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EA Sports UFC 3 Releases February 2, Conor McGregor Cover Athlete - Register For Beta Now

EA Sports UFC 3

EA Sports UFC 3 Releases February 2, Conor McGregor Cover Athlete - Register For Beta Now

EA Sports UFC 3 is scheduled to be released worldwide on February 2 for Xbox One and PlayStation 4. Pre-order the Champions Edition and receive up to three days early access to the full game, the choice of one current or former UFC champion in Ultimate Team and 20 Premium Packs in Ultimate Team*. Choose between former UFC middleweight champion Anderson Silva, former UFC welterweight champion Georges St-Pierre, UFC lightweight champion Conor McGregor, UFC flyweight champion Demetrious Johnson or UFC strawweight champion Joanna Jedrzejczyk.

Conor McGregor has been named the cover athlete. If you missed the EA Sports UFC 3 trailer, check it out here.

The UFC 3 beta features three playable game modes: UFC Ultimate Team, Fight Now, and Online Quick Fight. Make sure to register for the beta here.

Fans can get into the Octagon early and be the first to experience Real Player Motion (RPM) Tech in EA Sports UFC 3, a revolutionary new gameplay animation technology that delivers the most fluid and responsive motion ever in sports gaming. Every punch, kick, block, and counter has been recaptured and rebuilt on cutting-edge animation tech to look and feel life-like and responsive, delivering the most strategic, competitive fighting experience in franchise history.

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  1. wow earlier than i expected so pumped for this now!!!! Also Mcgregor with the 2 belts is nice, Conor mcgregor is the star right now, all casuals know him it was a good marketing choice!
    UFC 2 came out one week after my first child was born.
    UFC 3 will come out a week after my wife’s due date for our second child.
    Maybe I’ll take those three weeks off after all...
    https://www.easports.com/ufc/beta-logged-out
    Get into the Octagon early and be the first to experience Real Player Motion (RPM) Tech in EA SPORTS UFC 3, a revolutionary new gameplay animation technology that delivers the most fluid and responsive motion ever in sports gaming. Every punch, kick, block, and counter has been recaptured and rebuilt on cutting-edge animation tech to look and feel life-like and responsive, delivering the most strategic, competitive fighting experience in franchise history.
    The UFC 3 beta features three playable game modes: UFC Ultimate Team, Fight Now, and Online Quick Fight.
    Sign into your EA Account to get started.
    fballturkey
    UFC 2 came out one week after my first child was born.
    UFC 3 will come out a week after my wife’s due date for our second child.
    Maybe I’ll take those three weeks off after all...

    My first child was born during the development of UFC 1.
    My second child was born during the development of UFC 2.
    UFC 3 is the first game in the series where I didn't have a new child come along and suck away my sleep and energy.
    GameplayDevUFC
    My first child was born during the development of UFC 1.
    My second child was born during the development of UFC 2.
    UFC 3 is the first game in the series where I didn't have a new child come along and suck away my sleep and energy.

    I guess we can thank your wife for all the new awesome changes and features in UFC 3 then!
    Generative James
    "Selected participants"?
    I've never done a beta before... does this mean not everyone who signed up will get to play the beta?

    Yup! ....................
    Dave_S
    Another reason why having alternate psns rulez! (Maybe, I don't really wanna break the rules, but I wants the beta)

    Hmm, interesting. Are there rules? And is this against one of them?
    Kinda sucks though. With the limited access, you could get picked for multiple accounts while blocking out the other poor suckers from access. Or worse, YOU could be blocked out because someone else had 5 of their 20 accounts chosen for the beta!
    They could give access to a million accounts but only end up with a 100 people!
    Generative James
    Hmm, interesting. Are there rules? And is this against one of them?
    Kinda sucks though. With the limited access, you could get picked for multiple accounts while blocking out the other poor suckers from access. Or worse, YOU could be blocked out because someone else had 5 of their 20 accounts chosen for the beta!
    They could give access to a million accounts but only end up with a 100 people!

    Last go around some people that had more than one code gave the others away.
    Dave_S
    Last go around some people that had more than one code gave the others away.

    Nice. The black market saves the day!
    I'll definitely be campaigning for leftovers if it comes down to it.
    First thing I want to see is how these parries look. Dudes are so reliant on it in UFC 2, they don't even know how to defend themselves otherwise. The GC's say it's better done and doesn't look as silly, so we'll see.
    Then I need to see how the clinch has been redone. Hopefully the single collar spammers of the last game are done.
    Sent from my Z981 using Tapatalk
    Play with these fighters in the Beta:

    • Conor McGregor
    • Tony Ferguson
    • Nate Diaz
    • Khabib Nurmagomedov
    • Eddie Alvarez
    • Edson Barboza
    • Anthony Pettis
    • Michael Chiesa
    • Kevin Lee
    • Dustin Poirier
    • Paul Felder
    • Al Iaquinta
    • Beneil Dariush
    • Evan Dunham
    • Marc Diakiese


    Interesting. I found this on the EA forum
    Pappy Knuckles
    First thing I want to see is how these parries look. Dudes are so reliant on it in UFC 2, they don't even know how to defend themselves otherwise. The GC's say it's better done and doesn't look as silly, so we'll see.
    Then I need to see how the clinch has been redone. Hopefully the single collar spammers of the last game are done.
    Sent from my Z981 using Tapatalk

    What parries.

    Pappy Knuckles
    Lmao. If they couldn't figure out how to include them without them being the trash they are now than good riddance. Time to fight.
    Sent from my Z981 using Tapatalk

    Throats are getting ripped.
    Sounds like strikers like myself have quite a few things to to be happy about in UFC 3. There's going to be a lot of guys online scrambling for new parlour tricks. No magic combos? No fishing for parries? That's real unfortunate. I weep for you all lmao.
    Sent from my Z981 using Tapatalk
    Parries are gone entirely? well thats interesting. They must feel really confident in the headmovement then because (sorry) I felt it was utterly pointless in the last game.
    Pappy Knuckles
    Sounds like strikers like myself have quite a few things to to be happy about in UFC 3. There's going to be a lot of guys online scrambling for new parlour tricks. No magic combos? No fishing for parries? That's real unfortunate. I weep for you all lmao.
    Sent from my Z981 using Tapatalk

    I've only played like 2 people good at parries in UFC 2, even on higher divisions. They were so easy to get around.
    Dave_S
    I've only played like 2 people good at parries in UFC 2, even on higher divisions. They were so easy to get around.
    It's not even a matter of them being good with it, the **** was just stupid looking. It was same type of system that was in the old Fight Nights, and it sucked back then too.
    You can be getting lit up on the feet, mistime all your parries, finally guess right and then blast someone for significant damage. It was trash.
    Sent from my Z981 using Tapatalk
    Pappy Knuckles
    It's not even a matter of them being good with it, the **** was just stupid looking. It was same type of system that was in the old Fight Nights, and it sucked back then too.
    You can be getting lit up on the feet, mistime all your parries, finally guess right and then blast someone for significant damage. It was trash.
    Sent from my Z981 using Tapatalk

    You felt you had any other proper defensive options then? Cause I sure didn't. Game was tailored towards offensive players way too much.
    Pappy Knuckles
    It's not even a matter of them being good with it, the **** was just stupid looking. It was same type of system that was in the old Fight Nights, and it sucked back then too.
    You can be getting lit up on the feet, mistime all your parries, finally guess right and then blast someone for significant damage. It was trash.
    Sent from my Z981 using Tapatalk

    Are their counter windows for slips?
    Pappy Knuckles
    Sounds like strikers like myself have quite a few things to to be happy about in UFC 3. There's going to be a lot of guys online scrambling for new parlour tricks. No magic combos? No fishing for parries? That's real unfortunate. I weep for you all lmao.
    Sent from my Z981 using Tapatalk

    Lol yup. No cheap stuff to help them now. Lots of ppl are gonna be in trouble on the feet.
    Yaari
    You felt you had any other proper defensive options then? Cause I sure didn't. Game was tailored towards offensive players way too much.
    I stopped parrying altogether unless my opponent was doing them all fight. And that was just to troll them back. I was fine just blocking and moving.
    Sent from my Z981 using Tapatalk
    do we know what kinda beta it is? Closed or open? i know CODww2 beta let you keep your progress you made if u bought the game afterwards, will this let us keep our progress?
    Ahhhh yes~~~~ can't wait to get in and hopefully give some good feedbacks. The striking looks undeniably better with more torque and impact behind them which has me really gaddamn happy.
    Gotta say, thats some crazy dedicatiom to already have Mighty Mouse's move in th game. Mad props to the whole team behind it.
    HypeRNT
    do we know what kinda beta it is? Closed or open? i know CODww2 beta let you keep your progress you made if u bought the game afterwards, will this let us keep our progress?

    nah it wont plus it would be unfair for people that didnt get the beta.
    HypeRNT
    do we know what kinda beta it is? Closed or open? i know CODww2 beta let you keep your progress you made if u bought the game afterwards, will this let us keep our progress?

    Closed. Iirc nothing transferred from ufc 2 beta to the actual game.
    Pappy Knuckles
    I stopped parrying altogether unless my opponent was doing them all fight. And that was just to troll them back. I was fine just blocking and moving.
    Sent from my Z981 using Tapatalk

    I dont know. I'd just find myself locked in a corner by an opponent constantly going up/down on me and I didnt really feel like I had any other options than spam my parry hope to get a signifcant counter in.
    Then again I wasn't a good player. But I dont think its fair to call out parry spammers when there was IMO a lack of defensive options.
    Yaari
    I dont know. I'd just find myself locked in a corner by an opponent constantly going up/down on me and I didnt really feel like I had any other options than spam my parry hope to get a signifcant counter in.
    Then again I wasn't a good player. But I dont think its fair to call out parry spammers when there was IMO a lack of defensive options.
    The parry was a crutch. I'm sure you would've improved if you didn't use it. I wouldn't be anti-parry if they were better represented in the game. They are definitely a part of fighting. For them to completely remove it, the devs knew it was bull**** too.
    Sent from my Z981 using Tapatalk
    Pappy Knuckles
    The parry was a crutch. I'm sure you would've improved if you didn't use it. I wouldn't be anti-parry is they were better represented in the game. They are definitely a part of fighting
    Sent from my Z981 using Tapatalk

    We had a version of parries working, but they didn't look too great, and you could only do them against straight punches, and they didn't really have any purpose at that point except basically a skin on block that allowed a quicker counter with another straight.
    So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
    They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
    GameplayDevUFC
    We had a version of parries working, but they didn't look too great, and you could only do them against straight punches, and they didn't really have any purpose at that point except basically a skin on block that allowed a quicker counter with another straight.
    So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
    They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
    I support your decision. If you guys get them together at some point, I'm sure they'll be welcomed.
    Sent from my Z981 using Tapatalk
    With parries gone, what's the deal with body kicks? Can we catch them like in THQ UFC 3?
    Also, can we transition from head movement to clinch smoothly? That will probably be a way to get out of bad situations.
    I imagine the defensive options we'll have against a pressuring fighter will be the teep, switching levels for a takedowns, straight punches whilst moving back, heavy counter punching, slipping punches into a clinch, catching strikes into a clinch(?), pivoting off on an angle after slipping or ducking, and finally blocking.
    If parries are gone, it means the defensive side of things must be top notch, otherwise they wouldn't have removed it.
    On FNC, I could avoid my opponent all round if I wanted to and that didn't have many defensive options other than movement, slipping and blocking so I'm quite confident this should be straightforward too provided the movements are smooth which they seem to be judging by the trailer.
    I like what Aydin is selling. Definitely feel what you're saying about avoiding pressure in Fight Night.
    We don't all agree on everything in this forum, but I love the hunger and enthusiasm for this game. This is a very passionate group.
    Sent from my Z981 using Tapatalk
    Trillz
    parries should have stayed, it happens alot in fights, e.g. Johnson vs GUS, cerrone vs story

    They do, but not the way they did in the game. If they couldn't find a way to implement them realisticaly, then good on them to get rid of it.
    Really weird that a few on the forums complaining get parries removed. Especially considering they happen all the time. Completely removing counter window makes much more sense to my uninformed brain.
    With parries gone, does the block have any other animations than taking the impact straight on? Any variety, like body kicks being deviated as opposed to using lets say a elbow guard?
    Dave_S
    Really weird that a few on the forums complaining get parries removed. Especially considering they happen all the time. Completely removing counter window makes much more sense to my uninformed brain.

    No, it was because we wanted everything you do in the game to support movement (striking, slipping, leg checking, switching stances).
    So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
    We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
    I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
    Maybe we can bring them back in a patch.
    GameplayDevUFC
    No, it was because we wanted everything you do in the game to support movement (striking, slipping, leg checking, switching stances).
    So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
    We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
    I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
    Maybe we can bring them back in a patch.

    That makes sense. I certainly don't need them, I just enjoyed them. I also enjoy watching parries in real life, a lot.
    I also don't like the encouragement of sitting of block. But I'm still playing ufc 2 so that's all I know.
    GameplayDevUFC
    No, it was because we wanted everything you do in the game to support movement (striking, slipping, leg checking, switching stances).
    So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
    We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
    I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
    Maybe we can bring them back in a patch.

    Good decision imo and if they do make a comeback, i'm sure you guys will have it right this time.
    Dave_S
    That makes sense. I certainly don't need them, I just enjoyed them. I also enjoy watching parries in real life, a lot.
    I also don't like the encouragement of sitting of block. But I'm still playing ufc 2 so that's all I know.
    What do you even mean by sitting on block? I've never experienced that as an issue. If someone is just camping on high block, go to the body or legs to open them up. Guys holding back lean while you short arm punches, and the way parries are done in UFC are way more problematic than someone just covering up.
    I love parries in real life too, but do you think they represented what you see in actual fights well?
    Sent from my Z981 using Tapatalk
    GameplayDevUFC
    We had a version of parries working, but they didn't look too great, and you could only do them against straight punches, and they didn't really have any purpose at that point except basically a skin on block that allowed a quicker counter with another straight.
    So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
    They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.

    wait so no more parries??
    thank god!! head movement and foot work please!
    GameplayDevUFC
    No, it was because we wanted everything you do in the game to support movement (striking, slipping, leg checking, switching stances).
    So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
    We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
    I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
    Maybe we can bring them back in a patch.

    YES! YES YES YES!
    The big issues for me with parries is that they froze you and the other guy got a guaranteed free strike, combine with with hitstun and hit reactions and you had free double head kicks a lot of the time.
    HypeRNT
    do we know what kinda beta it is? Closed or open? i know CODww2 beta let you keep your progress you made if u bought the game afterwards, will this let us keep our progress?

    Uhhh no it didnt lol. Maybe progress saved from closed beta to the next beta but it didnt carry over into release
    Sent from my LGLS991 using Operation Sports mobile app
    GameplayDevUFC
    We had a version of parries working, but they didn't look too great, and you could only do them against straight punches, and they didn't really have any purpose at that point except basically a skin on block that allowed a quicker counter with another straight.
    So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
    They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.

    This is pretty much exactly what parries are in real life. I like exactly how you have it explained here but i understand why you wouldnt want to put the resources in for it
    Sent from my LGLS991 using Operation Sports mobile app
    xtremeba1000
    I'm jumping for joy over no parries. I'm gonna start adding every parry spammer as a friend then invite them to a game on UFC 3

    Dave2319. I'm best parry spammer in UFC 2.
    zeric
    This is pretty much exactly what parries are in real life. I like exactly how you have it explained here but i understand why you wouldnt want to put the resources in for it
    Sent from my LGLS991 using Operation Sports mobile app

    You can parry strikes besides straights in real life, lol.
    Pappy Knuckles
    What do you even mean by sitting on block? I've never experienced that as an issue. If someone is just camping on high block, go to the body or legs to open them up. Guys holding back lean while you short arm punches, and the way parries are done in UFC are way more problematic than someone just covering up.
    I love parries in real life too, but do you think they represented what you see in actual fights well?
    Sent from my Z981 using Tapatalk

    I mean camping on block. I don't have any problem getting around it, I just don't think it should be encouraged.
    Do I think parries are represented realistically? No. But neither are bunches of other things that nobody ever brings up.
    Doesn't really matter. If they gone they gone.
    GameplayDevUFC
    Straight kicks?

    I believe so. Isn't parrying just deflecting strike instead of absorbing it? Can't hooks and some side kicks and others be deflected?
    Dave_S
    I believe so. Isn't parrying just deflecting strike instead of absorbing it? Can't hooks and some side kicks and others be deflected?

    Roundhouse kicks to the head or body can be parried (deviated) just as much as teep kicks. You are right.
    Dave_S
    I mean camping on block. I don't have any problem getting around it, I just don't think it should be encouraged.
    Do I think parries are represented realistically? No. But neither are bunches of other things that nobody ever brings up.
    Doesn't really matter. If they gone they gone.
    I hear you, but that's more of an issue with how someone plays. Someone camping on block isn't a game issue like parrying, it's just not advisable at all.
    If you want to keep your title as the worst player on EA UFC, this should help you out a bit lol.
    Sent from my Z981 using Tapatalk
    Very glad the parry system is gone. I'm fully in support of parries being added back at some point though. People need to understand that it was the way they were implemented into the game that was the problem. As already stated... parrying is used to defend against straight punches all the time in fighting. The more variety in defense the better. The fact that head movement is now gonna take centre stage is awesome though.
    Pappy Knuckles
    I hear you, but that's more of an issue with how someone plays. Someone camping on block isn't a game issue like parrying, it's just not advisable at all.
    If you want to keep your title as the worst player on EA UFC, this should help you out a bit lol.
    Sent from my Z981 using Tapatalk

    It won't. I can play UFC 2 without touching block button outside of clinch/ground.
    sam223
    well they need more striking experts to be included in the game design if theyre still not sure about perries :brickwall
    what happened to robin black ??????

    I really like Robin Black, but calling him a striking expert might be offensive to striking experts.
    Dave_S
    I really like Robin Black, but calling him a striking expert might be offensive to striking experts.

    I think everyone on this forum should just stop replying to this guy(sam223) altogether. Ignore him completely.
    Dave_S
    I really like Robin Black, but calling him a striking expert might be offensive to striking experts.

    I know he gets a lot of flack, but he's extremely knowledgeable and the two days we spent with him were awesome. Definitely influenced some of the early decisions we made.
    smokeface
    I think everyone on this forum should just stop replying to this guy altogether. Ignore him completely.

    It's an option available in user control panel. You're going miss out on all my sweet tutorial videos though. (Unless Generative and a few others are nice enough to do everything by themselves)
    Dave_S
    It's an option available in user control panel. You're going miss out on all my sweet tutorial videos though. (Unless Generative and a few others are nice enough to do everything by themselves)

    I wasn't talking about ignoring you. I was talking about the guy you replied to. Thanks for letting me know about the ignore list. I guess that wasn't clear because I quoted you, sorry.
    GameplayDevUFC
    What about the in game HUD?

    Well I noticed that the GA bar is back, and the clock is in the same position as UFC 2.
    Tony had two stamina bars it looked like? Or health bars? Not sure if it said 'Head' and 'Body' or something else entirely. Either way, the HUD is definitely more complex methinks.
    Okay so in that little clip... the animations looked real cool. It looked real fluid. When Conor was backing off he put his hands down and went into a light jog. His movement in general looked much like it did when he fought Nate Diaz and was backing up. Really cool stuff to see.
    GameplayDevUFC
    What about the in game HUD?

    Whoa. I didn't even look at that. So Tony has 3 bars where as McGregor only has one. And it also looks like the paper dolls are gone.
    The switch kicks should be much faster. Hopefully UFC3 has this nailed.
    I really hope we can still catch kicks even though parries are removed, I want punch catches in as well.
    GameplayDevUFC
    What about the in game HUD?

    What's all those meters on Tony's side? We can still play with this stuff off right, cuz i'll be turning all that off once I understand whats going on.
    johnmangala
    The switch kicks should be much faster. Hopefully UFC3 has this nailed.
    I really hope we can still catch kicks even though parries are removed, I want punch catches in as well.

    This is something I've been seeing people say and have thought about myself since parries were confirmed to be removed. We should definitely be able to catch kicks. If not all kicks at least body kicks and leg kicks. We see this often in MMA. Also if not catch then parry, but that is not in the game. We don't really see fully thrown punches parried often, if ever. We see low power punches or even fakes parried, but not the heavy ones. Those are avoided by head movement. Straight kicks and leg kicks are often caught or parried though.
    WarMMA
    What's all those meters on Tony's side? We can still play with this stuff off right, cuz i'll be turning all that off once I understand whats going on.

    Me too but I hope we can't see any of our opponents HUD in ranked at all.
    This looks very interesting though, and I loved seeing the movement animations and fighter select screen! So much better in every way. Thank you devs, this is the first time I'm more excited AFTER the first reveal, in both UFC 1 and 2 I was so disappointed that I didn't even reply to the hype level thread because I didn't wanna be a downer, but now I'm much more excited than I imagined I could be after the reveal, because I really really hated UFC 1 and 2, but this looks absolutely amazing and the Undisputed 3 killer I've been waiting for since EA bought the license, thanks again devs
    Gotta say im so excited for this game i cant even explain it i even bought ufc undisputed 3 yesterday after watching a few of martial minds videos made me want to buy it again and i bit the bullet yesterday.I really hope we have pride mode in it but i doubt it will unless maybe they could ad it as a big dlc the graphics do look massively improved cant wait to try it out i really feel this dev team is listening to us and really are putting heart and soul into it to give us what we want i pray im right.:y1:
    CAPTAINKUKAMUNGA
    Gotta say im so excited for this game i cant even explain it i even bought ufc undisputed 3 yesterday after watching a few of martial minds videos made me want to buy it again and i bit the bullet yesterday.I really hope we have pride mode in it but i doubt it will unless maybe they could ad it as a big dlc the graphics do look massively improved cant wait to try it out i really feel this dev team is listening to us and really are putting heart and soul into it to give us what we want i pray im right.:y1:

    I've been playing Undisputed 3 and FNC alot lately. I only play EA UFC 2 to get that modern itch scratched, like playing with more recent fighters. I absolutely adore Undisputed 3. The best thing about that game to me right now is that I can still go back and play the AI and have tons of fun.
    martialxd
    I hope five minutes and round HUD
    can keep for five minutes
    like watching TV same
    that video look like ufc2 :y6:

    I'm not 100% I understand, but I think you're saying rounds should be 5 real minutes. I couldn't agree with that more. Five real minutes should be the norm and the quick clock should be a secondary option. The quick clock is one of my major dislikes about these games.
    GameplayDevUFC
    We had a version of parries working, but they didn't look too great, and you could only do them against straight punches, and they didn't really have any purpose at that point except basically a skin on block that allowed a quicker counter with another straight.
    So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
    They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.

    Jesus christ that's a stupid decision. Parrying is an ABSOLUTELY CRITICAL aspect of real life striking. They happen CONSTANTLY, literally all fight long, over and over...... Parrying is a basic fundamental aspect of striking. To actually just completely remove it is actually a joke. That's insane. You literally can't show me a real life - high level fight without parrys. It doesn't exist.
    Very bad decision. Very bad. Unbelievably bad.
    smokeface
    I'm not 100% I understand, but I think you're saying rounds should be 5 real minutes. I couldn't agree with that more. Five real minutes should be the norm and the quick clock should be a secondary option. The quick clock is one of my major dislikes about these games.

    I also want to add that I think he wants an option to where the round graphic doesn't move to the top, rather he'd prefer it to where the initial graphic with the names and the trunks stays, like on TV.
    Haz____
    Jesus christ that's a stupid decision. Parrying is an ABSOLUTELY CRITICAL aspect of real life striking. They happen CONSTANTLY, literally all fight long, over and over...... Parrying is a basic fundamental aspect of striking. To actually just completely remove it is actually a joke. That's insane. You literally can't show me a real life - high level fight without parrys. It doesn't exist.
    Very bad decision. Very bad. Unbelievably bad.

    C'mon Haz. Yes parries exist IRL but I'd rather not have them at all then have them in an unsatisfactory way. UFC 2's parries were godawful, I'm glad they're gone completely. Anyway, I know you like head movement, you won't need to use parries so you can sway and counter effectively.
    EDIT: UD3 had no parries yet that was awesome.
    I wanna agree with a lot of what Haz says there, but I don't know much about fighting outside of watching videos and stuff. (And I wanna stay in the devs good graces) :D:D
    I do know parries happen a lot though.
    Haz____
    Jesus christ that's a stupid decision. Parrying is an ABSOLUTELY CRITICAL aspect of real life striking. They happen CONSTANTLY, literally all fight long, over and over...... Parrying is a basic fundamental aspect of striking. To actually just completely remove it is actually a joke. That's insane. You literally can't show me a real life - high level fight without parrys. It doesn't exist.
    Very bad decision. Very bad. Unbelievably bad.

    Man, you need to calm down. Don't be so condescending and get off that high horse. No one will listen to you when you are like that. Even though you are right in a lot of aspects there is a better way to get it across.
    TheUFCVeteran
    C'mon Haz. Yes parries exist IRL but I'd rather not have them at all then have them in an unsatisfactory way. UFC 2's parries were godawful, I'm glad they're gone completely. Anyway, I know you like head movement, you won't need to use parries so you can sway and counter effectively.

    I don't care If I like to use parries or not. They are a critical aspect of real life striking, that CAN NOT be ignored.
    That's absolutaly insane.
    Literally all you have to do is take away the counter window that freezes you in place, and bam. Done. Realistic parrys. Parrys happen non stop in real fights. I'm not exaggerating either. This is a BASIC, FUNDAMENTAL part of striking. Basics. This is stuff you're taught week 1.
    Completely removing them, removes realism, and the only thing I care about is realism.
    Haz____
    Jesus christ that's a stupid decision. Parrying is an ABSOLUTELY CRITICAL aspect of real life striking. They happen CONSTANTLY, literally all fight long, over and over...... Parrying is a basic fundamental aspect of striking. To actually just completely remove it is actually a joke. That's insane. You literally can't show me a real life - high level fight without parrys. It doesn't exist.
    Very bad decision. Very bad. Unbelievably bad.

    C'mon man. Parry's are definitely not used all fight long. It definitely depends on the fighters and not all fighters use parries constantly either. It definitely was no way like how they implemented it in their game, so if they feel it wasn't right and didn't fit into what they invisioned for this new striking system, you don't rather they remove it? GPD even said once they get it right it could make a return in a patch even. Plus i'm sure you can strike without parries :boxing:
    Haz____
    I don't care If I like to use parries or not. They are a critical aspect of real life striking, that CAN NOT be ignored.
    That's absolutaly insane.
    Literally all you have to do is take away the counter window that freezes you in place, and bam. Done. Realistic parrys. Parrys happen non stop in real fights. I'm not exaggerating either. This is a BASIC, FUNDAMENTAL part of striking. Basics. This is stuff you're taught week 1.
    Completely removing them, removes realism, and the only thing I care about is realism.

    Well, parries also sucked you in, had a huge window and were so spamable that it disrupted the flow of a fight.
    Gameplay first man. Did you enjoy UD3? Like I said, that had no parries. For its time, it was as realistic as it could get.
    If they couldn't get it done right, they made the right decision. He didn't say they were gone for good never to return either. He just said it didn't feel right atm with the new striking system. Maybe we will see a more realistic parry system in a patch later down the road. But i'm not for that freezing and sucking you in stuff...that's not realistic.
    All Parrying is, is a strike deflection. How is it that hard to implement?
    Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
    I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
    It is what it is I guess.....
    Haz____
    All Parrying is, is a strike deflection. How is it that hard to implement?
    Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
    I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
    It is what it is I guess.....

    Maybe they had a system where it did just that, but... it had issues like being too spamable or was too easy, stuff like that. I'm sure they had a good reason to remove it, these are smart devs (who on occasion make some odd decisions yes but still). GPD left the door open to them being added again at least if they manage to successfully rework them in such a way to where they work well and are fair and balanced.
    Haz____
    All Parrying is, is a strike deflection. How is it that hard to implement?
    Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
    I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
    It is what it is I guess.....

    Yes but how would you implement that into a video game where buttons are how you deflect a strike? In real life being able to deflect a strike relies on timing, reaction, skill, and the force of the incoming strike. In a game it's not so easy to implement, that's how hard it can be. Put yourself in these guys shoes and you will see there is way more to it than you think there is. When you say things like "how hard can that be" it shows you haven't really thought about the intricacies of the subject.
    Haz____
    I don't care If I like to use parries or not. They are a critical aspect of real life striking, that CAN NOT be ignored.
    That's absolutaly insane.
    Literally all you have to do is take away the counter window that freezes you in place, and bam. Done. Realistic parrys. Parrys happen non stop in real fights. I'm not exaggerating either. This is a BASIC, FUNDAMENTAL part of striking. Basics. This is stuff you're taught week 1.
    Completely removing them, removes realism, and the only thing I care about is realism.

    Well, their decision was smart. They couldn't get parries right in the game so they took them out. I mean, the way the parries have been implemented was unrealistic. In these games parries pretty much freeze the other fighter for a second. Not very realistic. This is very likely how they would've been in EA UFC 3. Parries in real life don't have NEARLY as large of an effect as in these games. If anything, they SAVED realism by taking them out.
    GameplayDevUFC
    Using the same input as the new catch kick.
    A timed block.

    Okay I like that a lot. UD3 esque. Me and HereticGabriel were wondering if a timed block would work for checking leg kicks, seems like it doesn't though (or are there block modifiers this time around for that?)
    It might not be the best method, but after a little research it looks like you can parry hooks. I don't see why you wouldn't be able to participate parry like a cross, shovel hook, ect...
    I read some boxers like to roll away from the strike but still bump their opponents arms.
    I always seem to catch kicks by accident in UFC 2.
    Haz____
    All Parrying is, is a strike deflection. How is it that hard to implement?
    Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
    I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
    It is what it is I guess.....

    Idk, but I remember a GC saying alot of things we think would be simple are alot more difficult than we think to convert in the game. And if they thought it wasn't yet right atm, then I rather them remove it than give us something that might have been trash. My thing with the parries was always if you can't implement them realistically, then remove them. But like I said, GPD said they could make a return in a patch possibly once they can get it right. So they might not be gone for good.
    GameplayDevUFC
    Using the same input as the new catch kick.
    A timed block.

    Yes, but what about the power of the strike. Shouldn't that be a factor as well?
    TheUFCVeteran
    Okay I like that a lot. UD3 esque. Me and HereticGabriel were wondering if a timed block would work for checking leg kicks, seems like it doesn't though (or are there block modifiers this time around for that?)

    OK this might be a bit of a big reveal to be buried deep inside this thread, but honestly only hard core guys are going to care about leg checks anyway.
    Any low block that is input before 6 frames to contact will be a leg check.
    There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.
    There should be mobile parries like how Miocic KO'd Werdum.
    Punch catches as a form of clinch parry like UD3 used to have.
    Good to see leg kick damage from checks in.
    GameplayDevUFC
    OK this might be a bit of a big reveal to be buried deep inside this thread, but honestly only hard core guys are going to care about leg checks anyway.
    Any low block that is input before 6 frames to contact will be a leg check.
    There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.

    Hmm, okay... sounds great so far. So it is a sort of timed block. I think, like you said, we're gonna need to see how it plays out for everyone and gather some feedback before making any changes. That's gonna require some fight IQ too, knowing when your opponent is gonna throw a leg kick. Plus reactions of course. I think that's a fine way of implementing checks, and it sounds all good to me.
    EDIT: Does that mean just holding the block grants automatic checks? That might be a bit OP if so. But then again I haven't played so I can't comment on it just yet.
    GameplayDevUFC
    OK this might be a bit of a big reveal to be buried deep inside this thread, but honestly only hard core guys are going to care about leg checks anyway.
    Any low block that is input before 6 frames to contact will be a leg check.
    There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.

    Dude, you just blew my mind. THIS is exactly how parries should be. If you block within a few preset frames its a parry, else it's a block that does minimal damage. As you keep getting hit on that block the more it bleeds through. Wow I can't believe I had never thought of that before.
    GameplayDevUFC
    OK this might be a bit of a big reveal to be buried deep inside this thread, but honestly only hard core guys are going to care about leg checks anyway.
    Any low block that is input before 6 frames to contact will be a leg check.
    There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.

    So, if I read that correctly and process it right. What that means is, holding low block will just block/lessen the kick damage like it does currently? But if you’re blocking high or not blocking at all, and they throw a leg kick and you quickly block low, it becomes a check, damaging them instead?
    smokeface
    Dude, you just blew my mind. THIS is exactly how parries should be. If you block within a few preset frames its a parry, else it's a block that does minimal damage. As you keep getting hit on that block the more it bleeds through. Wow I can't believe I had never thought of that before.

    I don't think that would help. That's how i parry in ufc 2 already.
    smokeface
    Dude, you just blew my mind. THIS is exactly how parries should be. If you block within a few preset frames its a parry, else it's a block that does minimal damage. As you keep getting hit on that block the more it bleeds through. Wow I can't believe I had never thought of that before.

    Yeah this would work well for a new parry system I think. But make the window small so it takes legit skill and timing.
    HereticGabriel
    So, if I read that correctly and process it right. What that means is, holding low block will just block/lessen the kick damage like it does currently? But if you’re blocking high or not blocking at all, and they throw a leg kick and you quickly block low, it becomes a check, damaging them instead?

    Yeah I think it has to be that. I'm just a little confused as to whether it means you can just hold block and get a check (seems very unlikely) or you have to time it like you said. Would take more skill and make more sense.
    TheUFCVeteran
    Yeah this would work well for a new parry system I think. But make the window small so it takes legit skill and timing.

    In case you didn't see it. (I don't really claim to have skill, but I am very good at parries)
    Dave_S
    I don't think that would help. That's how i parry in ufc 2 already.
    TheUFCVeteran
    Does that mean just holding the block grants automatic checks? That might be a bit OP if so. But then again I haven't played so I can't comment on it just yet.

    Yes, and it's not OP at all (in my opinion).
    HereticGabriel
    So, if I read that correctly and process it right. What that means is, holding low block will just block/lessen the kick damage like it does currently? But if you’re blocking high or not blocking at all, and they throw a leg kick and you quickly block low, it becomes a check, damaging them instead?

    Yh I think that's what he means. Hold block,reduced damage. Well timed block, checked kick damages them.
    Dave_S
    In case you didn't see it. (I don't really claim to have skill, but I am very good at parries)

    Yeah I just saw that after I posted. IDK, I'd like to see how it played in a test build or something though.
    GameplayDevUFC
    Yes, and it's not OP at all (in my opinion).

    Oh really? Huh. See you said that checks have great effect, I gathered that being able to hold block for checks might be too powerful, but then again you've tested it and know better than me so I'll take your word for it!
    GameplayDevUFC
    Yeah maybe, I don't even remember.

    johnmangala
    Isn't that how it was in UFC2? Hold block and it checks the leg kick (little to no damage tho), parry and you dodge it.

    Yup, low blocks were also checks in UFC 2 but it hardly did anything to your leg damage wise.
    Holding block currently blocks/checks it but really has no affect on thr kicker.
    Im curious on the damage a leg check does in return.. realistically you can break your leg having your kick checked... Im guessing damage isnt as severe if checks are that easy to do
    TheUFCVeteran
    Oh really? Huh. See you said that checks have great effect, I gathered that being able to hold block for checks might be too powerful, but then again you've tested it and know better than me so I'll take your word for it!

    If you hold low block and your opponent spams 2 kicks in a row, he will get a leg health event.
    Three times in a row and it's a leg knock down.
    GameplayDevUFC
    If you hold low block and your opponent spams 2 kicks in a row, he will get a leg health event.
    Three times in a row and it's a leg knock down.

    And to re-iterate, it's not OP.
    GameplayDevUFC
    If you hold low block and your opponent spams 2 kicks in a row, he will get a leg health event.
    Three times in a row and it's a leg knock down.

    Right...
    I do like this because it directly combats leg kick spammers (a great way to do it IMO), I won't be throwing more than one at a time (also in the sim league I'm in, nobody's gonna throw two leg kicks at a time anyway), so I agree with you, don't think it will be OP. But you can still have a realistic fight with Barboza and effectively land leg kicks throughout the fight yeah?
    EDIT: Another reason why I like this is that it forces you to be smart too. Really gotta set up those strikes.
    HereticGabriel
    Damn... so you really need to be careful with throwing them leg kicks. I see what Martial meant then about people not being able to spam them anymore

    Compare the difference in how leg checks and damage are between UFC 2 and what I just told you.
    Now apply that to everything related to stamina and damage.
    Now you'll get an idea of how different this game is.
    TheUFCVeteran
    Right...
    I do like this because it directly combats leg kick spammers (a great way to do it IMO), I won't be throwing more than one at a time (also in the sim league I'm in, nobody's gonna throw two leg kicks at a time anyway), so I agree with you, don't think it will be OP. But you can still have a realistic fight with Barboza and effectively land leg kicks throughout the fight yeah?
    EDIT: Another reason why I like this is that it forces you to be smart too. Really gotta set up those strikes.

    My current fear is leg kicks are OP.
    Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
    But against someone who doesn't really know how to counter them, you can seriously chew up their legs.
    TheUFCVeteran
    Right...
    I do like this because it directly combats leg kick spammers (a great way to do it IMO), I won't be throwing more than one at a time (also in the sim league I'm in, nobody's gonna throw two leg kicks at a time anyway), so I agree with you, don't think it will be OP. But you can still have a realistic fight with Barboza and effectively land leg kicks throughout the fight yeah?
    EDIT: Another reason why I like this is that it forces you to be smart too. Really gotta set up those strikes.

    If you're not a leg kick spammer sure. All this means is you can't be effective with leg kick spam now if the player is defending properly.
    johnmangala
    Leg kick damage should be around UFC2 beta levels, or at least an increase.

    I disagree. I thought leg kick health events were way over the top in the beta. I see fighters get kicked down to one knee, occasionally dropped and it didn't look like the health events at all to me.
    Only leg kick health events in real life that looked like the game was maybe Larkin vs Magny imo. (Off the top of my head)
    GameplayDevUFC
    My current fear is leg kicks are OP.
    Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
    But against someone who doesn't really know how to counter them, you can seriously chew up their legs.

    I see. Well I love that you're being so open about it. I suppose we'll just have to adapt and learn to defend them (once we can defend them they're more balanced then?)
    An advantage of running a beta is that we can figure out if they are indeed OP and confirm your suspicions or we find out that they're not too bad after all.
    WarMMA
    If you're not a leg kick spammer sure. All this means is you can't be effective with leg kick spam now if the player is defending properly.

    That's something I'm getting from it too. I like this change a lot.
    GameplayDevUFC
    My current fear is leg kicks are OP.
    Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
    But against someone who doesn't really know how to counter them, you can seriously chew up their legs.

    There is probably gonna be a ton of players that don't know how to counter them. I'd say over 50% of online players can't do it in UFC 2.
    Dave_S
    I disagree. I thought leg kick health events were way over the top in the beta. I see fighters get kicked down to one knee, occasionally dropped and it didn't look like the health events at all to me.
    Only leg kick health events in real life that looked like the game was maybe Larkin vs Magny imo. (Off the top of my head)

    With the damage checks will do I feel leg kicks should have damage accordingly. They should be more impact on mobility.
    GameplayDevUFC
    My current fear is leg kicks are OP.
    Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
    But against someone who doesn't really know how to counter them, you can seriously chew up their legs.

    But you can’t be stupid either, if you spam them you’re toast if they block low. Leg kicks should vsry more in power depending who throws them. Barboza, Barao, Aldo, even Stephens have nasty leg kicks... if being realistic, you can’t take a lot of those landing solid and be fine. But there is def a fine tuning required as well.
    I think the best way besides trying to set them up so they dont see them coming, would be to kick after a sway or a miss that leaves them open if you dont want to punch
    GameplayDevUFC
    My current fear is leg kicks are OP.
    Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
    But against someone who doesn't really know how to counter them, you can seriously chew up their legs.

    Well hey in a real fight if you don't know how to counter them properly and someones banging leg kicks, you will get you're leg chewed up. But of course everyone shouldn't have powerful kicks either to be able to stop you quickly with leg kicks though.
    Rather than overanalyze a trailer....
    Seeing the theatrical aspect of things, with weigh ins/press conferences or whatever, how unique are they? As in, can we edit what our fighters do? Their apparel? Hairstyles? etc. What kind of news can you give us CAF diehards? UFC was sooooooooooooo disappointing in this regard.
    johnmangala
    With the damage checks will do I feel leg kicks should have damage accordingly. They should be more impact on mobility.

    I agree with that 100%.
    It should be noted pretty much all my UFC 3 comments are in regards to online/ quick match play. (Or ranked, but higher division ranked dudes know what's up)
    Without getting into too much detail, has judging been fixed? Can we have legit 10-8 rounds and draws?
    Ive had matches that were 100% 48/48 score, got dominated first round, dropped, nearly finished in mount and controlled entire round. 2/3rd rounds I outstrike, outland, out grapple and control easily winning 10/9 and then end up losing a no score split
    HereticGabriel
    But you can’t be stupid either, if you spam them you’re toast if they block low. Leg kicks should vsry more in power depending who throws them. Barboza, Barao, Aldo, even Stephens have nasty leg kicks... if being realistic, you can’t take a lot of those landing solid and be fine. But there is def a fine tuning required as well.
    I think the best way besides trying to set them up so they dont see them coming, would be to kick after a sway or a miss that leaves them open if you dont want to punch

    This...should be more dependant on who is hitting you with them. Demian Maia pounding at your leg with kicks shouldn't chew your legs up as quickly as Barboza would.
    HereticGabriel
    Without getting into too much detail, has judging been fixed? Can we have legit 10-8 rounds and draws?
    Ive had matches that were 100% 48/48 score, got dominated first round, dropped, nearly finished in mount and controlled entire round. 2/3rd rounds I outstrike, outland, out grapple and control easily winning 10/9 and then end up losing a no score split

    I completely forget about new "unified" rules. Different scoring and rules depending where you fight. :D
    I imagine it will just be the new rules and scoring across the board?
    WarMMA
    This...should be more dependant on who is hitting you with them. Demian Maia pounding at your leg with kicks shouldn't chew your legs up as quickly as Barboza would.

    Move levels (assuming they're in the game) should also be a factor. If I'm hitting you with a Level 3 Strong Leg Kick, you should not be lasting long at all. Within 5 at least (again, assuming there's real power and move levels), I should start to see the other guy beginning to limp slightly.
    Dave_S
    I completely forget about new "unified" rules. Different scoring and rules depending where you fight. :D
    I imagine it will just be the new rules and scoring across the board?

    For online I'd say keep to the unified rules. Offline or in Career Mode though... that's interesting. Wouldn't mind it too much I don't think.
    Dave_S
    I agree with that 100%.
    It should be noted pretty much all my UFC 3 comments are in regards to online/ quick match play. (Or ranked, but higher division ranked dudes know what's up)

    They should definitely bring back open ranked quick match that was fun in UFC1 too. Among things like that leg sweep from prone, shifts, etc.
    Offline modes can benefit from more modifiers and improved AI.
    Would like to see smart combos introduced in training, where the AI recommends when to strike and with what, sorta like guitar hero, or rockband.
    Plus things like skillset based toggles (like boxing only, grappling etc), rope-a-dope, etc
    Dave_S
    I completely forget about new "unified" rules. Different scoring and rules depending where you fight. :D
    I imagine it will just be the new rules and scoring across the board?

    Hopefully. I also mesnt 28/28. 5rd would be 47/47 but my point was clear, we need actual draws and legit scoring. Should be able to even see the scorecards after the fight like we can the statistics
    TheUFCVeteran
    Move levels (assuming they're in the game) should also be a factor. If I'm hitting you with a Level 3 Strong Leg Kick, you should not be lasting long at all. Within 5 at least (again, assuming there's real power and move levels), I should start to see the other guy beginning to limp slightly.

    Yup agreed. What I do wan't to see is real leg kick damage that has lasting effects. Similar to how a guy should be moving slower with everything when he is gassed, if a fighter is getting pounded with tons of kicks and gets damaged bad, that limp should start to stick around.
    WarMMA
    Yup agreed. What I do wan't to see is real leg kick damage that has lasting effects. Similar to how a guy should be moving slower with everything when he is gassed, if a fighter is getting pounded with tons of kicks and gets damaged bad, that limp should start to stick around.

    Leg kick health event should probably make it so you can't throw cage strikes for 30 seconds or so. :y220a:
    Jumping off of a bum leg is pretty hard, let alone flying across the octagon.
    Dave_S
    Leg kick health event should probably make it so you can't throw cage strikes for 30 seconds or so. :y220a:
    Jumping off of a bum leg is pretty hard, let alone flying across the octagon.

    Lol man tbh I wished only guys that did cage strikes had them and not anyone else. Pettis, Aldo, (idk if i'm missing anyone else) and that's it.
    WarMMA
    Lol man tbh I wished only guys that did cage strikes had them and not anyone else. Pettis, Aldo, (idk if i'm missing anyone else) and that's it.

    I don't think Zabit will be in original roster. Yoel did one. Couple other fighters, but nowhere near like it is now. I'm sure Weidman will try one in his next fight.
    GameplayDevUFC
    Yes you can still catch kicks.
    No punch catches though.

    I was searching for this response Glad to hear, we can catch kicks still. No punch catching just means on the stand up right? Not on the ground with arm traps? Clinch I take it has no strike catching either?
    The Parry being gone doesn't bother me at all. But if you made it more like EA MMA i would be ok with that. Because the window to counter off it was small and didn't really freeze you like it did on EA UFC 2. Parry was more so a means to protect yourself in EA MMA then being used as a counter mechanic for big damage like EA UFC 2.
    I was messing around with parries on EA MMA recently and was thinking why wasn't it done like this for EA UFC. If you patch it back in, it would be alright. I don't even think the Parry bait strategy would work with this new game.
    I've never been one who used the Parry much on EA UFC 2, I relied on range, headmovement, dashes, footwork, and block as my main defense, especially movement, because just taking shots will bleed through eventually.
    GameplayDevUFC
    What about the in game HUD?

    Is that an EA MMA like Dynamic HUD
    Confirming that Damage is no longer connected as one recovery system?
    Meaning, Head, Arms, Body, Legs, & Stamina all have their own HUD Bar?
    smokeface
    I've been playing Undisputed 3 and FNC alot lately. I only play EA UFC 2 to get that modern itch scratched, like playing with more recent fighters. I absolutely adore Undisputed 3. The best thing about that game to me right now is that I can still go back and play the AI and have tons of fun.

    yeah i know what you mean playing the ai in that game almost felt like you where playing somebody online was a seriously good game.
    Dave_S
    I don't think Zabit will be in original roster. Yoel did one. Couple other fighters, but nowhere near like it is now. I'm sure Weidman will try one in his next fight.

    What makes you say that?
    TheGentlemanGhost
    Um, does anyone know if pre-orders are gonna be on Amazon?

    I would have to imagine they will. Not sure when and if it will be physical copy or digital or both. Sorry for not really giving a good answer but I just don’t see them not having it available for preorder on Amazon.
    Sent from something on some app of some sort.
    HypeRNT
    So do we know when we are supposed to be notified? or any info about it at all?

    GPD said possibly a week before, but he wasn't sure. I remember last time keys started going out sloooooooow. I actually faked a email and sent it to ea support and got them to give me a key cause I hadn't got one yet on the first day, lol.
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