it's the final nail for me.
    Plus most yards on the ground against me has been 35, so that is a slight improvement but not what others are reporting. I would love to see an All-Pro game recorded where the AI rushes competently...
    Danimal
    I've played 4 games with the patch my starting RB sat out the 4th quarter in every game, in fact I couldn't even manually sub him as he was not a choice and no he wasn't hurt. How on earth they let this old bug back in, but it's the final nail for me.
    Plus most yards on the ground against me has been 35, so that is a slight improvement but not what others are reporting. I would love to see an All-Pro game recorded where the AI rushes competently...
    What are your fatigue and autosub settings on? In the past, a combination of fatigue being too high and autosub in too high resulted in the disappearing player issue you're describing (most noticeable with HB's though it affected all players). If those are default I would be very surprised as I have not encountered this issue at all in '19.
    Sent from my SM-G930P using Tapatalk
    tanis38
    It is definitely the game because all other HDR games I play look amazing.
    The lighting issue is specifically tied to 1pm, clear games played in open stadiums. The "sunlight" is not displaying properly. There is no sun. It is dull and drab and dark.

    If it was a game issue, wouldn't we all be seeing it? That's why I think it's a combo of user setup + art design; other games are not Madden and have their own lighting and art design. Not every game is a simple plug & play these days, some games require settings tweaks to either visuals or audio. This is as true now for consoles as it has always been for PC.
    And in some rare cases, I think the lighting looks exactly as it's supposed to but some people don't know what HDR is supposed to look like so they think it's broken, or they're so used to the cartoonish lighting of Madden's past that they can't accept a more realistic lighting system. There were a lot of complaints last year when HDR was introduced to Madden, too. Some people even think that flicker on the title screen means HDR isn't working correctly, even though it's just kicking on.
    Sent from my iPhone using Operation Sports
    bcruise
    What are your fatigue and autosub settings on? In the past, a combination of fatigue being too high and autosub in too high resulted in the disappearing player issue you're describing (most noticeable with HB's though it affected all players). If those are default I would be very surprised as I have not encountered this issue at all in '19.
    Sent from my SM-G930P using Tapatalk

    Thanks Fatigue is 70 and sub in & out are 75/90. I'll try adjusting them but the point is I didn't change these setting when the patch came out. They have been that way for a while before the patch with no problems, so the patch did cause this.
    I have noticed a couple plays where defenders are jogging as if they've given up on a play when they are still in the thick of it. I never saw this pre-patch; maybe it was there but I never noticed it.
    I will post a video once it finishes uploading but Jordan Howard just had a 54 yard TD run and Trumaine Johnson could have caught him, probably limiting him to a 12-15 yard gain, but instead jogged after him the whole time. Very concerning.
    ehh
    I have noticed a couple plays where defenders are jogging as if they've given up on a play when they are still in the thick of it. I never saw this pre-patch; maybe it was there but I never noticed it.
    I will post a video once it finishes uploading but Jordan Howard just had a 54 yard TD run and Trumaine Johnson could have caught him, probably limiting him to a 12-15 yard gain, but instead jogged after him the whole time. Very concerning.

    On all-pro and below that was definitely present pre-patch.
    Danimal
    Thanks Fatigue is 70 and sub in & out are 75/90. I'll try adjusting them but the point is I didn't change these setting when the patch came out. They have been that way for a while before the patch with no problems, so the patch did cause this.
    Yeah, IMO that combination of 90 sub in and 70 fatigue is likely the issue, regardless of why it manifested for you after the patch. I don't know if you've played games at default fatigue and autosub (I think it's 80 in/60 out), but I feel like those slider tweaks are less necessary in this year's game due to the specialty subs new to '19. The only reason I ever used those sliders in the past was to force more carries on the CPU's backups, but because of those extra positions it's less necessary.
    The HB carry numbers will still be off some at default, but likely not as bad as you remember from past Maddens (though it varies from team to team - some are better at splitting the carries than others.
    Sent from my SM-G930P using Tapatalk
    jdenyer
    Did anyone check this out?

    I did and posted earlier in the thread. Simple answer is no they dont run... Cam topped the list with 91yds.. Mariota who won the MVP had 2yds on 7 carries. Wilson posted 69 and the only other player to break 30yds was Andy Dalton.
    bcruise
    Yeah, IMO that combination of 90 sub in and 70 fatigue is likely the issue, regardless of why it manifested for you after the patch. I don't know if you've played games at default fatigue and autosub (I think it's 80 in/60 out), but I feel like those slider tweaks are less necessary in this year's game due to the specialty subs new to '19. The only reason I ever used those sliders in the past was to force more carries on the CPU's backups, but because of those extra positions it's less necessary.
    The HB carry numbers will still be off some at default, but likely not as bad as you remember from past Maddens (though it varies from team to team - some are better at splitting the carries than others.

    I have used default in the beta and thought it worked perfect as players were subbing in and out. In release not so much, I know most people only care about the RB but fatigue is important in other aspects of the game.
    Assuming the game uses it correctly, DB's do get gassed, even if not subbed for a lot. WR definitely get subbed in and out for fatigue as do defensive linemen. At the very least you would hope fatigue would affect and tire players during the game.
    I appreciate the feedback though on a possible fix.
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