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NBA 2K19 Patch 1.06 Available Now - Patch Notes Here

NBA 2K19

NBA 2K19 Patch 1.06 Available Now - Patch Notes Here

NBA 2K19 game update 1.06 is available now, check out the patch notes below. All patch fixes will work in your existing game mode saves.

General
  • Fixed an issue that caused the final league trophy and ‘Perfection’ achievement to not unlock for some users in Play Now Online.
  • Fixed an issue in Play Now Online where the wrong user could be credited with the win, in very rare occasions.
  • Updated roster images for traded players.
Gameplay
  • The shot clock should now properly reset to 14 seconds during online games when a foul is called and the shot clock is low.
  • Improved AI defensive switch logic for inbounds and pick & roll cases.
  • Fixed an issue that caused pass steal attempts to be ignored when pressing Steal too many times.
  • Address a hang that would occur for some users following an in-game injury.
MyCAREER/Neighborhood
  • Fixed an issue where some users were reporting that they were not earning VC for completed Neighborhood games after exiting the Ante-Up building.
  • Addressed a case where some users noted a neck seam around their MyPLAYER’s shoulders when using a face scan.
  • Fixed an issue where Voice was not properly functioning when in the squad queue in Ante-Up.
  • Squad travelling should now properly work when using the Subway.
  • Improved ball pickup radius when playing Dodgeball.
Pro-Am
  • Fixed a bug where opposing players would sometimes show in the Pro-Am Shootaround before the game.
  • Matchmaking improvements.
MyTEAM
  • Users now have an option to mute their opponent when playing Triple Threat Online.
MyGM/MyLEAGUE
  • Alternate uniforms should now properly upload/download when sharing team designs.
  • Fixed an issue where hot zones and some tendencies (e.g. Shot Under Basket) could progress irregularly, in certain conditions, during the offseason.
  • Addressed a case where Advanced Rotation settings would reset to default when entering the Advanced Rotations menu for a team that had previously been assigned custom values.
  • Stability improvements for MyLEAGUE Online.
Many other small bug fixes and adjustments were also made, game-wide, so let us know what you’re seeing.
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Discussion
  1. I can confirm they did not include any art updates
    I started a game with Miami at home with Vice uni's
    - no Vice court
    vs. the Bulls
    - Lavine still looks like ****
    I know these are most likely roster updates but this is what I've noticed immediately
    spvceghxst
    I can confirm they did not include any art updates
    I started a game with Miami at home with Vice uni's
    - no Vice court
    vs. the Bulls
    - Lavine still looks like ****
    I know these are most likely roster updates but this is what I've noticed immediately

    New jerseys show up at exsiting myleague?
    spvceghxst
    I can confirm they did not include any art updates

    Crazy. You preorder a game in july, you buy it in september and you can (maybe) start playing it around christmas, hoping that players are being updated from 3 years ago (oh yeah, and the bugs...)
    Sent from my SM-J600FN using Operation Sports mobile app
    CelticLG
    Crazy. You preorder a game in july, you buy it in september and you can (maybe) start playing it around christmas, hoping that players are being updated from 3 years ago (oh yeah, and the bugs...)
    Sent from my SM-J600FN using Operation Sports mobile app

    It’s crazy man. All these outdated players feel like I’m playing 2k14, and when they finally update players it’s gonna be a total of 3.
    MagicM
    Does the new jerseys show up in existing MyCareer saves?

    i couldnt tell you, maybe someone else can
    I had to redo my whole hours worth of roster edits with a new one so I didnt have to worry about that problem smh
    For inside centers, especially 7ft 2 and up..... they've just made it extremely hard.
    - Improved AI defensive switch logic for inbounds and pick & roll cases.
    It was already hard enough, now it's going to be impossible to use them.
    https://www.facebook.com/notes/nba-2k/patch-6-notes/10155879555532267/?__tn__=HH-R
    General
    - Fixed an issue that caused the final league trophy and ‘Perfection’ achievement to not unlock for some users in Play Now Online.
    - Fixed an issue in Play Now Online where the wrong user could be credited with the win, in very rare occasions.
    - Updated roster images for traded players.
    Gameplay
    - The shot clock should now properly reset to 14 seconds during online games when a foul is called and the shot clock is low.
    - Improved AI defensive switch logic for inbounds and pick & roll cases.
    - Fixed an issue that caused pass steal attempts to be ignored when pressing Steal too many times.
    - Address a hang that would occur for some users following an in-game injury.
    MyCAREER/Neighborhood
    - Fixed an issue where some users were reporting that they were not earning VC for completed Neighborhood games after exiting the Ante-Up building.
    - Addressed a case where some users noted a neck seam around their MyPLAYER’s shoulders when using a face scan.
    - Fixed an issue where Voice was not properly functioning when in the squad queue in Ante-Up.
    - Squad travelling should now properly work when using the Subway.
    - Improved ball pickup radius when playing Dodgeball.
    Pro-Am
    - Fixed a bug where opposing players would sometimes show in the Pro-Am Shootaround before the game.
    - Matchmaking improvements.
    MyTEAM
    - Users now have an option to mute their opponent when playing Triple Threat Online.
    MyGM/MyLEAGUE
    - Alternate uniforms should now properly upload/download when sharing team designs.
    - Fixed an issue where hot zones and some tendencies (e.g. Shot Under Basket) could progress irregularly, in certain conditions, during the offseason.
    - Addressed a case where Advanced Rotation settings would reset to default when entering the Advanced Rotations menu for a team that had previously been assigned custom values.
    - Stability improvements for MyLEAGUE Online.
    Many other small bug fixes and adjustments were also made, game-wide.
    NOTE: All patch fixes will work in your existing game mode saves.
    howardphillips214
    So... Bigs are just going to continue to be worthless finishing in the paint all year.

    You have use- go screen for your sharps and stretches. Dont worry, if you mess up the first one, just move and do it again. dont gotta worry about a foul being called. If that fails, just clothesline the defender like brock lesnar. then the sharp can green. if you cant dont worry, theyll zig zag and likely green it contested anyway. actually, delete all your builds and create a pure stretch and a pure sharp. bombs away!
    So AI defenders will still meet me at half court on every play, and have unrealistically fast reaction speeds and eyes in the back of their heads? Awesome. But at least I can reach farther to pick up a dodgeball, so I guess it's a wash.
    - Fixed an issue that caused pass steal attempts to be ignored when pressing Steal too many times.
    Hold a second.... am I reading this correctly?
    Are they basically saying you can spam the steal button as much as you want and you'll eventually get rewarded with the steal from the pass? Can someone please confirm that for me?
    2k, passing lane steals were already OP!
    howardphillips214
    So... Bigs are just going to continue to be worthless finishing in the paint all year.

    That is unless its a CPU controlled big. If it's the user, you better pray they have a high post hook or fade rating. And putback king is probably the most worthless badge in the game.
    WarMMA
    That is unless its a CPU controlled big. If it's the user, you better pray they have a high post hook or fade rating. And putback king is probably the most worthless badge in the game.

    I have putback king on gold and relentless finisher on silver.... and the amount of times I've missed a easy putback this year is stupid.
    3ShowTime2
    So 2k, you wanna tell me that the atrociuos double and triple teaming and the overly aggressive reach ins in mycareer are still in the game?

    They're never going to patch it. It's the way to deal with inside centers..... but they allow shot creators to hit 85% to 90% of limitless range 3s on hall of fame difficulty in career.
    The casual gamer doesn't care about being a boring inside center.... they care more about scoring the 3, which is why 2k love them.
    I remember when they did actually make 3s harder to hit with a patch/update back in September, but they got a lot of backlash and put it back to the way it was a day later.
    "- Updated roster images for traded players."
    Jimmy Butler's pic is still in his T'Wolves uni.
    They did add a whole lot of rookie pics, offseason trades and signings, but still a ton of players yet to be updated, plus it took them 6 bloody patches to add pics for rookies and offseason moves.
    aliadiere25
    They're never going to patch it. It's the way to deal with inside centers..... but they allow shot creators to hit 85% to 90% of limitless range 3s on hall of fame difficulty in career.
    The casual gamer doesn't care about being a boring inside center.... they care more about scoring the 3, which is why 2k love them.
    I remember when they did actually make 3s harder to hit with a patch/update back in September, but they got a lot of backlash and put it back to the way it was a day later.

    Yea, it was literally live for less then 24 hours. What a great night in park that was, actually was forcing people to move the ball around and get smarter shots.
    I think at this point we have to reconcile ourselves to the fact that 2K is not going to dial down shooting accuracy. Either they don’t see it as a problem or don’t want to deal with the community backlash if sharps can’t go 18 for 21 from distance. It’s unfortunate but I think they feel like they’ve made their bed on this.
    I had hoped they would at least increase accuracy in the restricted area (i.e. standing layups) and remove some of awful animations but I guess that was just wishful thinking.
    aliadiere25
    I have putback king on gold and relentless finisher on silver.... and the amount of times I've missed a easy putback this year is stupid.

    Yh I find its a pretty useless badge to have. Cuz if you get contested(even lightly), majority of times you'll miss. Only the CPU seems to have great success with easy baskets under the rim.
    Thrustie
    I think at this point we have to reconcile ourselves to the fact that 2K is not going to dial down shooting accuracy. Either they don’t see it as a problem or don’t want to deal with the community backlash if sharps can’t go 18 for 21 from distance. It’s unfortunate but I think they feel like they’ve made their bed on this.
    I had hoped they would at least increase accuracy in the restricted area (i.e. standing layups) and remove some of awful animations but I guess that was just wishful thinking.

    That's the problem..... the game is so unbalanced.
    I'm willing to bet the majority of casual players are either shooting builds or they don't play park/pro-am/career.
    aliadiere25
    - Fixed an issue that caused pass steal attempts to be ignored when pressing Steal too many times.
    Hold a second.... am I reading this correctly?
    Are they basically saying you can spam the steal button as much as you want and you'll eventually get rewarded with the steal from the pass? Can someone please confirm that for me?
    2k, passing lane steals were already OP!

    So out of all the things that really need to be addressed, they decided to make steal spam more effective... WTF is wrong with 2K. Does anyone there even play this garbage game? The game is so ridiculously unbalanced there is no reason to be anything other than a sharp/stretch.
    domaingame
    So out of all the things that really need to be addressed, they decided to make steal spam more effective... WTF is wrong with 2K. Does anyone there even play this garbage game? The game is so ridiculously unbalanced there is no reason to be anything other than a sharp/stretch.

    IIRC, I thought they added a "cooldown" period to prevent steal spamming...I might be going out on a limb with this one, but wouldn't that mean that the button WOULD be unresponsive after so many attempts in a short period of time?
    Thrustie
    I think at this point we have to reconcile ourselves to the fact that 2K is not going to dial down shooting accuracy. Either they don’t see it as a problem or don’t want to deal with the community backlash if sharps can’t go 18 for 21 from distance. It’s unfortunate but I think they feel like they’ve made their bed on this.
    I had hoped they would at least increase accuracy in the restricted area (i.e. standing layups) and remove some of awful animations but I guess that was just wishful thinking.

    It's a shame. I've been sitting on my VC, and I have't spent any of it on my attributes...
    I feel like 2k didn't learn from last year because this game is going down an eerily similar path of death that 2k18 went down last year... They still are pretty much glossing over some of the most major issues in this game and at this point I can't even be bothered to boot the game up... The game was a blast the first few weeks and it had and still has potential to be a great game... But it's been 2 months... Most other games would have died and been panned as a disaster if they were having the issues 2k is having to fix these problems... Hell look at how quick Mass Effect Andromeda died last year even after patches...
    aliadiere25
    I'm willing to bet the majority of casual players are either shooting builds or they don't play park/pro-am/career.

    For sure, its financially driven as everything else at this point. They analyze the most popular builds from the database and tune the game to those people.
    BrianMcNulty11
    I'm not around my ps4. Any player likeness updates? *ducks and rolls*
    Sent from my iPhone using Operation Sports

    Doesn’t look like it. Maybe in December...
    Dedicated2389
    Sounds like a good patch, no need to change gameplay up to much.

    I agree.
    Outside of maybe lightly nerfing shooting (eg. increase the penalty for sharps dribbling and creators making leaning threes, to name a couple), game plays alright.
    BrianMcNulty11
    I'm not around my ps4. Any player likeness updates? *ducks and rolls*
    Sent from my iPhone using Operation Sports

    Looks like there won't be until next patch, if they're following last year's timeline. So I guess Patch 7 next month will have our answer.
    Iasounis
    I agree.
    Outside of maybe lightly nerfing shooting (eg. increase the penalty for sharps dribbling and creators making leaning threes, to name a couple), game plays alright.

    Shot contests are OP.
    loso_34
    Shot contests are OP.

    Yeah I felt like these were fine when game first launched now defenders unrealistically zoom into your space. ****s dumb
    ifeanyi18
    Yeah I felt like these were fine when game first launched now defenders unrealistically zoom into your space. ****s dumb

    This....its so annoying. Everyone moving like elite defenders around the court. I have defenders not even rite up on me and still getting contest on what use to be open coverage pre patch smh.
    ifeanyi18
    Yeah I felt like these were fine when game first launched now defenders unrealistically zoom into your space. ****s dumb

    Quote, in real NBA the defender stays at some distances from his man. See the defense of Miami teamates vs the King yesterday. They gave some space to him. This doesn't happen in 2K19, after passing halfcourt you have the man close to you, not realistic.
    More, for me is impossible to score that kind of shoot that Lebron did, never scoring forcing like him.
    ">
    loso_34
    Shot contests are OP.

    2k will not win, because I still feel like 3pt shooting is OP--in Pro-Am/Rec/Park at least. Shot contest or not, shooters will still shoot 85-90% online.
    Greene_Flash03
    2k will not win, because I still feel like 3pt shooting is OP--in Pro-Am/Rec/Park at least. Shot contest or not, shooters will still shoot 85-90% online.

    Shooting should be toned down, as well as shot contests. Every made shot should not revolve around if the shot was open or not.
    Greene_Flash03
    2k will not win, because I still feel like 3pt shooting is OP--in Pro-Am/Rec/Park at least. Shot contest or not, shooters will still shoot 85-90% online.

    clearly a disconnect between casual gamers and sim gamers. these 12 year old kids on line want to shoot lights out, or they'll move on to the next title.
    Can confirm in offline mode my GM city uniforms do not work. Smh... 2k yall know better.wait..I should know better. I went out on a limb and purchased this product and the wrestling and can confirm 100% they are fails. And legit are my last. Last post in this community.
    The only court and jerseys that work in offline my gm are Hornets. That's it.
    And they did something too offline my gm because now the game feelfeels sluggish, where it used to be smooth. I'm using Schnaildts Complete setup. And now it's just very sluggish. Damn...
    tril
    clearly a disconnect between casual gamers and sim gamers. these 12 year old kids on line want to shoot lights out, or they'll move on to the next title.

    Damn shame...I can't really blame 2K Sports. It is what it is.
    DBMcGee3
    Time to give this game the Matt Hardy treatment, I think it's safe to say it is what it is at this point.

    Hopefully next year the game comes back as woken 2k
    Sent from my iPhone using Tapatalk
    Yeah... this is my last 2K until I get a PC. Im not buying this for $60 every September (actually $100 this year) to inevitably have to wait until December-February just to start playing.
    Greene_Flash03
    2k will not win, because I still feel like 3pt shooting is OP--in Pro-Am/Rec/Park at least. Shot contest or not, shooters will still shoot 85-90% online.

    Because 2k had the brilliant idea of letting anyone with a 86 3pt or up to green 100% of their shots.
    As long as that broken mechanic is in the game I don't think their is much you can do.
    ksuttonjr76
    Damn shame...I can't really blame 2K Sports. It is what it is.

    Thinking about it after reading this really messed me up. This is facts, you can even see it on this board and how it’s changed over the years. The game and business model is targeted to completely different group, who probably aren’t even fans of the nba and have no interest in replicating it.
    Sim heads who plop 60 and maybe a little extra here and there in VC, and want online play to reflect realer life percentages or close to it are dinosaurs. The big spender, video game players, who want to be rewarded for “skill” (aka figuring out how to beat the game systems/ meta in place)
    are like the meteor.
    Best shot we have is for lobbies at some point , where maybe a “hardcore mode” of some form can exist.
    Sent from my iPhone using Tapatalk
    yungsta404
    Because 2k had the brilliant idea of letting anyone with a 86 3pt or up to green 100% of their shots.
    As long as that broken mechanic is in the game I don't think their is much you can do.

    I honestly wish they had never came with this green release crap.
    That stuff about catering to kiddies who want to make every shot?
    That's exactly what the real NBA wanted. Here's a 2009 interview with Stu Jackson to prove it.
    NBA.com: Since the hand-checking rule was interpreted differently beginning in the 2004-05 season, the game has opened up. Players are penetrating and the floor is spread. As a result, scoring has risen every season. Was this anticipated back in 2004?
    SJ: No. The scoring increase was not our goal. Our objective was to allow for more offensive freedom by not allowing defenders to hand-, forearm- or body-check ball handlers. By doing so, we encouraged more dribble penetration. As players penetrated more, it produced higher quality shots for the ball handler as well as shots for teammates on passes back out to perimeter. When NBA players get higher quality shots -- having more time to shoot -- they tend to make more of them.
    NBA.com: Shooting percentages have risen since 2004-05 regardless of location -- at-the-rim shots, short- and deep-mid range and 3-pointers. Does this surprise you, especially the higher percentages from 3-point range?
    SJ: It doesn't. With the rule and interpretation changes, it has become more difficult for defenders to defend penetration, cover the entire floor on defensive rotations and recover to shooters. This has provided more time for shooters to ready themselves for quality shots. With more dribble penetration, ball handlers are getting more opportunities at the rim. Additionally, teams now realize the 3-point shot is a great competitive equalizer, so they are taking more; they have improved their skill level on threes and are making them at a higher rate.
    NBA.com: The number of 3-point attempts has risen since the 2004-05 season, more so than the mid-range shots. Is this a positive development?
    SJ: It depends on your perspective. We feel the 3-point shot has been an exciting play for our game and has put a premium on having skill players with an all-around game.
    NBA.com: Doesn't the wide-open style benefit certain types of players? For example, wing players vs. frontcourt players?
    SJ: The benefits of an open game are not limited to just perimeter players. An open game can benefit a post player as well. Remember, if the players are spaced wider and using more of the court, then defenses have to play those players closely because they're good shooters. The style actually serves to open up the middle of the floor. If a team has an effective post player, he would have more room to operate in the post.

    The interview has been taken down from NBA.com. Gee, I wonder why.
    Thankfully, we have the Wayback Machine.
    Oh, and ever notice how scoring has shot up this year? That's because they nerfed defense AGAIN.
    WarMMA
    I honestly wish they had never came with this green release crap.

    Yeah...that was REALLY the beginning of the end when it comes to online shooting percentages, then f'ing Steph Curry "breaking" the game with his stupid half-court and unprecedented 3PT shooting. One player changed the entire shooting meta in NBA 2K. I kinda want to blame NBA Live too for going "ghost" for so many years, but I really don't believe Live was really that more "arcadish" or less "sim" when compared to NBA 2K. NBA Live 10 was a solid game to me.
    Question: Are the default jerseys wrong? In every game I watch, the home are in dark, and away are white. But in the game it's the opposite.
    ksuttonjr76
    Yeah...that was REALLY the beginning of the end when it comes to online shooting percentages, then f'ing Steph Curry "breaking" the game with his stupid half-court and unprecedented 3PT shooting. One player changed the entire shooting meta in NBA 2K. I kinda want to blame NBA Live too for going "ghost" for so many years, but I really don't believe Live was really that more "arcadish" or less "sim" when compared to NBA 2K. NBA Live 10 was a solid game to me.

    it feels like I say this every year but
    give it 1-2 years and Live will force 2k to make improvements
    Have they changed the 'two big' rule in rec matchmaking?
    I played a couple games today where I was the only big. The other possibility is that people went in with a squad of 4 and I got put with them with a SF at PF.
    spvceghxst
    it feels like I say this every year but
    give it 1-2 years and Live will force 2k to make improvements

    I doubt it...NBA 2K is the basketball game of choice. I can't speak for the My League/GM and art people who seem to have REAL issues with the game, but is NBA 2K really a terrible game outside of the unbalanced shooting percentages and screen abuse?
    Love the update, especially the neck seam for those that hit 91ovr. Now if you guys could update the face scan like last years 2k18 this game would be perfect and the servers.????????But every time I scan my face, then push A you guys smooth our faces and it takes the realism away.???????? Looks like we have make-up on please fix.???????????
    I feel like if u don’t play online in the park or my career the complaints or requests are pretty much over my head in here, glad they didn’t mess with gameplay too much cause I really like it offline right now with slider adjustments, just throwing this reasonable comment out here to offset this insanity we used to call a “community “
    Sent from my iPhone using Operation Sports
    I feel like shot contest was probably increased to combat the high jumpshot percentages. Unfortunately it mostly misfired. The problem wasn’t so much with contested shots this year as it was with open shots. Both the insane accuracy achievable on them and the unfathomable range.

    This guy was covered by an A.I. and did this all game to the tune of 13/17.

    And if they get takeover, don’t even bother.


    With lightning fast jumpshots, truly limitless range and a screen here and there, it’s not hard to get open. Especially if there’s 2 or 3 teamed together and you can’t even switch effectively. You’re basically left with 3 options:
    1. Become one.
    2. Pass to one.
    3. Pray the other team doesn’t have more than one and that whoever is covering him is semi-competent. One poorly guarded Pure Sharp is enough to end a game.
    I think the shot contest buff might have hurt inside scoring more than outside honestly.
    What the shot contest change really hurt is offline play and the AI. It kinda killed the realism the contest system had as it related to different players. Out of the box the ratings mattered more and you'd see the clear difference in the contest of a great defender like Roberson and a poor one like Melo. Now the only real difference between Melo and Roberson is one has a defensive badge and one doesn't. Wish they could have just limited the change to just certain modes or whatever mode was having an issue.
    TeamBuilder
    No fixes to the broken player mentor system?

    Probably not, that is what I wanted to know but I just see a bunch of portrait comments. I want updated pics too but it is not as important to the actual game.
    Alternate uniforms should now properly upload/download when sharing team designs.

    This is the only thing that I see as a BIG W in this patch
    ksuttonjr76
    I doubt it...NBA 2K is the basketball game of choice. I can't speak for the My League/GM and art people who seem to have REAL issues with the game, but is NBA 2K really a terrible game outside of the unbalanced shooting percentages and screen abuse?

    Nope. 2K19 is a GREAT game on the court imo, but only because im an offline player, User/CPUvsCPU. The problem is I care about off the court MyLeague stuff just as much as on the court stuff, so the game is unplayable right now. Im not gonna start a MyLeague not knowing if they'll patch in jerseys or not, because theres no way im going without the earned jerseys and city jerseys and all that.
    michaelhawj
    did LeBron James getting his portrait picture in this patch ?

    They didn't do the big pictures that you see when doing rotations and trade screen. They did the face only pictures you see in Free agency and going through just the roster simple view. Those carried over to the Myleague I already had going.
    They did that so I know they can just carry the big pictures over, jerseys and courts. They need to fix mentorship ad badges.
    I had hopes, they fixed the lack of charges, blocking, over the back, loose ball fouls, and no shooting fouls on 3pt attempts, but unfortunately, this issue was addressed in the patch notes.
    Maybe, they attempted to tune it in this patch, and its just not listed as one of the fixes. Although I dont have much hope that this is the case, because with so many offline players complaining about this, if they had fixed it, they would have surely mentioned it in the patch notes.
    spvceghxst
    it feels like I say this every year but
    give it 1-2 years and Live will force 2k to make improvements

    Yeah you and a bunch of people say it every year, and every year you are wrong, live is 100 focused on the one aspect of their game.
    Sent from my iPhone using Operation Sports
    As someone playing on All Star, I don't feel that changes to shot contests have made a major difference.
    But I certainly won't be going up a level based on what you guys have said.
    Smirkin Dirk
    As someone playing on All Star, I don't feel that changes to shot contests have made a major difference.
    But I certainly won't be going up a level based on what you guys have said.

    Really? Cuz I play on the same and feel there is a big difference imo. You cant see how guys that aren't great defenders are all of a sudden contesting like they are elite defenders? This change has got roll players contesting like Kawhi Leonard. I felt the difference right away.
    coolcras7
    Yeah you and a bunch of people say it every year, and every year you are wrong, live is 100 focused on the one aspect of their game.
    Sent from my iPhone using Operation Sports

    and most of us, namely me, dont even know what that is.
    ... seriously what is it? i honestly have no clue.
    Shot contest is OP and unrealistic, shot % is unrealistic and high.
    What 2k had to do before making shot contest OP after release was to lower % of the high unrealistic make shots. But no, they thought otherwise to cater the casuals/cheesers.
    Thank you 2k.
    ksuttonjr76
    I doubt it...NBA 2K is the basketball game of choice. I can't speak for the My League/GM and art people who seem to have REAL issues with the game, but is NBA 2K really a terrible game outside of the unbalanced shooting percentages and screen abuse?

    There are still tons of issues one the court. Namely, the AI on both sides of the ball. CPU defenders still don't react realistically to anything a user does; they react to button inputs rather than the movement of the player, allowing them to mirror the user, and limit passing lanes when they can't even see the ball, or wouldn't have time to react in real life.
    And on the offensive side, they just don't play like humans. It feels more like they extort the game's physics and animations to get open looks or force their way to the basket. It takes me, as the user, twice as long to get through a screen on defense than it takes the CPU. CPU ball handlers can dribble through the paint and into players with no penalty, while I lose the ball if I'm within a foot of another player's leg.
    There is a ton of room for improvement on the court, offline.
    WarMMA
    Really? Cuz I play on the same and feel there is a big difference imo. You cant see how guys that aren't great defenders are all of a sudden contesting like they are elite defenders? This change has got roll players contesting like Kawhi Leonard. I felt the difference right away.

    I just had a game against Phoenix, and I paid close attention to this.
    I just don't see it. Im on All Star and the shot contests felt fine.
    Smirkin Dirk
    I just had a game against Phoenix, and I paid close attention to this.
    I just don't see it. Im on All Star and the shot contests felt fine.

    The whole shot feedback is broken. A lot of the shots you make and miss seem to be lightly contested..... when in fact, most are wide open, open or heavilly contested. You could literally be wide open and it'll still say lightly contested half the time.
    Smirkin Dirk
    I just had a game against Phoenix, and I paid close attention to this.
    I just don't see it. Im on All Star and the shot contests felt fine.

    and this is why i never take gameplay patches seriously bcoz most gamers dont know what are they really lookin for the game...(by the way i qoute you bcoz i played the same way and barely see any sooo game breaking issue with the game) on other hand 6 patches and not a single player update seriously this is a valid request that overlook because of nonstop so called game issues. at least update the starting 5 from every team whose look is very outdated like Zach, Covington, Mathews just to name a few..
    I'm sick of all you online guys complaining. YOU know what you're getting into the moment you go live. No control over sliders, have to deal with "unconventional" styles of play, etc.
    If you want the control over your gameplay experience, then go offline. Geez. Every ****ing year.
    Hengist
    I'm sick of all you online guys complaining. YOU know what you're getting into the moment you go live. No control over sliders, have to deal with "unconventional" styles of play, etc.
    If you want the control over your gameplay experience, then go offline. Geez. Every ****ing year.

    What an ignorant comment. The devs control the sliders online and it’s their responsibility to balance the game with them. And no, we don’t know what we’re getting. Year to year, and even patch to patch, the tuning changes and sometimes it’s more balanced and sometimes less.
    Online gaming isn’t new. 2K Sports sells millions more copies every year because they partake in that market space. They’re fully aware of the responsibility that comes with that. I could just as easily say “I don’t care how the A.I. behaves in a pick and roll or on the fast break. You play against the computer so you know what you signed up for.” but that’s dumb and anti-consumer. We all purchase the game for different reasons and we all want to enjoy the experience.
    Smirkin Dirk
    I just had a game against Phoenix, and I paid close attention to this.
    I just don't see it. Im on All Star and the shot contests felt fine.

    What you see it in is the speed they contest with and the distances they can contest from. I see a perfect example in this vid. Look at 0:10...look at the distance he can affect your shot from. Dude isn't even in front of you and his teammate (who doesn't get a hand up to contest) comes between the two of you before you shoot. How in the world is that not an open shot?
    Thrustie
    What an ignorant comment. The devs control the sliders online and it’s their responsibility to balance the game with them. And no, we don’t know what we’re getting. Year to year, and even patch to patch, the tuning changes and sometimes it’s more balanced and sometimes less.
    Online gaming isn’t new. 2K Sports sells millions more copies every year because they partake in that market space. They’re fully aware of the responsibility that comes with that. I could just as easily say “I don’t care how the A.I. behaves in a pick and roll or on the fast break. You play against the computer so you know what you signed up for.” but that’s dumb and anti-consumer. We all purchase the game for different reasons and we all want to enjoy the experience.

    What is your definition of balance? Because I guarantee you there are a million differing views on what constitutes a balanced online experience. Devs, casuals, simsters. Face it, there is no consensus and expecting 2k to find that consensus is unreal because 33-50 percent of you will hate whatever tweak is made and make it known on boards such as these.
    The game can't be defensive balanced, because lovers of offense will hate it. Can't be too fast paced, or half court guys will call it arcardish ****. Can't have too many 3's, or paint based players will feel obsolete. Can't have too many turnovers, or crafty ballhandlers will say they can never cross a guy. I mean, I can do this all day......
    El_Poopador
    There are still tons of issues one the court. Namely, the AI on both sides of the ball. CPU defenders still don't react realistically to anything a user does; they react to button inputs rather than the movement of the player, allowing them to mirror the user, and limit passing lanes when they can't even see the ball, or wouldn't have time to react in real life.
    And on the offensive side, they just don't play like humans. It feels more like they extort the game's physics and animations to get open looks or force their way to the basket. It takes me, as the user, twice as long to get through a screen on defense than it takes the CPU. CPU ball handlers can dribble through the paint and into players with no penalty, while I lose the ball if I'm within a foot of another player's leg.
    There is a ton of room for improvement on the court, offline.

    THIS :lolabove:
    This is the biggest issue for me in 2K19.
    Smirkin Dirk
    I just had a game against Phoenix, and I paid close attention to this.
    I just don't see it. Im on All Star and the shot contests felt fine.

    Since the patch I am noticing this unrealistic and terrible D by the CPU.
    At the 10 second mark, Holmes drops under the basket. This is a big issue, I've seen it a few times yesterday while playing. At least have him drop back to the charge circle and the better defenders get in front of him with their hands up.
    keshunleon
    Since the patch I am noticing this unrealistic and terrible D by the CPU.
    At the 10 second mark, Holmes drops under the basket. This is a big issue, I've seen it a few times yesterday while playing. At least have him drop back to the charge circle and the better defenders get in front of him with their hands up.

    I assume you don't pay attention when you watch today's NBA games, A slower big is not going to run to defend that midrange shot because of the fear of getting beat off the dribble give up a better percentage scoring attempt, or not being able to get the defensive rebound, not to say I agree with the play just the fact of the modern NBA. As for defense in general guys are just better at making contested shot, it's easy to say just being in the vicinity should be enough to affect a shot from going in but that's just not true, if you give a guy a bit of space or jump a little late unfortunately means that your contest really has little effect on the result of the shot especially when a guy gets to his hot spot, height advantage, wingspan, vertical, defense rating etc... I watch the Celtics a lot and they are so frustrating for their lack of aggressiveness on defense during certain plays and by certain players, but they are ranked as one of the better defensive teams in the NBA.
    Hengist
    What is your definition of balance? Because I guarantee you there are a million differing views on what constitutes a balanced online experience. Devs, casuals, simsters. Face it, there is no consensus and expecting 2k to find that consensus is unreal because 33-50 percent of you will hate whatever tweak is made and make it known on boards such as these.
    The game can't be defensive balanced, because lovers of offense will hate it. Can't be too fast paced, or half court guys will call it arcardish ****. Can't have too many 3's, or paint based players will feel obsolete. Can't have too many turnovers, or crafty ballhandlers will say they can never cross a guy. I mean, I can do this all day......

    Your argument could be made for any facet of the game. That’s not unique to online gaming. There’s literally people arguing right now whether shot contests from the CPU are overpowered or not. There’s always going to be differing opinions.
    As for online balance, the fact the game is currently unbalanced is indisputable. The overpoweredness of jumpshots, particularly from outside, and the comparative futility of inside scoring is well documented. Whether players WANT balance will, of course, vary from user to user. As will those who want the game more sim-like as opposed to arcadish. But it has been proven time and time again that healthy online competitive games do strive for balance because it generally keeps the player base more engaged for a longer period of time.
    keshunleon
    Since the patch I am noticing this unrealistic and terrible D by the CPU.
    At the 10 second mark, Holmes drops under the basket. This is a big issue, I've seen it a few times yesterday while playing. At least have him drop back to the charge circle and the better defenders get in front of him with their hands up.

    I’d just zoomed past Ryan Anderson so the hedge defender dropped more.
    Sent from my iPhone using Operation Sports
    Thrustie
    Your argument could be made for any facet of the game. That’s not unique to online gaming. There’s literally people arguing right now whether shot contests from the CPU are overpowered or not. There’s always going to be differing opinions.
    As for online balance, the fact the game is currently unbalanced is indisputable. The overpoweredness of jumpshots, particularly from outside, and the comparative futility of inside scoring is well documented. Whether players WANT balance will, of course, vary from user to user. As will those who want the game more sim-like as opposed to arcadish. But it has been proven time and time again that healthy online competitive games do strive for balance because it generally keeps the player base more engaged for a longer period of time.

    I just think 2k should find a way to introduce sliders to online games. Like, have players mutually agree to a certain slider set or something idk. Won't solve everything but it'll put some control in peoples hands.
    aliadiere25
    The whole shot feedback is broken. A lot of the shots you make and miss seem to be lightly contested..... when in fact, most are wide open, open or heavilly contested. You could literally be wide open and it'll still say lightly contested half the time.

    I get more of these when going against a bad defender or shooting with a big. I will show video playing against good defenders and bigger players.
    Sent from my iPhone using Operation Sports
    Don’t know if it has to do with the patch, but today was the first time I could load the injury free roster (PC)
    Enviado desde mi iPhone utilizando Operation Sports
    Patch 1.06 seems like nothing for 7gig come on.
    Give me the shot contest back out of the box or give me nothing 2k! Stop it with those unnecessary patches.
    Ive just played 1 game so far, with me being the Pacers against the CPU being the Rockets, on pro difficulty, with all foul sliders set to 100, except for reaches and shooting fouls, which I had at 90. The only other edit I made to the sliders, was to put close shot tendency to 0, and mid range tendency at 40, and 3pt tendency at 60.
    Now you cant really judge things based on just 1 game after a patch, but I did feel like the game played and felt better and closer to what it did, when it was 1st released.
    I just didnt feel like I was on skates, trying to stay in front of the ball handler, and when he did get by me, it was due to my fault, and the help D seem a little more responsive. Not great, but better, and possibly with a adjustment to the help D slider, it can be improved even more.
    I think its best, to play several games, and not 5 minute qtr games either, full games, although I suppose online play you may not be able to play 12 minute qtrs. But judging the game overly positive or overly negative with just a a few games played isnt really a fair assessment, good or bad.
    Smirkin Dirk
    I just had a game against Phoenix, and I paid close attention to this.
    I just don't see it. Im on All Star and the shot contests felt fine.

    You good with this?
    alabamarob
    You good with this?

    This is the bs i'm talking about right here. Look at Embid...you're at the top of your jump before he even gets close. That should have been a wide open shot. How is JJ Reddick contesting (and he didnt even get a hand up tbh) a shot that had basically already been released and behind a screen on top of that smh. 2k needs to fix this.
    It’s pretty obvious that the biggest thing hurting 2k basketball is novice/casual basketball fans that don’t know much about the game and the complexities the devs attempt to put in the game that they simply don’t follow correctly
    Sent from my iPhone using Operation Sports
    XtremeDunkz
    They updates player portraits. That makes me happy. I'm ready to start my franchise.
    Sent from my SM-G950U using Tapatalk

    but not LeBron James. he didn't updated his portrait picture. i see Victor Oladipo already updated his.. Kawhi Leonard and DeMar Derozan didn't update their portrait pictures tho.
    prestwood90
    It’s pretty obvious that the biggest thing hurting 2k basketball is novice/casual basketball fans that don’t know much about the game and the complexities the devs attempt to put in the game that they simply don’t follow correctly
    Sent from my iPhone using Operation Sports

    Then those players need to go play games from Genesis and NES days where you needed two buttons to play. What's crazy...the second button would STILL be underutilized.
    ksuttonjr76
    Then those players need to go play games from Genesis and NES days where you needed two buttons to play. What's crazy...the second button would STILL be underutilized.

    Ya bro it’s hard to appreciate a video game if u don’t even understand the sport completely, it’s a complex game and the modern day gamer doesn’t have the patience to try and understand what’s going on most of the time, easier just to come here and bash the game 🤦🏻*♂️
    Sent from my iPhone using Operation Sports
    Yesssssss...I'm getting tired of the bashing...its a video game..I do agree with how 2k ignore such issues like new faces scan need but as for gameplay.. I've been playing 2k since 99 and all I can say is..the game has came a long way and will only get better...people need to just find a good roster and a comfortable slider set and enjoy the game..let's not forget..its a video game..it will never be as real as the real NBA..but at least..we have a better basketball game than live...stop the bashing and enjoy what u can ..let try to fix the game and stop the bashing..big shout to the roster makers and all the slider makers...I'm still in love with this game and will never give up on 2k..I'm sure if they don't get it right now..they surely will and if they never..well we have people like timsmooth..celticlg and all the slider and roster makers
    prestwood90
    Ya bro it’s hard to appreciate a video game if u don’t even understand the sport completely, it’s a complex game and the modern day gamer doesn’t have the patience to try and understand what’s going on most of the time, easier just to come here and bash the game 🤦🏻*♂️
    Sent from my iPhone using Operation Sports

    Sent from my Infinix HOT 4 Lite using Tapatalk
    alabamarob
    You good with this?

    Yes, to be honest. I’d say those should be lightly contested. The defenders are there, but it seems to me to be animation problem. They register as a light contest but don’t animate fast enough to look like one.
    The lack of calls on obvious fouls is a seperate issue and needs to be much better.
    Sent from my iPhone using Operation Sports
    Smirkin Dirk
    Yes, to be honest. I’d say those should be lightly contested. The defenders are there, but it seems to me to be animation problem. They register as a light contest but don’t animate fast enough to look like one.
    The lack of calls on obvious fouls is a seperate issue and needs to be much better.
    Sent from my iPhone using Operation Sports

    Well if 2k came out and said this was a animation problem then fine, but some of those contest obviously shouldn't even be light. Even the one in your vid at 0:10...that clearly should have been an open shot.
    Aceboonkoon
    Yesssssss...I'm getting tired of the bashing...its a video game..I do agree with how 2k ignore such issues like new faces scan need but as for gameplay.. I've been playing 2k since 99 and all I can say is..the game has came a long way and will only get better...people need to just find a good roster and a comfortable slider set and enjoy the game..let's not forget..its a video game..it will never be as real as the real NBA..but at least..we have a better basketball game than live...stop the bashing and enjoy what u can ..let try to fix the game and stop the bashing..big shout to the roster makers and all the slider makers...I'm still in love with this game and will never give up on 2k..I'm sure if they don't get it right now..they surely will and if they never..well we have people like timsmooth..celticlg and all the slider and roster makers
    Sent from my Infinix HOT 4 Lite using Tapatalk

    Not everyone is an offline gamer though, so we're "stuck" with 2K Sports fixing the balancing issue. Also, people shouldn't settle with how the game plays, because it's a "video game". It's that specific type of thinking why developers have to work so hard to balance ANY multiplayer online games, because people think it's "okay" to abuse and exploit a videogame.
    How about people play the game as developers intended for the game to be played as?
    WarMMA
    Well if 2k came out and said this was a animation problem then fine, but some of those contest obviously shouldn't even be light. Even the one in your vid at 0:10...that clearly should have been an open shot.

    He’s 5’8 and the c did get his hands up. There seem to be multiple complaints. Is the main one that too many open shots are lightly contested?
    Some posters were saying too much is heavily contested.
    Sent from my iPhone using Operation Sports
    Smirkin Dirk
    He’s 5’8 and the c did get his hands up. There seem to be multiple complaints. Is the main one that too many open shots are lightly contested?
    Some posters were saying too much is heavily contested.
    Sent from my iPhone using Operation Sports

    Well my thing is the speed of contest by certain players (sometimes even warping into them) and the distance they can get a contest from, like the one in your vid. That's an obvious one. I don't get how you don't see that. Sure he's 5'8 and it was the C, but he was NOT in front of you cuz of that teammate that came between you two. There was a decent amount of space between the two of you at that point. On top of that, he got his hands up late as hell. Didn't even go up for the contest until right after you released your shot. It's clear as day that should have been an open shot imo.
    If they "fix" shot contesting back to it's out the box state it'll hurt online, if they don't it hurts offline...quite the predicament indeed....everybody suffers SMH
    Sent from my LGLS992 using Tapatalk
    M
    coolcras7
    I assume you don't pay attention when you watch today's NBA games, A slower big is not going to run to defend that midrange shot because of the fear of getting beat off the dribble give up a better percentage scoring attempt, or not being able to get the defensive rebound, not to say I agree with the play just the fact of the modern NBA. As for defense in general guys are just better at making contested shot, it's easy to say just being in the vicinity should be enough to affect a shot from going in but that's just not true, if you give a guy a bit of space or jump a little late unfortunately means that your contest really has little effect on the result of the shot especially when a guy gets to his hot spot, height advantage, wingspan, vertical, defense rating etc... I watch the Celtics a lot and they are so frustrating for their lack of aggressiveness on defense during certain plays and by certain players, but they are ranked as one of the better defensive teams in the NBA.

    I watch, coach, and ref basketball games often since you think I don't watch or know basketball.
    So you are telling me in the NBA the slower defender retreats under the rim, under the basket with his hands up?
    I've NEVER seen that at any level or even taught players to do that.
    He is completely out of the play regardless!
    Especially in todays NBA were bigs are taking more charges.
    WarMMA
    Well my thing is the speed of contest by certain players (sometimes even warping into them) and the distance they can get a contest from, like the one in your vid. That's an obvious one. I don't get how you don't see that. Sure he's 5'8 and it was the C, but he was NOT in front of you cuz of that teammate that came between you two. There was a decent amount of space between the two of you at that point. On top of that, he got his hands up late as hell. Didn't even go up for the contest until right after you released your shot. It's clear as day that should have been an open shot imo.

    The warping I have not seen at all star. Rob was your video HOF? They said that the shot contests were ridiculoussbove all star.
    I’m happy to sit on the fence of that one being open, but I don’t think it’s a glaring error.
    Sent from my iPhone using Operation Sports
    swac07
    If they "fix" shot contesting back to it's out the box state it'll hurt online, if they don't it hurts offline...quite the predicament indeed....everybody suffers SMH
    Sent from my LGLS992 using Tapatalk

    Yup. So it seems.
    WarMMA
    This is the bs i'm talking about right here. Look at Embid...you're at the top of your jump before he even gets close. That should have been a wide open shot. How is JJ Reddick contesting (and he didnt even get a hand up tbh) a shot that had basically already been released and behind a screen on top of that smh. 2k needs to fix this.

    They have to do this as a bandaid because of how awful the defensive movement and animations are in this game. You can literally call a screen, take one step to the left and be wide open for a 3. They have to let people warp for shot contests because the alternative is letting people run rampant with the screen -> one dribble -> open 3.
    Whichever year 2k decides to scrap their screen animations and create ones that actually represent real life, they are going to have to have bandaid fixes like this. Watch any game and 95% do not leave the ball handler wide open unless they are driving hard to the basket. Scroll through this and watch Steph explain how you properly must maneuver with a screener as a ball handler in order to get open.
    https://www.masterclass.com/articles/learn-the-pick-and-roll-from-basketball-pro-steph-curry#1-set-up-the-screen
    This is opposed to 2k in which you can just strafe left and right and the defender gets completely obliterated by the screen and can't come back into play because of backwards defensive movement animations. You don't have to be a good ball handler or anything (as evidenced by sharps and stretch 4's being able to score 100 points per game off of this strategy)
    alabamarob
    You good with this?

    Here's the thing...I would PREFER this over people abusing screens to activate a 1001 offensive badges to create an "open" shot, then shoot with a perfect/good release. IF the shooting percentages in the ONLINE modes reflected REAL NBA shooting averages, then I wouldn't complain about this. Until 2K Sports addresses the shooting percentages, this should be a necessary evil. Personally, I create mostly wide open shots, so I really don't care. However, I don't want my opponent to abuse the screen play to shoot 95% on 15 "open" 3's either.
    As a side note, Kent Bazemore is shooting 32% on 3's for the season. I don't know what his 2K 3PT rating is, but he's a BAD selection for taking a 3 in my book.
    Iv been playing all star team up, and whenever i do the most effective team is the team that has steph curry at the point, and multiple screens set for him to get off a shot, sometimes even all 4 of his team mates are giving him a screen, its just cheese ball, but its the most effective way to win, so in the end that really says something about this game and how broken it is.
    Smirkin Dirk
    Yes, to be honest. I’d say those should be lightly contested. The defenders are there, but it seems to me to be animation problem. They register as a light contest but don’t animate fast enough to look like one.
    The lack of calls on obvious fouls is a seperate issue and needs to be much better.
    Sent from my iPhone using Operation Sports

    Dirk how can that be an animation problem? It's clear to eye and it was clear to eye when the game first launched and devs also aware that it's an issue, come on it's nothing about that, don't get me wrong, it's not animation problem, it's physics problem, it's a gimmick, cheese to cater casuals and crybabies done by 2k post patch.
    ksuttonjr76
    Here's the thing...I would PREFER this over people abusing screens to activate a 1001 offensive badges to create an "open" shot, then shoot with a perfect/good release. IF the shooting percentages in the ONLINE modes reflected REAL NBA shooting averages, then I wouldn't complain about this. Until 2K Sports addresses the shooting percentages, this should be a necessary evil. Personally, I create mostly wide open shots, so I really don't care. However, I don't want my opponent to abuse the screen play to shoot 95% on 15 "open" 3's either.
    As a side note, Kent Bazemore is shooting 32% on 3's for the season. I don't know what his 2K 3PT rating is, but he's a BAD selection for taking a 3 in my book.

    Then what 2k should have done and which is pretty easy for them to adjust is to lower shooting percentages right? This is not ok this is BS.
    Let's simplify the situation here out of the box shot contest was hell of a realistic state and it was well realistically covered where you could see the difference between good/bad, which you could have seen what happened and why and shooting % was and is higher which was what's bad.
    So we had 1 Great and 1 Bad but; now we 2 BS BAD! That's against the math here. Come on.
    ataman5
    Then what 2k should have done and which is pretty easy for them to adjust is to lower shooting percentages right? This is not ok this is BS.
    Let's simplify the situation here out of the box shot contest was hell of a realistic state and it was well realistically covered where you could see the difference between good/bad, which you could have seen what happened and why and shooting % was and is higher which was what's bad.
    So we had 1 Great and 1 Bad but; now we 2 BS BAD! That's against the math here. Come on.

    This is okay until shooting percentages is addressed, because the shooting percentages are BS too. 2K Sports have the ability to address BOTH problems WITHOUT a patch. I'm sorry, but not sorry about shot contests.
    ksuttonjr76
    This is okay until shooting percentages is addressed, because the shooting percentages are BS too. 2K Sports have the ability to address BOTH problems WITHOUT a patch. I'm sorry, but not sorry about shot contests.
    So lowering jump shot release on D sliders doesn't help at all? I haven't tried, mine at at around 60 I think? Maybe put down to 20? Would slow the jump shot contests?
    Sent from my SM-G955U using Operation Sports mobile app
    ataman5
    Then what 2k should have done and which is pretty easy for them to adjust is to lower shooting percentages right? This is not ok this is BS.
    Let's simplify the situation here out of the box shot contest was hell of a realistic state and it was well realistically covered where you could see the difference between good/bad, which you could have seen what happened and why and shooting % was and is higher which was what's bad.
    So we had 1 Great and 1 Bad but; now we 2 BS BAD! That's against the math here. Come on.

    Just lower the likelihood of greens. Real easy. As of today, every defender can stop penetration. Every defender can contest every shot, and there are no fouls. This is the exact opposite of real nba ball. If that is what it takes to keep everyone from shooting 75 percent then the game was poorly made.
    Hengist
    This thread is a prime example of my previously stated points. There is little consensus on what constitutes balance.

    Except there is. It's called the NBA. If they are marketing an NBA simulation game, the end goal should be to simulate the NBA.
    El_Poopador
    Except there is. It's called the NBA. If they are marketing an NBA simulation game, the end goal should be to simulate the NBA.

    If it's being marketed as NBA simulation, than it's false advertising. The reality (and this goes for Madden and The Show as well) is that none of these are "true simulation." It's been discussed on these forums for years. These companies have to big and wide of an audience to cater to, ranging from casual to hardcore. It's always been and will always be about striking a right balance (if you can ever do such thing).
    koebsual
    So lowering jump shot release on D sliders doesn't help at all? I haven't tried, mine at at around 60 I think? Maybe put down to 20? Would slow the jump shot contests?
    Sent from my SM-G955U using Operation Sports mobile app
    For online modes...we can't adjust sliders, but 2K Sports can.
    El_Poopador
    Except there is. It's called the NBA. If they are marketing an NBA simulation game, the end goal should be to simulate the NBA.
    Exactly. 2K Sports have access to NBA stats like everyone else. The highest 3PT% in the NBA is 53%, and his shots are mostly wide open created by good ball movement and NOT going back and forth behind screens. I know, because that player plays for the Pacers, and I watched all their games this season.
    Who cares what people THINK should be the percentages. There is hard data out there to base the game on. Period. Hell, most gamers will understand if the percentages are a little bit higher, since it's still a videogame. However, shooting above 70% shouldn't be a consistent thing.
    ksuttonjr76
    Exactly. 2K Sports have access to NBA stats like everyone else. The highest 3PT% in the NBA is 53%, and his shots are mostly wide open created by good ball movement and NOT going back and forth behind screens. I know, because that player plays for the Pacers, and I watched all their games this season.
    Who cares what people THINK should be the percentages. There is hard data out there to base the game on. Period. Hell, most gamers will understand if the percentages are a little bit higher, since it's still a videogame. However, shooting above 70% shouldn't be a consistent thing.

    Who cares? How about 2k? THEY care. Turn off enough casuals by being too "sim" and the other game will benefit $$$$
    Besides of they want to market their game as “pro gaming”, which is a possibility if they want to build on the 2k league, then fixed shooting percentages will never be a thing.
    It adds too much rng for pro flavouring
    Verzonden vanaf mijn iPhone met Tapatalk
    UnbelievablyRAW
    They have to do this as a bandaid because of how awful the defensive movement and animations are in this game. You can literally call a screen, take one step to the left and be wide open for a 3. They have to let people warp for shot contests because the alternative is letting people run rampant with the screen -> one dribble -> open 3.
    Whichever year 2k decides to scrap their screen animations and create ones that actually represent real life, they are going to have to have bandaid fixes like this. Watch any game and 95% do not leave the ball handler wide open unless they are driving hard to the basket. Scroll through this and watch Steph explain how you properly must maneuver with a screener as a ball handler in order to get open.
    https://www.masterclass.com/articles/learn-the-pick-and-roll-from-basketball-pro-steph-curry#1-set-up-the-screen
    This is opposed to 2k in which you can just strafe left and right and the defender gets completely obliterated by the screen and can't come back into play because of backwards defensive movement animations. You don't have to be a good ball handler or anything (as evidenced by sharps and stretch 4's being able to score 100 points per game off of this strategy)

    Well if it is indeed as a bandaid to the defensive movement, good point. I'm keeping my fingers crossed all this stuff will be addressed and made more realistic at least by next gen 2k. More realistic defensive footwork and screen animations.
    Kleinevos
    Besides of they want to market their game as “pro gaming”, which is a possibility if they want to build on the 2k league, then fixed shooting percentages will never be a thing.
    It adds too much rng for pro flavouring
    Verzonden vanaf mijn iPhone met Tapatalk

    It really depends on who you’re marketing to. If you’re marketing to the same people who watch Fortnite streams, then you’re probably right. They want to see the best shooter in the world go 30 for 30 for 90 points. If you’re marketing to NBA or basketball fans, they’re going to be turned off by inflated stats and shooting percentages and gameplay that doesn’t resemble the game they love. It’s a legitimate point you make though. They very well might be marketing to the Fortnite crowd since I’m not sure if real basketball fans have an interest in watching a video game representation of it, even if it was more sim.
    Thrustie
    It really depends on who you’re marketing to. If you’re marketing to the same people who watch Fortnite streams, then you’re probably right. They want to see the best shooter in the world go 30 for 30 for 90 points. If you’re marketing to NBA or basketball fans, they’re going to be turned off by inflated stats and shooting percentages and gameplay that doesn’t resemble the game they love. It’s a legitimate point you make though. They very well might be marketing to the Fortnite crowd since I’m not sure if real basketball fans have an interest in watching a video game representation of it, even if it was more sim.

    Progamers only care about winning. They will cheese the hell out of the mechanics.
    Rng is the bane for progamers because it takes away control
    Verzonden vanaf mijn iPhone met Tapatalk
    One thing should be clarified in this discussion as well. “Balance” and “Simulation” are two entirely different things. 2K19 is currently unbalanced because open jumpshots are incredibly accurate from good shooting builds. 2K could balance the game by simply making inside scoring super effective for finishing builds kinda like standing dunks were the past couple of years. This wouldn’t make the game more “sim-like” however.
    Video game developers typically strive for balance in online competitive games. They want more than one build/class/strategy to be viable. A “meta” will always form regardless but developers don’t want it to be so strong that it’s basically the only way to play if you want to win. More variety increases the longevity of a game and keeps players engaged.
    NBA 2K faces a more difficult challenge in that they’re also trying to replicate a real life sport. Sports aren’t always balanced. A team full of slashers would get destroyed in the NBA whereas a team full of shooters will be much more viable. So do you tune the game to make slashers and shooters relatively equal or do you tune it to represent the NBA where, in most cases, shooters are more versatile? It’s a unique problem that sports games face.
    My problem with the current state of the game is that it’s neither balanced nor simulation when it comes to the online gameplay. It’s not balanced as you can realistically build a team with 4 shooters and 1 Rebounder and beat 95% of teams (or run shooters behind screens in the case of PNO or Myteam). And it’s niot simulation since while outside shooting is definitely prevalent in abundance in the NBA, it’s not the only viable strategy and it’s not always more effective than punching it inside. Most NBA teams use a mix of both to open things up for different players and you rarely see more than half a teams points come from 3s.
    Hengist
    Who cares? How about 2k? THEY care. Turn off enough casuals by being too "sim" and the other game will benefit $$$$

    It's online competition. I swear that NBA 2K is the only game where they "dumb down" the mechanics or simulation experience to attract bums. Off the top of my head, I feel that most games do have popular tactics and weapons, but it's rare where one thing completely overpowers all the other tactics and weapons in a game to the point where you feel like a fool for not following everyone else.
    Does the CPU do matchup adjustments anymore? I could’ve sworn on 2k18, you would have someone like Jimmy Butler guarding LeBron late in the game regardless of their positions. I know for a fact the past few years when you played the 91 Lakers vs 91 Bulls, Scottie Pippen would guard Magic full court the entire game. This year, John Paxon guards Magic and gets eaten up! Also, the 88 Pistons don’t even have the option to use the Jordan Rules against the 88 Bulls, which makes no sense whatsoever.
    jk31
    So when will this Patch arrive on PC?

    Kleinevos
    2k dont give two ****s about you pc players bro

    ALLAH_U_AKBAR
    Lollll its the truth though

    First, we haven't even got the 1.04 patch yet, which is beyond frustrating. And you guys might joke about PC, but I paid $60 for this game as well, same as you. I expect to get the same updates in a timely manner as the console users.
    For 2k to ignore us (I was told by support there is no ETA for a future patch) like this is unacceptable to me.
    Bahnzo
    First, we haven't even got the 1.04 patch yet, which is beyond frustrating. And you guys might joke about PC, but I paid $60 for this game as well, same as you. I expect to get the same updates in a timely manner as the console users.
    For 2k to ignore us (I was told by support there is no ETA for a future patch) like this is unacceptable to me.
    ive got a tip for you: buy a steam key online in the future which Cost half the price.
    Bahnzo
    First, we haven't even got the 1.04 patch yet, which is beyond frustrating. And you guys might joke about PC, but I paid $60 for this game as well, same as you. I expect to get the same updates in a timely manner as the console users.
    For 2k to ignore us (I was told by support there is no ETA for a future patch) like this is unacceptable to me.

    Bro i feel you.
    I actually bought a ps4 this summer in order to play it on a ps. I was a pc player like you before
    Verzonden vanaf mijn iPhone met Tapatalk
    jk31
    ive got a tip for you: buy a steam key online in the future which Cost half the price.

    And when it doesn't work (because grey market Steam keys are prone to that) then what?
    Kleinevos
    Bro i feel you.
    I actually bought a ps4 this summer in order to play it on a ps. I was a pc player like you before
    Verzonden vanaf mijn iPhone met Tapatalk

    I can understand that. But I've had consoles since the Sega Genesis days, and I refuse to go back. It's just not worth it for the 1 or 2 games I play now.
    Still, it's maddening to see we've not had a patch in a month. Hopefully soon, but it doesn't even show a test patch has been pushed to Steam, so it's still a ways off.
    Bahnzo
    And when it doesn't work (because grey market Steam keys are prone to that) then what?
    Look for more or less trustworthy sites. i havent bought a Single game through steam since 6 or 7 years i Guess and i never ever had a Single problem with a key Not working.
    jk31
    Look for more or less trustworthy sites. i havent bought a Single game through steam since 6 or 7 years i Guess and i never ever had a Single problem with a key Not working.

    CD keys is solid depending on the year, Green Man Gaming had a 20% discount the weekend after 2K released -- I grabbed it for 48 bucks. I tend to get my games through those two websites on PC.
    On the subject of the patch, it *looks* like it's entered into testing based on the Steam DB page for 2K19:
    https://steamdb.info/app/841370/history/
    As you see, the silver branch changed build IDs, usually indicative of a patch being tested. Same thing happened on November 2nd, which preceded the last patch being released on November 5th for PC.
    So I expect we'll see this patch early next week sometime. But that's a guess.
    trekfan

    On the subject of the patch, it *looks* like it's entered into testing based on the Steam DB page for 2K19:
    https://steamdb.info/app/841370/history/
    As you see, the silver branch changed build IDs, usually indicative of a patch being tested. Same thing happened on November 2nd, which preceded the last patch being released on November 5th for PC.

    Yup, looks like it *just* went in today, so that's good news at least. Last one took 3 days if I remember, so maybe Mon/Tues next week. Still a shame it's taking 2 weeks after consoles get patched.
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