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NBA 2K20 Gameplay Video (9 Minutes), Most of the Starting 5 Player Ratings Revealed

NBA 2K20

NBA 2K20 Gameplay Video (9 Minutes), Most of the Starting 5 Player Ratings Revealed

2K Japan showed off some NBA 2K20 gameplay footage, a full quarter between Rui “Louis” Hachimura’s Washington Wizards vs. Los Angeles Clippers.

The NBA 2K20 gameplay footage was also uploaded to YouTube (via Marknsy), along with zoomed in footage (via GamingWithOva), if you would rather watch there.

As both players quickly scanned through the teams, we’ve captured the starting 5 player ratings of most of the teams. Unfortunately, they didn’t show the Trail Blazers or Warriors.

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  1. That Pat Beverley block at around 7:30 was great.
    Player change of pace on the dribble looked solid aswell. Really want to get stuck into this and try a whole bunch of different players....
    Looks impressive didn't see many if any animations that I didn't like player movement wise looks faster gameplay wise which I also like, def. Liked the change of speed john wall showed in the game can't wait to see how other players play amd move this year. And eventhough the game looks faster didn't see the ice skating look of the past 2ks so that's another plus.
    This is 2k19.5, which is good but not different enough for me to watch the entire video.
    The hype is officially dead for me now. I'm more interested in the obvious changes than the subtle ones.
    Besides subtle changes, user defense is what I'm interested in as well. When will 2k truly let us have control over the players and stop interfering with all these variables. The way defense is play and how it's played has a huge influence on that amount of control that is placed in the users hands. If 2k truly allowed you guys full defensive capabilities and control, a lot of you guys would probably quit the game because shot success would through the roof then.
    A lot of you guys may not understand the difference user timing and real player percentage. You guys argue for"sim" but want control. True sim would only use real player percentage. User timing puts control in the human hands. When you guys understand that, your experience and perception about the way the game is played will changed
    Didn't think the new motion system would be that evident in video but the difference is clear...and it look's really good...I'm pretty much indifferent to pre release phone footage but I had to run this one back. Ready to get my hands on this..
    Next i want to see how defense interacts with the new system...they obviously werent interested in playing much, lol. The one body up I did see looked pretty clean and didn't suction the player in...but obviously, this is lower level.
    Video definitely grabbed my attention.
    Definitively see some noticeable and improved smoothness in the contextual animations, footsteping, dribbling, the player speeds, the whole flow of the game ... it should open a whole other level within the gameplay ... since it was compared by some to the other game I was expecting some herky jerky but nah, even some one handed passes looked good.
    Want to have it in my hands to experience the feeling as the changes are noticeable, even in the hands of this first batch of players.
    On another topic, we are also getting noticeable progress, we just got the always anticipated "2Kxx.5" comment at the 7th post ... lol ... thus, also combined with the multiple "you guys should" and "if only the Devs" ... lol lol ... just kidding, all good fam.
    Grandbadge
    This is 2k19.5, which is good but not different enough for me to watch the entire video.
    The hype is officially dead for me now. I'm more interested in the obvious changes than the subtle ones.
    Besides subtle changes, user defense is what I'm interested in as well. When will 2k truly let us have control over the players and stop interfering with all these variables. The way defense is play and how it's played has a huge influence on that amount of control that is placed in the users hands. If 2k truly allowed you guys full defensive capabilities and control, a lot of you guys would probably quit the game because shot success would through the roof then.
    A lot of you guys may not understand the difference user timing and real player percentage. You guys argue for"sim" but want control. True sim would only use real player percentage. User timing puts control in the human hands. When you guys understand that, your experience and perception about the way the game is played will changed

    Next year its going to be 2k20.5 and so on and so on...
    I love these posts since people just get all unhyped because of vids without even trying the demo lol
    OT they need new crowd noise...they need to go to an actual filled arena and do what the Live guys did years ago. If I recall they had mice'd up the whole arena to capture the crowd noise. 2k needs to do the same...
    Wow, players motion look way better. Not sure if defense look better in this video because players getting wide open to shoot. those japanese people don't know how to play properly on defense
    Black Bruce Wayne
    Not sure if you all saw this.
    Shows the change of speed in dribbling.
    I like it
    https://twitter.com/KINGPiN_Guwop/status/1161871882557280256?s=09
    Sent from my moto g(7) supra using Tapatalk

    Czar says from that tweet that combined with Giant Slayer its going to be a problem. Mike in another tweet said the slashers are OP right now and they are working to balance it out. My solution would be less badges that give offensive players an advantage! That should balance things out!
    Goffs
    Czar says from that tweet that combined with Giant Slayer its going to be a problem. Mike in another tweet said the slashers are OP right now and they are working to balance it out. My solution would be less badges that give offensive players an advantage! That should balance things out!
    I hope it's not nerfed too much , but I do understand.
    Sent from my moto g(7) supra using Tapatalk
    michaelhawj
    Wow, players motion look way better. Not sure if defense look better in this video because players getting wide open to shoot. those japanese people don't know how to play properly on defense

    One of them is the NBA player Rui Hachimura actually. They both played poorly , you are right
    lareka
    One of them is the NBA player Rui Hachimura actually. They both played poorly , you are right

    yeah but i don't know why Rui Hachimura playing so terrible on this game while Rui is NBA player now lol. why Rui has black skin if he is japanese player ??
    michaelhawj
    yeah but i don't know why Rui Hachimura playing so terrible on this game while Rui is NBA player now lol

    He didn't want to show up the kid. He was just goofing off...
    I really wished they let the players movement and animations play out more both users were playing hot potato with the ball most of the quarter lol. But with that said the passing animations were pretty good.
    It's hard to judge the game from that kind of a video but let me tell you what I've seen as a disgruntled 2k fan who quit the game with rage last 3 years after playing it 2 months - 17-18-19:
    - I hate the quick releases for nearly every player, it looks like they still have it...
    - I hate the pre-determined miss / make lay-up animation- the animation that a player does before missing the shot - you know that he is missing the lay-up like PG at 04:30. That lay-up is not going in, there's contact and it's missed. You tech guys know better about what i'm trying to say.
    - That 05:55 offensive rebound tip basket was weird. A bad offensive player like Thomas Bryant doing that in real basketball is nearly impossible. He nearly tipped it in from the FT range.
    - I hate the similar bounces on misses like 8:14, 8:25, 8:49, 9:09. It doesn't look natural when it's repeated like that.
    And the miss at 06:29 is one of the reasons why i dislike the game. An NBA player very close to the rim with a decent jumper wide open like that nearly never misses that shot. But in this game it's about the release point of your shot, if you release the shot early or late you can miss it as often as like this...
    hac
    The parameters to make / miss a shot for me should be based on:
    -Player skill
    -Defense on him (if wide open no defense)
    - Hot / cold situation of the player
    - That player's fatigue level
    Not a nanosecond late shot meter release. If we are going to try to perfect shot releases and that's the point of the game, that's an arcade style basketball,not simulation (not what NBA 2K games WERE about) Just reminding...
    I liked the change of pace that Wall had and movement of the players.
    But i think this game will be very similar to 2k19 and as an offline franchise mode player i have no reason to be excited about the game. They are still heading to a bad direction...
    PS: Game should have a mechanic to seperate a running or crossing over then stopping to attempt a jump shot from taking 1 small step to take a jump shot. Both are regarded as shots off the dribble. In real life doing the later is a piece of cake, the first one is only done by great scorers. I remember a zillion of times when I missed the shot with a player because it was regarded as shot off the drible because i stepped up 30 cms. to the right thus the shot becoming a less succesful one (as the feet -set shots are higher in 95 % of the players than the moving shots)
    michaelhawj
    yeah but i don't know why Rui Hachimura playing so terrible on this game while Rui is NBA player now lol. why Rui has black skin if he is japanese player ??

    "The son of a Japanese mother and a father from the West African nation of Benin, Hachimura became the first Japanese player ever selected in the first round of the N.B.A. draft on Thursday night at Barclays Center, where he went No. 9 overall to the Washington Wizards."
    Hmmmm....the users aren’t that good and hopefully it’s PRO or something—there’s some good but a few things concern me:
    1) LA’s first possession 1:29 has numerous instances of really bad block timing with Neutral Outcomes galore.
    2) Still not seeing guys react to long passes. 2:14, 2:26, 4:17 and 6:35 really stand out. Continuing the same legacy issues with transition defense/awareness is a deal-breaker for me.
    3) We do see bad block timing result in an AndOne attempt at 2:39 so
    4) I saw the blow by animation repeatedly. As long as its balanced the “fluidity”, freedom of movement, anti-bumping crowd will probably be pleased.
    5) At 4:58 there’s a great instance of a great pump fake by Kawhi/bad block timing causing a defender to take himself out of the play. That or a foul has to be the standard. No more Neutral Outcomes.
    6) At 5:30 there’s a Harrell steal on an attempted pass into the paint with defenders in good position. Deflections out of bounds would work better here but it’s a good play.
    7) The lack of awareness on the long passes at 5:56 is very, very concerning. Even the cross court passes in half-court can’t happen.
    8) The loose ball from driving into traffic at 7:17 was good.
    9) I liked the block at Beverly at 7:33 but he lacks the skill set and is in bad position. A better result would have been a deflection out of bounds. There are two defenders in great position and the passer is a big. That pass should rarely get through.
    The long pass at the end can’t be completed either.
    Sent from my iPhone using Operation Sports
    Despite, the gameplay was on low level rookie or pro it was good to see couple of shots that didn’t go in while open or slightly open. I hope it gets tougher as difficulty is increased
    Sent from my iPhone using Operation Sports
    Posted this in the other thread about the same video so figured I would repost it here.
    Wow, thank you for posting that video link. I aint going to lie, that got me hyped, and this coming from someone that loved 18 and was super critical and hated 19. I really did not expect this at all. There looks to be so much more freedom of movement and the acceleration actually looks like world class athletes. These 2 were not good on the sticks but you can still see the potential. That one block off the backboard looked so realistic, the rebounding animations looked great and the transition gameplay looks like it can be light years more realistic. Also no needless ball hand switching dribble animations so you can better setup and control your moves and the game just looks a ton more responsive. Can't wait for the demo now and I was about ready to swear off 2k if live didn't completely drop the ball again.
    Goffs
    Czar says from that tweet that combined with Giant Slayer its going to be a problem. Mike in another tweet said the slashers are OP right now and they are working to balance it out. My solution would be less badges that give offensive players an advantage! That should balance things out!

    Man that was beautiful to see. I wonder what about giant slayer makes it OP....
    And I agree. Just reduce badges or badges effectiveness
    Sent from my iPhone using Operation Sports
    ksuttonjr76
    Damn...no one is going to comment on the new team selection screen, lol?

    I mean it's pretty cool lol. Definitely a dope design by the graphic designers.
    michaelhawj
    yeah but i don't know why Rui Hachimura playing so terrible on this game while Rui is NBA player now lol. why Rui has black skin if he is japanese player ??

    Wow
    Sent from my iPhone using Tapatalk
    The 24th Letter
    Didn't think the new motion system would be that evident in video but the difference is clear...and it look's really good...I'm pretty much indifferent to pre release phone footage but I had to run this one back. Ready to get my hands on this..
    Next i want to see how defense interacts with the new system...they obviously werent interested in playing much, lol. The one body up I did see looked pretty clean and didn't suction the player in...but obviously, this is lower level.
    Video definitely grabbed my attention.
    Interested in how AI defenders behave if I have someone like Westbrook coming downhill at them.
    Scott OG - They will Wall up in transition and adjust positional depth. His mid range pull up in transition is much more deadly now.
    Also - Like I mentioned, “change of speed” was a big emphasis this year.
    Getting up to top speed is something we looked at and studied quite heavily. You see Wall here in this example, now try this same combo with someone like Lebron or Westbrook, all three feel different.
    Sent from my ONEPLUS A6013 using Tapatalk
    The 24th Letter
    Do we usually get videos from community day or just Youtuber breakdowns?

    Last year we got a good amount of gameplay so I'd assume they'd be allowed to record again.
    Finally watched the video, but I'm definitely reserving overall judgement for the demo. My quick hits...

    • As stated before, you can already see the new motion engine in action.
    • Same timeout UI.
    • Like the new team selection screen.
    • Doesn't seem to be many fumbled passes on fastbreaks.
    • Can definitely see some new animations.
    • Normally, I don't even care about dribble animations, but some of those snatchbacks were nice.
    • The game looks promising.
    CaVsFaN2273
    Last year we got a good amount of gameplay so I'd assume they'd be allowed to record again.
    Oh was that where we got all the HD captures from FranchisePlay etc. and what not? Couldn't remember what event that was...
    CaVsFaN2273
    Also confirmed by multiple youtubers at the event that they will be testing a new game mode along with the MyPlayer builder.

    Game mode? Hmmmmm...my interest have been perked.
    The 24th Letter
    Oh was that where we got all the HD captures from FranchisePlay etc. and what not? Couldn't remember what event that was...

    It was way earlier last year (around Mid-July) and there were only a few big 2K youtubers like CashNasty, Chris Smoove, Troydan, etc. and they only played Play Now with the Warriors vs. Lakers. I believe that was the event that they got scanned into the game as well. I believe you're thinking about the second event which was the launch event. That one is a little closer to the release.
    Black Bruce Wayne
    Not sure if you all saw this.
    Shows the change of speed in dribbling.
    I like it
    https://twitter.com/KINGPiN_Guwop/status/1161871882557280256?s=09
    Sent from my moto g(7) supra using Tapatalk

    It’s beautiful, but I’m scared that it’s another thing that could make defense underpowered and offense overpowered, like almost every defense in 2k. We won’t really know until we can play it ourselves, but it was no doubt beautiful, and needed for realism.
    2k seems to always give offense all the advantages and leaves no counters for defense.
    At least, it would seem that giving him room could negate or at least slow this down, unless blow bys take that away.
    Sent from my iPhone using Operation Sports
    the change of pace and smooth animations in the 1v1 justling have me sold to be honest...and am usually never this hype around this time at all
    but the improved bench player reactions with the towels and the crowd reaction to what happening on the court like getting crossed up and dribbled around had me laughing...was funnseeing and hearing that...well done VC
    awg811
    It’s beautiful, but I’m scared that it’s another thing that could make defense underpowered and offense overpowered, like almost every defense in 2k. We won’t really know until we can play it ourselves, but it was no doubt beautiful, and needed for realism.
    2k seems to always give offense all the advantages and leaves no counters for defense.
    At least, it would seem that giving him room could negate or at least slow this down, unless blow bys take that away.
    Sent from my iPhone using Operation Sports
    There was a nice sequence where PG cut Wall's burst off...I hope that's the norm if you're in the right position.
    Czar has emphasized giving quick guys cushion and anticipating angles...L2 isn't a glue button anymore....so we'll see.
    We'll have to wean ourselves off all the pressing from 2K19....
    The 24th Letter
    There was nice sequence where PG cut Wall's burst off...I hope that's the norm if you're in the right position.
    Czar has emphasized giving quick guys cushion and anticipating angles...L2 isn't a glue button anymore....so we'll see.
    We'll have to ween ourselves off all the pressing from 2K19....

    1. Imo onball defense has been OP on all the 2ks since 14. Even 18 with the blow byes.
    2. The video looked good and speed will matter.
    3.Closeouts look more realistic.
    4. I hate the accuracy and trajectory of the passing in the video.
    5. Defensive rotations look bad.
    6. The dribbler vs. on ball interaction looks excellent.
    CaVsFaN2273
    Home Screen
    Its like Lives menu with the boxes. Lives focus was The One and playing an NBA game had you scroll down at the bottom. I'm glad they have play now first.
    EDIT: doing good work cavsfan save us the trouble of searching lol
    Sent from my SM-G960U1 using Tapatalk
    CaVsFaN2273
    According to multiple youtubers, there is a pie chart or diagram that lets you distribute your attributes to different areas.

    Can you name the YouTubers? And where they’re saying this? So that I can follow first hand as well.
    Sent from my iPhone using Operation Sports
    awg811
    2k seems to always give offense all the advantages and leaves no counters for defense. At least, it would seem that giving him room could negate or at least slow this down, unless blow bys take that away.

    Exactly this....which is why its important for organic charges to take place. And that our better defenders can get in position for offensive fouls like Covington does here:
    alabamarob
    1. Imo onball defense has been OP on all the 2ks since 14. Even 18 with the blow byes.
    2. The video looked good and speed will matter.
    3.Closeouts look more realistic.
    4. I hate the accuracy and trajectory of the passing in the video.
    5. Defensive rotations look bad.
    6. The dribbler vs. on ball interaction looks excellent.

    Agreed on all points. Although I think the better way of saying what youre saying about on ball D is that defense in 2k has always been too reliant on on-ball defense. When people see OP they think how could 18 have been OP, 19 was OP. But what I know youre saying here is that instead of having to direct the ball handler to where the help D is or to a spot the ball handler doesnt want to go (i.e. his off hand or to the sideline) as professional defense is played, 2k relies on being able to just brick wall the ball handler with one guy.
    In the days post hand checking, this just isnt the reality of basketball.
    It SEEMS like 2k20 is trending in that positive direction, the problem is, if help D is not more intelligent, the offense will be able to go where ever they want ultimately.
    Mikelopedia
    The problem is, if help D is not more intelligent, the offense will be able to go where ever they want ultimately.

    Correct. This is the nightmare scenario.
    Grandbadge
    This is 2k19.5, which is good but not different enough for me to watch the entire video.
    The hype is officially dead for me now. I'm more interested in the obvious changes than the subtle ones.
    Besides subtle changes, user defense is what I'm interested in as well. When will 2k truly let us have control over the players and stop interfering with all these variables. The way defense is play and how it's played has a huge influence on that amount of control that is placed in the users hands. If 2k truly allowed you guys full defensive capabilities and control, a lot of you guys would probably quit the game because shot success would through the roof then.
    A lot of you guys may not understand the difference user timing and real player percentage. You guys argue for"sim" but want control. True sim would only use real player percentage. User timing puts control in the human hands. When you guys understand that, your experience and perception about the way the game is played will changed
    real player percentage is not sim unless you are the actual nba player holding the controller.
    i dont think you may understand that point.
    Put it this way.
    When you play with a nba player on a nba video game. it means you the user are supposed to have control of said nba player that has all of the nba players real life attributes. I didnt say shot percentages. i said attributes. there's a difference. basically some guys when it comes to shooting have a larger Make window than others based on form and balance.
    But that should not dictate an exact certain percentage of makes or misses. It still should be up to the user(person controlling the nba player.) when you control said nba player, it means you have all of their ABILITIES, but its your mind in their heads deciding what to do with said abilities.
    SIM is giving you all of the tools to utilize those abilities as you the user sees fit.
    now if you truly want to make your player, play like his real self. thats not sim. thats called Mimicking. It would mean to play like Dame you have to THINK like Dame. And if you do, the game should of course play like the real Dame Lillard.
    or I should say. When you say SIM. SIMulate what? Real basketball. or Simulate your favorite players play style? or Simulate your favorite teams play style?
    There's a difference between all of those things.
    DO i want the AI to simulate the players real life play style? YEP.
    Do i want my user controlled player to simulate the nba players play style? NO unless I myself think just like said player. therefore, I would play just like that player when controlling said nba player with said nba players skills/attributes.
    Do I want the nba players movements to be like the real life person's movements even though I may attempt to make different moves with said player? YES. Meaning, even if i like to over dribble with derozan(which is not what he actually does in real life)... I would like for those dribble moves to still look like Derozan is doing the move(signature).
    Some people yell out "SIM". But when you play them head to head 5 v 5. And they have the rockets. They dont play that same up and down 3pt heavy style of play. Sure they abuse harden but thats literally ALL they do. they have harden trying to dunk on people often. Is that possible in real life? YEP. Is it SIM to what the rockets like to do in real life? NOPE.
    Me personally, i just want the game to play REALISTICALLY. So if i choose to mimick the real players and coaches. i can do that too. If i want to use these guys to play my own way and to use mycareer character to play my own way. i can do that too and feel confident that it's playing like a realistic basketball player overall. my guy can make realistic basketball player moves overall and my guy can't make completely unrealistic moves that are not physically possible in real life. You see what i'm saying??
    Mikelopedia
    Agreed on all points. Although I think the better way of saying what youre saying about on ball D is that defense in 2k has always been too reliant on on-ball defense. When people see OP they think how could 18 have been OP, 19 was OP. But what I know youre saying here is that instead of having to direct the ball handler to where the help D is or to a spot the ball handler doesnt want to go (i.e. his off hand or to the sideline) as professional defense is played, 2k relies on being able to just brick wall the ball handler with one guy.
    In the days post hand checking, this just isnt the reality of basketball.
    It SEEMS like 2k20 is trending in that positive direction, the problem is, if help D is not more intelligent, the offense will be able to go where ever they want ultimately.

    Defensive intelligence is really where the difficulty levels, we are told, make a difference. The video was probably on a lower level so I'll wait and see. If we have another year of uncovered corner 3's or time warp perimeter contests to make up for the defense being unable to team defend, that will be a problem.
    Mikelopedia
    Agreed on all points. Although I think the better way of saying what youre saying about on ball D is that defense in 2k has always been too reliant on on-ball defense. When people see OP they think how could 18 have been OP, 19 was OP. But what I know youre saying here is that instead of having to direct the ball handler to where the help D is or to a spot the ball handler doesnt want to go (i.e. his off hand or to the sideline) as professional defense is played, 2k relies on being able to just brick wall the ball handler with one guy.
    In the days post hand checking, this just isnt the reality of basketball.
    It SEEMS like 2k20 is trending in that positive direction, the problem is, if help D is not more intelligent, the offense will be able to go where ever they want ultimately.

    I think the onball defense in 18 was OP. Whenever, i can guard offensive players 80 percent of the time with no help defense that is op. Imo. Especially with sub standard defenders. The blow bye in 18 didnt prevent unrealistically lock down defense. It just meant i couldnt make contact with the offensive player while dribbling.
    Kushmir
    Correct. This is the nightmare scenario.
    Junior Moe
    John Wall looked explosive!
    Sent from my SM-G950U using Operation Sports mobile app

    i came here to comment that after seeing his first touch.
    seeing him accelerate up court, then slow down and then accelerate to the hoop has me putting 2k20 in an online basket right now.
    (gonna watch the rest of the footage before i check out tho lol)
    the passing looks so much more responsive too.
    players catching the ball in sideward strides, the foot planting making sense... where players can pivot and move in smaller circles without being pulled into weird animations.
    god i'm actually so excited rn.

    2k needs to fix this before the game release..this ish happens everytime you play the game..wheter its perimeter or 3 point shot but never called. somebody tell czar or mike about this.
    Player speed looks better. Looks like sprinting actually feels fast and explosive. 2k has felt sluggish to me for years now, but this looks pretty good. Gonna have to get my hands on it to be sure though. You can really see it in John Wall when he goes from that slower "creep dribble" and then explodes into a full sprint. I like that there is a clear visual difference between regular speed and full speed.
    For years now it has felt like there was not much control over player speed and the sprint trigger didn't seem to make your player move faster in any reliable way. Even fast players felt fairly sluggish to me in 2k....but I'm liking what I see in the video.
    I must say the difference of the new motion system is very evident. It's like night and day. Love how explosive Wall looked too...when he puts on the gas it's clear. Also like how blowby's are looking more organic. Looks like if you have a clear lane or speed advantage you'll get past your man once you make the correct moves. And as a defender looks like there are no more of these invisible wall's to help...seems if you're not in proper position, you'll get blown by. I wanna see some defense though and what good defense looks like in the game.
    lots of people saying their waiting for the demo, heck im waiting till 2 or 3 weeks after release seeing how 2k's changed their last few games right after release, footage before release is never the final game, demo is never the final game, heck, the game 3 months after release is never the final game
    Kushmir
    Sigh....Blow-bys may be an issue. The nightmare scenario come to pass? I'm hopeful but we'll see.
    https://twitter.com/2K20Leaks/status/1162130056946311168

    I hope they are for 75 percent of the defensive players. Give up space or get blown bye. In that short wizards video, I loved all the interaction animations. If you make contact with a ballhandler you should get blown bye, unless it is a person who can not handle the ball. imo. The days of bump and run defense may finally be over.
    Also for what its worth... I'm really not a fan of that 2k20 news/leak twitter account. They just reword other people's tweets. And can really lose the tone of the Original post
    alabamarob
    I hope they are for 75 percent of the defensive players.

    This only works if there's an equal emphasis on punishing ball-handlers for colliding with defenders and offensive fouls. 2K18 taught us this results in disaster unless its balanced.
    awg811
    It’s beautiful, but I’m scared that it’s another thing that could make defense underpowered and offense overpowered, like almost every defense in 2k. We won’t really know until we can play it ourselves, but it was no doubt beautiful, and needed for realism.
    2k seems to always give offense all the advantages and leaves no counters for defense.
    At least, it would seem that giving him room could negate or at least slow this down, unless blow bys take that away.
    Sent from my iPhone using Operation Sports
    I hope they improved defensive footwork. We need more range of motion when in the defensive stance.
    Sent from my moto g(7) supra using Tapatalk
    Kushmir
    This only works if there's an equal emphasis on punishing ball-handlers for colliding with defenders and offensive fouls. 2K18 taught us this results in disaster unless its balanced.

    I am a defense first guy. But what I saw in the video looks pretty realistic to me. I saw Pat Beverly moving his feet, and I saw Lou Williams not as much. I also saw a great animation at 1:19 (on scoreboard). Wizards were on a break and the ballhandler cut in front of Zubac at half court, and it almost looked like a quasi-auto hold off defender from behind animation.
    As long as defenders can maintain space, and contest then I am happy with the defense. I would love for the game to call charges, and for the ball to be live, but 2k seems to disagree.
    I am excited by the fact that it looks like good perimeter defenders will be just as valuable as outside shooting. This in itself should make the offensive numbers more realistic. The fact that you may have to play Andre Roberson over a player like Kyle Korver in certain situations is what I hope 2k20 becomes. As opposed to playing a roster full of shooters, since every defender can guard.
    I understand your worries, but I think this is the right direction to go in terms of realism. At the 1:17 (on scoreboard) mark of the video you can see Kawhi force a dribble pick up as opposed to a blow bye animation. So it isn't all bad.
    You are 100 percent correct though. I do not want average ballhandlers like Tobias Harris to be able to run directly into Deandre Hunter and get a blow bye animation. That is a turnover all day.
    The only way to get pull up jumpers, jab steps, and floaters to be realistically useful is if a good ballhandler can get by a poor or average flat footed or charging defender.
    The blow by shouldn't be as much of a problem this year as it was in 18.
    In 18 you had the blowby as well as the snatchback and the zig zag. You could cut off the blowby but the problem was that ball handlers could change directions at a ridiculously fast speed, so he could shimmy you off to one direction if you try to overplay. Then you had that snatchback garbage that would give people a stupid amount of space to get off a shot and guys were pretty much at the mercy the ball handler.
    If the blowby is in without the zig zag and snatchback then it won't be an issue. I'm personally kind of looking forward to it, because online players spent the whole year playing off ball because the defenders in 19 were just too damn good.
    alabamarob
    I hope they are for 75 percent of the defensive players. Give up space or get blown bye. In that short wizards video, I loved all the interaction animations. If you make contact with a ballhandler you should get blown bye, unless it is a person who can not handle the ball. imo. The days of bump and run defense may finally be over.

    This. Just my opinion, but from what I saw in that vid, blowby's look much more organic and nothing like 2k18's was. Just looks like you have to be in good defensive position this time to stop guys and with explosive players, you have to actually play them smart and give a little space or push them into help D. I know you can't really judge from a short video though, so...
    The game is looking legit. It seems like 2K has finally figured out speed, acceleration. Da Czar has been dropping some gameplay hints in Twitter
    "You will really need to pay attention to matchups. You can’t constantly pressure the ball as a poor defender vs a guard with quick first step. You will need to give a cushion in mismathes and decide what you are ok giving up. Better defenders can apply more pressure."
    stillfeelme
    The game is looking legit. It seems like 2K has finally figured out speed, acceleration. Da Czar has been dropping some gameplay hints in Twitter
    "You will really need to pay attention to matchups. You can’t constantly pressure the ball as a poor defender vs a guard with quick first step. You will need to give a cushion in mismathes and decide what you are ok giving up. Better defenders can apply more pressure."

    Exactly the kind of thing I was thinking.
    I forgot to ask but rewatching the gameplay vid does it look like the court is a bit bigger to you guys? Maybe it's the quality of the vid.
    Sent from my SM-G960U1 using Tapatalk
    I'm not sure who got shafted more on the Spurs between Poeltl (77) or White (78). Both are plus defenders that need to become more assertive and consistent on offense. That still doesn't mean Jakob should be the worst starting center (tied w/ Alex Len & Cody Zeller, SMDH) and White rated equal to unproven talent like R.J. Barrett.
    Jakob main issue is that the Spurs will likely play small (w/ Carroll & Gay at PF) most nights limiting his minutes to Aldridge's back up.
    White will either be the 6th man (his optimal role, IMO) or start next to DeJounte. Either way, he'll see plenty of court time and will (likely once again) play above his crappy (out - of - the - box) ratings.
    Sent from my SM-G935V using Operation Sports mobile app
    olajuwon34
    lots of people saying their waiting for the demo, heck im waiting till 2 or 3 weeks after release seeing how 2k's changed their last few games right after release, footage before release is never the final game, demo is never the final game, heck, the game 3 months after release is never the final game

    Exactly.
    When a certain segment of the community starts their demands then patches start rolling out like clockwork. The game never plays the same out the box. Which is why I don't put much stock in pre-launch stuff, let alone a few months from now.
    Goffs
    I forgot to ask but rewatching the gameplay vid does it look like the court is a bit bigger to you guys? Maybe it's the quality of the vid.
    Sent from my SM-G960U1 using Tapatalk

    I got this feeling too, but like you said wasn't sure if it was due to the video quality but either the court is bigger or the players are smaller because the court spacing looked great even with all the crazy passing and turboing.
    J_Posse
    I'm not sure who got shafted more on the Spurs between Poeltl (77) or White (78). Both are plus defenders that need to become more assertive and consistent on offense. That still doesn't mean Jakob should be the worst starting center (tied w/ Alex Len & Cody Zeller, SMDH) and White rated equal to unproven talent like R.J. Barrett.
    Jakob main issue is that the Spurs will likely play small (w/ Carroll & Gay at PF) most nights limiting his minutes to Aldridge's back up.
    White will either be the 6th man (his optimal role, IMO) or start next to DeJounte. Either way, he'll see plenty of court time and will (likely once again) play above his crappy (out - of - the - box) ratings.
    Sent from my SM-G935V using Operation Sports mobile app

    Just let it marinate for a second that Kyle Kuzma is an 84 and Derrick White is a 78.......
    I cant.
    Tough to tell in this, but it looks like players are changing pace better and quicker players noticeably looking quicker. To me both areas have been a big problem in 2k for years considering I can run a sprint down and back quicker than a professional athlete can in 2k.. Players have always been unbelievably slow.
    Body types look a bit better, again hard to tell, but last years game had a lot of short stubby arms and legs, as well as players not looking skinny enough overall. In this clip most guys seemed to have that long lean build.
    Still some skating unfortunately.
    J_Posse
    I'm not sure who got shafted more on the Spurs between Poeltl (77) or White (78). Both are plus defenders that need to become more assertive and consistent on offense. That still doesn't mean Jakob should be the worst starting center (tied w/ Alex Len & Cody Zeller, SMDH) and White rated equal to unproven talent like R.J. Barrett.
    Jakob main issue is that the Spurs will likely play small (w/ Carroll & Gay at PF) most nights limiting his minutes to Aldridge's back up.
    White will either be the 6th man (his optimal role, IMO) or start next to DeJounte. Either way, he'll see plenty of court time and will (likely once again) play above his crappy (out - of - the - box) ratings.
    Sent from my SM-G935V using Operation Sports mobile app

    Mikelopedia
    Just let it marinate for a second that Kyle Kuzma is an 84 and Derrick White is a 78.......
    I cant.

    I didnt see this coming from this thread. What are ya talking abt? Derrick White 78? Starting point guard at 78? Without his defense and bball iq, the Spurs wont even be in the playoffs. This makes no sense at all
    Sent from my iPhone using Tapatalk
    Mikelopedia
    Just let it marinate for a second that Kyle Kuzma is an 84 and Derrick White is a 78.......
    I cant.

    No disrespect to White, but with the attributes in 2k being so largely made up of scoring attributes I think it's going to be tough for a guy to crack 80+ scoring 9 points a game. Though I do really like White's game, hopefully he can change that overall with how he starts this season off.
    With these videos you can't even understand why those who have the game in hand exploit it badly, but it seems to promise well, we just have to wait
    Inviato dal mio ANE-LX1 utilizzando Tapatalk
    Junior Moe
    We should definitely have a better selection of Puma shoes this year.
    Sent from my SM-G950U using Operation Sports mobile app
    Yes, they are an official endorser of the NBA (as evidenced by the ad on the dornas) now!
    Hopefully we'll see more Converse (coming back into the bball market) (unlocked?), Fila (D.J. Augustin rocked a lot last season) and maybe, just maybe, Spencer Dinwiddie's custom kicks?
    Sent from my SM-G935V using Operation Sports mobile app
    JoFri
    I didnt see this coming from this thread. What are ya talking abt? Derrick White 78? Starting point guard at 78? Without his defense and bball iq, the Spurs wont even be in the playoffs. This makes no sense at all
    Sent from my iPhone using Tapatalk
    He's really a combo guard, but 2K likely has him listed as a PG. Yes, his skillset (if he is well edited) isn't valued enough in 2K's algorithm.
    ojandpizza
    No disrespect to White, but with the attributes in 2k being so largely made up of scoring attributes I think it's going to be tough for a guy to crack 80+ scoring 9 points a game. Though I do really like White's game, hopefully he can change that overall with how he starts this season off.
    Agreed, his offense isn't a strong point yet and he needs to become more aggressive or decisive (passed up a lot of shots early last season & against Denver).
    He is a proven NBA talent, though, and shouldn't be below a bunch of unproven, untested rookies (some who will falter their rookie season) w/ hyped up ratings (happens every season).
    Sent from my SM-G935V using Operation Sports mobile app
    ojandpizza
    No disrespect to White, but with the attributes in 2k being so largely made up of scoring attributes I think it's going to be tough for a guy to crack 80+ scoring 9 points a game. Though I do really like White's game, hopefully he can change that overall with how he starts this season off.

    J_Posse
    He's really a combo guard, but 2K likely has him listed as a PG. Yes, his skillset (if his well edited) isn't valued enough in 2K's algorithm.Agreed, his offense isn't a strong point yet and he needs to become more aggressive or decisive (passed a lot of shots last season).
    He is a proven NBA talent, though, and shouldn't be below a bunch of unproven, untested rookies (some who will falter their rookie season) w/ hyped up ratings (happens every season).
    Sent from my SM-G935V using Operation Sports mobile app

    You're not wrong Ojandpizza, but if there's one guy who can, and does, (like JPosse said, if edited correctly) it's Derrick White. There's only one rating that affects how OFTEN a player shoots (although it carries a heavy weight in 2ks overall formula) and it's Shot IQ. The rest is dictated by tendencies. Derrick White may not shoot alot, but when he does, he doesn't have bad percentages other than being a slightly below average 3 point shooter. He is also very athletic, rebounds very well for his position, and is an excellent defender who also gets blocks and steals. He pretty much does everything at least pretty well for a combo guard.
    Few people hate 2k's overall formula more than I do, but even without changing him to a SG or inflating intangibles, offensive and defensive awareness, its easy to have him rated an 81 or 82.
    Mikelopedia
    You're not wrong Ojandpizza, but if there's one guy who can, and does, (like JPosse said, if edited correctly) it's Derrick White. There's only one rating that affects how OFTEN a player shoots (although it carries a heavy weight in 2ks overall formula) and it's Shot IQ. The rest is dictated by tendencies. Derrick White may not shoot alot, but when he does, he doesn't have bad percentages other than being a slightly below average 3 point shooter. He is also very athletic, rebounds very well for his position, and is an excellent defender who also gets blocks and steals. He pretty much does everything at least pretty well for a combo guard.
    Few people hate 2k's overall formula more than I do, but even without changing him to a SG or inflating intangibles, offensive and defensive awareness, its easy to have him rated an 81 or 82.

    I agree with you, but I think a lot of the issue is in terms of 2K it's difficult for them to correlate percentages and what not directly to an attribute. In the scope of what you said, theoretically you give him ratings and adjust his sliders, but part of the issue is using percentages alone a user should theoretically be able to score with him at the same rate they do James Harden.. 2K's rating system doesn't have any sort of adjustments for players not being to scale up under usage like that. I think it's safe to assume that White simply shooting more wouldn't equate to James Harden-like outputs, but in the world of 2k if they made very single stat a 1:1 carry over to ratings he most likely could in game..
    I also think 2K likely doesn't catch enough Spurs action to really see his value. No matter the numbers there is always some sort of cross-connection with actually seeing a guy play, and White's numbers on both sides of the ball sell his actual abilities a little short.. 2K claims to take into account watching and using some degree of "eye test", but I wonder how much of that is watching the 4th or 5th best player on the Spurs..
    I really wish overalls were scrapped altogether, because as currently constructed there is not an accurate way to truly represent value. As of right now there are 7 attributes for shooting alone, if you include layups, dunks, post shots, that number jumps to 14, include free throws 15. 15 different ways to represent scoring. If you include things like post control, draw foul, ball control, passing vision IQ and accuracy, shot IQ, and hands that number jumps to 23 attributes that solely reflect what a player does when he has the ball in his hand..
    There are ZERO attributes that show how valuable a player is without the ball. No off-ball ratings, cutting ratings, screen ratings, post positioning ratings, curling ratings, etc.. And there is only ONE rating to reflect how a player defends someone with the ball, on ball defensive IQ. I guess two depending on how much reaction time plays a roll in on ball defense... Sure steals, blocks, and contest to a degree, but often times steals are in passing lanes, from behind, or due to offensive player errors, blocks at the rim, from behind, and contesting shots is largely lunging at shooters, defending kick-outs, etc.. I guess low post defense could be included, but its the same rating as on ball just dependent on offensive positioning. There should be attributes for defending pick and rolls, cutters, isos, hand offs, switching ability, etc.. And that's just on ball, they need to do the same for off-ball defense as well.
    Until 2K creates a greater variety for what plays a roll in determining value, their overall ratings will be this way. They took a GIANT step forward in weighting out play types to reflect strong rebounders, or defensive specialists for example, but still their formulas are too heavily skewed towards players who can provide decent ball-in-hand production at moderate to high usage..
    Mikelopedia
    Agreed on all points. Although I think the better way of saying what youre saying about on ball D is that defense in 2k has always been too reliant on on-ball defense. When people see OP they think how could 18 have been OP, 19 was OP. But what I know youre saying here is that instead of having to direct the ball handler to where the help D is or to a spot the ball handler doesnt want to go (i.e. his off hand or to the sideline) as professional defense is played, 2k relies on being able to just brick wall the ball handler with one guy.
    In the days post hand checking, this just isnt the reality of basketball.
    It SEEMS like 2k20 is trending in that positive direction, the problem is, if help D is not more intelligent, the offense will be able to go where ever they want ultimately.

    Precisely.
    2K is definitely thinking about the right things. But it is imperative that the team defense is strong with it's rotations or there will be imbalance.
    Optimus James
    Exactly.
    When a certain segment of the community starts their demands then patches start rolling out like clockwork. The game never plays the same out the box. Which is why I don't put much stock in pre-launch stuff, let alone a few months from now.
    Well there good thing is out of the box was their work and vision.
    I'm that sense they do a great job mainly. Patches aren't always the greatest idea
    But the year they didn't release crazy patches people called them money hungry and said they didn't care
    This gaming community is full of too many frauds and people who not only know nothing about making games but they don't play other games either
    That alone makes their critical thinking in complaints beyond unstable
    Sent from my ONEPLUS A6013 using Tapatalk
    I just hope passing trajectories are situational. Tall players get wayyyy too many steals on 2K19. In-bounders will literally pass the ball right to the defender. PG's will throw a chess pass instead of a pass around the defender. It's dumb.
    And same goes for layup animations. NBA players don't take 2 seconds to complete a layup. It's less than a second. 2K19 feels like elementary kids in the paint. Players take all day to do a simple layup, then get it swatted.
    Kid OS
    I just hope passing trajectories are situational. Tall players get wayyyy too many steals on 2K19. In-bounders will literally pass the ball right to the defender. PG's will throw a chess pass instead of a pass around the defender. It's dumb.
    And same goes for layup animations. NBA players don't take 2 seconds to complete a layup. It's less than a second. 2K19 feels like elementary kids in the paint. Players take all day to do a simple layup, then get it swatted.
    Lol, I just lost a game today due to a slow layup animation that bottle have tied the game. I especially hate it when it's a big man that catches the ball for easy layup attempt.
    This video show all type of assist that should be in the NBA 2k20 game.. especially the baseline assist when you driving...2k19 and previous game cannot show a fluid animation of that play. every time you drive and passing it to someone its either a turnover or a awkward animation for the receiver that eventually loose the ball or will be block because of canned animation.
    mfdoom911e
    This video show all type of assist that should be in the NBA 2k20 game.. especially the baseline assist when you driving...2k19 and previous game cannot show a fluid animation of that play. every time you drive and passing it to someone its either a turnover or a awkward animation for the receiver that eventually loose the ball or will be block because of canned animation.

    You could replicate most of them in previous years, this year biting on the pumpfake or jumping too early for a block reward the defense with a deflected pass
    ForeverVersatile
    Smh this was a while ago, but this was the slowest layup animation I had ever seen. I'm like how the hell did I miss that with Kyrie.
    https://youtu.be/gg7B7ABgelo
    Sent from my SM-N960U using Operation Sports mobile app

    thats the cradle animation in kyrie's layup package. In previous years hitting left or right selected which hand you want to finish with this year it triggered either a euro or cradle smh.
    mfdoom911e
    This video show all type of assist that should be in the NBA 2k20 game.. especially the baseline assist when you driving...2k19 and previous game cannot show a fluid animation of that play. every time you drive and passing it to someone its either a turnover or a awkward animation for the receiver that eventually loose the ball or will be block because of canned animation.

    those bounce passes are in the game most of the other passes can be done by using flashy pass.

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