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NBA 2K20 Gameplay Video - Clippers vs. Lakers (30 Minutes of Footage)

NBA 2K20

NBA 2K20 Gameplay Video - Clippers vs. Lakers (30 Minutes of Footage)

Josh Hart, of the New Orleans Pelicans, and RossiHD are at gamescon streaming NBA 2K20. Catch the archive here, for those that missed it. The NBA 2K20 gameplay video features the battle of L.A. between the Clippers and Lakers.

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  1. I was confused for a moment about the timing (and the idea that this game could be streamed already), then realized this is from the event being held in Germany, more than a few time zones away. :google:
    At the beginning what were those percentages on the first possession??? The percentage of how hard you're guarded(light,heavy,smothered)???
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    swac07
    At the beginning what were those percentages on the first possession??? The percentage of how hard you're guarded(light,heavy,smothered)???
    Sent from my LGLS992 using Tapatalk

    maybe the shoot zone?
    however the passes are slow very slow, and the animation of the passes are strange, with the hands from above the head.
    I don't like how the ball enter the basket, in several shots, it's slow and touch the rim too much
    Generally all the moves seems slow to me, players and ball as well
    For the moment I am not very happy with what I saw, but as every year i'm in!!!!
    come on!
    I'm loving the reskinned presentation. New starting five graphic. Halftime stats page looks very TNTish. I'm guessing theres something new with the halftime show as it didn't show the crew at all. Someone in the MC thread said that one of the women asking questions was a TNT reporter. I hope theres something new there.
    On the gameplay tip I just feel like were in 2K14 last gen territory. The game looks so refined crisp.
    Sent from my SM-G950U using Operation Sports mobile app
    Junior Moe
    I'm loving the reskinned presentation. New starting five graphic. Halftime stats page looks very TNTish. I'm guessing theres something new with the halftime show as it didn't show the crew at all. Someone in the MC thread said that one of the women asking questions was a TNT reporter. I hope theres something new there.
    On the gameplay tip I just feel like were in 2K14 last gen territory. The game looks so refined crisp.
    Sent from my SM-G950U using Operation Sports mobile app

    Maybe Charles Barkley joined the team?
    Doubt it but I wish.
    Court lighting and reflections immediately jump out at me. Best it's looked on this gen IMO.
    Still HATING the shaking backboard on hang dunks. That backboard stand is way too strong for that rubber shakey backboard effect. Needs to be a rim breakaway on hang dunks with very minimal backboard shake. Seems a small detail, but ruins dunks for me personally. Jordan Rec Centre dunks look much better because of this....
    CaVsFaN2273
    Speaking of the presentation, were those kid dancers around 18:50?

    Yes they were...now you know why they don't have them in the stands.
    1. You gonna have to hide poor defenders.
    2. Bigs are going to have to be either mobile to garner alot of minutes in this game.
    3. You can see all the different dribble and run styles.
    4. If you dribble into a crowd, you are losing the ball.
    5. Didn't like the passing.
    6. Didn't like the rebounding.
    7. Defense is all about angles and space this year.
    The game looks like its going to be a good one. Looks like 2k20 will be a big improvement over all the other games this gen.
    zello144
    Maybe Charles Barkley joined the team?
    Doubt it but I wish.
    We can hope. Personally, I'm hoping for a return of Kenny's Stamp of Approval. I'd even like the special commentary guys like KG and Kobe to be on the halftime show. They get repetitive fast.
    Sent from my SM-G950U using Operation Sports mobile app
    things i notice: this is all on graphic side as i cannot judge on movement yet coz this people dont know how to represent realistic playing of basketball.
    1. 2k have A.D as their Player Cover this year yet they cannot fix his efing short sleeve. its practically in the cover already. If they manage to do Giannis on point why they cant do this one.
    2. Court color is better, reflecetion etc..
    3, Kawhi need to have a broader shoulder than that seriously. and he does not dunk that way. they need to reduce what ever for him to dunk very chill.
    4. Montrez hair should move also as its long. same like WNBA.
    5. Finally they bring back towel and they all wearing different warmers in bench.
    6. graphic looks better close up you can see sweat also very clear.
    7. You cannot block using the body anymore...thats good they fix it. but they need to make that on contnues jumping to block somene more slower after the 2nd one to show that they cannot just keep on spamming the block button.
    8. Spacing is better court seem a bit big just a slight.
    9. short shorts are in.
    10. Kid dancer, female ref and fans look better.
    11. Halftime look like the tnt im hope charles is included. if not they might add Candace there.
    12. That whole backboard should not move or shake like that.
    I just hope this just an early build coz they need to update this players.
    Unfortunately, there was a lot of disappointment in this video. Mainly that good defense is still not rewarded and the ball goes right back to the offense at least 80% of the time. Players still mindlessly dribble the ball right into the defender, sometimes 2 defenders, with no repercussions, even big men.
    Hopefully, what I’m seeing isn’t the finished product.
    Sent from my iPhone using Operation Sports
    the players, on a few of the animations, when accelerating, looks very looney tunes/cartoon like. meaning their legs spins incredibly fast while accelerating.
    players look a bit floaty/springy to me when moving around and especially when jumping/going for rebound. always thought this with NBA2k. another year of lowering vertical sliders to remedy this.
    other than that game looks good as usual.
    Could of been just the constant turboing from the guys playing but game speed looks like it could be slowed down a bit.
    Really hope we have the option in roster editor for what length shorts players wear. From what I can gather there is 3 different lengths
    Lighting looks up there with 2k14 which is awesome
    I really liked seeing all the loose balls in traffic, even with LBJ trying to force the issue. (Lol @ Hart saying that the drive wasnt in his game) That has to stay consistent though now that blow by's are more frequent...which they should be.
    bjthomas121
    I don't know how I feel about the kids dancing.....

    Yeah felt cringey......I do wish that they added kids in the stands. An occasional camera pan to show the kids enjoying the game. Ya know kinda like what you see on TV.
    Defenders closed out too quick and played super sticky defense.
    Saw a few bump steals - Beluba said they were toned down. Something else needs to happen other than a bump steal
    Not liking how on every stop the ball handler does some sort of pull back dribble..I hope it isn't automatic
    Sent from my SM-N960U using Operation Sports mobile app
    Ok, I watched the whole video. Here's what I gathered:
    1. Josh Hart is a NBA player, yet the most complex thing he called was a pick n roll. I was expecting a superior mindset on the sticks.. Do better, lol
    2. I was looking forward to seeing the different player speeds and ball handling advancements from last year. The way they played didn't help observe that at all. Turbo fest with little plays ran, bad spacing and very few prudent isolations.
    3. Bad defenders stick out more like in 2K18. In 2K19, if you are great at defense you can make bad defenders look good.
    4. Unfortunately (It may be too early to tell) it looks like loose balls still have the tendency to gravitate to the team that originally had possession. Truly hope this was fixed.
    5. Random percentages under players feet sporadically throughout the game... ahhh, more guides and assist in the game; don't we have enough already?
    6. Blocking is different in a good way. One possession the kid got block happy and Josh Hart read it. Got him up in the air and the defender was planted while he ran past him. Nice..
    7. Defense isn't as glued, but if you play the angles and move your feet, it looks like you can still defend well.
    8. Not sure of level, but if you are dribbling mindlessly you better give me that damn ball. Don't patch it this year, 2K!
    I'm looking forward to playing this game the right way and seeing exactly what has changed.
    I might stick with 2K19 this year unless the urge suddenly develops to play online in Park/Crew with the new and improved MyPlayer options.
    We've heard a few times that certain player motion and animation systems were rebuilt from the ground up, but the animations look so similar that they must come from the same platform. The distinct running and dribbling styles are good additions, but can't shine because branching of animations is still choppy, player movements are still exaggerated and cover too much ground, and players lack subtle quick twitch movements that define most half court basketball action. Some of that is on user vs user control in these pre-release videos, but the animation sequencing and branching just isn't there yet IMO. I have no idea whether it's the motion capture, physics, game engine, etc.... it's just not tight enough.
    Hopefully they keep building career mode features and core basketball gameplay features (freelance, series, actions) going into next gen. Those are the areas of the game that hold up over the years. So much of gameplay is subject to configuration (roster, sliders, ACE) and patches (nerf/bump) every year that we won't really know how it plays until release day. Even that config will only be reliable for a few weeks at a time as patches/updates roll in.
    Out-of-the-box rosters might be the deciding factor for 2K20 since they apply to all of these online modes. It took 2-4 months for most major roster projects to complete in 2K19 and I'd estimate 3-5 months for 2K20 with all of the new badges that need to be understood. That's a lot of effort and delay time for offline gamers in a 12 month release cycle so it makes the decision tougher to upgrade each year.
    There's only so much that can fit in each release cycle, but for 2K21 let's put some focus on the OFF-BALL DEFENSE! It has to be rebuilt.
    One of the first things you get taught in youth basketball is "BALL, YOU, MAN" and the lack of respect for that principle in 2K creates a lot of unnatural ball movement since the offense can exploit angles that would never play out in real life. Defenders should be hedging all over the place, cutting off passing angles without jumping passing lanes, and providing help rotations "one pass away". We can fake these through the Defensive Settings menus, but they should be treated like standard Basketball 101 principles instead of team/player specific settings that need to be overwritten to work.
    OG/Czar... let us know where to sign the petition lol. Offensive gameplay has been moving forward faster than the defense. S/o to the new transition defense options, now let's get the half court options upgraded.
    "brothers and sisters, brothers and sisters, I dont know what this world is coming to!"
    I never thought short shorts on the basketball court would ever be a thing again, or wanted in a video game...
    This community is so toxic...
    This video makes it clear... Movement has changed more in 2K20 than it has in several years, a radical change in movement. Players finally look to have more freedom of movement... Blow-bys, which happens all the time in the NBA, is in the game. A radical improvement.
    And people are complaining because a superstar made a guarded shot... People want realism, but they hate that good defense doesn't equal a 100% miss. People want realism but then they hate when a superstar drills it in the face of the defense (how often does that happen in the NBA?)
    There is so much complaining and nitpicking. I'm upset because their is big input lag online, wish defense would improve online. We all have little things. But when we see radical improvements can we praise those? Gameplay looks great
    The lighting and court reflections alone are worth a purchase to me.
    The sliding and player movement still isn’t quite right yet but it does look better.
    It’s looking really good this year.
    One thing that stood out to me only watching a few minutes were the drive animations, Lebron stands out, along with how the defender "rides" the offensive player. It looks like players are actually trying to attack the rim by dipping their head and shoulders. Adds more life to the game. Defenders looked a little less sticky to me as well. 
    Courts seem to look a little better this year as well which I'm happy to see.
    Junior Moe
    We can hope. Personally, I'm hoping for a return of Kenny's Stamp of Approval. I'd even like the special commentary guys like KG and Kobe to be on the halftime show. They get repetitive fast.
    Sent from my SM-G950U using Operation Sports mobile app

    He said he'd only join if 2k donated $1 million to a retired players fund. They haven't but they did do the 2k foundations thing maybe that could help maybe.
    CujoMatty
    The lighting and court reflections alone are worth a purchase to me.
    The sliding and player movement still isn’t quite right yet but it does look better.
    It’s looking really good this year.

    You probably used to players sliding with all that hockey stuff you got going on :y220a:
    A lot of us are really over the aesthetics since we know we are at the end of the gen, there is not much more they can do other than bells and whistles to fool a few folks. Its improved GAMEPLAY that gives us hope for the future iterations...
    CujoMatty

    The sliding and player movement still isn’t quite right yet but it does look better.

    It's not going to look quite right as long as their using this engine
    Like what i see. Its a step forward. Of course its not perfect but the game has made huge strides in the last 3 years. In my opinion the pace of the game is realistic. People are used to video game styled change of direction at will. We have to adjust. Yes basketball at its highest level is a very fast game but it is also played very controlled.
    I will say that whenever passing is overhauled people gonna be madddddddd. Some passes you can make in 2K just arent physically possible despite having the god's eye view. maybe by 2k23 lol.
    Transition d is improved but i still feel as if the first man back to the paint should turn and face the ballhandler a couple of steps sooner. You are pretty much already on top of them if you push the pace on offense.
    It's funny that the feedback about the demo have caused them to buff stamina and movement speeds according to Mike Wang. Just from watching this video I actually they think could've made stamina and movement have even MORE of a penalty for spammers. Both players in the video are clearly running up and down and using turbo as much as possible.
    But anyway, I wish fans would remember that this clip and the demo are set on lower difficulty settings and we should hold our judgement till we get the real game. Right now they've already changed things before the game has even come out.
    Zeke11
    Oh man the shaking backboards are extremely irritating. Can't recall if 2K19 had it that bad.

    Yeah ever since MarkWilliams pointed that out I can't help but watch the backboard after a dunk. It depends on the dunk....I've seen Klay Thompson make the rim shake like that with a power dunk. Certain dunks should be removed that makes the rim shake like that.
    2k still stuck in the Shaq era...a little bit of shake is fine but 2k going for that overboard stuff just looks out of place.

    Rim hangers.....just a little shake..
    Man, you guys had me expecting some NBA Live 2002 stuff with the backboard shake talk. Didn't look too shabby from what I saw (the Kawhi dunk at the start).
    I've starting noticing over the last few years that there is a lot of janky-as-hell looking dunk animations. Perhaps it's because the animation quality has steadily improved in other areas so the contrast has become more apparent but some dunks just look bad. Arms flailing way too quickly, oddly floating through the air, acceleration happening too quickly or slowly. Just looking unnatural in general.
    kurt2134
    I've starting noticing over the last few years that there is a lot of janky-as-hell looking dunk animations. Perhaps it's because the animation quality has steadily improved in other areas so the contrast has become more apparent but some dunks just look bad. Arms flailing way too quickly, oddly floating through the air, acceleration happening too quickly or slowly. Just looking unnatural in general.
    Do you have any timestamps for reference? I'm always interested in how the dunks play out each year.
    VDusen04
    Do you have any timestamps for reference? I'm always interested in how the dunks play out each year.

    Sorry, I should have added those. I was speaking more in general as I didn't see any in this video but in some of the other videos I've watched today. Some of the 1-handed tomahawks where they **** it back really far (the worst ones are old animations that seems like they've been in for years) and a dunk that Zion did in one of the videos where he gathers the ball with one hand are the worst offenders. I'll try and get some specific timestamps later today.
    kurt2134
    Sorry, I should have added those. I was speaking more in general as I didn't see any in this video but in some of the other videos I've watched today. Some of the 1-handed tomahawks where they **** it back really far (the worst ones are old animations that seems like they've been in for years) and a dunk that Zion did in one of the videos where he gathers the ball with one hand are the worst offenders. I'll try and get some specific timestamps later today.
    I feel where you're coming from. I've noticed some of the one-handers don't feel like organic dunks, with the hand/wrist not really throwing down on the rim with an odd approach angle.
    MarkWilliam
    Court lighting and reflections immediately jump out at me. Best it's looked on this gen IMO.
    Still HATING the shaking backboard on hang dunks. That backboard stand is way too strong for that rubber shakey backboard effect. Needs to be a rim breakaway on hang dunks with very minimal backboard shake. Seems a small detail, but ruins dunks for me personally. Jordan Rec Centre dunks look much better because of this....

    This ^ ....yes! :o:
    youALREADYknow
    I might stick with 2K19 this year unless the urge suddenly develops to play online in Park/Crew with the new and improved MyPlayer options.
    We've heard a few times that certain player motion and animation systems were rebuilt from the ground up, but the animations look so similar that they must come from the same platform. The distinct running and dribbling styles are good additions, but can't shine because branching of animations is still choppy, player movements are still exaggerated and cover too much ground, and players lack subtle quick twitch movements that define most half court basketball action. Some of that is on user vs user control in these pre-release videos, but the animation sequencing and branching just isn't there yet IMO. I have no idea whether it's the motion capture, physics, game engine, etc.... it's just not tight enough.
    Hopefully they keep building career mode features and core basketball gameplay features (freelance, series, actions) going into next gen. Those are the areas of the game that hold up over the years. So much of gameplay is subject to configuration (roster, sliders, ACE) and patches (nerf/bump) every year that we won't really know how it plays until release day. Even that config will only be reliable for a few weeks at a time as patches/updates roll in.
    Out-of-the-box rosters might be the deciding factor for 2K20 since they apply to all of these online modes. It took 2-4 months for most major roster projects to complete in 2K19 and I'd estimate 3-5 months for 2K20 with all of the new badges that need to be understood. That's a lot of effort and delay time for offline gamers in a 12 month release cycle so it makes the decision tougher to upgrade each year.
    I tweeted Mike and Scott Og the same thing about the dribble animations.
    The problem is that they have these extra animations at the end of each 1 or 2 dribble sequences and if you don't let the sequence play out it causes the ball to warp and that looks terrible.
    Another thing is that they don't have correct dribbling posture or stances. For example the standard crossover dribble only has once stance and looks ******** when you rock it back & forth, but the behind the back dribble has the player get low as it should.
    Yeah the escape dribble hop is way exaggerated and I wish they'd finally change it.
    They've been recycling these same bad animations for years.
    NBA Live got these things right, but all their other animations weren't as good.
    Sent from my SM-N960U using Operation Sports mobile app

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