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Some Additional Gameplay Details For Madden NFL 21 Revealed

madden 21 next-gen

Madden NFL 21

Some Additional Gameplay Details For Madden NFL 21 Revealed

Gamestop has posted some more gameplay details for Madden NFL 21. They also have some smaller details for Face of the Franchise: Rise to Fame and MUT.

They include a small bullet for Franchise Mode, but additions to the mode are still missing in action.

Gameplay

  • New Ball-Carrier Special Moves (Skill Stick) – Ball Carrier evasive moves are now all on the Right Stick, offering more control to link moves together pulling off highlight-reel combo moves. You can even swag your way to the endzone easier this year, with a single button press Celebration Run. But use cautiously, as the ball carriers tend to fumble frequently if tackled while celebrating!
  • New User-Friendly Pass Rush Mechanics – Feel full control and responsiveness while performing specific pass rush moves. Choose the move you want via a directional stick input with full control to branch to a combo move at any time. Execute the pass rush move strategically – defenders have limited moves allowed per play, and offensive linemen will start building up resistance to moves performed repeatedly, so make sure to mix up the repertoire to maximize potential.
  • AI – CPU-controlled teams and QB’s will start making in-game adjustments to your tendencies. They will start to notice trends when facing repeated play-calls, and start using audibles, adjustments and concept-counters during the game to combat your strategy. AI-controlled QB’s will play to their archetypes, while mobile QB’s will make plays on the run and pocket passers will intelligently read the field. Make sure you mix up your play-calling against top QB’s in the game to keep them guessing!
  • Tackling Enhancements- Ball Carriers and defenders will now be more aware of where they are on the field when it comes to the goal line, pylon, and first.

MADDEN NFL 21 DELIVERS INNOVATION INCLUDING:

  • Face of the Franchise: Rise to Fame: Rise to fame and become immortalized in Madden NFL 21 as you transcend NFL history and shape your path to greatness.
  • Take Control: Master all-new running enhancements and live playbooks to drive up the score in Madden NFL 21.
  • X-Factor 2.0: New X-Factor abilities fresh out of the lab designed to elevate NFL stars of a new generation in Madden NFL 21.

Ways to Play:

FACE OF THE FRANCHISE: RISE TO FAME:

Be the face of a new generation poised for glory and prove your skeptics wrong in Face of the Franchise: Rise to Fame. Launch an influential legacy, leave your mark, and shatter expectations as you rise, in a way only you can. As you recount your Hall of Fame journey, the stakes have never been higher. For the first time ever, kick-off your career as a high school quarterback and choose to pivot to a running back or wide receiver in college. The way you play determines the story you write affecting your legacy as you rise up the draft ranks and go all out to establish your illustrious NFL career.

MADDEN ULTIMATE TEAM:

Pull up for a brand-new season of fresh and fun Ultimate Team content and competitive team building. Earn MUT coins via Ultimate Team Challenges and finesse your depth chart via strategic decisions. Flex your fantasy roster comprised of current NFL superstars, Hall of Fame legends, and more. Hone your skills and go all out in H2H Seasons, MUT Draft, or MUT Squads to receive even more rewards that you can apply to your Ultimate Team campaign.

SUPERSTAR KO

Squad up and take down the competition in Madden’s fastest co-op eliminator mode featuring 5-minute games, unique stadium and commentary, dynamic rules and icons of football culture.

FRANCHISE

Play through a full NFL career and leave your legacy as a player, coach or owner with single-player and multiplayer online-connected leagues. Compete with up to 32 teams in your quest for a Super Bowl Dynasty. Complete each season with a bid to the annual Pro Bowl and earn Seasonal Awards.

EXHIBITION

Compete in head-to-head online and offline games (single and multi-player) or single player offline against the CPU. Customize your game settings including time of quarters, rules, stadiums, and uniforms.

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Discussion
  1. I see "swag"(not the right guard spice control or whatever that was lol) as Aaron Jones waving buh bye to the Cowboy, but that is marketing for you.
    If it's true about CPU AI QB's, (gotta see it to believe it), I will be a happy camper. Please do not disappoint me.
    Very interested in the AI adjustments feature.
    If the AI knows how to appropriately (and fairly) audible / pre-snap adjust to stop users who spam zero blitzes and trips crossers, I'm in.
    Last year was the first time I participated in a Beta and I will definitely want to be in it again this year just for the CPU AI stuff alone. Clint can talk about all the User control stuff in the stream next week, I just hope that the accompanying blog goes into the CPU AI changes in detail.
    CM Hooe
    Very interested in the AI adjustments feature.
    If the AI knows how to appropriately (and fairly) audible / pre-snap adjust to stop users who spam zero blitzes and trips crossers, I'm in.

    Really like what I'm reading here as well. I share the same sentiment & looking forward to see how this translates on the field.
    CM Hooe
    Very interested in the AI adjustments feature.
    If the AI knows how to appropriately (and fairly) audible / pre-snap adjust to stop users who spam zero blitzes and trips crossers, I'm in.

    I am also interested in this as well. Been playing 20 a bunch lately. The CPU does audible in certain situations quite a bit. For example if they come out in 3te 1wr 1rb (or some other run heavy formation) and you pick goal line defense, they will audible out and go 4 or 5 wide.
    Maybe this was the base and it's being added to.
    A_ZomBevo
    Looks like Franchise got ignored this year.
    Sent from my SM-N960U using Tapatalk

    It reads almost as dry as the Exhibition game description, which makes sense since the CFM feels like a string of play now games.
    CM Hooe
    Very interested in the AI adjustments feature.
    If the AI knows how to appropriately (and fairly) audible / pre-snap adjust to stop users who spam zero blitzes and trips crossers, I'm in.

    CM thanks for the laugh without knowing you created one for me.
    The picture of irate gamers trying to find “fair” on All-Madden... hahahaha!!!
    Sounds like the AI adjustments are only in relation to AI QB's. Says nothing about defenses adjust to repeated offensive playcalls. Progress though... if it works lol. There was a very similar feature that they were pumping up when Rex was in charge and clearly that didn't work.
    PhillyPhanatic14
    Sounds like the AI adjustments are only in relation to AI QB's. Says nothing about defenses adjust to repeated offensive playcalls. Progress though... if it works lol. There was a very similar feature that they were pumping up when Rex was in charge and clearly that didn't work.

    I honestly don't remember if recent Madden games have attempted to do anything with adaptive AI, but similarly the bogus Madden IQ thing from Madden 09 is my main reason for hesitation on this.
    A_ZomBevo
    Looks like Franchise got ignored this year.
    Sent from my SM-N960U using Tapatalk

    Hands up if you didn't see that coming? Nope, no hands... just as I thought.
    M20 had the CPU call plays that would best defend/attack which ever concept the base offense or defense called by the user. Making adjustments after the play-call was the best way to beat the CPU. Will see if there has been actual AI awareness adjustments based on tendencies connected to hot route/pre-snap adjustments.
    M20 the CPU tackler knew where the goal line was located and consistently would tackle my ball carrier/receiver just shy of a TD if a play from outside the red zone made it close to scoring. For example, if I made a 40 yard pass play and catch, the CPU consistently would tackle my receiver just shy of the GL, and in a lot of cases negate momentum and pull my player backwards.
    I am not too impressed by the DL pass rush moves. Seems I have heard that before. If suction is still present within the OL/DL interactions to force protections and run lanes, then the pass rush moves are just a new gamer gimmick. Would like to see actual spill, force and fits to attack run plays.
    I fear the OP Dive and Stretch will receive a band-aid nerf.
    EA should hope at least 1 NFL team gets a new uniform or stadium every year, because it may be the only reason to buy M21. Can't even play a Safety or LB in the story mode? HB and WR is, IMO, not fun positions in Madden, to user.
    Interested in seeing the CPU AI and how much it adjusts. Also would like to see if anything has been added to franchise that will make it more immersive.
    Is there a Beta Test this year?
    crunchy10
    Do we know if that is actually for the beta? And when it comes out?
    Sent from my iPhone using Operation Sports

    We do not, were supposed to be getting an email with a update about it next Thursday during the Gameplay Reveal Stream with Clint.
    Sent from my iPhone using Tapatalk
    Dingo72
    Interested in seeing the CPU AI and how much it adjusts. Also would like to see if anything has been added to franchise that will make it more immersive.
    Is there a Beta Test this year?

    I'm not sure how much of franchise is reveled during beta.
    All I can remember is just playing games looking for flaws and improvements.
    roadman
    I'm not sure how much of franchise is reveled during beta.
    All I can remember is just playing games looking for flaws and improvements.

    Seems so long ago now, but Im pretty sure we got to play Franchise during the beta. If I remember correctly the scenerios weren't completely in. I think the teams were limited as well...
    Milticket
    Seems so long ago now, but Im pretty sure we got to play Franchise during the beta. If I remember correctly the scenerios weren't completely in. I think the teams were limited as well...

    Yep, that is what I recall, too.
    jpdavis82
    I think this might be a link to register for the beta. https://eaevents.ea.com/madden21
    Sent from my iPhone using Tapatalk

    Thank you for sharing! I hate chasing codes and my dad and I play Madden year round. We have enjoyed the Beta the last two years. Hopefully we will get to test and provide feedback again this year.
    Milticket
    Seems so long ago now, but Im pretty sure we got to play Franchise during the beta. If I remember correctly the scenerios weren't completely in. I think the teams were limited as well...

    All teams were there but scenerios were missing. Can't remember if anything else was missing...
    CM Hooe
    Very interested in the AI adjustments feature.
    If the AI knows how to appropriately (and fairly) audible / pre-snap adjust to stop users who spam zero blitzes and trips crossers, I'm in.

    they had this as one of their new features years ago.
    as usual MAdden always reintroduces old features as new. they should just use terms as "reintroducing AI 2.0" or something like that.
    Im tired of this Madden team doing this.
    It's an absolute joke Franchise is listed second to last as a Gameplay mode before plain ole' Exhibition, below modes like Face of the Franchise and KO SS or whatever that mode is called. Really shows where their priorities are.
    I'll believe any 'adaptive AI' they want to shill when I see it. They can't get defensive players to react even half way realistically and they're going to get AI offenses to react to your overall defensive scheme as the game progresses? Yeah, I don't see it happening. Sounds like it'll be a cheap excuse for how the offense calls the perfect audible when you're in a blitz or something similar to that.
    It really is telling that a good chunk of all the marketing spiel for M21 is stuff that literally was already in the game but has just been re-mapped to a different button or implemented slightly different.
    tril
    they had this as one of their new features years ago.
    as usual MAdden always reintroduces old features as new. they should just use terms as "reintroducing AI 2.0" or something like that.
    Im tired of this Madden team doing this.

    It’s called rEAcycling
    AI – CPU-controlled teams and QB’s will start making in-game adjustments to your tendencies. They will start to notice trends when facing repeated play-calls, and start using audibles, adjustments and concept-counters during the game to combat your strategy. AI-controlled QB’s will play to their archetypes, while mobile QB’s will make plays on the run and pocket passers will intelligently read the field. Make sure you mix up your play-calling against top QB’s in the game to keep them guessing!

    Interesting to see how well executed this is. Sounds promising but I'm skeptical. I still envision them throwing the ball ASAP to the TE a majority of the time. Variety when playing the CPU is a key thing that's been lacking for years.
    Can't pick PC from that possible beta list. It is confirmed for PC again right?
    I also don't understand why they do a beta. Nothing changes with the feedback we give. Every single year we have a thread to discuss issues with the game or we give feedback from the too late beta and they do nothing because people keep buying it.
    If we do find good gameplay from sliders they have a patch that ruins it.
    Sent from my SM-N976U using Tapatalk
    cquigley
    Can't pick PC from that possible beta list. It is confirmed for PC again right?
    I also don't understand why they do a beta. Nothing changes with the feedback we give. Every single year we have a thread to discuss issues with the game or we give feedback from the too late beta and they do nothing because people keep buying it.
    If we do find good gameplay from sliders they have a patch that ruins it.
    Sent from my SM-N976U using Tapatalk

    Current gen that they showed is confirmed for pc. We are supposed to be seeing next gen madden tonight but no word on if that’s on pc, it’d be kinda weird to have 2 versions available for pc I think.
    And yea the beta is simply for marketing. I remember playing one year and the game was damn near perfect. Coverage was tight, pass rush was realistic but then the online community complained and the game was released or patched to a completely different game from the beta. It’s all about appeasing the people who want to score 70 points a game and throw deep bombs every play.
    SolidSquid
    Current gen that they showed is confirmed for pc. We are supposed to be seeing next gen madden tonight but no word on if that’s on pc, it’d be kinda weird to have 2 versions available for pc I think.
    And yea the beta is simply for marketing. I remember playing one year and the game was damn near perfect. Coverage was tight, pass rush was realistic but then the online community complained and the game was released or patched to a completely different game from the beta. It’s all about appeasing the people who want to score 70 points a game and throw deep bombs every play.

    Happens every year, they patch the game to hell.
    Nickda55
    Happens every year, they patch the game to hell.

    It’s really a way for them to cater to all bases. The pregame hype is basically telling the people like us that they care and have fixed the game, post release they get the game to play the way the online crowd wants, and the casuals just don’t care they see the NFL logo and know it’s the only NFL game.
    cquigley
    Can't pick PC from that possible beta list. It is confirmed for PC again right?
    I also don't understand why they do a beta. Nothing changes with the feedback we give. Every single year we have a thread to discuss issues with the game or we give feedback from the too late beta and they do nothing because people keep buying it.
    If we do find good gameplay from sliders they have a patch that ruins it.
    Sent from my SM-N976U using Tapatalk

    The beta is a part of their marketing campaign. Unless something gets discovered which is both game breaking and previously unknown to the dev team then you are probably correct in believing that they don't do much with user feedback.
    cquigley
    Can't pick PC from that possible beta list. It is confirmed for PC again right?

    PC has never gotten a beta since Madden returned to the platform. This is nothing new.
    SolidSquid
    Current gen that they showed is confirmed for pc. We are supposed to be seeing next gen madden tonight but no word on if that’s on pc, it’d be kinda weird to have 2 versions available for pc I think.
    And yea the beta is simply for marketing. I remember playing one year and the game was damn near perfect. Coverage was tight, pass rush was realistic but then the online community complained and the game was released or patched to a completely different game from the beta. It’s all about appeasing the people who want to score 70 points a game and throw deep bombs every play.
    A cool feature would be the option to pick between modes something called SIM, arcade, and competitive that would cater to each in gameplay style.
    Sent from my LM-Q720 using Tapatalk
    oneamongthefence
    A cool feature would be the option to pick between modes something called SIM, arcade, and competitive that would cater to each in gameplay style.
    Sent from my LM-Q720 using Tapatalk

    RearNakedChoke
    How do you know that's the "current gen" version, though? Wouldn't make much sense to release two different versions on PC.

    Same trailers and screenshots, same release date in August when the new consoles won’t be out yet lol
    Additional details that ultimately added nothing. Only full gameplay vids will tell the tale because on paper this appears to be Madden 20.5 so far.  There could be some really cool franchise info on the horizon but no breath will be held in that regard. Right now, M21's only selling point on current gen consoles is  as a virtual supplement for an NFL season that potentially gets canceled or shortened.
    This honestly looks like it could be right from Madden 20.
    Skill stick I feel is on the cover every year.  Franchise, MUT and KO mode are exact description from Madden 20, nothing different.  This will be a rough year I bet as most gap years are during new gen.
    I am also curious about Adaptive AI. I have been more concerned about AI improvements. As a Offline Player, I want playing the CPU to be a realistic experience. I didn't care for CPU just running counter plays based on what you call. But I don't want to be how it was last gen when the year they touted AI recognizing you ran a play 3 or so times and adjusting to it.
    I just want AI in general to get a major overhaul. They started with the Trait system, but never fully fleshed it out. I want to see CPU QB make more poor decisions, and incorporate read progression tendencies. I want teams to actually play differently and not have the same experience twice.
    Adaptive AI has been one of my top wishlist items for some time now. If done right that is very much a franchise feature.
    I'm skeptical that it is done right so I'm still a firm no buy
    SolidSquid
    Same trailers and screenshots, same release date in August when the new consoles won’t be out yet lol

    That isn't really a legitimate reason. High end PCs can already do everything the next gen consoles will be able to, and more. They can easily release the next gen version on PC in August.
    Now granted, it's EA, so they never do the logical thing.
    RearNakedChoke
    That isn't really a legitimate reason. High end PCs can already do everything the next gen consoles will be able to, and more. They can easily release the next gen version on PC in August.
    Now granted, it's EA, so they never do the logical thing.

    They can’t release bc they didn’t make it for pc. The version releasing on the pc will be same released on ps4 and xbox one. There’s no way EA releases the PS5 version on pc in August, they have big partnerships with Sony and Miicrosoft, it just won’t happen.
    SolidSquid
    They can’t release bc they didn’t make it for pc. The version releasing on the pc will be same released on ps4 and xbox one. There’s no way EA releases the PS5 version on pc in August, they have big partnerships with Sony and Miicrosoft, it just won’t happen.

    How would that affect their relationship with Sony and especially with Microsoft, who I'm sure would love to see the next gen version available on Windows 10 in August? Plenty of games on PC already have next gen features.
    If EA chooses to release two different versions of this game on PC, it wouldn't be because of any of the reasons you stated. It would be because they're going for a cash grab, which they would receive backlash for.
    RearNakedChoke
    How would that effect their relationship with Sony and especially with Microsoft, who I'm sure would love to see the next gen version available on Windows 10 in August? Plenty of games on PC already have next gen features.
    If EA chooses to release two different versions of this game on PC, it wouldn't be because of any of the reasons you stated. It would be because they're going for a cash grab, which they would receive backlash for.

    When has that ever stopped EA lol... None of us know if there will be two versions of M21 for PC so I'm not sure what benefit there is to continually go back and forward on this.
    RearNakedChoke
    How would that effect their relationship with Sony and especially with Microsoft, who I'm sure would love to see the next gen version available on Windows 10 in August? Plenty of games on PC already have next gen features.
    If EA chooses to release two different versions of this game on PC, it wouldn't be because of any of the reasons you stated. It would be because they're going for a cash grab, which they would receive backlash for.
    Is there something specific that has been mentioned for next gen that makes this even matter though? Next gen to me will have a fresh coat of paint and faster load times. I highly doubt there will be some huge feature that is next gen only.
    Sent from my HD1925 using Operation Sports mobile app
    Sphinx
    Is there something specific that has been mentioned for next gen that makes this even matter though? Next gen to me will have a fresh coat of paint and faster load times. I highly doubt there will be some huge feature that is next gen only.
    Sent from my HD1925 using Operation Sports mobile app

    No, however, they should add ray tracing along with DLSS 2.0 on PC. I don't think that's too much to ask for.
    RearNakedChoke
    No, however, they should add ray tracing along with DLSS 2.0 on PC. I don't think that's too much to ask for.
    Oh I completely agree with that. I would hope they're able to add some of that for the PC folks. But if they're doing a straight port from console then I think we're out of luck on that. Maybe when next gen drops they can patch the PC version but who knows.
    Sent from my HD1925 using Operation Sports mobile app
    Sphinx
    Is there something specific that has been mentioned for next gen that makes this even matter though? Next gen to me will have a fresh coat of paint and faster load times. I highly doubt there will be some huge feature that is next gen only.
    Sent from my HD1925 using Operation Sports mobile app

    Specifically madden 25 released on ps3 and Xbox 360 in August then had madden 25 next gen as a launch title for PS4 and Xbox one later that year.
    Besides improved graphics the foot planting and acceleration/deceleration was outstanding when compared to the last gen version. Players had weight and changing direction wasn’t instant.
    Sphinx
    Oh I completely agree with that. I would hope they're able to add some of that for the PC folks. But if they're doing a straight port from console then I think we're out of luck on that. Maybe when next gen drops they can patch the PC version but who knows.
    Sent from my HD1925 using Operation Sports mobile app

    Releasing a free upgrade would be extremely out of character for EASports to do (and I can't see them commercially re-releasing within months of the first release on the same platform). PC is almost always minimal effort. We're just lucky that minimal effort these days means a decent product, largely due to the Xbox and PC being more in tune as platforms.
    PC gamers should be prepared to wait at least 1 year for the new version, but this is probably a blessing in disguise.
    A_ZomBevo
    Looks like Franchise got ignored this year.
    Sent from my SM-N960U using Tapatalk

    Honestly this is kind of embarrassing.
    However, it appears the lighting has been improved. That isn't nearly as important as a better franchise mode, but it's a welcomed upgrade. I also like the idea of being able to choose your pass rush move and set up the AI with different moves. That's a huge improvement for those who user dlinemen. OF course, if your own AI doesn't do any of that it's not nearly as good of an upgrade.
    I don't really care for the X-Factor additions. I'm sure they have removed some abilities and reworked others. But to add 50 more on top of what transitioned over to Madden 21 is insane(not in good way). I'm all for differentiating players and having unique skills. But, it needs to be balanced and realistic not feel like a super power. I feel the same way with 2k and its badges. Originally relying only on ratings wasn't enough to differentiate players especially with how poor AI is in Madden. But, it comes to a point where ratings have to matter more. Like If I have a 99 Carry rating, I should fumble rarely regardless if a defender has Enforcer. I feel most of these abilities rating should cover. If you must have Abilities, at least make them balanced and save them for specific situations. I prefer how APF implemented their abilities. It didn't feel overpowered. It was more of a "this player has this skill and the other don't"
    I rather them focused on fully revamping AI and developing a tendency system or fully fleshing out the Trait system. I feel a vastly improved AI and a tendency system would do wonders for gameplay.
    illwill10
    I don't really care for the X-Factor additions. I'm sure they have removed some abilities and reworked others. But to add 50 more on top of what transitioned over to Madden 21 is insane(not in good way). I'm all for differentiating players and having unique skills. But, it needs to be balanced and realistic not feel like a super power. I feel the same way with 2k and its badges. Originally relying only on ratings wasn't enough to differentiate players especially with how poor AI is in Madden. But, it comes to a point where ratings have to matter more. Like If I have a 99 Carry rating, I should fumble rarely regardless if a defender has Enforcer. I feel most of these abilities rating should cover. If you must have Abilities, at least make them balanced and save them for specific situations. I prefer how APF implemented their abilities. It didn't feel overpowered. It was more of a "this player has this skill and the other don't"
    I rather them focused on fully revamping AI and developing a tendency system or fully fleshing out the Trait system. I feel a vastly improved AI and a tendency system would do wonders for gameplay.

    X faxtors in theory were a good idea. It did help in distinguishing star players from average ones. For example when I played vs the Saints, Michael Thomas was actually a threat (in previous Maddens I hardly knew who the better receivers were). But Im not sure the implementation was great. Also, they became more and more arcadey and less realtistic. Mahomes and Bazooka Arm (or whatever it was called). I didnt get too much into what weapons were what, I was just somewhat happy I actually couldnt press Michael Thomas or Julio Jones and entire game without getting torched a bunch. But besides WR and maybe a few DL I couldnt really tell the CPU had these factors...
    jmurphy31
    X faxtors in theory were a good idea. It did help in distinguishing star players from average ones. For example when I played vs the Saints, Michael Thomas was actually a threat (in previous Maddens I hardly knew who the better receivers were). But Im not sure the implementation was great. Also, they became more and more arcadey and less realtistic. Mahomes and Bazooka Arm (or whatever it was called). I didnt get too much into what weapons were what, I was just somewhat happy I actually couldnt press Michael Thomas or Julio Jones and entire game without getting torched a bunch. But besides WR and maybe a few DL I couldnt really tell the CPU had these factors...

    Yeah the idea of Abilities was good. Its just the implementation of it was the problem. Bazooka is just arcadey to begin with. So you saying after completing several deep passes, your player is able to throw 20-30 yards deeper. The main problem with RB abilities for CPU is that it actually requires them to perform ball carrier moves. I'm not sure how Madden 20 ended since I only played it for a month. But CPU Ball Carriers not performing special moves has been a problem since the 7th gen. Outside of broken tackles, CPU Ball Carriers are useless. That's the problem with Madden. While ratings and abilities are a way differentiate players, positions have the same logic for CPU players. In order for CPU players to use said abilities, they have to have logic to use said abilities. That's why I have been banging the table for a vastly improved AI and a tendency system. So CPU AI doesn't have to be so scripted. If not tendency system, at least expand Traits. It doesn't seem that difficult to add traits like "Perform Spin", perform Truck, Perform Juke, Follow Block vs Bounce Outside.
    Its nice to have abilities if implemented correctly. But if CPU can't take advantage of those abilities then it is an advantage that user has over CPU. So I'm all for AI getting an overhaul
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