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Official Madden NFL 20 Roster Update For Week 15 Available, See The Changes Here

Madden NFL 20

Official Madden NFL 20 Roster Update For Week 15 Available, See The Changes Here

Just ahead of the Thursday Night Football game, featuring the New York Jets vs. Baltimore Ravens, the official Madden NFL 20 roster update for week 15 is available now.

These weekly roster updates include changes to player ratings, based off of the previous week’s results, updated depth charts and injuries for all 32 teams. As always, player likeness updates only arrive in title updates, not roster updates.

You can check all of the changes here. We’ve listed some of the changes below. Make sure to check out our official Madden roster FAQ, which answers many of the questions you may have.

GOING UP:

  • George Kittle +1 (Overall 95)
  • Drew Brees +1 (Overall 93)
  • Lamar Jackson +1 (Overall 91)
  • Chris Jones +1 (Overall 90)
  • Nick Chubb +1 (Overall 89)
  • Julian Edelman +1 (Overall 89)
  • Derrick Henry +1 (Overall 88)
  • Allen Robinson II +1 (Overall 88)
  • Justin Simmons +1 (Overall 88)
  • Kareem Jackson +1 (Overall 87)
  • Aaron Jones +1 (Overall 87)
  • Robert Woods +1 (Overall 87)
  • Philip Rivers +1 (Overall 86)
  • La’el Collins +1 (Overall 85)
  • Steve Nelson +4 (Overall 81)
  • Ryan Tannehill +3 (Overall 79)

GOING DOWN:

  • Odell Beckham Jr. -1 (Overall 90)
  • Alvin Kamara -1 (Overall 90)
  • Aaron Rodgers -1 (Overall 90)
  • Demarcus Lawrence -2 (Overall 88)
  • Brandon Graham -1 (Overall 87)
  • Kareem Hunt -2 (Overall 87)
  • Kevin Zeitler -1 (Overall 87)
  • Mark Ingram -1 (Overall 86)
  • Tyler Lockett -3 (Overall 86)
  • Shaq Mason -1 (Overall 86)
  • Marcus Williams -1 (Overall 86)
  • Marvin Jones Jr. -1 (Overall 85)
  • Deshaun Watson -1 (Overall 85)
  • Dak Prescott -2 (Overall 81)
  • David Johnson -3 (Overall 77)
19 Comments

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  1. why no J T Hassell S Cle has been on Cle 53 for 3 weeks is it a paperwork issiue btw nice work on den their ratings are pretty spot on
    i found out why never knew he only had 2 fingers on his left hand
    It's not Henry's awareness that needs to go up but his speed. They just keep bumping up awareness, like it makes any difference.
    Nza
    It's not Henry's awareness that needs to go up but his speed. They just keep bumping up awareness, like it makes any difference.

    His speed is a 90. That is high enough. His 40 time of 4.5 is right in line with 90 speed. Other RB’s with that same time range in speed from 88 to 91.
    jerwoods
    why no J T Hassell S Cle has been on Cle 53 for 3 weeks is it a paperwork issiue btw nice work on den their ratings are pretty spot on
    i found out why never knew he only had 2 fingers on his left hand

    I doubt that’s why, shaquem Griffin only has one hand and he’s in the game on seattle
    Sent from my iPhone using Operation Sports
    Go on nfl advanced stats and watch Derrick Henry be in the top 10 every week, multiple weeks he's been faster than tyreek hill, mecole hardman or the fastest players
    PrettyT11
    His speed is a 90. That is high enough. His 40 time of 4.5 is right in line with 90 speed. Other RB’s with that same time range in speed from 88 to 91.

    He consistently ranks in the fastest players during the week whenever he breaks out a big run. He's faster on the field in pads than 90.
    Nza
    He consistently ranks in the fastest players during the week whenever he breaks out a big run. He's faster on the field in pads than 90.

    That isn’t close to being the most accurate way to rate speed though. Perfect example Henry had the fastest time In the league on a 75 yard run one week and topped Tyreke Hill’s speed on his catch play the same week. There is a ZERO percent chance Henry would ever beat Hill in a race pads or no pads. Fournette has topped the RB’s for on top speed plays multiple times since entering the league but nobody including Fournette is going to say he is the fastest RB in the NFL.
    PrettyT11
    That isn’t close to being the most accurate way to rate speed though. Perfect example Henry had the fastest time In the league on a 75 yard run one week and topped Tyreke Hill’s speed on his catch play the same week. There is a ZERO percent chance Henry would ever beat Hill in a race pads or no pads. Fournette has topped the RB’s for on top speed plays multiple times since entering the league but nobody including Fournette is going to say he is the fastest RB in the NFL.

    Numbers don't mean much to me - I'm just saying, if Henry breaks around the corner and has open field, he should be taking it to the house shy of some very fast DB making pursuit. Madden doesn't really capture his ability to fend off tacklers at full speed like he does but there are times where he flat out burns DBs in a foot race and I don't think that's captured in Madden. He should play faster in spots (when he can hit his top speed).
    Nza
    Numbers don't mean much to me - I'm just saying, if Henry breaks around the corner and has open field, he should be taking it to the house shy of some very fast DB making pursuit. Madden doesn't really capture his ability to fend off tacklers at full speed like he does but there are times where he flat out burns DBs in a foot race and I don't think that's captured in Madden. He should play faster in spots (when he can hit his top speed).

    Thats a pursuit issue.
    Low pursuit and they wont catch him.
    High pursuit they well.
    Perhaps also need more stamina and maybe acceleration.
    Sent from my iPhone using Operation Sports
    After the roster update I noticed Eli Manning disappears from the roster and is replaced by Andrew Luck. So far it happens when the regular season start.
    Sent from my SM-G973U using Tapatalk
    tru11
    Thats a pursuit issue.
    Low pursuit and they wont catch him.
    High pursuit they well.
    Perhaps also need more stamina and maybe acceleration.
    Sent from my iPhone using Operation Sports

    Probably - whatever dictates the top speed a player can reach and sustain I think is what he needs. In any case, bumps in AWR just seem to be done to artificially raise the OVR without really making him a better player (to control at least, unless raw OVR makes a difference).
    Nza
    Numbers don't mean much to me - I'm just saying, if Henry breaks around the corner and has open field, he should be taking it to the house shy of some very fast DB making pursuit. Madden doesn't really capture his ability to fend off tacklers at full speed like he does but there are times where he flat out burns DBs in a foot race and I don't think that's captured in Madden. He should play faster in spots (when he can hit his top speed).

    Numbers mean everything lol. Again a 90 speed is not slow by any means. Him fending off tacklers at full speed has nothing to do with the speed rating. That would be break tackle rating. The other point you are describing would be the acceleration rating. He actually reminds me of Jamal Lewis in a sense in that way. Lewis and Henry have good speed but not great speed. The difference between them and a lot of guys though is that it doesn’t many steps at all to get to top speed. So a 90 speed with an acceleration of 95 would be a lot better than trying to put his speed on par with top flight speed guys.
    PrettyT11
    Numbers mean everything lol. Again a 90 speed is not slow by any means. Him fending off tacklers at full speed has nothing to do with the speed rating. That would be break tackle rating. The other point you are describing would be the acceleration rating. He actually reminds me of Jamal Lewis in a sense in that way. Lewis and Henry have good speed but not great speed. The difference between them and a lot of guys though is that it doesn’t many steps at all to get to top speed. So a 90 speed with an acceleration of 95 would be a lot better than trying to put his speed on par with top flight speed guys.

    They mean everything in Madden, I just don't fixate on them - I'm after outcomes (Henry outrunning DBs like in real life), not arbitrary numbers (I don't know if, say, 93 speed or 95 speed etc would achieve that outcome, so they don't mean anything to me in isolation).
    I figured speed was the more relevant rating because he isn't that quick around traffic, and pulls away when running longer distances. If a guy is getting up there as the fastest players on the field in any given week on a semi regular basis, then I think he should be up there with the top flight speed guys when it comes to those long distance plays. He shouldn't hang with guys fast around the LOS or changing direction etc.
    Nza
    They mean everything in Madden, I just don't fixate on them - I'm after outcomes (Henry outrunning DBs like in real life), not arbitrary numbers (I don't know if, say, 93 speed or 95 speed etc would achieve that outcome, so they don't mean anything to me in isolation).
    I figured speed was the more relevant rating because he isn't that quick around traffic, and pulls away when running longer distances. If a guy is getting up there as the fastest players on the field in any given week on a semi regular basis, then I think he should be up there with the top flight speed guys when it comes to those long distance plays. He shouldn't hang with guys fast around the LOS or changing direction etc.

    The thing about those numbers you keep bringing up is strictly for when carrying the ball. So it doesn’t measure how fast Hill is running on his 9 route. Or how fast Ramsey was running when he caught a defender from behind. So it isn’t an absolute measure. The speed rating however is. It controls how fast the player can be/is in all scenarios. In his plays he isn’t getting caught from behind by guys who he is already ahead of or at bad angles. It is not like he and say Ramsey are side by side and he is running past him.
    Nza
    They mean everything in Madden, I just don't fixate on them - I'm after outcomes (Henry outrunning DBs like in real life), not arbitrary numbers (I don't know if, say, 93 speed or 95 speed etc would achieve that outcome, so they don't mean anything to me in isolation).
    I figured speed was the more relevant rating because he isn't that quick around traffic, and pulls away when running longer distances. If a guy is getting up there as the fastest players on the field in any given week on a semi regular basis, then I think he should be up there with the top flight speed guys when it comes to those long distance plays. He shouldn't hang with guys fast around the LOS or changing direction etc.

    him pulling away has more to do with him being at full speed already while others are in the proces of shedding blocks/ turning around to give chase / being on the opposite of the play.
    i mean hurst clocked a faster time then lamar on 1 of his td catches but no way he should be a 97 speed TE lol
    PrettyT11
    ...It is not like he and say Ramsey are side by side and he is running past him.

    But that's not really a common NFL scenario. Madden's ratings should reflect likely on field events and not contrived scenarios.
    tru11

    i mean hurst clocked a faster time then lamar on 1 of his td catches but no way he should be a 97 speed TE lol

    He clocked a speed faster than Lamar ever has? that wouldn't really surprise me as by the time a QB has opted to scramble, a lot of defenders are already well down field so a clear straight path is very unlikely.
    The point of bringing up the timed speed thing is because Henry has done it a few times, not just as a one off.
    Opportunity and sample size issues mean that the recorded " next gen stats" type recorded speeds are practically useless as a means of determining the relative speeds of NFL players
    Sprinters commonly dont reach maximum speed until around 40m into a race , thus a ball carrier would need a clear , unhindered more or less straight line run of this distance to reach top potential speed and consider himself in danger of being caught by the pursuers ( in order to be giving maximum effort ) at least until that point in his run .
    Prior to this distance you are seeing a mixture of acceleration and speed rather than top speed
    This type of scenario occurs so rarely to so few players on a weekly basis that comparing players using this data offers little benefit
    In the relatively few instances these criteria are met , the ratings of all players involved needs to be disclosed , saying player A " pulls away" from player B is of no value unless the rating of player B is known , and the pursuer is himself at a point where he can be considered to be at or near top speed
    That being said I'm not sure how accurate the speed/ acceleration arcs are portrayed in the game , this will be subject to sliders( speed threshold) and is further complicated by the presence of a specific pursuit ( closing speed ) rating that benefits pursuit (although I dont know if there is a threshold distance beyond which this does/ doesnt get applied)
    The primary data source for the rating at present is combine / pro day 40 times , which while itself is flawed ( a one off event in track conditions and equipment often years in the past ) at least offers a more even playing field to compare the majority of players ,

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