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EA Sports UFC 3 Patch 1.04 Available Now

EA Sports UFC 3

EA Sports UFC 3 Patch 1.04 Available Now

EA Sports UFC 3 patch 1.04 is available now. Check out the patch notes below, straight from gameplay developer Geoff Harrower, AKA GameplayDevUFC.

  • Add stamina tax when using head movement
  • Added body knee catch animations
  • Increase grapple advantage when you evade a strike.
  • Tune counter strike damage bonus per strike type. Jabs will now be safer to throw and having a head kick ducked will no longer be a fight ending mistake every time.

NOTE: In general, this change brings a better risk/reward balance to striking and slipping than we had with a flat counter vulnerability multiplier.

  • Remove the ability to block and lunge at the same time and fix bug where you could occasionally slip and block at the same time.

Also of note, a new tuner update is also scheduled to release today. Here are the details.

  • Update vulnerability curve tuning
  • Add a damage multiplier when a strike redirects from body to head, making ducking into a knee more damaging
  • Improve the evasion frames on back lunge making it more effective

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Discussion
  1. LeonVegaSuarez
    No new fighters as far as I can see.
    Back lunging has a new animation though

    Oh yeah, I forgot I switched out that animation. I think this one looks better.
    LeonVegaSuarez
    No new fighters as far as I can see.
    Back lunging has a new animation though

    Interesting.
    I would like a new animation for stationary back sway so its more like the moving one.
    LeonVegaSuarez
    No new fighters as far as I can see.
    Back lunging has a new animation though

    No new fighters in this one. My money is on new fighters in an April patch.
    Sent from my iPhone using Tapatalk Pro
    Counters to jabs aren't any harder to do, but they do significantly less damage. I went into practice and just slipped and countered jabs and it took far, far longer to get a rock/knockdown.
    Also, you'd really have to spam the head movement for the stamina tax to matter. It takes a solid 6/7 seconds to empty your temp stamina bar (super rough count in practice mode)
    Nugget7211
    Counters to jabs aren't any harder to do, but they do significantly less damage. I went into practice and just slipped and countered jabs and it took far, far longer to get a rock/knockdown.
    Also, you'd really have to spam the head movement for the stamina tax to matter. It takes a solid 6/7 seconds to empty your temp stamina bar (super rough count in practice mode)

    Good report
    I'm more worried about the long-term perm stamina tax on head movement. i.e. if someone does 50 leans/round, is there a noticeable drain on their stamina in rounds 2 and 3?
    Hoping 50 leans = at least 5% of stamina :)
    Still Season 1 of leaderboard?
    Looking forward to other reports while I sit @ work all day, doh
    I don't get it ...with the head movement ...there's no reduction in stamina . However with the side ways lunge spam there is a reduction in stamina .
    Sent from my Infinix Zero 4 using Tapatalk
    It's seems with head movement there's a loss of stamina if you use to whiff your opponent's strikes . I could be wrong tho ...not sure . Still testing it out .
    Sent from my Infinix Zero 4 using Tapatalk
    There is still delay when chaining lunges with other techniques.
    But the other changes are all welcome, especially the new advanced back lunge, it looks a bit like the flick back lunge DJ has.
    The stamina tax on head movement is appreciated, it makes everything feel more streamlined, on top of dealing with exploits in a realistic manner.
    Both lunges and head movement cost stamina and you can't block while doing both, so it's more balanced.
    rabbitfistssaipailo
    It's seems with head movement there's a loss of stamina if you use to whiff your opponent's strikes . I could be wrong tho ...not sure . Still testing it out .
    Sent from my Infinix Zero 4 using Tapatalk

    It should work like the lunges did where you making them whiff causes the opponent to lose more stamina than you resulting in net stamina profit. Would have to be fixed otherwise.
    johnmangala
    There is still delay when chaining lunges with other techniques.
    But the other changes are all welcome, especially the new advanced back lunge, it looks a bit like the flick back lunge DJ has.
    The stamina tax on head movement is appreciated, it makes everything feel more streamlined, on top of dealing with exploits in a realistic manner.
    Both lunges and head movement cost stamina and you can't block while doing both, so it's more balanced.

    It actually is the flick back lunge DJ had. It was way out of place for his basic lunge, but looked perfect for the advanced lunge. So I swapped it for that one.
    pretty sure you can still block and advanced lunge back nevermind wrong button
    New lunge looks way better��
    But the regular ones look worse that beautiful animation is gone �� it looks like the range is smaller 2 but im pretty sure its just a visual thing
    johnmangala
    It should work like the lunges did where you making them whiff causes the opponent to lose more stamina than you resulting in net stamina profit. Would have to be fixed otherwise.
    I'm not sure I understand your comment bro ...unless I'm mistaken from what gpd said on Twitter ( hope I'm not mistaking him ) he said Chaining head movement causes a drop in stamina ...I'm not sure how much head movement there has to be for your stamina to drop completely ...it's kinda obvious in the sideways lunge that there's a stamina tax ..although for head movement I'm not sure how severe it is .
    Sent from my Infinix Zero 4 using Tapatalk
    GameplayDevUFC
    It actually is the flick back lunge DJ had. It was way out of place for his basic lunge, but looked perfect for the advanced lunge. So I swapped it for that one.

    That makes sense, it looks a bit different on other fighters but I tried it out on DJ and it was swapped out for his old flick back lunge. This is a good change imo, it feels better in terms of fluidity.
    Now if we lose the delay, everything will feel more in line. Right now all other techniques can be chained fluidly besides chaining lunges with other techniques.
    GameplayDevUFC
    It actually is the flick back lunge DJ had. It was way out of place for his basic lunge, but looked perfect for the advanced lunge. So I swapped it for that one.

    So you can take regular lunge animation and add range/turn into advanced lunge.
    Please please do same thing with jimi,nunes and struve regular lunge it looked so nice same with CMAC.You could add different lunges to certain fighters?
    rabbitfistssaipailo
    I'm not sure I understand your comment bro ...unless I'm mistaken from what gpd said on Twitter ( hope I'm not mistaking him ) he said Chaining head movement causes a drop in stamina ...I'm not sure how much head movement there has to be for your stamina to drop completely ...it's kinda obvious in the sideways lunge that there's a stamina tax ..although for head movement I'm not sure how severe it is .
    Sent from my Infinix Zero 4 using Tapatalk

    All head movement causes a drop in stamina, just more on stationary head movement.
    The way it's supposed to work is: if you make them whiff with a lunge or head motion you should drain more stamina from them than you lost, netting you profit stamina.
    This is how it worked with lunges before (far more prominently before the previous tuner set), so it is how it should work for head movement. If it's not it's a bug and should be fixed.
    Lunges.
    I'm still not sure I understand the difference between the right and left stick fully.
    Does one use more stamina than the other? I feel like drain stamina really quickly and I know a lot of it has to do with me missing strikes. But I'm trying to figure out if there are other ways I'm ignorant to that could help me not be gassed by the 3rd round of a 5 round fight.
    Does this patch have any effect on stamina and lunges (sorry if I missed it).
    Sent from my SM-N920V using Tapatalk
    TheRizzzle
    Lunges.
    I'm still not sure I understand the difference between the right and left stick fully.
    Does one use more stamina than the other? I feel like drain stamina really quickly and I know a lot of it has to do with me missing strikes. But I'm trying to figure out if there are other ways I'm ignorant to that could help me not be gassed by the 3rd round of a 5 round fight.
    Does this patch have any effect on stamina and lunges (sorry if I missed it).
    Sent from my SM-N920V using Tapatalk

    There are flick lunges (flick + LS)
    advanced lunges (L1/LB + LS/RS)
    signature lunges (L1/LB + LS)
    You can do advanced lunges with the right stick for people with signature lunges assigned, so all are available.
    Stamina is same afaik. But advanced and signature lunges cost more stamina and have more vulnerability than flock lunges.
    LilBro
    It would be cool to get 360 head movement like in fight night:)
    just so we can get some anderson silva/ cody garbrandt matrix highlights

    Absolutely Yes. You can move your head 360 but it looks robotic.
    johnmangala
    There are flick lunges (flick + LS)
    advanced lunges (L1/LB + LS/RS)
    signature lunges (L1/LB + LS)
    You can do advanced lunges with the right stick for people with signature lunges assigned, so all are available.
    Stamina is same afaik. But advanced and signature lunges cost more stamina and have more vulnerability than flock lunges.
    I've never flicked the left and right stick at the same time holding the left trigger. I just do left trigger and then one or the other. Now I can't wait to get home and see what I've been missing.
    Sent from my SM-N920V using Tapatalk
    TheRizzzle
    I've never flicked the left and right stick at the same time holding the left trigger. I just do left trigger and then one or the other. Now I can't wait to get home and see what I've been missing.
    Sent from my SM-N920V using Tapatalk

    It's not to flick the LS and RS at the same time it's either or for the advanced lunge.
    What would happen is you can chain a lunge off stationary head movement tho.
    johnmangala
    It's not to flick the LS and RS at the same time it's either or for the advanced lunge.
    What would happen is you can chain a lunge off stationary head movement tho.
    Gotcha.
    Sent from my SM-N920V using Tapatalk
    xFINISHxHIMx
    I feel like this patch and the TD nerf will make UT more enjoyable. It was always so unbalanced.

    What UT were you playing the last 2 weeks? The stars would have to align in order to get a takedown. Grapplers in UT dropped dramatically after the the first patch.
    Evil97
    What UT were you playing the last 2 weeks? The stars would have to align in order to get a takedown. Grapplers in UT dropped dramatically after the the first patch.

    That's amazing. I didn't even know that. I haven't played the mode in a while tbh. Thanks for the info.
    Also has anyone tested the patch yet how does it feel? Anything new that wasn't in the patch spoilers?
    After about 40 minuts testing the Patch, and 5 online fights I feel STAMINA is now a factor to consider very seriusly !!
    I,m a Patient fighter, so very happy to have my reward; now usually i began the 3rd round with 30% or more stamina that my opponents:y220b:
    This is the way (in my opinion)
    Has usual, excuse mi english
    The meticulous Esp
    Also has anyone tested the patch yet how does it feel? Anything new that wasn't in the patch spoilers?
    After about 40 minuts testing the Patch, and 5 online fights I feel STAMINA is now a factor to consider very seriusly !!
    I,m a Patient fighter, so very happy to have my reward; now usually i began the 3rd round with 30% or more stamina that my opponents:y220b:
    This is the way (in my opinion)
    Has usual, excuse mi english

    All good. Thanks for the comment. Sounds great.
    Can someone please confirm what's the effect of spamming head movement ? How severe is the stamina tax now ? How many head movements would you have to make to gas ?
    Sent from my Infinix Zero 4 using Tapatalk
    Bigg Cee
    it may decrease your stamina but ppl still play that way and still get rocks from doing it. Every fight now people are still bobbing and weaving around the octagon.
    Hmmm...that's not very good . What about the ducking uppercut spam ? Still there I believe .
    Sent from my Infinix Zero 4 using Tapatalk
    rabbitfistssaipailo
    Can someone please confirm what's the effect of spamming head movement ? How severe is the stamina tax now ? How many head movements would you have to make to gas ?
    Sent from my Infinix Zero 4 using Tapatalk

    I think about 800 sways/ducks per round results in 2% permanent stamina loss.
    Just kidding, but I'm curious to see how this change has affected online play right now. I am doubtful the changes are drastic enough, at least not until they implement Martial Mind's idea of free flow combos this game will still be a slip counter fest. If I can punish sway spammers more easily now then awesome, anything that further nerfs that unrealistic play style is good to me.
    rabbitfistssaipailo
    Can someone please confirm what's the effect of spamming head movement ? How severe is the stamina tax now ? How many head movements would you have to make to gas ?
    Sent from my Infinix Zero 4 using Tapatalk

    I just finished my first match tko second round it was the best match I've ever had in ufc 3. But it was just one match the effect seems to work though.
    rabbitfistssaipailo
    Hmmm...that's not very good . What about the ducking uppercut spam ? Still there I believe .
    Sent from my Infinix Zero 4 using Tapatalk

    None of these changes will instantly wipe sway spam from ranked. They make it safer and easier to punish.
    You still have to punish it though.
    That's still on you.
    The meticulous Esp

    I need more time to test the changes, but it appears the game is much more "competitive" and fair right now:cool:

    It is I can already say that after playing one match. I hope I am right.
    I've had 4 fights in ranked lost all 4 but its way more fun.Seems like sway counters aren't nearly as deadly seen more people leaning back but thats fine. So far its way more enjoyable at least for me:y1:
    2nd match done. It still feels soooo much better. Opponent Diaz pressuring me hurting me to the body draining my stamina and this and that but his head movement and pressure striking drained the stamina down for him aswell so that it was always on par with my counter style stamina. Nice.
    I was also able to punish him way better for his mistakes. The new back lunging is way better too.
    xFINISHxHIMx
    2nd match done. It still feels soooo much better. Opponent Diaz pressuring me hurting me to the body draining my stamina and this and that but his head movement and pressure striking drained the stamina down for him aswell so that it was always on par with my counter style stamina. Nice.
    I was also able to punish him way better for his mistakes. The new back lunging is way better too.

    That,s exactly what i was referring to! :y220e:
    Lost my 3rd fight against a combo spammer but I did a lot of mistakes in that fight. I still think it's way better now. But combo spam needs a higher tax imo. He had Romero his stamina should've been lower than 50% in round 3. Romero can't fire combo after combo for 3 rounds.
    Match 4 was a quick ground tko my opponent wasn't a good player. Game is more fun now. Thanks a lot.
    Do forward moving strikes cost more stamina seems like it drains more?
    Back lunge is way better but still think it cost 2 much stamina compared to moving head movement.
    Well guess it's better... but still hard to play... to much cheese just combo pressure + double upppercut... argh... this game will never be good online I gave up
    xFINISHxHIMx
    But combo spam needs a higher tax imo. He had Romero his stamina should've been lower than 50% in round 3. Romero can't fire combo after combo for 3 rounds.

    Combos need way more stamina tax! Everybody has Diaz' stamina and can throw 146 combos per round. The game is still too much an arcade fighter. Did you guys notice that like 97% of the fights end with TKOs??? I barely have decicions which is absolutely lame. Punish combo spam with stamina tax would help a lot. The game feels a bit better than before but there is a long way to go to make it realistic. In the meantime I play The Show ...
    bmlimo
    Well guess it's better... but still hard to play... to much cheese just combo pressure + double upppercut... argh... this game will never be good online I gave up

    Take them to the later rounds. It needs some tuning I agree but it's way easier now to take them to deep waters.
    I dont want to spam posts but I was most of the time upset with the game and I give credit where credit is due. It's better. Go try it out.
    xFINISHxHIMx
    Take them to the later rounds. It needs some tuning I agree but it's way easier now to take them to deep waters.
    I dont want to spam posts but I was most of the time upset with the game and I give credit where credit is due. It's better. Go try it out.

    it's better bro... but isn't good yet.
    I'm not saying the game sucks, I enjoy the offline gameplay... but online... it still sucks... it's not EA fault that people play like ****
    the gameplay is more better than pre-patch but we need increased stamina tax on blocked strikes, it could be the solution resolve the combo spamming and we need the new circle out animation against forward striker. anyway, thanks devs.
    tissues250
    the gameplay is more better than pre-patch but we need increased stamina tax on blocked strikes, it could be the solution resolve the combo spamming and we need the new circle out animation against forward striker. anyway, thanks devs.

    Agree but that needs be tuned just by a tad imo. It should be way less than missed ones and more than landed ones. It needs a higher tax tho.
    Its better but there still needs to be more tax on long term stamina for throwing these hundreds of strikes per round. Just combo after combo and no realostic long term stamina tax. They come out with nearly the same stamina as me who isnt spamming.
    I feel like with all the people complaining about combo spam (me included) that should be next on the list. So hyped for more changes now that the game is finally working better.
    Can say the game does run better. I can see a bit of difference when people sway after sway then just throw hits. Seems as if their stamina runs out a bit faster. I could even go for a tad bit higher tax stamina hit. And of course as I've been saying when they get hit swaying they get a big damage bonus towards them
    xFINISHxHIMx
    I feel like with all the people complaining about combo spam (me included) that should be next on the list. So hyped for more changes now that the game is finally working better.

    Yup, in a poll I did about 75% of the community wants higher combo stam tax :) So i have faith GPD and friends will look into it....
    Some good news about it being easier to drag cheezers into deep waters with the new head movement tax. This plus the vulnerability fixes should put standup in a much better place than it was at the start of the month :) :) :)
    WarMMA
    Its better but there still needs to be more tax on long term stamina for throwing these hundreds of strikes per round. Just combo after combo and no realostic long term stamina tax. They come out with nearly the same stamina as me who isnt spamming.

    Yes, it definitely does need to be a stamina tax on output. The way they had stamina deplete for knockdowns in that previous patch, it needs to be like that for throwing combos non stop for the whole round.
    "Add a damage multiplier when a strike redirects from body to head, making ducking into a knee more damaging"
    This is amazing. Excited for the tuner set later today.
    On the strikes and stamina concern. I agree strikes should consume more stamina in general, throwing 100+ strikes per round unless you are a Diaz or someone with good stamina should be more risky.
    It's a game. Stamina is more than punishing enough. Being tired is one thing, but literally turning into a zombie is another. They made an awesome Walking Dead game already.
    GameplayDevUFC
    John Dodson did that mocap.

    GPD, I posted about Dodson in the "stickied" moveset thread with gifs. Can you make his signature combos involving the double/triple straights? I mean I know you can, but will you?
    I never sway, never duck, no spam hook but get huge lose streak (400-->3000) since patch.
    My strategie was let opponent strike and see what he does to react later.
    Now my Block is gone after 2 minutes, opponent trow triple hock to weak my block the first 2 mn and jab high kick after and i cant block anymore.. I dont see that in the patch. I miss something ?
    Bigg Cee
    Just got the Tuner update. :waytogo:
    Any info???

    From the patch notes:
    •Update vulnerability curve tuning
    •Add a damage multiplier when a strike redirects from body to head, making ducking into a knee more damaging
    •Improve the evasion frames on back lunge making it more effective
    SMOKEZERO
    It's a game. Stamina is more than punishing enough. Being tired is one thing, but literally turning into a zombie is another. They made an awesome Walking Dead game already.

    NOT long term stamina though. That isnt punishing enough. Guy throws combo after combo all round and comes out with pretty much same stamina as me in the next round lol
    The games so much more fun after this patch im like 2-10 today maybe worse and im actually having fun.
    Some guy just called me hook spammer in ranked.Sadly id have to agree im not even doin it intentionally but to throw a fast combo u kinda have to.This combo system encourages button mashing.It wouldn't be that bad but the faster u hit buttons the faster the combo.So why wouldn't you just smash the buttons as fast as u can theres no downside.
    I can live with them but i think the game would be more strategic if the combo system was diffrent.
    Srsly the only thing that is still bothering me now is the combo spam. I don't want to tell the devs what to do next, but if you fix that, if that is first on the list, the game could be fixed and close to be 100% competitive within 2 weeks.
    WarMMA
    NOT long term stamina though. That isnt punishing enough. Guy throws combo after combo all round and comes out with pretty much same stamina as me in the next round lol

    Then throw back or make him miss. Only the top tier fighters like Garbrandt, DJ, Holloway and Ferguson may feel like cardio machines. Try using Johny Hendricks or Chad Laprise and see how it feels. The point is, if you nerf stamina anymore, the rest of the roster becomes worthless. And the game already turns into something not UFC with the performance at low stamina... Drunk bum fights. No more stamina tax, please.
    xFINISHxHIMx
    It's annoying isn't it?

    It isn't that bad imo, but annoying sure.
    I just wonder how it is done. Some people throw 3-4 consecutive hooks and they come out like lightning.
    I haven't been able to throw hooks as fast, but maybe I am using the wrong fighter or not doing the input fast enough.
    SMOKEZERO
    Then throw back or make him miss. Only the top tier fighters like Garbrandt, DJ, Holloway and Ferguson may feel like cardio machines. Try using Johny Hendricks or Chad Laprise and see how it feels. The point is, if you nerf stamina anymore, the rest of the roster becomes worthless. And the game already turns into something not UFC with the performance at low stamina... Drunk bum fights. No more stamina tax, please.

    Well the player decides if they end up moving like a drunk bum or not. I play realistically, so I can do fine on stamina with a Hendricks or Laprise. You probably were one of those that didnt want low stamina fighters to have slower movement and animations too?
    until body shots and outside fighting are buffed well never have a balanced game. this game favrs idiots who move forward with wreckless agression. noone throws 300 strikes irl and expects to win. also we need a 180 degree circle out animation. its the most basic concept in combat sports
    WarMMA
    Well the player decides if they end up moving like a drunk bum or not. I play realistically, so I can do fine on stamina with a Hendricks or Laprise. You probably were one of those that didnt want low stamina fighters to have slower movement and animations too?

    Your projecting, no. I play realistic myself and the amount of times Ive turned Holloway or any other top tier fighters into a worthless drunk bum is countless. What happens at low stamina in game is not realistic.
    SMOKEZERO
    Your projecting, no. I play realistic myself and the amount of times Ive turned Holloway or any other top tier fighters into a worthless drunk bum is countless. What happens at low stamina in game is not realistic.

    So what happens at low stamina irl? You still move around like speedy gonzales? The player decides if he gasses himself you know
    johnmangala
    This is it.

    I thought there was normally a patch and than a tuner update shortly after. I've been wrong before, but for some reason I thought they were different things.
    1212headkick
    also we need a 180 degree circle out animation. its the most basic concept in combat sports

    Agree. Same idea, but for the sake of detail, what we should expect is a 90 pivot step (although guys like Calzaghe, Roy Jones, or more recently Lomachenko make it seem like it truly is a 180 degree movement).
    Ironically, releasing from the pocket after a combination (or in a defensive nature - fleeing strikes)... The number one rule is not backing up in a straight line.
    Would be really interesting to see how the ability to pivot out would change the gameplay. I imagine it would be hugely impactful, as currently it's very 2 dimensional (forward back, rinse repeat, who will go first).
    Anyone know if something like this is a complete mechanic change (not something that can be in a patch), or if it's a legit point of discussion?
    Toma
    Can someone post a GIF of the new back lunge animation?
    Thanks!

    It's just the short back lunge animation certain fighters like Garbrandt and Dodson had. Idk if you saw those but dont got a gif :34:
    SMOKEZERO
    Then throw back or make him miss. Only the top tier fighters like Garbrandt, DJ, Holloway and Ferguson may feel like cardio machines. Try using Johny Hendricks or Chad Laprise and see how it feels. The point is, if you nerf stamina anymore, the rest of the roster becomes worthless. And the game already turns into something not UFC with the performance at low stamina... Drunk bum fights. No more stamina tax, please.
    The rest of the roster can be adjusted stat wise if necessary. And many of those fighters that you are suggesting would be "worthless" would only become "worthless" to people that are throwing 100 plus strikes per round in an unrealistic manner.
    The current stamina system makes this game a very poor representation of a professional fight. Think about how many strikes these guys are throwing with an accelerated clock. Its absolute madness. Its not even a full 5 minute round. I don't know the exact time that the accelerated clock cuts off, but when you think of the possibility that you are being attacked with over 100 strikes in possibly 2.5 minutes or less it's just silly.
    Sent from my SM-G965U using Operation Sports mobile app
    SMOKEZERO
    Then throw back or make him miss. Only the top tier fighters like Garbrandt, DJ, Holloway and Ferguson may feel like cardio machines. Try using Johny Hendricks or Chad Laprise and see how it feels. The point is, if you nerf stamina anymore, the rest of the roster becomes worthless. And the game already turns into something not UFC with the performance at low stamina... Drunk bum fights. No more stamina tax, please.
    And if you're getting "drunk bum fights" then that's rather laughable to me. Respectfully you must be missing ALOT of strikes to be getting yourself in these situations because in the games current state even the best of us have to work to make.the opponent gas.
    Sent from my SM-G965U using Operation Sports mobile app
    xFINISHxHIMx
    All these guys swaying like crazy and getting knocked out... feels so great lmao payback is a B
    Ye haha it's soo funny.
    I'm now 15-3 adter the patch it feels amazing i can finally play as a counter striker and be in top 100 at least.
    Best patch yet.
    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    The patch definitely Great however I still noticed that the AI still has the leg kick check glitch when stunned or knockdown it still has an invisible leg check while standing up, I recall Skynet talking about it will be addressed in a future patch did it slip through the cracks or cannot be fixed??
    Sent from my iPhone using Operation Sports
    I lied its still annoying as **** people still spamming duck and sway counters.I dont mind when they dodge my punch cuz they read it but switching between duck and sway repeatedly while coming forward getting lucky counters is SO ****ING ANNOYING
    Its just the moving sways and ducks maybe just bigger stamina tax on them?
    Or duck counters need to change they should depend on range?
    There making progress every update so im sure they'll figure it out
    Something in the movement feels different! It feels really good and smooth. Had one really laggy fight but the others felt amazing. Played one Heavyweight match and it felt less sluggish or something! Something has made the movement feel really good though!
    johnmangala
    It isn't that bad imo, but annoying sure.
    I just wonder how it is done. Some people throw 3-4 consecutive hooks and they come out like lightning.
    I haven't been able to throw hooks as fast, but maybe I am using the wrong fighter or not doing the input fast enough.
    You have to push the buttons as fast as you can. It is annoying af to play a Tekken/SF clone instead of an MMA sim. Next step is to implement a quick time system? I don't think anybody should defend that garbarge combo thing, GPD included.
    After numerous ranked matches there is just SO MUCH I don't like about this game right now.
    - Certain fighters feel WAY overpowered, like Khabib Nurmagomedov for example. It's just too easy for players to hold certain positions like stacked guard and crucifix. Transition fakes don't even work from bottom position. I tried to fake in one direction to escape Khabib's crucifix by flicking the right stick, and for whatever reason it was denied anyway and my stamina bar went way down. I ate 4 unblockable elbows straight and was KO'd, mind you I had taken barely any head damage up until that point. Also, denials don't always register when going up against Khabib, if he postures up in full guard and transitions to half I deny but my remote shakes and nothing happens or I hit get up and my circle meter fills up twice but Khabib still transitions to half guard anyway lol. It also sucks that a Khabib player can just stick to you like glue not allowing any strikes to get off and then go for the double leg TD with ease. I don't see how people are still complaining about take downs not being effective, just use Khabib lol.
    - The fact that the jab can break down the block so easily. Literally just double jab to initiate your combo and you'll eventually weaken the block it seems. A player can still stick to you like glue and do this. Combo after combo and eventually if you can't counter in time or move your head it's over.
    - The combo system: certain combinations have these weird hit detection sequences that cover so much distance and stick to you like glue. Also the fact that I am forced to learn in-game combinations and can't mix it up on the fly except for what I already know. And the fact that hard combos come out lightning fast when you press the buttons fast enough. Game still feels clunky at times too in the stand up.
    - The matchmaking: Perhaps this is due to the small player base but being matched up with the same player 3 times in less than 12 fights gets pretty old.
    - And lastly the cheese that I face every time I play ranked. I'm so sick of it lol. There's no incentive to choose any fighter knowing you're gonna face the same 2-3 fighters in each division who have OP stats, and face the same players who abuse certain mechanics to their advantage.
    Agree totally with last post. Certain fighters are way too good. Khabib Nurmagomedov & Ronda Rousey comes to mind with grapplers. Also Conor McGregor, Cody Gardbrandt & especially Joanna Jedrzejczyk are almost impossible to beat in this game if player knows what he is doing.
    Paledude45
    After numerous ranked matches there is just SO MUCH I don't like about this game right now.
    - Certain fighters feel WAY overpowered, like Khabib Nurmagomedov for example. It's just too easy for players to hold certain positions like stacked guard and crucifix. Transition fakes don't even work from bottom position. I tried to fake in one direction to escape Khabib's crucifix by flicking the right stick, and for whatever reason it was denied anyway and my stamina bar went way down. I ate 4 unblockable elbows straight and was KO'd, mind you I had taken barely any head damage up until that point. Also, denials don't always register when going up against Khabib, if he postures up in full guard and transitions to half I deny but my remote shakes and nothing happens or I hit get up and my circle meter fills up twice but Khabib still transitions to half guard anyway lol. It also sucks that a Khabib player can just stick to you like glue not allowing any strikes to get off and then go for the double leg TD with ease. I don't see how people are still complaining about take downs not being effective, just use Khabib lol.
    - The fact that the jab can break down the block so easily. Literally just double jab to initiate your combo and you'll eventually weaken the block it seems. A player can still stick to you like glue and do this. Combo after combo and eventually if you can't counter in time or move your head it's over.
    - The combo system: certain combinations have these weird hit detection sequences that cover so much distance and stick to you like glue. Also the fact that I am forced to learn in-game combinations and can't mix it up on the fly except for what I already know. And the fact that hard combos come out lightning fast when you press the buttons fast enough. Game still feels clunky at times too in the stand up.
    - The matchmaking: Perhaps this is due to the small player base but being matched up with the same player 3 times in less than 12 fights gets pretty old.
    - And lastly the cheese that I face every time I play ranked. I'm so sick of it lol. There's no incentive to choose any fighter knowing you're gonna face the same 2-3 fighters in each division who have OP stats, and face the same players who abuse certain mechanics to their advantage.
    The devs have been made aware of the transition fakes bug .. . On ps4
    Sent from my Infinix Zero 4 using Tapatalk
    Paledude45
    After numerous ranked matches there is just SO MUCH I don't like about this game right now.
    - Certain fighters feel WAY overpowered, like Khabib Nurmagomedov for example. It's just too easy for players to hold certain positions like stacked guard and crucifix. Transition fakes don't even work from bottom position. I tried to fake in one direction to escape Khabib's crucifix by flicking the right stick, and for whatever reason it was denied anyway and my stamina bar went way down. I ate 4 unblockable elbows straight and was KO'd, mind you I had taken barely any head damage up until that point. Also, denials don't always register when going up against Khabib, if he postures up in full guard and transitions to half I deny but my remote shakes and nothing happens or I hit get up and my circle meter fills up twice but Khabib still transitions to half guard anyway lol. It also sucks that a Khabib player can just stick to you like glue not allowing any strikes to get off and then go for the double leg TD with ease. I don't see how people are still complaining about take downs not being effective, just use Khabib lol.
    - The fact that the jab can break down the block so easily. Literally just double jab to initiate your combo and you'll eventually weaken the block it seems. A player can still stick to you like glue and do this. Combo after combo and eventually if you can't counter in time or move your head it's over.
    - The combo system: certain combinations have these weird hit detection sequences that cover so much distance and stick to you like glue. Also the fact that I am forced to learn in-game combinations and can't mix it up on the fly except for what I already know. And the fact that hard combos come out lightning fast when you press the buttons fast enough. Game still feels clunky at times too in the stand up.
    - The matchmaking: Perhaps this is due to the small player base but being matched up with the same player 3 times in less than 12 fights gets pretty old.
    - And lastly the cheese that I face every time I play ranked. I'm so sick of it lol. There's no incentive to choose any fighter knowing you're gonna face the same 2-3 fighters in each division who have OP stats, and face the same players who abuse certain mechanics to their advantage.

    I agree completely about the OP fighters. Khabib, Cormier, Ronda, Gadelha, Yoel, they all have a strong stench of BS. Once Khabib, Corm, or Gadelha get on top of you, the player has to be braindead to miss denials on you, at least on PS4 where it's rumored transition fakes aren't working properly.
    Now, the offline sim players can say "MUH REALISM!" all they want, but the fact remains that these select elite grapplers straight up dominate top level play. And the fact that Cormier is in freaking heavyweight also makes it that much worse. In real life you don't see grapplers dominating THIS HARD across the board. I've pointed this out before, but the majority of current UFC champs are either striking specialists (Stipe, Conor, Cyborg, etc) or they have a strong striking background. But in game, it doesn't matter. Just pick someone with takedowns and OP top game, don't be absolute trash tier garbage on the feet, and lay your way to the win.
    Sub artists are also OP, especially in lag. A Ronda on bottom is just broken. What makes it all the funnier is that sometimes you'll escape a sub or hit a reversal and wind up in side control, and the submissive fighter (Ronda) is able to transition BEFORE you can stand up off her.
    Before I move off the topic, let's talk about this - LAG. It makes grapplers completely overpowered to the point of absurdity. I played a Cain yesterday as Hunt in about a full 2-3 seconds of lag, and I literally COULD NOT stop his takedowns. I'd see him start the animation, immediately flick down, and still get taken down with POWER takedowns into mount and side control. It was absolutely infuriating. On the ground, neither of us could react in the lag to deny transitions, so I just spammed transitions until I got back to guard and pushed off, but I got gassed out doing so, and then he would just take me down again. Like that match made me want to rage quit the whole game.
    I love this game, I really do, and I enjoy 90-95% of the matches I play. But when I run into a select group of players, I just want to never play again. The head movement spam, the OP top game fighters, OP subs, the lag, which makes grappling and subs that much more OP, it's truly enraging. I wish I could just play placidly and never let any of it phase me, I truly do. But it's really tough to stay calm when I know I'm more skilled than these fools and it flat out doesn't matter. "GET TAKEN DOWN FOOL. I'M CAIN, YOU'RE HUNT, AND WE'RE IN THREE SECONDS OF LAG, B*TCH!" That's literally what the game was for me yesterday.
    And yeah I ran into Iron_Sharif yesterday twice in about ten games. That's always lovely. Facing the #1 exploiter/abuser over and over because I guess I'm the only one still dumb enough on PS4 to queue heavyweight and risk getting laid on by DC.
    What about ko ragdoll going back to UFC 2 style? And punches after a ko?if this isn't coming Im done with these patches these are just for online cheesers what about something to improve the actual game
    Bigg Cee
    they have officially made takedowns worthless!!!!
    I can’t tell you how DISAPPOINTED i am with this patch.
    If everyone thinks i’m being dramatic wait till you have people throwing non stop combos coming forward and you not being able to do anything about it.
    You can still even be reckless now even more since they got rid of GA from ducking down. Regular takedowns are still impossible to get.
    This patch has made the game a pure kickboxing fight now. This might be the worst the game has ever been in terms of grappling.
    Aggressive in your face strikers are so powerful now.
    Ughhhhh!!!!!
    The rid grapple advantage when ducking???
    I see no point in that it was perfect
    Like I said when the rid strike sway advantage it makes it impossible to grapple and I use strikers
    Sent from my SM-G920T using Tapatalk
    ZombieRommel
    I agree completely about the OP fighters. Khabib, Cormier, Ronda, Gadelha, Yoel, they all have a strong stench of BS. Once Khabib, Corm, or Gadelha get on top of you, the player has to be braindead to miss denials on you, at least on PS4 where it's rumored transition fakes aren't working properly.
    Now, the offline sim players can say "MUH REALISM!" all they want, but the fact remains that these select elite grapplers straight up dominate top level play. And the fact that Cormier is in freaking heavyweight also makes it that much worse. In real life you don't see grapplers dominating THIS HARD across the board. I've pointed this out before, but the majority of current UFC champs are either striking specialists (Stipe, Conor, Cyborg, etc) or they have a strong striking background. But in game, it doesn't matter. Just pick someone with takedowns and OP top game, don't be absolute trash tier garbage on the feet, and lay your way to the win.
    Sub artists are also OP, especially in lag. A Ronda on bottom is just broken. What makes it all the funnier is that sometimes you'll escape a sub or hit a reversal and wind up in side control, and the submissive fighter (Ronda) is able to transition BEFORE you can stand up off her.
    Before I move off the topic, let's talk about this - LAG. It makes grapplers completely overpowered to the point of absurdity. I played a Cain yesterday as Hunt in about a full 2-3 seconds of lag, and I literally COULD NOT stop his takedowns. I'd see him start the animation, immediately flick down, and still get taken down with POWER takedowns into mount and side control. It was absolutely infuriating. On the ground, neither of us could react in the lag to deny transitions, so I just spammed transitions until I got back to guard and pushed off, but I got gassed out doing so, and then he would just take me down again. Like that match made me want to rage quit the whole game.
    I love this game, I really do, and I enjoy 90-95% of the matches I play. But when I run into a select group of players, I just want to never play again. The head movement spam, the OP top game fighters, OP subs, the lag, which makes grappling and subs that much more OP, it's truly enraging. I wish I could just play placidly and never let any of it phase me, I truly do. But it's really tough to stay calm when I know I'm more skilled than these fools and it flat out doesn't matter. "GET TAKEN DOWN FOOL. I'M CAIN, YOU'RE HUNT, AND WE'RE IN THREE SECONDS OF LAG, B*TCH!" That's literally what the game was for me yesterday.
    And yeah I ran into Iron_Sharif yesterday twice in about ten games. That's always lovely. Facing the #1 exploiter/abuser over and over because I guess I'm the only one still dumb enough on PS4 to queue heavyweight and risk getting laid on by DC.
    I agree with 80 percent but I love fighting sharif
    You gotta make him respect you or he'll run through you
    Sent from my SM-G920T using Tapatalk
    Can someone answer this question for me?is knockouts in k.o mode different from the regular fight now mode?the ones in k.o mode seem way better..why aren't they like this in fight now mode?
    I'm done with this game so trash ,This update is ***, you can basically spam 1, 2s now, thankfully I beat the boring career mode, I can put this game on the backlog
    Hazenjuice
    I'm done with this game so trash ,This update is ***, you can basically spam 1, 2s now, thankfully I beat the boring career mode, I can put this game on the backlog

    You know you can slip a jab or straight ? after couple of slips you have more stamina and also you can counter after slip i dont see the problem there.
    What i like about this patch is that more people starting to actually use simple 1-2 and not hooks all the time.
    Chmielu9123
    You know you can slip a jab or straight ? after couple of slips you have more stamina and also you can counter after slip i dont see the problem there.
    What i like about this patch is that more people starting to actually use simple 1-2 and not hooks all the time.

    Spamming 1-2s isnt an issue at all if you use head movement and actual movement.
    Chmielu9123
    You know you can slip a jab or straight ? after couple of slips you have more stamina and also you can counter after slip i dont see the problem there.
    What i like about this patch is that more people starting to actually use simple 1-2 and not hooks all the time.

    Okay I give it 2 days till you make a thread complaining. This patch is trash, block is close to useless , everything about it is bad
    I had a lot of good fights lastnighr until i fought a gsp who spammed straight hooks. It was insane. My block would break before his stamina. Also could not time head sway to Avoid hook even though i knew it qas coming.
    Hard combos are a plauge. Rid this game of combos
    Hazenjuice
    Okay I give it 2 days till you make a thread complaining. This patch is trash, block is close to useless , everything about it is bad
    I will not.
    I'm on the 15-3 streak after the patch and im playing on the outside and im counter striker who dont use duck uppercut hook combo.
    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    Overall i'll say this was a decent patch. It definitely helps and the game feels better. My issue is just how long term stamina isnt really effected as much as it should be, for the amount of strikes some players are throwing per round.
    I did not notice a change in stamina from head movement spammers ...I've decided to accept that this thing is here to stay . Just finished an offline bout of fights with a pal . And it was all cheese . Won't complain anymore . Will just deal with it . The ducking uppercut is still there . Whereas you have to be extremely patient to to catch a someone ducking . Well it is what it is . Will just deal with it.
    Sent from my Infinix Zero 4 using Tapatalk
    WarMMA
    Overall i'll say this was a decent patch. It definitely helps and the game feels better. My issue is just how long term stamina isnt really effected as much as it should be, for the amount of strikes some players are throwing per round.

    This !! The game is much better right now, not perfect, but much better !!
    Stationary 2 combo (hook.hook, upper-hook or straight hook) works well versus sway spam.
    I,m agree wee need more long term stamina punish in general, inclouding for block strikes.
    I see a lot of complaints about OP fighters. I think this have 2 easy possible solutions, but the 2nd is only a dream that I have since the Great Fight Night Round 3.
    1: 4 or 5 extra points for choosing a tier 3 fighter, 3 or 4 extra points for choosing a tier 2 fighter (even losing)
    2: A Random ranked Championship, EXCLUSIVELY RANDOM !! (i said I m a dreamer:()
    Excuse my english
    For the next patch can we please get that button for a fighter random selection? I really hate to pick fighters and i guess others would also pick random if they see one person does it. Please patch this in.
    Killlaz
    Can we please make grappling ****in useable. **** you Geoff harrower ****** *** mother****er **** this k1 game
    https://youtu.be/yPS6SLaXyI8
    This guys dont have problem takedown anybody.
    I would say its to easy to grapple if you cant well now you probably know the answer why.
    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    Killlaz
    Can we please make grappling ****in useable. **** you Geoff harrower ****** *** mother****er **** this k1 game

    lol. learn how to use the ga advantage Geoff has Perfectly balanced the game.
    idk, it seems that if some guy can get two different accounts to rank #1 and #2 by simply laying on people and abusing this games wack ground game then i don't think getting fights to the ground is any harder.
    Killlaz
    And all the game changers u can all suck a fat diick too y’all suck diiick at this game y’all need to stfuuuu
    Haha you probably one of this Weidman players from ufc 2.
    How are you top player and cant takedown people?
    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    Chmielu9123
    Haha you probably one of this Weidman players from ufc 2.
    How are you top player and cant takedown people?
    Wysłane z mojego LG-H525n przy użyciu Tapatalka

    Looool u need to stffuuu u don’t know what u talkin about
    Chmielu9123
    https://youtu.be/yPS6SLaXyI8
    This guys dont have problem takedown anybody.
    I would say its to easy to grapple if you cant well now you probably know the answer why.
    Wysłane z mojego LG-H525n przy użyciu Tapatalka
    lol... That’s me!!!!
    I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
    Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
    Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
    First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.
    this patch is great guys come on. I was a top 100 player before, and I still am a top 100 player.
    you guys act like the game Changes so much after each patch as if its a new game. the same top players always remain, its not like they disappear after a new patch drops.
    that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.
    Bigg Cee
    lol... That’s me!!!!
    I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
    Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
    Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
    First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.

    You're killing the game according to that guy lol. That's awesome.
    Bigg Cee
    lol... That’s me!!!!
    I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
    Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
    Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
    First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.

    Not brazillian not 16, just big cheese
    jigsaw736
    this patch is great guys come on. I was a top 100 player before, and I still am a top 100 player.
    you guys act like the game Changes so much after each patch as if its a new game. the same top players always remain, its not like they disappear after a new patch drops.
    that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.

    It’s pretty much the same but fighters with more durability
    jigsaw736
    this patch is great guys come on. I was a top 100 player before, and I still am a top 100 player.
    you guys act like the game Changes so much after each patch as if its a new game. the same top players always remain, its not like they disappear after a new patch drops.
    that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.

    That’s because you are truly skilled at this game
    Others rely on cheest tactics and cant swim without their floaties
    Zeta Reticulan1
    You're killing the game according to that guy lol. That's awesome.

    according to a few ppl on youtube i’m killing the game.
    I’m #1 on Xbox - #2 on PS4 and #5 on PS4.
    That’s all skill and it seems that if i’m not a striker then ppl won’t give me credit for how good i am on the ground with any fighter. My ground game is on a whole different level compared to anyone who plays EA UFC games.
    I enjoy grappling and i want to do it at the highest levels and i have accomplished that, but for some reason ppl still think i suck because i’m not knocking out dudes in every fight.
    It’s freaking MMA ppl not boxing. Everyone just wants to stand and bang and i don’t want to.
    Phillyboi207
    That’s because you are truly skilled at this game
    Others rely on cheest tactics and cant swim without their floaties

    It’s not cheese tactics u ****innnn gooof it’s called grappling
    ive had three issues with the game and all have been fixed.
    1.. the duck double leg take down from across the globe unlockable. That ruined the game people just duck and you would have no choice but to move as far back as possible.
    2.. Leg kick catch, jab then unblockable headkick. That was just not fair and made kicking way to risky
    3. unbelievablely strong ducking upper cuts.. with no tax on stam.
    again all these things have been fixed.
    geoff in my honest opinion has done really well.
    What I dont get is how some players play ranked , are good players and dont accept challenges. this game is about playing others socially and seeing your style agaisnt theres. This logic should apply to anyone who plays online specifically ranked. Cough BigCee... if anyone called me out id play them win or lose that's the fun part.
    so I am hoping geoff will at least accept the challenge. we play on a stream it looks good on him for playing with purchasers of the game attracts attention. I dont see how its anytbing but a win win.
    jigsaw736
    ive had three issues with the game and all have been fixed.
    1.. the duck double leg take down from across the globe unlockable. That ruined the game people just duck and you would have no choice but to move as far back as possible.
    2.. Leg kick catch, jab then unblockable headkick. That was just not fair and made kicking way to risky
    3. unbelievablely strong ducking upper cuts.. with no tax on stam.
    again all these things have been fixed.
    geoff in my honest opinion has done really well.
    What I dont get is how some players play ranked , are good players and dont accept challenges. this game is about playing others socially and seeing your style agaisnt theres. This logic should apply to anyone who plays online specifically ranked. Cough BigCee... if anyone called me out id play them win or lose that's the fun part.
    so I am hoping geoff will at least accept the challenge. we play on a stream it looks good on him for playing with purchasers of the game attracts attention. I dont see how its anytbing but a win win.
    I don’t care about being called out and i still don’t want to play you. I don’t care about leagues or trying to prove myself to anyone.
    I just want to play Ranked Championship fights and that’s it. I’ve said this over and over. Everyone calls me out that’s nothing new.
    Take a number and get in line. :y220b:
    Bigg Cee
    lol... That’s me!!!!
    I’m always in someone’s youtube video lol. If it’s not my Bigg Cee account then it’s my other account that always gets someone pissed off because i grappled the crap out of them.
    Then they go cry because about how OP the ground game is, but yet have horrible takedown defense and can’t deny anything to save there life.
    Side Note: I’m not from Brazil, I’m from The Bay Area (San Francisco) Nor Cal.
    First people think i’m 16 which i’m not, and now people think i live in Brazil. The internet is crazy and funny how fast rumors spread.

    I'm with you on this one, it's MMA not K-1, but the age thing might have something to do with the constant gloating about how high ranked you are both on PS4 and XB1.
    Bigg Cee
    I don’t care about being called out and i still don’t want to play you. I don’t care about leagues or trying to prove myself to anyone.
    I just want to play Ranked Championships fights and that’s it. I’ve said this over and over. Everyone calls me out that’s nothing new.
    Take a number and get in line. :y220b:

    uh huh.. i question the legitimacy of your record/ranked.
    its interesting you obviously care about your rank and how it is perceived with others.
    but you wont accept challenges or play on a forum like esfl where others can watch you.
    understood. I will leave you alone.
    The meticulous Esp
    This !! The game is much better right now, not perfect, but much better !!
    Stationary 2 combo (hook.hook, upper-hook or straight hook) works well versus sway spam.
    I,m agree wee need more long term stamina punish in general, inclouding for block strikes.
    I see a lot of complaints about OP fighters. I think this have 2 easy possible solutions, but the 2nd is only a dream that I have since the Great Fight Night Round 3.
    1: 4 or 5 extra points for choosing a tier 3 fighter, 3 or 4 extra points for choosing a tier 2 fighter (even losing)
    2: A Random ranked Championship, EXCLUSIVELY RANDOM !! (i said I m a dreamer:()
    Excuse my english

    I really like the new leaderboard system, but absolutely agree, Season 2 needs to give bigger bonuses to tier 2/tier 3 type fighters. I'd be using them a lot more.
    LarsP
    I'm with you on this one, it's MMA not K-1, but the age thing might have something to do with the constant gloating about how high ranked you are both on PS4 and XB1.

    Someone started the rumor of me being 16 from a UFC 2 facebook post and since then it’s blown up. lol
    Bigg Cee
    according to a few ppl on youtube i’m killing the game.
    I’m #1 on Xbox - #2 on PS4 and #5 on PS4.
    That’s all skill and it seems that if i’m not a striker then ppl won’t give me credit for how good i am on the ground with any fighter. My ground is on a whole different level compared to anyone who plays EA UFC games.
    I enjoy grappling and i want to do it at the highest levels and i have accomplished that, but for some reason ppl still think i suck because i’m not knocking out dudes in every fight.
    It’s freaking MMA ppl not boxing. Everyone just wants to stand and bang and i don’t want to.

    With regards to the Ricky J. Sports video, I find it outrageous that you submitted his Nick Diaz with Maia when both of you had the same level of stamina. In this case, you didn't get the arm bar because he had no stamina, you got it because you beat him in the mini-game and he couldn't deny your attempt in time. If both of you have the same stamina, then why was it so easy for you to get a sub, especially against a good black belt like Nick Diaz? Surely this has something to do with Maia's stats alone. I think fighters with OP top game stats are virtually unstoppable. If you have a good top game fighter on top of you while you're using a striker, you're basically screwed. Also some players seem to have certain positions like crucifix on lock down, which is why they rely on this position alone because they know it's currently the easiest way to deny transitions and get the KO.
    Paledude45
    With regards to the Ricky J. Sports video, I find it outrageous that you submitted his Nick Diaz with Maia when both of you had the same level of stamina. In this case, you didn't get the arm bar because he had no stamina, you got it because you beat him in the mini-game and he couldn't deny your attempt in time. If both of you have the same stamina, then why was it so easy for you to get a sub, especially against a good black belt like Nick Diaz? Surely this has something to do with Maia's stats alone. I think fighters with OP top game stats are virtually unstoppable. If you have a good top game fighter on top of you while you're using a striker, you're basically screwed. Also some players seem to have certain positions like crucifix on lock down, which is why they rely on this position alone because they know it's currently the easiest way to deny transitions and get the KO.

    How is that any different than getting auto rocks from Connor’s or Woodley’s power? Or using a Diaz bro’s insane stamina?
    Phillyboi207
    How is that any different than getting auto rocks from Connor’s or Woodley’s power? Or using a Diaz bro’s insane stamina?

    Trust me, I have been complaining about Conor and Tyron's slip counter auto rocks since DAY 1! Mostly Conor's though as he seems to be more popular. I'm actually a little better off this time against those pressure players since the patch but the counters are still brutal to deal with.
    As for Diaz's stamina, not sure how much of an effect it has in this game, but then again I use Nate Diaz as he's been my favorite fighter to use since UFC 1.
    So what you find OP in the stand up is similar to what I find OP in the ground game lol. There's always some sort of stat/perk difference that introduces an imbalance of some kind.
    Paledude45
    Trust me, I have been complaining about Conor and Tyron's slip counter auto rocks since DAY 1! Mostly Conor's though as he seems to be more popular. I'm actually a little better off this time against those pressure players since the patch but the counters are still brutal to deal with.
    As for Diaz's stamina, not sure how much of an effect it has in this game, but then again I use Nate Diaz as he's been my favorite fighter to use since UFC 1.
    So what you find OP in the stand up is similar to what I find OP in the ground game lol. There's always some sort of stat/perk difference that introduces an imbalance of some kind.

    I dont think it’s OP and I think that “imbalance” is great. Fighters are different and should feel different imo.
    I would hate a game where everyone plays the same.
    Phillyboi207
    I dont think it’s OP and I think that “imbalance” is great. Fighters are different and should feel different imo.
    I would hate a game where everyone plays the same.

    Yeah, but at a certain point the differences feel like they are a bit too much. Like in reality Diaz has a dangerous guard, but in this game it's as ineffective as it's ever been in any EA UFC game. I have these Khabib players just laying in my guard waiting for me to react so they can deny and transition. Or they simply posture up and transition to half and I can't defend it even when I time it. I can't even get off a submission without being denied either. Whatever I do from the bottom is ultimately denied and my stamina drained. It's currently my frustration with the game because no matter what class I fight in there's Cormier players, or GSP's, or Khabib's. What incentives me to play with the likes of Diaz, who is somewhat competitive against Conor but then my attributes are completely nullified against Khabib or Maia.
    Paledude45
    Yeah, but at a certain point the differences feel like they are a bit too much. Like in reality Diaz has a dangerous guard, but in this game it's as ineffective as it's ever been in any EA UFC game. I have these Khabib players just laying in my guard waiting for me to react so they can deny and transition. Or they simply posture up and transition to half and I can't defend it even when I time it. I can't even get off a submission without being denied either. Whatever I do from the bottom is ultimately denied and my stamina drained. It's currently my frustration with the game because no matter what class I fight in there's Cormier players, or GSP's, or Khabib's. What incentives me to play with the likes of Diaz, who is somewhat competitive against Conor but then my attributes are completely nullified against Khabib or Maia.

    RDA completely nullified Diaz’s guard as well
    That’s the beauty of the sport. Styles make fights.
    But I do wish the ground game was all about creating momentum scenarios instead of being based off stamina
    The main issue I have with the ground (and clinch) game overall is there just aren't enough options.
    Generally, you have two choices, maybe three. Transition one way; transition the other way; try to stand-up.
    Maybe throw some baby punches. Elbows in Single Collar count as baby punches, right? :) They feel like it!!! lol
    That's about all your options, and against top flight competition...can get stale and frustrating, since Stats are almost always the #1 factor.
    Difficult to be creative or lay traps clinch/ground, unlike standing. Feels very constrained and linear.
    Hoping more options will become available int he coming months (and all the way into UFC 4)
    More work on the clinch. Scrambles. Chain Takedowns. New Reversals, etc
    Paledude45
    Yeah, but at a certain point the differences feel like they are a bit too much. Like in reality Diaz has a dangerous guard, but in this game it's as ineffective as it's ever been in any EA UFC game. I have these Khabib players just laying in my guard waiting for me to react so they can deny and transition. Or they simply posture up and transition to half and I can't defend it even when I time it. I can't even get off a submission without being denied either. Whatever I do from the bottom is ultimately denied and my stamina drained. It's currently my frustration with the game because no matter what class I fight in there's Cormier players, or GSP's, or Khabib's. What incentives me to play with the likes of Diaz, who is somewhat competitive against Conor but then my attributes are completely nullified against Khabib or Maia.

    Diaz wouldn't get up against Khabib, and Maia would toy with him on the ground. One guys has a black belt. The other guy has multiple world titles.
    Boiler569
    The main issue I have with the ground (and clinch) game overall is there just aren't enough options.
    Generally, you have two choices, maybe three. Transition one way; transition the other way; try to stand-up.
    Maybe throw some baby punches. Elbows in Single Collar count as baby punches, right? :) They feel like it!!! lol
    That's about all your options, and against top flight competition...can get stale and frustrating, since Stats are almost always the #1 factor.
    Difficult to be creative or lay traps clinch/ground, unlike standing. Feels very constrained and linear.
    Hoping more options will become available int he coming months (and all the way into UFC 4)
    More work on the clinch. Scrambles. Chain Takedowns. New Reversals, etc

    Not to mention the animation looks kinda dull too. you go from quick rapid striking and dodging, moving, into a clinch. no one's moving. just standing there. in the middle of the ring. hugging eachother.
    Striking without abusing the head movement (which you really can’t anymore) requires so much more skill and finesse than holding someone on the ground.
    You can be unpredictable on the ground, but there is a finite amount of ways you can play it. It essentially comes down to stats and timing on denials.
    Standup fighting feels like there is a near infinite amount of ways to trick and trap your opponent. And stats don’t play as much of a role (however they are still super important there).
    Another reason is because often times the guys with great bottom games have average take down defense, clinching, and striking. And those guys are also few and far between anyway. Have you compared the bottom perks to the top game perks? The top ones are SO much better. It can make it very hard to defend and punish grappling.
    People always say how easy it is to get hit while attempting takedowns and clinches, but you have to be an absolute mook with no timing or unlucky to get rocked off a failed attempt.
    Ultimately, that is why striking is often considered more skillful. Don’t get me wrong, there are tons of butthurt guys who just suck at everything who only complain as well.
    Not to mention there is a glitch where you get an undeniable takedown that counts for two.
    Sent from my iPhone using Operation Sports
    jigsaw736

    that said gameplaydev... you vs me on the next esfl card? Id like the chance to play you just once.

    Some day I'm going to be the only fighter in ESFL history with zero wins but a fight on every card.
    GameplayDevUFC
    Some day I'm going to be the only fighter in ESFL history with zero wins but a fight on every card.

    how much longer till we get a buff to outside fighting more specfically the basic animation oif circling out? mindless agression is praised
    Ksearyback
    Diaz wouldn't get up against Khabib, and Maia would toy with him on the ground. One guys has a black belt. The other guy has multiple world titles.

    Oh boy, here we go again with another realism expert... As if Nate Diaz isn't a high level black belt himself lol.
    I honestly just think the ground game needs an overhaul at this point. It's completely in favor of top game. I ran into Retro Rocky last night and I couldn't even defend his Khabib double legs at kissing range using pre-denials.
    And for those saying the ground game is linear and finite, I completely agree which is why I always geared towards striking. There's more ways of putting combinations together and using different game plans to neutralize your opponent's offense, but the stand up is not without its problems either.
    The ground game however... man... It's not fun going up against Cormier, GSP or Khabib. These are some of the elite grapplers I can't handle.
    GameplayDevUFC
    Some day I'm going to be the only fighter in ESFL history with zero wins but a fight on every card.
    why do i keep fighting same guy weird Geoff
    Paledude45
    Oh boy, here we go again with another realism expert... As if Nate Diaz isn't a high level black belt himself lol.
    I honestly just think the ground game needs an overhaul at this point. It's completely in favor of top game. I ran into Retro Rocky last night and I couldn't even defend his Khabib double legs at kissing range using pre-denials.
    And for those saying the ground game is linear and finite, I completely agree which is why I always geared towards striking. There's more ways of putting combinations together and using different game plans to neutralize your opponent's offense, but the stand up is not without its problems either.
    The ground game however... man... It's not fun going up against Cormier, GSP or Khabib. These are some of the elite grapplers I can't handle.

    the problem with standup is outside fighting
    1212headkick
    3000 views and the topic of outside fighting is still ignored by the devs thats as many people on xbl. truely sad

    What exactly do you want from me? This thread is about the patch. There's another thread about outside fighting and tons of great suggestions in it.
    Why keep harping on it in every thread?
    Paledude45
    Oh boy, here we go again with another realism expert... As if Nate Diaz isn't a high level black belt himself lol.

    I didn't realize we weren't going for realism anymore...
    It may suck for a game, and therefore, human skill advantage should be able to make up for character difference. I'm all for that.
    But people complaining about Khabib gluing someone to the mat, because it isn't realistic? Nope. That's the wrong argument. The argument is whether there is enough slack in the gameplay to provide more escapes or something.
    And sorry man, the Diaz brothers have black belts, and they are probably very good jiu jitsu players. This may sound elitist, and I don't mean it to be, but rather trying to add some insight for those who don't get the gap in talent... Maia, and grapplers of that caliber are on a whole different level.
    To your point, yeah, I like realism. I also like the idea of human skill being able to overcome some of that.
    GameplayDevUFC
    What exactly do you want from me? This thread is about the patch. There's another thread about outside fighting and tons of great suggestions in it.
    Why keep harping on it in every thread?

    Maybe another thread on circling out? you know, 180 degrees? ever heard of it?
    GameplayDevUFC
    What exactly do you want from me? This thread is about the patch. There's another thread about outside fighting and tons of great suggestions in it.
    Why keep harping on it in every thread?

    because patch to patch nothing changes. i love and respectt your work but at that same time outside fighting has been ignored since day 1. its the reason were still complaining. i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy.
    Ksearyback
    Maybe another thread on circling out? you know, 180 degrees? ever heard of it?

    90 degrees 180 degrees it doesnt matter. you can mock me if you like its your right. its also my right to voice how i and many others feel. i approach this game with realism in mind and everything im trying to say has a place and is realistic
    GameplayDevUFC
    What exactly do you want from me? This thread is about the patch. There's another thread about outside fighting and tons of great suggestions in it.
    Why keep harping on it in every thread?
    hey Geoff do you what season 2 come with?
    1212headkick
    because patch to patch nothing changes. i love and respectt your work but at that same time outside fighting has been ignored since day 1. its the reason were still complaining. i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy.

    Ok....
    First, the usual pattern of the EA UFC series has always been to release a patch a month. Its changed for UFC 3 where they are able to provide patched and tuner updates at a quicker pace. That doesnt mean that things you want (like movement changes) will necessarily be in those patches or even the next one. It doesnt mean that they wont eventually address your issues either.
    Two, the devs arent obligated to respond to every thread....even if its a subject you are passionate about. They read alot of them. They discuss alot of them. Sometimes they will respond. This isnt a part of their job. Stop acting like it is.
    Three, just a piece of advice coming from someone who used to admin this forum: Don't call out devs. Like I said, they arent obligated to respond to your posts or any particular thread. **** like this will get you banned.
    1212headkick
    90 degrees 180 degrees it doesnt matter. you can mock me if you like its your right. its also my right to voice how i and many others feel. i approach this game with realism in mind and everything im trying to say has a place and is realistic

    Sarcasm, my man.
    I agree with the idea of more dynamic movement. BUT... spraying it across every thread, I think you have to agree you deserve it
    aholbert32
    Ok....
    First, the usual pattern of the EA UFC series has always been to release a patch a month. Its changed for UFC 3 where they are able to provide patched and tuner updates at a quicker pace. That doesnt mean that things you want (like movement changes) will necessarily be in those patches or even the next one. It doesnt mean that they wont eventually address your issues either.
    Two, the devs arent obligated to respond to every thread....even if its a subject you are passionate about. They read alot of them. They discuss alot of them. Sometimes they will respond. This isnt a part of their job. Stop acting like it is.
    Three, just a piece of advice coming from someone who used to admin this forum: Don't call out devs. Like I said, they arent obligated to respond to your posts or any particular thread. **** like this will get you banned.

    i never called out the devs by way of creating my own thread. ive asked him directly on this thread because it warrants a valid answer. there is no reason i should be banned i havent been disrespectful or trolled. i am one of many who wants a solid answer to this issue. i am trying to help by providing valuable insight as a martial arts practitioner because i actually know what im talking about. i am thankful for this game albeit a serious neglect that has carried on thats asked to have been fixed every patch. geoffs work far surpasses ud even in this state but there is no equal ground betweeen grappling inside fighting or outside fighting and all according to my limited computer but highly advanced fighting knowledge havent been properly addressed. i am skilled at striking in this game but its not hard to march forward aimlessly. ea has provided me with many childhood memories i am thankful for so please - dont ban me for voicing how the majority feels about the game ty geoff
    1212headkick
    i never called out the devs by way of creating my own thread. ive asked him directly on this thread because it warrants a valid answer. there is no reason i should be banned i havent been disrespectful or trolled. i am one of many who wants a solid answer to this issue. i am trying to help by providing valuable insight as a martial arts practitioner because i actually know what im talking about. i am thankful for this game albeit a serious neglect that has carried on thats asked to have been fixed every patch. geoffs work far surpasses ud even in this state but there is no equal ground betweeen grappling inside fighting or outside fighting and all according to my limited computer but highly advanced fighting knowledge havent been properly addressed. i am skilled at striking in this game but its not hard to march forward aimlessly. ea has provided me with many childhood memories i am thankful for so please - dont ban me for voicing how the majority feels about the game ty geoff


    "3000 views and the topic of outside fighting is still ignored by the devs thats as many people on xbl. truely sad"

    This is a call out.
    "i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy."
    This could also be considered a call out.
    I'm not the one who would or could ban you. I gave up that right when I became a gamechanger. My point is the same. He doesnt have to respond to your posts. He told you in this thread that he's read the outside fighting thread and that it has "tons of great suggestions in it".
    That should be enough for you to take away that the lead gameplay dev has reviewed that thread, finds some of the info to be great and is likely looking into how to implement that into the game.
    aholbert32

    "3000 views and the topic of outside fighting is still ignored by the devs thats as many people on xbl. truely sad"

    This is a call out.
    "i dont feel its being taken seriously and i want you to recognize and respect the feelings of many disenfranchised gamers whove been loyal since ufc 1 saying they arent happy."
    This could also be considered a call out.
    I'm not the one who would or could ban you. I gave up that right when I became a gamechanger. My point is the same. He doesnt have to respond to your posts. He told you in this thread that he's read the outside fighting thread and that it has "tons of great suggestions in it".
    That should be enough for you to take away that the lead gameplay dev has reviewed that thread, finds some of the info to be great and is likely looking into how to implement that into the game.

    the first one isnt a callout i didnt demand a response. either is the second. i simply said how i feel. i will be quiet and patiently wait for itto be properly addressed because lets be honest. it hasnt. YET
    1212headkick
    the first one isnt a callout i didnt demand a response. either is the second. i simply said how i feel. i will be quiet and patiently wait for itto be properly addressed because lets be honest. it hasnt. YET

    I'm just giving you some advice. Take it or dont.
    I hope they will address it too.
    aholbert32
    I'm just giving you some advice. Take it or dont.
    I hope they will address it too.

    well as a newbie here ty for your expert advice. ty 4 being a great gamechanger
    Ksearyback
    I didn't realize we weren't going for realism anymore...
    It may suck for a game, and therefore, human skill advantage should be able to make up for character difference. I'm all for that.
    But people complaining about Khabib gluing someone to the mat, because it isn't realistic? Nope. That's the wrong argument. The argument is whether there is enough slack in the gameplay to provide more escapes or something.
    And sorry man, the Diaz brothers have black belts, and they are probably very good jiu jitsu players. This may sound elitist, and I don't mean it to be, but rather trying to add some insight for those who don't get the gap in talent... Maia, and grapplers of that caliber are on a whole different level.
    To your point, yeah, I like realism. I also like the idea of human skill being able to overcome some of that.

    I'm just tired of the MMA experts coming at me when I say something like:
    Me: "Wow, Khabib's top game feels OP in this game."
    MMA Expert: "Well you know Khabib is a Sambo world champion and freestyle wrestler. If you're getting absolutely demolished by him because of stat differences then I'd say it reflects his real-life counterpart."
    I'm referring to Khabib in the game in this scenario. Yeah he's dominant in real life but he's OP in the game. If they're gonna keep him like this then I might as well just say **** it to 95% of the roster and use Khabib, Cormier, Romero and GSP, basically anybody who has ridiculous stats and perks. But hey... these guys are great wrestlers irl so I guess it should be super easy to wipe people on the floor with them, like so easy that the stat advantages make it nearly impossible for the other player to do anything lol.
    Paledude45
    I'm just tired of the MMA experts coming at me when I say something like:
    Me: "Wow, Khabib's top game feels OP in this game."
    MMA Expert: "Well you know Khabib is a Sambo world champion and freestyle wrestler. If you're getting absolutely demolished by him because of stat differences then I'd say it reflects his real-life counterpart."
    I'm referring to Khabib in the game in this scenario. Yeah he's dominant in real life but he's OP in the game. If they're gonna keep him like this then I might as well just say **** it to 95% of the roster and use Khabib, Cormier, Romero and GSP, basically anybody who has ridiculous stats and perks. But hey... these guys are great wrestlers irl so I guess it should be super easy to wipe people on the floor with them, like so easy that the stat advantages make it nearly impossible for the other player to do anything lol.

    You know what I do know? When Khabib gets fully capable grapplers on the ground, he keeps them there. Maia has incredible sweeps, passing, and control (but gets tired, which could be utilized in the game).
    I get your point about the game, but if you want to make a point about a game, don't pretend to port that onto a real life situation. More than half of these threads are people trying to discuss ways to make the game more realistic. So yeah, I corrected a misinformed post.
    Don't say things that are patently incorrect because youre mad at a video game, and then get upset because everyone doesn't share your same viewpoint.
    This patch didn't have any fighters in it. Is it possible to have patches that are just for the purpose of getting fighters in the game? Not sure the logistics, but if it's not tied to gameplay patches, maybe we could get more fighters in, and more often?
    Sent from my SM-N920V using Tapatalk
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