EA Sports UFC 3
EA Sports UFC 3 Releases February 2, Conor McGregor Cover Athlete - Register For Beta Now
EA Sports UFC 3 is scheduled to be released worldwide on February 2 for Xbox One and PlayStation 4. Pre-order the Champions Edition and receive up to three days early access to the full game, the choice of one current or former UFC champion in Ultimate Team and 20 Premium Packs in Ultimate Team*. Choose between former UFC middleweight champion Anderson Silva, former UFC welterweight champion Georges St-Pierre, UFC lightweight champion Conor McGregor, UFC flyweight champion Demetrious Johnson or UFC strawweight champion Joanna Jedrzejczyk.
Conor McGregor has been named the cover athlete. If you missed the EA Sports UFC 3 trailer, check it out here.
The UFC 3 beta features three playable game modes: UFC Ultimate Team, Fight Now, and Online Quick Fight. Make sure to register for the beta here.
Fans can get into the Octagon early and be the first to experience Real Player Motion (RPM) Tech in EA Sports UFC 3, a revolutionary new gameplay animation technology that delivers the most fluid and responsive motion ever in sports gaming. Every punch, kick, block, and counter has been recaptured and rebuilt on cutting-edge animation tech to look and feel life-like and responsive, delivering the most strategic, competitive fighting experience in franchise history.
http://mmajunkie.com/2017/11/ufc-champ-conor-mcgregor-unveiled-for-ea-ufc-3-video-game-cover
UFC 3 will come out a week after my wife’s due date for our second child.
Maybe I’ll take those three weeks off after all...
Get into the Octagon early and be the first to experience Real Player Motion (RPM) Tech in EA SPORTS UFC 3, a revolutionary new gameplay animation technology that delivers the most fluid and responsive motion ever in sports gaming. Every punch, kick, block, and counter has been recaptured and rebuilt on cutting-edge animation tech to look and feel life-like and responsive, delivering the most strategic, competitive fighting experience in franchise history.
The UFC 3 beta features three playable game modes: UFC Ultimate Team, Fight Now, and Online Quick Fight.
Sign into your EA Account to get started.
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UFC 3 will come out a week after my wife’s due date for our second child.
Maybe I’ll take those three weeks off after all...
My first child was born during the development of UFC 1.
My second child was born during the development of UFC 2.
UFC 3 is the first game in the series where I didn't have a new child come along and suck away my sleep and energy.
My second child was born during the development of UFC 2.
UFC 3 is the first game in the series where I didn't have a new child come along and suck away my sleep and energy.
I guess we can thank your wife for all the new awesome changes and features in UFC 3 then!
Oh yes, absolutely.
I've never done a beta before... does this mean not everyone who signed up will get to play the beta?
I've never done a beta before... does this mean not everyone who signed up will get to play the beta?
Yup! ....................
Nooooooooo!!!!!!!!
Hmm, interesting. Are there rules? And is this against one of them?
Kinda sucks though. With the limited access, you could get picked for multiple accounts while blocking out the other poor suckers from access. Or worse, YOU could be blocked out because someone else had 5 of their 20 accounts chosen for the beta!
They could give access to a million accounts but only end up with a 100 people!
Kinda sucks though. With the limited access, you could get picked for multiple accounts while blocking out the other poor suckers from access. Or worse, YOU could be blocked out because someone else had 5 of their 20 accounts chosen for the beta!
They could give access to a million accounts but only end up with a 100 people!
Last go around some people that had more than one code gave the others away.
Nice. The black market saves the day!
I'll definitely be campaigning for leftovers if it comes down to it.
I feel faint,
Someone quickly, Fetch me a glass of .....
Then I need to see how the clinch has been redone. Hopefully the single collar spammers of the last game are done.
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Interesting. I found this on the EA forum
Then I need to see how the clinch has been redone. Hopefully the single collar spammers of the last game are done.
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What parries.
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Throats are getting ripped.
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I've only played like 2 people good at parries in UFC 2, even on higher divisions. They were so easy to get around.
You can be getting lit up on the feet, mistime all your parries, finally guess right and then blast someone for significant damage. It was trash.
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You can be getting lit up on the feet, mistime all your parries, finally guess right and then blast someone for significant damage. It was trash.
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You felt you had any other proper defensive options then? Cause I sure didn't. Game was tailored towards offensive players way too much.
You can be getting lit up on the feet, mistime all your parries, finally guess right and then blast someone for significant damage. It was trash.
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Are their counter windows for slips?
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Lol yup. No cheap stuff to help them now. Lots of ppl are gonna be in trouble on the feet.
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Gotta say, thats some crazy dedicatiom to already have Mighty Mouse's move in th game. Mad props to the whole team behind it.
nah it wont plus it would be unfair for people that didnt get the beta.
Closed. Iirc nothing transferred from ufc 2 beta to the actual game.
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I dont know. I'd just find myself locked in a corner by an opponent constantly going up/down on me and I didnt really feel like I had any other options than spam my parry hope to get a signifcant counter in.
Then again I wasn't a good player. But I dont think its fair to call out parry spammers when there was IMO a lack of defensive options.
Then again I wasn't a good player. But I dont think its fair to call out parry spammers when there was IMO a lack of defensive options.
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We had a version of parries working, but they didn't look too great, and you could only do them against straight punches, and they didn't really have any purpose at that point except basically a skin on block that allowed a quicker counter with another straight.
So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
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Also, can we transition from head movement to clinch smoothly? That will probably be a way to get out of bad situations.
I imagine the defensive options we'll have against a pressuring fighter will be the teep, switching levels for a takedowns, straight punches whilst moving back, heavy counter punching, slipping punches into a clinch, catching strikes into a clinch(?), pivoting off on an angle after slipping or ducking, and finally blocking.
If parries are gone, it means the defensive side of things must be top notch, otherwise they wouldn't have removed it.
On FNC, I could avoid my opponent all round if I wanted to and that didn't have many defensive options other than movement, slipping and blocking so I'm quite confident this should be straightforward too provided the movements are smooth which they seem to be judging by the trailer.
We don't all agree on everything in this forum, but I love the hunger and enthusiasm for this game. This is a very passionate group.
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They do, but not the way they did in the game. If they couldn't find a way to implement them realisticaly, then good on them to get rid of it.
No, it was because we wanted everything you do in the game to support movement (striking, slipping, leg checking, switching stances).
So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
Maybe we can bring them back in a patch.
So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
Maybe we can bring them back in a patch.
That makes sense. I certainly don't need them, I just enjoyed them. I also enjoy watching parries in real life, a lot.
I also don't like the encouragement of sitting of block. But I'm still playing ufc 2 so that's all I know.
So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
Maybe we can bring them back in a patch.
Good decision imo and if they do make a comeback, i'm sure you guys will have it right this time.
I also don't like the encouragement of sitting of block. But I'm still playing ufc 2 so that's all I know.
I love parries in real life too, but do you think they represented what you see in actual fights well?
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So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
wait so no more parries??
thank god!! head movement and foot work please!
So we had to redo parries because in UFC 2 they sucked you in and froze you. Exact opposite of what we wanted for UFC 3.
We had something working that supported movement, but didn't look as good as all the other features. Kind of stood out.
I have no doubt we could have got it working, but the things we got done instead have way more benefit to the game.
Maybe we can bring them back in a patch.
YES! YES YES YES!
The big issues for me with parries is that they froze you and the other guy got a guaranteed free strike, combine with with hitstun and hit reactions and you had free double head kicks a lot of the time.
Uhhh no it didnt lol. Maybe progress saved from closed beta to the next beta but it didnt carry over into release
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So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
This is pretty much exactly what parries are in real life. I like exactly how you have it explained here but i understand why you wouldnt want to put the resources in for it
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Dave2319. I'm best parry spammer in UFC 2.
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You can parry strikes besides straights in real life, lol.
I love parries in real life too, but do you think they represented what you see in actual fights well?
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I mean camping on block. I don't have any problem getting around it, I just don't think it should be encouraged.
Do I think parries are represented realistically? No. But neither are bunches of other things that nobody ever brings up.
Doesn't really matter. If they gone they gone.
You will not find a coach in the world that would advise you too "parry" any strike that isnt a straight.
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Well I've seen kicks parried in the UFC.
Straight kicks?
I believe so. Isn't parrying just deflecting strike instead of absorbing it? Can't hooks and some side kicks and others be deflected?
Roundhouse kicks to the head or body can be parried (deviated) just as much as teep kicks. You are right.
Do I think parries are represented realistically? No. But neither are bunches of other things that nobody ever brings up.
Doesn't really matter. If they gone they gone.
If you want to keep your title as the worst player on EA UFC, this should help you out a bit lol.
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Yh when Gus threw that lazy front kick against AJ and he parried it and came back with a overhand right.
If you want to keep your title as the worst player on EA UFC, this should help you out a bit lol.
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It won't. I can play UFC 2 without touching block button outside of clinch/ground.
what happened to robin black ??????
I really like Robin Black, but calling him a striking expert might be offensive to striking experts.
I think everyone on this forum should just stop replying to this guy(sam223) altogether. Ignore him completely.
I know he gets a lot of flack, but he's extremely knowledgeable and the two days we spent with him were awesome. Definitely influenced some of the early decisions we made.
It's an option available in user control panel. You're going miss out on all my sweet tutorial videos though. (Unless Generative and a few others are nice enough to do everything by themselves)
I wasn't talking about ignoring you. I was talking about the guy you replied to. Thanks for letting me know about the ignore list. I guess that wasn't clear because I quoted you, sorry.
You can see the fighter selection screen if you look closely in this vid ( 0:23 ~ 0:28 )
You can see the fighter selection screen if you look closely in this vid ( 0:23 ~ 0:28 )
Didn't see it at first. I was too busy looking at the gameplay screen with Conor and Tony lol
You can see the fighter selection screen if you look closely in this vid ( 0:23 ~ 0:28 )
Looks awesome!
You can see the fighter selection screen if you look closely in this vid ( 0:23 ~ 0:28 )
On the other screen you can see that fighter likeness on McGregor's movement. Looks good can't wait to see more.
What about the in game HUD?
Well I noticed that the GA bar is back, and the clock is in the same position as UFC 2.
Tony had two stamina bars it looked like? Or health bars? Not sure if it said 'Head' and 'Body' or something else entirely. Either way, the HUD is definitely more complex methinks.
Whoa. I didn't even look at that. So Tony has 3 bars where as McGregor only has one. And it also looks like the paper dolls are gone.
I really hope we can still catch kicks even though parries are removed, I want punch catches in as well.
What's all those meters on Tony's side? We can still play with this stuff off right, cuz i'll be turning all that off once I understand whats going on.
I really hope we can still catch kicks even though parries are removed, I want punch catches in as well.
This is something I've been seeing people say and have thought about myself since parries were confirmed to be removed. We should definitely be able to catch kicks. If not all kicks at least body kicks and leg kicks. We see this often in MMA. Also if not catch then parry, but that is not in the game. We don't really see fully thrown punches parried often, if ever. We see low power punches or even fakes parried, but not the heavy ones. Those are avoided by head movement. Straight kicks and leg kicks are often caught or parried though.
No punch catches though.
No punch catches though.
Nice, more good news. Sounds like you guys have done well this time around.
Me too but I hope we can't see any of our opponents HUD in ranked at all.
This looks very interesting though, and I loved seeing the movement animations and fighter select screen! So much better in every way. Thank you devs, this is the first time I'm more excited AFTER the first reveal, in both UFC 1 and 2 I was so disappointed that I didn't even reply to the hype level thread because I didn't wanna be a downer, but now I'm much more excited than I imagined I could be after the reveal, because I really really hated UFC 1 and 2, but this looks absolutely amazing and the Undisputed 3 killer I've been waiting for since EA bought the license, thanks again devs
I've been playing Undisputed 3 and FNC alot lately. I only play EA UFC 2 to get that modern itch scratched, like playing with more recent fighters. I absolutely adore Undisputed 3. The best thing about that game to me right now is that I can still go back and play the AI and have tons of fun.
can keep for five minutes
like watching TV same
that video look like ufc2 :y6:
can keep for five minutes
like watching TV same
that video look like ufc2 :y6:
I'm not 100% I understand, but I think you're saying rounds should be 5 real minutes. I couldn't agree with that more. Five real minutes should be the norm and the quick clock should be a secondary option. The quick clock is one of my major dislikes about these games.
So instead of spending a lot of time on making them look better, we dropped them in favor of focusing on more important things.
They may make a comeback just for inclusions sake, but if that day comes it will have almost no impact on the balance of the game.
Jesus christ that's a stupid decision. Parrying is an ABSOLUTELY CRITICAL aspect of real life striking. They happen CONSTANTLY, literally all fight long, over and over...... Parrying is a basic fundamental aspect of striking. To actually just completely remove it is actually a joke. That's insane. You literally can't show me a real life - high level fight without parrys. It doesn't exist.
Very bad decision. Very bad. Unbelievably bad.
I also want to add that I think he wants an option to where the round graphic doesn't move to the top, rather he'd prefer it to where the initial graphic with the names and the trunks stays, like on TV.
Very bad decision. Very bad. Unbelievably bad.
C'mon Haz. Yes parries exist IRL but I'd rather not have them at all then have them in an unsatisfactory way. UFC 2's parries were godawful, I'm glad they're gone completely. Anyway, I know you like head movement, you won't need to use parries so you can sway and counter effectively.
EDIT: UD3 had no parries yet that was awesome.
I do know parries happen a lot though.
Very bad decision. Very bad. Unbelievably bad.
Man, you need to calm down. Don't be so condescending and get off that high horse. No one will listen to you when you are like that. Even though you are right in a lot of aspects there is a better way to get it across.
I don't care If I like to use parries or not. They are a critical aspect of real life striking, that CAN NOT be ignored.
That's absolutaly insane.
Literally all you have to do is take away the counter window that freezes you in place, and bam. Done. Realistic parrys. Parrys happen non stop in real fights. I'm not exaggerating either. This is a BASIC, FUNDAMENTAL part of striking. Basics. This is stuff you're taught week 1.
Completely removing them, removes realism, and the only thing I care about is realism.
Very bad decision. Very bad. Unbelievably bad.
C'mon man. Parry's are definitely not used all fight long. It definitely depends on the fighters and not all fighters use parries constantly either. It definitely was no way like how they implemented it in their game, so if they feel it wasn't right and didn't fit into what they invisioned for this new striking system, you don't rather they remove it? GPD even said once they get it right it could make a return in a patch even. Plus i'm sure you can strike without parries :boxing:
That's absolutaly insane.
Literally all you have to do is take away the counter window that freezes you in place, and bam. Done. Realistic parrys. Parrys happen non stop in real fights. I'm not exaggerating either. This is a BASIC, FUNDAMENTAL part of striking. Basics. This is stuff you're taught week 1.
Completely removing them, removes realism, and the only thing I care about is realism.
Well, parries also sucked you in, had a huge window and were so spamable that it disrupted the flow of a fight.
Gameplay first man. Did you enjoy UD3? Like I said, that had no parries. For its time, it was as realistic as it could get.
Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
It is what it is I guess.....
Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
It is what it is I guess.....
Maybe they had a system where it did just that, but... it had issues like being too spamable or was too easy, stuff like that. I'm sure they had a good reason to remove it, these are smart devs (who on occasion make some odd decisions yes but still). GPD left the door open to them being added again at least if they manage to successfully rework them in such a way to where they work well and are fair and balanced.
Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
It is what it is I guess.....
Yes but how would you implement that into a video game where buttons are how you deflect a strike? In real life being able to deflect a strike relies on timing, reaction, skill, and the force of the incoming strike. In a game it's not so easy to implement, that's how hard it can be. Put yourself in these guys shoes and you will see there is way more to it than you think there is. When you say things like "how hard can that be" it shows you haven't really thought about the intricacies of the subject.
That's absolutaly insane.
Literally all you have to do is take away the counter window that freezes you in place, and bam. Done. Realistic parrys. Parrys happen non stop in real fights. I'm not exaggerating either. This is a BASIC, FUNDAMENTAL part of striking. Basics. This is stuff you're taught week 1.
Completely removing them, removes realism, and the only thing I care about is realism.
Well, their decision was smart. They couldn't get parries right in the game so they took them out. I mean, the way the parries have been implemented was unrealistic. In these games parries pretty much freeze the other fighter for a second. Not very realistic. This is very likely how they would've been in EA UFC 3. Parries in real life don't have NEARLY as large of an effect as in these games. If anything, they SAVED realism by taking them out.
Using the same input as the new catch kick.
A timed block.
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A timed block.
Okay I like that a lot. UD3 esque. Me and HereticGabriel were wondering if a timed block would work for checking leg kicks, seems like it doesn't though (or are there block modifiers this time around for that?)
I read some boxers like to roll away from the strike but still bump their opponents arms.
I always seem to catch kicks by accident in UFC 2.
Who cares if it serves no larger purpose than just deflecting a strike?? That's all it needs to do.
I dunno. Seems like a bad decision to me. The rest of the new mechanics seem awesome, that just seems like such a huge oversight to me.
It is what it is I guess.....
Idk, but I remember a GC saying alot of things we think would be simple are alot more difficult than we think to convert in the game. And if they thought it wasn't yet right atm, then I rather them remove it than give us something that might have been trash. My thing with the parries was always if you can't implement them realistically, then remove them. But like I said, GPD said they could make a return in a patch possibly once they can get it right. So they might not be gone for good.
A timed block.
Yes, but what about the power of the strike. Shouldn't that be a factor as well?
OK this might be a bit of a big reveal to be buried deep inside this thread, but honestly only hard core guys are going to care about leg checks anyway.
Any low block that is input before 6 frames to contact will be a leg check.
There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.
Punch catches as a form of clinch parry like UD3 used to have.
Good to see leg kick damage from checks in.
Any low block that is input before 6 frames to contact will be a leg check.
There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.
Hmm, okay... sounds great so far. So it is a sort of timed block. I think, like you said, we're gonna need to see how it plays out for everyone and gather some feedback before making any changes. That's gonna require some fight IQ too, knowing when your opponent is gonna throw a leg kick. Plus reactions of course. I think that's a fine way of implementing checks, and it sounds all good to me.
EDIT: Does that mean just holding the block grants automatic checks? That might be a bit OP if so. But then again I haven't played so I can't comment on it just yet.
Any low block that is input before 6 frames to contact will be a leg check.
There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.
Dude, you just blew my mind. THIS is exactly how parries should be. If you block within a few preset frames its a parry, else it's a block that does minimal damage. As you keep getting hit on that block the more it bleeds through. Wow I can't believe I had never thought of that before.
Any low block that is input before 6 frames to contact will be a leg check.
There's a change I may want to make to that based on beta feedback, but I don't want to taint the feedback so I'll leave it at that.
So, if I read that correctly and process it right. What that means is, holding low block will just block/lessen the kick damage like it does currently? But if you’re blocking high or not blocking at all, and they throw a leg kick and you quickly block low, it becomes a check, damaging them instead?
I don't think that would help. That's how i parry in ufc 2 already.
Yeah this would work well for a new parry system I think. But make the window small so it takes legit skill and timing.
Yeah I think it has to be that. I'm just a little confused as to whether it means you can just hold block and get a check (seems very unlikely) or you have to time it like you said. Would take more skill and make more sense.
In case you didn't see it. (I don't really claim to have skill, but I am very good at parries)
Yes, and it's not OP at all (in my opinion).
Yh I think that's what he means. Hold block,reduced damage. Well timed block, checked kick damages them.
Yeah I just saw that after I posted. IDK, I'd like to see how it played in a test build or something though.
Nope. Hold block, full check damage.
Not OP.
Oh really? Huh. See you said that checks have great effect, I gathered that being able to hold block for checks might be too powerful, but then again you've tested it and know better than me so I'll take your word for it!
Yeah maybe, I don't even remember.
So now as I understand it, it is- Hold block: check; timed block: catch.
Not OP.
So if they are just hugging low block they will check the kick?
Yup, low blocks were also checks in UFC 2 but it hardly did anything to your leg damage wise.
Im curious on the damage a leg check does in return.. realistically you can break your leg having your kick checked... Im guessing damage isnt as severe if checks are that easy to do
If you hold low block and your opponent spams 2 kicks in a row, he will get a leg health event.
Three times in a row and it's a leg knock down.
Three times in a row and it's a leg knock down.
And to re-iterate, it's not OP.
Three times in a row and it's a leg knock down.
Right...
I do like this because it directly combats leg kick spammers (a great way to do it IMO), I won't be throwing more than one at a time (also in the sim league I'm in, nobody's gonna throw two leg kicks at a time anyway), so I agree with you, don't think it will be OP. But you can still have a realistic fight with Barboza and effectively land leg kicks throughout the fight yeah?
EDIT: Another reason why I like this is that it forces you to be smart too. Really gotta set up those strikes.
Compare the difference in how leg checks and damage are between UFC 2 and what I just told you.
Now apply that to everything related to stamina and damage.
Now you'll get an idea of how different this game is.
Hmm...I like it. Anything that negates spam is cool with me.
I do like this because it directly combats leg kick spammers (a great way to do it IMO), I won't be throwing more than one at a time (also in the sim league I'm in, nobody's gonna throw two leg kicks at a time anyway), so I agree with you, don't think it will be OP. But you can still have a realistic fight with Barboza and effectively land leg kicks throughout the fight yeah?
EDIT: Another reason why I like this is that it forces you to be smart too. Really gotta set up those strikes.
My current fear is leg kicks are OP.
Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
But against someone who doesn't really know how to counter them, you can seriously chew up their legs.
I do like this because it directly combats leg kick spammers (a great way to do it IMO), I won't be throwing more than one at a time (also in the sim league I'm in, nobody's gonna throw two leg kicks at a time anyway), so I agree with you, don't think it will be OP. But you can still have a realistic fight with Barboza and effectively land leg kicks throughout the fight yeah?
EDIT: Another reason why I like this is that it forces you to be smart too. Really gotta set up those strikes.
If you're not a leg kick spammer sure. All this means is you can't be effective with leg kick spam now if the player is defending properly.
I disagree. I thought leg kick health events were way over the top in the beta. I see fighters get kicked down to one knee, occasionally dropped and it didn't look like the health events at all to me.
Only leg kick health events in real life that looked like the game was maybe Larkin vs Magny imo. (Off the top of my head)
Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
But against someone who doesn't really know how to counter them, you can seriously chew up their legs.
I see. Well I love that you're being so open about it. I suppose we'll just have to adapt and learn to defend them (once we can defend them they're more balanced then?)
An advantage of running a beta is that we can figure out if they are indeed OP and confirm your suspicions or we find out that they're not too bad after all.
That's something I'm getting from it too. I like this change a lot.
Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
But against someone who doesn't really know how to counter them, you can seriously chew up their legs.
There is probably gonna be a ton of players that don't know how to counter them. I'd say over 50% of online players can't do it in UFC 2.
Only leg kick health events in real life that looked like the game was maybe Larkin vs Magny imo. (Off the top of my head)
With the damage checks will do I feel leg kicks should have damage accordingly. They should be more impact on mobility.
Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
But against someone who doesn't really know how to counter them, you can seriously chew up their legs.
But you can’t be stupid either, if you spam them you’re toast if they block low. Leg kicks should vsry more in power depending who throws them. Barboza, Barao, Aldo, even Stephens have nasty leg kicks... if being realistic, you can’t take a lot of those landing solid and be fine. But there is def a fine tuning required as well.
I think the best way besides trying to set them up so they dont see them coming, would be to kick after a sway or a miss that leaves them open if you dont want to punch
I hope clinch punch health events are in.
Not really OP because you can counter them by crowding and throwing straights, or playing the range game and countering on wiff.
But against someone who doesn't really know how to counter them, you can seriously chew up their legs.
Well hey in a real fight if you don't know how to counter them properly and someones banging leg kicks, you will get you're leg chewed up. But of course everyone shouldn't have powerful kicks either to be able to stop you quickly with leg kicks though.
Seeing the theatrical aspect of things, with weigh ins/press conferences or whatever, how unique are they? As in, can we edit what our fighters do? Their apparel? Hairstyles? etc. What kind of news can you give us CAF diehards? UFC was sooooooooooooo disappointing in this regard.
I agree with that 100%.
It should be noted pretty much all my UFC 3 comments are in regards to online/ quick match play. (Or ranked, but higher division ranked dudes know what's up)
Ive had matches that were 100% 48/48 score, got dominated first round, dropped, nearly finished in mount and controlled entire round. 2/3rd rounds I outstrike, outland, out grapple and control easily winning 10/9 and then end up losing a no score split
I think the best way besides trying to set them up so they dont see them coming, would be to kick after a sway or a miss that leaves them open if you dont want to punch
This...should be more dependant on who is hitting you with them. Demian Maia pounding at your leg with kicks shouldn't chew your legs up as quickly as Barboza would.
Ive had matches that were 100% 48/48 score, got dominated first round, dropped, nearly finished in mount and controlled entire round. 2/3rd rounds I outstrike, outland, out grapple and control easily winning 10/9 and then end up losing a no score split
I completely forget about new "unified" rules. Different scoring and rules depending where you fight. :D
I imagine it will just be the new rules and scoring across the board?
Move levels (assuming they're in the game) should also be a factor. If I'm hitting you with a Level 3 Strong Leg Kick, you should not be lasting long at all. Within 5 at least (again, assuming there's real power and move levels), I should start to see the other guy beginning to limp slightly.
I imagine it will just be the new rules and scoring across the board?
For online I'd say keep to the unified rules. Offline or in Career Mode though... that's interesting. Wouldn't mind it too much I don't think.
It should be noted pretty much all my UFC 3 comments are in regards to online/ quick match play. (Or ranked, but higher division ranked dudes know what's up)
They should definitely bring back open ranked quick match that was fun in UFC1 too. Among things like that leg sweep from prone, shifts, etc.
Offline modes can benefit from more modifiers and improved AI.
Would like to see smart combos introduced in training, where the AI recommends when to strike and with what, sorta like guitar hero, or rockband.
Plus things like skillset based toggles (like boxing only, grappling etc), rope-a-dope, etc
I imagine it will just be the new rules and scoring across the board?
Hopefully. I also mesnt 28/28. 5rd would be 47/47 but my point was clear, we need actual draws and legit scoring. Should be able to even see the scorecards after the fight like we can the statistics
Yup agreed. What I do wan't to see is real leg kick damage that has lasting effects. Similar to how a guy should be moving slower with everything when he is gassed, if a fighter is getting pounded with tons of kicks and gets damaged bad, that limp should start to stick around.
Leg kick health event should probably make it so you can't throw cage strikes for 30 seconds or so. :y220a:
Jumping off of a bum leg is pretty hard, let alone flying across the octagon.
Jumping off of a bum leg is pretty hard, let alone flying across the octagon.
Lol man tbh I wished only guys that did cage strikes had them and not anyone else. Pettis, Aldo, (idk if i'm missing anyone else) and that's it.
I don't think Zabit will be in original roster. Yoel did one. Couple other fighters, but nowhere near like it is now. I'm sure Weidman will try one in his next fight.
No punch catches though.
I was searching for this response Glad to hear, we can catch kicks still. No punch catching just means on the stand up right? Not on the ground with arm traps? Clinch I take it has no strike catching either?
The Parry being gone doesn't bother me at all. But if you made it more like EA MMA i would be ok with that. Because the window to counter off it was small and didn't really freeze you like it did on EA UFC 2. Parry was more so a means to protect yourself in EA MMA then being used as a counter mechanic for big damage like EA UFC 2.
I was messing around with parries on EA MMA recently and was thinking why wasn't it done like this for EA UFC. If you patch it back in, it would be alright. I don't even think the Parry bait strategy would work with this new game.
I've never been one who used the Parry much on EA UFC 2, I relied on range, headmovement, dashes, footwork, and block as my main defense, especially movement, because just taking shots will bleed through eventually.
Is that an EA MMA like Dynamic HUD
Confirming that Damage is no longer connected as one recovery system?
Meaning, Head, Arms, Body, Legs, & Stamina all have their own HUD Bar?
yeah i know what you mean playing the ai in that game almost felt like you where playing somebody online was a seriously good game.
What makes you say that?
Zabit not making initial roster or Weidman doing something goofy like throwing a Superman punch?
He's made a few goofy decisions in the octagon in his last few fights.
Oh whoosh. That went over my head like Yoel's knee
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I would have to imagine they will. Not sure when and if it will be physical copy or digital or both. Sorry for not really giving a good answer but I just don’t see them not having it available for preorder on Amazon.
Sent from something on some app of some sort.
GPD said possibly a week before, but he wasn't sure. I remember last time keys started going out sloooooooow. I actually faked a email and sent it to ea support and got them to give me a key cause I hadn't got one yet on the first day, lol.