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Madden 21 Patch 3 - Rayweather and Gutfoxx Detail What Got Fixed/Broken Further/Botched

Madden 21 patch 3

Madden NFL 21

Madden 21 Patch 3 - Rayweather and Gutfoxx Detail What Got Fixed/Broken Further/Botched

EA posted what would be in Madden 21 patch 3 (title update #3) at the end of August. That patch came out yesterday and was overshadowed a bit by the Kaepernick news. However, now people have had time to test out various elements to see what actually got fixed in this update. Two of the more in-depth gameplay breakdowns I’ve seen so far come from Eric Rayweather and Gutfoxx.

The first issue seems to stem from the fix for this bullet point from the patch notes:

Fix to an issue when using motion in a Twins/Slot formation vs. Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered

The fix is basically that you can’t call hike on offense while a player in in motion when the defense is in man anymore. However, you can still call hike if it’s a zone defense. Basically, the offense now can tell what sort of defense you’re in based on whether you can snap the ball or not.

Obviously, you have to be a little bit more on the hardcore side to recognize this tell, but it seems like an easy oversight to call out. In other words, EA more or less introduced a new bug while trying to fix an old one.

Moving on.

Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers

Gutfoxx shows off in his video that basically this still doesn’t seem to work as folks would probably expect. He was still getting one-play touchdowns beating this coverage deep down the middle of the field — basically receivers still outrunning the coverage.

A lot of the “throw out of sack” stuff has been fixed in the terms EA detailed in the patch notes. Some folks maybe aren’t crazy about the changes, but they do seem to be working as intended.

Lastly, Gutfoxx also showed how bunch can still shred “match coverage” elements even though match really is there to help and stop bunch. There is plenty more broken down in these videos so by all means check them out to get all the details.

In short, this patch did fix some stuff, but it’s not really doing enough to fix some of the outstanding gameplay issues currently in the game (at least as it relates to online play).

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  1. Patch notes for a patch that’s 10 days away? Has that ever happened with Madden, or any EA Sports game?
    Between that and the onslaught of free game codes on Twitter today, it seems clear to me that the Madden PR team is in overdrive to clean up what’s quickly become Madden’s most toxic release.
    YabaDaba
    Patch notes for a patch that’s 10 days away? Has that ever happened with Madden, or any EA Sports game?

    Ignoring any and all Twitter hashtags, there are a few things that are simultaneously true:
    - Madden is one of EA's most important releases annually
    - EA positions Madden as a continuously-updated live-service game now
    - this year's release, thanks to a variety of reasons, came in hot; Madden 21 right now is notably unpolished, even by typical AAA sports game launch window standards
    I assume one reason among many for announcing patch notes so early is to get ahead of the bugs they knew about as much as they possibly could to maintain confidence of the game's early adopters such as people on OS.
    CM Hooe
    Ignoring any and all Twitter hashtags, there are a few things that are simultaneously true:
    - Madden is one of EA's most important releases annually
    - EA positions Madden as a continuously-updated live-service game now
    - this year's release, thanks to a variety of reasons, came in hot; Madden 21 right now is notably unpolished, even by typical AAA sports game launch window standards
    I assume one reason among many for announcing patch notes so early is to get ahead of the bugs they knew about as much as they possibly could to maintain confidence of the game's early adopters such as people on OS.

    The 10 days advanced notice is still unprecedented though, or is it not? Screams of “clean-up on aisle 5”. The patch cleans up the bugs. The patch notes 10 days out cleans up bad publicity.
    And I really don’t think you can separate the unprecedentedly early patch notes from the game’s poor launch state and public backlash. It’s all tied together.
    The game launched last week. If EA is already having to “maintain confidence of the game's early adopters”, then the problems run far deeper than anything this individual patch could hope to fix.
    EA was pretty clear in pre-launch streams that there were things that would be addressed early in the post launch cycle. These aren’t things (at least gameplay wise) they are reacting to, those things would be a month out. Pretty clear to me that these are the updates they’ve been working on and that are referenced here.
    I keep waiting for the ability to assign SS/X-Factor to any type player before buying.
    2nd is to see what/if these patches/updates affect gameplay in a negative aspect, because we can’t revert back to a pre-patch aspect of the gameplay changes.
    YabaDaba
    The 10 days advanced notice is still unprecedented though, or is it not? Screams of “clean-up on aisle 5”. The patch cleans up the bugs. The patch notes 10 days out cleans up bad publicity.
    And I really don’t think you can separate the unprecedentedly early patch notes from the game’s poor launch state and public backlash. It’s all tied together.
    The game launched last week. If EA is already having to “maintain confidence of the game's early adopters”, then the problems run far deeper than anything this individual patch could hope to fix.

    It's somewhat rare for this generation to announce patch notes this early, but not unprecedented in a more historical context. I'm not sure if the certification process is weirder right now with next-gen/COVID ongoing right now though. Also Madden was probably working towards these patches before launch due to coming in hot and have a more robust post-launch plan by default.
    I would assume it's more PR than anything though for the timing though, yes. I don't think it has much to do with maintaining the confidence of peeps who already own the game in relation to that.
    Not sure the change to when a WB gets hit on his throwing arm makes sense.
    Also, they’re going to announce roadmap for franchise stuff around first week. Does that mean it’s in the works and close, or just another stall tactic for an update that will come out when everyone has already given up on Madden?
    Sent from my iPhone using Operation Sports
    callmetaternuts
    Not sure the change to when a WB gets hit on his throwing arm makes sense.
    Also, they’re going to announce roadmap for franchise stuff around first week. Does that mean it’s in the works and close, or just another stall tactic for an update that will come out when everyone has already given up on Madden?
    Sent from my iPhone using Operation Sports

    Uh, I think anything huge is still probably not happening this year, and they've pretty much said as much. Their promise in the short term is to be more clear in their communication and providing at least a couple updates (3) for this year before bigger stuff next season.
    ChaseB
    Uh, I think anything huge is still probably not happening this year, and they've pretty much said as much. Their promise in the short term is to be more clear in their communication and providing at least a couple updates (3) for this year before bigger stuff next season.

    And unfortunately the fine print said none of those features were even confirmed for next year. They had to make sure and leave themselves an out.
    50West
    And unfortunately the fine print said none of those features were even confirmed for next year. They had to make sure and leave themselves an out.

    Well, you'd be committing PR malpractice promising any features in a video game a year out after you were first and foremost just in damage control because you didn't expect the backlash. It would be equally foolish to be panic promise stuff you have no idea you can deliver on as of yet.
    ChaseB
    Well, you'd be committing PR malpractice promising any features in a video game a year out after you were first and foremost just in damage control because you didn't expect the backlash. It would be equally foolish to be panic promise stuff you have no idea you can deliver on as of yet.

    One would hope they learned the lesson from that GameInformer article about the scenarios...
    Notes released this far ahead of the patch... Likely to be a PR move to help suppress the negative publicity swirling around right now. Better to make these promise changes and get them into the public spotlight now, than risk further alienating some Madden players by remaining silent.
    It's water on the fire, just not sure it's enough water.
    Was hoping to see more franchise fixes. Autosubs not working, fatigue is a non factor, upgrade players screen bugs out, cut player screen bugs out, game still stutters and skips in CFM. All of those issues. But looks like some solid gameplay changes though. Would like to have seen zone coverage be tightened up too.
    #fixmaddenfranchise
    All the things listed sound great and it's a nice start. I would love it if we could just move forward and appreciate the fixes we do get but I have a feeling these patch threads are going to be filled more with what isn't in the patches instead.
    CujoMatty
    All the things listed sound great and it's a nice start. I would love it if we could just move forward and appreciate the fixes we do get but I have a feeling these patch threads are going to be filled more with what isn't in the patches instead.
    Because there's still a ton of bugs in the game... Especially franchise bugs.
    #fixmaddenfranchise
    With all of the negative Twitter posts and negative coverage on sites like Foxnews and USA Today, maybe the NFL lit a fire under EA to clean up this mess or else 2K would be given a shot.  In my opinion, EA should stick to creating the game modes they clearly want to focus on like MUT and The Yard and allow 2K to make the simulation football game we all crave!
    BigBlue
    ChaseB
    Well, you'd be committing PR malpractice promising any features in a video game a year out after you were first and foremost just in damage control because you didn't expect the backlash. It would be equally foolish to be panic promise stuff you have no idea you can deliver on as of yet.

    Sure, but adding basic features that would typically be the staple of any sports title or team oriented game, that isn't made by EA, such as being able to look at your previous years Franchise or Player stats, isn't exactly promising the moon. Particularly when you have nearly 12 months to do it.
    Or perhaps it is for EA Tiburon.
    I hope something productive really comes out of this Madden 21 release backlash and negative publicity.
    Then again, I've been optimistic about changes relating to EA games for nearly 15 years and counting now.
    So around Sept 10 just to make known what “possibly” may be in 1 of 3 Franchise updates....
    The trend of gameplay being tweaked based on a select voice seems to continue because most Franchise gamers haven’t even started the mode yet as they wait.
    Another football game will be released around that same time, so will be an interesting moment to say the least, esp with some more up to date Franchise substance from another title to contrast against the Madden update.
    Get your popcorn ready!!! lol
    If they're already releasing a patch,why didn't EA just wait to release it until the middle of September? Why release a game in a certain state when,the company knows,that a patch is going to improve gameplay will be released within 2 and a half weeks of the initial release? Why not fix as many bugs as you can before the original release? Isn't that why game testers are hired,to tell the company what needs to be fixed?
    wait... #3?
    what was done in the first 2....?
    also why is it a week and a half away instead of just splitting it up into smaller patches?
    and its a bit hilarious at how many fixes the yard gets vs 1 for franchise...
    I saw a modified/updated list via sports gamers online, that EA will be releasing more info in a update blog on potentially 3 franchise updates near the start of the season?
    Yawn...the PatchWorkDevelopment era of EA/EA Sports and other triple A titles just keeps me from buying any new games until thorough reviews from critics, consumers are available - about, oh, let's see usally 3 to 6 months later lol.
    Seriously any "Launch Day" has been pure BS for many years now. So much online era gaming (especially triple A sports titles) are straight garbage, unfinished, "patch dev/earl adopters test" scams for a poor product.
    kenchun24
    Yawn...the PatchWorkDevelopment era of EA/EA Sports and other triple A titles just keeps me from buying any new games until thorough reviews from critics, consumers are available - about, oh, let's see usally 3 to 6 months later lol.
    Seriously any "Launch Day" has been pure BS for many years now. So much online era gaming (especially triple A sports titles) are straight garbage, unfinished, "patch dev/earl adopters test" scams for a poor product.

    Just to spin something "good" about EA into this. Thats whats awesome about EA Access or EA Play I guess it's called now. I laid off NHL and Fifa this year and just played them when they came on to EA Access. They were both pretty awesome by the time I played them. NHL in particular. When I played the trial I wasn't feeling it at all. Playing it months later on Access it's now one of my favorite sports games in recent memory.
    CujoMatty
    All the things listed sound great and it's a nice start. I would love it if we could just move forward and appreciate the fixes we do get but I have a feeling these patch threads are going to be filled more with what isn't in the patches instead.

    I'm honestly not appreciating anything. It's a major concern that since Madden 20, we've had to deal with WR switching positions with OL randomly. They STILL haven't fixed this on Madden 21. Its concerning.
    "Fix to some tackling issues sometimes preventing tackle animations from triggering vs. Juke and Jurdle moves"
    I see we have a native Spanish speaker writing the article, hehe. :bandito:
    Spanish is one of the best languages there is. There are few lies if any in Spanish. If it sounds a certain way, it's spelled that way. No "gotcha's" from invasive medieval languages hiding in the darkness. /off topic
    Qcsports4
    If they're already releasing a patch,why didn't EA just wait to release it until the middle of September? Why release a game in a certain state when,the company knows,that a patch is going to improve gameplay will be released within 2 and a half weeks of the initial release? Why not fix as many bugs as you can before the original release? Isn't that why game testers are hired,to tell the company what needs to be fixed?

    Because a few weeks before the NFL season is when fans are ready for some Football, which means maximum sales.
    kenchun24
    Yawn...the PatchWorkDevelopment era of EA/EA Sports and other triple A titles just keeps me from buying any new games until thorough reviews from critics, consumers are available - about, oh, let's see usally 3 to 6 months later lol.
    Seriously any "Launch Day" has been pure BS for many years now. So much online era gaming (especially triple A sports titles) are straight garbage, unfinished, "patch dev/earl adopters test" scams for a poor product.

    For PC players, if there's any hope the game will be moddable, it will be several months after release anyway. So we'll be waiting regardless.
    *However, the Madden Franchise Editor has been released for Madden 21, as has been the dynamic progression tool. While neither of these allow for game play modding or uniform/texture modding, they DO improve the game. With the Franchise Editor in 20 you could swap player assets if you wanted, creating a hodge podge player, and you could export rosters to Excel files and edit a single rating for the entire league, and so on.
    If they would give codes to people during the beta that would actually critique the game instead of their buddies that just want a head start before everyone else gets the game....they would have fixed these issues before launch. Pandemic or not, fix your game before you release it. stop "copy and pasting"
    when you write code over an existing code, the lag, the hiccup and the long load times happen.
    "...For those of you looking for Madden NFL 21 franchise mode updates, the team mentions their next franchise mode update blog will be released around the start of the NFL season, outlining current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21..."
    Rather disappointing. While I wasn't expecting anything at launch, I was expecting something by the start of the season, not another blog.
    Therebelyell626
    So nothing on formation subs or fatigue in franchise. Awesome!

    You really did not expect that to be addressed did you?
    Last time they worked properly was Madden 16. Then the kids got all worked up.
    Nerfed it ever since.
    Come on now. LOL. We all know better than that.
    Sent from my iPhone using Operation Sports
    targeting the update to go live around the start of the NFL season, on September 10.
    Gameplay Updates:
    Pass Rush
    Fix to an issue preventing defenders in contain from staying in contain when being blocked by a running back in the backfield. The rusher will keep their contain behavior when blocked by any blocker on the line or in the backfield
    Fix to an issue causing the initial pass-rush move of contain players to take them to the inside gap instead of their assigned outside gap.
    Addition of logic to support QB Contain vs. play-action passing plays
    Fix to ‘On-Field Trainer’ issues related to pass rush
    Addition of logic so that defenders without the Strip Specialist Ability will no longer cause fumbles on QBs standing in the Pocket with Normal Sack animations on Competitive game-style only. Only defenders with the Strip Specialist ability will be able to force a fumble on a QB standing in the Pocket on Competitive.
    Defensive Coverage
    Fix to an issue when using motion in a Twins/Slot formation vs. Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered
    Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers
    Fix to an issue preventing defenders in press-alignment from backpedaling appropriately
    Fix to an alignment issue when flipping Nickel 2-4-5 SS Reno Zone
    Tackling
    Fix to some tackling issues sometimes preventing tackle animations from triggering vs. Juke and Jurdle moves
    Fix to an issue causing a receiver to warp up off the ground into a tackle during a possession catch
    Fix to an issue causing the QB to not react after throwing an INT while being hit by a defender
    Fix to an issue allowing ball carriers to fake-out defenders behind them when using the Spin Move
    Throw Out of Sack
    Addition of new logic for when a defender is hitting a QB on his throwing arm the QB will no longer be able to throw the ball. The QB will be forced to tuck the ball or the ball will be fumbled
    Increase to the fumble chance for QBs throwing out of a sack that are hit significantly before they have started their forward arm movement. The greater the Defender’s Tackle vs Quarterback’s Strength rating discrepancy is in favor of the defender, the higher the fumble chance
    Fix to a throw out of Sack animation where the ball was not getting released by the Quarterback
    DEV NOTE: Our goal with the Throw Out Of Sack Improvements was to provide more balance to this new feature that has a significant impact on Gameplay. There is more risk to trying to throw the ball every time a defender is close to the passer. Now it is upon the user to make sure they have started the pass in time or else a defender will be able to force a fumble when they are hit before the arm has started going forward. We have also ensured that when you do start the pass in time, you get the ball off appropriately with the correct distance and accuracy
    Blocking
    Fix to an issue preventing the left tackle from blocking the correct defender when running HB Zone Weak plays against Nickel 3-3-5
    Fix to an issue with graphical distortion occasionally being displayed over blocker-resistance bars
    General Fixes
    Tuning to RAC-catch win-chances to reduce frequency of low-rated coverage defenders getting catch-knockouts vs. higher-rated receivers
    Fix to an issue where Hitting RT/R2 + A/X at the snap would sometimes result in the Quarterback instantly throwing to the A/X Receiver
    Tuning to give user control a little sooner after an interception
    Fix to an issue causing Quarterbacks to use drastic turns on subtle movements
    Fix to the run-speed for ball carriers on Triple Option and Speed Option, allowing sprint speed earlier
    Tuning some celebration animation issues to clean up some minor hitching
    Tuning to QB’s front elbow when inside the pocket to improve visual quality
    Madden Ultimate Team Updates:
    Improvements to the speed in the menus of Madden Ultimate Team and returning from game modes
    Improvements the speed when interacting with your players and items including upgrades
    Address an issue where items in the lineup screen would initially show as 50/50
    Numerous miscellaneous improvements to MUT Menu UI
    Fix to an issue in MUT Squads where roles were not properly respected
    Superstar KO Updates:
    Fix to an issue in Superstar KO where roles were not properly respected
    Face of the Franchise Updates:
    General stability improvements
    Fix to an issue with users selecting “Let Fate Decide” option when getting drafted
    Fix to an issue with the user’s difficulty setting reverting to Rookie after every game
    Franchise Updates:
    Tuning X-Factor abilities for users who select the “Active Roster” option when starting a new Franchise save.
    The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21
    The Yard Updates:
    Addition of "Frienderboards" to The Yard
    These are leaderboards populated by your friends list that will display the Highest Score per event
    Addition of a pop-up to remind those playing VS CPU events that they need a full group to play
    When a user is offensive captain, control will now default to the QB even if their CAP is in another position group
    Fix to an issue where location icons may not appear
    Fix to an issue where full list of house rules may not appear
    Fix to an issue where users may erroneously see "Finding Teammates" after leaving a session
    Fix to an issue where Coach Cam always showed a CAP as being QB #12.
    Fix to the pass leading for the Slot receiver’s Drag Wheel Route in Crossfire
    Fix to a minor camera issue where the view was blocked by objects
    Fix to an issue allowing an extra play after a fumble that went out of bounds on the last play of the game
    Fix to an ‘On-Field Trainer’ issue displaying "Flick" above the ball carrier after catching a pass
    Online stability improvements
    General menu and interface improvements
    Sent from my SM-N960U using Tapatalk
    "The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21"
    From post above
    Sent from my SM-N960U using Tapatalk
    tyler28
    "The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21"
    From post above
    Sent from my SM-N960U using Tapatalk

    That will be very very interesting.
    Armor and Sword
    You really did not expect anything did you?
    Last time they worked properly was Madden 16. Then the kids got all worked up.
    Nerfed it ever since.
    Come on now.

    Yup, the "sim" hypocrites got all bent about "disappearing RBs" when using absurdly high autosub values to meet their fictitious "sim" standards of professional athletes getting winded after 2 plays (LOL) and then whined about it. Yet, it never occurred to them, as usual, that they themselves broke the game. Within the first patch or two on M17, EA responded (in the worst possible manner) and the stamina system was annihilated.
    It's the same group that whined incessantly during M19 about "Too many injuries" that had them completely borked for M20. (and you 100% can't blame the online kiddies about that - because there aren't injuries in MUT)
    Same group that is whining about QBs being "too accurate" this year and when EA "fixes" it, will cry about AP being "too easy".
    Armor and Sword
    That will be very very interesting.
    Im just worried about the timeline.
    How deep are we willing to get into franchise if they release a "game changer" on phase 3?
    At least seeing what is coming will make that decision a little easier.
    Looks like I will be waiting a bit this year to start a franchise. I havent even bought the game yet. Waiting it out. Probably by the time all these fixes go into place ill be able to find it cheap.
    Sent from my SM-N960U using Tapatalk
    NYJin2011tm
    Yea I’ve learned not to buy sports titles for awhile. That way it’s cheaper and most of the main patches are out by then.

    I know people love to hate on here lately, but this Madden is in the best launch day shape of any Madden this generation that I can remember. Usually it's filled with gamebreaking bugs for the first month and while there's some annoying things in the game right now there's definitely nothing gamebreaking.
    PhillyPhanatic14
    I know people love to hate on here lately, but this Madden is in the best launch day shape of any Madden this generation that I can remember. Usually it's filled with gamebreaking bugs for the first month and while there's some annoying things in the game right now there's definitely nothing gamebreaking.

    Just depends on what you’re into, for me the awful coverage AI is game breaking, players not being able to be tackled also makes me want to smash my controller, the no field line glitch happens to me every couple games.
    Gameplay is definitely smoother/tighter but that doesn’t supersede that negative things for me.
    SolidSquid
    Just depends on what you’re into, for me the awful coverage AI is game breaking, players not being able to be tackled also makes me want to smash my controller, the no field line glitch happens to me every couple games.
    Gameplay is definitely smoother/tighter but that doesn’t supersede that negative things for me.

    I haven't experienced the no field line glitch but the pictures i saw of it look awful. That sucks that it's a recurring issue for you. I can see how that would get super old. What are the tackling issues you're dealing with? Have you messed with sliders at all? I dropped user tackling to 45 and upped AI to 60 and it's been feeling nice.
    PhillyPhanatic14
    I know people love to hate on here lately, but this Madden is in the best launch day shape of any Madden this generation that I can remember. Usually it's filled with gamebreaking bugs for the first month and while there's some annoying things in the game right now there's definitely nothing gamebreaking.

    The only thing I would say, is that's probably not the case in terms of optimization for SOME PC gamer's. For some of us, myself included, we couldn't even get past the loading screen without the game freezing...and if by chance we did make it pass, it would freeze on the next page. It took me five days after the trial came out before I was able to finally play the game; and the only reason why I was able to was because I somehow stumbled across a thread on EA's website with other gamer's having the same issue. The "fix" was changing DX11 to DX12, capping FPS at 30 and playing on a lower resolution.
    I haven't heard anything regarding them fixing this; but hopefully we will be able to play on any settings and our native resolution.
    ETA: Just checked that thread and as of yesterday, PC gamers are still having issues to where they can't play the game without freezing. That's a big issue.
    TarHeelPhenom
    The only thing I would say, is that's probably not the case in terms of optimization for SOME PC gamer's. For some of us, myself included, we couldn't even get past the loading screen without the game freezing...and if by chance we did make it pass, it would freeze on the next page. It took me five days after the trial came out before I was able to finally play the game; and the only reason why I was able to was because I somehow stumbled across a thread on EA's website with other gamer's having the same issue. The "fix" was changing DX11 to DX12, capping FPS at 30 and playing on a lower resolution.
    I haven't heard anything regarding them fixing this; but hopefully we will be able to play on any settings and our native resolution.
    ETA: Just checked that thread and as of yesterday, PC gamers are still having issues to where they can't play the game without freezing. That's a big issue.

    That's interesting to hear I've been having no issues on PC & running everything maxed out since release without a hiccup. Knock on wood. Wonder what's the cause.
    Milticket
    That's interesting to hear I've been having no issues on PC & running everything maxed out since release without a hiccup. Knock on wood.

    Yeah congrats man. It appears that you're one of the few right now lol. I did everything I could think of for 4 days; everything that EA suggested I do and in those four days the most I could do was change settings. I actually got into the Yard game once; had one possession and then it froze. It's been a week now and I haven't experienced any freezing after making the changes; but I'm reduced to playing right now on a lower resolution with all graphic enhancements on low or off, FPS capped at 30 and with DX12. It's hit or miss for some. For some this helps and for others they still can't play; and we're talking dudes with powerful gaming rigs. So hopefully, that will be included in the Sept. 10th patch or before.
    Not excusing EA even a bit. If you release a product in this poor of a condition, have a bunch of patches qued and ready and tested this early, you know what you were doing when you released M21.
    They released a junk product b/c they have to as sports dev. You can't push M21 and release it Feb when it may be ready.
    So, they know what they were doing when they launched on Friday.
    Milticket
    That's interesting to hear I've been having no issues on PC & running everything maxed out since release without a hiccup. Knock on wood. Wonder what's the cause.

    I haven't had any issues on PC either.. smooth sailing.
    Armor and Sword
    You really did not expect that to be addressed did you?
    Last time they worked properly was Madden 16. Then the kids got all worked up.
    Nerfed it ever since.
    Come on now. LOL. We all know better than that.
    Sent from my iPhone using Operation Sports

    I was trying to be sarcastic, ironic, satirical or any other hyperbole you can think of. I knew this would not be fixed
    Edit: also, to point out how ridiculous it is to have a feature in your game and for it to simply not work I have an “ironic” comparison. It’s like going to a car lot to purchase a new vehicle. You get in the car and everything you expect to be there is there. You have your stereo, your gear shift, power windows, everything you would expect from a new car. Then you go to turn on the air conditioning knob it doesn’t turn on. So basically you have a feature that has become standard, that used to work and has always worked, and now all of a sudden it simply does not work. This would be completely unacceptable in every other form of consumer products but for some reason madden just continuously gets these type of things wrong.
    Buying madden every year feels like putting your head in the freezer, and your feet in the oven and calling it room temperature.
    tyler28
    Im just worried about the timeline.
    How deep are we willing to get into franchise if they release a "game changer" on phase 3?
    At least seeing what is coming will make that decision a little easier.
    Looks like I will be waiting a bit this year to start a franchise. I havent even bought the game yet. Waiting it out. Probably by the time all these fixes go into place ill be able to find it cheap.
    Sent from my SM-N960U using Tapatalk
    This is my concern as well. Except I already caved in bought the game. The free trial sold me. Now only if I could start my franchise already.
    I also wonder when presenting their "timeline", whether they would bother to include the information if the updates are going to affect existing franchises or not, once they come out.
    Executor
    This is my concern as well. Except I already caved in bought the game. The free trial sold me. Now only if I could start my franchise already.
    I also wonder when presenting their "timeline", whether they would bother to include the information if the updates are going to affect existing franchises or not, once they come out.

    In all honesty all it would have took to sell me on the game was if they had what team they played for in career stats while playing cfm. Year after year i hope its there. I have pointed it out to devs and had responses on it. Still nothing. I dont think that is too much to ask for in 2020. Its literally tracked in every other sports game.
    Its the small things that count. its the small things i want back in the game.
    Sent from my SM-N960U using Tapatalk
    tyler28
    In all honesty all it would have took to sell me on the game was if they had what team they played for in career stats while playing cfm. Year after year i hope its there. I have pointed it out to devs and had responses on it. Still nothing. I dont think that is too much to ask for in 2020. Its literally tracked in every other sports game.
    Its the small things that count. its the small things i want back in the game.
    Sent from my SM-N960U using Tapatalk
    This is what I hope will be in the very first franchise patch, and I hope we will not have to wait too long for it.
    Not DL this patch. All the notes on “throw out of sack adjustments reek of horse **** catering to online competitive players”
    The feature works amazingly right now. They will ruin it.
    Beware.
    Wait and see.
    I am not DL this update. I can play the game the way it is right now for the entire cycle.
    Smells like a disaster waiting to happen.
    Sent from my iPhone using Operation Sports
    tyberious4now
    $60 bucks for a updated patch.....No thanks my stimulus check wont allow it..

    Stop it, you act as if no other games have opening week patches. There will always be issues that have to addressed. If spending $60 is an issue it would still be even without the patch.
    Some of these comments are amazing.
    Eddie1967
    Stop it, you act as if no other games have opening week patches.There will always be issues that have to addressed. If spending $60 is an issue it would still be even without the patch.
    Some of these comments are amazing.

    Can't remember a game of any kind recently not having a patch at release. I swear when I used to play NBA2k every other day there was an update. Even while in game it would block the game screen saying update update. People want updates but than don't want updates lol. The hits keep on coming!
    Eddie1967
    Stop it, you act as if no other games have opening week patches. There will always be issues that have to addressed. If spending $60 is an issue it would still be even without the patch.
    Some of these comments are amazing.

    Issues I can deal with.
    Already changing game mechanics that work amazingly well because your have a loud twitter rampage from Madden Championship players flipping out over a great new simulation minded feature is another.
    Utter horse **** and a sham. A week into release and they are already tinkering with a wonderful gameplay mechanic that many of us have been gushing about since the trial.
    What a bunch of crap.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Not DL this patch. All the notes on “throw out of sack adjustments reek of horse **** catering to online competitive players”
    The feature works amazingly right now. They will ruin it.
    Beware.
    Wait and see.
    I am not DL this update. I can play the game the way it is right now for the entire cycle.
    Smells like a disaster waiting to happen.
    Sent from my iPhone using Operation Sports

    This x 1000
    I was really leaning toward passing on 21 and sticking w/ 20 until I heard impressions from some specific people on here saying how good the improvements were with gameplay. I took a flyer and so far like 21, and see things I did not see at all on 20. In my last exhibition game, Pat Mahomes looked and played like Pat Mahomes. He never looked that way once in 20.
    I have the digital version at whatever the current update is. I will be making sure to cancel any patch download coming up and play it as is w/ the rosters we have now. This game will never play the same after that first patch. It happens time and time again every year. Screw the competitive and youtube crowd.
    Armor and Sword
    Issues I can deal with.
    Already changing game mechanics that work amazingly well because your have a loud twitter rampage from Madden Championship players flipping out over a great new simulation minded feature is another.
    Utter horse **** and a sham. A week into release and they are already tinkering with a wonderful gameplay mechanic that many of us have been gushing about since the trial.
    What a bunch of crap.
    Sent from my iPhone using Operation Sports

    I hear ya Armour and I hate that they will nuke the throw out of sack but I can not play this game much longer with the state coverage is in. I know there has been problems of this before but this year its real bad. Watch some replays and some guys litterally dont move, or backpedal themselves out of plays. The middle of the field is wide open frequently. Coverage adjustments are ineffective.
    I'm not even close to a "everyone needs to feel how i feel" kinda guy and I can come around on a lot of issues I think i'm having thru discussion but these coverage problems are just way too prevalant to deny.
    Patches have to fix it.
    CujoMatty
    I hear ya Armour and I hate that they will nuke the throw out of sack but I can not play this game much longer with the state coverage is in. I know there has been problems of this before but this year its real bad. Watch some replays and some guys litterally dont move, or backpedal themselves out of plays. The middle of the field is wide open frequently. Coverage adjustments are ineffective.
    I'm not even close to a "everyone needs to feel how i feel" kinda guy and I can come around on a lot of issues I think i'm having thru discussion but these coverage problems are just way too prevalant to deny.
    Patches have to fix it.

    Totally respect that Cujo. I gotta take a wait and see approach on this next update.
    I am being little hyperbole right now about it but that is because of all the history of patching in the Madden series. It speaks for itself.
    I hope the changes are barely noticeable to “throwing out of sack” but they went out of their way to have a ton of notes on it which when you read between the lines tells me.....back to the way it was.
    Lord man.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Totally respect that Cujo. I gotta take a wait and see approach on this next update.
    I am being little hyperbole right now about it but that is because of all the history of patching in the Madden series. It speaks for itself.
    I hope the changes are barely noticeable to “throwing out of sack” but they went out of their way to have a ton of notes on it which when you read between the lines tells me.....back to the way it was.
    Lord man.
    Sent from my iPhone using Operation Sports

    Ya man I feel ya. I feel the exact way about PGA 2k21. That game is so beautifully hard that iv'e never played a golf game that replicates the frustrations of golf better....ever. I am terrified that too many people will complain and they might change it to make it easier.
    The difference is that game has so many options for people to get the game to be how they want, that I don't think they will end up having to patch it to appease people who think its too hard. Now if only Madden could manage to get simulation and competion modes to be even more exclusive to each we wouldn't even have to worry about it.
    CujoMatty
    Ya man I feel ya. I feel the exact way about PGA 2k21. That game is so beautifully hard that iv'e never played a golf game that replicates the frustrations of golf better....ever. I am terrified that too many people will complain and they might change it to make it easier.
    The difference is that game has so many options for people to get the game to be how they want, that I don't think they will end up having to patch it to appease people who think its too hard. Now if only Madden could manage to get simulation and competion modes to be even more exclusive to each we wouldn't even have to worry about it.

    That's exactly the problem. I feel like EA went in half way with the different mode options. After modding gameplay the last few yrs there isn't much of a difference of the two modes (comp & sim) beside a handful of values that affect the dice rolls. After pulling back the grand wizards curtain or seeing how the soup is made, I was very disappointed. They need to go all in and truly make separate modes.
    Armor and Sword
    Not DL this patch. All the notes on “throw out of sack adjustments reek of horse **** catering to online competitive players”

    Maybe we're reading different patch notes, but I'm not seeing anything in here about Throw Out Of Sack going away?
    I do see stuff about additional penalties if the QB is hit specifically on his throwing arm (Throw Out Of Sack would be unrealistic in the case where the passer's arm's forward motion is impeded), or the hit occurs while the QB's arm isn't moving forward specifically because the user triggered the throw too late (in which case a fumble should likely occur).
    Maybe I'm wildly out of tune with things, but I don't read this as "catering to the online crowd" as much as "balancing and functionally completing the Throw Out Of Sack feature".
    Milticket
    That's exactly the problem. I feel like EA went in half way with the different mode options. After modding gameplay the last few yrs there isn't much of a difference of the two modes (comp & sim) beside a handful of values that affect the dice rolls. After pulling back the grand wizards curtain or seeing how the soup is made, I was very disappointed. They need to go all in and truly make separate modes.

    One of the biggest areas of missed potential from this generation of Madden has to be game styles not being built upon in a meaningful way. It's really disappointing that the whole "patching/tuning different things for different game styles" initiative only lasted one year, too.
    Armor and Sword
    Issues I can deal with.
    Already changing game mechanics that work amazingly well because your have a loud twitter rampage from Madden Championship players flipping out over a great new simulation minded feature is another.
    Utter horse **** and a sham. A week into release and they are already tinkering with a wonderful gameplay mechanic that many of us have been gushing about since the trial.
    What a bunch of crap.
    Sent from my iPhone using Operation Sports

    How do you know is crap when you haven't played the game post patch yet? I love the game as well but I also realize that there are always improvements to be made. I can think of several including being able to throw while falling to the ground.
    Milticket
    Can't remember a game of any kind recently not having a patch at release. I swear when I used to play NBA2k every other day there was an update. Even while in game it would block the game screen saying update update. People want updates but than don't want updates lol. The hits keep on coming!

    Exactly! As much as I am enjoying myself I'm not that much of a fan that I don't see the need for improvements. If the game stayed as is it would only be a matter of time before some folks would be screaming for a patch.
    CM Hooe
    Maybe we're reading different patch notes, but I'm not seeing anything in here about Throw Out Of Sack going away?
    I do see stuff about additional penalties if the QB is hit specifically on his throwing arm (Throw Out Of Sack would be unrealistic in the case where the passer's arm's forward motion is impeded), or the hit occurs while the QB's arm isn't moving forward specifically because the user triggered the throw too late (in which case a fumble should likely occur).
    Maybe I'm wildly out of tune with things, but I don't read this as "catering to the online crowd" as much as "balancing and functionally completing the Throw Out Of Sack feature".

    Because Tiburon has so often tuned things down so much with features in the past to the point of ruining them for solo Franchise players, people are always going to be extremely wary when anything get adjusted, especially if the current functionality is pretty solid for that crowd.
    Eddie1967
    How do you know is crap when you haven't played the game post patch yet? I love the game as well but I also realize that there are always improvements to be made. I can think of several including being able to throw while falling to the ground.

    Been here too often to already read between the lines.
    I have extremely little faith they execute it like they say. It has a heap of potential to be a fumble fest. many times as the QB;s arms are being hit...they will throw the wounded ducks we see now in the current state of this feature.
    Now if you hit the QB’s arm...they are eliminating the flutter pass, wonder duck pass, inaccurate pass and it will either be a fumble or a tuck. Period. The notes say that.
    So I have little fatih the feature will play like it does now.....and it has zero issues right now....esxcept if you are a competitive player and a pissed off you can’t get as many sacks or fumbles you used to...because the QB can get a pass off...be it a dying a qual sometimes when he is about to be taken down.
    I want to be totally wrong about my pre conceived perceptions of this upcoming patch. So let’s wait and see.
    But I am telling people who love how it plays in its current state to simply not DL the patch and wait to get reliable gameplay samples from people who do DL to see and judge for themselves if they want this update or not.
    That’s all.
    How anyone here who has played Madden since the patch generation has started can have any faith that patches are good......come on.
    Madden 19 was unplayable till after March. I mean literally I had to shelve the game because of various awful bugs that were introduced with each update in addition to gameplay being changed......constantly.
    Madden 20 was probably the first time I can say since Madden 16 that patches were not awful.
    I just have a bad feeling about those “Throw out of sack” notes.....but like I said...I want to be totally wrong and hope I am sounding a big giant fat false alarm.
    I love how the game is playing right now vs the CPU along with a lot of folks in the slider threads. And the QB play both human and CPU is a HUGE HUGE part of why.
    jfsolo
    Because Tiburon has so often tuned things down so much with features in the past to the point of ruining them for solo Franchise players, people are always going to be extremely wary when anything get adjusted, especially if the current functionality is pretty solid for that crowd.

    ^^^^^^^^^^^^^^^^^^
    Simple solution for me is not to DL the patch. Which is what I am telling like minded people to do until we know it is not going to alter the gameplay we are enjoying right now.
    Would hate to DL it.....then have it potentially ruin a great time. Because if you un-install it....you lose the updates through 1.03 which stabilized the gameplay (stirring and frame rate issues).
    Just trying to help some people out with a pre-emptive warning based on just those “pass out of sack" notes. And I am thankful we got those notes so we can choose what we want to do. We all have a choice to DL or not to DL a patch (if your exclusively an offline player like myself).
    ripcandlestickpark
    Looking ahead to next-gen, it'd be great if Tiburon allowed us to revert to previous gameplay versions. The NHL series allows users to do this.

    Madden has never embraced the “Gameplay Tuner” vs patching the game. What you are referring to are gameplay tuners.
    I wish they employed that instead of making permanent gameplay decisions with patches.
    But since they cater to online competitive play because let’s be real....this is where we are and have been heading for a decade...they patch and make gameplay changes permanent.
    It is what it is.
    LOL you people are so insane.
    EA made ZERO firm commitments in response to the "fix franchise" nonsense but you believe that some rando streamer has enough clout to get them to alter a mechanic based off a single tweet?
    I'm glad I didn't reserve or buy this game at launch. I knew they were going to not address the broken statistics for individual players in Franchise mode. Per game logs and career stats are screwed up, but if you go to the main screen and into the rosters, at least career stats show up correctly.
    Why the hell can they not fix this? Mind you, this has been like this for several years already. That's unacceptable no matter how anyone tries to twist it.
    Armor and Sword
    ^^^^^^^^^^^^^^^^^^
    Simple solution for me is not to DL the patch. Which is what I am telling like minded people to do until we know it is not going to alter the gameplay we are enjoying right now.
    Would hate to DL it.....then have it potentially ruin a great time. Because if you un-install it....you lose the updates through 1.03 which stabilized the gameplay (stirring and frame rate issues).
    Just trying to help some people out with a pre-emptive warning based on just those “pass out of sack" notes. And I am thankful we got those notes so we can choose what we want to do. We all have a choice to DL or not to DL a patch (if your exclusively an offline player like myself).

    I’m right there with you, brother. The qb play needs to stay how it is. We’ve been down this road before where qbs look like humans and then a patch and they’re back there like sitting ducks again. Like it’s illegal for qbs to scramble.
    I can see the hate for this game for lack of new franchises stuff. That’s fair. But the gameplay is the best it’s ever been. And a lot of this is because of the qb play.
    Bottom line you can not correct problems that stem from coding a game on an engine not designed for sports! Goodluck
    Sent from my iPhone using Operation Sports
    CM Hooe
    Maybe we're reading different patch notes, but I'm not seeing anything in here about Throw Out Of Sack going away?
    I do see stuff about additional penalties if the QB is hit specifically on his throwing arm (Throw Out Of Sack would be unrealistic in the case where the passer's arm's forward motion is impeded), or the hit occurs while the QB's arm isn't moving forward specifically because the user triggered the throw too late (in which case a fumble should likely occur).
    Maybe I'm wildly out of tune with things, but I don't read this as "catering to the online crowd" as much as "balancing and functionally completing the Throw Out Of Sack feature".

    Yeah, I agree.
    I'll be honest - I think it DOES need some tuning - there needs to be a risk/reward here and with a lot of QBs, there is very little risk. There needs to be a dynamicism to this feature, and it is lacking. And I guarantee you that when this comes out, people will be crying about fumbles...not because EA "broke the game" but because players developed bad habits from being bailed-out by the current functionality.
    I don't think this is catering to anyone; I think this is re-balancing a new feature. Also, given the timing (2 weeks post-launch), this isn't being done in reaction to any audience, this is something (along with the coverage stuff) that they have probably been working on for the last month. (Now, if there is stuff in the October title update that looks "questionable"...I might buy into the narrative that it is based on feedback or metrics...)
    That said, I understand the concern about implementation. We've all seen Madden go downhill for weeks or months at a time due to a poorly conceived or implemented patch. For those folks, lock it down and don't download.
    Game play complaints about mechanics like throwing out of sacks or the under pressure modifier almost always the result of poor balance choices on the part of EA.
    In this year's game I've already managed to get a "throw out of sack" on a play where my QB was crushed as he was throwing. The result was a laser of a throw that went 40 yards downfield straight to a defender who wasn't even guarding the intended target.
    Last year under pressure was terrible despite the fact that the modifier worked just fine in M19. For some perspective no one worth their salt ran the ball much in competitive play. H2H players were passing all game long and had zero complaints about the mechanic.
    Fast forward to M20. Now all of a sudden rushers don't need to even be close to the QB to trigger it and players with a relevant ability could trigger it even if they had a blocker directly in front of them with no clear path to the QB. All of a sudden way too many passes are subject to the modifier and quite understandably people are not happy.
    stinkubus
    Game play complaints about mechanics like throwing out of sacks or the under pressure modifier almost always the result of poor balance choices on the part of EA.
    In this year's game I've already managed to get a "throw out of sack" on a play where my QB was crushed as he was throwing. The result was a laser of a throw that went 40 yards downfield straight to a defender who wasn't even guarding the intended target.
    Last year under pressure was terrible despite the fact that the modifier worked just fine in M19. For some perspective no one worth their salt ran the ball much in competitive play. H2H players were passing all game long and had zero complaints about the mechanic.
    Fast forward to M20. Now all of a sudden rushers don't need to even be close to the QB to trigger it and players with a relevant ability could trigger it even if they had a blocker directly in front of them with no clear path to the QB. All of a sudden way too many passes are subject to the modifier and quite understandably people are not happy.

    There is nothing organic or natural in Madden. It's all scripted and predetermined IMO. Line interactions, passes, breaking tackles, pass catches/drops. There's no challenge in just blindly pushing a button and having your QB throw a dot EVERY TIME (either to your team or the other team). And it's not fun. Yeah you get to choose who you throw the ball to, but that's really the choice or control you have.
    "Retro Bowl" in more innovative and more fun than Madden, and that's a .99 cent app on your phone. It's crazy. This is the first year since the really crappy Maddens early in the PS3 days that I haven't bought the game. And reading from the forums, I'm not missing much. I watched some streams of the game and they didn't hold my interest for more than 5 minutes.
    I certainly have more choices than which receiver I target. I can high ball, I can low ball. I've got three velocity choices: lob, touch, and bullet.
    I can use pass leading to throw to open grass and have the receiver run under it. I can lead passes up the field to put just a touch more air on a bullet to get it over a defender who is right with my target. I can pass lead down to deliberately under throw routes like outs and comebacks if I need to keep them safe from elite CBs who might otherwise be able to jump them.
    It doesn't look like the no field art or white out glitches are included in this patch, at least not in the notes. I have the game installed but life has kept me from being able to play it so far.
    Can anybody tell me how pronounced these issues are, I'm on X-box-one if that matters.
    Thanks.
    mrsaito
    It doesn't look like the no field art or white out glitches are included in this patch, at least not in the notes. I have the game installed but life has kept me from being able to play it so far.
    Can anybody tell me how pronounced these issues are, I'm on X-box-one if that matters.
    Thanks.

    Got the missing field art glitch for the first time yesterday after about 25-30 games, but the bug I've found is a little worse and much more prevalent--if you use SuperSim on Slow (I haven't tested normal) the game crashes trying to move from the end of the game back to the main menu. You lose everything, and it happens when you're using the CPU v CPU workaround, and when you're watching the defense, then playing the offense, which is how I like to play Franchise. Happens in both online and offline franchises too. Not sure how common it is yet, but trying to find out.
    B
    Armor and Sword
    Madden has never embraced the “Gameplay Tuner” vs patching the game. What you are referring to are gameplay tuners.
    I wish they employed that instead of making permanent gameplay decisions with patches.
    But since they cater to online competitive play because let’s be real....this is where we are and have been heading for a decade...they patch and make gameplay changes permanent.
    It is what it is.

    That’s all fine and dandy. But as an avid NHL player (have bought the game every year and stays in my rotation longer than any sports game), once they release a tuner the old versions never play the same again. There is under the hood stuff that gets adjusted that never allows a tuner to fully play how it did before a patch. That is why I turn off all downloads for NHL every year
    BTW
    Got the missing field art glitch for the first time yesterday after about 25-30 games, but the bug I've found is a little worse and much more prevalent--if you use SuperSim on Slow (I haven't tested normal) the game crashes trying to move from the end of the game back to the main menu. You lose everything, and it happens when you're using the CPU v CPU workaround, and when you're watching the defense, then playing the offense, which is how I like to play Franchise. Happens in both online and offline franchises too. Not sure how common it is yet, but trying to find out.
    B

    Have your console disconnected from the internet when you play a cfm. This has fixed it for tons of people.
    So CFM will be updated almost a month after the games release and then updated 2 more times after that? As a CFM only player,I'm glad I didn't buy this game yet, SINCE THEY HAVEN'T EVEN FINISHED DEVELOPING CFM!
    Swami spoke to someone on twitter about the issues with AI Pass Rush not actually using Pass Rush mechanics. Maybe this gets a fix for this coming patch or at least in the near future after it
    mavfan21
    So CFM will be updated almost a month after the games release and then updated 2 more times after that? As a CFM only player,I'm glad I didn't buy this game yet, SINCE THEY HAVEN'T EVEN FINISHED DEVELOPING CFM!

    Here is a potential bonus though. Let them get some stuff implemented and create the plan forward. Grab the game at a cheaper price in a few months when the patches hit etc. if you like what you hear.
    F17
    Swami spoke to someone on twitter about the issues with AI Pass Rush not actually using Pass Rush mechanics. Maybe this gets a fix for this coming patch or at least in the near future after it

    Yeah cpu only uses edge threat. All the new ones they don’t use at all.
    os sports account
    Yeah cpu only uses edge threat. All the new ones they don’t use at all.

    I am not having this issue at all.
    C/G Resistance bars are dynamic against multiple interior DL and triggering.
    Interior DL are using spins/swim/rip moves depending on their ratings/Abilities.
    I really hate when they universally tune things that don’t affect “everyone” across the board.
    Also, the game plays differently in CFM on Sim Play Style (which is what I’m playing) than it does in other modes on Comp Play Style.
    It may be something under-the-hood concerning that Play Style in particular because they want as little AI interference as possible.
    I’m not experiencing any of this.
    How about a patch to fix some penalties. For a sim game they just completely put the sim aspect on the back burner every year smh.
    Sent from my iPhone using Operation Sports
    Resurrection403
    Did they say anything about the roster?

    Wondering the same thing. My online league is itching to start but we are waiting for this roster
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    Birdman18
    Wondering the same thing. My online league is itching to start but we are waiting for this roster
    Sent from my iPhone using Operation Sports

    Not that I remember, but lately Dustin has always tried to have it ready by Thursday night kickoff.
    Sent from my iPhone using Tapatalk
    jpdavis82
    Not that I remember, but lately Dustin has always tried to have it ready by Thursday night kickoff.
    Sent from my iPhone using Tapatalk

    Its nice the update is out tomorrow but the roster is needed too. No Clowney and so many moves I can't really be bothered to start a franchise instead of waiting 2 days
    For those of us who have held off on starting their Franchises, the next few days will be for testing the gameplay adjustments until the Roster drops.
    Does the patch allow us to remove the rush move pop ups in visual feedback? I’ve tweeted to every dev and producer possible with no answers.
    That's sweet that it's coming tomorrow instead of Thursday. Been holding off starting anything until this patch. I'm sure I'll have to adjust my sliders however...
    khaliib
    I’m lost on what’s being released tomorrow.
    Some saying patch others referencing Update.

    It's Title Update 3 with fixes and tuning for gameplay and every mode in the game, seemingly no new content though. Many people just call every Title Update a "patch" out of habit.
    This whole thread proves why it is not a good idea to buy games on launch day any more. Those who paid $60 for this game are being totally ripped off. I'm waiting at least for the first price cut which will come at a time when bugs are reasonably fixed, although with the state of this game, it is never completely "fixed". Until then I will just watch all of you deal with it.
    :popcorn: :wave:
    baconbits11
    This whole thread proves why it is not a good idea to buy games on launch day any more. Those who paid $60 for this game are being totally ripped off. I'm waiting at least for the first price cut which will come at a time when bugs are reasonably fixed, although with the state of this game, it is never completely "fixed". Until then I will just watch all of you deal with it.
    :popcorn: :wave:

    It also "proves" that a whole lot of people are having a blast playing an amazing game (easily the best Madden this gen in spite of what the MSBPs have to say) that will continue to be further enhanced by the newest updates.
    baconbits11
    This whole thread proves why it is not a good idea to buy games on launch day any more. Those who paid $60 for this game are being totally ripped off. I'm waiting at least for the first price cut which will come at a time when bugs are reasonably fixed, although with the state of this game, it is never completely "fixed". Until then I will just watch all of you deal with it.
    :popcorn: :wave:

    I disagree. Gameplay vs the cpu is some of the best it’s been in its current state. For my needs, this works for an offline franchise. I don’t intend to download the update as it plays too good right right now. If the reputable posters on here try the patch and it checks out ok and doesn’t wreck some of the really cool stuff I see now, then I might download it.
    JoshC1977
    It also "proves" that a whole lot of people are having a blast playing an amazing game (easily the best Madden this gen in spite of what the MSBPs have to say) that will continue to be further enhanced by the newest updates.

    baconbits11
    This whole thread proves why it is not a good idea to buy games on launch day any more. Those who paid $60 for this game are being totally ripped off. I'm waiting at least for the first price cut which will come at a time when bugs are reasonably fixed, although with the state of this game, it is never completely "fixed". Until then I will just watch all of you deal with it.
    :popcorn: :wave:

    I'm going to side with the first post, slightly.
    I'm going to write myself a calendar pad reminder for next year in google that I should hold off on buying madden until patch 1 and roster 1 is out, and keep playing 21 until then.
    I kind of wished I just kept playing out my Madden 20 franchise until this Thursday, probably could have got a good amount of playing in.
    This years game is awesome, but, the broken zone coverages being patched are a must fix for me. And since the roster update is only 2 days from now I don't see any point in rushing out a CFM
    JoshC1977
    It also "proves" that a whole lot of people are having a blast playing an amazing game (easily the best Madden this gen in spite of what the MSBPs have to say) that will continue to be further enhanced by the newest updates.

    We hope and pray.
    I am already in Year 2.......I am totally addicted to Madden 21. 100% agreed it is the best Madden of this generation on the field and Franchise mode wise too (tomatoes are heading my way but I simply have fun with my franchise mode).
    Armor and Sword
    We hope and pray.
    I am already in Year 2.......I am totally addicted to Madden 21. 100% agreed it is the best Madden of this generation on the field and Franchise mode wise too (tomatoes are heading my way but I simply have fun with my franchise mode).

    Agree with all of this. I upped the difficulty to All Madden for the playoffs in my 2nd year and won in the 1st round with a TD in the final 30 seconds. It was so fun. The only thing keeping me from playing more Madden 21 is how good Tony Hawk's Pro Skater 1+2 is.
    Armor and Sword
    We hope and pray.
    I am already in Year 2.......I am totally addicted to Madden 21. 100% agreed it is the best Madden of this generation on the field and Franchise mode wise too (tomatoes are heading my way but I simply have fun with my franchise mode).
    With some tweaks to your sliders for my franchise, I'm loving it. I play 32 team control and play every game, flipping a coin to decide home or away. I'm at halftime of Titans v Broncos to close out week one. I've had some great games so far. Excited to keep going. Honestly, I had stopped playing 20 by now last year once NBA2k had come out. Not the case this year.
    Sent from my SM-G970U using Operation Sports mobile app
    Napoleon10
    Just fired up my xbox and a 3.5 gig update was waiting for me...

    Just checked on PS4 and I have the download now!
    Sent from my iPhone using Tapatalk
    CM Hooe
    Also seeing the title update downloading on PS4.
    The console update notes are the ever-useful "stability and quality improvements".

    I mean.....I know WE know what they are....but good lord....
    I don't expect the entire laundry list...but a bit more than that.
    (I will say, FIFA's use of an in-game patch notes screen when you hit the title screen is darn nice)
    lfg1212
    anyone know if the patch on ps4/xbox allows for us to turn off the pass rush move pop ups?

    I doubt it....I mean, they STILL use pass icons after all these years...like we need them....
    JoshC1977
    I doubt it....I mean, they STILL use pass icons after all these years...like we need them....

    no. i mean the 'RUSH MOVE' pop ups that are on top of the DL's head before and during snap. I understand it's part of the new rush move feature.. but they litter the screen. (especially on broadcast.)
    lfg1212
    no. i mean the 'RUSH MOVE' pop ups that are on top of the DL's head before and during snap. I understand it's part of the new rush move feature.. but they litter the screen. (especially on broadcast.)

    I know....
    My point is, if they haven't gotten rid of the pass icons, why would they get rid of these?
    Birdman18
    Nope
    Sent from my iPhone using Tapatalk
    That's annoying. What about the cut screen in franchise? Does it still glitch out when making cuts?
    Sent from my LM-G820 using Tapatalk
    JoshC1977
    I know....
    My point is, if they haven't gotten rid of the pass icons, why would they get rid of these?

    we need the pass icons to see which receiver is which... why do we need rush move pop ups? to remember how to do a spin move? its cheesy
    lfg1212
    we need the pass icons to see which receiver is which... why do we need rush move pop ups? to remember how to do a spin move? its cheesy
    I think he was being sarcastic on the pass icons. But I wouldn't be upset if they found a better way to pass the ball than the system we gace now.
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    I think he was being sarcastic on the pass icons. But I wouldn't be upset if they found a better way to pass the ball than the system we gace now.
    Sent from my LM-G820 using Tapatalk

    oh for sure. I wouldn't mind either. I just really dislike the lack of customization with options. It's especially telling on broadcast.. where now I can not remove the rush move pop ups (that block segments of the field) as well as the QB feedback on the bottom of the screen after every pass. Why not give us options?
    Are we assuming the patch today is exactly what was released a while back with no changes?
    I have yet to come across exact patch notes for today.
    Sent from my SM-N960U using Tapatalk
    Only played one game post update so far and I am a coach mode guy but coverage seems considerably better which I like didn’t really notice much else.Maybe running game slightly harder.Also so far I believe the much worries about throwing out of sacks seems the same to me :) Overall I think good update but again only one game and I’m certainly not one of the established Madden experts on this forum,just my two cents.
    Sent from my iPhone using Tapatalk
    miamikb2001
    Only played one game post update so far and I am a coach mode guy but coverage seems considerably better which I like didn’t really notice much else.Maybe running game slightly harder.Also so far I believe the much worries about throwing out of sacks seems the same to me :) Overall I think good update but again only one game and I’m certainly not one of the established Madden experts on this forum,just my two cents.
    Sent from my iPhone using Tapatalk

    There ARE no established experts IMO. Your eyes are just as valuable as anyone else's....and the so-called "gurus" are just guys that make observations - same as you have. The important thing is "what you see" vs "what happens"....and anyone can record observations (though I will say it's helpful if people indicate difficulty level, game style, and sliders).
    JoshC1977

    (I will say, FIFA's use of an in-game patch notes screen when you hit the title screen is darn nice)

    This. The idea that a "live service" game (which Madden now explicitly is, both in reality and by marketing) would require you to go to a browser and dig for patch notes is very 2005.
    JoshC1977
    There ARE no established experts IMO. Your eyes are just as valuable as anyone else's....and the so-called "gurus" are just guys that make observations - same as you have. The important thing is "what you see" vs "what happens"....and anyone can record observations (though I will say it's helpful if people indicate difficulty level, game style, and sliders).

    This was All-Pro default 10 min Qrts no Acc franchise game
    Sent from my iPhone using Tapatalk
    JoshC1977
    There ARE no established experts IMO. Your eyes are just as valuable as anyone else's....and the so-called "gurus" are just guys that make observations - same as you have. The important thing is "what you see" vs "what happens"....and anyone can record observations (though I will say it's helpful if people indicate difficulty level, game style, and sliders).

    All-Pro default franchise game
    Sent from my iPhone using Tapatalk
    JoshC1977
    There ARE no established experts IMO. Your eyes are just as valuable as anyone else's....and the so-called "gurus" are just guys that make observations - same as you have. The important thing is "what you see" vs "what happens"....and anyone can record observations (though I will say it's helpful if people indicate difficulty level, game style, and sliders).

    All-Pro Default franchise game
    Sent from my iPhone using Tapatalk
    Game is still crashing after I play a Face of The Franchise game, the mode is literally unplayable for me. I get to the second game of the NFL and it crashes when I hit exit every single time.
    Sent from my iPhone using Tapatalk
    "Fix to ‘On-Field Trainer’ issues related to pass rush"
    I assumed this was talking about the silly rush moves bar over the d lines head when selected that never goes away being fixed but i guess not since it is still in the game after the patch, so what is the on field trainer issue??
    Defenders seem to break on the ball better and be in a better position to make plays. Except safeties. They're still usually off in left field. At least in practice mode.
    The throw out of sack stuff seems to give more varied outcomes now. Looks like a good change.
    Sent from my LM-G820 using Tapatalk
    cthurt
    "Fix to ‘On-Field Trainer’ issues related to pass rush"
    I assumed this was talking about the silly rush moves bar over the d lines head when selected that never goes away being fixed but i guess not since it is still in the game after the patch, so what is the on field trainer issue??

    i mentioned it a few posts back.. but my God does that pop up bar drive me nuts.
    oneamongthefence
    I think he was being sarcastic on the pass icons.
    Sent from my LM-G820 using Tapatalk

    No...I wasn't....
    I literally have no idea why we can't turn them off...
    oneamongthefence
    Defenders seem to break on the ball better and be in a better position to make plays. Except safeties. They're still usually off in left field. At least in practice mode.
    The throw out of sack stuff seems to give more varied outcomes now. Looks like a good change.
    Sent from my LM-G820 using Tapatalk

    That is great to hear.
    Going to give it some time before/if I decide to DL. I want to hear from some I trust a lot here about gameplay and nothing fundamentally changing with AI behavior (QB’s , RB’s WR’s etc). Just no bugs introduced....please. Gameplay being as good as it is now if not better.
    That is what I want to hear (like everyone else).
    cthurt
    "Fix to ‘On-Field Trainer’ issues related to pass rush"
    I assumed this was talking about the silly rush moves bar over the d lines head when selected that never goes away being fixed but i guess not since it is still in the game after the patch, so what is the on field trainer issue??

    I suspect it's probably the white box that sometimes appears beneath a lineman where the Right analog icon should be. On field trainer is a UI thing, after all.
    Here's my thought on why they won't touch the Pass Rush moves bar, and why it's not optional - knowing how many moves the D-lineman has remaining is important in this game's system, and it's dynamic - your actions on one play will affect how many moves you can do on another. Use too many moves on one play and you may not be able to do an (effective) one on the next. There are also superstar and X-factor abilites that affect the capacity of these, as well.
    Is it gamey? Yup, absolutely. But I still think it's info the player must know, given how this game works.
    bcruise
    I suspect it's probably the white box that sometimes appears beneath a lineman where the Right analog icon should be. On field trainer is a UI thing, after all.
    Here's my thought on why they won't touch the Pass Rush moves bar, and why it's not optional - knowing how many moves the D-lineman has remaining is important in this game's system, and it's dynamic - your actions on one play will affect how many moves you can do on another. Use too many moves on one play and you may not be able to do an (effective) one on the next. There are also superstar and X-factor abilites that affect the capacity of these, as well.
    Is it gamey? Yup, absolutely. But I still think it's info the player must know, given how this game works.

    I am a clean screen type of guy. But those bars and feedback are 100% needed and while on the surface it may seem gamey....this may be the most sim feature they have ever given us. It is ratings based all the way and it is freaking awesome.
    It is not some button mash. It is actually quite intuitive and highly realistic and a a true chess match.
    I have zero complaints about this awesome “new” simulation gameplay play feature.
    Embrace the good stuff people.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    I am a clean screen type of guy. But those bars and feedback are 100% needed and while on the surface it may seem gamey....this may be the most sim feature they have ever given us. It is ratings based all the way and it is freaking awesome.
    It is not some button mash. It is actually quite intuitive and highly realistic and a a true chess match.
    I have zero complaints about this awesome “new” simulation gameplay play feature.
    Embrace the good stuff people.
    Sent from my iPhone using Operation Sports

    I have no problem with any of that. However I don’t understand why we can’t be given the option to have ‘no visual feedback’ on the feature. It’s very difficult to play local multiplayer with it in zoom, standard, and broadcast camera angles. Multiple times already it has blocked a LB when throwing to (what I thought was an open receiver).. or it blocks a receiver completely.
    There has to be a better way to display.. or just give us the option to turn it off.
    Still seeing too many linebackers and safeties covering TE's and RB's leave their coverage assignment and blitz unprompted, leaving their man wide open.
    Also, hurry up cpu offense is a tad too fast.
    As soon as I booted up the PS4 I raced into the settings and turned off my internet connection! Caught it at 10% downloaded...
    I like this game too darn much to have anything messed up!
    Seems like they added “solidarity” as a celebration type. Expected to see the team do something together but it’s just basically a fist in the air ala Jesse Owens.
    Seems like a weird thing to add
    SolidSquid
    Seems like they added “solidarity” as a celebration type. Expected to see the team do something together but it’s just basically a fist in the air ala Jesse Owens.

    Seems like a weird thing to add

    It's no longer about selling a football game. They're trying to change the narrative on this game any way they can. It's ridiculous the lengths they'll go to add things that have nothing to do with football, but we have to wait 3 months for a very simple CFM update.
    I'll give my patch impressions.
    Everything feels pretty good still. The coverage is slightly improved as I've seen. Throw out of sack does seem more balanced. Pulling off ball carrier moves feels a little better. The only thing I don't like is it seems much easier to stop the CPU when I'm on defense.
    This is default All-Pro.
    Sent from my XT1650 using Operation Sports mobile app
    I don’t really see any difference. Cpu vs cpu is broken in cfm. Game crashes if you play slow sim online. Game doesn’t play the same when you play not connected to the internet. And thats the only way to get it not to crash.
    As critical as I’ve been of madden, this patch feels good. I’m only playing in play now, so I know it may be different in franchise, Bc of my OCD waiting on rosters. Using an all madden slider set, 14 min quarters. Defense seems to play better, doesn’t seem like the CPU runs only slant routes that they always converted on. Throw out of sack, you’re not throwing dots, but it still feels good. Had one just now, got hit on a drag, ball was behind the wr but the other route being ran basically picked the defender from being able to tackle my guy, which resulted in a TD. At least in play now, sim, I think this patch plays much better than before
    scitychamps87
    I'll give my patch impressions.
    Everything feels pretty good still. The coverage is slightly improved as I've seen. Throw out of sack does seem more balanced. Pulling off ball carrier moves feels a little better. The only thing I don't like is it seems much easier to stop the CPU when I'm on defense.
    This is default All-Pro.
    Sent from my XT1650 using Operation Sports mobile app

    I’m on all madden and while I agree, it’s still tough. In a close game currently, but I prefer this over the “everytime we need a first down we’re going to run slants and even if you run inside coverage it doesn’t matter.” There’s a difference in an offense making good plays in game vs repeated cheese.
    Playing on All-Madden
    IMO they've tuned Throw out of Sack very well. I throw a lot of ducks, some picks, and an occasionally get sacks.
    I had one play where I threw a duck but my TE, who was watching the ball the whole way, broke back on the ball and made a diving catch just in front of the defender who was also tracking the ball. The logic and fluidity of the play may be the single best play I've ever seen in Madden. Regardless of what was going on under the hood, nothing about the play seemed scripted. It had that organic look that people are always clamoring for.
    Obviously there are numerous smaller(IMO) legacy issues that I would like to see addressed gameplay wise, but if you're someone who actually likes Madden's core gameplay I don't know how you can't be enjoying the game as a solo player.
    lfg1212
    I have no problem with any of that. However I don’t understand why we can’t be given the option to have ‘no visual feedback’ on the feature. It’s very difficult to play local multiplayer with it in zoom, standard, and broadcast camera angles. Multiple times already it has blocked a LB when throwing to (what I thought was an open receiver).. or it blocks a receiver completely.
    There has to be a better way to display.. or just give us the option to turn it off.

    Why can’t it just be moved underneath the QB? Unless you’re multiplayer co-oping, you don’t need an additional icon location to tell you which player you’re using.
    As far as I can tell, there are still some issues in Quarters coverage vs. Trips sets where it incorrectly reverts to spot drop.
    The trips checks in Palms / Cover 6 / Cover 9 are in better shape right now if you prefer to call match coverage.
    CM Hooe
    As far as I can tell, there are still some issues in Quarters coverage vs. Trips sets where it incorrectly reverts to spot drop.
    The trips checks in Palms / Cover 6 / Cover 9 are in better shape right now if you prefer to call match coverage.

    I also noticed (and it was only one instance Bc I usually don’t run a ton of base D) I called pinch line and the DT backed up to the LB’s and then got in his stance.
    ForUntoOblivionSoar∞
    Why can’t it just be moved underneath the QB? Unless you’re multiplayer co-oping, you don’t need an additional icon location to tell you which player you’re using.

    A couple poor design decisions. I understand I’m in the VAST minority of gamers here... when I say that 99% of the time I’m playing madden... I’m playing local multiplayer vs my kid brother. It’s the way we’ve been playing football video games for nearly 20 years.
    So already I’m in the single digits in terms of percentage of players who play our way. (Add using broadcast camera to that)
    I just can’t, for the life of me, understand why you would design parts of the UI to not be removable.
    Last year with the QB feedback on the bottom of the screen. I asked Clint and he told me it was necessary for it to be on the screen. (Still have no idea why)
    Now with the rush moves.. people saying it’s 100% necessary. (I understand it’s needed for the feature),
    However I see no reason why we can’t have the choice to turn off the visual feedback. If we want a clean screen to enjoy the game.. why not let us have it? I’ve been playing this game the same way for a long time. This is the first year where something so distracting like the rush move bar has really soured me on playing at all.
    they’ve already made many decisions that have affected the realistic presentation to the game. (In broadcast camera especially). The removal of the huddle break and walk to the line of scrimmage is a major eye sore in the broadcast camera. Makes it feel like you are watching a highlight package.
    Now with these pop ups.. it’s affecting my ability to suspend my disbelief when playing the game.. because there’s no debate to be had that it’s clearly a video game when looking at it. As everything now litters the screen (while sometimes blocking view of players)
    Sorry.. rant over. I’m a dinosaur in these parts.. just tryna be heard
    CM Hooe
    As far as I can tell, there are still some issues in Quarters coverage vs. Trips sets where it incorrectly reverts to spot drop.
    The trips checks in Palms / Cover 6 / Cover 9 are in better shape right now if you prefer to call match coverage.

    If the problem the same four verts one? If so, manually using the safety helps (assuming the pass rush is improved).
    lfg1212
    A couple poor design decisions. I understand I’m in the VAST minority of gamers here... when I say that 99% of the time I’m playing madden... I’m playing local multiplayer vs my kid brother. It’s the way we’ve been playing football video games for nearly 20 years.
    So already I’m in the single digits in terms of percentage of players who play our way. (Add using broadcast camera to that)
    I just can’t, for the life of me, understand why you would design parts of the UI to not be removable.
    Last year with the QB feedback on the bottom of the screen. I asked Clint and he told me it was necessary for it to be on the screen. (Still have no idea why)
    Now with the rush moves.. people saying it’s 100% necessary. (I understand it’s needed for the feature),
    However I see no reason why we can’t have the choice to turn off the visual feedback. If we want a clean screen to enjoy the game.. why not let us have it? I’ve been playing this game the same way for a long time. This is the first year where something so distracting like the rush move bar has really soured me on playing at all.
    they’ve already made many decisions that have affected the realistic presentation to the game. (In broadcast camera especially). The removal of the huddle break and walk to the line of scrimmage is a major eye sore in the broadcast camera. Makes it feel like you are watching a highlight package.
    Now with these pop ups.. it’s affecting my ability to suspend my disbelief when playing the game.. because there’s no debate to be had that it’s clearly a video game when looking at it. As everything now litters the screen (while sometimes blocking view of players)
    Sorry.. rant over. I’m a dinosaur in these parts.. just tryna be heard

    Dinosaur or not, I agree. Which is why in Madden 20 on PC I located every on screen texture and replaced each and every one with a transparent texture of the same pixel size (I even removed the kicking arc and used controller vibration to aim kicks - although I might have used someone else’s mod for that). No annoying arcade Superstar or X factor logos, while still playing with them for the variety (although at times they got extremely unrealistic).
    I can only hope either Frosty or a new tool for Madden 21 is released. I certainly will not be buying Madden 21 without the ability to mod the game.
    ForUntoOblivionSoar∞
    If the problem the same four verts one? If so, manually using the safety helps (assuming the pass rush is improved).

    The weak side safety has always kinda drifted in the Quarters Solo check, and I almost always user him. That hasn't changed from M20.
    What I'm seeing is in addition to that: in the Quarters Solo check against Y-Trips Four Verticals, my understanding (please correct me if I'm wrong) is that the strong-side quarter flat player is supposed to take #2 vertical, and the 3-Receiver Hook and strong side inside quarter player are supposed to work together on #3 vertical. What I'm seeing instead is that the strong-side quarter flat player just kinda drifts off to the flat while the strongside quarters players just backpedal, as if they were all playing Cover 4 Drop. The weak side cornerback still correctly gets the Solo call (Man Lock vs #1).
    Even if my understanding is incorrect, it's obvious comparing Quarters Solo in M21 vs Quarters Solo in M20, or compared to Palms Special in M21, that something is up. Solo in M20 and Special in M21 are far more dynamic coverages in than what exist for Quarters Solo right now.
    I was aware there were coverage bugs in the beta which weren't going to be cleaned up by launch, and I just want to make clear that not everything is cleaned up yet.
    bcruise
    I suspect it's probably the white box that sometimes appears beneath a lineman where the Right analog icon should be. On field trainer is a UI thing, after all.
    Here's my thought on why they won't touch the Pass Rush moves bar, and why it's not optional - knowing how many moves the D-lineman has remaining is important in this game's system, and it's dynamic - your actions on one play will affect how many moves you can do on another. Use too many moves on one play and you may not be able to do an (effective) one on the next. There are also superstar and X-factor abilites that affect the capacity of these, as well.
    Is it gamey? Yup, absolutely. But I still think it's info the player must know, given how this game works.

    Completely understand but all I ask is for the ones that enjoy a clean screen to have the option to turn it off I don't play online only against the cpu in franchise mode its more of a distraction to me then a help or aid. It's something simple I just expected when I have all on field help or UI off in my settings that it will actually be off on the field.
    cthurt
    Completely understand but all I ask is for the ones that enjoy a clean screen to have the option to turn it off I don't play online only against the cpu in franchise mode its more of a distraction to me then a help or aid. It's something simple I just expected when I have all on field help or UI off in my settings that it will actually be off on the field.

    Agree. I always want the option to turn off all visual aides period. I play MLB The Show totally clean.....would never play it any other way. Options are always good. Toggles are always good. It is never a bad thing.
    jfsolo
    Playing on All-Madden
    IMO they've tuned Throw out of Sack very well. I throw a lot of ducks, some picks, and an occasionally get sacks.
    I had one play where I threw a duck but my TE, who was watching the ball the whole way, broke back on the ball and made a diving catch just in front of the defender who was also tracking the ball. The logic and fluidity of the play may be the single best play I've ever seen in Madden. Regardless of what was going on under the hood, nothing about the play seemed scripted.
    Obviously there are numerous smaller(IMO) legacy issues that I would like to see addressed gameplay wise, but if you're someone who actually likes Madden's core gameplay I don't know how you can't be enjoying the game as a solo player.

    Agreed, played a game tonight and it played very well. Best Madden gameplay in a long long time still. Game does feel more organic then in the past especially on All Madden. Still love the pass rushing mechanic & adds a dynamic layer to the defensive side of the ball. Didn't notice any glaring issues really. Still need a little clean up with the collision detection in areas.
    So I saw some pretty ugly CPU QB plays from Big Ben. Many times he just kept dropping back losing a lot of yards and taking terrible sacks. This was one game but it was an ugly one. I think coverage being tuned messed with QB ai some. He didn't try at all to move around the pocket. Just kept dropping further back quite a bit. Again this is just one game on All Pro.
    Sent from my LM-G820 using Tapatalk
    Armor and Sword
    Agree. I always want the option to turn off all visual aides period. I play MLB The Show totally clean.....would never play it any other way. Options are always good. Toggles are always good. It is never a bad thing.

    Glad there’s still folks around like me that prefer as close to the real thing as possible. Hopefully they give us the option.. I got a few responses on twitter from a producer who understood my frustration. Told me she forwarded it to the UI guys.
    I hope they go back to full real time presentation on the next gen as well. It would make a huge difference in the overall vibe of the game. The pacing is very off since we lost those huddle breaks. It’s all too quick.
    MLB the show is a perfect example of a game that lets you customize your experience. (With visual feedback, presentation style..etc)
    Started a franchise w/ Seattle last night on all pro. While I like the gameplay a lot, it was dissapointing to see the same old bad AI. Atlanta was driving on me at the end of the game down 3. Hit a nice play to be in easy field goal range and instead of kicking the field goal to tie, they ran a pass play in the middle of the field with Julio Jones and ran out of time (they had no timeouts). I would of needed to burn one of my own timeouts to save them, which I shouldn't have to do.
    Todd Gurly had 14 carries for 1 yard. He was awful and the Seattle D line dominated him. I think I had 4 sacks as well. I do love the new pass rushing features.
    On the plus side, I saw a nice variety of injuries and unlike last year, not every injury was a multi week injury.
    I also threw 2 picks w/ Russell Wilson and fumbled twice (he threw 5 picks all of last year... yikes)
    This is still on v1.04
    I'm wondering if the tweak to throw out of sack is making the cpu QB just hold on to the ball and take sacks. Played a couple of games and the cpu QB (regardless of rating... Dwayne Haskins) was either super accurate or would not throw or attempt a throw if pressured. Just took sacks. No errant throws.
    Bootzilla
    I'm wondering if the tweak to throw out of sack is making the cpu QB just hold on to the ball and take sacks. Played a couple of games and the cpu QB (regardless of rating... Dwayne Haskins) was either super accurate or would not throw or attempt a throw if pressured. Just took sacks. No errant throws.

    Interesting, user(Packers) vs Matty Ice, and the Packers were coming at him. Matty Ice's arm was coming forward and the ball dropped out of his hands around him. The play was a incomplete pass.
    roadman
    Interesting, user(Packers) vs Matty Ice, and the Packers were coming at him. Matty Ice's arm was coming forward and the ball dropped out of his hands around him. The play was a incomplete pass.

    I was playing (Steelers vs Bucs - CPU). Brady's arm was moving forward with the ball and when I tackled Brady the ball fell to the ground before he was down, but was ruled a sack. Definitely some issues there... Then I had my player do a handstand celebration. Yes a handstand, come on EA lol
    Bootzilla
    I'm wondering if the tweak to throw out of sack is making the cpu QB just hold on to the ball and take sacks. Played a couple of games and the cpu QB (regardless of rating... Dwayne Haskins) was either super accurate or would not throw or attempt a throw if pressured. Just took sacks. No errant throws.
    I'm not seeing qbs moving around nearly as much now.
    Sent from my LM-G820 using Tapatalk
    oneamongthefence
    I'm not seeing qbs moving around nearly as much now.
    Sent from my LM-G820 using Tapatalk

    Yeah super small sample size but it seems to be the case. Since the coverage isn't great, applying pressure was the only way to get errant throws out of the cpu.
    Now if the QBs aren't moving or throwing out of sacks they're completing 80-90% of their passes and taking more sacks.
    Bootzilla
    Yeah super small sample size but it seems to be the case. Since the coverage isn't great, applying pressure was the only way to get errant throws out of the cpu.
    Now if the QBs aren't moving or throwing out of sacks they're completing 80-90% of their passes and taking more sacks.

    I have a real small sample size of one game default AP in the 1st season.
    I held Matty Ice to 61% passing with 2 int's.
    I noticed the coverage was much better post title update. Matty Ice even took off on a designed run that surprised me.
    Only 1 game, though.
    roadman
    I have a real small sample size of one game default AP in the 1st season.
    I held Matty Ice to 61% passing with 2 int's.
    I noticed the coverage was much better post title update. Matty Ice even took off on a designed run that surprised me.
    Only 1 game, though.

    Good to hear. I'm only playing play now games until formation subs are fixed. The game often plays different within CFM.
    oneamongthefence
    I'm not seeing qbs moving around nearly as much now.
    Sent from my LM-G820 using Tapatalk

    Going to keep holding off downloading the update. QB play was one of the main improvements prior to the update.

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