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EA Sports UFC 3 Beta Codes Being Sent Out, Post Your Impressions & Feedback Here

EA Sports UFC 3

EA Sports UFC 3 Beta Codes Being Sent Out, Post Your Impressions & Feedback Here

For those of you selected to be part of the EA Sports UFC 3 beta, check your email, as EA is sending out codes. After getting in a few matches, make sure to post your impressions and feedback here.

If you haven’t received a code or you’re looking for one, check this thread.

Check out some of the controls below.

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Discussion
  1. Okay, so from the footage I've seen so far from MMAGAME and iPodKingCarter, one thing I have to point out is the zooming in and out when punching someone in the "TKO/KO" state. Please remove that or tweak it so it's not so aggressive, seems a bit too much. It looks too much like WWE presentation than UFC.
    Please GPD tell me it's a joke ! The game looks horrific, combo are so fast, ko are ugly, were is the referee ?! etc.
    UFC 2 is more realistic that what I've seen on the videos. I hope I will can test the beta but I'm very disappointed about what I've seen.
    EmazingErik
    Okay, so from the footage I've seen so far from MMAGAME and iPodKingCarter, one thing I have to point out is the zooming in and out when punching someone in the "TKO/KO" state. Please remove that or tweak it so it's not so aggressive, seems a bit too much. It looks too much like WWE presentation than UFC.

    Hopefully in the full game there will be a setting where you can switch features like that off. The Wwe game has it and you can turn it off if you want.
    EmazingErik
    Is there going to be a specific page or thread for the beta feedback or is there already one that I missed? If not then this could be where feedback goes.

    don't worry I'm sure there will be an official page and it will get 500 responses by this time tomorrow, for better or worse ;)
    As for initial looks at the game --- I'm holding off from doing so until actually playing --- but always remember that the BETA does NOT have the final graphics/animations/etc., so there will definitely be polishing and clean-up even without our feedback, and with our feedback, I'm sure the devs can also change some things (if necessary :) )
    The UFC 2 beta compared to the final 1.10 patched version was quite a big difference. Hopefully enough decent players get their hands on it to give useful feedback.
    AydinDubstep
    The UFC 2 beta compared to the final 1.10 patched version was quite a big difference. Hopefully enough decent players get their hands on it to give useful feedback.

    Yup it was a huge difference
    It went
    UFC 1
    UFC 1.25 (Beta)
    UFC 1.5 (UFC 2 Launch)
    UFC 2 (after a few patches especially intercept strike and spinning **** nerf)
    So from UFC 1.25 to UFC 2 :y1::y1::y1: it took like....5 months?....but HUGE amount of progress was made.
    Just between UFC 1.25 and UFC 1.5 there was a lot of nice fixes/etc.
    so yea it's a process lol and folks, always remember....the Beta we play now, was probably finalized 3-4 weeks ago or something, so they're already improving it
    ahhhh OK I'm going to go bury my head in E-mail and Spreadsheets until 10:01 AM Pacific, then check my e-mail every 5 minutes, then hopefully get a code, drive home real quick, download and install, come back to work until 4 PM Paciifc (7 PM Eastern :( :( ) ---- then go home and play --- arghhhhhhhhhh so close yet so far
    Boiler569
    Yup it was a huge difference
    It went
    UFC 1
    UFC 1.25 (Beta)
    UFC 1.5 (UFC 2 Launch)
    UFC 2 (after a few patches especially intercept strike and spinning **** nerf)
    So from UFC 1.25 to UFC 2 :y1::y1::y1: it took like....5 months?....but HUGE amount of progress was made.
    Just between UFC 1.25 and UFC 1.5 there was a lot of nice fixes/etc.
    so yea it's a process lol and folks, always remember....the Beta we play now, was probably finalized 3-4 weeks ago or something, so they're already improving it
    ahhhh OK I'm going to go bury my head in E-mail and Spreadsheets until 10:01 AM Pacific, then check my e-mail every 5 minutes, then hopefully get a code, drive home real quick, download and install, come back to work until 4 PM Paciifc (7 PM Eastern :( :( ) ---- then go home and play --- arghhhhhhhhhh so close yet so far

    If we both get the beta Boiler hit me up and we can spar
    If there are some leftover codes, I'll be more than glad to participate! But if I can't get to play it, I'll still watch what people think about it, seems to be very different reactions to the game for now...
    Envoyé de mon iPhone en utilisant Tapatalk
    I'm sure their current build right now that's ready on day 1 is better than the beta we're about to play. I just got my code like 15 mins. ago so I still have to download and install. For the mean time I'm going back to sleep until it's finished. Can't wait though. I have a feeling we'll enjoy this one a lot.
    Can a dev or gamechanger confirm whether this is intentional or a bug:
    Conor's R1+Square hook isn't able to be canceled/faked, I've tried to cancel it at various stages and it doesn't seem possible.
    Also, it's awesome that you can "cancel" out of a sway with straights and jabs. Instead of having to let the right stick go to strike, you can just press triangle or square for a quick counter.
    It's great the Devs take so much feedback from the Community. Can be a double edged sword though imo. I feel like the Devs should have a clear vision where they want the game to go and just tweak things based on community feedback. Drastic changes shouldn't be made or even needed if the Devs are confident in their vision...
    SwedishTouch76
    It's great the Devs take so much feedback from the Community. Can be a double edged sword though imo. I feel like the Devs should have a clear vision where they want the game to go and just tweak things based on community feedback. Drastic changes shouldn't be made or even needed if the Devs are confident in their vision...

    Exactly, but only good developers can do that.
    So yeah, I'm playing now. I'm awful so far, but had over 1000 fights on UFC 2.
    mixer.com/BCFCMike94
    I can't be too sure, but it seems you can't clinch in the BETA... the control for it is the same (Flick right stick), but doesn't seem to do anything.
    Quite slow and hard to get used to so far.
    One thing I don't like about the new knockdown system and I believe it's been mentioned in the gameplay thread, is that when you drop an opponent and the active knockdown animation begins, they look extremely vulnerable but afaik there's no way to follow up.
    I'm not sure if it's too late in the game's development but I think there needs to be some way to either scramble on top of them (while still allowing the dropped player to transition or attempt to get up) or allow the offensive fighter capitalize and swarm them. I think it's a bit of a major hole in the game imo.
    BCFCMike94
    So yeah, I'm playing now. I'm awful so far, but had over 1000 fights on UFC 2.
    mixer.com/BCFCMike94
    I can't be too sure, but it seems you can't clinch in the BETA... the control for it is the same (Flick right stick), but doesn't seem to do anything.
    Quite slow and hard to get used to so far.

    Press up or down on the right stick and L2 to attempt the clinch
    Good Lord I'm gonna have to learn the controls. Hopped right on the highest difficulty and I'm getting pieced the **** up lol. Just got finished by Alvarez when he caught my body kick and returned with a haymaker. Oh yeah, time to hit the lab.
    Sent from my Z981 using Tapatalk
    Bigg Cee
    Just finshed downloading the beta. gunna go now and see if i can lay and pray and submission spam all of you.
    See you guys in the beta!!! :y1:

    I plan on ruining everyone's experience as well lol.
    Bigg Cee
    Just finshed downloading the beta. gunna go now and see if i can lay and pray and submission spam all of you.
    See you guys in the beta!!! :y1:

    Getting used to new mini game graphics. It could used toned down.
    First impressions 5 matches in
    - The pacing is much better if you choose it to be, ie not 100mph like the vids available earlier
    - the controls are quite hard to get used to, in that im not sure what buttons do what punches, apart from straights, uppercuts etc. Im not sure how to do a superman punch, spinning back fist, an overhead etc, unsure what classes as signature punches and what is modified
    - the damage system should still be upped, even from these early fights, you ar landing way too many clean shots without their being proper damage
    - finding it hard to lunge, doesnt seem to cover any great distance, whats the increased one controls again? have folk been using them to dart in and out?
    - there are too many rocks, i know that contradicts my previous statement but theres loads each fight
    - the presentation is good, apart from porier still being bald, guys had hair for about 6 months at least, pretty sloppy and makes it feel a bit like a port from ufc2 in that regard
    - the sound need tweaking, crowd way too quiet. I have turned everything way down bar the crowd and it seems much better, just need to really turn tv up though. On that, there could be more excitement and drama in the sound, theres very little passion from the crowd or commentary, even after a win. it doesnt feel like youve just seen the end of a fight, it should be fever pitch!
    Good start though, looking forward to playing much more
    As someone who has more hours into UFC 2 than any other game I've owned, I was really hyped for this. When I seen the gameplay videos on Youtube last night, I was a little disappointed in what I was seeing. Nothing looked bad necessarily..just nothing revolutionary.
    When I got the Beta code this morning, I immediately downloaded the game and jumped in with a Conor vs Nate match, and was knocked out within a minute. I was merking everyone in UFC 2 on Pro.. now I'm getting KO'd 7/10 times at a medium difficulty. The controls have messed me up a bit, but I'll get used to it.
    I will say that this game is LEAPS AND BOUNDS ahead of UFC 2. Watching videos on youtube don't do it justice; you really have to feel the controls. So far I love it. Only thing that is annoying me so far are those flash knockdowns that don't allow me to jump on or hit the opponent before their animated stand-up.
    The camera jolting during big strikes in clinch and on the ground is driving me nuts. It occurred in UFC 2, but it has been turned way up. The camera man is not the one getting hit.
    so far 2 games online and grappling feels the same.
    YES!!!!!!! I can still hold ppl down, but striking will take some time. Feels weird at first.
    I love that the ps4 controller turns different colors. Orange and Red so far. Nice touch. I remember tons of ppl asking for this during the glory days of UFC 2.
    Hey y'all.
    So i'm new of this forum, but I've been reading you guys for a few weeks now. (and I hate myself for not finding this forum earlier, cause you guys know both mma and video game, and you're all passionate, I had a blast reading all those pages about possible improvment to the game, strategy and ****)
    I've been an mma fan for a long time, and I played every single mma game since Undisputed 2009.
    I came home to find a nice email, so I created this account to give feedback. I'm downloading the beta atm.
    Can't wait to get brutally knocked out !
    Alright so one thing I'm having a problem with is sprinting. It seems different for each camera angle. I double tap the left to stick to sprint and hold but because the camera swivels around while sprinting my fighter will randomly stop. You guys will have to try it for yourself and let me know if that makes sense.
    After playing a few games....
    * Stand up game is a blast.
    * Strikes in general feel a lot more fluid, on the ground, too. You can "feel" them better than in UFC 2.
    * Game looks good. Going past one round and seeing the "shine" on fighter models is impressive. Screenshots really didn't do the fighter models justice, it all looks great in-game.
    * Recycling from UFC 2 = sigh. Way too much in terms of presentation, or ground game is recycled from UFC 2. Made me sad since the stand up feels so fresh.
    * Takedowns still way too easy to land or deny. I can't wait until they properly implement their new momentum stuff into the takedown/clinch game, because it all feels too effortless like this as the player.
    This game is actually really fun, so far so good on my end. Being great at the grappling is huge. It shows me a lot of ppl playing the beta still suck at the ground game.
    Bigg Cee
    This game is actually really fun, so far so good on my end. Being great at the grappling is huge. It shows me a lot of ppl playing the beta still suck at the ground game.

    Don't ruin the game for all the new people now
    Liking new striking even if i suck at it. Disappointed in the lack of change in the grappling.
    Just trying to figure out the new controls. Stuck at attemoting a front kick :(
    Practiced mode for 5 mins. Thought I was ready. Everyone has a plan until you get punched in the mouth, panic and the mind goes into UFC2 muscle memory to escape danger. Just got pieced up by a guy using Diaz. I was Alvarez.
    Sent from my iPad using Tapatalk
    Another thing I'm having trouble with in practice mode is jumping on the opponent and throwing strikes after a knockdown, it seems like I can't throw anything.
    ok at first i was like this game looks a lil mehhh, but after knocking out ppl with Kevin Lee off of counters and head movement feels so damn good.
    GPD this game is really fun.
    Bigg Cee
    This game is actually really fun, so far so good on my end. Being great at the grappling is huge. It shows me a lot of ppl playing the beta still suck at the ground game.

    Your so lame I bet that record won’t look the same this time around something special in store for you bum *** grapplers
    Jersey201
    Your so lame I bet that record won’t look the same this time around something special in store for you bum *** grapplers

    Cheat codes?
    I really like how you have to follow through with a strike and how it pulls back if you don't. This might be my favorite part of striking right now. It really creates a "think about it" feel when you are throwing strikes.
    With the advantage that the hard combos give, it really pays to stick to a few fighters, I think they really nailed fighter uniqueness in this game.
    Just fighting the ai for alvarez and ferguson shows the difference in their styles, with eddie's ai favoring pressure and swarming combos and ferguson's favoring more unorthodox strikes, imanari rolls, and tendency to clinch when he's back me to the cage.
    Jersey201
    Lol no there’s systems in place to stop the grapple spammers like big cee

    Uppercuts..........Knees...........Denying takedowns and clinch attempts...........
    Trillz
    head movement feels useless, seems like the only method of defense is range management and occasional blocking

    I will say this it does feel like using it gets you into more trouble then it does actually help because the punch speed when fighting some like a Nate Diaz user is hard. I rather just block and move back and fourth.
    Trillz
    head movement feels useless, seems like the only method of defense is range management and occasional blocking

    I actually love the head movement plus the advantage it gives you when you counter.
    Camera could use some tweaking. I'll be trying to move forward and strike, then the camera swings and all of a sudden I'm moving back.
    Still too easy for grapple heavy players to hold you in place with very little chance to escape. (Maybe I just suck) Stopping TD attempts isn't the problem though.
    While I understand that leg kicks should cause massive damage over time, and I want that. I feel they could be nerfed a bit still.
    Skufflz
    Camera could use some tweaking. I'll be trying to move forward and strike, then the camera swings and all of a sudden I'm moving back.
    Still too easy for grapple heavy players to hold you in place with very little chance to escape. (Maybe I just suck) Stopping TD attempts isn't the problem though.
    While I understand that leg kicks should cause massive damage over time, and I want that. I feel they could be nerfed a bit still.

    Did you try the other 3 cameras?
    Striking feels amazing, trying to get used to blocking and headmovement but everthing else feels natural about striking. However, ground cheese is even worst than UFC 2 and I didnt think that was possible, playing the 2nd opponent in UT singleplayer I got taken down without much resistance and every attempt to stand up with Fergusson denied by a no name generic bot. lol
    I might have to pass on this if stand and bang and tournaments are offline. Would be a shame because the striking feels great, ground and clinch cheese takes all the fun out of it tho
    That’s the issue i see a lot from casual beta ufc players. They all say the ground game is cheese, but never take the time to learn it. I think the ground needs to be strong to counter all these strikers that UFC 3 is going to have now.
    Fighting a good nate diaz user is ****ing tough online.
    Bigg Cee
    That’s the issue i see a lot from casual beta ufc players. They all say the ground game is cheese, but never take the time to learn it. I think the ground needs to be strong to counter all these strikers that UFC 3 is going to have now.
    Fighting a good nate diaz user is ****ing tough online.

    I'm not complaining about the ground game overall. For the most part I understand the mechanics of it. I just feel that some positions are overpowered. I'm all for the fights being mixed up between grappling and striking. I just don't feel like I should be hopeless even though I know how to escape positions, but I'm just being held in place and denied every single time.
    Bigg Cee
    That’s the issue i see a lot from casual beta ufc players. They all say the ground game is cheese, but never take the time to learn it. I think the ground needs to be strong to counter all these striker so UFC 3 is going to have now.

    I learned it in 2 and hated every minute of it. I hate it even more now in 3.
    Too many people are quick to call someone casual but I prefer to play games I actually enjoy, just sucks when half of the game is unenjoyable.
    If EA still likes money, they might want to think about us "casuals" who do not like the ground game, playing online should be fun for everyone.
    I have to admit at first I was like F this game ..but when i got past the initial frustration with the new controls and how range and not leaving yourself open to big shots this game is a lot better than the last one. Also the AI seems a lot better than the last game. I will say the knockouts don't look that good in my opinion but besides that I think the game looks darn good for a beta version! Good job GamePlayDev and all the other devs!
    So far it plays really smooth. Learning all the techniques and combos feels more fun as it seems there are more options.
    I like how fluid the head movement is with lunges and mobile striking.
    I was wondering if anyone has signature lunges in the beta and if we can strike while we change stances bit like EAUFC1.
    I was hoping the lead arm extension wouldn't be removed but it seems it has been and the TDD defense stance too. A clinch defense stance would've been a good addition.
    I hope it's brought back so it can be done manually- pawing. And in range be able to attach for head/wrist control.
    I feel the touch glove animation should be easier to see and I don't think a jab should automatically move to backwards. The standup is definitely fun though, i'm enjoying it so far.
    Bawling this year is so fun, 2 guys just swinging and moving their head and whoever catches the other cleaner gets the KO. I'm enjoying the exposure system like when you duck into a headkick you'll almost always get rocked.
    After hitting refresh a few times @ 1:01 PM Eastern....I got my code!!! ---- Drove home ASAP (only 2 miles from work luckily) --- let the dog out, and started the download
    Back at work now :/ But hopefully, I'll be all downloaded and installed and ready to rock here in about 3 hours when I'm off work!!!
    I'll edit this post to give my impressions here in the next couple days.
    I'm going to wait until I get at least a few hours of solo-play to mess with controls; and a dozen or more online matches; before posting any impressions.....
    Unfortunately I'm only going to get a few hours/night Monday thru Wednesday, but I took off Thursday and Friday .... so I'll get my bulk of online play in at that time....
    Man I can't wait ! :)
    Word to the wise: There seems to be submissions off of rock opponents on the ground, when an opponent falls after getting dropped and enters the "knockdown" animation (the fully rocked one, where you can finish them with strikes) instead of mashing away at the punch button, I waited and saw an option for an arm triangle. It happened too fast for me to do anything but I just wanted to put this out there.
    HereticGabriel
    Invite and Search for quick match need to be swapped

    +1 for this, also if a rematch button is implemented that would be great. Also can we had the players name alternate back and forth from online ID to fighter name in the HUD?
    It is becoming clear to me that people with 1ms monitors and great internet are going to be at a huge advantage when it comes to the striking. Also lag plays such a huge part in the striking. Sometimes against ppl with great internet the game feels so smooth but against laggy people the striking feels so sluggish.
    Camera zoom HAS TO GO. I dropped Ferguson with a leg kick, went in to finish, the camera zoomed to Ferguson's body and I couldn't see the actual finish lol. Looked REALLY bad.
    the striking feels so much better but it still feels so sluggish even if vs CPU. I was played on XB1, there is a bit input lag and leg kick feels sluggish, especially.
    Seymorslash
    Word to the wise: There seems to be submissions off of rock opponents on the ground, when an opponent falls after getting dropped and enters the "knockdown" animation (the fully rocked one, where you can finish them with strikes) instead of mashing away at the punch button, I waited and saw an option for an arm triangle. It happened too fast for me to do anything but I just wanted to put this out there.

    Just got it to happen again, the arm triangle turns into a single gate submission. Awesome for the devs to sneak this in.
    Dave_S
    From submissive half guard postured up sometimes I can't do anything. Transition, arm trap or anything.

    Sometimes after i get a takedown then get back to my feet i lose all response from my controller and nothing works or registers. It’s happen 5 times already.
    Evil97
    First online fight, and the guy rage quit. lmao. So it begins.
    Seriously though, the camera jolting is making me dizzy.
    First opponent just quit on me too lol. McGregor user. Neither of us threw much, I think he was frustrated. It was a good fight.
    I keep unintentionally clinching and moving backwards. Muscle memory from the last game throwing strikes. I'll get it.
    Sent from my Z981 using Tapatalk
    I don’t like how strong leg kicks are and then u get into the rocked state via legs and then ur head is weak cuz ur in a rocked state seems off
    Sent from my iPhone using Operation Sports
    Bigg Cee
    Sometimes after i get a takedown then get back to my feet i lose all response from my controller and nothing works or registers. It’s happen 5 times already.

    I hope they don't fix that lol
    PlatNationRepresent
    Way easier too pull off subs now. Too bad I loathe playing this way

    I’m going to be a submission machine in UFC 3. It’s actually pretty dangerous to be in a sub with a good player. Damn people are going to hate me again. lol
    The new control layout is messing me up big time. I got rocked several times because they changed the high block button....Also got rocked because they changed the stance button, so instead of changing stances I got stuck in a long taunt animation and got rocked.
    Leg kicks are deadly, PLEASE DON"T CHANGE THIS LIKE YOU GUYS DO EVERY TIME THE FINAL RETAIL VERSION COMES OUT.
    So I just finished my first online fight. I Koed Ferguson with Nate in the third round, and it was a war, both getting rocked and knocked down multiple time.
    It felt good, it looked good !
    It's defenitly gonna take time to get used to the commands.
    Gotmadskillzson
    The new control layout is messing me up big time. I got rocked several times because they changed the high block button....Also got rocked because they changed the stance button, so instead of changing stances I got stuck in a long taunt animation and got rocked.
    Leg kicks are deadly, PLEASE DON"T CHANGE THIS LIKE YOU GUYS DO EVERY TIME THE FINAL RETAIL VERSION COMES OUT.

    I agree about the leg kicks, people gotta learn to check those now, feels much better than in UFC 2 where you could land like 30 and they just switch stances and are fine.
    Liking how stamina is feeling now much more too.
    chapmandachamp
    I don’t like how strong leg kicks are and then u get into the rocked state via legs and then ur head is weak cuz ur in a rocked state seems off
    Sent from my iPhone using Operation Sports

    i remember ea ufc 2 has op leg kicks aswell
    Sub defense against a good fighter online is going to be hard to escape if you suck at subs.
    Using Kevin Lee and Khabib against ppl is easy. Nate Diaz seems to be the hardest fighter i keep facing online.
    Dave_S
    Submission gates need nerfed to ufc 2 levels.
    Even i have been tapped out a couple times in the beta so far. All of my sub losses have been against Nate Diaz.
    One thing that bugs is that stance switching when denying a clinch or a takedown is still an issue after three games! Dev's please fix this, it's even more detrimental now that there's a purpose to being in a fighters correct stance.
    Got to admit, was skeptical before but since playing and getting used to it, I really enjoy the striking, just TKO'ed Nate with leg kicks in the 5th round with Conor after a war of a fight, both fighters bloodied up. With some fine tuning I can tell I'm really going to enjoy this game. :star::star::star:
    EDIT: Knocked him down 3 times, refreshing to see Nate is a terminator in the game like he is in real life, always pushing forward too, think the Nate AI is spot on personally.
    Bigg Cee
    Sub defense against a good fighter online is going to be hard to escape if you suck at subs.
    Using Kevin Lee and Khabib against ppl is easy. Nate Diaz seems to be the hardest fighter i keep facing online.

    This is a beta. No guarantee subs are going to be the same at retail.
    Really good so far. Improvements to striking is immediately noticable, grappling feels like UFC 2 tho. Hope by the final there will be some more improvements.
    Things like guard pull, 50/50, head/wrist control, pawing, catch punch (like UD3), clinch punch health events, etc.
    Bigg Cee
    Even i have been tapped out a couple times in the beta so far. All of my sub losses have been against Nate Diaz.

    Me to. Some of his submissions seems harder to deny this around.
    Anik commentary is so obviously recorded separately and just added to Rogans from the last game.
    Striking is weird, your feet press up against your opponents as you press forward, but your arms windmill away not reaching your opponents chin.
    McGregor looks like an alien in the post fight celebration, his neck is about 3 feet long from behind
    Conor has zero reach vs Diaz and throws short hooks, and somehow has 96 speed when he's actually got great reach and timing but average speed in real life
    It feels like a badly made fan mod of EA UFC 2
    Ring girls haven't even been changed, they didn't really do anything except change some controls. The graphics are not much different and they just copy pasted a LOT
    UnderatedGonme6967
    Anik commentary is so obviously recorded separately and just added to Rogans from the last game.
    Striking is weird, your feet press up against your opponents as you press forward, but your arms windmill away not reaching your opponents chin.
    McGregor looks like an alien in the post fight celebration, his neck is about 3 feet long from behind
    Conor has zero reach vs Diaz and throws short hooks, and somehow has 96 speed when he's actually got great reach and timing but average speed in real life
    It feels like a badly made fan mod of EA UFC 2
    Ring girls haven't even been changed, they didn't really do anything except change some controls. The graphics are not much different and they just copy pasted a LOT

    seems like they invested everything in striking
    The body health looks to be too much. Roundhouse body kicks do barely any damage in comparison to roundhouse kicks to the head. The head should be more vulnerable of course but you seem to be able to eat far more body damage than head damage in general. Should be tweaked imo
    the striking feels great ever but it still a bit sluggish. am i the only person who the striking felt so sluggish??? I was played on xb1 but it feels so sluggish even if it is lightweight class.
    When i attempt a takedown near the cage and my opponent denies he gets his back put on the cage in the clinch. That’s pretty cool. I really like that new animation.
    A submission win? Yeah, this **** definitely just dropped if people are letting me tap them out lol. He was playing a good distance game with McGregor, but took a shot when I caught him with a nice two piece. Should've kept it standing.
    One interesting thing I saw with the AI came in a fight against Dunham. He literally didn't throw a single strike for over a minute and a half of fight time. He just back pedalled and blocked. The sequence looked kind of weird, but hopefully moments of the AI being passive is a thing.
    One small detail in the striking department that I like is how you will automatically kick to the body if you're in too close for the head kick. Pretty cool.
    And I just want to say for the record how much I love switching stances being performed by clicking in the stick. It looks a lot smoother this year.
    Sent from my Z981 using Tapatalk
    Bigg Cee
    When i attempt a takedown near the cage and my opponent denies he gets his back put on the cage in the clinch. That’s pretty cool. I really like that new animation.

    no video? i have played during 2 hours but i haven't seen about takedown against the cage stuff.
    tissues250
    the striking feels great ever but it still a bit sluggish. am i the only person who the striking felt so sluggish??? I was played on xb1 but it feels so sluggish even if it is lightweight class.

    Yeah, most fights are both guys punching air feet away from each other like rin nakai, and kicks get thrown a couple seconds after you tell it to
    tissues250
    no video? i have played during 2 hours but i haven't seen about takedown against the cage stuff.

    I’ve been playing for a few hours also but this is the first time i saw that. It’s new to me also.
    johnmangala
    Should we be able to block and move our head at the same time?
    Blocking seems to prevent you from slipping until you release.

    I think we should be able to block while lunging and leaning, it should be penetrable tho
    I just 5 gate subbed a guy while not even trying. He was legit trying to get out, but I got have all day to reach each gate. The fight before that I was on the reverse end of that.
    I wonder, has anybody gotten stood up by a ref for stalling yet?
    I hear the ref say it but I either get up right after or I change position before he can do anything.
    AI for custom fighters is abysmal.
    I'm in Ultimate Team literally chasing this guy with all the effort I can and I can barely catch him. We're like the same speed moving in unison around the cage. He's barely throwing anything and I'm having to throw everything I have just to make a difference. After 158 strikes landed he still didn't go down once, or have his block broken at all. I had to take him down to finish the fight.
    This is inexcusable in my opinion. I understand the emphasis on head movement, timing, counter striking, but there are plenty of fighters who fight the Justin Gaethje style of fight. I can't catch my opponent if we're the same speed moving in unison. My movement feels jerky and slow. What happened to the dash? Why is it linked to the head movement? It's damn near impossible to play as an aggressive fighter. After only two hours I'm bored of just following this guy around waiting for an opening, because god knows a flurry of punches can't create one.
    GPD, I remember that you have made a thread as "What grappling positions are not in EA UFC 2 that you wish were included?" and I believe your top one was seated against the cage position. right? but it seems like doesn't added to the game yet. Is there no plan about that? will we see it on the final build?
    tissues250
    the striking feels great ever but it still a bit sluggish. am i the only person who the striking felt so sluggish??? I was played on xb1 but it feels so sluggish even if it is lightweight class.

    Nope game feels very sluggish to me, And i cant seem to queue up combo at all, Basic jab, straight, hook combo takes f0rever. Not sure what I am doing wrong.
    Feels like playing in quicksand.
    Evil97
    I just 5 gate subbed a guy while not even trying. He was legit trying to get out, but I got have all day to reach each gate. The fight before that I was on the reverse end of that.

    Subs are so freaking easy to pull off in UFC 3. lol everything ppl feared is back.
    I hope it stays that way after the beta but i know it won’t. Don’t be scared people. I just want to make you all tap out.
    Bigg Cee
    Subs are so freaking easy to pull off in UFC 3. lol everything ppl feared is back.
    I hope it stays that way after the beta but i know it won’t. Don’t be scared people. I just want to make you all tap out.

    Enjoy your time now, Cee.
    Trillz
    bug from anik when i was using barboza i went for a body kick and he said great kick from the silver medalist yoel romero!

    LOL. I heard that too. He called Barboza the "Soldier of God".
    Stolm
    Nope game feels very sluggish to me, And i cant seem to queue up combo at all, Basic jab, straight, hook combo takes f0rever. Not sure what I am doing wrong.
    Feels like playing in quicksand.

    This. I can't get it. I was enjoying myself in practice and as soon as I went into actual fights it's just been frustration and boredom resulting from not being able to catch opponents. We're moving at the same speed, almost in unison. What am I supposed to do to catch someone when that's going on? I try dashing to the side to cut an angle, throw a leg kick, nothing works.
    I had way more luck just hammering X and Y back and forth like a madman sadly. I hate playing like that, and that was the only way I had any success breaking down his block. Even though it still never broke and he just casually walked away from me every time.
    Im sorry. But this is awful. Fluid my tail. The 1 2 spam is RIDICULOUS. As I thought it would be. You can still move back way too quick after throwing a 5 punch combo and cant be caught. I had to turn it off. People are just running me down spamming 1 2 and I have no clue what to do. If I sway they run away before i can return, and takedowns seem to be completely nerfed. I cant even shoot half the time.
    MalformedDC2009
    Skynet must have been angry about all the AI s*** talk, because it's beast now on Legendary. Tony Ferguson got me in a Twister as Nate.

    Agreed, now if they could get working on a universe/franchise mode I'd be in heaven.
    This game has some serious issues with not picking up inputs. I can sit in practice and do the same 2-strike combo, and 50% of the time the second strike will not go through.
    Why is this happening?
    I love how dangerous you are when rocked. This guy started chasing the finish with wild hooks when he thought he had me. Didn't manage his stamina, timed the head kick no problem.
    EA UFC 3 Easy Money Tour: McGregor Edition.

    Sent from my Z981 using Tapatalk
    not going to lie the 1-2 spam mixed in with the hook is op. mix in leg kicks to confuse their block. head movement is useless so there is no other form of defense other then block.
    i havent lost a match but it doesnt feel satisfying.
    tissues250
    Am I the only person who the striking feels so sluggish. I felt some input lag on xb1.

    Im with you dude. I can't queue up a combo to save my freaking life.
    Trillz
    not going to lie the 1-2 spam mixed in with the hook is op. mix in leg kicks to confuse their block. head movement is useless so there is no other form of defense other then block.
    i havent lost a match but it doesnt feel satisfying.

    Ducking beats 1-2 and 3.
    If that's the mix up it's super easy to shut down.
    Stolm
    This game has some serious issues with not picking up inputs. I can sit in practice and do the same 2-strike combo, and 50% of the time the second strike will not go through.
    Why is this happening?

    Same here. I had to turn the game off. Fudge this.
    Dave_S
    Same here.

    It seems like the only combo that works consistently is the 1-2 or multiple hooks. I mean seriously. I cant throw anything other than that that gets input consistently.
    Bigg Cee
    All these stamina/health bars are such a ugly thing to see.
    Looks like the Vegas strip. Again, not seeing the opponents would help, but the size needs to be tweaked regardless
    Sent from my Z981 using Tapatalk
    Shorter fighters really blow. Especially with no ability to block while coming forward with head movement. Need ability to have hands up, head moving while coming forward like Sean Sherk if anyone remembers.
    Pappy Knuckles
    Looks like the Vegas strip. Again, not seeing the opponents would help. But the size needs to be tweaked regardless
    Sent from my Z981 using Tapatalk

    At one time you can have up to 5 health bars under your stamina bar which is just pure madness. So much clutter on the screen.
    MalformedDC2009
    Shorter fighters really blow. Especially with no ability to block while coming forward with head movement.

    Yeah. I was Pettis vs. Diaz twice and just had no chance. He's too long and his punches are just WAY too quick.
    Bigg Cee
    At one time you can have up to 5 health bars under your stamina bar which is just pure madness. So much clutter on the screen.
    Madness indeed. Hopefully we'll have control over what we want to see in retail.
    Sent from my Z981 using Tapatalk
    lol people are so frustrated that they can't just pick this up and dominate. I love it. Some more thoughts from playing all afternoon:
    * I'm just a casual customer for the most part, so I don't know what the "fixes" would be, but there needs to be some kind of fixes for this ground game. It's way too similar to last game. The submissions all look exactly the same. I've had this argument with the devs, I get where they're coming from on how they devoted their resources, but this just feels lazy, sorry to say.
    * The AI is a lot of fun so far, no complaints. I've found noticeable differences from fighting Kevin Lee, Khabib, and Barboza. It makes for very interesting gameplay. Of course, until you get to the ground, where you can just easily dominate.
    * Just a word of advice to people getting frustrated: PLAY. THE. GAME. Stop crying about how the standup is broken or this or that. The standup is brilliant. But it very, very, very clearly isn't going to be something you will master in a day. Just accept that, and be GLAD about it. Rather than complain.
    I don't know if it's from my time as a For Honor player at this point, but I've learned to play a game thoroughly and adapt to its gameplay, rather than trying to force devs to make the game play to me. I appreciate games that are difficult to master. So this beta has been a lot of fun this afternoon. Other than the recycled crap from UFC 2. Complain away about that, they deserve those complaints. If CAF is still terrible, I'm going to be very angry.
    Was starting to get some combos going in practise mode so I decided to try online, and Im having some sort of input issue, I cant hit combos at All like I can in practise.. reading these last few pages it seems like others are having it and its called "queue combos". I assume, since you´re able to do it in practice mode, you should be able to do the same thing online right? Doesn´t work for me and ruins the feeling and timing of it all. I´m assuming this is temporary though,
    This feedback concerns me. Wouldn't the Gamechangers have addressed some of these things like sluggish controls and everyone having speedy combos? How are fighters supposed to feel unique if they're all blazing fast?
    godway
    lol people are so frustrated that they can't just pick this up and dominate. I love it. Some more thoughts from playing all afternoon:
    * I'm just a casual customer for the most part, so I don't know what the "fixes" would be, but there needs to be some kind of fixes for this ground game. It's way too similar to last game. The submissions all look exactly the same. I've had this argument with the devs, I get where they're coming from on how they devoted their resources, but this just feels lazy, sorry to say.
    * The AI is a lot of fun so far, no complaints. I've found noticeable differences from fighting Kevin Lee, Khabib, and Barboza. It makes for very interesting gameplay. Of course, until you get to the ground, where you can just easily dominate.
    * Just a word of advice to people getting frustrated: PLAY. THE. GAME. Stop crying about how the standup is broken or this or that. The standup is brilliant. But it very, very, very clearly isn't going to be something you will master in a day. Just accept that, and be GLAD about it. Rather than complain.
    I don't know if it's from my time as a For Honor player at this point, but I've learned to play a game thoroughly and adapt to its gameplay, rather than trying to force devs to make the game play to me. I appreciate games that are difficult to master. So this beta has been a lot of fun this afternoon. Other than the recycled crap from UFC 2. Complain away about that, they deserve those complaints. If CAF is still terrible, I'm going to be very angry.

    The standup is not brilliant. It's still way too fast and way too cheesy looking. You should not be able to throw 1-2s with Khabib like you're a flyweight. The whole speed of the standup needs to be toned down. The speed of kicks need to be increased if you're not going to touch the speed of punches, because right now throwing any kind of kick is pointless.
    Love the easy submission option. I was never a fan of the gate system. Also love how you are truly never out of a fight. You can recover if you get rocked and if somebody blindly head hunting you can catch them with a solid leg kick or counter to the head and drop them. Leg kicks are awesome, they do good damage and fighters will drop to the ground if they don't check them, thank goodness, FINALLY.
    Also it is clearly evident who the better fighter on the ground or stand up. Like you can easily tell. Got a ground guy, take it to the ground and dominate. Like wise a good striker will dominate a ground guy in stand up, which is the way it suppose to be. Nate Diaz is a pain, but he is wild and can get cracked. I do love that reach matters now.
    So can you not block knees in the clinch?? Just lost a fight where the guy was adamant about clinching like he clearly knows something. I mean I held the block button. **** tried to time it but the big knees landed each time.
    Sent from my iPhone using Operation Sports
    EJ_Manuel
    The standup is not brilliant. It's still way too fast and way too cheesy looking. You should not be able to throw 1-2s with Khabib like you're a flyweight. The whole speed of the standup needs to be toned down. The speed of kicks need to be increased if you're not going to touch the speed of punches, because right now throwing any kind of kick is pointless.

    kicks feel like you are slow motion and punches feels like fast motion. id say tone down punch speed annd increase leg speed slightly.
    SwedishTouch76
    This feedback concerns me. Wouldn't the Gamechangers have addressed some of these things like sluggish controls and everyone having speedy combos? How are fighters supposed to feel unique if they're all blazing fast?

    Not everyone thinks the controls are sluggish overall but I'm seeing some dropped inputs but most of that is because im used to how UFC 2 striking looked.
    All fighters arent blazing fast though. The speed difference between a Poirier and a Conor is noticiable. The difference between Diaz and Dariush is huge too.
    Also Diaz didnt have his 1-2 when we played the game.
    MalformedDC2009
    I understand making kicks slower so as to be punishable with vulnerability, but they seem really slow.

    No kidding. Trying to throw a kick with Pettis and it's just impossible. It's like he's a 60 year old with a walker trying to load it up. I guess to be good Im supposed to be Diaz and hit X,Y in succession.
    GameplayDevUFC
    Ducking beats 1-2 and 3.
    If that's the mix up it's super easy to shut down.

    Yeah, I started ducking against 1-2 spammers and it works really well. Thanks.
    Are a lot of the fighters going to get new face scans for the final product? I notice guys like Eddie Alvarez and Dustin Poirier have their UFC 2 outdated models.
    Bigg Cee
    Subs are so freaking easy to pull off in UFC 3. lol everything ppl feared is back.
    I hope it stays that way after the beta but i know it won’t. Don’t be scared people. I just want to make you all tap out.

    Who has time to do 5000 subs, get a job dude
    "Soldier Of God" Edson Romero, the new reebok fight kit.
    Anyway I do agree the fight pace needs to be slowed down significantly. I think it may have been a mistake to make the legs not regenerate at all. I've had a couple of fights where me and my opponent have had 11 knock downs combined from legkicking and checking only. Some of the animations look sloppy mostly in the boxing department.
    I agree that something seems to be off on the submission gates, defending them seems slow.
    The movesets are also a little weird, and I realize some of these may be placeholders, but the R1/RB Overhand right/left is more of a signature strike that JDS and Liddell should have, not everyone. Rocks seem to happen a little to often, there seems to be this akward "force field" or bubble that prevents you from walking down a fighter and landing clean shots. The damage system and stamina system seem pretty good, maybe a little tuning on them. I like that one shot K.O's are now a thing.
    I think this game is going to need a lot of patching and cleaning up, but I think if some issues get cleaned up it has VERY high potential.
    Sent from my SAMSUNG-SM-G870A using Operation Sports mobile app
    Triangle choke to armbar from full guard. A 2 stage submission from such a basic position still sounds too OP for me. At least make the sub switching harder... I mean, it's much easier to go for the switch than to finish the actual triangle.
    Kyle1998
    Yeah, I started ducking against 1-2 spammers and it works really well. Thanks.

    until they learn how to mix in the uppercut :lolabove:
    Bassi
    I really recommend ducking straights and coming up with an uppercut.

    Still getting used to the controls but when I do it will be awesome.
    Is there a front leg push kick? Used Conor and he had a back leg one but not front leg so wondering if anyone has it.
    EJ_Manuel
    The standup is not brilliant. It's still way too fast and way too cheesy looking. You should not be able to throw 1-2s with Khabib like you're a flyweight. The whole speed of the standup needs to be toned down. The speed of kicks need to be increased if you're not going to touch the speed of punches, because right now throwing any kind of kick is pointless.

    Dude. It's a video game. Not everything is going to play 100% realistic, no matter who makes the game or how much time they spend on it. We can find plenty of goofy and unrealistic stuff about Fight Night or UD 3 if we want to, too.
    I have a feeling that they will most definitely tone down these 1-2s, because that's a very valid complaint.
    EJ_Manuel
    Im sorry. But this is awful. Fluid my tail. The 1 2 spam is RIDICULOUS. As I thought it would be. You can still move back way too quick after throwing a 5 punch combo and cant be caught. I had to turn it off. People are just running me down spamming 1 2 and I have no clue what to do. If I sway they run away before i can return, and takedowns seem to be completely nerfed. I cant even shoot half the time.

    It's very jerky and non fluid, and even with Conor it's hard to land punches, their feet press against the opponents while you swing at air not reaching them!
    I have no idea what they spent a year doing, half the commentary and graphics look identical
    UnderatedGonme6967
    It's very jerky and non fluid, and even with Conor it's hard to land punches, their feet press against the opponents while you swing at air not reaching them!
    I have no idea what they spent a year doing, half the commentary and graphics look identical

    Exactly. It seems like my guy pulls every punch. Like half asses it.
    Pappy Knuckles
    I love how dangerous you are when rocked. This guy started chasing the finish with wild hooks when he thought he had me. Didn't manage his stamina, timed the head kick no problem.
    EA UFC 3 Easy Money Tour: McGregor Edition.

    Sent from my Z981 using Tapatalk

    You're both swinging at air, why is nobody mentioning this? All the fights look like rin nakai is in there
    I give you full feedback at the end of beta but now i want say that game is amazing and more better than ufc 2.
    Few matches were frustrating but after i learn new controlls and a new gameplay ( a little :) ) it was much better. If you try fight like in real is so much fun. Head movment in ideal moment when opponent strike with hook and then you throw uppercut on head in good timing and game is over. Distance is no problem also, you can cut it or back throwing few jabs. Really good experience. I see few problems but I definitly buy this game.
    Thanks to Devs !
    Ps. Muscle memory from ufc2 is still occur in emergency situations :)
    I have zero problem with the game's pace. Again, ADAPT to the f-ing game. I'm having very calculated fights with the AI, that don't feel spammy or arcadey at all. Because I'm playing the game my way and feeling it out. Find ways to slow it down yourself, if you have to. Mix things up.
    UnderatedGonme6967
    You're both swinging at air, why is nobody mentioning this? All the fights look like rin nakai is in there

    You expect them to land hooks when they're not in range? Yeah they're hitting air, but that's their fault.

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