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It Came From the Forums: Long-Term Salary Cap Issues in NBA 2K20 MyLeague and a Possible Fix

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It Came From the Forums: Long-Term Salary Cap Issues in NBA 2K20 MyLeague and a Possible Fix

Some of you folks might be getting deep into your MyLeague journeys at this point and thus running into some of the heartier bugs the mode has to offer. Early in the year, there were some gnarly bugs that wrecked RFAs, especially for rookies finishing up their first contracts. A patch did smooth out some of the NBA 2K20 salary cap issues, but controlling all 30 teams is still somewhat necessary if you want to have more league-wide parity and fewer good players sitting idle in free agency after a couple offseasons.

NBA 2K20 Salary Cap Issues and Solutions in MyLeague

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This is where OS users come into play. This thread originally started out maligning the fact that the salary cap gets real wonky by even the third year of MyLeague, but some solutions have been offered up. Controlling all 30 teams is still a must because even turning off the salary cap still leads to some good players sitting idle in free agency.

However beyond just 30-team control, OS user oldfruit has a solid method for trying to stave off the issues and quicken the process of going from offseason to offseason:

“I have a solution that seems to work pretty well for me without thirty team control. First, I set the cap at 119 to start with max inflation. Then I have a set of sliders that turns down the effect of potential, fame, etc. with the max and min ratings both at 50.

Every year when free agency starts, min is at 50. After the moratorium ends, I raise it into the 60s, then every two or so days after that I raise it again until it’s 100 around day 10 or so (then I reset it to 50 after FA ends). I haven’t done a lot of scientific testing (or any, actually), but I find it works pretty well to get just about everybody decent into a roster.

What it means is that except for max level free agents, you will pay less the deeper you are into free agency. By day 10, veterans in the high 70s to low 80s will sign min deals. For someone young like De’Anthony Melton, you might pay 6-8 million a year for him in the moratorium but if you wait till the end and he’s still there you’ll pay more like 2.

I feel like it does a decent job of mimicking the real dynamic where mid level guys who don’t sign before the money dries up end up getting underpaid. My only real qualm with it is that it doesn’t prevent me from signing those guys on four year deals they would never sign in real life.”

Continuing on in a later post:

What I use is roughly:

Min rating 50
Max rating 55
Salary curve 8
Player potential 0
Player durability 27
Player minutes 32
Player fame 0
Player non-financial ambitions 29

I can’t swear that’s the best, but it’s what I’ve settled on through trial and error that gives me results I’m pretty happy with. I’ve found that the scale isn’t totally intuitive. For instance, young players still demand too much in a lot of circumstances (I would have thought 0 meant they don’t demand any extra).

I only change the min rating as free agency goes on.

Also, I set the cap at 119 and inflation at 100.

This is worth trying out if you’re running into similar issues. You can head to that thread and share your results if you go through with it.

17 Comments

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Discussion
  1. shockl3y
    It’s just dumb. There are literally dozens of players that are rated 80+ that don’t get picked up by any teams throughout the offseason. Is there any way to fix this? Completely kills all immersion in long term MyLeagues.

    30 team user control.
    I also edited the contract sliders so that most players will accept a lot less.
    It means though that a lot of mid range players end up accepting vet min contracts, but the highest I get in FA is around 76 to 77 rated players
    shockl3y
    It’s just dumb. There are literally dozens of players that are rated 80+ that don’t get picked up by any teams throughout the offseason. Is there any way to fix this? Completely kills all immersion in long term MyLeagues.
    Problem is that the myleague devs didnt Account for the ratings Inflation. too many players have too high ratings, so salaries need to go down on average. but salary logic is still Few years old where mid-70 ratings meant a Player is a 6th man/starter caliber Player. 80+ Were allstars and still want to be paid like that.
    I have a solution that seems to work pretty well for me without thirty team control. First, I set the cap at 119 to start with max inflation. Then I have a set of sliders that turns down the effect of potential, fame, etc. with the max and min ratings both at 50.
    Every year when free agency starts, min is at 50. After the moratorium ends, I raise it into the 60s, then every two or so days after that I raise it again until it’s 100 around day 10 or so (then I reset it to 50 after FA ends). I haven’t done a lot of scientific testing (or any, actually), but I find it works pretty well to get just about everybody decent into a roster.
    What it means is that except for max level free agents, you will pay less the deeper you are into free agency. By day 10, veterans in the high 70s to low 80s will sign min deals. For someone young like De’Anthony Melton, you might pay 6-8 million a year for him in the moratorium but if you wait till the end and he’s still there you’ll pay more like 2.
    I feel like it does a decent job of mimicking the real dynamic where mid level guys who don’t sign before the money dries up end up getting underpaid. My only real qualm with it is that it doesn’t prevent me from signing those guys on four year deals they would never sign in real life.
    oldfruit
    I have a solution that seems to work pretty well for me without thirty team control. First, I set the cap at 119 to start with max inflation. Then I have a set of sliders that turns down the effect of potential, fame, etc. with the max and min ratings both at 50.
    Every year when free agency starts, min is at 50. After the moratorium ends, I raise it into the 60s, then every two or so days after that I raise it again until it’s 100 around day 10 or so (then I reset it to 50 after FA ends). I haven’t done a lot of scientific testing (or any, actually), but I find it works pretty well to get just about everybody decent into a roster.
    What it means is that except for max level free agents, you will pay less the deeper you are into free agency. By day 10, veterans in the high 70s to low 80s will sign min deals. For someone young like De’Anthony Melton, you might pay 6-8 million a year for him in the moratorium but if you wait till the end and he’s still there you’ll pay more like 2.
    I feel like it does a decent job of mimicking the real dynamic where mid level guys who don’t sign before the money dries up end up getting underpaid. My only real qualm with it is that it doesn’t prevent me from signing those guys on four year deals they would never sign in real life.

    That's genius! I'm gonna give it a try in my next offseason.
    oldfruit
    I have a solution that seems to work pretty well for me without thirty team control. First, I set the cap at 119 to start with max inflation. Then I have a set of sliders that turns down the effect of potential, fame, etc. with the max and min ratings both at 50.
    Every year when free agency starts, min is at 50. After the moratorium ends, I raise it into the 60s, then every two or so days after that I raise it again until it’s 100 around day 10 or so (then I reset it to 50 after FA ends). I haven’t done a lot of scientific testing (or any, actually), but I find it works pretty well to get just about everybody decent into a roster.
    What it means is that except for max level free agents, you will pay less the deeper you are into free agency. By day 10, veterans in the high 70s to low 80s will sign min deals. For someone young like De’Anthony Melton, you might pay 6-8 million a year for him in the moratorium but if you wait till the end and he’s still there you’ll pay more like 2.
    I feel like it does a decent job of mimicking the real dynamic where mid level guys who don’t sign before the money dries up end up getting underpaid. My only real qualm with it is that it doesn’t prevent me from signing those guys on four year deals they would never sign in real life.

    This is a cool idea, even if you are playing 30 team user control.
    Some players are still asking way too much by the end of free agency so you have to go to a team with cap space, sign them, edit their contract, then assign to the team you actually want them on.
    This might make the process easier. Definitely worth a try.
    jk31
    Problem is that the myleague devs didnt Account for the ratings Inflation. too many players have too high ratings, so salaries need to go down on average. but salary logic is still Few years old where mid-70 ratings meant a Player is a 6th man/starter caliber Player. 80+ Were allstars and still want to be paid like that.

    2k11 and 2k12 had a pretty good rating scale. They redid it in 2k15, then it just went south after that.
    oldfruit
    I have a solution that seems to work pretty well for me without thirty team control. First, I set the cap at 119 to start with max inflation. Then I have a set of sliders that turns down the effect of potential, fame, etc. with the max and min ratings both at 50.
    Every year when free agency starts, min is at 50. After the moratorium ends, I raise it into the 60s, then every two or so days after that I raise it again until it’s 100 around day 10 or so (then I reset it to 50 after FA ends). I haven’t done a lot of scientific testing (or any, actually), but I find it works pretty well to get just about everybody decent into a roster.

    So everything at 50 and then you raise min sliders in several steps up to 100? Will give that a try.
    jk31
    So everything at 50 and then you raise min sliders in several steps up to 100? Will give that a try.

    What I use is roughly:
    Min rating 50
    Max rating 55
    Salary curve 8
    Player potential 0
    Player durability 27
    Player minutes 32
    Player fame 0
    Player non-financial ambitions 29
    I can’t swear that’s the best, but it’s what I’ve settled on through trial and error that gives me results I’m pretty happy with. I’ve found that the scale isn’t totally intuitive. For instance, young players still demand too much in a lot of circumstances (I would have thought 0 meant they don’t demand any extra).
    I only change the min rating as free agency goes on.
    Also, I set the cap at 119 and inflation at 100.
    What happens if you just flat out turn the Salary Cap OFF? Has anyone tested this? How’s the league look after 3-4 seasons? I’m considering trying this in my next fantasy draft chise just to see what happens after a few seasons.
    shockl3y
    What happens if you just flat out turn the Salary Cap OFF? Has anyone tested this? How’s the league look after 3-4 seasons? I’m considering trying this in my next fantasy draft chise just to see what happens after a few seasons.

    This is how I play, but it is not possible without 30 team control. An off-season takes me days to complete, but it’s part of the fun.
    Zeke11
    This is how I play, but it is not possible without 30 team control. An off-season takes me days to complete, but it’s part of the fun.

    How do you mean it’s not possible without 30 team control?? What happens if you’re only controlling one team?
    I should have been more clear. It is possible controlling only one team, but you will not like the results. The Lakers and Nets will each have a full All-NBA starting line-up. I take control of all teams to create realistic player movement.
    I'm forced to do this when playing fantasy draft, because otherwise I will have 80 rated players left over during Free Agency after 2 seasons.
    Zeke11
    I should have been more clear. It is possible controlling only one team, but you will not like the results. The Lakers and Nets will each have a full All-NBA starting line-up. I take control of all teams to create realistic player movement.
    I'm forced to do this when playing fantasy draft, because otherwise I will have 80 rated players left over during Free Agency after 2 seasons.

    That’s weird they don’t get signed since teams don’t have to worry about salary cap though? So they just stick with lesser rated players then?
    I tried out your suggestions and most players now demand below 10 Million per year, including guys like Marcus Smart, T.J. Warren or Jonas Valanciunas. On the other hand, players below 25 years demand more than double than everyone else.
    As cool as it is that MyLeague is so in-depth, it's just as disappointing to me that for the last couple years there have been many bugs and issues that should've (and I hope will be) ironed out. I just don't think that people should have to do all this tweaking to get it working properly out of the box.

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