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NBA 2K19 MyTEAM Trailer, Full Details & First Locker Code For NBA 2K19

NBA 2K19

NBA 2K19 MyTEAM Trailer, Full Details & First Locker Code For NBA 2K19

Hello everyone!  Erick Boenisch, Senior Producer for NBA 2K19, back one more time to give you an inside look at what you can expect in MyTEAM this year.  The incredibly talented team here at Visual Concepts has been working hard to craft a completely new MyTEAM feature set for you in NBA 2K19.  Fortunately for me, I get the privilege to tell you all about what they have done!

As a kid growing up, I was an avid collector of basketball cards.  I’ll never forget the feeling of pulling card #1b from the 1992-93 Upper Deck set, one Shaquille O’Neal.  Or the 1989-90 Hoops David Robinson rookie card.  As a lifelong collector, those fleeting moments when you have pulled something special can be feelings and emotions that stick with you throughout your life.  Unfortunately, for physical basketball cards, into the case they go at that point.  The fun generally ends there.  Conversely, this is one of the many beauties of MyTEAM. When you get that card you have been coveting, the fun is only just beginning.  This year, we are really all about showing you a good time, and giving you more opportunities than ever to enjoy your collection!

Ok, now that I’ve successfully aged myself with that anecdote, who’s ready to hear about our all-new MyTEAM experience?

Philosophy

The team here took a really hard look at MyTEAM following 2K18, to truly dissect what made it tick.  In doing so, we identified a number of things that we could do a lot better at.  I’d like to be open and summarize those findings, along with how we are going to correct them in NBA 2K19.

Packs: As a collective, we didn’t feel like you were pulling the cards you wanted at a pace we were happy with.  This is something that is going to be improved in NBA 2K19.  I’m definitely of the belief that playing with the latest and greatest cards is a lot of fun!  The team here wants you to have more of those experiences this year.

One change I really like to pack design this year is that packs are now tiered, giving you a wider array of options when making your selections.  Let’s use last year’s Throwback packs as an example here.  The pack did not guarantee you a Throwback player, as the name might imply.  This year, there is a Throwback pack option that will guarantee you a Throwback player in every single pack!  This level of thoughtfulness has been applied across the entirety of the mode.  I’m finding the experience this year to be more satisfying than ever before!

General Content Releases:  After a year-end review, we really felt like the content release cadence was too sparse last year.  There were too many periods of time where the consensus in the community was that you were ready for new content, when there was none to be had. In NBA 2K19, we are going to feature more compelling content (which I will detail below) along with a dynamic content release schedule bustling with activity.  That activity will come via new packs, new exclusive insert cards into existing packs, a new design for Moments cards, and a dramatic increase in Locker Codes to fill the days when there isn’t necessarily new content planned.

Content Cadence:  We don’t really feel like the best content was dropping at an appropriate pace last year.  For the longest time, you were Amethyst starved.  You were definitely Diamond starved.  And you had no idea what a Pink Diamond even looked like!  In NBA 2K19, it will be possible to pull Amethyst cards on day 1 at launch.  There will be Diamonds available (way!) earlier.  There is even a Pink Diamond planned for September (September!). We’re all going to be playing a different mode this year!

The next set of items I want to talk about are all of the new Game Modes we have created for you inside NBA 2K19’s MyTEAM.  To make way for these all-new modes, we have decided to retire Pack & Playoffs and Supermax so we could focus all of our efforts towards creating these truly dynamic experiences.  We are completely confident that you will love these new additions.  Let’s get to it!

MyTEAM Unlimited

New to NBA 2K19, MyTEAM Unlimited is a brand new competitive online mode that allows you to bring your best lineup of 13 players to take on players from around the globe. MyTEAM Unlimited is a very easy to understand experience, yet offers many different layers of rewards for your time spent here.

Brand new in NBA 2K19, MyTEAM Unlimited is a competitive online mode that allows you to play with all of your best cards without restrictions.  Earn MyTEAM Points, free card packs, Reward Tokens, and if you are good enough, the incredibly exclusive Player of the Month cards!

Let’s talk about how it works, using the above screenshot as your reference.  While competing head-to-head against other users, you are going to be playing a block of (up to) 12 games.  The goal is to get as many Wins as possible (within those 12 games) before you get 3 Losses.  Once you get 3 losses, you are out and must start over.  When you crash out with your third loss, you are awarded with the prize listed in the Prize Board!  For those of you who finish the 12-game block with a record of 10-2 or 11-1, you will receive some pretty great prizes including MyTEAM Points and free packs of cards that will change during the course of the year.

For those of you who put the effort in and go 12-0, you will be rewarded with the ultra-exclusive Player of the Month card.  Every calendar month, we will put in a new Player of the Month card for you to earn. These are extremely high-end cards that are exclusively available within the MyTEAM Unlimited experience!  If you have the skills to complete the Player of the Month collection by collecting all of the cards in the set, you will receive the truly unique GALAXY OPAL Isiah Thomas card!  GALAXY OPAL?!?!  An ultra-rare card type, Galaxy Opals are the BEST cards in NBA 2K19’s MyTEAM.  You absolutely want one of these on your team, trust me!

Triple Threat

Triple Threat is a brand new single player experience available within NBA 2K19’s MyTEAM!  In reviewing 2K18’s feature set, we really felt like it was missing that 3-on-3 gameplay action that has quickly become a defining piece of the Neighborhood experience.  Year after year, Mike Wang and the gameplay team have made that experience better and better.  Triple Threat is a showcase of the work they have done to 3-on-3 gameplay.  we think you are going to love it.

New for NBA 2K19, Triple Threat is a single player experience that finally brings 3-on-3 basketball back to MyTEAM!  Using a creative new ‘ball drop’ mechanic, you will leave your opponents and the prizes for defeating them up to chance as you work your way through every team in the NBA!

You are probably looking at the above screenshot and wondering what we are up to!  In Triple Threat, your goal is to defeat all 30 NBA teams, one division at a time.  Before every game, you will have the ability to drop a ball to randomly determine which team you will play against.  If you beat the team the first time you play them, you will receive the MyTEAM Points bonus shown alongside the team logo (if there is one)!  Every time you complete a division, you will earn a select amount of Reward Tokens (shown in the center of the above screenshot). I’ll discuss more later what those are, and what you can do with them!

Once you have defeated all six NBA divisions, a 7thTriple Threat board will unlock.  This 7th board is an endless experience, but one that offers some of the best prizes in Triple Threat.  To get those prizes, you will need to defeat teams containing the best players from each franchise (think of a 3-man team of Shaq, Kobe, and Magic).  In addition to earning MyTEAM Points, this board can also gift you with Reward Tokens, custom Triple Threat card packs, and exclusive limited release cards that will make an appearance during select times of the year.  In short, Triple Threat is an experience crafted to capture the off-the-hardwood basketball that we know you all enjoy.  The entire experience is packaged up in a fun wrapper that allows you the chance to have a semi-direct influence on who you play and what prizes you will be playing for.

Triple Threat Online

Triple Threat Online retains the same 3-on-3 gameplay experience I described above, but as the name implies, is an online-based mode that will find you challenging your skills against players from all over the world.

The setup of the mode is quite simple.  After every played game, you will return to the prize drop experience where you will get an opportunity to drop one (or more) balls for the chance at some very nice prizes.  The number of balls you get to drop depends on how many games you have played. In Triple Threat Online, you continue to play head-to-head against others until you have either played 10 games or have received 3 losses, whichever comes first.  If you can make it all the way to the end and win that 10thgame, you will get to drop 5(!) balls, which means 5 prizes! When you get high enough on the ladder, you will even earn the ability to perform prize ball drops after losses! Losses do matter in this experience. If you get 3 losses before you get to play 10 games, you are eliminated and will need to start over.

Also new for NBA 2K19, Triple Threat Online allows you to take your 3-on-3 skills online and challenge players from all over the world!  Wins equal ‘ball drop’ changes in Triple Threat Online.  Prizes will be completely dynamic and can include MyTEAM Points, Reward Tokens, custom Triple Threat card packs, and on occasion, some truly unique MyTEAM cards that won’t be found anywhere else in the game!

I have a feeling Triple Threat Online is going to be one of the most popular modes in MyTEAM this year.  Internally, I can tell you the team is having a ton of fun playing these games and trying to get as many prize ball drops as possible!  Prizing for these drops will be completely dynamic and can include anything from MyTEAM Points, Reward Tokens, custom Triple Threat card packs, and exclusive limited release cards that will make an appearance during select times of the year (like I explained above in the Triple Threat section).  You never know what kind of cards we may drop into the prize pool for limited runs in Triple Threat Online!

Challenges (Single Player AND Multiplayer)

One of our most popular experiences in MyTEAM last year was the Challenges content.  This is a very dynamic aspect of the mode, where new game experiences are added to MyTEAM every single week.  In NBA 2K19, Challenges are back, and are bigger and better than ever!

Like last year, you will be receiving up to 5 new Single Player Challenges every single week.  One major difference from last year is that the content will never expire/go away.  What this means is that those of you who choose to not get the game at launch (what are you thinking?!), will still be able to play the Week 1 challenges, the Week 2 challenges, the Week 3 challenges, and so on, no matter when you purchase the game.  Over the course of the season, this feature is going to build up some serious content!

New this year, as a mainstay feature, is the concept of Multiplayer Challenges.  We dipped our toes into the water here a couple times in 2K18, and the response was overwhelming.  You all loved these challenges!  In NBA 2K19, we will be delivering new Multiplayer Challenges every single week, all season long.  Unlike Single Player Challenges, these special experiences will expire after their week is over.  Multiplayer Challenges are a great opportunity for you to test your online skills against others, while playing in our custom designed scenarios…and you’ll be earning great rewards for participating in these.

To all of us here, MyTEAM is a mode that needs to be re-invigorated at regular intervals during the season.  It is a living, breathing, ever-changing experience.  Our implementation for the evolution of the Challenges feature will no doubt keep that fire lit inside you as you log on each week looking for something new to do.

But wait there’s more! We are doing Schedule Challenges completely different this year.  Last year, at launch, there were 30 game schedules available for all 30 teams. That was 900 games…hello grind! To top that off, we came to the conclusion that the rewards were not really sufficient for your time and effort. In NBA 2K19, we will be releasing two 15-game Schedules every two weeks, all season long.  15 really feels like the sweet spot, compared to the 30 per team you were made to play last year.  This is particularly true as the majority of the games are shortened scenarios, rather than full games.  To further drive your interest, the rewards along the way are definitely going to be worth your time.  You’ll be earning piles of MyTEAM Points, high end Free Agent Cards, and when you beat the 15thand final game in the Schedule, you will earn both 3 Reward Tokens as well as a free pack of Throwback cards that will give you a guaranteed Throwback player to add to your collection.  We’ll talk more about Throwback players down below.  They will be the hotness this year!  Well, one of the many hotnesses!

Lastly, Moments Challenges will be making their return to NBA2K19 as well!  These Challenges are  dynamically created during the season when a player showcases his talents with an exceptional performance, and as you can expect, are a great way to earn some MTP to build up your team’s roster.  At launch, we are going to have one of these ready for you to go.  You will have to beat Deandre Ayton and the Suns to spoil his NBA debut.  If you can pull off the feat, you’ll earn 2,000 MyTEAM Points!  I’m telling you, prizing is better this year!

Domination

Even our trustworthy Domination mode couldn’t avoid getting a complete refresh for NBA 2K19! This mode is an absolute fan favorite, and has been for many years.  This year, instead of playing the games in a singular fixed order, you will have the ability to play through any Division you want.  You can even start working through the Pacific division, and later decide you want to switch and start working on the Southwest division.

We encountered a lot of feedback from our newer users where they would reach a point in their progression only to find certain teams very difficult to defeat.  This year, if you run into a team you are struggling with, you can just hop over to another division and continue making progress. This progress will ultimately allow you to upgrade your team so you can return later and give that original team another shot.

When you Dominate all six teams in a division, you will earn yourself a pile of Reward Tokens (I promise I will explain these immediately below this!).  As in the past, Domination comes in three flavors this year:

– NBA Domination: Take your MyTEAM and Dominate every current NBA team as you work to build up your roster.

– Fantasy Domination: A personal favorite of mine, this setup allows you to take your MyTEAM against some fantastical, yet fun, team creations.  You’ll be facing off against the 2018 All-NBA Team, the 2004 Draft Class, a team of ABA Greats, a team made up of Finals MVPs, and on and on.  This is definitely a challenge and one that rewards you handsomely.  The first Diamond player of the year awaits you as a reward if you can defeat every team!

– All-Time Domination: Play against the all-time greatest players from every NBA team in the ultimate Domination challenge.  If you can Dominate every All-Time team, you will earn yourself a Pink Diamond.  Do I have your attention now?  I’m telling you, Rewards are significantly better this year!  Let’s go!

Reward Tokens

You’ve no doubt seen me mention Reward Tokens above as I’ve been talking about prizing and what you can earn this year.  This is something we’ve added this year that I have absolutely fallen in love with. No matter where you are in MyTEAM, completing content will earn you Reward Tokens.  Once you have earned a few tokens, you should absolutely head over to the Reward Market to view what we have on offer.  The Reward Market is how you will be building up your team this year.

When you first enter the Reward Market, you will be eligible to trade in your Reward Tokens for Emerald players.  When you are first starting out, these will be very solid upgrades to your lineup. You should get these players as quickly as possible!  Once you have acquired enough of the Emerald players, you will open up the Sapphire market, then the Ruby market, and so on.  With enough Reward Tokens, you will eventually tier-up into the exclusive Diamond, Pink Diamond, and yes, GALAXY OPAL markets.  These are where the absolute best cards in MyTEAM live.  This is your goal.  The best way to get there is to venture out and play all of our MyTEAM experiences.  No matter what your favorite game mode ends up being, we’ve got you covered as you’ll be earning Reward Tokens there!

No matter where you play in NBA 2K19’s MyTEAM, you will earn Reward Tokens for your progress.  Earned Reward Tokens can be redeemed for players that will build your lineup into a highly formidable team.  With enough effort, you will be unlocking Diamond, Pink Diamond, and even Galaxy Opal level players!

There is one more element inside the Reward Market that should offer no shortage of intrigue as the year goes on.  That intrigue would be the Token Market.  The Token Market is a place where you can spend your surplus tokens on some truly unique content.  While its contents will be ever changing, it will be a place where you can sometimes purchase currently available card packs with tokens instead of VC/MTP.  It will be a place where you will able to purchase new and upcoming packs BEFORE they get released in the Pack Market for sale. It will be a place where you can purchase limited edition runs of cards that will only be available in the Token Market.

If you can’t already tell, we are flipping the MyTEAM model on its side this year to create an experience that is catered to you, our fans.  We are genuinely excited about how your team will progress through MyTEAM this year with all of the earning and upgrade options that will be available! We have a lot more to see.  Let’s get going…

Daily Trials

Speaking of earning things that help you to build up to your team quicker, new to NBA 2K19’s MyTEAM is the Daily Trials feature.  Every single day when you log in, we are going to give you three stat-based objectives for the day.  When you first start out, the Trials will be very simple.  Score this many points in a game with a player.  Get this many assists with a player.  As you complete these Trials, we will be rewarding you with MyTEAM Points to help build up your collection!

The system is designed such that the Trials will become progressively harder as the talent pool on your team increases.  Fortunately for you, the amount of MyTEAM Points you can earn becomes significantly higher as the degree of difficulty increases on these.

Our philosophy when creating the Daily Trials feature was to passively reward you for logging on each day and playing.  We didn’t want them to be designed in a such a way that required you to alter the way you play and ‘game’ the system to complete them.  That isn’t fun for anyone.  In the end, they are exactly what we all wanted; a fun little system that will keep the MyTEAM Points flowing into your account so long as you just log on and play.  Enjoy!

Locker Codes

Right now, you are either cringing or smiling ear-to-ear.  One of those is certainly true.  Locker Codes are so, so satisfying if you are lucky enough to get a card. If you are met with the message that we have all seen about the card having ran out, it can be downright frustrating.  We have seen so much feedback on this subject.  We have seen it from students who are in school when the codes are dropped. We have seen it from upstanding adults who are at work when the code is dropped.  We have even seen it from our Australian fans who will tell you that our normal time to drop codes is in the middle of the night for them.  We hear all of your feedback, and have made some changes!

While it is true that we will continue to drop the limited quantity lockers codes from time to time just to keep you on your toes, we have a NEW type of Locker Code for NBA 2K19 that I know you are going to love.  This NEW type of Locker Code is one that EVERYONE can put in and try and earn prizes with.  Each code will have a usage limitation of 1 on it, meaning you can take your shot at getting the featured prize (usually a card) when you get home from work, or school, or the gym, or wherever your daily life takes you.  How cool is that?

Here is how it works. Every Locker Code of this type comes with one redemption per person.  This will entitle you to one free drop of a prize ball that will essentially give you a theoretical 1 in 10 chance of winning the featured prize (with some practice, you will learn that the odds are actually much better than 1 in 10).  This will look and feel just like playing the Triple Threat prize ball drops that I described above.  The entire process couldn’t be smoother, and it couldn’t be simpler.

And hey, prizing doesn’t have to be limited to cards now, like in years past.  We can have Locker Codes that can give you varying levels of MyTEAM Points.  They can give you chances at earning Reward Tokens.  They can of course still give you cards.  They can even give you a combination of all of the above!  It’s going to be a very fun year for Locker Codes, so buckle up!

I can’t think of a better way to show off the new system than to go ahead and give you NBA 2K19’s very first Locker Code!  I’m not going to tell you what it is for, but I can tell you this code will be there waiting for you when you purchase the game. Have at it, friends!

GETIT-DUWW7-AN5F3-FPEZB-9VMWC

This is a great time to remind you of how you can stay in touch with us to make sure you hear about the latest Locker Codes, pack releases, and other general updates to MyTEAM. So make sure you follow @NBA2K_MyTEAM on Twitter and @NBA2K on Facebook!

Collector Levels

After taking a year off, Collector Levels will be making their return in NBA 2K19!  Personally, I’m a big fan of this feature, as it truly promotes the concept of collecting cards.  Collecting ALL of the cards!  For those unfamiliar with what this feature is, allow me to explain.

The size of your collection is defined by the number of non-consumable cards (Players, Coaches, etc.) you currently own.  Your Collector Level is defined by the number of these cards you simultaneously have in your collection.  As your collection size increases, we are going to reward you with prizes: MyTEAM Points, Reward Tokens, Diamonds, Pink Diamonds…the works.

One of the reasons I like this is that I am rarely disappointed when I am opening packs.  If I get a card that I don’t already own, I get excited and view that as one step closer towards hitting the next tier and getting another of the exclusive prizes.  The other reason I like this is it encourages me to deep-dive right into the Auction House seeking out cards that will enhance the size of my collection. Expect a much livelier Auction House this year as I surmise you will all be out in full force doing whatever you can to work towards that final prize.  It’s a fun one…

Heat Check Cards

For those of you that pre-ordered the Anniversary Edition of NBA 2K19, you may have noticed that one of the items included with your pre-order was 10 MyTEAM Heat Check packs. These brand new card types will be unveiled in MyTEAM just before the start of the NBA season (this is when you will start receiving your weekly packs if you pre-ordered).

The gist of this feature is simple, but it adds such a tremendous amount of dynamism to your lineup, that you will love collecting as many players as possible.  Every NBA player will have a Heat Check card.  It will have the exact same ratings as their base collection card (that you can pull from League Packs).  The special thing about these cards is that when the player has a great game in real life, their Heat Check card within MyTEAM will activate for a period of 48 hours.  Now what does that mean?

New to NBA 2K19, Heat Check cards look at real-life performances from NBA players.  When a player has a great game in real life, his Heat Check card in MyTEAM will activate and give him a boost to his ratings.  This screenshot shows what Giannis Antetokounmpo’s base Heat Check card looks like, and what it looks like when it is triggered (yes, the flames animate!).  Look for Heat Check cards to drop in the Pack Market at the start of the NBA season!

When a Heat Check card is activated, his player ratings will experience a jump across the board for the entire 48-hour window that the card is said to be hot for.  The jump in attributes will depend on how well he performed in that game.  A tremendous effort will result in a nice jump in the player’s attributes, while a “really good” performance will see the player go on fire, but with a smaller boost to his attributes.  There are three levels of activation for every player, both on offense and on defense.

In playing with this internally (and using stats from the 2017-18 season to test with), I have had a lot of fun hunting for the perfect lineup of triggered cards to try and get as many of them in my team at one time.  This feature has really challenged me to change my lineup each and every day to make sure I am playing my best players, because my best players change every day as cards activate and deactivate!  It’s a very fun feature that will have you thinking and re-thinking about your lineup.  If you are like me, it will re-shape your shopping habits in the Auction House as you will constantly be on the lookout for a set of players that balance out your lineup when they are on fire!

It’s not too late to pre-order the Anniversary Edition of NBA 2K19 to get your 10 MyTEAM Heat Check packs (along with all of the great items you get with it!).  Click here to get a head start: [PRE-ORDER LINK].

20THAnniversary Collection

NBA 2K19 is a monumental milestone for the team here at Visual Concepts.  This will be our 20thedition of NBA 2K; a game that somehow has managed to get bigger and better every single year.  And we have no intention of ever slowing down!

In MyTEAM, we wanted to celebrate this milestone by putting together an elite collection of cards that honors every player that has ever graced the cover of NBA 2K.  That collection has been dubbed the ‘20thAnniversary Collection’.  Starting shortly after launch and continuing all throughout the upcoming season, we will be releasing a new 20thAnniversary card into packs every few weeks. These cards are going to be some of the most powerful cards available within MyTEAM, period.  In fact, the first 20thAnniversary Collection card out of the gate will be the very first pullable Pink Diamond card in NBA 2K19.  You are going to want this one when it drops shortly after launch, so keep an eye out!

The entirety of the 20thAnniversary Collection is comprised of 18 of some of the best cards in MyTEAM.  We are breaking these 18 cards down into Series I (6 cards), Series II (6 cards), and Series III (6 cards).  When you collect all 6 cards in a Series, you will be rewarded with an incredibly rare and powerful GALAXY OPAL card that can’t be obtained anywhere else!  These 3 Galaxy Opal collection complete cards are incredibly desirable, so I would encourage you to make every opportunity to get the 20thAnniversary cards as they become available. Good luck and happy hunting!

Throwback Collections

One of my favorite concepts behind MyTEAM is how it can be used to truly highlight some of the greatest players in NBA history.  As a user, it also gives you the chance to answer the question of, ‘What would it be like if I could play this player alongside this other player?’  The fantasy aspect of the mode is just so unique and compelling to me.  As an NBA history junkie, I can’t enough of these players in MyTEAM.

The team here really wanted to do something a little different with Throwback players in NBA 2K19. The plan we came up with for this year was one that allows us to put the spotlight on specific teams and players. At launch, we are going to have our Grizzlies & Hornets Throwback Packs available for your perusal.  The only Throwback players available in these packs will be from the Grizzlies and Hornets franchises.  Every two weeks, we are going to remove the old pack and add a completely new Throwback pack highlighting two more teams.  It’s a design that will allow us to introduce the younger generation to some of the players that really shaped and defined what the NBA is today.

Right on Day 1 of the game’s release, there are going to be Amethyst Throwback cards that you can pull from these packs.  Who doesn’t want an Amethyst on Day 1?  Spoiler alert, one of those Amethyst cards coming from these packs will be a Hornets-era Baron Davis.  Simply put, you want this card!  And the ones I didn’t even mention here!

Re-imagined for NBA 2K19, brand new Throwback Packs will be released every two weeks, featuring two new teams.  At launch, we will be featuring the Grizzlies and the Hornets.  You can pull this Amethyst Baron Davis card (among many others) on DAY 1 this year.  Amethyst right out of the gate!  Let’s go!

Notifications

This is another addition that will make a big difference in ensuring you aware of what is going on within your MyTEAM.  The concept is simple.  Whenever there is something that might require your attention, we are going to create a passive notification alert on our MyTEAM Main Menu.  Here are some examples of when an alert will be created for you, so you can choose if you want to act on it:

– If you have been Outbid on a still-active auction in the Auction House, we will alert you in the event you want to get back in there and increase your bid.

– If an auction has come to its end and you are the winner, we will make you aware so that you can go claim your new card!

– If you have collected enough cards to move up to the next Collector Level, we will make sure you are aware of that so you can head into that menu and collect your reward!

– Whenever you have a new Prize Pack waiting for you (e.g. when one of your packs from the pre-order are ready to be opened), we will immediately let you know so you don’t miss out on your content!

– When you have completed a Goal, we will immediately let you know so you can head into that menu to get your reward!

And so on. Notifications are a seemingly minor addition, but one that does a very intelligent behind-the-scenes job of ensuring your MyTEAM experience is as smooth and efficient as possible.  We really spent a lot of time this year discussing HOW people play MyTEAM and what things are important to their experience. We are confident you will appreciate this little hidden gem.

Card Glossary

New for NBA 2K19, the Card Glossary is a one-stop shop for those of you who may be reading this, are interested in what you are hearing about, but are feeling a little unsure how you will learn the ins and outs of the mode.

This feature will teach you a little bit about each card type.  What do I do with Badge Cards?  What benefit does a Coach give me?  How do Heat Check cards work?  All of these answers and more can be found within the Card Glossary.

Completely New Interface

Let me start off with this bit of information.  Every single menu in MyTEAM has been redesigned/optimized for NBA 2K19, to ensure that your user experience is as optimal as possible.

One of the things the team really wanted to address was how uneventful entering the mode was. You would land on a navigation menu, with little direction as to what’s new in the mode, or even what you should be playing for that given day.  This needed to be addressed.

With NBA 2K19’s new MyTEAM landing, you will always know when new content is added to the game!  It will also provide you a seamless access to your Daily Trials, Reward Market, and your Goals progress.  Navigating and playing within MyTEAM has never been easier!

The first menu we wanted to tackle was the main menu of the mode.  This is where you land every time you enter the mode.  As you can see from the above screenshot, the menu has a large panel that will feature a rotating set of images that will allow us to make sure you know what new content (cards/packs, new single player/multiplayer Challenges, new Schedule Challenges, etc.) is available for you to play with inside MyTEAM.  Beyond that, you will also have quick access to what your Daily Trials are for the day, progress on your Goals, and access to the above-mentioned Reward Market, where you will build your team.

All-New Pack Market

The completely redesigned pack market provides a much cleaner looking interface that allows us to better describe what kind of cards you will get from each pack.  Another improvement I really like is that Packs and Boxes of the same card type are now all grouped together.  You are no longer required to visit different screens to see your purchasing options.  Plus, it looks fantastic now too!

All-New Auction House

This is another complete visual redesign based on feedback from you and what our own experiences have taught us.  There are two additions that stand out to me this year that have made huge quality of life improvements:

– When viewing your search results, you will now see an icon on cards that you already have in your collection.  It sounds like a small thing, but you will never again sit on that menu looking at that Amethyst LeBron card while asking yourself, “I want to bid on this card, but do I already have it?  I think I might.”  Never again.

– You can now see all of the critical information (number of badges it has, shoe equipped, etc.)  for each card shown on the screen without having to move your cursor and highlight each card individually.  A usability win!

In the spirit of trying to cut this diary short for you guys, because we appreciate you reading this far, I am going to briefly go over a few other changes this year that really stand out to me before we wrap this thing up.

Redesigned Collections Menu

Every time I pulled a new card last year, it was nearly impossible for me to find it in the Collections menu.  That wasn’t just me, right?  The team has made a number of improvements to the experience this year to help you out. These are my favorites:

-In NBA 2K19, you can now SEARCH for cards within your Collections menu. Did you just pull a new James Harden card, but have no idea what collection it is in?  No worries. Just do a search for ‘Harden’ and all James Harden cards in your collection will be shown in one simple view.

– The Collections menu will now show you notification icons that lead you all the way to your new card(s).  For example, if I just pulled a Signature Series Kobe Bryant, upon entering the Collections menu, the ‘Signature Series’ collection will have a notification on it. When I enter that, the ‘Lakers’ team logo will have a notification on it.  When I select to view the cards in the Lakers collection, my new Kobe Bryant card will also have a notification on it.  I have to admit, it’s pretty clever how the menu walks you directly towards your new content.  No more being confused!

All-New Pack Opening / Player Reveal

Opening packs is a lot of fun!  There is just no way around that.  What isn’t fun is mashing the primary button on your controller a thousand times because the pack opening animation is soooo slowwww.  In NBA 2K19, pack openings in MyTEAM will be a much more streamlined experience that will get you through your packs in a significantly quicker fashion!

All-New Edit Lineups Menu

This is a menu I REALLY struggled with when playing 2K18. For NBA 2K19, we have given it a complete facelift with the sole intention of making it easier to use.  The first change you will notice is that you can now see your entire 13-man lineup on the screen, not just the five starters.  Swapping out a player is as easy as highlighting said player and pressing a button.  Last year’s sequence of events to build your lineup is all gone!  Here are a few more of my favorite improvements to the feature this year:

– Do you want to put your new Galaxy Opal LeBron James from the 20thAnniversary Collection into your lineup, but have no idea where the card is in the collection?  No problem! This year, you can just search for any player you want and easily insert the exact one you want into your lineup.

– If you are the type of player who really tries to maximize your System Proficiency bonuses (these have made significantly more understandable this year!), you now have the ability to set a different Head Coach for each lineup you create this year.

– The ability to customize your Franchise and make Coach/Minute adjustments is much more streamlined this year and is built directly into the Edit Lineups menu.

The presentation team here at Visual Concepts has been hard at work making MyTEAM look and feel incredible this year.  This is an example of one of the MANY integrations they have done; here the player introduction has been re-created for MyTEAM to showcase the specific card(s) being used.  We couldn’t be happier with the thoughtful touches they have provided to the experience this year!

Presentation Integration

The incredibly talented Presentation team here at Visual Concepts spent a considerable amount of time integrating custom assets into MyTEAM this year to make the new game modes look and feel special!

One of my favorite integrations is when substitutions are made during gameplay.  When you are playing anywhere else in the game (outside of MyTEAM), the on-screen graphics will often show headshots of the players getting substituted in/out.  In MyTEAM, you will see full card renders of the player(s) getting substituted in/out. When a very high-end player (think Pink Diamond / Galaxy Opal) enters the court, you will see a more focused presentation on that player.  This was done so silky smooth that it all just becomes second nature as you play through the new modes!  This is just one specific example; you will find so many more as you play through the all-new MyTEAM.

Closing Thoughts

We have a unique vision for MyTEAM and how it can evolve over the coming years.  For NBA 2K19, our focus was pretty clear.  We needed to establish a new philosophy, a new look, and a new feel that really places an emphasis on quality features that will keep NBA 2K19 on your mind whenever you need to be away from the game.  With our completely new game modes in MyTEAM Unlimited, Triple Threat, and Triple Threat Online (among others), I feel like we have done that…and more!  There is just so much new this year!

We understand the importance of having a passionate community that is continually providing feedback on what they want and need from the game.  If you have ever read any of my other Developer Diaries over the years, you would know that I am a huge proponent of the community being a key component of the development of the game.  My request is that you continue to use your voice to tell us where you want the mode to go.  The MyTEAM group is out there observing and listening, always!

I couldn’t be more proud of the team that developed all of these great features for you this year. Their tireless work resulted in what is easily the best MyTEAM we have ever created.  To Abe, Peter, Robby, Scott, Kathy, Kijin, Yu, Zeleng, Ian, Ivan, Zongye, Evan, and Jesse, thank you so much for your hard work this year.  We got this!

Until next time, my friends.  We can’t wait for you to get your hands on NBA 2K19!

Erick Boenisch

aka SimBaller

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Discussion
  1. This is cool and all, but I think the majority really would prefer to hear about actual gameplay improvements, and changes to the park/pro am atmosphere.
    Sent from my iPhone using Tapatalk
    Nothing really new. Just hope that jeweled cards are harder to get. They flood the market with so many rubys and higher it makes it difficult to play against people, especially if you want to have themed teams. I would love to use a Ricky pierce or ersan for my bucks teams but going against 89+ players they are obsolete
    Nice to seen Brandon Roy made the cut. I'm pulling for Tayshaun Prince too. He was a tough one to replicate accurately, though the new create-a-player system may help on that front.
    Totally off-topic, but Erick bringing up that 1989-90 David Robinson Hoops rookie card gave me flashbacks. There was a package of those Hoops cards at a card shop in Novi where you could see the Robinson rookie sitting right on top through the thin packaging. I yearned for that pack for years (it was kept in a glass case). Finally got it for Christmas one year and couldn't fight the urge of not opening it. I still check its value whenever I strum through a Beckett Trading Card Monthly while at the book store. Not worth what it used to be, haha.
    I’m....actually not rolling with this. I know the gameplay is better so there is less cheese, but I was looking for stuff on a mode where the amount of D and PD are capped so people with stacked teams don’t automatically win, info on raising the difficulty from Pro/Allstar to Superstar/HOF, and preventing people from playing lineups with Giannis and Lebron at pg so they could contact dunk their way to victory
    Man....they need to lengthen the legs or something because they look weird as the hands are almost able to reach the knees lol
    Sent from my SM-G930T using Tapatalk
    I've always been a little envious of the Moments feature from MyTeam. I've long hoped to see it become a little more focused then brought over to single player as its own mode of sorts. A Classic Moments and Current Moments would be a lot of fun to me. 2K11 and 2K12 dabbled in it, but I thought they could have pushed the concept further.
    NFL 2K5 killed it with that feature, taking on the top 25 NFL moments over the course of ESPN's lifespan up to that point:

    It'd be top notch to see that sort of situational play replicated in 2K ("Hit game-tying three with Kobe Bryant in Game 2 of the 2004 NBA Finals", "Complete second half comeback against Miami Heat in Game 2 of 2011 NBA Finals", etc.)
    VDusen04
    I've always been a little envious of the Moments feature from MyTeam. I've long hoped to see it become a little more focused then brought over to single player as its own mode of sorts. A Classic Moments and Current Moments would be a lot of fun to me. 2K11 and 2K12 dabbled in it, but I thought they could have pushed the concept further.
    NFL 2K5 killed it with that feature, taking on the top 25 NFL moments over the course of ESPN's lifespan up to that point:

    It'd be top notch to see that sort of situational play replicated in 2K ("Hit game-tying three with Kobe Bryant in Game 2 of the 2004 NBA Finals", "Complete second half comeback against Miami Heat in Game 2 of 2011 NBA Finals", etc.)

    Maybe 2K will surprise us with a 20th Anniversary mode that does just that. Takes some of the best moments from the past 20 years and puts us in game situations with challenges to recreate certain moments. I loved the 25 moments in NFL 2k5. Such a fun challenge trying to get through all 25 moments, never got them all done.
    Goffs
    Man....they need to lengthen the legs or something because they look weird as the hands are almost able to reach the knees lol
    Sent from my SM-G930T using Tapatalk

    Man this is so true I wish they would bring back the feature to edit wingspans and waist, if they aren't going to do any better then this.
    eko718
    Cool. I wonder why they didn't show his face. :y11:
    Arena lighting still terrible.

    If you are expecting 2K to suddenlyake a drastic change to arena lighting in the coming weeks, based on everything that's been shown so far, you are just setting yourself up for disappointment.
    At this point I think we need to just accept that it's either an aesthetic choice by the art team or having to do with limits due to console power. Perhaps improving arena lighting would cause a detriment to frame rate or cause downgrades elsewhere.
    cthurt
    Man this is so true I wish they would bring back the feature to edit wingspans and waist, if they aren't going to do any better then this.
    CP3 looks fine but damn the other 4. They got the ET body going on.
    Sent from my SM-G930T using Tapatalk
    scottyp180

    At this point I think we need to just accept that it's either an aesthetic choice by the art team or having to do with limits due to console power. Perhaps improving arena lighting would cause a detriment to frame rate or cause downgrades elsewhere.

    nah, lightings in madden 19, pes 2019 all got improved. no performance loss whatsoever. they all feature more players, way bigger playgrounds and more crowds than nba2k.
    don't blame consoles. sports games are not graphically demanding, that's the reason all sports games run native 4k/60fps on both ps4pro & xbone x.
    2k just doesn't change the graphic. that's all.
    Man that screenshot is disheartening.
    The crowd is looking one way, photographers looking another and the players look like they're being forced to play for free or something.
    I still think the game looks good graphically but I can't help feeling there's a heart and soul missing or maybe I'm just overreacting to a screenshot I honestly don't know anymore lol
    sudanmalkovich
    nah, lightings in madden 19, pes 2019 all got improved. no performance loss whatsoever. they all feature more players, way bigger playgrounds and more crowds than nba2k.
    don't blame consoles. sports games are not graphically demanding, that's the reason all sports games run native 4k/60fps on both ps4pro & xbone x.
    2k just doesn't change the graphic. that's all.

    Look at the lighting in this 08 Celtics arena vs the current Celtics arena ...kinda proves that it isn’t a matter of hardware limitation. They’re intentionally just going with the dark cinematic look for (stupid) aesthetic purposes..
    Sent from my iPhone using Operation Sports
    I'm really excited about all of this. It sounds amazing.
    Contracts are still in the game for those who missed it @ 0:30 (I've never had an issue, they basically give you contracts for free in the game)
    I'm excited to get my hands on this mode, man. As long as the gameplay changes I've heard about from Devs and people who have played the game early, all of these changes are welcome additions.
    I really like how many branches there seem to be in building your team. If they pull off the balancing right, this could be the most personalized MT mode to date. More variation in available players mean more differentiation in lineups. The last few years, everybody's team is pretty much the same because all of the best cards came from the same chain of events. (Wes, Penny, Love, Pistol Pete, etc) being able to build your lineup through different means, I hope fixes that issue.
    The locker code change is kind of a letdown personally (because I was great at it lol) but I understand that I fell in the demographic that has an ideal situation for the previous system. I'll always advocate for fairness though, so that's a cool touch.
    I found it really promising that they seem to be making System Proficiency more clear. I hope that they nail down that aspect and don't change players ratings. There should be no version of Harden, Curry, Kyrie, etc that fits into a defensive scheme.
    I truly love the reward tokens system as well. It seemed like you weren't rewarded enough for just playing the game in previous years.
    The Heat Check System sounds incredible. Expect me to sell my soul for that Heat Check Klay Thompson lol.
    The only aspect that I find upsetting that wasn't touched on is positional limitations/penalties. I get that basketball is becoming more and more "positionless" but those have to come with penalties or you render traditional players useless. It was so disappointing how useless Stephen Curry was in 2K18 MyTeam because everyone had a juggernaut running point and he couldn't guard anyone. Out of position penalties have to be a thing.
    All in all, even though it's been a little sparse, I've been loving what I'm hearing coming from all sources this year. As long as what they've been telling us is true, doesn't get patched to the moon and back to appease the cheese, then this is looking like it'll be the best 2K game in a while.
    Jerseys by Nike. Shorts by JNCO. I know they can’t fix that stuff by now, but that arena lighting is so bad. The Thai Soccer kids had more light than that crowd.
    Sent from my iPhone using Operation Sports
    if any from 2k devs seeing this please update this. cmon you have images and clips of this players they are not bench players.
    Lebron flexing with a flat biceps.
    AD still with that sleeve. his sleeve is more shorter than that bcoz of his muscles pushing that sleeve back.
    sudanmalkovich
    nah, lightings in madden 19, pes 2019 all got improved. no performance loss whatsoever. they all feature more players, way bigger playgrounds and more crowds than nba2k.
    don't blame consoles. sports games are not graphically demanding, that's the reason all sports games run native 4k/60fps on both ps4pro & xbone x.
    2k just doesn't change the graphic. that's all.

    Couldn't that be dependant on the game and the engine the game is running on? Maybe 2K uses a lot of resources elsewhere? Or maybe it is a simple as a bad aesthetic choice, which is pointed out by another post here.
    I don't know enough about developing and programing to know what constitutes as easy fixes, and I don't want to accuse anyone of being lazy without knowing the actual work put in, but there are a lot of critques in the art department ranging from little inconsistencies (such as jersey and accessory inaccuracies) to bigger complaints (courts, arena lighting, player likeness) that seem capable of being improved.
    Don’t really play myteam but graphically I’m really liking what I’m seeing. The improvements are noticeable even if some things still need to be fixed. Player likeness overall is better.
    scottyp180
    Couldn't that be dependant on the game and the engine the game is running on? Maybe 2K uses a lot of resources elsewhere? Or maybe it is a simple as a bad aesthetic choice, which is pointed out by another post here.
    I don't know enough about developing and programing to know what constitutes as easy fixes, and I don't want to accuse anyone of being lazy without knowing the actual work put in, but there are a lot of critques in the art department ranging from little inconsistencies (such as jersey and accessory inaccuracies) to bigger complaints (courts, arena lighting, player likeness) that seem capable of being improved.
    Save the keystrokes, man. These guys are gonna beat this lighting horse (of which I agree with, it is too dark) to death as they have all cycle. It is what it is. At least they know these things before making a purchase.
    Sent from my SM-G900V using Operation Sports mobile app
    Junior Moe
    Save the keystrokes, man. These guys are gonna beat this lighting horse (of which I agree with, it is too dark) to death as they have all cycle. It is what it is. At least they know these things before making a purchase.
    Sent from my SM-G900V using Operation Sports mobile app

    Yeah you're right lol. I think the reason why we constantly bring it up is because we really have no one to send the issues to, as the art director doesn't have any social media. For gameplay issues we have Mike, Scott, Czar, etc. to talk to and send our ideas/feedback to. I honestly don't think they see the art threads because it seems like almost all the issues we had last year, we have again this year. Hope this helps clear some things up to understand where we're coming from and sorry to get so off topic.
    scottyp180
    Couldn't that be dependant on the game and the engine the game is running on? Maybe 2K uses a lot of resources elsewhere? Or maybe it is a simple as a bad aesthetic choice, which is pointed out by another post here.

    yeah, madden's got whole engine change and PES' got some new dynamic global illumination middleware solution to the same engine.

    they are all annual sports games and they all do something for better looks.
    2k's using the same engine since 2k14 and they had 5 years to optimize it. isn't it time for users to expect some upgrades? 5 years for christ sake.
    After a few additional runs through the trailer and blog, I picked up on a few things.
    First, who on 2K's staff is this obsessed with Isiah Thomas? He gets to be a featured reward almost every year and I've always been awful with his cards. I hope that doesn't mean that cards that are gained through the grind are going to be objectively worse than those you can buy. Remember in 2K17 when the best rewards were all undersized big men? They were a little better last year, but this is a minor concern.
    Secondly, I didn't even catch the prelude date at the end because I kept running in back to look for small changes. 8/31 for those who missed it as well.
    Third, are rewards auction-able this year? Under the Dr. J reward you can get for going 12-0 in unlimited, it says (Limit: 1). You can't run two of the same card at once you can only quicksell them for at most 1K so going 12-0 just for a 1K profit sounds ludicrous? Why would there need to be a limit unless you can auction them? That could be a game changer for making MT in the early stages of the game. I'm probably just overthinking though.
    Fourth, I feel we're going to get a lot of cards in this game we haven't previously had before. They made it a point to show B.Roy and the things that they are keeping under wraps seem to all be about specific cards. I'm betting we get Reggie Miller, Barkley, or some more legends we have been clamoring for.
    CaVsFaN2273
    Yeah you're right lol. I think the reason why we constantly bring it up is because we really have no one to send the issues to, as the art director doesn't have any social media. For gameplay issues we have Mike, Scott, Czar, etc. to talk to and send our ideas/feedback to. I honestly don't think they see the art threads because it seems like almost all the issues we had last year, we have again this year. Hope this helps clear some things up to understand where we're coming from and sorry to get so off topic.
    I understand. We all have our thing. I just see it like the Madden bent knee thing. I hope it's fixed, but it doesn't impact how much I'm able to enjoy the game. As for Czar and the other devs who do interact here, art isn't their baby.
    Looking at Czar and Mike post it's obvious that there are limits to what the systems they know can do. It's very much a videogame. Mike has been tweaking shooting forever. And someone's always mad. We're (myself included) ready to jump on him for adding a move Kyrie did in the allstar game. The art guys/gals don't want none of that smoke!
    Like I said I hope it's corrected. I hope Czar or Mike or whoever can relay our feelings on the arenas. But until it is, we just have to wait.
    Sent from my SM-G900V using Operation Sports mobile app
    sudanmalkovich
    yeah, madden's got whole engine change and PES' got some new dynamic global illumination middleware solution to the same engine.

    they are all annual sports games and they all do something for better looks.
    2k's using the same engine since 2k14 and they had 5 years to optimize it. isn't it time for users to expect some upgrades? 5 years for christ sake.

    To be fair 2K has made various changes since 2k14, it's just debatable if those changes have been for better or worse. It's almost like they went all out for 2k14 and ever since they've been trying to "optimize" the game. Since 2k14 it seems that they'll make improvements in certain areas but downgrade in other areas.
    I wonder if they're already due for a new engine. The change in engines for Madden certainly made a difference. PES's engine just seems more advanced than 2Ks. Tried the demo out for 19 yesterday and was quite blown away by the clarity of the image and the lighting.
    sudanmalkovich
    yeah, madden's got whole engine change and PES' got some new dynamic global illumination middleware solution to the same engine.

    they are all annual sports games and they all do something for better looks.
    2k's using the same engine since 2k14 and they had 5 years to optimize it. isn't it time for users to expect some upgrades? 5 years for christ sake.
    Maybe it's me, but I feel you can't compare the lightning of an outside venue to that of an indoor venue....
    ksuttonjr76
    Maybe it's me, but I feel you can't compare the lightning of an outside venue to that of an indoor venue....

    I'm not comparing the lighting of PES to NBA2K.
    the point was they did upgrade the existing engine for the better look.
    ksuttonjr76
    Maybe it's me, but I feel you can't compare the lightning of an outside venue to that of an indoor venue....

    I agree with this, but PES has great player models and are known for their eye to detail when it comes to jerseys. They are constantly tweaking their models and lighting.
    It is mind blowing to me that the create a courts have better lighting than actual courts in 2k, or how certain arenas have the crowd lit, while others don’t.
    Sent from my iPhone using Operation Sports
    It might be a catch 22 situation because 2k does give a lot more content then these other sports games, so maybe that has something to do with it, which is why I am looking forward to the release of the next gen consoles where maybe 2k can have a lot of content and look graphically pleasing. Just a thought and I am one of the ones not feeling the new graphical look of the game but I do appreciate all the content 2k provides.
    So that legends edition Sapphire Lebron card will be almost useless day 1 or 2. Why didn't they just make it a amethyst to be comparable to the normal Lakers Lebron card? To have it be 2 tiers lower than the normal day 1 Lebron card seems like a weird card to give for the $100 edition.
    scottyp180
    To be fair 2K has made various changes since 2k14, it's just debatable if those changes have been for better or worse. It's almost like they went all out for 2k14 and ever since they've been trying to "optimize" the game. Since 2k14 it seems that they'll make improvements in certain areas but downgrade in other areas.

    People rave about 2K14's graphics but does anybody remember how bare-bones that game was? It didn't have a fifth of the features we currently have in-game. You couldn't even create a player for MyCareer. I'm an artist myself, so some of these visual deficiencies do bother me (Bad scans, horrendous classic player models, missing significant tattoos, etc) but I'll always put gameplay over graphics.
    If darker arenas allows them to have better dynamic lighting on players and on-court interactions, I'll take that 10/10 times. The crowd is full of a pattern of generic low quality faces that look better hidden anyway.
    So are the Heat Check cards replacing the moments cards? If so, that could help with rating inflations. No more moments cards on the market that are 95+ in every offensive rating, so now the devs need to make throwback cards overrated because you can't release a prime Tmac card that is considerably worse than a Moments Donovan Mitchell or people would riot.
    Having the Heat Check cards reset after 2 days is nice.
    UnbelievablyRAW
    So are the Heat Check cards replacing the moments cards? If so, that could help with rating inflations. No more moments cards on the market that are 95+ in every offensive rating, so now the devs need to make throwback cards overrated because you can't release a prime Tmac card that is considerably worse than a Moments Donovan Mitchell or people would riot.
    Having the Heat Check cards reset after 2 days is nice.

    They did mention a new design for moments cards. So they are still in. Not sure what they changed about them.
    cthurt
    It might be a catch 22 situation because 2k does give a lot more content then these other sports games, so maybe that has something to do with it, which is why I am looking forward to the release of the next gen consoles where maybe 2k can have a lot of content and look graphically pleasing. Just a thought and I am one of the ones not feeling the new graphical look of the game but I do appreciate all the content 2k provides.
    Look no further than 2K14 to 2K15. 2K14 was gorgeous, but bare bones. 2K15 added ML and depth and it was dark and ashy. Like, why would they change to a darker game for nothing? I reinstalled 2K15 the other day on my 4K tv and Pro to play with the Euro league teams again. 2K15 is ugly and the lighting and face scans are world's better now. It's not even close.
    Sent from my SM-G900V using Operation Sports mobile app
    scottyp180
    If you are expecting 2K to suddenlyake a drastic change to arena lighting in the coming weeks, based on everything that's been shown so far, you are just setting yourself up for disappointment.
    At this point I think we need to just accept that it's either an aesthetic choice by the art team or having to do with limits due to console power. Perhaps improving arena lighting would cause a detriment to frame rate or cause downgrades elsewhere.
    I'm nearly 100% sure it is do to framerate issues with the better lighting from 2K14. That better lighting definitely taxed the consoles and is likely why they had to go with a "downgraded" (maybe to far of a degree) lighting system.
    Sent from my SM-G935V using Operation Sports mobile app
    scottyp180
    To be fair 2K has made various changes since 2k14, it's just debatable if those changes have been for better or worse. It's almost like they went all out for 2k14 and ever since they've been trying to "optimize" the game. Since 2k14 it seems that they'll make improvements in certain areas but downgrade in other areas.
    I wonder if they're already due for a new engine. The change in engines for Madden certainly made a difference. PES's engine just seems more advanced than 2Ks. Tried the demo out for 19 yesterday and was quite blown away by the clarity of the image and the lighting.
    The Fox Engine is up there with Unreal, CryEngine and Frostbite in that is one of the best, advanced and most adaptable graphics engine out.
    Whatever in - house tech 2K uses is solid (WWE 2K uses it as well) but isn't in those engine(s) league, IMO.
    Sent from my SM-G935V using Operation Sports mobile app
    No mention of removing the MT requirements in Domination is a bit disappointing, they put so much emphasis on playing the game "properly" only to stick this in which just forces you to make plays based on MT rather than the best basketball play.
    I've honestly never, ever touched a MyTeam mode in any sports game, but that Triple Threat mode sounds fun and I'll definitely give it a shot.
    i know it’s kind of the way it is around OS but man the guys talking about lighting in every single thread makes the forum annoying to come to. lol i was tryna get some feedback on myteam and i gotta scroll through the lighting topic AGAIN.
    Sent from my iPhone using Operation Sports
    BA2929
    I've honestly never, ever touched a MyTeam mode in any sports game, but that Triple Threat mode sounds fun and I'll definitely give it a shot.

    Completely agree.
    I don't touch MyTeam either but the concept of Triple Threat sounds like a lot of fun and at the end of the day it's even more single player content which is just going above and beyond what's already on offer at this point.
    jclazaris84
    spotted bad defense already. who was horford worried about @ 00:22? i know, it can't be perfect but kinda discouraging lol.

    I didn't expect the "real problem" with defense to be addressed.
    What you noticed is probably completely overlooked by most seeing as how this is not a defensive trailer. I personally don't mind everyone else discussing about graphics because that's clear and visible.
    More importantly, despite the video content, the first thing I was looking for was defense.
    As far as the art graphics are concerned, I am more inclined to believe it's a 2k decision by choice rather than any hardware limitation.
    Anthony Davis NBA2k19 has some pretty short legs, just like he did in 2k18 and prior 2k releases. Davis is the player model that I look at to see if anything truly has been worked on limb length. From the footage in the MyTeam trailer, it appears his limb length will still be inaccurate.
    Anthony Davis - NBA, real, long legs
    I'm kind of disappointed in the 2K19 MyTeam news...
    I'd rather not go on a extensive rant but Ill sum it up by saying that I feel as though MyTeam has become a mode catered to cheesers & streamers.
    I still remember back in the day when they didn't have 99 OVR JR Smiths & 95+ OVR Jimmer Fredettes... You know ? Back when NBA players in MyTeam had somewhat realistic ratings instead of mythical over inflated nonsense ?
    strawberryshortcake
    I didn't expect the "real problem" with defense to be addressed.
    What you noticed is probably completely overlooked by most seeing as how this is not a defensive trailer. I personally don't mind everyone else discussing about graphics because that's clear and visible.
    More importantly, despite the video content, the first thing I was looking for was defense.
    As far as the art graphics are concerned, I am more inclined to believe it's a 2k decision by choice rather than any hardware limitation.
    Anthony Davis NBA2k19 has some pretty short legs, just like he did in 2k18 and prior 2k releases. Davis is the player model that I look at to see if anything truly has been worked on limb length. From the footage in the MyTeam trailer, it appears his limb length will still be inaccurate.
    Anthony Davis - NBA, real, long legs


    Y I am more concerned about the gameplay than the graphics stuff, to me, gameplay always comes first. To me, what is going to decide if I will be buying the game or not, are defensive improvements. And I am really curious too see if the cpu pick and roll defense has been touched / fixed. It was terrible in both 2k17 and 2k18, so it is going to be the thing I will be focusing the most in the prelude
    I'm not going to defend the defense in 2K19 because I haven't played it yet, but I do think using that Giannis play as "proof" that the game hasn't been fixed yet is a little presumptuous.
    1. Horford is actually in the correct position. You can tell both on-screen, and in the pregame selection that he's guarding KAT, a very capable (42%) 3-point shooter. He's in the best spot to slide over and attempt to help on Giannis, or pop out and make sure KAT doesn't get a wide open three. If Tatum put any effort into getting in Giannis' way, then Horford would have had time for a decent help contest.
    2. The real mishap here is Tatum. He has to prevent Giannis from getting to the cup unimpeded, but he he gets beat with the move and that's just money. He should have sagged off since Giannis is not a shooter and tried to slow down the drive.
    3. The trailer is clearly manipulated (like all 2K trailers) to be geared toward offensive highlights. I don't think a lapse in defense in this scenario, where we don't even know the difficulty is a tell tale sign of anything. Everything we've heard from Devs and people who played early has pointed to defense being legit this year.
    Also, in terms of AD's proportions/dimensions, they are pretty close to real life. I did a comparison with some colored lines. If you account for the fact that AD is slumping a little in the MT screenshot, you can see the distances are almost identical. The issue is jersey and shorts size. His body looks so much smaller swimming in that baggy uniform

    If they change the uniform size to be more modern, I think a lot of the issues we have with body proportions would be fixed, or at the very least, less obvious during gameplay
    I'm not a MyTeam guy at all wish i was never been guess never will and i hope all these addons and changes are great for those who play the most of the mode. It seems that they put a whole lot work into the mode as well as other modes and as always props to devs for the effort.
    My concern is i really didn't like the arms of the players in the trailer, i mean it's like every other player from Curry to Giannis have the same exact arms and muscle definitions, am i seeing correctly? And believe me i'm not a graphic guy at all i mostly don't care about graphics at all yet those arms looked real off to me.
    isdatyt
    Also, in terms of AD's proportions/dimensions, they are pretty close to real life. I did a comparison with some colored lines. If you account for the fact that AD is slumping a little in the MT screenshot, you can see the distances are almost identical. The issue is jersey and shorts size. His body looks so much smaller swimming in that baggy uniform
    If they change the uniform size to be more modern, I think a lot of the issues we have with body proportions would be fixed, or at the very least, less obvious during gameplay

    Knee cap and shin area is not proportionally correct. Changing uniform size will not adjust limb length that is visually exposed. NBA 2k Anthony Davis doesn't have enough shin length. It's missing a rough estimate of 5 inches give or take, or whatever. Knee cap to the top of the white sock should be almost equal to the length of the sock to ankle.
    But in 2k Davis, it's not equal. Knee cap to top of white sock is missing length.
    Spoiler tag contains shin length estimated visual "measurement". Also notice the length of his forearm compared to his lower leg shin length. It's a comparative photograph versus 2k with shin length markings show a clearer picture of what's missing with 2k Davis.

    One of these Davis' don't belong. Two of these Davis' lower leg length actually fits a big man, and looks 6'11" or close to 7 feet.
    *(For reference, I simply copied and pasted your green line onto my "extended" limb length Davis. So I'm not actually drawing a new line; it's the same line length)* It's a bad microsoft windows paint job, but it's a rough estimate to show why 2k Davis is still proportionally incorrect.
    isdatyt
    Also, in terms of AD's proportions/dimensions, they are pretty close to real life. I did a comparison with some colored lines. If you account for the fact that AD is slumping a little in the MT screenshot, you can see the distances are almost identical. The issue is jersey and shorts size. His body looks so much smaller swimming in that baggy uniform

    If they change the uniform size to be more modern, I think a lot of the issues we have with body proportions would be fixed, or at the very least, less obvious during gameplay

    If I knew how to put pics on here I was gonna say the same thing. Unlike 2K18, AD actually is built a little better, maybe not perfect but a tad better.
    strawberryshortcake
    Knee cap and shin area is not proportionally correct. Changing uniform size will not adjust limb length that is visually exposed. NBA 2k Anthony Davis doesn't have enough shin length. It's missing a rough estimate of 5 inches give or take, or whatever. Knee cap to the top of the white sock should be almost equal to the length of the sock to ankle.
    But in 2k Davis, it's not equal, and missing length.
    Shin length estimated visual "measurement". Also notice the length of his forearm compared to his lower leg shin length.

    One of these Davis' don't belong. Two of these Davis' lower leg length actually fits a big man, and looks 6'11" or close to 7 feet.
    *(For reference, I simply copied and pasted your green line. So I'm not actually drawing a new line; it's the same line length)* It's a bad microsoft windows paint job, but it's a rough estimate to show why 2k Davis is still proportionally incorrect.

    FFS, where is Joel Friesch so we can send these issues to him ourselves!
    The blog lacks the real info we need to know. What difficulty are the modes.
    For triple threat, how do we win? Is it 21 or quarters and what's the difficulty online/offline. And domination are there mt requirements? That was terrible with having to play a cheesy way and rack up points to meet the mt requirements.
    For myteam unlimited are we matched on team overall? What's the difficulty and do players can penalized for using tanks at pg.
    And tiered packs just sound like a VC move. Now pay more VC to guarantee a card in the packs.
    I really hope myteam can be on superstar across the board. Last year on pro and all-star was terrible. I probably won't play this mode much with the way they are making cards that aren't even realistic now.
    Sent from my LM-G710 using Tapatalk
    isdatyt
    Also, in terms of AD's proportions/dimensions, they are pretty close to real life. I did a comparison with some colored lines. If you account for the fact that AD is slumping a little in the MT screenshot, you can see the distances are almost identical. The issue is jersey and shorts size. His body looks so much smaller swimming in that baggy uniform

    If they change the uniform size to be more modern, I think a lot of the issues we have with body proportions would be fixed, or at the very least, less obvious during gameplay


    look at his shins. the reason they look awful in the game.
    The ability to do a rematch from the end-game screen if you lost a match vs the CPU (if you have contracts) would be great. It sucks to have to go back to the main menu to get back into a match. Removing MT requirements from domination is another thing I'd like to see.
    isdatyt
    I'm not going to defend the defense in 2K19 because I haven't played it yet, but I do think using that Giannis play as "proof" that the game hasn't been fixed yet is a little presumptuous.

    As stated in my previous post ...
    sudanmalkovich

    look at his shins. the reason they look awful in the game.
    7 footers shouldn’t have their shorts touch the back of their ankles when they shoot jump shots.
    RipCityAndy
    They are advertising a $60 freemium game mode driven on loot boxes, and people are upset about body proportionality.*

    The sad thing is most free to play games are less pay to win than NBA 2k. NBA 2k a yearly $60 series is very pay to win.
    I can pay for the $100 legends edition and spend like $60 extra on VC during my time playing NBA 2k19 and I won't come close to teams where people are spending hundreds or more weekly on the game.
    Still no inclusion of a "Salary Cap" type of mode, huh?
    Ugh...
    Or will this be in the Multiplayer Challenges?
    Sorry...but playing games where everyone on the court is a 90+ OVR rating isn't much fun or strategic for those of us who are SIM gamers and enjoy the freedom MyTeam provides.
    I would think someone with the name "SimBaller" would appreciate that...just saying.
    My problems are mainly 2 with the mode. I don't believe we will get rid of the overpowered cards so
    1) difficulty level at MyTeam Online. Everything below superastar is UNACCEPTABLE. You already have a superstacked team, making it play oneasierlevelyou are actually rewarding the worst player
    2) 5-out. Since the introduction of the 5-out in 2k17 noone in myteam played any other offensive scheme.
    I am sad to say that if those 2 are not adressed I won't even buy the game. I played all Myteam versions and gotallthe rewards
    In 2k17, it was bad, I stopped playing the game around January-Feb when I got the PD Duncan, still using the Sapphire Horry as bench PF
    In 2k18 I didn't even played more than 10 online gameson my-team
    I’m extremely jealous of the ultimate team squads mode in madden .it sold me and I haven’t bought madden in 10 years lol .
    I would go crazy for this in 2k with my friends .
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