Connect with us

NBA 2K20 Player Ratings and Rosters Revealed (NBA Teams, All-Time Teams, Classic Teams)

NBA 2K20

NBA 2K20 Player Ratings and Rosters Revealed (NBA Teams, All-Time Teams, Classic Teams)

UNIQUE MAZIQUE has posted videos of the current NBA 2K20 player ratings and rosters for all of the NBA teams, including the All-Time and Classic teams.

51 Comments

Leave a Reply

Discussion
  1. I hate to be the first to say it, but on what planet is Jamal Murray (A-) a better passer/playmaker than Jokic (B+)? Or when did Jakob Poeltl become reliable from mid range (B-) or half the other centers or players in the NBA?
    Sent from my SM-G935V using Operation Sports mobile app
    SkillzFromThe6
    2K needs to use my CAPs for the guys that don't have face scans.
    Skillz, are you gonna do tutorials for all the players w/o scans this year?
    NVM, I see you already have more than a few on your YouTube channel. Keep up the great work, man.
    Sent from my SM-G935V using Operation Sports mobile app
    Lots of classic player faces appear to be updated. Good work there, but I noticed a few things:
    1. Manu is no longer on the '05 Spurs or '14 Spurs, as well as Mike Miller on the '13 Heat.
    2. I think the '08 Hornets have been removed...
    3. Ed Davis was on the '14 Grizzlies & Evan Turner was on the '14 Pacers.
    4. I like Kawhi... But a 91 ovr on the '14 Spurs seems a little high. Even Post-Finals I'm not sure about that rating.
    Few things that stood out to me was Enes Kanter has a B- for 3pt shooting. Also Joe Ingles and Bojan Bogdanovic have an A- and B+ perimeter def grade. Wonder how they came up w that one lol. I'll stop there, I really am very excited for this game though
    I didnt catch it if he did show the individual attributes in this video, but in another one of Brian's videos he shows the create a player suite (which is 100% unchanged from 2k19) except that they removed many ratings from the game.
    I'm almost literally speechless over this. They seemed to have removed contested and moving shooting, contact dunk, help D IQ and PnR D IQ. Could be more, not sure. What the hell 2k? Im losing motivation to edit rosters this year. What direction are we going here? Why are we dumbing things down? Can't be badges for everything, unless everyones fine with ultimately rating every players skills from 0-4 and just making up an overall rating. Very concerned over this.
    I'm loving the gameplay so far, but even that could change if every NBA player has the same help D IQ.
    Mikelopedia
    I didnt catch it if he did show the individual attributes in this video, but in another one of Brian's videos he shows the create a player suite (which is 100% unchanged from 2k19) except that they removed many ratings from the game.
    I'm almost literally speechless over this. They seemed to have removed contested and moving shooting, contact dunk, help D IQ and PnR D IQ. Could be more, not sure. What the hell 2k? Im losing motivation to edit rosters this year. What direction are we going here? Why are we dumbing things down? Can't be badges for everything, unless everyones fine with ultimately rating every players skills from 0-4 and just making up an overall rating. Very concerned over this.
    I'm loving the gameplay so far, but even that could change if every NBA player has the same help D IQ.
    Pick - and - Roll D IQ and Help - D IQ are still in the game but under the "Mental" tag when editing (individual player screen).
    Sucks they've decided to minimize the ratings, which likely means they've done the same with tendencies (?), but it'll make editing less arduous and draining. I'm also of the mindset that they do need more ratings to truly "differentiate" skillsets, skill levels and player types, but they seem to want to "streamline" everything (w/ added badges to "separate" tiers of players now, possibly). Oh well.....
    Correction: Seems like they only removed the "Standing Lay-Up" tendency which was redundant anyway with the "Under the Basket" tendency doing essentially the same thing.
    Sent from my SM-G935V using Operation Sports mobile app
    J_Posse
    Pick - and - Roll D IQ and Help - D IQ are still in the game but under the "Mental" tag when editing (individual player screen).
    Sucks they've decided to minimize the ratings, which likely means they've done the same with tendencies (?), but it'll make editing less arduous and draining. I'm also of the mindset that they do need more ratings to truly "differentiate" skillsets, skill levels and player types, but they seem to want to "streamline" everything (w/ added badges to "separate" tiers of players now, possibly). Oh well.....
    Sent from my SM-G935V using Operation Sports mobile app

    They were in the mental tab in 2k19 (I rarely go in there anyway other than to edit reaction time, mostly use quick edit) but all I saw was perimeter D and interior D like this is MyPlayer.
    We need more ratings not less. I'd be shocked if I saw new tendencies, but that'd be nice.
    2k21 will have no ratings, just an overall random number that can be scrolled up or down and 107 badges. Guys went from complaining that 2k doesn't use their full scale of 25-99 on individual ratings to now hoping they aren't limited to unequipped-HOF.
    That makes sense about standing layup. Coulda just removed shot under basket and the everyone progresses to 99 bug with it lmao.
    BBallGuru
    Sad to see they weren’t able to retain Joe Johnson. 7 seconds or less won’t be the same.

    Classic players in the first year of retirement more than likely won't be in the game at release (remember Nash), only exception I can think of: Kobe.
    Disappointed to see some of the players as CAPs last year, remain as CAP (especially Gary Clark)
    Also looks like we're at 39 scanned rookies, which is less than last year, but several rookies haven't signed, so they're not in the game.
    I also can't tell is Naz Reid or Bitadze have real faces or not.
    I wish these videos would also show the FA list.
    Mikelopedia
    I didnt catch it if he did show the individual attributes in this video, but in another one of Brian's videos he shows the create a player suite (which is 100% unchanged from 2k19) except that they removed many ratings from the game.
    I'm almost literally speechless over this. They seemed to have removed contested and moving shooting, contact dunk, help D IQ and PnR D IQ. Could be more, not sure. What the hell 2k? Im losing motivation to edit rosters this year. What direction are we going here? Why are we dumbing things down? Can't be badges for everything, unless everyones fine with ultimately rating every players skills from 0-4 and just making up an overall rating. Very concerned over this.
    I'm loving the gameplay so far, but even that could change if every NBA player has the same help D IQ.

    Boxout was removed also.
    Im guessing they want us to use their new badges instead.
    Of course 2K FINALLY adds Nazr Mohammed to the 05 Spurs and make them playable, only to lose Manu.
    RIP 08 Hornets. You were really underrated.
    Da InFaMoUs NY
    Boxout was removed also.
    Im guessing they want us to use their new badges instead.
    Should have been a tendency all along, anyway.
    Still, it is kind of annoying that they removed certain ratings in favor of more badges. I understand the thinking to an extent (kind like what they did in All - Pro Football), but they still need to add more attributes (in the future) to further simulate the nuisances of the sport.
    Sent from my SM-G935V using Operation Sports mobile app
    jk31
    no David West and Danny granger on the Pacers squad...

    Granger was traded, I am 100% 2K base the roster off the playoff/end of regular season roster hence why Granger on the Clippers and not the Pacers
    Awesome. Kelly Tripucka is finally in the game. Plus Downtown Freddie Brown and Doug West. I wonder if Manute Bol, Cedric Ceballos, Reggie Lewis and others are still in historical draft classes
    Da InFaMoUs NY
    Boxout was removed also.
    Im guessing they want us to use their new badges instead.

    J_Posse
    Should have been a tendency all along, anyway.
    Still, it is kind of annoying that they removed certain ratings in favor of more badges. I understand the thinking to an extent (kind like what they did in All - Pro Football), but they still need to add more attributes (in the future) to further simulate the nuisances of the sport.
    Sent from my SM-G935V using Operation Sports mobile app

    Agreed to both ya'll. I can swallow my pride a bit about things like contested, boxout etc and just have to accept the reality that 2k cares about badges and not ratings and thats the direction its going and I'm powerless to stop that. I eliminate redundant badges in my roster but 2k removes ratings to force my hand, ah well. However, what determines help D now though?
    eaterofworlds888
    Really gonna miss having Manu, I mean what are those Spurs teams without him.
    Maybe he's coming being that they added the '14 Spurs...one can only hope. That's a tough one.
    VDusen04
    I thought 2K may have lost Mase when he died :-(

    If I recall there were talks with his son trying to get Mase back to the roster. I'm guessing nothing came out of it...
    Mikelopedia
    Agreed to both ya'll. I can swallow my pride a bit about things like contested, boxout etc and just have to accept the reality that 2k cares about badges and not ratings and thats the direction its going and I'm powerless to stop that. I eliminate redundant badges in my roster but 2k removes ratings to force my hand, ah well. However, what determines help D now though?

    they still have the help defensive iq attribute
    On a more positive note, Hod Rod Williams is finally back on the 1990 Cavs, and Hedo Turkolu is added to the 02 Kings, basically giving them a complete rotation.
    Da InFaMoUs NY
    they still have the help defensive iq attribute

    You sure? I kept only seeing perimeter D and interior D as the only individual defensive attributes.
    SlimFast_GymRat
    Lots of classic player faces appear to be updated. Good work there, but I noticed a few things:
    1. Manu is no longer on the '05 Spurs or '14 Spurs, as well as Mike Miller on the '13 Heat.
    2. I think the '08 Hornets have been removed...
    3. Ed Davis was on the '14 Grizzlies & Evan Turner was on the '14 Pacers.
    4. I like Kawhi... But a 91 ovr on the '14 Spurs seems a little high. Even Post-Finals I'm not sure about that rating.

    I usually use some of the most useless teams in the game. And I have to say... The Hornets were probably the worst.
    BBallGuru
    Sad to see they weren’t able to retain Joe Johnson. 7 seconds or less won’t be the same.

    WHAT!!!!!!!!
    I guess I better get my 2002 Suns in while I can on 19. This is a Sad day
    InRodWeTrust
    No David West...

    jk31
    no David West and Danny granger on the Pacers squad...

    The 24th Letter
    Maybe he's coming being that they added the '14 Spurs...one can only hope. That's a tough one.

    I'm going to start using them tonight!!! (on 19).... I feel terrible that I haven't used them all year.
    But guys we've had this happen before. So there is a chance players come back. It's just if 2k makes enough money from the pre-sales to buy these players contracts. But get use to this. Wade will be removed next year if they can't find a deal lol.
    Kstat
    On a more positive note, Hod Rod Williams is finally back on the 1990 Cavs, and
    YES!!!!! My tweets and IG messages finally paid off!!!! 3 years of work lol
    Ok. Some players are still missing. Joe Johnson, Reggie Lewis, Manute Bol, Cedric Ceballos, Gheorghe Muresan, Rex Chapman, Emeka Okafor. Ja there any Information about historical draft classes? Maybe there we can find some of those players
    Players Added to All-Time Teams
    Chris Kaman - Clippers
    Norm Nixon - Clippers
    Jaren Jackson Jr - Grizzlies
    Cliff Hagen - Hawks
    Joe Caldwell - Hawks
    Vlade Divac - Hornets
    David Wesley - Hornets
    Otis Birdsong - Kings/Nets
    Evan Fournier - Magic
    Luka Doncic - Mavericks
    D’Angelo Russell - Nets
    Nikola Jokic - Nuggets
    Fred Lewis - Pacers
    Zion Williamson - Pelicans
    Julius Randle - Pelicans
    Blake Griffin - Pistons
    Kelly Tripucka - Pistons
    Kawhi Leonard - Raptors
    Fred VanVleet - Raptors
    Danny Green - Raptors
    Larry Kenon - Spurs
    Paul George - Thunder
    Gus Williams - Thunder
    Fred Brown - Thunder
    Doug West - Timberwolves
    Jeff Malone - Wizards
    Antawn Jamison - Wizards
    Players Removed from All-Time Teams
    Darius Miles - Clippers
    Jamal Crawford - Clippers
    Tony Allen - Grizzlies
    Joe Johnson - Hawks/Nets
    Josh Smith - Hawks
    Al Jefferson - Hornets/Timberwolves
    Emeka Okafor - Hornets
    Antoine Carr - Kings
    Jameer Nelson - Magic
    Jason Terry - Mavericks
    Rick Barry - Nets
    Nene - Nuggets
    Antonio Davis - Pacers
    Trevor Ariza - Pelicans
    David West - Pelicans
    Vinnie Johnson - Pistons
    Rick Mahorn - Pistons
    Lou Williams - Raptors
    Alvin Williams - Raptors
    Amir Johnson - Raptors
    Manu Ginobili - Spurs
    James Harden - Thunder
    Serge Ibaka - Thunder
    Lenny Wilkens - Thunder
    Manute Bol - Wizards
    Gheorghe Muresan - Wizards
    Players Removed From Classic Teams:
    Brandon Rush - 15-16 Warriors
    David West - 13-14 Pacers
    Mario Chalmers - 12-13 Heat
    Tony Allen & Darrell Arthur - 12-13 Grizzlies
    Kendrick Perkins - 11-12 Thunder/07-08 Celtics
    Jason Terry - 10-11 Mavericks
    Aaron Brooks/Chuck Hayes - 07-08 Rockets
    Manu Ginobili - 04-05 Spurs
    Joe Johnson - 04-05 Suns
    Key Players missing that are vital to already included classic teams 99-00-15-16
    Rasheed Wallace - 99-00 Blazers
    Jason Collins/Lucious Harris/Anthony Johnson - 01-02 Nets
    Raja Bell - 00-01 Sixers/02-03 Mavericks
    Tayshaun Prince/Rasheed Wallace - 03-04 Pistons
    Michael Olawakandi - 03-04 Timberwolves
    Beno Udrih/Glenn Robinson/Rasho Nesterovic - 04-05 Spurs
    Mike Miller/Jake Tsakalidis - 05-06 Grizzlies
    Monta Ellis/Andris Biedrins/Mickael Pietrus - 06-07 Warriors
    Sasha Pavlovic/Ira Newble - 06-07 Cavs
    Linas Kleiza/Anthony Carter - 07-08 Nuggets
    Rafer Alston/Luis Scola - 07-08 Rockets (Scola also 13-14 Pacers)
    Glen Davis/Eddie House - 07-08 Celtics
    Ronnie Brewer Jr/Keith Bogans/CJ Watson - 10-11 Bulls
    Landry Fields/Renaldo Balkman - 11-12 Knicks
    Chris Bosh/Chris Andersen/James Jones - 12-13 Heat
    Dahntay Jones - 12-13 Grizzlies
    As the resident expert on 2K Ratings, I approve of all these changes. I am all for consolidation and removal where appropriate (i.e. redundancy).
    Contested/Off Dribble shooting is largely handled by badges. Anyone out there who really cared about the Box Out rating?
    In 2K19 there were 46 attributes, not including SIXTEEN ratings for Durability (my vote for the next thing to go away). In NBA 2K3 there were 19 attributes. The game became needlessly complex with filler attributes like "Shot Contest" and "Passing IQ" that don't have clear applications for the vast majority of users.
    In many respects the straightforward simplicity of the badge system (good / great / elite) is more appropriate than a numerical scale. Nobody here can tangibly outline the difference between a 40 and 50 boxout rating.
    Rashidi
    As the resident expert on 2K Ratings, I approve of all these changes. I am all for consolidation and removal where appropriate (i.e. redundancy).
    Contested/Off Dribble shooting is largely handled by badges. Anyone out there who really cared about the Box Out rating?
    In 2K19 there were 46 attributes, not including SIXTEEN ratings for Durability (my vote for the next thing to go away). In NBA 2K3 there were 19 attributes. The game became needlessly complex with filler attributes like "Shot Contest" and "Passing IQ" that don't have clear applications for the vast majority of users.
    In many respects the straightforward simplicity of the badge system (good / great / elite) is more appropriate than a numerical scale. Nobody here can tangibly outline the difference between a 40 and 50 boxout rating.

    I don't disagree with you, I just prefer ratings over badges for nothing else other than the boost provided by each badge isn't quantified. I prefer to see numbers. What I did for redundancy in the past was remove redundant badges, 2k is choosing to do the opposite approach.
    One issue though that I see in the removal of the moving and contested ratings is that with one Deadeye badge instead of 2 this year, now someone will have a boost to contested mid range jumpers and 3 point jumpers even if they only are supposed to hit one of those at a higher rate. Same with Difficult Shots, unless there's a badge I haven't seen affecting moving shots other than Difficult.
    One thing with boxouts, as long as a guard's good/great/elite isn't equal to a big's good/great/elite with other ratings being factored in, then that's ok.
    I don't think the durability ratings should be removed, not all of them. Specific body parts being an issue for each player is good, but I think things like Head and Neck can be removed.
    Once I get over my stubborness and I accept that this is the way it's going and ultimately it's a few less minutes per team of work, I'll live lol. Again though, I would like it if the badge boosts were actually shown somewhere in numbers.
    Mikelopedia
    One issue though that I see in the removal of the moving and contested ratings is that with one Deadeye badge instead of 2 this year, now someone will have a boost to contested mid range jumpers and 3 point jumpers even if they only are supposed to hit one of those at a higher rate. Same with Difficult Shots, unless there's a badge I haven't seen affecting moving shots other than Difficult

    This is more or less exactly what I mean. A player's ability to hit contested shots doesn't vary by range. Ditto for their ability to hit shots off the dribble. This is especially true with the mid-range game rapidly diminishing.
    One thing with boxouts, as long as a guard's good/great/elite isn't equal to a big's good/great/elite with other ratings being factored in, then that's ok.
    I don't think the durability ratings should be removed, not all of them. Specific body parts being an issue for each player is good, but I think things like Head and Neck can be removed.

    They could realistically switch each player's body part to Green / Yellow / Red which is easier to manage. Durability ratings haven't been touched in years and don't get updated.
    Once I get over my stubborness and I accept that this is the way it's going and ultimately it's a few less minutes per team of work, I'll live lol. Again though, I would like it if the badge boosts were actually shown somewhere in numbers.

    That could eventually happen, and would probably NEED to happen as attributes get phased out for badges. Player height affects OVR - why not badges? They are probably waiting for someone smart to quantify the value of each badge for them.
    Rashidi
    This is more or less exactly what I mean. A player's ability to hit contested shots doesn't vary by range. Ditto for their ability to hit shots off the dribble. This is especially true with the mid-range game rapidly diminishing.
    One thing with boxouts, as long as a guard's good/great/elite isn't equal to a big's good/great/elite with other ratings being factored in, then that's ok.
    They could realistically switch each player's body part to Green / Yellow / Red which is easier to manage. Durability ratings haven't been touched in years and don't get updated.
    That could eventually happen, and would probably NEED to happen as attributes get phased out for badges. Player height affects OVR - why not badges? They are probably waiting for someone smart to quantify the value of each badge for them.
    So, essentially go with the All-Pro Football approach eventually? I'm not completely against it but it did leave "generic" players super underpowered and almost useless.
    Sent from my SM-G935V using Operation Sports mobile app
    Rashidi

    They could realistically switch each player's body part to Green / Yellow / Red which is easier to manage. Durability ratings haven't been touched in years and don't get updated.

    I wouldn't mind that to be honest. With ratings such as these I'm not operating on a 25-99 scale anyway, it's more of 0-10 scale going from 50-99 in intervals of 5. Same thing with boxout, stamina, etc ratings where I'm going by intervals from a higher floor so that it's actually a smaller scale. So I'm with you on that. However, 2k's inability to pay attention to update a particular rating doesn't affect you or me or other roster makers in the slightest since we are the ones updating it. So I don't wanna recognize that as a barometer to influence whether a given rating should be in the game.

    That could eventually happen, and would probably NEED to happen as attributes get phased out for badges. Player height affects OVR - why not badges? They are probably waiting for someone smart to quantify the value of each badge for them.

    Ahem, ahem lol.
    Still would love to hear that story as to why you aren't working for them Rashidi lol.
    No disrespect to Stauff at all as I've corresponded with him alot in the past, and I know (I dont KNOW, but I know) that he does what he can and is extremely limited by things that are decided above him.
    Instead of removing the "Standing Layup" attribute entirely, they should have instead changed the name to "Under Basket" or "Inside." Now, they inflated everyone across the board likely to compensate for the loss of that attribute in the sim engine.
    Editing is gonna be a bitch this year trying to balance sim stats and in - game "production" because of these alterations.
    I know they've had issues in the past getting the formula to correlate with the real life percentages (which is why roster editors would give many big men a 99) . Still, they should have continued to adjust the formula instead of outright removing it....
    Sent from my SM-G935V using Operation Sports mobile app
    J_Posse
    Should have been a tendency all along, anyway.
    Still, it is kind of annoying that they removed certain ratings in favor of more badges. I understand the thinking to an extent (kind like what they did in All - Pro Football), but they still need to add more attributes (in the future) to further simulate the nuisances of the sport.
    Sent from my SM-G935V using Operation Sports mobile app

    I actually think boxing out should have a rating and tendency.. like maybe the tendency shows how often they do it but they better they are at boxing out the more often they can hold ground against bigger/better rebounders or something.
    Sent from my iPhone using Tapatalk
    J_Posse

    Editing is gonna be a bitch this year trying to balance sim stats and in - game "production" because of these alterations.
    I know they've had issues in the past getting the formula to correlate with the real life percentages (which is why roster editors would give many big men a 99) . Still, they should have continued to adjust the formula instead of outright removing it....
    Sent from my SM-G935V using Operation Sports mobile app

    This x 100000
    For the first time in a while I got into a great groove balancing sim stats with gameplay and gameplay stats. Other than FT attempts I felt really comfortable where I got everything to. As you know just understanding which tendencies affect just gameplay, just sim stats or both or neither and which ratings affect sim stats is a week long chore in itself. Obviously I retest everything every year but I have a feeling this year in particular is gonna be rough.
    Mikelopedia
    This x 100000
    For the first time in a while I got into a great groove balancing sim stats with gameplay and gameplay stats. Other than FT attempts I felt really comfortable where I got everything to. As you know just understanding which tendencies affect just gameplay, just sim stats or both or neither and which ratings affect sim stats is a week long chore in itself. Obviously I retest everything every year but I have a feeling this year in particular is gonna be rough.

    There was a huge problem in sim stats regarding the Contested/Off Dribble shot ratings ever since they were introduced. I went through a couple years ago and figured out exactly which rating meant which percentage from all the different ranges on the floor one-by-one in their sim engine, and then applied using those tables to every single player but was still getting awkwardly low percentages. What I started noticing was that players who had Open Shot Three in the 80's, for instance, but their Contested Shot was down in the 30's, their total 3-point percentage for the season would end up somewhere right around the equivalent of ratings in the 50's, even though their contested shot tendencies were very, very low. So it's almost like those tendencies weren't even accounted for and the system just assumed a player shot a similar amount of contested shots vs open ones. The entire league had low percentages, and lower than normal scoring numbers. There's no way to create a perfectly even balance of shooting gameplay and accurate sim stats when there are problems like that. It's far from ideal way to go about it but at least now that issue will be gone, hopefully.
    You may have noticed this too, but Standing Layup was also causing issues in sim stats, there wasn't any easy way to make a player shoot over 70% in the paint for a full season. That's why the Layup ratings on my sheet were always so high, and like has been mentioned, loads of players with 99 ratings.
    To be honest with you, this was the part from the gameplay blog that worried me the most. "In past 2K’s, the AI has always used Real Player % when it came down to determining makes and misses. This could often lead to robotic, predictable outcomes. This year, we’ve implemented the same shot timing mechanics for the AI that players use. The result is a much more human-like opponent and a more even playing field. " To me, the AI for 2k19 didn't feel very predictable at all, but that's because I actually had decent rating values for tendencies and badges, including neglected ones like alley-oops, drive, spot up, post up, and the highly underrated Flashy Dunk. Also, fixing the Speed problems with the sliders went a long way in fixing transition play for the AI.
    '
    Mikelopedia
    I wouldn't mind that to be honest. With ratings such as these I'm not operating on a 25-99 scale anyway, it's more of 0-10 scale going from 50-99 in intervals of 5.

    Semantically, once you reduce the attribute range it's essentially the same as the badge system
    50 = No Badge
    60 = Bronze
    70 = Silver
    80 = Gold
    90 = HOF
    Most attributes are in multiples of 5 and we essentially tier these players by skill group.
    When we rate John Wall at 95 Speed we're saying Elite
    When we rate Chris Paul at 80 Speed we're saying Average (for a guard)
    We could largely do away with attributes for athletic ability for ex, and have each tier with a fixed value (that way the game engine still has a number to run). That's essentially what the badges are doing on a smaller scale.
    Hustle Westbrook
    2013 Heat down to 6 players lol.

    Lol man it's crazy. When I really wanna play as them, I just go back and play 2k18 smh. I just hope my 2011 thunder can stay in tact.

More in NBA 2K20

To Top