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Madden 21 Custom Simulation Roster - Performance-Based Ratings Adjustments From StayODD

madden 21 custom roster

Madden NFL 21

Madden 21 Custom Simulation Roster - Performance-Based Ratings Adjustments From StayODD

If you’re simply looking for free agents and a Madden 21 roster that is mimicking the ongoing offseason, I have already covered options for the Xbox and PlayStation consoles. However, if you’re looking for an experience that may alter the gameplay more than by simply changing around personnel, then might I recommend StayODD‘s Madden 21 custom roster that is built around performance-based ratings adjustments. The adjustments carried on through to the end of the normal season, and the same goes for the depth charts.

Madden 21 Custom Roster – Performance-Based Ratings Adjustments

madden 21 custom roster

How To Download:

  • PSN ID: STAYODD
  • Filename: Accurate2020

Again, the Madden Share has been a little touchy as of late, so if you have problems downloading the roster you can try to brute force it and just keep spamming it until it (usually) works. Another method that sometimes works is going to the “creator’s content” that you’re searching for and downloading from there. Also, this is a PS4 roster file, so you can’t download it from the PS5, but you can use it on PS5 by importing a CFM from PS4. On top of that, the roster has been tuned first and foremost for PS4 (gameplay is somewhat different on next-gen consoles), but I’ve seen people mostly say the roster still works even on PS5.

In terms of sliders, most folks I’ve seen using Mike Lowe’s set, Matt10’s set, or G’s set. That does not mean you need to use any of those slider sets or any sliders at all, just trying to give a heads up.

With that, I hand it off to StayODD to explain the roster.


Introduction

First off I want to thank Cycloniac, Unfadeable, Schnaidt, Armor and Sword, Mike Lowe, McCringleberry, Matt10, JoshC, Jcblayze and many many more for their input, work with sliders, draft classes and roster sets over the years. I wouldn’t have been coming back to OS without their work year in and year out so huge shout out to them!

About me, I have been a long-time user of the Operation Sports forums, dating back to the painful PlayStation 2 memory card transfer days. I have always come here to see what the top roster and slider editors around have to offer for Madden, 2K, and The Show and read up on their beliefs on how their changes affect gameplay.

Do I agree with every aspect of their changes? Simply put, no, but I respect the time and effort everyone puts into their own version as it helps me generate a better understanding of what I in turn will do with my own. Say what you will about how any rosters that are built and what they believe is the best for their style of gameplay, but until you take the time to build your own I really think it is unfair to harp on whatever route they decided to go.

I spend countless hours adjusting ratings for Madden, 2K, and The Show and up until recently I really never thought about sharing any of them. But given the time I always put in, I figured now is as good of a time as any to share my work.

My Philosophy

With the start of any good construction project, there is a great foundation. How does that apply to this roster set you may ask? I start from the bottom up. Yeah adjusting the talent at the top of the league is important as it affects gameplay directly, but anyone can adjust ratings and make sure the best players in the league are in fact the best players in the league. What I feel is missing in most roster sets is the bottom end of the roster.

If you only play Play Now, you may not care if the rotational D-lineman ratings on the roster you play with matter, or if the majority of the practice squad players are on the roster. I, on the other hand, find it extremely important that the players on the roster and their ratings for any team I play with are accurately depicted as I typically play CFM and find that extremely valuable to the overall experience of that game mode. Now that is not to say that I don’t care as much about the top end of the rosters, because I do, but diving deep into the bottom end of any roster edit ensures longevity and playability for my CFM in my opinion.

My Method

Let me start by saying this, I have spent many hours adjusting ratings for this roster and put in the work and research cross referencing multiple sites in order to reflect current production and performance to this set. When I say reflect current production, that does not mean that someone who is under performing this year is necessarily rated lower than someone out performing them in the league. Circumstances are different for every player on every team, and I adjust based on what I personally think is an accurate depiction of their regression or progression throughout the season.

I cross reference Pro Football Focus (I pay for an ELITE membership for gambling purposes) and Pro Football Reference. I use PFF for player grades, and I use PFR to compare their grades to production. What does that mean? PFF grades each player based on performance per snap in each given aspect relevant to his position. Some players who are non-starters grade much higher than starters. Does that mean they should be rated higher than the starter on the roster? More often than not, no. I am a firm believer that NFL coaches know more about why someone isn’t getting snaps than I do, but players grading higher than starters probably shouldn’t be rated a 55 in Madden 21.

In short, I look at these grades and look at the production, which then leads me to the ratings. If a player is graded poorly on PFF, ranked 60th at their position, and ranked #4 in Madden, I consider them to be regressing and make an adjustment. Does that mean the player should be ranked 60th in his position group in Madden? No. What it does mean is that he is not as dominant as he was last year, or over the past few years, and he needs to be adjusted accordingly. The same goes for players ranked in the top five on PFF and 60th in Madden — see Rams RB Darrell Henderson for progressing, or Raiders C Rodney Hudson for a regressing player.

I put a lot of time cross referencing PFF and PFR to adjust ratings accordingly across the entire roster set, but ultimately I still use my general knowledge of the NFL to reflect the ratings. In the end, all I am doing is using a few different statistical-based tools to guide me throughout the ratings adjustment process. I will say that one area I really used PFF as a firm guide to ratings was with the offensive line. PFF does a great job grading offensive lineman in run blocking and pass blocking situations. I used those grades to reflect each offensive lineman’s strength one way or the other (for example, a player’s RBK grade is higher than his PBK, I reflect that strength in the player’s rating).

As far as the depth charts go, I use Pro Football Focus for positions and starters, as well as ESPN and Ourlads for the back-end of a depth chart. I have adjusted a few players’ positions based on where they line up on the majority of their snaps. PFF does a great job tracking snap count based on position, and I reflect that in player positioning on the roster.

In Closing

If you value an accurate and up to date roster, depth chart, and overall ratings I feel like this roster is for you. If you are looking for OBJ to be a 95 to make crazy catches or Tom Brady to be a 98 because he is the greatest of all-time, I can assure you this is not your roster. At the end of the day, all the folks in this forum and on this site are looking for a roster set that best suits their style of gameplay and there are sets for every type of play on here. If you are not a fan of this one, feel free to check out other users who have put in the time and effort to give you a roster set that might better suit your gameplay.

Some might not agree with every ratings adjustment I have made, but the beauty of Madden is that you too can adjust your roster as you see fit. I am merely giving you what I believe is a great canvas to paint that picture on. Be your own Bob Ross and paint whatever picture you want with this set!

Feel free to critique, question or add your thoughts on the set. If I have missed anyone on an active roster feel free to drop the name and I will look into it (not making practice squad CAPS until they go to the active roster).


Head over to the forum thread if you want to chat more about this roster, ask questions, or simply say you’re using the rosters and enjoying them. Thanks for sharing these rosters StayODD!

342 Comments

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Discussion
  1. I actively update as well as track performance and depth chart moves throughout the year. Ratings will be adjusted as needed throughout the season.
    Side note, injuries in this set are based on Week 8 injuries
    Updated QB Throw Styles as well as QB Player styles and other attributes as needed.
    I will continue to add all player signings as they come in over the next few days as well.
    natethebestever
    So the roster won’t cut nobody every team will have the 53
    Sent from my iPhone using Operation Sports

    Really no way to get away from the CPU cutting good players without starting off your Franchise as all users until week 4 of the preseason and moving players to practice squads as needed.
    Tested 3-4 different times and got varying results
    StayODD
    sorry for my ignorance, TFG?

    No problem. His rosters are pretty accurate to PFF ratings. And are updated weekly. His channel is called TheFranchiseGuy on YouTube, if you want to check him out.
    Kingbailey87
    No problem. His rosters are pretty accurate to PFF ratings. And are updated weekly. His channel is called TheFranchiseGuy on YouTube, if you want to check him out.

    My rosters don't mimic PFF ratings to a T. I just use their grades as a metric to rerate players up and down the roster. It is a big tool for regrading lower rated players for sure.
    I don't think Darrel Henderson is the best RB in the NFL currently even though he is performing at a high level. What I do think is that Darrell Henderson Jr is under rated by madden so I adjust accordingly. Same goes for guys up and down the league.
    I will check out TheFranchiseGuy to get an idea of what he does with his rosters to give you a better idea.
    Up to date as of 11/15. Thinking about DLing a week 1 Roster with no injuries and resetting this entire thing to give Play Now players more playability with this roster....I will notify if I decide to go down that route
    mickey_v14
    Is there a slider set you are using with this roster?

    I have been dabbling with a variety of different sets but haven't really gone too deep into which one is better suited for the roster itself.
    I tend to turn off Superstar abilities and just let the ratings speak for themselves in gameplay but there are benefits to having them on depending on your style preference. I am a stat based guy and try to reflect true sim as much as I can with sliders in CFM.
    Having some amazing results with this roster set in Play Now. I do cpu/cpu and these play really well with my slider set. Big shoutout, stayodd. I recommended these to a buddy of mine. He’s loving them, too. Great work here.
    No complaints at all.
    Love the qb play. Some of the best I’ve ever seen on Madden.
    The oline/dline interactions as well.
    The wr/cb interactions, too.
    Also i see the best running back rotation yet this year on madden. And I haven’t touched the auto subs. Just playing with 70 fatigue.
    Can’t find a single thing I don’t like about this roster.
    Great work on this.
    Some of the best roster work I’ve seen when someone edits the current day rosters. Plays real well with the Live Playbooks on as well.
    Will keep looking for your weekly updates.
    No rush on this, but when do you think you’ll update these again?
    Amazing work here. These should be on the front page of this website. These have fixed so many problems with the game. It’s like a patch. Better back rotation, more penalties. Best qb play ive ever seen in madden. I’ve yet to see the qbs back pedal. Can’t praise these things enough. Just promoted them on my slider thread as well.
    Also like that you waited until week 8 to put this together. You gave the season time to collect stats, data, and tendencies.
    :headbang2
    tommycoa
    No rush on this, but when do you think you’ll update these again?
    :headbang2

    I update roster moves pretty much daily -- releases and active roster signings are daily -- I usually only add who I consider "notable" practice squad signings day of but am consciously not adding all PS squad signings as some of those guys never see the active roster and making CAPS for all of those guys is mindless IMO.
    As far as ratings adjustments I like to go through week to week and adjust as needed. One notable recent adjustment I made was bumping up Salvon Ahmed RB for the Dolphins mainly because he is seeing the bulk of the reps and getting solid numbers with those reps now. There are plenty more tweaks I make throughout the week but they tend to be minor, more so the back end of the rosters if a low level G or WR is getting reps I adjust their ratings as needed.
    StayODD
    I update roster moves pretty much daily -- releases and active roster signings are daily -- I usually only add who I consider "notable" practice squad signings day of but am consciously not adding all PS squad signings as some of those guys never see the active roster and making CAPS for all of those guys is mindless IMO.
    As far as ratings adjustments I like to go through week to week and adjust as needed. One notable recent adjustment I made was bumping up Salvon Ahmed RB for the Dolphins mainly because he is seeing the bulk of the reps and getting solid numbers with those reps now. There are plenty more tweaks I make throughout the week but they tend to be minor, more so the back end of the rosters if a low level G or WR is getting reps I adjust their ratings as needed.

    Ahmed was the guy I was looking for an update on. Great to hear.
    What can I do with draft classes and qbs. The qb play you have going on here is amazing. Very life-like. It’s the best I’ve ever seen QB play in Madden. I just want to continue that trend with draft class qbs. Not many qbs in a draft class, not a big deal to apply whatever method you’re using to those guys, so the excellent qb play has continuity in CFM.
    Got to say it again. Amazing work with this set.
    tommycoa
    Ahmed was the guy I was looking for an update on. Great to hear.
    What can I do with draft classes and qbs. The qb play you have going on here is amazing. Very life-like. It’s the best I’ve ever seen QB play in Madden. I just want to continue that trend with draft class qbs. Not many qbs in a draft class, not a big deal to apply whatever method you’re using to those guys, so the excellent qb play has continuity in CFM.
    Got to say it again. Amazing work with this set.
    tommycoa
    https://youtu.be/gg1mKww5jUI
    4th quarter action from Play Now Super Bowl match between Kansas City and Tampa Bay.
    Tampa jumped out to a 20-0 lead, but the Chiefs bounced back. Great game. Just wanted you to see how your rosters look in cpu/cpu with my slider setup.

    Great stuff! Brady must of forgot it was the 4th there at the end... lol Gameplay looks pretty smooth with your slider set as well!
    StayODD
    Great stuff! Brady must of forgot it was the 4th there at the end... lol Gameplay looks pretty smooth with your slider set as well!

    Your rosters with my sliders goes together like Golden Flake potato chips and Coca Cola, as Bear Bryant used to say.
    I highly recommend the cpu/cpu thing in cfm for teams you don’t control. Watching playoff games is my favorite thing.
    tommycoa
    https://youtu.be/gg1mKww5jUI
    4th quarter action from Play Now Super Bowl match between Kansas City and Tampa Bay.
    Tampa jumped out to a 20-0 lead, but the Chiefs bounced back. Great game. Just wanted you to see how your rosters look in cpu/cpu with my slider setup.

    Sliders ?
    Sent from my iPhone using Operation Sports
    natethebestever
    Sliders ?
    Sent from my iPhone using Operation Sports

    Just sent you a PM.
    Stayodd, any word if rosters and such for current gen will port over to the next gen PS5? Would be a shame if they didn’t.
    Then again, they’re using tons of nex gen stats. So, I’m not even sure if there will be ratings like we’ve known in the past.
    I’m very impressed with what I saw for the next gen. There wasn’t much of a leap between ps3 and ps4. This feels/looks more like the leap with took with PSOne and PS2.
    Can still remember the day I saw Madden on PS2 at a GameStop. I was reaching into my wallet seeing if I had enough cash. Of course the PS2’s sold like hot cakes back then and were hard to find.
    Got a good going between the Panthers and Chargers. I’ve now watched all the teams in play now with your roster, some teams multiple times and I’ve yet to see the qb back pedaling glitch that was killing the game. Had to’ve watched over 30 games now in the past 3-4 days. Awesome stuff.
    Also grabbed the update and watched the Dolphins with Ahmed. Great stuff. Will be checking nightly for updates.
    I have adjusted each RB's Pass Blocking rating to reflect PFF rankings of each RB so far this season. This ultimately does not change OVR ratings but I feel like reflecting Pass Blocking accurately amongst the RB's is important, at least to me.
    I reflected the Grade given by PFF to a scale I put in place for overall PBK rating. I wanted to make sure the RB's who are great in pass protection are clearly ahead of those who are flat out terrible at it.
    Though I think this will reflect pretty well in gameplay I do have one concern about the bottom end of the ratings I gave for the RBs. Given the scale that I created the bottom end of lower ranked pass protection RB's get real low in ratings... I'm talking like 20-25's in Pass Block Rating.... I am not sure exactly how that will play out for the horrible pass protection guys but if it starts to effect things negatively I will adjust from there.
    I may end up adjusting the bottom end of these changes anyway and rework my scaling for the bottom third of PFF's rankings but I spent the last few hours working on it so I wanted to put the work out there. I'm almost positive no one would of noticed any of the changes unless I posted this anyway LOL
    If you are curious to who is good at Pass Blocking sort through Pass Blocking amongst the RB's and get you some football knowledge.
    ------
    Outside of Pass Blocking I also did a few rerates among the RB group. I haven't done a full overview in about a month and I wanted to make sure I made any adjustments based on playing time and performance as needed. You will see those reflected in the latest file update.
    tommycoa
    Just sent you a PM.
    Stayodd, any word if rosters and such for current gen will port over to the next gen PS5? Would be a shame if they didn’t.
    Then again, they’re using tons of nex gen stats. So, I’m not even sure if there will be ratings like we’ve known in the past.
    I’m very impressed with what I saw for the next gen. There wasn’t much of a leap between ps3 and ps4. This feels/looks more like the leap with took with PSOne and PS2.
    Can still remember the day I saw Madden on PS2 at a GameStop. I was reaching into my wallet seeing if I had enough cash. Of course the PS2’s sold like hot cakes back then and were hard to find.
    Got a good going between the Panthers and Chargers. I’ve now watched all the teams in play now with your roster, some teams multiple times and I’ve yet to see the qb back pedaling glitch that was killing the game. Had to’ve watched over 30 games now in the past 3-4 days. Awesome stuff.
    Also grabbed the update and watched the Dolphins with Ahmed. Great stuff. Will be checking nightly for updates.

    I would imagine that rosters, sliders, playbooks and draft classes are all available on Next Gen as I haven't seen a huge outcry of people complaining about that stuff.
    I think we will have to wait for the official Next Gen release to see what changes they make as far as ratings go. I hope they do have more in depth options available but one can only dream.
    Personally I am waiting a few months to grab the PS5 as most new console releases come with bugs that are worked out in the beginning stages of releases. I could be wrong but I feel like there will be some minor back end changes as the next few months roll around.
    GD man....I'm awfully jaded. But I cant remember the last time Madden played this well on damn near default AP.
    Im in week three, are there draft classes I need???
    awffltony77
    GD man....I'm awfully jaded. But I cant remember the last time Madden played this well on damn near default AP.
    Im in week three, are there draft classes I need???

    I just posted something about draft classes actually.
    I may end up creating one by the end of the year but I'm 100% deep on this file right now. Maybe after I go through and tweak some more of the things I want to tweak on this set I will get around to making a draft class or two.
    awffltony77
    GD man....I'm awfully jaded. But I cant remember the last time Madden played this well on damn near default AP.
    Im in week three, are there draft classes I need???

    These rosters need to be on the front page here. I’ve tried the FGB rosters and others. They’re all hype. I didn’t have to make one alteration to my cpu/cpu sliders with this roster set. It’s like a patch that fixes all that’s wrong with the game.
    Unreal how good these are. Glad others are hoping on board. Stayodd should be the roster czar on OS. I’ve did classic rosters before. I know how it is. The more people post And encourage about these roster projects, the more steam it gives the editor/creator. Tell your friends with PS4.
    Can’t wait to see the improvements as he continues with blocking ratings for the wrs and tes. These rosters will only get better.
    tommycoa
    These rosters need to be on the front page here. I’ve tried the FGB rosters and others. They’re all hype. I didn’t have to make one alteration to my cpu/cpu sliders with this roster set. It’s like a patch that fixes all that’s wrong with the game.
    Unreal how good these are. Glad others are hoping on board. Stayodd should be the roster czar on OS. I’ve did classic rosters before. I know how it is. The more people post And encourage about these roster projects, the more steam it gives the editor/creator. Tell your friends with PS4.
    Can’t wait to see the improvements as he continues with blocking ratings for the wrs and tes. These rosters will only get better.

    Thanks for the support man. It's funny to me because I have made rosters almost identical to these for every Madden for the last 15 years or so and only now have decided to post them. I've always come here to see what others were doing and tried to find an up to date version close to what I was looking for and always ended up fixing them the way I do anyway. Better late than never I guess....
    This really is brilliant work. I've recommended this roster to all my Madden buddies.
    I've tried the other prominent custom rosters and this one seems the most realistic and best balanced to my eye. Very glad to have stumbled on this.
    RogueNautilus
    This really is brilliant work. I've recommended this roster to all my Madden buddies.
    I've tried the other prominent custom rosters and this one seems the most realistic and best balanced to my eye. Very glad to have stumbled on this.

    Thanks for the recommendations, much appreciated. :bump:
    I had been playing 15 12 sec acc all pro
    Very minor adjustments. But I switched to 12 min 16 acc because I noticed my play count was a lot higher. At that point, it was about 105 plays to 110 for them. After I switched (no idea what effects what). All the cpu games were even less. What's everyone else seeing
    Sent from my REVVLRY using Operation Sports mobile app
    awffltony77
    I had been playing 15 12 sec acc all pro
    Very minor adjustments. But I switched to 12 min 16 acc because I noticed my play count was a lot higher. At that point, it was about 105 plays to 110 for them. After I switched (no idea what effects what). All the cpu games were even less. What's everyone else seeing
    Sent from my REVVLRY using Operation Sports mobile app

    I simmed to week 9 in year one. I didn’t play any games. Straight sim In Offline CFM. Zeke Elliott leads the league in carries with 149. Dallas has played 8 games. 149 divided by 8 is 18.6 carries a game. In real life, Elliott has 150 in 9 games for a 16.7 average. This year Henry leads the NFL with carries per game with 22.3. He’s had 201 carries in 9 games played, about 4 more carries than the current leader. Seems about right to me. I Have never tracked this with Madden’s default rosters, so I don’t have a comparison.
    Rest of the top 5 has-137, 129, 128, 124.
    Top wrs have 50, 50, 49, 48, 46.
    awffltony77
    I kept chugging and it started evening out. But it was terrifying to me because it was definitely happening early in. Sometimes like 85 plays.
    Just for my own reference what clock settings do you use?
    Sent from my REVVLRY using Operation Sports mobile app

    15 minute with the 11 second runoff
    tommycoa
    Your rosters with my sliders goes together like Golden Flake potato chips and Coca Cola, as Bear Bryant used to say.
    I highly recommend the cpu/cpu thing in cfm for teams you don’t control. Watching playoff games is my favorite thing.

    What sliders do you use? I struggle finding a good one.
    awffltony77
    David montgomery leads the nfl in carries after 3 weeks with 52....
    Sent from my REVVLRY using Operation Sports mobile app

    What are you using for sliders, if any? Each season is going to play out differently obviously but depending on sliders, auto subs and each teams playbooks you assign you will get different results.
    I am curious as to how many touches Cohen has in that season as well. I know without auto subs or any sliders and just simming Cohen would most likely only be in on 3rd down passing plays and maybe lining up in the slot based on how they would assign their depth chart on an un injured roster in CFM.
    Once you load up a CFM and play with no injuries the depth chart is pretty much up in the air if it is a CPU team.
    I strongly recommend starting any franchise you play by USER controlling all 32 teams at least up until week 1 and going through each teams cut players phase and assign as many guys as you can to the practice squad and cut any players who you feel are not valuable to your experience. I personally leave the long snappers on every roster but that's just how I like it.
    BlueJays17
    What sliders do you use? I struggle finding a good one.

    I do cpu/cpu and just watch the games. I think stayodd has some user/cpu sliders. He mentioned it in my slider thread the other day.
    tommycoa
    I do cpu/cpu and just watch the games. I think stayodd has some user/cpu sliders. He mentioned it in my slider thread the other day.

    I am not really game to share mine as of yet ol I am currently working them out now that people seem to be interested in them. I get pretty sim results but I know how people are on here so I don't want to throw out stuff just to see if it sticks.
    I will say G's USER/CPU sliders play really well. I started there from the get go but have made a ton of adjustments over the last 2 weeks on them.
    I like to have speed threshold around 25-35 for players with true speed to be able to show that but I have been tinkering with that among a few other things to get as close to sim stats and actions as I can.
    Just created Reggie Walker - LB - ARI and Deandre Baker - CB - KC who was signed to their practice squad today. I have no doubt they will activate him once he gets a week or so in their books and gets in game shape so I figured I would make a CAP for him now.
    I noticed that for whatever reason the depth chart system for Madden resets depth charts after I have made player edits and rerates, found that odd. I am currently going back through PFF and revaluating rotations within formations to adjust any depth charts as needed. This is mainly for those who use the roster in Play Now and don't want to see a recently signed LB off the practice squad player starting (not sure why Madden does this....)
    HC0023
    I do play now CPU VS CPU games Really enjoying your roster look forward to the update.

    Thanks for love! What type of stats are you seeing?
    natethebestever
    Quincy Wilson is on the giants not the jets anymore I think
    Sent from my iPhone using Operation Sports

    Change made, he was added to their Practice Squad a few days ago, I never took him off the Jets though. If anyone else finds errors on rosters feel free to let me know and I will make adjustments as needed.
    About halfway through reworking the Depth Charts today, should be done in the next few hours and ready for this weekends slate of games.
    I have also created a few players I missed over the last few weeks. Most notably DeMichael Harris a versatile WR/KR for the Colts. I am sure Colts fans will appreciate this. I would also keep an eye on this guy if you are in a deep fantasy league, very explosive guy who has had multiple touches over the past few weeks. He is reflected on the most recent depth chart update as well.
    All depth charts are up to date.
    Going through and rerating 15-20 guys right now. Shouldn't see any drastic ratings changes on these just adjusting as needed over the last 4 weeks. A lot of lower level guys are getting more reps right now which gives PFF a better chance to grade them. Now that I have some numbers to work with and stats over the last 4 weeks I can make these adjustments.
    I still have not gone through the TE & WR groups to adjust blocking strengths for RBK and PBK. You will see those changes by the end of the weekend though.
    Again, can't say this enough, thank you for the support! Share amongst your buddies and give it a rating on Madden Share too. I love seeing the numbers grow and the response everyone has given thus far.
    StayODD
    All depth charts are up to date.
    Going through and rerating 15-20 guys right now. Shouldn't see any drastic ratings changes on these just adjusting as needed over the last 4 weeks. A lot of lower level guys are getting more reps right now which gives PFF a better chance to grade them. Now that I have some numbers to work with and stats over the last 4 weeks I can make these adjustments.
    I still have not gone through the TE & WR groups to adjust blocking strengths for RBK and PBK. You will see those changes by the end of the weekend though.
    Again, can't say this enough, thank you for the support! Share amongst your buddies and give it a rating on Madden Share too. I love seeing the numbers grow and the response everyone has given thus far.

    In franchise they all reset which it was way to import the depth charts the same way into franchise
    Sent from my iPhone using Operation Sports
    natethebestever
    In franchise they all reset which it was way to import the depth charts the same way into franchise
    Sent from my iPhone using Operation Sports

    If you do a 32 team control you won't see a reset. If you do not then yeah all of them reset anyway. I mainly did the depth charts for people who are play now guys anyway.
    StayODD
    If you do a 32 team control you won't see a reset. If you do not then yeah all of them reset anyway. I mainly did the depth charts for people who are play now guys anyway.

    They need a button that gives the user 32 team control. Takes 30 minutes to do it yourself. Not an indictment of your work, just crazy we don’t have that option.
    I made one scheme change. Watching on play now, the cardinals just don’t look like they do in real life. Murray doesn’t scramble all that much. Had a user on my thread ask me to help fix it. I kept the cardinals playbook the same and just changed the scheme to Pistol. They look like the real team now. The Air Raid scheme was what was holding them back. They look very lifelike now with that quick-fix.
    These look just as good in cfm as they do in Play Now. I’ve got the xfactors turned off. May try it with them on in the next game, just to see what it does. I usually play with them off, but you can’t turn them off in Play Now, which sucks.
    It does seem like they still have the abilities with it turned off. My main complaint about the factors is I prefer a clean screen.
    I just came across this video which will help a ton of guys out in understanding what I do in regards to the depth chart adjustments and how they work in general.
    https://youtu.be/I9UfaXEtGn4
    Knowing how each position works on the depth chart is really important in seeing the correct rotation throughout the game. This guy puts into words exactly what I do! I'm kind of in shock how many people do not understand the 3DRB, PWHB, SLWR, RLE, RRE, RDT, SUBLB & SLCB portions of the depth chart.
    I highly suggest watching this video if you want a better grasp of how these adjustments affect playing time in Madden.
    Just updated the FB's full tilt. Made changes specifically to blocking strengths both RBK & PBK. For those values you will see if you sort among the FBs that those values are scaled to how they are graded by PFF. I did not align all of the FBs OVR ranking based on PFFs scale of OVR performance but I did adjust ratings for the majority of the group.
    Again, minor adjustments as FB's aren't a core part of most guys gameplay but I value accuracy in certain areas of the game.
    tommycoa
    They need a button that gives the user 32 team control. Takes 30 minutes to do it yourself. Not an indictment of your work, just crazy we don’t have that option.
    I made one scheme change. Watching on play now, the cardinals just don’t look like they do in real life. Murray doesn’t scramble all that much. Had a user on my thread ask me to help fix it. I kept the cardinals playbook the same and just changed the scheme to Pistol. They look like the real team now. The Air Raid scheme was what was holding them back. They look very lifelike now with that quick-fix.
    These look just as good in cfm as they do in Play Now. I’ve got the xfactors turned off. May try it with them on in the next game, just to see what it does. I usually play with them off, but you can’t turn them off in Play Now, which sucks.
    It does seem like they still have the abilities with it turned off. My main complaint about the factors is I prefer a clean screen.

    Do you have some other suggestions we should change playbooks for teams to play like there real selves ?
    Sent from my iPhone using Operation Sports
    natethebestever
    Do you have some other suggestions we should change playbooks for teams to play like there real selves ?
    Sent from my iPhone using Operation Sports

    Maybe try the pistol scheme with the Ravens. Keep the playbook the same. I also use the live playbooks. I’ve got a 2 controller trick I use in cfm. If you don’t use this trick, only the human controlled team will be using the Live playbook. This really helps with cpu playcalling and gets them calling run/pass ratios like their real life counterparts.
    https://youtu.be/dWtGz_TEJKk
    Are there any teams that don’t feel right to you. Let me know and I’ll take a look at them and figure out a better scheme/playbook.
    StayODD
    Just updated the FB's full tilt. Made changes specifically to blocking strengths both RBK & PBK. For those values you will see if you sort among the FBs that those values are scaled to how they are graded by PFF. I did not align all of the FBs OVR ranking based on PFFs scale of OVR performance but I did adjust ratings for the majority of the group.
    Again, minor adjustments as FB's aren't a core part of most guys gameplay but I value accuracy in certain areas of the game.

    Your value for accuracy is the reason this roster blows all other rosters out of the water. Love the eye for detail you put into this. And the passion. I’ll grab the update in the morning. I’ve been getting them every morning.
    For some reason, on ea share, I can’t rate your file like I used to could. Seems lame rating/liking files, but some people, that’s all they look at when they download stuff. I’ve yet to see anyone complain about your work. All of them seem to be as blown away as I was. In this day and time, that’s saying something. Today, people love to complain, no matter how minor.
    tommycoa
    Your value for accuracy is the reason this roster blows all other rosters out of the water. Love the eye for detail you put into this. And the passion. I’ll grab the update in the morning. I’ve been getting them every morning.
    For some reason, on ea share, I can’t rate your file like I used to could. Seems lame rating/liking files, but some people, that’s all they look at when they download stuff. I’ve yet to see anyone complain about your work. All of them seem to be as blown away as I was. In this day and time, that’s saying something. Today, people love to complain, no matter how minor.

    Because of all the response this has been getting it has forced me to really evaluate my process and fine tune it which is leading to a more consistent system.
    Going through TE's blocking now, next up is WR... then after that I honestly am not sure where I will land in the fine tuning process of the roster.
    If anyone is having issues in gameplay after these blocking changes please let me know! I don't see an issue happening as I am not rerating guys above Maddens current scaling system. I am taking the top of their table and making that my ceiling, same with the low end of the ratings.
    Tight End blocking strengths are finished and updated. I have rerated the majority of the TE group as well to reflect the last few weeks of performance.
    tommycoa

    For some reason, on ea share, I can’t rate your file like I used to could. Seems lame rating/liking files, but some people, that’s all they look at when they download stuff. I

    If you go to "My Downloads" under the Share & Manage section you can select the file and RATE.
    StayODD
    Next up... Wideouts

    With the wrs in the draft class I’m working on, I’ve made the Physical wrs the better blockers. When editing the prospects, EA has a guide on the right side of the screen that gives parameters for what rating range is poor/average/good/elite.
    And man, the good and elite ratings are pretty high for the receivers. I’m talking in the 70s and 80s for elite. Almost like tight ends. I’m curious as to where you rate the better wr blockers. May have to go and edit the Physical archetypes.
    I went by EA’s guide. May be too high to fit with your system. Not sure.
    tommycoa
    With the wrs in the draft class I’m working on, I’ve made the Physical wrs the better blockers. When editing the prospects, EA has a guide on the right side of the screen that gives parameters for what rating range is poor/average/good/elite.
    And man, the good and elite ratings are pretty high for the receivers. I’m talking in the 70s and 80s for elite. Almost like tight ends. I’m curious as to where you rate the better wr blockers. May have to go and edit the Physical archetypes.
    I went by EA’s guide. May be too high to fit with your system. Not sure.

    If you only rate their Pass Blocking or Run Blocking and don't put their Finesse or Strength in either up as high (like you would with offensive lineman) it shouldn't make them as good as TE's in the blocking game.
    When I did offensive lineman their Strength and Finesse blocking in each category matches the PBK or RBK pretty close across the board.
    With TEs it looked to be about 15-20 lower in Finesse and Strength compared to O-line.
    From the WR group that I am going through now their Strenght and Finesse looks to be 60-70% lower than the offensive lineman.
    For reference, the top WR RBK rating in madden is around 70ish, I used that as the top of my scale. I then cross reference PFF who has their highest graded Run Blocking WR at a 90. What I do is create a scale between the two, meaning that the 90 graded WR on PFF is my 70 RBK in Madden. I then rate the players RBK against the scale I have created. With the scale I am using the lowest RBK WR for me should be right around 35 (5 lower than Maddens lowest rated player currently at 40 RBK). I think that 25 point difference will give you a realistic difference between great run blockers and subpar run blockers.
    I am not trying to "change" blocking in Madden, I am just using the parameters they had already had in place and making adjustments based on the data given to me by PFF. Then I use that data against the parameters Madden already has set for their WR blocking algorithm.
    I would assume all of the parameters set by Madden are set for a reason. I don't want to have WRs with Run Blocking ratings over the highest parameter Madden has already set as I do not want to throw a wrench into the outside run game. I think if I had the highest rated RBK WR at 90-95 then things would look really wonky on the outside.
    I may end up going back and adjusting the RB blocking as I kind of just created the scaling system over the last few days. The RB scale is not the same as the other positions but I don't think you will see anything odd in pass protection from the scale I put in place.
    If anyone using this roster sees anything odd with RB's picking up blitzes at a crazy rate or getting smoked by an edge rusher at an oddly abnormal rate please let me know and I will adjust the scale to fit inside of what Madden had in place prior to me making adjustments to the blocking ratings.
    Been following this thread and how you adjust ratings has been something I have been interested in doing for quite some time. With being on PC, do you have any kind of personal guides or spreadsheets that someone like me could go off to see your thought process behind the adjustments?
    funguywolf
    Been following this thread and how you adjust ratings has been something I have been interested in doing for quite some time. With being on PC, do you have any kind of personal guides or spreadsheets that someone like me could go off to see your thought process behind the adjustments?

    Oh man, sorry I don't. Honestly it is just kind of intuitive for me. I just watch football and kind of go from there. The internet is a wild place and there is a ton of info out there on players. If I ever have any questions about players I just put in the time and look up players. My latest CAP on DeMichael Harris of the Colts is a pretty good example of that. I pretty much created him based on the info that was available out there and paired that up with what I saw on film or during games. I haven't done any practice modes with the Colts yet but I am pretty sure based on the ratings I gave he will move pretty accurate to how he does in real life.
    My one suggestion to anyone interested in making a roster set is to carve out the time it takes to sit down in front of the computer/TV. It takes a ton of time. Luckily for me my girl works nights & weekends so I can invest the time without it affecting my life at all... lol
    I also started out by purely rerating players based on where I think they stand in the NFL. If you start out with a skewed perspective about certain players based on your favorite team or their performance from 2 or 3 years ago you will ultimately be making a roster that reflects that.
    I only recently starting using PFF to rerate certain aspects of players skills in Madden. You really need to find your favorite website to source data about players and go from there.
    I wouldn't even know where I would start as far as a spreadsheet goes for people to replicate what I have done...because I can't really explain it fully I guess. I have been doing rerates for over 15 years now and most of the knowledge I have of certain values in Madden have come from simply putting in the time and seeing how that affects gameplay.
    Up to JAX with the WR blocking rerates.
    Going to step away and try and continue my hot streak on Draft Kings today (+$220!!!) and rake on the UFC undercard :headbang2 I will post what I have done thus far for anyone interested in seeing the work I've done up to JAX thus far.
    Thanks for the quick reply.
    I kind of figured that would be your response. I’m in the same boat as you as being an avid watcher and reader of different resources via the internet. I think I should be able to have that same intuitive and get something decent for PC.
    Any ratings you feel should be heavily considered to be adjusted or have too much of an impact that shouldn’t be touched?
    The part with ratings is the fear of tinkering too much or tinkering stuff that plays diffferent across positions.
    StayODD
    Oh man, sorry I don't. Honestly it is just kind of intuitive for me. I just watch football and kind of go from there. The internet is a wild place and there is a ton of info out there on players. If I ever have any questions about players I just put in the time and look up players. My latest CAP on DeMichael Harris of the Colts is a pretty good example of that. I pretty much created him based on the info that was available out there and paired that up with what I saw on film or during games. I haven't done any practice modes with the Colts yet but I am pretty sure based on the ratings I gave he will move pretty accurate to how he does in real life.
    My one suggestion to anyone interested in making a roster set is to carve out the time it takes to sit down in front of the computer/TV. It takes a ton of time. Luckily for me my girl works nights & weekends so I can invest the time without it affecting my life at all... lol
    I also started out by purely rerating players based on where I think they stand in the NFL. If you start out with a skewed perspective about certain players based on your favorite team or their performance from 2 or 3 years ago you will ultimately be making a roster that reflects that.
    I only recently starting using PFF to rerate certain aspects of players skills in Madden. You really need to find your favorite website to source data about players and go from there.
    I wouldn't even know where I would start as far as a spreadsheet goes for people to replicate what I have done...because I can't really explain it fully I guess. I have been doing rerates for over 15 years now and most of the knowledge I have of certain values in Madden have come from simply putting in the time and seeing how that affects gameplay.
    funguywolf
    Thanks for the quick reply.
    I kind of figured that would be your response. I’m in the same boat as you as being an avid watcher and reader of different resources via the internet. I think I should be able to have that same intuitive and get something decent for PC.
    Any ratings you feel should be heavily considered to be adjusted or have too much of an impact that shouldn’t be touched?
    The part with ratings is the fear of tinkering too much or tinkering stuff that plays diffferent across positions.

    I try not to touch speed, acceleration and agility unless its improving a player who is completely underrated. Awareness is the biggest thing that will effect OVR ratings. For defensive players play recognition is a huge thing that gives them an OVR ratings boost as well.
    My biggest thing is making sure players styles are accurate as I think those things make a big impact for gameplay.
    I approach each position group differently as different rerates effect different positions adversely. Speed on the other hand is flat out the same among all players so be conscious of that.
    Acceleration is only relative to the speed rating. IMO it only effects the rate the player gets up to their max speed.
    Change of direction and agility are essentially hand in hand.
    As you play with your roster edits you will see what effects things differently. If you really want to see what ratings adjustments are doing try the 0/50/100 approach and set one player with 0's, one player with 50's and another with 100's and lab it out in practice mode. You can see a lot of what you are changing when you do that.
    StayODD
    I approach each position group differently as different rerates effect different positions adversely. Speed on the other hand is flat out the same among all players so be conscious of that.
    Acceleration is only relative to the speed rating. IMO it only effects the rate the player gets up to their max speed.
    Change of direction and agility are essentially hand in hand.
    As you play with your roster edits you will see what effects things differently. If you really want to see what ratings adjustments are doing try the 0/50/100 approach and set one player with 0's, one player with 50's and another with 100's and lab it out in practice mode. You can see a lot of what you are changing when you do that.

    With the classic roster players, I tend to give guys like Shaun Alexander a high acceleration. He was a 4.5 40 guy but exploded into secondaries. I think he had 85-86 speed and i gave him 95-96 accel. Guys like that, I usually give the +10 on acceleration.
    tommycoa
    With the classic roster players, I tend to give guys like Shaun Alexander a high acceleration. He was a 4.5 40 guy but exploded into secondaries. I think he had 85-86 speed and i gave him 95-96 accel. Guys like that, I usually give the +10 on acceleration.

    Exactly, guys who can get up to top speed quick are a huge factor. If he has an 85 speed but a 95 Acceleration it just means he can get to that top speed faster. BURST is a real thing.
    roadman
    Have these rosters been updated to Xbox, yet?
    Thanks

    PS4, I just uploaded them like 2 weeks ago on here so I doubt anyone has crossed over yet
    Finished run blocking ratings among the WR's.
    I am not sure where my next improvements will be in the roster as I have covered most of the bases thus far.
    I may upgrade to the next level of PFF to give me more detailed information on pass coverage stats such as Man/Zone strengths. Outside of that I honestly am not sure what else I could offer these rosters.
    If anyone has any suggestions feel free to chime in and I will see if it is something worth investing time on.
    Again, If I have missed any players or you are seeing problems with adjustments I have made in gameplay let me know and I will make the adjustments.
    Enjoy!
    Appreciate the feedback and advice. That will probably be the method I start with.
    I had started a huge project in Madden last year that I will more than likely aim to finish for this year’s Madden. Rework of the ratings, 32 team control, formation subs based on snap percentage for players based on the season (which i really want to perfect but it is hard when the CPU may only call 15
    Plays all game), setting the depth charts in the preseason to include backups for all teams so they can progress and see how they perform in the sim, and just random generators for trades to keep it fresh.
    Even with Madden 21 I feel 32 team control is the way to go. And even with that I feel the need to even be more manual. 😂
    StayODD
    I approach each position group differently as different rerates effect different positions adversely. Speed on the other hand is flat out the same among all players so be conscious of that.
    Acceleration is only relative to the speed rating. IMO it only effects the rate the player gets up to their max speed.
    Change of direction and agility are essentially hand in hand.
    As you play with your roster edits you will see what effects things differently. If you really want to see what ratings adjustments are doing try the 0/50/100 approach and set one player with 0's, one player with 50's and another with 100's and lab it out in practice mode. You can see a lot of what you are changing when you do that.
    StayODD
    Finished run blocking ratings among the WR's.
    I am not sure where my next improvements will be in the roster as I have covered most of the bases thus far.
    I may upgrade to the next level of PFF to give me more detailed information on pass coverage stats such as Man/Zone strengths. Outside of that I honestly am not sure what else I could offer these rosters.
    If anyone has any suggestions feel free to chime in and I will see if it is something worth investing time on.
    Again, If I have missed any players or you are seeing problems with adjustments I have made in gameplay let me know and I will make the adjustments.
    Enjoy!

    Did you do like traits for players like for quarter backs throw ball away for wide outs rac for examples ?
    Sent from my iPhone using Operation Sports
    I was wondering about my giants
    tommycoa
    Maybe try the pistol scheme with the Ravens. Keep the playbook the same. I also use the live playbooks. I’ve got a 2 controller trick I use in cfm. If you don’t use this trick, only the human controlled team will be using the Live playbook. This really helps with cpu playcalling and gets them calling run/pass ratios like their real life counterparts.
    https://youtu.be/dWtGz_TEJKk
    Are there any teams that don’t feel right to you. Let me know and I’ll take a look at them and figure out a better scheme/playbook.

    Sent from my SM-G975U using Operation Sports mobile app
    natethebestever
    Did you do like traits for players like for quarter backs throw ball away for wide outs rac for examples ?
    Sent from my iPhone using Operation Sports

    Yes, all skills players attributes were adjusted for the most part. The main reason no one is seeing any problems with QB play is because of what I did there.
    StayODD
    Yes, all skills players attributes were adjusted for the most part. The main reason no one is seeing any problems with QB play is because of what I did there.

    Playing saints vs falcons game playing great can Finally start my franchise great work my guy
    Sent from my iPhone using Operation Sports
    natethebestever
    Playing saints vs falcons game playing great can Finally start my franchise great work my guy
    Sent from my iPhone using Operation Sports

    Only thing is Julio no catches or no targets for the cpu I’m the saints
    Sent from my iPhone using Operation Sports
    natethebestever
    Only thing is Julio no catches or no targets for the cpu I’m the saints
    Sent from my iPhone using Operation Sports

    That is one game without context. I have no clue what sliders you have set or any other variables that could effect that.
    I will say that I just learned an insane stat right now looking up Julio Jones lowest number of targets in a game he has played.... it is 4... 4! that is absolutely insane! And that has only happened like 5 times his entire career, meaning all of the other games he has played they have thrown him the ball more times than that.
    StayODD
    That is one game without context. I have no clue what sliders you have set or any other variables that could effect that.
    I will say that I just learned an insane stat right now looking up Julio Jones lowest number of targets in a game he has played.... it is 4... 4! that is absolutely insane! And that has only happened like 5 times his entire career, meaning all of the other games he has played they have thrown him the ball more times than that.

    What sliders are you using or variables settings
    Sent from my iPhone using Operation Sports
    natethebestever
    What sliders are you using or variables settings
    Sent from my iPhone using Operation Sports

    I haven't committed to sharing my sliders just yet. I have used Schnaidt1's and Matt10's in the past with some changes along the way.
    Madden isn't perfect, you will have variances you can never control from the CPU that is just the way it is. If you could control CPU tendencies up and down the game would be a lot different than it is now.
    You saying Julio has no targets in your game isn't a shock really, but saying that without context can be misleading. Was ATL up 7-0 after the first drive and decided to run the ball 40 times during the game? I think I have him at like a 93-94ish, It would be laughable to think having him rated that high that if you played that game 99 more times that him having 0 targets would happen maybe 4,5 more times? It isn't a perfect simulation no matter how you have your sliders and settings set up.
    StayODD
    I haven't committed to sharing my sliders just yet. I have used Schnaidt1's and Matt10's in the past with some changes along the way.
    Madden isn't perfect, you will have variances you can never control from the CPU that is just the way it is. If you could control CPU tendencies up and down the game would be a lot different than it is now.
    You saying Julio has no targets in your game isn't a shock really, but saying that without context can be misleading. Was ATL up 7-0 after the first drive and decided to run the ball 40 times during the game? I think I have him at like a 93-94ish, It would be laughable to think having him rated that high that if you played that game 99 more times that him having 0 targets would happen maybe 4,5 more times? It isn't a perfect simulation no matter how you have your sliders and settings set up.

    Thanks my guy yeah your right
    Sent from my iPhone using Operation Sports
    giants5671
    I was wondering about my giants
    Sent from my SM-G975U using Operation Sports mobile app

    I haven’t ran any cfm games with NYG, but I’ve ran several Play Now games and the Giants seem to play pretty close to real life. I see daniel Jones jones take off 2-6 Times a game. They seem to target the right wrs. The Cardinals are the only team I’ve seen that doesn’t play to themselves with the default setup. Their playbook is good, just the scheme is wonky.
    Before I grabbed Stayodd’s file, I was changing all the vertical passing team schemes to the next best scheme fit that wasn’t vertical because the vertical schemes were causing too many sacks but since I grabbed Stayodd’s roster, I’m not having to do that anymore.
    Thank you maybe it's just their playbook is so plain
    tommycoa
    I haven’t ran any cfm games with NYG, but I’ve ran several Play Now games and the Giants seem to play pretty close to real life. I see daniel Jones jones take off 2-6 Times a game. They seem to target the right wrs. The Cardinals are the only team I’ve seen that doesn’t play to themselves with the default setup. Their playbook is good, just the scheme is wonky.
    Before I grabbed Stayodd’s file, I was changing all the vertical passing team schemes to the next best scheme fit that wasn’t vertical because the vertical schemes were causing too many sacks but since I grabbed Stayodd’s roster, I’m not having to do that anymore.

    Sent from my SM-G975U using Operation Sports mobile app
    RogueNautilus
    Do you have an archived version of this that dates back to WK1, by chance?

    I do not. I posted the first version at Week 8. What are you looking to do with week 1?
    StayODD
    I do not. I posted the first version at Week 8. What are you looking to do with week 1?

    I was just considering starting at WK1 with a WK1 roster ranked according to what players had accomplished & how they were projected at that time.
    No worries!
    I just wanted to give a huge shoutout to all of you guys for helping get this file up to 500 downloads in just under 3 weeks time!
    I wasn't sure the response I would get on these at first or what would come of me posting the file in the first place. The support on OS has been amazing so far. After coming here for 10 plus years to see what others were doing I finally put my name in the mix and I am glad I have.
    I will be making minor adjustments on the file from here on out. I encourage the feedback and criticism. If everyone could go and rate the file on Madden under "My Downloads" that would be great. Anyone who isn't familiar with the work I have done will only be more encouraged to download the file with more LIKES.
    :y220b:
    RogueNautilus
    I was just considering starting at WK1 with a WK1 roster ranked according to what players had accomplished & how they were projected at that time.
    No worries!

    Yeah I actually never got around to buying Madden 21 until like week 6 because I wasn't sold on the gameplay improvements but caved after I was working on editing Madden 20 rosters for the 21 season and was running out of CAPs.
    StayODD
    I just wanted to give a huge shoutout to all of you guys for helping get this file up to 500 downloads in just under 3 weeks time!
    I wasn't sure the response I would get on these at first or what would come of me posting the file in the first place. The support on OS has been amazing so far. After coming here for 10 plus years to see what others were doing I finally put my name in the mix and I am glad I have.
    I will be making minor adjustments on the file from here on out. I encourage the feedback and criticism. If everyone could go and rate the file on Madden under "My Downloads" that would be great. Anyone who isn't familiar with the work I have done will only be more encouraged to download the file with more LIKES.
    :y220b:

    Congrats on the 500 downloads. Got a feeling it will just grow and grow.
    Created Domata Peko and added to the Cardinals.
    Also had to do a CAP for Jonas Griffith OLB who is currently on the practice squad for the 49ers but had to add him in order to cut Kiko Alonso who failed a physical on his way back off IR.
    Takkarist McKinley also added to the Raiders but he has failed 2 physicals on multiple teams and I think he will most likely fail another, but added him anyway.
    StayODD
    I created a video for anyone who is interested in checking out the work done here. Nothing crazy just a quick overview of the ratings at each position as well as skill positions on all teams.
    VIDEO LINK : STAY ODD's MADDEN 21 PS4 ACCURATE ROSTER OVERVIEW

    Hey man, with the new xfactor, superstar allotments in CFM, are you rolling with default or do you have another system?
    When this feature first came out, i turned the factors off, but with your roster, they work way more realistic. I almost want to jack it up high, maybe not xfactors but superstars, just to give the players more standout abilities.
    Again, at first, I was one that was against this stuff. Played too arcade, but they’ve fine-tuned it better and your rosters handle this stuff way better.
    Seems like with them on, qbs target wrs more. When off, they dink and dunk more. Noticed this in Play Now because you can’t turn it off there.
    I’m thinking about keeping xfactors low, like 32 in the league, but maybe go crazy with superstars. Especially for the better teams.
    tommycoa
    Hey man, with the new xfactor, superstar allotments in CFM, are you rolling with default or do you have another system?
    When this feature first came out, i turned the factors off, but with your roster, they work way more realistic. I almost want to jack it up high, maybe not xfactors but superstars, just to give the players more standout abilities.
    Again, at first, I was one that was against this stuff. Played too arcade, but they’ve fine-tuned it better and your rosters handle this stuff way better.
    Seems like with them on, qbs target wrs more. When off, they dink and dunk more. Noticed this in Play Now because you can’t turn it off there.
    I’m thinking about keeping xfactors low, like 32 in the league, but maybe go crazy with superstars. Especially for the better teams.

    I am working on some sliders now, might post them. PM me and I'll send you what I use for my DEV settings in my franchise now. Schnaidt1's are pretty good IMO as well.
    FYI, the Cowboys new punter Niswander is missing in the latest roster as Chris Jones has gone to the IR. Is there anyway I can help you update the rosters? This obviously a big undertaking that is greatly appreciated and if I can help out please let me know.
    Excellent work on these rosters. I downloaded last night and played on all pro default settings with 10 min quarters and had a blast. I chose the packers and played the Seahawks. First snap of the game Russ rolled outright and just before I ran him out of bounds he launched a bomb to DK Metcalf in double coverage with a 3rd db closing in and DK came down with it. Next play was a quick slant to Locket, then a 19yd TD run for Russ. I threw a pick on a bad read and went down 14-0 early. Just before half I was down 21-7 and completed a 59yd TD pass to Devonte Adams who was 1on1 down the left side 21-14. A pick six in the 3rd tied the game 21-21.Seattle went ahead next drive on a field goal 24-21. I scored mid way through the 4th and made it 28-24, then Seattle drove right back down field for another touchdown 31-28. Big run down the right side for Jones and another TD pass to Adams in the back of the end zone for a 35-31 lead. Just had to stop them on D and finally I did.
    Cpu completion % was a little high but I can deal with it if the game is going to play this way with these rosters. Plan to make some slider adjustments if it works without breaking anything else. Will be playing more and trying them with Armor’s sliders. Would love to give your sliders a try as well.
    dar3816
    Excellent work on these rosters. I downloaded last night and played on all pro default settings with 10 min quarters and had a blast. I chose the packers and played the Seahawks. First snap of the game Russ rolled outright and just before I ran him out of bounds he launched a bomb to DK Metcalf in double coverage with a 3rd db closing in and DK came down with it. Next play was a quick slant to Locket, then a 19yd TD run for Russ. I threw a pick on a bad read and went down 14-0 early. Just before half I was down 21-7 and completed a 59yd TD pass to Devonte Adams who was 1on1 down the left side 21-14. A pick six in the 3rd tied the game 21-21.Seattle went ahead next drive on a field goal 24-21. I scored mid way through the 4th and made it 28-24, then Seattle drove right back down field for another touchdown 31-28. Big run down the right side for Jones and another TD pass to Adams in the back of the end zone for a 35-31 lead. Just had to stop them on D and finally I did.
    Cpu completion % was a little high but I can deal with it if the game is going to play this way with these rosters. Plan to make some slider adjustments if it works without breaking anything else. Will be playing more and trying them with Armor’s sliders. Would love to give your sliders a try as well.

    Don’t be so quick to judge the high completion %. Especially with Russ Wilson. He’s a super accurate guy. Out of 10 games played this year, he’s hit over 80% twice this year, 70% 4 times. Only been under 70% 4 times this year. One of his 70+% Games was 75%.
    This high completion % thing is just how football is these days. And in cfms in the future, you can only think the %’s will get higher and higher. I’ve did some research on this. I’m doing an article on this site on this very topic. Over the past 20 years, % percent is on a steady rise. I think it’s grew almost 10% in 20 years, and about 6% in the past 8 years. It’s only gonna keep rising.
    Qbs and wrs are just so better trained. They throw the ball more in pee wee, jr high and high school now. College as well. Also the 7 on 7 tournaments. Used to in pee wee/jr high/high school/college, teams didn’t throw near as much. 80% + completion games are Happening more and more in the NFL. Robo QB has become sim. Last night on MNF Goff was 21-25 at halftime. He finished 76.5%. Goff also had a 78% game against the Giants. Out of 10 games, Goff has been over 70% six times this season. This is the new normal.
    Teddy Bridgewater leads the league in completion%. He hit 72% of his passes. He’s been over 80% once and for the season he’s been over 70% 7 times.
    I don’t plan to mess with qb accuracy just yet
    Rodgers went 67% for me and Russ was 81%
    A lot of Russ having a high percentage was the way I was playing. After that first drive I took away the deep hall and was giving up a lot of quick slants and outs.
    I do plan to make some small adjustments to cpu pass block and human run block.
    Cpu pass blocking may need a bump because I recorded 7 sacks, 4 of which Russ had no chance
    Human run block because I averaged 7.9 per carry
    Gonna try a few more games with a few more teams before I do anything. I’m also not touching penalties at all because I feel like they affect the gameplay in ways they shouldn’t
    Seahawks need to be tweaked with either scheme or playbook or both. Gonna test some stuff with them. They just don’t throw the ball enough like they do in real life. And their offense doesn’t have the same explosiveness. May try the falcons playbook or the packers to see if the move the ball better through the air. Their current setup is pretty conservative.
    dar3816
    I don’t plan to mess with qb accuracy just yet
    Rodgers went 67% for me and Russ was 81%
    A lot of Russ having a high percentage was the way I was playing. After that first drive I took away the deep hall and was giving up a lot of quick slants and outs.
    I do plan to make some small adjustments to cpu pass block and human run block.
    Cpu pass blocking may need a bump because I recorded 7 sacks, 4 of which Russ had no chance
    Human run block because I averaged 7.9 per carry
    Gonna try a few more games with a few more teams before I do anything. I’m also not touching penalties at all because I feel like they affect the gameplay in ways they shouldn’t

    Sounds like you should try out some of the sliders on here for sure. Bunch of stuff from a lot of people who put in a lot of time this year.
    mickey_v14
    FYI, the Cowboys new punter Niswander is missing in the latest roster as Chris Jones has gone to the IR. Is there anyway I can help you update the rosters? This obviously a big undertaking that is greatly appreciated and if I can help out please let me know.

    Thanks for the offer! I am not really looking for help as of now.
    I try and keep up with as many of the active roster signings as I can through a few different sites but I will admit a few have gotten by me over the last few weeks. I will say that if you download the most recent upload on any given day and see a guy missing I do appreciate a heads up either on here or through a direct message.
    mickey_v14
    FYI, the Cowboys new punter Niswander is missing in the latest roster as Chris Jones has gone to the IR. Is there anyway I can help you update the rosters? This obviously a big undertaking that is greatly appreciated and if I can help out please let me know.

    Hunter Niswander-lust added to the roster. May your punts with the 3-7 Cowboys forever be memorable and accurate :)
    Tremendous job on this roster. This is the best roster out there and it's not even close IMO. I'm normally a preseason 75-man stock roster guy, but I was blown away after combing through this. You did your homework - nice job.
    I will be using your roster going forward. It plays very nicely with my set.
    Thanks for your work and for contributing this.
    tommycoa
    Seahawks need to be tweaked with either scheme or playbook or both. Gonna test some stuff with them. They just don’t throw the ball enough like they do in real life. And their offense doesn’t have the same explosiveness. May try the falcons playbook or the packers to see if the move the ball better through the air. Their current setup is pretty conservative.

    The Seahawks actually threw the ball 44 times against me. I thought they should have ran more with the success they were having on the ground.
    Seahawks
    Total offense - 378
    Passing - 278
    Rushing - 100
    1st down 26
    12-15 on 3rd down
    Time of possession - 27:59
    Packers
    Total offense 378
    Passing - 296
    Rushing - 82
    1st down - 14
    4-6 on 3rd down
    Time of possession - 11:54
    dar3816
    Seahawks
    Total offense - 378
    Passing - 278
    Rushing - 100
    1st down 26
    12-15 on 3rd down
    Time of possession - 27:59
    Packers
    Total offense 378
    Passing - 296
    Rushing - 82
    1st down - 14
    4-6 on 3rd down
    Time of possession - 11:54

    Sliders ?
    Sent from my iPhone using Operation Sports
    Just did a CAP for Stefen Wisniewski G for the Chiefs.
    I've got a few more to do for recent active roster signings that I will get to tomorrow. Added Wisniewski as he is a former starter and notable practice squad signee. The other guys may get cut this week again but I will get a CAP made for them to at least be in the FA pool if they are cut.
    StayODD
    Underpaid Graphic Designer by day, unpaid Madden Ratings Adjuster by night.

    I like the scheme of this year’s cover. It feels like the mid-90’s. Hard to explain how. It just feels like football cards from that era. Got a throwback feel.
    natethebestever
    Sliders ?
    Sent from my iPhone using Operation Sports

    default with 10 min quarters
    played again last night as the titans against the ravens. won 25-21 on a late td run by Henry. Lamar Jackson was 21-25 with over 300 yards
    Derrick Henry was 27 for 177 and 2 TD's
    I threw 1 pick with Tannehill and Lamar fumbled once
    Raider Ren
    Tremendous job on this roster. This is the best roster out there and it's not even close IMO. I'm normally a preseason 75-man stock roster guy, but I was blown away after combing through this. You did your homework - nice job.
    I will be using your roster going forward. It plays very nicely with my set.
    Thanks for your work and for contributing this.

    Respect! Been following you on here for years, glad to hear you are a fan of the work.
    Anyone else feel silly now chasing the perfect slider set since August, I do. I’m realizing that changes made to each player ratings are the real sliders. 2 games in and all I can say is WOW what a game changer these are. Thank you StayOdd!!! These are Amazing.
    Seems like the rb block edits you made even helped the game out more. Seeing less and less sacks, which is a good thing. Way more realistic. The defense has to really earn a sack now. Seems like the run game on the outside has opened up a bit more as well, maybe not. It’s not as noticeable as the sack issue.
    Again, amazing work on these.
    If I wasn’t strapped for cash, I’d send you a hundred dollar bill.
    Looking for some gameplay feedback on Taysom Hill & Phillip Walker from anyone who is getting consistent sim results across their slider base. Preferably want to see how often they are taking off and how often you are seeing them throw downfield.
    StayODD
    Looking for some gameplay feedback on Taysom Hill & Phillip Walker from anyone who is getting consistent sim results across their slider base. Preferably want to see how often they are taking off and how often you are seeing them throw downfield.

    Watch one game with hill. It was play now He took off 10 times for 51 yards and a TD. He also fumbled 3 times and only lost one of them. I didn’t watch All of the game, looked at the stats, And he threw 2 picks and had like 225 yards passing. I had him going against the cowboys and I put Gilbert at qb.
    Watched one with walker as well. He took off quite a bit, 8-10 carries for 80 yards and a td, and Carolina won the game. Made some great throws. Seems like he did take some shots and dinked and dunked some too.
    I can pull Walker’s stats, just got to wait for the Play Now game between KC and the Rams to end. Just saw Mahomes take off for a 30 yard scramble.
    One of the best things about this roster is the qbs scramble. Even guys like Foles, Brady, and Ryan will take off from time to time.
    If you need any more impressions let me know. I’ll fire up a play now.
    Something else I’m noticing is the rbs ball carry vision. I see some guys really looking for a hole and taking off. Pretty awesome to see.
    tommycoa
    Watch one game with hill. It was play now He took off 10 times for 51 yards and a TD. He also fumbled 3 times and only lost one of them. I didn’t watch All of the game, looked at the stats, And he threw 2 picks and had like 225 yards passing. I had him going against the cowboys and I put Gilbert at qb.
    Watched one with walker as well. He took off quite a bit, 8-10 carries for 80 yards and a td, and Carolina won the game. Made some great throws. Seems like he did take some shots and dinked and dunked some too.
    I can pull Walker’s stats, just got to wait for the Play Now game between KC and the Rams to end. Just saw Mahomes take off for a 30 yard scramble.
    One of the best things about this roster is the qbs scramble. Even guys like Foles, Brady, and Ryan will take off from time to time.
    If you need any more impressions let me know. I’ll fire up a play now.
    Something else I’m noticing is the rbs ball carry vision. I see some guys really looking for a hole and taking off. Pretty awesome to see.

    Walker hit 20-27 for 267 2 tds no picks. Longest completion was 27 yards. He averaged 9.9 yards an attempt and 13.3 yards a completion. He ran the ball 12 times for 85 yards at a 7.7 clip. He also had a rushing td. His longest run was 15 yards.
    I’m gonna run a Panthers/Saints game and see what happens.
    tommycoa
    Watch one game with hill. It was play now He took off 10 times for 51 yards and a TD. He also fumbled 3 times and only lost one of them. I didn’t watch All of the game, looked at the stats, And he threw 2 picks and had like 225 yards passing. I had him going against the cowboys and I put Gilbert at qb.
    Watched one with walker as well. He took off quite a bit, 8-10 carries for 80 yards and a td, and Carolina won the game. Made some great throws. Seems like he did take some shots and dinked and dunked some too.
    I can pull Walker’s stats, just got to wait for the Play Now game between KC and the Rams to end. Just saw Mahomes take off for a 30 yard scramble.
    One of the best things about this roster is the qbs scramble. Even guys like Foles, Brady, and Ryan will take off from time to time.
    If you need any more impressions let me know. I’ll fire up a play now.
    Something else I’m noticing is the rbs ball carry vision. I see some guys really looking for a hole and taking off. Pretty awesome to see.

    Can you run CAR vs NO and let me know how that plays out for those guys
    tommycoa
    Walker hit 20-27 for 267 2 tds no picks. Longest completion was 27 yards. He averaged 9.9 yards an attempt and 13.3 yards a completion. He ran the ball 12 times for 85 yards at a 7.7 clip. He also had a rushing td. His longest run was 15 yards.
    I’m gonna run a Panthers/Saints game and see what happens.

    Actually, can you do this instead. Can you have both NO and CAR play the same team so I can get a baseline?
    StayODD
    Actually, can you do this instead. Can you have both NO and CAR play the same team so I can get a baseline?

    Will run it tonight after Thanksgiving.
    StayODD
    Actually, can you do this instead. Can you have both NO and CAR play the same team so I can get a baseline?

    I think I got it worked out but I will take some data if you want to send me some @Tommyc
    StayODD
    I think I got it worked out but I will take some data if you want to send me some @Tommyc

    Did you update the rosters again with them in mind? If so, I’ll redo load tonight. I go on every morning and download your file. Seems like the date is always todays date in the description.
    I watched a piece of saints/panthers last night, but i didn’t Delete my profile before i watched. That leads to weird results if I watch too many games without deleting profile and reentering sliders. I did see walker take 2 deep shots and he overthrew the wrs both times. Was cool to see.
    When i get home, I’ll rewatch this one first with a clean profile and all for best results.
    tommycoa
    Did you update the rosters again with them in mind? If so, I’ll redo load tonight. I go on every morning and download your file. Seems like the date is always todays date in the description.
    I watched a piece of saints/panthers last night, but i didn’t Delete my profile before i watched. That leads to weird results if I watch too many games without deleting profile and reentering sliders. I did see walker take 2 deep shots and he overthrew the wrs both times. Was cool to see.
    When i get home, I’ll rewatch this one first with a clean profile and all for best results.

    Yeah the most recent upload is true to where I think it should be.

    I have just pulled the trigger on upgrading my PFF Membership to include premium CFB stats which includes a bevy of information on all draft prospects. In doing this I plan on creating an accurate depiction of the upcoming draft. The information provided by the people at PFF is second to none and will only help me make the most accurate file I can create. This file will take me quite a bit of time to create. Luckily this late in the game so many others have put in work and created the names and near likenesses for the entire upcoming draft class which will give me a good base to work with and make my ratings adjustment from there.
    I will be using the scaling system I have put in place relative to each position group. Doing this should make all prospects drafted fit into the roster I have created. I will not be rushing this process at all, step by step, player by player in hopes that you will see the most in depth class available.
    I have had a lot of people reach out and ask me for help on many fronts. I appreciate all of the requests but for me getting more people involved only makes the process harder as I honestly can not explain my process well enough to replicate the results I am looking for.
    Upgrading my membership to PFF isn't exactly cheap but I feel like it was needed in order for me to create this draft class to the best of my ability. With that said anyone interested in helping the cause can send donations via PayPal, thank you to those who have donated already!
    Looking forward to working on this thing ASAP!
    Hope everyone had a great Thanksgiving :grin:
    StayODD

    I have just pulled the trigger on upgrading my PFF Membership to include premium CFB stats which includes a bevy of information on all draft prospects. In doing this I plan on creating an accurate depiction of the upcoming draft. The information provided by the people at PFF is second to none and will only help me make the most accurate file I can create. This file will take me quite a bit of time to create. Luckily this late in the game so many others have put in work and created the names and near likenesses for the entire upcoming draft class which will give me a good base to work with and make my ratings adjustment from there.
    I will be using the scaling system I have put in place relative to each position group. Doing this should make all prospects drafted fit into the roster I have created. I will not be rushing this process at all, step by step, player by player in hopes that you will see the most in depth class available.
    I have had a lot of people reach out and ask me for help on many fronts. I appreciate all of the requests but for me getting more people involved only makes the process harder as I honestly can not explain my process well enough to replicate the results I am looking for.
    Upgrading my membership to PFF isn't exactly cheap but I feel like it was needed in order for me to create this draft class to the best of my ability. With that said anyone interested in helping the cause can send donations via PayPal, thank you to those who have donated already!
    Looking forward to working on this thing ASAP!
    Hope everyone had a great Thanksgiving :grin:

    Great news on this front. Can’t wait to see your magic in the draft classes.
    I figured out how to rate downloaded files from share. I think they’ve changed it.
    Go to My Downloads, find stayodd’s file, mash X, and then hit the rate selection, and LIKE. I’m not much on liking and disliking stuff, but tons of people base their whole lives on it. Figured if we liked it enough times, more people would download this most excellent set.
    Happy Thanksgiving.
    Just finished this spreadsheet which will help me create a solid draft class based on the data given from the last 5-7 draft classes. I wanted to be sure to give each round depth and even giving undrafted FA's a chance at improving past draft day.
    Using the data from previous drafts will hopefully give this class a sense of realism that most others lack. I will be working on this file over the next few days and hopefully completed with testing via 10 year sims.
    As far as the roster set all should be good on that front. All back end adjustments such as blocking strengths and a few others are based on data I collected up to Week 8. I plan on reevaluating those data points come week 13/14 and readjusting from there.
    Once Week 17 comes around the roster will be pretty set in stone and I won't be updating until the draft and FA.
    StayODD
    Just finished this spreadsheet which will help me create a solid draft class based on the data given from the last 5-7 draft classes. I wanted to be sure to give each round depth and even giving undrafted FA's a chance at improving past draft day.
    Using the data from previous drafts will hopefully give this class a sense of realism that most others lack. I will be working on this file over the next few days and hopefully completed with testing via 10 year sims.
    As far as the roster set all should be good on that front. All back end adjustments such as blocking strengths and a few others are based on data I collected up to Week 8. I plan on reevaluating those data points come week 13/14 and readjusting from there.
    Once Week 17 comes around the roster will be pretty set in stone and I won't be updating until the draft and FA.
    Roster is can't wait to see the draft class
    Sent from my SM-G975U using Operation Sports mobile app
    StayODD
    Just finished this spreadsheet which will help me create a solid draft class based on the data given from the last 5-7 draft classes. I wanted to be sure to give each round depth and even giving undrafted FA's a chance at improving past draft day.
    Using the data from previous drafts will hopefully give this class a sense of realism that most others lack. I will be working on this file over the next few days and hopefully completed with testing via 10 year sims.
    As far as the roster set all should be good on that front. All back end adjustments such as blocking strengths and a few others are based on data I collected up to Week 8. I plan on reevaluating those data points come week 13/14 and readjusting from there.
    Once Week 17 comes around the roster will be pretty set in stone and I won't be updating until the draft and FA.

    Do you play with x factors on or off in franchise mode if you do do you have a list of edits cause Ik it’s mess last year I went through all the players and edited them of my presence normal star superstar the supster X factor and then got to edit the abilities and find out then and I couldn’t so I did it for no reason lol but this year they patched in lol
    Sent from my iPhone using Operation Sports
    natethebestever
    Do you play with x factors on or off in franchise mode if you do do you have a list of edits cause Ik it’s mess last year I went through all the players and edited them of my presence normal star superstar the supster X factor and then got to edit the abilities and find out then and I couldn’t so I did it for no reason lol but this year they patched in lol
    Sent from my iPhone using Operation Sports

    I haven't made a spreadsheet or anything. I think the most important switches are going to be made to the QBs and that is honestly all preference. I did go through and adjust a few players but never really made a list, just adjusted certain players with X-Factors I thought were relative to them. I haven't been playing my CFM the last week or so but plan on jumping in once I get this draft class set up and ready to go. Once I jump in and get going on that again I can make a spreadsheet if people are interested in one.
    Just for reference -
    I have made a 1st & 2nd Year QB Ratings Scale in order to help me scale out the QB's ratings in my upcoming draft class.
    I'm not sure if I will do it for every position group but will most likely do it for the skill position players to scale out the draft class against the roster set.
    Come the end season after all my ratings adjustments are done I plan on doing this for players 70+ across the entire roster set for people to look at player ratings.
    Link to the 1st & 2nd Year QB Ratings Scale
    I know doing this opens me up to criticism or why's & why nots to certain player ratings but I think it will be useful to others and honestly any criticism is welcome, only makes me better at doing this stuff in the long run.
    StayODD
    If anyone has extra free time on their hands and wants to make $25 shoot me a PM.

    Just noiticed starting my franchise missing jets kicker Sergio castellio
    Sent from my iPhone using Operation Sports
    natethebestever
    Just noiticed starting my franchise missing jets kicker Sergio castellio
    Sent from my iPhone using Operation Sports

    Dwayne Harris and deandre Carter bears too
    Sent from my iPhone using Operation Sports
    natethebestever
    Going through each team
    Sent from my iPhone using Operation Sports

    Yeah I haven't gone through every teams entire roster in about 2 weeks but if you want to be the one to do that feel free.
    natethebestever
    Dwayne Harris and deandre Carter bears too
    Sent from my iPhone using Operation Sports

    I''ll make the CAP for Harris though he is not expected to return this year and is on IR
    natethebestever
    Just noiticed starting my franchise missing jets kicker Sergio castellio
    Sent from my iPhone using Operation Sports

    Make me a list and I'll make adjustments
    Yooo bro i gamble a lot on madden cpu trades it’s like we pick a team and pick at least 10 players on that team and let the cpu play . Any suggestions on what should i do I’ll pay if necessary
    Young Diesel
    Yooo bro i gamble a lot on madden cpu trades it’s like we pick a team and pick at least 10 players on that team and let the cpu play . Any suggestions on what should i do I’ll pay if necessary

    I do not encourage gambling on simulation video games lol also I have no clue the context you mean when you say "CPU TRADES"? like you guys do a fantasy draft and let the CPU play each other? If that is the case I would just pick it like you would an NFL line-up, these rosters are set up to match the play on the field as close as I can get them.
    I made an edit to Cupp and Woods superstar abilities in CFM. I gave them the abilities that involve running after the catch, since they both are top 2 in YAC.
    Yea ok like my opponent may get the Saints and i may get the Packers he add 10 players to his team and i add 10 to mine and we let CPU play . You can get anybody from any team in the league
    Young Diesel
    Yea ok like my opponent may get the Saints and i may get the Packers he add 10 players to his team and i add 10 to mine and we let CPU play . You can get anybody from any team in the league

    My professional advice, watch the NFL, pick the best players.
    Ok 1 more thing do u know about the playbooks like does a certain offense playbook fits a certain QB or does a certain defensive playbook fits a certain defense
    Young Diesel
    Ok 1 more thing do u know about the playbooks like does a certain offense playbook fits a certain QB or does a certain defensive playbook fits a certain defense

    Not my area of knowledge. Plenty of stuff throughout the forum regarding that stuff though.
    418InTheHouse
    That's why I haven't started a season. so frustrating

    That’s why “what” you haven’t started a season? You never listed the main ingredient in your statement
    418InTheHouse
    Yes, I never started a season because it always cuts good players before the season starts and the rosters are not accurate!

    All you need to do is
    - create a user for all 32 teams.
    - turn off injuries
    - simulate until its time to cut players
    - move as many players to the practice squad as you can
    - cut the remaining players not wanted on each team
    - turn injuries back on
    If you want to only control one team you will need to retire these characters down to the one team you want to use, then you are good to go with a perfect roster.
    If you want it to be the set roster all season turn off trades as well.
    StayODD
    All you need to do is
    - create a user for all 32 teams.
    - turn off injuries
    - simulate until its time to cut players
    - move as many players to the practice squad as you can
    - cut the remaining players not wanted on each team
    - turn injuries back on
    If you want to only control one team you will need to retire these characters down to the one team you want to use, then you are good to go with a perfect roster.
    If you want it to be the set roster all season turn off trades as well.

    Thorough explanation 👍🏻
    Been away for the last few days but made the majority of adjustments that happened in that time.
    Again, not going to make CAPS for PS players who don't see the active roster. I do plan on adding all PS players once the season is over and rerating those guys as I see fit.
    At the end of this week I will go through all rosters and adjust them. Missing players, Player #'s, Cut players as needed so on and so forth.
    Just wanted to say thanks to everyone supporting this file, we are over 1000 DLs currently and closing in on 1250!
    StayODD
    Been away for the last few days but made the majority of adjustments that happened in that time.
    Again, not going to make CAPS for PS players who don't see the active roster. I do plan on adding all PS players once the season is over and rerating those guys as I see fit.
    At the end of this week I will go through all rosters and adjust them. Missing players, Player #'s, Cut players as needed so on and so forth.
    Just wanted to say thanks to everyone supporting this file, we are over 1000 DLs currently and closing in on 1250!

    You deserve it best roster out there . 👊
    Totally random find but the adjustment had to be made.... FS Brandon Rusnak of the Jags, formally known as Brandon Watson has been adjusted to reflect his legal name change made November 2020. (Has madden changed this on their updated rosters? Just curious.)
    Also added & rerated K Chase McLaughlin of the Jags and a few other moves throughout the league.
    Currently going through ratings adjustments as I haven't really done a deep dive in about 4 weeks. Should be reflected in the next upload.
    SIDE NOTE: Going through all teams depth charts and rosters tonight/tomorrow to verify roster accuracy
    StayODD
    Totally random find but the adjustment had to be made.... FS Brandon Rusnak of the Jags, formally known as Brandon Watson has been adjusted to reflect his legal name change made November 2020. (Has madden changed this on their updated rosters? Just curious.)
    Also added & rerated K Chase McLaughlin of the Jags and a few other moves throughout the league.
    Currently going through ratings adjustments as I haven't really done a deep dive in about 4 weeks. Should be reflected in the next upload.
    SIDE NOTE: Going through all teams depth charts and rosters tonight/tomorrow to verify roster accuracy

    I was doing it got tired and gave up lol so I’m glad you’re doing great work looking forward to it
    Sent from my iPhone using Operation Sports
    natethebestever
    I was doing it got tired and gave up lol so I’m glad you’re doing great work looking forward to it
    Sent from my iPhone using Operation Sports

    Yeah I slipped over the past week or so but I am going through and adjusting stuff now. Won't see all changes until mid day tomorrow most likely but got the QB stuff sorted first thing and now working through each rerates for each position group individually.
    StayODD
    Full rerates based on performance done for QB's & RB's, working my way through WR and TE next.
    Going to hit Defensive players tomorrow.

    Deandre Carter #19 only notice cause I did that team lol when you finished going through the transactions and fixing numbers can you tell me like the last updated transaction you did so I can no where to update when you don’t cause I was looking at nfl trade rumors transactions where do you get you info from ?
    Sent from my iPhone using Operation Sports
    natethebestever
    Deandre Carter #19 only notice cause I did that team lol when you finished going through the transactions and fixing numbers can you tell me like the last updated transaction you did so I can no where to update when you don’t cause I was looking at nfl trade rumors transactions where do you get you info from ?
    Sent from my iPhone using Operation Sports

    Updated Carter to #19, side note on that. Certain players will not have the right number as someone else on the roster who is most likely on IR has that number. I have adjusted certain active players getting playing time to take lesser known IR/Holdouts players #'s.
    As far as the info, I use the internet to look up stuff, its pretty neat, I like it.
    Honestly I use two sites for roster moves, one of which is the most accurate site available. It tracks all players under contract on every team from PS to active roster and every move each team makes throughout the week day to day.
    I'm not sure why I would need to tell you where I left off on my last transaction? The most recent file I post on any given day is where I left off. The most recent transaction made is either the last active roster moves from that day or the day prior.
    At this point if there are players I have missed it is something I had missed weeks ago before I started moving PS players up and down each week. I am going through the roster now doing rerates on the majority of the players so anyone who has fallen through the cracks will most likely be found in the next few days.
    Instead of me doing the extra work to keep you filled in on what I have missed in the NFL you could create your own roster from the base file Madden gives you, adjust every single players ratings, change peoples names, adjust the number for Deandre Carter and make the roster better suited for your needs.
    natethebestever
    Deandre Carter #19
    Sent from my iPhone using Operation Sports

    Also know that sometimes I make the roster move the day it is announced in most cases, so the player # is something that slips past me to update because the teams do not announce a players number when they are signed and I don't go check a players status 2 weeks after signing when they see the field. I don't go back and check EVERY team every week in full because at the time I uploaded the roster it was like 98% accurate and from that point forward I was adding all active roster players.
    In the past few weeks I decided to add notable practice squad players or protected PS players so I wouldn't have to sign guys once a week to the same team. There are players who get called up every week to the same team then sent back to the PS.
    If I miss any players after this weeks roster rerates and depth chart adjustments...well I guess it's time to retire lol
    StayODD
    Also know that sometimes I make the roster move the day it is announced in most cases, so the player # is something that slips past me to update because the teams do not announce a players number when they are signed and I don't go check a players status 2 weeks after signing when they see the field. I don't go back and check EVERY team every week in full because at the time I uploaded the roster it was like 98% accurate and from that point forward I was adding all active roster players.
    In the past few weeks I decided to add notable practice squad players or protected PS players so I wouldn't have to sign guys once a week to the same team. There are players who get called up every week to the same team then sent back to the PS.
    If I miss any players after this weeks roster rerates and depth chart adjustments...well I guess it's time to retire lol

    What is the name of site you use ?
    Sent from my iPhone using Operation Sports
    tommycoa
    No rush on this, but when do you think you’ll update these again?
    Amazing work here. These should be on the front page of this website. These have fixed so many problems with the game. It’s like a patch. Better back rotation, more penalties. Best qb play ive ever seen in madden. I’ve yet to see the qbs back pedal. Can’t praise these things enough. Just promoted them on my slider thread as well.
    Also like that you waited until week 8 to put this together. You gave the season time to collect stats, data, and tendencies.
    :headbang2

    I can’t wait to try this set out being a CPU vs CPU man myself. Are you using your slider set exactly the way you have it with this roster or did you tinker a thing or two?
    StayODD, would you consider sharing your adjusted roster sets for Madden 20 and The Show 20 and even earlier versions into the respective vaults for us to be able to download?
    I can’t wait to try these out. Thank you for your hard work and time.
    BigOrangeVol4Life
    I can’t wait to try this set out being a CPU vs CPU man myself. Are you using your slider set exactly the way you have it with this roster or did you tinker a thing or two?

    Exactly the same setup. Didn’t have to make any adjustments!!!! Sliders were fine with EA’s setup, Stayodd’s roster just enhances it. Like it’s a patch. This thing is amazing.
    This is the only customized roster I’ve ever liked when it comes to modern day edits. Odd should be on the front page of the site with this roster. Been playing with it for quite a while now, at least a hundred games watched, and have yet to find a flaw.
    And I’m one of those super critical people when it comes to rosters. Very picky. Also have yet to see anyone else complain about this set. Which is amazing. Not sure if I’ve ever seen that on OS with a roster set. Sure, people ask for players to be added, but when they’re added, there’s no complaints.
    Amazing work here.
    BigOrangeVol4Life
    StayODD, would you consider sharing your adjusted roster sets for Madden 20 and The Show 20 and even earlier versions into the respective vaults for us to be able to download?
    I can’t wait to try these out. Thank you for your hard work and time.

    Oh no way lol I did post one a while back for Madden 20 but I kind of stopped around week 3-4 of this year and never got as detailed as I did with these. With Next Gen being my next move I don't really want to invest a lot of time with older versions. I will be keeping this one up to date into next year for those who won't be purchasing PS5 or upgrading to M22, at least that is the mindset currently.
    In regards to The Show I would take a look at Cycloniac's stuff. He has always been who I use as a base line for edits there.
    Once I go Next Gen I will most likely be working on a 2K roster. By that time the NBA season will be deep enough to really get a good idea of where players stand ratings wise.
    tommycoa
    Exactly the same setup. Didn’t have to make any adjustments!!!! Sliders were fine with EA’s setup, Stayodd’s roster just enhances it. Like it’s a patch. This thing is amazing.
    This is the only customized roster I’ve ever liked when it comes to modern day edits. Odd should be on the front page of the site with this roster. Been playing with it for quite a while now, at least a hundred games watched, and have yet to find a flaw.
    And I’m one of those super critical people when it comes to rosters. Very picky. Also have yet to see anyone else complain about this set. Which is amazing. Not sure if I’ve ever seen that on OS with a roster set. Sure, people ask for players to be added, but when they’re added, there’s no complaints.
    Amazing work here.

    :freddy: Thank you kind sir
    Full rerates done for all skills players based on performance as of Week 13.
    Using Pro Football Focus for base grades and cross referencing Pro Football Reference for stats to accurately adjust ratings.
    I will be going through offensive depth charts shortly which will reflect PFF lineups. PFF does a great job analyzing depth charts based on formations which I account for when I adjust. I also cross reference Our Lads, mainly for the depth of the role players.
    If you are just scanning the depth charts be sure to dig deeper than the categories of RB & WR depth as those two categories in the depth chart are not the only areas that reflect playing time on the field. I go through each teams core formation groupings on PFF and adjust RB depth in 3DRB/PWHB which will ensure the player is playing in the right situations. If you see a great slot receiver 4th or 5th in WR depth I can assure you he is 1st in SLWR which puts him in the slot on all 3/4 WR sets.
    For those who do not understand 3DRB/PWHB/SLWR here is a quick explanation based on what I know to be true.
    3DRB - The order of depth here will reflect mostly in shotgun formations. If you are in an I-formation on 3rd down the #1 PWHB should be the back.
    PWHB - Depth here reflects who will be the lead back in single back and I formations as well as other power sets.
    SLWR - Pretty simple stuff here...although, one thing to look out for is making sure you are setting your 3rd/4th WR in the "WR" category correctly. There are cases where a #1 or #2 WR on the "WR" depth chart will be the #1 SLWR. In setting the 3rd and 4th WR accurately you will ensure that those players will be the next up to fill the outside receiver role.
    As I get into the defensive depth charts and rerates I will give an overview of the other defensive depth groupings.
    Any feedback on the recent offensive rerates are more than welcome. Everyone who has been a part of this conversation since Week 7-8 (can't remember when I first posted) are really appreciated. If it weren't for the feedback I may have not been as involved as I have been with this.
    Thank You,
    Stay Odd
    Enjoy the gameplay and spread the word!
    Up to date offensive depth charts for the upcoming week. If I do not get to it by next week and miss any key players returns after the upcoming games feel free to chime in and remind me to make the adjustment for those players.
    I will adjust defensive/special teams tomorrow.
    Up to date offensive depth charts for the upcoming week. If I do not get to it by next week and miss any key players returns after the upcoming games feel free to chime in and remind me to make the adjustment for those players.
    I will adjust defensive/special teams tomorrow.
    Nice just in time for the weekend 👊
    Had a guy just throw your roster a compliment on my slider thread. Amazing that I’ve yet to see a complaint with this. Hall of Fame material.
    Didn't have time to get to the defensive depth charts this weekend but did full rerates for all CB's and about half of the teams SS/FS today. Should get through LB/DE and depth charts for Defense & Special Teams early this week.
    Reflected in most recent upload.
    StayODD
    All defensive backs are rerated, working on LB's next.

    You the goat man think after all this it’s really time to start my franchise cause w only 3 weeks left in the season not really much movement so I finally don’t have to keep starting over is anywhere I can donate to for your hard work for the community
    Sent from my iPhone using Operation Sports
    natethebestever
    You the goat man think after all this it’s really time to start my franchise cause w only 3 weeks left in the season not really much movement so I finally don’t have to keep starting over is anywhere I can donate to for your hard work for the community
    Sent from my iPhone using Operation Sports

    Yeah after this set of edits and rerates the only other position group I will need to hit is O-Line but Im waiting until the end of the year to tackle those guys.
    Any donations can be done through PayPal
    I have failed you... no matter how hard I try I can not get rid of any of Jason Pierre-Paul's fingers, he will forever be a 10 fingered LB.

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