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NBA 2K19: Biggest Things in Need of a Patch

NBA 2K19

NBA 2K19: Biggest Things in Need of a Patch

With NBA 2K19 having been released a little over a month ago, many players are now beyond the exploration stage of the game and have settled into a rhythm with the latest release.

While the game is a very good representation of simulation basketball, some known issues from 2K’s past have once again revealed their ugly head and some new problems have joined them.

Per @Ronnie2K on Twitter, patch 4 is due to be released within the next couple of days so let’s take a look at what needs to be addressed in the upcoming and future patches for NBA 2K19.

Servers are still bad

This wouldn’t be an NBA 2K game without inconsistent servers. For whatever reason, 2K seems to be unable to shore up the netcode to provide players with a smooth experience on the court. Whether in the Neighborhood, MyTeam, or even Play Now online, problems with varying latency, disconnects, and even hard crashes have made playing NBA 2K19 online a very frustrating affair.

The entire community is affected by this and it’s especially noticeable in Park games.

For whatever reason, 2K has decided that it’s necessary to render every player occupying the park, even when you’re in a game. It’s making the consoles and servers use more bandwidth and processing power than it would if you just removed other Park players from the background when in a game.

Things become even worse during special Neighborhood events as the rush of players participating in the event tax the servers even more than usual.

2K has seemingly tried to address this by lowering the cap on how many players can be in a single Neighborhood instance at a time but that has led to other issues that have become just as irritating as the online lag.

Matchmaking is Not Ideal

One of the biggest complaints going around the 2K community is that getting in games at the Park can be an exercise in frustration and it’s one that I have definitely experienced.

I’ll roll up to a court and jump on an open spot at the Got Next circle only to immediately see the other two players check their phone and immediately hop off. Another example is players leaving after a game that we had won simply because a crew of high overall players jumped onto the squad spot to get next game.

While being able to see an archetype is important for team chemistry, the real problem comes down to being able to see stats and records of the other players. Despite the fact that there is no real regression from losing Park games, having a pristine record has become a badge of honor and, for many, an excuse to be an elitist.

A solution that has been brought forth by many prominent 2K players such as Agent00, is to split Park into ranked and unranked sections.

Anyone trying to keep a spotless record can still do so by being picky with teammates on the ranked Park courts while those, like me, who like to experiment with different archetypes can do so in unranked Park without always worrying about people hopping off because of a bad record.

Pro-Am is broken

If matchmaking in the Park is a headache, then trying to play Pro-Am games is akin to a lobotomy. In NBA 2K19, private matchmaking for Pro-Am teams was introduced but so far, it has been plagued by glitches and bugs galore.

Squading up and inviting other teams to play a game takes multiple attempts to work and even when it does, one or two players inevitably get timed out by the servers.

Things don’t fare much better at the Jordan Rec Center which serves as NBA 2K19’s Pro-Am walk-on. No longer are you taken to the Pro-Am gym to shoot around while you wait for the needed players to get a game in. Instead you are sent to wait statically in a locker room where you can wait up to 25 minutes to get the needed teammates. In that time, multiple players will come in and drop out of the queue because of the inordinate amount of time it takes to play.

Even worse is that unlike last year, you need to have 10 user players to even head to the gym instead of having 6-8 users with a few A.I. players rounding out the teams. When coupled with the low player cap in the Neighborhoods, it makes it unnecessarily difficult to play what is probably my favorite mode in NBA 2K19.

Whether they can dump all Jordan Rec Center players into a common queue remains to be seen but as it stands, Jordan Rec and Pro-Am are almost completely unplayable.

Miscellaneous

  • Steal spam in the Park is still far too common. Not only do silly steals and bad play get rewarded, there are no foul shots in Park games so even when called for numerous reaching fouls, the game is only bogged down because fouls only result in inbounding the ball again.
  • There needs to be a post entry pass. Whether the big man is fronting or the guard is trying to drive and kick to the post player, too many passes get intercepted because there isn’t a contextual pass for that situation. The only real lob pass is an alley-oop and those can be inconsistent at best.
  • 6’2″ Pure Sharpshooters should NEVER be able to block a dunk attempt by a 7 foot plus Athletic Finisher and yet that seems to happen quite often. Meanwhile, despite 2K’s assurance that it has been toned down, Hall of Fame limitless range remains fairly overpowered. Limitless 3’s shouldn’t logically be the higher percentage shot yet here we are.
  • DON’T OVERPATCH!!! I can’t reiterate that enough. Time needs to be given to changes to really take a look at how the games are actually playing out. We’ve already seen a buff to shot contesting get buffed more after a single day, only to be reverted to how it was before the tinkering mere days after that. That’s hardly enough time to allow players to try and adjust and only leaves the devs more reticent to adjust it in the future. If 2K wants a skill gap like they’ve said they do, they HAVE to let these changes play out long term.
  • Nerf Shot-Creators (Only half serious)

Final thoughts

While this is seemingly a harsh criticism of NBA 2K19, everything that I’ve mentioned should be something that can be fixed for the good of the game and series. If this were a completely terrible game, there wouldn’t be such passionate feedback from the community.

NBA 2K19 is actually a great game which is why it’s imperative for 2K to quickly address community complaints and then continue to monitor for any future need for changes. If the devs at 2K can just make modes work as intended and tune up a few gameplay quibbles, NBA 2K19 will be sitting pretty going forward.

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  1. I'm not a game developer but it surprises me that the lag is still such a huge problem.  I'm playing other games with over 50 people in a session with little to no lag.  With all the success 2k has had how are they so far behind in this department?
    On a personal note they really need to patch the 86 ball control not unlocking tier 3 dribble moves on xbox. Some of us made builds based on the charts they released and feel cheated wasting a significant amount of time and vc. This also means that players with an 86 BC such as Lebron/Durant/George/Lowry are worse versions of themselves on XBOX vs PS4. 
    Gameplay wise, I wish they would clean up the sliding & try to eliminate it as much as possible.  It's really the only major gripe that I have with the game.  Players sliding into position to receive passes without moving their feet is a huge eyesore & legacy issue for 2K.  
    With JRC, here is my idea (and note, I am a PF who doesn't have to experience the long wait times.):
    Have certain teams/lobbies in which the tallest players are SFs and then, if there are a PFs and Cs in the queue, put them on separate teams and then fill them out with 1-3. I am no expert on how this stuff works, and that may be obvious as this may be a dumb idea, but I feel like this may cut down on some of the wait times you guards see.
    Fast breaks are broken. speedy guys tend to slow down so that trailing defenders can catch up to contest layups or dunks. If there is no one in front of lebron or westbrook on a fast break, they are going to be dunking that ball in a blink of an eye. yet they 95% time slow down. Am i the only one experiencing this?
    Add 2nd half substitutions. I will put all my starters in at the beginning of the 3rd quarter but they aren'tsubbed in.
    Clipping is still present especially when the CPU is playing defense.  
    Foot planting, CPU unrealistic sliding into position trigged by an animation.  
    Geeezz no mention of MyLeagues Online being completely broken!! We have cancelled our third attempt of MyLeague Online. At certain points/times you are unable to enter the league ( I am assuming this is due to high volume online playing 2k). Games disconnect often due  to server issues, and last but not least, if you do complete a game, it is not counting/recording the wins/losses. Just terrible!! 
    When playing a tournament whether it be 14, 29, or all 82 games I do believe there should be a sliders lock of some sort to prevent your opponent from boosting his sliders or taking yours down in order to compete. If 2K could somehow lock or have a user's cold to be implemented in order to change the sliders once the season has begun. This is extremely frustrating when you know that you have the purest advantage over your opponent when a season starts and once you come back to it clearly your team plays like they've never played the game before and or your opponent's team plays like the Harlem Globetrotters this is very very frustrating from a competitor standpoint. PLEASE, PLEASE address this issue this is frustrating from a competitive standpoint
    (Cheaters never win!)
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