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Possible Badges In NBA 2K20

NBA 2K20

Possible Badges In NBA 2K20

NBA 2K20 news has been trickling out the last week, but not through the regular avenues you would expect. Several 2K developers have been chiming in and answering questions on Twitter that fans have been asking. Gameplay Director Mike Wang has arguably been the most active, and has spoken about new and returning badges quite a bit. It’s definitely a sign that there will (or should) be an official info dump with badge information coming soon. I went ahead and consolidated as much of the badge information I could here in advance so the community could get an idea of the badges.

What’s New

  • Needle Threader
  • Relentless Finisher
  • Tireless Shooter
  • Fancy Footwork
  • Hot Start
  • Quick First Step
  • Handles For Days
  • Contact Finisher
  • Rebound Chaser
  • Worm
  • Box
  • Space Creator
  • Deep Hooks
  • Clamps
  • Post Move Lockdown
  • Deep Fades
  • Slippery Offball
  • Interceptor
  • Giant Slayer
  • Range Extender

What’s Coming Back

  • Chase Down Artist
  • Dimer
  • Flashy Passer
  • Pick Dodger
  • Acrobat
  • Volume Shooter
  • Catch and Shoot
  • Difficult Shots
  • Ankle Breaker

Final Thoughts

Not much information has been released yet about these badges and Mike Wang did mention that a lot of the badges from NBA 2K19 will be returning in NBA 2K20. One thing to note that he mentioned within his tweets was that several badges were retooled or reworked, some which are seen under the “What’s New” section above. Make sure to stay tuned into Mike Wang’s Twitter account as he’s been posting gems over the last few days. Also make sure to stay tuned here at Operation Sports as we’ll update information as it’s released.

What are you looking forward to most in NBA 2K20? Do any of the badges listed above have you excited, curious or worried? Let us know in the comments below.

27 Comments

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Discussion
  1. Goffs
    There's 80 of them to. They really want you to grind for them lol
    Sent from my SM-G960U1 using Tapatalk
    The consumer base that cares about this stuff will spend more.
    The more time you spend grinding, the more likely you are to invest in your CAP, therefore buying VC to boost attributes.
    michaelhawj
    Umm where are rest of badges left ? Those are not 80 badges because there are 29 badges on the list

    Mate, it says in the article these are the ones we've found out about so far. It doesn't say here's all 80.
    ChaseB
    Mate, it says in the article these are the ones we've found out about so far. It doesn't say here's all 80.

    Oh ok so I guess Mike Wang will release full blog of 80 badges when we are very closer to release day. I don't bother playing my career due to buy VC coins for increase attribute rating while grinding VC coins and badges at same time
    ksuttonjr76
    The Sharps are going to love the Deadeye + Range Extender + Deep Fade + Hot Start. I feel for my fellow MyPlayer comrades.
    Out of those 80 badges hopefully there's a counter for those.
    Sent from my SM-G960U1 using Tapatalk
    ksuttonjr76
    The Sharps are going to love the Deadeye + Range Extender + Deep Fade + Hot Start. I feel for my fellow MyPlayer comrades.

    Deep Fade is a Post Scorer badge, don't think Sharps would get it.
    michaelhawj
    Oh ok so I guess Mike Wang will release full blog of 80 badges when we are very closer to release day.

    That is the assumption, yes.
    ksuttonjr76
    The Sharps are going to love the Deadeye + Range Extender + Deep Fade + Hot Start. I feel for my fellow MyPlayer comrades.

    TBH the thing I'm very concerned about is how much I'm gonna have to grind this **** out lol
    I can see WNBA using badges already in game. But, I wonder if they added WNBA specific badges.
    I expect us to know all of badges when the demo comes out.
    I hope that Quick First Step is balanced. Those explosive players should be able to stand out. But I want to see those blowbys only if it is a clear mismatch or get the right angle. But I hope that at HOF that someone can't do blowby every time they drive
    illwill10
    I hope that Quick First Step is balanced. Those explosive players should be able to stand out. But I want to see those blowbys only if it is a clear mismatch or get the right angle. But I hope that at HOF that someone can't do blowby every time they drive

    a guy like westbrook blows by his matchup every single time irl. i rather that than defenders having some force field like 2k17 and 19. Most great defenders cant stay in front of guys with great first steps when has kawhi leonard or Beverly stayed in front of guys like westbrook?
    I hope these badges that boost shooting percentages don't stack.
    Ex. I run a pick and fade with a big man and he fades to the 3 point line and takes a shot
    Dimer
    Pick and Popper
    Pick and Roll Maestro
    Catch and Shoot
    Range Extender
    Deadeye
    could all possibly activate on that shot. I hope they scale the percentages when multiple badges activate like this.
    Hustle Westbrook
    I hope these badges that boost shooting percentages don't stack.
    Ex. I run a pick and fade with a big man and he fades to the 3 point line and takes a shot
    Dimer
    Pick and Popper
    Pick and Roll Maestro
    Catch and Shoot
    Range Extender
    Deadeye
    could all possibly activate on that shot. I hope they scale the percentages when multiple badges activate like this.

    PnR Maestro doesn't exist anymore.
    Plus 3PT shooting bigs should be worse defensively, hopefully no more bodying up ball handlers.
    Hustle Westbrook
    I hope these badges that boost shooting percentages don't stack.
    Ex. I run a pick and fade with a big man and he fades to the 3 point line and takes a shot
    Dimer
    Pick and Popper
    Pick and Roll Maestro
    Catch and Shoot
    Range Extender
    Deadeye
    could all possibly activate on that shot. I hope they scale the percentages when multiple badges activate like this.

    I have that concerns. But I think that is how it has been and I don't think it will be changed.
    illwill10
    I have that concerns. But I think that is how it has been and I don't think it will be changed.
    It has. There's a Twitter post from Wang himself that states it's possible to get pass 100%. That's why I hate offensive badges so much. Even you have defensive badges, they basically don't do anything to have a REAL impact on the shooter due stacking of the offensive badges.
    ksuttonjr76
    It has. There's a Twitter post from Wang himself that states it's possible to get pass 100%. That's why I hate offensive badges so much. Even you have defensive badges, they basically don't do anything to have a REAL impact on the shooter due stacking of the offensive badges.

    I agree.
    How can you truly contain some who has Gold Catch & Shoot, Deadeye, and Pick & Pop who has a teammate with Gold Dimer, Flashy Passer, and Needle Threader. Then add in Slippery Offball to that as well.
    Hopefully those defensive are a lot stronger
    ksuttonjr76
    It has. There's a Twitter post from Wang himself that states it's possible to get pass 100%. That's why I hate offensive badges so much. Even you have defensive badges, they basically don't do anything to have a REAL impact on the shooter due stacking of the offensive badges.
    This...I really don't know how Mike is going to balance these. So many offensive stacks and defensively we got one damn badge to go against all that lol
    Sent from my SM-G960U1 using Tapatalk
    Goffs
    This...I really don't know how Mike is going to balance these. So many offensive stacks and defensively we got one damn badge to go against all that lol
    Sent from my SM-G960U1 using Tapatalk

    Especially if all Clamps does is drop offensives badges a tier or 2, than I don't see how it can be balanced.
    illwill10
    I hope that Quick First Step is balanced. Those explosive players should be able to stand out. But I want to see those blowbys only if it is a clear mismatch or get the right angle. But I hope that at HOF that someone can't do blowby every time they drive

    Facts. I just want to see the triple threat game. Fancy footwork+explosive first step+ deep fade? Go watch lebron vs Portland March 2018 and your mind will be blown. Hopefully we can get that kind of footwork and explosiveness and post game in 2k.
    And then even outside of the triple threats. Hesis+quick first step used all the time coming off screens by guys like Russ and Dame.
    Both those situations are contextualized tho. Not just spam RT and blow by with a quick first step. That doesn’t happen often in the league when the defender gives space/doesn’t get the angle.
    But if you can shoot AND have quick first step? Should cook most non great defenders via blow by or too much space given for jumpshot
    illwill10
    I hope that Quick First Step is balanced. Those explosive players should be able to stand out. But I want to see those blowbys only if it is a clear mismatch or get the right angle. But I hope that at HOF that someone can't do blowby every time they drive

    This. I just want them to work in the right scenarios majority of the time. If I get a clear angle for a driving lane or I have a mismatch on a big or much slower defender, I should blowby pretty much every time I make the right move. Defenders should have to properly cut off angles to stop quick explosive players like Russ, Fox, Wall, ect. That may mean backing up a bit and giving space to respect the drive or making sure you force them into help D, knowing that you'll get beat off the dribble. Really hoping the invisible wall stuff is gone in 2k20.
    Cavs2016
    Facts. I just want to see the triple threat game. Fancy footwork+explosive first step+ deep fade? Go watch lebron vs Portland March 2018 and your mind will be blown. Hopefully we can get that kind of footwork and explosiveness and post game in 2k.
    And then even outside of the triple threats. Hesis+quick first step used all the time coming off screens by guys like Russ and Dame.
    Both those situations are contextualized tho. Not just spam RT and blow by with a quick first step. That doesn’t happen often in the league when the defender gives space/doesn’t get the angle.
    But if you can shoot AND have quick first step? Should cook most non great defenders via blow by or too much space given for jumpshot

    WarMMA
    This. I just want them to work in the right scenarios majority of the time. If I get a clear angle for a driving lane or I have a mismatch on a big or much slower defender, I should blowby pretty much every time I make the right move. Defenders should have to properly cut off angles to stop quick explosive players like Russ, Fox, Wall, ect. That may mean backing up a bit and giving space to respect the drive or making sure you force them into help D, knowing that you'll get beat off the dribble. Really hoping the invisible wall stuff is gone in 2k20.

    I can already tell there could be a unstoppable move. I can picture seeing someone ISO + Blow by(Quick First Step) + Step back( Ankle Breaker + Space Creater) + Shoot(Deadeye). That would most likely be a high percentage shot just based on badges alone.
    If I have a Westbrook vs. a center like Boban off the switch, I want to Blowby or at least force help every time. But those are the only case where I want to see it frequently. I want to the difference between a Kawhi and a lumbering big on perimeter. That invisible wall and suction guarding has to go. If I have a clear lane to basket or got the right angle, I want to be able to drive without hitting that invisible wall.
    I just want defensive badges to have a stronger impact. Primarily the defensive badges just dropped offensive badges by tiers. That didn't have much of affect because even if you cancel out badges, you still had to worry about high attributes and offensive player still possibly getting a boost from a Dimer. I always want to play as a defender in any of my builds. But I'm not a steal spammer. If I'm being aggressive, it is trying to jump passing lanes. I want to be able to lock down my opponents. If they don't balance the offensive badges, at least have a defensive badge that lowers the shooting percentage on contested shots

A father, dedicated sports fan and gamer. FIFA, Madden, NHL, NBA 2K are what I play majority of the time. Manchester United runs in my blood. Chicago Bulls and Denver Broncos drape the walls of my man cave. Play hard, or don't play at all.

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