Connect with us

NHL 19 Open Beta Extended to August 3, Team Wants Feedback on New Gameplay Tuner

NHL 19

NHL 19 Open Beta Extended to August 3, Team Wants Feedback on New Gameplay Tuner

The NHL 19 Open Beta, weighing in at roughly 22GB, is available now for Xbox One and PlayStation 4, until August 2. Be sure to try it out and let us know what you think!

UPDATE: (8-1) The NHL 19 Open Beta has been extended until August 3 at 11:59 PM PDT, as the team wants feedback on the new gameplay tuner that was just released.

One of the most highly talked about portions of gameplay has been pokechecking, so we’ve made changes to help address the feedback we’ve seen. For those who want more information about the changes to pokechecking in NHL 19, check out this deep dive from the NHL Development Team that goes into why and how we’ve changed it in NHL 19.

Here are the tuner changes that went live today:

  • Widen the front angle for which a stick blade can hit a skate and not trigger a trip to reward well-positioned pokes. Poke checks from poor angles or where the defender’s stick shaft hits a leg have not been changed
  • Increased gap in gameplay agility between players with high and low agility ratings to better differentiate skater styles
  • Tuned stamina in NHL ONES to align with burn/recovery rates in EASHL. ONES recoveries were previously lower than intended
  • Tuned down hit-assistance in ONES to increase the skill gap and reward positioning
  • Tuning improvements to boarding penalties. Previously, players were penalized when hitting players along/up the boards, which was unintended

Check out the full press release below, along with a new NHL 19 – Welcome to CHEL trailer.

Today EA SPORTS™ NHL® 19 invites players to an open beta where they can experience The World of CHEL, an evolution of the fan-favorite EA SPORTS Hockey League mode that introduces a unified progression and customization system for created players. The beta will allow players to take the ice in the brand-new NHL ONES game mode, as well as THREES Drop-In, EASHL Drop-In, Clubs modes and Online Versus with the 31 current NHL teams.

With the progression and customization of The World of CHEL, NHL 19 provides gamers the freedom to create and compete as the player they’ve always wanted to be. In the beta, players can customize their skaters with 15 different traits and 21 different specializations, in addition to customizing their goalie with six traits and nine specializations. The beta will also feature hundreds of unlockable items like hoodies, jackets, parkas, and knits to create a unique look with league-inspired lifestyle gear and clothing.

Real Player Motion (RPM) Tech also makes its debut in NHL® 19 and beta players will have the opportunity to feel the most realistic skating experience in series history. Explosive-Edge skating enables more control, acceleration and creativity to keep pace in the high-speed nature of today’s NHL. Getting up and down the ice has never felt so responsive.

The open beta will run today through August 2nd. Players can download the open beta in the Xbox Marketplace or PlayStation Store. Feedback from the NHL® 19 beta can be shared at https://answers.ea.com/t5/NHL-19-Beta/ct-p/nhl-19-beta-en and by using the hashtag #NHL19Beta on Facebook, Twitter, and Instagram.

209 Comments

Leave a Reply

Your email address will not be published.

Discussion
  1. Wish they would announce it and it be available as they announce it. Frustrating LOL. Of course I have been off and now have to work next few days LOL. EA hates me!
    If I’m reading this correctly it’s only CHEL.....no way to get any gameplay feel from that. I was hoping to actually play a demo of an actual game.
    Have only played Ones so far far. Holy crap does the game ever control well. It's difficult to describe, but if you've ever skated or played hockey, it feels really authentic. Don't know anything about AI or 5 on 5 gameplay, but from a the raw fundamental standpoint of skating, puck pickups, and control, it's an absolutely stunning leap forward.
    jake19ny
    If I’m reading this correctly it’s only CHEL.....no way to get any gameplay feel from that. I was hoping to actually play a demo of an actual game.

    Here we go... boneheaded EA move number one for the season... But should tell us all a LOT about bothering expecting any kind of gameplay changes this year.
    jake19ny
    If I’m reading this correctly it’s only CHEL.....no way to get any gameplay feel from that. I was hoping to actually play a demo of an actual game.

    It has versus, eashl, one vs one etc. It's not just one mode.
    Movement and stickhandling in Ones feels amazing. Best the series has ever been in terms of that element. Feels like hockey. Defending using the defensive skill stick is now incredible as your player's posture moves/adjusts and tracks the puck carrier There's a lot of subtlety and detail in the animations in how your player positions himself when defending now, and it's fantastic.
    Threes feels like a totally different game from Ones. The controls feel wild and twitchy, and everything is just way too fast, and is unplayable for me.
    Ones has me encouraged for 5 on 5 play. If the AI is halfway decent and we have the same robust set of sliders we've had the past few years, NHL 19 is potentially a leap forward the series desperately needed.
    EDIT: Can confirm that 5 on 5 online vs is closer to Ones than Threes in terms of feel. It's not tuned exactly how I like, but 5 on 5 play feels a ton better than any title this gen. It's somewhere between the responsiveness and tightness of last gen with an upgrade it authenticity in terms of movement. Edge work and protecting the puck with body position feels tremendous, and for me the movement and the way the d skill stick has been tuned is a huge upgrade in how if feels to defend.
    bad_philanthropy
    Have only played Ones so far far. Holy crap does the game ever control well. It's difficult to describe, but if you've ever skated or played hockey, it feels really authentic. Don't know anything about AI or 5 on 5 gameplay, but from a the raw fundamental standpoint of skating, puck pickups, and control, it's an absolutely stunning leap forward.

    You have my attention. :y11:
    Qb
    You have my attention. :y11:

    Yeah, it's really weird, Ones feels absolutely amazing. It really does transmit this sense of what it feels like to be on skates and stickhandling around a rink. Probably the most authentic feeling movement I've experienced in a sports game.
    That said, I jumped into a few sessions of Threes and it feels like a totally different game. The movement is twitchy and floaty, and generally unpplayable for me. I'll have to give online vs a try to see how movement is tuned there. I really wish I could just jump into a practice mode and turn passing to manual and fool around with sliders.
    bad_philanthropy
    Yeah, it's really weird, Ones feels absolutely amazing. It really does transmit this sense of what it feels like to be on skates and stickhandling around a rink. Probably the most authentic feeling movement I've experienced in a sports game.
    That said, I jumped into a few sessions of Threes and it feels like a totally different game. The movement is twitchy and floaty, and generally unpplayable for me. I'll have to give online vs a try to see how movement is tuned there. I really wish I could just jump into a practice mode and turn passing to manual and fool around with sliders.

    This has got to be a limitation on the engine then? With more bodies, it can't keep up to the animations?
    Wow I am blown away.
    This is amazing. Totally different and so fluid.
    Edit: It looks incredible on PS4 Pro. Leaps and bounds than last year.
    Money99
    This has got to be a limitation on the engine then? With more bodies, it can't keep up to the animations?

    Nah, played an online vs 5 on 5 and it was actually great. Obviously it's not tuned as I would like it personally, but in terms of skating and movement, puck pickups and pass receptions it's leaps and bounds ahead of anything we've seen this gen. I'd personally tune acceleration down slightly, and go full manual passing, and lower puck control, but I think there's huge potential. It's all moot of course if the cpu AI is a disaster, but teammate AI is also way the heck better. Maybe that's a good sign?
    I'm actually amazed that my teammates all seem to know which way to be facing at all moments. I also think there are a some quick and smaller animations (pivots and turns) implemented to make up for any lapses in positioning regarding pass reception. Like if they're not facing the right way, the game will do it's best to react to the pass. It looks really good and fluid, but feels even better.
    Pucks seems way more 50/50. It don't get the sense that if I make the defensive play that I'm at a disadvantage to gain possession any more, but I also need to see how this functions against the cpu. In my 5 on 5 versus experience there were a lot of sequences where the puck changed possession several times, and none of it had to do with incompetence or lack of urgency. In fact, there seem to be a bunch of new small animations for stripping someone of the puck from different angles (behind and to their side) that look fantastic. They seem to trigger automatically.
    One other cool thing I saw that I really like is that players head track the puck. Like if you're defending with body position and the d-skill stick and are making a turn, while the player has his back to the puck carrier, he'll still watch him over his shoulder as he moves. It's looks fantastic.
    Doesn't seem like goalies got much, if any attention.
    Also, one concern I have is, while control feels really good overall, there might not be enough difference between big players who aren't great skaters, and smaller, great skaters. It's difficult to articulate. It's not that smaller, really good skaters don't feel significantly different (fast, agile, etc...), it's just that the spectrum between Joe Thornton and Mitch Marner doesn't feel as wide as I think it should.
    Xbox One X in 4k - the skin tones are EXTREMELY unrealistically dark. Most guys with face scans are hard to tell that it's even them. I'm not sure what's going on as far as skin tones. It's so far off. I hope this will be fixed. These guys don't really tan too much to my knowledge.
    Playing 5 on 5 versus just makes me wish so badly I could put manual passing on, turn off all assists, tune down pass reception ease and puck control.
    A huge surprise for me about Ones is how in motion it looks just like the trailer. Can't get over how good that mode looks and feels. It's not my cup of tea, but it really is the closest feeling to going out onto a lake or a city rink and playing with some friends or randoms I've ever gotten from a hockey video game.
    Xbox One X in 4k - I really love the skating and hitting improvements. It's actually a drastic difference. Which is a good thing. Feels so much more like hockey. Goalies still need some work. Getting beat on plays they have been for YEARS. You can't spam the poke check at all anymore, thankfully. You will pay the price if you don't time it just right or from a good position. Timing and positioning are finally more realistic for poke checking. I think the game is going in a great direction if they build on what they've done so far. I might be jumping the gun, but I'm going to definitely pre-order this game. It's a breath of much needed fresh air.
    Playing defense feels so damn good. There are so many more subtle pivots and crossovers, and the way your player adapts their posture relative to the position of their of the puck, passing lanes, space, and the gap you're playing is a huge upgrade. It's just a big upgrade in small automatic animations, and the logic of when they are used is spot on.
    Game still needs work animating action around the boards.
    Played a 5 on 5 online vs.....while the skating looks and feels better that’s where it ends.
    AI teammates still wander
    Goalies still awful....at one point my opponent had a breakaway and Lundqvist dropped to his knees while the guy was still 3-4 strides out. Guy easily ticked puck past my kneeling non moving goalie.
    Passing felt like a chore
    44 total penalty minutes. This happens every year. Gane starts out a trip fest....people complain and instead of actually fixing it they all but eliminate it and it becomes a spam poke fest.
    Same money goals go in.
    Hitting over the top
    Nice to see five man celly but man did they do it lazy.
    Overall I wish I could have played vs the CPU. But I’m not seeing enough to get excited at all. Once again time spent on a gimmick mode rather than fix the lingering issues with the actual 5 on 5 hockey.
    With no human vs cpu in this Beta, it leads me to believe that the focus for NHL 19 is solely for online play (human vs human). This is such a bummer.
    TheBuddyHobbs
    Xbox One X in 4k - the skin tones are EXTREMELY unrealistically dark. Most guys with face scans are hard to tell that it's even them. I'm not sure what's going on as far as skin tones. It's so far off. I hope this will be fixed. These guys don't really tan too much to my knowledge.

    yeah it's bad..... lol like real bad
    RCMSfan77
    With no human vs cpu in this Beta, it leads me to believe that the focus for NHL 19 is solely for online play (human vs human). This is such a bummer.

    The main purpose of the beta is to stress test the online portion of the game. So it makes sense to just roll the gameplay feedback into the online stress testing to get the max number of people. But yeah, online modes are definitely the main emphasis of the series—it's where the revenue is. I wish they could have thrown us a bone like putting practice mode in at least.
    bad_philanthropy
    The main purpose of the beta is to stress test the online portion of the game. So it makes sense to just roll the gameplay feedback into the online stress testing to get the max number of people. But yeah, online modes are definitely the main emphasis of the series—it's where the revenue is. I wish they could have thrown us a bone like putting practice mode in at least.

    Making offline modes available would defeat the purpose of the beta.
    If they called this a demo, I could understand complaints.
    WOW! Feels like a different game, it's amazing. I am thoroughly impressed with many facets of the game:
    Skating: Obviously feels leaps and bounds better. Cuts, stop-and-goes, accelerating, lateral movements, ALL feel smooth and snappy. It's pretty evident they used Connor McDavid for much of the MoCap.
    AI: Wow. The blue-line logic is mind-bogglingly good. With or without the puck, the creativity allowed when nearing and crossing the blue line has grown exponentially. My jaw was dropping when seeing the AI teammates making some of the passes they were making all over the ice. Super important for those who play Drop-Ins with idiots that quit early.
    Passing: I know I read someone called it a "chore" in a certain mode...not sure I can agree with that...yet. I like what I've seen with the passing. It's more responsive and IMO more accurate than it's been in years. I've also seen multiple one-handed desperation one-time attempts that was a pleasant surprise. The toolbox is growing substantially.
    Puck Pickups: Another astonishing improvement! As some others have touched on, the desperation-type pickups are awesome and aplenty (contextually). Really enjoying never being out of the play even when a puck just misses me. The improved acceleration helps here too.
    Hitting: I don't hit much, but I was able to land a couple extremely satisfying hits in different situations. Also saw some people throw some painful and realistic looking hits. Excited to see what's to come.
    Aesthetics: I'm enjoying the art design this year. It's refreshed and quite different than years past. Not sure how much I like dudes in winter hats everywhere, but I'm sure that's optional.
    On the default tuning for Ones, there are plenty of hits, but it's more because the design of the game mode can put players in vulnerable spots. The hits themselves are generally credible and not over the top.
    5 on 5 online versus, for a default tuning, I'm not seeing any over the top hitting. I have seen some good contact along the boards where a skater's momentum sort of "pries" an attempted checker open, and it results in some skidded contact along the boards where there puck carrier actually wins the physical contest, loses the puck briefly, but retains possession while the attempted checker is put out of the play.
    If I can basically truck my way through an attempted hit with a bigger player vs an aggressive hit from a disadvantageous angle, I will be so happy. It would make up for what I feel is a lack of adequate parity good vs bad skaters.
    The game is beautiful minus a few things here and there. Wish there were HDR, but other than that, it looks amazing on my OLED C7 in 4K on the Xbox One X.
    The skating truly is a beauty. Complete game changer. You guys have to try it to understand how fluid it is.
    My biggest gripe is I went in and did the pond hockey 1 on 1 on 1 mode and was scoring the same goals over and over from previous years. They STILL have not figured out how to stop some of these goals from going in. The deke goals are so easy to pull off; backhand, forehand etc etc. This mode is fun tho!
    I'm an offline player only for the most part, but I love my hockey and after the 1-1-1 mode jumped into online versus to get some NHL action in. I detest online as players have these certain quick, jerky movements and try to score the same way over and over again...I try to play real hockey by cycling, working it to the points, go for tips and rebounds etc....but I could truly appreciate how much better it plays.
    I can't wait to get my hands on this WITH sliders and offline.
    Commentary has some new lines from Doc. They said they worked on it a bunch and ADMITTED they did nothing with it last year (which those who are diehards and notice this stuff knew from day one).
    Can't wait to continue to play. BIG step in the right direction.
    csamuelsvt

    My biggest gripe is I went in and did the pond hockey 1 on 1 on 1 mode and was scoring the same goals over and over from previous years. They STILL have not figured out how to stop some of these goals from going in. The deke goals are so easy to pull off; backhand, forehand etc etc. This mode is fun tho!

    The goalies simply aren't dynamic enough, and haven't had the attention they need. I hope next year they give goaltending the equivalent treatment they gave to skater movement this year.
    bad_philanthropy
    The goalies simply aren't dynamic enough, and haven't had the attention they need. I hope next year they give goaltending the equivalent treatment they gave to skater movement this year.

    I was JUST coming here to post this. Great point.
    Watching some of these streams and youtube videos, they absolutely nailed the player movement, BUT what stands out like an eye sore unfortunately are the goalies. They do not move, animate, or come off like NHL goaltenders, nor have the memory of professional goaltenders.
    They did cosmetic changes for NHL 18 with the stances but they all reacted the same way animation wise...same with NHL 19. Gotta clean this up next year...its bad.
    Xbox One X in 4K - usually when any sports games market they always make it sound like a different game. This goes for pretty much every single one. That's pretty much never the case. Until now. NHL 19 legitimately feels like it was completely rebuilt from the ground up. Except for goalies. Which needs the type of overhaul they've done with skating, hitting, defense, puck pick-ups, passing, physics, and more.
    What the devs did with this game as far as gameplay goes is extremely impressive. Again, minus the goalies. I can't believe that this game was actually made by EA Sports. They haven't had a good hockey game this generation as far as gameplay goes.
    I can almost be willing to forgive them for all the past headaches. It's almost that good (again, goalies). Now, just completely re-do goalies, give more customization and a MyLeague type mode and you've got the best hockey game ever made. I can't believe I just typed that after all these years of disappointments.
    This impression is based on gameplay only. I'll do a much more in-depth one later that touches everything. This includes the bad parts of gameplay (not nearly as much as years past).
    Xbox One X in 4K - Please fix the skin tones. This game is so beautiful, but it's almost ruined by the extremely far off skin tones. I have no idea what is going on in this department.
    Everyone has their own opinion, but I'm surprised at the glowing takes by some. It looks and sounds just like NHL 17. Presentation badly needed an overhaul and it wasn't addressed. Kevin Shattenkirk and Trevor Daley looked like generic create a players. We're into 2018 and they still haven't fully scanned everyone in the league.
    The skating and player movement is very heavy and clunky.
    Extremely disappointed.
    Rell826
    Everyone has their own opinion, but I'm surprised at the glowing takes by some. It looks and sounds just like NHL 17. Presentation badly needed an overhaul and it wasn't addressed. Kevin Shattenkirk and Trevor Daley looked like generic create a players. We're into 2018 and they still haven't fully scanned everyone in the league.
    The skating and player movement is very heavy and clunky.
    Extremely disappointed.

    What you're feeling is a SIM experience. It feels real to life. Maybe tune some little things, but this is definitely a SIM experience. You're experiencing real skating for the first time. I hope they implement what Madden did as far as a type of gameplay experience (arcade, competitive or simulation) for people who enjoy the things you seem to enjoy. Hopefully, it is implemented better than Madden, obviously. So everyone can hopefully be happy.
    DPyro
    If there's no shareable rosters it's still a fail.

    Totally.
    I've really been digging in. The core skating and stickhandling really does feel like a hybrid of last gen's control mixed with the realism they were attempting to represent this gen. It feels like the clunkiness is totally gone from the user experience.
    It really is a shame we can't play against the AI in the beta though. While it's one thing that the user experience is massively improved, if the AI can still do all its usual "wiggling" around when it has the puck, and refuses to make realistic hockey plays, and can run you from behind in open ice and somehow get the puck, the single player experience is going to be a battle once again.
    This is what they're trying to sell this year? BRUTAL. Didn't buy last year, definitely not investing in this silliness. Somebody needs to inform EA Canada that teenagers are no longer their prime target.
    The skating and hitting is 10x better then last year, both on how it feels, and how it looks and it's a real massive improvement.
    The only thing I hope get fixed or added back (if they're not just taken out for the beta) is the "action report" style system at the end of the game where you could check out all the hits, goals, penalties, ETC without having to shuffle through an entire instant reply to find a single moment, at the moment unless I'm looking in the wrong places, they're not there.
    The other issue I have which was an issue back in NHL 18 was not being able to initiate a fight while the puck was in play in EASHL 6v6, you can start fights on the faceoff and also after the whistle is blown but why can't we approach a player mid-play and offer to throw down? Feels pretty silly to have a teammate get levelled and not being able to stick up for him at all.
    Seeing some good stuff from everyone’s reviews so far. The skating makes me excited. Like others have said, I want there to be a large difference between Chara and McDavid.
    I hope the players face the correct way - especially on special teams. This has frustrated me in the past.
    The hitting sounds fun. I hope there is a mix of big hits all the way down to simple nudges and shoves from defensemen to maintain positioning.
    I think next year’s focus should be on goaltending, special teams, and board play.
    As for me personally, it’s very disappointing that roster sharing doesn’t appear to be in the game again. My interest in doing the Revamped Rosters is dying.
    Sent from my iPhone using Operation Sports
    The skating is incredible. It feels as if you were really skating. It seems the skating is more fluid in ones than versus. Maybe because you pass in versus and have limited time with puck. But as others have stated the goalies are less to be desired.
    Sent from my iPhone using Operation Sports
    Simple Mathematics
    Seeing some good stuff from everyone’s reviews so far. The skating makes me excited. Like others have said, I want there to be a large difference between Chara and McDavid.

    I hope the players face the correct way - especially on special teams. This has frustrated me in the past.

    The hitting sounds fun. I hope there is a mix of big hits all the way down to simple nudges and shoves from defensemen to maintain positioning.
    I think next year’s focus should be on goaltending, special teams, and board play.
    As for me personally, it’s very disappointing that roster sharing doesn’t appear to be in the game again. My interest in doing the Revamped Rosters is dying.
    Sent from my iPhone using Operation Sports

    Rest assured, they've made major strides in this department and it's made a huge improvement in the pace of the game. Since AI players are so well positioned and always poised to make a play, it's much easier to transition.
    plays like a bit of a souped up version of previous games. I'm pretty sure I'll just pass this year. It's not a bad game - just a mediocre one and not worth the additional money for slightly better skating, dumb AI teammates, the same old goalie play, and some updated rosters.
    Wow, reading through this thread has me excited to check this out. Seems like EA has really turned the corner this year and made some major strides. Can't wait to check this out on the X tonight!!
    Sent from my iPhone using Operation Sports
    Well, let's face it - this is what NHL 18 should have been.
    Yes, the skating is better - but that should already have been implemented last year - along with the other stuff.
    I can't say I'm impressed, but it surely is a better experience off the bat and is actually enjoyable even without any slider tweaks.
    The biggest achievement in my book is that it is actually quite unpredictable and varied, not the usual experience which gets repetitive and old after 10 minutes.
    Defensive stick works better and looks better too.
    Also, momentum (combined with the new acceleration animations) is actually a weapon - finally - and it looks really good.
    Some legacy issues which still mar the game:
    - If you are on a breakaway with a fast skater, you can still get pushed off the puck from behind. Unrealistic
    - The lift stick / hook is still too powerful
    - Interactions with the boards is still iffy (the animations are horrible)
    - Too many off sides resulting from your AI- controlled teammates not realising you are about to enter the O zone.
    - Still a lot of body clustering issues in front of the net
    - The game badly needs customisable cameras. I can't believe people are still happy playing up and down like 10 years ago. It badly needs a new (true) broadcast camera.
    - Not enough difference between players types. They all look and skate the same. I was able to throw a devastaing hit with Patrick Kane. Come on...
    I wish they had borrowed the Journey mode from FIFA. It really could have extended the longevity of this game.
    Overall, a decent effort, but a year too late.
    Diehardfan
    This is what they're trying to sell this year? BRUTAL. Didn't buy last year, definitely not investing in this silliness. Somebody needs to inform EA Canada that teenagers are no longer their prime target.

    Why aren’t they? Video games will always be made for and marketed to the younger audience.
    Sent from my iPhone using Operation Sports
    Gosens6
    Why aren’t they? Video games will always be made for and marketed to the younger audience.
    Sent from my iPhone using Operation Sports

    I haven't tried it yet but from what I've read the skating is slower, more accurate to reality and more unpredictable. None of those things skew to a younger market if that is the case.
    I hope to check it out tonight.
    I played 5 games of online versus last night, and while I'm not ready to declare that figure skating is officially dead, it's definitely a lot tougher to turn 6v6 matches into something that resembles Scott Hamilton's Spring Skating Spectacular.
    This is the first EA NHL game that I've played since the skill stick was introduced where I didn't feel like I was capable of wiggling past all 5 defenders with a single skater every time that the puck touched my stick.
    In this online versus match, you can see my Nashville Predators skaters are repeatedly failing to maneuver past the San Jose Sharks defenders, using the same left stick wiggles and bursts that would have lead to easy breakaways and odd-man rushes in previous NHL games:

    I think "left stick try hards" like myself are going to have to switch over to the dump & chase and cycle styles of offense this year, because the one-man skate show seems like it's gone out of business in NHL 19.
    This is a change that I welcome, and one that I've been asking for the developers to make since NHL 08, but I hope that your AI teammates this year are finally smart enough to execute those two offensive strategies, because in previous NHL games, the CPU would not put themselves in the proper places to receive dump/cycle passes around the boards, which is the main reason that I gave up trying to run that style of offense in the past, and just learned to use what works best in most EA NHL games: puck-hogging and showboating.
    iaxy

    - Not enough difference between players types. They all look and skate the same. I was able to throw a devastaing hit with Patrick Kane. Come on...

    Ugh. Since offline franchise is all I play, without differentiation of players, there is no point to carefully building a roster. Do other folks agree the players all feel the same?
    Everyone of course is entitled to their own opinion but I am a little surprised by the high praises. While there are some improvements and the skating looks and feels different the 5 on 5 simply doesn’t play much different or should I say better than it has in years past. Still too many of the same issues year after year. My guess is the joy of the new skating will wear off as soon as the legacy issues become unbearable. Still want to try it offline.
    1) Ones is awesome. Just a great feel and a great mode. Love the customization options there.
    2) I did get loaded into a one’s game, but it didn’t put me on the ice and the 3rd guy wasn’t even listed on the scoreboard, so it was literally just one guy skating by himself. It counted it as a loss for me of course.
    3) Fog of War is a feature I’ve been wanting for literally any sports game. This just about pushes me to signing off on the game assuming no game breaking features arrise.
    The problem with this beta is it's revealing what's been the problem for years...
    - little differentiation in player abilities
    - the speed "catch-up" that AI skaters have that shouldn't
    - player attributes just seem like they don't mean much
    Imagine playing Madden where the 4th string QB played like Tom Brady... Sorry, I'm just not seeing it. EA should just walk away. I'm not being uber-critical, it's just a sad fact they don't create as much differentiation in player attributes as needed. So now it's going to be a ton of slider tweaks again, and more game tuners that will screw up those sliders - and I'm willing to bet that within a month of the release the game will be flawed because of all the back-and-forth tweaking, along with the roster updates they put out that seem to change the gamplay as well.
    A few of the glowing reviews on Twitter are coming from streamers who are paid by EA to shill their product.
    Play for yourself and draw your own opinion.
    Has anyone noticed the funny glitch where before every face off, the players' jerseys wave simultaneously? It could be just on the True Broadcast camera (which is the one I play on), but it happens before every face off
    Random thoughts at work, sorry in advance it will be all over the place. Lol
    Skating so far very solid. Nice change of pace from what we have been used to.
    Player models being slimmer, goes well with the skating. I’ve seen some hits miss because of player models being skinny or possibly because of how agility is working along with that.
    Skin tones are terrible, something needs done as ASAP about these.
    Data base of player names still terrible. They say all kinds of ridiculous stuff but no names like “Dustin” etc. Comical.
    Doc and Edzo with some new lines, but after a month I’ll turn them off yet again and just listen to the on ice action.
    Menus, way too many menus and sub menus. They don’t look bad but sheesh way too many.
    No new strategies or anything for teams. No way to save strats for EASHL teams. Sigh.
    You can use forwards on defense and defense as forwards in EASHL and OTP etc. Not sure how I feel about this.
    EASHL I love being able to change height and weight of player builds. Plus each build has a max and min height and weight wise. That’s good.
    The EASHL Fifa like attributes for player builds gives us some customization and a nice change of pace again. The traits are going to be like the plus 3’s and 5’s of years ago. Not sure how much they will effect ratings we shall see. But I love having all these options again.
    The equipment on EASHL is dumb. Keep it pro stuff only and have the causal things for OTP and ones.
    I had a blast with 1’s in the short time i had with it. Nice change of pace again from the typical action. With the 3’s last year and 1’s this year EA seems to be embracing the arcade side of the game finally.
    EASHL CPU AI seems better. But still meh.
    Love the player heads moving with the action.
    Love all the tripping penalties. Stop spamming the button and play better positionally.
    Using the Left Trigger as a d method close to a player with the puck seemed to help bump them off with a auto poke or something at times. Am I nuts here?
    Same shots go in. Same moves work. Is what it is. Got to take away the slot and just not give up those chances.
    Can’t wait to add my sliders to the game because I feel like what I have in place with make how this game feels even better. For sure getting 2 full seasons in this year. Hopefully we see some solid player differences. Not holding my breathe but the traits could play a big role.
    Goalies still need a ton of work. Maybe next year? They do seem to cover the posts better.
    As of now that’s about it lol. Only had like 2 hours of play because of going to the Mets and Pirates game last night and now working next few days. Meh.
    All in all this seems like a solid step in right direction. If you skipped out on the last two years, pick this up. If you did pick up last few years, pick it up again. Worth it IMO. Maybe not worth 60 bones, but what game really is anymore?
    mkharsh33
    The problem with this beta is it's revealing what's been the problem for years...

    - little differentiation in player abilities
    - the speed "catch-up" that AI skaters have that shouldn't
    - player attributes just seem like they don't mean much

    Imagine playing Madden where the 4th string QB played like Tom Brady... Sorry, I'm just not seeing it. EA should just walk away. I'm not being uber-critical, it's just a sad fact they don't create as much differentiation in player attributes as needed. So now it's going to be a ton of slider tweaks again, and more game tuners that will screw up those sliders - and I'm willing to bet that within a month of the release the game will be flawed because of all the back-and-forth tweaking, along with the roster updates they put out that seem to change the gamplay as well.

    Those three bullet-points are exactly why I've been disappointed in this series for quite some time.
    I'm disappointed hearing that it's still an issue despite the fact every year EA touts better player separation.
    Until I see a 4th line scrub rated in the 60's while an elite player is in the 90's, I refuse to believe them.
    EDIT: mkharsh, your post could be copied and pasted every year and nobody would know which version you were referring too.
    Man, I really hope the creators of Super Mega Baseball make a hockey game.
    Money99
    Those three bullet-points are exactly why I've been disappointed in this series for quite some time.
    I'm disappointed hearing that it's still an issue despite the fact every year EA touts better player separation.
    Until I see a 4th line scrub rated in the 60's while an elite player is in the 90's, I refuse to believe them.
    EDIT: mkharsh, your post could be copied and pasted every year and nobody would know which version you were referring too.
    Man, I really hope the creators of Super Mega Baseball make a hockey game.

    You could copy and paste all our complaints from 07 until now and most would be the same.
    The biggest thing for me is the speed catch up by the CPU from behind. It has to stop and I don’t know why they don’t fix or nerf it.
    Last few years I’m stepped away from my hardcore mentality and just accepted EA’s series as an arcade game with sim elements even though they don’t market it that way. It’s not worth our effort in being pissed about our complaints since 07 and until now because nothing has been done and nothing will.
    I do wish we had a super mega hockey or another game like 2K again to give us options.
    I really like the new skating and that's about it. Why do they refuse to create real player differentiation? Why are drop in games now a costume party? So not enough difference in players and no online franchise and still no option to play shorter seasons in offline franchise makes this another pass for me or sale price purchase.
    Sent from my VS985 4G using Tapatalk
    I don't know how i feel about this game so far. The skating engine is great, I am not quite seeing the skating differences between small and larger players.
    I am strictly an offline player who plays franchise, that being said, Ones is so much fun and I can see myself playing a lot of that.
    I am happy to see the game finally feels a little different, dont know if it's a big enough difference to enjoy playing offline full team games.
    Skating and collisions feel so much better and if they can concentrate on two more things next year, it would be great. I think passing and shooting needs to be reworked. Shooting animations have always been a little wonky to me.
    mkharsh33
    The problem with this beta is it's revealing what's been the problem for years...
    - little differentiation in player abilities
    - the speed "catch-up" that AI skaters have that shouldn't
    - player attributes just seem like they don't mean much
    So now it's going to be a ton of slider tweaks again, and more game tuners that will screw up those sliders - and I'm willing to bet that within a month of the release the game will be flawed because of all the back-and-forth tweaking, along with the roster updates they put out that seem to change the gamplay as well.

    Sorry, but I don't like the above statement for it's unfairness. Madden has 1 league and it is professional. So they are able to use a full scale of 0-100 for all the players in that league. Hockey, baseball, soccer and now even basketball all have very different levels of leagues that they have to address with only 1 ratings set. In football I can have a 4th string QB rated 45 and he will definitely play far worse than my starter, but in hockey I can't have a 45 rated 4th liner playing because I have 60 rated Junior players playing. So that means that hockey's professional league on has a rating variance of only say 72-100 to play in, which sucks.
    So the makers really only have 2 options. Make the amount of difference between each rating more extreme. So a 1 point difference might be more like a 5 point difference in the current system, or design a brand new rating system that adjusts based on the level that you are at. So a 99 in say the WHL translates to say a 75-80 in the NHL/AHL/ECHL.
    Sorry, but to compare the ratings straight to Madden always bugs me. I do agree with the rest though, I wish we could just choose what updates to install.
    I love the zero tolerance on poke spamming. People need to play actual, positional defense now and that's a good thing. I've played about a dozen games and the gameplay is more engaging and fun than it's been maybe since last gen. I'm also playing Ones a lot more than I expected to. The contrast between Ones and 5v5 is a nice change of pace. My goal this year was to go into playing all the seasonal sports titles with an open mind and just have fun. Take them for what they are, anyway. I think I just don't nitpick as much as I get older perhaps.
    Sent from my iPhone using Operation Sports
    Well, here's my two cents on this one...
    The skating feels much better. No doubt about that. Sadly though, to me, it seems as if the AI players still don't suffer the same motion, and change of direction effects. It's hard to tell since you can only play online versus, but the CPU controlled players seem to just move in and out of stops and breaks much easier.
    I have no idea how anyone plays online. It's just a constant poke check, stick lift fest, with tripping call after tripping call with the odd slashing thrown in.
    Compound that with the number of quitters. My gosh... I just played against someone who took about 8 tripping calls in a row. I scored a PP goal, and right out of the faceoff another tripping call, followed by the quit.
    That leads me to this... shame on EA for not providing a way to play against the AI solo. I get it, it's an online beta, not a demo. But, come on.
    I had one game of the 3 I've played full of lag from the 2nd period on. That was painful, but I finished it. Next two games with both quits from the other player as the penalties piled up.
    Long story short... skating, much improved for the human player. AI, to me doesn't suffer the same effects, but it's maybe just hard to tell in an online game with all the player switching.
    Other than that, goalies are sloppy. I watched Jimmy Howard flopping around over a loose puck in his own crease... botched a pass, tried to flop and fall backwards on it, missed it completely, then he morphed back to an upright position trying to get his stick on the puck and puts it into his own net... It was just painful to watch. There was no fluid motion, just a weird, painful comedy of flopping and morphing.
    Hard to tell when you can only play online. At least for me as an offline player. So I'll reserve full judgement until the EA access release of the full game before I make my decision. Seems improved in some ways, but Stamkos to me, still felt alot like Jonathon Ericsson.
    Guys can play this vs the AI as a trail. It’s called EA Access. Pay 5 bucks and get 10 hours worth of a trial. If you like what’s you see then you can buy it.
    Fiddy
    Guys can play this vs the AI as a trail. It’s called EA Access. Pay 5 bucks and get 10 hours worth of a trial. If you like what’s you see then you can buy it.

    Is it the same as online with the absurd rate of tripping calls?
    So... there is no momentum in "today's Nhl" they say? :) People can RUN above the ice like a chicken without heads I see.
    Seriously tho, it will be interesting (and entertaining some way) to see some bigger players like Chara in shoes of McDavid, that inspired their motion capture.
    speels
    Sorry, but I don't like the above statement for it's unfairness. Madden has 1 league and it is professional. So they are able to use a full scale of 0-100 for all the players in that league. Hockey, baseball, soccer and now even basketball all have very different levels of leagues that they have to address with only 1 ratings set. In football I can have a 4th string QB rated 45 and he will definitely play far worse than my starter, but in hockey I can't have a 45 rated 4th liner playing because I have 60 rated Junior players playing. So that means that hockey's professional league on has a rating variance of only say 72-100 to play in, which sucks.
    So the makers really only have 2 options. Make the amount of difference between each rating more extreme. So a 1 point difference might be more like a 5 point difference in the current system, or design a brand new rating system that adjusts based on the level that you are at. So a 99 in say the WHL translates to say a 75-80 in the NHL/AHL/ECHL.
    Sorry, but to compare the ratings straight to Madden always bugs me. I do agree with the rest though, I wish we could just choose what updates to install.

    Fair enough but then maybe EA has to make sure there’s a wide gap between a 75OV compared to a 95OV.
    As it is, there’s almost no discernible difference between a Tom Wilson and a Pat Kane.
    Especially when playing against the CPU where every player plays like Kane.
    Sent from my iPhone using Operation Sports
    I haven't been able to get into a full 6s drop in game at all since the beta dropped. Either I get a looping faceoff and have to close app, or a hard freeze right as the game intro begins and the players are warming up.
    Every other mode works just fine.
    Edit: closed app and restarted and it just hard crashed my PS4. I've never had app or system crashes in this rapid of succession. Yikes.
    I don't get how to play this beta. It looks like it's only online play, yes when I get to the versus screen setting up the game, I'm never connecting with anybody else. It looks like couch play may be an option, as well as inviting friends... but no random matchmaking? No playing versus CPU?
    I'm confused.
    EDIT: Shhh, I found it. :y10:
    I played about a dozen EASHL club games last night, some in 3v3 mode, some in 6v6 mode, and some with/without human goalies, and my conclusion is that I would not recommend playing EASHL at all this year unless you have human goalies on both teams, because the AI goalies still let in all the same cheese shots that have been in the game for a decade, and in this YouTube/Twitch era where cheese spreads faster than California wildfires, everyone in the EASHL community knows how to abuse an AI goalie at will.
    But when you have a human goalie in net on both ends of the ice, the game becomes much less predictable and a lot more exciting, at least, in the same way that watching the destruction derby scene in Jackass: The Movie is entertaining.

    I like the limitations that EA has set for the three slots of equipable player traits/skills, and I'm glad that we can finally see all of the different classes' exact numerical attribute ratings instead of having nothing to judge on the character selection screen but some vague attribute bars of varying lengths.
    But I definitely do not agree with EA's decision to let players change their height/weight, or their decision to let any of the forward classes play as a defenseman. Those two decisions have made it possible for cheesy 5'7" 160-pound player builds to dominate the 3v3 modes with their inhuman skating speed and tiny hitboxes, while 6v6 lineups that are full of 6'9" behemoths make it tough to find any open skating space in that cluttered and cramped version of EASHL.
    If EA removed height/weight customization, prevented forwards from playing defense, and lowered the height cap to 6'6", I think all versions of the EASHL would become a lot more balanced. There are just some aspects of the mode's design that you can't let competitive players control unless you want cheese to takeover the game.
    I've logged several games in the beta...and this TOP GUN bs the cpu pulls off EVERY SINGLE TIME they are out of position but still manage to not only chase you down, but still bump you off the puck or magically suck it away from you is ridiculous. If a player have 4 strides on somebody in real life they aren't getting touched...
    jayman504
    I've logged several games in the beta...and this TOP GUN bs the cpu pulls off EVERY SINGLE TIME they are out of position but still manage to not only chase you down, but still bump you off the puck or magically suck it away from you is ridiculous. If a player have 4 strides on somebody in real life they aren't getting touched...

    Agree 100%, but it appears to be the only way EA can figure out how to make-up for their pathetic ai. Have you ever noticed though that when the script kicks in for a team to score a goal, that suddenly the ai D doesn't have the turbo speed to catch up. It's still a mess in 19.
    IVe been saying for quite some time now. Offline is dead. They simply don’t care because they cannot make anymore money once they sell the game.
    It’s all about online and making money in HUT. It’s why there is no player differential at all. They want everyone to have an even team and hope that people buy packs looking to get that 99 player only to find out his 99 speed is no faster than the 85 card with 82 speed. The poke spammers will cry and the penalties will get nerfed.
    So once again EA will release a gane that offline plays just like the last 4 releases with little to no improvements. Will still have the same bugs and glitches...Still no roster share I’m sure. Last year we got 3s and mascot creator this year we got 1s and snazzy toques to wear.....unreal and embarrassing that this game is the only representation for the NHL.....
    Played for about an hour. I like the new animations and skating. However, playing against all humans is just poke check and massive hits city because everyone just wants to run and gun.
    I will echo that I am strictly an offline player so, I don't really care what 3's and hut stuff they put in. As jake said, offline is dead. No extra money to be had = no spiffy new things.
    I'll wait for EA Access as I'm an offline player as well and we all know sliders will need much tweaking. I don't think we will ever get true player separation, but if you max the attribute effects slider you'll get as close to player separation as possible.
    MizzouRah
    I'll wait for EA Access as I'm an offline player as well and we all know sliders will need much tweaking. I don't think we will ever get true player separation, but if you max the attribute effects slider you'll get as close to player separation as possible.

    IMO you will have a blast with this game via our tweaking.
    Again IMO, if anyone says this game “feels” the same as years past skating they are wrong.
    Skating does actually feel different, weighted, animations etc.
    Now with all the traits and such I feel like we will be back to EASHL NHL 14 days etc with passing, shooting, and even dangling.
    I like having control of height and weight bc I can make a few player builds around the same with the same height and weight. My two way, playmaker, and sniper at 6’0 186. Then the skating basically feels the same between each build.
    I’m also not a fan of using forwards on d and vise versa.
    Fiddy
    IMO you will have a blast with this game via our tweaking.
    Again IMO, if anyone says this game “feels” the same as years past skating they are wrong.
    Skating does actually feel different, weighted, animations etc.
    Now with all the traits and such I feel like we will be back to EASHL NHL 14 days etc with passing, shooting, and even dangling.
    I like having control of height and weight bc I can make a few player builds around the same with the same height and weight. My two way, playmaker, and sniper at 6’0 186. Then the skating basically feels the same between each build.
    I’m also not a fan of using forwards on d and vise versa.

    It just stinks we have to pay $60 for a newer skating engine. :(
    One thing that caught my attention from a Gamechanger was this:
    Passing the puck around the offensive zone feels like I can actually make moves and create proper cycles without players awkwardly receiving the puck and being unable to turn.

    Something I hated was cycling the puck in the offensive zone and have it taken away by the CPU because the way my players would receive the puck and not able to turn. Would be great if this has been fixed.
    MizzouRah
    One thing that caught my attention from a Gamechanger was this:
    Something I hated was cycling the puck in the offensive zone and have it taken away by the CPU because the way my players would receive the puck and not able to turn. Would be great if this has been fixed.

    It's noticeable with cycling. Myself and my eashl buds could tell a difference with being able to move easier with the passing etc in the zone.
    Played a couple games last nite.
    Game is really good in my opinion.
    Sucks they arent really improving franchise tho.
    I like ones.
    And 5 on 5 game was good.
    Hope they have roster share.
    Def the best game by ea by far.
    The more I play it, the more I like it.
    Imo, the player separation is in a good place and can probably be even more defined with the sliders. Nothing but excited for release.
    Splitter77

    Hope they have roster share.

    I highly doubt this - so we're stuck with EA's lousy rosters and the way most every player is severely overrated, which means we manually have to edit everything - and it's not worth it (unless you're a person like Andy Dufresne who has nothing but time on your side.)
    I'm an offline player too. I thought it was in good way, customazation, legends (still waiting to see)... But all the players are skating the same way. I can't understand why they can't put at least 4 or 5 type of skating and shooting. And why making dirty clowny or army skates before put an old pair of gloves/skates from the 50's to customize players.
    We are not able to do the job by ourselves...
    onlybygrace
    The more I play it, the more I like it.
    Imo, the player separation is in a good place and can probably be even more defined with the sliders. Nothing but excited for release.

    Yeah, really enjoying it. New skating isn't a big change but there are more low-level hits/brush offs that are nice. Game feels sloppier for once, which is nice. It finally felt satisfying to get a goal or even a good scoring chance.
    haven't played a real game yet but I'm having a blast playing Ones. I'm 3-0 so far.
    One thing that bugs me so far though are the amount of huge hits that happen. Hopefully its not the same in a real game
    franch1se
    haven't played a real game yet but I'm having a blast playing Ones. I'm 3-0 so far.
    One thing that bugs me so far though are the amount of huge hits that happen. Hopefully its not the same in a real game

    Can you play Ones against the CPU
    Sent from my iPad using Operation Sports
    Maybe some of it is me and getting older but I simply don’t have the energy or drive to do the painstaking work needed to have the rosters and ratings be where they should be. Likewise with tuners.....get the game playing good and a patch or tuner come along and it’s back to the drawing board. Funny I used really enjoy doing all that work but now it’s just a chore we honestly shouldn’t have to do. For way too long it took modificationsand roster work done by others to make a full price product playable. Despite my negativity I would still like to get my hands on a play vs CPU game. If somehow they have a long overdue roster share I would be even more enthused.
    Online only demo? No thanks. I'll pass on their pay to win scheme. Already getting matched with players 15 levels higher than me. Someone touches me and I fly across the ice like a ragdoll.
    kerosene31
    Online only demo? No thanks. I'll pass on their pay to win scheme. Already getting matched with players 15 levels higher than me. Someone touches me and I fly across the ice like a ragdoll.

    Is that pay to win, or is that just because they have played more? I haven't been able to play much yet, but are people actually paying to win (in a beta?) or have they just played more games than you have and ranked up?
    if it's the latter, what's the issue exactly?
    TheDutchDad
    Is that pay to win, or is that just because they have played more? I haven't been able to play much yet, but are people actually paying to win (in a beta?) or have they just played more games than you have and ranked up?
    if it's the latter, what's the issue exactly?

    I'm sure in the demo it is just people playing.
    The problem is I don't want to play online against the dudebros who play for 10-12 straight hours and who then can skate circles around me. It is like I weigh 100 pounds going against a pro athlete.
    The casual fan need not apply. I've messaged people and asked them how they got so high level literally half a day after the game comes out. "I've been playing non-stop since launch".
    Ultimately, people with way more free time than me make my experience less fun.
    I'd love to know the secret of people who can play constantly like this.
    It isn't for me. I hope people enjoy it. I miss the days of playing offline.
    I agree, my first match I lost 8-1 because.... Well it was my first match and the guy I played was high level
    Sent from my iPhone using Operation Sports
    kerosene31
    I'm sure in the demo it is just people playing.
    The problem is I don't want to play online against the dudebros who play for 10-12 straight hours and who then can skate circles around me. It is like I weigh 100 pounds going against a pro athlete.
    The casual fan need not apply. I've messaged people and asked them how they got so high level literally half a day after the game comes out. "I've been playing non-stop since launch".
    Ultimately, people with way more free time than me make my experience less fun.
    I'd love to know the secret of people who can play constantly like this.
    It isn't for me. I hope people enjoy it. I miss the days of playing offline.

    I'm definitely not the camp of being able to play that much of any game. I play casually now, and prefer games like PUBG, and SP games to pass my time, so I get it. It can be frustrating when you're a low level compared to rest of the pool of players.
    I'm not sure I'd classify this specific scenario as P2W tho. They just play a lot and rank up, as we all can....it just takes time.
    The only way to avoid that is to not have any ranking up, getting better ratings/equipment, and I don't think that's realistic in terms of replay value. Gotta have something to play the game for.
    I would also love to have offline not suck, so there is a happy medium, but EA is down right stupid when it comes to offline modes now. Either EA just doesn't give a ****, or they are so void of talent and imagination when it comes to creating a great offline/career mode/franchise experience.
    Is that pay to win, or is that just because they have played more? I haven't been able to play much yet, but are people actually paying to win (in a beta?) or have they just played more games than you have and ranked up? if it's the latter, what's the issue exactly?

    They just play a lot and rank up, as we all can....it just takes time.

    A casual player could probably reach the Beta's level 16 cap after a week of playing World of Chel between dinner and bedtime; it doesn't take very many games to hit that cap.
    The more important questions that this new player leveling system poses are:
    1) How high will the level cap go in the final retail release?
    2) Will all of these power level 2 skills/traits attribute boosts that we're getting in the Beta go up to high power levels in the final retail release?
    I feel like even at power level 2, it's already possible to use these skills/traits to raise certain classes' attributes much higher than they should be able to go given the base limitations of the archetype.
    Those corny 6'9" Enforcers, for instance, become too well-rounded and too strong offensively once you gain access to the full arsenal of skills/traits boosts at level 16:
    Zero pay to win in NHL 19. No bags cost money etc. You earn bags as you play and level up. Nothing you earn effects anything player build wise except the traits. Even said those traits have nothing to do with big time separation player wise. None. You have to find a balance of height and weight with a player build that works for you. Then adjust traits etc you get to your liking.
    Fiddy
    Zero pay to win in NHL 19. No bags cost money etc. You earn bags as you play and level up. Nothing you earn effects anything player build wise except the traits. Even said those traits have nothing to do with big time separation player wise. None. You have to find a balance of height and weight with a player build that works for you. Then adjust traits etc you get to your liking.

    This is what I am curious about. I know over the past few years P2W strategies with developers has become an issue, but I didn't see that in the little I have played the beta so far. I think P2W just gets thrown around so much now it's just synonymous with progression based on time played within online based gameplay.
    First and foremost, skating is so much better. What is it called? RPM? 10x better than TPS. This should have been the priority for new-gen. Such a shame we wasted all those years.
    That being said, how long is it going to take for the rest of the game to catch up?
    I guess the A.I. is better. It can now regroup is the neutral zone much better. It's a little better positionally. However, it can still be one-track minded. Some of the old WTF moments, like the winger being 30 feet offsides still gets ya.
    Ones - Ok. It's cute. It's fun for a few games, but it's for the low I.Q. crowd.
    EASHL - Yes, it's better because of the skating. It seems to have forced players to play a little more "hockey like" than before.
    VS. -- Ahh, the closest we'll get to offline. Yes, it's better because of the skating. If you work with the A.I. you can look like a hockey team.
    However, every 4th or 5th game my goalie decided to let every bad angle shot in. So, I'd being playing guys who don't know how to even take a faceoff, take 10 or 12 tripping penalties and they'd score 3-4-5 goals on 6 shots or something. I've seen the puck "flip" over the goalie animation so many times now. There's definitely something foul going on. I don't know if it's because I have been using the Islanders and had Halak in goal, but it's kinda B.S.
    I mean, I hate given up all these soft goals to much inferior players, then being called a "nig-ga" buy the said player. It's really hard to want to play after this sort of thing happens a few times. And I really hate that these jackasses have to be catered to because they can't accept the idea that they might have to work at something a lil bit.
    So, YES, a vastly improved experience, but EA's old shortcuts may still be prevalent enough to annoy those of us who have grown very tired of them.
    Fiddy
    Zero pay to win in NHL 19. No bags cost money etc. You earn bags as you play and level up. Nothing you earn effects anything player build wise except the traits. Even said those traits have nothing to do with big time separation player wise. None. You have to find a balance of height and weight with a player build that works for you. Then adjust traits etc you get to your liking.

    There's a glitch or something because I've seen players dominate. One guy was on my team. I just passed him the puck and he was gone. The other team couldn't stop him. They knew he was fast and still couldn't get back.
    He was on my team and I felt sorry for the other team. Nobody could knock him off the puck or catch him. If the guy had weaknesses, I didn't see them.
    I haven't seen any of that in 20 plus games. Wondering if they were a sniper or dangler build, small height, and lowest weight with the speed trait? Odd though by I've used those and haven't been able to burn past anyone the way you are describing.
    kerosene31
    I'm sure in the demo it is just people playing.
    The problem is I don't want to play online against the dudebros who play for 10-12 straight hours and who then can skate circles around me. It is like I weigh 100 pounds going against a pro athlete.
    The casual fan need not apply. I've messaged people and asked them how they got so high level literally half a day after the game comes out. "I've been playing non-stop since launch".
    Ultimately, people with way more free time than me make my experience less fun.
    I'd love to know the secret of people who can play constantly like this.
    It isn't for me. I hope people enjoy it. I miss the days of playing offline.
    That's not pay to win. Its actually the very opposite.
    Sent from my Pixel 2 XL using Operation Sports mobile app
    Here is the main issue I have with this beta, the game, and the franchise as a whole:
    The new skating system is welcomed and long overdue, but everyone seems to skate the same way, just with different speed or acceleration. Not everyone pumps their legs like McDavid, in real life. And in the game it just isn't as responsive or realistic as it seems to handle in the Ones mode. Legs are just flying at 100mph and there is not real lean, glide, or weight transfer. Just pumping legs and running on ice, it seems.
    As for the game play. This is a mess. Playing 3's mostly with friends and we are dominating, as usual, but it is once again so unfulfilling. Right out of the gate all of the same cheese and glitch shots work, almost better than ever!
    The goalies are pitiful and the only difference is that they seem to have negated any real hockey plays resulting in goals in favor of more cheese and money, glitch goals. There is absolutely no reason to come down and try a new move, or pick your eyes up and read the goalie's movement to see which way he is leaning. Those don't work hardly at all. What the game rewards is "Chel", the bs that hardly anyone actually wants. The same move where you can come down and flick one way and then flick up and it goes top shelf on the short side 95% of the time.
    If you know these moves you fall back into doing them because setting up nice plays doesn't result in production. The goalies still warp from one side of the crease to the other with no push or weight. If you don't know these glitch moves then you fall into the other class of players, that want to throw the game away because it is no fun to play against it all of the time online.
    The refining of the poke check is alright, but making it result in a tripping penalty nearly every time that you do not get the puck away (and even sometimes when you do) is just kind of a cop-out. It's a resolution to a problem that isn't really effective and just creates more unrealistic play. But I won't get too much into this, as the track record here is that they will usually tune this back to previous editions once all the online cronies start to complain about it.
    Poke checking in real life isn't that much of a risk/reward. It is sort of like hand checking in basketball, it controls the gap and slows the rush. But take a misstep with a hard poke and you should get burnt by, or start reaching when someone is past you and then you should run the risk of can-opening the puck carrier or clipping their skates for a tripping penalty.
    There are plenty of other legacy issues that jump right up and smack you in the face upon playing this beta, but I won't get into those. They are clear to any long term players of the series, however.
    The Ones mode is actually pretty neat of an idea. But it is such a shallow mode that it likely won't get much use from anyone. Why, why, why can we not play this mode with our friends??? Total missed opportunity there. Could've made it so you could jump into Ones with a few buddies while you wait for the rest of your club to get online and mess around in an unranked setting. Wouldn't have hurt anything and would've got way more use than how it is setup now.
    Oh, and the menus are abysmal! So many submenus to do the simplest of tasks. Just opening those stupid hockey bags is a chore in it of itself. Hit a button to get to that menu, scroll down to the rewards, click to see what bags you have, scroll to the bag you want, select "open", select "yes" when it asks "are you sure you want to open now?" (why is this a question??), then get into the bag opening screen and... hold a directional stick to actually open the bag, hit the button to accept that you've opened the bag and seen the items and then you get to scroll through said items and hit another button when you are done with that.
    Perhaps they will expand on this mode in future iterations of the game, but with their track record with these mini-modes it is not likely. They usually introduce them and then do little, if anything, to improve on them in future editions and eventually remove them when their numbers show that nobody is touching the mode any longer and it is not work the disc space.
    I know many of you had high hopes for this year's version with the new skating, and most of OS plays offline alone, so perhaps some of you will find that to be better when the final game drops next month. But for me and my friends that cannot stand the AI in this series so much that we exclusively play the EASHL modes, this is not a very good update to the series and I don't think any of the 7 of us will be purchasing this at launce. Perhaps when it is on sale for about $30 digitally we might consider picking it up, usually over the holidays it hits a sale. But there is no reason to rush in and get this game for us. There will be no learning curve, no having to grasp new nuances, or making use of new or improved play making abilities.
    It is a gigantic pass from our perspective and just more of gap between what real hockey players are asking for versus what EA is catering to with this arcade nonsense.
    Fiddy
    I haven't seen any of that in 20 plus games. Wondering if they were a sniper or dangler build, small height, and lowest weight with the speed trait? Odd though by I've used those and haven't been able to burn past anyone the way you are describing.

    It was a dangler. Maybe it was my crisp lead pass starting the play! :tongue:
    The guy was just gone. It wasn't like I was just sour after getting beat. The guy was on my team. I couldn't even follow him up the ice. I just made the pass and watched.
    I'll have to give it another spin and try not to be so negative. The game just feels like nothing has changed in 5+ years.
    I will say after going back to 18 for a bit, the skating is improved. Even being rusty after not playing, I was able to actually skate and hold my position. Felt way more natural, as if the person on skates actually knew how to skate!
    I'm having a blast with this beta. I have tried 3's, and the traditional team play modes (6v6), and love it so far.
    Granted I did not buy the game last year (so I don't know what is even new or not new within these beta modes), and the year before I did buy it, but barely played it as NHL has just been crap the last few years, but I may jump back into the game this year based on what I've seen so far.
    TheDutchDad
    I'm having a blast with this beta. I have tried 3's, and the traditional team play modes (6v6), and love it so far.

    Me too, it is amazing...i think this beta is going to open a lot of people eyes
    bigwill33
    Oh, and the menus are abysmal! So many submenus to do the simplest of tasks. Just opening those stupid hockey bags is a chore in it of itself. Hit a button to get to that menu, scroll down to the rewards, click to see what bags you have, scroll to the bag you want, select "open", select "yes" when it asks "are you sure you want to open now?" (why is this a question??), then get into the bag opening screen and... hold a directional stick to actually open the bag, hit the button to accept that you've opened the bag and seen the items and then you get to scroll through said items and hit another button when you are done with that.

    NHL's menu layout and load times have always been way, way worse than all the other sports games, for some reason.
    I don't understand why they are layered so deeply and are so inefficient. There's nothing but 4 or 5 words of text on most screens, yet they still stutter and lag while loading up, and most of the important actions that you need to access in World of Chel are buried like 5 or 6 button presses deep.
    As an offline player, I detest having to play online in this Beta against people who literally only try to score with one timers into the slot or 2-1 cross crease passes. They have no skill except trying to go up and down the ice looking for the one time goal.
    Game is a step in the right direction, especially with the improved skating, but nothing is more frustrating when you're trying to play realistic NHL hockey and cant score, but then the opponent goes down the ice constantly looking for the one timer goal and can only score that way. Look at all of the youtube footage or twitch footage...it is nothing but people trying to score over and over again this way.
    They have GOT do something about the goalies. The same exact goals that I've scored for god knows how long, STILL work and go in.
    Nothing like a cup of coffee, some NHL 19 and getting cursed out for an hour on the headset............. nice little start to the morning.
    Anyway, the skating does feel better. I honestly have a very hard time telling who is on my team. The other team's center and my LD have the same shirt, almost exact. Not a big fan of that.
    I think I used my poke check button only a few times because I was able to move my player in body position which I think was great. I do like the feel of that.
    People quitting brought up one good thing I noticed. We started 6v6. Then we went down 1-0, so of course it goes to 6v4 immediately. Then we went down 2-0, 6v3........ However, the computers were NOT overpowered.
    In previous versions the team with the most computers tended to win, at least in my experience. These computers that we had were not difference makers. Should be a penalty if a team has quitters, not a reward to get those sniping cpu dudes.
    Anyway, that was my quick thought. I like it. I read alot before trying, couldn't imagine the skating being that much more responsive, I was wrong. Looking forward to getting cussed out again......I mean, play another game in a bit.
    If you have read any of my posts in here you know overall I’m pretty dissapointed in the overall lack of offline attention. I have spent a little more time playing online 5 on 5 vs and here’s my final 2 cents.
    The skating is light years different and does make the game more fun as well as more realistic.
    In some areas the CPU AI seems better and I think it may be related to the new skating but some areas they are as braindead as ever. They still occasionally wander aimlessly and go offsides idiotically. Really need to play vs the CPU to get a better feel and sadly no slider tweaks fix stupidity.
    Outside of goalies moving better post to post they are as awful as they have been for years. Same money goals work.
    I like how just getting a piece of a guy on the boards throws them offa bit and sends the puck loose.
    Face offs, same yawn but not sure what they can improve there. Would still like to see guys get thrown out of the circle.
    Still looks like player separation doesn’t exist but again it’s harder to tell online.
    5 man celly was long overdue but done lazily. I know some say it’s a start but the delay to the cut scene, like many of the other areas of this game, fails at capturing the moment right and if they just cared what we offline guys wanted it could be done better, even in a cut scene.
    Commentary, yea stale even with some new lines but I honestly don’t expect them to fully revamp this every couple of years and i kind of tune most of it out IF I’m having fun. I would just prefer it go accurately along with my Season but no way of knowing yet and I’m not holding my breath.
    As mainly an offline player who has not done a season since NHL 14 on PS3 (and really misses it) I can honestly say that if they add a roster share feature I may just be able to get past many of the other ignored and flawed aspects of the game.
    As far as online. 1s is fun but I felt that way about 3s until after 20 games then I could care less. EASHL....can’t comment. Either the gane freezes at the load or some moron refuses to hit ready in the pre game load out....so I see where this is going again..
    EDIT: After 20 minutes of trying I get into an EASHL game 6 on 6. 2 minutes in the opposing team scores and my goalie, LD and LW quit. My RD decides to goal hang so me at Center has to cover back on D. Second period starts it’s only 2-0 but the RD just decides not to play leaving his man motionless on the ice....after 2 minutes of this my RW quits so I bailed. EA just eliminate this mode the everybody gets a trophy generation can’t handle it and there is no way to avoid A-Holes
    Had some trouble getting into drop-in OTP as well. In the one game I loaded into -- from which I was booted coming out of 1st intermission -- I had a helluva time telling players apart. I kinda liked the idea of drop-in with the casual attire to make it more like playing pickup, but I'm not sure it works in fast-paced 6v6 play. Didn't play any EASHL games, which probably sums up where our long-time club is at with this game.
    Played a few online versus games. It's not my forte, but once I had the puck in the offensive zone I could really cycle it well thanks to the skating improvements. It's a tad fast for me and too assisted, but I suspect playing on Full Sim with a like-minded player would be fun.
    Best way to play 6’s in the beta is in clubs.
    You can always go to leaguegaming .com to find guys who will club.
    Or put up a post here .
    6 on 6 is so damn good this year!
    lions67
    Best way to play 6’s in the beta is in clubs.
    You can always go to leaguegaming .com to find guys who will club.
    Or put up a post here .
    6 on 6 is so damn good this year!

    Oh I'm going to play a lot of drunken hockey for sure
    kerosene31
    I'm sure in the demo it is just people playing.
    The problem is I don't want to play online against the dudebros who play for 10-12 straight hours and who then can skate circles around me. It is like I weigh 100 pounds going against a pro athlete.
    The casual fan need not apply. I've messaged people and asked them how they got so high level literally half a day after the game comes out. "I've been playing non-stop since launch".
    Ultimately, people with way more free time than me make my experience less fun.
    I'd love to know the secret of people who can play constantly like this.
    It isn't for me. I hope people enjoy it. I miss the days of playing offline.

    I played on a team with a guy who was top ten on xbox 360. He was terrible, had no hockey sense, tried the same moves over and over. Because he played all the time he was top 10. His secret? "I should really go out and get a job, but I love playing this game too much." That really is a direct quote after he had been playing the game for 10 hours or more that day. I don't want to give the guy's XBL tag out, but I assure you it's true.
    Everyone else has added their 2 cents, so I might as well. This is probably the best hockey game EA has made this generation. Then again, that's not exactly high praise. This skating engine is far overdue, but it is great. I love coming to a stop and being able to accelerate past defenders. Defense is also better. I'm sure the poke checking will get tuned, but the only problem I have with it, is that there are times when the puck is in front of the guy and your off to the side. Instead of poking the puck, the animation goes to the guy's skates.
    Speaking of pucks, can we please, please, please, please get some kind of improved puck physics? The puck doesn't act like it's a separate object in this series. There are plenty of times the cpu will just take the puck from me. I don't lose it, they don't poke, it just morphs to their sticks. That shouldn't happen this generation. I played a ps3 version of one of the PES soccer games and was blown away that if i kicked the ball too hard, it would roll on it's own. Why can't I do that in NHL? Why is every pass (even the bank passes off the boards) within inches of the player? Why can't i chip and chase? Why is the puck so easy to elevate? I have a harder time hitting a ground ball with Delino Deshields in my MLB Rangers games than I do picking top corner with J.T. Brown.
    The A.I. is better, they play smarter, so far. It seems like every year the AI starts out playing competent and then it gets tuned. Can we get Build an AI for franchise mode or coaching strategies or something?
    Finally my last gripe. Why do we have just one attribute for "hands"? If you look at the EASHL builds grinder has 90 hand eye. I understand that grinders are supposed to be great at deflections, but hand eye also includes receiving passes and one timers. Snipers have a hand eye of 79. So, by that logic a grinder like Chris Kunitz (who did have some nice deflection goals this season) is better ate one timers than Stamkos?
    Sorry for getting off track, this is the best they've done yet. Unfortunately, I love the grittier parts of the game and EA's NHL series doesn't deliver that. If my friends weren't playing it, I wouldn't and I still might not. To me, this seems like a game I would much rather wait for a sale on, especially with lots of great games coming out later this year.
    I like the same things most everyone above is talking about, but the poke check/tripping penalties need to be tuned way down. Way too many tripping penalties faced up to an offensive player when it should have just knocked the puck away. Tripping from behind... got it. Tripping faced up with the offense skating backwards down ice... no bueno. Happened at least 15 times last game.
    JohnDoh
    I like the same things most everyone above is talking about, but the poke check/tripping penalties need to be tuned way down. Way too many tripping penalties faced up to an offensive player when it should have just knocked the puck away. Tripping from behind... got it. Tripping faced up with the offense skating backwards*down ice... no bueno. Happened at least 15 times last game.

    The problem with EA is they don’t ever just tone it down they eliminate it then the game becomes poke fest....they are out of control though...After my first gane where myself and my opponent took over 44 min in penalties I really triedt to time my pokes and stick sweeps better and everything still resulted in a trip. Like someone mentioned above, while skating backwards when you try and play sound defense and sweep the stick to knock the puck away it goes right to their feet instead. It should be if you poke from behind a trip is more likely, if you poke from the side it could’ve 50/50, but if you poke from the front it should be a higher success rate. Sweeping while facing a guy should almost never be a trip. Even the worst NHL defenseman wouldnt sweep 2 feet behind the puck and catch a leg. Not saying it shouldnt happen but not every time. I bet EA has no idea how to make this right. It’s either a penalty all the time or not.
    Well, I stand corrected.
    I wasn't thrilled when the first few in-game footage came out on Youtube, as I thought it looked like more of the same. But damn was I wrong.
    The new skating feels AMAZING, and really changes the whole game. AI also seems a lot better, though I mostly play VERSUS with the Columbus Blue Jackets, who have a solid top-4 on defense. But they are really playing solid, keeping their position when they should, making a play for the puck when it's required.
    Like many of you, I initially thought the poke-checks resulted in too many penalties...but I gotta say, I got used to it rather quickly, and I'm now enjoying it a LOT ! I feel rewarded for my patience, waiting for the appropriate time to poke-check now. Same with playing good position, which probably is the most satisfying upgrade for me in this game...I've always been a better positional player than any other thing. And for the first time, it feels like it's paying off. Finally !
    The only thing I'm still not sure about is passing...though I'm not sure it's not my controller slowly dying on me. It feels like I can spend 3-4 seconds winding-up a pass...only to have my player making a weak one that is easily intercepted. It sometimes feels like the CPU is forcing turnovers (passing to the nearest guy instead of the one I'm aiming at). Anyone else have that feeling about the passing game ? Or is it really my controller ?
    Anyway...I've been pretty harsh on EA these past couple of years, and though I really wanted to like this game, I gotta admit I fully expected to hate it again. But I'm SO pleastly surprised...I can't wait for the full game now.
    Why am I typing this ?
    Well, if you're like me, and you've underwhelmed by the NHL series these past few years...just as much as you were watching the first couple of vids of NHL 19, my advice is: give the beta a try. It might just be enough for you to get excited about this series again. ;)
    Some more thoughts after 20+ Versus games
    I am getting used to the extreme poke check sensitivity and actually like it. It’s making you play more disciplined. You are now having to chase back with your forwards and play positionally rather than relying on a poke by a defender all the time. Most people would poke check from any angle and then get surprised it’s a trip to the sin bin. You need to be judicious in the way and situation you poke check and the game rewards you for that. Of course it’s not perfect but at least it stops the poke check fest, which has been really frustrating in years past. That said EA need to tone down the penalties resulting from an honest defensive stick sweep when facing the puck carrier.
    Interaction with the boards still looks dismal. No attention has gone there. The animation of the player approaching the board is just horrible. Even an automatic animation where a player curves along the board would be better than the head on Mario-type bump.
    The puck physics need addressing. Pucks should be looser, livelier. There needs to be better separation between stick and puck. Not just when skating, but when stick handling, passing, shooting, when getting hit, etc.
    Quick players on breakaways should never be caught up so easily (especially by bulky defensemen). It’s unrealistic and frustrating.
    The game needs a dynamic camera in the true broadcast view. There are some cut scenes where the camera pans out to a beautiful view and angle – why are we not able to play from that view? I can’t believe people are still content playing up and down. This looks and feels so repetitive.
    The players textures look a bit flat / lacking depth and detail. Not sure if that is the Beta (and hoping it will improve in the full game) but shirts, equipment and general shadows / lighting look 2D and old gen.
    jake19ny
    If you have read any of my posts in here you know overall I’m pretty dissapointed in the overall lack of offline attention. I have spent a little more time playing online 5 on 5 vs and here’s my final 2 cents.
    The skating is light years different and does make the game more fun as well as more realistic.
    In some areas the CPU AI seems better and I think it may be related to the new skating but some areas they are as braindead as ever. They still occasionally wander aimlessly and go offsides idiotically. Really need to play vs the CPU to get a better feel and sadly no slider tweaks fix stupidity.
    Outside of goalies moving better post to post they are as awful as they have been for years. Same money goals work.
    I like how just getting a piece of a guy on the boards throws them offa bit and sends the puck loose.
    Face offs, same yawn but not sure what they can improve there. Would still like to see guys get thrown out of the circle.
    Still looks like player separation doesn’t exist but again it’s harder to tell online.
    5 man celly was long overdue but done lazily. I know some say it’s a start but the delay to the cut scene, like many of the other areas of this game, fails at capturing the moment right and if they just cared what we offline guys wanted it could be done better, even in a cut scene.
    Commentary, yea stale even with some new lines but I honestly don’t expect them to fully revamp this every couple of years and i kind of tune most of it out IF I’m having fun. I would just prefer it go accurately along with my Season but no way of knowing yet and I’m not holding my breath.
    As mainly an offline player who has not done a season since NHL 14 on PS3 (and really misses it) I can honestly say that if they add a roster share feature I may just be able to get past many of the other ignored and flawed aspects of the game.
    As far as online. 1s is fun but I felt that way about 3s until after 20 games then I could care less. EASHL....can’t comment. Either the gane freezes at the load or some moron refuses to hit ready in the pre game load out....so I see where this is going again..
    EDIT: After 20 minutes of trying I get into an EASHL game 6 on 6. 2 minutes in the opposing team scores and my goalie, LD and LW quit. My RD decides to goal hang so me at Center has to cover back on D. Second period starts it’s only 2-0 but the RD just decides not to play leaving his man motionless on the ice....after 2 minutes of this my RW quits so I bailed. EA just eliminate this mode the everybody gets a trophy generation can’t handle it and there is no way to avoid A-Holes
    There's definitely a way to avoid a holes on your squad.......find a team. I can't stand to play with randoms on my team due to those very things.
    Sent from my Pixel 2 XL using Operation Sports mobile app
    JohnDoh
    I like the same things most everyone above is talking about, but the poke check/tripping penalties need to be tuned way down. Way too many tripping penalties faced up to an offensive player when it should have just knocked the puck away. Tripping from behind... got it. Tripping faced up with the offense skating backwards*down ice... no bueno. Happened at least 15 times last game.

    They need to make it make sense. The ONLY trips I have taken so far are the ones where I'm squared up to the player and stick and somehow my stick goes through the puck and stick to trip the player.
    But all the ones from the side and behind need to stay the same that's for sure.
    Shogun mentioned you can skate into guys and poke puck free without hitting a poke button. He's right. I use Left Trigger in that situation and it works out well.
    I have played 2 1v1 games and 2 6v6 games and have yet to get a tripping penalty, however, the other guys have been getting clobbered. Luckily I am not good so I am like 1-50 on powerplays.
    I just backcheck on the forehand side of the player and have been very successful at just bullying my way between the man and the puck. I have only used the poke check a few times, quick taps, but have yet to touch stick sweep control from what I saw happening to the other dudes.
    Def needs to be addressed.
    KomicJ
    Anyone else have that feeling about the passing game ? Or is it really my controller ?

    I don't like the feel of passing; too much assist which makes it inconsistent with user input IMO. This also contributes to the puck not feeling independent since passes rarely go into space -- although saucer pass remains useful for area passes, chip & chase, and cycling.
    iaxy

    I am getting used to the extreme poke check sensitivity and actually like it. It’s making you play more disciplined. You are now having to chase back with your forwards and play positionally rather than relying on a poke by a defender all the time...
    ...Quick players on breakaways should never be caught up so easily (especially by bulky defensemen). It’s unrealistic and frustrating.

    I'm with you on pokechecking. In a few versus games I saw people pile up tripping calls while I had a couple from undisciplined or desperation pokes.
    You hit on it, the key to better neutral zone & blueline entry play is having pressure from the back checking forwards, which is still not where it needs to be with AI players. I tried the new directional switching (R2+R-stick) to grab the nearest forward, but it was hard to see the icons above the upscreen players on dynamic medium. When I got the guy I wanted, I was able to eliminate the cut-back-to-the-middle option and jam things up in the middle (EASHL center so plenty of practice, haha). AI D-men weren't too bad 1v1 with that support, but defensive settings definitely factor into how they play it.
    And I agree on the breakaway catch-up; not sure why exactly it happens, but I had many instances of it in a particular versus matchup. My opponent was aggressively looking for hits, so I'd bait him to step up and take the hit to make the pass. But most times before I could get a good move/shot he'd get someone back in the play. Credit to him I suppose, but it seemed a bit much.
    I played a lot of 3 v 3 eashl over the weekend and I must say I am considering buying this now that I started playing again. it was fun. I stay up until 5 am one night playing with friends which I haven't done that in forever. lol
    as someone who played lots of goalie for top clubs in the EASHL since 2009... I will say i am overly impressed with the goalie controls this season. this should make EASHL great this year. it's very fun to play goalie. I like the fact that there is some glitch goals or cheese that comes from before. this is what makes it a need to play with user goalies in clubs online and it makes it better in the end because of it.
    I'm also happy that they finally added something to the EASHL and at least made it like fifa level up process in clubs now. something to play for in OTP .. and i I can change my weight and height and yes... I'm so happy about that. it's not to what I loved in the early eashl days where you can edit all your attributes but it's for sure a better middle ground instead of the stupid boring every player is the same builds in the EASHL.
    so far i'm impressed and will continue to play this beta clubs online.. and I will maybe buy NHL now.. just to play EASHL online..
    in regards to the poke checking.. I am a fan of it but I think they should tweak it some but not much. I personally rather it be this way instead of allowing poke check spamming .. however, with that said .. it's too sensitive and they need tone it down. way too many tripping calls that should never happen for just putting your stick out attempting a poke check. but yes i would prefer they keep it the same though instead of go back to the old way for sure. I'm fine with it as you don't even need to use the poke check button to play d in this game. I don't get the people who continue to do it non stop getting penalties. glad none of these people are playing with me on my club gaming fun.. lol
    other improvements I'm sure that have already been mentioned here in terms of gameplay is the puck pickup is greatly improved. this was much needed.. and of course skating everyone has mentioned I'm sure... but those 2 things from a gameplay standpoint have helped a lot and in a strange way I think the poke checking problem of it being so sensitive has helped gameplay as well because it opens the flow of the game more in the EASHL online now. one of the reasons i stopped playing this game was because you could basically poke check from behind even and knock the puck off the guy by spamming it.. this made the EASHL that has gotten stale over the last many years even more boring
    one thing I want to know though.. is how in the hell I seen some great players in the EASHL do a saucer pass so accurately over a d man stick right on the tape to the other forward?????? am I missing something here? I use R1 on PS4 and the saucer pass is so manual it's hard as hell to get it accurate.. i still use it though to give pass it off boards or into space but i'm wondering if i'm missing something because I have seen others do it extremely accurate
    A few minor observations that were unresolved issues last year and need fixing.
    The game simply doesn’t getting boarding right. Too many clear hits to the side not from behind are called boarding.
    There are still some clunky collision issues with the skater and the net when you have the puck. My opponents player got got up on the net and somehow put the puck in his own net. I’ve almost done it a few times as well. Saw this a lot last year.
    raneman85
    This game is full of bugs. Can't even complete a game without someone being disconnected.

    I'm only getting disconnected because the other player is dropping. Maybe it's bug-related though. I had a great 1-1 tie going into the third period with an opponent and I thought we were nicely matched up, then he dropped. I mean it could be a number of things, but I didn't think that a bug was one of them.
    After playing 3 EASHL games of 6 on 6 (tried like 30 times and everything is a freeze, failed to retrieve error, or disconnect) I can honestly say this mode gets worse each year. What an absolute bumbling mass of confusion this is on the ice. The street clothes crap just doesn’t work. It’s like a watching chickens run around without heads.
    Add that to the A-holes and bad servers and this mode is a train wreck
    My Beta finally finished downloading from yesterday, but I cannot figure out how to play (3 online modes, is that it?).
    I tried creating a club (World of Chels), but the continue button will not work.
    Is it all online only (not a gold member)? If so, why would they not have a play now. I was somewhat interested in the game, but if I can't even see how it plays, I probably won't buy it.
    Or where do I need to go to try it out?
    Does it really matter what tuners they push as long as the game is failing to actually successfully start games? I haven't been able to play a drop in since day 2 of the beta.
    Steve_OS
    The NHL 19 open beta has been extended until August 3, as they just implemented a new tuner to try out.

    Played 4 versus games with the new tuner...can't say I'm pleased. I don't know if I was suddenly playing against better players or not, but I couldn't control the puck for more than 1 seconds...poke fest ! Again, EA trying to please the cheesers. No on-line for me this year I guess.
    Also, did they change something to position awareness ? It felt a lot better before the new tuner...now, it's back to NHL 18, where my CPU-controlled player are backing off for no apparent reason, taking themselves out of position, when the puck is coming their way.
    I want the old tuner... :(
    From an NHLDev about the poke checking:
    First off, I want to thank all of you for such high participation numbers in the Beta. Obviously we want as many people as possible to experience our latest and greatest product but when it comes to the Beta, it also really helps us improve the more players we have playing games and giving us feedback from their own personal experiences.
    So with that, thanks very much also to everyone that has participated thus far in submitting feedback to our Gameplay survey. Even though there are not many surprises there in the data from what overall sentiment is telling us, it is great to have data that confirms any suspicions.
    As mentioned before, when writing on the forums, it is sometimes tough for us to message out what we may or may not do in the future as we can’t always commit full stop to something but I do enjoy having candid conversation about what people feel about the game, certain mechanics choices and what they would like to see improved or even in some cases left as is. At the end of the day, we can only talk on the forums so much and it is the product that has to do the talking. I know people are curious about what we are thinking but experience says that it will only matter once the improvements make it into your hands. With all the conversations we have had over the last few years on skating, physics, player switching, pickups, goalies, etc. it is finally nice to be able to get many of these ‘hypothetical’ improvements we have been talking about into your hands.
    The other piece that I have mentioned before is design philosophy vs. execution. Overall, I wouldn’t say the design philosophy has changed all that much – we want a balanced game where people feel their twitch skill and hockey smarts can separate them from their opponent and at the same time want the experience to feel extremely immersive leveraging what we know people love about the real world sport. In that, there is a lot of subjectivity as people get into the details of how to execute against that but we are usually aligned on the high level themes that fit under that vision. With time and new technology and some incredibly talented teammates, we can try new things to get closer to achieving our goals and the more feedback we get from the community, the more we understand how close we are getting to our goals through others eyes.
    I am happy to say that the overall sentiment for gameplay this year is quite positive but the unanimous topic of debate for the moment is obviously pokechecking, so I wanted to touch on it a bit. I would like to discuss design philosophy vs the current execution you are playing from the time we cut the Beta, and what tuning/code can do to further hit our vision going forward. At a high level, I am sure we can agree on the overall philosophy behind defending – Players on defense should have a collection of tools at their disposal that all have risk/reward associated by context and the best players will be those that separate themselves using good twitch skill and hockey knowledge in their use of all of the tools available.
    Defense should not just be about pokechecking. It is about great positioning and taking away options for the offense so that they can’t drive the play. Pokechecking is one tool to help achieve this. Players use their stick in hockey purely to take away an area of the ice where they don’t want a puck carrier to go – it can be an effective tool without ever making contact with a stick or puck purely as a preventative strategy. Incidental contact makes this a viable option as players won’t want to skate in such a way that their stick makes contact with your extended stick. This then allows defenders to angle players to less options where they then run out of room and lose the puck to incidental stick on stick or stick on body contact or where the defensive player can use their body to separate the puck carrier from the puck. With the improvements to skating and physics, defenders have way more control over their positioning and how effective their body contact can be even at low relative speeds. There isn’t really a reason to have to pokecheck once the puck carrier is closer than your stick length away at all. Incidental contact through good body positioning will do the same job. However, if the puck carrier is talented, they won’t get that close to you and you will want to use your pokecheck or manual defensive stick to take away more time and space from the puck carrier, forcing their hand to do something with the puck. Stick lift is also a much more viable option this year when you get in close proximity as well, as long as you can get an angle where you have good leverage on the puck carriers stick. And remember, if you get the puck carrier to change their angle from what they would prefer to do or force them to protect the puck, you are achieving half your goal of limiting their options, slowing them down which will get you closer to a turnover. Defense isn’t always binary right away. As a team, you need to limit options before you can take action for an actual turnover.
    So with that, what did we do with the actual pokecheck mechanic based on our design goals and what we heard from the community over the last year?
    - We improved our collision detection of the stick on the offensive players body, their stick and the puck itself. This is probably the biggest change regardless of what we do with penalties that makes pokes from behind less effective.
    - We added variables to make sure we were rewarding smart defense and conditions that simulate what would take place if we had a more physically accurate stick on stick or stick on body solve.
    - Pokechecks from that front where your stick blade just hits a skate will not cause a trip. We have the ability to widen or decrease that angle. Pokechecks from any other angle where the blade hits the skate will cause a trip
    - Pokechecks where the shaft of your stick hits a leg will cause a trip Again, we could tune angles for this but right now, it will cause a trip from any angle.
    - If you are using manual Defensive Skill Stick and you swipe your stick through both legs, the player will trip.
    - If you are using manual Defensive Skill Stick and you swipe your stick through one leg from the outside inwards, we don’t cause a trip if you correct yourself and stop. However, if you swipe from between the legs outwards on one leg, the player will trip.
    - These above DSS conditions allow players to manually reach at pucks and correct if they have gone too far to show self control but if you are careless and swipe through both legs or are getting in between a players legs, you are punished.
    - Remember you can also hold out the right stick first or right away as you are pressing poke to go directly to that angle for more control (we are also looking to improve this blend to make this even more viable)
    - Also if you let go of DSS and start to blend out, it won’t cause a trip so if you catch yourself and let go early enough, you can save yourself a tripping call and if you are going for a pokecheck and it is going to cause a penalty, you can actually react quickly and pull away with your right stick to pull the stick away from the players legs.
    - We also made an improvement to the tracking during pokechecks that last year was benefiting weaker players and punishing more skilled players. The tracking after you pressed pokecheck would track the puck even if it drastically changed direction. So if a smart player saw a puck out exposed and started to poke but then the offensive player drew it back to protect it, the stick would then swing and possibly make contact with the puck carriers leg causing a trip when it should just have been a miss. Or conversely, it may help a player get a poke they didn’t deserve but tracking a puck that was moved that the defensive player didn’t anticipate. To fix this, we know track the puck position relative to the movement of the puck carrier from the time of the poke. This means that if the puck carrier then protects the puck after that frame that the poke will now just miss into open space rather than swing through the puck carriers leg and it also means that a player that just randomly hits poke won’t be able to get assistance to hit a puck that then changes direction after that. You will now be rewarded timing your pokes based on knowing the current and upcoming vulnerability of the puck relative to it’s current movement.
    - Getting puck first or stick on stick contact to free the puck before your stick then hits a leg should negate the stick from causing a trip. There are edge cases that players have run into that we are looking at that will need code to fix but overall this is working and we will continue to improve it to reach the original intent. This means you can still be quite aggressive from any angle if you feel you will at least get the puck carriers stick first.
    - If your stick collides with a players leg geometry, even if we don’t trigger a trip, we will disable that sticks ability to cause stick on stick or stick on puck contact. This simulates the fact that the defensive players stick should not have been able to get to the puck as it would have been blocked from getting there by that collision.
    - Finally, it is our intention with both DSS and regular pokes to not count the blend out as an aggressive stick action and it should not cause a trip. There are cases that we are seeing in the Beta where this is the case and it isn’t intended so we are looking to see what can be improved there for more consistency as well.
    As I have read a lot of candid feedback and subjective thoughts on the subject, I thought I should also mention a few things. We don’t just listen to what a few people say. We also often look at data to qualify those thoughts and then weigh all those things against our design philosophy for the entire gameplay balance before making any calls.
    From looking at the data, returning NHL 18 veterans are actually more likely to trip players than new players to the game. This could obviously be that new players are using pokecheck less but it could also mean that using pokecheck more aggressively was a learned behavior that the previous game allowed and that people need to adapt to new conditions that may be better for the overall balance of the game. We also know that over time, all of our players have adapted to the current game regardless of their skill level and take less penalties over time. These are all great things from a gameplay mechanic perspective as it means there is a skill gap and that it is not random. I also like qualifying that against the leaderboards and other data. I see players who are able to have sub 1 goal a game against and still average less than 2 penalty minutes per game so the changes to pokechecking, even in their current state don’t compromise their ability to play defense.
    So with all that said, we plan to stick to our original design intention, but we will most certainly look for opportunities to tune and fix bugs for anything that goes against that intention.
    Thanks for reading and please keep the feedback coming!
    MizzouRah
    From an NHLDev about the poke checking:

    I wish the devs would stop lying through their teeth. There's absolutely no difference in stick collision this year compared to 18. Sticks through boards, legs, pucks, and nets. It's absolutely pathetic once again, and in the end it's the games engine that decides when it's going to be a tripping penalty or an effective poke check. Perfect example in a 2 vs 2 club game. 10 seconds to go in the game, 1-1, opposing team gets the puck, and skates over the blue line. Warning bell goes off saying here we go again with the EA dictated script outcome. So 2 of us start spamming the poke check button to try and purposely trip the opposing player with the puck. Well guess what. Opposing player still skates freely into prime time scoring position, as ai D keeps backing up of course, and scores using the typical cheese shot with 3 seconds to go.
    Watching the replay, both of us were laughing out loud at the obvious fact that are sticks were going right through his legs and skates like our sticks weren't even there in the first place. Can you say dictated outcome. But you'll never see a dev reply to comments like this, because they know it's the truth. When EA says it's in the game, it's definitely in the game.
    Well, thank you EA...for screwing up a perfectly fine game.
    I was 29-11-5 before the new tuner, now I'm 32-18-7. Game is now back to the original poke-fest it's always been. I was so god damn excited about the game...now I wanna throw my controller through my TV. You've just lost a sale.
    I have no major problems with the gameplay except the poke check is a bit much. Please add the north stars jerseys for the mn wild like how AZ and WPG have the old jets jerseys,theyve worn them in warmups before, easy add and many minnesotans would appreciate this. also the ability to edit height and weights of existing players would be nice and more face scans, more logos and jersey templates for create a team
    handheldpictures
    I wish the devs would stop lying through their teeth.

    That response from EA was a solid explanation of things. Probably one of the most well thought out responses we ever have got for an NHL game. If they are lying through their teeth then they dug deep with that long response.
    They needed to adjust the face to face angle for poke checks and did, maybe they can tune it back up a bit in due time.
    Played a few games of One's and definitely enjoyed it. Read the first 30 or so posts and am encouraged by everyone's impressions.
    That said - the beta for the last few years has played AMAZINGLY IMO - only for the game to change drastically at launch, then again at the first patch.
    I am really hoping that the beta is indicative of the final game, and the improvements are engine based / can't revert to the same old legacy gameplay we've been stuck with.
    All of that said, regardless of how much I actually love the way the game plays and feels in it's current state, I'm finally holding judgment until this game releases. Maybe even until the first major patch. I will not let EA burn me again.... definition of insanity anyone?
    Sent from my iPhone using Tapatalk
    Looks like they might have fixed the boarding penalty issue that Jake was talking about.
    My gripe with poke checking (and tuning in general) is there needs to be separate tuners, one for online and one for offline. I want the full poke check restrictions for myself and the AI playing offline only. Those who play online will gripe and they will keep tuning it.
    I know you can go back to a previous tuner and what not for offline, but then you lose other fixes.
    Maybe someday they will make an option called offline mode or something that will allow different tuning and such. There is no way EASHL and offline franchise modes are the same when it comes to tuning.
    Wow how quickly things have turned. Huge disparity between the first couple pages of this thread and the last.
    Looks like they've already messed with gameplay and things have gotten worse. I've never in my life experienced a game with more of a rollercoaster ride, up and down, in terms of gameplay in my life. Good to bad to playable to worse to playable. Makes it that much worse when the first build of the beta was hands down the best version!
    Sent from my iPhone using Tapatalk
    I rarely having anything good to say about EA or this series but I have to give EA credit on this tuner. It did exactly what they say it did and it was needed. In no way did they cater to the poke spammer. I played 2 games so far with this tuner and in the first game my opponent rage quit after taking his 5th penalty in the first period. All he did was spam poke from behind which should lead to penalties. My second game I played someone who knows how to play. He took only 3 penalties (2 poking from behind) I took 2 (1 from behind and 1 from the side when I got burned). I felt more in control on D and Making a good defensive play felt rewarding.
    Glad EA took the feedback and corrected this along with the boarding.
    Here are 2 other things I would like to see addressed. 1) On the powerplay D men are staying right on top of the blue line and I feel like 50% if my passes to the point result in an offsides because of this. 2) I hate the way a slower defender seems to get a magic boost and catches you on what should be a breakaway.
    Overall I never have fun playing online due to horrific teammate AI and cheesers but I’m acyually having fun provided I play against someone who knows the game. I have yet to lose a game because of my idiot AI teammates, something that happened all the time in 18.
    If offline play is as good or better than my online experience has been I may be sold. Would still love to hear a roster share is in. I do share everyone’s concern about EA jacking things up with patches and tuners but this one was a good one.
    Gerg04
    Wow how quickly things have turned. Huge disparity between the first couple pages of this thread and the last.
    Looks like they've already messed with gameplay and things have gotten worse. I've never in my life experienced a game with more of a rollercoaster ride, up and down, in terms of gameplay in my life. Good to bad to playable to worse to playable. Makes it that much worse when the first build of the beta was hands down the best version!
    Sent from my iPhone using Tapatalk

    Nothing has gotten worse at all. They just toned down pole check trips when facing players. Also made a change to show player separation via skater between builds.
    So if anything it has gotten a bit better.
    Fiddy
    Nothing has gotten worse at all. They just toned down pole check trips when facing players. Also made a change to show player separation via skater between builds.
    So if anything it has gotten a bit better.

    Good! I'd love to see that translate to release. Beta during the last 2 years was also phenomenal only to revert back, both times...so we'll see if iasts.
    The first few pages of this thread we're nothing but praise... and the more recent posts are more negative. Something must have changed.
    I haven't had a chance to play for a couple days so I have no idea, am only going off these impressions.
    Sent from my iPhone using Tapatalk
    Gerg04
    Good! I'd love to see that translate to release. Beta during the last 2 years was also phenomenal only to revert back, both times...so we'll see if iasts.
    The first few pages of this thread we're nothing but praise... and the more recent posts are more negative. Something must have changed.
    I haven't had a chance to play for a couple days so I have no idea, am only going off these impressions.
    Sent from my iPhone using Tapatalk

    My buds and I always say this, but every year the first two weeks are the best then they cater to the complainers and change things that didn’t need changed.
    jake19ny
    I rarely having anything good to say about EA or this series but I have to give EA credit on this tuner. It did exactly what they say it did and it was needed. In no way did they cater to the poke spammer. I played 2 games so far with this tuner and in the first game my opponent rage quit after taking his 5th penalty in the first period. All he did was spam poke from behind which should lead to penalties. My second game I played someone who knows how to play. He took only 3 penalties (2 poking from behind) I took 2 (1 from behind and 1 from the side when I got burned). I felt more in control on D and Making a good defensive play felt rewarding.
    Glad EA took the feedback and corrected this along with the boarding.
    Here are 2 other things I would like to see addressed. 1) On the powerplay D men are staying right on top of the blue line and I feel like 50% if my passes to the point result in an offsides because of this. 2) I hate the way a slower defender seems to get a magic boost and catches you on what should be a breakaway.
    Overall I never have fun playing online due to horrific teammate AI and cheesers but I’m acyually having fun provided I play against someone who knows the game. I have yet to lose a game because of my idiot AI teammates, something that happened all the time in 18.
    If offline play is as good or better than my online experience has been I may be sold. Would still love to hear a roster share is in. I do share everyone’s concern about EA jacking things up with patches and tuners but this one was a good one.

    This is encouraging, I value your thoughts so I'm glad you're seeing good things from the latest tuner. I refuse to play online so hopefully they keep taking feedback and improving the game before release. I've already preordered and I'm in the process of putting the final touches on my last NHL 18 season.
    Played a few games last night. I cannot believe they did what they did to poke checks. Making the game more sim is just mind blowing. I can just see all of the complaining from guys who don't know how to play defense. However, I cannot see how they will keep the poke check changes they released because so many people will complain that it's too difficult to get the puck.
    The game plays quite nicely for what it is. It still needs new goalies, neutral zone pressure (just a hunch despite not having played the CPU), and more player individuality, but I just don't think those will come anytime soon. If they had those along with cleaning up some of the brain dead CPU moments the game would be very good. I like how the reach of players when stick handling is nowhere near as far as years past. The stick handling is actually pretty realistic and more on the NHL 2k10 side where hands barely extend outside a players body. This is definitely a step in the right direction as long as they don't cater to those who will complain about the changes that make the game more realistic.
    Fiddy
    That response from EA was a solid explanation of things. Probably one of the most well thought out responses we ever have got for an NHL game. If they are lying through their teeth then they dug deep with that long response.
    They needed to adjust the face to face angle for poke checks and did, maybe they can tune it back up a bit in due time.

    - We improved our collision detection of the stick on the offensive players body, their stick and the puck itself. This is probably the biggest change regardless of what we do with penalties that makes pokes from behind less effective.
    Really? Then why does my stick still go through the players body, skates, stick and puck, as I mentioned in my previous post, along with the boards and net? It's so obvious that a script is involved in determining when your stick is going to make contact with the puck or player, and when it isn't. The majority of time it will make contact, but then out of the blue, aka when a goal is coming up against you, your stick is suddenly ineffective. I'm just sick and tired of feeling like my player is suddenly incapable of doing anything to prevent a goal, and I know I'm not the only one that feels this way. It's been like this for years.
    So when he talks about improved collision detection, that's just one big lie, as absolutely nothing has changed in that regard. Yes the skating is faster and more responsive, but the games will still play out the same as they have for the last number of years. Improving one aspect of the game sure isn't going to fix all of the other problems that are still plaguing this game.
    KomicJ
    Well, thank you EA...for screwing up a perfectly fine game.
    I was 29-11-5 before the new tuner, now I'm 32-18-7. Game is now back to the original poke-fest it's always been. I was so god damn excited about the game...now I wanna throw my controller through my TV. You've just lost a sale.

    that's funny your basing buying the game on one tuner update. you know they release tuner updates often right? overreaction much? I played last night in 3 v 3's and I didn't notice a poke check fest back on at all yet
    handheldpictures
    - We improved our collision detection of the stick on the offensive players body, their stick and the puck itself. This is probably the biggest change regardless of what we do with penalties that makes pokes from behind less effective.
    Really? Then why does my stick still go through the players body, skates, stick and puck, as I mentioned in my previous post, along with the boards and net? It's so obvious that a script is involved in determining when your stick is going to make contact with the puck or player, and when it isn't. The majority of time it will make contact, but then out of the blue, aka when a goal is coming up against you, your stick is suddenly ineffective. I'm just sick and tired of feeling like my player is suddenly incapable of doing anything to prevent a goal, and I know I'm not the only one that feels this way. It's been like this for years.
    So when he talks about improved collision detection, that's just one big lie, as absolutely nothing has changed in that regard. Yes the skating is faster and more responsive, but the games will still play out the same as they have for the last number of years. Improving one aspect of the game sure isn't going to fix all of the other problems that are still plaguing this game.

    Feel free and post some visual proof of it happening.
    I see sticks, skates, arms, legs at times go through the boards for sure.
    But every trip myself and or my team have took has been a trip. I wish a few of those went through skates and legs so we didn’t give up a PP goal or two to lose a game.
    I’m sure it happens, but you are out here acting like this happens every time someone has the puck. Again, if you are correct feel free to post the videos because I’m curious to see them. :)
    Sent from my iPhone using Tapatalk
    handheldpictures
    - We improved our collision detection of the stick on the offensive players body, their stick and the puck itself. This is probably the biggest change regardless of what we do with penalties that makes pokes from behind less effective.
    Really? Then why does my stick still go through the players body, skates, stick and puck, as I mentioned in my previous post, along with the boards and net? It's so obvious that a script is involved in determining when your stick is going to make contact with the puck or player, and when it isn't. The majority of time it will make contact, but then out of the blue, aka when a goal is coming up against you, your stick is suddenly ineffective. I'm just sick and tired of feeling like my player is suddenly incapable of doing anything to prevent a goal, and I know I'm not the only one that feels this way. It's been like this for years.
    So when he talks about improved collision detection, that's just one big lie, as absolutely nothing has changed in that regard. Yes the skating is faster and more responsive, but the games will still play out the same as they have for the last number of years. Improving one aspect of the game sure isn't going to fix all of the other problems that are still plaguing this game.

    I haven't noticed scripting in this beta yet, but that's also because it's online play. Needless to say, scripting sadly occurs in every one of EA's games. It always has, at least since the 360/PS3 days. That's just how EA develops their CPU AI. It's an easy way to make the game difficult instead of spending a good chunk of time to make CPU AI organic. I hate that it occurs, but that's the way it is. You either have to stop buying/playing the game, or you bite the bullet and live with it. It sucks, but it's reality and with no other hockey option (other then 2k roster updates and the 2KHS) you are either forced to buy or not have a hockey game. I've done that myself. I haven't bought NHL full priced since roughly NHL 15 and I can tell you this, my life has been much better because I haven't had to rant on this website like I used to. I just know that few if any of the offline AI improvements that I want, are actually going to be done.
    stevostl
    that's funny your basing buying the game on one tuner update. you know they release tuner updates often right? overreaction much? I played last night in 3 v 3's and I didn't notice a poke check fest back on at all yet

    Well, more often than not, when they do release a new tuner, the game takes a step backwards. So it's kinda hard for me to expect them to go back to what it was.
    Stick lifts were already strong enough of a tool, players being more hesitant to go for a poke was a good thing. It isn't anymore. Now, it feels I'm getting poke from every angle, passes and being intercepted because they magically hit a stick that it just shouldn't hit, people are overcharging again because of how confident they are that their poke will be succesful...
    That's the thing with the latest tuner for me. It doesn't just change the game...it changes the mentality of every online player to a point where the experience isn't fun. People are charging on you, even on the PK, because they know it'll work more often than not...and even if it doesn't, chances it will result in a penalty is now a lot less likely.
    You can say I'm overreacting...but at the end of the day, I'm not the one who was crying about pokechecks after only a few days of testing, resulting in EA making changes that just weren't necessary. I caught up to the fact that pokes were a lot more challenging this year, adjusted my way of playing the game, and was pleasently surprised with the outcome. And I'm an EASHL defenseman. I should be happy about getting a wider window. But I'm not. Because, like I said, it changes the dynamic and the mentality of the online players. And not in a good way in my opinion.
    Fiddy
    Feel free and post some visual proof of it happening.
    I see sticks, skates, arms, legs at times go through the boards for sure.
    But every trip myself and or my team have took has been a trip. I wish a few of those went through skates and legs so we didn’t give up a PP goal or two to lose a game.
    I’m sure it happens, but you are out here acting like this happens every time someone has the puck. Again, if you are correct feel free to post the videos because I’m curious to see them. :)
    Sent from my iPhone using Tapatalk

    Sorry Fiddy, but in my original post I was basing it on the play I described when the game was 1-1 with 10 seconds to go. I never said it happens every time someone has the puck, but appears to occur more often in the last 10 seconds of a period or when a game is on the line from what I've experienced. I uploaded a video to Xbox Live last year when the exact same thing I'm describing here happened in OT. Viewing the replay, my stick was going back and forth right through the players legs, skates, and puck as he was skating through the middle with his shot ending up in the top corner for the winning goal. It's honestly like the game was saying that this is going to be a goal no matter what you try to do to prevent it.
    If you've never noticed this issue yourself while playing then of course you'll be skeptical, but every single person on our club team has noticed it at times as well. Unfortunately I didn't record it happening in the beta, but all I can tell you is that both myself and my friend were laughing out loud at how obvious the script was in this case. But who knows, maybe this just occurs in EASHL club games and not in drop-in, because now thinking about it, I don't believe I've ever noticed it in a drop-in game.
    Played a few games with the new tuner.  Thought it was good, I didn’t get a trippinng call when i was in good in position in front of my man. Sorta hard to get a true feel because everyone I played now is terrified to try a poke check lol. 
    Can't they just give us NHL '04, with updated graphics and rosters I would be cool with that :-)
    In all honesty what a person posted above is true it doesn't look play a lot better but man the goalie is so out of whack it destroys the game, and then now yeah is trying to balance out for simulation and arcade people, they will never get a medium in ground, the people who love the Poke check and find it hard to get the puck they are on the same side, the people who don't want to even try to play defense they're going to want a poke fest and just smash buttons that's the way it goes.
    I would gladly Fork over $24.99 for NHL 04 with updated Graphics updated roster and some animations don't need to change hardly anything the game was amazing.
    Sent from my P027 using Operation Sports mobile app
    I rarely having anything good to say about EA or this series but I have to give EA credit on this tuner. It did exactly what they say it did and it was needed. In no way did they cater to the poke spammer.

    Fiddy
    Nothing has gotten worse at all. They just toned down pole check trips when facing players. So if anything it has gotten a bit better.

    Played a few games with the new tuner. *Thought it was good, I didn’t get a trippinng call when i was in good in position in front of my man. Sorta hard to get a true feel because everyone I played now is terrified to try a poke check lol.*

    I agree with all three of y'all. My experience in the EASHL games that I've played since the tuner update has been that pokes from the front with high-rated defenders who have an appropriate amount of space between their stick and the puck are consistently safe to make now. Before the update, that situation was producing some seemingly random tripping penalties, but now, it feels about 90% safe to poke in favorable scenarios like that.
    And pokes from the back, from the side, or from the front when you don't have enough space to fully extend your stick (you should be using the stick lift or just skating into the puck carrier in that situation) are correctly getting called as penalties.
    You just have to learn what the proper angle/spacing is to safely poke check this year or you'll end up like these poor saps:

    Played a few games last night. I cannot believe they did what they did to poke checks. Making the game more sim is just mind blowing. I can just see all of the complaining from guys who don't know how to play defense. However, I cannot see how they will keep the poke check changes they released because so many people will complain that it's too difficult to get the puck.

    The NHL series gives people 5 options to get the puck back (poke check, stick lift, skill stick, body check, incidental collision), but people only used 1 of those defensive options last year (poke check) because it was overly effective and much too safe.
    People just need to relearn how to use all 5 of their tools on defense instead of stubbornly relying on 1 tool (poke check) to bail them out of every situation like it could in NHL 18.
    I played a few games yerterday with the new tuner and I have to say that I liked the game better with it. Before the tuner, tripping calls were way too sensitive when using poke checks, even when in good position. Sometimes it would work, other times it won't from almost the exact same spot. It was to the point that I was afraid to try a poke check even when in good position, because I didn't know how it would react. Maybe something between the two would be good to try, but if I have to choose one or the other, I would definitely say that I like it better with the tuner.
    I wonder if defensive attempts to steal a puck should be taken out of the users hands.
    It should be contextual and based on the players attributes/ratings.
    For example, if you had a great defensive player with low PIMs, when they got close to an opponent, the AI would take into account the players positioning and attributes to decide if a poke check, stick lift or hook, hold took place.
    It would add a level of strategy knowing that if you had a dummy like Tom Wilson, they were just as likely to take a hooking or slashing penalty than strip the puck from an opponent.
    NHL2K10 had this to a degree and it was awesome. The user still had to initiate a defensive move, but the AI took care of the rest.
    It was awesome using a guy like Datsyuk whom you could press the poke check button in nearly every situation and he would steal the puck without taking a penalty.
    Meanwhile, use a guy like Matt Cooke, and it usually ended up being a hooking or tripping call.
    But perhaps something like this should be for an OFFLINE slider set - which is something that has been requested by several OS members here and absolutely should be added.
    There needs to be separate tuners for OFFLINE and ONLINE gamers.
    Regarding sim vs arcade, there's no excuse for EA not to have multiple ways of playing the game.
    Again, 2K offered this up with it's abundance of sliders.
    You could play that game however you wanted. If EA wants to have their game play a more arcade-style game out of the box, then make the default slider sets accordingly.
    And considering they pay to flyout diehards every ear, it's not like they don't have the data in front of them as to what sim players want.
    I still think this issue goes back to poor AI. Instead of making the CPU play smarter, more realistic and to their attributes, they just hand out boosts and cheats.
    The fact that slow dmen can rocket back to catch forwards on breakaways just proves this point.
    jyoung

    The NHL series gives people 5 options to get the puck back (poke check, stick lift, skill stick, body check, incidental collision), but people only used 1 of those defensive options last year (poke check) because it was overly effective and much too safe.
    People just need to relearn how to use all 5 of their tools on defense instead of stubbornly relying on 1 tool (poke check) to bail them out of every situation like it could in NHL 18.

    I think my squad played you guys in 6's a few times in the beta (Band of Buds).
    We stink LOL.
    Money99
    I wonder if defensive attempts to steal a puck should be taken out of the users hands.
    It should be contextual and based on the players attributes/ratings.
    For example, if you had a great defensive player with low PIMs, when they got close to an opponent, the AI would take into account the players positioning and attributes to decide if a poke check, stick lift or hook, hold took place.
    It would add a level of strategy knowing that if you had a dummy like Tom Wilson, they were just as likely to take a hooking or slashing penalty than strip the puck from an opponent.
    NHL2K10 had this to a degree and it was awesome. The user still had to initiate a defensive move, but the AI took care of the rest.
    It was awesome using a guy like Datsyuk whom you could press the poke check button in nearly every situation and he would steal the puck without taking a penalty.
    Meanwhile, use a guy like Matt Cooke, and it usually ended up being a hooking or tripping call.
    But perhaps something like this should be for an OFFLINE slider set - which is something that has been requested by several OS members here and absolutely should be added.
    There needs to be separate tuners for OFFLINE and ONLINE gamers.

    The problem with EA hockey games: player attributes mean very little, except to the cpu in the 3rd period when they go berserk on you. speed matters little as a slower guy will chase you down. size matters little because hitting is a joke. the attributes mean nothing in this game, for the most part. which is why i'm refusing to shell out any more money. and hearing the goalie play is abysmal - really, what's the worth of playing? if you're a stricly offline gamer, face it - this game isn't for you. on twitter, the only feedback they want are from those who play the online stuff...and then they whine. what i'm reading on twitter is the most problematic thing being said are the QUITTERS who are bailing...therefore, EA's response: well, we'd better tune this game so people don't quite because we need EVERYONE to be happy playing this game.
    so positioning isn't important. BUT, when the defensive AI players act like they're skating in their defensive zone with their heads up their behind, you understand why defensive positioning doesn't matter - and the game becomes a hit fest / poke check fest.
    i gave the beta a shot - it's not a very good game.
    I didn’t want to add the quote because the post was long. Good but long......but yea EA has attributes including a player penalty attribute so in theory that should come into play when making a defensive move.....but as others have said, attributes mean zip in this series andcare more of a placebo. For the most part every single player at every position plays exactly the same. One of this games very large glaring flaws
    Seriously, am I the only one that struggles with the passing game in this BETA ? I'm winding up my passes for 3-4 seconds, and have NO power what-so-ever. It's just as hard as if I'd click. Is my controller messed up of what ?
    Edit: Also, how the hell do you intercept a pass in this game ? I'm a sound positional player, always get in the passing lanes. Yet, the puck just goes right through me as if I wasn't even there. What do I have to do ? Press L1 ? DHS ? Auto animation ? What is it ?
    My opponents are intercepting passes left and right, doesn't matter if they're covering the guy I'm trying to pass the puck to, or chasing me (puck just magically gets blocked by their stick, even if they aren't in position to do so).
    This game is about to drive me crazy...feels nothing like the first couple of days !
    KomicJ
    Seriously, am I the only one that struggles with the passing game in this BETA ? I'm winding up my passes for 3-4 seconds, and have NO power what-so-ever. It's just as hard as if I'd click. Is my controller messed up of what ?
    Edit: Also, how the hell do you intercept a pass in this game ? I'm a sound positional player, always get in the passing lanes. Yet, the puck just goes right through me as if I wasn't even there. What do I have to do ? Press L1 ? DHS ? Auto animation ? What is it ?
    My opponents are intercepting passes left and right, doesn't matter if they're covering the guy I'm trying to pass the puck to, or chasing me (puck just magically gets blocked by their stick, even if they aren't in position to do so).
    This game is about to drive me crazy...feels nothing like the first couple of days !

    I feel like the Right Trigger in the beta is spotty. Doesn’t register all the time.
    Also, when it does work you can’t just hold it down and let it rip. Because now the passes will zip past your teammates. Through their legs etc. Have to have a better feel for the distance to put right power on the pass.
    Sent from my iPhone using Tapatalk
    Well EA I will eat crow this year. Not just a roster update. Fix the huge issues with trying g to get on to a game of EAHL and you may have your best game in years.
    The ones game is fun. Need to add be a goalie in it. But other then that it was fine. Or make the goalies about 100% better.
    Anyone else notice every player looked dark ? Or almost black ? Especially when you played a full NHL game ? Even players that clearly shouldn't like Crosby etc ?
    Sent from my Moto Z (2) using Operation Sports mobile app
    ejf0255
    Well EA I will eat crow this year. Not just a roster update. Fix the huge issues with trying g to get on to a game of EAHL and you may have your best game in years.
    The ones game is fun. Need to add be a goalie in it. But other then that it was fine. Or make the goalies about 100% better.
    Anyone else notice every player looked dark ? Or almost black ? Especially when you played a full NHL game ? Even players that clearly shouldn't like Crosby etc ?
    Sent from my Moto Z (2) using Operation Sports mobile app

    I think the players skin is just on your game
    ejf0255
    Well EA I will eat crow this year. Not just a roster update. Fix the huge issues with trying g to get on to a game of EAHL and you may have your best game in years.
    The ones game is fun. Need to add be a goalie in it. But other then that it was fine. Or make the goalies about 100% better.
    Anyone else notice every player looked dark ? Or almost black ? Especially when you played a full NHL game ? Even players that clearly shouldn't like Crosby etc ?
    Sent from my Moto Z (2) using Operation Sports mobile app

    Yes I noticed that alot of players look black but this only happened on my XBox, when I played on my PS4 Pro most of the Player Modes were dead on.
    Played a bunch last night and eugh. Maybe sliders can fix it, but the skating looked weird even though I could see where they were trying to go with it.
    The big hits, LMAO, it's nothing but that, and it was way too fast. Both things I know can be fixed with sliders. Overall, it felt like the same game but with a different skating animation. Few new goalie saves, but same ol' stupid idiot teammate AI.
    I'd give it a 6/10 and a "buy during a flash sale"
    As an offline BAGM only player (hate playing against idiots online), can't really tell if there has been any changes to the AI this year from just the beta. I'm really hoping they have a little more aggression to them than in previous years.
    Dolphins88
    Looks like another year I’ll pass on madden and nhl. Sports gaming is sucking.

    No competition will do that.
    Both games would be so much better if 2KSport was still 2KSports.
    Sent from my iPhone using Operation Sports
Continue Reading

Executive Editor.

More in NHL 19

Trending


Related

To Top