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New EA Sports UFC 3 Trailer From UFC 217

EA Sports UFC 3

New EA Sports UFC 3 Trailer From UFC 217

Check out the latest EA Sports UFC 3 trailer taken from the UFC 217 PPV. FYI, there is no audio in the clip. Thanks Songkram Khounamxingprathaminphon!

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  1. When Mendes falls it looks fantastic. Edgar choking Swanson looks great also. In UFC 2 frequently the arm underneath chin looks glitchy. Having sort of a crank/choke would have been awesome! Should be noted this video is 720p.
    If God comes in here I have a question.When someone gets knocked down is there multiple ways to get up? In UFC 2 it was weird falling stomach down and then having to turn around on your back then get up.
    tissues250
    0:13 - 0:14
    thai clinch knee OP again??? looks same as ea ufc2

    How many flush Alistar Overeem thai clinch knee’s do you think someone could take?
    Realistically speaking.
    melo627
    If God comes in here I have a question.When someone gets knocked down is there multiple ways to get up? In UFC 2 it was weird falling stomach down and then having to turn around on your back then get up.

    Yes knockdowns are different.
    Kenetic NRG
    How many flush Alistar Overeem thai clinch knee’s do you think someone could take?
    Realistically speaking.

    yeah, hopefully, thai knee power depend on fighter's stat.
    @kenetic I know knockdowns are different.I was talking about the *get up animation* in ufc2 it was only one animation to get up,you had to first turn on your back to get up.Is that different this year? And also there are some different ppv clips on Mmagame youtube
    melo627
    @kenetic I know knockdowns are different.I was talking about the *get up animation* in ufc2 it was only one animation to get up,you had to first turn on your back to get up.Is that different this year? And also there are some different ppv clips on Mmagame youtube

    yeah, the tko scenario in ea ufc2 was really bad. the recover system, too. i really hope they revamped that but i dunno.
    @tissued can you make a gif of the Holloway dodge and combo off mmagames YouTube? I think I'm gonna love the movement I was hoping for this but didn't think we'd actually get it!
    the new striking and stand up move by RPM tech, some new animations, improved fighters modeling from trailer.... all looks awesome.
    but one thing make me very disappointed. its referee movement. they looks very dumb like ea ufc2. there is no any interaction or physical stoppage animation in submission or knockout. ... i think, they didn't touched it. so disappointed me.
    tissues250
    the new striking and stand up move by RPM tech, some new animations, improved fighters modeling from trailer.... all looks awesome.
    but one thing make me very disappointed. its referee movement. they looks very dumb like ea ufc2. there is no any interaction or physical stoppage animation in submission or knockout. ... i think, they didn't touched it. so disappointed me.

    and hope they can give referees clothes some text and icon

    tissues250
    the new striking and stand up move by RPM tech, some new animations, improved fighters modeling from trailer.... all looks awesome.
    but one thing make me very disappointed. its referee movement. they looks very dumb like ea ufc2. there is no any interaction or physical stoppage animation in submission or knockout. ... i think, they didn't touched it. so disappointed me.

    I'm with ya man,they never show the refs no love! On a side note, I fired up my old Sega Dreamcast the other day,already had UFC in there,so figured I would play for a few. It really hasn't aged well lol but still wasn't too painful to play. One thing I noticed is John McCarthy jumps in there and pulls you off! How the F you gonna have more referee interaction in a 20 year old MMA game than we do in a next gen MMA game with all this Mocap technology??? It's not a game breaker for me but it's a detail that's often overlooked and I know I've noticed a few people have brought this up before. Would be nice if they gave a little attention to the refs,other than just merely scanning them into the game.
    Rolltide1980
    I'm with ya man,they never show the refs no love! On a side note, I fired up my old Sega Dreamcast the other day,already had UFC in there,so figured I would play for a few. It really hasn't aged well lol but still wasn't too painful to play. One thing I noticed is John McCarthy jumps in there and pulls you off! How the F you gonna have more referee interaction in a 20 year old MMA game than we do in a next gen MMA game with all this Mocap technology??? It's not a game breaker for me but it's a detail that's often overlooked and I know I've noticed a few people have brought this up before. Would be nice if they gave a little attention to the refs,other than just merely scanning them into the game.

    I really don't understand why they don't pay attention to the refs improved as stoppage animation, stand up logic. UD2009 had it from almost 10 years ago. very disappointed.
    Rolltide1980
    I'm with ya man,they never show the refs no love! On a side note, I fired up my old Sega Dreamcast the other day,already had UFC in there,so figured I would play for a few. It really hasn't aged well lol but still wasn't too painful to play. One thing I noticed is John McCarthy jumps in there and pulls you off! How the F you gonna have more referee interaction in a 20 year old MMA game than we do in a next gen MMA game with all this Mocap technology??? It's not a game breaker for me but it's a detail that's often overlooked and I know I've noticed a few people have brought this up before. Would be nice if they gave a little attention to the refs,other than just merely scanning them into the game.

    I really hope that its not too much work for them to fix the referees movement and actions, thats a detail that makes alot of difference i terms of realism. Hopefully they see all the posts about this and put it in the game before release.
    Was only a few little glimpses but it looked cool. Wasn't so big on seeing some of the recycling in it, couldn't they include new stuff as opposed to stuff from UFC 2? I think that's where you're getting the "That looked like UFC 2" crowd from.
    I wouldn't say that until I see gameplay, which I understand looks massively different.
    Yaari
    I think its more difficult than it sounds, to add a referee getting involved in the action.

    You're probably right. Something to consider for UFC 4 then I guess
    It's not like you need the ref to be doing everything a ref does IRL. All you need is for the ref to be in there on finishes, and it makes for a much better looking game.
    godway
    It's not like you need the ref to be doing everything a ref does IRL. All you need is for the ref to be in there on finishes, and it makes for a much better looking game.

    Yeah I hear you, but this new model has to be interacting with the fighters in all of their positions, submissions, knockouts, all of this has to be mo-capped because no way they can animate that.
    And all of this, while we weren't pleased with the striking and its animations in the slightest.. I see where you are coming from, but it has low priority for me.
    I know, it is not easy. what is the easy part that making the gameplay? lets think... 6 years old since they have developed this franchise. I have asked that refs improved from ea ufc1. but nothing changed. very disappointed. i think, There would be many people like me.
    Kenetic NRG
    Yes knockdowns are different.

    Do the knockdowns look good in your opinion? Just hope the ragdoll physics dont get too crazy in knockdowns.
    Donnie_Brasco_FR

    Is there any reason why the leg kick seems useless if not worse for Lamas?

    Maybe GPD could correct me if I'm wrong, but that leg kick was thrown from too close.... Range is important on that kind of strike.
    In real life, a leg kick, from that close as a fighter is moving in to punch won't be effective.
    Ok, but Lamas does not even have time to put his guard, seems not fair, and i hope with a guy like Edson no matter the distance, his leg kicks will be efficient and generate a hit stun.
    Kenetic NRG
    How many flush Alistar Overeem thai clinch knee’s do you think someone could take?
    Realistically speaking.

    Depends on the fighter taking them, but i'll say one to two the most lol.
    Rolltide1980
    fired up my old Sega Dreamcast the other day,already had UFC in there,so figured I would play for a few. It really hasn't aged well lol but still wasn't too painful to play. One thing I noticed is John McCarthy jumps in there and pulls you off! How the F you gonna have more referee interaction in a 20 year old MMA game than we do in a next gen MMA game with all this Mocap technology?

    Holy crap I wasn’t sure if that many ppl on this forum remember that old a$$ game. Haha my brothers n I had a blast back then on the Dreamcast. Playing as Kevin randleman n the old Ufc man. Good times.
    I do remember the refs pushing you off. But I feel like back then there were a lot less variables in the gameplay then there is now. N I agree while it would be awesome to get refs jumping in to break it up. I’m with yari on this one it’s a ton of work to do from how many finishing positions are in the game, its just a lower priority compared to making the other gameplay aspects better.
    I remembered talking to Brian Hayes during he ea Ufc 1 event I went to n they were explaining
    The reasoning why they didn’t have this in because I did ask about it n that’s basically the reason he gave me. Low priority. I also asked about cuts having an effect on stamina and he fight in general if we would get dr stoppages but he said with no mini game there’s no way to give you the chance to improve the cut. Otherwise it’d make the player feel cheated when they lost.
    If the refs weren't in the cage for the fight and nobody on here posted about it it would probably take me months to ever notice. That's how long on the priority list that is for me relative to literally anything involving the fighter I'm controlling and the fighter I'm fighting.
    One thing though, I really hope we get a good replay feature. It would mean tons of free advertising for EA when people put together awesome highlight packages of fights.
    Donnie_Brasco_FR
    Ok, but Lamas does not even have time to put his guard, seems not fair, and i hope with a guy like Edson no matter the distance, his leg kicks will be efficient and generate a hit stun.

    Thats not realistic though. Edson doesnt generate a hit stun on every kick in real life. The damage should be a mix of things (Edson's move level on a leg kick which should be high/the leg strength rating of his opponent/where the leg kick lands)
    The good news about Edson though is that we can try him out in the beta and see how it feels.
    Yaari
    I think its more difficult than it sounds, to add a referee getting involved in the action.

    Yep. With the dreamcast, there were only a few places where a stoppage could take place so it wasnt as difficult to animate that.
    With that said, this has been a complaint since UFC 1 so I hope the team eventually gets around to improving those animations.
    Slickrick_Csc
    Holy crap I wasn’t sure if that many ppl on this forum remember that old a$$ game. Haha my brothers n I had a blast back then on the Dreamcast. Playing as Kevin randleman n the old Ufc man. Good times.
    I do remember the refs pushing you off. But I feel like back then there were a lot less variables in the gameplay then there is now. N I agree while it would be awesome to get refs jumping in to break it up. I’m with yari on this one it’s a ton of work to do from how many finishing positions are in the game, its just a lower priority compared to making the other gameplay aspects better.
    I remembered talking to Brian Hayes during he ea Ufc 1 event I went to n they were explaining
    The reasoning why they didn’t have this in because I did ask about it n that’s basically the reason he gave me. Low priority. I also asked about cuts having an effect on stamina and he fight in general if we would get dr stoppages but he said with no mini game there’s no way to give you the chance to improve the cut. Otherwise it’d make the player feel cheated when they lost.

    Why it is low priority??? the referee interaction is very important part of mma. mma is different from boxing or k-1. refs stopping a fight absolutely need in submission and finish the fight. you know, when ea ufc1 came out, you couldn't finish GNP after knockouted. it looks like boxing. and they put in the ko zoom there. its really bad. i don't know...
    aholbert32
    Thats not realistic though. Edson doesnt generate a hit stun on every kick in real life. The damage should be a mix of things (Edson's move level on a leg kick which should be high/the leg strength rating of his opponent/where the leg kick lands)
    The good news about Edson though is that we can try him out in the beta and see how it feels.

    After a successful leg kick when the opponent doesnt check it, i doubt that it dont generate "hit stun" and even more that he doesnt have the time to put his guard.
    tissues250
    Why it is low priority??? the referee interaction is very important part of mma. mma is different from boxing or k-1. refs stopping a fight absolutely need in submission and finish the fight. you know, when ea ufc1 came out, you couldn't finish GNP after knockouted. it looks like boxing. and they put in the ko zoom there. its really bad. i don't know...

    Its low priority when compared to the other stuff they are working on. I want to see it in the game badly but if you told me that they decided to use a mocap session to mo cap ref interacting with the many different stoppage and sub positions instead of using that session for more strikes or grappling positions...I'd say they shouldve used for the striking and grappling.
    Slickrick_Csc
    Holy crap I wasn’t sure if that many ppl on this forum remember that old a$$ game. Haha my brothers n I had a blast back then on the Dreamcast. Playing as Kevin randleman n the old Ufc man. Good times.
    I do remember the refs pushing you off. But I feel like back then there were a lot less variables in the gameplay then there is now. N I agree while it would be awesome to get refs jumping in to break it up. I’m with yari on this one it’s a ton of work to do from how many finishing positions are in the game, its just a lower priority compared to making the other gameplay aspects better.
    I remembered talking to Brian Hayes during he ea Ufc 1 event I went to n they were explaining
    The reasoning why they didn’t have this in because I did ask about it n that’s basically the reason he gave me. Low priority. I also asked about cuts having an effect on stamina and he fight in general if we would get dr stoppages but he said with no mini game there’s no way to give you the chance to improve the cut. Otherwise it’d make the player feel cheated when they lost.

    Im old lol i remember all the old school games.That game was so amazing for it's time! We would get about 9 or 10 people at my buddy's house and make up our own tourney, I usually tore everyone up with Hughes lol. That was my fave MMA game until I played Pride FC on the ps2.
    Donnie_Brasco_FR
    After a successful leg kick when the opponent doesnt check it, i doubt that it dont generate "hit stun" and even more that he doesnt have the time to put his guard.

    I dont know man. Ive seen more than a few people walk though one unchecked Barbosa leg kick. Now many unchecked Barbosa leg kicks? Nah.
    Thats why the beta is going to be so interesting. I want to see how people use a guy like Barbosa with great leg kicks. Are people going to complain that its OP when people are using Barbosa and chewing up people's legs from the outside.
    But, because of how easy checking a leg kick is, and how dangerous that can be. People using Barboza are gonna have to quickly learn thy need to set up leg kicks and not spam thme or be predictable. 1 check will hurt, 2 in succession is a health event, 3 is a drop. What I wanna know is the time difference between checks. If you check the first kick, 10 seconds I kick again and you check it, would that cause an event, or has enough time gone by to just do damage to me?
    Donnie_Brasco_FR
    The distance argument is comprehensible but the fact he doesnt have the time to put his guard is unfair.

    If he tried to through a really hard leg kick and misjudged the distance, than that would leave him open. Some people leave themselves wide open when they throw leg kicks.
    aholbert32
    I dont know man. Ive seen more than a few people walk though one unchecked Barbosa leg kick. Now many unchecked Barbosa leg kicks? Nah.
    Thats why the beta is going to be so interesting. I want to see how people use a guy like Barbosa with great leg kicks. Are people going to complain that its OP when people are using Barbosa and chewing up people's legs from the outside.

    those complains would be ridiculous du to the fact we have tools to defend them.(check leg kick, catch kick...)
    Meccanical
    If he tried to through a really hard leg kick and misjudged the distance, than that would leave him open. Some people leave themselves wide open when they throw leg kicks.

    Any examples in videos?
    aholbert32
    Its low priority when compared to the other stuff they are working on. I want to see it in the game badly but if you told me that they decided to use a mocap session to mo cap ref interacting with the many different stoppage and sub positions instead of using that session for more strikes or grappling positions...I'd say they shouldve used for the striking and grappling.

    I understand what you're saying but i don't understand why they didn't paid attention about it for 5~6 years since released ea ufc1. cuz so many ppl have complaint about that from ea ufc1. they had a lot of time but nothing changed until now. for that reason, i am very disappointed.
    Aldo seems to be at very short distance on the first leg kick.


    What bother me is that Holloway has to do nothing than just move forward to have a free shot on a successful leg kick, why not let the player do the button manipulation to earn that "free shot"?
    let the player to Guard/check/absorb a leg kick.
    tissues250
    I understand what you're saying but i don't understand why they didn't paid attention about it for 5~6 years since released ea ufc1. cuz so many ppl have complaint about that from ea ufc1. they had a lot of time but nothing changed until now. for that reason, i am very disappointed.

    Its only been 3 years since the release of UFC 1. I know it feels longer but the game came out in summer 2014.
    I want to be clear. I want this in the game. I've talked to the devs about adding this to the game. With that said, its low priority. You have to step outside of the forums. In the forums, people care about this feature. Outside of the forums, this isnt really considered hight priority.
    Would everyone be happy if this was added? Sure but people arent buying the game based on whether the ref interacts with the fighters.
    Donnie_Brasco_FR
    Aldo seems to be at very short distance on the first leg kick.


    What bother me is that Holloway has to do nothing than just move forward to have a free shot on a successful leg kick, why not let the player do the button manipulation to earn that "free shot"?
    let the player to Guard/check/absorb a leg kick.

    Its not a fair comparison imo for a couple of reasons:
    - We dont know what the leg damage was in the UD3 clip. That couldve been the 5th or 10th or 15th leg kick that Aldo gave to generate that hit reaction.
    - As you know all leg kickers arent the same. Lamas's leg kicks arent at the level of a Barbosa or a Aldo and in UFC 3 they likely have less power than those two. So him landing at close range with a lower level leg kick shouldnt automatically generate a hit stun/reaction.
    I want great kickers to stand out. I dont want a leg kick from Nik Lentz to have the same reaction as Aldo/Barbosa even if its unchecked. I dont want hit reactions or strike interruptions caused by leg kicks simple because a fighter landed an unchecked kick.
    Also, I think we are jumping the gun a little bit. Its one kick out of context of the fight. Lets see what happens with the beta and see if this is a problem.
    Since we saw a couple of knockdowns in the trailer, Nate getting knocked down against the cage for example, is that something you GameChangers or GPD can talk about? How have they changed from the previous game? Are you getting rocked every time you get knocked down? Can knockdowns happen without vulnerability?
    aholbert32
    Its only been 3 years since the release of UFC 1. I know it feels longer but the game came out in summer 2014.
    I want to be clear. I want this in the game. I've talked to the devs about adding this to the game. With that said, its low priority. You have to step outside of the forums. In the forums, people care about this feature. Outside of the forums, this isnt really considered hight priority.
    Would everyone be happy if this was added? Sure but people arent buying the game based on whether the ref interacts with the fighters.

    okay. you're right. but i can't believe that i should wait til EA UFC4 for get it. maybe 2 more years. so sad.
    Martyzz
    Since we saw a couple of knockdowns in the trailer, Nate getting knocked down against the cage for example, is that something you GameChangers or GPD can talk about? How have they changed from the previous game? Are you getting rocked every time you get knocked down? Can knockdowns happen without vulnerability?

    There are new KO and rocked animations. I cant say for sure that all of the old ones are gone but I definitely saw new ones.
    aholbert32
    There are new KO and rocked animations. I cant say for sure that all of the old ones are gone but I definitely saw new ones.

    yeah, new ko animations looks great to me. especially, koed seated against the cage is awesome. can you answer about the tko scenario on ea ufc3? the recover system is gone? i really want to see block or sway on the ground is only way when someone recovery from knock down.
    tissues250
    yeah, new ko animations looks great to me. especially, koed seated against the cage is awesome. can you answer about the tko scenario on ea ufc3? the recover system is gone? i really want to see block or sway on the ground is only way when someone recovery from knock down.

    Cant answer this one because things couldve changed in the 3 mos since I played the game last.
    aholbert32
    Cant answer this one because things couldve changed in the 3 mos since I played the game last.

    thanks for answer. does ur mean that there was nothing changed from ea ufc2 when you played the game, right? the recover fill up circle still there. hmm...... it was the worst thing in ea ufc2, imo.
    fishingtime
    How does the game pacing feel? EA MMA, which the striking reminds me of, wasn't the best about pacing.

    This is a tough one to answer for a couple of reasons:
    1) The version we played in August had a few bugs that prevented people from being able to lunge and circle off the cage. So the most successful way to play at the time was to pressure because it was difficult to defend simply by using movement. The devs fixed those bugs and have made other tweaks that will make fighting at a distance more of a feasible style.
    2) The pacing was also fast because we were getting used the the controls. Some of the controls you will be used to like the strike buttons etc. but head movement and the movement controls have changed so using those will take a little bit of time. I noticed that the games on day 1 were high paced and by day 3 people began to slow down.
    tissues250
    thanks for answer. does ur mean that there was nothing changed from ea ufc2 when you played the game, right? the recover fill up circle still there. hmm...... it was the worst thing in ea ufc2, imo.

    I honestly dont remember what it looked like at the event.
    fishingtime
    How does the game pacing feel? EA MMA, which the striking reminds me of, wasn't the best about pacing.

    This one is extremely important to me. I personally prefer a more realistic fight pace to these games but if I had to guess.... I'd say this.
    ALOT of people will go into this like it's EA UFC 2, they'll throw mindless combos and try to be uber-aggressive and fights will end quick. Then they'll come on here and complain that the damage is too high, and demand that it should be nerfed (I BEG the Devs to not pay attention to these people and I hope other players on here will speak up and encourage the Devs not to nerf it).
    Players will need time to abandon certain bad habits, like being okay with taking a hit just to deliver a hit. It won't work like it did in UFC2.
    As time passes, players will start to understand why they are getting stopped so quickly. They will slow down a bit, and at the end of the day, I believe the pacing will be slower than EA UFC 2 but slightly faster than a real fight.
    I doubt we'll be seeing hundreds of strikes per round like we are used to seeing now but it's still gonna be a bit fast paced.
    Thats what a real damage system is like. I'll have no issue with this cuz I always fought realistically even with damage not being realistic in the previous games. But that's how the damage system is suppose to be. Just look at the fights last night for example...fighters where getting hurt and stopped when they made those kind of crucial mistakes like accidentally slipping into strikes, getting tagged while in mid strike, ect. It's realistic that way.
    MartialMind
    This one is extremely important to me. I personally prefer a more realistic fight pace to these games but if I had to guess.... I'd say this.
    ALOT of people will go into this like it's EA UFC 2, they'll throw mindless combos and try to be uber-aggressive and fights will end quick. Then they'll come on here and complain that the damage is too high, and demand that it should be nerfed (I BEG the Devs to not pay attention to these people and I hope other players on here will speak up and encourage the Devs not to nerf it).
    Players will need time to abandon certain bad habits, like being okay with taking a hit just to deliver a hit. It won't work like it did in UFC2.
    As time passes, players will start to understand why they are getting stopped so quickly. They will slow down a bit, and at the end of the day, I believe the pacing will be slower than EA UFC 2 but slightly faster than a real fight.
    I doubt we'll be seeing hundreds of strikes per round like we are used to seeing now but it's still gonna be a bit fast paced.

    Dude, we're going to need you to make some top notch YT tutorials and help videos as I'm guessing a portion of the playerbase will not understand how to play the game.
    It took me years of training & sparring to understand wtf is going on in a fight and to understand the concepts and how to put it all together.
    They are going to absolutely HATE it when their EA UFC 2 moves stop working especially if they were doing well Online.
    WarMMA
    Thats what a real damage system is like. I'll have no issue with this cuz I always fought realistically even with damage not being realistic in the previous games. But that's how the damage system is suppose to be. Just look at the fights last night for example...fighters where getting hurt and stopped when they made those kind of crucial mistakes like slipping into a strike, getting tagged while in mid strike, ect. It's realistic that way.

    I was just playing FNC. I had Ali and I was fighting Sonny liston. The very first straight right I threw knocked him out cold and the fight was over. It was literally the VERY first punch I threw, and it ended the fight because Liston threw an uppercut out of range and left his chin wide open.
    Before that I was playing Manny Pacquiao against Timothy Bradley. I hurt him early in the second round and decided to jump on him and let my hand go to end the fight. He caught me with a mean overhand and the Pacman was done in one. I got careless and paid dearly for it, and lost a fight I should have won if I had played smarter.
    This is what fighting is about, this is what we need.
    AydinDubstep
    Dude, we're going to need you to make some top notch YT tutorials and help videos as I'm guessing a portion of the playerbase will not understand how to play the game.
    It took me years of training & sparring to understand wtf is going on in a fight and to understand the concepts and how to put it all together.
    They are going to absolutely HATE it when their EA UFC 2 moves stop working especially if they were doing well Online.

    This. The complaints are going to flow from people who expect the same combos and cheesy tactics to work in UFC3. There is going to be a segment of the community that is going to HATE these changes simply because you have to use gameplan alot more.
    I always felt that alot of the top players played this like a game and not an MMA simulation because that was the best way to win. I think thats gonna change with UFC 3.
    aholbert32
    This. The complaints are going to flow from people who expect the same combos and cheesy tactics to work in UFC3. There is going to be a segment of the community that is going to HATE these changes simply because you have to use gameplan alot more.
    I always felt that alot of the top players played this like a game and not an MMA simulation because that was the best way to win. I think thats gonna change with UFC 3.

    That's exactly what I want to hear, and like has been mentioned, hope early critisism if any doesn't sway to a patch changing it.
    I'd rather struggle for a year in a realistic sim than learn how to cheese out victories after a fortnight in a tekken like fighting game

    Don't want to burst anyone's bubble, but those jabs and straights from Holloway looks bad. Holloway's always been a bit of a nutcase when it comes to exchanging and isn't afraid to throw looping hands while forgetting a bit about technique, but those straights... Holloway himself certainly wouldn't be happy to see those, nor any fighter really wouldn't like to see those being thrown from their game version persona imo.
    As opposed to :


    I'm sure the mocap guys and the one transfering it in-game can't replicate it to be a 1:1 version fo it. But where's extension from those in-game punches? Or the actual speed and snap back that relates the impact it should have? Seems to me like those punches stops way too short. I hope we'll also be able to see proper straight being thrown that can be snapped right back into it's stance like in those gifs above.
    Might be the angle or it might be a old version of the game but to me it looks a bit weird, am I the only one seeing it?
    Off topic question:
    If I'm about to drop 100$ for pre-ordering the game's champions version, can I get a guaranteed code for the beta coming up at the end of the month? :D
    Acebaldwin

    Off topic question:
    If I'm about to drop 100$ for pre-ordering the game's champions version, can I get a guaranteed code for the beta coming up at the end of the month? :D

    It's not $100 is it? Mine was like $71 with the 10% discount you get from UFC2.
    smokeface
    It's not $100 is it? Mine was like $71 with the 10% discount you get from UFC2.

    What discount? Plus all I see on the PSN store (The Canadian store in North America) is the 79,99$ version and the Champion one which is 99,99.
    Acebaldwin
    What discount? Plus all I see on the PSN store (The Canadian store in North America) is the 79,99$ version and the Champion one which is 99,99.

    If you still have UFC 2 you can launch it and there's an ad there to pre order 3. When you click that you get a 10% discount. Mine was $71.99.
    It's $79.99 without the discount not $99.99.
    https://store.playstation.com/#!/en-us/games/ea-sports-ufc-3-champions-edition/cid=UP0006-CUSA06536_00-UFC3DELUXEGAME00?emcid=EAFranchise2017
    Edit: Oh, it's $99 Canadian my bad.
    Nice, thanks!
    let me rephrase it then,
    If I'm about to drop 90$ for pre-ordering the game's champions version, can I get a guaranteed code for the beta coming up at the end of the month? :D
    Acebaldwin

    Don't want to burst anyone's bubble, but those jabs and straights from Holloway looks bad. Holloway's always been a bit of a nutcase when it comes to exchanging and isn't afraid to throw looping hands while forgetting a bit about technique, but those straights... Holloway himself certainly wouldn't be happy to see those, nor any fighter really wouldn't like to see those being thrown from their game version persona imo.
    As opposed to :


    I'm sure the mocap guys and the one transfering it in-game can't replicate it to be a 1:1 version fo it. But where's extension from those in-game punches? Or the actual speed and snap back that relates the impact it should have? Seems to me like those punches stops way too short. I hope we'll also be able to see proper straight being thrown that can be snapped right back into it's stance like in those gifs above.
    Might be the angle or it might be a old version of the game but to me it looks a bit weird, am I the only one seeing it?
    Off topic question:
    If I'm about to drop 100$ for pre-ordering the game's champions version, can I get a guaranteed code for the beta coming up at the end of the month? :D

    You're more likely to get into this beta than the last. On Xbox you can get the champion edition for $64 with ea access fyi
    Sent from my iPhone using Operation Sports
    The Overeem model is pretty disappointing to me.
    He doesn't have that hair cut, or wear the baggy shorts anymore.


    He's sort of gone back to the retro Overeem look with the Compression Shorts, and the shock top hair.
    Donnie_Brasco_FR
    Ok, but Lamas does not even have time to put his guard, seems not fair, and i hope with a guy like Edson no matter the distance, his leg kicks will be efficient and generate a hit stun.

    You have a good eye. :waytogo:
    I'm not sure if I can reveal the details necessary in order to explain what might have happened there. But one thing to consider is that these hype little clips usually have fighters not trying to defend at all. I'll ask GPD if I can spill some beans to answer this one.
    But please let me reassure you that I understand where your concern is coming from and that the devs do, too. There is some very complex and deeping tuning related to this subject.
    aholbert32
    This. The complaints are going to flow from people who expect the same combos and cheesy tactics to work in UFC3. There is going to be a segment of the community that is going to HATE these changes simply because you have to use gameplan alot more.
    I always felt that alot of the top players played this like a game and not an MMA simulation because that was the best way to win. I think thats gonna change with UFC 3.

    Man it's so damn refreshing to hear that !! I'll take my losses I just want a realistic MMA game. If I screw up I wanna pay for it and learn from it.
    When do you guys think we will get some more information or trailers regarding this game, really want to see some gameplay where they show some striking.

    orebaldwin
    What discount? Plus all I see on the PSN store (The Canadian store in North America) is the 79,99$ version and the Champion one which is 99,99.

    If you have EA Access You can get it even cheaper then that about $62 or $63

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