Connect with us

It Came From the Forums: NBA 2K20 MyLeague Slider Set

nba-2k20-russell

NBA 2K20

It Came From the Forums: NBA 2K20 MyLeague Slider Set

For as popular as NBA 2K20 is on OS, it can be somewhat hard to find consistent NBA 2K20 sliders that people rally around. In comparison to 2K, we have smaller communities with a much wider array of slider sets and slider makers.

NBA 2K is tricky for a couple reasons. For one, our audience is more diverse in 2K so it’s not as structured around franchise mode as it is with some other games. On top of that, NBA 2K changes its game a lot with patches, and this makes it hard to create consistent sliders.

That being said, forum user duce has been doing great work this year with this OS Community Slider set. The sliders can be downloaded on the Switch/PS4/Xbox, and it revolves around HOF difficulty with real FG%. The aim with these sliders is, of course, to try and create a simulation experience. For the uninitiated, this also means these sliders are meant to create a challenge. And, honestly, a lot of the favored slider sets on OS are probably challenging for a swath of people.

That is not a dig on the sliders overall, it’s more just a general heads up that you will want to modify these sliders to find the best experience if you’re getting beat up too bad. So, head over to that thread, play some games and then give some feedback on the sliders.

535 Comments

Leave a Reply

Discussion
  1. I started testing "Draft Class Quality", "Progression Rate" & "Regression Rate" sliders over a 20 seasons period in order to obtain a quite constant distribution of player rates.
    I'll post here my results in few days
    @duce thanks for considering what we've discussed, because knowing what mode the set is used for and whether it is "user v cpu" or "user v user" or "cpu vs cpu" matters and takes all the confusion and fuss away in the community compared to what used to happen. Again, this also helps because all of the modes are affected uniquely in terms of gameplay as in what may what work for Play Now may not work for MyLeague and vice versa for those reading this post. I have had this experience during the past few iterations of 2K's when posting sliders on this forum and being questioned about what mode it's good for. As a result, it is something I'm trying to encourage all slider creators to do on this forum so that the community better understand what they are given and getting, instead of guessing. I'm not sure if those on this forum really know that it's best to focus on a certain mode when creating a set, otherwise they will have to make many adjustments for different modes instead of a one size fits all. (and maybe there is a possible chance of a one size fits all miracle lol, can never say never) Just want to help as much as I can from those experiences. Apologize for the long post. Again, thanks! Looking forward and hoping your set comes out well!
    -Preventing user exploits is an area I remember from your previous set years ago...I believe it will be one of the most important aspects going forward. It prevents the game from becoming too easy and allows it to remain competitive even if your level of play is that of an expert...making it fair across the board for all levels of gameplay whether you are good or bad. And not allowing "only sliders" alone to determine stats and outcome. "Your level of play" should matter most along with the outcome. With a realistic viewpoint, I do still know that sliders are personal preference at the same time and what may fit one player may not fit all other players.
    Hopefully, all of this can become achieved. Positive outlook!
    One thing I know for sure is that the new MyLeague simulation sliders for shot locations dont have any effect right now. Unless this latest patch changed that.
    I did multiple tests and checked team shot charts to see if there was any change, there wasn't. This is only for simmed games not played games. But it's a MyLeague thread so I decided to mention it.
    Started playing on HOF in a myLeague, currently 0-3 averaging losses ~14points :duck: I've noticed the main issue of bad transition defense and that has been one of the few things I've been able to take advantage of.
    My first thought is looking at the intangibles since I don't see much issue with attributes (I may look at ball security eventually). So first I'm going to raise Hustle & Def Awareness to see if CPU will do better with Transition defense.
    Posting full game video with +5 to both areas once I get Twitch up and running.
    duce
    Started playing on HOF in a myLeague, currently 0-3 averaging losses ~14points :duck: I've noticed the main issue of bad transition defense and that has been one of the few things I've been able to take advantage of.
    My first thought is looking at the intangibles since I don't see much issue with attributes (I may look at ball security eventually). So first I'm going to raise Hustle & Def Awareness to see if CPU will do better with Transition defense.
    Posting full game video with +5 to both areas once I get Twitch up and running.
    What effect can intangibles have on gameplay?
    I ask this question because some put the value on their roster at 25
    Sent from my ANE-LX1 using Operation Sports mobile app
    napoli
    What effect can intangibles have on gameplay?
    I ask this question because some put the value on their roster at 25
    Sent from my ANE-LX1 using Operation Sports mobile app

    I've seen some difference in fast break effectiveness. A little bit more action around the ball and off, but this could just be one game.
    I've started winning a couple games. I think its important to note my tests have been with the Kings, so some things may be due to roster makeup. Big takeaways from testing so far:
    - CPU Defense does not like to sag off of fast PGs. Fox has gotten allot of blow-bys on half-transition situations.
    - Big centers dominate rebounds. Giles and Dedmon (to a lesser extent) have gotten killed by Gobert and Jokic. They've held their own against smaller bigs.
    - It feels like transition defense for CPU is default to Protect Perimeter. My bigs (particularly Bagley) tend to get in front of their defender.
    - CPU is going to the paint as much as it can. I don't mind this as a tendency, but I'm keeping an eye on how I'm defending. When I sag, they pull up alot more.
    - Passes are pretty accurate on both sides.
    I love that CPU misses some open shots with decent shooters. Not sure how much Hustle increase affected, but I saw a nice play by Rudy Gobert where he tipped a rebound, saved it from going out of bounds, got the ensuing offensive rebound and got a put back (while on Takeover).
    I still want to see:
    - Bad pass turnovers
    - Better Help Defense (particularly on Transitions, I'm getting alot of fast break points)
    I'm going to try raising Defensive Awareness and lowering Pass Accuracy
    Finally got a game against a good team. Live streaming now (I plan on testing a couple other sliders I'm seeing in the forum later)
    duce
    I've started winning a couple games. I think its important to note my tests have been with the Kings, so some things may be due to roster makeup. Big takeaways from testing so far:
    - CPU Defense does not like to sag off of fast PGs. Fox has gotten allot of blow-bys on half-transition situations.
    - Big centers dominate rebounds. Giles and Dedmon (to a lesser extent) have gotten killed by Gobert and Jokic. They've held their own against smaller bigs.
    - It feels like transition defense for CPU is default to Protect Perimeter. My bigs (particularly Bagley) tend to get in front of their defender.
    - CPU is going to the paint as much as it can. I don't mind this as a tendency, but I'm keeping an eye on how I'm defending. When I sag, they pull up alot more.
    - Passes are pretty accurate on both sides.
    I love that CPU misses some open shots with decent shooters. Not sure how much Hustle increase affected, but I saw a nice play by Rudy Gobert where he tipped a rebound, saved it from going out of bounds, got the ensuing offensive rebound and got a put back (while on Takeover).
    I still want to see:
    - Bad pass turnovers
    - Better Help Defense (particularly on Transitions, I'm getting alot of fast break points)
    I'm going to try raising Defensive Awareness and lowering Pass Accuracy

    I've tried both changes, but they made very little difference, and I believe I'm learning how to exploit the CPU. Against a decent Raptors team, I was able to win after about 3 quarters of unfocused play (12 Min Quarter). I want to try reducing Hustle to see if that adversely affected movement and causes some of the overly tight/out of position defense. I'm thinking Help Defense Strength will need to be raised.
    If Body Sensitivity works as expected I plan to make changes there (in conjuction with Layup Defense Strength and On-Ball Defense) to reduce sliding around in the paint .
    Furthermore, the CPU could use a bump in Offensive Awareness to take advantage of the defensive flaws (bad blocks, mismatches) and hopefully draw more fouls.
    Has anyone seen any particular sets that resolve any of the big exploits in the game? I would love to test.
    Side note: Playing MyLeague again reminds me they should return custom sound setup for each stadium.
    I'm playing a classic teams season with the '01 Lakers:
    https://forums.operationsports.com/forums/nba-2k-basketball-rosters/958120-nba-2k20-completed-classic-teams-ps4.html#post2049917553
    These are the sliders/settings I'm using:
    82 Games
    12 min QTR
    Injury effect/frequency sliders @40 (for CPU+USER)
    FT Difficulty @60
    Hall-of-Fame Sliders with these changes:
    -CPU Offense Sliders @55-2
    -CPU Offense Sliders @50 (no change)
    -USER Offense Sliders @HoF-default
    -CPU Defense Sliders @45+2
    -CPU Defense Sliders @50 (no change)
    -USER Defense Sliders @HoF-default
    -Fatigue Rate slider @40 (for CPU+USER)
    -Shooting foul and Reach-in foul sliders @HoF-default (for USER+CPU)
    -All other foul sliders @100 (for CPU+USER)
    The only changes I make for playing with current teams (I'm the Nets) are:
    -Injury effect/frequency sliders @50 (for CPU+USER)
    -Fatigue Rate slider @45 (for CPU+USER)
    gu8lal8
    I'm playing a classic teams season with the '01 Lakers:
    https://forums.operationsports.com/forums/nba-2k-basketball-rosters/958120-nba-2k20-completed-classic-teams-ps4.html#post2049917553
    These are the sliders/settings I'm using:
    82 Games
    12 min QTR
    Injury effect/frequency sliders @40 (for CPU+USER)
    FT Difficulty @60
    Hall-of-Fame Sliders with these changes:
    -CPU Offense Sliders @55-2
    -CPU Offense Sliders @50 (no change)
    -USER Offense Sliders @HoF-default
    -CPU Defense Sliders @45+2
    -CPU Defense Sliders @50 (no change)
    -USER Defense Sliders @HoF-default
    -Fatigue Rate slider @40 (for CPU+USER)
    -Shooting foul and Reach-in foul sliders @HoF-default (for USER+CPU)
    -All other foul sliders @100 (for CPU+USER)
    The only changes I make for playing with current teams (I'm the Nets) are:
    -Injury effect/frequency sliders @50 (for CPU+USER)
    -Fatigue Rate slider @45 (for CPU+USER)

    I've been looking at my team stats to see the biggest areas of concern. Right now, too low on fouls, too high on PIP, too low on 3PA and o3PA, too high on Fast Break Points. If you have any game footage/stats with your settings, post, I'll def check it out.
    Going to upload my current set as part of the archive.
    However, I'm going to start over from HOF Default once more and put immediate focus on defense strength sliders . I'll start with maxed out shooting and blocking fouls for the first game.
    duce
    I've been looking at my team stats to see the biggest areas of concern. Right now, too low on fouls, too high on PIP, too low on 3PA and o3PA, too high on Fast Break Points.

    These have been problems for years.
    I've been playing vs CPU in a classic teams League, these teams scored more PIP and have less 3PA.
    I've been playing vs USER in a current teams League, here PIP, Fast Break Points and 3PA are all related, we're old school: no 3s in transition (or fast break), we're going to the rim so more PIP and less 3PA.
    Most fast break points are due to bad offense (turnovers or bad shot selection).
    I tried to have the stats as close as possible to real life since 2k3 in 2002, I stopped doing that in 2k14, since then I just want to have a balanced game: realistic difference in PIP vs oPIP, 3PA vs o3PA, FTA vs oFTA, etc...
    Now I'm looking more at player tendencies.
    The only 2 things I would like to see is more fouls and less offensive rebounds. The offensive rebounding is my biggest issue ATM for both (USER vs USER and USER vs CPU).
    GamerKeima
    So what slider are you using at the moment?

    I don't think they're fully where I need them to be yet, BUT I've uploaded them on PSN as OS Community Slider. I'll put up the numbers for all this weekend (probably tonight)
    Interesting sliders will check them out, couple of questions:
    1. And my brother play on position lock, so do CPU sliders affect our teammates, or is it still the USER sliders?
    2. What is the base difficulty you used to build your sliders?
    3. Do our teammates get the boost to their stats if we play on HOF or Superstar, similar to what the CPU controlled team gets?
    4. fast PG cheese still strong?
    Uros
    Interesting sliders will check them out, couple of questions:
    1. And my brother play on position lock, so do CPU sliders affect our teammates, or is it still the USER sliders?
    2. What is the base difficulty you used to build your sliders?
    3. Do our teammates get the boost to their stats if we play on HOF or Superstar, similar to what the CPU controlled team gets?
    4. fast PG cheese still strong?

    1. I haven't tested player lock, but from my MyPlayer experience, I would assume CPU team mates get the affect of User sliders. If y'all play soon please upload a full game for me to check out.
    2. Hall of Fame.
    3. I'm not sure with player lock, but I would assume CPU teammates get the same treatment as the User. It may differ from myPlayer to player lock.
    4. Fast PG is not as strong, especially with faster help. However I was able to use it to close out my last game being guarded by Kemba Walker.
    I'll test player lock as well soon, but for now I'm trying to get the CPU offense to feel dynamic/aware and their on-ball defense more effective
    Current Set - Slider 2 - On PSN as OSCS v2.
    - To reduce fast PG cheese by increasing Help Defense (particularly for non-PnR drives) and increasing acceleration for those without the ball.
    - Changed CPU tendencies to reduce off the dribble fade threes and increase attacking the basket for fouls.
    - Changed Defensive Sliders based off ShadyMike and PopBoy findings from 2k19. I can post those specific videos if anyone interested, but it seems the sliders are reversed for jump shot defense (which also seems to affect space given to ball handlers) and layup defense.
    - Made the CPU more aggressive and successful on ball steals. Need to protect the ball, which discourages spamming turbo to get past Defenders. Also creates more risk for ball handler when CPU plays tight. Still looking at on-ball defense slider.
    - Increased Hustle for more hustle animations and faster reaction to fast-breaks.
    Slider 2
    CPU
    USER
    up on Front Page as well. Under PSN: stickmanduce.
    back to testing.
    duce
    Current Set - Slider 2 - On PSN as OSCS v2.
    - To reduce fast PG cheese by increasing Help Defense (particularly for non-PnR drives) and increasing acceleration for those without the ball.
    - Changed CPU tendencies to reduce off the dribble fade threes and increase attacking the basket for fouls.
    - Changed Defensive Sliders based off ShadyMike and PopBoy findings from 2k19. I can post those specific videos if anyone interested, but it seems the sliders are reversed for jump shot defense (which also seems to affect space given to ball handlers) and layup defense.
    - Made the CPU more aggressive and successful on ball steals. Need to protect the ball, which discourages spamming turbo to get past Defenders. Also creates more risk for ball handler when CPU plays tight. Still looking at on-ball defense slider.
    - Increased Hustle for more hustle animations and faster reaction to fast-breaks.
    Slider 2
    CPU
    USER
    up on Front Page as well. Under PSN: stickmanduce.
    back to testing.
    Perhaps I missed the difficulty level, some values ​​between user and cpu are different above all in the attributes and I wanted to know the level on which they were set
    I'm a user against cpu player.
    Inviato dal mio ANE-LX1 utilizzando Tapatalk
    napoli
    Perhaps I missed the difficulty level, some values ​​between user and cpu are different above all in the attributes and I wanted to know the level on which they were set
    I'm a user against cpu player.
    Inviato dal mio ANE-LX1 utilizzando Tapatalk

    The difficulty is Hall of Fame.
    duce
    The difficulty is Hall of Fame.

    You slider set is similar to what I play on.
    I turn help defense to 99 for the cpu and the user. (Number 3 problem)
    Pass Accuracy to 25 or 30.
    Offensive and Defensive Rebounding down to 15. (Number 1 problem playing the cpu)
    Blocking down to about 40.
    I turn the layup defense strength up to 55 for both user and cpu. (Number 2 problem playing the cpu)
    I also turn all the user and cpu shooting sliders to 45 except I leave the CPU 3 point shooting from 50 to 55.
    Acceleration down to 40.
    Everything else I leave on HOF default for both sides.
    I see where you are going with your sliders, and I agree with what you are attempting to do with them. Good work.
    @duce I can vouch for @alabamarob statement above regarding shooting successes. I've been using 44 (his 45), but 3pt success somewhere between 55 and 59 (mine is for both user and CPU though I know his is 55 for cpu only).... but I can say that the range he was suggesting works well. Of course defense sliders matter as well when implementing, as usual.
    What I noticed was that the higher the CPU 3pt success, the more they will look to get an opportunity to shoot threes, because they "know" that their chances of success is higher. A.I. is smart enough to recognize this. I tested this both on 2K19 & 2K20. As usual test on your own to see if it's true for you.
    alabamarob
    You slider set is similar to what I play on.
    I turn help defense to 99 for the cpu and the user. (Number 3 problem)
    Pass Accuracy to 25 or 30.
    Offensive and Defensive Rebounding down to 15. (Number 1 problem playing the cpu)
    Blocking down to about 40.
    I turn the layup defense strength up to 55 for both user and cpu. (Number 2 problem playing the cpu)
    I also turn all the user and cpu shooting sliders to 45 except I leave the CPU 3 point shooting from 50 to 55.
    Acceleration down to 40.
    Everything else I leave on HOF default for both sides.
    I see where you are going with your sliders, and I agree with what you are attempting to do with them. Good work.

    devroyce
    @duce I can vouch for @alabamarob statement above regarding shooting successes. I've been using 44 (his 45), but 3pt success somewhere between 55 and 59 (mine is for both user and CPU though I know his is 55 for cpu only).... but I can say that the range he was suggesting works well. Of course defense sliders matter as well when implementing, as usual.
    What I noticed was that the higher the CPU 3pt success, the more they will look to get an opportunity to shoot threes, because they "know" that their chances of success is higher. A.I. is smart enough to recognize this. I tested this both on 2K19 & 2K20. As usual test on your own to see if it's true for you.

    Much appreciated feedback.
    Help defense may need to be in the high 90's. I still feel like I can exploit defenses with Fox fairly easily (though he may be fastest player in NBA so it may be somewhat justified). The overall acceleration will be lowered to 40 as well to see its effect.
    I'm going to lower pass accuracy, but I'm also interested in lowering pass speed to balance with help defense reaction time.
    I keep the CPU shooting sliders up to force myself to play more aggressively on defense, thereby creating more foul situations. There hasn't been too much issue in containing them when locked in (particularly if playing a mixture of on-ball and off-ball defense). My biggest thing is getting them to drive and kick more aggressively. For that, I've seen some promising things with tendencies, but its a WIP.
    User shooting percentages I'm able to basically change at will with Offensive Consistency.
    I've gotten good numbers with lower (than default) rebounding and lower vertical, but I still can feel dominated on boards by larger lineups.
    I believe yall look for a similar challenge from the game, but if yall ever have a chance to stream your slider set game play, I would be interested in those full games. I'm big on the eye test, though I'm get satisfaction from realistic stats.
    what i had noticed:
    - guards drive to easy by his defenders into the post for an easy layups (often they hit more contested layup then they should - atleast what i had experienced so far) it is very hard to defend hard with onball defense...they just pass you buy (if they are quick)
    - passes are to precise in my opionon
    - too many steals
    - too many off rebs maybe
    - too many fouls when somebody drives to the basket, and not enough all other fouls
    my league online mode, only user vs user...we play on superstar difficulty / 9mins quarter / 45 game speed
    Mortiis
    what i had noticed:
    - guards drive to easy by his defenders into the post for an easy layups (often they hit more contested layup then they should - atleast what i had experienced so far) it is very hard to defend hard with onball defense...they just pass you buy (if they are quick)

    --- I'm taking a look at jump shot defense gather to get CPU to play off of speedier PGs. I haven't had trouble defending CPU as they tend to be more predictable with dribbling.

    - passes are to precise in my opionon
    I'm lowering those. I'm assuming you're on V2. Full court passes go out but I do want to see a few more out of bounds passes.
    - too many steals

    On ball steals or live ball steals? Live ball on drives makes sense to me as a balance for underpowered help defense but I would want to see what you see to make proper slider adjustment.

    - too many off rebs maybe
    By maybe, are you seeing outlandish stats/numbers? Is it in particular matchups you're seeing this?
    - too many fouls when somebody drives to the basket, and not enough all other fouls
    Hoping that if I get CPU to say a bit more I can get them in position for charges. I'm thinking it will also take a much higher lateral quickness. Do y'all typically play on ball def? Are you seeing any reach-ins? What are your typical Free Throw numbers like?

    my league online mode, only user vs user...we play on superstar difficulty / 9mins quarter / 45 game speed

    Thank you
    You on PS4? I'm eager to try these in a user v user setting. If not, I would be interested if you had any streams up of full games.
    Did y'all run with only the minutes/difficulty/game speed changed?
    Also, does real fg% work in MLO User v User games?
    Mortiis
    forgot to mention..those were default superstar sliders...and yes it is on ps4

    Ah. Are you seeing the same things on the recent patch?
    i had tweaked some things a little bit
    layup success and contested shot lowered from 48 to 45....help defense strenght from 50 to 75 (both user and cpu)
    and now we are gonna test it till weekend (because on weekend our my league online should start...and we are about 50 people in it..)
    Still trying to find sweet spot but it looks like I'm going to decrease User Ball Handling heavily. This seems to have the greatest impact on ability to consistently blow by defender.
    Tried on 5 and 10, both felt a bit too "heavy". Trying at 15 vs Chris Paul and the Thunder.
    Sent from my PH-1 using Operation Sports mobile app
    Couple notes: I'm mostly playing on 2K Cam. I'm using Ball Handling to manage blow-bys but its a big trade off of available dribble moves. Anyone try these, lemme know how the game goes. It may take an adjustment period. Hoping to have a good final set for the opening of season (Oct. 22).
    Most/all changes are in Bold
    Slider Set 3
    Saved as OS Community Slider on PSN.
    HOF difficulty
    Game speed: 50
    Slider 2
    CPU
    USER
    Got a good amount of game play in this week. oscs4 is up on PSN. Reduced speed difference for faster play, reduced CPU ball security, reduced contact shot success. Getting good numbers all around and pretty even numbers for even rated teams.
    Updating post in here later.
    Sent from my PH-1 using Operation Sports mobile app
    tested them shortly, really nice set Duce thank you !!!
    Works really well but:
    - I think, number of steals is too big, especially when we start a crossover dribble with the PG or the SG.
    - shot % is a bit low for human player (I'm playing real % for players).
    - too many missed passes especially to players on the sidelines resulting in a turnover.
    Much appreciated. If you're on PS4 and up for a game, lemme know, I'll add you.
    - I'm not sure if it's best to reduce Steals Success or Steal Tendency. I'm thinking reduce each by 5 or 10 as a start.
    - For increased shot%, i would start by increasing Off Consistency by 5-10. Really depends on your shot chart.
    - I reduced it to see more turnovers and I could agree with an increase in pass Accuracy by ~5.
    Of course some changes may indirectly change unintended elements (increased pass Accuracy may lead to better shots and higher FG%.)
    What teams were you playing with?
    psn: trazomni
    teams I generally used for tests are Golden states (me) vs Houston (cpu)
    mainly due to the presence of the 3 big harden westbrook outside and capella in the paint.
    and golden states because curry and klay should be able to score even with someone in front of them which is a good test for the shot%
    I did again 2 tests now:
    I get the totally opposite:
    - no steal after a dribble
    - no turnovers due to a bad pass
    - and my stat % was good and average for houston (1/7 on 3pts lol)
    only issue in these 2 tests was the number of points in the paint (around 16 per quarter) but it was due to puntbacks that capela did (he was in the zone) and some counter attacks. Resulting also in a high shot attempt made for houston
    so I don't think i will change your values which seem really nice and test them again more deeply also with other teams now :D
    I played a game using your sliders, I loved how difficult and challenging it was, but it became a bit frustrating how I couldn't make a shot. CPU was shooting around 45%, really solid, felt realistic. I, on the other hand, was really struggling to make anything, shot around 30%. Played an exhibition game with Pacers against the Celtics. Turnovers weren't a problem for me, I mean, the number is too low on default. CPU didn't shot enough free throws but that's a known problem.
    So overall, could be really really good if User percentages were better.
    Johnnythelegend
    I played a game using your sliders, I loved how difficult and challenging it was, but it became a bit frustrating how I couldn't make a shot. CPU was shooting around 45%, really solid, felt realistic. I, on the other hand, was really struggling to make anything, shot around 30%. Played an exhibition game with Pacers against the Celtics. Turnovers weren't a problem for me, I mean, the number is too low on default. CPU didn't shot enough free throws but that's a known problem.
    So overall, could be really really good if User percentages were better.
    Real FG% or Shot Timing?
    Sent from my PH-1 using Operation Sports mobile app
    I tried your cursors and I liked them, it was a game pulled to the end and was lost on the siren wire with a Rubio triple.
    I played in a testing mylegue
    Shooting times user timing
    I was the Clippers
    In this game there are few CPU turnovers
    Also missing some free CPU shots
    Sorry for my English
    Inviato dal mio ANE-LX1 utilizzando Tapatalk
    Johnnythelegend
    Shot timing, it's really important to find a balance, so it doesn't become too easy
    I would say try increasing Off Consistency by 5-10. It'll help guys get hot but there are alot of factors in getting "good shots".
    I've been getting a consistent 40-50% for my games with only a couple against bad teams that I've gotten "hot"
    Sent from my PH-1 using Operation Sports mobile app
    duce
    I would say try increasing Off Consistency by 5-10. It'll help guys get hot but there are alot of factors in getting "good shots".
    I've been getting a consistent 40-50% for my games with only a couple against bad teams that I've gotten "hot"
    Sent from my PH-1 using Operation Sports mobile app
    I'll play one more game, it was only one game after all.
    Poslano sa mog POCOPHONE F1 koristeći Tapatalk
    napoli
    I tried your cursors and I liked them, it was a game pulled to the end and was lost on the siren wire with a Rubio triple.
    I played in a testing mylegue
    Shooting times user timing
    I was the Clippers
    In this game there are few CPU turnovers
    Also missing some free CPU shots
    Sorry for my English
    Inviato dal mio ANE-LX1 utilizzando Tapatalk
    Nice, I've been trying a couple things like decreasing blocking and putting Shooting Fouls at 100 for User. Ive decreased the CPUs Attack tendency by 5 in hopes for more varied movement.
    I'm really trying to get CPU foul shots up on default rosters, open to hearing theories/ideas. I think the set is pretty close to finished, just more community tests and a few good tweaks. The plan is to solidify it by opening night.
    Thanks to everyone so far, let's keep it going!
    Sent from my PH-1 using Operation Sports mobile app
    duce

    I'm really trying to get CPU foul shots up on default rosters, open to hearing theories/ideas. I think the set is pretty close to finished, just more community tests and a few good tweaks. The plan is to solidify it by opening night.

    I'm not using your sliders but I'm experimenting on my own starting from SUPERSTAR. I'm getting a lot of fouls with all foul sliders maxed out, all defensive sliders on the 70/80 range and HELP DEFENSE STRENGTH at 100. Maybe I have CONTEST SHOT at 60, but the defensive sliders made a huge difference for me. Starting from DRIVING CONTACT SHOT FREQUENCY I have 70 - 70 - 70 - 80 - 70 - 80. Still working on them, tried yesterday with success, one team shot 24 and the other 32. The rest is all on default, tendencies too (all at 50 - GSW shot A LOT of 3s). I only touched (not much) shot success, pass accuracy, ball security, stealing and blocking, so stuff not apparently related to fouls.
    I come from the "minor changes" philosophy, but I WANT more fouls, every year! I also had my first in game injury in 15 played games! Lucky day...
    I suggest you start from default SUPERSTAR and touch only the sliders I told you and see what's different. I have to play more games with them, so don't take it as a solid statement.
    EDIT: as usual we are talking about shooting fouls that always make 90% of the total. Other fouls are almost non existent unfortunately. You can put ATTEMPT STEALS at high numbers and REACHING FOULS at max to have something different
    Cesco
    I'm not using your sliders but I'm experimenting on my own starting from SUPERSTAR. I'm getting a lot of fouls with all foul sliders maxed out, all defensive sliders on the 70/80 range and HELP DEFENSE STRENGTH at 100. Maybe I have CONTEST SHOT at 60, but the defensive sliders made a huge difference for me. Starting from DRIVING CONTACT SHOT FREQUENCY I have 70 - 70 - 70 - 80 - 70 - 80. Still working on them, tried yesterday with success, one team shot 24 and the other 32. The rest is all on default, tendencies too (all at 50 - GSW shot A LOT of 3s). I only touched (not much) shot success, pass accuracy, ball security, stealing and blocking, so stuff not apparently related to fouls.
    I come from the "minor changes" philosophy, but I WANT more fouls, every year! I also had my first in game injury in 15 played games! Lucky day...
    I suggest you start from default SUPERSTAR and touch only the sliders I told you and see what's different. I have to play more games with them, so don't take it as a solid statement.
    EDIT: as usual we are talking about shooting fouls that always make 90% of the total. Other fouls are almost non existent unfortunately. You can put ATTEMPT STEALS at high numbers and REACHING FOULS at max to have something different
    Good info. Maybe we think similarly how the sliders work. also might check out that durability slider soon.
    I have both Contact Frequencies and Help Defense in the 90s-100 for both user and CPU.
    My understanding of Layup and Jump Shot defense strength sliders is that they change how effective the defense is. I've tried to reduce this effectiveness for user defense to encourage having to challenge shots more. I felt when user defense (CPU strength sliders) was in the 70s I could more effectively play interior defense without fouling. I see situations where I would see a foul in the NBA not called on 2k, most particularly when closing out hard on shooters.
    I get a decent amount of reach in, illegal screens and the occasional loose ball foul. I get most games about 15-25 FTs from CPU.
    I may need to try using a Superstar base. Is your set uploaded?
    Sent from my PH-1 using Operation Sports mobile app
    there was an update today in order to add some statement jerseys but also to modify a little bit the gameplay I think...
    in fact, as usual, I made my warriors vs rockets game in order to test and now 2 issues appear:
    - driving runs to the basket from PG and SG are juste horrible right now, they even don't want to pass the ball to someone else.
    - resulting in the second issue, in my game westbrook almost did everything. and without kidding, maybe 1-2 shots harden, one capela, one gordon and one tucker...
    archanax
    there was an update today in order to add some statement jerseys but also to modify a little bit the gameplay I think...
    in fact, as usual, I made my warriors vs rockets game in order to test and now 2 issues appear:
    - driving runs to the basket from PG and SG are juste horrible right now, they even don't want to pass the ball to someone else.
    - resulting in the second issue, in my game westbrook almost did everything. and without kidding, maybe 1-2 shots harden, one capela, one gordon and one tucker...
    Gotta test it out definitely.
    I'll post an update today with a slight decrease in attack tendency, however the rockets are a particular "pick your poison" team requiring pre-rotate and some team sagging. Was Steph guarding Westbrook?
    Sent from my PH-1 using Operation Sports mobile app
    Also, you're saying CPU driving is horrible right?
    archanax
    there was an update today in order to add some statement jerseys but also to modify a little bit the gameplay I think...
    in fact, as usual, I made my warriors vs rockets game in order to test and now 2 issues appear:
    - driving runs to the basket from PG and SG are juste horrible right now, they even don't want to pass the ball to someone else.
    - resulting in the second issue, in my game westbrook almost did everything. and without kidding, maybe 1-2 shots harden, one capela, one gordon and one tucker...

    Of course they do, since the Driving Contest Shot Frequency slider is put to 100 in all these sliders that actually increases the ability (for either the CPU or the USER) to blowby the defenders and also - if used for the CPU - make the AI much more prone to drive given its higher ability to blowby.
    I don't know why all the sliders here have such an high Contest Shot Frequency, because either the authors want to facilitate driving and blowbys or they are actually doing the opposite of what they should be doing. The LOWER the sliders the more difficult to blowby is (and the less the AI will then try to drive), NOT the contrary.
    For proof of this you don't even need to test the matter, really, you just need to look at the default sliders for rookie, pro etc. and see how the difficulty rises the values lowers for the USER and raises for the AI (at rookie the USER has 70 and the CPU 30, at pro it becomes 60/40 and so on and so forth).
    amioran
    Of course they do, since the Driving Contest Shot Frequency slider is put to 100 in all these sliders that actually increases the ability (for either the CPU or the USER) to blowby the defenders and also - if used for the CPU - make the AI much more prone to drive given its higher ability to blowby.
    I don't know why all the sliders here have such an high Contest Shot Frequency, because either the authors want to facilitate driving and blowbys or they are actually doing the opposite of what they should be doing. The LOWER the sliders the more difficult to blowby is (and the less the AI will then try to drive), NOT the contrary.
    For proof of this you don't even need to test the matter, really, you just need to look at the default sliders for rookie, pro etc. and see how the difficulty rises the values lowers for the USER and raises for the AI (at rookie the USER has 70 and the CPU 30, at pro it becomes 60/40 and so on and so forth).
    You might be on to something about the driving frequency. I've kept USER Jump Shot Defense (Gather) specifically so the CPU backs up some. It may work similarly with driving contact.
    In terms of the user numbers decreasing on lower difficulty, that has more to do with how the numbers are read. The USER Defense Strength sliders align with the defender against the user, i.e. lower user numbers = lower CPU defense strength, and vice versa.
    Sent from my PH-1 using Operation Sports mobile app
    duce

    In terms of the user numbers decreasing on lower difficulty, that has more to do with how the numbers are read. The USER Defense Strength sliders align with the defender against the user, i.e. lower user numbers = lower CPU defense strength, and vice versa.

    The numbers in the defense section are tied to the OFFENSE. Hence if you lower the jumpshot defense gather and release sliders in the USER section the CPU shot contest will have less an impact on the USER. The same is for the Driving Contact Shot Frequency slider; if it was as you say then you should have lower numbers there (exactly as it happens for shot contests if you want less of them), instead as you can clearly see on the various difficulties, the lower the difficulty the HIGHER the slider for the Driving Contact goes.
    The slider practically governs how often the USER/CPU enters the blowby animation (the contact animation when bodies collide, the same that you enter automatically when you are in slasher's takeover); the higher the frequency of the blowby contact animation the EASIER it is to blowby.
    In 2K18, when driving was so prevalent, you had to put the Driving Contact Shot Frequency at about 30/40 so that the CPU would not constantly drive to the basket without doing anything else. The same is for 2K20 given the vast improvements in speed differentials between guards and big men, so that for the former it is much easier to pass by the latter than it was in 2K19. If to that you also add the practically automatic entering in blowby contact animation anytime you drive to the basket the CPU will almost always decide that the best option is to attack the basket.
    duce
    Gotta test it out definitely.
    I'll post an update today with a slight decrease in attack tendency, however the rockets are a particular "pick your poison" team requiring pre-rotate and some team sagging. Was Steph guarding Westbrook?
    Sent from my PH-1 using Operation Sports mobile app
    Also, you're saying CPU driving is horrible right?

    steph and also others, i tried with everybody and also double team.
    Funny part is when westbrook was stucked in front of two players in front of the rim, he didn't care and pushed forward to make a lay up.
    yeah driving is horrible and as mentionned in the next post, it should be related to this frequency thing because i tried something. when you are far away from the guy with the ball, it's ok. once you touched him to defend, it starts a driving motion process. and same thing that was i was just saying above. If the player with the ball is coming close to the rim in the paint, even if he is stucked by the C and the PF, he forced in order to make a shoot or a lay up.
    I've uploaded what I'm testing now on PSN as oscs 5.
    The main changes are Driving Contact Frequency at 55 User/CPU, shooting fouls at 100 for User, Ball Handling at 35 for User, Durability at 45 for User/CPU. Gotta test more and will post numbers when they feel solid
    Sent from my PH-1 using Operation Sports mobile app
    tested your last set of sliders :) Nice work !!! It plays nicely but after more tests on it, I think that
    - driving runs are still to hard to block, you can block them if you let someone else defend the player who whill drive (during this time, I defend someone else), maybe something to do also with body sensitivity??? have also to decrease this value?
    - pace of the game could be maybe a little bit slower
    - building up for the actions are great but sometimes it's a mess, not enough space between the players and they run too much one in another. As a result, they move much more which can lead to a higher pace of the game.
    - less fouls than before ??? that's what i get
    archanax
    tested your last set of sliders :) Nice work !!! It plays nicely but after more tests on it, I think that
    - driving runs are still to hard to block, you can block them if you let someone else defend the player who whill drive (during this time, I defend someone else), maybe something to do also with body sensitivity??? have also to decrease this value?
    - pace of the game could be maybe a little bit slower
    - building up for the actions are great but sometimes it's a mess, not enough space between the players and they run too much one in another. As a result, they move much more which can lead to a higher pace of the game.
    - less fouls than before ??? that's what i get
    Are you seeing them score in the paint with the incessant driving? Do you make POE changes to Sag and Play Physical? Are you seeing it's impossible against all drivers or primarily the particularly known drivers (i.e. Westbrook, Mitchell, etc.)? Are you getting a lot of blocks? I haven't had a lot of trouble when my defender is quicker to spots than the ball handler, so I would like to hear other people's game plan.
    Pace of the game like game speed? Or meaning players take more time to shoot? I've had more games with FGA in the upper 90s than the 80s. I'm assuming you're playing 12 minutes?
    Are you seeing fewer fouls in general or just fewer FTA? Id been seeing around 17-20 fouls per team up to this point.
    If it's too many questions, no worries, I'm just interested.
    Sent from my PH-1 using Operation Sports mobile app
    - players who drive tend to score in the paint around 80% of the time
    - what is POE changes to Sag and Play Physical ??? where is this option?
    - I can't say it's impossible against all drivers but that's true most of the time for westbrook, kemba walker, harden, irving, lowry
    - about the blocks, cpu blocks me a lot, especially under the rim but I can also block him
    - yes i'm playing 12min quarter, I prefer to have around 80-90 than more than 90 FGA. I prefer that cpu take more time to shot by building up his shot (total opposite from the driving run style). But I also prefer than when I have the ball that cpu is not moving all the time because I like to temporize, to stay in front of the cpu waiting that a teamate is coming, make a fake pass toward a teamate and finally pass to someone else. but here, it's impossible because cpu move all the time. It's also the case when I defend against him, it's not that consistent.
    So I don't think, it's totally a gamespeed issue
    - few fouls and few fta. on my side, i'm around 5-6 FTA and around 10 max for cpu.
    Hope that it could help you :)
    with new patch, gameplay seems changed but not in a good way...
    - faster
    - shoot non-stop
    - drive to the rim is more horrible than before (even PF now can drive !!!)
    - offensive rebound is increased like hell
    --> resulting in too much shoot (cpu shoots in less than 6-10 sec)
    --> too much point in the paint
    --> pace of the game is disturbed
    --> NBA 2ktv during the loading screen doesn't work anymore lol
    archanax
    with new patch, gameplay seems changed but not in a good way...
    - faster
    - shoot non-stop
    - drive to the rim is more horrible than before (even PF now can drive !!!)
    - offensive rebound is increased like hell
    --> resulting in too much shoot (cpu shoots in less than 6-10 sec)
    --> too much point in the paint
    --> pace of the game is disturbed
    --> NBA 2ktv during the loading screen doesn't work anymore lol
    Sheesh. Lab Time!
    First thing I would try is reducing CPU attack basket tendency down by 5-10 points. Would you be able to stream your next game?
    Sent from my PH-1 using Operation Sports mobile app
    Just watched your last streaming.
    - driving run still too horrible... klay from warriors who drives successfully.
    - too many FGA around 100 instead of 80-90
    - pace too fast from cpu, maximum 1-2 passes and shoot, either 3pts either drives
    - too many point in the paint
    After that, i'm not used to this cam, i play in broadcast so maybe i don't see all the things
    archanax
    Just watched your last streaming.
    - driving run still too horrible... klay from warriors who drives successfully.
    - too many FGA around 100 instead of 80-90
    - pace too fast from cpu, maximum 1-2 passes and shoot, either 3pts either drives
    - too many point in the paint
    After that, i'm not used to this cam, i play in broadcast so maybe i don't see all the things
    Interestingly enough I felt like they didn't try to score enough inside. Really wasn't enough fouls for me. Thought it was a good score. Really interested in these impressions though much appreciated
    Sent from my PH-1 using Operation Sports mobile app
    Forgive me if this is mentioned somewhere and I missed it, but are these sliders designed for user timing or real percentage? Or does it not matter?
    Azamien
    Forgive me if this is mentioned somewhere and I missed it, but are these sliders designed for user timing or real percentage? Or does it not matter?
    Designed for user timing, but once I start my expansion league, I'll be interested in real FG%.
    What do you play on?
    Sent from my PH-1 using Operation Sports mobile app
    duce
    Designed for user timing, but once I start my expansion league, I'll be interested in real FG%.
    What do you play on?
    Sent from my PH-1 using Operation Sports mobile app

    I'm going back and forth at the moment. Until this year I've been a real FG% guy, but I don't fully trust it (it feels like timing still has something to do with success even though it's not supposed to.) I've been giving user timing a try the last few days and it's more fun, but also more frustrating when you blow an open look.
    I like the way this slider set plays so I'll use whichever it's designed for.
    Azamien
    I'm going back and forth at the moment. Until this year I've been a real FG% guy, but I don't fully trust it (it feels like timing still has something to do with success even though it's not supposed to.) I've been giving user timing a try the last few days and it's more fun, but also more frustrating when you blow an open look.
    I like the way this slider set plays so I'll use whichever it's designed for.
    I like the concept of real FG% closing the skill gap a bit for user v user games, since there's alot of other aspects to determine a basketball game. I stick with user timing for the Kings though since I'm so used to them, especially v CPU
    Sent from my PH-1 using Operation Sports mobile app
    Chrome_Claymore
    Could you post them here too? I'm a PC user so yeah

    will do. just scrolled thru on the stream but I'll post after this game.

    Good: Movement, shooting %'s, dribbling, passing, turnovers, defense, not many exploits it seems like.
    In Progress: Just getting tendencies and FTAs/Shooting Fouls right. Looking at Defensive Consistency and CPU 3PT Tendencies. Hit me up on PSN/here for a game.
    Any exploits on this set, lemme know. If not, starting up a league.
    Offense
    Free Throw Difficulty: 75
    Inside Shot Success: 45
    Close Shot Success: 45
    Mid-Range Success: 45
    3PT Success: 45
    Layup Success: 45
    Dunk In Traffic Frequency: 40
    Dunk In Traffic Success: 40
    Pass Accuracy: 30
    Alley-Oop Success: 50
    Contact Shot Success: 10
    Ball Security: 30
    Body-up Sensitivity: 95
    Pass Speed: 45
    Defense
    Driving Contact Shot Frequency: 75
    Inside Contact Shot Frequency: 100
    Layup Defense Strength (Takeoff): 60
    Layup Defense Strength (Release): 75
    Jump Shot Defense Strength (Gather): 15
    Jump Shot Defense Strength (Release): 85
    Help Defense Strength: 90
    Steal Success: 25
    Attributes
    Acceleration: 45
    Vertical: 45
    Strength: 45
    Stamina: 50
    Speed: 65
    Durability: 45
    Hustle: 85
    Ball Handling: 40
    Hands: 45
    Dunking Ability: 40
    On-Ball Defense: 15
    Stealing: 30
    Blocking: 35
    Offensive Awareness: 50
    Defensive Awareness: 80
    Offensive Rebounding: 30
    Defensive Rebounding: 35
    Offensive Consistency: 45
    Defensive Consistency: 20
    Fatigue Rate: 50
    Lateral Quickness: 80
    Tendencies
    Take Inside Shots: 50
    Take Close Shots: 50
    Take Mid-Range Shots: 40
    Take 3PT Shots: 50
    Post Shots: 50
    Attack The Basket: 50
    Look for Post Players: 50
    Throw Alley-Oops: 50
    Attempt Dunks: 45
    Attempt Putbacks: 50
    Play Passing Lanes: 20
    Go for On-Ball Steals: 90
    Contest Shots: 95
    Backdoor Cuts: 70
    Fouls
    Over The Back Foul: 95
    Charging Foul: 95
    Blocking Foul: 95
    Reaching Foul: 90
    Shooting Foul: 95
    Loose Ball Foul: 95
    Illegal Screen Frequency: 95
    Movement
    Speed with Ball (Max Rating): 70
    Speed with Ball (Min Rating): 15
    Acceleration with Ball (Max Rating): 80
    Acceleration with Ball (Min Rating): 15
    Speed without Ball (Max Rating): 70
    Speed without Ball (Min Rating): 25
    Acceleration without Ball (Max Rating): 85
    Acceleration without Ball (Min Rating): 40
    plays really nice, nice pace of the game, nice stats but small issues for me but I don't think you will be able to resolve all of them because they are roster dependant.
    - superstar like harden, durant, irving scored almost all the time. it's like in one quarter, they can have easily between 10 and 15 points (scored in around 6min over 12min) which means at the end around 40-60 points... I know that harden has an average of 36 points per game but here, it's a bit too much
    - I find that gamespeed is still a bit too high, maybe gamespeed at 45-48 instead of 50, same goes for the ball speed for the passes.
    - all the players on the floor move to much. It's outstanding with your sliders that you succeeded to decrease the pace of the game and make cpu shoot only close to the buzzer but during the 24sec, most of the time, it's like the musical chairs on the floor and everybody moves instead of sometimes, staying in their position and waiting to get the ball. Or even, finding an open place to shoot. Here, they prefer to dribble, make a stepback and shoot.
    - on sidelines, when we pass to a sideline player, there is an issue where the receiver will catch the ball but outside the floor resulting in a turnover.
    Except those things, it's great !!! thank you :)
    archanax
    plays really nice, nice pace of the game, nice stats but small issues for me but I don't think you will be able to resolve all of them because they are roster dependant.
    - superstar like harden, durant, irving scored almost all the time. it's like in one quarter, they can have easily between 10 and 15 points (scored in around 6min over 12min) which means at the end around 40-60 points... I know that harden has an average of 36 points per game but here, it's a bit too much
    - I find that gamespeed is still a bit too high, maybe gamespeed at 45-48 instead of 50, same goes for the ball speed for the passes.
    - all the players on the floor move to much. It's outstanding with your sliders that you succeeded to decrease the pace of the game and make cpu shoot only close to the buzzer but during the 24sec, most of the time, it's like the musical chairs on the floor and everybody moves instead of sometimes, staying in their position and waiting to get the ball. Or even, finding an open place to shoot. Here, they prefer to dribble, make a stepback and shoot.
    - on sidelines, when we pass to a sideline player, there is an issue where the receiver will catch the ball but outside the floor resulting in a turnover.
    Except those things, it's great !!! thank you :)
    Thanks arch!
    I wanted to create gravity around star players so they force you to deny off-ball (I tend to do this as user), double team on drives, set specific matchups, etc. Basically forcing you to choose between letting them beat you (which some can i.e harden/Durant) or leaving the role players open. The only unstoppable person I ran into so far is Giannis, but it's real, especially if you trust a single defender on him. Dame put 50 on us on one of the previous sets. Once you let a star start to "feel it" they become super tough to stop.
    Game speed I understand. I'm down for it to be changed but I wanted to start from default. If you didn't want to change game speed tho, this could also be solved by lowering the minimum speed/acceleration and pass speed by 5-10. I've seen it make significant difference. If it's too much 'burst", lowering Hustle also makes a big difference to pace. I would actually start there for user/CPU. I use broadcast view to get a sense of speed and thought it was pretty close
    For players moving too much, I'm glad you brought it up. I've been looking at backdoor cuts (currently @ 70) as a way to make sure players are diving to the basket as targets for players driving to the basket. However all the movement may be messing up timing for plays and spacing. I'll def test lowering that value.
    As for the turnover, it's a case by case basis honestly. Hopefully lowering the amount of backdoor cut movement will help players keep their footing on the sideline. If you're seeing it multiple times per quarter it could be because of the pass speed, pass Accuracy, or hands. I haven't seen it much tho.
    Can you tell me a bit about your playstyle? Mostly on-ball/off-ball? Auto plays or custom playbook? Set all defensive settings per player or a few? Usual team?
    Sent from my PH-1 using Operation Sports mobile app
    well I think I'm playing on a slow but disruptive pace.
    I like to start slowly, to move the ball to my teamates on the 3pt line, sometime to the post. Like to keep my position in order to see what the auto play proposes (no custom playbook).
    Sometimes, it gives open shot opportunities and sometimes, it's just a big mess.
    On some runs, I like to play only with my PG, to start dribbling, making 1-2 passes and again to the PG that will drive to the rim and force the foul.
    In fact, I have a playstyle like golden state and I like to play like them.
    about the defensive setting, I let everything by default, no change.
    also did a test that is quite curious, if you have the opportunity, please try shadymikegaming sliders (he didn't post them yet on OP but I think he will do it next month https://forums.nba-live.com/viewtopic.php?f=254&t=108070)
    the offensive awarness is totally at the opposite than yours and even with that, cpu plays smartly. Maybe that could help against the superstar players
    archanax
    well I think I'm playing on a slow but disruptive pace.
    I like to start slowly, to move the ball to my teamates on the 3pt line, sometime to the post. Like to keep my position in order to see what the auto play proposes (no custom playbook).
    Sometimes, it gives open shot opportunities and sometimes, it's just a big mess.
    On some runs, I like to play only with my PG, to start dribbling, making 1-2 passes and again to the PG that will drive to the rim and force the foul.
    In fact, I have a playstyle like golden state and I like to play like them.
    about the defensive setting, I let everything by default, no change.
    also did a test that is quite curious, if you have the opportunity, please try shadymikegaming sliders (he didn't post them yet on OP but I think he will do it next month https://forums.nba-live.com/viewtopic.php?f=254&t=108070)
    the offensive awarness is totally at the opposite than yours and even with that, cpu plays smartly. Maybe that could help against the superstar players

    Gotcha. I def look at shadymike's sliders. His explanations on Youtube have helped alot. Gotta give the current set a try.
    Hey Duce quick question I’m playing using these sliders. On the 2k veiw, is that fine or should these slides be used on another veiw, only problem I’m having now is the frantic pace sometimes of the point guards coming up and jacking up threes....and the game speed and pace is a lil frantic at times but in today’s nba the games are faster and the pace is inconsistent at times so I’m really fine with that, but any way I can help get these close to authentic as possible I’ll be willing
    beewee
    Hey Duce quick question I’m playing using these sliders. On the 2k veiw, is that fine or should these slides be used on another veiw, only problem I’m having now is the frantic pace sometimes of the point guards coming up and jacking up threes....and the game speed and pace is a lil frantic at times but in today’s nba the games are faster and the pace is inconsistent at times so I’m really fine with that, but any way I can help get these close to authentic as possible I’ll be willing
    I play on 2k view.
    I'm not a huge fan of jacking up threes (especially off the dribble), but lowering it back down to 45 feels like the players pass up 3s and take long mid-range shots. Even at 50 it feels like they jack up a few too many.
    I'll be testing with backdoor cuts down to about 30 to see if they start to run more plays.
    If you'd like to test some changes, I would say look at those two values (3pt tendency and backdoor cuts) first.
    If the pace is too frantic, lower hustle for both sides. As you said, I also àm fine with the pace now, but I could see it benefiting other areas if it was slightly slower.
    Sent from my PH-1 using Operation Sports mobile app
    archanax
    Duce, did you get the opportunity to test shadymike's sliders?
    What are your feedbacks?

    Trying em for the first time now. I like this set a lot
    archanax
    Duce, did you get the opportunity to test shadymike's sliders?
    What are your feedbacks?
    They are the ones I use right now, I like what I see because I believe it is closer to the real nba.
    I'm not good with sliders but I think the players get tired very little and I think we need to work on endurance and fatigue
    Sent from my HMA-L29 using Operation Sports mobile app
    napoli
    They are the ones I use right now, I like what I see because I believe it is closer to the real nba.
    I'm not good with sliders but I think the players get tired very little and I think we need to work on endurance and fatigue
    Sent from my HMA-L29 using Operation Sports mobile app
    Yes, I only got a half in. Didn't see much issue with rotations but I noticed players seem like they have a good amount of energy.
    Player movement felt great, teams ran the full play out it seemed. I'm gonna see how I can implement some of those offense attributes/tendencies.
    I liked how players generally sagged off on Auto instead of playing super tight on everyone.
    I made sure to play on Real FG% and the right shots seemed to fall so no issue there. All around seems like a great challenging set, I'll be testing it more before getting to a final set.
    Sent from my PH-1 using Operation Sports mobile app
    After a couple games with ShadyMike's, I'm going to try mixing the two. I'm a big fan of how the CPU offense orchestrates itself on his set.
    duce
    After a couple games with ShadyMike's, I'm going to try mixing the two. I'm a big fan of how the CPU offense orchestrates itself on his set.

    Looking forward to this! This thread turned me on to ShadyMike’s and it really is special. The only things that I completely don’t get are the very generous stamina/fatigue and all the speed/movement-related sliders, incl. the 45 game speed. I know he mentions proper animations but it’s just too sluggish, so I boosted speed/movement, nerfed stamina/fatigue, and tweaked a few other things to get something I really dig, but I’m very excited to see what you come up with!

    Nintendo Switch (nickname: vetmin)
    NBA 2k20 v. 1.03 (latest on Switch)
    vetmin
    Looking forward to this! This thread turned me on to ShadyMike’s and it really is special. The only things that I completely don’t get are the very generous stamina/fatigue and all the speed/movement-related sliders, incl. the 45 game speed. I know he mentions proper animations but it’s just too sluggish, so I boosted speed/movement, nerfed stamina/fatigue, and tweaked a few other things to get something I really dig, but I’m very excited to see what you come up with!

    Nintendo Switch (nickname: vetmin)
    NBA 2k20 v. 1.03 (latest on Switch)

    X2, I'm anxiously waiting as well! I feel like the CPU offense plays way better than anything else I've seen. I was getting tired of constant drives to the hoop.
    An update:
    The plan is to have a set update for today but it most likely won't be final. I prefer sharing each update rather than waiting for perfection as it's allowed more people to share their experience and input.
    Furthermore, I still have to test out user v user games, preferably in an online setting. I'll need PS4 players for that, but will post more on that in the Online section of the forum.
    Lastly, just as a reminder, this set's goal is allow you to play however you want (on/off ball D, plays or constant pick and roll, cherry picking, etc. ) while giving you realistic results (i.e. balanced pros and cons to your actions). I'm a simhead and I think basketball is best as a matchup of styles.
    Look out for an update later tonight.
    Thanks
    Sent from my PH-1 using Operation Sports mobile app
    duce
    An update:
    The plan is to have a set update for today but it most likely won't be final. I prefer sharing each update rather than waiting for perfection as it's allowed more people to share their experience and input.
    Furthermore, I still have to test out user v user games, preferably in an online setting. I'll need PS4 players for that, but will post more on that in the Online section of the forum.
    Lastly, just as a reminder, this set's goal is allow you to play however you want (on/off ball D, plays or constant pick and roll, cherry picking, etc. ) while giving you realistic results (i.e. balanced pros and cons to your actions). I'm a simhead and I think basketball is best as a matchup of styles.
    Look out for an update later tonight.
    Thanks
    Sent from my PH-1 using Operation Sports mobile app
    You are using shadymike cursors as a base or they are your personal ones
    Sent from my HMA-L29 using Operation Sports mobile app
    Really liking Shadys sliders but still for the life of me can’t get the CPU to draw fouls when attacking the basket at a reasonable clip. Played the Lakers in the playoffs and LeBron would get to the line 2-3 times per game.
    Anyone find out the secret sauce for this? I wonder if it has something to do with the body up sensitivity or a different slider than the foul frequency. I also think the tendency sliders have something to do with it. While the CPU is shooting more threes now, they also pull up from mid range all the time when wide open, but when there’s a wide open lane as well
    duce
    I'm using mine as a base and implementing his CPU offense.
    Sent from my PH-1 using Operation Sports mobile app

    Nice. By the way what do you think of Shady’s User Offense. I gotta say, I like the high variance in contests and the ability of good players to still nail highly contested shots. Once or twice a game in real life Harden, Steph, etc. just be like that. On most other slider sets, most shots for me are like 5-20% contested, which just doesn’t feel right, even if the percentages end up being realistic. It just feels a little boring. What do you think about User Offense?
    vetmin
    Nice. By the way what do you think of Shady’s User Offense. I gotta say, I like the high variance in contests and the ability of good players to still nail highly contested shots. Once or twice a game in real life Harden, Steph, etc. just be like that. On most other slider sets, most shots for me are like 5-20% contested, which just doesn’t feel right, even if the percentages end up being realistic. It just feels a little boring. What do you think about User Offense?
    I felt user offense was a bit too easy.
    Sent from my PH-1 using Operation Sports mobile app
    So u are mixing shadymikes sliders with yours,I’m patiently waiting on the update and is it best to use real player field goal percentage or the regular shot timing,me personally I’ve been playing nba 2k since the dream cast so I just field that with a certain skill set u should be using shot timing but maybe I’m wrong, what do u think Duce and I’m definitely ready for this new slider set,
    duce

    testing, uploaded on psn as OS Community Slider. Starting on 50 Game Speed with User Timing.
    You can write on the front page for us on xbox
    I have seen that these cursors are user versus user and not user versus CPU
    Sent from my HMA-L29 using Operation Sports mobile app
    I just tested them and in fact, I don't know what to say...
    in fact, for me:
    - way too fast, cpu is not taking the time to move forward. Here, he's running like hell
    - building up of the action is a total mess because everything is moving non stop... it's more a run, give me one pass and i'll take the shoot
    - on a 12min quarter, in only 2min, cpu already has around 6 shots !!!
    - lots of drive to the rim again...
    I don't know if it was only a test but that was also my feeling on the video when i observed how the teamates were moving...
    beewee
    So u are mixing shadymikes sliders with yours,I’m patiently waiting on the update and is it best to use real player field goal percentage or the regular shot timing,me personally I’ve been playing nba 2k since the dream cast so I just field that with a certain skill set u should be using shot timing but maybe I’m wrong, what do u think Duce and I’m definitely ready for this new slider set,

    I'm more for shot timing, but I like the idea of real FG for online matchups to reduce lag effects in shooting
    Sent from my PH-1 using Operation Sports mobile app
    archanax
    the values on the video are the ones of your set posted on the PSN?
    They should be but I'll need to check later. The biggest things to check are Hustle, Acceleration, and CPU tendencies ( Attack Basket, Inside/Close Shots)
    Sent from my PH-1 using Operation Sports mobile app
    archanax
    well I think I'm playing on a slow but disruptive pace.
    I like to start slowly, to move the ball to my teamates on the 3pt line, sometime to the post. Like to keep my position in order to see what the auto play proposes (no custom playbook).
    Sometimes, it gives open shot opportunities and sometimes, it's just a big mess.
    On some runs, I like to play only with my PG, to start dribbling, making 1-2 passes and again to the PG that will drive to the rim and force the foul.
    In fact, I have a playstyle like golden state and I like to play like them.
    about the defensive setting, I let everything by default, no change.
    also did a test that is quite curious, if you have the opportunity, please try shadymikegaming sliders (he didn't post them yet on OP but I think he will do it next month https://forums.nba-live.com/viewtopic.php?f=254&t=108070)
    the offensive awarness is totally at the opposite than yours and even with that, cpu plays smartly. Maybe that could help against the superstar players

    Tried these out and they are pretty good.
    What is the default setting for the intense D slider?
    Haven't had much playing time. Right now I'm getting a game of runs, so testing definitely requires playing the full game. The offenses that don't have alot of shooters or offensive options will attack the basket and shoot on multiple defenders. Doesn't happen all the time but I think most want to see more ball movement. Not all teams have great consistent ball movement but I understand the desire. I'll update OP with current sliders this weekend.
    The set I'm running with, I updated yesterday under OS Community Slider.
    Sent from my PH-1 using Operation Sports mobile app
    duce
    OP Updated with current sliders on PSN under OS Community Slider
    A mixture of yours and Shadymike's, I will definitely give them a shot
    I took a quick look and saw that the cursors of movement a value of the user is at 15 and that of the CPU and at 25 (the second value) I wanted to know if it was right so or it is an error
    Like this....
    Speed with Ball (Min Rating): 25.. CPU
    Speed with Ball (Min Rating): 15... User
    These values ​​are correct or it is a writing error
    Sent from my HMA-L29 using Operation Sports mobile app
    duce
    OP Updated with current sliders on PSN under OS Community Slider

    Bravo my man. Ive only played 6 minutes with these but I love the feel of it. You did a great job getting some of the chaos of Shady’s sliders without completely going off the rails. My personal tweak of this would involve bumping user stats in some areas to be more even with the CPU, and also fouls seem a little aggressive so I might try a more conservative foul distribution, but overall this is fantastic. Thanks for sharing. FYI to all on Switch: These sliders are under “vetmin.”
    P.S. Did you test these sliders simming too? Just wondering if you felt that simmed/CPU games gave you realistic stats, or if you were only focused on in-game.
    napoli
    A mixture of yours and Shadymike's, I will definitely give them a shot
    I took a quick look and saw that the cursors of movement a value of the user is at 15 and that of the CPU and at 25 (the second value) I wanted to know if it was right so or it is an error
    Like this....
    Speed with Ball (Min Rating): 25.. CPU
    Speed with Ball (Min Rating): 15... User
    These values ​​are correct or it is a writing error
    Sent from my HMA-L29 using Operation Sports mobile app
    No those are correct
    Sent from my PH-1 using Operation Sports mobile app
    vetmin
    Bravo my man. Ive only played 6 minutes with these but I love the feel of it. You did a great job getting some of the chaos of Shady’s sliders without completely going off the rails. My personal tweak of this would involve bumping user stats in some areas to be more even with the CPU, and also fouls seem a little aggressive so I might try a more conservative foul distribution, but overall this is fantastic. Thanks for sharing. FYI to all on Switch: These sliders are under “vetmin.”
    P.S. Did you test these sliders simming too? Just wondering if you felt that simmed/CPU games gave you realistic stats, or if you were only focused on in-game.
    appreciated. Only focused on in-game, though I do mix in some SimCast when I have to step away.
    I'm updating the OP with your Switch gamertag (if anyone does the same on PC/Xbox, lemme know). Did you include the tweaks on the set on the Switch upload?
    Sent from my PH-1 using Operation Sports mobile app
    duce
    appreciated. Only focused on in-game, though I do mix in some SimCast when I have to step away.
    I'm updating the OP with your Switch gamertag (if anyone does the same on PC/Xbox, lemme know). Did you include the tweaks on the set on the Switch upload?
    Sent from my PH-1 using Operation Sports mobile app

    My pleasure, and no tweaks on Switch, I just do that on my machine.
    can someone help me with this,i just bought the game and started myleague with 76ers on HOF difficulty,but it has been too easy and getting blowout wins,maybe because Ben Simmons is OP or just sixers have too good team,im just getting to the rim with Simmons for dunks too easy,opposing point guards cant stay in front...i would appreciate if someone could help with what sliders i could play to have more fun... have a good day ;)
    sandisromis
    can someone help me with this,i just bought the game and started myleague with 76ers on HOF difficulty,but it has been too easy and getting blowout wins,maybe because Ben Simmons is OP or just sixers have too good team,im just getting to the rim with Simmons for dunks too easy,opposing point guards cant stay in front...i would appreciate if someone could help with what sliders i could play to have more fun... have a good day ;)
    I've had similar experiences. I would say try starting with this set or ShadyMikes. Both are referenced in the original post.
    Sent from my PH-1 using Operation Sports mobile app
    vetmin
    Bravo my man. Ive only played 6 minutes with these but I love the feel of it. You did a great job getting some of the chaos of Shady’s sliders without completely going off the rails. My personal tweak of this would involve bumping user stats in some areas to be more even with the CPU, and also fouls seem a little aggressive so I might try a more conservative foul distribution, but overall this is fantastic. Thanks for sharing. FYI to all on Switch: These sliders are under “vetmin.”
    P.S. Did you test these sliders simming too? Just wondering if you felt that simmed/CPU games gave you realistic stats, or if you were only focused on in-game.

    Did you include your personal edits in the set you uploaded and if not can you upload that set with your changes as well. Thanks I’m working on a roster on the Switch little by little as sigs are more complete for more and more players Test set under The_Doctor if you wanna check it out.
    Sent from my iPhone using Operation Sports
    fatjoejr2001
    Did you include your personal edits in the set you uploaded and if not can you upload that set with your changes as well. Thanks I’m working on a roster on the Switch little by little as sigs are more complete for more and more players Test set under The_Doctor if you wanna check it out.
    Sent from my iPhone using Operation Sports

    If you want completed sigs, this guy made a roster with reworked tendencies, ratings, badges, and all. It plays gorgeous.
    https://forums.operationsports.com/forums/nba-2k-basketball-rosters/957065-nba-2k20-attention-detail-ps4.html
    duce
    I've had similar experiences. I would say try starting with this set or ShadyMikes. Both are referenced in the original post.
    Sent from my PH-1 using Operation Sports mobile app

    Hey, thanks for the great slider set. I've been using them with a reworked community roster, and I also changed the user slider values to the same as the CPU ones because I play CPU vs. CPU.
    (Updated roster I'm using): https://forums.operationsports.com/forums/nba-2k-basketball-rosters/957065-nba-2k20-attention-detail-ps4.html
    The gameplay is incredible, a little bit of chaos and very realistic. A few issues I had:
    1) Teams always shoot 40%+ from 3, which is not quite realistic. I think a sweeter spot for the 3 is 56 instead of 60, from my testing that seems to work much better.
    2) No one can ever make any type of contact shot because they are set to 0. This leads to a disproportionate amount of points coming from outside shots, and a low 2 pt %. I'm still messing around to see what contact shot success might work best.
    Thanks for your great sliders again
    squibblerqwq
    Hey, thanks for the great slider set. I've been using them with a reworked community roster, and I also changed the user slider values to the same as the CPU ones because I play CPU vs. CPU.
    (Updated roster I'm using): https://forums.operationsports.com/forums/nba-2k-basketball-rosters/957065-nba-2k20-attention-detail-ps4.html
    The gameplay is incredible, a little bit of chaos and very realistic. A few issues I had:
    1) Teams always shoot 40%+ from 3, which is not quite realistic. I think a sweeter spot for the 3 is 56 instead of 60, from my testing that seems to work much better.
    2) No one can ever make any type of contact shot because they are set to 0. This leads to a disproportionate amount of points coming from outside shots, and a low 2 pt %. I'm still messing around to see what contact shot success might work best.
    Thanks for your great sliders again

    Contact shot should be set at 10. Thanks for the feedback and it would be a great help to me if you could post a stream of a full game.
    Hey Duce are the changes for the new sliders on the original front page, or is there anyway that u have them uploaded on Xbox by chance looking for your most recent set of sliders
    beewee
    Hey Duce are the changes for the new sliders on the original front page, or is there anyway that u have them uploaded on Xbox by chance looking for your most recent set of sliders

    All on the front page. If anyone does upload to xbox, just let me know
    fatjoejr2001
    Did you include your personal edits in the set you uploaded and if not can you upload that set with your changes as well. Thanks I’m working on a roster on the Switch little by little as sigs are more complete for more and more players Test set under The_Doctor if you wanna check it out.
    Sent from my iPhone using Operation Sports

    Sorry for the delay. My uploaded version is pure duce, no personal edits. I’d prefer not to upload my personal edits since my play style is a little uncommon, I think, and the sliders may not translate well for others. I think just starting with duce’s set and adjusting to taste is the way to go, but I’ll specify my tweaks here when I get home, in case they’re helpful to anyone.
    Love the way these play Duce each game varies carries a feel of its own, minor tweaks to this in its somewhat perfected, the only thing was the steals, the on ball steals I had to get use to but that comes with protecting the ball so while sitting there letting the play develop u have to protect the ball which is realistic in a sense. I will start posting my box scores here as well, I have the Lakers in the season we lost the first game of the season to the clippers by 12 points 122 to 108, the game back in played the jazz in won 122 to 105, the game with the clippers u can really see the difference in the superstars in the way they step up in defense, awesome keep it up �� man
    squibblerqwq
    Hey, thanks for the great slider set. I've been using them with a reworked community roster, and I also changed the user slider values to the same as the CPU ones because I play CPU vs. CPU.
    (Updated roster I'm using): https://forums.operationsports.com/forums/nba-2k-basketball-rosters/957065-nba-2k20-attention-detail-ps4.html
    The gameplay is incredible, a little bit of chaos and very realistic. A few issues I had:
    1) Teams always shoot 40%+ from 3, which is not quite realistic. I think a sweeter spot for the 3 is 56 instead of 60, from my testing that seems to work much better.
    2) No one can ever make any type of contact shot because they are set to 0. This leads to a disproportionate amount of points coming from outside shots, and a low 2 pt %. I'm still messing around to see what contact shot success might work best.
    Thanks for your great sliders again

    hey could you post these sliders on ps4?
    vetmin
    Sorry for the delay. My uploaded version is pure duce, no personal edits. I’d prefer not to upload my personal edits since my play style is a little uncommon, I think, and the sliders may not translate well for others. I think just starting with duce’s set and adjusting to taste is the way to go, but I’ll specify my tweaks here when I get home, in case they’re helpful to anyone.

    A day late but here we go...
    For context, my approximate skill level is Super Star. I'm not coming from the perspective of HoF being too easy. Here's how I play:
    - Player Lock cam (as low as possible, zoomed in pretty close)
    - Real Player % for everything
    - Only use right-stick on D
    IMO it's harder to drive on Player Lock cam than other views (even just dabbling in Broadcast I find it much easier to get a clean layup), but on Player Lock cam it's easier to score in transition, since you have such great vision down the court. The camera angle and my right-stick preference both factor into my tweaks.
    Anyway, I started off by using duce's CPU values for both USER and CPU (to give sort of an 'All Star' base), then:
    USER / CPU (if one number, they're the same)...
    FT: 65%*
    Close: 55
    Inside: 50
    Mid-Range: 55
    3pt: 50 / 55
    Layup: 55 / 50**
    Dunking Ability: 50 / 45 (i.e., duce's standard USER / CPU values)
    Offensive Awareness: 45 / 0 (i.e., duce's standard USER / CPU values)
    Play Passing Lanes: 100***
    Shooting Fouls: 100 / 70 (i.e., duce's standard USER / CPU values)
    That's it. The rest are duce's CPU numbers, applied to both USER and CPU.
    *Maybe I'm trippin but I've never felt that the FT difficulty slider works right. On Real Player % I still always feel like I shoot better than the CPU. I wish there was a no-slider, simple on-off option for pure Real Player %. No concept of difficulty, just pure odds based on real life % (and maybe fatigue a little bit). On any slider set though I feel 65% is the most balanced.
    **The higher USER layup is due to (1) the IMO more difficult driving in Player Lock cam, and (2) my not using the right-stick on offense. Re: the latter: I'm basically trying to create the experience of Real Player %-style finishing. I want to press shoot and have Curry make a crafty finish an appropriate % of the time, have him get blocked appropriately, etc. I don't wanna have to use the right-stick to tell Curry to finish like Curry at the % that Curry does in real life. 2K wants me to use the right-stick, so I have to bump the layup slider a bit to get Real Player %-style results.
    ***This is a Shady setting I like and need to keep because it's too easy for me to make a few passes for fast break points on the other end. At 100 most of those passes are risky so I'm not tempted to exploit it. Also in general at 100 I get a more realistic number of total turnovers for each team.
    archanax
    Now I'm confused lol...
    Which is the proper set on psn? with this last contact shot value
    many thanks :D
    Proper set on PSN is OS Community Slider under stickmanduce.
    I'm uploading a small update this weekend.
    Sent from my PH-1 using Operation Sports mobile app
    Johnwest2019
    i ment sliders ofcourse. Also is ver 4 the latest one and are these even compatible with the pc version ?
    The latest version is posted in the OP.
    I'm not sure if anyone has posted this on PC, but it should be completely compatible. If you don't want to enter the numbers, I would suggest trying ShadyMikes which I know are uploaded on PC.
    I do see alot of confusion on what the latest version is. If anyone has any tips on how I can clarify this in the original post, let me know.
    Sent from my PH-1 using Operation Sports mobile app
    duce
    The latest version is posted in the OP.
    I do see alot of confusion on what the latest version is. If anyone has any tips on how I can clarify this in the original post, let me know.
    Sent from my PH-1 using Operation Sports mobile app

    I think its how Slider 4 3 1 are above the OP sliders, so youre not sure if the top one (#4) is the most current, if the OP sliders are #2 since that’s the missing number. Maybe label the OP slider version so it’s clear (Version 5).
    just tested your last set Duce, it plays really well but I don't know if it is only with the teams I was against but there were too many offensive rebounds, and too many steals.
    also, I tested a game against the rockets who shot a lot at 3pt and in 2 games, they were just around 25 3pt attempted (in comparison to real stats where they are around 45 3t attempted) for a total of 100-104 FGA which is too big in comparison to the low number of 3pt attempted.
    Moreover, it was like westbrook wanted to keep the ball all the time, almost 20pts per quarter...
    I'm playing with real player % but this thing will only affect my side, not cpu side (in theory)
    archanax
    just tested your last set Duce, it plays really well but I don't know if it is only with the teams I was against but there were too many offensive rebounds, and too many steals.
    also, I tested a game against the rockets who shot a lot at 3pt and in 2 games, they were just around 25 3pt attempted (in comparison to real stats where they are around 45 3t attempted) for a total of 100-104 FGA which is too big in comparison to the low number of 3pt attempted.
    Moreover, it was like westbrook wanted to keep the ball all the time, almost 20pts per quarter...
    I'm playing with real player % but this thing will only affect my side, not cpu side (in theory)

    What I've been testing recently is lowering Inside Shot Tendency to 20 and Close Shot Tendency to 0.
    I agree with you on rebounds. My thought is that this also leads to a large amount of quick putback attempts and large number of FGA. I feel that this is particularly due to a lack of shooting fouls near the basket but I'm really not sure. First, I'm going to lower offensive rebounding a lot, maybe raise defensive consistency. Any thoughts on this?
    How many shots did russell need to get to his 60-80 points?
    napoli
    I read on the CelticLG forum that by eliminating the Worm badge you get more realistic offensive rebounds
    Sent from my HMA-L29 using Operation Sports mobile app

    And thats another thing I'm looking at. I like developing for default rosters, but I'm going to end up using CelticLG's roster.
    duce
    What I've been testing recently is lowering Inside Shot Tendency to 20 and Close Shot Tendency to 0.
    I agree with you on rebounds. My thought is that this also leads to a large amount of quick putback attempts and large number of FGA. I feel that this is particularly due to a lack of shooting fouls near the basket but I'm really not sure. First, I'm going to lower offensive rebounding a lot, maybe raise defensive consistency. Any thoughts on this?
    How many shots did russell need to get to his 60-80 points?

    agreed about the quick putback attempts that lead to more FGA
    around 20-25, it was around 20 2 pt shoots and the remaining points between 3pts and FTA. but he shot more than 40-45 time to have stats around 50%. and the miss shots are taken by capela like you said with putback attemps...
    in fact, Russel wants to drive, he sees he can't so he stopped but not at the 3pt line but he moved just a little bit more which induced a 2pt shot...
    Yo duce, just noticed the OP you have my Switch nickname as “vermin” instead of “vetmin” (ie, like a veteran’s minimum contract). I know I’m not the most attractive guy in the world but come on, man! (JK lol)
    vetmin
    Yo duce, just noticed the OP you have my Switch nickname as “vermin” instead of “vetmin” (ie, like a veteran’s minimum contract). I know I’m not the most attractive guy in the world but come on, man! (JK lol)
    I blame.... Autocorrect! Just fixed it
    Closeout game for the Lakers in the First Round against my Kings. Currently playing with the beta featuring increased speed/acceleration minimum values, Inside Shot Tendency at 15 and Close at 0, reduced offensive and defensive rebounding values. Possibly last game with default roster before I start a new league with CelticLG's roster. Made some last minute changes to increase Hustle. I'll upload if it continues to play well.
    Hey there duce, like every year with 2K on the hunt for sliders. While scanning thru the thread I noticed you said you've been doing your testing on 2K Cam. In my experience and some others I've read 2K cam makes the game way easier. I play on broadcast so before I jump into your set I'm wondering how they work with broadcast camera? Also what controller settings are you using?
    rlb1976
    Hey there duce, like every year with 2K on the hunt for sliders. While scanning thru the thread I noticed you said you've been doing your testing on 2K Cam. In my experience and some others I've read 2K cam makes the game way easier. I play on broadcast so before I jump into your set I'm wondering how they work with broadcast camera? Also what controller settings are you using?
    I agree the game is easier on 2k cam especially for shot timing players. I've played a bit on broadcast to make sure player speeds look somewhat realistic for fast breaks. I would say try it as everyone has had a unique perspective on how these sliders play for them. I haven't seen much video from most so it's hard to make use of the feedback.
    It definitely is meant to be challenging for 2K camera users so that challenge should translate to broadcast as well.
    duce
    I agree the game is easier on 2k cam especially for shot timing players. I've played a bit on broadcast to make sure player speeds look somewhat realistic for fast breaks. I would say try it as everyone has had a unique perspective on how these sliders play for them. I haven't seen much video from most so it's hard to make use of the feedback.
    It definitely is meant to be challenging for 2K camera users so that challenge should translate to broadcast as well.

    Ok thanks for the response. I'm currently doing my annual 2K Slider hunt (which always sucks). I'm trying Pop Boys at the moment. If they don't go well (they currently are a mixed bag) I'm going to give yours a go.
    jake44np
    Are you going to be making any changes to these?
    Or are you happy with the current set?

    I would assume some changes. Mainly:
    1) I'm a fan of higher hustle numbers for CPU (>80) to see some diving. I just don't like how it affects certain acceleration-type movement.
    2) I'm not seeing enough fouls for CPU still. They do have a good drive and kick game tho.
    3) I want to test if this set plays effectively on other difficulty bases. I have a thought that it can give players an easy way to tailor it to different difficulties.
    4) I need an online league with some people to test USER v USER.
    I just played 4 games with this set tonight in my Lakers season. I really like them. The only things I think needs worked on is the CPU stands around a lot on offense. They will just hold the ball a lot instead of working the ball around. Also there is a lot of bumping around with the players. It makes the game almost feel choppy.
    Do you see any plays developing while they're standing or is it the basically a long isolation? What teams was it against?
    Try raising CPU offensive awareness to 50. Let me know if you see less standing around.
    jake44np
    I just played 4 games with this set tonight in my Lakers season. I really like them. The only things I think needs worked on is the CPU stands around a lot on offense. They will just hold the ball a lot instead of working the ball around. Also there is a lot of bumping around with the players. It makes the game almost feel choppy.
    Also can you share with me a video of what you mean by bumping?
    The standing around game was vs Orlando. The pg would bring the ball up and stand at the top of the key for a very long time.
    I have to idea how to post videos. Lol
    After thinking about it I’m not as worried about the players bumping.
    I kind of prevents it being so easy to get around my man.
    That is my problem with most of these slider sets. I can just blow by my man at will.
    I can’t do that with this set. And that’s a good thing.
    jake44np
    The standing around game was vs Orlando. The pg would bring the ball up and stand at the top of the key for a very long time.
    I have to idea how to post videos. Lol
    After thinking about it I’m not as worried about the players bumping.
    I kind of prevents it being so easy to get around my man.
    That is my problem with most of these slider sets. I can just blow by my man at will.
    I can’t do that with this set. And that’s a good thing.
    Gotcha. Yeah, driving too easily was a "problem" I had with Fox against anyone. I believe it's primarily controlled by Body Sensitivity slider (if you did want to tweak it).
    jake44np
    I just read on his Twitter account that Shady Mike is releasing his new slider set on Thanksgiving. Can’t wait to see what he comes up with.
    I definitely watch his work and feel like we're aiming for a similar thing. Sounds like 70 game speed is the big thing to try out
    duce
    I definitely watch his work and feel like we're aiming for a similar thing. Sounds like 70 game speed is the big thing to try out

    I’m going to use your settings on the first page only changing game speed to 70 and cpu off aw to 50. I’ll play 2 or 3 games later tonight and report back what I see.
    So the 70 game speed is a no for me. Played 2 games with it last night and it was a mess. It’s just way too fast and doesn’t look or feel realistic to me. Also it was a turnover fest.
    It also somehow affects the CPU offense. They just put their head down and drove to the basket every time down the court.
    jake44np
    So the 70 game speed is a no for me. Played 2 games with it last night and it was a mess. It’s just way too fast and doesn’t look or feel realistic to me. Also it was a turnover fest.
    It also somehow affects the CPU offense. They just put their head down and drove to the basket every time down the court.

    Hm. Useful to know. it may make sense with a different combination. With all the driving, was CPU drawing alot of fouls?
    duce
    Hm. Useful to know. it may make sense with a different combination. With all the driving, was CPU drawing alot of fouls?

    Yes. There were a ton of fouls in the 2 games. It was just sloppy.
    They also killed me on fast breaks. Almost every time I missed a shot they would beat me down the court for an easy layup. I think the combo of the game speed and the cpu off aw at 50 made them unstoppable in transition. I lost the first game by 30 points. I did win the second game against a bad Hawks team.
    It again was just to sloppy for me to play with those settings. It just wasn’t fun.
    I’m going back to game speed at 50.
    jake44np
    So the 70 game speed is a no for me. Played 2 games with it last night and it was a mess. It’s just way too fast and doesn’t look or feel realistic to me. Also it was a turnover fest.
    It also somehow affects the CPU offense. They just put their head down and drove to the basket every time down the court.

    I totally expected to have the same reaction but — just as an initial test — I loaded HOF at speed 70 and thought it felt really good. Now I’m experimenting with slider sets at 70, but defaulting all the movement / speed related settings. Haven’t tried this set yet but I’m liking what I see generally
    vetmin
    I totally expected to have the same reaction but — just as an initial test — I loaded HOF at speed 70 and thought it felt really good. Now I’m experimenting with slider sets at 70, but defaulting all the movement / speed related settings. Haven’t tried this set yet but I’m liking what I see generally
    Hm, I gotta try it out. Did you try it on HOF default? Are you noticing anything particular for CPU offense?
    duce
    Hm, I gotta try it out. Did you try it on HOF default? Are you noticing anything particular for CPU offense?

    Yea i meant HOF default, but I was only interested in default movement at 70, so any difficulty would’ve worked. One of things i like about sets like yours and Shadys is that the movement feels very crisp, and what surprised me is that at 70 it feels very crisp too even with all default sliders and body-up. I also felt like animations looked better than when tightening the movement via slider adjustments, but i only played for a few minutes so i dunno yet
    As far as how the offense performs, I haven’t had time to evaluate yet, as it’s also complicated by the fact that I’m working on a custom roster for Switch and messing around with tendency settings, so it’s hard to say what’s what right now
    I've been through all the slider threads on here and elsewhere and I'm curious about something. Has anyone here watched any of the 2K With the Popboy videos on YouTube? He does some things with defensive settings and other areas of the game that seem interesting and I'm curious if they might help the slider makers on here's work. My head is literally spinning trying to settle on a set for my MyLeague.
    rlb1976
    I've been through all the slider threads on here and elsewhere and I'm curious about something. Has anyone here watched any of the 2K With the Popboy videos on YouTube? He does some things with defensive settings and other areas of the game that seem interesting and I'm curious if they might help the slider makers on here's work. My head is literally spinning trying to settle on a set for my MyLeague.
    Yessir, I haven't checked them in a while but they definitely informed me on the jump shot defense being related to how tight CPU plays on ball defense. Anything recent that is noteworthy?
    rlb1976
    I've been through all the slider threads on here and elsewhere and I'm curious about something. Has anyone here watched any of the 2K With the Popboy videos on YouTube? He does some things with defensive settings and other areas of the game that seem interesting and I'm curious if they might help the slider makers on here's work. My head is literally spinning trying to settle on a set for my MyLeague.

    I have watched them and tried his HOF set and his all star set. I personally did not like his sliders at all. I consider myself an average 2k player and I dominated the CPU using his sets.
    duce
    Yessir, I haven't checked them in a while but they definitely informed me on the jump shot defense being related to how tight CPU plays on ball defense. Anything recent that is noteworthy?

    He released an update to his sliders a day or so ago. I haven't tried them. I was just curious because I haven't seen much talk about what he does here on OS. The defensive settings he does and passing sliders interested me the most. I'm really trying to settle on a slider set and stick to it but it's been a struggle lol.
    jake44np
    I have watched them and tried his HOF set and his all star set. I personally did not like his sliders at all. I consider myself an average 2k player and I dominated the CPU using his sets.

    Interesting. I haven't been able to settle on a set. Is there any kind of consensus on what's working best for everyone here on OS? My last few games I've been using Creweutah's but I feel they need an update and he hasn't been very active the last few days. I jumped in here to check this set and the 70 game speed talk is scaring me off lol. I already feel the game is too fast.
    rlb1976
    Interesting. I haven't been able to settle on a set. Is there any kind of consensus on what's working best for everyone here on OS? My last few games I've been using Creweutah's but I feel they need an update and he hasn't been very active the last few days. I jumped in here to check this set and the 70 game speed talk is scaring me off lol. I already feel the game is too fast.

    I’m with you on the game speed. 50 seems fast enough to me. I tried 70 and hated it!
    I’m not trying to steal this thread because the sliders on this OP are the best I have tried.
    But Poke is going to be releasing his set soon and for me he is the best nba 2k slider maker there is and has been for years.
    Hopefully he post them tonight as I can’t wait to try them.
    jake44np
    I’m with you on the game speed. 50 seems fast enough to me. I tried 70 and hated it!
    I’m not trying to steal this thread because the sliders on this OP are the best I have tried.
    But Poke is going to be releasing his set soon and for me he is the best nba 2k slider maker there is and has been for years.
    Hopefully he post them tonight as I can’t wait to try them.

    Another slider maker can't hurt and I've used Poke's in the past. I honestly can't remember how well I liked them though.
    Just used this set for the first time. I played as the Magic vs Toronto in MyLeague and lost 94-91. Game felt really good but the shooting percentages were pretty low. I was 38% fg% and 27% from 3. They were 35% from the field 41% from 3. I missed a lot of wide open 3s.
    Looking forward to Poke's set. Theirs is usually one of the few sets that is a good challenge, which makes the game fun for my style. Still playing these with default rosters. I'm getting a good variance on fg%'s but I've made a few changes recently that I'm still questioning (mainly raising Hustle and Off Awareness while dropping Acceleration Attribute and Max Acceleration closer to default number.) Came back from down 0-3 vs Lakers to tie it up so its been interesting at least. I don't like the current amount of post up/mid range shots and the lack of fouls against CPU. Everything else is pretty good in terms what I'd expect from the players/teams.
    duce
    Looking forward to Poke's set. Theirs is usually one of the few sets that is a good challenge, which makes the game fun for my style. Still playing these with default rosters. I'm getting a good variance on fg%'s but I've made a few changes recently that I'm still questioning (mainly raising Hustle and Off Awareness while dropping Acceleration Attribute and Max Acceleration closer to default number.) Came back from down 0-3 vs Lakers to tie it up so its been interesting at least. I don't like the current amount of post up/mid range shots and the lack of fouls against CPU. Everything else is pretty good in terms what I'd expect from the players/teams.

    Have you updated the set on the first page recently?
    If not are you going to?
    jake44np
    Have you updated the set on the first page recently?
    If not are you going to?

    These numbers need more testing. I can upload it if your on PSN. If not, let me know. I'll at least get the changed numbers on a stream.
    Also, is there anything particular you want to see in the next update?
    duce
    These numbers need more testing. I can upload it if your on PSN. If not, let me know. I'll at least get the changed numbers on a stream.
    Also, is there anything particular you want to see in the next update?

    Really just the cpu offense to be just to be better. That’s about it.
    If you would put them on PSN that would be awesome.

More in NBA 2K20

Poll

Recent Forum Threads


Top Esports News

Related

To Top