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NBA 2K19 Screenshot - Jayson Tatum (Overall Rating - 87) - Overrated, Underrated or Just Right?

NBA 2K19

NBA 2K19 Screenshot - Jayson Tatum (Overall Rating - 87) - Overrated, Underrated or Just Right?

2K released a new NBA 2K19 screenshot, featuring Jayson Tatum, with an overall 87 rating. Let us know what you think.

Yesterday, 2K released their NBA 2K19 screenshot of LeBron James in his new Los Angeles Lakers uniform. He has an overall 98 rating.

LeBron is the NBA 2K19 20th Anniversary Edition cover athlete releasing on September 7, while Giannis Antetokounmpo is cover athlete for the NBA 2K19 Standard Edition, releasing on September 11.

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  1. 87 seems a bit high but I'd have to see his individual attributes. He probably has an over-inflated intangibles rating for no reason at all.
    Sent from my Pixel 2 XL using Tapatalk
    87 is too high if 2K is still using the same rating system. Seems like a lot of players will be overrated. LeBron and now Tatum. So Mitchell and Simmons should be around 87-89 going off Tatum rating. Just too high.
    Screenshot is nice but looks just like 2K18. Giannis pic is the only one that seemed to show 19 was a nice improvement. These last two is making me think it’ll be about the same as 18. Just hope the bodies is right.
    Sent from my iPhone using Tapatalk
    I'm not generally someone that cares about overalls but man that feels way too high.
    Feels like 2K assumes a big leap from him in Year 2 but don't afford anyone else that same benefit of the doubt.
    SkillzFromThe6
    Peep NBATV blurred on the side...

    Pretty sure the NBATV logo has been in stadiums for the game for years, doesn't really tell us anything. Plus if 2K where to go for a broadcaster they would probably go for TNT considering their relationship with a lot of their commentators.
    It's hard to improve on something nearly perfect I just like the lighting hopefully it's back like 2k14 and do u think they'll have nike signs on the sleeves?
    InRodWeTrust
    If hes an 87, what is Gordon Hayward. Because I still wouldnt say hes better than him

    Those fighting words where I'm from..... lol
    But yeah that's a good question. Hayward would have to be overrated,
    Hassan Darkside
    87 seems a bit high but I'd have to see his individual attributes. He probably has an over-inflated intangibles rating for no reason at all.
    Sent from my Pixel 2 XL using Tapatalk

    Whats intangibles?
    Sent from my iPhone using Tapatalk
    2k is at it again with the overinflating ratings... 87 overall for Tatum? that means even more overinflating for Simmons and Mitchell... the biggest problem is that there's no real spread of the ratings... it's way too top heavy and a then after the top players there's a HUUUUUUGE drop off... the way 2k rates players is awful... it also kills the balance in MyLeague and MyGM...
    MillsMontana
    Whats intangibles?
    Sent from my iPhone using Tapatalk

    It's basically a throwaway rating that 2k uses to easily inflate the overall rating without really touching the other key attributes... it has more use I guess in MyLeague and MyGM but it's pretty useless and pointless outside of those modes
    jetsman92
    the biggest problem is that there's no real spread of the ratings... it's way too top heavy and a then after the top players there's a HUUUUUUGE drop off... the way 2k rates players is awful.

    thats because 2k punishes role players, aka guys who specialize in 1 or 2 things instead of being a well rounded player
    for comp- i have tatum @ 85 and hayward at 88 for 2k19
    turty11
    thats because 2k punishes role players, aka guys who specialize in 1 or 2 things instead of being a well rounded player
    for comp- i have tatum @ 85 and hayward at 88 for 2k19

    I don't think that the people that handle the ratings really watch the game... Didn't they give Mitchell like a 55 driving dunk to start the year?
    jetsman92
    I don't think that the people that handle the ratings really watch the game... Didn't they give Mitchell like a 55 driving dunk to start the year?

    i dont remember out of the box ratings but rookies are generally always horrible.
    1 thing that is embarrassing and shows 2k really doesnt care is seth curry having a 40 driving dunk tendency in the most up to date 2k roster despite having 0 career dunk attempts
    cory joseph has a 40 dunk tendency with 0 dunk attempts in the past 3 seasons.
    plenty of other things like this but this isnt the thread for it, and my stance on 2k rosters being more for the arcade player than the simhead has been made clear over the past years here.
    I'm fine if the graphics haven't been improved drastically from 2K18 if it means they spent more time on perfecting gameplay and single player simulation (trading, stats, signings, drafting, injuries, etc.) in 2K19.
    Sent from my SM-G955U using Tapatalk
    Poke
    I'm fine if the graphics haven't been improved drastically from 2K18 if it means they spent more time on perfecting gameplay and single player simulation (trading, stats, signings, drafting, injuries, etc.) in 2K19.
    Sent from my SM-G955U using Tapatalk

    We're at the point in the console cycle where massive leaps in graphics are just not gonna happen... if you're expecting leaps in graphics you're being unrealistic at this point (not calling saying that about you in particular)... and let's face it... the 2k community sometimes can be a bit unrealistic in their expectations
    They should just do away with overall ratings. They should just rate players abilities. This is more realistic and is more challenging in trying to find talent and putting teams together. Because you would have to see them perform in games instead of looking at an overall number to see what they excel in and how it translates on the court.
    Sent from my SM-G955U using Tapatalk
    Poke
    I'm fine if the graphics haven't been improved drastically from 2K18 if it means they spent more time on perfecting gameplay and single player simulation (trading, stats, signings, drafting, injuries, etc.) in 2K19.
    Sent from my SM-G955U using Tapatalk

    Gameplay and graphics are not the same departments.
    Secondly, no offense to you ratings guys but no matter what they are you guys will feel it needs to be tweaked and will tweak it any way..and that's cool but all of these arguments about too high and too low will never mean much anyway.
    as long as 2k doesnt head towards the gumby/playdough like graphics that live has, ill be happy if they remain the exact same every year (although muscle tone would be nice to properly have)
    @23, sadly overall is very important to offline guys because it can really screw with contracts/minutes
    23
    Gameplay and graphics are not the same departments.
    Secondly, no offense to you ratings guys but no matter what they are you guys will feel it needs to be tweaked and will tweak it any way..and that's cool but all of these arguments about too high and too low will never mean much anyway.

    Of course it doesn't mean too much... it's still fun to debate though... overall ratings are pretty arbitrary anyway and it's more of an ego stroke to the players and the fans of those players... I mean it's a videogame anyway... the potential for it meaning much isn't that high to begin with... just my two cents
    23
    Gameplay and graphics are not the same departments.
    Secondly, no offense to you ratings guys but no matter what they are you guys will feel it needs to be tweaked and will tweak it any way..and that's cool but all of these arguments about too high and too low will never mean much anyway.
    Not the same department but it demands payable hours which affects the budget of making a game. It's useless to spend so much time and money with art if the gameplay destroys the experience. I mean who cares if the game is beautiful if you don't want to play it?
    Sent from my SM-G955U using Tapatalk
    Poke
    Not the same department but it demands payable hours which affects the budget of making a game. It's useless to spend so much time and money with art if the gameplay destroys the experience. I mean who cares if the game is beautiful if you don't want to play it?
    Sent from my SM-G955U using Tapatalk

    Huh?
    So Da Czar is being crippled if the art team does a good job?
    That doesn't even make sense.
    MillsMontana
    Whats intangibles?
    Sent from my iPhone using Tapatalk

    A ratings modifier to keep player OVR's up so that real life players don't complain that their 2k rating is too low. :lol:
    I call it the "Ronnie rating" because that's who the players are going to fuss at.
    turty11
    as long as 2k doesnt head towards the gumby/playdough like graphics that live has, ill be happy if they remain the exact same every year (although muscle tone would be nice to properly have)
    @23, sadly overall is very important to offline guys because it can really screw with contracts/minutes

    I went back and revisited 2k16 and they actually had muscle tone in the game... if anything I think we've kinda taken a stepback graphically and presentation wise... I'd love to have the muscle tone and scoreboard of 2k16, the lighting and unique arena sounds of 2k17 and the overall gameplay of 2k18 and combine them... that would be a great game imo... actually now that I think about it I'd take the gameplay of 2k16 with some scaled back blow by animations from 2k18... 2k18 was pretty awful when it came to clipping and I think the reason that's the case was because of the new jersey fabric textures they added to the game to make the uniforms look more realistic
    jetsman92
    I went back and revisited 2k16 and they actually had muscle tone in the game... if anything I think we've kinda taken a stepback graphically and presentation wise... I'd love to have the muscle tone and scoreboard of 2k16, the lighting and unique arena sounds of 2k17 and the overall gameplay of 2k18 and combine them... that would be a great game imo... actually now that I think about it I'd take the gameplay of 2k16 with some scaled back blow by animations from 2k18... 2k18 was pretty awful when it came to clipping and I think the reason that's the case was because of the new jersey fabric textures they added to the game to make the uniforms look more realistic
    Was due to the first year of the body up system/movement system implemented.
    Sent from my LG-LS998 using Tapatalk
    23
    Huh?
    So Da Czar is being crippled if the art team does a good job?
    That doesn't even make sense.

    it's a yearly release and they only have a certain amount of time to really work on certain things... I would imagine you're not gonna be able to get everything right and catch all of the problems during a yearly development cycle... yearly releases are always way less polished than games that have had a few years to be developed with a few exceptions.
    I hate judging overall ratings until I see the individual ratings, but 87 seems a tad bit high for now. Dude scored 18 a game in the playoffs (he was 23rd out of all players) and he jumps up to nearly a 90 which typically only a handful of guys are rated at? He's rated like a top 10 guy in the league. IDK, like I said I'm not one to judge overalls over individual ratings, but it would have been proper to see them wait and see how he actually plays this season before jumping him up this high.
    dont even get me started on the clipping issues in 2k18..its the reason i quit playing for a good 4 months less than a week after release.
    ojandpizza
    I hate judging overall ratings until I see the individual ratings, but 87 seems a tad bit high for now. Dude scored 18 a game in the playoffs (he was 23rd out of all players) and he jumps up to nearly a 90 which typically only a handful of guys are rated at? He's rated like a top 10 guy in the league. IDK, like I said I'm not one to judge overalls over individual ratings, but it would have been proper to see them wait and see how he actually plays this season before jumping him up this high.

    if you can shoot and defend 2k gives you sky high overalls..especially if youre one of the "young stars"
    Poke
    They should just do away with overall ratings. They should just rate players abilities. This is more realistic and is more challenging in trying to find talent and putting teams together. Because you would have to see them perform in games instead of looking at an overall number to see what they excel in and how it translates on the court.
    Sent from my SM-G955U using Tapatalk

    You need ratings for the game to function and overall is just a rough estimate of how valuable a player's ratings are, you could change the overall formula or something though. Sorry if I'm misunderstanding your point
    jetsman92
    it's a yearly release and they only have a certain amount of time to really work on certain things... I would imagine you're not gonna be able to get everything right and catch all of the problems during a yearly development cycle... yearly releases are always way less polished than games that have had a few years to be developed with a few exceptions.
    What does that have to do with art and gameplay being separate departments?
    Do you even know how 2k works as a company because you're making no sense at all.
    Gameplay people aren't being told they can't work on aspects of the game because of art
    Sent from my LG-LS998 using Tapatalk
    ojandpizza
    I hate judging overall ratings until I see the individual ratings, but 87 seems a tad bit high for now. Dude scored 18 a game in the playoffs (he was 23rd out of all players) and he jumps up to nearly a 90 which typically only a handful of guys are rated at? He's rated like a top 10 guy in the league. IDK, like I said I'm not one to judge overalls over individual ratings, but it would have been proper to see them wait and see how he actually plays this season before jumping him up this high.

    I agree... But the playoff hype machine for a rookie. And plus.... We don't know what new ratings 2k added this year. Could of changed the whole rating system. So maybe everyone is on a high scale this year.
    I do wonder if Simmons got a 87. And Joel Embid was a 90 last year. Joel had to raise too. Right?.... It's the same question for Hayward. He was a 87. No a second year player is higher right?...
    23
    What does that have to do with art and gameplay being separate departments?
    Do you even know how 2k works as a company because you're making no sense at all.
    Gameplay people aren't being told they can't work on aspects of the game because of art
    Sent from my LG-LS998 using Tapatalk

    Gameplay and art are two separate departments that is true... however they still work hand in hand with each other... certain things with the art can have an effect on gameplay and vice versa... there might be certain things in the art department that suffers in order to get the most out the game performance wise... we use to have muscle tones... we just got the ability to create players with somewhat noticeable body type differences (something you could clearly do in the last generation in consoles)... it's a balancing act with graphics and art and gameplay and performance... I don't think that the gameplay department is told not to do things based on the art... however the art department can be hampered a bit in order to enhance the gameplay and make things run a bit smoother... especially on console
    Da InFaMoUs NY
    2K19 looks like 2K18 with a SweetFX & ReShade effect.

    That's a good thing....one less tweak for the modders lol I never really used SweetFX and ReShade since I heard that it kinda dips framerates. I'd rather have 2k figure out how to make it look good and it looks like they are at a good start.
    jetsman92
    Gameplay and art are two separate departments that is true... however they still work hand in hand with each other... certain things with the art can have an effect on gameplay and vice versa... there might be certain things in the art department that suffers in order to get the most out the game performance wise... we use to have muscle tones... we just got the ability to create players with somewhat noticeable body type differences (something you could clearly do in the last generation in consoles)... it's a balancing act with graphics and art and gameplay and performance... I don't think that the gameplay department is told not to do things based on the art... however the art department can be hampered a bit in order to enhance the gameplay and make things run a bit smoother... especially on console

    I'm not gonna pretend like I know all the inner workings of 2k but this stuff is kinda common sense because it's not like 2k runs any differently than any other company in this industry... developers talk about the tightrope act of making a beautiful game art wise that performs great... It's most likely not much different in the case of 2k
    Ooooooh boy.
    If Tatum is an 87, wonder where that puts Don and Ben. 88 is too high for either of them IMO right now but both are more established players than Tatum.
    Sent from my SM-G935V using Tapatalk
    Sorry but it was Simmons and Mitchell then everyone else when it came to the rookies last year IMO
    Tatum is part of 2k's crew though so it is what it is
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    JazzMan
    Sorry but it was Simmons and Mitchell then everyone else when it came to the rookies last year IMO
    Tatum is part of 2k's crew though so it is what it is
    Sent from my SM-G935V using Tapatalk

    I like Tatum and what he did in the playoffs but if we're talking playoffs I was most impressed with Mitchell considering what he did with stiffer competition as the clear best player on his squad... There were nights Horford, Brown and Rozier were better players than Tatum... And Simmons didn't help himself against boston
    jeebs9
    Those fighting words where I'm from..... lol
    But yeah that's a good question. Hayward would have to be overrated,

    Hayward is probably going to be underrated by quite a bit just because he was hurt all of last year. He'll go up as the year progresses.
    UnbelievablyRAW
    I remember the good old days when barely anyone had 90 ratings and only GOAT players were 90+ in any rating.

    Aren't only a hand full of player with overall ratings 90 and up? I'm sure there is only a few... Maybe 10-15 in the whole league
    BA2929
    Hayward is probably going to be underrated by quite a bit just because he was hurt all of last year. He'll go up as the year progresses.

    I agree with that thinking.... But 2k doesn't roll like that. You think DeMarcus Cousins is going to stay a 90 overall rating?
    UnbelievablyRAW
    I remember the good old days when barely anyone had 90 ratings and only GOAT players were 90+ in any rating.

    There must be some kind of wording in their deal with the NBA that none of the active players can be rated lower than a 60, the scale for players being so narrow is why there's so many overrated players.
    They need to decouple athleticism ratings from skill ratings so there's a wider gap between players.
    turty11
    dont even get me started on the clipping issues in 2k18..its the reason i quit playing for a good 4 months less than a week after release.

    Pretty sure thats mostly fixed in 2k19. It was to be expected with a new motion engine. Now with 1 year under its belt Im sure they can handle clipping.
    Overrated, not by much but I don't think Tatum is still there. IMO 85 would have been a more accurate starting point... Let's see how the season develops....
    Cheers!
    Tatum looks pretty overrated at first glance.
    My ratings for Jayson Tatum applied to his NBA 2K18 build.
    85 Overall (+3)
    Position: SF
    Archetype: Two-Way Wing (from Sharpshooter)
    OFFENSE
    85 Standing Layup (+2)
    85 Driving Layup (+2)
    70 Post Fade (+12)
    65 Post Hook (+15)
    70 Post Control (+13)
    70 Draw Foul (+5)
    70 Shot Close (+8)
    86 Open Shot Mid (+1)
    82 Contested Mid (-2)
    80 Off-Dribble Mid (-5)
    87 Open Shot 3pt (+2)
    81 Contested 3pt (-4)
    79 Off-Dribble 3pt (-3)
    83 Free Throw
    80 Ball Control (+2)
    50 Pass Vision (+15)
    60 Pass IQ (+3)
    60 Pass Accuracy (-5)
    36 Offensive Rebound
    50 Standing Dunk
    80 Driving Dunk (-5)
    65 Contact Dunk (-10)
    75 Shot IQ (-20)
    85 Hands (+8)
    DEFENSE
    65 Defensive Rebound
    55 Block (-5)
    70 Shot Contest (+11)
    68 Steal (+5)
    85 On-Ball Defense (+16)
    60 Low Post Defense (+10)
    80 Reaction Time (+21)
    ATHLETICISM
    60 Boxout (-10)
    80 Lateral Quickness (+5)
    80 Speed (-1)
    80 Ball Speed (+1)
    80 Acceleration (-2)
    80 Vertical (+2)
    60 Strength (+6)
    90 Stamina (+2)
    80 Hustle (+10)
    90 Durability (+10)
    INTANGIBLES
    70 Pass Perception (-4)
    80 Defensive Consistency (+15)
    95 Pick & Roll Defense (+24)
    85 Help Defense (+17)
    75 Offensive Consistency (-15)
    80 Intangibles (+20)
    90 Potential (+2)
    GRADES
    Inside Scoring: B (from B-)
    Mid-Range Scoring: A- (from B+)
    3PT Scoring: A (from A-)
    Playmaking: C+ (from C)
    Perimeter Defense: B (from C)
    Post Defense: C (from D+)
    Rebounding: C
    Athleticism: B+
    Basketball IQ: B+ (from B)
    Tatum's defense is extremely underrated by 2K Sports across many measures, exemplified perhaps no more than this: The Celtics were the NBA's best defensive team and Tatum started 80 games for them.
    Despite modest boosts to his offensive ability and significant improvements to his defense, Tatum's OVR did not change until I boosted his Intangibles attribute.
    An 87 OVR rating likely implies his Intangibles is maxed out in 2K19s roster and means Tatum is simultaneously OVERrated (relative to team/league value) and UNDERrated (will not play like an 87).
    Fix the formula, it's not rocket science.
    3ShowTime2
    Pretty sure thats mostly fixed in 2k19. It was to be expected with a new motion engine. Now with 1 year under its belt Im sure they can handle clipping.

    Handle it sure, but we all know how legacy issues and 2k play out with engines.
    for me it's a bit too soon to put him that high after an excellent first season/playoff run. But not saying he doesn't deserve it, the way he played against Cleveland, for that run, its' probably earned. I would have personally put him around 84.
    jetsman92
    I went back and revisited 2k16 and they actually had muscle tone in the game... if anything I think we've kinda taken a stepback graphically and presentation wise... I'd love to have the muscle tone and scoreboard of 2k16, the lighting and unique arena sounds of 2k17 and the overall gameplay of 2k18 and combine them... that would be a great game imo... actually now that I think about it I'd take the gameplay of 2k16 with some scaled back blow by animations from 2k18... 2k18 was pretty awful when it came to clipping and I think the reason that's the case was because of the new jersey fabric textures they added to the game to make the uniforms look more realistic

    Completely agree. Player models have taken a step backwards. Graphics & skin tones are better but player builds are still off. They have Tatum's arms thicker than Lebron's smh. Overall players arms are still too skinny & lack definition. Not every player should have pronounced muscle definition but the ripped players should. Also the excessive player clipping was very annoying in 2K18.
    jeebs9
    Aren't only a hand full of player with overall ratings 90 and up? I'm sure there is only a few... Maybe 10-15 in the whole league

    Meant to put 90+ in any one attribute*
    I remember being confused when they first changed the rating setup years ago and Drew Gooden was a 90 in open midrange when the previous year Dirk was the only player in the league with a midrange that high. I thought it’d end up making players overrated in game (and that kind of happened)
    UnbelievablyRAW
    Meant to put 90+ in any one attribute*
    I remember being confused when they first changed the rating setup years ago and Drew Gooden was a 90 in open midrange when the previous year Dirk was the only player in the league with a midrange that high. I thought it’d end up making players overrated in game (and that kind of happened)
    Oh that makes more sense now lol.
    But don't think that would make the game better. It would actually make it harder to play.
    Sent from my Pixel XL using Tapatalk
    “He should be an 86, 87 is waaaayyyyyy too high”
    Guys calm down. The ratings have to interact with the simulation system to get realistic stats, which is likely way we’re seeing the ratings we are.
    Plus Tatum was a monster in the playoffs and should definitely take that leap the next 2 years.
    EccentricMeat
    “He should be an 86, 87 is waaaayyyyyy too high”
    Guys calm down. The ratings have to interact with the simulation system to get realistic stats, which is likely way we’re seeing the ratings we are.
    Plus Tatum was a monster in the playoffs and should definitely take that leap the next 2 years.

    I never thought about the impact overall had on the sim engine. I understand people being chaffed by it that play online, though. Offline we can edit stuff. I never look at the overall in a vacuum. I look at the archetype and how that player rates as that then it generally makes more sense.
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