Doug Flutie's Maximum Football 2020
Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Doug Flutie’s Maximum Football 2020 game update 1.07 is available now for PlayStation 4 users. The patch is currently in certification with Microsoft for Xbox One (patch 4.0.85), so it could be released fairly soon.
Check out the patch notes below. Unlike the last patch, your save data does not need to be deleted.
Gameplay
- Adjusted downfield blocking on running plays to allow defenders a better chance to shed blocks. This should reduce the overpowered outside runs.
- Adjusted how receivers react to bullet pass throws, especially at short distances.
- Fixed a button mapping conflict that would prevent you from throwing to your sixth receiver under Canadian rules.
- Remapped the ‘throw away’ pass button to the Right Analog Stick Button.
- Fixed issue of ball carrier not being tagged down by contact after diving forward for yards.
- Made realistic improvements to player movement (slowing down their cuts)
- Improved dive tackle animation.
- Reduced base fumble chance. Fatigue is still the largest generator of Fumbles. Mixing up play calling, and not driving your running back into the ground, will reduce fumbles.
- Removed the game clock stoppage when selecting defensive plays. This still occurs for multi-player games to simulate offensive and defense picking plays during the same period of time.
- A punt recovered in the endzone after bouncing, that isn’t returned, now properly records either a rouge or touchback depending on the rule set being used.
- Fixed an issue that would cause a game lock up, going into overtime, if using the broadcast camera.
- Added user catch. Now you have the ability to take control of the receiver once the ball has been thrown. Use (B) / (O) to take control of the receiver and (Y) / (△) to make the receiver jump for a catch. The receiver will not change his direction of movement until you move the control stick. You can also guide the receiver to the catch point and he’ll attempt to make the catch on his own without jumping.
- Fixed an issue that would display the currently highlighted player’s name on top of the end quarter stats screen.
If you go to play your Dynasty game in Week 1 and your team is displaying "0" as your team ratings. You can either simulate week 1 or if you want to play week 1, you need to autofill your depth chart by navigating to the depth chart screen and pushing "auto-fill".
— Doug Flutie's Maximum Football (@MaxFootballGame) October 2, 2020
Customization
- Added a manual ‘Save Data’ button to eliminate the need to back out of the feature to save your edits. Some platforms do not automatically save user data when they lose focus, so you’re encouraged to save your edits often.
Dynasty Mode
- Fixed issue that could block you from entering game play from the Conference Games schedule.
- Team records are now properly updated after a Conference Championship game which will accurately update Bowl and Playoff rankings.
- Dynasty data no longer saves when exiting a recruitment call. This should speed up the process of leaving a call and starting a new one. It is important that you manually save your dynasty often as automatic saves have been mostly disabled in order to speed up screen navigation and general usability of the feature.
- Cancelling the creation of a new dynasty will no longer take you to an empty Dynasty Hub.
- It is no longer possible to navigate up and down the schedule lists while the Advance Season dialog is being displayed.
- Adjusted the recruit signing logic to allow more recruit signings during the season.
- Added a validation check on the user team’s depth chart to ensure it’s valid before going into a game. This should fix the issue where users would crash in Dynasty and have their custom files corrupt.
- Fixed a memory leak navigating up and down the various game schedule lists.
- Corrected the “Close To Home” pitch value so not all prospects have the same value for the pitch.
- Games that are started in full play mode, but finished via simulation do not result in displaying 0-0 ties (only the display on the results list showed 0-0, under the hood the game was processed with correct scores and stats.
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If you experience this - the workaround is to go into your depth chart and press Y or triangle to autofill.
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1. After selecting a play, the play clock is resetting back to the full amount.
2. After a punt is downed, the game clock continues to run.
3. After a run play to end the 3rd quarter, the 4th quarter began and the clock continued to run before a play was ran.
4. Blocked a field goal and player jumped on the ball, which I couldn't stop him from doing.. Instead of taking over from the original line of scrimmage or spot the ball was kicked from, I began my possession at the recovery spot, which was the 2 yard line.
5. After a delay of game penalty on the offense in the 4th quarter, the clock continues to run. I was able to run out the clock the last three minutes by just taking delay of game penalties over and over.
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If you go to play your Dynasty game in Week 1 and your team is displaying "0" as your team ratings. You can either simulate week 1 or if you want to play week 1, you need to autofill your depth chart by navigating to the depth chart screen and pushing "auto-fill".
We will be in the office tomorrow to add a checker in-place to fix this workaround.
1. After selecting a play, the play clock is resetting back to the full amount.
2. After a punt is downed, the game clock continues to run.
3. After a run play to end the 3rd quarter, the 4th quarter began and the clock continued to run before a play was ran.
4. Blocked a field goal and player jumped on the ball, which I couldn't stop him from doing.. Instead of taking over from the original line of scrimmage or spot the ball was kicked from, I began my possession at the recovery spot, which was the 2 yard line.
5. After a delay of game penalty on the offense in the 4th quarter, the clock continues to run. I was able to run out the clock the last three minutes by just taking delay of game penalties over and over.
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There is still work for us on the game clock front. The biggest issue is that our play call screen can only be accessed once when people are playing local multiplayer, which requires us to stop the game clock at times, which is now flowing over into single player work.
That's good to hear because I was testing with El Paso/West Texas against Tuscaloosa and I was experiencing the same thing.
But when I played as Tuscaloosa it was a DIFFERENT STORY!
Where did the ball land?
Have you ventured into our Discord? Bunch of slider sets posted there.
No I haven’t but that’s a great suggestion I will give it a shot. Thanks!
We will be in the office tomorrow to add a checker in-place to fix this workaround.
In addition to this, the recruiting board seems to get reset each week so I lose out on the scholarships I offer the week prior
Yeah we tried to add some recruit signing logic which is having a negative effect to that. We will look at fixing that tomorrow.
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But we are looking into it. You can delete your old Xbox save data and you won't have any problems. Would have to be deleted from both the cloud and locally.
https://twitter.com/MaxFootballGame/status/1312381850460004353?s=20
You will need to delete your old saved data from "Everywhere" if you're on Xbox - meaning the cloud and your hard drive locally.
Last weekend PS4 had to delete their save data because of duplicate folders and files that occurred under the hood due to how Sony compiled the game for a patch. What’s happening now with the Xbox is that you’re getting a newer version of the game which contained these fixes for Sony so the game is wanting to generate new files to read properly on the Xbox.
The Xbox and PS4 games are the same under the hood so unfortunately Xbox users will have to follow the same steps that PS4 users did last weekend. Which is deleting their save data in order for the changes to take effect.
Going forward on future content updates this shouldn't be an issue. We know how frustrating this is and even when we tested the patch on Thursday on Xbox dev kits, we didn't have this problem. We were playing with the old data, we didn't think there would be an issue once it got pushed to retail kits.
Last weekend PS4 had to delete their save data because of duplicate folders and files that occurred under the hood due to how Sony compiled the game for a patch. What’s happening now with the Xbox is that you’re getting a newer version of the game which contained these fixes for Sony so the game is wanting to generate new files to read properly on the Xbox.
The Xbox and PS4 games are the same under the hood so unfortunately Xbox users will have to follow the same steps that PS4 users did last weekend. Which is deleting their save data in order for the changes to take effect.
Going forward on future content updates this shouldn't be an issue. We know how frustrating this is and even when we tested the patch on Thursday on Xbox dev kits, we didn't have this problem. We were playing with the old data, we didn't think there would be an issue once it got pushed to retail kits.
Sorry dude but that’s unacceptable.
So let me make sure I understand, a Game developer tells you exactly what happened in Detail and apologized for it happening and that is unacceptable? Very sad, as very few if any Sports Video Game Development team would even acknowledge the issue , much less this fast.
What’s unacceptable is I spent close to 20 hours customizing teams and uniforms and players and now I can’t use them. That shelves the game for me and pretty much ends my support of the game all together.
It is certainly respectable that a Dev would own the mistakes and apologize but it doesn't always smooth things over for everyone.
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Maximum has dropped 2 Patches since release day and been nothing but open and honest with their communication. How about some appreciation instead of complaining.
I edited all the College and Pro teams and will do it again. People are acting as though they have lost MONTHS of work. The game has been out 1 WEEK.
Maximum has dropped 2 Patches since release day and been nothing but open and honest with their communication. How about some appreciation instead of complaining.
I edited all the College and Pro teams and will do it again. People are acting as though they have lost MONTHS of work. The game has been out 1 WEEK.
It’s a lot of work customizing teams and the bigger issue is there is no real guarantee that it won’t happen again and I’m not about to devote hours upon hours to make it look how I want only to lose everything again. Best option would be a roster/team share that we can download. That alleviates this issue right off the bat.
I could care less about Madden...I don’t play it.
Maximum has dropped 2 Patches since release day and been nothing but open and honest with their communication. How about some appreciation instead of complaining.
I edited all the College and Pro teams and will do it again. People are acting as though they have lost MONTHS of work. The game has been out 1 WEEK.
I honestly see both sides of the fence here. It's a grueling task on both ends.
This is still a product that has to earn its purchase for most people, keep that in mind. Some people are only willing to deal with so much, and that is totally okay.
Don’t get me wrong, maximum isn’t where I want it to be either. But madden still has things they mess up. I think in this year’s version weren’t they having issues with the game thinking people had trial versions? I’ll support the dev by buying, not because their game is wonderful yet, but because I’m hoping as they improve it will get better, which it’s been doing quite a bit of. But tbh, I still play ncaa 12 for ps3 mostly. But I think in a couple of years this game could be a lot better, especially if they get funding.
We are very much punching above our weight class and we are caught in a tough spot. We need tens of thousands of people playing this game in order to actually build and reinvest into the company. But there's a large segment of the market that won't have the patience for an indie team or will be turned off from the lack of polish - we get that and that's okay. We try to communicate that to the best of our ability as I'm sure you guys are sick of hearing about how small we are.
The big problem though is the game and consoles are so complex that we get exposed and that ends up hurting us further. This year was particularly bad because of some of the technical things with Sony and Microsoft.
There is always going to be bugs in the game and we understand that. At least we can fix those as time goes. The last thing I want to be doing is telling people to delete their save data or inform them they can't even load into the game.
It was wide right and got stuck in the net I believe.
We are very much punching above our weight class and we are caught in a tough spot. We need tens of thousands of people playing this game in order to actually build and reinvest into the company. But there's a large segment of the market that won't have the patience for an indie team or will be turned off from the lack of polish - we get that and that's okay. We try to communicate that to the best of our ability as I'm sure you guys are sick of hearing about how small we are.
The big problem though is the game and consoles are so complex that we get exposed and that ends up hurting us further. This year was particularly bad because of some of the technical things with Sony and Microsoft.
There is always going to be bugs in the game and we understand that. At least we can fix those as time goes. The last thing I want to be doing is telling people to delete their save data or inform them they can't even load into the game.
It seems crazy that the Dev Kits that are required for you to use during testing don’t (apparently) properly simulate the end user consoles.
Production environments for all software can be a wildcard. We specifically tested using our old data which makes this even more painful and surprising.
If I knew we were going to have an issue I would have started alerting everybody on Xbox about this earlier. But here I am spending all weekend on all our social platforms telling everybody to delete their saves on Xbox, which is not fun.
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If I knew we were going to have an issue I would have started alerting everybody on Xbox about this earlier. But here I am spending all weekend on all our social platforms telling everybody to delete their saves on Xbox, which is not fun.
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Definitely sucks for those who did a lot if customization , but many of us appreciate your transparency and honesty about the problems.
Some things will be tough to replicate and tackle (no pun intended) for future fixes, and I'm sure people have seen the bug where the play doesn't end when the ballcarrier is tackled down, but I certainly haven't seen this one before (and since I was the offense, I ain't really complaining either):
For reference, I was mostly trying to run upfield. When my player would seem to redirect, I tried to run other directions thereafter... but it was mostly upward. Perhaps the game still saw me going upfield.
By the way, this was a Gun Draw play, not a QB sneak or anything. Perhaps that catalyzed this glitch to occur (anyone remember if you tackle the kicker on a kick in the NFL 2K games, that the placeholder seems to be able to will his way to the endzone without problem?).
It's on the long list of things to do for us.
I’m going to purchase and support you guys because competition is never a bad thing. Keep up the good work and I hope we can get all these bugs ironed out and fixed
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However, I appreciate what the team is doing and how Spear and the team is keeping us informed and telling the truth about everything. That goes a long way to developing trust between a developer and the gamer, something that EA and 2K have lost their way on. Much credit to Spear and the team coming in here, being transparent, answering all questions and not running away and hiding when things get tough!!.
PLUS, the gameplay is much improved this year and I'm really enjoying the game. So much so, I haven't even thought of buying or playing Madden. I had a blast creating the XFL teams and was playing them in a season. I haven't played in a few days so I haven't deleted my saves yet or know if I will have problems firing the game up.
It would be nice to have a way to share logos and created teams so there wouldn't be as much effort in fixing everything when something like this occurs. This would completely remove the frustration for me.
Speaking of, here is a quick list of things I would like to see added by priority:
1. Some type of sharing system, really have to figure this out moving forward. At the very least, arrange the logos in Categories so they can be easily found. Different types of lettering fonts would be good also.
2. Accelerated clock option, or at the very least a 25 second play clock option. With the 20 sec play clock option, the CPU gets called for too many delays of game.
3. Custom camera angles
4. More stadiums, or create a stadium would be ideal. Give us a way to give every team a unique stadium. This and the Franchise Mode are the only ways Axis Football is better.
5. "Ask Doug flutie", or suggested plays like "Ask Madden" for example.
Do these things, along with what you are already working on and this game is something I would play for a long time.