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Madden NFL 21: Franchise Mode Additions Missing In Action So Far

madden 21 franchise mode

Madden NFL 21

Madden NFL 21: Franchise Mode Additions Missing In Action So Far

In the first edition of the Madden 21 Gridiron Notes, some folks on OS were quick to point out the lack of any mention about franchise mode (CFM) improvements. It’s a valid observation to make, but it’s not a new one when it comes to sports games. If you’ve been around this place long enough, you know we talk about franchise mode shortcomings multiple times a year right now. After all, our award for the “worst trend in sports games in 2019” was single-player modes getting shafted.

However, I am of the belief that, in a general sense, hopelessness is cheap wisdom. Simply saying “what else would you expect?” or “lol of course EA did this, where have you been?” would be easy enough to tweet for some easy likes and retweets before moving on with your day. But I don’t think that helps much of anything. This isn’t me saying to accept what you’re given either, rather I just want to look at the landscape here once more and also assess Madden 21 at this point.

Also, to be clear, we don’t know everything about Madden 21 as of yet. If franchise mode were a big focus, would it have been mentioned on Tuesday? Probably, but we don’t know with 100 percent certainty as of yet if franchise mode will be totally ignored. Still, I don’t think it changes much of what I have to say below.

2020 May Be Rough For Sports Games

Sports games as a whole have a tough road to navigate this year. It’s going to be exciting with next-gen games, but there is going to be growing pains as we see every cycle changeover. Between the global pandemic, real seasons being up in the air or not happening at all, a next-gen cycle looming, and fans who are rightfully expecting more from games at the end of a console cycle, there’s going to be quite a few people unhappy with the end results.

On top of that, I do sometimes feel silly having to reiterate this, but games like Madden, NBA 2K and FIFA are beyond huge in terms of the audiences they serve. It’s an impossible task to please everyone, but it doesn’t mean it’s one that can’t be approached with care and logic.

I think folks who play these games — and more specifically, people who care about just one specific mode in a sports game — tend to want to think one group is being served over the other while talking past each other. I see it right now with FIFA, for example, where you have multiple FUT people saying “EA doesn’t listen to this community” — this community being the FUT one — and that will simultaneously get scoffs from people who think certain things are not changing with gameplay because the FUT community wants it that way.

To put it another way, everyone feels wronged in some respect when they’re not getting what they want from a specific mode, and one of the easiest ways to lash out is blame some other portion of the game for getting more attention.

I do not think that is a good way to look at problems with these games. Year to year certain things will get more focus than others, but that’s not new, and that does not have much to do with Ultimate Team vs. franchise mode and so on. Ten years ago, these arguments about one thing in a game getting more attention than another aspect also took place, it was just graphics vs. gameplay, or gameplay vs. franchise mode etc. The arguments are a little more caustic now because the comparisons can feel more one-to-one in terms of impact, but even now I think the general complaint is that it feels like franchise mode has been getting the shaft for multiple years in a row, which makes the rage boil over more.

The Plan For Madden 21

This brings me back to the initial gameplay trailer and Gridiron Notes. First off, I don’t want to say nothing looked interesting with Madden 21. The gameplay trailer did have a smoothness that eludes Madden much of the time, and the lack of wasted movement by players was noticeable as well. Having some more gang tackling and physics that looked a little more reactive were also nice touches. To put it another way, I have been way more unimpressed with Madden gameplay trailers than this one.

Beyond that, mentions of needing to diversify play calling to outsmart the AI sounds good. (Some folks think the AI cheats regardless and knows your plays already, and fair enough, but the point is this is something that should be improved and is being looked at this year.) Of course, if you improve single-player components but don’t make the single-player experiences richer, then what’s the point of playing the CPU? Grinding in MUT Solos?

Some people don’t like the concept of X-Factor abilities either, and the fact that we’re getting more of them makes those people roll their eyes, but I think Superstar/X-Factor abilities are a perfect aspect to discuss when making my next general point. X-Factors are a fine concept on a broad scale. They are there to make players stand out for the specific reasons they stand out in real life. They are there to be obvious to newer folks who might not know the NFL as well, while providing impacts to gameplay that more hardcore folks can use to their advantage.

The issue is more that Madden really lost its way with them post-launch (as they did with other aspects of the game). They got more absurd and more overpowered, and then the balance of them got out of whack and issues arose from there with power creep. In other words, the core concept got away from the developers because they didn’t make the moment-to-moment abilities mesh together.

Will the same thing happen with Face of the Franchise? What I mean is this mode is there to be a little more linear, a little more driven by specific actions, and so far it looks like the developers want to diversify your options at various checkpoints in the mode and keep you moving forward. However, I think what Madden has missed with this mode is the crash-and-burn aspects of it. It shows immense promise out of the gate, but then sort of falters and is forgotten because moment-to-moment enjoyment is fleeting after the linear bits.

madden-21-n1

I hope that isn’t the case here, but the point is it’s not really the QB1/Longshot/linear aspects that need to be totally ironed out, it’s the Superstar mode elements. The linear aspects might not always be perfect, but there’s a general battle plan and a certain level of skill that’s been shown by the developers in those areas. It’s the moment-to-moment enjoyment that ends up souring things when the Superstar mode more gets to take center stage again.

Road to the Show isn’t fun because of the linear story bits. Those elements can be cool, but people come back to Road to the Show because it’s fun to take hacks and climb through the minors and play many, many games while still wanting to play many, many more. Madden is still looking for that gameplay loop in its Superstar mode that keeps people coming back for more. Madden is still looking for that sort of gameplay loop in its franchise mode now, too. It’s not an easy problem to solve creating loops that keep people interested, but it’s what Madden most needs right now.

That loop takes different forms depending on the mode. With gameplay, it’s about making it challenging and unique over and over again. With franchise mode, it’s about making it fun to create new storylines and stories as you hopefully craft a championship team. With Superstar mode, it’s about climbing the ranks and finding new ways to make an impact as of one of the best of all-time.

So What About Franchise Mode?

I will say, I approve of EA being upfront at least about not mentioning franchise mode if it really is not getting any love. It’s smart public relations to not fluff up something with flashy marketing terms if you’re only going to later get called out on it all being shenanigans. It doesn’t excuse the oversight, but again, it’s better than leading folks on before pulling the rug out from under them.

This also returns me to what I wrote at the top here that hopelessness is cheap wisdom. Things do not need to be this hopeless, nor do we need to feel this hopeless. Game development is fluid and always changing, but there should be plans in place here for the long term when it comes to a yearly sports game. You’re never going to get everything you want in one year, and that’s probably even more true these days when many big-budget series get years to build their next title. Even yearly games like Call of Duty now break off into separate teams to make those yearly titles feel different from one another.

We’re not doing stuff like that much in the sports game space. Maybe we should. Maybe sports game developers need to be more up front and say “this year we’re focusing on X feature but next year we’re already working on Y feature.” That sort of talk could get you in trouble if plans change, but the point is something obviously does need to happen to fix this at some point.

My most often repeated request has been to simply open up PC modding as much as possible. If the developers make it as easy as possible to mod Madden, you’re going to get folks in the community who make franchise mode sing. There’s great things in the mod community already with the NCAA mod, updated jerseys, Sabo’s gameplay mod, and various tweaks to franchise mode.

But the biggest gains are still on the whole made to the aesthetics of the game. If things are opened up further, maybe we could see bigger gains with franchise mode. Some of the best things that have been added to games have started as community mods, and there’s no reason to believe EA couldn’t end up noticing certain things in the community and incorporating them into Madden in the future. Passion is a powerful tool in the community when it can be unfettered and unleashed.

Wrapping Up

At the end of the day, I’m not going to blame anyone who doesn’t want to buy the game or faults EA for the steps they’re taking with the lack of improvements to franchise mode. Minus the obvious trolls, the complaints do come from a place of love for both football and franchise mode. But I do think EA and the community could make this relationship work better if more modding tools were simply placed in our hands, and EA created proper expectations by making it clear what modes could expect improvements one year but not the next.

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Discussion
  1. Good article man. Cool to see you mention the complaints from the UT community. I have friends that are super into it and I hear that stuff from them in Madden and Fifa every year.
    The biggest issue is EA refusing to invest their profits back into the game to create a better game the following year. They're pocketing nearly all of the ridiculous amount of money they make from game sales and microtransactions. I think what gets to us as gamers is that we know they're making truckloads of money and yet each year the games basically feel the same.
    If we felt like the company was truly investing their profits back into the game and progress was being made in graphics, gameplay, and literally any gamemode I think things would be different.
    Great article, and it reminds us all to remain objective as a whole. Myself being a heavy franchise mode guy (like many here), I instantly look for what franchise mode will receive. And seeing nothing mentioned during the trailer / gridiron notes instantly turned me off from what was presented as a whole.
    That doesn't mean I don't think the additions shown were bad. But without a compelling franchise mode, those additions become rather moot for me. I just don't play Madden for the sake of the gameplay alone. I create my own stories, my own headlines in franchise mode. One of my favorite elements is the off-season, when I get to draft, sign free agents, and look to bolster my roster for the next season.
    And yes, right now there are times I probably sim half the season because the gameplay just becomes repetitive in nature. And hopefully these additions to gameplay can alleviate that. But the prospect of another year with the same janky scouting process, the same terrible draft experience, general lack of immersion in franchise mode, and the complete discarding of the past in franchise mode just makes Madden less compelling for me to purchase.
    We'll see what comes down the pipe, but right now I'm not holding my breath.
    Great article, it was strange to read though because I am not accustom to seeing articles, posts, or videos about Madden that aren't brimming with hyperbole or tired memes.
    "It doesn’t excuse the oversight, but again, it’s better than leading folks on before pulling the rug out from under them."
    Given the path this game has been on for a while now, it's not an oversight. It's a business decision.
    Nice comprehensive article. My read on this...
    Playing a sports game's Franchise mode reduces the time spent playing a micro-transaction mode. The more depth and detail you add to the Franchise mode, the more attractive it becomes, further reducing the chance that micro-transaction revenue will be maintained. It's a simple cash flow argument against spending resources to develop a mode that has no long term benefit to revenue.
    As gamers, we could argue that a more robust Franchise mode improves the brand loyalty, but with no alternative on the market, we're arguing a point we don't have. The only way to ensure that the message gets received and acted upon is if a viable competitor were allowed to exist.
    goalieump413
    Nice comprehensive article. My read on this...
    Playing a sports game's Franchise mode reduces the time spent playing a micro-transaction mode. The more depth and detail you add to the Franchise mode, the more attractive it becomes, further reducing the chance that micro-transaction revenue will be maintained. It's a simple cash flow argument against spending resources to develop a mode that has no long term benefit to revenue.
    As gamers, we could argue that a more robust Franchise mode improves the brand loyalty, but with no alternative on the market, we're arguing a point we don't have. The only way to ensure that the message gets received and acted upon is if a viable competitor were allowed to exist.

    This is an exceptional point I never really thought about. But it does make sense.
    That they failed to mention franchise mode in any meaningful way even once in their first news release is so blatantly arrogant (especially towards franchise community), it's not even funny.
    And even though the article here does a good job of smoothing the edges, it is obvious that at least for console gyus, mods are not the solution.
    Articles like this has been written here on OS for years, and unfortunately we can stack it with the great written, but fall of deaf ears no action pile.
    I've been hesitate to even speak on madden, out of the disgust I feel this company has taken the game through several platforms and a couple Decades now.
    Every year we all anticipate hope for a better direction for madden nfl football. But in fact each year they boast and brag on watered down features that even themselves will be patched within day one of its initial release, for only several more to come down the pipeline and at a later date for everyone to run to forums and post about only to have more out crys of a broken mess.
    Every year we all say it will be better but the football game we all would like to have unfortunately will never get anytime soon, just by a little teaser trailer you can pretty much see the direction there going, when I watched this trailer, I really tryed to hold in my thoughts until after I seen the entire video, I'm 45 years of age and feel blessed to see it, however that trailer was truly a horrible rendition of what can be done in today's standards of gaming trailers.
    Look at some trailers from previous maddens, look at trailers from previous triple A title games that had just as much momentum as madden could generate in example, gta 5, look at this same madden trailer now and look at some of the new game trailers coming out? Theres no hype, the video is dry with no emotion no vibrance, just the same ol, dull dry animations of players diving at close pylons in the endzone.
    Bottom line, for me I'm done, I have supported this company for a long time, I have 19 and 20 as my last editions of madden. I will not be purchasing a graphical upgrade, and under arm break throughs at the line of scrimmage, and so called edge heat that we had back in 2006.
    This game is not catered to the fan of football anymore, it's for those that enjoy gambling and card collection.
    The animations I've seen are horrible and downright disgraceful. As a community we've over looked the bad to try our best to let the good outweigh what could have been possibly done better the following year, but I can see corporations are in charge of this, that's why Rex left, Ian, and so many others that really tryed the direction for change but couldn't.
    So good luck to those that purchase this or future products from a company that is clearly driven by one goal.
    Greed.
    I wont be apart of this non sense anymore.
    Yall stay safe
    Storm.
    StormsWarning
    Articles like this has been written here on OS for years, and unfortunately we can stack it with the great written, but fall of deaf ears no action pile.
    I've been hesitate to even speak on madden, out of the disgust I feel this company has taken the game through several platforms and a couple Decades now.
    Every year we all anticipate hope for a better direction for madden nfl football. But in fact each year they boast and brag on watered down features that even themselves will be patched within day one of its initial release, for only several more to come down the pipeline and at a later date for everyone to run to forums and post about only to have more out crys of a broken mess.
    Every year we all say it will be better but the football game we all would like to have unfortunately will never get anytime soon, just by a little teaser trailer you can pretty much see the direction there going, when I watched this trailer, I really tryed to hold in my thoughts until after I seen the entire video, I'm 45 years of age and feel blessed to see it, however that trailer was truly and horrible rendition of what can be done in today's standards of gaming trailers.
    Look at some trailers from previous maddens, look at trailers from previous triple A title games that had just as much momentum as madden could generate in example, gta 5, look at this same madden trailer now and look at some of the new game trailers coming out? Theres no hype, the video is dry with no emotion no vibrance, just the same ol, dull dry animations of players diving and close pylons in the endzone.
    Bottom line, for me I'm done, I have supported this company for a long time, I have 19 and 20 as my last editions of madden. I will not be purchasing a graphical upgrade, and under arm break throughs at the line of scrimmage, no so called edge heat that we had back in 2006.
    This game is not catered to the fan of football anymore, it's for those that enjoy gambling and card collection. The animations I've seen are horrible and downright disgraceful. As a community we've over looked the bad to try our best to the good outweigh it, but I can see corporations are in charge of this, that's why Rex left, Ian, and so many others that really tryed the direction for change but couldn't.
    So good luck to those that purchase this or future products from a company that is clearly driven by one goal.
    Greed.
    I wont be apart of this non sense anymore.
    Yall stay safe
    Storm.

    Well said....
    jmurphy31
    This is an exceptional point I never really thought about. But it does make sense.

    They will never get a penny from me, beyond the original cost of the game. And until they improve franchise mode, then all I'm going to do is buy the game on clearance every other year like I have been for a while now. I understand that they don't care at all about people like me, but its still painful to support a product for nearly 30 years and be treated this way.
    It’s interesting you mention that it is impossible to please everyone and I agree. But EA seems like they are just trying to force feed stuff to us. No one asked for this storymode nonsense. So they not only give us one, the one they give stinks. So instead of letting it go, they double down and give a “new and improved one” that still stinks. Don’t get me started on MUT.
    While I Agree you can’t make everyone happy, everyone has been clamoring for franchise improvements and the best they offered was a pathetic scenario engine, which again... I’m sure “improve logic” will be the extent of franchise improvements for Madden 21
    Unlucky 13
    They will never get a penny from me, beyond the original cost of the game. And until they improve franchise mode, then all I'm going to do is buy the game on clearance every other year like I have been for a while now. I understand that they don't care at all about people like me, but its still painful to support a product for nearly 30 years and be treated this way.
    Aren't they still getting your money?
    Sent from my SM-G975U using Tapatalk
    I’ll wait this year..till I see feedback..takes awhile for people to find the ludicrous bugs and repetitive non fixes.
    But ....we will see, not very optimistic. Offline Franchise guy..I’m a dying breed.
    TheShizNo1
    Aren't they still getting your money?
    Sent from my SM-G975U using Tapatalk

    They won't get his money if he buys the game used from gamestop or ebay. That never goes to EA directly....
    I disagree with the idea that they can't cater to all the users and deliver a product everyone will like. There's actually a lot of games out there that are enjoyed, liked and even loved by all of their users and some of those companies don't have the resources that EA has. It may be that it's difficult for them to deliver a product that everyone loves but they sure could deliver a product that everyone would be satisified with. Just look at NBA2k franchise, throughout the years they are catering for all of their users quite equally and quite succesfully whether it be myteam, myleague, mygm etc.. Sure its not perfect and some years it's better than others but its night and day compared to EA. Just look at NBA2k's franchise mode, my god how much depth there is there you can pretty much customize every little detail. You certainly can't deny 2k is trying which is a lot more that can be said about EA with Madden's Franchise's mode, they stopped trying years ago.
    TheShizNo1
    Aren't they still getting your money?
    Sent from my SM-G975U using Tapatalk

    Well, that's why I qualified that with the original cost of the game. $20-$30 every other year. I don't even open the sections of the game other than franchise and online head to head.
    Just when you think EA can't make it any harder to spend money on their football games, they go and drop this trailer...
    Seriously guys, speak with your wallets already. How long is this really going to continue? It's been 20 yrs and somehow, someway people are still paying for this level of a football game.
    I think Chase touched on the most important point about this year's games, but don't let it pass without really considering it...
    Games are made together, as a process. A team pours over the art, the approvals, the decisions, the features. They are discussed in groups and in brainstorm sessions. But mostly- the bugs are found and reproduced by being shown or found together.
    With covid-19 and people being apart- this is absolutely not happening in the same way. It just... can't be. You can't share a game over zoom, or twitch or any internal screen sharing tool with the fidelity of running it off the console in person, with other people.
    I honestly feel terrible for the game team, and how they're making a game through this...
    There is a possible silver lining though- which is that it does mean little sectors of the game could be owned more individually and have the possibility to really shine. In the same way that group-think and over analyzation can kill a mode or feature, even down to an animation approval... there may be really great individuals on the team implementing their ideas in more of a vacuum and given new opportunities to succeed. I think we could see little bright spots throughout.
    Last note- since I'm on a roll... the notes about what EA and the Madden team does with their money, and not putting it back into the game are so silly, short-cited and just wrong. You can be unhappy with allocation, end-product, or EA's shrewd business decision to buy exclusive rights, but the reality is- in 1991, games cost $60 and took 15 people to build. The animations and art were simple, the logic simple, and the focus and team could be on the gameplay mechanics. In 2020, games still only cost $60 (that would be around $30 then). Teams are much larger and the focus, because we as consumers demand it is on the art, graphics and fidelity. The studio has to spend LOADS of resources and money on making the game perfect for people to pause, zoom in on, and oh- if you see through his facemask, that's Joey Bosa. Meanwhile, you don't ever play with these needs whatsoever- but it's what we demand from the system and game. So- resources go to things like that- and not gameplay, mechanics and FRANCHISE.
    If you want better Franchise, be willing to pay $120 for the game, or be willing to have better modes, at the expense of graphics, because as long as the team has to consist of over 50% artists versus designers, producers and gameplay engineers- it's what you're going to get. And the micro-transactions will keep rolling. I don't think Madden quite makes as much as you think it does... not that it would be wrong since... ya know, EA is a publicly traded company with a fiduciary responsibility to its shareholders.
    I like bitching about the game being better too- believe me.. but we live in our own fantasy-world. LOL.
    Its past time to just realize and live with the fact that EA is NEVER going to improve or put ANY effort into the Franchise mode. The reason is simple. They don't make any $$ off of it once the game ships. They just flat out do not care about CFM at all. I am convinced they would cut the mode out completely if there wouldn't be a huge uproar as a result. The sad realization is that there will NEVER be any effort into improving CFM. Not currently, not this next gen and not the gen after that. CFM players just have to decide if they are cool with paying $60 every year for basically a roster update to CFM. I haven't purchased Madden new in 8yrs now. The only way we get anything done to CFM is if MILLIONS of other gamers make the same statement. It won't happen and I completely understand that. EA "should" feel bad for how its treated its most hardcore fan section, but as long as those sales and bonus numbers are what they are, nothing will change with CFM.
    BigDaddyHolmes
    Just when you think EA can't make it any harder to spend money on their football games, they go and drop this trailer...
    Seriously guys, speak with your wallets already. How long is this really going to continue? It's been 20 yrs and somehow, someway people are still paying for this level of a football game.

    14 years. But yeah. Madden 06 was the pinnacle. Its all been downhill since.
    I would gladly pay $99 for an "Elite Franchise" edition of Madden if that gave the bean counters enough incentive to pour more resources into Franchise development. I'm not sure how many others feel the same way, but a fully fleshed out mode with all the bells and whistles Head Coach had mixed with 2k5 like presentation would be worth the extra money for me.
    BigDaddyHolmes
    Just when you think EA can't make it any harder to spend money on their football games, they go and drop this trailer...
    Seriously guys, speak with your wallets already. How long is this really going to continue? It's been 20 yrs and somehow, someway people are still paying for this level of a football game.

    even if every franchise mode guy boycotted ea wouild still get 3-4 million sales from kids and causels
    jerwoods
    even if every franchise mode guy boycotted ea wouild still get 3-4 million sales from kids and causels

    Exactly this. If EA doesn’t want to spend resources on franchise they don’t have to and there’s nothing anyone can do
    mcpats
    I would gladly pay $99 for an "Elite Franchise" edition of Madden if that gave the bean counters enough incentive to pour more resources into Franchise development. I'm not sure how many others feel the same way, but a fully fleshed out mode with all the bells and whistles Head Coach had mixed with 2k5 like presentation would be worth the extra money for me.

    I didn't like Head Coach or 2K at all. (I was a big fan of Madden's graphics back then, and thought the players in 2K all looked weird like Randy Moss).
    However, if they were to make a deep, awesome franchise mode NFL game where I could use it as a GM simulator along with playing all the games, then oh yeah, I'd pay double what we do now. In a heartbeat.
    SolidSquid
    Exactly this. If EA doesn’t want to spend resources on franchise they don’t have to and there’s nothing anyone can do

    They basically have limitless funds. I really don't see how paying a few programmers the going rate would effect their bottom line at all. With the capabilities that the new consoles will have, can anyone believe that they don't have room in the program to squeeze in a better franchise mode?
    No. I agree with the earlier poster, that its not funds, or time, or even that its being ignored. Its being intentionally shelved, in order to herd people to the other modes of the game. And that would be fine if the NFL would allow other companies to make a game that did have a fully fledged franchise mode in them. Id just totally ignore Madden and buy the other product. But we don't.
    Rex responded to me on Twitter today basically confirming that he left due to not being able to create the game he wanted. Not that we haven't heard this already from Ian, Josh Looman, etc but it's just reassurance that the devs are hamstrung.
    Sent from my SM-G960U using Tapatalk
    I always appreciated Rex's passion to make Madden better & felt he always tried his hardest to improve Franchise. Especially in the later years when he would drop read between the line nuggets. Anyone that took the time & listened to his interviews/streams closely knew the writing was on the wall through the later years why things were the way they were.
    kickntrue
    If you want better Franchise, be willing to pay $120 for the game, or be willing to have better modes, at the expense of graphics, because as long as the team has to consist of over 50% artists versus designers, producers and gameplay engineers- it's what you're going to get. And the micro-transactions will keep rolling. I don't think Madden quite makes as much as you think it does... not that it would be wrong since... ya know, EA is a publicly traded company with a fiduciary responsibility to its shareholders.
    I like bitching about the game being better too- believe me.. but we live in our own fantasy-world. LOL.

    Every time I see a reflection in a player's helmet I weep for the AI that could've been.
    EA you can make a game that everyone can enjoy weather that’s the hardcore franchise mode or the MUT fans. Take those micro transactions and give that money to developers and let them make franchise mode what it could/should be.
    I wish there was someone in the NFL licensing room that we could have an open dialogue with. EA has the sim football exclusivity, but their main focus is a card building game and superstar KO. What is sim about those modes?
    kickntrue
    I think Chase touched on the most important point about this year's games, but don't let it pass without really considering it...
    Games are made together, as a process. A team pours over the art, the approvals, the decisions, the features. They are discussed in groups and in brainstorm sessions. But mostly- the bugs are found and reproduced by being shown or found together.
    With covid-19 and people being apart- this is absolutely not happening in the same way. It just... can't be. You can't share a game over zoom, or twitch or any internal screen sharing tool with the fidelity of running it off the console in person, with other people.
    I honestly feel terrible for the game team, and how they're making a game through this...
    There is a possible silver lining though- which is that it does mean little sectors of the game could be owned more individually and have the possibility to really shine. In the same way that group-think and over analyzation can kill a mode or feature, even down to an animation approval... there may be really great individuals on the team implementing their ideas in more of a vacuum and given new opportunities to succeed. I think we could see little bright spots throughout.
    Last note- since I'm on a roll... the notes about what EA and the Madden team does with their money, and not putting it back into the game are so silly, short-cited and just wrong. You can be unhappy with allocation, end-product, or EA's shrewd business decision to buy exclusive rights, but the reality is- in 1991, games cost $60 and took 15 people to build. The animations and art were simple, the logic simple, and the focus and team could be on the gameplay mechanics. In 2020, games still only cost $60 (that would be around $30 then). Teams are much larger and the focus, because we as consumers demand it is on the art, graphics and fidelity. The studio has to spend LOADS of resources and money on making the game perfect for people to pause, zoom in on, and oh- if you see through his facemask, that's Joey Bosa. Meanwhile, you don't ever play with these needs whatsoever- but it's what we demand from the system and game. So- resources go to things like that- and not gameplay, mechanics and FRANCHISE.
    If you want better Franchise, be willing to pay $120 for the game, or be willing to have better modes, at the expense of graphics, because as long as the team has to consist of over 50% artists versus designers, producers and gameplay engineers- it's what you're going to get. And the micro-transactions will keep rolling. I don't think Madden quite makes as much as you think it does... not that it would be wrong since... ya know, EA is a publicly traded company with a fiduciary responsibility to its shareholders.
    I like bitching about the game being better too- believe me.. but we live in our own fantasy-world. LOL.

    Right off the rip, no, I'm not giving the developers slack due to the global pandemic. This is a year long development cycle, two-three months worth of complications doesn't give them an easy out. Not that I want to shovel dirt on the developers themselves because I hardly believe they are the issue here, it's the decision makers themselves at EA.
    Regardless, again and even louder, HELL NO am I going to give a game a pass for REMOVING features that were in the game nearly two decades ago now. I do not accept the idea that I can't see what team Nick Bosa played for in the 2026 season when I'm in the 2028 season because the development team spent time making sure there was a correct reflection on the darker helmets in the league. That's asinine.
    Also completely inexcusable when there's other triple A sports titles on the market with vastly deeper and more immersive Franchise modes than Madden that don't have to skimp on superior graphics.
    The reason Madden doesn't have an in depth Franchise mode is because EA as a company doesn't give a **** about the mode and sees dollars signs from modes like MUT so that's where the shine goes. Though honestly, MUT doesn't even seem like it gets that much of an upgrade from year to year (don't play it, personally), so I'm pretty much of the stance that EA as a whole just lays back, demands the bare minimum from the development team and just rakes in the cash every year. There's no reason to make up excuses for them when they're perfectly content putting out a mediocre product every year.
    Franchise Mode is the only thing I play. So this year's game will be a pass for me again (unless they hid a bunch about it).
    NBA 2Ks MyLeague is what this game needs to aim for. That blows Madden out of the water in terms of customization and ability to do things.
    Unless Next Gen Madden comes with next gen improvements to Franchise Mode, I'll have to pass. Am curious to see how much sweat is used in the making of the next gen trailer 😅
    I say this as someone who actually like Madden, it's hard for people to accept that the NFL couldn't care less about Sim or Franchise players playing Madden. Those concepts only mean anything to them because EA pays them a mint to prevent others from making a licensed game that might attract those players.
    Don't bring negative attention to the brand with things like concussions or players getting into trouble being in the game. Punters at QB, or a streamlined, casual friendly Franchise mode doesn't even cause an eyebrow raise. For the NFL, depth and quality of any modes in the opinion of the hardcore doesn't mean squat.
    If every sim franchise player dipped from Madden and was replaced by a MUT, arcade player, the NFL wouldn't care one iota, and would still talk about how great their partnership is with EA as the maker of sim football because the sales would stay the same and the revenue would go up and EA's checks would continue to clear.
    spoofrice11
    Franchise Mode is the only thing I play. So this year's game will be a pass for me again (unless they hid a bunch about it).
    NBA 2Ks MyLeague is what this game needs to aim for. That blows Madden out of the water in terms of customization and ability to do things.

    Its my understanding, based on reading between the lines over the years, that the NFL won't let the video game developers put anything into the game that allows users to have an experience different from what's actually happening in real life. So, no realignment, no custom schedules, no uniforms that we create from scratch, ect. Even if its only offline and seen by ourselves. Its sad and frustrating, but on this one topic, I don't blame EA.
    Unlucky 13
    Its my understanding, based on reading between the lines over the years, that the NFL won't let the video game developers put anything into the game that allows users to have an experience different from what's actually happening in real life. So, no realignment, no custom schedules, no uniforms that we create from scratch, ect. Even if its only offline and seen by ourselves. Its sad and frustrating, but on this one topic, I don't blame EA.

    I only option is to jump to Madden on PC for modding.
    I haven't purchased madden in 5 years. I play the ea access trials. I been understood that they won't improve franchise. What I don't understand is why they just wont improve the franchise menu and sim stats.
    Fine you won't add any new features. At least give us a good menu. I want to see scores from around the league on the MAIN screen. I want to access box scores on the MAIN screen. Does it even show the superbowl winner on the main screen? Madden 12 to my knowledge had the best menu. Easy access to everything. Their current menu click click click click just to find out weekly scores. I been complaining about sim stats for yearsssssssssss
    Eric Rayweather brought up an interesting point talking about madden. EA probably wants to emulate 2k Myplayer mode in order to monitize it down the road. Hence why Face of the Franchise seems to be what they're going all in on now. It's just a theory. But it makes sense.
    Sent from my LM-Q720 using Tapatalk
    oneamongthefence
    Eric Rayweather brought up an interesting point talking about madden. EA probably wants to emulate 2k Myplayer mode in order to monitize it down the road. Hence why Face of the Franchise seems to be what they're going all in on now. It's just a theory. But it makes sense.
    Sent from my LM-Q720 using Tapatalk

    I can see that. MyCareer and RTTS has been major staples of NBA2k and The Show for the past decade. There are a large number of people who buy those games just to play those modes. Player CFM didn't cut it at all. Madden has been trying since Longshot. They have to realize that people don't want a interactive movie. For a career mode, it isn't just about "story lines" it's about having depth outside of playing games. Thats what Madden has been missing in its career mode. They had it in Superstar Mode PS2 era.
    oneamongthefence
    Eric Rayweather brought up an interesting point talking about madden. EA probably wants to emulate 2k Myplayer mode in order to monitize it down the road. Hence why Face of the Franchise seems to be what they're going all in on now. It's just a theory. But it makes sense.
    Sent from my LM-Q720 using Tapatalk

    If EA thinks they can turn face of the franchise into a real money maker, I am not sure that will be cost effective for them. Basketball and Football just are different animals. In NBA 2k (I dont play but my son does). You create a player, then you can go through some of the seasons to power up or just pay to make your player better. (I think this is how it works).
    But in NBA 2k it isnt about playing a season or a play now game with your guy on a cpu controlled team vs one other online person doing the same. It's going to the park and playing 5v5 pick up game with and against all other create a players. That's the biggest difference why monetizing face of franchise wouldnt work in madden.
    jmurphy31
    If EA thinks they can turn face of the franchise into a real money maker, I am not sure that will be cost effective for them. Basketball and Football just are different animals. In NBA 2k (I dont play but my son does). You create a player, then you can go through some of the seasons to power up or just pay to make your player better. (I think this is how it works).
    But in NBA 2k it isnt about playing a season or a play now game with your guy on a cpu controlled team vs one other online person doing the same. It's going to the park and playing 5v5 pick up game with and against all other create a players. That's the biggest difference why monetizing face of franchise wouldnt work in madden.

    I agree.
    It's just different circumstances. MyCareer monetization is built on Online Play. They purposely start you off at 55-60 OVR, even though the story line is about you being a phenom, because they know people are going to want to be competitve right away in Park/Pro-Am, so they spend $50-100+ every year. I'm not one of them lol. I'm not trying to pay more than what. I originally paid. I rather spend months doing the MyNBA2k app every day farming VC than spend a dime extra. That's why I actually preferred Live's The One over MyCareer now. At least they start you at 70 OVR and quick progression.
    I don't see how it would work in Face of Franchise without an online element. If there was a competitive Online element to Face of Franchise maybe. But even then, it would probably be just accessories because no one wants to see a whole bunch off 99s off the bat. But I don't really see how they can have a online element to Face of Franchise outside of a H2H where you only control your player
    jmurphy31
    If EA thinks they can turn face of the franchise into a real money maker, I am not sure that will be cost effective for them. Basketball and Football just are different animals. In NBA 2k (I dont play but my son does). You create a player, then you can go through some of the seasons to power up or just pay to make your player better. (I think this is how it works).
    But in NBA 2k it isnt about playing a season or a play now game with your guy on a cpu controlled team vs one other online person doing the same. It's going to the park and playing 5v5 pick up game with and against all other create a players. That's the biggest difference why monetizing face of franchise wouldnt work in madden.

    Yeah, the online aspect makes a ton of sense for basketball, because it's really no different than a bunch of guys going to the Y or whatever and scrounging up a pickup game. How many folks randomly gather for a pickup game of football (other than maybe a 7 on 7 flag football....and even then....)? I just think it's embedded a bit more in the real life basketball culture than it is for football.
    I think a lot of folks underestimate (in general) just how popular player career modes are. For MLBTS, their player career mode is the most played mode by far - it's only lightly monetized and has no online presence. It's easy to try to demonize Madden embracing this mode as a "money grab" based on their approach to MUT, but I think it's much more about EA creating an experience that a lot of players want (and that if done well, could be a major boon for them). While I'm personally not a huge fan of player modes, I'm a big supporter any company making efforts to embrace offline solo play in lieu of online modes.
    JoshC1977
    Yeah, the online aspect makes a ton of sense for basketball, because it's really no different than a bunch of guys going to the Y or whatever and scrounging up a pickup game. How many folks randomly gather for a pickup game of football (other than maybe a 7 on 7 flag football....and even then....)? I just think it's embedded a bit more in the real life basketball culture than it is for football.
    I think a lot of folks underestimate (in general) just how popular player career modes are. For MLBTS, their player career mode is the most played mode by far - it's only lightly monetized and has no online presence. It's easy to try to demonize Madden embracing this mode as a "money grab" based on their approach to MUT, but I think it's much more about EA creating an experience that a lot of players want (and that if done well, could be a major boon for them). While I'm personally not a huge fan of player modes, I'm a big supporter any company making efforts to embrace offline solo play in lieu of online modes.

    I agree. Career Modes are underestimated. It isn't just about creating yourself or a fictional character. A lot of people want the experience without all the responsibility of handling team. But at the same time there's needs to be depth outside of just playing games. The most important thing will always be gameplay regardless because without good gameplay, there's no replay value. Madden's problem has been there is no depth outside of playing games. It's just Player-Lock CFM with no team control. It's just practice, play game, improve player, sum ahead and repeat. If that's the case, you are better off doing a regular CFM and doing player-Lock with the added ability to build team around player. Gamers don't want a career mode that's just a Player-Lock with no depth, but at the same time they don't want a interactive movie with no replay value.
    I'm a career mode player where I bought NBA 2k consistently primarily for MyCareer past decade. But that's mainly because I'm not a hardcore Bball fan so I'm not trying to get into ins and outs of MyLeague. But with all that said, I could care less about a career mode in Madden until Franchise mode gets its due. I would love something with the depth of MyLeague. I am more willing to invest a lot of time into a Franchise mode in Football. We are missing a lot of basic level Franchise stuff because they rather have a simplistic pick up and Play Franchise.
    StormsWarning
    Articles like this has been written here on OS for years, and unfortunately we can stack it with the great written, but fall of deaf ears no action pile.
    I've been hesitate to even speak on madden, out of the disgust I feel this company has taken the game through several platforms and a couple Decades now.
    Every year we all anticipate hope for a better direction for madden nfl football. But in fact each year they boast and brag on watered down features that even themselves will be patched within day one of its initial release, for only several more to come down the pipeline and at a later date for everyone to run to forums and post about only to have more out crys of a broken mess.
    Every year we all say it will be better but the football game we all would like to have unfortunately will never get anytime soon, just by a little teaser trailer you can pretty much see the direction there going, when I watched this trailer, I really tryed to hold in my thoughts until after I seen the entire video, I'm 45 years of age and feel blessed to see it, however that trailer was truly a horrible rendition of what can be done in today's standards of gaming trailers.
    Look at some trailers from previous maddens, look at trailers from previous triple A title games that had just as much momentum as madden could generate in example, gta 5, look at this same madden trailer now and look at some of the new game trailers coming out? Theres no hype, the video is dry with no emotion no vibrance, just the same ol, dull dry animations of players diving at close pylons in the endzone.
    Bottom line, for me I'm done, I have supported this company for a long time, I have 19 and 20 as my last editions of madden. I will not be purchasing a graphical upgrade, and under arm break throughs at the line of scrimmage, and so called edge heat that we had back in 2006.
    This game is not catered to the fan of football anymore, it's for those that enjoy gambling and card collection.
    The animations I've seen are horrible and downright disgraceful. As a community we've over looked the bad to try our best to let the good outweigh what could have been possibly done better the following year, but I can see corporations are in charge of this, that's why Rex left, Ian, and so many others that really tryed the direction for change but couldn't.
    So good luck to those that purchase this or future products from a company that is clearly driven by one goal.
    Greed.
    I wont be apart of this non sense anymore.
    Yall stay safe
    Storm.

    Right there with ya Storm.
    I am out. 19 and 20 were my last hurrah with the Madden series if this is what they got.
    I can get plenty out of Madden 16 and 20 and be very content. Plenty of classic rosters. And I DL the most up to date roster for 20 from H-Town.
    I enjoy Madden. No doubt I do. But the innovation has really gone backwards in terms of feel for me.
    Madden 16 truly captured the most simulation gameplay feel it ever had. And yes the game had warts. Franchise mode is not playable long term due to OP confidence issues. It lacks a lot of the good features of CFM in Madden 20. But for one season replays.....it is still king for me.
    Madden 20 started great out of the gate. But the more I played...the more predictable the game became. And again what has always happened with Madden for me and this is a legacy issue is the lack of great CPU AI ruins the long term enjoyment as a solo offline player like so many of us are around here.
    I am not saying the game is bad. Far from it. But it has run its course for me.
    I only play MLB The Show for my simulation console sports game fix.
    I will also be picking up SMB 3 in the near future as I love that game. So much fun.
    NBA 2K ran it’s course with me too. I have stuck with 2K18 and am very content. I even can still play 2K11 and have a joy playing that title (THE GOAT of 2K’s hands down).
    Console sports games from the AAA developers (EA and 2K) are not for us as much anymore. I give 2K credit for depth.....but they are bug ridden.
    Madden’s franchise mode is decent. But the gameplay is not great. It is good. and can feel sterile after a while.
    The Show......incredible gameplay....every year they improve it. Every single cycle. Can’t be said enough. The general forum bitches and moans....but trust me. No console sports game has more right in gameplay than The Show.
    Anyway......I hope Madden can become a better simulation on the PS5....I really do. I would love nothing more. I have been a Maddenite since 1991 on the Sega Genesis. So I am an OG with Madden. But it is time to take a pass until I see something that will make me go WOW with gameplay and yes even franchise mode.
    I am getting all I can out of 16 and 20. Good enough for me.
    UFCMPunk
    This does not look good for Franchise Mode. Someone asked Clint about Franchise news and this was Clint's response.
    https://twitter.com/ClintOldenburg/status/1274081289868640256

    I want to take this at face value that marketing hasn't told Clint when they plan to release franchise mode info, and there will be some information released in the coming weeks. But the cynic in me is fighting up to say, "Oh crap, they really did nothing this time around."
    UFCMPunk
    This does not look good for Franchise Mode. Someone asked Clint about Franchise news and this was Clint's response.
    https://twitter.com/ClintOldenburg/status/1274081289868640256

    Looks like they're adding squat this year. It would be the ultimate finger to us to remove it from the game entirely, but I don't think that they would do that.
    If we weren't moving up a console generation, there would be a zero percent chance I'd buy the game this year. As is, I'll be on the fence until the Winter, then make my call.
    UFCMPunk
    This does not look good for Franchise Mode. Someone asked Clint about Franchise news and this was Clint's response.
    https://twitter.com/ClintOldenburg/status/1274081289868640256

    Clint is 100% gameplay and isn't going to be the guy to give those answers and shouldn't really be the one who is asked.
    That being said, the description from Gamestop's feature list for franchise mode should tell you guys all you need to know about franchise this year.
    Madden 21:
    FRANCHISE
    Play through a full NFL career and leave your legacy as a player, coach or owner with single-player and multiplayer online-connected leagues. Compete with up to 32 teams in your quest for a Super Bowl Dynasty. Complete each season with a bid to the annual Pro Bowl and earn Seasonal Awards.

    Madden 20:
    Franchise
    Simulate a full NFL career and leave your legacy as a player, coach or owner with single-player and multiplayer online-connected leagues. Compete with up to 32 teams in your quest for a Super Bowl Dynasty.Complete with an annual Pro Bowl and Seasonal Awards.
    Last Madden I bought was madden 14 I think and sold it at a pawn shop not long after that. I play NCAA 14 and head coach 09 and the show 15 on my ps 3. I decided to take out the old xbox that a friend gave me a year ago and will plug it soon and get mvp 05 with nfl 2k5 because games today feel like microtransaction folly. I know someone who one week after buying an NHL game, spent over 2000$ on micros to build his ultimate team.
    I'm 48 and played the super tecmo bowls and all the great maddens and ncaa's and others but like you said, it's all about the dough.
    EA and other companies have gone with the micros and will not change soon.
    So now.retro games and boardgames for me
    DeuceDouglas
    Clint is 100% gameplay and isn't going to be the guy to give those answers and shouldn't really be the one who is asked.
    That being said, the description from Gamestop's feature list for franchise mode should tell you guys all you need to know about franchise this year.
    Madden 21:
    Madden 20:

    That Madden 20 description doesn’t include the scenario engine. So maybe there’s a chance!?
    I mean Clint is the gameplay guy. Why would anyone think he would blab to a random person about new or not new Franchise features on Twitter until it's officially announced....It's business 101. I mean we're all going to sit here & wait until we find out regardless.
    I'm expecting that when they do the Face of the Franchise blog, the regular Franchise addition for this year will be mentioned in there. If Tiburon executives feel that building out FotF is investing heavily in Franchise mode, then what is there to say. Going after Clint or Swami of any of the known people is cathartic for folks, but ultimately pointless.
    DeuceDouglas
    Clint is 100% gameplay and isn't going to be the guy to give those answers and shouldn't really be the one who is asked.
    That being said, the description from Gamestop's feature list for franchise mode should tell you guys all you need to know about franchise this year.
    Madden 21:
    FRANCHISE

    Play through a full NFL career and leave your legacy as a player, coach or owner with single-player and multiplayer online-connected leagues. Compete with up to 32 teams in your quest for a Super Bowl Dynasty. Complete each season with a bid to the annual Pro Bowl and earn Seasonal Awards.
    Madden 20:

    I think this observation is fire...
    Anybody else notice the developer with the simulation rights has Gamestop describe Franchise as "Simulate" in Madden 20, but no "simulation" in the Madden 21 description?
    Oh, and when I say this observation is fire... I mean, I'm throwing more fuel on the fire. :banned:
    forgive me... I laughed when I first noticed it.
    I'm honestly shocked that in a mode where people play countless games over several seasons, that EA hasn't found a way to monetize franchise mode with micro transactions. At least they'd then be incentivized to update the mode.
    Sent from my SAMSUNG-SM-N920A using Tapatalk
    TheShizNo1
    I don't think it would be that difficult..... I can see them doing a 7 on 7 type of deal for online.
    Sent from my SM-G975U using Tapatalk
    Just give players the ability to import their FOtF player in MUT. It could be a really not so sneaky way to get more offline/franchise players to try MUT. They did it with longshot. You earned MUT cards of fictional players from the mode.
    Sent from my LM-Q720 using Tapatalk
    PacMan3000
    I'm honestly shocked that in a mode where people play countless games over several seasons, that EA hasn't found a way to monetize franchise mode with micro transactions. At least they'd then be incentivized to update the mode.
    Sent from my SAMSUNG-SM-N920A using Tapatalk

    The NCAA series had uniform packs to purchase for Play Now/Dynasty. They also had time-saver micro-transactions that would give you reports (recruiting and scouting, I believe). Training and recruiting boosts, which could also be applied to signing players in Madden.
    There's opportunities, but I don't think it is a main priority for them.
    Here's a few more DLC ideas:
    * Neutral-site stadiums
    * Classic stadiums
    * New end zones
    * Unlock the ability to play Pro Bowl
    * Leather helmets (which may actually be harder to add than it seems)
    PacMan3000
    I'm honestly shocked that in a mode where people play countless games over several seasons, that EA hasn't found a way to monetize franchise mode with micro transactions. At least they'd then be incentivized to update the mode.
    Sent from my SAMSUNG-SM-N920A using Tapatalk

    Actually back in Madden 10 they had somethionmg called the Madden Shop. You could buy some things for franchsie mode. Mostly draft stuff, but I do remember you cold pay to have some one not to retire. It must not have been to profitable, since it didnt last long. Not sure if there is a huge market for microtransactions in a franchise mode.
    here is a video showing what you could buy in the Madden Shop
    https://www.youtube.com/watch?v=rBpdVjRwd_M
    jmurphy31
    Actually back in Madden 10 they had somethionmg called the Madden Shop. You could buy some things for franchsie mode. Mostly draft stuff, but I do remember you cold pay to have some one not to retire. It must not have been to profitable, since it didnt last long. Not sure if there is a huge market for microtransactions in a franchise mode.
    here is a video showing what you could buy in the Madden Shop
    https://www.youtube.com/watch?v=rBpdVjRwd_M

    Unless they try to do what NCAA 14 did and have you buy packs that makes tasks easier for you, there isn't a big market for microtransactions in Franchise. But with how simple Franchise is, there isn't really a need to make things even easier for you. Outside of paying to fully scout players for you, increase chances of players agreeing to deals, or faster player development, not much of a market to monetize Franchise.
    Wow, is it so much work or time to add in Player profiles of the team the players play for in there player cards. Better keep track of awards. Superbowls won and the year it was won in the players cards. Probowls as well. Its 32 teams in the N.F.L. how is it not keeping track of teams history. NCAA14 did this for 126 teams going back 30 seasons for every team and it kept track of each teams records and awards so we could see how every team has done and still doing over your 30 year play cycle..This injury system does nothing for playing Madden it's not important to lose a key player you dnt feel the pain of losing your star QB,RB,WR or any player. Just keep pushing with how the injury system works..Put a new system that is real time injuries but make injuries matter. A broken leg is not for everyone to be able to come back and put up A.P. numbers..So make this matter in game and make us have to make real game adjustments because your star went down with a serious injury and his rating to things related to injury. It depends on how often he goes does with injury then he takes a hit to speed,injury, agility and others that reflect on his injury..Rating will go dwn and they need to bring back injury prone badges so it effect his draft and trade value
    cowboy_kmoney
    Wow, is it so much work or time to add in Player profiles of the team the players play for in there player cards. Better keep track of awards. Superbowls won and the year it was won in the players cards. Probowls as well. Its 32 teams in the N.F.L. how is it not keeping track of teams history. NCAA14 did this for 126 teams going back 30 seasons for every team and it kept track of each teams records and awards so we could see how every team has done and still doing over your 30 year play cycle..This injury system does nothing for playing Madden it's not important to lose a key player you dnt feel the pain of losing your star QB,RB,WR or any player. Just keep pushing with how the injury system works..Put a new system that is real time injuries but make injuries matter. A broken leg is not for everyone to be able to come back and put up A.P. numbers..So make this matter in game and make us have to make real game adjustments because your star went down with a serious injury and his rating to things related to injury. It depends on how often he goes does with injury then he takes a hit to speed,injury, agility and others that reflect on his injury..Rating will go dwn and they need to bring back injury prone badges so it effect his draft and trade value

    Speaking of injuries. Something needs to be done about them in general. Played a whole season as Bucs and Patriots. Only injuries were to Wr and Rb. Except for one time to stidham after a scramble. By week 7 or so, 1 or 2 players got hurt a game. Mostly for the injury. But always a wr and rb. One game I went through 4 of my 5 RB. All dislocated elbows.
    jmurphy31
    Speaking of injuries. Something needs to be done about them in general. Played a whole season as Bucs and Patriots. Only injuries were to Wr and Rb. Except for one time to stidham after a scramble. By week 7 or so, 1 or 2 players got hurt a game. Mostly for the injury. But always a wr and rb. One game I went through 4 of my 5 RB. All dislocated elbows.

    Your RBs must be some lonely dudes. Try giving them a weekend off? Worked wonders for Dennis Rodman.
    jmurphy31
    Speaking of injuries. Something needs to be done about them in general. Played a whole season as Bucs and Patriots. Only injuries were to Wr and Rb. Except for one time to stidham after a scramble. By week 7 or so, 1 or 2 players got hurt a game. Mostly for the injury. But always a wr and rb. One game I went through 4 of my 5 RB. All dislocated elbows.

    Man theses little things shouldn't be nothing to add in. Team history for all 32 teams going back 30 seasons and keeping track of history moving forward..Injury system that means something. They still have time to add it in
    Barring some untold list of CFM features, I won't be buying Madden this year. First time since 07.
    My $60 won't speak volumes by itself, but I hope I'm not alone. I'd encourage everyone who feels the same about franchise to boycott the game this year. Keep 20 fresh with mods and rosters and just forego the meager amount of new features for a year. They don't care about us unless we hurt their bottom line.
    Ironically, I'd pay more for a game with a deep franchise mode. But alas.
    Based on what I have seen from feature list posted on retail sites and the video Ryan Moody21 put out on the topic, it looks like no changes. This is why I have been on a 3 year cycle with Madden since Madden 10. Here is holding out hope for Madden 23, the next year in my cycle.
    jbrew2411
    Based on what I have seen from feature list posted on retail sites and the video Ryan Moody21 put out on the topic, it looks like no changes. This is why I have been on a 3 year cycle with Madden since Madden 10. Here is holding out hope for Madden 23, the next year in my cycle.

    Its not a bad idea regardless. On both the PS3 and PS4, it took until the third year of the new console generation before Madden was right anyways. (right being a relative term).
    Unlucky 13
    Its not a bad idea regardless. On both the PS3 and PS4, it took until the third year of the new console generation before Madden was right anyways. (right being a relative term).

    I take this stance with all sports video games. With the game companies on a yearly cycle they only invest time in the franchise modes every 3-4 years. I also wait till the game has been out a few months so all the day 1 die hards can do the bata testing so patches are available. I also purchase any sports game once there is a price drop or Black Friday deal. None of the current sports games are worth $60 price tag.
    Lil help here....So, The PS5 will be coming out late this year from what I’ve read November-December I guess.
    I’m not sure about buying Madden this year, because, we’ll it’s Madden.
    However I will be buying a PS5.
    But if by chance I do buy it..Madden
    My question is Madden 21 is coming out in Late August for PS4.
    What will that game have that the PS5 version won’t ?
    traintruth
    Are they gonna make choosing 32 teams less time consuming?
    Can we switch controllers in game?
    If not , I’m not buying

    Good point....I could never figure out why EA took away something as simple as moving the controller to the middle or to your opponents side ...
    tuckermaine
    Lil help here....So, The PS5 will be coming out late this year from what I’ve read November-December I guess.
    I’m not sure about buying Madden this year, because, we’ll it’s Madden.
    However I will be buying a PS5.
    But if by chance I do buy it..Madden
    My question is Madden 21 is coming out in Late August for PS4.
    What will that game have that the PS5 version won’t ?

    We probably won't know for sure for a while.
    When the game jumped from the PS1 to the PS2, the difference was collosal. I actually bought both games that year, because it was such a huge step up.
    When the game jumped from the PS2 to the PS3, it was a huge step DOWN, and remained that way the nest year also. It was a total joke, nearly unplayable.
    When it moved from the PS3 to the PS4, it wasn't much of an upgrade at first. Small graphical improvement. Took several years to get to where it is now, then it stayed there.
    So, I'm not expecting a whole lot this time around. Most likely, its similar to what happened last time around.
    tuckermaine
    I’ll wait this year..till I see feedback..takes awhile for people to find the ludicrous bugs and repetitive non fixes.
    But ....we will see, not very optimistic. Offline Franchise guy..I’m a dying breed.
    Offline franchise guys are not a dying breed. Thats what EA wants people to think.
    Sent from my moto g(7) power using Operation Sports mobile app
    Unlucky 13
    We probably won't know for sure for a while.
    When the game jumped from the PS1 to the PS2, the difference was collosal. I actually bought both games that year, because it was such a huge step up.
    When the game jumped from the PS2 to the PS3, it was a huge step DOWN, and remained that way the nest year also. It was a total joke, nearly unplayable.
    When it moved from the PS3 to the PS4, it wasn't much of an upgrade at first. Small graphical improvement. Took several years to get to where it is now, then it stayed there.
    So, I'm not expecting a whole lot this time around. Most likely, its similar to what happened last time around.

    Yeah I can see that. I miss those PS2 days. But to be optimistic, it seems like a small jump from 20 to 21 current gen. So the hope is that they focused more on Next Gen. Most of current gen could be discussed on Thursday's stream and a Face of Franchise. At the very least, I don't see it being a port like Madden 25 was outside of visualls, audios, improved physics(compared to 7th gen). I just hope it isn't just the improved visuals and immersion.
    tuckermaine
    Good point....I could never figure out why EA took away something as simple as moving the controller to the middle or to your opponents side ...

    Consider it from an online CFM player's perspective and you'll figure it out. It would potentially be exploitable.
    Before you say it, I don't like that online CFM and offline CFM are tied together either. BUT, I think the reason why we've gotten the franchise additions to CFM that we have the last few years is because the online CFM community keeps the numbers higher. So basically, we have to play nice in the sandbox and sometimes that means making concessions.
    JoshC1977
    Consider it from an online CFM player's perspective and you'll figure it out. It would potentially be exploitable.
    Before you say it, I don't like that online CFM and offline CFM are tied together either. BUT, I think the reason why we've gotten the franchise additions to CFM that we have the last few years is because the online CFM community keeps the numbers higher. So basically, we have to play nice in the sandbox and sometimes that means making concessions.

    If the software can't tell whether you are currently online of offline, then it's poor design.
    If the software can tell, it should be a simple IF statement that either allows or restricts moving the controller depending on whether online or offline.
    It is absolutely mind blowing if they can't do that.
    bucky60
    If the software can't tell whether you are currently online of offline, then it's poor design.
    If the software can tell, it should be a simple IF statement that either allows or restricts moving the controller depending on whether online or offline.
    It is absolutely mind blowing if they can't do that.

    I'm not a programmer; so I cannot speak to whether or not it is a poor design or a "simple" statement to be added.
    JoshC1977
    I'm not a programmer; so I cannot speak to whether or not it is a poor design or a "simple" statement to be added.

    I have since the mid 80's. Some of the reasons given for things not being done just baffle me.
    JoshC1977
    Consider it from an online CFM player's perspective and you'll figure it out. It would potentially be exploitable.
    Before you say it, I don't like that online CFM and offline CFM are tied together either. BUT, I think the reason why we've gotten the franchise additions to CFM that we have the last few years is because the online CFM community keeps the numbers higher. So basically, we have to play nice in the sandbox and sometimes that means making concessions.

    Everyone has their main pain areas with Madden, for me the loss of easy total control for the solo player Franchise player due to trying to limit potential cheating for multiplayer Franchise players bothers me exponentially more than gameplay weaknesses or lack of new Franchise features.
    I know that my playstyle has permanently lost the resource battle, but at least give us the tools, i.e. total control in the single player space, to ameliorate the shortcomings that will never be addressed.
    They don't even get the resources to fix the one issue that would allow us to fix so many issues that they will never get the resources to fix.
    The conspiracy theorizing is just insane.
    If someone is currently strictly a franchise player the only hope EA ever has of on-boarding you into MUT is to entice you to buy the game. Even if the sale of the game means nothing to them financially the size of the MUT player pool is obviously capped by the number of copies of the game in circulation. Only a fraction of people who play MUT are actually profitable customers.
    TL;DR the continued financial success of UT modes requires EA (and any other company who offers them) to build as large of a player pool as humanly possible.
    If the bean counters thought the sales were there you'd be getting what you want. They obviously don't.

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