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MLB The Show 20: Gameplay Engine and AI Trailer Quick Hitters

MLB The Show 20

MLB The Show 20: Gameplay Engine and AI Trailer Quick Hitters

On Thursday February 6, San Diego Studio will host its first and second Twitch streams highlighting some of the new features coming to MLB The Show this season. The team decided to treat the public to a sneak peak today, giving a quick glimpse into what to expect on Thursday’s shows. This week’s streams will highlight on-field defensive fundamentals, including new animations. The second stream will highlight some new introductions to the hitting engine, including a new “Perfect PCI-Perfect Timing” reward system at the plate.

Here’s what we learned today:

New Outfield Throw Indicator
  • New this season, a needle will appear in the middle of the button accuracy meter, allowing for a perfect throw to home plate.
  • Hitting this needle will ensure a perfectly accurate throw home, though one would assume you’re still at the mercy of that player’s throw power to gun guys down at the plate.

 

New Extreme Catch Indicator
  • This new feature will help simulate a player’s instincts on tough-to-catch fly balls and sinking line drives.
  • This will, in theory, provide a greater spectrum of performance between great defensive outfielders, and those who are a liability in the field.
First Step System
  • The “First Step System” continues its expansion in MLB The Show 20, now with a greater variety of animations for fielders.
  • This system will impact reactions times, first step animations.
  • The hope is this system will help to continue building a bigger gap between the best fielders, and the worst.
  • (Again this is not the same as good or bad jumps. Instead, it’s another element to try and differentiate good and bad fielders.)
New Fielding Animations
  • To ensure the game covers as many gameplay situations as possible, hundreds of new defensive animations were added to this years’ game. This includes branching animations depending on the circumstances of the play and where you are on the field.
Perfect-Perfect System
  • This new hitting reward system should help the best players perform at high levels and shine.
  • If your PCI and timing are both perfect, the game will trigger a perfect contact feedback grade. It remains to be seen if this means hits are guaranteed or if exit velocities are impacted, but the emphasis on rewarding a good performance at the plate is nevertheless exciting to see.

Button Accuracy Changes
  • The trailer once again highlighted a new Button Accuracy meter, though it wasn’t clear what specifically had been changed about the feature.
  • One thing appears assured, the green zone in the new meter is smaller and should be more difficult to hit consistently.
  • The new meter is supposed to simulate the quick timing necessary to be a great fielder. It’s conceivable that elite animations will only be available if a player’s timing window is well before the play itself happens. We shall see.

We’ll have full coverage of Thursday streams. The first stream, highlighting defensive improvements, will take place at 11 a.m. PST over at the Sony San Diego Studio Twitch channel. The second, highlighting the new Perfect-Perfect reward system, will take place at 3 p.m. PST at the same place.

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  1. not personally interested in the new outfield catch & throw indicators, as I play with fielding meters off, but I am intrigued in the difference with the expansion of the first step system and how it will mesh with good/bad jumps. I also wonder if these will give us a couple new player quirks.
    Lots of good stuff so far...but..still waiting to see if cpu baserunning aggressiveness can addressed.
    Would love to see a separate rating or attribute for baserunning aggressiveness that doesn’t tie into stealing ...
    In regards to infielder button accuracy, I imagine it's a change to be even more like MVP Baseball's, where the meter zones would fluctuate based on fielder ratings and positioning (off-balanced or flat-footed, going to and away from the bag, etc.), emphasizing the risk/reward of accurate but soft throws on the go or firing with more inaccuracy trying to beat the runner.
    tuckermaine
    Lots of good stuff so far...but..still waiting to see if cpu baserunning aggressiveness can addressed.
    Would love to see a separate rating or attribute for baserunning aggressiveness that doesn’t tie into stealing ...

    CPU baserunning is indeed a part of gameplay that needs major help. I've brought it up (with video evidence) as much, if not more, than many other people on these forums.
    dbekoscke
    CPU baserunning is indeed a part of gameplay that needs major help. I've brought it up (with video evidence) as much, if not more, than many other people on these forums.

    100% this is an area of the game that needs an update
    dbekoscke
    CPU baserunning is indeed a part of gameplay that needs major help. I've brought it up (with video evidence) as much, if not more, than many other people on these forums.

    Ditto that...your spot on. Need to see a baserunner attribute separate from base stealing attribute. Have not seen in 19 yet a Cpu baserunner challenge outfielders stretching singles to doubles..going from first to third ect...it’s either uncontested as they walk standing up or they hold at first not advancing as they should.
    More aggressive baserunning for cpu in 20 I’m hoping
    tuckermaine
    Ditto that...your spot on. Need to see a baserunner attribute separate from base stealing attribute. Have not seen in 19 yet a Cpu baserunner challenge outfielders stretching singles to doubles..going from first to third ect...it’s either uncontested as they walk standing up or they hold at first not advancing as they should.
    More aggressive baserunning for cpu in 20 I’m hoping

    They specifically said on the this stream that CPU baserunners will be more aggressive based on the throw ratings of outfielders now. We just need to see it in action on the retail version.
    Armor and Sword
    They specifically said on the this stream that CPU baserunners will be more aggressive based on the throw ratings of outfielders now. We just need to see it in action on the retail version.

    This better be fixed in 20 or I am just going to cry :( lol
    I just played a game in MLB The Show 19 and the CPU with a 77 speed rating hit a ball to the left of the right fielder that went all the way to the wall and he stops at first base for a single. Even a batter with a 20 speed rating should at least try and make it to second base on these type of hits!!!
    No way this would ever happen in real life on this type if hit. And if it did the fans and news media outlets would let this guy have it!!!
    I see these poor CPU base running decisions all the time when playing the CPU!
    And I know the SDS developer said it will be much better in 20 but this has been an issue for like ever and I just have a hard time believing it will not be an issue once again in 20.
    I am not sure what needs to change in order to fix this but perhaps SDS should make all the base runners faster especially the slow rated ones as they seem almost too slow compared to real life.
    tnixen
    This better be fixed in 20 or I am just going to cry :( lol
    I just played a game in MLB The Show 19 and the CPU with a 77 speed rating hit a ball to the left of the right fielder that went all the way to the wall and he stops at first base for a single. Even a batter with a 20 speed rating should at least try and make it to second base on these type of hits!!!
    No way this would ever happen in real life on this type if hit. And if it did the fans and news media outlets would let this guy have it!!!
    I see these poor CPU base running decisions all the time when playing the CPU!
    And I know the SDS developer said it will be much better in 20 but this has been an issue for like ever and I just have a hard time believing it will not be an issue once again in 20.
    I am not sure what needs to change in order to fix this but perhaps SDS should make all the base runners faster especially the slow rated ones as they seem almost too slow compared to real life.

    Maybe that sort of issue lies in something else. I have a 20 speed 1B that hits liners off the wall and stop at first all the time because by the time he is at 1B, the OF is already about to throw the ball back to the IF. I considered upping his speed but that's cheating.

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