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EA Sports UFC 3 Patch 1.12 Available - Adds 2 Fighters and 3 Gameplay Tuning Changes

EA Sports UFC 3

EA Sports UFC 3 Patch 1.12 Available - Adds 2 Fighters and 3 Gameplay Tuning Changes

EA Sports UFC 3 game update 1.12 is available, adding Mackenzie Dern and Alex Hernandez. Alex has his signature animations in the game.

The patch also features 3 gameplay tuning changes:

  • Added several grappling transitions that lead to and from various cage clinch positions and the single and double leg against the cage. You’ll now be able to transition between the single and double leg positions against the cage, and attempt takedowns from single collar, double under, and the Thai clinch against the cage.
  • Re-worked the stamina logic when attempting a submission on your opponent. Prior to this update, there were several inconsistencies in the stamina logic based on animation length, which could cause a player who successfully initiated a submission to lose a large part of any stamina advantage they had at the time the submission was initiated.
  • Made it impossible to catch side kicks and spinning side kicks to the body. The original intent was to make these kicks push the opponent back even if they landed on the block, while making them easy to evade with basic movement. Allowing them to be caught was an oversight that has now been corrected.

For more details, along with a few animated gifs, check out the official blog.

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  1. johnmangala
    Alexander Hernadez was added too along with Dern.
    New clinch transitions for TDs on the cage.

    Likeeeee the clinch transitions for TDS
    Don’t like the fighter update ughhh
    We gonna have to wait mad long for Anthony Smith 😕
    gsp4392
    Likeeeee the clinch transitions for TDS
    Don’t like the fighter update ughhh
    We gonna have to wait mad long for Anthony Smith 😕

    I kinda think they expected him to get KO'd by Volkan and took a chance on not making him. They looked at his record with all his TKO and KO losses and figured he would lose. That is just my assumption though.
    Patch notes per discord:
    Patch Notes 1.12
    Updates:
    - Added two new fighters; Alexander Hernandez in Lightweight; Mackenzie Dern in Women’s Strawweight
    Gameplay Additions:
    - Added signature Alexander Hernandez movement animations
    - Added signature Alexander Hernandez jab and straight animations
    - Added new transitions between various cage clinch positions and cage takedown positions
    Phillyboi207
    Patch notes per discord:
    Patch Notes 1.12
    Updates:
    - Added two new fighters; Alexander Hernandez in Lightweight; Mackenzie Dern in Women’s Strawweight
    Gameplay Additions:
    - Added signature Alexander Hernandez movement animations
    - Added signature Alexander Hernandez jab and straight animations
    - Added new transitions between various cage clinch positions and cage takedown positions

    This right here. Finally grapplers can go to work and chain wrestle on the cage.
    Finally, we’ve made further changes to the catch kick windows so that the window size scales with the move level of the kick.
    For example, a level 1 roundhouse kick to the body will be easy to catch, while a level 5 roundhouse kick to the body will now be much more difficult and require considerably more precise timing to achieve.
    The goal here is to make fighters with higher level kicks more dangerous, while increasing realism in the game by reducing the frequency of catch kicks.
    This was an idea by Zombie Rommel I think and I loved it. It's awesome that they did that. Now the only thing left is to add ugly/okay/high level animations for every strike, which definitely should happen in UFC 4.
    Kingslayer04
    Finally, we’ve made further changes to the catch kick windows so that the window size scales with the move level of the kick.
    For example, a level 1 roundhouse kick to the body will be easy to catch, while a level 5 roundhouse kick to the body will now be much more difficult and require considerably more precise timing to achieve.
    The goal here is to make fighters with higher level kicks more dangerous, while increasing realism in the game by reducing the frequency of catch kicks.
    This was an idea by Zombie Rommel I think and I loved it. It's awesome that they did that. Now the only thing left is to add ugly/okay/high level animations for every strike, which definitely should happen in UFC 4.

    Yeah it’s a great idea
    Honestly if they brought back parries but used this same concept I’d be all for it. Just have no freeze for parries.
    Phillyboi207
    Patch notes per discord:
    Patch Notes 1.12
    Updates:
    - Added two new fighters; Alexander Hernandez in Lightweight; Mackenzie Dern in Women’s Strawweight
    Gameplay Additions:
    - Added signature Alexander Hernandez movement animations
    - Added signature Alexander Hernandez jab and straight animations
    - Added new transitions between various cage clinch positions and cage takedown positions

    You missed the tuning piece from there.
    Gameplay Tuning:
    - Stamina on submission attempts was updated to make stamina advantage more persistent in the submission minigame
    - The side kick and spinning side kick to the body can no longer be caught
    - Updated catch kick windows to scale with the move level of the kick
    - Various bug fixes
    TheRizzzle
    When was the last patch? That felt like a quick turnaround.
    Sent from my SM-N920V using Tapatalk

    A little less than a month ago but remember that patch was moved back by a week because of the Conor fight.
    Sent from my iPhone using Tapatalk Pro
    Phillyboi207
    Yeah it’s a great idea
    Honestly if they brought back parries but used this same concept I’d be all for it. Just have no freeze for parries.

    I can't imagine how the no freeze thing would happen. I mean your hand/leg is getting swept aside. Maybe if it's sped up? Or if you can strike with the free hand?
    JaySpray
    You missed the tuning piece from there.
    Gameplay Tuning:
    - Stamina on submission attempts was updated to make stamina advantage more persistent in the submission minigame
    - The side kick and spinning side kick to the body can no longer be caught
    - Updated catch kick windows to scale with the move level of the kick
    - Various bug fixes

    Ya'll shouldn't have done that! I'm literally going to bodykick everyone to death now. This is amazing compared to how it was a few months ago when I literally couldn't throw a single kick without getting rocked.
    johnmangala
    Something similar should happen for the leg kick check window.

    Yeah, I literally only throw leg kicks once or twice a round cause it is so easy to check them right now
    burningxspirit
    love these updates, especially the submission attempt stamina OMG!!!! can't wait to try

    I can confirm this has made using good submission fighters much more viable. Get caught with little stamina against a dangerous guy like Maia, Werdum, ect and its pretty much a wrap. Also like the new transitions on the cage help a ton too. Allows you to chain wrestle and gives you time to work for the td or a better position, without the ref stepping in to break the action.
    Irish0331
    I'm always grateful for new DLC fighters...guess im just kinda surprised by these choices.

    I think its mainly because these two came in and did mo cap recently.
    Not the most exciting patch ever..
    Kinda dissapointed in this 1. Didnt get any of the things I was hoping for.
    Gimme Michael Johnson at 145 please.
    How do we still not have Thiago Santos or Lando Vanatta?
    Instead we get fatty who cant make weight and doesnt take her training seriously at all, and the fake glove touch guy. Bummed.
    Phillyboi207
    Am I crazy or did they forget to nerf Conor?
    Im glad Khabib got a big buff tho

    Dont have the game in front of me but the team suggested slight nerfs to his power, accuracy and sub D. The power nerf got in so I expect the rest did too.
    As far as the stat updates go, how as Khabib been addressed since the title defense against Conor? And has anything been done with Colby Covington? He should really have some stamina perks. I'd say higher altitude and grinder.
    WarMMA
    As far as the stat updates go, how as Khabib been addressed since the title defense against Conor? And has anything been done with Colby Covington? He should really have some stamina perks. I'd say higher altitude and grinder.

    Colby hasnt fought so there are no changes to him.
    Khabib got buffs to his head and body strength, strike stamina, endurance, strike speed, footwork, accuracy and head movement.
    aholbert32
    Colby hasnt fought so there are no changes to him.
    Khabib got buffs to his head and body strength, strike stamina, endurance, strike speed, footwork, accuracy and head movement.

    Basically, Khabib's the new DJ.
    Haven't played yet. Just guessing.
    DaisukEasy
    Basically, Khabib's the new DJ.
    Haven't played yet. Just guessing.

    Yeah if you ignore his striking and stamina stats. Just because I said he had a buff doesnt mean that every buff was a huge one.
    DaisukEasy
    Basically, Khabib's the new DJ.
    Haven't played yet. Just guessing.

    94 power. Only fighters with higher power in the div are Barboza, Gaethje, and Conor.
    Haz_____
    94 power. Only fighters with higher power in the div are Barboza, Gaethje, and Conor.

    This is true. With that said, there are 4 fighters with a 93 so its not like Khabib is in a class of his own.
    aholbert32
    Yeah if you ignore his striking and stamina stats. Just because I said he had a buff doesnt mean that every buff was a huge one.

    I wasn't serious..
    Just not looking forward to an even better Khabib xD
    aholbert32
    Its been a 94 for months now. He didnt get a power buff at all during this update.

    Oh okay, I got the impression that this changed. Another question, what was his striking OVR before this patch? Was it 87?
    DaisukEasy
    I wasn't serious..
    Just not looking forward to an even better Khabib xD

    Sucks for ranked but what can you do. The guy is undefeated and looked good in his last fight. The stats are what they are.
    Kingslayer04
    Oh okay, I got the impression that this changed. Another question, what was his striking OVR before this patch? Was it 87?

    Dont know but I dont care about OVRs because they are meaningless. You can manipulate an OVR simply by increasing or decreasing stats in categories like strike stance and it not actually represent how good or bad a fighter is when it comes to striking.
    aholbert32
    Dont know but I dont care about OVRs because they are meaningless. You can manipulate an OVR simply by increasing or decreasing stats in categories like strike stance and it not actually represent how good or bad a fighter is when it comes to striking.

    I kind of expected that reply, there were such discussions in February :D . I know that it's the stats for each subcategory that matter, I'm just asking out of curiosity.
    aholbert32
    Sucks for ranked but what can you do. The guy is undefeated and looked good in his last fight. The stats are what they are.

    Oh I'm not actually complaining at all.. The guy mauls everyone on the floor and dropped Conor on the feet with a single punch.. It's entirely warranted lol
    aholbert32
    Dont have the game in front of me but the team suggested slight nerfs to his power, accuracy and sub D. The power nerf got in so I expect the rest did too.

    Do you know which fighters got updated stats?
    xtremeba1000
    Do you know which fighters got updated stats?

    Lentz, Formiga, S. Pettis, Waterson, Lewis, Volkov (there may be an issue with his stats), OSP, A. Pettis, Ferguson, Khabib, Conor, A. Olivieria, Alvey, Lil Nog, Barao, C. Oliveria, Lombard, Leites, Khabilov, Dollaway, Alves, Arlovski, Blachowicz, Oleynik, Hunt.
    Tbh only issue I have with the stats is Mcgregor still having a 95 switch stance.
    There are fighters that fight from opposite stances for entire fights that have less.
    It’s a big deal for ranked as well since the majority of Conor users stay in Orthodox.
    Phillyboi207
    Tbh only issue I have with the stats is Mcgregor still having a 95 switch stance.
    There are fighters that fight from opposite stances for entire fights that have less.
    It’s a big deal for ranked as well since the majority of Conor users stay in Orthodox.

    I was told it doesn't make as much difference in power as we think it does.
    The standard double leg and single leg takedown animation needs to be changed so sick of how bad it looks and ruins the fluidity between striking and grappling.
    Aholbert, please for the love of god, can you reevaluate John Lineker’s Striking Stamina (88) and Endurance (88) and submit a buff for these particular stats. The guy should be top 5 here, not bottom of the barrel. He got untouched after the Kelleher fight despite landing over 100 strikes and getting the 3rd round KO. Lineker has one of the highest Strikes Landed per minute stats in the division. Again, please take a closer look him. If the community believes Lineker deserves a better than 88 Strike stamina and Endurance please respond or like. Thanks.
    Sent from my iPhone using Operation Sports
    AeroZeppelin27
    God dammit. I was hoping they'd be made realistic.
    Apparently not. Health wise, it should be like Khabib's, with -1 in Toughness. Why he has those absurd health stats.
    They still haven't fixed the bug that doesn't count Undeniable Takedowns on the fight stats, or make any noise. That needs to be fixed asap.
    Another thing that needs to be fixed if it hasn't already, is when you input a double leg and it contextually transitions to a single leg. This especially stings when you're going for the undeniable TD.
    Sent from my SM-G965U using Operation Sports mobile app
    Kingslayer04
    Finally, we’ve made further changes to the catch kick windows so that the window size scales with the move level of the kick.
    For example, a level 1 roundhouse kick to the body will be easy to catch, while a level 5 roundhouse kick to the body will now be much more difficult and require considerably more precise timing to achieve.
    The goal here is to make fighters with higher level kicks more dangerous, while increasing realism in the game by reducing the frequency of catch kicks.
    This was an idea by Zombie Rommel I think and I loved it. It's awesome that they did that. Now the only thing left is to add ugly/okay/high level animations for every strike, which definitely should happen in UFC 4.

    Thanks for the shoutout, man. Yeah I did suggest this a little while ago. Since the power stat is uniform across both punches and kicks, this means that dudes with good / decent punch power also have good / decent kick power. Namely, guys like Paulo Costa, Conor, and Nick Diaz. I was running into a lot of players spamming the hell out of body kicks when using fighters who are way more reliant on boxing in real life. And why wouldn't they? The payoff was there.
    Then at the same time, I could use someone like Barboza and get my switch kick caught like it was child's play. Seemed wrong to me.
    So, I brainstormed this idea to close the gap and make guys with good kicking technique more able to throw kicks without fear and guys with bad kicking technique less able to throw them without fear -- since we are stuck with the uniform kick/punch power.
    GPD liked the idea immediately, said it was possible to do, and made it happen.
    ZombieRommel
    Thanks for the shoutout, man. Yeah I did suggest this a little while ago. Since the power stat is uniform across both punches and kicks, this means that dudes with good / decent punch power also have good / decent kick power. Namely, guys like Paulo Costa, Conor, and Nick Diaz. I was running into a lot of players spamming the hell out of body kicks when using fighters who are way more reliant on boxing in real life. And why wouldn't they? The payoff was there.
    Then at the same time, I could use someone like Barboza and get my switch kick caught like it was child's play. Seemed wrong to me.
    So, I brainstormed this idea to close the gap and make guys with good kicking technique more able to throw kicks without fear and guys with bad kicking technique less able to throw them without fear -- since we are stuck with the uniform kick/punch power.
    GPD liked the idea immediately, said it was possible to do, and made it happen.

    You the man Zombie.
    aholbert32
    Sucks for ranked but what can you do. The guy is undefeated and looked good in his last fight. The stats are what they are.

    I think the nerf people are looking for is to conors chin. The others dont matter
    1212headkick
    I think the nerf people are looking for is to conors chin. The others dont matter

    The chin should be a 92 or 93. And his ridiculous leg (98) and body health (96) stats need to be dropped.
    ZombieRommel
    since we are stuck with the uniform kick/punch power.

    The decision to uniform punch/kick power seems very weird...does anyone know what was the logic behind it and if there's any chance it's gonna change for UFC 4?
    I wonder if we’ll be able to get the same kind of chain wresting on normal TDs next patch
    Maybe only for guys with level 3 or higher double/single legs
    Allow us to go from a regular double to the standing single animation(the one you get after a single leg from), into the clinch, or finish the single.
    It would be a nice punishment for late sprawl denials
    SMOKEZERO
    Aholbert, please for the love of god, can you reevaluate John Lineker’s Striking Stamina (88) and Endurance (88) and submit a buff for these particular stats. The guy should be top 5 here, not bottom of the barrel. He got untouched after the Kelleher fight despite landing over 100 strikes and getting the 3rd round KO. Lineker has one of the highest Strikes Landed per minute stats in the division. Again, please take a closer look him. If the community believes Lineker deserves a better than 88 Strike stamina and Endurance please respond or like. Thanks.
    Sent from my iPhone using Operation Sports

    I'll take a look when he fights again. With that said, I'll never know if the entire "community" or even most of them think he deserves a buff given that this forum only represents a small amount of the game's actual community. Also an 88 isnt "bottom of the barrel".
    The team will reconsider him after his next fight.
    RomeroXVII
    The chin should be a 92 or 93. And his ridiculous leg (98) and body health (96) stats need to be dropped.

    I dont want to focus on Conor much because (as I'll say for the 100th time) there are multiple reasons why some of his stats are higher than others. Some have to do with the UFC. Some have to do with him being the most popular fighter in the game. The team did the best that we could under those restraints. Now with that said, you may think certain stats were too high at release and thats fine. When it comes to nerfing those stats, we need an fight related reason. For example, we dropped his accuracy based on the percentage of strikes he landed in the Khabib fight. We dropped his sub D because of how easily he was subbed against Khabib.
    Now putting aside whether you feel some of his stats were too high before, what about the Khabib fight showed you his leg and body strength should drop?
    Before I turn in each of my suggestions, I search the forums and talk to certain members of the forums about what stats they think should be adjusted for fighters who just fought. If I can justify a buff in a certain area based on a fight, I will buff them. In some cases, we've buffed people based on stats just being flat out wrong (Guida's stamina for example). With that said, a buff to Guida is MUCH EASIER to get approval on than a nerf to the coverboy. Especially if those changes arent supported by what happened in the most recent fight.
    On another note, I was actually about to create a post about this (not conor but the subject in general) in order to get an understanding about what real life things you guys think should drive certain ratings.
    Phillyboi207
    I wonder if we’ll be able to get the same kind of chain wresting on normal TDs next patch
    Maybe only for guys with level 3 or higher double/single legs
    Allow us to go from a regular double to the standing single animation(the one you get after a single leg from), into the clinch, or finish the single.
    It would be a nice punishment for late sprawl denials

    I would lower your gameplay expectations for the next patch. We are likely coming toward the end of the run for UFC 3 and GPD will be out for a while taking care of his family. I'm sure there will be some things added but nothing huge.
    aholbert32
    I dont want to focus on Conor much because (as I'll say for the 100th time) there are multiple reasons why some of his stats are higher than others. Some have to do with the UFC. Some have to do with him being the most popular fighter in the game. The team did the best that we could under those restraints. Now with that said, you may think certain stats were too high at release and thats fine. When it comes to nerfing those stats, we need an fight related reason. For example, we dropped his accuracy based on the percentage of strikes he landed in the Khabib fight. We dropped his sub D because of how easily he was subbed against Khabib.
    Now putting aside whether you feel some of his stats were too high before, what about the Khabib fight showed you his leg and body strength should drop?
    Before I turn in each of my suggestions, I search the forums and talk to certain members of the forums about what stats they think should be adjusted for fighters who just fought. If I can justify a buff in a certain area based on a fight, I will buff them. In some cases, we've buffed people based on stats just being flat out wrong (Guida's stamina for example). With that said, a buff to Guida is MUCH EASIER to get approval on than a nerf to the coverboy. Especially if those changes arent supported by what happened in the most recent fight.
    On another note, I was actually about to create a post about this (not conor but the subject in general) in order to get an understanding about what real life things you guys think should drive certain ratings.
    What warranted Conor having a 98 leg strength and 96 body strength in the first place? Khabib walked through Barboza's leg kicks that would definitely warrant a higher leg strength than Conor's for example.
    I get that the UFC overall makes the final decisions. I fully believe that MAYBE you tried to give him more realistic stats, and being that he is the cover boy, you probably weren't able to. Understood, you admit that.
    A common thing that I notice: Nobody really complained about Demetrious Johnson. Why? Because he had proven himself to be a well rounded fighter in all aspects of MMA, in the striking, grappling and in endurance. So when people saw his stats, it's not like you could do much complaining about it because it was pretty accurate.
    Holloway is another fighter who was rated and distributed with his stats extremely well. His Chin and Health are pretty accurate, and nothing about him makes him necessarily OP. He is very spot on.
    Ortega was done well, but definitely needs some more love with his block. 88 to a 91 would be more accurate.
    Aldo is spot on.
    RDA is pretty spot on. Should have a 90 TD O.
    Cruz is done well. Maybe a 99 Switch Stance is needed.
    Etc.
    Plenty of fighters have been done well and I appreciate that. Other fighters, like LW Dan Hooker, could definitely need some loving in terms of their ratings.
    Conor is made out to be this Irish God amongst men on this game, even being an A+ fighter in Welterweight in a division he fought TWICE in, went 1-1 against a LIGHTWEIGHT who dabbled in Welterweight going 2-2.
    That within itself is not accurate.
    What was done well with Conor his precision, which leads to the power shots that he lands and hey, with the striking I have no issue aside from the accuracy being 99 (which you guys fixed) and his power dropping. He has a good chin, based on what I saw in the Mendes fight and with him getting sent to floor by Khabib, but even then, a 93 would be more than enough. You guys did his grappling well, but you guys were also pretty sneaky adding in a Triangle Choke and Armbar counter from stacked Guard, meanwhile a World Champ in Jiu Jitsu like José Aldo doesn't have both.
    You guys also gave Conor a myriad of single leg counters and what not, but Khabib only has the double unders for single legs and double under for the double and judo throw, despite being a MUCH more accomplished grappler than Conor.
    Heck, he's even rated to have higher Toughness than Khabib when he basically quit in the end of the third round saying "It"s only Business". He was a broken man in there.
    With the last paragraph, I'd definitely love for you to start a thread like that so everybody can give their input on what they believe.
    Also, any reason as to why Khabib's regular single leg is a level 1, but his power single leg Takedown is a level 4? Makes no sense, they should both be at a level 4.
    Sent from my SM-G965U using Operation Sports mobile app
    RomeroXVII
    What warranted Conor having a 98 leg strength and 96 body strength in the first place? Khabib walked through Barboza's leg kicks that would definitely warrant a higher leg strength than Conor's for example.
    I get that the UFC overall makes the final decisions. I fully believe that MAYBE you tried to give him more realistic stats, and being that he is the cover boy, you probably weren't able to. Understood, you admit that.
    A common thing that I notice: Nobody really complained about Demetrious Johnson. Why? Because he had proven himself to be a well rounded fighter in all aspects of MMA, in the striking, grappling and in endurance. So when people saw his stats, it's not like you could do much complaining about it because it was pretty accurate.
    Holloway is another fighter who was rated and distributed with his stats extremely well. His Chin and Health are pretty accurate, and nothing about him makes him necessarily OP. He is very spot on.
    Ortega was done well, but definitely needs some more love with his block. 88 to a 91 would be more accurate.
    Aldo is spot on.
    RDA is pretty spot on. Should have a 90 TD O.
    Cruz is done well. Maybe a 99 Switch Stance is needed.
    Etc.
    Plenty of fighters have been done well and I appreciate that. Other fighters, like LW Dan Hooker, could definitely need some loving in terms of their ratings.
    Conor is made out to be this Irish God amongst men on this game, even being an A+ fighter in Welterweight in a division he fought TWICE in, went 1-1 against a LIGHTWEIGHT who dabbled in Welterweight going 2-2.
    That within itself is not accurate.
    What was done well with Conor his precision, which leads to the power shots that he lands and hey, with the striking I have no issue aside from the accuracy being 99 (which you guys fixed) and his power dropping. He has a good chin, based on what I saw in the Mendes fight and with him getting sent to floor by Khabib, but even then, a 93 would be more than enough. You guys did his grappling well, but you guys were also pretty sneaky adding in a Triangle Choke and Armbar counter from stacked Guard, meanwhile a World Champ in Jiu Jitsu like José Aldo doesn't have both.
    You guys also gave Conor a myriad of single leg counters and what not, but Khabib only has the double unders for single legs and double under for the double and judo throw, despite being a MUCH more accomplished grappler than Conor.
    Heck, he's even rated to have higher Toughness than Khabib when he basically quit in the end of the third round saying "It"s only Business". He was a broken man in there.
    With the last paragraph, I'd definitely love for you to start a thread like that so everybody can give their input on what they believe.
    Also, any reason as to why Khabib's regular single leg is a level 1, but his power single leg Takedown is a level 4? Makes no sense, they should both be at a level 4.
    Sent from my SM-G965U using Operation Sports mobile app

    If you get that, why are you asking what warranted Conor's stats? Also, the Khabib/Barbosa fight happened AFTER we finished the initial stats for the game so thats irrelevant unless you are arguing that we should give Khabib a 99 in leg strength.
    I'm willing to sit here and discuss EVERY other fighter's stats in the game except Conor. Why? Because its pointless for the reason I stated before. We didnt "MAYBE" try anything. We did and things change. What cracks me up is the short memories that people here have. Remember his stats in UFC 2? Remember grappling god Conor? Given the circumstances, I'll take UFC 3 Conor's stats 10/10 over what was in UFC 2.
    Toughness has nothing to do with whether a person quits or gives up or breaks during a fight. Its their ability to recover between rounds after being hurt or rocked.
    I dont have input on movesets.
    aholbert32
    If you get that, why are you asking what warranted Conor's stats? Also, the Khabib/Barbosa fight happened AFTER we finished the initial stats for the game so thats irrelevant unless you are arguing that we should give Khabib a 99 in leg strength.
    I'm willing to sit here and discuss EVERY other fighter's stats in the game except Conor. Why? Because its pointless for the reason I stated before. We didnt "MAYBE" try anything. We did and things change. What cracks me up is the short memories that people here have. Remember his stats in UFC 2? Remember grappling god Conor? Given the circumstances, I'll take UFC 3 Conor's stats 10/10 over what was in UFC 2.
    Toughness has nothing to do with whether a person quits or gives up or breaks during a fight. Its their ability to recover between rounds after being hurt or rocked.
    I dont have input on movesets.
    Lmao. Yes, I would argue that Khabib should have a higher leg strength than Conor. 100%. Against the best kicker in the division and he ate those kicks.
    I simply asked because at this point, the Aura of Invincibility that Conor seemed to portray to most is pretty much gone now to anybody with common sense, I figure there's no harm to making a fighter more realistic. 🤷🏾*♂️ Plus, WW Conor is a problem and many others agree with me.
    And whoaa now buddy, nothing will ever make me forget the disdain I have for UFC 2 McGregor, don't loop me in with those with short memory. Believe me, I take UFC 3 Conor over UFC 2 Conor any day.
    Who does the input on movesets?
    Anywho, it doesn't hurt to ask, aholbert. It's how we get more educated on how things work for you guys, and helps us (well, most of us) communicate with you guys better.
    Sent from my SM-G965U using Operation Sports mobile app
    RomeroXVII
    Lmao. Yes, I would argue that Khabib should have a higher leg strength than Conor. 100%. Against the best kicker in the division and he ate those kicks.
    I simply asked because at this point, the Aura of Invincibility that Conor seemed to portray to most is pretty much gone now to anybody with common sense, I figure there's no harm to making a fighter more realistic. 🤷🏾*♂️ Plus, WW Conor is a problem and many others agree with me.
    And whoaa now buddy, nothing will ever make me forget the disdain I have for UFC 2 McGregor, don't loop me in with those with short memory. Believe me, I take UFC 3 Conor over UFC 2 Conor any day.
    Who does the input on movesets?
    Anywho, it doesn't hurt to ask, aholbert. It's how we get more educated on how things work for you guys, and helps us (well, most of us) communicate with you guys better.
    Sent from my SM-G965U using Operation Sports mobile app

    The moveset guy doesnt really interact with the forums or the GCs. He does seem to pay attention to some of the suggestions on the forums so maybe he will see yours and make a change.
    I actually broke my rule that I've been good at keeping since release. I wont discuss Conor. When I saw those posts claiming that the changes were being delayed because "the team was afraid to nerf Conor", I broke that rule but I'm going to go back to it.
    It doesnt hurt to ask but the likelihood that there will be any significant changes to Conor is likely low given that he wont fight again until mid 2019. At that point, I hope that I'll be helping the team do stats for the next game.
    aholbert32
    The moveset guy doesnt really interact with the forums or the GCs. He does seem to pay attention to some of the suggestions on the forums so maybe he will see yours and make a change.
    I actually broke my rule that I've been good at keeping since release. I wont discuss Conor. When I saw those posts claiming that the changes were being delayed because "the team was afraid to nerf Conor", I broke that rule but I'm going to go back to it.
    It doesnt hurt to ask but the likelihood that there will be any significant changes to Conor is likely low given that he wont fight again until mid 2019. At that point, I hope that I'll be helping the team do stats for the next game.
    I've made plenty of movesets suggestions and 90% of them have gone through so hopefully yes, I hope he sees what I post there soon.
    You've done a great job overall with the fighter ratings, so I thank you for that. Now if that Volkov-Oleinik stat glitch could be fixed
    Sent from my SM-G965U using Operation Sports mobile app
    RomeroXVII
    I've made plenty of movesets suggestions and 90% of them have gone through so hopefully yes, I hope he sees what I post there soon.
    You've done a great job overall with the fighter ratings, so I thank you for that. Now if that Volkov-Oleinik stat glitch could be fixed
    Sent from my SM-G965U using Operation Sports mobile app

    What's wrong with their stats?
    Honestly this Dev team has done the best post release support I have ever seen. Everytime I see these updates i find myself super impressed. Even makes me miss this game.
    However I don't play online, and the AI vs human experience just hasn't been good since a month after realease. Until they improve this I am just not interested. Hopefully for UFC 4 they can find a way to balance the game so that competitive and single player fans can have the experience they want.
    Therebelyell626
    Honestly this Dev team has done the best post release support I have ever seen. Everytime I see these updates i find myself super impressed. Even makes me miss this game.
    However I don't play online, and the AI vs human experience just hasn't been good since a month after realease. Until they improve this I am just not interested. Hopefully for UFC 4 they can find a way to balance the game so that competitive and single player fans can have the experience they want.

    Have you played the AI recently? Skynet has done a good job on them.
    Therebelyell626
    Honestly this Dev team has done the best post release support I have ever seen. Everytime I see these updates i find myself super impressed. Even makes me miss this game.
    However I don't play online, and the AI vs human experience just hasn't been good since a month after realease. Until they improve this I am just not interested. Hopefully for UFC 4 they can find a way to balance the game so that competitive and single player fans can have the experience they want.

    I am happy that they continue to address imbalances and issues with this game. But they should be addressed.
    johnmangala
    Any reason why TD transitions weren't added to over/under cage?

    This and also why no power td (single/double leg high) options were added.
    johnmangala
    Any reason why TD transitions weren't added to over/under cage?

    I think they should give the inside and outside trip for the grapplers in that position
    FlaccoNumba5
    Why Dern got higher sub D/ O than Claudia lmao

    Dern is a former world #1 in WBJJ, a former ADCC world champion and a highly decorated BJJ competitor. She also has the same number of UFC subs that Claudia has with 6 less fights.
    ^ So after I saw this, I jumped into practice mode to check something out. Was hoping it meant td's work after you've succesfully side lunged directly behind and opponent. It still doesn't work though, so no idea what this is.
    WarMMA
    ^ So after I saw this, I jumped into practice mode to check something out. Was hoping it meant td's work after you've succesfully side lunged directly behind and opponent. It still doesn't work though, so no idea what this is.

    Did you use head movement first?
    I think it technically isnt a “pivot” unless you slip and chain the succesful slip into an outside lunge.
    Phillyboi207
    Did you use head movement first?
    I think it technically isnt a “pivot” unless you slip and chain the succesful slip into an outside lunge.

    Nah I just did a major side lunge, but I ended up directly behind the opponent. So no reason td's or clinch attempts shouldn't work. The opponents back is literally facing me and I can't do anything grappling wise. They need to fix this. If you end up directly behind an opponent like that, a clinch attempt should put you in back clinch and a td attempt should result in the tackle into back side.
    So the A.I is good and you can grapple into the cage and transition around now? I haven't played since the beta, which I didn't enjoy all that much, but I might have to pick this up soon.
    Can your opponent strike while you're in those takedown positions against the cage? Like drop side elbows if you're down for a single or double leg?
    My local shop is selling it for $47 AUD at the moment as part of an Xmas sale. Is it worth it for that price for someone who mainly wants to play singleplayer?
    aholbert32
    Yeah, the AI has been great for about 4 mos now.

    I disagree. There are still huge AI issues.
    But the most critical one is that it's basically impossible to escape AI submission attempts on all but the lowest difficulty settings. It's not just hard - it's literally impossible.
    Nekrotik
    I disagree. There are still huge AI issues.
    But the most critical one is that it's basically impossible to escape AI submission attempts on all but the lowest difficulty settings. It's not just hard - it's literally impossible.

    I’ve escaped their subs before so that’s not true
    You can also lower submission speed for the cpu
    Phillyboi207
    I’ve escaped their subs before so that’s not true
    You can also lower submission speed for the cpu

    Not in UT challenges or live event picks, you can't.
    Nekrotik
    I disagree. There are still huge AI issues.
    But the most critical one is that it's basically impossible to escape AI submission attempts on all but the lowest difficulty settings. It's not just hard - it's literally impossible.

    Not with sliders. I've escaped them regularly using simple subs and the regular sub mechanic.
    Nekrotik
    Not in UT challenges or live event picks, you can't.

    That sucks but you shouldve been specific about your complaint. Subs are very escapable if you tweak the sliders and the sliders are available in every offline mode but UT.
    aholbert32
    Not with sliders. I've escaped them regularly using simple subs and the regular sub mechanic.

    Do you mind sharing which sliders you're using?
    against AI submissions on hard difficulty just use easy submissions and the problem is solved, i have never gone back to the mini game from when the game was released,it is much more fun and you watch the submissions clearly without looking at the ugly mini game,that said it does not mean you will escape submissions all the time but it plays out fairly.
    Hernandez is a nice addition.
    But Islam Makhachev? David Teymur?
    But, Dern over Suarez, lol. A fighter who can actually make weight and is still dominant. Big Mac Dern is still good at bjj though..
    But Suarez >>> Dern
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