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Madden 21 Sliders - Mike Lowe Version 1.0

madden 21 sliders

Madden NFL 21

Madden 21 Sliders - Mike Lowe Version 1.0

With EA releasing an official roster update to coincide with Week 1, we’re going to be posting some Madden 21 sliders, starting first with Mike Lowe’s Version 1.0 sliders. We’re doing all this today because the real NFL season starts tonight and, well, it’s about the time I know I start to want to start my franchise games and play the game more in general.

With Mike’s sliders, I’ve featured his MLB The Show sliders multiple times and trust his judgment with tweaking the game. On top of that, he’s also been playing from the broadcast view, which is something else I’ve started to adopt more and more in recent times. He does have these on All-Madden level, which maybe could scare some people off, but he implores people to at least try them out first.


Madden 21 Sliders – Mike Lowe Version 1.0 Overview

  • 12 minutes quarters
  • No defensive switch (or rare)
  • No user catch (or rare)
  • Simulate weekly training on bronze
  • I control a LB or DB
  • Will work in full games as well as Play The Moments
  • Evaluated and adjusted for added realism and accuracy against simulated CFM games, and hopefully the NFL
  • Main menu settings do not interact with CFM settings. Period. Full stop. I have confirmation from the Madden team (and from years of personal experience) that it’s nothing but hyperbole/statistical variance.

League Settings

Skill Level: All-Madden (just try it)

Game Style: Simulation

League Type: All (I’m using Owner)

Instant Starter: Off

Trade Deadline: On

Trade Type: Enable All

Coach Firing: On

Salary Cap: On

Superstar Abilities: On

Relocation Settings: Optional (I use a secondary Owner account to move teams if necessary)

Injury: On

Pre Existing Injury: On

Practice Squad Stealing: On

Player Progression Frequency: Weekly

Career Clock: On

Full On-Field Control: On

Minimum Roster Size: 46

In-Season Player Movement Limit: Unlimited

Player OVR Cut Restrictions: No restriction

Offseason Player Cut Limit: Unlimited

Quarter Length: 12 minutes

Accelerated Clock: On

Minimum Play Clock Time: 20

Season Experience: All manual (or user preference)

Tutorial Pop-ups: Off (or else you’re forced to scout the first player on draft board)

Auto Progress Players: Off, but I only simulate weekly training on bronze since this is what they AI does

Fill Roster: Off

Team Settings

Auto Flip Defensive Play Call: On

Defensive Ball Hawk: Off

Defensive Heat Seeker Assist: Off

Defensive Switch Assist: Off

Dynamic Play Call: Off

Play Call Style: Enhanced

Play Call Button Layout: Triangle, Square, Cross

Previous Play Information: On (simulates footage review)

On Field Visual Feedback: Optional

On Field Trainer: Optional

Defensive Pass Coverage Visual Assist: Optional

Receiver Visual Assist: Optional

Drive Goals & XP Feedback: Off

Franchise Bottom Line Ticker: Scores Only

Franchise Gameplan Boost Notification: Off

Coaching Tips: Optional

Pre-Snap Menu: On

Player Names: Pre-Snap Only

Camera Toggle: On

Passing Cam: Off

Offense Camera Settings: Any (I’m using Broadcast)

Defense Camera Settings: Any (I’m using Broadcast)

XP Sliders (courtesy of CallMeMcCringleberry)

Quarterbacks: 77

Halfbacks: 111

Tight Ends: 117

Wide Receivers: 89

Fullbacks: 114

Tackles: 120

Guards: 120

Centers: 122

Defensive Ends: 102

Defensive Tackles: 105

Middle Linebackers: 80

Outside Linebackers: 81

Cornerbacks: 115

Free Safeties: 120

Strong Safeties: 120

Kickers: 124

Punters: 124

Player Skill

QB Accuracy: 35

Pass Blocking: 40

WR Catching: 50

Run Blocking: 50

Fumbles: 50

Pass Defense Reaction Time: 85

Interceptions: 40

Pass Coverage: 90

Tackling: 50

CPU Skill

QB Accuracy: 20

Pass Blocking: 0

WR Catching: 35

Run Blocking: 45

Fumbles: 50

Pass Defense Reaction Time: 50

Interceptions: 35

Pass Coverage: 50

Tackling: 50

Special Teams

FG Power: 50

FG Accuracy: 50

Punt Power: 50

Punt Accuracy: 40

Kickoff Power: 50

Game Options

Injuries: 25

Fatigue: 53

Min Player Speed Threshold: 70

Penalties

Offsides: 95

False Start: 70

Holding: 65

Face Mask: 51

Defensive Pass Interface: 60

Offensive Pass Interface: On

Kick Catch Interference: On

Illegal Block In The Back: 51

Intentional Grounding: On

Roughing Passer: 50

Roughing Kicker: On

Running Into The Kicker: On

Auto-Subs

Default works fine, so long as you’re utilizing specialists in places.


You can find Mike’s gameplay settings and options in the thread on OS, and feel free to leave feedback after playing some games with these sliders.

Also, feel free to scope out Mike Lowe’s website and his YouTube page if you want to follow his work.

319 Comments

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Discussion
  1. Mike Lowe

    *Main menu settings do not interact with CFM settings. Period. Full stop. I have confirmation from the Madden team (and from years of personal experience) that it's nothing but hyperbole/statistical variance.

    I'll take your word for it ... but boy oh boy, here in OS is convinced you need to set MM's up very specifically before you set things up in CFM. :google:
    RufusInPhilly
    I'll take your word for it ... but boy oh boy, here in OS is convinced you need to set MM's up very specifically before you set things up in CFM. :google:
    And some people are convinced the world is flat.
    Mike Lowe
    And some people are convinced the world is flat.

    Ha ha. Indeed! ;)
    Apart from that, I've always played All Pro in previous Maddens and it will probably stay that way, at least for a while, with M21. Do you think these should be tweaked much since it looks like you've set this up for All Madden?
    RufusInPhilly
    Ha ha. Indeed! ;)
    Apart from that, I've always played All Pro in previous Maddens and it will probably stay that way, at least for a while, with M21. Do you think these should be tweaked much since it looks like you've set this up for All Madden?

    Haven't tested these at all outside of All Madden.
    Good to finally see some other All-Madden sets. This looks similar to mine for sure. How are you doing in the user run game? I've had some tough games for sure, but also some 200+ yard rushing games...
    Outkizast
    Good to finally see some other All-Madden sets. This looks similar to mine for sure. How are you doing in the user run game? I've had some tough games for sure, but also some 200+ yard rushing games...

    It's definitely a mix, but haven't had anything in the 200 yard range.
    BoNity
    Have you noticed the robot qb much with these sliders?
    It can happen, but an incomplete or a dropped pass on a drive is all it may take to derail them and keep it in check.
    I like that it requires full focus on D to really get stops. It feels great to stop them on 3rd down or hold them to a FG in the red zone.
    But let me know what you're seeing, everyone.
    Rmiok222
    Mike do you stream these ever? I’d like to see how the cpu QB plays with accuracy at 20 and pass block at 0. Do they take shots downfield still?
    Sent from my iPhone using Operation Sports
    I'm not sure I've ever seen the AI take shots downfield much in any Madden. They definitely still have time to throw though.
    Mike Lowe
    I'm not sure I've ever seen the AI take shots downfield much in any Madden. They definitely still have time to throw though.

    Lamar Jackson took about 4-5 shots deep on AP against me last game. I want to try these though. Every year I’m stuck between AP being way too easy and all madden being horrible unstoppable cpu QB.
    Thanks!
    Sent from my iPhone using Operation Sports
    Rmiok222
    Lamar Jackson took about 4-5 shots deep on AP against me last game. I want to try these though. Every year I’m stuck between AP being way too easy and all madden being horrible unstoppable cpu QB.
    Thanks!
    Sent from my iPhone using Operation Sports
    Yeah let me know, please. I'm not married to All-Madden whatsoever.
    Just finished game 1 of my Lions franchise. Game had good flow to it and was actually fun. Dominated the Bears through 3 quarters then they tried to make a late run but could only score 1 td on 2 redzone drives. I ended up winning 27-10
    Passing
    Stafford 23-35 214 yards 2 td 0 int
    Trubisky 22-32 157 yards 0 td 0 int
    Rushing
    Patterson 17 att 91 yards
    K. Johnson 10 att 36 yards
    Peterson 12 att 51 yards
    Receiving
    Ginn Jr 10 catches 67 yards
    Golladay 6 catches 71 yards 2td
    bkeith1
    Just finished game 1 of my Lions franchise. Game had good flow to it and was actually fun. Dominated the Bears through 3 quarters then they tried to make a late run but could only score 1 td on 2 redzone drives. I ended up winning 27-10
    Passing
    Stafford 23-35 214 yards 2 td 0 int
    Trubisky 22-32 157 yards 0 td 0 int
    Rushing
    Patterson 17 att 91 yards
    K. Johnson 10 att 36 yards
    Peterson 12 att 51 yards
    Receiving
    Ginn Jr 10 catches 67 yards
    Golladay 6 catches 71 yards 2td
    Which camera did you use?
    Mike Lowe
    I'm not sure I've ever seen the AI take shots downfield much in any Madden. They definitely still have time to throw though.
    I'm seeing shots now. Very nice to see.
    Rmiok222
    Mike do you stream these ever? I’d like to see how the cpu QB plays with accuracy at 20 and pass block at 0. Do they take shots downfield still?
    Sent from my iPhone using Operation Sports

    I see a few (4-8)deep attempts every game. Even the 3 and 6 went for the length of the field attempts. Big arm qb's still try these.
    Does 90 on reaction and coverage help at all.
    In my experience those sliders really dont tune that well or very little is changed by adjusting them
    Sent from my SM-N960U using Tapatalk
    tyler28
    Does 90 on reaction and coverage help at all.
    In my experience those sliders really dont tune that well or very little is changed by adjusting them
    Sent from my SM-N960U using Tapatalk

    I actually feel like the coverage sliders work really well this year, I can only speak for all pro though. I don’t know about all madden, but on AP I see a difference when I raise pass coverage or reaction.
    Sent from my iPhone using Operation Sports
    tyler28
    Does 90 on reaction and coverage help at all.
    In my experience those sliders really dont tune that well or very little is changed by adjusting them
    Sent from my SM-N960U using Tapatalk
    It helps, but some sliders are more sensitive than others. This is one of the less touchy ones.
    Is cpu pass block one of the inputs that you find to be less sensitive, similar to pass coverage? 0 seems super low, but definitely feel like I’m not getting much of a rush when it’s at even 35
    bucknut7
    Is cpu pass block one of the inputs that you find to be less sensitive, similar to pass coverage? 0 seems super low, but definitely feel like I’m not getting much of a rush when it’s at even 35
    Not sure. I have had it at 0 the entire time.
    Game 2 vs Packers.
    Won a close one against the Packers. 26-23
    Stafford 24-43 262 yards 2 td 2 int
    Rodgers 29-44 359 yards 1 td 2 int
    K. Johnson 20 att 97 yards 4.8 avg
    A. Peterson 7 att 22 yards 3.1 avg
    D. Swift 4 att 22 yards 5.5 avg
    A. Jones 14 att 32 yards 2.3 avg
    D. Adams 10 rec 168 yards 1td
    Values Scantling 7 rec 107 yards
    Holladay 6 rec 92 yards 1 td
    Hockenson 8 rec 86 yards 1 td
    Lions 1 sack (J.Collins)
    2 interceptions by Coleman
    Packers 3 sacks (Burks 2, Amos 1)
    2 interceptions (King, Alexander)
    Hey Mike,
    I plugged these in and played what felt like a very balanced game of AM.
    I usually play AP because I get too frustrated with the AM 'cheese', but this set seemed to remove that feeling. It was only one game though, so will have to do further testing.
    Regardless, it's nice to see a set that just simply addresses the issues with the game via sliders and doesn't pretend there is some weird theory behind why numbers need to be kept at certain values based on some old school notion.
    Will certainly test more tomorrow. For now, I need to begin a witch hunt against Randy Bullock....
    iMac2307
    Hey Mike,
    I plugged these in and played what felt like a very balanced game of AM.
    I usually play AP because I get too frustrated with the AM 'cheese', but this set seemed to remove that feeling. It was only one game though, so will have to do further testing.
    Regardless, it's nice to see a set that just simply addresses the issues with the game via sliders and doesn't pretend there is some weird theory behind why numbers need to be kept at certain values based on some old school notion.
    Will certainly test more tomorrow. For now, I need to begin a with hunt against Randy Bullock....

    I agree. Just plugged in these values. I will be playing now.
    Really like where cpu values are at for AM.
    Sent from my SM-N960U using Tapatalk
    iMac2307
    ...it's nice to see a set that just simply addresses the issues with the game via sliders and doesn't pretend there is some weird theory behind why numbers need to be kept at certain values based on some old school notion.

    Yeah as someone in the live chat once said, no tin hat Madden theories here.
    Mike Lowe
    Yeah as someone in the live chat once said, no tin hat Madden theories here.

    Love that lol. Do you believe penalty sliders impact gameplay the way some do?
    Found my set. Gameplay is smooth, secondary play is way better.
    Nice work. No need to over think things.
    Sent from my SM-N960U using Tapatalk
    bucknut7
    Love that lol. Do you believe penalty sliders impact gameplay the way some do?
    Nope. They impact the game, obviously, and stats by stalling out drives, so it's more important than some realize who say they don't really care about penalties. Without them, you're playing more competitive style than some may realize.
    A big issue is that roughing the kicker is happening way too often. I have it set to off in my current franchise. Are you seeing them still happen on AM?
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    A big issue is that roughing the kicker is happening way too often. I have it set to off in my current franchise. Are you seeing them still happen on AM?
    Sent from my LM-G820 using Tapatalk
    I am, but only against the AI. Yeah turning it off isn't a bad idea. Very odd.
    Rmiok222
    I just watched the first quarter of episode two. Rodgers was unstoppable! I’m going to stream your set tonight. I’ll post the link here.
    Sent from my iPhone using Operation Sports
    Yeah fair warning...episode 02 went historically wrong. It's a good example of the importance of not falling behind with momentum too early and too often.
    Mike Lowe
    Yeah fair warning...episode 02 went historically wrong. It's a good example of the importance of not falling behind with momentum too early and too often.

    I love the challenge all madden presents though. All Pro simply does not suit me. My browns were destroyed in real life yesterday and I realized “this would never happen to me on all pro” hah!
    I even had run blocking slider down to 10 on all pro, still would religiously run for 100+ yards.
    I’m ready for the all madden jump.
    Sent from my iPhone using Operation Sports
    Question about one thing, on all pro I can hardly break tackles with nick Chubb with cpu tackle slider at 48..would it be okay to turn cpu tackle down to 42 or so for your set?
    Rmiok222
    Question about one thing, on all pro I can hardly break tackles with nick Chubb with cpu tackle slider at 48..would it be okay to turn cpu tackle down to 42 or so for your set?
    Sure give it a try. I find the falling forward that most backs animate for to be very realistic.
    Check your broken tackle stats vs the rest of the league though. That's the comparison I'm aiming for.
    Mike Lowe
    Sure give it a try. I find the falling forward that most backs animate for to be very realistic.
    Check your broken tackle stats vs the rest of the league though. That's the comparison I'm aiming for.

    Will do, I’ll check out rest of the league stats before I adjust.
    Sent from my iPhone using Operation Sports
    Holy smokes that game was ridiculous lmao. I was sweating. You don’t get that on all pro. I drove all the way down the field to the goal line down by 4. 2 seconds left 4th down, incomplete. I lost 17-13.
    I have a somewhat unrelated silly question I’m hoping somebody can help me with real
    Quick. I can see people commenting on my twitch streams but I have no idea how to reply, can I reply within the app? Where do I go? I have no idea. I’m tech illiterate.
    Sent from my iPhone using Operation Sports
    Rmiok222
    Holy smokes that game was ridiculous lmao. I was sweating. You don’t get that on all pro. I drove all the way down the field to the goal line down by 4. 2 seconds left 4th down, incomplete. I lost 17-13.
    I have a somewhat unrelated silly question I’m hoping somebody can help me with real
    Quick. I can see people commenting on my twitch streams but I have no idea how to reply, can I reply within the app? Where do I go? I have no idea. I’m tech illiterate.
    Sent from my iPhone using Operation Sports
    Open the YouTube app, and then click on your own stream after it starts. You can monitor chat that way. Make sure you turn down your phone volume if you're talking.
    Sounds like an awesome game!
    I’m on twitch, maybe I’ll switch to YouTube though just so I can look and respond to comments. That game was the best game I played so far this year. Amazing set. It’s really fun not winning every game by 20+ on all pro. I’ll post stats from now on. I threw two awful red zone ints, if I was more careful I would have won. Turnovers cost me the game!
    I’m going to start my franchise with these for sure. I’ll post the links here when I play if you’re okay with that mike.
    Sent from my iPhone using Operation Sports
    Rmiok222
    I’m on twitch, maybe I’ll switch to YouTube though just so I can look and respond to comments. That game was the best game I played so far this year. Amazing set. It’s really fun not winning every game by 20+ on all pro. I’ll post stats from now on. I threw two awful red zone ints, if I was more careful I would have won. Turnovers cost me the game!
    I’m going to start my franchise with these for sure. I’ll post the links here when I play if you’re okay with that mike.
    Sent from my iPhone using Operation Sports

    Thanks for posting feedback. I was in the same boat running with the Bucs.
    I replayed the same game I posted about yesterday since I feel like that’s a good way to test a set. 1st game was 17-13. 2nd game was 35-28. So that was nice to see that variety. I forget the stats for the first game but as you can tell it was very defensive. Here’s some stats from the 2nd game.
    Lamar Jackson was 31/43 295 yards 2 TDS and 1int. He also ran 7 times for 112 yards 2TDs, this is even after i ran QB contain with a spying LB probably 75% of the time. I returned that int for a TD with Greedy Williams by the way.
    Ingram had 20 carries for 111yards. That ravens o-line is really good. There was times they just absolutely blasted me off the ball, but there was also times I got in the backfield for some tackles for loss. Good variety there.
    Mark Andrews 10 receptions 83 yards
    Hollywood Brown 5 receptions 72 yards 1TD
    Baker Mayfield 18/26 274 yards 3TDs 1int
    Chubb 21 carries 94 yards
    Hunt 4 carries 6 yards 1td
    Landry 6 receptions 93 yards 1TD
    Hooper 4 receptions 91 yards 1TD
    Hunt 2 receptions 25 yards 1TD
    Browns 4 sacks
    Ravens 1 sack
    Pressure from the D-Line was perfect. Caused quite a few incompletions from both sides. My next game is against bengals and burrow so I’m curious to see how it plays against a bad line and an average rated QB. I’ll stream it here when I play it which will probably be tomorrow morning. I really enjoy this set.
    Sent from my iPhone using Operation Sports
    I made some adjustments off your set.
    What i saw... a lot of dropped passes by user, no drops by cpu.
    Raised user catch to 55 cpu 35
    Lowered cpu int to 10. Still see plenty but they are not catching everything they touch. Ive thrown 6 in 4 games on 10.
    Other than that the game is playing great. Im 1-3 with the bengals. Every game is different. Im loving it
    Sent from my SM-N960U using Tapatalk
    tyler28
    I made some adjustments off your set.
    What i saw... a lot of dropped passes by user, no drops by cpu.
    Raised user catch to 55 cpu 35
    Lowered cpu int to 10. Still see plenty but they are not catching everything they touch. Ive thrown 6 in 4 games on 10.
    Other than that the game is playing great. Im 1-3 with the bengals. Every game is different. Im loving it
    Sent from my SM-N960U using Tapatalk
    The thing with putting catch that high is you'll catch too many contested deep balls. If something is not open underneath, scramble out and throw out of bounds, or take a sack. The drops come from the CIT rating. Same with the INTs when a QB throws into traffic.
    Open in Madden takes a lot of practice to recognize and is different than real life, unfortunately. Although it's much better this year.
    Edit: You can also shade coverage underneath and that'll help create more traffic while on D to cause drops.
    I was seeing weird animations my game I played this morning. Burrow was unstoppable and it was simply because my corners lined up in man would do some odd standing still 360 motion while the cpu receivers ran right by.
    Sent from my iPhone using Operation Sports
    Rmiok222
    I was seeing weird animations my game I played this morning. Burrow was unstoppable and it was simply because my corners lined up in man would do some odd standing still 360 motion while the cpu receivers ran right by.
    Sent from my iPhone using Operation Sports
    Its a glitch. I saw it real bad one game. I restarted my game and havent seen it sense.
    Just restart if you see that crap.
    Sent from my SM-N960U using Tapatalk
    tyler28
    Its a glitch. I saw it real bad one game. I restarted my game and havent seen it sense.
    Just restart if you see that crap.
    Sent from my SM-N960U using Tapatalk

    Yeah my first game I held Lamar to 70%. My next game burrow was like 16/16 and the bengals hung 28 on me in one half. It was literally just because my corners were acting so wonky and spinning.
    So are you saying either it either does that all game or not at all? Because I swear they never happened at all my first game.
    Sent from my iPhone using Operation Sports
    Rmiok222
    Yeah my first game I held Lamar to 70%. My next game burrow was like 16/16 and the bengals hung 28 on me in one half. It was literally just because my corners were acting so wonky and spinning.
    So are you saying either it either does that all game or not at all? Because I swear they never happened at all my first game.
    Sent from my iPhone using Operation Sports
    Ya its all or nothing. If it starts itll happen all game. Just reset at that point.
    Sent from my SM-N960U using Tapatalk
    tyler28
    I get the FG lag real bad and miss almost every XP. So frustrating
    Sent from my SM-N960U using Tapatalk

    No that’s realistic if you’re using Randy bullock or Austin seibert. Game is fine hah!
    Sent from my iPhone using Operation Sports
    I just wanted to drop by and say I really hope these sliders gain more traction, as I feel they play a pretty good game.
    I did have to lower cpu qb acc and wr catch though as Drew Lock passed for 75% and 458 yards against my Steeler defense, but its an easy fix so no biggie.
    I don't buy into theories about playing an 800 game sample size, I go by what feels good to me and these feel great to me, I tried ap default, but it's WAY to easy I played the Giants and was up 31-21 at the half....so I turned that off and knew I had to bump up to AM.
    I do however feel the defense is a little to loose, and am trying to see if I can "tighten" it up a little bit, to compensate for the defense as I mentioned I had to lower cpu qb acc and wr catch.
    In my next test game against the Bronco's, at the half only 2 td had been scored and it was by Denver the score at the half was 16-13 Denver.
    So again great job on these sliders
    Kramer5150
    I just wanted to drop by and say I really hope these sliders gain more traction, as I feel they play a pretty good game.
    I did have to lower cpu qb acc and wr catch though as Drew Lock passed for 75% and 458 yards against my Steeler defense, but its an easy fix so no biggie.
    I don't buy into theories about playing an 800 game sample size, I go by what feels good to me and these feel great to me, I tried ap default, but it's WAY to easy I played the Giants and was up 31-21 at the half....so I turned that off and knew I had to bump up to AM.
    I do however feel the defense is a little to loose, and am trying to see if I can "tighten" it up a little bit, to compensate for the defense as I mentioned I had to lower cpu qb acc and wr catch.
    In my next test game against the Bronco's, at the half only 2 td had been scored and it was by Denver the score at the half was 16-13 Denver.
    So again great job on these sliders

    What did you do to tighten up the D? Pass coverage/reaction is 90 and speed parity scale is 70. Just curious what you were looking at adjusting
    Rmiok222
    What did you do to tighten up the D? Pass coverage/reaction is 90 and speed parity scale is 70. Just curious what you were looking at adjusting

    At times it feels like the defense is always a step behind the cpu offense, I understand the defense is bumped up and the speed is up and while I like the notion of the speed being at 70, I'm not so sure the other defensive sliders even work....at 90/90 you SHOULD see "eyes in the back of the head" as well as db's running routes better than the cpu does, and I'm simply not seeing that, thats why I believe the defensive sliders do nothing, or it's so subtle that you won't notice it.
    I haven't made any changes just as of yet, but the first place I'm going to check is the defensive sliders, I'm not sure if a higher value is quite what is needed here, I don't want to sabotage Mikes thread though, so I'll just leave it as such for now, these are some really nice sliders and will continue to use them.:appl:
    Kramer5150
    I just wanted to drop by and say I really hope these sliders gain more traction, as I feel they play a pretty good game.
    I did have to lower cpu qb acc and wr catch though as Drew Lock passed for 75% and 458 yards against my Steeler defense, but its an easy fix so no biggie.
    I don't buy into theories about playing an 800 game sample size, I go by what feels good to me and these feel great to me, I tried ap default, but it's WAY to easy I played the Giants and was up 31-21 at the half....so I turned that off and knew I had to bump up to AM.
    I do however feel the defense is a little to loose, and am trying to see if I can "tighten" it up a little bit, to compensate for the defense as I mentioned I had to lower cpu qb acc and wr catch.
    In my next test game against the Bronco's, at the half only 2 td had been scored and it was by Denver the score at the half was 16-13 Denver.
    So again great job on these sliders
    We are thinking alike. V1.2 is going to have some changes to address a few things that I thought were just rust, but are not.
    Today or tomorrow I'm hoping.
    Mike Lowe
    We are thinking alike. V1.2 is going to have some changes to address a few things that I thought were just rust, but are not.
    Today or tomorrow I'm hoping.

    Sweet. I love all madden if coverage can get right.
    Sent from my iPhone using Operation Sports
    Denver Broncos at Pittsburgh Steelers
    Sep 20, 1ST2ND3RD4THSCORE
    Denver Broncos ()01014327
    Pittsburgh Steelers ()037717
    Team Stats Comparison
    DENPIT
    Total Offense262342
    Rushing Yards11374
    Passing Yards149268
    First Downs1317
    Punt Return Yards018
    Kick Return Yards2361
    Total Yards285421
    Turnovers05
    3rd Down Conversion28%35%
    4th Down Conversion1-13-3
    2-Point Conversion00
    Red Zone Touchdowns/Field Goals2-11-0
    Penalties3-311-10
    Posession Time27:3732:23Roethlisberger
    Denver Broncos
    PASSINGC/AYDSTDINT
    Lock21/3615610
    RUSHINGATTYDSAVGTD
    Lindsay21904.21
    Jeudy2199.50
    Gordon144.00
    Pittsburgh Steelers
    PASSINGC/AYDSTDINT
    Rothlisberger30/4528624
    RUSHINGATTYDSAVGTD
    Conner12383.10
    Samuels11363.20

    Here is another test game against Denver,overall it was a great game even though I lost....lol
    I think I may have found a way to tighten up the defense, as I suspected the higher the value the worse it was, so I lowered the defensive sliders down to 51/50 (what I used last year) and with Mikes speed setting along with the changes I made to cpu qb acc and wr catch I may have already found my sliders this year.
    Lock ended up with a 58.3 comp %, while Ben ended up 66.6, completely believable in my book
    Actually the defense may have been a bit to good, so instead of lowering the defense sliders I am going to look at the speed parity.
    I also set the cpu qb acc @ 10 and cpu wr catch @35.....If the cpu is to erratic, then simply bump up cpu qb acc to an acceptable level for your play.
    But as I mentioned earlier, these are a great base to work off of and I cannot wait to play a top tier qb and see if I get toasted....lol
    Kramer5150
    Denver Broncos at Pittsburgh Steelers
    Sep 20, 1ST2ND3RD4THSCORE
    Denver Broncos ()01014327
    Pittsburgh Steelers ()037717
    Team Stats Comparison
    DENPIT
    Total Offense262342
    Rushing Yards11374
    Passing Yards149268
    First Downs1317
    Punt Return Yards018
    Kick Return Yards2361
    Total Yards285421
    Turnovers05
    3rd Down Conversion28%35%
    4th Down Conversion1-13-3
    2-Point Conversion00
    Red Zone Touchdowns/Field Goals2-11-0
    Penalties3-311-10
    Posession Time27:3732:23Roethlisberger
    Denver Broncos
    PASSINGC/AYDSTDINT
    Lock21/3615610
    RUSHINGATTYDSAVGTD
    Lindsay21904.21
    Jeudy2199.50
    Gordon144.00
    Pittsburgh Steelers
    PASSINGC/AYDSTDINT
    Rothlisberger30/4528624
    RUSHINGATTYDSAVGTD
    Conner12383.10
    Samuels11363.20

    Here is another test game against Denver,overall it was a great game even though I lost....lol
    I think I may have found a way to tighten up the defense, as I suspected the higher the value the worse it was, so I lowered the defensive sliders down to 51/50 (what I used last year) and with Mikes speed setting along with the changes I made to cpu qb acc and wr catch I may have already found my sliders this year.
    Lock ended up with a 58.3 comp %, while Ben ended up 66.6, completely believable in my book
    Actually the defense may have been a bit to good, so instead of lowering the defense sliders I am going to look at the speed parity.
    I also set the cpu qb acc @ 10 and cpu wr catch @35.....If the cpu is to erratic, then simply bump up cpu qb acc to an acceptable level for your play.
    But as I mentioned earlier, these are a great base to work off of and I cannot wait to play a top tier qb and see if I get toasted....lol

    I'm going to have to try these out...you kept a cpu QB to 58%? I feel good if the CPU QB throws an incompletion in his first half!
    Cscottblue90
    I'm going to have to try these out...you kept a cpu QB to 58%? I feel good if the CPU QB throws an incompletion in his first half!

    Yep sure did, although I do worry about a top tier QB, but like I mentioned if the cpu is to erratic, you have some wiggle room to make them better as well.
    Kramer5150
    Denver Broncos at Pittsburgh Steelers
    Sep 20, 1ST2ND3RD4THSCORE
    Denver Broncos ()01014327
    Pittsburgh Steelers ()037717
    Team Stats Comparison
    DENPIT
    Total Offense262342
    Rushing Yards11374
    Passing Yards149268
    First Downs1317
    Punt Return Yards018
    Kick Return Yards2361
    Total Yards285421
    Turnovers05
    3rd Down Conversion28%35%
    4th Down Conversion1-13-3
    2-Point Conversion00
    Red Zone Touchdowns/Field Goals2-11-0
    Penalties3-311-10
    Posession Time27:3732:23Roethlisberger
    Denver Broncos
    PASSINGC/AYDSTDINT
    Lock21/3615610
    RUSHINGATTYDSAVGTD
    Lindsay21904.21
    Jeudy2199.50
    Gordon144.00
    Pittsburgh Steelers
    PASSINGC/AYDSTDINT
    Rothlisberger30/4528624
    RUSHINGATTYDSAVGTD
    Conner12383.10
    Samuels11363.20

    Here is another test game against Denver,overall it was a great game even though I lost....lol
    I think I may have found a way to tighten up the defense, as I suspected the higher the value the worse it was, so I lowered the defensive sliders down to 51/50 (what I used last year) and with Mikes speed setting along with the changes I made to cpu qb acc and wr catch I may have already found my sliders this year.
    Lock ended up with a 58.3 comp %, while Ben ended up 66.6, completely believable in my book
    Actually the defense may have been a bit to good, so instead of lowering the defense sliders I am going to look at the speed parity.
    I also set the cpu qb acc @ 10 and cpu wr catch @35.....If the cpu is to erratic, then simply bump up cpu qb acc to an acceptable level for your play.
    But as I mentioned earlier, these are a great base to work off of and I cannot wait to play a top tier qb and see if I get toasted....lol

    That’s good to keep the cpu like that with passing. I had sliders like a week ago that were working good for cpu accuracy but idk what happened and now they just are back to completing everything. And most of the qbs I’m facing are lower tier guys and it’s frustrating when your qb misses wide open guys but theirs are just always on target.
    Mike Lowe
    Updated for v1.2. If you're using standard camera, you may not need the user bumps to accuracy and pass blocking.

    Tried 1.2. Lamar started out 17/17 but ended 22/26 85%. His yards per attempt was 9.3 though which is above average, but I swear it didn’t feel like that hah. I won 35-28
    Sent from my iPhone using Operation Sports
    Hi Mike, thanks for these sliders
    I'm doing a tester franchise mode so i can try out sliders with various teams until i find ones i like. This is the first game I've tried with yours and i have to say they're pretty good.
    I played as the Colts at Jaguars. I ran 15min quarters (12 sec acc) but I'm going to switch that to what you suggested as i had way too many plays...i did go to OT but it was a one drive deal and it shouldnt be as far over the 120-130 mark as it was. Very impressed that you managed to get CPU QBs to be less robotic. Thats been my holt grail this year. I might turn diwn user fumbles as i had 4-5, losing 3. Seemed abit high. Here's some stats for feedback
    IND 38-44 JAC (ot)
    Passing
    Rivers. 25-40 482yrds. 3tds. 2ints
    Minshew. 38-51. 381yrds. 3tds. 2ints
    Rushing leaders
    Fournette. 14carries. 62yrds
    Mack. 12 carries. 69yrds
    Receiving leaders
    Eifert. 18catches. 210yrds. 2tds
    Hilton. 12catches. 292yrds. 2tds
    Defense
    IND. - 3 sacks. 2 takeaways
    JAC - 5 sacks. 5 takeaways
    Penalties
    IND. 3 for 25yrds
    JAC. 2 for. 15yrds
    I'll play another game with clock at 12min (20sec acc) and see how that changes things. Thanks though...these seem much better than the others ive tried
    Just took a quick break to check my stats from last night's game...
    Lions fell to 1-3 after a Week 4 loss at home to the Saints 31-23.
    v1.2 feels good, but I'd like to see a bit tighter pass defense still for the user. This is tricky because if it's too tight, the AI starts to take too many sacks. But I know what to adjust; we just need to see how things play out when it's not Drew Brees vs one of the worst defenses in the NFL.
    Brees 30/35 (85%) for 337 yards, 3 TDs, 0 INT, 2 sacks, 1 pass defended
    Stafford 23/33 (69%) for 222 yards, 3 TDs, 0 INT, 3 sacks, 6 passes defended
    Kamara 21 carries, 87 yards (4.1), 1 TD, 4 BTK
    Swift 16 carries, 52 yards (3.2), 0 TD, 2 BTK
    Cook 8 catches, 95 yards, 2 TDs
    Sanders 7 catches, 72 yards, 0 TD
    Thomas 6 catches, 66 yards, 0 TD
    3 drops as a team
    Johnson 8 catches, 47 yards, 0 TD
    Jones Jr. 6 catches, 48 yards, 2 TDs
    Golladay 3 catches, 80 yards, 1 TD
    2 drops as a team
    126 plays from scrimmage.
    Here are some highlights of the game/sliders. Bye week next for the Lions.
    All-Madden goaline stand on 4th down.https://youtu.be/Dj32ratV6Bg
    Even with a 3rd and long on All-Madden, it's now possible to throw guys open without a warped INT.https://youtu.be/q7F6MZoASVc
    Mike Lowe
    Just took a quick break to check my stats from last night's game...
    Lions fell to 1-3 after a Week 4 loss at home to the Saints 31-23.
    v1.2 feels good, but I'd like to see a bit tighter pass defense still for the user. This is tricky because if it's too tight, the AI starts to take too many sacks. But I know what to adjust; we just need to see how things play out when it's not Drew Brees vs one of the worst defenses in the NFL.
    Brees 30/35 (85%) for 337 yards, 3 TDs, 0 INT, 2 sacks, 1 pass defended
    Stafford 23/33 (69%) for 222 yards, 3 TDs, 0 INT, 3 sacks, 6 passes defended
    Kamara 21 carries, 87 yards (4.1), 1 TD, 4 BTK
    Swift 16 carries, 52 yards (3.2), 0 TD, 2 BTK
    Cook 8 catches, 95 yards, 2 TDs
    Sanders 7 catches, 72 yards, 0 TD
    Thomas 6 catches, 66 yards, 0 TD
    3 drops as a team
    Johnson 8 catches, 47 yards, 0 TD
    Jones Jr. 6 catches, 48 yards, 2 TDs
    Golladay 3 catches, 80 yards, 1 TD
    2 drops as a team
    126 plays from scrimmage.
    Here are some highlights of the game/sliders. Bye week next for the Lions.
    All-Madden goaline stand on 4th down.https://youtu.be/Dj32ratV6Bg
    Even with a 3rd and long on All-Madden, it's now possible to throw guys open without a warped INT.https://youtu.be/q7F6MZoASVc

    Personally, i can live with Drew Brees getting those stats...its when Mitch Turbisky or Dwayne Haskins getting those sorta numbers, that's what i can't stand lol
    Mike Lowe
    Just took a quick break to check my stats from last night's game...
    Lions fell to 1-3 after a Week 4 loss at home to the Saints 31-23.
    v1.2 feels good, but I'd like to see a bit tighter pass defense still for the user. This is tricky because if it's too tight, the AI starts to take too many sacks. But I know what to adjust; we just need to see how things play out when it's not Drew Brees vs one of the worst defenses in the NFL.
    Brees 30/35 (85%) for 337 yards, 3 TDs, 0 INT, 2 sacks, 1 pass defended
    Stafford 23/33 (69%) for 222 yards, 3 TDs, 0 INT, 3 sacks, 6 passes defended
    Kamara 21 carries, 87 yards (4.1), 1 TD, 4 BTK
    Swift 16 carries, 52 yards (3.2), 0 TD, 2 BTK
    Cook 8 catches, 95 yards, 2 TDs
    Sanders 7 catches, 72 yards, 0 TD
    Thomas 6 catches, 66 yards, 0 TD
    3 drops as a team
    Johnson 8 catches, 47 yards, 0 TD
    Jones Jr. 6 catches, 48 yards, 2 TDs
    Golladay 3 catches, 80 yards, 1 TD
    2 drops as a team
    126 plays from scrimmage.
    Here are some highlights of the game/sliders. Bye week next for the Lions.
    All-Madden goaline stand on 4th down.https://youtu.be/Dj32ratV6Bg
    Even with a 3rd and long on All-Madden, it's now possible to throw guys open without a warped INT.https://youtu.be/q7F6MZoASVc

    Sadly mike I think you have coverage as tight as possible on all madden. I hope you can prove me wrong though. Lol
    Sent from my iPhone using Operation Sports
    A lot of these sliders dont seem to be working as well as in years past. Im starting to think there is an issue with them.
    Im just not seeing any change when adjusting most of them. Maybe its better to just play on default.
    Sliders that seem to be buggy
    Acc
    Catching
    Reaction
    Int
    Cov.
    Im not seeing any change or minimal even when going from 0 to 100.
    A few years ago we had some sliders not working or even backwards. I wonder if that is the case here.
    Sent from my SM-N960U using Tapatalk
    tyler28
    A lot of these sliders dont seem to be working as well as in years past. Im starting to think there is an issue with them.
    Im just not seeing any change when adjusting most of them. Maybe its better to just play on default.
    Sliders that seem to be buggy
    Acc
    Catching
    Reaction
    Int
    Cov.
    Im not seeing any change or minimal even when going from 0 to 100.
    A few years ago we had some sliders not working or even backwards. I wonder if that is the case here.
    Sent from my SM-N960U using Tapatalk
    While not perfect, the Madden sliders are more manageable than it may seem. Hang in there. Football isn't a perfect game, especially for the Bengals and Lions!
    Houston Texans at Pittsburgh Steelers
    Jan 1, 1ST2ND3RD4THSCORE
    Houston Texans ()03306
    Pittsburgh Steelers ()1463730
    Team Stats Comparison
    HOUPIT
    Total Offense338282
    Rushing Yards10294
    Passing Yards236188
    First Downs1815
    Punt Return Yards95
    Kick Return Yards13347
    Total Yards480334
    Turnovers30
    3rd Down Conversion30%57%
    4th Down Conversion25%0
    2-Point Conversion00
    Red Zone Touchdowns/Field Goals0/11/2
    Penalties4-401-10
    Posession Time32:0327:54
    Houston Texans
    PASSINGC/AYDSTDINT
    Watson24/3829103
    RUSHINGATTYDSAVGTD
    Johnson12756.20
    Watson3144.60
    Johnson Jr3134.30
    Pittsburgh Steelers
    PASSINGC/AYDSTDINT
    Roethlisberger18/2519510
    RUSHINGATTYDSAVGTD
    Conner18512.80
    Samuels11433.90

    OK, this will be my last entry in Mikes thread as I don't wanna clog it up.
    The score may look lopsided, but I had 2 ints returned for td's,my defense sacked Watson 9 times, so this was definitely the game I was looking for, I wanted to see how the defense held up against a better qb.
    Watson was held to 63%, while Ben was at 72%
    Good luck to you all and a thanks for Mike giving me these sliders as a base to work from, great job again:y220e:
    Kramer5150
    OK, this will be my last entry in Mikes thread as I don't wanna clog it up.

    You're not clogging anything. It's helpful for others to share results like this.
    Mike Lowe
    The thing with putting catch that high is you'll catch too many contested deep balls. If something is not open underneath, scramble out and throw out of bounds, or take a sack. The drops come from the CIT rating. Same with the INTs when a QB throws into traffic.
    Open in Madden takes a lot of practice to recognize and is different than real life, unfortunately. Although it's much better this year.
    Edit: You can also shade coverage underneath and that'll help create more traffic while on D to cause drops.

    How do you shade coverage? I'm starting to gen the hang of the pre-snap stuff but I haven't figured out how to shade coverage to one side or assign double coverage to a receiver.
    By the way, I'm using your set and I've had some excellent games but I'm having no luck running the ball. I don't know if David Montgomery's skill-set just translates poorly to Madden but he is just terribly slow and has the turning of a tank. In real life, he's slow but he's slippery and savvy. I've had a bit more success lately if I use the "ID the Mike LB" feature but man, I don't ever break off 25+ yard runs with anyone. I'm trying to figure out a way to get better results without going overboard with slider adjustment.
    I will say that your set has made playing defense fun no matter if I manually use a DL, LB, CB, or safety. I haven't been able to say that since the PS2/OG Xbox days.
    BodamEscapePlan
    How do you shade coverage? I'm starting to gen the hang of the pre-snap stuff but I haven't figured out how to shade coverage to one side or assign double coverage to a receiver.
    By the way, I'm using your set and I've had some excellent games but I'm having no luck running the ball. I don't know if David Montgomery's skill-set just translates poorly to Madden but he is just terribly slow and has the turning of a tank. In real life, he's slow but he's slippery and savvy. I've had a bit more success lately if I use the "ID the Mike LB" feature but man, I don't ever break off 25+ yard runs with anyone. I'm trying to figure out a way to get better results without going overboard with slider adjustment.
    I will say that your set has made playing defense fun no matter if I manually use a DL, LB, CB, or safety. I haven't been able to say that since the PS2/OG Xbox days.

    To shade coverage you press triangle and then right stick left right or wherever you want to shade. You can do it individually too.
    Sent from my iPhone using Operation Sports
    Played another tester game using the Saints against Tom Brady's Buccaneers. I'm really happy with where these sliders are...although I will be turning down tge user fumbling as Brees lost the ball alittle too easily for my liking. Brady did have an 84% completion percentage but it felt less robotic than when i was using different sliders. Other than that i do feel ready to start my proper franchise with these...nice job Mr Lowe
    Buccaneers 31-19 Saints
    Passing
    Brady. 38-45 (84%) 330yrds. 3tds. 2ints
    Brees. 21-36. (58%) 300yrds. 0tds. 0ints
    Rushing
    Jones. 14 carries. 66yrds 4.7avg
    Kamara. 16 carries. 75yrds. 4.6avg
    Recieving
    Evans. 10 catches. 111yrds. 15rac 1td
    Thomas. 6catches. 135yrds. 70rac. 0td
    Defense
    TB. 3 sacks. 0ints. 3ff. 3fr. 1td
    NO. 1 sack. 2ints. 0ff. 0fr. 1td
    Penalties
    TB. 1 for 10yrds
    NO. 2 for 25yrds
    Cscottblue90
    Played another tester game using the Saints against Tom Brady's Buccaneers. I'm really happy with where these sliders are...although I will be turning down tge user fumbling as Brees lost the ball alittle too easily for my liking. Brady did have an 84% completion percentage but it felt less robotic than when i was using different sliders. Other than that i do feel ready to start my proper franchise with these...nice job Mr Lowe
    Buccaneers 31-19 Saints
    Passing
    Brady. 38-45 (84%) 330yrds. 3tds. 2ints
    Brees. 21-36. (58%) 300yrds. 0tds. 0ints
    Rushing
    Jones. 14 carries. 66yrds 4.7avg
    Kamara. 16 carries. 75yrds. 4.6avg
    Recieving
    Evans. 10 catches. 111yrds. 15rac 1td
    Thomas. 6catches. 135yrds. 70rac. 0td
    Defense
    TB. 3 sacks. 0ints. 3ff. 3fr. 1td
    NO. 1 sack. 2ints. 0ff. 0fr. 1td
    Penalties
    TB. 1 for 10yrds
    NO. 2 for 25yrds

    Nice looking stats. Just so you know though you gotta turn the fumble sliders up for less fumbles.
    Sent from my iPhone using Operation Sports
    bmf395
    Anybody else think user pass catchers drop too many balls?
    Yes, i actually have it on 99 and i still see drops but i am also seeing some great animations when catching. Im finding some values to work better out of the norm.
    Sent from my SM-N960U using Tapatalk
    Alright just finished a great game on V1.2 in a test franchise lions(me) vs jags. I won 19-17.
    Passing
    Stafford 20-39 232 yards 51% 1TD 0INT
    Minshew 26-40 285 yards 65% 0TD 1INT
    Rushing
    Swift 14 for 62 yards 4.4avg
    Johnson 13 for 55 yards 4.2 avg
    Thompson 15 for 81 yards 5.4 avg 1 TD
    Minshew 1 for 3 yards
    Ozigbo 1 for 8 yards
    Minshew got sacked 6 times and I was not usering the DL. Felt that the CPU dropped a lot of easy picks. But overall it was a great game and nice to see the CPU QB under 70%
    Sent from my iPhone using Operation Sports
    bmf395
    Anybody else think user pass catchers drop too many balls?
    If you are throwing into coverage, especially on shorter passes, you will and you should. It depends a great deal on a receiver's CIT rating. I would not suggest raising it anywhere as high as the next post indicates, but to each their own.
    Glad to see you do one of these this year. Just starting play and what better way than something similar to the past years. :cheers444 :y220e:
    Mike Lowe
    If you are throwing into coverage, especially on shorter passes, you will and you should. It depends a great deal on a receiver's CIT rating. I would not suggest raising it anywhere as high as the next post indicates, but to each their own.

    Ya I was having guys drop wide open passes. I bumped it up to 55 and that seemed to help.
    Just had my first blowout win. Came down to very similar way the AI blows you out on AM: Momentum.
    Lions go into Atlanta and beat a 4-1 Falcons team who let things spiral a bit out of control especially in the first half. Ryan finished with 4 INTs (1 user lurk), 2 of which were returned for TDs. They dropped passes, and while our coverage did bend at times, they did not break.
    Lions 37
    Falcons 7
    Stafford 17/25 68% 220 yards 2 TDs 0 INT 8.8 AVG Long 51, 1 sack
    Ryan 17/25 59% 325 yards 1 TD 4 INT 6.9 AVG Long 42, 4 sacks
    Swift 18 carries 87 yards 4.8 AVG 1 BTK
    Johnson 13 carries 37 yards 2.8 AVG 0 BTK
    Gurley II carries 72 yards 4.8 AVG 5 BTK
    Jones Jr 6 REC 117 yards 19.5 AVG 1 TD 1 drop
    Johnson 5 REC 35 yards 7.0 AVG 0 TD 0 drop
    Golladay 2 REC 37 yards 18.5 AVG 0 TD 0 drop
    1 other team drop
    Ridley 8 REC 102 yards 12.7 AVG 0 TD 1 drop
    Gurley II 6 REC 21 yards 3.5 AVG 0 TD 2 drops
    Hurst 6 REC 74 yards 12.3 AVG 0 TD 1 drop
    Rogers 4 REC 48 yards 12.0 AVG 0 TD 1 drop
    Jones 3 REC 63 yards 21.0 AVG 1 TD 1 drop
    4 INTs, 7 PDs for Lions D
    0 INTs, 5 PDs for Falcons D
    dman08
    Anybody tried these as cpu vs cpu yet?

    I used a modified version of these, in Coach Mode..but I think coach mode and CPUvCPU play different..however I do love these as a strong base for coach mode
    Sent from my iPhone using Operation Sports
    Do u mind sharing your modifications? I'm only interested in cpu vs cpu and coach mode is close enough. Sorry I'm not tryna hijack your post Mike. Always love your sliders bro for this game as well as mlb.
    dman08
    Do u mind sharing your modifications? I'm only interested in cpu vs cpu and coach mode is close enough. Sorry I'm not tryna hijack your post Mike. Always love your sliders bro for this game as well as mlb.

    Mike don’t mean to hijack ur thread I’ll shoot ur pm
    Sent from my iPhone using Operation Sports
    I think AI pass coverage may be too tight. Just too many damn plays where absolutely nothing is open. But then, I'll have plays where guys are seemingly open that I miss.
    So I feel guilty turning it down, but football games do not simulate pressure awareness well. Gamers do not have the same perfieral vision as an NFL QB, so why not something like a controller rumble based on a QBs pocket awareness that alerts to throw a checkdown?
    I think that EA needs to take an advantage of the new ps5 controllers. I doubt they will since we have been deprived this long for any changes but just a thought for them.
    Mike Lowe
    I think AI pass coverage may be too tight. Just too many damn plays where absolutely nothing is open. But then, I'll have plays where guys are seemingly open that I miss.
    So I feel guilty turning it down, but football games do not simulate pressure awareness well. Gamers do not have the same perfieral vision as an NFL QB, so why not something like a controller rumble based on a QBs pocket awareness that alerts to throw a checkdown?

    Sent from my SM-N975U using Operation Sports mobile app
    Mike Lowe
    I think AI pass coverage may be too tight. Just too many damn plays where absolutely nothing is open. But then, I'll have plays where guys are seemingly open that I miss.
    So I feel guilty turning it down, but football games do not simulate pressure awareness well. Gamers do not have the same perfieral vision as an NFL QB, so why not something like a controller rumble based on a QBs pocket awareness that alerts to throw a checkdown?

    I can tell you the AI pass coverage is way tighter that human pass coverage. I lowered cpu coverage already honestly.
    Sent from my iPhone using Operation Sports

    I played this weeks Pittsburgh matchup against the Texans again, and completely dominated them, this game saw Watson throw 4 ints and 2 returned for td's, he finished at 62% for the game and Ben finished 66%.
    Again I must applaud Mike for the awesome base as to work from, and I can't wait to start my franchise and cut James Conner....lol
    Checkdowns are mostly a byproduct of Madden itself, but sometimes coverage being too tight can play a role.
    I'd suggest lowering coverage, but increase defensive reaction.

    Who says there's no defense on All Madden...lol this game had no td's and 3 missed fg's, 2 by Philly and 1 by Pittsburgh.
    Wentz was 68% and Ben was 57%, it was a rough day for Ben, but than goodness Samuels picked up the pace to the tune of 96 yards.
    Mike Lowe
    Updated to v1.4. Let me know how it goes for you.

    At wits end...I’m currently deleting and reinstalling Madden 21, maybe some of what I’m seeing will become a tad better.
    Patches..Patches...killing me...1.10 was IMO some of the best gameplay I’ve ever seen in Madden.
    Running backs, were actually footplanting, bouncing outside cutting inside, and making people miss..then 1.11...that all disappeared back to runners on a swivel no footplanting ect. No matter if I maxed out player traits ..jukes ..cod nothing helped
    Going to try and plug your sliders in at reinstall. They look interesting but I feel this game is broke animation wise ..
    tuckermaine
    At wits end...I’m currently deleting and reinstalling Madden 21, maybe some of what I’m seeing will become a tad better.
    Patches..Patches...killing me...1.10 was IMO some of the best gameplay I’ve ever seen in Madden.
    Running backs, were actually footplanting, bouncing outside cutting inside, and making people miss..then 1.11...that all disappeared back to runners on a swivel no footplanting ect. No matter if I maxed out player traits ..jukes ..cod nothing helped
    Going to try and plug your sliders in at reinstall. They look interesting but I feel this game is broke animation wise ..
    I mean no disrespect, but don't get patch placebo syndrome. Those things are happening because of a small sample size.
    Do you really think Madden deva are spending time on animations and expansive gameplay tuning a month before the next gen consoles come out?
    I'm Lions fan. I know all about disappointing, frustrating, and seemingly unrealistic football. But that's what it is; an imperfect sport like many other things in life. Madden is no different, and there are lots of moving parts all in play.
    My whole mission here is to get people away from a lot of Madden hyperbole and placebo events. I get that you're frustrated, but chasing after old updates, reinstalling the game, etc is not the answer.
    Keep at it!
    Mike Lowe
    I mean no disrespect, but don't get patch placebo syndrome. Those things are happening because of a small sample size.
    Do you really think Madden deva are spending time on animations and expansive gameplay tuning a month before the next gen consoles come out?
    I'm Lions fan. I know all about disappointing, frustrating, and seemingly unrealistic football. But that's what it is; an imperfect sport like many other things in life. Madden is no different, and there are lots of moving parts all in play.
    My whole mission here is to get people away from a lot of Madden hyperbole and placebo events. I get that you're frustrated, but chasing after old updates, reinstalling the game, etc is not the answer.
    Keep at it!

    Thanks...your sliders are the bomb in MLB the Show by the way..by that I mean the best..
    Mike Lowe
    I appreciate that. Thank you.

    Well, your sliders are great, I’m getting very good QB play, line play wideouts, defensive play and all animations are really good
    Except the RUNNING Game...( which has nothing to do with your sliders)...still no footplanting no cuts jukes ect.
    I’m a Cpu vs Cpu guy so animations are important to me...
    It’s kind of like the Base-running in MLB the show ..it is what it is...Cpu base runners don’t stretch singles into doubles..ect
    I’m going back to 20..till someone somewhere in Madden Universe can bring some realism to this Running game...highly doubt it’s on their priority list
    Anyway thanks a ton..and I’ll keep checking back , I know there will be more and more patches...lol
    I still feel as though user passing is too difficult. Coverage and breaks by DBs are still too tight. Too many drops that AI guys would make.
    Is it just me?
    Mike Lowe
    I still feel as though user passing is too difficult. Coverage and breaks by DBs are still too tight. Too many drops that AI guys would make.
    Is it just me?

    No I’ve felt like that on all madden. AI breaks insanely fast on all madden. There were routes that I wouldn’t even call because I knew they wouldn’t work with how tight coverage was.
    Sent from my iPhone using Operation Sports
    Going to update sliders here momentarily. 2 bad teams here at 2-6, but Lions pickup their 3rd win of the season.
    Not pictured, Defense:
    Lions 0 sacks, 2 INTs, 6 PDs, 1 fumble recovery, 1 TFL
    Washington 2 sacks, 0 INTs, 7 PDs, 2 TFL
    Mike Lowe
    I still feel as though user passing is too difficult. Coverage and breaks by DBs are still too tight. Too many drops that AI guys would make.
    Is it just me?

    I actually think user passing is perfect where it is, I did have to raise it to 47 though but I'm still seeing what I need to see as far as overthrows and wide throws.
    As far as drops go, I also think that it's fine, and I currently have that at 50.....drops happen alot of it is dependent on their ratings, but then I don't need to tell you that....lol
    Back to the passing aspect, I like it at 47 because I have good games and bad games, and that really adds to the flow of the game, I mix in all sorts of pass plays as well.
    Also what I did in conjunction with the cpu defense sliders to "loosen" them up a tiny bit was lower speed parity to 65 (iirc, not on my console at the moment) and that helped alot with still maintaining the great coverage BUT it helped obviously when you get that matchup with a lb on a wr in man when something underneath is called.
    Kramer5150
    I actually think user passing is perfect where it is, I did have to raise it to 47 though but I'm still seeing what I need to see as far as overthrows and wide throws.
    As far as drops go, I also think that it's fine, and I currently have that at 50.....drops happen alot of it is dependent on their ratings, but then I don't need to tell you that....lol
    Back to the passing aspect, I like it at 47 because I have good games and bad games, and that really adds to the flow of the game, I mix in all sorts of pass plays as well.
    Also what I did in conjunction with the cpu defense sliders to "loosen" them up a tiny bit was lower speed parity to 65 (iirc, not on my console at the moment) and that helped alot with still maintaining the great coverage BUT it helped obviously when you get that matchup with a lb on a wr in man when something underneath is called.
    What's at 47? User Accuracy?
    I’ve been really enjoying the feel of these sliders as it seems to give the game a challenging and realistic gameplay.
    I did have one question, and not sure if anyone knows the answer. I really want to play on the broadcast view, but I’m on pc and using an Xbox controller. It doesn’t want to let me pull up the pre play art or player lock to zoom out the view. Any tips?
    Thanks again Mike for these sliders! Love the YouTube channel also. You do great work!
    Never mind. I realized that instead of just holding the left trigger to view the play art you also have to use the right stick to either bluff the play or show the correct art. Alright... back to franchising these Lions.
    Loving these sliders. I could never find an AM set I enjoyed over the past few years until this. 2-3 so far. Trouble running the ball with the Jets weak O-line. Some real weak passing games. Darnold benched twice but Morgan has a comeback win. I let up big numbers to TEs and number #1 WRs but stuff the run and get sacks. Haven’t had a pick since week 1. I haven’t enjoyed Madden like this in awhile!
    first of all thanks for the sliders. I still lose almost every match, I have the Cardinals, 41-17 against the Packers. Murray very bad at the pass. on the other hand, rodgers has some really big stats maybe a little too much. if on the whole the sliders seem quite realistic if you have any suggestion or the like i'm interested. I took a draft download, is this a good idea? why are you playing with the broadcast camera, the angles for the receivers seem complicated to me. Thanks to you
    Ok, played the latest version. I’m not a stat guy so I won’t comment on the games final stats . I will focus on what I saw while playing the game . The visual aspect coupled with real outcomes.
    #1 movement of players - players move really well. Very smooth and tight with cutting and quick direction moves.
    #2 tackling - no pinball tackles here. Very natural in 99% of the tackles I witnessed. That’s pretty good considering all the scenarios one can get tackled. Only once I had a player move or react to a hit that didn’t match the outcome.
    #3 catching- done very well in this area. Players react to the ball very smooth and it plays out true to position and ball placement.
    #4 DB play- defensive backs don’t play with psychic abilities. Coverage feels natural and even a bad throw feels like a 50/50 ball which adds to the excitement of the game.
    #5 defensive line play.- This is the best part of the sliders because players don’t warp or jerk out of control when going through different moves . It looks natural and you believe that there is a win vs reward outcome .
    Overall I enjoyed these sliders and felt like it was true to real life football without weird movements or predetermine outcomes
    I got destroyed by the Eagles tonight. Darius Slay had 4 picks against me ( Rodgers)
    I couldn't get any pressure on them and got down early. Playing catch-up I just fell apart. I lost 41-13. It felt fair. My mistakes were my own. My issue is mostly CPU not sticking with the run opting to pass late in the 4th with a huge lead. But I'm enjoying these sliders overall.
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    I got destroyed by the Eagles tonight. Darius Slay had 4 picks against me ( Rodgers)
    I couldn't get any pressure on them and got down early. Playing catch-up I just fell apart. I lost 41-13. It felt fair. My mistakes were my own. My issue is mostly CPU not sticking with the run opting to pass late in the 4th with a huge lead. But I'm enjoying these sliders overall.
    Sent from my LM-G820 using Tapatalk
    These games are tough. I sometimes will exit and replay a game that gets out of hand. I wish momentum could be turned off.
    Just played first game, these are very good... excellent job! Very nicely done, gonna try a few more games but seems to be very solid. One of the best games I have played on Madden.
    Week 1 of the 2021 season is in the books, and I'm uploading the results now. I'll post the archive here later.
    I'm dedicated to having 0 restarts this season. I allow for a lot of leeway in the first season because of more slider testing being done.
    Speaking of...week 1 was played using an updated slider set. I'll update the first post later tonight as well.
    I also plan to do an offseaon recap video which I'll share here too. Spoiler: The Lions drafted the #1 (overall) talent in the draft at pick 31 after a trade down.
    webbjay82
    Do you see any injuries with this set?
    Ha crazy I was just coming here to update that. I bumped it for season 2, but it's still not high enough. I'll be trying 35 for a bit, but it definitely needs to be bumped.
    Cmayes712
    Sorry if i missed it. But how frequently are you upgrading players?
    My own personal set up,
    After pre season ends and before week one then Every 4 weeks and on bye weeks.
    Playoffs weekly.
    Sent from my SM-N960U using Tapatalk
    livinitup921
    For the weekly training, is there certain players you like to focus on? Like do you only put rookies or young players or do u put players with high dev trait or so u just mix it up?
    Sent from my SM-G955U using Operation Sports mobile app
    I try to find one who possess both youth and a good dev trait. Sometimes a young starter who's normal.
    Mike, congrats on the first win of the new year. Always following your stuff regardless of sport. I'll never know how you're able to play with the broadcast camera though!
    :cheers:
    MLamm
    Mike, congrats on the first win of the new year. Always following your stuff regardless of sport. I'll never know how you're able to play with the broadcast camera though!
    :cheers:
    I'm trying to figure out what people would like in this streaming series. Gameplay? Just team building strategy?
    Please share your thoughts, everyone. This applies to PS5 streams as well. I'd love to really expand our audience.
    Mike Lowe
    I'm trying to figure out what people would like in this streaming series. Gameplay? Just team building strategy?
    Please share your thoughts, everyone. This applies to PS5 streams as well. I'd love to really expand our audience.

    Hey Mike, just started following your Lions franchise on youtube (mainly because you play broadcast view which is the view I now play exclusively....my son, who is 16, thinks Im weird lol)...It's definitely given Madden a breath of fresh air for me and its just simply the way I enjoy the game. Things I like about a streaming series usually is commentary....hearing your thoughts and reactions about whats going on. What's your train of thinking during a certain situation or roster move, etc. I always find that interesting to hear what the user is thinking while they are going through the game or even roster moves they make. Also, updates on whats going on in the rest of league along with your reaction/thoughts to win streaks, injuries, cpu trades, etc. That makes us feel like we are going through the season with you with all the ups and downs, etc.
    K_rob11
    Hey Mike, just started following your Lions franchise on youtube (mainly because you play broadcast view which is the view I now play exclusively....my son, who is 16, thinks Im weird lol)...It's definitely given Madden a breath of fresh air for me and its just simply the way I enjoy the game. Things I like about a streaming series usually is commentary....hearing your thoughts and reactions about whats going on. What's your train of thinking during a certain situation or roster move, etc. I always find that interesting to hear what the user is thinking while they are going through the game or even roster moves they make. Also, updates on whats going on in the rest of league along with your reaction/thoughts to win streaks, injuries, cpu trades, etc. That makes us feel like we are going through the season with you with all the ups and downs, etc.

    To build on this, my favorite part is the analysis and hearing the thought process behind your decisions. I really enjoy the office stuff as well as you explaining your depth chart vs certain matchups (i.e. vs the Bears receivers).
    It also helps that you aren't going 16-0 and dominating with the team. Rebuilds are the most interesting to follow imo, it gets you invested in the franchise.
    The episode I filmed last night is done processing, and I go over the Lions progress thus far, sliders, and some other things. We also have a BREAKOUT game by a Lions rookie this week. 2nd half got cutoff a little bit, but that video is still processing but should be up later today.
    I'm planning to commit to more of a narrated format to these moving forward.
    https://youtu.be/p_KAv2Ba8Ak
    I decided to try these sliders. I am aliitle confused as to whether you leave everything in main menu at default and just input sliders and other settings inside your cfm.
    Gabby
    I decided to try these sliders. I am aliitle confused as to whether you leave everything in main menu at default and just input sliders and other settings inside your cfm.
    I don't touch those, but it doesn't matter if you have. They do not influence a franchise save file whatsoever. Tune out that noise.
    I'm still catching up on the youtube series (currently have Lions @ Cardinals paused) and it's very well done. I really can't compliment it enough.
    Side note: I can't tell if it's my controller. Does anybody else feel as if their "X" is getting stuck when kicking? Sometimes it just doesn't register and I miss a "gimmie" of a field goal.
    I'm considering cutting my kicker for a guy who has higher accuracy just to compensate!
    MLamm
    I'm still catching up on the youtube series (currently have Lions @ Cardinals paused) and it's very well done. I really can't compliment it enough.
    Side note: I can't tell if it's my controller. Does anybody else feel as if their "X" is getting stuck when kicking? Sometimes it just doesn't register and I miss a "gimmie" of a field goal.
    I'm considering cutting my kicker for a guy who has higher accuracy just to compensate!
    There's a stretch of episodes that are merely gameplay, but the past two episode packages--10 and 11--have started to be a much better blend.
    Hi Mike!
    First of all thank you for your work, it’s been the best experience i’ve enjoyed on madden in the last years!
    Quick question, are your sliders made to only play in coverage? Bc almost every time I play as a rushing defender the CPU throws bad passes or runs straight into the line, but if I play as a cover defender I see the CPU playing much better.
    Thank you!
    Yesterday's patch has made the CPU offense unstoppable. I was 3-3 pre-patch and playing really tight games. After the patch, I've twice played the 1st half of Week 7 and I cannot force a single punt. It's unplayable.
    Elnigroflow
    Hi Mike!
    First of all thank you for your work, it’s been the best experience i’ve enjoyed on madden in the last years!
    Quick question, are your sliders made to only play in coverage? Bc almost every time I play as a rushing defender the CPU throws bad passes or runs straight into the line, but if I play as a cover defender I see the CPU playing much better.
    Thank you!
    I'm honestly not sure. I don't believe it should impact things that much.
    kpeercy
    Yesterday's patch has made the CPU offense unstoppable. I was 3-3 pre-patch and playing really tight games. After the patch, I've twice played the 1st half of Week 7 and I cannot force a single punt. It's unplayable.
    To me the patch made the AI a bit less threatening as they drop too many passes. I'm planning to lower accuracy to 4 for CPU, but increase catching a bit too.
    V1.11 now updated on the first post
    Includes a +1 to BITB penalty to try and up overall penalty yardage. You'll see more of these, but they are similar to a holding call which is not called frequently enough, among other penalties.
    Just finished Week 14 and it's the Lions first ever win streak of any kind!
    We're now 4-10 with all 4 wins coming from rookie QB Nick Escobar (35th pick, normal dev, 73 overall). We've now won 3 out of our last 4, and 4 of our last 6.
    This Escobar kid seems legit. Had a Mahomes-like day against the Packers. 3 passing TDs and a rushing TD. Absolute clutch performance by him.
    I'm heavily leaning towards sticking with him vs drafting a top QB.
    Edit: Nick Escobar wins NFC Player of the Week honors
    Mike Lowe
    Just finished Week 14 and it's the Lions first ever win streak of any kind!
    We're now 4-10 with all 4 wins coming from rookie QB Nick Escobar (35th pick, normal dev, 73 overall). We've now won 3 out of our last 4, and 4 of our last 6.
    This Escobar kid seems legit. Had a Mahomes-like day against the Packers. 3 passing TDs and a rushing TD. Absolute clutch performance by him.
    I'm heavily leaning towards sticking with him vs drafting a top QB.
    Edit: Nick Escobar wins NFC Player of the Week honors

    He appears to be the real deal Mike. Played a few games on these sliders and CPU RBs are averaging 10-15 catches per game. Are you experiencing this and how could I fix it? I like the set as a whole but its irritating me .
    Decent at Best
    He appears to be the real deal Mike. Played a few games on these sliders and CPU RBs are averaging 10-15 catches per game. Are you experiencing this and how could I fix it? I like the set as a whole but its irritating me .
    I've never once seen that. They're usually around 4 or 5 for me.
    Decent at Best
    He appears to be the real deal Mike. Played a few games on these sliders and CPU RBs are averaging 10-15 catches per game. Are you experiencing this and how could I fix it? I like the set as a whole but its irritating me .

    I’ve had this as well. I started playing under coverage on 1st and second down and/or usering the defender covering the rb and it helped bring it down to 4-5 again. Depends on the QB too. I’ve found that young, lower awareness QBs check down all the time, not as much for older. Example: Daniel Jones vs Ben Roethlisberger.
    Sent from my iPhone using Operation Sports
    Updated to v1.12. Some adjustments based off of simulated games to get things to match up better.
    For instance:
    Run game should get a bit harder for user, but should see more broken tackles now as you're likely not accumulating enough broken tackles for your RBs compared to simmed RBs.
    A few less pass breakups for user teams now.
    Since last patch, AI needed fewer drops.
    Should see an uptick in AI fumbles.
    Has been too easy to pin punts inside the 20. Lowered accuracy. You could also just eliminate the usage of backspin on punts if you wish.
    Kickoffs need to lead to more AI kickers creating touchbacks, while also allowing LESS touchbacks for your kickers (you'll likely lead the NFL in KO return yardage as well as touchbacks for your kicker). My suggestion is to let the AI kick deep, but when you're kicking off, add some loft to generate them running it out more often.
    Another quick update for today to v1.13.
    Lions drop to 4-11 after losing to the Bucs on the road 34-19. Game was much closer than the score indicated.
    What are people seeing for injuries? I went through an entire simmed preseason with zero injuries for my team. Other teams have them, but I found it odd to have zero. I ran 2 weeks with the slider at 40, 1 week at 45, and 1 at 50.

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