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MLB The Show 20 Patch 1.04 Available Now - Patch Notes and Discussion

MLB The Show 20

MLB The Show 20 Patch 1.04 Available Now - Patch Notes and Discussion

San Diego Studio has pushed through MLB The Show 20 patch 1.04, and it should fix the biggest issue that was at least plaguing online gameplay: the red meter glitch. I discussed that issue in this article, but here are the complete patch notes:

Gameplay
  • Fixed an issue that caused the Button Accuracy Throw Meter to get stuck in the red, following a specific bullpen operation.
  • Increase to hitting difficulty in Diamond Dynasty.
  • Fewer checked swings will hit the ball into play.
  • Pitch speed slider has more range.
  • When swinging early on an outside pitch, fly balls and line drives that would be labeled ‘Rolled Over’ will now be labeled ‘Out in Front’.

This patch should have been deployed overnight is available now.

mlb the show 20

What are your thoughts on these hot fixes? I’m a little surprised they decided to make hitting more difficult in DD already as I thought they might go with boosting pitching accuracy instead. That being said, I don’t think it’s wrong as games have clearly had an offensive tilt so far with so many home runs being hit. I also would always rather game developers “nerf” something rather than introduce power creep. So if the developers think making hitting worse will make the pitching catch up, that’s fine with me.

We’ll have to wait and see how things play out, so let us know how things are going for you since the patch.

130 Comments

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Discussion
  1. Eli_to_Cruz1080
    Still no fix for showing incorrect player stats during games in Franchise mode? This is ridiculous

    Doesn’t effect DD like hitting must have so no need to.
    ninertravel
    Doesn’t effect DD like hitting must have so no need to.

    Or they are still working on it along with other things and wanted to go ahead and release this gameplay patch in the meantime
    Sent from my iPhone using Operation Sports
    Lol just hit back to back homer’s off verlander first 2 ABs so yeah still the hone run problem might even be more now after that start
    Edit make that 3 5-0 in 1st innings against verlander yeah hone runs spike even more
    Edit again 6-0 4 homer’s and 1 out lol 37 pitches thrown
    countryboy
    Or they are still working on it along with other things and wanted to go ahead and release this gameplay patch in the meantime
    Sent from my iPhone using Operation Sports

    Definitely not fixed in 1.04.
    I'm sure they will get it sorted. I reported it early on Friday and there's been plenty of chatter about it on here 🤞
    I commend those that actually stick to their word about waiting to buy the game or keep playing the previous year because no matter the sports title, we are game testers for all the bugs and glitches and so forth and it shouldn’t be like that. It’s clear these game come out to soon and don’t have enough development time.
    Eli_to_Cruz1080
    Still no fix for showing incorrect player stats during games in Franchise mode? This is ridiculous

    Seriously? With what is going on in our country (and around the world for that matter).
    The fact we got a minor update that was probably in the works pre release is amazing enough.
    People need to freaking relax. All the needed fixes in regards to the franchise score bug stat/osd issues will be addressed. As well as the crowd audio issues we have seen and SOTS issues.
    A major patch will arrive in due time when they have gathered enough information so they can deploy a large scale update covering many items they are still getting reports on and can test before deployment. Game has been out less than a week.
    The attitudes of some of you is deplorable in light of our very serious health and now economic times.
    Give it a rest.
    Sent from my iPhone using Operation Sports
    The game has been playing pretty well for me. I did have the issue a single time where the outfielder will not go into a catch animation, and the ball just goes right through him. Looks like that is not mentioned in the patch notes.
    EDIT: Just happened to me again, this time in game 2 of the World Series in March to October. Cost me a run!!!
    But, If they just fix the rosters so the Options and minor league mess gets cleaned up, I'll start my franchise. I'm guessing Ridin's rosters will be ready first though...
    In my franchise the biggest problem is injuries to pitchers.  Maybe a slide adjustment will fix it.  Last two years there were no injuries.  Now they are excessive.
    XxKnicksRules215xX
    I commend those that actually stick to their word about waiting to buy the game or keep playing the previous year because no matter the sports title, we are game testers for all the bugs and glitches and so forth and it shouldn’t be like that. It’s clear these game come out to soon and don’t have enough development time.

    You need to learn about the game development process. There's no possible way to catch every bug during development. Once a game releases hundreds of thousands of people are playing at once on different difficulties, different sliders, different playstyles.
    A small group of testers can in no way possible catch every bug. And if a large enough group amd time was given to actually catch most of them then everyone would butch about buying a $100 or more priced game.
    Happy to see pitch speed back to having life, there’s a difference between 2 same 97MPH pitches. I was facing Wheeler with Mets and couldn’t believe the realism. Happy the Dev team listens to its gamers
    Sent from my iPhone using Operation Sports
    countryboy
    I'm curious to see if default pitch speeds are changed at all with the update to the pitch speed slider.

    Curious to hear your thoughts.
    Armor and Sword
    The fact we got a minor update that was probably in the works pre release is amazing enough.

    I am not buying that it has been in the works for weeks. It is a patch that fixes a bug that seemed to really happen after the 1.03 patch (which was important to get fixed). It also adjusts hitting, that was not actually bugged but some people thought was too easy. Not people playing Showdown for example, but the best hitters online.
    There are so many bugs across so many modes that it is hard to get behind a patch that prioritizes hitting difficulty over bug fixes.
    Meanwhile I can't finish my Evolution card upgrade by getting some stats that are needed because all of the Evolution cards and the Granderson card have a bug in their stat missions that cause them not to count for a lot of players.
    countryboy
    I'm curious to see if default pitch speeds are changed at all with the update to the pitch speed slider.

    I haven't turned the game on this morning, but I would have to guess that the default speed (5) will stay the same and it will get slower or faster towards the edges of the sliders.
    Eli_to_Cruz1080
    Still no fix for showing incorrect player stats during games in Franchise mode? This is ridiculous

    Yes I am in total agreement with you!! It's really the only thing that puts a damper on this game for me..plus some roster issues but I'm not that worried with that
    ninertravel
    Lol just hit back to back homer’s off verlander first 2 ABs so yeah still the hone run problem might even be more now after that start
    Edit make that 3 5-0 in 1st innings against verlander yeah hone runs spike even more
    Edit again 6-0 4 homer’s and 1 out lol 37 pitches thrown

    Haven’t noticed this as far as my hitting is concerned. But, on the pitching side, I just gave up 4 home runs, a triple, and 8 runs in the first inning with Gerrit Cole.
    HighCmpPct
    You need to learn about the game development process. There's no possible way to catch every bug during development. Once a game releases hundreds of thousands of people are playing at once on different difficulties, different sliders, different playstyles.
    A small group of testers can in no way possible catch every bug. And if a large enough group amd time was given to actually catch most of them then everyone would butch about buying a $100 or more priced game.

    While it is true it’s hard to catch all the bugs but for 110 bucks there is way to many bugs , glitches and downright oddities that shouldn’t have made it into the game again .. We sure should get something for being the QA on this game every year 🤙
    Armor and Sword
    Seriously? With what is going on in our country (and around the world for that matter).
    The fact we got a minor update that was probably in the works pre release is amazing enough.
    People need to freaking relax. All the needed fixes in regards to the franchise score bug stat/osd issues will be addressed. As well as the crowd audio issues we have seen and SOTS issues.
    A major patch will arrive in due time when they have gathered enough information so they can deploy a large scale update covering many items they are still getting reports on and can test before deployment. Game has been out less than a week.
    The attitudes of some of you is deplorable in light of our very serious health and now economic times.
    Give it a rest.
    Sent from my iPhone using Operation Sports

    They had the audacity to ask for $20 for a few days early access to the launch version of the game. That was pretty ballsy.
    Obviously not related to bug fix patches, but does anyone know if the "Live Rosters" are any different from the rosters that were available last Friday when early access games began playing with the game?
    nagaspo
    They had the audacity to ask for $20 for a few days early access to the launch version of the game. That was pretty ballsy.

    And it was completely at the discretion of the purchaser as to whether or not to pay it.
    nagaspo
    They had the audacity to ask for $20 for a few days early access to the launch version of the game. That was pretty ballsy.

    The $20 wasn’t for access to the game a few days early. The $20 was for the content included in the MVP version which is why it’s still $79.99 after launch instead of cheaper.
    SDS granted a perk of early access for buying the MVP edition.
    Sent from my iPhone using Operation Sports
    One note on the difficulty change. The difference is 1/4 the gap between Veteran and Allstar (or 1/2 the difference between Veteran+ and Allstar in Dynamic). Another way of saying it is, every time you change difficulty in DD (through matchmaking, etc..), you blow way past this level of change by a factor of 4x (going from Veteran to Allstar is the same as applying the patch 4 times).
    Between difficulty settings, the biggest result is you get more swing and misses and fouls on your worst swings. The swing feedback meaning doesn't really change (Perfect-Perfect, Squared Up, Good, Okay, etc..). Difficulty does not change the hit types - what changes is how often you earn them.
    On hit type feedback, the strategy guide quotes the user stats from Beta. This is from averaging tens of thousands of users:
    Batting average on Perfect Contact is around .850.
    What this means is that 5 out of 6 P-P are going to end up hits on average. It's quite normal for one person to get 10 hits in a row and another person to go 2 for 5 - both people are playing the same game. To illustrate, I rolled random numbers 1 to 6, 5 times for each user. Imagine that 5 = an out on perfect-perfect:
    14155
    62422
    23624
    13266
    42555
    24334
    User 1 went 3 for 5, and user 5 went 2 for 5. Users 2, 3, 4, 6 all went perfect 5 for 5.
    Same thing goes for getting HRs with perfect-perfect. This is influenced by how you swing (flyballs or groundballs) and the batter's attribute (a pitcher is not going to HR as often), but otherwise the same idea applies. About 30% of perfect-perfect are HRs but you will get streaks naturally.
    Last I checked, Squared Up was around 60-65% hits depending on type and attribute again. You are going to get streaks both ways.
    Brian SCEA
    One note on the difficulty change. The difference is 1/4 the gap between Veteran and Allstar (or 1/2 the difference between Veteran+ and Allstar in Dynamic). Another way of saying it is, every time you change difficulty in DD (through matchmaking, etc..), you blow way past this level of change by a factor of 4x (going from Veteran to Allstar is the same as applying the patch 4 times).
    Between difficulty settings, the biggest result is you get more swing and misses and fouls on your worst swings. The swing feedback meaning doesn't really change (Perfect-Perfect, Squared Up, Good, Okay, etc..). Difficulty does not change the hit types - what changes is how often you earn them.
    On hit type feedback, the strategy guide quotes the user stats from Beta. This is from averaging tens of thousands of users:
    Batting average on Perfect Contact is around .850.
    What this means is that 5 out of 6 P-P are going to end up hits on average. It's quite normal for one person to get 10 hits in a row and another person to go 2 for 5 - both people are playing the same game. To illustrate, I rolled random numbers 1 to 6, 5 times for each user. Imagine that 6 = an out on perfect-perfect:
    14155
    62422
    23624
    13266
    42555
    24334
    User 1 went 3 for 5, and user 5 went 2 for 5. Users 2, 3, 4, 6 all went perfect 5 for 5.
    Same thing goes for getting HRs with perfect-perfect. This is influenced by how you swing (flyballs or groundballs) and the batter's attribute (a pitcher is not going to HR as often), but otherwise the same idea applies. About 30% of perfect-perfect are HRs but you will get streaks naturally.
    Last I checked, Squared Up was around 60-65% hits depending on type and attribute again. You are going to get streaks both ways.

    Thank you for the explanation Brian!
    What's going on with the Granderson missions? Because I only have one more to complete to finish the b Granderson program
    Dolenz
    I am not buying that it has been in the works for weeks. It is a patch that fixes a bug that seemed to really happen after the 1.03 patch (which was important to get fixed). It also adjusts hitting, that was not actually bugged but some people thought was too easy. Not people playing Showdown for example, but the best hitters online.
    There are so many bugs across so many modes that it is hard to get behind a patch that prioritizes hitting difficulty over bug fixes.
    Meanwhile I can't finish my Evolution card upgrade by getting some stats that are needed because all of the Evolution cards and the Granderson card have a bug in their stat missions that cause them not to count for a lot of players.

    Sent from my SM-G965U using Operation Sports mobile app
    I was really looking forward to starting my first Dynasty thread--I think I have a truly unique idea for writing one that I hope you'll like.
    But until the minor league option issue is fixed, by SDS or the fans, I can't start it. My OCD would never allow it.
    Copy of a post I made on another thread:
    One note on the difficulty change. The difference is 1/4 the gap between Veteran and Allstar (or 1/2 the difference between Veteran+ and Allstar in Dynamic). Another way of saying it is, every time you change difficulty in DD (through matchmaking, etc..), you blow way past this level of change by a factor of 4x (going from Veteran to Allstar is the same as applying the patch 4 times).
    Between difficulty settings, the biggest result is you get more swing and misses and fouls on your worst swings. The swing feedback meaning doesn't really change (Perfect-Perfect, Squared Up, Good, Okay, etc..). Difficulty does not change the hit types - what changes is how often you earn them.
    On hit type feedback, the strategy guide quotes the user stats from Beta. This is from averaging tens of thousands of users:
    Batting average on Perfect Contact is around .850.
    What this means is that 5 out of 6 P-P are going to end up hits on average. It's quite normal for one person to get 10 hits in a row and another person to go 2 for 5 - both people are playing the same game. To illustrate, I rolled random numbers 1 to 6, 5 times for each user. Imagine that 5 = an out on perfect-perfect:
    14155
    62422
    23624
    13266
    42555
    24334
    User 1 went 3 for 5, and user 5 went 2 for 5. Users 2, 3, 4, 6 all went perfect 5 for 5.
    Same thing goes for getting HRs with perfect-perfect. This is influenced by how you swing (flyballs or groundballs) and the batter's attribute (a pitcher is not going to HR as often), but otherwise the same idea applies. About 30% of perfect-perfect are HRs but you will get streaks naturally.
    Last I checked, Squared Up was around 60-65% hits depending on type and attribute again. You are going to get streaks both ways.
    countryboy
    I'm curious to see if default pitch speeds are changed at all with the update to the pitch speed slider.

    They're the same. If they seem slow to you, that's because you are exceptional.
    There are going to be a lot of people who see the pitches as slow. There are roughly exactly the same number of people who see the pitches as fast. This is trickier in two-player games because you need to negotiate some intermediate value.
    The difference between a Legend user and an Allstar user is the same as the difference between the average MLB hitter an a pitcher. Yet there are many users starting out and well below Allstar.
    Notes for new patch said only effect DD. Seems to have effected my offline dynasty as well, which I don’t appreciate. I had everything set for my personal enjoyment now I can’t find any combination of setting/sliders to get it back.
    Brian SCEA
    They're the same. If they seem slow to you, that's because you are exceptional.
    There are going to be a lot of people who see the pitches as slow. There are roughly exactly the same number of people who see the pitches as fast. This is trickier in two-player games because you need to negotiate some intermediate value.
    The difference between a Legend user and an Allstar user is the same as the difference between the average MLB hitter an a pitcher. Yet there are many users starting out and well below Allstar.

    I knew I was special!! :lol:
    They don't seem overly slow, just don't seem quite as fast as last year, but not enough that have warranted me to make a change.
    On the topic of pitching and to tie in with the community seeing an influx of homeruns, it seems to me that there are more "hangers/meatball" pitches in the game versus previous years, which I think is leading to more hard hit balls that in turn result in more homeruns. And this is happening with great/elite pitchers and not just a back end rotation starter who you may expect to leave more hittable pitches out over the plate.
    I was curious if SDS has any data that shows the number of "bad/mistake" pitches that could be analyzed to see if this is indeed happening or if its a whole other set of variables that is leading the community to see an influx in power numbers?
    Myself, I see it, but not to the level where I've made a decision to adjust sliders to "fix" the issue.
    Thank you for your explanations and responses, they are greatly appreciated! :)
    Brian SCEA
    They're the same. If they seem slow to you, that's because you are exceptional.
    There are going to be a lot of people who see the pitches as slow. There are roughly exactly the same number of people who see the pitches as fast. This is trickier in two-player games because you need to negotiate some intermediate value.
    The difference between a Legend user and an Allstar user is the same as the difference between the average MLB hitter an a pitcher. Yet there are many users starting out and well below Allstar.

    Count me as one of those who finds the pitch speed fast on default in every version of this game. I have to knock it down a notch to keep things realistic in my franchise.
    Dolenz
    There are so many bugs across so many modes that it is hard to get behind a patch that prioritizes hitting difficulty over bug fixes.

    You would not want your plumber working on your electricity. So whoever works on the game's hitting is only looking at the hitting. Speaking only for myself, I looked at other parts of the game, I would probably break it. I barely understand it.
    There are wider reasons for the hitting change, but they are related to the exit velo this year compared to last year. I don't know if any stream has mentioned it, but based on last year's game we wanted to make that sure as you ranked up in difficulty you still got hard hits - it will just be harder to make contact and put the ball into play. This patch has to happen sooner or later because it gets exposed more as you approach WS and build up your teams.
    As the previous notes pointed out, Perfect-Perfect hasn't changed nor Squared Up. Anyone can hit a 450 HR on Legend DD, it just won't be easy. And as the previous post mentioned, it's a 1/4 difficulty change and difficulty doesn't affect the hit types but how often you get them. But I understand the patch just came out so people are going to judge based on the wording rather than what the patch does.
    Simply put: Count the batting average on Perfect-Perfect - it's going to be unchanged in the long run.
    Brian SCEA
    You would not want your plumber working on your electricity. So whoever works on the game's hitting is only looking at the hitting. Speaking only for myself, I looked at other parts of the game, I would probably break it. I barely understand it.

    LOL, this made me laugh and it is such a good analogy.
    Brian SCEA
    There are wider reasons for the hitting change, but they are related to the exit velo this year compared to last year. I don't know if any stream has mentioned it, but based on last year's game we wanted to make that sure as you ranked up in difficulty you still got hard hits - it will just be harder to make contact and put the ball into play. This patch has to happen sooner or later because it gets exposed more as you approach WS and build up your teams.

    I love this explanation - thank you. How you guys managed to do this AND improve greatly on the hit variety is exceptional.
    countryboy

    I was curious if SDS has any data that shows the number of "bad/mistake" pitches that could be analyzed to see if this is indeed happening or if its a whole other set of variables that is leading the community to see an influx in power numbers?

    I'd like to "second" this request.
    Also, Brian, are you able to elaborate on which slider solution might help minimize this without other deleterious effects? I'm convinced an increase to CPU Pitch Control is a viable option (rather than decreasing strike frequency as that seems to alter how the AI pitches to the user). However, I'd love your take if you're able to provide one.
    Had my dynasty perfectly set for my enjoyment on HOF, but new patch has messed everything up and i can’t find slider combination to get it back.  :(
    countryboy
    On the topic of pitching and to tie in with the community seeing an influx of homeruns, it seems to me that there are more "hangers/meatball" pitches in the game versus previous years, which I think is leading to more hard hit balls that in turn result in more homeruns. And this is happening with great/elite pitchers and not just a back end rotation starter who you may expect to leave more hittable pitches out over the plate.

    I gather user stats twice a year for detailed analysis on topics like this. I hate to give strategy advice, so let me present some hard facts instead. Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that.
    Maybe there's something else wrong with the game. Whatever that might be, this blows that away. I can go into the detailed numbers on why this has to be for good pitching strategy, but there are hundreds of articles on this. So I'll speak very generally for illustration.
    Most of the time in both MLB and the game, a hanging pitch is not even a hit. The batter doesn't swing, or misses, or fouls, or hits it for a normal out even if solid. The difference is with a power hitter, you are risking a HR versus an out - compared to a regular hitter being more often a 1B or 2B versus an out. For simplicity that's a gap of 4 bases versus a gap of 1.5 bases. The risk reward ratio is totally different.
    So you walk power hitters a lot when you 'dont have to'. You would think that contact hitters are better at taking balls than power hitters - and they are. But who gets the most walks? Check the leaderboards. On a good year Gallo will get 70+ walks. Ichiro could hope for 50. This is not because Gallo is more careful about what he swings at - but how pitchers pitch around him.
    JoshC1977
    Also, Brian, are you able to elaborate on which slider solution might help minimize this without other deleterious effects? I'm convinced an increase to CPU Pitch Control is a viable option (rather than decreasing strike frequency as that seems to alter how the AI pitches to the user). However, I'd love your take if you're able to provide one.

    Pitch control is probably the slider you want.
    I'm interested in what is the right balance for pitching, but without all the facts I can't say what's right. Imagine I knew for sure that pitching should be more accurate - should we even change that still? A patch like that would mean two things a) "I lost my game because it's easy to pitch and they nerfed hitting again". I don't mind that, people are always entitled to complain. And b) "The patch made me hit into a double play with Mike Trout. The patch made my squared up hit into an out" - which the patch could not possibly have done but is also impossible to deny (any change to pitch location, even random, will change your hit result through the butterfly effect).
    So as a rule, I focus on things that are necessary to fix specific problems. And I think it's important not to change the balance between hitting and pitching unless it's going to preempt a problem later. It helps that offense is high and still is, but that's not the main reason for the difficulty change.
    XxKnicksRules215xX
    I commend those that actually stick to their word about waiting to buy the game or keep playing the previous year because no matter the sports title, we are game testers for all the bugs and glitches and so forth and it shouldn’t be like that. It’s clear these game come out to soon and don’t have enough development time.

    This is how the game industry as a whole has worked for well over a decade now. Not sure why you are acting as though this is some sort of new phenomenon. If you wanted to complain about this trend, you should’ve done it 15 years ago because it’s not going to change now. I’m just thankful we actually have a development team that cares about patching their game in a timely manner...and beyond that, the game was quite solid out of the box this year, so it’s not like there were any huge, game-breaking bugs or server issues, so kudos to SDS for doing an incredible job this year in that department, and the game as a whole is fantastic, imo. :)
    Brian SCEA
    I gather user stats twice a year for detailed analysis on topics like this. I hate to give strategy advice, so let me present some hard facts instead. Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that.
    Maybe there's something else wrong with the game. Whatever that might be, this blows that away. I can go into the detailed numbers on why this has to be for good pitching strategy, but there are hundreds of articles on this. So I'll speak very generally for illustration.
    Most of the time in both MLB and the game, a hanging pitch is not even a hit. The batter doesn't swing, or misses, or fouls, or hits it for a normal out even if solid. The difference is with a power hitter, you are risking a HR versus an out - compared to a regular hitter being more often a 1B or 2B versus an out. For simplicity that's a gap of 4 bases versus a gap of 1.5 bases. The risk reward ratio is totally different.
    So you walk power hitters a lot when you 'dont have to'. You would think that contact hitters are better at taking balls than power hitters - and they are. But who gets the most walks? Check the leaderboards. On a good year Gallo will get 70+ walks. Ichiro could hope for 50. This is not because Gallo is more careful about what he swings at - but how pitchers pitch around him.

    Thank you for the explanation Brian, greatly appreciated.
    I re-read my post and failed to mention that I was referring to the CPU leaving to many hittable pitches over the plate. As a user, I understand that my hangers/meatballs are a result of my own doing, meaning I made a mistake in user input thus resulting in the outcome.
    I don't know if this changes anything in regards to the response, but wanted to ensure that the question I was asking was complete and I apologize for omitting "CPU" from my original post.
    Again, appreciate you taking the time to provide us with this feedback.
    I don't have anything to add at this time, but want to say thanks to Brian for answering some of the questions and providing feedback. It's definitely appreciated.
    Brian SCEA
    You would not want your plumber working on your electricity. So whoever works on the game's hitting is only looking at the hitting. Speaking only for myself, I looked at other parts of the game, I would probably break it. I barely understand it.
    There are wider reasons for the hitting change, but they are related to the exit velo this year compared to last year. I don't know if any stream has mentioned it, but based on last year's game we wanted to make that sure as you ranked up in difficulty you still got hard hits - it will just be harder to make contact and put the ball into play. This patch has to happen sooner or later because it gets exposed more as you approach WS and build up your teams.
    As the previous notes pointed out, Perfect-Perfect hasn't changed nor Squared Up. Anyone can hit a 450 HR on Legend DD, it just won't be easy. And as the previous post mentioned, it's a 1/4 difficulty change and difficulty doesn't affect the hit types but how often you get them. But I understand the patch just came out so people are going to judge based on the wording rather than what the patch does.
    Simply put: Count the batting average on Perfect-Perfect - it's going to be unchanged in the long run.

    LOL this was amazing LOL
    Brian, any ETA on the roster fix for the Options error?
    Sent from my iPhone using Operation Sports
    Brian SCEA
    One note on the difficulty change. The difference is 1/4 the gap between Veteran and Allstar (or 1/2 the difference between Veteran+ and Allstar in Dynamic). Another way of saying it is, every time you change difficulty in DD (through matchmaking, etc..), you blow way past this level of change by a factor of 4x (going from Veteran to Allstar is the same as applying the patch 4 times).
    Between difficulty settings, the biggest result is you get more swing and misses and fouls on your worst swings. The swing feedback meaning doesn't really change (Perfect-Perfect, Squared Up, Good, Okay, etc..). Difficulty does not change the hit types - what changes is how often you earn them.
    On hit type feedback, the strategy guide quotes the user stats from Beta. This is from averaging tens of thousands of users:
    Batting average on Perfect Contact is around .850.
    What this means is that 5 out of 6 P-P are going to end up hits on average. It's quite normal for one person to get 10 hits in a row and another person to go 2 for 5 - both people are playing the same game. To illustrate, I rolled random numbers 1 to 6, 5 times for each user. Imagine that 6 = an out on perfect-perfect:
    14155
    62422
    23624
    13266
    42555
    24334
    User 1 went 3 for 5, and user 5 went 2 for 5. Users 2, 3, 4, 6 all went perfect 5 for 5.
    Same thing goes for getting HRs with perfect-perfect. This is influenced by how you swing (flyballs or groundballs) and the batter's attribute (a pitcher is not going to HR as often), but otherwise the same idea applies. About 30% of perfect-perfect are HRs but you will get streaks naturally.
    Last I checked, Squared Up was around 60-65% hits depending on type and attribute again. You are going to get streaks both ways.

    I'm sorry but the only way this data makes sense to me is if '5' were an out rather than '6'. Am I missing something?
    Brian SCEA
    Pitch control is probably the slider you want.
    I'm interested in what is the right balance for pitching, but without all the facts I can't say what's right. Imagine I knew for sure that pitching should be more accurate - should we even change that still? A patch like that would mean two things a) "I lost my game because it's easy to pitch and they nerfed hitting again". I don't mind that, people are always entitled to complain. And b) "The patch made me hit into a double play with Mike Trout. The patch made my squared up hit into an out" - which the patch could not possibly have done but is also impossible to deny (any change to pitch location, even random, will change your hit result through the butterfly effect).
    So as a rule, I focus on things that are necessary to fix specific problems. And I think it's important not to change the balance between hitting and pitching unless it's going to preempt a problem later. It helps that offense is high and still is, but that's not the main reason for the difficulty change.

    Oh...and believe me, I wouldn't want you to upset that balance via a patch....especially so early on.
    I'm a total offline guy using classic/directional. So, I have the ability to tailor things, as needed, to my taste. A patch impacts things for everyone (including many who play online). In general, ya'll did a tremendous job balancing things.
    My question was more...IF an offline user were to desire a greater tendency for CPU pitchers to "nibble" (without increasing the base difficulty), is there a "best" approach (via slider adjustments) in your opinion in which this could be accomplished without overly impacting other aspects of the game?
    No problem if you are unable to answer this, but I thought it would help a lot of folks here who play offline to adjust things to their taste.
    countryboy
    Thank you for the explanation Brian, greatly appreciated.
    I re-read my post and failed to mention that I was referring to the CPU leaving to many hittable pitches over the plate. As a user, I understand that my hangers/meatballs are a result of my own doing, meaning I made a mistake in user input thus resulting in the outcome.
    I don't know if this changes anything in regards to the response, but wanted to ensure that the question I was asking was complete and I apologize for omitting "CPU" from my original post.
    Again, appreciate you taking the time to provide us with this feedback.

    The CPU isn't trying to hang pitches, but they miss. When I looked at this, the CPU location is pretty continuous. What I mean by that is for example:
    https://library.fangraphs.com/misc/heatmaps/
    Occasionally Rivera is trying to throw down the middle, but more often he's working one side and it happens to miss and land there. However, down the middle is no more frequent than the sides. I've looked at different settings and modes and the CPU appears the same. But I can't speak to your individual experience.
    You can use the pitch control slider to adjust this. If you're getting a lot of success against these pitches, it's also going to be in part to your skill - either difficulty setting or how well you react against pitches down the middle. A lot of people actually struggle on a pitch down the middle because they're expecting the worse, but your 'optimistic' approach (assuming you're successful) is better.
    JoshC1977
    My question was more...IF an offline user were to desire a greater tendency for CPU pitchers to "nibble" (without increasing the base difficulty), is there a "best" approach (via slider adjustments) in your opinion in which this could be accomplished without overly impacting other aspects of the game?

    You want to use the sliders in that case, but as far as what you change this differs from person to person so you would know better than me. Allstar is designed for the average person to play very similar to MLB - but almost nobody is average.
    Brian SCEA
    The CPU isn't trying to hang pitches, but they miss. When I looked at this, the CPU location is pretty continuous. What I mean by that is for example:
    https://library.fangraphs.com/misc/heatmaps/
    Occasionally Rivera is trying to throw down the middle, but more often he's working one side and it happens to miss and land there. However, down the middle is no more frequent than the sides. I've looked at different settings and modes and the CPU appears the same. But I can't speak to your individual experience.
    You can use the pitch control slider to adjust this. If you're getting a lot of success against these pitches, it's also going to be in part to your skill - either difficulty setting or how well you react against pitches down the middle. A lot of people actually struggle on a pitch down the middle because they're expecting the worse, but your 'optimistic' approach (assuming you're successful) is better.

    Thanks for this Brian....that answered my last question as well!
    You're awesome for hanging around and helping us all out!
    Brian SCEA
    The CPU isn't trying to hang pitches, but they miss. When I looked at this, the CPU location is pretty continuous. What I mean by that is for example:
    https://library.fangraphs.com/misc/heatmaps/
    Occasionally Rivera is trying to throw down the middle, but more often he's working one side and it happens to miss and land there. However, down the middle is no more frequent than the sides. I've looked at different settings and modes and the CPU appears the same. But I can't speak to your individual experience.
    You can use the pitch control slider to adjust this. If you're getting a lot of success against these pitches, it's also going to be in part to your skill - either difficulty setting or how well you react against pitches down the middle. A lot of people actually struggle on a pitch down the middle because they're expecting the worse, but your 'optimistic' approach (assuming you're successful) is better.

    Thank you so much Brian!
    I appreciate the info on which slider to adjust should I feel the need to make an adjustment.
    And I agree with Josh, its awesome you are hanging out with us and answering questions and providing feedback on our concerns.
    Man how I've missed these interactions.
    mrsaito
    I'm sorry but the only way this data makes sense to me is if '5' were an out rather than '6'. Am I missing something?

    Yes I've edited it for correction. If you roll lots of d6 dice, it's very rare for them to be evenly distributed. Some users will always get 'too many hits on perfect-perfect' and others will get 'too few'. And since you can't go higher than 5 for 5 but can go much lower (3 for 5, 2 for 5, 1 for 5, 0 for 5), the lower end sticks out more - not to mention the user does have something at stake here when interpreting it.
    Brian SCEA
    I gather user stats twice a year for detailed analysis on topics like this. I hate to give strategy advice, so let me present some hard facts instead. Compared to MLB, users in our game are choosing to throw too many strikes to power hitters. It's fine to throw strikes to most of the lineup, but in MLB pitchers pitch differently when a power guy walks up. Most of our users don't do that.
    Maybe there's something else wrong with the game. Whatever that might be, this blows that away. I can go into the detailed numbers on why this has to be for good pitching strategy, but there are hundreds of articles on this. So I'll speak very generally for illustration.
    Most of the time in both MLB and the game, a hanging pitch is not even a hit. The batter doesn't swing, or misses, or fouls, or hits it for a normal out even if solid. The difference is with a power hitter, you are risking a HR versus an out - compared to a regular hitter being more often a 1B or 2B versus an out. For simplicity that's a gap of 4 bases versus a gap of 1.5 bases. The risk reward ratio is totally different.
    So you walk power hitters a lot when you 'dont have to'. You would think that contact hitters are better at taking balls than power hitters - and they are. But who gets the most walks? Check the leaderboards. On a good year Gallo will get 70+ walks. Ichiro could hope for 50. This is not because Gallo is more careful about what he swings at - but how pitchers pitch around him.

    This was very helpful reminder. I use classic pitching so I am to a large extent at the mercy of ratings, but I will definitely try harder to err toward walking a big bopper than a K.
    Also, for a simple look at how Perfect-Perfect gets around a .850 AVG, take a look at the leaderboard for exit velo:
    http://m.mlb.com/statcast/leaderboard#exit-velo,r,2019
    9th on the list: Judge, Aaron 118.1mph Force Out
    This is the hardest Aaron Judge hit all year, and it was an out. His second hardest hit was a single. So mph is not everything, even though there is a strong correlation. Your chance goes up dramatically, but it's not a guarantee of even a hit.
    Also note how less than half of these incredible hits were home runs, even though many are (and far more than average). The mph doesn't tell half the story - what direction you hit it (flyball or groundball, between the fielders or at a fielder) tells the other half.
    Notice if you look at the first 10 results: 2019 was 9 for 10, 2018 was 8 for 10, 2017 was 10 for 10. Perfect-Perfect in real life did not change between these years. It's just not enough data. So 5 games will give you a general picture, but not tell you if perfect-perfect is balanced just right.
    When I cite examples, sorry if I miscounted but I have to move on to other tasks. The general point is still there and I hope it's helpful.
    Brian SCEA
    Also, for a simple look at how Perfect-Perfect gets around a .850 AVG, take a look at the leaderboard for exit velo:
    http://m.mlb.com/statcast/leaderboard#exit-velo,r,2019
    9th on the list: Judge, Aaron 118.1mph Force Out
    This is the hardest Aaron Judge hit all year, and it was an out. His second hardest hit was a single. So mph is not everything, even though there is a strong correlation. Your chance goes up dramatically, but it's not a guarantee of even a hit.
    Also note how less than half of these incredible hits were home runs, even though many are (and far more than average). The mph doesn't tell half the story - what direction you hit it (flyball or groundball, between the fielders or at a fielder) tells the other half.
    Notice if you look at the first 10 results: 2019 was 9 for 10, 2018 was 8 for 10, 2017 was 10 for 10. Perfect-Perfect in real life did not change between these years. It's just not enough data. So 5 games will give you a general picture, but not tell you if perfect-perfect is balanced just right.
    When I cite examples, sorry if I miscounted but I have to move on to other tasks. The general point is still there and I hope it's helpful.

    I must say - unless I completely missed - have never seen a programmer from the actual game (Madden/2K) itself come onto these threads - and give such a detailed explanation - I have not played The Show in over 4 years (I know - I’m late to the party) but I am so excited to play this years installment - I am waiting for Ridin and the team to drop their rosters - but sincerely thank you for your feedback to the community
    Teleo
    I must say - unless I completely missed - have never seen a programmer from the actual game (Madden/2K) itself come onto these threads - and give such a detailed explanation - I have not played The Show in over 4 years (I know - I’m late to the party) but I am so excited to play this years installment - I am waiting for Ridin and the team to drop their rosters - but sincerely thank you for your feedback to the community

    I 100% agree.
    Let's hope we all do our part to keep the conversations positive while providing honest feedback.
    I was hoping they would have fixed the dirt around home plate at Miller Park. It’s way too large. I’m surprised I haven’t seen more posts about it.
    Otherwise, I’m really happy with the game so far.
    Happy29
    Still nothing on the rookie call up options being all used up even though players have no service time

    I'll be quite honest with you, this plagued the game last year too. I don't see them fixing it
    Brian (or anyone). Can you elaborate on the AllStar is for average players? On most sports games I play on higher difficulty levels but I am not sure where I belong in the Show and I don’t want to constantly tweak and tune with dynamic.
    Sent from my iPhone using Operation Sports
    It's nice to see Brian come and share with us and provide clear explanations. Having been around this place for many years now, this is nice to see. Helps to understand exactly what the process is.
    And also to everyone here who has been polite and civil. Video games can really get guys emotional and worked up, but the kind banter and Q&A is nice to see. So kudos to all sides. This game is outstanding, and I want to say thank you. I played 19 more than any game ever (besides NBA 2K11 for my 360) and 20 is a step up from that. Great work!
    Seeing a developer answering questions is definitely a breath of fresh air. Thank you!
    With that said, as another user said earlier, the patch seems to have changed hitting drastically for me. I'm seeing less perfect perfects and the success of hits on good good seems lower as well. I just played a game where I had good good on 9 different pitches and got 3 hits.
    My issue is that the game simply doesn't seem organic to me at all on legend and hasn't for years. I can compete. I'm patient. It just seems like when you're on, the cpu is on and when you're off, the cpu is off. I've noticed for years that there are far too many games decided by two runs or less on legend difficulty and this year's iteration is no exception. It just seems like if I'm raking, so is the cpu and if I'm not, neither is the cpu. It's very frustrating.
    That's my only issue with the game which stops it from feeling organic. There are many times where it doesn't feel like you're playing the game but rather the game is playing you.
    Sent from my SM-G975U using Tapatalk
    Brian SCEA
    They're the same. If they seem slow to you, that's because you are exceptional.
    There are going to be a lot of people who see the pitches as slow. There are roughly exactly the same number of people who see the pitches as fast. This is trickier in two-player games because you need to negotiate some intermediate value.
    The difference between a Legend user and an Allstar user is the same as the difference between the average MLB hitter an a pitcher. Yet there are many users starting out and well below Allstar.

    First off, thanks for being here and part of the discussion.
    With regards to the update yesterday, I noticed a change that was inconsistent. I played about 10 event games in DD and that means they were on AS difficulty. In 8 of the 10 games, everything felt great. I have no qualms with the feedback/hitting system at the moment.
    I did have an issue in those 2/10 games with an apparent input lag or some other issue with regards to swing feedback. I didn't change my swing timing and I'm a very solid hitter but for some reason I was late/too late on several pitches. It simply felt like something was out of whack. I don't know if it's the connection between me and my opponent. I've played this game far too much already for the time it's been out and I know for sure my timing is decent and these games were just outliers. It wasn't me just being late. It was my usual input with a completely different feedback outcome.
    I've seen some similar reports on twitter. Has the dev team seen this feedback and are they investigating?
    Thanks
    Brian, I appreciate you chiming in here and providing insight. Very helpful! Hope you and everyone working on the game are doing OK considering all that's happening in our world right now.
    MLB The Show as a video game franchise has seen me through some dark times, most notably in 2010 when I was unemployed for over 6 months. The Show was there for me to escape the real world for a couple of hours a day and just enjoy our national pastime virtually. Now, 10 years later, the game is doing the same for me. After a long day at the office (which is now my home office), it's nice to step away from reality and dive into MLB The Show and have some fun.
    So Brian sure does take alot of time coming in here which is great. His plumbing comment to the person meaning he doesnt get involved in other aspects of the game is obvoiusly expected becuase everyone has there own speciality they get hired for in most buisness. I know he sees the comments about asking for news on the franchise OSD bug and minor league options issue and im sure it gets back to the right people at the studio, my only thing is it seems that Brian is the only person from the team we ever see in here,(which is a priveledge for us of course) so is it they only want one guy to chime in on the forums here?or do the guys who specialize in fixing the 2 main franchise issues we have been mentioning have no answers yet and they dont chime in if at all untill they have a plan, so thats why we dont see anybody else but brian in here? i guess if someone chimed in and just stated " yes we are aware of these issues and will look into them accordingly but we have no guarentees of resolving it at this time" would probably go along way id think for some.
    tytyboogie
    So Brian sure does take alot of time coming in here which is great. His plumbing comment to the person meaning he doesnt get involved in other aspects of the game is obvoiusly expected becuase everyone has there own speciality they get hired for in most buisness. I know he sees the comments about asking for news on the franchise OSD bug and minor league options issue and im sure it gets back to the right people at the studio, my only thing is it seems that Brian is the only person from the team we ever see in here,(which is a priveledge for us of course) so is it they only want one guy to chime in on the forums here?or do the guys who specialize in fixing the 2 main franchise issues we have been mentioning have no answers yet and they dont chime in if at all untill they have a plan, so thats why we dont see anybody else but brian in here? i guess if someone chimed in and just stated " yes we are aware of these issues and will look into them accordingly but we have no guarentees of resolving it at this time" would probably go along way id think for some.

    Up until 3-4 years ago, several devs and designers from SDS would stop in and provide comments and reply to questions. Ramone, Kirby, Lorne, etc used to participate in the discussions going on here.
    They kind of cut that off, possibly because there were so many people breaking OS T.O.S. by the "hey dev" threads and so many people complaining and b***hing about the smallest little things. I didn't blame them, it was pretty negative on OS Forums for a while. It seems like a lot of those users that had no constructive way of expressing their issues have faded away. Still happens, but at least (as shown in this thread) people are inquisitive and curious for now, not just bashing the developers because their favorite player is rated 2 points lower than they believe that player should be (or whatever their "serious" issue was with the game).
    tytyboogie
    i guess if someone chimed in and just stated " yes we are aware of these issues and will look into them accordingly but we have no guarentees of resolving it at this time" would probably go along way id think for some.

    Two comments:
    1. The best way to ensure that they are aware of ANY issue is to post them in the official bug/feedback reporting tool.
    2. SDS ALWAYS has OSD issues at release (because...they are constantly adding to/updating them with every iteration). And, nearly all of them are quashed within the first 2 "big patches". I'm not too worried there...
    JoshC1977
    Two comments:
    1. The best way to ensure that they are aware of ANY issue is to post them in the official bug/feedback reporting tool.
    2. SDS ALWAYS has OSD issues at release (because...they are constantly adding to/updating them with every iteration). And, nearly all of them are quashed within the first 2 "big patches". I'm not too worried there...
    True...but would have been easy to catch the OSD bugs if they went into franchise mode and played for like 10 minutes. Makes you wonder if anything was tested in franchise?? My plan...MTO and then go into franchise and play moments.
    The new dynamic which causes fielders to bobble ground ball needs to be scaled back. Starling Marte has made 2 errors in this manner in 3 games on relatively routine plays and he is an outstanding fielder. It also happens with infielders.
    Keep it in the game but scaled it back or there will be record numbers of errors.
    IMO, the game played better out of the box. This latest game update/patch has been a step backwards. I wish they would just leave well enough alone...
    mkharsh33
    IMO, the game played better out of the box. This latest game update/patch has been a step backwards. I wish they would just leave well enough alone...

    In what way?
    mkharsh33
    IMO, the game played better out of the box. This latest game update/patch has been a step backwards. I wish they would just leave well enough alone...
    they wont stop there, we already know there will be blood, and 10 more game-fix patches. I hope That goi doesn't pull his hair out.
    knucklecutter
    In what way?

    They tuned hitting and power. With the sliders I was using before, everything was spot on. Now I'm at polar opposites. So I had to up the FB speed to the slider of 8 to even make it challenging. But now I strike out a lot. So I'm getting a decent number of hits, but opposing pitchers are striking me out in bunches. Drop it to 7 and I can easily rack up 15 hits. And that's with my hit slider and timing sliders at 0. I know, I know...try another set or a different type. Well, I don't want to. I like the game the way I play it. So now the whole thing is an exercise of slider-itus, and once again I'll do this and it sucks the life out of the game for me. The out of the box smoothness and stats I were getting was so much fun. Now, not so much... I get it. I'm one person. But that's how I feel.
    mkharsh33
    They tuned hitting and power. With the sliders I was using before, everything was spot on. Now I'm at polar opposites. So I had to up the FB speed to the slider of 8 to even make it challenging. But now I strike out a lot. So I'm getting a decent number of hits, but opposing pitchers are striking me out in bunches. Drop it to 7 and I can easily rack up 15 hits. And that's with my hit slider and timing sliders at 0. I know, I know...try another set or a different type. Well, I don't want to. I like the game the way I play it. So now the whole thing is an exercise of slider-itus, and once again I'll do this and it sucks the life out of the game for me. The out of the box smoothness and stats I were getting was so much fun. Now, not so much... I get it. I'm one person. But that's how I feel.

    So, just to clarify are we talking about a "stealth change" here since SDS said nothing about this patch affecting offline difficulty (only DD hitting)?
    I'm glad B Ma got his two cents in before people start bringing it to this.....:brickwall
    DD = Diamond Dynasty for the purpose of this post.
    I wont go so far as to say I've seen any power surge since the last patch (I play on dynamic difficulty, so I always feel insulated as much as one can) but I've already found 1 player in Pete Alonso whose power ratings are now over 100+
    Diamond Dynasty is spilling its heart all over the stage. I know it's only the Show, but I like it.
    The day one patch and 1.04 were so close together I don’t think we can really say for certain exactly how much they changed anything.
    I only got a handful of games in before the new patch so I really have a small sample size to compare to.
    I also am playing on dynamic difficulty so any changes I do see could just be an increase/ decrease in difficulty.
    Sent from my iPhone using Operation Sports
    Caulfield
    they wont stop there, we already know there will be blood, and 10 more game-fix patches. I hope That goi doesn't pull his hair out.
    Too late... This latest patch absolutely destroyed the game out of the box. The game on legend out of the box was solid despite there being a few too many home runs. Now it's the opposite. I'm making perfect perfect contact and hitting ground outs and cans of corn. Meanwhile the cpu offense before was perfect and now they're raking. The cpu swings and misses before were perfect. Once again a patch screws up the whole damn thing. Sick of this crap year in and year out.
    Sent from my SM-G975U using Tapatalk
    mkharsh33
    They tuned hitting and power. With the sliders I was using before, everything was spot on. Now I'm at polar opposites. So I had to up the FB speed to the slider of 8 to even make it challenging. But now I strike out a lot. So I'm getting a decent number of hits, but opposing pitchers are striking me out in bunches. Drop it to 7 and I can easily rack up 15 hits. And that's with my hit slider and timing sliders at 0. I know, I know...try another set or a different type. Well, I don't want to. I like the game the way I play it. So now the whole thing is an exercise of slider-itus, and once again I'll do this and it sucks the life out of the game for me. The out of the box smoothness and stats I were getting was so much fun. Now, not so much... I get it. I'm one person. But that's how I feel.
    This exactly. Out of the box on legend was a great game of baseball. Now it's back to a pile of crap and I'm sick of this every damn year.
    Sent from my SM-G975U using Tapatalk
    Only a suggestion fellas but you guys who like default or even your own sliders try 1 change for me and report back after 10 gms.
    Lower your timing down to 2 or 3 and see if this what you like to fix to many hrs.
    Do it for CPU as well.
    I agree with that in my initial review I liked that I was getting the CPU to swing and miss. That is gone.
    I thought homeruns were too many before, now I rarely strikeout. Seems like i.cannot swing and miss either.
    Sent from my SM-N960U using Tapatalk
    I guess I’m in the minority cause I really like the game since the patch. This is the first year in a very long while where the cpu on default legend is challenging! Please don’t make them easy next patch, it’s been like 5 years or more that they have had no offence in mlb the show
    bcruise
    So, just to clarify are we talking about a "stealth change" here since SDS said nothing about this patch affecting offline difficulty (only DD hitting)?
    I'm glad B Ma got his two cents in before people start bringing it to this.....:brickwall
    DD = Diamond Dynasty for the purpose of this post.

    Yeah for me the hitting for both sides is the same as it was pre-patch.
    Like I said in another thread I’ve hit 15 homeruns through 10 games with half those coming in two games at Shippett stadium against the Astros. The ball seems to carry there.
    I’ve given up 18 homeruns in those same 10 games during Spring Training.
    The last game I played against the Twins saw a combined 17 hits with only one of those being a homerun.
    This is default Legend using zone hitting and meter pitching for full disclosure
    Sent from my iPhone using Operation Sports
    I hate the patch. I can't pick up the ball anymore against the CPU or online. I'm an older gamer and my reflexes aren't weren't they were for sure, but before the patch I could at least hit against the CPU and some against online opponents. They say the changes are just for diamond dynasty but other modes definitely feel different and this is really frustrating for a game that is been out a week to be so fundamentally changed from launch and from the beta. I know I'm in the minority but I'm really mad about this. I just want to play against the damned CPU.
    porkchop
    I hate the patch. I can't pick up the ball anymore against the CPU or online. I'm an older gamer and my reflexes aren't weren't they were for sure, but before the patch I could at least hit against the CPU and some against online opponents. They say the changes are just for diamond dynasty but other modes definitely feel different and this is really frustrating for a game that is been out a week to be so fundamentally changed from launch and from the beta. I know I'm in the minority but I'm really mad about this. I just want to play against the damned CPU.

    You mention having trouble picking up the ball now. Have you tried lowering the pitch speed slider to see if that helps?
    Sent from my iPhone using Operation Sports
    Game I just finished against Astros saw 3 combined homeruns (2 for me 1 for Astros) on 15 total hits.
    This was at Sportsman Park
    Sent from my iPhone using Operation Sports
    Ok, I usually try not to buy into the patch "broke" the game theory. But I am really struggling guys and need some advice. I don't usually chase sliders or Levels etc.
    I am playing a Franchise with the O's so I am the worst team in Baseball. Yeah I signed up for this. I have always wanted to do a rebuilld.
    I play and have always played on default All Star and default sliders, classic pitching , zone hitting.
    So this mornings game I am playing the Nats so it not like this is a crap rotation. So I hit 11 home runs, the Nat hit at least 1 or 2 every inning. The final score was 18 to 14 with a total of 23 home runs.
    I am not this good guys and I am not this bad either. I mean come on I was loving this game until the last few days.
    So to put it simply.....................
    HELP!!!
    I’m not so sure why we have such a wide array of results, but I’m not sure if any suggestions can be given unless the gamer lists his settings/all of them. There are so many variables that I don’t think a generic guess to the individual problems can be given.
    I mean yeah I can bring the sliders down but that's not going to put the fun back my dude. I was doing fine before, and the difference is so stark that I can no longer say "that's baseball." I was having fun, now I'm not having fun. It's really frustrating with how much I was enjoying 20 before the patch. What's even more frustrating is that they just couldn't help themselves and they made the changes to vs. CPU too even though the release notes for the patch clearly state DD.
    The patch is garbage. I don't really know what else to say about it.
    tessl
    The new dynamic which causes fielders to bobble ground ball needs to be scaled back. Starling Marte has made 2 errors in this manner in 3 games on relatively routine plays and he is an outstanding fielder. It also happens with infielders.
    Keep it in the game but scaled it back or there will be record numbers of errors.

    With all due respect most people do not play 162 games.
    I happen to do that. And it all reverts to the mean over 162 games.
    Too many over react and too many play only 30,40,50 games a season etc.
    Not saying you do. But fortunately the devs do not over react either.
    Thank goodness.
    Sent from my iPhone using Operation Sports
    tabarnes19
    I agree with that in my initial review I liked that I was getting the CPU to swing and miss. That is gone.
    I thought homeruns were too many before, now I rarely strikeout. Seems like i.cannot swing and miss either.
    Sent from my SM-N960U using Tapatalk

    I don’t know man.....I am getting incredible games.
    Everything from day one is still there for me.
    Just not having that. I am getting the cpu to swing an miss plenty. Also get them looking.
    Anyway I will bow out of this thread. I simply am enjoying this game immensely.
    Sent from my iPhone using Operation Sports
    KnightTemplar
    I’m not so sure why we have such a wide array of results, but I’m not sure if any suggestions can be given unless the gamer lists his settings/all of them. There are so many variables that I don’t think a generic guess to the individual problems can be given.

    Yeah agree.
    And anyone who wants to know my settings can read the OP of my slider thread and also tune in to my streams as I do a lot of video.
    And BCruise and I just had an epic Custom Leauge game (Diamond Dynasty set up with 80 overall caps on all teams)
    Online is playing amazingly well this year.
    Sent from my iPhone using Operation Sports
    Amen I'm one of the lucky survivors my prayers are with anyone who gets this virus
    Armor and Sword
    Seriously? With what is going on in our country (and around the world for that matter).
    The fact we got a minor update that was probably in the works pre release is amazing enough.
    People need to freaking relax. All the needed fixes in regards to the franchise score bug stat/osd issues will be addressed. As well as the crowd audio issues we have seen and SOTS issues.
    A major patch will arrive in due time when they have gathered enough information so they can deploy a large scale update covering many items they are still getting reports on and can test before deployment. Game has been out less than a week.
    The attitudes of some of you is deplorable in light of our very serious health and now economic times.
    Give it a rest.
    Sent from my iPhone using Operation Sports

    Sent from my SM-G900P using Operation Sports mobile app
    Armor and Sword
    I don’t know man.....I am getting incredible games.
    Everything from day one is still there for me.
    Just not having that. I am getting the cpu to swing an miss plenty. Also get them looking.
    Anyway I will bow out of this thread. I simply am enjoying this game immensely.
    Sent from my iPhone using Operation Sports

    Same here. Game is playing just as great for me as it was on Day 1. No issues.
    porkchop
    I mean yeah I can bring the sliders down but that's not going to put the fun back my dude. I was doing fine before, and the difference is so stark that I can no longer say "that's baseball." I was having fun, now I'm not having fun. It's really frustrating with how much I was enjoying 20 before the patch. What's even more frustrating is that they just couldn't help themselves and they made the changes to vs. CPU too even though the release notes for the patch clearly state DD.
    The patch is garbage. I don't really know what else to say about it.

    Then be miserable my dude.
    Sent from my iPhone using Operation Sports
    As I said when it came out I had a huge home run spike and hit about 6 homers off Verlander in the 1st innings we are talking about Verlander here...
    so play with the sliders and fix it. we know that they always patch the game to make it easier for DD guys that complain it's hard.
    some tuning fixing the sliders fixed it for me and I had a 12 innings game last night which I won in a walk off 3-2 against the Dodgers
    Armor and Sword
    Yeah agree.
    And anyone who wants to know my settings can read the OP of my slider thread and also tune in to my streams as I do a lot of video.
    And BCruise and I just had an epic Custom Leauge game (Diamond Dynasty set up with 80 overall caps on all teams)
    Online is playing amazingly well this year.
    Sent from my iPhone using Operation Sports

    I can verify, I watched the entire game. Great stuff!!
    annnnnnnnnnd he just walked off another game as I was responding here! LOL
    Bullit
    HELP!!!

    This might be a lame answer, but in my experience (which has been amazing), a big part of this is user approach.
    Approach while pitching should be self-explanatory: employ real-life pitching strategy, don’t be afraid to walk guys if the at bat doesn’t go your way, pitch around power guys, pitch to ground-ball and pop-up contact for quick at bats against weaker hitters, etc., and pay attention to what kind of feedback hitters are giving you (weak contact, late, early, solid contact, etc.), it is not just random. My team ERA has been dropping like a rock ever since I started to actually RESPECT hitters and employ real-life strategies instead of just whipping the ball in there trying to be “random.”
    Approach while hitting is a bit more nuanced, but I think it’s fairly obvious that in order to crack a ton of jacks you need to be swinging for the fences a lot in the first place. If your approach is to look low and away for a bloop slice job over third and in front of the LF, you’re probably not gonna jack something over the RF wall for instance. I’d argue bat/ball physics are freaking ridiculous, and you can put the ball kinda sorta wherever you want when you’re really seeing the ball. So, in a roundabout way, when you’re cracking a ton of jacks, it’s because you’re trying (consciously or unconsciously) to crack a ton of jacks.
    Try instead to simply get guys on base, and save the “easy” jacks for when there’s men on. It’s infinitely more rewarding to hit three three-run bombs in a game than it is to crush out seven ho-hum solo jobs. Just sayin’.
    The end result will be an absolute chess match where you’re watching and thinking about every single pitch instead of just mindlessly trying to time your swing correctly enough/make a decent enough pitch that the RNG gods give you a decent result.
    Detroit Tigers
    This might be a lame answer, but in my experience (which has been amazing), a big part of this is user approach.

    I appreciate the time and effort you took it responding and I really appreciate you it.
    I am not trying to be disrespectful of your help. I understand the nuance of The Show both in real and video game form. I have been playing these games since they have existed and played real ball most of my life.
    I needed a little direction with sliders or opinions on Difficulty levels and such to balance things a bit. Sorry if I wasn't clear.
    Since the patch all my pitches drift to the middle of the plate using classic. Cole just gave up 4 homers to Bal with only 3I.
    Before patch I had tons of swing and misses.
    Sent from my SM-N960U using Tapatalk
    tabarnes19
    Since the patch all my pitches drift to the middle of the plate using classic. Cole just gave up 4 homers to Bal with only 3I.
    Before patch I had tons of swing and misses.
    Sent from my SM-N960U using Tapatalk

    Interesting. I’ve always used classic pitching, all star, default sliders and nothing is different.
    Bullit
    I appreciate the time and effort you took it responding and I really appreciate you it.
    I am not trying to be disrespectful of your help. I understand the nuance of The Show both in real and video game form. I have been playing these games since they have existed and played real ball most of my life.
    I needed a little direction with sliders or opinions on Difficulty levels and such to balance things a bit. Sorry if I wasn't clear.

    Haha no problem. Well in that case I spent some time with power and contact down at 4 and had several 2-0 and 2-1 type games in a row before going back to default.
    As for difficulty, I’ve seen guys on here say they’re hitting too many homers on Legend with pitch speed at 10 so I dunno. It just all depends.
    KnightTemplar
    Interesting. I’ve always used classic pitching, all star, default sliders and nothing is different.
    I'm using HOF. Don't know if that makes a difference. Nick on twitter mentioned that there are issues with pitching and fielding so not sure if that is one of them.
    Sent from my SM-N960U using Tapatalk
    Playing nearly exclusively DD, the patch has hurt the gameplay. Its easier to get Perfect-Perfect now than it is to get Good-Good or to get a squared up contact result. This is making each game turn into pitchers not being afraid to throw the ball over the plate because most contacts are gonna be routine flyouts or popouts despite good timing and great PCI placement.
    Nearly every game since the patch has just turned into seeing who can score the most off of the RNG meatballs that get thrown. Those get taken yard constantly, yet any other pitch, even ones that should be getting driven, are resulting in incredibly weak contact. I'm noticing the vast majority of balls put into play have lower exit velocities than the pitch speed even if the timing and PCI placement are near flawless.
    I think SCEA needs to revert the chances for each contact type to what they were pre-patch, but should keep the smaller PCIs, if not make them smaller. They also need to make pitchers have slightly more control and need to completely eliminate the meatball chance mechanic. I think that would really make the hitting and pitching feel great. What we have now is a mess for both sides.
    Before the hitting was easier, but only because the PCIs were gigantic and pitchers had terrible control. Instead of buffing the pitching we saw a hitting nerf that hasn't worked out well.
    Give us smaller PCIs so that you actually have to square the ball up with the PCI and can't cover the whole plate with it constantly. Give us the old contact chances back so squaring it up or getting good contact are more frequent than getting perfect-perfect. That is just backwards. Give pitchers more control. Remove the meatball mechanic completely. And stop squeezing the strike zone. Personally, those changes would give much better DD gameplay that reintroduces the skill gap without making each game turn into an 11-9 type game like before. Even if we reverted back to the prepatch hitting and only changed the PCI size, but left all else the same we would likely be seeing much better gameplay.
    I get what they were going for with this patch, but they made they really killed the hitting without fixing the pitching at all.
    And for the record, I've gotten about 50 regular season games in, about half before the patch. I've gone through a BR run before the patch and one after, each going 7 or 8 games at least. And I've played plenty of showdowns, beating 4 or 5 before the patch and none since the patch. I have a healthy sample size I feel at this point.
    Hockeytown954
    Any idea when the next patch will be out?

    All has been quiet on the rumor front..would be nice if they took care of the little things like the Annoying franchise OSD bug asap and not wait for more substance/items to release one..like holding out untill for instance they figure out how to adjust the hitting issue that devoloped since the last patch...like it would be great if they just put the default hitting back to out of box when users seemed mostly happy with it and move on from there...
    countryboy
    Then be miserable my dude.
    Sent from my iPhone using Operation Sports
    Don't be a dick. He was being nice. There was nothing in his post that was vitriolic.
    Sent from my SM-G975U using Tapatalk
    Hockeytown954
    Any idea when the next patch will be out?

    Fellow south florida panther fan? didnt even realize your screen name and ive seen it before lol. I was wondering what day of the week the last patch was released on..i forgot if they had a pattern for that. alawys thought it was tuesdays. hopefully it doesnt matter and could be anyday. doubt weekends ever of course..was hoping for today lol
    tytyboogie
    Fellow south florida panther fan? didnt even realize your screen name and ive seen it before lol. I was wondering what day of the week the last patch was released on..i forgot if they had a pattern for that. alawys thought it was tuesdays. hopefully it doesnt matter and could be anyday. doubt weekends ever of course..was hoping for today lol

    FLORIDA!?! Hockeytown is Detroit! Although they are absolutely terrible right now :popcorn:
    tytyboogie
    All has been quiet on the rumor front..would be nice if they took care of the little things like the Annoying franchise OSD bug asap and not wait for more substance/items to release one..like holding out untill for instance they figure out how to adjust the hitting issue that devoloped since the last patch...like it would be great if they just put the default hitting back to out of box when users seemed mostly happy with it and move on from there...

    I have players disappearing in my roster. I can only see them when I search for them in the player search. Then I go back to the roster and they're not there. They need to patch this ASAP. Anyone have any fix for this for now?
    If I downloaded the game last Saturday do I still need to install the patches? I haven’t gotten any notifications to do so and can’t find it anywhere.
    Also is the franchise bug with displaying weird incorrect stats when your player walks up to bat still wrong? Thanks so much!
    BigAl_6992
    If I downloaded the game last Saturday do I still need to install the patches? I haven’t gotten any notifications to do so and can’t find it anywhere.
    Also is the franchise bug with displaying weird incorrect stats when your player walks up to bat still wrong? Thanks so much!

    When you download a game, you're downloading the most current version. If it's not the current one, it should automatically download the updates.
    Wbcfan
    I have players disappearing in my roster. I can only see them when I search for them in the player search. Then I go back to the roster and they're not there. They need to patch this ASAP. Anyone have any fix for this for now?

    I've noticed when using the roster control thing that it will only show so many players, forgot the number, but if you have more than that on you're 90 man roster, or whatever it is, the excess players, usually class A players, won't show.
    Hockeytown954
    FLORIDA!?! Hockeytown is Detroit! Although they are absolutely terrible right now :popcorn:

    Oooooooh wow....i saw the 954...thats the area code for fort lauderdale where the panthers are...thought it was a play on hockeytown being there too lol. woops. im reading here about more users and players dissapearing from the rosters..is this the same thing i had where you just have to put them in AA or higher to be on the movement screen..or is this another issue?
    JHodges57
    When you download a game, you're downloading the most current version. If it's not the current one, it should automatically download the updates.

    So is the franchise on screen display still messed up?
    countryboy
    Yes the OSD stats are still messed ip
    Sent from my iPhone using Operation Sports

    So in theory, when the patch is released to fix this issue will I have to restart my franchise or should it update even in existing franchises? Sorry for the dumb question!
    BigAl_6992
    So in theory, when the patch is released to fix this issue will I have to restart my franchise or should it update even in existing franchises? Sorry for the dumb question!

    Not a dumb question.
    SDS has always released patches for franchise fixes that worked with existing franchises. I would be surprised if this fix was any different.

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