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MLB The Show 20: Update 1.13 Includes Expanded Hitting Feedback System

mlb the show 20 patch 1.13

MLB The Show 20

MLB The Show 20: Update 1.13 Includes Expanded Hitting Feedback System

MLB The Show 20 patch 1.13 is now live, and the Update 1.13 patch notes go into quite a bit of depth as a big hitting feedback change is now live. In fact, this might be the biggest gameplay patch we have received all year so be sure to read the entirety of the notes at that link.

Major Hitting Feedback Changes

Being dubbed as the Swing Analysis Window, basically SDS wants to try and alleviate some of the beef people have had this season (and beyond) about the hitting feedback as it relates to what’s being shown with the contact/timing result, and where the ball is located within the PCI in the old feedback system. The “good/okay” meme is a real thing for some people as they feel like when their PCI is in the middle of the ball and they get the good/okay feedback for timing and result, they’re just confused why it happened. In other words, the softness of the contact does not match up with their perception of what’s being shown in the feedback.

So what SDS is doing is adding a swing timing bar, the batter attributes, a launch angle, stadium and wind speed to the hitting feedback — on top of the already known contact result and timing.

mlb the show 20 update 1.13

Now, early buzz has people stoked about this change, and I’m excited to see it as well, but I will also say sometimes too much information can also have a negative impact. If folks still feel like the hitting is not giving them the results they expect even with all this data, they’re going to go back to being unhappy because they’ll think the data doesn’t make sense. For example, in NBA 2K we have information for how much you have contested a shot and so forth.

The issue is that feedback doesn’t mesh with what you see on your screen a lot of the time, so that information just leads to people being more upset about what the game thinks is heavily contested or uncontested and so on. So, in effect, it’s actually more enjoyable to just turn off the contest system feedback in NBA 2K because ignorance is bliss when the feedback is faulty.

Point being, data can be a curse in video games, and sometimes getting a look behind the curtain doesn’t end up satiating folks.

I do think the developers are trying to make sure that doesn’t happen here, and this explanation from SDS about how the contact window feedback is changing is the basis for that feeling:


“We’ve re-engineered the ‘Contact Result’ feedback, now found in the bottom right of the new Swing Analysis Window. The reworked “Contact Result” system rates your hit as a combination of mph and launch angle. Take note of how the combination of the two alter the result. For example, each hit type has different thresholds for Good, Okay, and Weak that reflect their AVG and SLG value in baseball. Line drives have a lower mph threshold to qualify as Good because their launch angle gives them a high potential of being a hit or a double. Whereas high flies have a higher threshold to qualify because they give fielders a lot more time to reach the ball than a line drive or medium flyball. It’s normal for a line drive and high fly to land in the same spot but be rated differently! The new system accounts for these nuances in a more reliable way. Better hitters should now generate more ‘Good’ hits, and ‘Good’ hits are more consistently valuable than they were in the previous system and there is now more separation between the Good, Okay, and Weak categories. Also remember – the Contact Result does not factor in the stadium and wind or fielding/running ability.

Fun Fact: Apart from Good, Okay, and Weak, your hit can also be rated: Bunt, Missed, Corkscrew, Checked, Broken Bat, Foul Tipped, Perfect (3 types), Way Inside, Way Outside, Popped, Chopped, Jammed, Rolled Over, and Out in Front. Many of the descriptions are special sub-sets of Weak. For example, Jammed is an important feedback because it drops your swing power significantly even on perfect PCI placement.

In the pitcher-batter analysis, you can see for yourself how each category performed using the ‘Result’ filter. In testing, we found ‘Contact: Good’ consistently hit around .600 AVG (averaging multiple games), with most hits being extra bases. Whereas ‘Okay’ averaged just over half of that, and few extra bases. Perfect hits generally average .850 (slightly higher or lower based on batter power, due to home runs).”


Basically, it seems like the feedback should be more granular, so good/okay when it happens should hopefully align more often with solid contact, and the weak contact folks sometimes feel like they have even when the PCI is in the middle of the ball should end up with more negative feedback. Again, it does not seem like hitting itself is getting a massive change, just the feedback system.

Battle Royale Updates

Beyond that, Battle Royale will now be free until June 26. In addition, the draft system for diamonds has been altered so more drafts end up with folks getting diamonds that are of equal caliber to other teams:

  • 99-97 overall players in the first Diamond round*
  • 96-90 overall players in the second Diamond round*

*Note: In rare cases during the draft, it’s possible to see player draft options that fall outside this range, usually due to position depth.

Other Patch Notes

In-game

  • Several fixes made to Outfielders reacting to and catching balls in the outfield and or near the wall.
  • Fixed an issue that would cause the player to lose control of the defensive fielder after throwing to a base in a rundown situation.
  • Fixed a bug that would cause runners to appear like their “skating” while running to the base in certain situations.
  • Fixed a bug where the base runner would move up a base when the batter attempts to drag bunt while simultaneously hit by a pitch.
  • Fixed an issue where commentary would not play for Pitcher substitutions.
  • Fixed a bug where the pitching meter line would not turn red on early or late throws.
  • Fixed a few scenarios where the ball would appear to “warp”  into gloves on pick-ups and catches.

Ranked Seasons Pitcher Energy Balance:

  • Removed energy regeneration for starting pitchers that pitched in the current game.
  • Slightly increased energy regeneration for all pitchers that did not pitch in the current game.

Graphics / Performance

  • Fixed an issue causing FPS slow-downs in all stadiums in certain situations.

Lastly, SDS also released the latest community stats, which are fun to scroll through.

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  1. (Just a heads up this thread will be updated in the morning with the news story when the patch is officially live, so just know your original post will be updated bcruise. In the meantime, gonna update this post with the text that will be in the news story when it goes up.)
    -------------------------------------
    MLB The Show 20 patch 1.13 is now live, and the Update 1.13 patch notes go into quite a bit of depth as a big hitting feedback change is now live. In fact, this might be the biggest gameplay patch we have received all year so be sure to read the entirety of the notes at that link.
    Major Hitting Feedback Changes

    Being dubbed as the Swing Analysis Window, basically SDS wants to try and alleviate some of the beef people have had this season (and beyond) about the hitting feedback as it relates to what's being shown with the contact/timing result, and where the ball is located within the PCI in the old feedback system. The "good/okay" meme is a real thing for some people as they feel like when their PCI is in the middle of the ball and they get the good/okay feedback for timing and result, they're just confused why it happened. In other words, the softness of the contact does not match up with their perception of what's being shown in the feedback.
    So what SDS is doing is adding a swing timing bar, the batter attributes, a launch angle, stadium and wind speed to the hitting feedback -- on top of the already known contact result and timing.
    mlb the show 20 update 1.13
    Now, early buzz has people stoked about this change, and I'm excited to see it as well, but I will also say sometimes too much information can also have a negative impact. If folks still feel like the hitting is not giving them the results they expect even with all this data, they're going to go back to being unhappy because they'll think the data doesn't make sense. For example, in NBA 2K we have information for how much you have contested a shot and so forth.
    The issue is that feedback doesn't mesh with what you see on your screen a lot of the time, so that information just leads to people being more upset about what the game thinks is heavily contested or uncontested and so on. So, in effect, it's actually more enjoyable to just turn off the contest system feedback in NBA 2K because ignorance is bliss when the feedback is faulty.
    Point being, data can be a curse in video games, and sometimes getting a look behind the curtain doesn't end up satiating folks.
    I do think the developers are trying to make sure that doesn't happen here, and this explanation from SDS about how the contact window feedback is changing is the basis for that feeling:


    "We've re-engineered the 'Contact Result' feedback, now found in the bottom right of the new Swing Analysis Window. The reworked "Contact Result" system rates your hit as a combination of mph and launch angle. Take note of how the combination of the two alter the result. For example, each hit type has different thresholds for Good, Okay, and Weak that reflect their AVG and SLG value in baseball. Line drives have a lower mph threshold to qualify as Good because their launch angle gives them a high potential of being a hit or a double. Whereas high flies have a higher threshold to qualify because they give fielders a lot more time to reach the ball than a line drive or medium flyball. It's normal for a line drive and high fly to land in the same spot but be rated differently! The new system accounts for these nuances in a more reliable way. Better hitters should now generate more 'Good' hits, and 'Good' hits are more consistently valuable than they were in the previous system and there is now more separation between the Good, Okay, and Weak categories. Also remember - the Contact Result does not factor in the stadium and wind or fielding/running ability.
    Fun Fact: Apart from Good, Okay, and Weak, your hit can also be rated: Bunt, Missed, Corkscrew, Checked, Broken Bat, Foul Tipped, Perfect (3 types), Way Inside, Way Outside, Popped, Chopped, Jammed, Rolled Over, and Out in Front. Many of the descriptions are special sub-sets of Weak. For example, Jammed is an important feedback because it drops your swing power significantly even on perfect PCI placement.
    In the pitcher-batter analysis, you can see for yourself how each category performed using the 'Result' filter. In testing, we found 'Contact: Good' consistently hit around .600 AVG (averaging multiple games), with most hits being extra bases. Whereas 'Okay' averaged just over half of that, and few extra bases. Perfect hits generally average .850 (slightly higher or lower based on batter power, due to home runs)."


    Basically, it seems like the feedback should be more granular, so good/okay when it happens should hopefully align more often with solid contact, and the weak contact folks sometimes feel like they have even when the PCI is in the middle of the ball should end up with more negative feedback. Again, it does not seem like hitting itself is getting a massive change, just the feedback system.
    Battle Royale Updates

    Beyond that, Battle Royale will now be free until June 26. In addition, the draft system for diamonds has been altered so more drafts end up with folks getting diamonds that are of equal caliber to other teams:

    • 99-97 overall players in the first Diamond round*

    • 96-90 overall players in the second Diamond round*


    *Note: In rare cases during the draft, it's possible to see player draft options that fall outside this range, usually due to position depth.
    Other Patch Notes

    In-game

    • Several fixes made to Outfielders reacting to and catching balls in the outfield and or near the wall.

    • Fixed an issue that would cause the player to lose control of the defensive fielder after throwing to a base in a rundown situation.

    • Fixed a bug that would cause runners to appear like their "skating" while running to the base in certain situations.

    • Fixed a bug where the base runner would move up a base when the batter attempts to drag bunt while simultaneously hit by a pitch.

    • Fixed an issue where commentary would not play for Pitcher substitutions.

    • Fixed a bug where the pitching meter line would not turn red on early or late throws.

    • Fixed a few scenarios where the ball would appear to "warp" into gloves on pick-ups and catches.


    Ranked Seasons Pitcher Energy Balance:

    • Removed energy regeneration for starting pitchers that pitched in the current game.

    • Slightly increased energy regeneration for all pitchers that did not pitch in the current game.


    Graphics / Performance

    • Fixed an issue causing FPS slow-downs in all stadiums in certain situations.


    Lastly, SDS also released the latest community stats, which are fun to scroll through.
    I guess it's that time of year again when everyone is so sick of the hitting results not remotely lining up with their input, that SDS just change the feedback interface to pretend that changes something.
    Just played a few AB's with it and the timing meter looks cool, the swing feedback animation remains pointless really though as the timing of it is so late that it's tough to watch it and see the next pitch coming. The contact type has moved so it's harder to instantly see as well, as they've added a bunch of pointless information to crowd it out. All in all though, it doesn't change the issues with hitting, it just changes what the feedback looks like.
    The quality of contact (good, weak etc) is still just as bad as it was previously, it's now just harder to see it as the feedback screen is so busy and full of unnecessary information.
    I wish there was some way to access that information post-play. I'm watching the play unfold, providing input to baserunners, etc., and it's difficult to glance at that information before it's gone. I'd like to have the ability to access it through a pause menu before the next pitch.
    buziii
    I wish there was some way to access that information post-play. I'm watching the play unfold, providing input to baserunners, etc., and it's difficult to glance at that information before it's gone. I'd like to have the ability to access it through a pause menu before the next pitch.

    The previous batter's swing/contact information shows up while the next batter stands in the batters box. If you need longer to read it before the pitcher goes into his motion you can hold R2 (though I'd advise not doing that in online play).
    I will say that there's a bit of an oversight in this feedback overhaul though - we can't see the contact result for the 3rd out of an inning anymore since it only appears in the slide-out window (with the bat graphic).
    So they just changed the way it looks because they have a tushy tantrum over the memes? Lol.
    You know it's the same. They just made it "look better".
    Sent from my SM-N970U using Tapatalk
    BigOscar
    I guess it's that time of year again when everyone is so sick of the hitting results not remotely lining up with their input, that SDS just change the feedback interface to pretend that changes something.
    Just played a few AB's with it and the timing meter looks cool, the swing feedback animation remains pointless really though as the timing of it is so late that it's tough to watch it and see the next pitch coming. The contact type has moved so it's harder to instantly see as well, as they've added a bunch of pointless information to crowd it out. All in all though, it doesn't change the issues with hitting, it just changes what the feedback looks like.
    The quality of contact (good, weak etc) is still just as bad as it was previously, it's now just harder to see it as the feedback screen is so busy and full of unnecessary information.

    Well, at the very least, if there ARE hitting engine issues, those annoying screenshots people Tweet will have more information for the devs. That may allow for a better analysis of the data to suss out trends.
    #GlassHalfFull
    baseballguy99
    Pointless change

    I always pitch. So, I will never notice the difference !
    Miller Park bug still not fixed. The plate area is still huuuuuge. In other words, it's not Miller time yet. LOL
    JoshC1977
    Well, at the very least, if there ARE hitting engine issues, those annoying screenshots people Tweet will have more information for the devs. That may allow for a better analysis of the data to suss out trends.
    #GlassHalfFull

    I mean, I'd have more faith in that if they didn't pull this exact move previously
    tabarnes19
    I hope they patch the ability to toggle dh in National league in existing franchises if universal DH is added.
    Sent from my SM-N960U using Tapatalk

    Agreed. I'm in 2023 in my Mets chise and definitely do not want to restart it at this point. Would love to add to be able to add the DH
    I keep getting an issue with singles hit to the outfield and the defense in an extreme shift, 2nd base is usually uncovered by a defender for a split second. What this does is causes the auto baserunning to recognize this and try to advance, but the defender immediately sprints to cover 2nd once the logic determines the play cant be made, but the auto baserunning doesnt pick up on that and continues on to second only to be out by a mile. Is anyone else having this issue?
    I can upload a video if anyone is confused.
    itsmb8
    I keep getting an issue with singles hit to the outfield and the defense in an extreme shift, 2nd base is usually uncovered by a defender for a split second. What this does is causes the auto baserunning to recognize this and try to advance, but the defender immediately sprints to cover 2nd once the logic determines the play cant be made, but the auto baserunning doesnt pick up on that and continues on to second only to be out by a mile. Is anyone else having this issue?
    I can upload a video if anyone is confused.

    I have this happen to, other situations trigger this as well. The CPU of course somehow knows this and will always take the extra base.
    Circle the Wagons
    Ugh, thanks for checking. Maybe next patch.

    Never they haven’t even fixed Citi field backstop since 2009 I doubt they make any chances do they even look at this thread ? I think they don’t even know about the stadium inaccuracy.
    itsmb8
    I keep getting an issue with singles hit to the outfield and the defense in an extreme shift, 2nd base is usually uncovered by a defender for a split second. What this does is causes the auto baserunning to recognize this and try to advance, but the defender immediately sprints to cover 2nd once the logic determines the play cant be made, but the auto baserunning doesnt pick up on that and continues on to second only to be out by a mile. Is anyone else having this issue?
    I can upload a video if anyone is confused.

    If you can upload a video, you should and then report it on The Show bug report site with a link to the vid (along with a description of what your settings are and what you're doing). Posting it here is useless.
    Arizito Sports
    Never they haven’t even fixed Citi field backstop since 2009 I doubt they make any chances do they even look at this thread ? I think they don’t even know about the stadium inaccuracy.

    Submit your request here
    https://theshow.sonysandiegostudio.games/hc/en-us/requests/new?ticket_form_id=360003007534
    This isn't just for reporting bugs as there is a also a feedback option which I've personally used several times that has resulted in a dialogue with the team.
    I kinda have to laugh...
    I use the button hitting and never hit for power or contact - just use the "x" button...
    So in essence, I'm just timing up my visual senses, to my hands pressing down the x button, or not (on a check swing attempt) - and then just recognizing the pitch speed and type.
    Now, all of this new information on launch angle and exit velocity is nice in this new update - but it's a LOT of stuff to take in...but the bottom line is that all I'm doing is hitting a button.
    And again, that just kinda makes me laugh.
    mkharsh33
    I kinda have to laugh...
    I use the button hitting and never hit for power or contact - just use the "x" button...
    So in essence, I'm just timing up my visual senses, to my hands pressing down the x button, or not (on a check swing attempt) - and then just recognizing the pitch speed and type.
    Now, all of this new information on launch angle and exit velocity is nice in this new update - but it's a LOT of stuff to take in...but the bottom line is that all I'm doing is hitting a button.
    And again, that just kinda makes me laugh.

    I've always thought that the best swing feedback system a person has is their eyes.
    I'm confused about when ALL the information will show on the screen... I've been testing it out in custom practice.. there have been more than a few home runs that havent shown the launch angle or exit velo.. I'm assuming since it showed the timing as good that maybe the idea is that the launch angle and exit velo isn't needed but then there have been plenty of fly balls that did show ALL the info (these are on good timing swings as well) so at this point I'm asking if this is normal or if I'm just blind and didnt read the patch notes correctly
    dramachild11
    I'm confused about when ALL the information will show on the screen... I've been testing it out in custom practice.. there have been more than a few home runs that havent shown the launch angle or exit velo.. I'm assuming since it showed the timing as good that maybe the idea is that the launch angle and exit velo isn't needed but then there have been plenty of fly balls that did show ALL the info (these are on good timing swings as well) so at this point I'm asking if this is normal or if I'm just blind and didnt read the patch notes correctly

    Custom Practice was always a little wonky with the analysis windows - sometimes they wouldn't show up at all pre-patch. Not really surprising that the slide-out wouldn't trigger in the mode.
    Play a game and it works like it's designed to. Although, as I mentioned before, it won't show full information for a 3rd out.
    dramachild11
    I'm confused about when ALL the information will show on the screen... I've been testing it out in custom practice.. there have been more than a few home runs that havent shown the launch angle or exit velo.. I'm assuming since it showed the timing as good that maybe the idea is that the launch angle and exit velo isn't needed but then there have been plenty of fly balls that did show ALL the info (these are on good timing swings as well) so at this point I'm asking if this is normal or if I'm just blind and didnt read the patch notes correctly

    Press pause after it resets to the next batter and it will show up.
    Jeffrey Smith
    Not a fan of this. Too much clutter for my taste.
    Sent from my iPhone using Operation Sports

    In fact I dislike it so much I turned feedback off.
    Sent from my iPhone using Operation Sports
    Anyone else notice after the update in franchise mode doesn’t show homerun distances? Also, when a new pitcher enters the game, it doesn’t show their stats. The screen just shows a black box where their stats typically are.
    BS2327
    Anyone else notice after the update in franchise mode doesn’t show homerun distances? Also, when a new pitcher enters the game, it doesn’t show their stats. The screen just shows a black box where their stats typically are.

    I've seen both since the patch.
    Seems to me, no matter what game it is, every update fixes some things but breaks others. Even things that shouldn't have any relation to what they fix still manage to get broken. :nocomprende:
    I'm at the point where any update that drops in any game makes me cringe. At least with PC games I can save the exe files so I can overwrite updated ones if needed.
    JHodges57
    Seems to me, no matter what game it is, every update fixes some things but breaks others. Even things that shouldn't have any relation to what they fix still manage to get broken. :nocomprende:
    I'm at the point where any update that drops in any game makes me cringe. At least with PC games I can save the exe files so I can overwrite updated ones if needed.

    What did this patch break?
    I haven't seen anything different playing now than I did previously aside from the new look of the hitting feedback.
    I know there was mention of better plays by the outfielders against the wall, but so far I haven't seen, or noticed, anything different in that regard. But then again, I haven't seen that many plays near the wall since the patch.
    countryboy
    What did this patch break?
    I haven't seen anything different playing now than I did previously aside from the new look of the hitting feedback.
    I know there was mention of better plays by the outfielders against the wall, but so far I haven't seen, or noticed, anything different in that regard. But then again, I haven't seen that many plays near the wall since the patch.

    I have played several games post 1.13
    I see nothing negative in terms of new bugs. Nada so far.
    Game plays as good as it ever has.
    Jeffrey Smith
    Not a fan of this. Too much clutter for my taste.
    Sent from my iPhone using Operation Sports

    Jeffrey Smith
    In fact I dislike it so much I turned feedback off.
    Sent from my iPhone using Operation Sports

    I think it is great. It only stays on screen when batting a couple of seconds unless you choose to display it longer.
    countryboy
    What did this patch break?
    I haven't seen anything different playing now than I did previously aside from the new look of the hitting feedback.
    I know there was mention of better plays by the outfielders against the wall, but so far I haven't seen, or noticed, anything different in that regard. But then again, I haven't seen that many plays near the wall since the patch.

    People have mentioned a few things. I haven't played the game in a while.
    HR distance not showing, relief pitcher stats not showing. Those are 2 that I read.
    My personal experience is that most games are fine upon release as far as game play. Every update/patch that comes out screws the game up in some way. The problem with developers is they try to make everyone happy, and that won't happen. Something can be perfect and you'll still have those who will find something to gripe about.
    That is why I got in the habit of saving the exe file upon release.
    JHodges57
    People have mentioned a few things. I haven't played the game in a while.
    HR distance not showing, relief pitcher stats not showing. Those are 2 that I read.
    My personal experience is that most games are fine upon release as far as game play. Every update/patch that comes out screws the game up in some way. The problem with developers is they try to make everyone happy, and that won't happen. Something can be perfect and you'll still have those who will find something to gripe about.
    That is why I got in the habit of saving the exe file upon release.

    Those two things mentioned are still in the game. Not sure why the poster who mentioned them isn't seeing them, but they are in the game.
    This patch, having played nearly 5 games since it dropped (finishing 5th now), has not broken anything from what I can tell. The game plays the same as it did prior to the patch, other than outfielders seem to have a better awareness of the wall, and the new batting feedback information.
    knich1
    I think it is great. It only stays on screen when batting a couple of seconds unless you choose to display it longer.

    How do you display it longer? What I don’t like is it’s too much too quick for me. If I new how to display it longer so I could actually take it all in I’d probably enjoy it more.
    Sent from my iPhone using Operation Sports
    has anyone noticed fewer errors since 1.13?
    i have toyed with those sliders - I have the OF errors both at default (5) - I had an error last night with my center fielder (Ellis Burks in CF for the Rockies misplayed a bad hop).
    But it feels like they've smoothed out infield play, so I've bumped both of those to 6 to see how it plays out.
    After 1.13, it really feels like the game plays smooth, and an already great game got even better. For me, MLBTS is kinda the "gold standard" of how a professional sports game should play. I see things that are realistic, and it's like something new happens when I play each week that I haven't seen before - some animation or a crazy hit, or a wild inning - a comeback, a shutout - just about anything. And THAT'S baseball over 162...(back when that was a thing).
    mkharsh33
    has anyone noticed fewer errors since 1.13?
    i have toyed with those sliders - I have the OF errors both at default (5) - I had an error last night with my center fielder (Ellis Burks in CF for the Rockies misplayed a bad hop).
    But it feels like they've smoothed out infield play, so I've bumped both of those to 6 to see how it plays out.
    After 1.13, it really feels like the game plays smooth, and an already great game got even better. For me, MLBTS is kinda the "gold standard" of how a professional sports game should play. I see things that are realistic, and it's like something new happens when I play each week that I haven't seen before - some animation or a crazy hit, or a wild inning - a comeback, a shutout - just about anything. And THAT'S baseball over 162...(back when that was a thing).

    I followed Mookie down to LA and I’m having fun experimenting in Spring Training. I tried 6 for errors across the board last night and saw the Rockies miss a usual routine double play chance with a throw off the bag at 2nd and then miss the follow up throw at 1st by a step no outs! Going to stick with it for a while and see how it pans out.
    Speaking of realism I’ve got Mookie on a .216 slump and just had a game with 3 great hits straight at fielders then kept him in to face a lefty reliever. He smashed a change up which was a home run all the way until damn David Dahl snatched it from over the fence. That was the inning after David Dahl had driven in 2 runners with a streaky double to give the Rockies the lead. The game is all too real.
    jerwoods
    i just got this game last night and i like patch 1.13 but i LOVED the hitting out of the box u can really feel all types of hits

    I have played 100’s of games.
    Nothing has changed in that department. Hitting feels amazing. The sounds are still alive and well. The feel is exactly the same to me out of the box.
    The variety is still very prevalent.
    Not feeling your post.
    There is the option to clean the screen of all feedback if it's too much or not need. I am a data hound so the new feedback interests me. Doesn't really change my approach, but it's cool to have the option.

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