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or at least give us the option to edit again please!
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Screenshot is nice but looks just like 2K18. Giannis pic is the only one that seemed to show 19 was a nice improvement. These last two is making me think it’ll be about the same as 18. Just hope the bodies is right.
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*He took that sunkissed selfie too far man
But an 87 though!? This dude was already a beast with his 82 rating last year
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Feels like 2K assumes a big leap from him in Year 2 but don't afford anyone else that same benefit of the doubt.
Ben Simmons is an 87 meaning Tatum should be 83-85
Pretty sure the NBATV logo has been in stadiums for the game for years, doesn't really tell us anything. Plus if 2K where to go for a broadcaster they would probably go for TNT considering their relationship with a lot of their commentators.
Oh, word? I never really paid attention lol
Those fighting words where I'm from..... lol
But yeah that's a good question. Hayward would have to be overrated,
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Whats intangibles?
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It's basically a throwaway rating that 2k uses to easily inflate the overall rating without really touching the other key attributes... it has more use I guess in MyLeague and MyGM but it's pretty useless and pointless outside of those modes
thats because 2k punishes role players, aka guys who specialize in 1 or 2 things instead of being a well rounded player
for comp- i have tatum @ 85 and hayward at 88 for 2k19
for comp- i have tatum @ 85 and hayward at 88 for 2k19
I don't think that the people that handle the ratings really watch the game... Didn't they give Mitchell like a 55 driving dunk to start the year?
That's to be expected unless Tatum got plastic surgery done in the off season.
i dont remember out of the box ratings but rookies are generally always horrible.
1 thing that is embarrassing and shows 2k really doesnt care is seth curry having a 40 driving dunk tendency in the most up to date 2k roster despite having 0 career dunk attempts
cory joseph has a 40 dunk tendency with 0 dunk attempts in the past 3 seasons.
plenty of other things like this but this isnt the thread for it, and my stance on 2k rosters being more for the arcade player than the simhead has been made clear over the past years here.
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We're at the point in the console cycle where massive leaps in graphics are just not gonna happen... if you're expecting leaps in graphics you're being unrealistic at this point (not calling saying that about you in particular)... and let's face it... the 2k community sometimes can be a bit unrealistic in their expectations
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Gameplay and graphics are not the same departments.
Secondly, no offense to you ratings guys but no matter what they are you guys will feel it needs to be tweaked and will tweak it any way..and that's cool but all of these arguments about too high and too low will never mean much anyway.
@23, sadly overall is very important to offline guys because it can really screw with contracts/minutes
Secondly, no offense to you ratings guys but no matter what they are you guys will feel it needs to be tweaked and will tweak it any way..and that's cool but all of these arguments about too high and too low will never mean much anyway.
Of course it doesn't mean too much... it's still fun to debate though... overall ratings are pretty arbitrary anyway and it's more of an ego stroke to the players and the fans of those players... I mean it's a videogame anyway... the potential for it meaning much isn't that high to begin with... just my two cents
Secondly, no offense to you ratings guys but no matter what they are you guys will feel it needs to be tweaked and will tweak it any way..and that's cool but all of these arguments about too high and too low will never mean much anyway.
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Huh?
So Da Czar is being crippled if the art team does a good job?
That doesn't even make sense.
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A ratings modifier to keep player OVR's up so that real life players don't complain that their 2k rating is too low. :lol:
I call it the "Ronnie rating" because that's who the players are going to fuss at.
@23, sadly overall is very important to offline guys because it can really screw with contracts/minutes
I went back and revisited 2k16 and they actually had muscle tone in the game... if anything I think we've kinda taken a stepback graphically and presentation wise... I'd love to have the muscle tone and scoreboard of 2k16, the lighting and unique arena sounds of 2k17 and the overall gameplay of 2k18 and combine them... that would be a great game imo... actually now that I think about it I'd take the gameplay of 2k16 with some scaled back blow by animations from 2k18... 2k18 was pretty awful when it came to clipping and I think the reason that's the case was because of the new jersey fabric textures they added to the game to make the uniforms look more realistic
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So Da Czar is being crippled if the art team does a good job?
That doesn't even make sense.
it's a yearly release and they only have a certain amount of time to really work on certain things... I would imagine you're not gonna be able to get everything right and catch all of the problems during a yearly development cycle... yearly releases are always way less polished than games that have had a few years to be developed with a few exceptions.
if you can shoot and defend 2k gives you sky high overalls..especially if youre one of the "young stars"
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You need ratings for the game to function and overall is just a rough estimate of how valuable a player's ratings are, you could change the overall formula or something though. Sorry if I'm misunderstanding your point
Do you even know how 2k works as a company because you're making no sense at all.
Gameplay people aren't being told they can't work on aspects of the game because of art
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I agree... But the playoff hype machine for a rookie. And plus.... We don't know what new ratings 2k added this year. Could of changed the whole rating system. So maybe everyone is on a high scale this year.
I do wonder if Simmons got a 87. And Joel Embid was a 90 last year. Joel had to raise too. Right?.... It's the same question for Hayward. He was a 87. No a second year player is higher right?...
Do you even know how 2k works as a company because you're making no sense at all.
Gameplay people aren't being told they can't work on aspects of the game because of art
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Gameplay and art are two separate departments that is true... however they still work hand in hand with each other... certain things with the art can have an effect on gameplay and vice versa... there might be certain things in the art department that suffers in order to get the most out the game performance wise... we use to have muscle tones... we just got the ability to create players with somewhat noticeable body type differences (something you could clearly do in the last generation in consoles)... it's a balancing act with graphics and art and gameplay and performance... I don't think that the gameplay department is told not to do things based on the art... however the art department can be hampered a bit in order to enhance the gameplay and make things run a bit smoother... especially on console
That's a good thing....one less tweak for the modders lol I never really used SweetFX and ReShade since I heard that it kinda dips framerates. I'd rather have 2k figure out how to make it look good and it looks like they are at a good start.
I'm not gonna pretend like I know all the inner workings of 2k but this stuff is kinda common sense because it's not like 2k runs any differently than any other company in this industry... developers talk about the tightrope act of making a beautiful game art wise that performs great... It's most likely not much different in the case of 2k
If Tatum is an 87, wonder where that puts Don and Ben. 88 is too high for either of them IMO right now but both are more established players than Tatum.
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Tatum is part of 2k's crew though so it is what it is
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Tatum is part of 2k's crew though so it is what it is
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I like Tatum and what he did in the playoffs but if we're talking playoffs I was most impressed with Mitchell considering what he did with stiffer competition as the clear best player on his squad... There were nights Horford, Brown and Rozier were better players than Tatum... And Simmons didn't help himself against boston
But yeah that's a good question. Hayward would have to be overrated,
Hayward is probably going to be underrated by quite a bit just because he was hurt all of last year. He'll go up as the year progresses.
Aren't only a hand full of player with overall ratings 90 and up? I'm sure there is only a few... Maybe 10-15 in the whole league
I agree with that thinking.... But 2k doesn't roll like that. You think DeMarcus Cousins is going to stay a 90 overall rating?
There must be some kind of wording in their deal with the NBA that none of the active players can be rated lower than a 60, the scale for players being so narrow is why there's so many overrated players.
They need to decouple athleticism ratings from skill ratings so there's a wider gap between players.
Other than that it looks cool
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Probably next week we start getting our first real info.
Pretty sure thats mostly fixed in 2k19. It was to be expected with a new motion engine. Now with 1 year under its belt Im sure they can handle clipping.
Cheers!
My ratings for Jayson Tatum applied to his NBA 2K18 build.
85 Overall (+3)
Position: SF
Archetype: Two-Way Wing (from Sharpshooter)
OFFENSE
85 Standing Layup (+2)
85 Driving Layup (+2)
70 Post Fade (+12)
65 Post Hook (+15)
70 Post Control (+13)
70 Draw Foul (+5)
70 Shot Close (+8)
86 Open Shot Mid (+1)
82 Contested Mid (-2)
80 Off-Dribble Mid (-5)
87 Open Shot 3pt (+2)
81 Contested 3pt (-4)
79 Off-Dribble 3pt (-3)
83 Free Throw
80 Ball Control (+2)
50 Pass Vision (+15)
60 Pass IQ (+3)
60 Pass Accuracy (-5)
36 Offensive Rebound
50 Standing Dunk
80 Driving Dunk (-5)
65 Contact Dunk (-10)
75 Shot IQ (-20)
85 Hands (+8)
DEFENSE
65 Defensive Rebound
55 Block (-5)
70 Shot Contest (+11)
68 Steal (+5)
85 On-Ball Defense (+16)
60 Low Post Defense (+10)
80 Reaction Time (+21)
ATHLETICISM
60 Boxout (-10)
80 Lateral Quickness (+5)
80 Speed (-1)
80 Ball Speed (+1)
80 Acceleration (-2)
80 Vertical (+2)
60 Strength (+6)
90 Stamina (+2)
80 Hustle (+10)
90 Durability (+10)
INTANGIBLES
70 Pass Perception (-4)
80 Defensive Consistency (+15)
95 Pick & Roll Defense (+24)
85 Help Defense (+17)
75 Offensive Consistency (-15)
80 Intangibles (+20)
90 Potential (+2)
GRADES
Inside Scoring: B (from B-)
Mid-Range Scoring: A- (from B+)
3PT Scoring: A (from A-)
Playmaking: C+ (from C)
Perimeter Defense: B (from C)
Post Defense: C (from D+)
Rebounding: C
Athleticism: B+
Basketball IQ: B+ (from B)
Tatum's defense is extremely underrated by 2K Sports across many measures, exemplified perhaps no more than this: The Celtics were the NBA's best defensive team and Tatum started 80 games for them.
Despite modest boosts to his offensive ability and significant improvements to his defense, Tatum's OVR did not change until I boosted his Intangibles attribute.
An 87 OVR rating likely implies his Intangibles is maxed out in 2K19s roster and means Tatum is simultaneously OVERrated (relative to team/league value) and UNDERrated (will not play like an 87).
Fix the formula, it's not rocket science.
Handle it sure, but we all know how legacy issues and 2k play out with engines.
Completely agree. Player models have taken a step backwards. Graphics & skin tones are better but player builds are still off. They have Tatum's arms thicker than Lebron's smh. Overall players arms are still too skinny & lack definition. Not every player should have pronounced muscle definition but the ripped players should. Also the excessive player clipping was very annoying in 2K18.
Meant to put 90+ in any one attribute*
I remember being confused when they first changed the rating setup years ago and Drew Gooden was a 90 in open midrange when the previous year Dirk was the only player in the league with a midrange that high. I thought it’d end up making players overrated in game (and that kind of happened)
I remember being confused when they first changed the rating setup years ago and Drew Gooden was a 90 in open midrange when the previous year Dirk was the only player in the league with a midrange that high. I thought it’d end up making players overrated in game (and that kind of happened)
But don't think that would make the game better. It would actually make it harder to play.
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Guys calm down. The ratings have to interact with the simulation system to get realistic stats, which is likely way we’re seeing the ratings we are.
Plus Tatum was a monster in the playoffs and should definitely take that leap the next 2 years.
Guys calm down. The ratings have to interact with the simulation system to get realistic stats, which is likely way we’re seeing the ratings we are.
Plus Tatum was a monster in the playoffs and should definitely take that leap the next 2 years.
I never thought about the impact overall had on the sim engine. I understand people being chaffed by it that play online, though. Offline we can edit stuff. I never look at the overall in a vacuum. I look at the archetype and how that player rates as that then it generally makes more sense.