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NBA 2K20 Review

NBA 2K20

NBA 2K20 Review

Hoops fans, rejoice! Another installment in the annual basketball simulation has arrived with the release of NBA 2K20. From single-player modes to competitive online play, there is something for everyone here and anticipation has been at a fever pitch. Does NBA 2K20 live up to the rabid expectations of virtual hardwood fans or does it take a step back like a Harden three pointer?

What I Like

Dribble Styles

Dribbling has always been separated by animation tiers in past NBA 2Ks. It didn’t matter if you were a freight train like LeBron James or a fancy dribbler like Kyrie Irving, once they met an arbitrary threshold, dribblers became essentially the same. In NBA 2K20, there are now 27 distinct dribbling styles.

The different dribbling styles add variety to how players move and set up. LeBron now power dribbles through and past defenders on his way to the hoop. A speedy guard like De’Aaron Fox uses crossovers and sudden changes of direction to get himself open. It all adds to a more immersive and varied experience to ball handling.

Player Movement

In NBA 2K20 players finally feel like they are playing on their feet rather than on skates. Much of the gliding that plagued past NBA 2K games is gone. Players cut, stutter-step, and jump in a much more natural way than before. It’s still not perfect and there are animations that will still suck two players together, but it’s an improvement.

Where the player motion really shines is with off-ball cutting. It adds an extra layer to playing defense and the AI is good at using back cuts and cuts off screens to free up a player to score. It takes some getting used to as a user has to determine which way to break, but it makes for a beautiful flow to offense.

Shooting

A controversial opinion: shooting has finally been fixed. Yes, it’s slower and requires badges to truly be an excellent Curry-like shooter in MyCareer. The online community has already voiced its displeasure with badges like quick draw and much harder shooting, but this is the most balanced and realistic representation of shooting in some time.

Curry finally feels like Curry, and some of the instances of glass cleaners shooting lights out from 3-point range have been addressed. One of the things that helps balance the shooting in NBA 2K20 is that there is now a sliding scale that determines penalties for bad shot timing based on distance. The further out a player is, the harsher the penalty for bad timing.

However, it is another aspect of the game that isn’t perfect. With the badges taking so long to get and being so important this year, there are a bit too many misses on wide open shots. Layups remain a legacy issue, as well. There are way too many misses on layups leading to missed layup-offensive rebound-missed layup loops. With that in mind, jump shooting is a plus in NBA 2K20.

WNBA

The ladies are finally represented in NBA 2K20 in both Play Now and Season mode. Every team from the WNBA from the Las Vegas Aces to Washington Mystics is included and the player models are spot on. Particularly good are the hair styles for the WNBA players. While there are a few longer hairstyles for the men, the options for the women are extremely true to life and will flow and bounce realistically during game action.

There is an entire set of animations for the WNBA stars that have been added to NBA 2K20. Sue Bird’s signature jumper is in as well as Elena Delle Donne’s historically accurate free throw motion. The WNBA players don’t need to soar above the rim to make an impact (though there are some that can dunk) as being smaller on average than the men, means better spacing overall.

If there is one area in which the WNBA experience falls short, it’s that the countless female players of NBA 2K20 can’t create an avatar of their own for MyCareer. While it would understandably be odd from a story perspective, not being able to make a female MyPlayer once the story is complete is a missed opportunity. Here is hoping that this lack of story and MyCareer inclusion is addressed for next year.

Game Modes – Single Player

The same is true for NBA 2K20 as had been true for the past number of years: NBA 2K is the most varied and impressive sports game in the genre for sheer amount of content. Between single-player modes and online play, no other game can touch 2K. There is literally something for everyone.

The new MyPlayer Builder is particularly impressive this year. There may not have been as much customization as the developers let on, and the pie chart system is another way to present archetypes (so it’s still limited), but it is a step in the right direction in terms of player agency. Players can increase any attribute in any order and badges can be chosen or adjusted whenever a badge upgrade is acquired. It’s not quite the level of agency as there was before archetypes, but it’s close.

Pairing with the MyPlayer Builder is the all new MyCareer story. Heavy production went into this story and it shows. Actors like Idris Elba and Rosario Dawson look great and play their parts brilliantly. The story, while heavy handed and sort of unrealistic at the same time, is still one of the better storylines that has been in NBA 2K. The theme of being more than an athlete resonates along with the current atmosphere of the NBA in 2019, and it is interesting to try and become a mogul and legend on and off the court.

MyLeague remains largely the same, though that isn’t necessarily a bad thing when it is easily the deepest franchise mode in all of sports games. Relocation, team finances, full support staffs and more are all included. Menus can be a bit confusing but there is a ton of content here for rabid basketball fans. There are a couple significant bugs that pop up as you progress through seasons (certain tendency sliders go haywire, and progression is odd for G League players) but I’m hopeful stuff like that can be patched soon enough.

MyGM gets a tweak for those who enjoy a more narrative franchise experience. Dubbed MyGM 2.0, this year’s version now has daily action points and a new skill tree. This makes every decision and action more critical since players are limited to the amounts of things they can accomplish on any given day because now there is a leaderboard. Having to use an action point to play a game is a drag leading to many auto sims, but it’s still a good representation of the busy lifestyle of an NBA GM. This change will be controversial for some, but I don’t know how popular the mode is among those here at OS or overall, so the change could help bring some more people into the fold or scare off those who stuck around.

Another big win for NBA 2K20’s MyGM is that, unlike last year, it takes less than a minute of cutscenes to get into the meat of the mode. There are no Sandersons or Tex cutscenes to slog through, instead it’s a quick meeting with the team governor and into the heart of MyGM. Saving the best for last, throughout my playthrough of MyGM, I found no microtransactions. Instead of buying skill points with VC, actions earn XP at a regular clip and the skill tree makes it easier to get the skills each player prefers.

Presentation

This is another area where NBA 2K20 outshines the competition. Kevin Harlan and crew (including a rotating cast of color commentators depending on location) flow together seamlessly and help keep players in the action. Likewise, the best pre and postgame show in sports is back with Ernie Johnson, Kenny Smith and Shaq providing a TV-style atmosphere to the game that really provides immersion each game.

 

New splash screens and a brighter color palette really make visuals pop. Skin tones have been further refined and made to look more realistic. Overall, the polish of the graphics is enough that one wonders how close 2K is in maxing out what they can do on current hardware. Overall, this is a beautiful game.

What I Don’t Like

Technical Issues

Buckle up, because this is where NBA 2K20 really struggles. The number one trend on video game Twitter was the hashtag #fix2K20 and it’s easy to see why that’s the case. It seems like every year NBA 2K launches with bugs and glitches, but this year it’s even worse than usual. Players have reported not getting online rep or badge progression while other players, like Operation Sports’ own Joel Smith, had their MyPlayer glitch out and become unplayable.

I experienced my own legacy glitch with tattoos disappearing from MyPlayer. It’s one thing for a game to launch with glitches — that happens all the time. The real issue is that this is a game steeped with microtransactions and these glitches are potentially causing people to lose out on in-game items that cost real money.

It’s a widespread problem that goes far beyond MyCareer. As of this writing, I have been unable to play any part of MyTeam because the game disconnects me every time that I try to open any card packs. Those who have been able to play have discovered game breaking bugs that allow for unlimited tokens. This completely skews the market and affects the entire mode.

That brings us to the servers. Once again, 2K launches a game with servers that are woefully unprepared to handle the amount of people who want to play the game. Even before the launch for the general public, there were reports of people being disconnected and that delays were crashing games.

Park games still take far too long to get into and half the time courts are bugged to the point that games won’t initiate. Pro-Am teams have been completely deleted and matchmaking is still sketchy at best. At this point, the server issues are expected to be an inevitability. With events and seasonal cycles in the Neighborhood looking to be more graphics-intensive than ever, it’s curious to see if the servers will be able to be addressed or if events will remain broken as they have been in the past.

Beyond that, there are various frame hiccups throughout each mode. During games, if the camera is too close or if you are in a fast break situation, there is noticeable frame drops and stuttering (at least on the PS4). The same is true for MyCareer cutscenes and transitions between menus. Lastly, these are some of the longest loading times I’ve ever seen in an NBA 2K game, with some loading screens taking upwards of 90 seconds to complete.

Passing And Rebounding

This is the biggest hiccup in the core gameplay. Passing and rebounding retain many of the legacy issues that have plagued the game in the past. Fast breaks don’t work right as passes often cause the receiver to lose momentum and allow the defense to catch up.

Lob passes into the post are too flat and will be intercepted, especially with a fronting defender. Alley-oops are very inconsistent in terms of the pass tracking the lob catcher. Sometimes it will go high above the player’s head and at other times it will track to the hand on a line drive. It is unrealistic and quite ugly looking.

Bounce pass physics are very inconsistent. Sometimes the ball is kicked, other times it goes right through a defender. They also lack context, with a 60-foot bounce pass often at the same bounce height as a 6-foot bounce pass. As someone who loves assists, this is very disappointing.

Rebounding is also something that feels unpolished. The ball will too often bounce on the ground even when a player is jumping for the rebound. This is especially true for those who have a lower rebounding rating, like guards. There are also times when the ball bounces weirdly on the rim or gets stuck on the back of the rim until the game decides to roll it weakly to one side or the other. I would also argue rebounding still favors the offense in terms of collecting their own shots, especially around the hoop.

Defensive AI

While the CPU runs a brilliant offense and can quickly jump out to a big lead, it’s a shame that the defense isn’t quite as good. The AI makes odd decisions on the fast break like covering wing players while leaving the lane wide open to the ball handler. In 5-on-5 gameplay it is easy enough to switch over, but in MyCareer games it leads to teammates giving up easy buckets.

Double team AI is also not working as intended. I know there is a hot fix coming that may or may not be released at this point, but the CPU will often double team a ball handler in the backcourt based on a few made baskets. This has the unintended consequence of leaving a free runner to the hoop. This is a very exploitable part of the AI and handcuffs the defense. Even in halfcourt sets, the rotations for doubles are off and often a post player is left all alone for easy layups. It’s an odd misstep that mars such good gameplay. To expand even further, 2K has done an amazing job adding tons of different defensive styles, that should be the focus of the AI rather than going more for so many double teams, a tactic that in the NBA is used more as a change of pace or a surprise than a game plan for stopping a player.

Bottom Line

NBA 2K20 plays a remarkably realistic game of basketball. There is more jam packed in this game than anyone could have asked for and that ends up being part of the problem. NBA 2K20 can’t get out of its own way and it’s in part due to their own ambition. They were so focused on creating as much content as possible that they once again failed to make sure that what was there already worked. In addition, it’s easy to argue they are trying to be the master of everything, and therefore it makes all their modes the master of none.

The core gameplay is so good, but the game is bogged down by so many technical issues that it’s hard to truly dive in and lose yourself in your mode of choice. On top of that, players are encountering bugs that are costing them real world dollars. The inevitable patches will sort out many of the online issues and glitches, but the sour taste is already there with the consumers.

In the end, it’s a shame that the game launched in its current state but it’s hardly unexpected. It’s now a standard that the first month is essentially a retail beta when it comes to NBA 2K. From no progression and disappearing names to a completely broken MyTeam, this is the buggiest launch since NBA 2K18 was deleting entire MyCareer saves.

As someone who loves basketball and NBA 2K, it hurts me to have such a negative opinion on the current state of the game. I want to be able to recommend this game to everyone and I hope the devs fix everything soon. When it works, NBA 2K20 is one of the best in the entire series, but those moments are too few and far between.

55 Comments

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  1. Surprised to see such a negative review considering the gameplay is as good as I can ever remember it being and the new lighting has this game looking better than any sports game out there....... understanding it has tons of little bugs but that seems to be the norm everywhere in the genre anymore, for a offline guy this game is a easy 8.5
    Sent from my iPhone using Operation Sports
    Reviews online so far have been less than stellar for NBA 2K20.* Feels like they took a step back this year. Not a good sign for 2K. While I do agree there are improvements like Mike said there are technical issues, defensive AI, passing and rebounding problems. It's a shame the game launched with all these problems. Like Mike stated hopefully the patches will sort out these problems.
    I'm very happy with the game so far. It seems MOST of the issues are in MyCareer/Park play. I'm a MyLeague guy so I only play the other modes until I can start MyLeague and to get a few trophies. Is anyone else if the opinion that 2K should make two separate games? One that's strictly NBA and maybe WNBA and one for the Park people? I mean MyLeague people don't really play much Park and Park people certainly aren't playing MyLeague.
    Peter_OS
    Reviews online so far have been less than stellar for NBA 2K20.* Feels like they took a step back this year. Not a good sign for 2K. While I do agree there are improvements like Mike said there are technical issues, defensive AI, passing and rebounding problems. It's a shame the game launched with all these problems. Like Mike stated hopefully the patches will sort out these problems.

    IGN gave it a 7.8 as well. The gameplay has been great (could be improvements like shots going in too much) but the failure has been non gameplay things, shame for the group that worked on the gameplay
    rlb1976
    I'm very happy with the game so far. It seems MOST of the issues are in MyCareer/Park play. I'm a MyLeague guy so I only play the other modes until I can start MyLeague and to get a few trophies. Is anyone else if the opinion that 2K should make two separate games? One that's strictly NBA and maybe WNBA and one for the Park people? I mean MyLeague people don't really play much Park and Park people certainly aren't playing MyLeague.

    There’s tons of players who play Myplayer as an avenue to Pro-Am or Rec so not all are “Park People”. I’m not sure on the exact split between Myplayer online players and everyone else but I sense it might be a lot more skewed to the former than you think.
    Thrustie
    There’s tons of players who play Myplayer as an avenue to Pro-Am or Rec so not all are “Park People”. I’m not sure on the exact split between Myplayer online players and everyone else but I sense it might be a lot more skewed to the former than you think.

    maybe they can have different gamplay settings..if Park people want speed, give it to them..keep the myplayer NBA games unchanged
    This is why I never pre order or buy NBA 2K on release day.  It's the same thing every year with the online portion of the game,  and 2K are only making things worse by releasing the game earlier and earlier every year.   Here's an idea 2K,  how about having an open beta to test things early on, then instead of dropping that useless Prelude demo, how about dropping a demo with some of the online features available, to test your servers and see what you're working with before the game is released.  Finally,  what is the big rush to release this game so early?  Especially when the online portion of the game is virtually unplayable.  The end of September or early October would be the ideal release.
    Thrustie
    There’s tons of players who play Myplayer as an avenue to Pro-Am or Rec so not all are “Park People”. I’m not sure on the exact split between Myplayer online players and everyone else but I sense it might be a lot more skewed to the former than you think.

    I should have said online. I think there's probably more people who buy the game for the online modes. I've seen and talked to people who literally don't need the "NBA" part of the game at all because everything they do on the game has to do with their MyPlayer. They never touch MyGm or MyLeague. If they seperated it into two games I think the game with your MyPlayer would sell more. I just trying to please everyone with the all in one experience they try now leads to more problems.
    AstrosAllDay85
    Surprised to see such a negative review considering the gameplay is as good as I can ever remember it being and the new lighting has this game looking better than any sports game out there....... understanding it has tons of little bugs but that seems to be the norm everywhere in the genre anymore, for a offline guy this game is a easy 8.5
    Sent from my iPhone using Operation Sports

    Sorry did i understand you correct? NBA2K20 is for an offline guy a 8.5??????
    There is only one offline mode right now (MyLeague) if i'm correct. And don't even mention that MyGM mutated into something like a mobile game....
    For me it's crystal clear: 2K lost earthiness. The greed and all the millions of dollars make them blind, complacent ... they need to re-concept the direction of NBA2K... They will lose more loyal fanbase...
    All over the web very bad consumer reviews (Look @ Steam or metacritic)
    Fredette
    Sorry did i understand you correct? NBA2K20 is for an offline guy a 8.5??????
    There is only one offline mode right now (MyLeague) if i'm correct. And don't even mention that MyGM mutated into something like a mobile game....
    For me it's crystal clear: 2K lost earthiness. The greed and all the millions of dollars make them blind, complacent ... they need to re-concept the direction of NBA2K... They will lose more loyal fanbase...
    All over the web very bad consumer reviews (Look @ Steam or metacritic)

    I'm fine with what you're saying in the grand scheme of things, but the bolded is not a good way to prove that point. It's more common for a video game to be pooped on in the consumer reviews than not because you mostly only get angry people leaving the reviews, and there can be a vast array of sometimes downright bizarre reasons for why some small subset of the community decides to tank a review score on those platforms.
    I stopped reading at precisely THIS point....
    Another big win for NBA 2K20’s MyGM is that, unlike last year, it takes less than a minute of cutscenes to get into the meat of the mode. There are no Sandersons or Tex cutscenes to slog through, instead it’s a quick meeting with the team governor and into the heart of MyGM.

    Anyone who played MyGM last yearknows there were two flavors of MyGM and only one had the story mode, so if you picked the vanilla version - like I did - you didn’t have to wait a second. By way of contrast, this years version has only one option and by any measure that’s a downgrade.
    He also doesn’t mention being locked at 6 min quarters which immediately puts your team and player stats out of step with everyone else in the league because they are simmed at 12 min.
    In the previous paragraph he stated he didn’t know whether it was a popular mode here, but as a sim community and a thread currently running many pages long discussing the issue it wouldn’t require much to figure out that it is.
    Not being critical, just pointing out a few things.
    RogerDodger
    I stopped reading at precisely THIS point....
    Anyone who played MyGM last yearknows there were two flavors of MyGM and only one had the story mode, so if you picked the vanilla version - like I did - you didn’t have to wait a second. By way of contrast, this years version has only one option and by any measure that’s a downgrade.
    He also doesn’t mention being locked at 6 min quarters which immediately puts your team and player stats out of step with everyone else in the league because they are simmed at 12 min.
    In the previous paragraph he stated he didn’t know whether it was a popular mode here, but as a sim community and a thread currently running many pages long discussing the issue it wouldn’t require much to figure out that it is.
    Not being critical, just pointing out a few things.

    Lots of things on here have multi-page threads, especially if they get changed at all. It's not really a good barometer for popularity, even on here.
    I agree with the comment about consumer reviews.  I saw videos last year on YouTube about the MyLeague/MyGM blog where people where saying why is it even in the game.  Why doesn't 2K just focus on The Park and online play?  I'm was like seriously?  The game is called NBA 2K.  Those people need a separate game I think.
    Ign ripped it apart for the whole microtransactions gambling-gate(which is fine), but keep that same energy with other titles as well imo...keep the ball rolling
    Sent from my SM-G955U using Tapatalk
    It's hard for me to give the game a good rating. I really like the gameplay (liked it better before they patched it) and it's great that 2k can provide a lot of modes so anybody can play the game the way they want to play it. The problem is none of the modes function like they should. The online modes suffer from poor servers and the offline modes like MyLeague continue to suffer from things like poor generated draft classes, tendency glitches, contract glitches, etc.
    I used to love 2k, I've been a 2K guy since 2K7 and was a Live guy before that but the problem is that the game, outside of gameplay, rarely functions the way it's supposed to.
    For what it's worth, currently, I am mostly playing MyTeam because I'm waiting on opening day rosters and I really am having a pretty good time with that mode.
    Seriously all I want is good realistic gameplay, season and franchise mode , presentation and graphics. I dont really care about my park or this other stuff . Some work on rebounding , AI and we are golden
    The Offensive Rebounds in Team Comparison menu are not adding up correctly. Team Stats is showing more offensive rebounds than are actually happening. If you add up the offensive rebounds from the individual player box scores at the end of a game, you will see that the team stats menu is adding more rebounds than are actually happening. It doesn't add more rebounds after every offensive rebounds occurs. But it does happen multiple times throughout the game. I made a post about this in the bugs/glitches thread and also tweeted Mike Wang about it.
    The offensive rebounds totals are actually realistic at the end of a 12 minute quarter game. I've played 20 games already and thought that there were too many offensive rebounds happening until I figured out that it was a glitch.
    Mid-range shots and 3 pointers are not going in enough in hall of fame difficulty. You become too dependent on just scoring inside to be able to compete. I've played over 20 games and was not able to shoot over 30 percent on average from the 3 point line like in real life. I set the 3 point slider at 55 and it's perfect. I shot 34% from 3 over 10 games. Realistic scoring is not achievable in 12 minute quarter games because there are too many field goals attempted at the end of a game even if you play at a slower pace.
    10 minute quarters achieves the most realistic number of shot attempts. No matter at what pace you play.
    10 minute quarters = 80's to low 90's field goal attempts
    11 minutes = 90's to low 100's
    12 minutes = high 90's to 110's average attempts.
    Mintsa
    I also think it’s time to push the release date back .....first week of October.

    At this rate, they're headed for a late August release by '21. This may seem absurd but I'd swear they're trying to compete directly with EA Madden for sales. On that same note, I'd expect Madden to release late July by '21 to continue to stay ahead.
    KennyJ1976
    This is why I never pre order or buy NBA 2K on release day. *It's the same thing every year with the online portion of the game, *and 2K are only making things worse by releasing the game earlier and earlier every year. * Here's an idea 2K, *how about having an open beta to test things early on, then instead of dropping that useless Prelude demo, how about dropping a demo with some of the online features available, to test your servers and see what you're working with before the game is released. *Finally, *what is the big rush to release this game so early? *Especially when the online portion of the game is virtually unplayable. *The end of September or early October would be the ideal release.

    This has already been discussed before...the NBA wants the game released by a certain timeframe, and they want a game released every year. BS aside, moving the release date is a moot point, since they've been releasing in September since NBA 2K17? A one year cycle is still a one year cycle no matter the release date.
    I've only played for a couple hours, but I'm pretty happy with the gameplay so far. That being said, I'm kinda blown away that presentation was one of the positives in this review.
    For starters, I've been ready for a replacement for Kevin Harlan for a few years now. He's been in the game for over a decade, and he doesn't sound in 2K like he does in real life. And while the game does do a good job if limiting dead air, it's all fluff; the play by play commentary is very lackluster. There's just very little awareness of what's happening on the court, and most of the time, the side stories have no transition; they just start talking about something for no reason.
    The other issue I have with the commentary is that it doesn't sound like they're actually talking courtside. It is very obvious the recording was done in a booth and just muxed over the game audio, rather than sounding like they are actually at the game. The crowd and commentary are very distinctly not in the same location.
    The halftime show has gone largely unchanged, which is terrible. The conversation between Shaq, Earnie, and Kenny are completely separated from the highlights being shown, and it doesn't look or sound like a real broadcast at all.
    The 2K Sports Network needs to be retired. It's 2020; time to get a real broadcast package in the game, with logos, wipes, music, etc.
    I'm still baffled as to how 2K hasn't taken presentation ideas from their own 15+ year old NFL game to put into their flagship sports game.
    Reviewing this game should just say incomplete. There are too many issues to be definitive otherwise. The double teaming issue alone hinders gameplay so it will be unwise to say if it's good or bad at this point. Because you cannot get the full adjustments of the AI with that hindrance.
    I wouldn't trust anybody review of the game at this point.
    Deadspace Saturn
    The Offensive Rebounds in Team Comparison menu are not adding up correctly. Team Stats is showing more offensive rebounds than are actually happening. If you add up the offensive rebounds from the individual player box scores at the end of a game, you will see that the team stats menu is adding more rebounds than are actually happening. It doesn't add more rebounds after every offensive rebounds occurs. But it does happen multiple times throughout the game. I made a post about this in the bugs/glitches thread and also tweeted Mike Wang about it.
    The offensive rebounds totals are actually realistic at the end of a 12 minute quarter game. I've played 20 games already and thought that there were too many offensive rebounds happening until I figured out that it was a glitch.
    Mid-range shots and 3 pointers are not going in enough in hall of fame difficulty. You become too dependent on just scoring inside to be able to compete. I've played over 20 games and was not able to shoot over 30 percent on average from the 3 point line like in real life. I set the 3 point slider at 55 and it's perfect. I shot 34% from 3 over 10 games. Realistic scoring is not achievable in 12 minute quarter games because there are too many field goals attempted at the end of a game even if you play at a slower pace.
    10 minute quarters achieves the most realistic number of shot attempts. No matter at what pace you play.
    10 minute quarters = 80's to low 90's field goal attempts
    11 minutes = 90's to low 100's
    12 minutes = high 90's to 110's average attempts.

    Sim Silders- Up Pace of Play and Possessions. 12 mins is just fine
    Fredette
    Sorry did i understand you correct? NBA2K20 is for an offline guy a 8.5??????
    There is only one offline mode right now (MyLeague) if i'm correct. And don't even mention that MyGM mutated into something like a mobile game....
    For me it's crystal clear: 2K lost earthiness. The greed and all the millions of dollars make them blind, complacent ... they need to re-concept the direction of NBA2K... They will lose more loyal fanbase...
    All over the web very bad consumer reviews (Look @ Steam or metacritic)

    I’m simply saying I personally judge a game on the 2 most important things..... graphics and gameplay....... those 2 things imo are the best they’ve been in several years if not ever, of course it’s not perfect but it’s very good.......when u start delving into the server dependent modes like park and MyPlayer etc then it gets sketchy I guess (I don’t mess with that)
    Sent from my iPhone using Operation Sports
    WCBasketball
    Sim Silders- Up Pace of Play and Possessions. 12 mins is just fine

    What do you mean up pace of play?
    There is way too much scoring in 12 minute quarters and you can attempt too many field goals. I had a game vs CPU on hall of fame end 145 to 135. That's way too much. That's not realistic.
    El_Poopador
    I've only played for a couple hours, but I'm pretty happy with the gameplay so far. That being said, I'm kinda blown away that presentation was one of the positives in this review.
    For starters, I've been ready for a replacement for Kevin Harlan for a few years now. He's been in the game for over a decade, and he doesn't sound in 2K like he does in real life. And while the game does do a good job if limiting dead air, it's all fluff; the play by play commentary is very lackluster. There's just very little awareness of what's happening on the court, and most of the time, the side stories have no transition; they just start talking about something for no reason.
    The other issue I have with the commentary is that it doesn't sound like they're actually talking courtside. It is very obvious the recording was done in a booth and just muxed over the game audio, rather than sounding like they are actually at the game. The crowd and commentary are very distinctly not in the same location.
    The halftime show has gone largely unchanged, which is terrible. The conversation between Shaq, Earnie, and Kenny are completely separated from the highlights being shown, and it doesn't look or sound like a real broadcast at all.
    The 2K Sports Network needs to be retired. It's 2020; time to get a real broadcast package in the game, with logos, wipes, music, etc.
    I'm still baffled as to how 2K hasn't taken presentation ideas from their own 15+ year old NFL game to put into their flagship sports game.

    THIS is so on point, I can't like this enough. The presentation has really gotten stale for a long time now.
    AstrosAllDay85
    Surprised to see such a negative review considering the gameplay is as good as I can ever remember it being and the new lighting has this game looking better than any sports game out there....... understanding it has tons of little bugs but that seems to be the norm everywhere in the genre anymore, for a offline guy this game is a easy 8.5
    Sent from my iPhone using Operation Sports

    is this a good/must buy for a guy like you offline/myleague only wants to see good graphics, much changes in players face/hair updates and gameplay? I've seen such bad reviews everywhere Metricritics usues reviews are below 2 has worried me but mostly they are talking about online stuff and mypark?
    Is there anyway to listen to the soundtrack while watching box score highlights?  Also please 2K work on the box score highlight package for next gen. 2K13 had an awesome highlight package.
    ramspeedkill
    is this a good/must buy for a guy like you offline/myleague only wants to see good graphics, much changes in players face/hair updates and gameplay? I've seen such bad reviews everywhere Metricritics usues reviews are below 2 has worried me but mostly they are talking about online stuff and mypark?

    its a must buy imo if you're a basketball guy, this is the best representation of the NBA game we've ever had, the bad reviews are not related to the core gameplay and graphics, id have no problem telling u to for sure buy it if u are a offline My League guy like me
    AstrosAllDay85
    its a must buy imo if you're a basketball guy, this is the best representation of the NBA game we've ever had, the bad reviews are not related to the core gameplay and graphics, id have no problem telling u to for sure buy it if u are a offline My League guy like me

    Think this is the best summation of things. There are some troublesome MyLeague bugs post year 2 especially, but if you just want straight up solid gameplay or just basic online head-to-head stuff, it's a winner.
    The criticism of presentation just blows me away. Multiple commentary personalities, slick overlays and a pre-game/half-time package that even years later still blows any other sports game out of the water... and I'm not even touching on most of the other aspects that make it great. If you play a game often enough it will get stale, that's inevitable - it's what happens when you do the same thing over and over and over...
    RogerDodger
    The criticism of presentation just blows me away. Multiple commentary personalities, slick overlays and a pre-game/half-time package that even years later still blows any other sports game out of the water... and I'm not even touching on most of the other aspects that make it great. If you play a game often enough it will get stale, that's inevitable - it's what happens when you do the same thing over and over and over...

    Multiple commentary personalities are great, but none of them sound like they are actually commenting on the game in front of them. There's very little awareness of the action on the court. It sounds more like three people having a conversation about basketball while a game is on than an actual broadcast where they're at the game.
    And NFL 2K5/APF 2K8 had far better halftime/postgame presentations than NBA 2K20. NFL 2K5 is still the gold standard that no game from any developer has matched to this day.
    Live commentary isnt like radio commentary where they are calling out every pass that happens on the court to paint a picture...even though they still do that a lot more than usual in the game. I definitely don't see them often ignoring the important parts of the action- scoring, turnovers etc. They will break mid convo and comment on it...
    Obviously all the anecdotes will get repetitive once we hear them all, and there are still a few from multiple games ago that should have been gone. (I'm looking at you "Two hands for safety") but that's the nature of sports games.
    I heard Harlan yell out that DeRozan dunked all over Layman the other day. Who even thinks to record that specific dialogue? That's the stuff that stands out to me and adds flavor to commentary...
    I agree with this review...
    I was always suggesting the idea that the previous generation of 2k games are better plying games, but this is now my favorite nba 2k game on the court. The gameplay is super smooth and feels deeper than ever. few gameplay hitches here and there and yeah we can complain about the VC how it ruins the industry, but if you just care about gameplay, then you can't go wrong, I love NBA 2k20. Hopefully online can be fixed though. For gameplay, it's 9.5 for me.
    The 24th Letter
    Live commentary isnt like radio commentary where they are calling out every pass that happens on the court to paint a picture...even though they still do that a lot more than usual in the game. I definitely don't see them often ignoring the important parts of the action- scoring, turnovers etc. They will break mid convo and comment on it...

    I'm not expecting a radio-style broadcast. It's hard to explain lol. They actually do more of the pass callouts than a real TV broadcast would, but even those sound very robotic when they do.
    But I'm more talking about just the overall awareness of the play. Sure, they break and say someone scored or there was a block or whatever, but they never really seem to discuss the whole play, or talk about things as they happen.
    This play is a perfect example
    Zion gets wide open, literally no one within 15 feet, then drives straight to the basket uncontested. There is no mention at all of a defensive breakdown, or Williamson being left alone, or the open path to the basket. Just a generic, "that falls, nice feed from Rondo."
    And even the lines Harlan does deliver don't sound anything like he sounds when broadcasting a game in real life. I don't know if it's the stitching or just the robotic delivery, but there's no excitement to it. I love listening to Kevin Harlan call games for both the NBA and NFL in real life, but in 2K, he just sounds bland. I wish I could find a video of just a full NBA game that he called to show some examples.
    Obviously all the anecdotes will get repetitive once we hear them all, and there are still a few from multiple games ago that should have been gone. (I'm looking at you "Two hands for safety") but that's the nature of sports games.

    The repetition for me is more about the backstories and side discussions than small quips like that. It becomes increasingly obvious when you play with the same team more often how little the commentary really follows the game on the floor.
    I heard Harlan yell out that DeRozan dunked all over Layman the other day. Who even thinks to record that specific dialogue? That's the stuff that stands out to me and adds flavor to commentary...

    I agree, and I love things like that. I would much rather see more things like that, that are specific to the game happening on the court, than talking about what X player did over the summer, or hearing about who the best rebounding teams were last season after a foul call.
    El_Poopador
    I'm not expecting a radio-style broadcast. It's hard to explain lol. They actually do more of the pass callouts than a real TV broadcast would, but even those sound very robotic when they do.
    But I'm more talking about just the overall awareness of the play. Sure, they break and say someone scored or there was a block or whatever, but they never really seem to discuss the whole play, or talk about things as they happen.
    This play is a perfect example
    Zion gets wide open, literally no one within 15 feet, then drives straight to the basket uncontested. There is no mention at all of a defensive breakdown, or Williamson being left alone, or the open path to the basket. Just a generic, "that falls, nice feed from Rondo."
    And even the lines Harlan does deliver don't sound anything like he sounds when broadcasting a game in real life. I don't know if it's the stitching or just the robotic delivery, but there's no excitement to it. I love listening to Kevin Harlan call games for both the NBA and NFL in real life, but in 2K, he just sounds bland. I wish I could find a video of just a full NBA game that he called to show some examples.
    The repetition for me is more about the backstories and side discussions than small quips like that. It becomes increasingly obvious when you play with the same team more often how little the commentary really follows the game on the floor.
    I agree, and I love things like that. I would much rather see more things like that, that are specific to the game happening on the court, than talking about what X player did over the summer, or hearing about who the best rebounding teams were last season after a foul call.
    Right after the play you posted-
    GA: “That’s the 10th straight point they’ve given up in the point”
    KH: “Now here’s Rondo” “Pass to James” “And he uses the glass on the lay in” “Lebron’s got 6”
    GA: “They’re at their best when Lebron is pushing”
    That's real and specific commentary on the situation, I think we take for granted how much that actually happens compared to other sports games because we are simply used to it.
    Delivery could definitely be better (I think being able to dynamically say names instead of "he" "they" is a part of that) and they could certainly improve even more on specific situations, but I still think its top flight as far as commentary goes with how fast paced basketball is.
    I know we are all different and have different opinions, but I think the Game is great, I think it plays better then any 2k to date, and I don't play online at all so a lot of the issues guys are having are online issues. Im not going to give any more of my money for any of my player stuff, happy I don't play that mode.
    The 24th Letter
    Right after the play you posted-
    GA: “That’s the 10th straight point they’ve given up in the point”
    KH: “Now here’s Rondo” “Pass to James” “And he uses the glass on the lay in” “Lebron’s got 6”
    GA: “They’re at their best when Lebron is pushing”
    That's real and specific commentary on the situation, I think we take for granted how much that actually happens compared to other sports games because we are simply used to it.
    Delivery could definitely be better (I think being able to dynamically say names instead of "he" "they" is a part of that) and they could certainly improve even more on specific situations, but I still think its top flight as far as commentary goes with how fast paced basketball is.

    This is why I say it's difficult to describe lol. On the plays you quoted, that happened after a fast break leading to an open layup. Of course they scored in the paint on a break like that. But they don't mention the break at all, and just treat it as another bucket in the paint. And there was no excitement at all to the delivery on Lebron's layup (which probably should have been a dunk because he had a wide open lane, but that is irrelevant here).
    It just doesn't sound at all like what a real broadcast sounds like. That's why I want to find a full game of Harlan commentating to do an apples to apples comparison and really point out what I'm trying to say.
    ramspeedkill
    is this a good/must buy for a guy like you offline/myleague only wants to see good graphics, much changes in players face/hair updates and gameplay? I've seen such bad reviews everywhere Metricritics usues reviews are below 2 has worried me but mostly they are talking about online stuff and mypark?
    At this point, user reviews are no longer reliable, because we live in a time where too many people believe in going online to intentionally give a bad review when something makes them mad. You're better off finding a good forum where people can talk about the game, but are not fanboys.
    to me this game is really, really good, but my only complaint is when playing in the Timberwolves , as I play on the broadcast generic View, the fans still stand up blocking my view of the Court which is utterly ridiculous. 2K, this has been a problem for many years now and it is more than time for you to fix it.
    oswilt2000
    to me this game is really, really good, but my only complaint is when playing in the Timberwolves , as I play on the broadcast generic View, the fans still stand up blocking my view of the Court which is utterly ridiculous. 2K, this has been a problem for many years now and it is more than time for you to fix it.

    Bro it’s a generic camera that meant to be adjusted to your preference......raise the height a notch or 2 🤦🏻*♂️
    Sent from my iPhone using Operation Sports
    Allowing any player to do the look away after a three is still extremely corny and cheezy.
    The first picture with Kyrie doing an obvious And1 mixtape move is a violation and should only be allowed in park mode or whatever modes that aren't simulation. The picture is blatantly a carrying violation.
    The players still don't play like themselves when playing the cpu. Shaq lays the ball up versus dunking 80% of the time. I've yet to see Kareem take a hook shot.
    The body types are still not distinct enough. Shaq nor Wilt look that much bigger than other players.
    The blacktop mode suddenly makes players faster than normal and breaks out into some of the dumbest dribble moves ever seen. There is more but I'm sick of it.
    I said it before and ill say it again i will never trust and respect any comment coming from an online mode player about NBA2k games.
    how will i complain to something like this?
    So...I got kinda mad today, all my files corrupted and I lost rosters and shoes. The whole game baselined to day 1 rosters and everything. Baseline gameplay.
    Then.... I couldn’t believe how good the game was and all the animations, drives and kicks, post moves, pick and rolls, etc etc. Players played exactly like real life. Bigs were bigs and guards were guards. Tatum was Tatum and Kanter was Kanter, and Gasol was different than Kanter. The updates have definitely made gameplay worse. I will never update again staying day 1 everything. I’m obviously offline only.
    So...I got kinda mad today, all my files corrupted and I lost rosters and shoes. The whole game baselined to day 1 rosters and everything. Baseline gameplay.
    Then.... I couldn’t believe how good the game was and all the animations, drives and kicks, post moves, pick and rolls, etc etc. Players played exactly like real life. Bigs were bigs and guards were guards. Tatum was Tatum and Kanter was Kanter, and Gasol was different than Kanter. The updates have definitely made gameplay worse. I will never update again staying day 1 everything. I’m obviously offline only.
    I bought this game on release day and I was initially very disappointed in the gameplay. Defense seemed incredibly skiddish and non-responsive and ball handling felt clunky. But either I just had to get my 2K sea legs under me (it'd been 10 months since playing 2K19) or some of the early patches really shook things up because about a week later the game felt wonderful.
    Now, as an offline player, I'm loving it. One of my biggest 2K19 complaints was the brick wall, magnetized computer defense. I'd perform a logical basketball move that clearly shifted my defender only for them to warp back into a position that'd shove me back to the perimeter (and don't even get me started on 2K19's defense in transition). At times it almost felt impossible to play real basketball.
    2K20 is the complete antithesis of 2K19 in that regard. I actually feel like I can take advantage of getting an angle on my defender and, even in the open floor, there's a sense of freedom of movement that sometimes actually reminds me of how it feels in real life to maneuver in the open floor in secondary transition opportunities.
    That said, I'm still so-so with the dribble stick stuff. I have a hard time figuring out what's going to do what for each individual player, what with the modifiers and whatnot. I also seem to accidentally jump-hesi too often when I'm just attempting a simple cross. I'm certain it's my fault but I wish there was a better way to learn and understand what does what. I guess I just need more time with 2KU.
    Also, as an offline classic guy, virtually everything outside of gameplay is the best it's ever been. The only thing missing is a dedicated classic mode (like the Jordan Challenge or 2K12's Greatest). And honestly, some kind of mode or at least individual goals/achievements for each classic team (i.e. score 48 points with Allen Iverson vs. 2001 Lakers) would really put things over the top.
    But even without a dedicated mode, tons of formerly awful classic player renditions have been improved (Joe Dumars, Sean Elliott, to name just two of many). And authentic signature dunk packages (Kemp, Griffin, Jordan), signature layups (Jordan, Gervin), signature dribbles (Magic, Stockton, Isiah, Tim Hardaway), and signature celebrations (Kemp, Dikembe, Zo, LJ) give classics so much life. It's obvious someone at 2K has been tasked with just immersing themselves into fixing this stuff up and they're killing it. Even the options for classics to choose any jersey they want, the classic draft classes, and the authenticity of the jerseys themselves (right down to the name font on the back) has really been stepping up these last couple of years.
    TL;DR - If you're an offline guy with an angle toward classic teams, this game is legit.
    PS: Playing a WNBA season is pretty legit too. Should not be overlooked.

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