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Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes

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Madden NFL 21

Madden NFL 21 Patch 1.15 Available, Features Gameplay, MUT, Franchise, Presentation Updates & More - Patch Notes

While briefly mentioned yesterday, Madden NFL 21 game update 1.15 was released earlier today for the PlayStation 4, Xbox One and PC (Origin/Steam).

Check out the patch notes below, from the latest Gridiron Notes. It includes a new SSKO Endless Run gameplay mode, gameplay fixes and tuning, updated quarterback slide and dive mechanic, uniform and gear authenticity updates and more.

Gameplay Updates:

  • Dropped Interceptions:
    • Fixed an issue allowing defensive teammates to cause a knockout on their teammate during an interception
    • Tuning to decrease catching penalties for defenders catching in traffic
    • DEV NOTE: These two changes will reduce the number of dropped interceptions for the defense, but they will not eliminate them completely. There will still be situations where defenders will not successfully catch INT’s based on ratings, physics, or interactions.
  • Fixed an issue preventing fumbles when not fatigued on QB Draw plays so Quarterbacks will now fumble much more as a result of hits regardless of fatigue level
  • Added logic to slow down the QB’s acceleration at the end of the dropback on QB Draw plays, as well as restricting the direction the QB can move immediately after catching the snap
    • DEV NOTE: Based on player feedback and stats data, we saw that QB Draw has become too powerful. With these changes, the QB Draw play will have to be used more strategically rather than being a core play.
  • Fixed an issue causing RAC catches to be dropped a little too frequently; also tuning to reduce the distance for additional defenders to cause catch-knockouts
    • DEV NOTE: Based on player-feedback and playtesting, we found that RAC catches specifically were being dropped too much on both Competitive and Simulation game styles. These changes will significantly increase the chances of successful RAC catches when throwing to receivers with a step or two of separation on the coverage and provide better balance vs. man coverage.
  • Fixed the issue allowing pass rushers to disengage for quick pressure after a defensive-line ‘crash’ adjustment in formations like 3-4 Bear and 3-4 Cub
  • Updated the QB Slide and QB Dive mechanic for ease of use:
    • Tap X/Square = Slide
    • Hold X/Square = Dive
    • DEV NOTE: This is the second time we’ve changed these mechanics via title update this year, which is certainly not ideal, but our players told us that the previous iterations simply were not working for them. This change reverts the controls back to what players are most familiar with and will be the same for all ball carriers, meaning that giving up with a ball carrier will be the same controls as QB slide, a tap of the X/Square button.
  • Tuning to reduce inaccurate passes caused by pressure
  • Tuning to decrease average yards per carry on Outside Zone and Stretch running plays on Competitive All-Pro and All-Madden
    • DEV NOTE: Our stat-tracking data has recently shown a spike in average yards per carry on outside running plays on the Competitive game style, so we are making some tuning adjustments to blocking to reduce the effectiveness of these plays.
  • Fixed an issue preventing AI edge-rush animations from triggering in certain alignments
  • Fixed an issue causing frequent ‘Roughing the Kicker’ penalties on the ‘Field Goal Safe Man’ defensive play
  • Fixed an issue causing the ball to sometimes launch across the field after a hit-stick vs. the receiver on certain catch animations
  • Tuning to the steering on the Truck move for the Bruiser ball-carrier archetype to reduce the fast oversteer that was beginning to be used as an exploit
  • Fixed an issue causing fullbacks and tight ends to inappropriately swap positions via an audible to certain formations
  • Fixed an issue allowing WRs to subbed into the HB position by audibling across formations within the same personnel grouping

Madden Ultimate Team Updates:

  • Condensed individual Training Point reward screens to one combined reward screen
  • Remedied an issue where users had to open Fantasy Packs twice
  • Updated the art on the Item Compare screen

Franchise Updates:

  •  Face of the Franchise Updates:
    • General stability improvements
  •  Franchise Updates:
    • General stability improvements
    • Fixed an issue causing users to crash when making their selection during the draft in multi-user leagues

The Yard Updates:

  • Stability and reliability improvements

Superstar KO Updates:

  • New Mode: Endless Run – Compete to set the highest win streak in Superstar KO history! Play until you lose and then see how you match up against the greatest KO players in our new global leaderboards for Endless Run.

Presentation Updates:

  • Cowboys home pants now less green to match the changes they made on field this year to the color of their “Seafoam Pants”
  • Mouthpieces are now enabled throughout the game, we took extra time to ensure we covered all the bases and it would work everywhere correctly, as a longstanding community request we are happy to announce these are usable and fully functioning throughout the whole game.

For those of you looking for franchise mode updates, the first of three scheduled updates are set to arrive in mid-November. You will not be required to restart your franchise, when these updates arrive.

Here’s a list of community requests the team is currently implementing and testing. Keep that in mind, as things could change, the closer we get to release.

  • X-Factor/Superstar Ability Customization: This highly requested feature by the community allows commissioners to assign X-Factors to any player via the edit player feature. Once a player has met the criteria to unlock an X-Factor ability, commissioners will be able to edit their player’s Superstar abilities and Superstar X-Factor ability by selecting from those available within his position group. Users will have control over this functionality in both offline and online Franchises.
  • Player Card Career Stats UI: A top community request for several years now, the team is revamping the statistics on the player card to include more context in season stats, like week, opponent, and outcome, while also providing what team the player was on for every year of their career.
  • Dev Trait Regression Tuning: The team is doing tuning work to player development traits in Franchise mode to ensure a proper balance of Superstar and X-Factor players when progressing multiple years in a Franchise.
  • Playoff Bracket: A visual playoff bracket will be added into the game that reflects the new Wild Card format, allowing users to see the full playoff picture.

EA provided some other post-launch Madden NFL 21 franchise mode updates last month, as well as details on the very early stages for Madden NFL 22 updates for franchise mode.

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  1. Not as bad as I thought it would be based on the notes from yesterday.
    We will see.
    Edit- From Swami: This title update includes the Franchise rookie draft crash fix as well.
    Also from Swami regarding Franchise mode drops: ah, our first continuous development drop will be next week
    So basically nothing on improving the draft class devs
    should be coming next week
    roadman
    Not as bad as I thought it would be based on the notes from yesterday.
    We will see.
    Ya, nothing with the pass rush nerf. We dont need that in sim.
    Sent from my SM-N960U using Tapatalk
    Looks like the mouthpieces are already able to be customized, I’m looking at Davante Adams and it’s letting me change his mouthpiece, which is set to Pacifier White.
    Sent from my iPhone using Tapatalk
    jpdavis82
    Looks like the mouthpieces are already able to be customized, I’m looking at Davante Adams and it’s letting me change his mouthpiece, which is set to Pacifier White.
    Sent from my iPhone using Tapatalk

    Can u check if we can add them to players who don’t have them equipped? Or just edit players who already have them
    Not seeing the ability to edit mouthpieces in Franchise. I found it within the manage roster off the main screen, but that doesn't do anything for me since I have an existing franchise.
    Mouthpieces....cool i guess....please fix edit equipment for BUFFALO BILLS....not one player wears the strip socks anymore....either solid white or solid blue socks are used by Bills players IRL
    Sent from my iPhone using Tapatalk
    A little concerning, my qb fumbled 3 times and cpu int caught everything.
    I didnt have a problem with qb fumbles before the patch and i see they changed that qbs are to fumble more. Why..idk
    Im already playing on cpu int at 10 and they were catching like it was on 50. That will need to be adjusted if it continues.
    Take it for what its worth. Only one game played. The next game could be different. But those issues seemed to present itself from what i was seeing before the update.
    Edit: forgot to mention i did have a Qb drop back sack. Looks like that is still an issue
    Sent from my SM-N960U using Tapatalk
    Weekly MUT content, Weekly Yard content... but it's gonna take us 3 months to add like 5 tiny things Franchise... but we are totally recommitted to franchise...
    It's all expected at this point. They make money from mtx, not dedicated franchise players. It's frustrating to see the game in the state that it is though and see that these are the priorities.
    I just played two games and it feels like there's been a solid change to the game, enough where slider tweaks will be necessary. One of the biggest things I noticed was user pass rush was non-existent, both for user-controlled players and CPU teammates. I control my LBs and S mostly.
    I got absolutely no pressure in the two games I played. We're talking routinely getting six to eight Mississipi in the pocket for the CPU. My DL is 82/91/91/93. One of the games was against an OL featuring 84/77/71/70/72. For a few series I controlled one of my 91 DTs and got quite a few 1v1 matchups against their 71 C and didn't win any of them. Pretty disappointing but it was a road game. A greater sample size is needed.
    ehh
    I just played two games and it feels like there's been a solid change to the game, enough where slider tweaks will be necessary. One of the biggest things I noticed was user pass rush was non-existent, both for user-controlled players and CPU teammates. I control my LBs and S mostly.
    I got absolutely no pressure in the two games I played. We're talking routinely getting six to eight Mississipi in the pocket for the CPU. My DL is 82/91/91/93. One of the games was against an OL featuring 84/77/71/70/72. For a few series I controlled one of my 91 DTs and got quite a few 1v1 matchups against their 71 C and didn't win any of them. Pretty disappointing but it was a road game. A greater sample size is needed.
    I can't download this patch if this is true.
    Sent from my XT1650 using Operation Sports mobile app
    I am not DL anymore patches.
    Period.
    I have the game playing exactly where I want it. And the really aggravating thing is.....they are making gameplay tunings for the competitive crowd and not segregating it to competitive mode.
    What the heck do we have simulation mode for?
    Window dressing and the most basic of separation of code.
    I love Maden 21. I want to keep it that way, as I have no desire for the gameplay changes outlined on these notes.
    -QB fumbles way too much now.
    - running seems smoother
    - pass defense is smarter
    -You can add mouthpiece to players that don’t have them
    -Bills don’t have solid blue socks but have correct Oakley visor tabs now ( grey not red )
    Brooke2011
    -QB fumbles way too much now.
    - running seems smoother
    - pass defense is smarter
    -You can add mouthpiece to players that don’t have them
    -Bills don’t have solid blue socks but have correct Oakley visor tabs now ( grey not red )
    Hopefully if qb fumbles start to play a part in competitive they will fix it.
    Most qb fumbles in nfl right now is Burrow at 8. Thats 1 per game. Everyone else is less. So qb average per qb is less than 1 per game. Having 3 per game isnt realiatic at all. I dont see why that was changed to have qbs fumble more.
    Sent from my SM-N960U using Tapatalk
    gman2774
    Any evidence the QB drop back glitch is gone or improved at all?
    Sent from my iPad using Operation Sports
    I had one in my game. Looked exactly the same. Did not make a decision, held onto the ball and continued to drop back, 15 yrd sack.
    Sent from my SM-N960U using Tapatalk
    "Fixed an issue preventing AI edge-rush animations from triggering in certain alignments"
    Glad to see this one, I knew that the AI edge-rushing was bugged in some way. Great players were too often not even trying to make a move against the blocker even when they still had pass rush moves available.
    Sent from my Pixel 4a using Operation Sports mobile app
    Brooke2011
    -QB fumbles way too much now.
    - running seems smoother
    - pass defense is smarter
    -You can add mouthpiece to players that don’t have them
    -Bills don’t have solid blue socks but have correct Oakley visor tabs now ( grey not red )
    Are you seeing it behind the LOS or just scrambling beyond?
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    Are you seeing it behind the LOS or just scrambling beyond?
    Sent from my LM-G820 using Tapatalk

    Seeing it dropping back and in the pocket
    Just one game, but may need to make some slider changes. Jags franchise vs Raiders, offense only, AP sliders with a few minor adjustments to ACC, INT, TAK, DPI, Speed, fatigue. 12 min quarters w/ 20 sec runoff. I did supersim defense to get through the game quicker, so my total plays may be slightly off 66 vs 61.
    Minshew was 32/41 for 487 2 TD 1 INT
    125 yds on 25 carries
    Carr was 27/39 for 315 4 TD.
    75yds on 22 carries.
    Minshew fumbled twice. Once on a sack and once on a scramble. Both felt realistic. The scramble fumble had me fuming because I hit the wrong button to slide and ended up diving...insta-fumble. :34:
    Passing felt easy, but I throw a lot of underneath and short stuff so maybe my style just worked against their defense. At any rate, I was actually trailing 42-39 with :17 seconds to go, 2nd and goal at their 3, when this happens to end the game..... this game is broken. :y15: :lol:
    https://www.youtube.com/watch?v=_9_37H1gL0k
    "General stability improvements"
    LMAO!
    Stop pissing on us and telling us it is rain.
    Just rip the band-aid off and tell us you plan on putting no effort or resources into Franchise Mode already!
    Can someone else help me confirm that the resolution hasn’t change in their game?
    - the cartoonish/rubbery skin tone look from older Maddens
    Loaded my unpatched OOTB version and I clearly see a resolution difference.
    I’ve seen the term “smoother” noted in multiple post and wonder if this was the method.
    reverend_heat
    Equipment guru tweeted it’s coming in the next update

    Ahhhhh so THAT'S what took them 3 months... lol these devs man. Always claiming stuff is coming in the future.
    Just played a game against Buffalo and at the end of the game it wouldn't "continue" and exit out. Just sat there showing various camera angles of the stadium/field. I chose to exit the game, which took me back to the main franchise home screen where it acts like the game was never played.
    Re: pass rush, things seemed back to normal after reinstalling. I got some 4-man pressure a few times and my blitzers were able to shed blocks quickly sometimes. There were no instances of the CPU QB getting 5-8 seconds to throw.
    Played a couple games last night post patch. I will say that It let me finish a game that I had started pre-patch. I don't know what that means as far as patch effectiveness or actually making a difference.
    I have come to the conclusion over time that the lack of downfield shots and all the dump offs are likely related to QB traits or some under the hood thing.
    If you start playing more games than just your team and start playing against certain QB's more than once you see patterns. Certain guys just get rid of the ball so fast.
    I played Mahomes and he generally has good games but doesn't usually totally kill me. But he will wait for guys to get open and take shots down the field. Throw up some 50-50's. So he has a great games against me and average games,for him, against me. Then I play Rivers and he doesn't look down the field much unless a guy is wide open. He does throw more slants and looks for his wideouts a little it more but he also holds the ball forever. I had 10 sacks on him last night and he fumbled 3 times. But he was also 40-44 for 316.
    Then I play Tua and everything from him is out of his hands as quick as possible. TE and RB get so many targets and catches. He had a decent game against me completion % wise but again not a ton of yards. He also threw 3 picks because he my guess is his accuracy numbers aren't as good.
    The point is I think that's why some of the games feel great and others your like. "what is going on!" It feels like the QB plays the same way every time you play them. I'm not saying that every QB plays the same. I'm saying every individual QB plays the same way every game they play. So when I play Mahomes the games are great. When I play Rivers they suck because he completes everything but takes tons of sacks.
    Also Fumbles on QB sacks are through the roof now. The game was playing pretty good I thought. This patch really added the fumbles back in like crazy. I also feel the CPU pass rush isn't as strong as it was but it's only 2 1/2 games so take it for what it's worth.
    I was worried about throwing more picks but didn't see it in the games I played last night. Felt the same.
    cch99
    Played a couple games last night post patch. I will say that It let me finish a game that I had started pre-patch. I don't know what that means as far as patch effectiveness or actually making a difference.
    I have come to the conclusion over time that the lack of downfield shots and all the dump offs are likely related to QB traits or some under the hood thing.
    If you start playing more games than just your team and start playing against certain QB's more than once you see patterns. Certain guys just get rid of the ball so fast.
    I played Mahomes and he generally has good games but doesn't usually totally kill me. But he will wait for guys to get open and take shots down the field. Throw up some 50-50's. So he has a great games against me and average games,for him, against me. Then I play Rivers and he doesn't look down the field much unless a guy is wide open. He does throw more slants and looks for his wideouts a little it more but he also holds the ball forever. I had 10 sacks on him last night and he fumbled 3 times. But he was also 40-44 for 316.
    Then I play Tua and everything from him is out of his hands as quick as possible. TE and RB get so many targets and catches. He had a decent game against me completion % wise but again not a ton of yards. He also threw 3 picks because he my guess is his accuracy numbers aren't as good.
    The point is I think that's why some of the games feel great and others your like. "what is going on!" It feels like the QB plays the same way every time you play them. I'm not saying that every QB plays the same. I'm saying every individual QB plays the same way every game they play. So when I play Mahomes the games are great. When I play Rivers they suck because he completes everything but takes tons of sacks.
    Also Fumbles on QB sacks are through the roof now. The game was playing pretty good I thought. This patch really added the fumbles back in like crazy. I also feel the CPU pass rush isn't as strong as it was but it's only 2 1/2 games so take it for what it's worth.
    I was worried about throwing more picks but didn't see it in the games I played last night. Felt the same.

    Good write up.
    I’ll just up the Carry rating for QB’s since they’re only 32 starters
    Ive had two issues where the game didnt save and it just closed. Havent seen this before.
    Kinda defeted when you complete a game and it doesnt save and you have to start over.
    Gonna take a break for a while. This latest patch seems to be a mess. Also, i havent been able to login to servers past two days and i reinstalled the game.
    Really ea, we need to delete and reinstall after patches now. Smh.
    Sent from my SM-N960U using Tapatalk
    So after about 5-6 games with new patch here are my impressions.....hate it
    Every CPU QB is lights out. This is on all-pro. Whatever they’ve done since OOB to Throw Out of Sack and now adjusting accuracy on pressure has made them incredible no matter who is QB. Steelers(me) v Ravens. Jackson goes down. Robert Griffin has come in and completed 9-10 for 170. First play was 70 yard Bomb. Justin Hebert last game, albeit v Jets 29-35, 4 TDS . I can’t stop anything. It’s like feast or famine. I just want the good QBs to be good and the bad to be mostly bad. Everyone is great.
    Sent from my iPhone using Operation Sports
    Anyone else experiencing major issues with play call in online games following this update?
    Played a user-vs-user preseason game in my franchise just now and about a dozen times we got stuck at play call until the offense took a delay of game penalty.
    I'm on PS4 Pro, and I've done the reinstall workaround described to resolve the EA server login issue.
    Another thing I’ve noticed. I was talking feast or famine with these patches. I go from getting crazy sacks to not getting any pressure. Doesn’t matter if I get a green on the move it does nothing. Still get stonewalled. And the rare times I get through the pass is out in no time. Why can’t they find a middle ground with these changes .
    Sent from my iPhone using Operation Sports
    CM Hooe
    Anyone else experiencing major issues with play call in online games following this update?
    Played a user-vs-user preseason game in my franchise just now and about a dozen times we got stuck at play call until the offense took a delay of game penalty.
    I'm on PS4 Pro, and I've done the reinstall workaround described to resolve the EA server login issue.
    Yes. Had this exact issue in user vs user cfm game. It happened enough one of us got booted for excessive delays. We replay it and this time at the end of the 3rd the camera sat there staring at the end zone pylon and we had to exit. They have messed this game up.
    Sent from my SM-G986U using Tapatalk
    Starting a new franchise and trying to create owners for a couple of teams I want to relocate. I was able to assign a last name to the initial "commissioner" team (Pitt), but every other team I try to assign a different name too, it won't accept it and takes me back to the NAME YOUR OWNER screen with the first and/or last name blank. Only way I can get it to accept the owner name is to leave it as NEW OWNER.
    Not a big deal overall, as I will retire the owners once I relocate the teams, but for anyone that wants to play as an owner or 32 team control, it could be an issue.
    CM Hooe
    Anyone else experiencing major issues with play call in online games following this update?
    Played a user-vs-user preseason game in my franchise just now and about a dozen times we got stuck at play call until the offense took a delay of game penalty.
    I'm on PS4 Pro, and I've done the reinstall workaround described to resolve the EA server login issue.
    We've had a few of these around our league. My game last night I got locked up at the pause screen after my controller fell, but no issue at the playcalling screen
    Sent from my SM-G970U using Operation Sports mobile app

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