EA Sports UFC 3
EA Sports UFC 3 Beta Starts November 27, Runs Through December 1
The EA Sports UFC 3 beta will start on November 27 and run through December 1 on PlayStation 4 and Xbox One, for those of you that register*. Registration does not guarantee access. This will be your only chance to experience the game before it hits stores on February 2 or three days earlier, if you pre-order the Champions Edition.
UPDATE: (11-14) Registration closes at 11:59 tonight, so make sure to register now, if you haven’t already.
UPDATE: (11-21) Beta codes will begin rolling out on Nov. 27 at 10 AM PST, through email. Good luck!
Confirmed list of fighters in EA Sports UFC 3 beta, so far…
- Conor McGregor
- Tony Ferguson
- Nate Diaz
- Khabib Nurmagomedov
- Eddie Alvarez
- Edson Barboza
- Anthony Pettis
- Michael Chiesa
- Kevin Lee
- Dustin Poirier
- Paul Felder
- Al Iaquinta
- Beneil Dariush
- Evan Dunham
- Marc Diakiese
*REGISTRATION DOES NOT GUARANTEE ACCESS TO THE BETA. REQUIRES PERSISTENT INTERNET CONNECTION, EA ACCOUNT, ACCEPTANCE OF (I) BETA AGREEMENT, AND (II) PRIVACY & COOKIE POLICY, AND A XBOX LIVE GOLD OR PLAYSTATION PLUS MEMBERSHIP (BOTH SOLD SEPARATELY). MUST BE 18+. GAMEPLAY PROGRESS, ACHIEVEMENTS, CHARACTERS, CHARACTER DATA, AND/OR ANY OTHER VALUE OR STATUS INDICATORS ACHIEVED IN THE BETA WILL NOT TRANSFER TO UFC 3 MAIN GAME. BETA IS PRE-RELEASE SOFTWARE, MAY CONTAIN ERRORS/DEFECTS AND IS PROVIDED “AS IS” WITHOUT ANY EXPRESS OF IMPLIED WARRANTY.
MODES:
QUICK FIGHT and FIGHT NOW CLASSIC
Jump into Quick Fight and Fight Now Classic to experience the revolutionary new Real Player Motion (RPM) Tech. RPM is a revolutionary EA SPORTS animation technology that sets a new bar for motion and responsiveness in the best-looking, and now the best-feeling, EA SPORTS UFC game ever. Players can now slip and strike in full motion to execute dangerous counterattacks, adding new levels of strategy and competition to every fight.
UFC ULTIMATE TEAM
Ultimate Team™ in EA SPORTS™ UFC 3 introduces more personalization, strategy, and collectibles. For the first time, combine your customized create-a-fighter with real life UFC fighters like Conor McGregor, Anderson Silva, and Demetrious Johnson to build your UFC Ultimate Team.
All-new Fighter Chemistry allows you to chase and pair specific moves that grant boosts to your fighter for a strategic advantage. New Ultimate Team Solo Challenges feature dynamically-updated single-player gameplay challenges that unlock in-game rewards, while new Ultimate Team Sets allow you to collect thematic items and trade them in for items of higher value. It’s all packaged in a more streamlined experience, with redesigned pack openings and visuals that make it easier than ever to build your very own Ultimate Team.
PRACTICE MODE
Experience the all-new Practice Mode AI recording in UFC 3. The Practice Mode AI recording lets you input an action sequence that the CPU opponent will playback for you, allowing you to practice your offense and defense against specific combinations and behaviors.
They should run tourneys where you can only use fighters up to a certain overall rating, to keep it interesting. Make your best fighter but keep it reasonable.
Not everyone gets it.
*REGISTRATION DOES NOT GUARANTEE ACCESS TO THE BETA. REQUIRES PERSISTENT INTERNET CONNECTION, EA ACCOUNT, ACCEPTANCE OF (I) BETA AGREEMENT, AND (II) PRIVACY & COOKIE POLICY, AND A XBOX LIVE GOLD OR PLAYSTATION PLUS MEMBERSHIP (BOTH SOLD SEPARATELY). MUST BE 18+. GAMEPLAY PROGRESS, ACHIEVEMENTS, CHARACTERS, CHARACTER DATA, AND/OR ANY OTHER VALUE OR STATUS INDICATORS ACHIEVED IN THE BETA WILL NOT TRANSFER TO UFC 3 MAIN GAME. BETA IS PRE-RELEASE SOFTWARE, MAY CONTAIN ERRORS/DEFECTS AND IS PROVIDED “AS IS” WITHOUT ANY EXPRESS OF IMPLIED WARRANTY.
Yes. Fight now is in the beta and its offline.
Quick Fight is online unranked. Fight Now Classic would be single player fight now.
Nice. Hopefully I can make the AI try some grapple and submissions sequences as well. Glad to hear you made changes to Practice Mode!
That's what I was thinking but for some reason I thought it was said the beta was offline only?
Nah, Ultimate Team is in the beta, so you know it's online.
The gates pretty much take only so long to fill so there's no real drama or the feeling of a real submission battle like in EA MMA's (esp with the chokes). I don't get the feeling this is going to change much this year, but I hope they eventually have subs work kind of like how they talk about the striking...so at just the right time, you can slap on a quick sub for an easy tap and other times you have to work for it. The gates are just too robotic for me, you're just going thru the motions and it just feels like a mini game and not an actual simulation for submissions.
But hopefully I get the Beta, I'll definitely be checking out how subs work now along with a few other pet peeves from UFC 2...
- OP clinch striking and OP GnP (esp from certain weird positions) along with the Take Down Denials of Death, where you deny a TD and you can KO them by just going into side mount after only a few punches.
- OP side control. There is just no reason it should be so easy to keep people at side control. You'll rarely see any fighter irl hold someone in side control most of a round.
Lol sounds like something Big Cee would say
I really think I might have 1/4 or so the amount of submissions as Bigg Cee, that makes me an expert. :D
I was just playing EA MMA again today and I just love how you can fight out of a choke for so long sometimes. You actually start to get that feeling that you should give up but you just gotta dig deep and keep fighting it off lol. I just don't get that at all with the gates. With EA MMA's system, you're more so feeling your way out of the subs rather than completely seeing it and having it only last so long.
I think a perfected EA MMA sub system would be great. If you time a sub just at the right time with a high rated sub fight against a low rate defensive sub fighter, the radius covered for the offensive sub player should be huge and if you don't guess the direction his stick is facing on the first flick, it's a insta-tap. Only occasionally, it would definitely feel rewarding to have flash sub victories like that every so often. U3 kinda had it like that but mostly after rocking someone.
Other than that, as far as subs, I'd like to be able to be have more control of sub defense like "holding the phone" position to avoid rnc's but have it still leave you open for other threats. To me, there's just not a lot of strategy involved with subs UFC 2 and no drama or tension once the sub is in.
I think you dont know until the day of.
Really?! I knew weeks before both the UFC beta last time as well as the NHL beta 2 years ago. Thanks for the answer, much appreciated.
I could be wrong but I don’t believe I got my ufc code no earlier than the day if or the day before. Same with my fifa beta. Don’t take my word for it though.
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I think codes will go out roughly a week prior.
But it wasn't a very smooth process last time so don't hold me to that.
I didn't get confirmed email. I'm sure I registered though.
Me either. But if I remember correctly, last time everyone didn't get confirmation emails either, but some still got codes.
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10 am PST on the 27th.
Without revealing any hard gameplay info, I can say I loved what I played at the last GC event and I've been in withdrawal ever since. I literally can't go back to UFC2. It would be like stepping back into the Dark Ages out of the Enlightenment.
Brian Hayes, in his interview with Hip Hop Gamer, says something like "Our lead gameplay engineer came to us and said 'I want to totally scrap our standup and start over.'"
And that's the gist of it. The amount of new feature set implementation is insane. I feel like with Madden and other EA Sports franchises, you'll see tiny little strides each year. But with UFC3, you're getting, honestly, a whole new game. It's one of the most substantial sequel improvements in any medium since Terminator 2 (in my opinion). You guys only know about the big things, like the moving while striking and the moving head movement. But there are so many thoughtful layers that have been added. Things you'd only add if you as a developer had passion for what you were doing. Things that might go unnoticed by casual players but that add so much to the game from a depth perspective. Excited for you guys to get to play.
It plays a big factor in real life stand up and when a guy gets hit with many leg kicks without even attempting to block it will affect him a great deal in the later rounds. Could you tell us anything about this part? Same goes for a correctly time checked leg kick. If you cant say anything regarding this thing, could you maybe post a general statement about if it has changed in any way?
There you go
There you go
I was just about to post this
Edit Nvm I f'd up
It plays a big factor in real life stand up and when a guy gets hit with many leg kicks without even attempting to block it will affect him a great deal in the later rounds. Could you tell us anything about this part? Same goes for a correctly time checked leg kick. If you cant say anything regarding this thing, could you maybe post a general statement about if it has changed in any way?
I felt like authentic fight tactics were rewarded substantially more than in the past. I felt like everything had a purpose but also a counter.
There you go
That is such a perfect mix of styles. Going to be very telling.
Yeah, it really is. Going to be a little too much Conor's though. Hopefully he isnt too ridiculously rated (who am I kidding).
It plays a big factor in real life stand up and when a guy gets hit with many leg kicks without even attempting to block it will affect him a great deal in the later rounds. Could you tell us anything about this part? Same goes for a correctly time checked leg kick. If you cant say anything regarding this thing, could you maybe post a general statement about if it has changed in any way?
I'll be watching the beta very closely to see if leg kicks are OP. That should tell you a lot.
That recent Melendez fight? Totally possible in UFC 3.
Same with a Weidman/Silva like finish, minus the floppy broken leg part.
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That recent Melendez fight? Totally possible in UFC 3.
Same with a Weidman/Silva like finish, minus the floppy broken leg part.
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Are leg kick knowdowns possible? For example, I kick the **** out of my opponents legs, he goes down but can get up again. Or will the fight be over once he drops from a leg kick?
They are possible.
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For example will a rear body kick have a chance to do more damage if placed from the correct range , targeting the liver ?
Or will the lead hook have better performance against the opponent 's jab in this stance?
Will keeping the lead foot on the outside have some impact ?
Can we also have some information about the long reach fighter vs short fighter matchup ?
will the taller fighter's strikes be somehow less efficent when opponent will be able to close the distance ?
Also i would like to thank GPD for the amazing job on the ground game in ufc2 and the feedback you gave to the community, i read all yours and GC's posts since the old EA forum and having the chance to understand the logical thinking behind some of the gameplay choices is really amazing.
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This is awesome. Barboza is gonna feel like a whole new level of realistic now.
^That fight in general is such a leg kick clinic. Recommend everyone checking it out as a side note. Was against Mike Lullo. It's a horror movie.
What about Gaethje though? Can he throw leg kicks in the clinch? He does it very often irl and it's very effective for him. I think that'd be a very cool thing to add to his character to make him unique.
For example will a rear body kick have a chance to do more damage if placed from the correct range , targeting the liver ?
Or will the lead hook have better performance against the opponent 's jab in this stance?
Yes to these, will go into more detail when I do a full breakdown.
Can we also have some information about the long reach fighter vs short fighter matchup ?
will the taller fighter's strikes be somehow less efficent when opponent will be able to close the distance ?
Yes I'll go into detail on this as well.
Also i would like to thank GPD for the amazing job on the ground game in ufc2 and the feedback you gave to the community, i read all yours and GC's posts since the old EA forum and having the chance to understand the logical thinking behind some of the gameplay choices is really amazing.
Thanks. I hope you enjoy the standup in UFC 3 just as much.
Because of ufc 2 i started to appreciate the ground game more and more and will try to be at least decent with the ground game in ufc 3. I guess with the improved stand up and the flash ko and such it maybe also a safer route to victory i guess.
I feel like Conor shouldn't be at FW since he hasn't fought there in 2 years and has no intention to either.
You could counter that by saying GSP hasn't fought at WW in 4 years but he's the WW G.O.A.T
I'm curious what everyone else thinks about this.
You could counter that by saying GSP hasn't fought at WW in 4 years but he's the WW G.O.A.T
I'm curious what everyone else thinks about this.
You could counter that by saying GSP hasn't fought at WW in 4 years but he's the WW G.O.A.T
I'm curious what everyone else thinks about this.
Well that makes no sense to make an exception for one and not the other.
He knocked out Jose Aldo in 13 seconds at featherweight. He should be in at featherweight.
Lol yh you won't be seeing much of that list online. Mostly Conor and Khabib. And right who are you kidding? You know that man will be OP as hell lol.
I'll be interested to see what you guys think of the stats in the beta. I've seen the numbers and I'm happy with them. I havent seen the perks or the movesets yet though and that also plays a role in whether a fighter would be OP.
Yh i'm interested in seeing the stats too. Assuming you're not a Conor user, if you say you're happy with the stats you've seen, then they shouldn't be anything ridiculous. But if dude still has faster kick speed than Barboza i'm done lol.
Isn't that a good thing?
If I had told you on Halloween that you'd be playing the game in less than a month, what would you have thought?
Well GPD made a pretty bold statement in another thread saying he thinks this stamina system is better than FNC's and you sounded pretty impressed with it too, so i'm really looking forward to seeing how it works.
If I had told you on Halloween that you'd be playing the game in less than a month, what would you have thought?
Honestly, I would have called shenanigans. :star: Hope I gets a code. (Fingers crossed)
Don't worry. If we don't get codes, we will annoy the EA gods until they bless us with some!
So I think they’ll be a more than a couple guys that don’t pick Conor.
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So I think they’ll be a more than a couple guys that don’t pick Conor.
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I'm sure there will be a ton of Conor and Nate players. But Diakiese, Pettis and Barboza are a lot of fun because of their unique kicks and combos.
FYI, Justin isnt in the beta.
No Gaethje? How come?
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Dont really know why.
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thats because there was other factors that didnt help. Like tall fighters vs small fighters, if i picked up a low tier tall fighter i had a much better chance then a low tier small fighter.
Don't forget to add Khabib to the ton of players list. I have my go to's against Conor, Nate and Khabib and two of them are on that list, so I should be fine. Btw is the opponents pick still hidden or do we get to see this time?
I agree, and grappling stats also played a major factor making low tier fighters unable to compete.
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Haha, dude is like 6'3. Still to this day, anytime anyone picks Lim, it's almost guaranteed they are just gonna try to spam non-stop cheezer combos all fight.
Are we emailing our thoughts? Are they going to use surveys? Will the devs literally be watching us play?
Are we emailing our thoughts? Are they going to use surveys? Will the devs literally be watching us play?
They opened a separate forum last time, just for Beta feedback.
Stockton Slap still in?
Are we emailing our thoughts? Are they going to use surveys? Will the devs literally be watching us play?
If I remember correctly I think last time they had a separate part of the forum that you only got a link to if you were part or the beta then everyone just discusses what they think about certain aspects
Are we emailing our thoughts? Are they going to use surveys? Will the devs literally be watching us play?
Last time there was a private forum at EA website for beta users to provide input. That way info wasn't public. There was a NDA last time for all beta users that weren't friend's with Rampage Jackson. STANIMA!
Are we emailing our thoughts? Are they going to use surveys? Will the devs literally be watching us play?
There was a dedicated forum setup and the devs took feedback there... the problem last time was accessing the forum. I simply could not.
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Thanks everybody!
That NDA too. Can’t stream or make any public discussions releasing info. Did they disable the streaming buttons I forgot how they did it last time. I feel like somehow ppl were releasing g videos with capture cards anyways
Thanks everybody!
Lol, you got 5 replys in like 30 seconds.
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I REALLY hope they drop the private forum thing and just let everyone speak freely thins time.
Have have hope this will be the case, but haven't heard 100% for sure yet.
Are we emailing our thoughts? Are they going to use surveys? Will the devs literally be watching us play?
If streaming is allowed I will absolutely be watching them.
I'd like to get in and play as well, especially against anyone that finds any kind of exploit/balance issue.
I'd like to get in and play as well, especially against anyone that finds any kind of exploit/balance issue.
I'm guessing you have xbox and ps4?
It's twitch, right?
I only have an xbone at home, but I have access to everything at work.
It's twitch, right?
It would be nice to get a head start on some videos if beta can be recorded. Some new momentum transitions in the game.
Also related, as of know typing this comment, easports/gameface website is down. Maybe updating it for EA UFC 3?
https://www.easports.com/gamefaceweb/
Good thinking...
I'm HOPING they'll have an extensive tutorial already so we won't have to make any more videos but, if not, alot of our momentum and reversal videos could still apply. Rename and Repost!
I've signed up for the Beta and really looking forward to the new improvements with the striking, but the roster is also important.
Drop that gamertag here, GPD
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I think the approach for UFC3 is that every fighter (well maybe not Punk) should have a path to victory IF the fighter using him is fighting to that fighter's real life strengths and defending against his opponents' strengths. It sounds simple but I think this is the first EA UFC game with stats that will reflect that.
Also for CAF, it would be cool to be able to choose more than one fighting style to start of with that effects your starting stats/move sets, some fighters go into Pro MMA after after establishing good fundamentals in multiple disciplines/combat sports. I guess not totally necessary since you can make adjustments with cards but would be nice to see anyways.
Also need better hair options for black characters in CAF. I've been doing 3D character design for a long time and I know doing hair is a nightmare, but I'm sure the guys at EA can handle it
This sounds promising. I definitely can't wait to see stats now.
That moment when Xx420GameplayDev209xX KO's you.
That's the first thing I'll go into when beta goes live, and if I don't, I'm really hoping someone here makes a video showing all the stats, and then go through each moveset per fighter :y1:
That would be a long as video with 200 plus fighters.
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It's twitch, right?
You can stream on Twitch and YouTube. I like YouTube a bit more right now because you don’t have to be partnered or something like that to change the quality on the stream so if someone has a poorer connection, they can still watch.
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If we can view movesets in Practice Mode again then I’ll do that for sure :)
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No, for the beta, there's only like 15 or so lightweights right?
OP fighter is not the problem, i am a veteran competitive fighting games (box and Mma) and in UFC 2 my "problem" was to fight 90% of the time (my time) against the same 4 or 5 fighters. I played about 2.500 fights.
That means I have been too many hours playing against 5 fighters over and over again in a game that haves near 300 fighters !!!! Very frustrated, because i really like the game, even the combo multiplier, the OP parry,s and the auto thay clinch near the cage.
Most of the people scared rankings, A major incentive needs and is basic to do that people figh with a low rated fighters!!
I want to see in Ufc 3 ranked fights like Patrick Cote vs Tim Means, Latifi vs Corey Anderson, Lineker vs Wineland....
I hope that the concept has been understood, excuse my english !!
If I had told you on Halloween that you'd be playing the game in less than a month, what would you have thought?
Nobody can argue with that lol
Thanks a lot :cheers444
That means I have been too many hours playing against 5 fighters over and over again in a game that haves near 300 fighters !!!! Very frustrated, because i really like the game, even the combo multiplier, the OP parry,s and the auto thay clinch near the cage.
Most of the people scared rankings, A major incentive needs and is basic to do that people figh with a low rated fighters!!
I want to see in Ufc 3 ranked fights like Patrick Cote vs Tim Means, Latifi vs Corey Anderson, Lineker vs Wineland....
I hope that the concept has been understood, excuse my english !!
Thats because those fighters were OP. People used Conor because not only were his standing stats great but so were his grappling stats. They used Jones because of his length but also because he was given undeserved power stats.
The goal should be to 1) make the stats/perks/movesets realistically represent each fighter. 2) If realistic, make it so mid and lower level fighters have a chance to beat top fighters.
Take LHW....Jones is a talented fighter but he isnt a powerful fighter. He should have great grappling and sub stats and slightly above average striking stats.....but he shouldnt be powerful. Guys like Rumble, Glover and Jim Manuwa should have higher power stats.
Thats realistic and it gives a user using Manuwa a shot at beating Jones because his power should be much better.
I like the way this sounds. There wouldn't happen to be a new "combo speed" rating would there?
Jon Jones is no longer the incredible hulk?!!!
This is fantastic news :D
Personally I will jump straight into the create a fighter to see if there are any significant changes.
Pretty sure someone said it was LW, top 10 or something
According to GPD the ground hasn't been changed much so getting some extra work in there is an option to improve your ground game. I am expecting new animations but the same ground mechanics.
Take LHW....Jones is a talented fighter but he isnt a powerful fighter. He should have great grappling and sub stats and slightly above average striking stats.....but he shouldnt be powerful. Guys like Rumble, Glover and Jim Manuwa should have higher power stats.
I'm hoping by this you just mean speed and power because Jones outstrikes everyone. It's because of his distance management and versatility for the most part though. He should have powerful and relatively fast kicks (for a LHW) as well though. Jones should have a much bigger variety of strikes in his arsenal than other fighters and they should be at a relatively high level. His weakness should be boxing. You should be able to give Jones major problems in the game if you manage to get in boxing range with him. Which should be difficult, just not as difficult as it was in UFC 2.
But yeah overall it wouldn't be realistic to give Jones only slightly above average striking. Tbh in UFC 2 his boxing was pretty bad so they had that right. The problem was the reach advantage made it impossible to get in on him. I think in this game that should be much different because of the new movement system.
I hope in the future they can add hand fighting and the ability to extend you arms out like JBJ. A lot of fighters use this technique and they fight for lead hand dominance to limit their opponents attacks thus making them more predictable.
But yeah overall it wouldn't be realistic to give Jones only slightly above average striking. Tbh in UFC 2 his boxing was pretty bad so they had that right. The problem was the reach advantage made it impossible to get in on him. I think in this game that should be much different because of the new movement system.
I'm only talking about his stats NOT his move levels or perks. Move levels play a role in a move's power. So while Jones' overall kick power shouldnt be in the top 3 in the division, he should have a high move level for his head and possibly body kicks.
Also out of the UFC 2 attributes for standup (cant talk about the UFC 3 ones in full yet), movement and maybe kick speed are the only ones Jones is top 3 in imo.
Blocking: While Jones statistically has the best strike defense in the LHW division alot of that is because of his range, height and head movement. As you said, when he's forced to get into boxing range he has trouble and part of that is because he's block isnt great.
Punch Speed: In UFC 2, Jones had the fastest hand speed in the division except for Tyson (faster than Rumble, Gus, Vitor, Manuwa). Thats not true to life at all. I'm not saying Jon is a slow puncher. I'm saying that his punch speed should be below the elite in the division.
Punch Power: Jones is rated higher than Manuwa in UFC 2. He is higher than Belfort. He was higher than Bader, OSP, Shogun. All 5 of those guys have more KOs from standup and have hurt more UFC fighters on their feet than Jones.
Kick Power: I stated how that should be handled above.
One last thing: Slightly above average isnt bad especially when he would be one of the elite grapplers in the division. Lets say there are 20 LHWs. Slightly above average would put him in 5-7 range in the division which is about where he should be in the division when it comes to striking.
Also out of the UFC 2 attributes for standup (cant talk about the UFC 3 ones in full yet), movement and maybe kick speed are the only ones Jones is top 3 in imo.
Blocking: While Jones statistically has the best strike defense in the LHW division alot of that is because of his range, height and head movement. As you said, when he's forced to get into boxing range he has trouble and part of that is because he's block isnt great.
Punch Speed: In UFC 2, Jones had the fastest hand speed in the division except for Tyson (faster than Rumble, Gus, Vitor, Manuwa). Thats not true to life at all. I'm not saying Jon is a slow puncher. I'm saying that his punch speed should be below the elite in the division.
Punch Power: Jones is rated higher than Manuwa in UFC 2. He is higher than Belfort. He was higher than Bader, OSP, Shogun. All 5 of those guys have more KOs from standup and have hurt more UFC fighters on their feet than Jones.
Kick Power: I stated how that should be handled above.
One last thing: Slightly above average isnt bad especially when he would be one of the elite grapplers in the division. Lets say there are 20 LHWs. Slightly above average would put him in 5-7 range in the division which is about where he should be in the division when it comes to striking.
I think we agree but disagree at the same time? lol. While his attributes for striking shouldn't be the highest... he still outstrikes everyone he fights so I'd want Jones to feel better on the feet than just about everyone. A lot of that is due to range/versatility/fight IQ so I'm not sure how you can reflect that in the game. But for example.... Manuwa shouldn't have the advantage in terms of striking against Jones. Higher speed and power, yes. But Jones should feel better on the feet. The challenge is reflecting that without just maxing out his attributes.
Romero is kind of the opposite of Jones in this way. He has a ridiculous amount of power, speed, and athleticism when it comes to striking but he's not actually a very good striker. So while his attributes should be high and he should feel like a beast... He should have a tough time outboxing someone like Bisping.
Also, I had no idea Jones' punching stats were that good in UFC 2. His boxing always felt bad to me.
But let's not go overboard with his attributes or move levels. They should be high but not ridiculous. Cormier leaned right into that kick. If he didnt, I'm not sure it would have had the same effect.
Has Jones thrown devastating headkicks more often in his career? If he did then go for it, otherwise, be careful what you are giving to the fighter that is most likely going to be picked the most often in that entire division. It'll instantly effect the entire division.
Romero is kind of the opposite of Jones in this way. He has a ridiculous amount of power, speed, and athleticism when it comes to striking but he's not actually a very good striker. So while his attributes should be high and he should feel like a beast... He should have a tough time outboxing someone like Bisping.
Also, I had no idea Jones' punching stats were that good in UFC 2. His boxing always felt bad to me.
The reason he outstrikes everyone has more to do with his defensive skills than his striking skills. He tends to stay on the outside, he has great head movement, range and great footwork. I think thats already reflected in UFC 2. His length is difficult to get past and people who attempt to get inside typically have trouble with it if they are fighting someone with Jones who fights like Jones.
The problem is that his power, speed and blocking are too high in UFC2. So if someone is able to get past his length, they have to deal with attributes that are higher than they should be for Jones.
I'm not worried about Jones being underpowered at least based on the stats I've seen (keep in mind they havent been approved yet so like anything this could change). But I'm also not worried that he he is going to be OP. I think someone using Manuwa who is good at head movement, patient and stays out of the clinch should have a shot to beat a Jones based on Manuwa's power.
But let's not go overboard with his attributes or move levels. They should be high but not ridiculous. Cormier leaned right into that kick. If he didnt, I'm not sure it would have had the same effect.
Has Jones thrown devastating headkicks more often in his career? If he did then go for it, otherwise, be careful what you are giving to the fighter that is most likely going to be picked the most often in that entire division. It'll instantly effect the entire division.
Jones definitely has a solid amount of kicking power. His body kicks ware a lot of guys down. He throws so many different kinds of kicks too. He doesn't have the kicking power of say an OSP but OSP only really throws roundhouse kicks.
I think Jones should feel like a much better fighter than everyone else in the division if you fight him at kicking range or grapple with him. Not by TOO much but it should be a pretty significant advantage. It would be great if whenever fighting Jones the fight nearly always plays out with the opponent trying to box him. That would be the most realistic. You should still be able to win in other ways if you're a couple steps above as a player but yeah.
The problem is that his power, speed and blocking are too high in UFC2. So if someone is able to get past his length, they have to deal with attributes that are higher than they should be for Jones.
I'm not worried about Jones being underpowered at least based on the stats I've seen (keep in mind they havent been approved yet so like anything this could change). But I'm also not worried that he he is going to be OP. I think someone using Manuwa who is good at head movement, patient and stays out of the clinch should have a shot to beat a Jones based on Manuwa's power.
The footwork and distance management are in the category of striking skills in my book and are definitely a big part of what makes Jones who he is. It's not just that though. It's also that he's so unpredictable with what he's throwing that people don't just throw themselves at him. What he throws is also powerful enough to deter guys from coming in. Oblique kicks, spinning back kicks, sidekicks, head kicks, knees, elbows, punches... the list goes on. Fighting Jones is like going through a buzzsaw and he slowly breaks you down until you just don't want to go through the buzzsaw anymore. He has weapons at every range that will hurt you. Fighters eventually become much more hesitant and just end up getting picked off from the outside. The reason the DC fight went as it did was because DC never stopped coming forward despite all the vicious techniques Jones was throwing at him. Most guys give up on going through the wood chipper to deliver a few punches.
What I'm hoping is that due to the movesets being more realistic this time... Jones will feel much more versatile than everyone in the division.... Which will give him a very realistic feel.
But let's not go overboard with his attributes or move levels. They should be high but not ridiculous. Cormier leaned right into that kick. If he didnt, I'm not sure it would have had the same effect.
Has Jones thrown devastating headkicks more often in his career? If he did then go for it, otherwise, be careful what you are giving to the fighter that is most likely going to be picked the most often in that entire division. It'll instantly effect the entire division.
A lot of the philosophy driving balance in UFC3 is to reflect the fighters' true strengths and true weaknesses as accurately as possible. And this is where the sim heads like Aholbert and the online competition junkies like Kenetic and I come to a complete agreement. Because thus far, no MMA has really portrayed fighters with their true strengths and weaknesses. Mid-tier fighters have had their weaknesses overblown and strengths diminished and upper tier / champion fighters have had their weaknesses minimized and strengths exaggerated.
The real UFC wouldn't be such a competitive landscape if the fighters were as cartoonish as UFC1 and UFC2 would have you believe. Rose wouldn't have upset JJ.
So, without diving into any specifics, I think there is a good consensus among the GC'ers and devs that allowing authenticity to drive balance is the correct route, so if our aims prove true in what you guys play in the beta, threads like "X Fighter is OP!" should not be ubiquitous, and a mid-tier fighter should still be extremely dangerous and viable if played intelligently.
What I'm hoping is that due to the movesets being more realistic this time... Jones will feel much more versatile than everyone in the division.... Which will give him a very realistic feel.
Yep, what you are talking about is more of a moveset thing than an attributes thing. I havent had a chance to look at the movesets so I dont know if they are more realistic or not. Fingers crossed that they are.
The real UFC wouldn't be such a competitive landscape if the fighters were as cartoonish as UFC1 and UFC2 would have you believe. Rose wouldn't have upset JJ.
So, without diving into any specifics, I think there is a good consensus among the GC'ers and devs that allowing authenticity to drive balance is the correct route, so if our aims prove true in what you guys play in the beta, threads like "X Fighter is OP!" should not be ubiquitous, and a mid-tier fighter should still be extremely dangerous and viable if played intelligently.
I love this approach but am always worried for the UFC's bias for high ranked fighters and thus it really only takes one fighter with unfair stats to ruin the balance of strength/weakness in an entire division.
Instead, balance them with a larger vulnerability window. This is the equivalent of how they are balanced in real life, the threat of eating a big right hand.
This will keep things intense in the stand up, knowing that there is a big risk /reward for sneaking these in.
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Instead, balance them with a larger vulnerability window. This is the equivalent of how they are balanced in real life, the threat of eating a big right hand.
This will keep things intense in the stand up, knowing that there is a big risk /reward for sneaking these in.
Sent from my MotoG3 using Operation Sports mobile app
I have a feeling you can already counter leg kicks effectively this way.... Which is going to be amazing. I honestly can't wait for all these kinds of intricacies in the striking. Lets hope straight punches aren't too OP though. I felt like they were last time around.
Instead, balance them with a larger vulnerability window. This is the equivalent of how they are balanced in real life, the threat of eating a big right hand.
This will keep things intense in the stand up, knowing that there is a big risk /reward for sneaking these in.
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You're 100% right, I'm just praying the game isn't dumbed down 'stats' wise so fighters can take 100s of punches and kicks, I want to feel anxious as hell fighting, knowing one punch or kick could knock me out and cost me the entire fight.
I want the game to be the most hardcore of the series.
I like the idea but am a little worried for it too because IMO it is one of the easier strikes to land in any MMA game so far.
When I think of the kicking speed some of those Ultimate Team CAFs have in EA UFC2.. ouch. That was a mess with leg kicks in the UFC2 beta..
Atleast there'll be risk/reward now but still..
Yeah and it may take time for casuals to learn how to counter leg kicks with quick straights. So don't overreact GPD if they are OP at first.
I think straight punches are the most effective in real life too though. In boxing for example, it is taught that the jab is the most important strike of all. Guys can wins entire rounds with just their jab and good footwork.
I definitely agree though that hooks, uppercuts, etc. should be more effective options, especially for shorter fighters. I have a feeling they will be now with the new controls allowing head movement while going forward. Fighting in a Tyson-esque style now will be super fun.
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Instead, balance them with a larger vulnerability window. This is the equivalent of how they are balanced in real life, the threat of eating a big right hand.
This will keep things intense in the stand up, knowing that there is a big risk /reward for sneaking these in.
Sent from my MotoG3 using Operation Sports mobile app
I like this because I want more options against leg kicks than just checking them.
I believe GPD said that if someone is holding low block and is leg kicked, it is a kick check but if they hit low block at the last second it is still a block but not a check. This makes me fear that leg kick checks will be more OP than the leg kicks themselves!
If leg kick checks and straight cross punches are both designed to counter leg kicks, I think it could be a good balance without relying on just checking.
I believe GPD said that if someone is holding low block and is leg kicked, it is a kick check but if they hit low block at the last second it is still a block but not a check. This makes me fear that leg kick checks will be more OP than the leg kicks themselves!
If leg kick checks and straight cross punches are both designed to counter leg kicks, I think it could be a good balance without relying on just checking.
The thing is, leg kicks can be used two different ways.
One is throwing them out there to try and widdle down long term health of the legs, at the risk of a check.
The other is to use them to cripple overly aggressive fighters who lunge or sway while moving forward, or throw power shots moving forwards. Catch them as they are about to put their weight on the lead leg and it does way more damage, and interrupts the attack.
It's that second case I worry about, because a lot of people are going to be overly aggressive.
Someone who gets good at timing leg kicks against predictable, aggressive opponents will absolutely demolish them.
Leg health doesn't regenerate, so once you take big damage, you really have to adapt your style to survive.
All this stuff is exactly the way I want it, I am just curious to see if the player base is sophisticated enough to handle this, or if the masses are able to figure out the leg offence game, but not the defensive game and all fights become these weird leg kicking battles.
I don't know what's going to happen.
But it's not going to be like anything you've experienced before, that I can guarantee.
One is throwing them out there to try and widdle down long term health of the legs, at the risk of a check.
The other is to use them to cripple overly aggressive fighters who lunge or sway while moving forward, or throw power shots moving forwards. Catch them as they are about to put their weight on the lead leg and it does way more damage, and interrupts the attack.
It's that second case I worry about, because a lot of people are going to be overly aggressive.
Someone who gets good at timing leg kicks against predictable, aggressive opponents will absolutely demolish them.
Leg health doesn't regenerate, so once you take big damage, you really have to adapt your style to survive.
All this stuff is exactly the way I want it, I am just curious to see if the player base is sophisticated enough to handle this, or if the masses are able to figure out the leg offence game, but not the defensive game and all fights become these weird leg kicking battles.
I don't know what's going to happen.
But it's not going to be like anything you've experienced before, that I can guarantee.
Excited to see it play out. I think the way you have it is the way it should be. It will be interesting.
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Those kinda people will love this game I reckon, until they run into one of the Operation Sports guys...
Those kinda people will love this game I reckon, until they run into one of the Operation Sports guys...
That's what I hope.
KO'ing people is fun, aggression is fun, and this game will make that experience a lot more exciting than what UFC 2 offered.
To them it might even feel like KO mode but with the full game.
It won't be until you get to a higher level of skill that you start to see fights lasting longer or going the distance.
Those will be the technical battles that might bore casuals, but that's what players of that skill level want.
If it plays out that way we'll hit that sweet spot we've never quite managed.
I'm excited to see if it works.
I'm sure someone will ruin it with some exploit that we'll have to fix, but right now, playing the game among the dev team, no one has found an exploit yet and the game is beautiful to play.
One is throwing them out there to try and widdle down long term health of the legs, at the risk of a check.
The other is to use them to cripple overly aggressive fighters who lunge or sway while moving forward, or throw power shots moving forwards. Catch them as they are about to put their weight on the lead leg and it does way more damage, and interrupts the attack.
It's that second case I worry about, because a lot of people are going to be overly aggressive.
Someone who gets good at timing leg kicks against predictable, aggressive opponents will absolutely demolish them.
Leg health doesn't regenerate, so once you take big damage, you really have to adapt your style to survive.
All this stuff is exactly the way I want it, I am just curious to see if the player base is sophisticated enough to handle this, or if the masses are able to figure out the leg offence game, but not the defensive game and all fights become these weird leg kicking battles.
I don't know what's going to happen.
But it's not going to be like anything you've experienced before, that I can guarantee.
Man,now you ruined my day......im gonna be stuck working late thinking about that beta even more than I already have been!! Gonna be a LOOONG 18 day wait(if I even get a code). I have a feeling that with how you have the game setup with leg kicks doing much more damage,the people who exploit this and become too predictable will get countered and won't last long with the counters being more punishing now. Knowing you are one well placed punch or kick away from getting KO'ed I think is going to force people to fight much smarter than they have in the past. The only situation I can foresee being a possibility is both fighters fighting really tentatively the opening roubd,both players looking to land well placed counters, but then again this is how alot of MMA fights play out anyways,so not necessarily a bad thing. Casuals may be turned off if they're watching a live stream but the more die hard fans will love this more of a chess match pace.
KO'ing people is fun, aggression is fun, and this game will make that experience a lot more exciting that what UFC 2 offered.
To them it might even feel like KO mode but with the full game.
It won't be until you get to a higher level of skill that you start to see fights lasting longer or going the distance.
Those will be the technical battles that might bore casuals, but that's what players of that skill level want.
If it plays out that way we'll hit that sweet spot we've never quite managed.
I'm excited to see if it works.
I'm sure someone will ruin it with some exploit that we'll have to fix, but right now, playing the game among the dev team, no one has found an exploit yet and the game is beautiful to play.
Well that's what the beta is for. We'll find the exploits for you guys :waytogo:
My thoughts exactly.
And I can't wait to watch some high skill level streams.
Will be really, really interesting.
Or they will get the **** checked out of their leg kicks. GPD already said checks do damage this time around.
Yep most definitely,I don't think people will be able to spam leg kicks against anyone who has a decent grasp of the game. I'll try to mix a few in with my combos,maybe every now and then lead with one but I definitely won't be looking to throw several in a row,unless my opponent is completely clueless as how to defend or avoid them.
Leg health doesn't regenerate, so once you take big damage, you really have to adapt your style to survive.
Yes! So fights can actually play out like stephens/melendes type, where melendes got his leg chewed up over the course of the fight and eventually was getting hurt easy to the legs...
I can't remember if I posted this before, but from full stamina full health, if one fighter spams two leg kicks in a row that both get checked, they get a health event.
If they continue and spam two more while in the health event, there will be a leg KD.
All this stuff is exactly the way I want it, I am just curious to see if the player base is sophisticated enough to handle this, or if the masses are able to figure out the leg offence game, but not the defensive game and all fights become these weird leg kicking battles.
Is there more to the defensive leg game than just checking the kicks?
But it's not going to be like anything you've experienced before, that I can guarantee.
Yeah, this got me a little fired up...
Yup. That's even better than UD3's leg health system imo and the best thing about it is it's also anti spam! :star:
Yh same. I'll be looking to tag ppl with leg kicks at opportune moments, but nothing more than the occasional mix up in a combo like you're saying.
Yeah, best options are playing the range game and countering on whiff, or crowding them and intercepting with straight punches.
This is exactly what I wanted to hear!
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Obviously these strategies work for all round kicks, not just leg kicks.
It's just a riskier game with head kicks if you misjudge the range and/or timing.
It's just a riskier game with head kicks if you misjudge the range and/or timing.
I have a question for you that you haven't been asked yet... with the new vulnerability system will you be able to knockout/hurt your opponent while you're in a head/body health event?
It was possible in UFC1. Impossible in UFC2. Is it coming back?
It was possible in UFC1. Impossible in UFC2. Is it coming back?
Still possible.
It's just a riskier game with head kicks if you misjudge the range and/or timing.
Like this?
I'm just getting started.
Exactly like that.
The goal is before.
And all this random stuff I've been spewing out just now is a sneak peak at the kind of stuff I'll be discussing.
Just across all aspects of the standup.
I have to write it first though, gonna take a while.
I’m somewhat gathered that damage to legs does have some lasting effect, least I think I read that somewhere, so I’m just curious about the playout of checking kicks if it’d be 3 total, or if you can get checked more than that if it happens only every few minutes or so.
The X in this example was as fast as possible. I specifically said if someone spams leg kicks, and by that I meant mashing the leg kick button over and over again so they come out as quickly as possible.
One of the biggest issues with UFC 2's stand up was the kicks being OP imo. They would **** you up at every range and often get hit stuns. The lead roundhouse body kick was the devil in the right hands (I'd know cause I used it a lot lol).
Just had to check, looking to see how often you can be checked is all as some people love the finish combos with leg kicks, could result in being checked quite often is all if they dont set them up or mix them in when not expecting them
18~ or so, yeah good stuff. Looking forward to the full breakdown so I can share it on the other forums I visit.
Resetera being one of those I bet? hehe.
Breakdowns are fun but the beta is whats getting me hyped as hell. Then its all about throwing feedbacks and seeing what everyone else participating thinks about it. GCs are great to have, but sometimes small details get lost through the cracks and its why a good amount of this community should take part in. Most casuals that plays the beta plays it as a demo and nothing else.
Anyways, this all sounds great and Im hoping getting my hands on the beta (hopefully i get in) even further enforces that its the game weve all been waiting for.
Did you think of a solution?
I'm not saying subs shouldn't have same starting animations, just saying I think they are easy to deny. (I have monitor though)
Man I so hope UFC 3 has this. It made players have to be smart with those td's and have to set them up, or you could be severely punished.
Way more fun than stuffing a takedown. :y220a:
Problem with stuffing takedowns/sprawl in UFC 2 is that it was just a flick of the stick. And it FEELS like just a flick of the stick, as it is executed so effortlessly on screen.
Hopefully with the momentum changes, vulnerability, etc, takedowns are more of a chess game as well.
I wish the new game would have it. I think the only way to get it now is a well timed flying knee right? I used to always catch guys in UD3 when I rocked them n they went for the takedown immediately. Lights out haha
Lol.. Of course not...
Haha ultimate footwork goal
I would unironically love that.
One is throwing them out there to try and widdle down long term health of the legs, at the risk of a check.
The other is to use them to cripple overly aggressive fighters who lunge or sway while moving forward, or throw power shots moving forwards. Catch them as they are about to put their weight on the lead leg and it does way more damage, and interrupts the attack.
It's that second case I worry about, because a lot of people are going to be overly aggressive.
Someone who gets good at timing leg kicks against predictable, aggressive opponents will absolutely demolish them.
Leg health doesn't regenerate, so once you take big damage, you really have to adapt your style to survive.
All this stuff is exactly the way I want it, I am just curious to see if the player base is sophisticated enough to handle this, or if the masses are able to figure out the leg offence game, but not the defensive game and all fights become these weird leg kicking battles.
I don't know what's going to happen.
But it's not going to be like anything you've experienced before, that I can guarantee.
This all sounds really exciting and if it plays the way it sounds there should be a lot of respect given to actually making a game that so far sounds both diverse and skillful without the pandering that goes along with 95% of games now a days.
Going to be picking it up on X1 and PS4.
EDIT : PS any idea on if or when we might see further UT details / explainer videos of how the new version will work.
Yeah he’s not in the beta. Hopefully he will be in the full game.
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