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VC in NBA 2K18: Have We Crossed a Line of Acceptability?

NBA 2K18

VC in NBA 2K18: Have We Crossed a Line of Acceptability?

Mike Lowe

I try and see both sides to this knowing there are many moving parts, and many parties involved. For instance, we can all agree that it’S not ideal to have to pay VC for a new haircut in NBA 2K, but at the same time games have remained at $60 for how many years now? It’s a bit of a miracle that gaming prices have stayed stagnant, and I think we actually have VC to thank for it on some level. For someone like me who spends the majority of their time in franchise modes, VC is actually beneficial because it keeps the cost of a game at $60 and oftentimes sees games dropping quickly to $30 much quicker to get more folks in to buy VC. The *downside* from a franchise mode perspective is that because the vast majority of these additional purchases come from the online H2H community, that’s where companies have been spending the *vast* majority of their development time. Thus, franchise modes suffer a bit as they are the metaphorical 7-10 year old car that’s paid off, but is starting to break down as well.

Personally, I’ve adpoted the mantra that *purchasing* VC is the equivalent of steroids in sports gaming. I don’t juice. However, I understand that folks have limited time and do not want to have to grind for weeks and weeks just to hope to be competitive. Therefore, I’m happy that “juicing” exists as it can help those folks. Having said that, I feel the best solution is to use the system the NHL series uses in EASHL with player builds where no one is 10x better than anyone else, yet each build has its unique advantages. It’s basically a huge game of rock, paper, scissors.

While I like the EASHL setup, it could take things a step further and allow us X amount of points for our particular build of choice that we can then use to fine tune it to our liking. The NBA 2K equivalent would be stopping the player creation/update process as soon as you finish selecting your wingspan, height, etc. The way those minute little changes take place is how a H2H player should be created, and we then let the gameplay tell us the rest of the story. When we start to think about how this will impact esports, its’ going to be imperative.

But, if we simplify it too much, what happens to VC and the suits who will absolutely not want to give it up?

Brandon Kosal

In short, they are extremely, extremely frustrating. From the business side, VC has clearly been a home run for 2K. If it wasn’t, we wouldn’t have to now use VC for things like haircuts, for example. And to be fair, I can’t pretend that I would turn down money people were begging to give me.

That said, any excitement I had for MyTeam and MyCareer, especially with the neighborhood, has been reduced big time. With 2K17, they were fun, but you couldn’t maximize your time without dropping some serious money. And this year seems like it will cost exponentially more.

For me, exhibition and franchise modes are worth the price of admission alone, so I’ll be fine. But I would like to one day be able to fully enjoy these modes without the need to keep my wallet open.

Daniel Owens

I’m going to start this off by saying I’m not completely against microtransactions. I feel like they’re part of the current gaming landscape, and they can help smaller studios and developers continue to create quality products and update their games. However, when it comes VC currency and the aggressive tactics 2K is taking this year with the ever-increasing costs of said VC, a line as being crossed. Expecting players to spend three to four times the face value of a video game on a microtransaction to continue to have fun and stay competitive within the multiplayer universe seems a little dirty. Now, if 2K was to go back and have a continuous going rate on the VC that seemed more fair to all involved and wasn’t a clear money-gouging scheme then a lot more people would be less hesitant to purchase. And it’s not just 2K. Activision has done the same thing with their franchises. It’s something that needs to be evaluated by all parties involved. However, being consumers we’re going to be stuck with the short end of the stick. No one is really going to listen unless we stop buying, which I have a tough time believing we’re collectively going to do.

Matt Llewellyn

I agree that the age of microtransactions is here to stay and I’ve spent more than a fair share of money in NBA 2K games in the past. I think we might be getting to the point where 2K is biting the hand that feeds them. 250K VC this year will cost a cool 80 bucks in the Legend Gold Edition (you do get other things, but it’s there for the VC). Taking into account how intimately tied into the new Run the Neighborhood career VC actually is, 2K seems to have finally jumped the shark with their in-game currency system. Unfortunately, being the best basketball game out there, people will pay to boost their MyPlayer in an effort to keep up.

Joel Smith

Microtransactions are a large part of how video games operate now — that’s the way of the industry. Allow players to play the game as they like and grind if they have the patience. But if you REALLY want to be able to keep up, you’ve got to pay.

That being said, NBA 2K year over year has been increasing its reliance of using VC for various things, especially in MyCareer. In 2K17, I felt like it was necessary to have a good amount of VC to make a build that could keep up in the Park and Pro-Am. Yes, there was still some grinding involved, but buying out the majority of your stats from the jump put you in a place where you could keep up with the better players. This year’s iteration and the introduction of the Neighborhood and what seems like a case of having to pay for EVERYTHING with VC really shines a spotlight on microtransactions in the 2K series and what I believe is the brand now starting to get their Scrooge McDuck on.

Haircuts, facial hair, gear, player upgrades and more, all funded by VC. Funded eventually by your wallet. $149.99 for the fully loaded version of the game is really netting you 250K VC and 2K18; yes you get Shaq jerseys, MyTeam packs and all that jazz, but you’re paying for 2K18 and for VC. I really believe we’re starting to see more and more, hour by hour, that VC will be THE biggest problem with NBA 2K18 this year.

Be sure to let us know what you think as well! Do you think NBA 2K18 has crossed a line of acceptability in terms of virtual currency in this year’s game? Sound off in the comments below!

UPDATE: (9-19) 2K has lowered some of their VC pricing.

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  1. Yes, because not previewing haircuts is downright scamming. Thats the main point for me that crossed the line. I dont even care that you earn even less VC with every year, Im not totally against VC, but the way 2k handles this is disgusting. Literally everything in MyCareer screams for buying VC to speed up the process of upgrading your player. A lot of stuff is hidden behind certain OVR's (yes even hairCOLORS), they know that everybody wants to get 80+ asap and they do everything to maximize profit. There are a lot of game developers out there that handle microtransations way better...
    Kind of feels like 2K14 all over again...where they had to dial it back after public backlash...you would think that was a lesson learned....
    Really sucks that they went this route in a year where the gameplay developers worked their tails off...
    Sent from my SM-G955U using Tapatalk
    I don't buy into this, "it's amazing that games have kept at $60" line. Games are made on disc, which are very cheap to produce. The age of the game manual are long gone, remember those "books" that use to be packed with every game. And even more, in the last 5 years there has been an increasing shift to digital which eliminates any distribution cost.
    I'm fine with VC to a point. but 2K is pushing far beyond that. They've gotten greedier by the year.
    For MyCareer it will take roughly 100,000 VC to get your player to around a 75 overall. That would cost you roughly $30. Or between 150 & 200 games played to grind it out. Maybe knock off 20 to 30 games if you grind the app as well. Just to get your player to a 75 overall, a bench player realistically.
    Not only has 2K made it harder to build up your player (and more expensive) they've also neutered the app as a way to earn anything significant, unlike a few years ago where the return was decent (and people still actually paid for VC so it wasn't killing sales).
    The line has definitely been crossed. The gameplay is great, but having just about every single thing that can possibly be tied into VC being tied into VC combined with it being harder to get VC compared to the past without paying real money is really killing the experience here.
    Someone here, I forgot who, posted the perfect summation of what VC has done to 2K. The game has now become a chore instead of something fun to do, and if you actually want to be able to enjoy the game and have fun playing it you almost have to pay extra real money to buy VC. Either that or spend every waking hour grinding out games that simply aren't fun because your player is so bad.
    VC is killing the 2K experience and 2K has nobody to blame but themselves.
    I don't mind the grind, the game last me all year long.
    What I would like is the separation of currency between the gear and the attributes of my player.
    I don't want to chose between the two everytime I spend VC.
    The 24th Letter
    Kind of feels like 2K14 all over again...where they had to dial it back after public backlash...you would think that was a lesson learned....
    Really sucks that they went this route in a year where the gameplay developers worked their tails off...
    Sent from my SM-G955U using Tapatalk

    Yeah I feel bad for Mike and the gang. This VC backlash overshadowed their superb work this year. They will dial back the VC for next year only to go all out in a couple of years later. They started a cycle of stupid.
    These are my issues on how VC has become worse over the years:
    The 2K app used to have up to 3,000 VC rewards 2-3 years ago in the daily picker game now its 1,500 as of the 2K17 app. Not sure its been activated yet for 2K18 app since I last checked a 2 or 3 days ago.
    VC rewards for stats/skills in game have dropped 3point baskets used to get you 9 VC in 2K16 then 6 VC in 2K17 and are now are apparently 3 VC and 2 point baskets are now worth 2 VC down from 5 VC just as a prime example.
    Gameplay moves like dribble moves or fashion/create a player items such as hairstyles are now 1000 VC with hair colour 200 VC and beard styles 300 VC. Shoes are up and down in their costs last year custom or created shoes were 7,500 VC and this year 10,000 VC.
    Difficulty Multiplier is now gone so no reward for playing the game at a higher difficulty for 2K18 with no extra VC given for it.
    They stopped giving VC rewards for spending time in the gym making 5 shots 25 dribble moves shoot around for 10 minutes now after 1 attempt given that they were very minimal rewards still poor form and gives no reason to spend that extra time putting in work.
    2K17 attribute/skill bucket purchases was probably better value than the single skill/attribute upgrade despite a few times were certain skills in that attribute wouldn't improve.
    All that should be talked about with this game is how phenomenally it plays on the court instead we're stuck worrying about the garbage that is VC.
    I'm patient and I'm fine with working my way up but I won't even step foot in the park or pro am yet because I'm at a severe disadvantage from the jump. It shouldn't be like that and at the rate 2K nickels and dimes you for VC by the time I sniff a 75 they'll be 95s.
    People are free to do what they want with their money, that's not the problem, it's just this get rich quick scheme that 2k placates knowing how much bread they'll make off it. IMO it's BS and leaves me with a sour taste playing this game.
    It plays so beautiful on the court though which is a real shame.
    Sent from my iPhone using Tapatalk
    Yeah, when I saw that you couldn't even look at the attributes (numbers) when upgrading I was so heated. Then come to find out when the game released I couldn't even preview the hairstyle for myplayer. It sucks man. Then they're also pricey as well. Very disappointing and just like someone else said it does overshadow the great gameplay the dev team gave us.
    Retropyro
    I don't buy into this, "it's amazing that games have kept at $60" line. Games are made on disc, which are very cheap to produce. The age of the game manual are long gone, remember those "books" that use to be packed with every game. And even more, in the last 5 years there has been an increasing shift to digital which eliminates any distribution cost.

    Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.
    Dragn1066
    Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.

    dude, this is a sports game. Like 50% or more is recycled from last year. Don't give me this "they want to recoup the cost of producing a game" NO! They want to make 20x more than what they spent on it. There is profit margin and then there is just greediness and shadyness.
    Dragn1066
    Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.

    the last 2 releases of NBA 2K have sold over 8 and 8.5 million copies they get their money back in dev costs. look at Rise of the Tomb Raider that sold 800,000 copies on the XBox One when it had that year long exclusivity money hat deal and that had a 2-3 year dev cycle.
    This was a damn good read! I have never really played MyCareer but wanted intrigued by the Run the Neighborhood features in 2k18. I had NO idea how bad this game had gotten with VC. I usually only play MyGM and MyLeague so hadn't noticed. I am not really sure where to go from here b/c I will NOT pay for 100k+ VC and I don't have the time to grind...I guess I'll just roll with it from time to time and stay in the 60s... LOL.:drink:
    I agree the statement above me. 2K is a business and everybody fully knows this. In the article i totally disagree with Mike Love comment about games have remained at $60 for years because of VC HARDLY!!!
    Canada retail price $79.99, Legend Edition $129.99
    England retail price $45.99 pounds - Legend Edition $84.99 that comes out to $60-$76 us to Canadian dollars.
    Australia retail price $99.95, Legend Edition $139.95
    VC will always be part of the game going forward and Game owners will find ways to maximize their profits to get larger.
    Micro transaction should be better manage than this going forward it's unfortunate the game play ends up being good and a solid out despite drop frame rate and lag issues.
    Ever since 2K13 is when they introduce VC is when 2K became pay to win for my career!
    de5m0n
    dude, this is a sports game. Like 50% or more is recycled from last year. Don't give me this "they want to recoup the cost of producing a game" NO! They want to make 20x more than what they spent on it. There is profit margin and then there is just greediness and shadyness.

    Dude! The entire engine was redone. Notice how this game doesn't have the canned animations like it did last year? Which is why there is more clipping, because the animations are actually real time and not set to a script. Dude! They arn't using three different player models like last year. Dude! The face scanning tech was improved, the faces look 10 times better then last year. The servers arn't unplayable this year because they rebuilt the entire system from the ground up.
    I totally hate what they are doing with VC this year. I think it's ridiculous that have to choose between giving my player the hair and beard I want, or stats that I need. But it's also BS to act like there is no production costs and they only need to recoup the distribution costs of the game.
    Dragn1066
    Dude! The entire engine was redone. Notice how this game doesn't have the canned animations like it did last year? Which is why there is more clipping, because the animations are actually real time and not set to a script. Dude! They arn't using three different player models like last year. Dude! The face scanning tech was improved, the faces look 10 times better then last year. The servers arn't unplayable this year because they rebuilt the entire system from the ground up.
    I totally hate what they are doing with VC this year. I think it's ridiculous that have to choose between giving my player the hair and beard I want, or stats that I need. But it's also BS to act like there is no production costs and they only need to recoup the distribution costs of the game.

    There is still canimations in the game a few tweaks adjusted some but still moments where the cpu forces things in directions usually out of bounds.
    Dragn1066
    Dude! The entire engine was redone. Notice how this game doesn't have the canned animations like it did last year? Which is why there is more clipping, because the animations are actually real time and not set to a script. Dude! They arn't using three different player models like last year. Dude! The face scanning tech was improved, the faces look 10 times better then last year. The servers arn't unplayable this year because they rebuilt the entire system from the ground up.
    I totally hate what they are doing with VC this year. I think it's ridiculous that have to choose between giving my player the hair and beard I want, or stats that I need. But it's also BS to act like there is no production costs and they only need to recoup the distribution costs of the game.

    Sorry for being off topic guys but man I really haven't felt a lot of canned animations this year . Just realized that. Props 2k.
    But yeah the grind is real this year.
    blk5tar5
    I agree the statement above me. 2K is a business and everybody fully knows this. In the article i totally disagree with Mike Love comment about games have remained at $60 for years because of VC HARDLY!!!
    Canada retail price $79.99, Legend Edition $129.99
    England retail price $45.99 pounds - Legend Edition $84.99 that comes out to $60-$76 us to Canadian dollars.
    Australia retail price $99.95, Legend Edition $139.95
    VC will always be part of the game going forward and Game owners will find ways to maximize their profits to get larger.
    Micro transaction should be better manage than this going forward it's unfortunate the game play ends up being good and a solid out despite drop frame rate and lag issues.
    Ever since 2K13 is when they introduce VC is when 2K became pay to win for my career!

    I laugh at people who bought the expensive legend edition just for the VC, for $160.00 you could have gotten the game plus 450 in VC.
    dragon4thQ
    the last 2 releases of NBA 2K have sold over 8 and 8.5 million copies they get their money back in dev costs. look at Rise of the Tomb Raider that sold 800,000 copies on the XBox One when it had that year long exclusivity money hat deal and that had a 2-3 year dev cycle.

    Tomb Raider actually took almost a full year to turn a profit and the fact that it flopped at release hurt Square's quarterly and caused a lot of issues.
    Sure fire games like 2k, and specially games that can be milked for microtransactions are usually used to fund and prop up other projects. Blizzard used WoW and it's subscription costs, plus the mount and pet store, to help get Hearthstone, Heroes of the Storm, and Overwatch off the ground. And now all three of those games turn a greater profit then WoW does, which means more new projects for them to try.
    FF14, which also has a sub cost and a virtual store, has been used to get the FF15 project back on track, get the FF 7 remake project started, and fund some of the other projects that have been coming out of square lately.
    It's pretty commonly known if you follow the business side of gaming that microtransactions has helped stem the rising costs of producing a new game. It does suck for us. I hate what they are doing with VC in this release. It's making it really hard to enjoy mycareer. I actually agree with you guys on this. But it's false to act like video games are still being created by 3 guys in a basement with 1 computer. Microtransactions are very much helping to keep the box costs down.
    Once upon a time there were games, that you can just have fun playing.
    Now we've got Grindfest 2K18.
    Once upon a time there were games, that did not ask us to spend money in game, from the first moment they load. That had a price you pay and then can enjoy in full. Now we need to pay again and again to use almost all the modes.
    The way this is going, in 2K21 we will need to pay for every time we enter the court.
    Ever since the introduction of VC, I thought it was a terrible idea. Quite frankly I'm not surprised that it has taken a large part of nba 2k.....it's very sad this is the way 2K has gone and it really does take away from the game. Every year customization that was once free is now being thrown behind a pay wall, which is completely silly, they try to balance it by letting you earn VC just for playing the game but they shouldn't have to do that at all. I get it for things like myTeam in the sense of opening packs cool, I get that concept (it's just like mobile apps) but for something like myCareer it's just too much in my opinion.
    Everything good the devs have done in 2k18 has been ruined by the shameless cash-grab that is VC. There is no reason except greed for not allowing users to preview a customisation option that costs in-game currency. The worst bit is if you purchase a haircut + color and decide you want to change it, you lose your previous cut/color and have to repurchase it if you ever want to go back.
    If the backlash from 2k18 doesn't reach the ears of those that make the decisions, I dread to think how bad 2k19 will be.
    For me it has. I understand it is normal to grind for some sort of "points" in career mode to improve my players, but to tie EVERYTHING with VC, that's just greedy. We are talking about a game that we purchased for $60 dollars, not some free game with in-app purchase.
    I remember when I was able to purchase a game, and everything in it is free, you just need to grind for progression...
    To me they're pretty much like a casino... they've taken away every slight/advantage we've to save from spending vc.... (Not being able to preview hair, no more sniping on my team, having to re buy stuff after you've already bought it and want to change back) and have made it waaayyyyy harder to earn vc, it would take you till at least like 2018 to get to an 85 without spending more then $10 on vc......
    And it's really sad because the gameplay is amazing and beside the vc crap(and this neighborhood garbage, to laggy, takes way to long to start a game) this is prob the best 2k since 2k11
    But its gonna be ruined by the suits at 2k and visual concepts because of what they've done to vc as a whole and the game is getting a bad rep because of it
    It's sad how much of the problem would be diminished if the previews of what you are buying was there. The price and grind would still be a frustration factor, but the lack of previews is just mindblowingly unacceptable. Has a fix for this been discussed?
    Dragn1066
    Your not understanding the cost of creating a new game. They need to recoup the entire cost of producing a game, plus extra revenue. Not just the cost distribution. The cost to produce a game from beginning to end has skyrocketed each generation. Destiny cost Activision 500 million. I wouldn't be surprised if 2k18 cost 100 million from beginning to end to produce.

    You're also leaving out sales numbers and how much larger the market is. NBA 2K2 sold 1.54 million copies. They are already saying 2K18 has hit 8 million.
    This is also an annual release title with honestly little change in engine from year to year. They are not starting from scratch each year. This is nowhere near comparable to Destiny which was $500 million for a 10 year investment, not a single game that would have yearly releases.
    They definitely crossed the line this year. I can't believe how blatant they are this year with basically forcing you to buy VC. You can't progress through the season or make a connection to be able to change jerseys or create a shot and etc. it's all tied to being like a 80+ overall and honestly if you straight grind without VC will maybe honestly take you more than 2+ whole seasons. I mean it's insane.
    Sent from my iPhone using Tapatalk
    While I, like a lot of other people, think 2k took the wrong approach with VC I think it's important to note that articles like this are how this stuff changes. The player base can't really effect the level of micro-transactions because enough people are going to pay it won't matter if some of the people just don't pay for VC. The only way 2k is going to change is bad press and competition. While I don't think Live got there this year, in a couple of years I do think Live will get there. That takes care of the competition. Now, if other gaming press outlets (looking at you Kotaku) would pick this up I think it would have a big effect on VC. Operation Sports ain't no small outlet though, so as someone who treats 2k as my primary game each year, I really appreciate OS calling out 2k here. I'm expecting to see more VC discounts this year and maybe some changes (hair preview, free hair color, etc.), because the VC problem is overshadowing what is possibly the best gameplay this series has seen.
    "VC is actually beneficial because it keeps the cost of a game at $60 and oftentimes sees games dropping quickly to $30 much quicker "
    Never thought of this. This might explain why over the years games see quality sales just months, sometimes weeks, after release.
    My stance with microtransactions is that I can't blame videogame companies for offering such purchases. It's clearly profitable and as long as customers continue to pay companies are going to continue to find more ways to make money off such transactions. For all the complaints about microtransactions there is clearly a large population of gamers that have no issues with such purchases. But with everything there is a breaking point and I think we will see companies see how far they can push microtransactions before there is backlash and fans feel publishers (I assume) have gone to far.
    The VC grind never really bothered me that much but this year they've gone too far. They very much made sure to kill off any way to make a good amount of VC in a reasonable amount of time.
    Getting rid of the matching game in the app and replacing it with that 100 VC "bonus" is just straight up disgusting.
    Doesn’t help that people paying all this money for VC are losing their saves and money they paid. That makes it 100x worse IMO.
    If you’re going to make it harder to upgrade your player, and pretty much necessary to buy VC to stay competitive, you can’t have people losing out on $50+ dollars for nothing. Basically giving their money away with no fix yet is a BAD look.
    There needs to be major compensation to these folks.
    Sent from my iPhone using Operation Sports
    Listen you really appreciate the game, the graphics, and these modes once you step out of the 2k world and try playing a competitors product. I did that so I know first hand how much hard work 2k puts into their games and how they are years and years ahead of the rest. The graphics are amazing, the atmosphere is perfect, and game modes/story lines are awesome. I get VC is needed to get extra cash to pay for some of this stuff. I will also agree with most that they have crossed the line big time. All these small micro transaction games have to stop. But, something that no one is mentioning is how 2k is FORCING you pay for vc.
    Example 1: Rookie level is removed. For those players who have little to no time to play this game and who casually played on Rookie level can no longer do so. Why? Because 2k wants you to play on Pro and feel how bad a 60 rated My Player really is. They want you to hate it and be forced to spend $$ on VC.
    Example 2: Promised toned down defense was a lie. Yes the brick wall defense is gone from last year after myself and thousands complained. But, although they took that away the fact that every CPU defender can keep up with your player at any time is still there. CPU will not bump you to a dead stop but now will ride your hip all the way to the hoop unless you have a clear open fast break.
    Example 3: Missed layups and awful turnovers still exist. These may also slowly go away after you get badges in My Career. But, the new badge grind is a serious task this year. No more easy badges now you have to grind and grind just for 1.
    Conclusion. I been buying 2K since 2010 for one mode and one mode only My Player/Career. Although it's the best and most popular mode in the game along with most lucrative 2k has to make a final choice. Either break this mode in 2 part offline and online or make a separate game out of it. I've been saying this for years now but it's very evident now that the main focus and money for 2K is in My Career mode. There is just to much to balance when you have all these other game modes in 1 game. Some people don't play My Career and love the sim style ball. Because in other modes controlling a whole team and having sliders is great. But, us My Career players have no sliders and nothing to work with so we ask for change and change ruins My League play. So maybe next year or year after it's time for 2K to break My Career out and make its own game. I mean why not plenty will spend VC in this mode alone to pay for it. Think of it as paying for 2 games just to play 1 now.
    After spending some decent time in MYCareer I have to agree with most everyone that VC has all but ruined the mode. Seriously thinking about just devoting my time to NBA Lives The One mode. I don't have the desire nor the time to invest in this mode to earn enough VC to build my guy up to a respectable level. And I'm definitely not purchasing any. Sucks because I love the gameplay. I'm really enjoying the gameplay maybe I will just start a my league. What NBA player would do an endorsement deal that doesn't even pay them enough​ money to purchase a shooting sleeve
    It's really sad and shamefull that they managed out to launch an awesome game, with a lot of improvements over last years one, but this whole VC greedy crap is tooking the all the headlines.
    People should stop buying stuff like this. As long as people are buying they have a reason to keep tunning it up year after year. This hurts our whole community simply because we can't enjoy the game the way is was supposed to be.
    I'll just stick with playing MyLeague and hoping that this disrespectfull bs stops soon.
    For the most part, I understand enough of the business end to see why microtransactions have become a feature.I also understand that is likely not in major part due to the 2K guys, a good deal of the responsibility likely lies with Take 2.
    IMO the fundamental question is : Where does the practice of cutting the quality of life options available to the consumer in favor of additional monetization become too much?
    It seems to me that not just 2K but the gaming industry in general is very aware of, and aggressive in, the competition for not only the consumers resources in the form of cash,but also their time, which unless you happen to be wealthy with no obligations, are both very finite resources.
    In response, the industry has constructed a system wherein the quality of the base product suffers,then through various marketing techniques, as well as placing increasing demands on the gamers time, encourages gamers to purchase additional content to complete the experience or just plain speed things up so they need not devote all their time to just one game.
    In short, the game we pay for is somewhat intentionally no longer given near the consideration it should be both in quantity and quality of product offered. They simply function as gateways to the real product they are trying to sell.
    The real "product" they are aiming towards selling now is the additional monetized content...the various virtual currencies and boosts,the season passes,the legend editions, the multiple additional DLC's which often in total cost near as much or even more than the base game. This is all done in such a way as to take full advantage of addictive or completionist personalities.
    Though not illegal per se, I for one hardly find it ethical or acceptable behavior,it is full blown manipulative greed and they should be ashamed.
    Unfortunately, until enough people really take notice as to what is going on and are willing to hold development companies responsible for their practices,even if that means refusing to purchase certain products, things will not only continue but they will get worse until we experience a second video game crash.
    Retropyro
    You're also leaving out sales numbers and how much larger the market is. NBA 2K2 sold 1.54 million copies. They are already saying 2K18 has hit 8 million.
    This is also an annual release title with honestly little change in engine from year to year. They are not starting from scratch each year. This is nowhere near comparable to Destiny which was $500 million for a 10 year investment, not a single game that would have yearly releases.

    I addressed that. I said I wouldnt be surprised if 2k18 cost them 100m. It's probably somewhere between 50-100m. Destiny is just an example of how high production costs can get in this generation of video games.
    The point is though, the person I quoted said he doesn't believe microtransactions are keeping box prices down. This makes no sense. Game development costs have ballooned over the last 10 years, yet box prices have not changed. Their not going to eat losses. Their making up the increased production cost somewhere. Microtransactions are being used to offset those costs, and help fund other projects that are a bit riskier.
    It's about to be a full week of playing 2K18 and I still haven't bought any dribble moves or layup moves...
    All the tiny amounts of VC has been spent on upgrades. LOL
    Geolink
    It's about to be a full week of playing 2K18 and I still haven't bought any dribble moves or layup moves...
    All the tiny amounts of VC has been spent on upgrades. LOL

    Got to remember its not a Barbie game
    Geolink
    It's about to be a full week of playing 2K18 and I still haven't bought any dribble moves or layup moves...
    All the tiny amounts of VC has been spent on upgrades. LOL

    I was tossing up Live 18 and 2K18 this year. I ended up going with 2k mostly because the game just plays so much smoother. Live had slight input lag that I felt was going to really bother me after awhile.
    Part of me is having buyers remorse. While the gameplay might be better, the blatant cash grabs are sad. I bought a beard, then changed it the next day. It didn't look at all how I thought it would from the button, and you can't switch back to the other beard, you had to rebuy it. The lack of preview is insane, the fact you have to rebuy it is even worse. And this all comes at a loss of spending that vc to upgrade your character.
    And if you want to play another archtype? Too bad, absolutely nothing is shared.
    I worked 4 hrs extra for this vc, got 60 bucks and bought some pizza and a psn card... Pre release ireally did not want to buy vc but when i realised how much time it will take to get to an 85 i thought WTF 2k !?!
    I really appreciate the gameplay developors work i love it but this money grab is going way to far i mean what about the schoolkids homework, real life or the workers who might catch 2 hrs max playtime a day, they get forced to buy vc except the wana get punished in the park the whole year...
    2k giving us a 5-10%+ a year long for loyality and the big community support - that would be a nice move and im sure the devs would not suffer hunger
    This has obviously been a growing trend in all sports games . The Ultimate team in EA games and Diamond Dynasty in the show. 2K with VC takes it even further.
    The thing is, the games are selling well. 2k exceptionally well. In the past you would hardly ever see 3 different versions of a sports game. Now every major sports game has 3+ versions. All centered on card games or player building (2k).
    Most of us here at OS are franchise based. But it is dying in all sports games. It will probably always be there. But for anyone to say it hasn't taken a back seat in any game is blind.
    The people who buy the base $60 version, or don't buy VC/Card packs etc, are forgotten about the minute they purchase the game.
    The second a person spends even $1 worth of micro's they are more valued as a customer. Now imagine the people that spend hundreds of dollars, streamers that spends thousands.
    You think they care about the franchise guys that spend the base $60? Hell no.
    In 2k's case, I find it honestly laughable that they mock, and point out the lack of franchise mode progression in sports games, yet MYGM/MY LEAGUE are absolutely littered with issues that make the mode unplayable. Features that literally took users 30 minutes to find out. That tells me they don't test a thing..
    At least in Madden's case I never have to worry about game breaking bugs.
    I was fine with VC until you realize you get a shoe deal with no park shoe freebie and get reprimanded for not wear any of the brand. I have save VC to get shoes to play at the park so I do not lose my shoe deal. And you only get 25vc per park game for wearing shoes. Really the worse honestly
    Sent from my SM-J727U using Tapatalk
    ratedmoney
    After spending some decent time in MYCareer I have to agree with most everyone that VC has all but ruined the mode. Seriously thinking about just devoting my time to NBA Lives The One mode. I don't have the desire nor the time to invest in this mode to earn enough VC to build my guy up to a respectable level. And I'm definitely not purchasing any. Sucks because I love the gameplay. I'm really enjoying the gameplay maybe I will just start a my league. What NBA player would do an endorsement deal that doesn't even pay them enough​ money to purchase a shooting sleeve

    All facts. If you want the MyPlayer experience somewhat, you could just do a player locked MyLeague.
    Sent from my iPhone using Tapatalk
    I agree the line has been crossed and don't see why a lot of people are throwing money at those modes. I buy a game for $60, and don't waste money on those other things.
    I have little interest in Pay To Win games. So will be mostly playing my MyLeague.
    As I said before, it's not for me to say whether 2K has crossed the line. I don't begrudge 2K (or any company) for trying to maximize profits. I don't begrudge the people who feel like they are getting gouged. The market and customer satisfaction will handle all that.
    I look at it like this: I'm not a VC person but I do buy a lot of DLC for games. Mostly Minecraft, Destiny and Call of Duty for my son who enjoys those games. I've probably spend 3 times as much on Minecraft DLC than I did for the game a few years back. I don't particularly like having to buy stuff that probably should be included in the game. But, I buy everything else I enjoy so I while I don't like it I don't see it as inherently wrong. Yeah, there is a line. Where it resides is different for each person.
    I love the ArkhamVerse. I did not want to pay for the Most Wanted DLC, but the universe is so rich and well crafted that it did. And i enjoyed it. But if you want something so bad that you cave and buy then either that product or marketing has done its job. I get many people aren't as cavalier as me. I'm not rich by any means. I just see this as where we are in gaming more so than I do some nefarious grab.
    I actually don't mind 2K charging VC for everything. What pisses me are the items that are locked behind ratings caps. I mean, it makes sense that you can't buy certain animations until you reach a certain level (like advanced dribble moves for example). But locking shoes and clothes behind ratings is just evil.
    2K is telling us that before you can pay us 4,000 VC for a Jordan shoe, you have to pay us more VC first to level up your player. That's the greedy part.
    acidfrehley
    It's really sad and shamefull that they managed out to launch an awesome game, with a lot of improvements over last years one, but this whole VC greedy crap is tooking the all the headlines.
    People should stop buying stuff like this. As long as people are buying they have a reason to keep tunning it up year after year. This hurts our whole community simply because we can't enjoy the game the way is was supposed to be.
    I'll just stick with playing MyLeague and hoping that this disrespectfull bs stops soon.

    The thing is you aren't going to get people to stop buying. As long as it is offered people will buy for various reasons (easier to pay for VC than grind, they don't have the time to grind, paying money isn't an issue, etc).
    In this situation the best option might be to voice our displeasure with the system. They'll never get rid of VC because it is far too profitable but they can certainly make adjustments if they feel their customers are upset about the feature. Maybe they can remove having to pay for some cosmetic things like haircuts and beards, or at least make them cheaper. Same goes for accessories. I can't imagine there are any NBA players that need to manage their money in order to pay for such things (do they even need to pay for accessories?).
    2k could also adjust how VC is rewarded. With a modes like this there should be a grind. It wouldn't be much fun if it was quick and easy to upgrade your character to a high level or, in my team, if it was too easy to earn enough VC for packs. However there could be changes made for rewarding more VC for certain accomplishments and achievements that way there is more incentive to grind vs paying for upgrades.
    2k might also make changes if they see a drop in the number of users playing such modes. With the new features added to this mode, namely the neighborhood, this should be the most popular the mode has ever been. But if 2k notices the number of players hasn't increased since last year, or even decreases, 2k might realize they took the VC too far and drove players away as a result.
    I believe of all the games I play 2k with VC crossed the line previously but major players (youtubers and Operation sports itself) convinced many it was a justified and acceptable practise.
    It isn't and wasn't.
    They have continued to push the boundaries and again we are contanstly told by "impartial" parties it's to keep the cost down and for those that don't want to grind.
    its never been about either.
    Its greed and exploiting the young.
    The gaming industry is only damaging itself by doing this.
    The backlash is coming.
    Shame that major modes I want to play in several games I have to avo
    yeah this game has been scamming people out of VC so hard. They got rid of difficulty multiplier, you get less for each game you play now, some people have said VC has been taken away from them, and the game is unplayable without it. You get like 800 VC per game and that's pretty much how much it costs to buy a headband. Imagine your whole salary being spent on a headband or shoes. So stupid. And the endorsement contracts give you like 25 VC. There's not one thing I can buy for 25 vc. It cost me 80000 VC to get my guy to even a 75 overall
    Sent from my iPhone using Operation Sports
    dragon4thQ
    the last 2 releases of NBA 2K have sold over 8 and 8.5 million copies they get their money back in dev costs. look at Rise of the Tomb Raider that sold 800,000 copies on the XBox One when it had that year long exclusivity money hat deal and that had a 2-3 year dev cycle.

    2K has to pay the NBA a ton of money and a % of the proceeds, plus the players association and retired players association, the player partners, cover athlete etc. On top of that the first party (microsoft/etc) make a ton of it. And the team is huge as are the yearly dev costs.
    They're making profits but not outrageous profits.
    Wingzero
    I actually don't mind 2K charging VC for everything. What pisses me are the items that are locked behind ratings caps

    How is that any different than any other RPG?
    This is the creep of freemium games from mobile and internet spaces into console spaces.
    The idea is that on a mobile with limited time, enough pressure on the core gameplay loop will encourage purchases for that "one more level" person, and cause enough frustration with the "eh maybe I can wait" person to encourage them to purchase. They don't care all that much about the microtransaction averse player that will move on in the mobile space, because with enough paying players they can be mitigated.
    On console, this practice looks like: VC for cosmetic items (clothes, facial hair, hair cuts, shoes), VC also tied into upgrading players, VC also tied into card collection game mode (MyTeam), VC tied into franchise modes (MyGM) and all of the potential drains on VC outpace all of the VC income streams. This is done by design. This is the pressure on the core gameplay loop.
    This has been a slow decline for 2K. This year it is especially pronounced because of all the amazing gameplay improvements, I couldn't possibly be more upset about the VC stuff despite purchasing some (I'm a father with limited time) and it's mostly because the game is so fun to play. Solid basketball works. Knowledge is rewarded (at times, ProAm still encourages some really bad basketball and cheese). This is the game I wanted 2k17 to be. But it really is marred by the VC practices.
    I have zero issue with the idea of VC. If players want to spend money to fast track their myplayer more power to them, indeed I even thank them as I am sure that revenue is a large reason why the game is able to make the improvements that we are seeing year to year.
    What is not acceptable is locking basic cosmetic items behind the VC pay wall. Oh you want an armband? Gonna have to save a few game's worth of salary. And haircut is beyond absurd.
    A visual representation:
    _________|______________________________________________________________________*
    That is the line and how far past charging VC for haircuts is.
    Dragn1066
    I addressed that. I said I wouldnt be surprised if 2k18 cost them 100m. It's probably somewhere between 50-100m. Destiny is just an example of how high production costs can get in this generation of video games.
    The point is though, the person I quoted said he doesn't believe microtransactions are keeping box prices down. This makes no sense. Game development costs have ballooned over the last 10 years, yet box prices have not changed. Their not going to eat losses. Their making up the increased production cost somewhere. Microtransactions are being used to offset those costs, and help fund other projects that are a bit riskier.
    This man gets it. With the Price of games being the same for the past 10 years, they're going to make up the money somewhere. As gamers, you want all the Bells and Whistles, it's going to cost.
    It definitely sucks for the people that buy VC and lose it, but I think we're all Prisoners of the moment, this happens every year! People buy a boatload of VC and lose it cause their MyPlayer gets corrupted. Wash, Rinse, Repeat.
    Sent from my SM-N920T using Tapatalk
    I definitely think the urge/need for players to want to buy VC was built into the game coupled with needing VC to make minute changes to your player in MyCareer. As for myself, like many other users here work full-time and saw the need to buy VC to enjoy the game with the limited amount of time we'll get due to our responsibilities.
    LAS VEGAS RULE #1: KEEP YOUR HIGH ROLLERS HAPPY.
    VIDEO GAME DEVELOPERS RULE #1: KEEP YOUR HIGH ROLLERS HAPPY.
    I run a small business. 2K would be absolutely stupid to stop selling VC and making it a focus of their game. I don't buy much VC, once a year, and only when it is on sale. For some reason, people feel companies are ripping them off. No, they are taking advantage of the video game market.
    While older gamers and mid-range age gamers remember the time before micro-transactions and feel its a rip-off, most of the younger gamers have been raised on it. they are conditioned to buy micro-transactions. they have taken the place of the impulse buy waiting in line at a brick and mortar store. finding a cash cow that gets you $5 to $20 free dollars over and over again is every business dream. don't kid yourself, every game company on earth is looking for their share of this market.
    there is no doubt VC has kept game prices the same for about a decade. game prices have not increased with inflation. yet companies are making bigger profits based on micro-transactions. they know some people won't buy VC. they factor that in. they also know they can continue to find out where the saturation point is until / if / when they reach it. when they reach it, there is a greater chance they will reduce the price of the game, or depending how far into the future this is, they continue to keep the price at $60.
    no game company is producing games out of the goodness of their hearts. they are not our friends. they are a business. we are their clients. they know cannot piss all of us off. but they also know they can piss off a %, i.e. the % that doesn't buy VC. as long they continue to keep their VC High Rollers happy, they will be just fine.
    If I played any modes that used VC I would not buy this game based on principle alone. When you pay full price for a game you should have access to everything, period. Microtransactions are for free to play games.
    one last thing, watching the 2k awards last year there was an interview with one of the kids who won a jersey. that kid bragged he played the game 20 hours a day to get good. that was more time than I spent any one week last year playing 2k. I am responsible. I have a business to run. I don't think I could sit that long on a couch or chair ever without committing suicide. that was more time than both my wife and I spent working every day combined. I have so many questions for that kid and others like him. but he's too busy playing 2k to answer any of them.
    back to topic, so even under any merit based system that did not rely on VC, I would still never be able to compete with they guys like him. if anything, 2k should provide tiers for my player. hard core to casual lobbies. it might already be there. because I am more a franchise guy, but I haven't seen it featured.
    keep spamming the net, already got one thing changed. Keep spamming, lads.
    Edit: also, the price of the game. Keep in mind they have 2k TV, naming rights, etc etc etc. Cool stuff, but I bet a lot of the price of the game goes into that, opposed to paying gameplay devs. I'd still rather pay 80 bucks for a game without VC than 60 for a game with VC. If it comes to that. If the game is that good, I would buy it. To me... 2k has made the largest strides in modes like park, my career cutscenes/story, 2k tv, the neighborhood. That took a lot of dev time. I would nix all of that stuff for lobby based match ups and good game play. Games that didn't take 15 minutes to load into, no unskippable cutscenes. Just saying.
    The gameplay is good, I mean, but I just know it could be that much better.
    -Smak
    ILLSmak
    keep spamming the net, already got one thing changed. Keep spamming, lads.
    -Smak

    Yeah but they probably won't change much else. I can see shoes and clothes being a bit expensive but the stuff they are charging is ridcioulus for how much VC we can realistically make
    Sent from my iPhone using Operation Sports
    natelull
    Yeah but they probably won't change much else. I can see shoes and clothes being a bit expensive but the stuff they are charging is ridcioulus for how much VC we can realistically make
    Sent from my iPhone using Operation Sports

    maybe true but you gotta still hold their feet to the fire. Whenever I think of 2k, I'm like VC sucks... Dudes just need to continue to brand 2k with that. It was already kinda like that, but now it's worse. Trust me, they are getting hit pretty hard atm. Metacritic, steam reviews, every user based review site has people talking about the VC issue.
    -Smak
    natelull
    Yeah but they probably won't change much else. I can see shoes and clothes being a bit expensive but the stuff they are charging is ridcioulus for how much VC we can realistically make
    Sent from my iPhone using Operation Sports

    At the very least, we need to keep calling them out until they also make the darn hair cuts/beards previewable before purchasing, and actually show your attributes when you increase them.
    MrWrestling3
    At the very least, we need to keep calling them out until they also make the darn hair cuts/beards previewable before purchasing, and actually show your attributes when you increase them.

    Very true. So many little correctable things keep this game for being as good as it should be. Those are some of them. Also not a fan of the unlocking basic things as you get higher overall, like I can see for dunks and layups and spin moves having to upgrade to get them. But 85 to even wear a certain shirt? Ridiculous
    Talk with your wallets, folks. After either pre-ordering or buying the game at launch since the PS2 days, I think I'll sit this one out until the first big price drop.
    Rocky
    Honest question....would you rather have a VC-free game with no legends or the set-up we have now?

    You mean that no legends would be in the game? easily no VC game. But I can deal with VC if it's not outrageously unmanageable
    Sent from my iPhone using Operation Sports
    ForeverVersatile
    I dont see the big deal, every game has some of sort of in game content or dlc for purchase. I never buy VC or feel like i need to.
    Sent from my SM-G955U using Operation Sports mobile app

    But this isn't DLC, they aren't giving us new content. They are monetizing things we should already have access to.
    Where like GTA 5, they are giving you new content, FREE, constantly
    The problem with this VC system is it's not balanced
    Free VC. If they had a better CAP system we could just download custom rosters, there is an excellent modding community.
    Which means we could have Reggie Miller and Barkley
    I don't play MyTeam or MyGM much so I can't really comment on those. But over the last couple of years, I've resorted to creating a CAP version of MyPlayer and playing through MyLeague on player lock for "my career", because it turned out to be a tremendously more enjoyable experience. (And I'd recommend it to anyone who doesn't care too much about the story or playing MyPark.)
    I didn't have to put off customizing my player, because I didn't have to decide between spending the little VC I earned on attribute upgrades or shoes, accessories, tattoos, clothing, and now haircuts (ugh). And if I wanted to play a second career to try out a different position or archetype, I'd have to worry about the grind all over again. I remember playing 2K12 and never having to worry about any of that. I got my skill points, improved My Player and that was it.
    I absolutely understand micro-transactions and they aren't going away, but it's gone way too far. This VC mess actively stops me from enjoying what used to be my favorite game mode. I know other people feel the same way. The game does NOT change enough from year to year to justify the $60 price AND how ridiculously reliant the game is on VC and how increasingly stingy they are with awarding it.
    I can't buy this game at full price.
    two of the game modes have a mobile "freemium" game model (mycareer , myteam) and I dont do micro transactions. I'll never get into these modes. (last year I started mycareer and stopped and this year people are saying the grind is worse!?!?!?)
    I loved the idea of the park and pro am but the execution has been terrible in my opinion.
    Rocky
    Honest question....would you rather have a VC-free game with no legends or the set-up we have now?

    I don't play with legends at all, so that's the easiest choice in the world for me.
    It's freaking immoral to do this. And they went in and put all these little grind activities like the training facility so they can say "Look, you can upgrade your character without paying us a dime!" Like that medicine ball mini-game. I couldn't even figure out how to do it right because the instructions were kind of vague.
    Just be ready to spend literal hours working harder to be a professional athlete than you do in real life working on your real body.
    It's designed to make you go "Screw this, I'll just pay $20 bucks for the 75K pack to get at least up to...72 overall?"
    It's insipid and it shouldn't be legal to do people like this. What about kids without disposable income? Or just anyone, really? Shouldn't have to pay to advance in this game...
    And the really sad thing is, they've already made money hand over first because I see a LOT of 80s guys running around with all these clothes and fancy hairstyles and running animations. I know damn well they didn't just play their way that fast only two days after release.
    So they'll relax the requirements to advance and seem not so bad when most of the hardcore types are still playing the game way in March or whatever. But this early moment will stick with me. I don't know if I can do this to myself again.
    Because the real, REAL tragedy of it all? This is the best 2K game I've ever played. I've never felt like I can do whatever the thing I want to do when I want to do it before. I feel like it's possible for me to break down a player off the dribble and get to the rim, now. It's FUN. But the microtransactions stapled to a great game are literally ruining the experience because I feel gross for being that example I gave earlier. I dropped another $20 on the VC. And truth is...I'm the type of dude that would like to make multiple My Careers at different positions or with different archtypes. What, like I'm gonna buy that crap again? I already hate myself for cracking once...
    Most game are not like this. Virtual currency in some form (Free to play model) has been making it's way to full fledged $60 games, but in this game it's above and beyond anything you have ever seen!
    "You will have to pay $150 to be competitive in the park or Pro-AM, and if you don't pay that's your fault."
    $150, for one player?! God forbid, what if I want two, or three?! What if I want a PG, and then another guy as a slasher SF, and then I have to have a Center. I will have to nearly shed out $450 or spend a 1000 hours collectively (likely) to get all three of them to just 85 overall, for a game that I just spent $60 on?
    That's not fun. It's ruining the game and making it so that people have to pay an absurd amount more just to have fun.
    Eman5805
    It's freaking immoral to do this. And they went in and put all these little grind activities like the training facility so they can say "Look, you can upgrade your character without paying us a dime!" Like that medicine ball mini-game. I couldn't even figure out how to do it right because the instructions were kind of vague.
    Just be ready to spend literal hours working harder to be a professional athlete than you do in real life working on your real body.
    It's designed to make you go "Screw this, I'll just pay $20 bucks for the 75K pack to get at least up to...72 overall?"
    It's insipid and it shouldn't be legal to do people like this. What about kids without disposable income? Or just anyone, really? Shouldn't have to pay to advance in this game...
    And the really sad thing is, they've already made money hand over first because I see a LOT of 80s guys running around with all these clothes and fancy hairstyles and running animations. I know damn well they didn't just play their way that fast only two days after release.
    So they'll relax the requirements to advance and seem not so bad when most of the hardcore types are still playing the game way in March or whatever. But this early moment will stick with me. I don't know if I can do this to myself again.
    Because the real, REAL tragedy of it all? This is the best 2K game I've ever played. I've never felt like I can do whatever the thing I want to do when I want to do it before. I feel like it's possible for me to break down a player off the dribble and get to the rim, now. It's FUN. But the microtransactions stapled to a great game are literally ruining the experience because I feel gross for being that example I gave earlier. I dropped another $20 on the VC. And truth is...I'm the type of dude that would like to make multiple My Careers at different positions or with different archtypes. What, like I'm gonna buy that crap again? I already hate myself for cracking once...

    Unfortunately this is nothing new, the debate between the balance of business practices and ethics vs. the pursuit of profitability has been going on at least as far back as the dawn of written history.
    While lawyers and judges could probably spend hours upon on hours debating the legality of these types of practices,at the end of the day they are still greedy and pretty darned unethical.
    Some people will say "Well,it's just business, man...they're just doing what they need to do.", as if trying to make a profit somehow excuses exceptionally greedy, "ends justify the means" business approaches and otherwise generally unacceptable behaviors.
    As consumers, one of our responsibilities is to call out and hold business responsible for their actions when we see these types of greedy,unethical, or otherwise unacceptable practices going on,and continue to hold them responsible until they adhere to a more reasonable business model.
    Sadly this is something that does not happen as often as it should...if it did the issues people are currently experiencing here would soon disappear through consumer pressure alone.
    In the words of the great Joseph Tribianni:
    We are so far from the line it's not even a line,
    The line is just a dot!
    But seriously, Jim Sterling just posted a video about 2k18 and how outrageous we should be as a community, and while the reviews on Steam are so terrible (which is a positive thing), it doesn't seem to bother the console market as far as I can see.
    We are at fault here, don't even think otherwise for a second, because when they introduced VC in 2k13 (thanks Jay Z!) we should have dismantled them and create a massive backlash, but we didn't, because gaming consumers are the worst
    VC and microtransactions? I am just fine with it. Paying 10000 VC for a pair of Jordans? Heck! Why not? I will either play a couple of NBA games to afford them or pay 5 real bucks.
    BUT
    I got the legend box including 100k VC and spent another 10 Dollar for a couple more. My MyPlayer is now 80 and my MyTeam got a couple good players. I am fine with that. But what if, I decide to start over with another archetype? Do i really have to play 80+ games with a 60 overall player to make like 60K? And then upgrade him to what? 72? And what if I decide that this archetype does not make any fun? Play another 80+ games to push a third player to 72?
    I have no problem with grinding. I played a lot World of Warcraft. I am used to grind and work for what you want. But the balance between the income and the price you have to pay for vital things like attribute upgrades is not given. So 2K, let us either earn more VC through NBA games, reintroduce the multiplier for a higher difficulty or lower the prices for the upgrades.
    Again, I do not mind Jordans costing 10k VC. It is ok, it is just not vital to the game. But it is a sin, to have to pay to enjoy the vital, the core of MyCareer. The possibility to develop your player. Trying different archetypes and teams and so on... The fact that only unemployed people or kids have this much free time to just being able to grind this hard to fully enjoy this game mode really freaks me out. I am very disappointed. In 2K17 you were at least able to create different players because you would earn enough VC through games, endorsements and endorsements bonuses. Let those who want pay for VC but 2K, PAY those who put work into it sufficiently!
    It's not just the VC exploitation, it's the combination of VC exploitation and bugs that makes it doubly worse. Just off the top of my head, issues that the game shipped with include:
    - Massive drop in frame rate in online 5on5 game modes after time outs
    - No VC awarded for winning in Play Now Online
    - Often no VC awarded in MyCareer even though it visually displays at the end of games (disappears on reloading back to neighbourhood)
    - Whole issue with people losing their VC upgrades / MyPlayer
    - MyTeam players STILL wander around for 30 seconds before the tip off for no reason
    - Commentary lines hang when trying to skip at end of quarters
    - Stats on MyTeam cards don't line up properly with the dotted line indicator making it impossible to tell which stat matches which description
    - Subs don't take effect when you've used the on the fly coaching sub menu half the time
    - Coach settings you've saved constantly randomly reset
    - Can't equip gear in Walk On Pro Am anywhere in the game interface
    etc etc.
    If you're going to milk people for a premium monetary contribution ON TOP OF the initial price of the game, you better damn well release it with minimal bugs and have excellent customer service; 2K does neither and it appears we are all finally tired enough of it by now.
    Sent from my SM-T810 using Operation Sports mobile app
    johnny33
    Talk with your wallets, folks. After either pre-ordering or buying the game at launch since the PS2 days, I think I'll sit this one out until the first big price drop.

    That is the thing though. This is never going to happen unless there is an alternative to NBA 2K. People will moan and give bad reviews and then still buy the game next year. Those who don't have the money will complain about VC and those who do have the money will spend an additional $100 or more and still complain about VC. No one is willing to do anything about it because it would mean you have to play Live for a year or two or an old or no NBA game at all. WE are the problem. Stop buying this **** and it will go away. Guaranteed.
    And buying the game but not buying any VC is not a solution because they would implement even more restrictions next year. Stop buying the game.
    Ok I created an account just for this question. Am I the only one not receiving VC when I play an online game?? It says I should get 400-500 after each game but it never shows when I try to edit my player.
    As a person with plenty of disposable income I find this VC situation to be ridiculous.
    The only mode I'm really interested in is MyCareer, and it has gone down the drain rapidly. The story is even worse than that Spike Lee/Orange Juice **** the past 2 years. Gameplay while looking better is not that much better. I've been looking at 2K MyCareer YouTube playthroughs and honestly it doesn't look that much different from 2k17, or 2k16, or 2k15. Still the same dumb decisions and weird cheese.
    Btw, there are plenty of ways to get to 99 fast, it's all over YouTube. The completely ******** decision to make VC gain constant after each game is the final straw for me. There are plenty of people cheesing it with 1 minute quarters getting 600 VCs or so every 5-6 minutes.
    And what's this? If I only play MyCareer exclusively I get punished for it? Yeah screw that. I'd rather play NBA Live 18 or not play at all than dealing with all this nonsense they're trying to dump on me.
    NoLeafClover
    It's not just the VC exploitation, it's the combination of VC exploitation and bugs that makes it doubly worse. Just off the top of my head, issues that the game shipped with include:
    - Massive drop in frame rate in online 5on5 game modes after time outs
    - No VC awarded for winning in Play Now Online
    - Often no VC awarded in MyCareer even though it visually displays at the end of games (disappears on reloading back to neighbourhood)
    - Whole issue with people losing their VC upgrades / MyPlayer
    - MyTeam players STILL wander around for 30 seconds before the tip off for no reason
    - Commentary lines hang when trying to skip at end of quarters
    - Stats on MyTeam cards don't line up properly with the dotted line indicator making it impossible to tell which stat matches which description
    - Subs don't take effect when you've used the on the fly coaching sub menu half the time
    - Coach settings you've saved constantly randomly reset
    - Can't equip gear in Walk On Pro Am anywhere in the game interface
    etc etc.
    If you're going to milk people for a premium monetary contribution ON TOP OF the initial price of the game, you better damn well release it with minimal bugs and have excellent customer service; 2K does neither and it appears we are all finally tired enough of it by now.
    Sent from my SM-T810 using Operation Sports mobile app

    yeah you have to go to your My Court, watch another cut scene, and then walk to your closet to equip Pro Am Gear you bought.
    They are trying so hard to be GTA Online
    ziju

    . Let those who want pay for VC but 2K, PAY those who put work into it sufficiently!

    I hate VC, but this is pure frustration talking. The entire model is based on this: making "earning" VC a less and less attractive option so that those teetering on the edge just purchase it. It's not a model based on respecting your time -- ha! That would be funny -- it's a model based on pure profitability, period. And if returns keep growing, each year it will get worse and worse. Because it's working. So strap in or bail out.
    Sent from my iPhone using Operation Sports
    fileman3
    The line was crossed years ago....

    I've played this game since the original NBA2K on Dreamcast, this was a long time coming since they switched over from using SP to VC in MyCareer. Since then they've integrated VC into as many modes as possible, making VC unavoidable. You now have to pay VC for things that are not only free in other sports games, but were free in previous versions of 2K, while increasing the cost of those items each year as they lower the amount of VC you earn from playing the game...
    but don't worry, in a few week's you'll see huge red banners on every free spot in the game for a 75% off VC sale, so it's all ok right????........
    Eman5805
    ...It's designed to make you go "Screw this, I'll just pay $20 bucks for the 75K pack to get at least up to...72 overall?"...

    like this guy? ⮯
    Swish_41
    I worked 4 hrs extra for this vc, got 60 bucks and bought some pizza and a psn card... Pre release really did not want to buy vc but when i realized how much time it will take to get to an 85 i thought WTF 2k !?!...

    UravenzownU
    ...having to re buy stuff after you've already bought it and want to change back...

    ziju
    Hey Jizzle, it is a known bug not receiving VC after play now online games!

    Thanks alot!! I knew I wasnt tripping!! I use play now online as an alternative to buying vc. I guess I'll grind it out in my career until they fix this
    The fact that they removed the hall of fame multiplier is all you really need...They are making it almost impossible to build your player without purchasing VC..It is literally pay to win module..I don't know about you but I can't support 60$ games doing this...I haven't bought 2k18 and I probably never will. Mycareer is the only mode I play and with all the restrictions on earning VC I see no reason to actually play the game..I won't enjoy this grind being stuck as a 60 overall for months on end...I'm not paying 50+$ of my hard earned to be semi-competitive.
    I had no issue with VC till this year....They have become greedy monsters and it's sad.
    VC is the reason i don't play MyPlayer.
    Same thing last year.
    I love the concept of MyPlayer, it's a great way to capture people's imagination. But you know what doesn't capture my imagination? Playing with a slow, unskilled, trashy player who is supposed to be some budding superstar. He's getting shoe deals but he can't play for ****. The only way to get the realism (of the player actually matching up with his status within the game): spend hours practicing or spend a bunch of money.
    A) I already bought the game, why do i have to pay more to experience realism.
    B) Who the hell wants to practice in a videogame? We use videogames to ESCAPE the grind of life. I don't mind a FEW training drills and stuff, but I don't want to put 20 hrs into training a virtual player in a video game. Boring.
    I want to experience the journey of an awesome player. You can't do that unless you sacrifice money or time (2 things i'm already doing by buying and playing the game!!) which i'm not willing to do.
    But i'm sure there are kids out there buying a bunch of VC anyway so therefore 2K will continue to do it.
    But 2K have definitely entered "greedy corporation" status for me now. The earn vs spend ratio is ridiculous. Earn 600 VC for a well played NBA game. Spend 1,000 VC for a full beard. :lol: Spend 6,000 on a sweet pair of Nikes. Shoes are 12x more than my weekly salary. :lol: What? Spend 1,000 to upgrade your shooting attribute by 1 point, get 300 VC for a nice teammate grade. Haha it's so greedy. There's really no choice other than to spend money or be a trash player
    The reason you can not skip cut scenes is because there is product placement in them. They are basically ads.
    swac07
    I feel this video explains my exact sentiments towards the whole vc "debacle" ....especially the "11 yr old vs 27 yr old scenario"
    https://youtu.be/99TcR5WaVbI

    What you and the guy talking in the video don't get is that the "27 yr old" can't enjoy the game because of the artificial VC grind. They make it so hard, especially this year, to make those people with a job and family buy extra VC. But this is not needed. Even playing an MMO would be easier in this situation because there wouldn't be another sequel out 12 month later.
    The conclusion of this video is "maybe this game is not for your lifestyle". But it's all artificial tedious grind to make you spend VC or invest a large amount of your free time into a game that is obsolete 12 month later and then it all starts over. It's a F2P business model in a $60 game. Simple as that.
    Barnsey
    VC is the reason i don't play MyPlayer.
    Same thing last year.
    I love the concept of MyPlayer, it's a great way to capture people's imagination. But you know what doesn't capture my imagination? Playing with a slow, unskilled, trashy player who is supposed to be some budding superstar. He's getting shoe deals but he can't play for ****. The only way to get the realism (of the player actually matching up with his status within the game): spend hours practicing or spend a bunch of money.
    A) I already bought the game, why do i have to pay more to experience realism.
    B) Who the hell wants to practice in a videogame? We use videogames to ESCAPE the grind of life. I don't mind a FEW training drills and stuff, but I don't want to put 20 hrs into training a virtual player in a video game. Boring.
    I want to experience the journey of an awesome player. You can't do that unless you sacrifice money or time (2 things i'm already doing by buying and playing the game!!) which i'm not willing to do.
    But i'm sure there are kids out there buying a bunch of VC anyway so therefore 2K will continue to do it.
    But 2K have definitely entered "greedy corporation" status for me now. The earn vs spend ratio is ridiculous. Earn 600 VC for a well played NBA game. Spend 1,000 VC for a full beard. :lol: Spend 6,000 on a sweet pair of Nikes. Shoes are 12x more than my weekly salary. :lol: What? Spend 1,000 to upgrade your shooting attribute by 1 point, get 300 VC for a nice teammate grade. Haha it's so greedy. There's really no choice other than to spend money or be a trash player

    I wrote the same thing last year: how ridiculous it was that the superstar narrative had no connection to your actual attributes. And lots of the best animation are unavailable at lower attribute ratings, so you're grinding with a nerfed, vanilla player. As an RPG/franchise guy at core, that killed it for me. In an RPG, once you level up you gain instant access to a new ability that reinvigorates the experience; in 2k you grind for pennies on the dollar, time v reward. Both are "addiction models," but in one it's like you're Dan Bilzerian and in the other you're like Mikey from the Wire.
    Sent from my iPhone using Operation Sports
    335TDC
    I wrote the same thing last year: how ridiculous it was that the superstar narrative had no connection to your actual attributes. And lots of the best animation are unavailable at lower attribute ratings, so you're grinding with a nerfed, vanilla player. As an RPG/franchise guy at core, that killed it for me. In an RPG, once you level up you gain instant access to a new ability that reinvigorates the experience; in 2k you grind for pennies on the dollar, time v reward. Both are "addiction models," but in one it's like you're Dan Bilzerian and in the other you're like Mikey from the Wire.

    And a part of the problem is that the core RPG/SP Campaign/Be A Pro mode has for the most part evolved into an introduction to online MP/offline training arena mode with a weak narrative.
    At this point,I'd be happy if they just reinstated Be A Legend mode (basic offline only My Career mode,sp/xp based,dynamic league a la franchise, make your own player, be a current player, or even be a legend).
    I feel this would require only a relatively minimal investiture of development time as it's basically just a modification of current mode that is already featured yearly.
    In return, you would alleviate a good chunk of the customer dissatisfaction that is currently going in.
    How intrusive the micro transactions of VC is in 2K18 is really making me consider getting NBA Live 18 over NBA 2K18. I shouldn't have to use the VC for just gear & accessories, or hair styles & hair color, it should only be for skill points & attributes.
    Goffs
    I liked 2k better when they were the underdog.

    Exactly. 2K originally grew the NBA2K audience by providing a product that the people wanted at a discounted rate in order to create a loyal fan base. When Live turned to crap 2K became the only show in town and now people blindly pre-order and drop extra money on VC each year just because that's the thing to do, allowing 2K to become the scummy company they overtook years ago.
    I'm mainly an offline player but every year I also play my career just for a change of pace. Up until this year I actually purchased VC to upgrade my player and for accessories so I'm not going to go on an anti-VC rant. But this year 2K has taken VC to a whole new level. To be honest My Career has become pointless because IMO the only gamers that actually play the career part are offline guys who just want a little different gameplay experience. Most gamers view My Career and simply a gateway to My Park, Pro-Am and now the Neighborhood & E-League modes introduced this year. I used to get some entertainment out of the My Career mode. It was kinda cool getting interviewed after games, having a crib, getting endorsements and of the other little things in MC. But now having to pay for hair and apparel at ridiculous prices compared to how much you actually make in games or what you earn from endorsements has sucked the life out of it for me at this point. There is no longer any point in attaining a shoe deal because unlike before the deal doesn't even get you free shoes. You make like 25 VC per game from you shoe contract but have to pay thousands of VC for shoes. The Neighborhood was nice for the 1st week or so but even if I have the VC to buy items it became a pain in the a$$ to have to keep running all over from place to place to buy stuff then back to the highrise to actually equip those items. I don't actually have a problem with VC I just have a problem with how it has been implemented this year. 2K has made the focus of MC about the grind and or purchase of VC instead of the fun one has playing the mode. Like I said I didn't have a problem in the past buying VC because the mode was fun. Hell there are tons of ways to easily scam VC through glitches but I have no interest in buying nor scamming VC this year because there's not a lot of fun in the actual MC part anymore.
    It doesn't bode well for our future that the entire community isn't outraged. This microtransaction scourge will only get worse so long as people happily accept it.
    I've always been against it but this iteration is just insultingly egregious.
    Barnsey
    Apparently 2K pressured TheSixthAxis to remove the 3/10 score from their 2k18 review: http://www.neogaf.com/forum/showthread.php?t=1436493
    The poor score was mainly due to microtransactions system and the rate at which you can earn VC

    That's because any negative about the game is VC-driven, which is likely an article written by a 30+ year old with an 8-year-old upset, boyscout mindset who "doesn't have time to play the game" but has time to write a damn critical review of said game.
    Christ in heaven, if a game review comes out "2K IS RATED 90+/A-RATED/BLAH-GREAT REVIEW/GOAT SPORTS GAME" it's like 3 pages max comments(with VC jokes included).
    BUT... if it's "2K RATED P*SS BECAUSE OF VC" or "VC Crossed the Line" it's flooded with 15+ pages.
    Negativity in this world, spreads soooo, sooooo fast and people jump on it like a damn succubus.
    Have they crossed a line of acceptability? You could say so. Could they take away VC and have JUST THE GRIND AS IS? Yes, why yes they could. But that wouldn't help now would it? Because those that "don't have time to do anything but post their complaints on OS wouldn't be able to keep up with 'those that don't have lives outside of the game' - it isn't fair'"
    Don't have lives? Now it's an insult to play the game? Last I checked a lot of us work 40 or more hours a week and have a wife and/or kids... and those in school? Yeah the game drops in September, like right as school is starting so from 8-3 (aka your basic work schedule) kids AREN'T PLAYING, then they gotta play sports or go to other after school activities, or do homework or oh hey have dinner and a movie with their mom and dad. Weekends? Family activities right? SO SERIOUSLY, IF WE'RE TALKING VIDEO GAMES... HOW MUCH TIME IS ADEQUATE TO PLAY AND EARN YOUR OVR?
    Have they crossed a line? Sure - because a banner during the game of "Got VC?" is too much, but... if they took away VC altogether would it help those without time? No. It doesn't seem that it would, unless they shortened the time it took to get to 99, which imho, would suck. Because I looooooooooooooooooooooathe the 1st year rookie MyPlayer 90+ we had since MyPlayer began. "Hey look I was ROY and All-Team NBA, and MVP, and got my first ring with the Brooklyn Nets AND won Finals MVP AND I was a 96ovr 30 games in I'm the GOAT!!!" NONSENSE THAT WE'VE HAD SINCE 2K10.
    Yeah that's beautiful for online. Take that guy online and once the shot stops falling... expect 15 threads 30 pages long of "I can't do this, it's broken" and then the "duh" crowd comes in followed by the "his voice should be heard because he's right I can't make a driving layup" crowd.
    Whyyyyyy... whyyyyyyyyyyyyyy do I bother with release-weeks "Overreaction Sports?"
    (Love this site, just... just... too much sometimes, I apologize).
    Cant believe if you start a new MyCareer u now haveta buy all your shoes/clothes and everything all over again, it doesn’t carry over like last year!
    Preordered Shaq gear is only on ur first save as well, surely they patch this
    MoodMuzik
    That's because any negative about the game is VC-driven, which is likely an article written by a 30+ year old with an 8-year-old upset, boyscout mindset who "doesn't have time to play the game" but has time to write a damn critical review of said game.
    Christ in heaven, if a game review comes out "2K IS RATED 90+/A-RATED/BLAH-GREAT REVIEW/GOAT SPORTS GAME" it's like 3 pages max comments(with VC jokes included).
    BUT... if it's "2K RATED P*SS BECAUSE OF VC" or "VC Crossed the Line" it's flooded with 15+ pages.
    Negativity in this world, spreads soooo, sooooo fast and people jump on it like a damn succubus.
    Have they crossed a line of acceptability? You could say so. Could they take away VC and have JUST THE GRIND AS IS? Yes, why yes they could. But that wouldn't help now would it? Because those that "don't have time to do anything but post their complaints on OS wouldn't be able to keep up with 'those that don't have lives outside of the game' - it isn't fair'"
    Don't have lives? Now it's an insult to play the game? Last I checked a lot of us work 40 or more hours a week and have a wife and/or kids... and those in school? Yeah the game drops in September, like right as school is starting so from 8-3 (aka your basic work schedule) kids AREN'T PLAYING, then they gotta play sports or go to other after school activities, or do homework or oh hey have dinner and a movie with their mom and dad. Weekends? Family activities right? SO SERIOUSLY, IF WE'RE TALKING VIDEO GAMES... HOW MUCH TIME IS ADEQUATE TO PLAY AND EARN YOUR OVR?
    Have they crossed a line? Sure - because a banner during the game of "Got VC?" is too much, but... if they took away VC altogether would it help those without time? No. It doesn't seem that it would, unless they shortened the time it took to get to 99, which imho, would suck. Because I looooooooooooooooooooooathe the 1st year rookie MyPlayer 90+ we had since MyPlayer began. "Hey look I was ROY and All-Team NBA, and MVP, and got my first ring with the Brooklyn Nets AND won Finals MVP AND I was a 96ovr 30 games in I'm the GOAT!!!" NONSENSE THAT WE'VE HAD SINCE 2K10.
    Yeah that's beautiful for online. Take that guy online and once the shot stops falling... expect 15 threads 30 pages long of "I can't do this, it's broken" and then the "duh" crowd comes in followed by the "his voice should be heard because he's right I can't make a driving layup" crowd.
    Whyyyyyy... whyyyyyyyyyyyyyy do I bother with release-weeks "Overreaction Sports?"
    (Love this site, just... just... too much sometimes, I apologize).

    So do you go to the doctor, pay full price for an operation, only to be told at the end that to have anesthetics it's a few hundred bucks more?
    Would you like to buy a "fully furnished" home with no wallpaper and no windows, and have to fork extra for those nice-to-haves?
    How about buying a brand new car for hundreds of thousands of dollars, only to have key ignition as an optional extra for a few thousand?
    How about a TV without a remote, which costs an additional $300?
    Look, we are complaining because we've already paid full price for the ****ing game, ok? It's not about how long it takes, it's about how 2K deliberately mess with the game in order to entice you to pay for VC.
    Why is the difficulty multiplier gone from MyCareer? Why increase the prices of everything? Why there's no previews of any purchases? Why can't we see improved stats when buying a new stat point?
    I'm sorry, but these are deliberate and unethical decisions that 2K made in order to boost VC sales.
    Personally I don't mind buying stuff in a F2P game. Heck, I've spent more buying stuff in a mobile F2P title than the money it takes to buy 3 legendary copies of 2K18. I spent the money because I wanted, because I was positively incentivized. In 2K18, I'm always negatively incentivized.
    What's the biggest issue with VC? It's completely p2w. On day-****ing-1 you can already have a maxed out player, without ever setting foot in a MyCareer game. So I'm supposed to just lose in MyPark and ProAm because I didn't pay? Pray tell how the **** do you grind to a 85OVR in 24 hours, unless you used a glitch? That's nearly 200k VC to grind for, or 8300VC/hour.
    Nobody would've complained if VC was to be used for timed small stat boosts or cosmetic items. How many game modes are there in this game? MyLeague MyGM MyCareer MyPark ProAm. Are you telling me my $60 locks me out of 2/5 game modes, and I have to pay $150 or grind for 1000 hours to unlock the other 2? Why do my offline enjoyment has to suffer because online snobs want to dick fight and cheese out in MyPark and ProAm?
    Grinding for VC is a drag this year, and the only reason it is so is because 2K wants everyone to buy VC for their MyCareer dude.
    Paying for attributes doesn't bother me at all, I'm happy to grind my rating up (although preferably at a slightly easier rate; making us a 75 or anything in line with the current rookie rating seems more realistic to the storyline at least) but paying for anything that isn't an attribute isn't good and should be reserved only for the premium items.
    Let us have basic set of everything free and make us pay for the premium ones. Black or white headband should be free. Want a funky coloured one? Pay 1k VC. We should also have a selection of clothes and shoes etc free just not the premium brand ones. At least let us change the clothes COLOUR for free.
    trandoanhung1991
    So do you go to the doctor, pay full price for an operation, only to be told at the end that to have anesthetics it's a few hundred bucks more?
    Would you like to buy a "fully furnished" home with no wallpaper and no windows, and have to fork extra for those nice-to-haves?
    How about buying a brand new car for hundreds of thousands of dollars, only to have key ignition as an optional extra for a few thousand?
    How about a TV without a remote, which costs an additional $300?
    Look, we are complaining because we've already paid full price for the ****ing game, ok? It's not about how long it takes, it's about how 2K deliberately mess with the game in order to entice you to pay for VC.
    Why is the difficulty multiplier gone from MyCareer? Why increase the prices of everything? Why there's no previews of any purchases? Why can't we see improved stats when buying a new stat point?
    I'm sorry, but these are deliberate and unethical decisions that 2K made in order to boost VC sales.
    Personally I don't mind buying stuff in a F2P game. Heck, I've spent more buying stuff in a mobile F2P title than the money it takes to buy 3 legendary copies of 2K18. I spent the money because I wanted, because I was positively incentivized. In 2K18, I'm always negatively incentivized.
    What's the biggest issue with VC? It's completely p2w. On day-****ing-1 you can already have a maxed out player, without ever setting foot in a MyCareer game. So I'm supposed to just lose in MyPark and ProAm because I didn't pay? Pray tell how the **** do you grind to a 85OVR in 24 hours, unless you used a glitch? That's nearly 200k VC to grind for, or 8300VC/hour.
    Nobody would've complained if VC was to be used for timed small stat boosts or cosmetic items. How many game modes are there in this game? MyLeague MyGM MyCareer MyPark ProAm. Are you telling me my $60 locks me out of 2/5 game modes, and I have to pay $150 or grind for 1000 hours to unlock the other 2? Why do my offline enjoyment has to suffer because online snobs want to dick fight and cheese out in MyPark and ProAm?
    Grinding for VC is a drag this year, and the only reason it is so is because 2K wants everyone to buy VC for their MyCareer dude.

    That's the thing...it doesn't really seem to be the mere existence of VC that has people so upset, it's the way it is implemented.
    As noted before,it is done in a very high profile, high pressure manner reminiscent of the more annoying freemium mobile games. for many, this sort of blatant effort to set up a "whales and dolphins" type of economy (if you don't know what that is google it) which takes advantage of addictive or vulnerable personalities is not acceptable.
    As it comes to reviews, if one takes the whole 2K18 experience into account rather than just the technical aspects only, I find it difficult not to feel that some of the fun has artificially been gated off in an effort to get more money from me.
    Does that mean the game deserves a 1 or 2 out of 10 solely on that aspect alone? No,it's better than that....on the flip side it sure doesn't deserve the high 8's and 9's it's been getting from some other reviewers either.
    Everything we buy should be tied to our gamertag and carry over like it did last year if u start a new MyCareer, especially our preorder items.
    trandoanhung1991
    So do you go to the doctor, pay full price for an operation, only to be told at the end that to have anesthetics it's a few hundred bucks more?
    Would you like to buy a "fully furnished" home with no wallpaper and no windows, and have to fork extra for those nice-to-haves?
    How about buying a brand new car for hundreds of thousands of dollars, only to have key ignition as an optional extra for a few thousand?
    How about a TV without a remote, which costs an additional $300?
    Look, we are complaining because we've already paid full price for the ****ing game, ok? It's not about how long it takes, it's about how 2K deliberately mess with the game in order to entice you to pay for VC.
    Why is the difficulty multiplier gone from MyCareer? Why increase the prices of everything? Why there's no previews of any purchases? Why can't we see improved stats when buying a new stat point?
    I'm sorry, but these are deliberate and unethical decisions that 2K made in order to boost VC sales.
    Personally I don't mind buying stuff in a F2P game. Heck, I've spent more buying stuff in a mobile F2P title than the money it takes to buy 3 legendary copies of 2K18. I spent the money because I wanted, because I was positively incentivized. In 2K18, I'm always negatively incentivized.
    What's the biggest issue with VC? It's completely p2w. On day-****ing-1 you can already have a maxed out player, without ever setting foot in a MyCareer game. So I'm supposed to just lose in MyPark and ProAm because I didn't pay? Pray tell how the **** do you grind to a 85OVR in 24 hours, unless you used a glitch? That's nearly 200k VC to grind for, or 8300VC/hour.
    Nobody would've complained if VC was to be used for timed small stat boosts or cosmetic items. How many game modes are there in this game? MyLeague MyGM MyCareer MyPark ProAm. Are you telling me my $60 locks me out of 2/5 game modes, and I have to pay $150 or grind for 1000 hours to unlock the other 2? Why do my offline enjoyment has to suffer because online snobs want to dick fight and cheese out in MyPark and ProAm?
    Grinding for VC is a drag this year, and the only reason it is so is because 2K wants everyone to buy VC for their MyCareer dude.

    To use your analogy, a doctor can entice me to spend more, but I don't have to.
    Like I said, they've overstepped, crossed the line what have you, it's the absolute warped way the community decides to handle their displeasure.
    natelull
    Any word on if they will be changing any thing to make VC more earnable or lowering prices ?
    Sent from my iPhone using Operation Sports
    I would bet my house the opposite. The trend has been to slowly keep making it harder to earn/costs go up in hopes no one notices enough.
    Sent from my Pixel using Tapatalk
    Mweemwee
    Paying for attributes doesn't bother me at all, I'm happy to grind my rating up (although preferably at a slightly easier rate; making us a 75 or anything in line with the current rookie rating seems more realistic to the storyline at least) but paying for anything that isn't an attribute isn't good and should be reserved only for the premium items.
    Let us have basic set of everything free and make us pay for the premium ones. Black or white headband should be free. Want a funky coloured one? Pay 1k VC. We should also have a selection of clothes and shoes etc free just not the premium brand ones. At least let us change the clothes COLOUR for free.

    This is exactly how I feel about VC.
    I don't mind a medium grind. That's fine. I like to feel accomplishment.
    However, things in MyCareer just cost WAY TOO MUCH in relation to how much VC we earn being an NBA player.
    I did some (possibly bad) math in another thread about VC and figured out that the minimum salary for a rookie on a full-year contract (like our guy is this year) is $815,000, which ends up being about $10k earned per game.
    If that's the case (on average), and we're making 800 VC per NBA game (on average, not exact), then each 4,000 VC tattoo is technically worth $50k of real life money and each 1500 VC tshirt is worth nearly $20k.
    That's where I have an issue with VC. It existing doesn't offend me at all. That's how games are nowadays. It's just a little over the top in how much this game relies on it since we have to use it to upgrade our attributes, get animations and buy cosmetic items. One of the three is fine, but not ALL three.
    So I have a few suggestions for this if anyone at 2k wants to endulge:
    1) Completely take out VC in regards to player level. Start us at a 70 or 75 and let us grind our way up by playing (leveling up at a reasonable rate, similar to first person shooters out there) by earning XP in each game we play. Treat it like an RPG. Make us know that those players who are an 85 or 90 actually earned it and didn't just fork over $70 to get there.
    2) Give us VC from endorsements and NBA salary. Make endorsements special again. Right now nobody cares if Bob's Automotive wants to give us 150 VC to be on a billboard because 150 VC gets us nothing in the grand scheme of things. However, if 150 VC gets you enough to get that armband you wanted then it IS a big deal.
    3) Allow us to unlock animations with XP or VC we earn and give us one animation unlock token per level. So if we go up from 70 to 71, we can unlock an animation, or we can speed up the process by using our XP/VC to unlock something we really want. If someone wants to spend extra cash to get that Allen Iverson crossover at the start, he/she can do that. You could even make special animations, like the Jordan dunk package, cost 2 or 3 tokens.
    4) Make VC specifically for cosmetic items. Group them by tier. Common/All Star/HoF/Legend. Common headbands and socks should not cost us anything. If you want to charge us for a crazy colored headband, make it realistic. 50 VC at most. Now, if you want that retro Shaq Mitchell and Ness jersey to be 5k or 10k VC, then go for it. Someone will buy it. But it makes it special.
    Those are my suggestions. I'm sure someone has thought of these before, but I'm bored at work and felt like typing them out.
    BA2929

    So I have a few suggestions for this if anyone at 2k wants to endulge:

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    Every single bit
    backlash and all, it's still an option to actually buy vc. i think the backlash comes honestly from the "grind" being too dam real this year. im want to use a hairstyle, not buy an in-game Ferrari. side note. does anyone have the air 2k's show up at foot locker when they try on custom kicks?
    I kinda wish 2k would take out VC entirely BUT keep the level system just the way it is this year ( like it used to be).
    Grind or die. No time to play? Well no VC either so you get your actual wish. By the time you get to play everyone that does make time for the game will still be insane levels higher than you.
    So no VC... actually fixes about nothing unless coupled with faster leveling which is trash.
    MoodMuzik
    To use your analogy, a doctor can entice me to spend more, but I don't have to.
    Like I said, they've overstepped, crossed the line what have you, it's the absolute warped way the community decides to handle their displeasure.

    "Absolutely warped way?" It's not like people are posting in random threads about the VC issue... the discussion is confined to this thread.
    VC has absolutely ruined my favorite game mode. I don't play MyCareer anymore. A $60 yearly-release game has not just become pay-to-win, but also pay-to-customize nearly everything in your career. It sucks and completely destroys the pleasure of playing out your virtual NBA career and turns into an absolute chore.
    The problem duplicates for every additional save file you choose to make for MyCareer,. That's without getting to MyGM, MyTeam, MyPark and the other modes that rely on VC, which is awarded sparingly. And there's even been glitches where people haven't been awarded the VC they already earned after games.
    It's a freaking mess. I would say there isn't enough backlash.
    The gameplay is great. It's the best it's been in years. That just makes how 2K's handled VC even more egregious.
    Ivysaur
    "Absolutely warped way?" It's not like people are posting in random threads about the VC issue... the discussion is confined to this thread.

    False. Look no further than the latest gripe, Shammy Wells complaint thread, page 1... literally the first page someone chimes in "hell id pay 50,000 VC just to get rid of him!" Next poster "with the way things are going i bet that'll be an option!".
    Let alone the 3 (at least) VC complaint threads that have already been 15+ pages long.
    Visit any MyCareer thread, youre bound to find more comments about VC there.
    An article about 2k rated anything... You're bound to find VC comments there.
    It's the equivalent of someone walking into your store and rating it a 3/10 posted all over for the world to see because they solely don't like your prices. Could be the best simulator/prodct the world has ever seen to this point in history, but no, a price that you don't have to actually pay causes the world to see your product a 3/10.
    Fair.
    The telling thing is... again go figure it's hardly mentioned, is that this is actually the developers discussing whether or not VC has crossed the line.... THAT is incredibly telling on the character of those employed by 2k. Instead of the "corporate sinister greed it'll never stop they'll just keep increasing this and lowering the yield that", instead here in front of our face is that actual topic discussed by the devs.
    Great step forward don't you think? But nah, let's not acknowledge anything positive.
    I think that just shows how pervasive the displeasure on VC is. It is pretty much accepted as a joke. One plenty of people will overlook, but a joke nonetheless.
    I've been wanting to write an extended post called something like "The Psychology of Grinding in Video Games: Why do we have to not have fun first, in order to have fun?" that sums up to me what the root problem of VC and "grinding" in NBA2K has become but I just haven't had time.
    Suffice to say it's not just how expensive the VC ratio had gotten, but the fact that we can't just buy the game for $60 and instantly enjoy the game modes some of us like most (Pro Am and Park in many cases) without doing a bunch of tedious and unenjoyable **** first to be on a level playing field.
    It's like if you had to spend 30 hours jumping up and down in Mario Bros in order to be able to unlock power up mushrooms or something... Games are supposed to be instantly fun and an ESCAPE from grinding and boredom of real life (job, study, loneliness or whatever) and not another one on top of them.
    The way 2K go out of their way to make it artificially slow and boring is what's insulting to me. If it was just cosmetic items as people have said then that would be fine, but when you're put at a disadvantage to other players just because you haven't forked out extra cash then it's taking things too far.
    Keep that kind of **** limited to MyTeam (card collecting mode) and cosmetic items in other modes and I guarantee people wouldn't be nearly as pissed off as they are.
    NoLeafClover
    I've been wanting to write an extended post called something like "The Psychology of Grinding in Video Games: Why do we have to not have fun first, in order to have fun?" that sums up to me what the root problem of VC and "grinding" in NBA2K has become but I just haven't had time.
    Suffice to say it's not just how expensive the VC ratio had gotten, but the fact that we can't just buy the game for $60 and instantly enjoy the game modes some of us like most (Pro Am and Park in many cases) without doing a bunch of tedious and unenjoyable **** first to be on a level playing field.
    It's like if you had to spend 30 hours jumping up and down in Mario Bros in order to be able to unlock power up mushrooms or something... Games are supposed to be instantly fun and an ESCAPE from grinding and boredom of real life (job, study, loneliness or whatever) and not another one on top of them.
    The way 2K go out of their way to make it artificially slow and boring is what's insulting to me. If it was just cosmetic items as people have said then that would be fine, but when you're put at a disadvantage to other players just because you haven't forked out extra cash then it's taking things too far.
    Keep that kind of **** limited to MyTeam (card collecting mode) and cosmetic items in other modes and I guarantee people wouldn't be nearly as pissed off as they are.
    Exactly how I feel.
    NoLeafClover
    I've been wanting to write an extended post called something like "The Psychology of Grinding in Video Games: Why do we have to not have fun first, in order to have fun?" that sums up to me what the root problem of VC and "grinding" in NBA2K has become but I just haven't had time.

    It's really weird how gamers have exalted the idea of grinding and "working" at a game.
    It's like we have put the Puritan Work Ethic into videogames.
    I play games to have fun...not to work. If I have to work to get to the fun stuff, then I might as well go and be productive with time and actually do something that gets me paid.
    MoodMuzik
    Have they crossed a line of acceptability? You could say so. Could they take away VC and have JUST THE GRIND AS IS? Yes, why yes they could. But that wouldn't help now would it? Because those that "don't have time to do anything but post their complaints on OS wouldn't be able to keep up with 'those that don't have lives outside of the game' - it isn't fair'"

    I don't want them to remove buying VC, i just want them to increase the earning potential that actually playing NBA games has.
    I.e. in the first 5-10 games you can earn about 600-800 VC per game, depending on how well you play. Then you can update maybe 1 or 2 o 3 attributes, depending on how expensive it is, and you will likely stay at 60 overall.
    It's just too slow to grind it out. It doesn't feel worth investing time into. I just want to be able to earn more VC without spending real life money. I already bought the damn game.
    On the whole, these days the 2K company is starting to feel like Apple iPhones now, metaphorically:
    a) They initially became popular based on the quality of their advanced technology and usability/experience (2k11).
    b) There's a new version out every year which is unquestionably better but only marginally overall.
    c) You have to pay to stay updated (upgraded) to be able to run all of the latest & best apps (or moves/abilities). If you don't pay you fall behind.
    d) The core technology is still the best around and keeps you coming back.
    e) Now that everybody's addicted they have the power to really siphon big money, even if it means taking away from the innovation (experience) of the actual product.
    f) The company has an aura of corporate aggression rather than passion for the user experience/product.
    That said, Mike Wang and the gameplay devs are clearly very passionate and dedicated to what they do. I don't want to take away from their work. But 2K's business decisions have really affected my perception of the company this year.
    NoLeafClover
    I've been wanting to write an extended post called something like "The Psychology of Grinding in Video Games: Why do we have to not have fun first, in order to have fun?" that sums up to me what the root problem of VC and "grinding" in NBA2K has become but I just haven't had time.
    Suffice to say it's not just how expensive the VC ratio had gotten, but the fact that we can't just buy the game for $60 and instantly enjoy the game modes some of us like most (Pro Am and Park in many cases) without doing a bunch of tedious and unenjoyable **** first to be on a level playing field.
    It's like if you had to spend 30 hours jumping up and down in Mario Bros in order to be able to unlock power up mushrooms or something... Games are supposed to be instantly fun and an ESCAPE from grinding and boredom of real life (job, study, loneliness or whatever) and not another one on top of them.
    The way 2K go out of their way to make it artificially slow and boring is what's insulting to me. If it was just cosmetic items as people have said then that would be fine, but when you're put at a disadvantage to other players just because you haven't forked out extra cash then it's taking things too far.
    Keep that kind of **** limited to MyTeam (card collecting mode) and cosmetic items in other modes and I guarantee people wouldn't be nearly as pissed off as they are.

    Pretty well spot on...artificially slow is exactly what it is,and by design.Honestly I don't think people mind a little bit of "grind" to their games, as long as you feel you are still doing something useful, and goal feels attainable.This just feels like endless repetitive and artificial busy work.
    It is the classic example of a freemium model built to cater specifically to the demographic who will only ever play 1 or 2 games and nothing else.Not surprisingly this is also the same demographic who will consistently spend into the hundreds and thousands of dollars in game via microtransactions, be it for better attributes,cosmetics,packs or whatever.
    This sort of addiction fueled business model is bad enough (as well as pretty manipulative,unethical, and predatory) in F2P mobile games; the inclusion of such elements into full priced titles is simply unacceptable.
    The grind in this game only feels extremely slow because there's an extremely fast option.
    Let's say you get 600VC/30 mins game time, averaged out between your beginning OVR til 85OVR. The VC cost to get 85OVR is around 190k-200k. Let's be real sweet to 2K and say it's 190k. Heck, let's even make it 180k just to prove a point (nah, just easier to calculate since no decimal points lel).
    It'll take you 300 matches to accumulate 180k VC. That's 9000 minutes, or 150 hours. That's at least a month if you play pretty hardcore (over 4 hours a day). If you can manage 2 hours/day that's 2 over two months.
    Compared to the whooping 2 minutes it takes to buy VC.
    If they left in the difficulty multiplier, it would've helped a lot. x2 for HoF would cut that down to 75hours, which is more comparable to previous titles.
    TL;DR just bring back the HoF bonus multiplier for VC. Bring VC gains back to around 2K16 levels would be adequate for the kind of customization cost they're expecting us to pay.
    cablexdeadpool
    It's really weird how gamers have exalted the idea of grinding and "working" at a game.
    It's like we have put the Puritan Work Ethic into videogames.
    I play games to have fun...not to work. If I have to work to get to the fun stuff, then I might as well go and be productive with time and actually do something that gets me paid.

    Yeah... When I see someone say "I don't mind the grind" all I can think of is either "this guy is a kid, unemployed, or doesn't value his life which is ending 1 minute at a time and he's happy spending it doing virtual free throw drills".
    I blame the success of games like World of Warcraft and how mainstream it became, but even that goes out of its way to group people in PvP by similar level or character strength to keep things fairer in a competitive environment.
    If MyPark and Pro Am matched you up against people with similar OVR character rating then it wouldn't be as much of a problem either, but the way it is now is so ridiculously Pay to Win that it puts money over skill.
    trandoanhung1991
    The grind in this game only feels extremely slow because there's an extremely fast option.
    Let's say you get 600VC/30 mins game time, averaged out between your beginning OVR til 85OVR. The VC cost to get 85OVR is around 190k-200k. Let's be real sweet to 2K and say it's 190k. Heck, let's even make it 180k just to prove a point (nah, just easier to calculate since no decimal points lel).
    It'll take you 300 matches to accumulate 180k VC. That's 9000 minutes, or 150 hours. That's at least a month if you play pretty hardcore (over 4 hours a day). If you can manage 2 hours/day that's 2 over two months.
    Compared to the whooping 2 minutes it takes to buy VC.
    If they left in the difficulty multiplier, it would've helped a lot. x2 for HoF would cut that down to 75hours, which is more comparable to previous titles.
    TL;DR just bring back the HoF bonus multiplier for VC. Bring VC gains back to around 2K16 levels would be adequate for the kind of customization cost they're expecting us to pay.

    Exactly how I feel. The grind isnt bad at all. I love the grind. But its the lack of compensation for VC. No multipliers and everything costs more. Its unbalanced
    Its a bad game play model. VC/skill points whatever.
    play games to earn currency. Buy better jump shot stats. !?!?!?
    Whats that.
    -Why not start our player as a normally rated rookie (70-73) and allow us to play games and practice to get better.
    Want better jump shot stats, do Shooting drills. want better handle, do dribbling drills. etc...
    hesko
    That's true too. the amount of vc you earn from endorsements cant even get you an accessory at the nba store.

    At one point in 2K17 I remember getting VC in the thousands from endorsements, even 5,000 VC from Jordan endorsements sometimes, then somewhere along the line they patched it out to where you only made VC in the hundreds.
    they should have just kept things how they were in 2K17, even if u started a new MyCareer ur clothes shoes and gear where all there because u had bought them already on another save, and they weren’t tied 2 u being an 85 overall.
    2K has got way 2 greedy this year and sucked the fun out of a great game mode I really thought they would only improve on, instead they turned it in2 MyVCareer!
    HeatLifer
    The telling thing is... again go figure it's hardly mentioned, is that this is actually the developers discussing whether or not VC has crossed the line.... THAT is incredibly telling on the character of those employed by 2k. Instead of the "corporate sinister greed it'll never stop they'll just keep increasing this and lowering the yield that", instead here in front of our face is that actual topic discussed by the devs.
    Great step forward don't you think? But nah, let's not acknowledge anything positive.

    Link ?
    Sent from my iPhone using Operation Sports
    Mweemwee
    Chris Smoove going HAM on 2K regarding the VC this year and the state of the game in genral. It means a lot coming from him because he is the face of the 2K community IMO
    https://youtu.be/rOOf866Un48
    Sent from my SM-G950F using Tapatalk

    Good,
    We need these other dudes to call them out as well.
    Its a shame because the gameplay is really great this year but they had to go out of their way to mess everything up
    Sent from my iPhone using Operation Sports
    newhere
    Same here. A whole review about this: https://www.youtube.com/watch?v=MjD2im2TjaY

    NBA YouPay18 :lol:
    This guy nails it about the microtransactions. But the problem i have with this review is that he says that the textures/faces/Neighbourhood is horrible looking. I wish he didn't say that because it kinda ruins his credibility imo, those things actually look great. Also i think he overrates how good the audio has been over the years
    Barnsey
    NBA YouPay18 :lol:
    This guy nails it about the microtransactions. But the problem i have with this review is that he says that the textures/faces/Neighbourhood is horrible looking. I wish he didn't say that because it kinda ruins his credibility imo, those things actually look great. Also i think he overrates how good the audio has been over the years

    They are not great compared to modern games, especially the textures in the neighbourhood.
    trandoanhung1991

    Let's say you get 600VC/30 mins game time, averaged out between your beginning OVR til 85OVR. The VC cost to get 85OVR is around 190k-200k. Let's be real sweet to 2K and say it's 190k. Heck, let's even make it 180k just to prove a point (nah, just easier to calculate since no decimal points lel).
    It'll take you 300 matches to accumulate 180k VC. That's 9000 minutes, or 150 hours. That's at least a month if you play pretty hardcore (over 4 hours a day). If you can manage 2 hours/day that's 2 over two months.

    Part of me was deliberately trying to ignore the math in case it came back as ridiculous as this. Now that I've seen it, I'm pretty sure I'll abandon my 67 OVR and MyCareer entirely before I waste any more time - I wouldn't even average 2hrs a day, so ~3 months for ONE CHARACTER is insane. I would sometimes have up to 3 characters going, because I find it hard to commit to one archetype day in and out.
    I'm traditionally an offline MyCareer first player, so the game purchase will probably end up being regrettable.
    The thing is it isn't so much an objection on paying extra for me, I actually want to grind a bit because it feels like you're making progress, like a real player would. But this is unacceptable.
    Has 2K cross the line really! Cmon this a business and if you owned a business you’re whole objective is to make money . Last year 2K17 racked in $420 million dollars that’s 21% higher than from 2K16 with $353 million in the same fiscal year.
    2K is so blatant about VC they known people would pay to get their players up to 99. Most videos games now today are all about micro transactions.
    Again last year micro transactions earned 2K $567 million dollars for 2K17. Could you image what they forecasted what they can get this year. You would have to asked yourself what is the your worth of playing a game that will never change?
    Sent from my iPhone using Operation Sports
    Chris Smoove’s video on this was awesome, shame more of theYouTube 2K community members don’t air 2K out about the use of VC this year, would go a long way in getting things changed I think.
    trandoanhung1991
    The grind in this game only feels extremely slow because there's an extremely fast option.
    Let's say you get 600VC/30 mins game time, averaged out between your beginning OVR til 85OVR. The VC cost to get 85OVR is around 190k-200k. Let's be real sweet to 2K and say it's 190k. Heck, let's even make it 180k just to prove a point (nah, just easier to calculate since no decimal points lel).
    It'll take you 300 matches to accumulate 180k VC. That's 9000 minutes, or 150 hours. That's at least a month if you play pretty hardcore (over 4 hours a day). If you can manage 2 hours/day that's 2 over two months.
    Compared to the whooping 2 minutes it takes to buy VC.
    If they left in the difficulty multiplier, it would've helped a lot. x2 for HoF would cut that down to 75hours, which is more comparable to previous titles.
    TL;DR just bring back the HoF bonus multiplier for VC. Bring VC gains back to around 2K16 levels would be adequate for the kind of customization cost they're expecting us to pay.

    See, my thing is, the grind to get 200k VC isn't THAT bad. It's actually decent. That's 1 month of a game that has a 12 month span with no DLC. You do get bonus VC for shoe contracts and wearing certain gear in park and etc. The grind is long compared to buying 50 worth of VC to buy rep to get to an 85 tho.
    The BIGGEST problem is this platform that 2k has is the worst and by far the only company that has a true to life pay to win market with VC. They tied overall to reputation so instead of having to play the game to rep up, you can literally just PAY real money to be an 85. Imagine if you bought COD and were able to BUY prestige. Or buy Destiny 2 and able to buy to get to level 20 and get all gear to 305 with real money.
    It STILL wouldn't be like 2k pay to win game because even if you're prestige you still have to shoot other ppl and have good aim. You don't get aim bot and etc. But with 2k overall ratings mean EVERYTHING. You lose rebounds, steals, miss shots solely based on your overall. I'm a 90 and I miss layups when ppl are behind me lol.
    The worst thing about the overall being reputation is you're also locked out of stuff like animations and hair based on rep/overall. Which would be a good idea if you weren't able to just buy it for $50. Its really shameful and this is the worst year ever for 2k in terms of VC and this pay to win stuff. Before it was like okay. I just need a 90 handle to get these moves. Now you need a 90 handle and a 75 overall or a 70 overall to buy dunk animations and stuff like really 2k?
    On the flip side I guess you don't have to go to park until you're actually ready to play or you just wanna have fun , but the fact that it's not an even playing field when you get out there isn't fun. The amount of 85 overalls on the 1st day was INSANE. Theres no way I should load into a game I just bought and see ppl at max/capped out rating before they even actually play the game. Not to mention those same ppl will be playing all day everyday. Get the upgrades then just buy the next set of VC to upgrade their rep to a 90.
    Locking ppl out of stuff that other ppl can just buy with real money is a terrible strat. It would be a good idea if you could only use purchased VC to buy cosmetics & animations (like other games) but 2k is literally like here buy our game for $60 then pay another $50 to be able to jump right into PVP and be on the same level as everyone else that paid $50 within the 1st 30 minutes. It's TERRIBLE. This is by far the worst and most scummy thing 2k has ever done.
    I play a lot of video games and I've never played a game that was as pay to win as this game is right now. It's laughable. The game is fun. I enjoy playing it with my friends. And against others. But the fact that it would take a month to grind out for something that someone only takes 30 seconds to buy is a really bad business move and strategy as far as customer care goes. For 2k it's great. They get $110 per copy because ppl don't wanna go against other high rated players since there's no matchmaking, but from an ethical standpoint this is the worst pay to win stuff I've ever seen in a video game ever.
    This will continue as long as ppl buy VC tho.
    FerdBrown
    How much VC are you guys getting from a MyGM or MyLeague play?

    Basically nothing. I just played 12 min. quarter full game in MyGm and got something like 10 or 20 VC. I bet 2k bosses are starving so they need every penny they can get from people.
    thevardano
    Basically nothing. I just played 12 min. quarter full game in MyGm and got something like 10 or 20 VC. I bet 2k bosses are starving so they need every penny they can get from people.

    Wtf
    Sent from my iPhone using Operation Sports
    Absolutely yes.. I've been a 2k fan since 2k started and I've love every game until now.. Vc has completely ruin the game.. Im very disappointed this year
    Sent from my TECNO-C9 using Tapatalk
    thevardano
    Basically nothing. I just played 12 min. quarter full game in MyGm and got something like 10 or 20 VC. I bet 2k bosses are starving so they need every penny they can get from people.

    **** man. Those greedy bastards. I just tried and went to MyTeam (easiest way to check VC on top right corner) and I earned what - 30 VC!
    2K has resorted to booting me out of the game at the screen after the game where it is "saving VC earnings" so it doesn't have to pay out 2 games in a row now it just exits the app and goes to the Xbox home screen
    Since I've been counting I've lost almost 10k VC from MyCareer games that aren't paying out
    Sent from my SM-G950F using Tapatalk
    Sent from my SM-G950F using Tapatalk
    Mweemwee
    2K has resorted to booting me out of the game at the screen after the game where it is "saving VC earnings" so it doesn't have to pay out 2 games in a row now it just exits the app and goes to the Xbox home screen
    Since I've been counting I've lost almost 10k VC from MyCareer games that aren't paying out
    Sent from my SM-G950F using Tapatalk
    Sent from my SM-G950F using Tapatalk
    Disgraceful. They're really doubling down after all the public negative feedback.
    Sent from my Pixel using Tapatalk
    Maybe if we spend more money on VC we can finally get a DECENT all star weekend. Have the Dunk contest or 3 Point contest been touched at all in the last 3 years ?
    Queannn
    Maybe if we spend more money on VC we can finally get a DECENT all star weekend. Have the Dunk contest or 3 Point contest been touched at all in the last 3 years ?

    I don't get why they don't even bother to make custom uniforms for rookie/sophomore games. They've been using those generic black/white and white/black uniforms for far too long. All-Star weekend should be something to look forward to but I hate it in this game.
    The whole tying a overall rating to clothing, shoes and things like celebrations is so greedy, one thing I found funny was looking though celebrations to buy/equip D’angelo Russell’s ice in my veins or hotline bling celebrations u need to be a 93 overall so technically not even D’angelo Russell himself could use it with his 80 overall...
    geezy
    The whole tying a overall rating to clothing, shoes and things like celebrations is so greedy, one thing I found funny was looking though celebrations to buy/equip D’angelo Russell’s ice in my veins or hotline bling celebrations u need to be a 93 overall so technically not even D’angelo Russell himself could use it with his 80 overall...

    ahhahahah that's funny
    geezy
    The whole tying a overall rating to clothing, shoes and things like celebrations is so greedy, one thing I found funny was looking though celebrations to buy/equip D’angelo Russell’s ice in my veins or hotline bling celebrations u need to be a 93 overall so technically not even D’angelo Russell himself could use it with his 80 overall...

    Wow...smh..That is the definition of GREED right there...

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