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Wreckfest Patch Adds Crossplay and Save Data Transfer For PlayStation, 60 FPS on Xbox Series X|S

wreckfest patch

Wreckfest

Wreckfest Patch Adds Crossplay and Save Data Transfer For PlayStation, 60 FPS on Xbox Series X|S

The latest Wreckfest patch has arrived, bringing with it cross play and save data transfer for PlayStation 4 and PlayStation 5. The patch also adds 60 FPS support for the Xbox Series X|S and enhanced lighting and visual effects for PC users.

With Wreckfest crossplay support between the PlayStation 4 and PlayStation 5, finding lobbies has been streamlined. PlayStation 5 users can create either 16 player or 24 player lobbies and the only difference apart from the player count is that PlayStation 4 players can join the 16 player lobbies too.

For users looking to transfer data saves between PlayStation 4 and PlayStation 5, here are the steps.

  • Connect a USB storage device to your PS4 and go to Settings > Application Saved Data Management > Saved Data in System Storage > Copy to USB Storage Device. Select the save file you’d like to copy, and transfer it to the USB drive.
  • Unplug the USB from the PS4 and plug it into the PS5. Go to Settings > Saved Data and Game/App Settings, then select Saved Data (PS4) > USB Drive. You’ll then be presented with the option to Copy to Console Storage.
  • Launch Wreckfest on PS5, and you will be presented with a dialog to migrate your PS4 save data. You can also do it at any time later in the Settings menu.

After installing the patch, Wreckfest will run at 60 PFS on both Series X (4K) and Series S (1080p). Upgrade DLC and Bonus Cars will now download and install automatically once Upgrade DLC is purchased.

PC players will now see visual enhancements like next generation bloom and screen-space sun shafts, parallax occlusion mapped skid mark decals, improved ambient lighting with spherical harmonic probes and more detailed shadows, not to mention dynamic dirt on vehicles and higher density foliage.

Here are the full patch notes.

TOURNAMENT

  • The second Wrecking Madness seasonal event starting on 6th of July features multiplier coins that will multiply your score for a while once collected.
  • The Dirtshot bundle is now correctly received the first time purchasing it.

SYSTEM

  • (PS4/PS5) Implemented crossplay functionality between PS4 and PS5 on 16 player lobbies.
  • (PS5) It is now possible to migrate existing PS4 save data to PS5. Please read below for more details.
  • (XSX) The download of the Upgrade DLC now starts automatically.
  • (XSX) The free Bonus Car now appears correctly in the garage.
  • (XSX) Improved performance on both Series X and S.
  • (PS4) Implemented enhanced lighting.
  • (PC) Implemented enhanced lighting and effects.
  • (PC) Launcher now offers a choice of graphical presets that matches those in-game.
  • (PC) More robust save data handling.
  • Improved memory handling.

MULTIPLAYER

  • (PC) Updated Steam Networking API to the latest version and improved networking error resiliency.
  • Corresponding loaner vehicles are now eligible whenever there’s a non-loaner vehicle restriction in place.

USER INTERFACE

  • In Paint Shop, pressing (A) now confirms the selection and changes to the next tab.

GAMEPLAY

  • (PS4/XSX) First gear is now correctly engaged while on the start grid, eliminating launch delay.
  • The front wheels no longer detach as easily when using the Extreme damage mode.
  • Exhaust now deforms along with the rest of the vehicle body when using Extreme damage mode.
  • Sweeper can be now tuned in the tournament mode even when not owning the DLC.
  • Step Van gearing tuning options are now in correct order for real.
  • Bumper Car (TL) no longer appears in the garage.
  • Improved Speedbird GT competitiveness.
  • Fixed Speedbird GT license plate normal map.
  • Removed plate from the Speedbird GT right side door.
  • Only base Speedbird GT roll cage now has a window net.
  • (PC/PS4) All Speedbird GT paint styles and liveries are now displayed correctly.
  • (PC/PS4) On Wrecking Playground, the free camera is now allowed to go higher.

AUDIO

  • General: Updated Wwise SDK to version 2019.2.9.
  • (PC) Modding Package: Update project to Wwise SDK version 2019.2.9.
  • (PC) Modding Package: Update audio mix bus layout to match the in-game Wwise configuration.
  • (PC) Modding Package: Add new example objects and assets for basic engine loops. Enable in-game ‘Example Car’ (under mods) to edit and mod your own!
  • (PC) Modding Package: Add new example objects for simple vehicle RPM-based synthesized sounds.
  • (PC) Modding Package: Update documentation for a new tutorial flow, improved readability and additional content.
  • (PC, PS4, XB1) Mixdown: Adjusted audio mixing chain to use Wwise Mastering plugin introduced with SDK version 2019.2.
  • (PC) Mixdown: Re-calibrated output levels so that in-game audio settings of “all 80%” results in average loudness of about -16 LKFS.
  • (PS4, XB1) Mixdown: Re-calibrated output levels so that in-game audio settings of “all 80%” results in average loudness of about -23 LKFS.
  • In-game: Increased AI vehicle volume in free & trackside camera views.
  • In-game: Added more dynamic variety to vehicle contact sounds.
  • In-game: Fixed a bug where AI vehicle wheel hub collisions would trigger player collision sounds.
  • In-game: Fixed an issue where vehicle wheel landing sfx would play on chassis contact.
  • In-game: Fixed an issue where car window crack and break sounds would play even if windows were not damaged in a collision.
  • In-game: Fixed virtual voice leaks with some exhaust backfire sound effects.
  • In-game: Fixed incorrect 3D positioning of some player damage sounds.
  • In-game: Fixed issue where time penalty notification sound would sometimes play in post-race screens.
  • In-game: Implemented a generic acoustics simulation (non-vehicle model specific) of stripped-down vehicle interior in cockpit camera view.
  • In-game: Fixed Ambisonics channel order configuration issue with source sound assets for wind ambience.
  • Vehicle Damage: Implemented camera angle based automation of loudness and tone for damage sfx of each subsystem (brakes, engine etc.). F.ex. damage sound of engine pistons will appear more sharp and pronounced on hood/bumper cam etc. etc.
  • Wrecker: Fixed audio sync issue with single and grouped Bumper machines.
  • Wrecker: Machine mixdown balancing tweaks.
  • Race: Added faint wind and distant traffic noise ambiences. Configure in-game music volume to 0% to play these sounds.
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