EA Sports UFC 3
EA Sports UFC 3 Patch 1.04 Available Now
EA Sports UFC 3 patch 1.04 is available now. Check out the patch notes below, straight from gameplay developer Geoff Harrower, AKA GameplayDevUFC.
- Add stamina tax when using head movement
- Added body knee catch animations
- Increase grapple advantage when you evade a strike.
- Tune counter strike damage bonus per strike type. Jabs will now be safer to throw and having a head kick ducked will no longer be a fight ending mistake every time.
NOTE: In general, this change brings a better risk/reward balance to striking and slipping than we had with a flat counter vulnerability multiplier.
- Remove the ability to block and lunge at the same time and fix bug where you could occasionally slip and block at the same time.
Also of note, a new tuner update is also scheduled to release today. Here are the details.
- Update vulnerability curve tuning
- Add a damage multiplier when a strike redirects from body to head, making ducking into a knee more damaging
- Improve the evasion frames on back lunge making it more effective
.@GeoffHarrower walks us through the new content updates in #EAUFC3 pic.twitter.com/vFgb7zk0uB
— EA SPORTS UFC (@EASPORTSUFC) April 2, 2018
So awesome. Thank you for the heads up. I wonder if there are any fighters.
Back lunging has a new animation though
Back lunging has a new animation though
Oh yeah, I forgot I switched out that animation. I think this one looks better.
Back lunging has a new animation though
Interesting.
I would like a new animation for stationary back sway so its more like the moving one.
Back lunging has a new animation though
No new fighters in this one. My money is on new fighters in an April patch.
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It does look better.
just so we can get some anderson silva/ cody garbrandt matrix highlights
Also, you'd really have to spam the head movement for the stamina tax to matter. It takes a solid 6/7 seconds to empty your temp stamina bar (super rough count in practice mode)
Also, you'd really have to spam the head movement for the stamina tax to matter. It takes a solid 6/7 seconds to empty your temp stamina bar (super rough count in practice mode)
Good report
I'm more worried about the long-term perm stamina tax on head movement. i.e. if someone does 50 leans/round, is there a noticeable drain on their stamina in rounds 2 and 3?
Hoping 50 leans = at least 5% of stamina :)
Still Season 1 of leaderboard?
Looking forward to other reports while I sit @ work all day, doh
Much better !!!
thats where the true pros are
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But the other changes are all welcome, especially the new advanced back lunge, it looks a bit like the flick back lunge DJ has.
The stamina tax on head movement is appreciated, it makes everything feel more streamlined, on top of dealing with exploits in a realistic manner.
Both lunges and head movement cost stamina and you can't block while doing both, so it's more balanced.
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It should work like the lunges did where you making them whiff causes the opponent to lose more stamina than you resulting in net stamina profit. Would have to be fixed otherwise.
But the other changes are all welcome, especially the new advanced back lunge, it looks a bit like the flick back lunge DJ has.
The stamina tax on head movement is appreciated, it makes everything feel more streamlined, on top of dealing with exploits in a realistic manner.
Both lunges and head movement cost stamina and you can't block while doing both, so it's more balanced.
It actually is the flick back lunge DJ had. It was way out of place for his basic lunge, but looked perfect for the advanced lunge. So I swapped it for that one.
New lunge looks way better
But the regular ones look worse that beautiful animation is gone it looks like the range is smaller 2 but im pretty sure its just a visual thing
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That makes sense, it looks a bit different on other fighters but I tried it out on DJ and it was swapped out for his old flick back lunge. This is a good change imo, it feels better in terms of fluidity.
Now if we lose the delay, everything will feel more in line. Right now all other techniques can be chained fluidly besides chaining lunges with other techniques.
So you can take regular lunge animation and add range/turn into advanced lunge.
Please please do same thing with jimi,nunes and struve regular lunge it looked so nice same with CMAC.You could add different lunges to certain fighters?
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All head movement causes a drop in stamina, just more on stationary head movement.
The way it's supposed to work is: if you make them whiff with a lunge or head motion you should drain more stamina from them than you lost, netting you profit stamina.
This is how it worked with lunges before (far more prominently before the previous tuner set), so it is how it should work for head movement. If it's not it's a bug and should be fixed.
I'm still not sure I understand the difference between the right and left stick fully.
Does one use more stamina than the other? I feel like drain stamina really quickly and I know a lot of it has to do with me missing strikes. But I'm trying to figure out if there are other ways I'm ignorant to that could help me not be gassed by the 3rd round of a 5 round fight.
Does this patch have any effect on stamina and lunges (sorry if I missed it).
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I'm still not sure I understand the difference between the right and left stick fully.
Does one use more stamina than the other? I feel like drain stamina really quickly and I know a lot of it has to do with me missing strikes. But I'm trying to figure out if there are other ways I'm ignorant to that could help me not be gassed by the 3rd round of a 5 round fight.
Does this patch have any effect on stamina and lunges (sorry if I missed it).
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There are flick lunges (flick + LS)
advanced lunges (L1/LB + LS/RS)
signature lunges (L1/LB + LS)
You can do advanced lunges with the right stick for people with signature lunges assigned, so all are available.
Stamina is same afaik. But advanced and signature lunges cost more stamina and have more vulnerability than flock lunges.
Anyone notice if TDS are easier?
just so we can get some anderson silva/ cody garbrandt matrix highlights
Absolutely Yes. You can move your head 360 but it looks robotic.
advanced lunges (L1/LB + LS/RS)
signature lunges (L1/LB + LS)
You can do advanced lunges with the right stick for people with signature lunges assigned, so all are available.
Stamina is same afaik. But advanced and signature lunges cost more stamina and have more vulnerability than flock lunges.
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It's not to flick the LS and RS at the same time it's either or for the advanced lunge.
What would happen is you can chain a lunge off stationary head movement tho.
What would happen is you can chain a lunge off stationary head movement tho.
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Thank you.
Edit: that's it? Hmm. I'm afraid it won't change much to the game play. Knee spam is gone and headmovement spam too which is great no questions asked but... well i'll just play now.
What UT were you playing the last 2 weeks? The stars would have to align in order to get a takedown. Grapplers in UT dropped dramatically after the the first patch.
That's amazing. I didn't even know that. I haven't played the mode in a while tbh. Thanks for the info.
After about 40 minuts testing the Patch, and 5 online fights I feel STAMINA is now a factor to consider very seriusly !!
I,m a Patient fighter, so very happy to have my reward; now usually i began the 3rd round with 30% or more stamina that my opponents:y220b:
This is the way (in my opinion)
Has usual, excuse mi english
After about 40 minuts testing the Patch, and 5 online fights I feel STAMINA is now a factor to consider very seriusly !!
I,m a Patient fighter, so very happy to have my reward; now usually i began the 3rd round with 30% or more stamina that my opponents:y220b:
This is the way (in my opinion)
Has usual, excuse mi english
All good. Thanks for the comment. Sounds great.
All good. Thanks for the comment. Sounds great.
I need more time to test the changes, but it appears the game is much more "competitive" and fair right now:cool:
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I think about 800 sways/ducks per round results in 2% permanent stamina loss.
Just kidding, but I'm curious to see how this change has affected online play right now. I am doubtful the changes are drastic enough, at least not until they implement Martial Mind's idea of free flow combos this game will still be a slip counter fest. If I can punish sway spammers more easily now then awesome, anything that further nerfs that unrealistic play style is good to me.
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I just finished my first match tko second round it was the best match I've ever had in ufc 3. But it was just one match the effect seems to work though.
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None of these changes will instantly wipe sway spam from ranked. They make it safer and easier to punish.
You still have to punish it though.
That's still on you.
I need more time to test the changes, but it appears the game is much more "competitive" and fair right now:cool:
It is I can already say that after playing one match. I hope I am right.
I was also able to punish him way better for his mistakes. The new back lunging is way better too.
I was also able to punish him way better for his mistakes. The new back lunging is way better too.
That,s exactly what i was referring to! :y220e:
Match 4 was a quick ground tko my opponent wasn't a good player. Game is more fun now. Thanks a lot.
Back lunge is way better but still think it cost 2 much stamina compared to moving head movement.
Combos need way more stamina tax! Everybody has Diaz' stamina and can throw 146 combos per round. The game is still too much an arcade fighter. Did you guys notice that like 97% of the fights end with TKOs??? I barely have decicions which is absolutely lame. Punish combo spam with stamina tax would help a lot. The game feels a bit better than before but there is a long way to go to make it realistic. In the meantime I play The Show ...
Take them to the later rounds. It needs some tuning I agree but it's way easier now to take them to deep waters.
I dont want to spam posts but I was most of the time upset with the game and I give credit where credit is due. It's better. Go try it out.
I dont want to spam posts but I was most of the time upset with the game and I give credit where credit is due. It's better. Go try it out.
it's better bro... but isn't good yet.
I'm not saying the game sucks, I enjoy the offline gameplay... but online... it still sucks... it's not EA fault that people play like ****
Agree but that needs be tuned just by a tad imo. It should be way less than missed ones and more than landed ones. It needs a higher tax tho.
John Dodson did that mocap.
Yup, in a poll I did about 75% of the community wants higher combo stam tax :) So i have faith GPD and friends will look into it....
Some good news about it being easier to drag cheezers into deep waters with the new head movement tax. This plus the vulnerability fixes should put standup in a much better place than it was at the start of the month :) :) :)
Yes, it definitely does need to be a stamina tax on output. The way they had stamina deplete for knockdowns in that previous patch, it needs to be like that for throwing combos non stop for the whole round.
This is amazing. Excited for the tuner set later today.
On the strikes and stamina concern. I agree strikes should consume more stamina in general, throwing 100+ strikes per round unless you are a Diaz or someone with good stamina should be more risky.
I think something like 12.
I don't feel like counting.
:y1:
Should be released in exactly 3 mins.
GPD, I posted about Dodson in the "stickied" moveset thread with gifs. Can you make his signature combos involving the double/triple straights? I mean I know you can, but will you?
Sweet! Hope it has all the moveset updates I posted for.
My strategie was let opponent strike and see what he does to react later.
Now my Block is gone after 2 minutes, opponent trow triple hock to weak my block the first 2 mn and jab high kick after and i cant block anymore.. I dont see that in the patch. I miss something ?
Any info???
From the patch notes:
•Update vulnerability curve tuning
•Add a damage multiplier when a strike redirects from body to head, making ducking into a knee more damaging
•Improve the evasion frames on back lunge making it more effective
I don't feel like counting.
This just happened after I've catched my first body knee. Bug?
https://youtu.be/F6OEI47lN5E
Amazing I suggested that. Nice work.
https://youtu.be/F6OEI47lN5E
That's a resync, its connection related
NOT long term stamina though. That isnt punishing enough. Guy throws combo after combo all round and comes out with pretty much same stamina as me in the next round lol
Some guy just called me hook spammer in ranked.Sadly id have to agree im not even doin it intentionally but to throw a fast combo u kinda have to.This combo system encourages button mashing.It wouldn't be that bad but the faster u hit buttons the faster the combo.So why wouldn't you just smash the buttons as fast as u can theres no downside.
I can live with them but i think the game would be more strategic if the combo system was diffrent.
It's annoying isn't it?
Then throw back or make him miss. Only the top tier fighters like Garbrandt, DJ, Holloway and Ferguson may feel like cardio machines. Try using Johny Hendricks or Chad Laprise and see how it feels. The point is, if you nerf stamina anymore, the rest of the roster becomes worthless. And the game already turns into something not UFC with the performance at low stamina... Drunk bum fights. No more stamina tax, please.
It isn't that bad imo, but annoying sure.
I just wonder how it is done. Some people throw 3-4 consecutive hooks and they come out like lightning.
I haven't been able to throw hooks as fast, but maybe I am using the wrong fighter or not doing the input fast enough.
Well the player decides if they end up moving like a drunk bum or not. I play realistically, so I can do fine on stamina with a Hendricks or Laprise. You probably were one of those that didnt want low stamina fighters to have slower movement and animations too?
Your projecting, no. I play realistic myself and the amount of times Ive turned Holloway or any other top tier fighters into a worthless drunk bum is countless. What happens at low stamina in game is not realistic.
This is it.
So what happens at low stamina irl? You still move around like speedy gonzales? The player decides if he gasses himself you know
I thought there was normally a patch and than a tuner update shortly after. I've been wrong before, but for some reason I thought they were different things.
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Niiice! Looks so smooth
Agree. Same idea, but for the sake of detail, what we should expect is a 90 pivot step (although guys like Calzaghe, Roy Jones, or more recently Lomachenko make it seem like it truly is a 180 degree movement).
Ironically, releasing from the pocket after a combination (or in a defensive nature - fleeing strikes)... The number one rule is not backing up in a straight line.
Would be really interesting to see how the ability to pivot out would change the gameplay. I imagine it would be hugely impactful, as currently it's very 2 dimensional (forward back, rinse repeat, who will go first).
Anyone know if something like this is a complete mechanic change (not something that can be in a patch), or if it's a legit point of discussion?
Count me as someone who likes the new patch thus far. Well done
Thanks!
Thanks!
It's just the short back lunge animation certain fighters like Garbrandt and Dodson had. Idk if you saw those but dont got a gif :34:
The current stamina system makes this game a very poor representation of a professional fight. Think about how many strikes these guys are throwing with an accelerated clock. Its absolute madness. Its not even a full 5 minute round. I don't know the exact time that the accelerated clock cuts off, but when you think of the possibility that you are being attacked with over 100 strikes in possibly 2.5 minutes or less it's just silly.
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I'm now 15-3 adter the patch it feels amazing i can finally play as a counter striker and be in top 100 at least.
Best patch yet.
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Or duck counters need to change they should depend on range?
There making progress every update so im sure they'll figure it out
No. Poirier was updated in the first patch.
I just wonder how it is done. Some people throw 3-4 consecutive hooks and they come out like lightning.
I haven't been able to throw hooks as fast, but maybe I am using the wrong fighter or not doing the input fast enough.
- Certain fighters feel WAY overpowered, like Khabib Nurmagomedov for example. It's just too easy for players to hold certain positions like stacked guard and crucifix. Transition fakes don't even work from bottom position. I tried to fake in one direction to escape Khabib's crucifix by flicking the right stick, and for whatever reason it was denied anyway and my stamina bar went way down. I ate 4 unblockable elbows straight and was KO'd, mind you I had taken barely any head damage up until that point. Also, denials don't always register when going up against Khabib, if he postures up in full guard and transitions to half I deny but my remote shakes and nothing happens or I hit get up and my circle meter fills up twice but Khabib still transitions to half guard anyway lol. It also sucks that a Khabib player can just stick to you like glue not allowing any strikes to get off and then go for the double leg TD with ease. I don't see how people are still complaining about take downs not being effective, just use Khabib lol.
- The fact that the jab can break down the block so easily. Literally just double jab to initiate your combo and you'll eventually weaken the block it seems. A player can still stick to you like glue and do this. Combo after combo and eventually if you can't counter in time or move your head it's over.
- The combo system: certain combinations have these weird hit detection sequences that cover so much distance and stick to you like glue. Also the fact that I am forced to learn in-game combinations and can't mix it up on the fly except for what I already know. And the fact that hard combos come out lightning fast when you press the buttons fast enough. Game still feels clunky at times too in the stand up.
- The matchmaking: Perhaps this is due to the small player base but being matched up with the same player 3 times in less than 12 fights gets pretty old.
- And lastly the cheese that I face every time I play ranked. I'm so sick of it lol. There's no incentive to choose any fighter knowing you're gonna face the same 2-3 fighters in each division who have OP stats, and face the same players who abuse certain mechanics to their advantage.
- Certain fighters feel WAY overpowered, like Khabib Nurmagomedov for example. It's just too easy for players to hold certain positions like stacked guard and crucifix. Transition fakes don't even work from bottom position. I tried to fake in one direction to escape Khabib's crucifix by flicking the right stick, and for whatever reason it was denied anyway and my stamina bar went way down. I ate 4 unblockable elbows straight and was KO'd, mind you I had taken barely any head damage up until that point. Also, denials don't always register when going up against Khabib, if he postures up in full guard and transitions to half I deny but my remote shakes and nothing happens or I hit get up and my circle meter fills up twice but Khabib still transitions to half guard anyway lol. It also sucks that a Khabib player can just stick to you like glue not allowing any strikes to get off and then go for the double leg TD with ease. I don't see how people are still complaining about take downs not being effective, just use Khabib lol.
- The fact that the jab can break down the block so easily. Literally just double jab to initiate your combo and you'll eventually weaken the block it seems. A player can still stick to you like glue and do this. Combo after combo and eventually if you can't counter in time or move your head it's over.
- The combo system: certain combinations have these weird hit detection sequences that cover so much distance and stick to you like glue. Also the fact that I am forced to learn in-game combinations and can't mix it up on the fly except for what I already know. And the fact that hard combos come out lightning fast when you press the buttons fast enough. Game still feels clunky at times too in the stand up.
- The matchmaking: Perhaps this is due to the small player base but being matched up with the same player 3 times in less than 12 fights gets pretty old.
- And lastly the cheese that I face every time I play ranked. I'm so sick of it lol. There's no incentive to choose any fighter knowing you're gonna face the same 2-3 fighters in each division who have OP stats, and face the same players who abuse certain mechanics to their advantage.
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- Certain fighters feel WAY overpowered, like Khabib Nurmagomedov for example. It's just too easy for players to hold certain positions like stacked guard and crucifix. Transition fakes don't even work from bottom position. I tried to fake in one direction to escape Khabib's crucifix by flicking the right stick, and for whatever reason it was denied anyway and my stamina bar went way down. I ate 4 unblockable elbows straight and was KO'd, mind you I had taken barely any head damage up until that point. Also, denials don't always register when going up against Khabib, if he postures up in full guard and transitions to half I deny but my remote shakes and nothing happens or I hit get up and my circle meter fills up twice but Khabib still transitions to half guard anyway lol. It also sucks that a Khabib player can just stick to you like glue not allowing any strikes to get off and then go for the double leg TD with ease. I don't see how people are still complaining about take downs not being effective, just use Khabib lol.
- The fact that the jab can break down the block so easily. Literally just double jab to initiate your combo and you'll eventually weaken the block it seems. A player can still stick to you like glue and do this. Combo after combo and eventually if you can't counter in time or move your head it's over.
- The combo system: certain combinations have these weird hit detection sequences that cover so much distance and stick to you like glue. Also the fact that I am forced to learn in-game combinations and can't mix it up on the fly except for what I already know. And the fact that hard combos come out lightning fast when you press the buttons fast enough. Game still feels clunky at times too in the stand up.
- The matchmaking: Perhaps this is due to the small player base but being matched up with the same player 3 times in less than 12 fights gets pretty old.
- And lastly the cheese that I face every time I play ranked. I'm so sick of it lol. There's no incentive to choose any fighter knowing you're gonna face the same 2-3 fighters in each division who have OP stats, and face the same players who abuse certain mechanics to their advantage.
I agree completely about the OP fighters. Khabib, Cormier, Ronda, Gadelha, Yoel, they all have a strong stench of BS. Once Khabib, Corm, or Gadelha get on top of you, the player has to be braindead to miss denials on you, at least on PS4 where it's rumored transition fakes aren't working properly.
Now, the offline sim players can say "MUH REALISM!" all they want, but the fact remains that these select elite grapplers straight up dominate top level play. And the fact that Cormier is in freaking heavyweight also makes it that much worse. In real life you don't see grapplers dominating THIS HARD across the board. I've pointed this out before, but the majority of current UFC champs are either striking specialists (Stipe, Conor, Cyborg, etc) or they have a strong striking background. But in game, it doesn't matter. Just pick someone with takedowns and OP top game, don't be absolute trash tier garbage on the feet, and lay your way to the win.
Sub artists are also OP, especially in lag. A Ronda on bottom is just broken. What makes it all the funnier is that sometimes you'll escape a sub or hit a reversal and wind up in side control, and the submissive fighter (Ronda) is able to transition BEFORE you can stand up off her.
Before I move off the topic, let's talk about this - LAG. It makes grapplers completely overpowered to the point of absurdity. I played a Cain yesterday as Hunt in about a full 2-3 seconds of lag, and I literally COULD NOT stop his takedowns. I'd see him start the animation, immediately flick down, and still get taken down with POWER takedowns into mount and side control. It was absolutely infuriating. On the ground, neither of us could react in the lag to deny transitions, so I just spammed transitions until I got back to guard and pushed off, but I got gassed out doing so, and then he would just take me down again. Like that match made me want to rage quit the whole game.
I love this game, I really do, and I enjoy 90-95% of the matches I play. But when I run into a select group of players, I just want to never play again. The head movement spam, the OP top game fighters, OP subs, the lag, which makes grappling and subs that much more OP, it's truly enraging. I wish I could just play placidly and never let any of it phase me, I truly do. But it's really tough to stay calm when I know I'm more skilled than these fools and it flat out doesn't matter. "GET TAKEN DOWN FOOL. I'M CAIN, YOU'RE HUNT, AND WE'RE IN THREE SECONDS OF LAG, B*TCH!" That's literally what the game was for me yesterday.
And yeah I ran into Iron_Sharif yesterday twice in about ten games. That's always lovely. Facing the #1 exploiter/abuser over and over because I guess I'm the only one still dumb enough on PS4 to queue heavyweight and risk getting laid on by DC.
I can’t tell you how DISAPPOINTED i am with this patch.
If everyone thinks i’m being dramatic wait till you have people throwing non stop combos coming forward and you not being able to do anything about it.
You can still even be reckless now even more since they got rid of GA from ducking down. Regular takedowns are still impossible to get.
This patch has made the game a pure kickboxing fight now. This might be the worst the game has ever been in terms of grappling.
Aggressive in your face strikers are so powerful now.
Ughhhhh!!!!!
I see no point in that it was perfect
Like I said when the rid strike sway advantage it makes it impossible to grapple and I use strikers
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Now, the offline sim players can say "MUH REALISM!" all they want, but the fact remains that these select elite grapplers straight up dominate top level play. And the fact that Cormier is in freaking heavyweight also makes it that much worse. In real life you don't see grapplers dominating THIS HARD across the board. I've pointed this out before, but the majority of current UFC champs are either striking specialists (Stipe, Conor, Cyborg, etc) or they have a strong striking background. But in game, it doesn't matter. Just pick someone with takedowns and OP top game, don't be absolute trash tier garbage on the feet, and lay your way to the win.
Sub artists are also OP, especially in lag. A Ronda on bottom is just broken. What makes it all the funnier is that sometimes you'll escape a sub or hit a reversal and wind up in side control, and the submissive fighter (Ronda) is able to transition BEFORE you can stand up off her.
Before I move off the topic, let's talk about this - LAG. It makes grapplers completely overpowered to the point of absurdity. I played a Cain yesterday as Hunt in about a full 2-3 seconds of lag, and I literally COULD NOT stop his takedowns. I'd see him start the animation, immediately flick down, and still get taken down with POWER takedowns into mount and side control. It was absolutely infuriating. On the ground, neither of us could react in the lag to deny transitions, so I just spammed transitions until I got back to guard and pushed off, but I got gassed out doing so, and then he would just take me down again. Like that match made me want to rage quit the whole game.
I love this game, I really do, and I enjoy 90-95% of the matches I play. But when I run into a select group of players, I just want to never play again. The head movement spam, the OP top game fighters, OP subs, the lag, which makes grappling and subs that much more OP, it's truly enraging. I wish I could just play placidly and never let any of it phase me, I truly do. But it's really tough to stay calm when I know I'm more skilled than these fools and it flat out doesn't matter. "GET TAKEN DOWN FOOL. I'M CAIN, YOU'RE HUNT, AND WE'RE IN THREE SECONDS OF LAG, B*TCH!" That's literally what the game was for me yesterday.
And yeah I ran into Iron_Sharif yesterday twice in about ten games. That's always lovely. Facing the #1 exploiter/abuser over and over because I guess I'm the only one still dumb enough on PS4 to queue heavyweight and risk getting laid on by DC.
You gotta make him respect you or he'll run through you
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You know you can slip a jab or straight ? after couple of slips you have more stamina and also you can counter after slip i dont see the problem there.
What i like about this patch is that more people starting to actually use simple 1-2 and not hooks all the time.
What i like about this patch is that more people starting to actually use simple 1-2 and not hooks all the time.
Spamming 1-2s isnt an issue at all if you use head movement and actual movement.
That's what i was saying :D i think.
What i like about this patch is that more people starting to actually use simple 1-2 and not hooks all the time.
Okay I give it 2 days till you make a thread complaining. This patch is trash, block is close to useless , everything about it is bad
Hard combos are a plauge. Rid this game of combos
I'm on the 15-3 streak after the patch and im playing on the outside and im counter striker who dont use duck uppercut hook combo.
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This !! The game is much better right now, not perfect, but much better !!
Stationary 2 combo (hook.hook, upper-hook or straight hook) works well versus sway spam.
I,m agree wee need more long term stamina punish in general, inclouding for block strikes.
I see a lot of complaints about OP fighters. I think this have 2 easy possible solutions, but the 2nd is only a dream that I have since the Great Fight Night Round 3.
1: 4 or 5 extra points for choosing a tier 3 fighter, 3 or 4 extra points for choosing a tier 2 fighter (even losing)
2: A Random ranked Championship, EXCLUSIVELY RANDOM !! (i said I m a dreamer:()
Excuse my english
This guys dont have problem takedown anybody.
I would say its to easy to grapple if you cant well now you probably know the answer why.
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lol. learn how to use the ga advantage Geoff has Perfectly balanced the game.
How are you top player and cant takedown people?
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How are you top player and cant takedown people?
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Looool u need to stffuuu u don’t know what u talkin about
This guys dont have problem takedown anybody.
I would say its to easy to grapple if you cant well now you probably know the answer why.
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I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.
you guys act like the game Changes so much after each patch as if its a new game. the same top players always remain, its not like they disappear after a new patch drops.
that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.
are you xbox? what is your gamer tag
I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.
You're killing the game according to that guy lol. That's awesome.
I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.
Not brazillian not 16, just big cheese
you guys act like the game Changes so much after each patch as if its a new game. the same top players always remain, its not like they disappear after a new patch drops.
that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.
It’s pretty much the same but fighters with more durability
you guys act like the game Changes so much after each patch as if its a new game. the same top players always remain, its not like they disappear after a new patch drops.
that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.
That’s because you are truly skilled at this game
Others rely on cheest tactics and cant swim without their floaties
according to a few ppl on youtube i’m killing the game.
I’m #1 on Xbox - #2 on PS4 and #5 on PS4.
That’s all skill and it seems that if i’m not a striker then ppl won’t give me credit for how good i am on the ground with any fighter. My ground game is on a whole different level compared to anyone who plays EA UFC games.
I enjoy grappling and i want to do it at the highest levels and i have accomplished that, but for some reason ppl still think i suck because i’m not knocking out dudes in every fight.
It’s freaking MMA ppl not boxing. Everyone just wants to stand and bang and i don’t want to.
Others rely on cheest tactics and cant swim without their floaties
It’s not cheese tactics u ****innnn gooof it’s called grappling
1.. the duck double leg take down from across the globe unlockable. That ruined the game people just duck and you would have no choice but to move as far back as possible.
2.. Leg kick catch, jab then unblockable headkick. That was just not fair and made kicking way to risky
3. unbelievablely strong ducking upper cuts.. with no tax on stam.
again all these things have been fixed.
geoff in my honest opinion has done really well.
What I dont get is how some players play ranked , are good players and dont accept challenges. this game is about playing others socially and seeing your style agaisnt theres. This logic should apply to anyone who plays online specifically ranked. Cough BigCee... if anyone called me out id play them win or lose that's the fun part.
so I am hoping geoff will at least accept the challenge. we play on a stream it looks good on him for playing with purchasers of the game attracts attention. I dont see how its anytbing but a win win.
1.. the duck double leg take down from across the globe unlockable. That ruined the game people just duck and you would have no choice but to move as far back as possible.
2.. Leg kick catch, jab then unblockable headkick. That was just not fair and made kicking way to risky
3. unbelievablely strong ducking upper cuts.. with no tax on stam.
again all these things have been fixed.
geoff in my honest opinion has done really well.
What I dont get is how some players play ranked , are good players and dont accept challenges. this game is about playing others socially and seeing your style agaisnt theres. This logic should apply to anyone who plays online specifically ranked. Cough BigCee... if anyone called me out id play them win or lose that's the fun part.
so I am hoping geoff will at least accept the challenge. we play on a stream it looks good on him for playing with purchasers of the game attracts attention. I dont see how its anytbing but a win win.
I just want to play Ranked Championship fights and that’s it. I’ve said this over and over. Everyone calls me out that’s nothing new.
Take a number and get in line. :y220b:
I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.
I'm with you on this one, it's MMA not K-1, but the age thing might have something to do with the constant gloating about how high ranked you are both on PS4 and XB1.
I just want to play Ranked Championships fights and that’s it. I’ve said this over and over. Everyone calls me out that’s nothing new.
Take a number and get in line. :y220b:
uh huh.. i question the legitimacy of your record/ranked.
its interesting you obviously care about your rank and how it is perceived with others.
but you wont accept challenges or play on a forum like esfl where others can watch you.
understood. I will leave you alone.
Stationary 2 combo (hook.hook, upper-hook or straight hook) works well versus sway spam.
I,m agree wee need more long term stamina punish in general, inclouding for block strikes.
I see a lot of complaints about OP fighters. I think this have 2 easy possible solutions, but the 2nd is only a dream that I have since the Great Fight Night Round 3.
1: 4 or 5 extra points for choosing a tier 3 fighter, 3 or 4 extra points for choosing a tier 2 fighter (even losing)
2: A Random ranked Championship, EXCLUSIVELY RANDOM !! (i said I m a dreamer:()
Excuse my english
I really like the new leaderboard system, but absolutely agree, Season 2 needs to give bigger bonuses to tier 2/tier 3 type fighters. I'd be using them a lot more.
Someone started the rumor of me being 16 from a UFC 2 facebook post and since then it’s blown up. lol
I’m #1 on Xbox - #2 on PS4 and #5 on PS4.
That’s all skill and it seems that if i’m not a striker then ppl won’t give me credit for how good i am on the ground with any fighter. My ground is on a whole different level compared to anyone who plays EA UFC games.
I enjoy grappling and i want to do it at the highest levels and i have accomplished that, but for some reason ppl still think i suck because i’m not knocking out dudes in every fight.
It’s freaking MMA ppl not boxing. Everyone just wants to stand and bang and i don’t want to.
With regards to the Ricky J. Sports video, I find it outrageous that you submitted his Nick Diaz with Maia when both of you had the same level of stamina. In this case, you didn't get the arm bar because he had no stamina, you got it because you beat him in the mini-game and he couldn't deny your attempt in time. If both of you have the same stamina, then why was it so easy for you to get a sub, especially against a good black belt like Nick Diaz? Surely this has something to do with Maia's stats alone. I think fighters with OP top game stats are virtually unstoppable. If you have a good top game fighter on top of you while you're using a striker, you're basically screwed. Also some players seem to have certain positions like crucifix on lock down, which is why they rely on this position alone because they know it's currently the easiest way to deny transitions and get the KO.
How is that any different than getting auto rocks from Connor’s or Woodley’s power? Or using a Diaz bro’s insane stamina?
Perfectly balanced ? Rofl you fanboys say anything
Trust me, I have been complaining about Conor and Tyron's slip counter auto rocks since DAY 1! Mostly Conor's though as he seems to be more popular. I'm actually a little better off this time against those pressure players since the patch but the counters are still brutal to deal with.
As for Diaz's stamina, not sure how much of an effect it has in this game, but then again I use Nate Diaz as he's been my favorite fighter to use since UFC 1.
So what you find OP in the stand up is similar to what I find OP in the ground game lol. There's always some sort of stat/perk difference that introduces an imbalance of some kind.
As for Diaz's stamina, not sure how much of an effect it has in this game, but then again I use Nate Diaz as he's been my favorite fighter to use since UFC 1.
So what you find OP in the stand up is similar to what I find OP in the ground game lol. There's always some sort of stat/perk difference that introduces an imbalance of some kind.
I dont think it’s OP and I think that “imbalance” is great. Fighters are different and should feel different imo.
I would hate a game where everyone plays the same.
I would hate a game where everyone plays the same.
Yeah, but at a certain point the differences feel like they are a bit too much. Like in reality Diaz has a dangerous guard, but in this game it's as ineffective as it's ever been in any EA UFC game. I have these Khabib players just laying in my guard waiting for me to react so they can deny and transition. Or they simply posture up and transition to half and I can't defend it even when I time it. I can't even get off a submission without being denied either. Whatever I do from the bottom is ultimately denied and my stamina drained. It's currently my frustration with the game because no matter what class I fight in there's Cormier players, or GSP's, or Khabib's. What incentives me to play with the likes of Diaz, who is somewhat competitive against Conor but then my attributes are completely nullified against Khabib or Maia.
RDA completely nullified Diaz’s guard as well
That’s the beauty of the sport. Styles make fights.
But I do wish the ground game was all about creating momentum scenarios instead of being based off stamina
Generally, you have two choices, maybe three. Transition one way; transition the other way; try to stand-up.
Maybe throw some baby punches. Elbows in Single Collar count as baby punches, right? :) They feel like it!!! lol
That's about all your options, and against top flight competition...can get stale and frustrating, since Stats are almost always the #1 factor.
Difficult to be creative or lay traps clinch/ground, unlike standing. Feels very constrained and linear.
Hoping more options will become available int he coming months (and all the way into UFC 4)
More work on the clinch. Scrambles. Chain Takedowns. New Reversals, etc
Diaz wouldn't get up against Khabib, and Maia would toy with him on the ground. One guys has a black belt. The other guy has multiple world titles.
Generally, you have two choices, maybe three. Transition one way; transition the other way; try to stand-up.
Maybe throw some baby punches. Elbows in Single Collar count as baby punches, right? :) They feel like it!!! lol
That's about all your options, and against top flight competition...can get stale and frustrating, since Stats are almost always the #1 factor.
Difficult to be creative or lay traps clinch/ground, unlike standing. Feels very constrained and linear.
Hoping more options will become available int he coming months (and all the way into UFC 4)
More work on the clinch. Scrambles. Chain Takedowns. New Reversals, etc
Not to mention the animation looks kinda dull too. you go from quick rapid striking and dodging, moving, into a clinch. no one's moving. just standing there. in the middle of the ring. hugging eachother.
You can be unpredictable on the ground, but there is a finite amount of ways you can play it. It essentially comes down to stats and timing on denials.
Standup fighting feels like there is a near infinite amount of ways to trick and trap your opponent. And stats don’t play as much of a role (however they are still super important there).
Another reason is because often times the guys with great bottom games have average take down defense, clinching, and striking. And those guys are also few and far between anyway. Have you compared the bottom perks to the top game perks? The top ones are SO much better. It can make it very hard to defend and punish grappling.
People always say how easy it is to get hit while attempting takedowns and clinches, but you have to be an absolute mook with no timing or unlucky to get rocked off a failed attempt.
Ultimately, that is why striking is often considered more skillful. Don’t get me wrong, there are tons of butthurt guys who just suck at everything who only complain as well.
Not to mention there is a glitch where you get an undeniable takedown that counts for two.
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that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.
Some day I'm going to be the only fighter in ESFL history with zero wins but a fight on every card.
how much longer till we get a buff to outside fighting more specfically the basic animation oif circling out? mindless agression is praised
Oh boy, here we go again with another realism expert... As if Nate Diaz isn't a high level black belt himself lol.
I honestly just think the ground game needs an overhaul at this point. It's completely in favor of top game. I ran into Retro Rocky last night and I couldn't even defend his Khabib double legs at kissing range using pre-denials.
And for those saying the ground game is linear and finite, I completely agree which is why I always geared towards striking. There's more ways of putting combinations together and using different game plans to neutralize your opponent's offense, but the stand up is not without its problems either.
The ground game however... man... It's not fun going up against Cormier, GSP or Khabib. These are some of the elite grapplers I can't handle.
Who you callin' weird?
I honestly just think the ground game needs an overhaul at this point. It's completely in favor of top game. I ran into Retro Rocky last night and I couldn't even defend his Khabib double legs at kissing range using pre-denials.
And for those saying the ground game is linear and finite, I completely agree which is why I always geared towards striking. There's more ways of putting combinations together and using different game plans to neutralize your opponent's offense, but the stand up is not without its problems either.
The ground game however... man... It's not fun going up against Cormier, GSP or Khabib. These are some of the elite grapplers I can't handle.
the problem with standup is outside fighting
I'm not calling any body weird mybad
What exactly do you want from me? This thread is about the patch. There's another thread about outside fighting and tons of great suggestions in it.
Why keep harping on it in every thread?
I didn't realize we weren't going for realism anymore...
It may suck for a game, and therefore, human skill advantage should be able to make up for character difference. I'm all for that.
But people complaining about Khabib gluing someone to the mat, because it isn't realistic? Nope. That's the wrong argument. The argument is whether there is enough slack in the gameplay to provide more escapes or something.
And sorry man, the Diaz brothers have black belts, and they are probably very good jiu jitsu players. This may sound elitist, and I don't mean it to be, but rather trying to add some insight for those who don't get the gap in talent... Maia, and grapplers of that caliber are on a whole different level.
To your point, yeah, I like realism. I also like the idea of human skill being able to overcome some of that.
Why keep harping on it in every thread?
Maybe another thread on circling out? you know, 180 degrees? ever heard of it?
Why keep harping on it in every thread?
because patch to patch nothing changes. i love and respectt your work but at that same time outside fighting has been ignored since day 1. its the reason were still complaining. i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy.
90 degrees 180 degrees it doesnt matter. you can mock me if you like its your right. its also my right to voice how i and many others feel. i approach this game with realism in mind and everything im trying to say has a place and is realistic
Why keep harping on it in every thread?
Ok....
First, the usual pattern of the EA UFC series has always been to release a patch a month. Its changed for UFC 3 where they are able to provide patched and tuner updates at a quicker pace. That doesnt mean that things you want (like movement changes) will necessarily be in those patches or even the next one. It doesnt mean that they wont eventually address your issues either.
Two, the devs arent obligated to respond to every thread....even if its a subject you are passionate about. They read alot of them. They discuss alot of them. Sometimes they will respond. This isnt a part of their job. Stop acting like it is.
Three, just a piece of advice coming from someone who used to admin this forum: Don't call out devs. Like I said, they arent obligated to respond to your posts or any particular thread. **** like this will get you banned.
Sarcasm, my man.
I agree with the idea of more dynamic movement. BUT... spraying it across every thread, I think you have to agree you deserve it
First, the usual pattern of the EA UFC series has always been to release a patch a month. Its changed for UFC 3 where they are able to provide patched and tuner updates at a quicker pace. That doesnt mean that things you want (like movement changes) will necessarily be in those patches or even the next one. It doesnt mean that they wont eventually address your issues either.
Two, the devs arent obligated to respond to every thread....even if its a subject you are passionate about. They read alot of them. They discuss alot of them. Sometimes they will respond. This isnt a part of their job. Stop acting like it is.
Three, just a piece of advice coming from someone who used to admin this forum: Don't call out devs. Like I said, they arent obligated to respond to your posts or any particular thread. **** like this will get you banned.
i never called out the devs by way of creating my own thread. ive asked him directly on this thread because it warrants a valid answer. there is no reason i should be banned i havent been disrespectful or trolled. i am one of many who wants a solid answer to this issue. i am trying to help by providing valuable insight as a martial arts practitioner because i actually know what im talking about. i am thankful for this game albeit a serious neglect that has carried on thats asked to have been fixed every patch. geoffs work far surpasses ud even in this state but there is no equal ground betweeen grappling inside fighting or outside fighting and all according to my limited computer but highly advanced fighting knowledge havent been properly addressed. i am skilled at striking in this game but its not hard to march forward aimlessly. ea has provided me with many childhood memories i am thankful for so please - dont ban me for voicing how the majority feels about the game ty geoff
"3000 views and the topic of outside fighting is still ignored by the devs thats as many people on xbl. truely sad"
This is a call out.
"i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy."
This could also be considered a call out.
I'm not the one who would or could ban you. I gave up that right when I became a gamechanger. My point is the same. He doesnt have to respond to your posts. He told you in this thread that he's read the outside fighting thread and that it has "tons of great suggestions in it".
That should be enough for you to take away that the lead gameplay dev has reviewed that thread, finds some of the info to be great and is likely looking into how to implement that into the game.
"3000 views and the topic of outside fighting is still ignored by the devs thats as many people on xbl. truely sad"
This is a call out.
"i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy."
This could also be considered a call out.
I'm not the one who would or could ban you. I gave up that right when I became a gamechanger. My point is the same. He doesnt have to respond to your posts. He told you in this thread that he's read the outside fighting thread and that it has "tons of great suggestions in it".
That should be enough for you to take away that the lead gameplay dev has reviewed that thread, finds some of the info to be great and is likely looking into how to implement that into the game.
the first one isnt a callout i didnt demand a response. either is the second. i simply said how i feel. i will be quiet and patiently wait for itto be properly addressed because lets be honest. it hasnt. YET
I'm just giving you some advice. Take it or dont.
I hope they will address it too.
I hope they will address it too.
well as a newbie here ty for your expert advice. ty 4 being a great gamechanger
It may suck for a game, and therefore, human skill advantage should be able to make up for character difference. I'm all for that.
But people complaining about Khabib gluing someone to the mat, because it isn't realistic? Nope. That's the wrong argument. The argument is whether there is enough slack in the gameplay to provide more escapes or something.
And sorry man, the Diaz brothers have black belts, and they are probably very good jiu jitsu players. This may sound elitist, and I don't mean it to be, but rather trying to add some insight for those who don't get the gap in talent... Maia, and grapplers of that caliber are on a whole different level.
To your point, yeah, I like realism. I also like the idea of human skill being able to overcome some of that.
I'm just tired of the MMA experts coming at me when I say something like:
Me: "Wow, Khabib's top game feels OP in this game."
MMA Expert: "Well you know Khabib is a Sambo world champion and freestyle wrestler. If you're getting absolutely demolished by him because of stat differences then I'd say it reflects his real-life counterpart."
I'm referring to Khabib in the game in this scenario. Yeah he's dominant in real life but he's OP in the game. If they're gonna keep him like this then I might as well just say **** it to 95% of the roster and use Khabib, Cormier, Romero and GSP, basically anybody who has ridiculous stats and perks. But hey... these guys are great wrestlers irl so I guess it should be super easy to wipe people on the floor with them, like so easy that the stat advantages make it nearly impossible for the other player to do anything lol.
Me: "Wow, Khabib's top game feels OP in this game."
MMA Expert: "Well you know Khabib is a Sambo world champion and freestyle wrestler. If you're getting absolutely demolished by him because of stat differences then I'd say it reflects his real-life counterpart."
I'm referring to Khabib in the game in this scenario. Yeah he's dominant in real life but he's OP in the game. If they're gonna keep him like this then I might as well just say **** it to 95% of the roster and use Khabib, Cormier, Romero and GSP, basically anybody who has ridiculous stats and perks. But hey... these guys are great wrestlers irl so I guess it should be super easy to wipe people on the floor with them, like so easy that the stat advantages make it nearly impossible for the other player to do anything lol.
You know what I do know? When Khabib gets fully capable grapplers on the ground, he keeps them there. Maia has incredible sweeps, passing, and control (but gets tired, which could be utilized in the game).
I get your point about the game, but if you want to make a point about a game, don't pretend to port that onto a real life situation. More than half of these threads are people trying to discuss ways to make the game more realistic. So yeah, I corrected a misinformed post.
Don't say things that are patently incorrect because youre mad at a video game, and then get upset because everyone doesn't share your same viewpoint.
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