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MLB The Show 20: Game Update 1.05 Notes and Breakdown

mlb the show patch 1.05

MLB The Show 20

MLB The Show 20: Game Update 1.05 Notes and Breakdown

MLB The Show 20 received its latest update this morning, game update 1.05, which hits on some major gameplay components like “perfect-perfect” pitching (for multiplayer) and cleaning up one major fielding issue.

The perfect-perfect pitching is not meant to say you will automatically hit all your spots and never get touched up anymore in multiplayer, rather it was an adjustment made by SDS to parse out some of the meatballs that seemed to be happening too frequently. To continue this balancing act, exit velocities have been boosted just slightly while hitting so that hitting and pitching hopefully stay on the same level even though pitchers should be slightly more effective now.

The biggest fix for me though is this one:

Fixed an issue where an Outfielder would not lock in when trying to set up for a routine high fly ball, which resulted in the user losing control of the player.

I was actually going to do an article on a couple of the gameplay issues still cropping up, and this was one of them. It didn’t happen too often, but certainly felt out of your control when it did.

mlb the show patch 1.05

One thing not listed in the patch notes that has also been tweaked is an alteration to March To October rewards. You can now get 12 more points per difficulty level, which means grinding MTO for Team Affinity players is now more worthwhile. Before, you basically had to win the World Series on HOF to get the 50 points needed to unlock the first major diamond player for a team. Now, if you win the World Series on All-Star, you can get that Face of the Franchise for that team.

This should allow your time investment to pay off a bit more. Showdowns will still be a more effective way to get 20 Team Affinity points regardless of whether you skip right to the final Showdown or play it all out, but this helps out those who just get too frustrated playing Showdown. The March To October changes should coincide with any points you now get in ongoing MTOs, but those who finished prior MTOs will not retroactively get more points.

You can see the entirety of the patch notes below:

Gameplay Tuning

This update includes adjustments to pitching and hitting based on analytics and community feedback.

  • In multiplayer games, slight increases made to pitch accuracy across all interfaces, including accuracy increases to perfect pitch inputs.

Remember that other than user input, the pitcher’s BB/9 and difficulty setting standards remain the biggest factors in overall accuracy. If you hit perfect meter more often you’ll benefit from this update more than someone who doesn’t.

  • Slight increases to exit velocities in competitive multiplayer.

Together, the end result should help pitchers hit their spot a little more and get slightly fewer meatballs, while batters don’t lose offense overall due to the increased exit velo on balls they put in play.

If you haven’t already seen the clarifications made to the 1.04 update notes, you can read them here.

Other Gameplay Fixes and Adjustments
  • Fixed an issue where an Outfielder would not lock in when trying to set up for a routine high fly ball, which resulted in the user losing control of the player.
  • Button Accuracy with Throw Meter turned OFF was resulting in too many perfect throws. This has been fixed and adjusted for balance.
  • Fixed a rare occurrence with button accuracy where the ball would not go to the intended target.
  • When pulling back late on a bunt, batters were often hit with the ball. We’ve adjusted the animation times so this should happen less frequently.
  • Fixed a rare situation where base hits could erroneously be called a fielder’s choice.
Road to the Show
  • Fixed an issue where the weights would become stuck while playing the Squats and Strength mini-game.
  • Fixed various spelling errors and minor UI issues.
UI
  • Batter walk-up stats in Franchise, MTO, and RTTS are now properly displayed for the current batter.
  • Fixed an issue where the Pause Timer was not displaying when a user was reviewing their Bullpen in online games.
  • Swing/Pitch info will now not display when selected “off”.
  • Fixed an incorrect error message that was being displayed when trying to add a player from a pack that was already in your squad.
  • Various other minor UI corrections.
Miscellaneous
  • Fixed an issue where two-way players were causing year-to-year saves to not load correctly in Franchise and Road to the Show.
  • The trophy “Silver But It Feels Like Gold” should now unlock as intended.
  • Users will now be able to set a secondary position for a two-way player.
  • Various crash fixes.
183 Comments

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Discussion
  1. Batter walk-up stats in Franchise, MTO, and RTTS are now properly displayed for the current batter.
    Swing/Pitch info will now not display when selected “off”.
    :cheers:
    Redsfan112
    Great update! I wonder if hitting stats will show correctly in already existing franchises or will we have to start over?

    Good question...downloading patch....then going to fire up my Franchise...
    Redsfan112
    Great update! I wonder if hitting stats will show correctly in already existing franchises or will we have to start over?

    It should fix the problem without having to restart your franchise.
    Patch is out. Tiny in total size, only around 67 MB. Most of it is coding tweaks going by those notes, so not really surprising.
    Pitch callout is now absent in CPU vs CPU games, in addition to what was posted in the notes. This is how the game behaved in '19 and every previous year, leading me to believe that its showing up all the time regardless of the option setting was a bug.
    I think the clean screen guys are going to be pretty happy with this.
    Can anyone tell me using the new Show theme where the pitch speed of a pitch just thrown would be?
    I play with switch pitch info off.
    I thought this was on there before.
    Probably goes without saying since it wasn't in the notes, but the April-May prospect shuffle (even with the trade slider zeroed) still happens.
    Playing a DD extended play game on Legend (meter pitching) and I do feel like there's more rewarding pitch accuracy when I hit perfect. There's also still plenty of "in the area" inaccuracy when I don't, so this isn't binary levels of hit spot/miss spot badly like PYS which is what I was concerned about. But considering I'm using Maddux, the good inputs feel appropriately rewarding. In the competitive environment which is what this change is going to affect, that's pretty important.
    Remains to be seen how the majority of the online community reacts to it though, since the majority use analog there's no way for me to predict that.
    Edit: It was brought to my attention that the patch notes say the pitching change was only for head-to-head multiplayer (and not all of DD), so it's entirely possible all that stuff about Maddux above in a game vs. the CPU is confirmation bias. He's very accurate on perfect meter inputs anyway, so he's probably a bad example to use when comparing pre-patch with post-patch.
    Hockeytown954
    Darn....still doesn't give you a HR or K counter during a franchise game like it does for Doubles or SBs.

    What counter?
    Are you talking about when you strikeout a batter or hit a homerun it tells you how many strikeouts the pitcher has for the game or how many homeruns a hitter has on the year?
    If so, that is there, as I've seen both in the game I'm currently playing. (Show Theme)
    Only way to see the pitch speed after a pitch thrown now is having to turn on in swing info.
    No more clean screen if u want to know the speed of each pitch. SMH
    bcruise
    Patch is out. Tiny in total size, only around 67 MB. Most of it is coding tweaks going by those notes, so not really surprising.
    Pitch callout is now absent in CPU vs CPU games, in addition to what was posted in the notes. This is how the game behaved in '19 and every previous year, leading me to believe that its showing up all the time regardless of the option setting was a bug.
    I think the clean screen guys are going to be pretty happy with this.

    Unfortunately it has introduced a new bug for clean screen.
    That damn blue circle is now showing up underneath the players in auto fielding post patch.
    That is completely not needed. We are not fielding!!!!!
    Incredibly frustrating. Just wow.
    Sent from my iPhone using Operation Sports
    Houston
    Can anyone tell me using the new Show theme where the pitch speed of a pitch just thrown would be?
    I play with switch pitch info off.
    I thought this was on there before.

    EDIT: I was incorrect. I turned off the wrong option to check. My apologies
    countryboy
    What counter?
    Are you talking about when you strikeout a batter or hit a homerun it tells you how many strikeouts the pitcher has for the game or how many homeruns a hitter has on the year?
    If so, that is there, as I've seen both in the game I'm currently playing. (Show Theme)

    Yes exactly! What do you mean Show Theme? I have yet to see it in this year's game. Minor, but noticeable for me.
    Hockeytown954
    Yes exactly! What do you mean Show Theme? I have yet to see it in this year's game. Minor, but noticeable for me.

    I'm using the Show Theme (2 themes in game MLB Network/Show Theme) and I've seen the counter pop up just above the scorebug in the Show theme. It was there before and still there after the patch.
    countryboy
    I'm using the Show Theme (2 themes in game MLB Network/Show Theme) and I've seen the counter pop up just above the scorebug in the Show theme. It was there before and still there after the patch.

    Oh i see what you mean now thanks for explaining. However mine has not shown up on either Show Theme or MLB Network.
    Armor and Sword
    Unfortunately it has introduced a new bug for clean screen.
    That damn blue circle is now showing up underneath the players in auto fielding post patch.
    That is completely not needed. We are not fielding!!!!!
    Incredibly frustrating. Just wow.
    Sent from my iPhone using Operation Sports

    Gawd I saw this when I started a play now this morning. How does this get by quality control?
    I am simply frustrated. I realize for most this is non issue stuff.
    But for us long time clean screen players....why when everything always worked as far as toggling off visual aides....in every iteration of the show (except MLB 14 when that blue circle under the fielder even in auto field was a design decision that was thankfully removed the following year) worked as it should.
    We have an amazing game this year that just went FUBAR with this.
    I mean the white dot was annoying. But the blue fielder circle is simply disgusting to see. Ruins clean screen even worse than the white dot. It looks arcade. Not natural.
    I am just really aggravated. I love the game but can’t play it the way I have for 15 years?
    Wow. Please SDS. Lets clean this up asap. I realize whats going on in the world etc. But typically when you guys patch things they are solid fixes and rarely if ever introduce new bugs.
    I play this game to relax and get away from it all. It now has hardly been that because we can’t play it the way we have since we started the series.
    This is the only baseball we have right now. And it has not been a smooth release so far.
    Here is hoping they can fix everything right.
    Also a pop up stat came up for Bryce Harper in my carryover Yankees save.
    Lifetime .943 hitter in 9 seasons? Come on.
    Sent from my iPhone using Operation Sports
    Hockeytown954
    Oh i see what you mean now thanks for explaining. However mine has not shown up on either Show Theme or MLB Network.

    I'm not sure why its not showing up for you. Sorry
    ApolloKids
    Does this fix the stats issue for pre existing saves ?

    Yes
    I am right there with you. To anyone that agrees with us, please file a bug report.
    Armor and Sword
    I am simply frustrated. I realize for most this is non issue stuff.
    But for us long time clean screen players....why when everything always worked as far as toggling off visual aides....in every iteration of the show (except MLB 14 when that blue circle under the fielder even in auto field was a design decision that was thankfully removed the following year) worked as it should.
    We have an amazing game this year that just went FUBAR with this.
    I mean the white dot was annoying. But the blue fielder circle is simply disgusting to see. Ruins clean screen even worse than the white dot. It looks arcade. Not natural.
    I am just really aggravated. I love the game but can’t play it the way I have for 15 years?
    Wow. Please SDS. Lets clean this up asap. I realize whats going on in the world etc. But typically when you guys patch things they are solid fixes and rarely if ever introduce new bugs.
    I play this game to relax and get away from it all. It now has hardly been that because we can’t play it the way we have since we started the series.
    This is the only baseball we have right now. And it has not been a smooth release so far.
    Here is hoping they can fix everything right.
    Also a pop up stat came up for Bryce Harper in my carryover Yankees save.
    Lifetime .943 hitter in 9 seasons? Come on.
    Sent from my iPhone using Operation Sports
    Houston
    I am right there with you. To anyone that agrees with us, please file a bug report.

    Bug report filed.
    Now back to playing.
    I had to vent. And it is not like me to pout. But the last 4 weeks in my own work life has been the most challenging since 2008. I am in wealth management. So you can imagine.
    My rant was 4 weeks of utter **** coming to a boiling point.
    But this game has never let me down. I just want to be able to enjoy it like I have for 15 years.
    I am sure the guys at SDS will get it right.
    My apologies for coming off obtuse. I think we are all on the edge these days.
    Sent from my iPhone using Operation Sports
    Okay, well that line about clean-screeners being happy certainly didn't age well. Sorry guys - even though I'm familiar with that approach because it's how I watch CPU games, I don't actually play with everything turned off much. So I didn't know about the fielding thing until it was pointed out in the thread.
    Hope they can get it fixed for you. I do feel like that swing/pitch option change/bugfix/whatever was made with that community in mind, regardless of the unintended consequences - I can't think of any other reason why they'd address it in the notes.
    Orion
    Gawd I saw this when I started a play now this morning. How does this get by quality control?

    It likely doesn't. I'm betting they know about a good deal of the bugs before we do...but someone prioritizes and makes decisions about what gets fixed based on resource availability and schedules.
    Not saying they catch everything, but the testers and QC people aren't the ones who get to decide what gets fixed.
    bcruise
    Probably goes without saying since it wasn't in the notes, but the April-May prospect shuffle (even with the trade slider zeroed) still happens.
    Playing a DD extended play game on Legend (meter pitching) and I do feel like there's more rewarding pitch accuracy when I hit perfect. There's also still plenty of "in the area" inaccuracy when I don't, so this isn't binary levels of hit spot/miss spot badly like PYS which is what I was concerned about. But considering I'm using Maddux, the good inputs feel appropriately rewarding. In the competitive environment which is what this change is going to affect, that's pretty important.
    Remains to be seen how the majority of the online community reacts to it though, since the majority use analog there's no way for me to predict that.
    The trades isn't a bug, but roster issue. A new roster will fix that.
    Sent from my SM-N960U using Tapatalk
    Armor and Sword
    Bug report filed.
    Now back to playing.
    I had to vent. And it is not like me to pout. But the last 4 weeks in my own work life has been the most challenging since 2008. I am in wealth management. So you can imagine.
    My rant was 4 weeks of utter **** coming to a boiling point.
    But this game has never let me down. I just want to be able to enjoy it like I have for 15 years.
    I am sure the guys at SDS will get it right.
    My apologies for coming off obtuse. I think we are all on the edge these days.

    I hope you weren't streaming with the mic on when you first saw it....that tirade might've made a sailor blush :D
    I'm right there with you bud and like you, reported it.
    I just don't understand how people play the game with all that unnecessary crap on the screen...I'm not calling them out....I just don't understand....
    JoshC1977
    I hope you weren't streaming with the mic on when you first saw it....that tirade might've made a sailor blush :D
    I'm right there with you bud and like you, reported it.
    I just don't understand how people play the game with all that unnecessary crap on the screen...I'm not calling them out....I just don't understand....

    Have you played Road to The Show this year? It’s virtually unplayable with all the obnoxious pop-ups all over the screen constantly.
    Sent from my iPhone using Operation Sports
    Gagnon39
    Have you played Road to The Show this year? It’s virtually unplayable with all the obnoxious pop-ups all over the screen constantly.
    Sent from my iPhone using Operation Sports

    I can't stand player career modes in sports games, but I saw a lot of the screenies/vids pre-launch....and yikes.
    I feel for ya'....
    JoshC1977
    I hope you weren't streaming with the mic on when you first saw it....that tirade might've made a sailor blush :D
    I'm right there with you bud and like you, reported it.
    I just don't understand how people play the game with all that unnecessary crap on the screen...I'm not calling them out....I just don't understand....

    I never stream post update....until I play it, test it and feel it is a successful update LOL. For that exact reason. You know I can get quite potty mouthed when I get going....LMAO.
    I am sure the Gents at SDS will be on this quick. The fact it was introduced on an update tells me it was a mistake. It can be reversed.
    I am very thankful they gave us the toggle option back to clear the white pitch callout dot.
    Now they can get that blue circle off under the fielders and all will be balanced in the force.
    I am also asking everyone to try and document when you are hearing the crowd dropouts in regards to audio. Please try to notate at what point in a game, or what could potentially trigger it (pre-pitch cameras, any commentary etc).
    Also listen for commentary errors and notate what was said wrong or cued incorrectly.
    Also which players were not displayed properly on the in-between inning swipes when they show a highlight (a HR for example) Sometimes we get the wrong player model shown before it goes to the highlight of the HR.
    For example. Say you hit a HR in the 5th inning with Judge. When they go to the next half of the inning they flash the player model of the last batted out of the inning instead of the actual player model of the player that hit the HR before they show that highlight going into the next half inning.
    All that an help them nail down what is causing the bugs.
    Armor and Sword
    Unfortunately it has introduced a new bug for clean screen.
    That damn blue circle is now showing up underneath the players in auto fielding post patch.
    That is completely not needed. We are not fielding!!!!!
    Incredibly frustrating. Just wow.
    Sent from my iPhone using Operation Sports

    Same here, as I use auto fielding its very annoying
    Also if possible we need an option to turn HR camera off and specially the sideline reporter.
    Armor and Sword
    I never stream post update....until I play it, test it and feel it is a successful update LOL. For that exact reason. You know I can get quite potty mouthed when I get going....LMAO.
    I am sure the Gents at SDS will be on this quick. The fact it was introduced on an update tells me it was a mistake. It can be reversed.
    I am very thankful they gave us the toggle option back to clear the white pitch callout dot.
    Now they can get that blue circle off under the fielders and all will be balanced in the force.
    I am also asking everyone to try and document when you are hearing the crowd dropouts in regards to audio. Please try to notate at what point in a game, or what could potentially trigger it (pre-pitch cameras, any commentary etc).
    Also listen for commentary errors and notate what was said wrong or cued incorrectly.
    Also which players were not displayed properly on the in-between inning swipes when they show a highlight (a HR for example) Sometimes we get the wrong player model shown before it goes to the highlight of the HR.
    For example. Say you hit a HR in the 5th inning with Judge. When they go to the next half of the inning they flash the player model of the last batted out of the inning instead of the actual player model of the player that hit the HR before they show that highlight going into the next half inning.
    All that an help them nail down what is causing the bugs.

    FWIW, I believe the bolded one happened at least twice during the CPU game sim that they livestreamed yesterday. Although it was on quick counts, so it might be hard to compare with why it happens in normal games. Just seems like a really random thing that happens every so often.
    Anyway, there's plenty of evidence of it :)
    Having the stats corrected on the OSD is a big plus, as it helps with the immersion. The outfielder not locking onto a fly ball fix is another very welcomed addition.
    As far as hitting/pitching, I don't see/feel any difference. Played 2 games post patch. First game saw 5 combined homeruns in a 7-2 Reds win. Game 2 saw 2 combined homeruns in an 8-5 Cardinals win.
    Same as it was before patch, at least for me.
    its a small issue, but the blue icon while using auto fielding is terrible. the patch review group at SDS needs either some help from people who actually play the game, or SDS should reach out to select individuals on OS (franchise, RTTS, DD guys) and have them test the patch.
    Clean Screen OS Show Nation,
    I have it on good authority the blue circle will be addressed ASAP. So hang in there.
    The team is also working under extremely difficult conditions. Working remotely like all of us in this incredible difficult times. I am happy they are still able to get updates out like they are.
    But be assured.....it is being looked at as I type this. And it will be fixed. Just file a big report on it.
    Let’s get back to playing The Show 20!!!!
    Armor and Sword
    I am simply frustrated. I realize for most this is non issue stuff.
    But for us long time clean screen players....why when everything always worked as far as toggling off visual aides....in every iteration of the show (except MLB 14 when that blue circle under the fielder even in auto field was a design decision that was thankfully removed the following year) worked as it should.
    We have an amazing game this year that just went FUBAR with this.
    I mean the white dot was annoying. But the blue fielder circle is simply disgusting to see. Ruins clean screen even worse than the white dot. It looks arcade. Not natural.
    I am just really aggravated. I love the game but can’t play it the way I have for 15 years?
    Wow. Please SDS. Lets clean this up asap. I realize whats going on in the world etc. But typically when you guys patch things they are solid fixes and rarely if ever introduce new bugs.
    I play this game to relax and get away from it all. It now has hardly been that because we can’t play it the way we have since we started the series.
    This is the only baseball we have right now. And it has not been a smooth release so far.
    Here is hoping they can fix everything right.
    Also a pop up stat came up for Bryce Harper in my carryover Yankees save.
    Lifetime .943 hitter in 9 seasons? Come on.
    Sent from my iPhone using Operation Sports

    I am right there with you and filed a bug report in the hopes the can fix it ASAP.
    Edit: Just saw your post above. That is great news. Thank you SDS for getting on this right away.
    tabarnes19
    The trades isn't a bug, but roster issue. A new roster will fix that.
    Sent from my SM-N960U using Tapatalk

    It's still a bug.
    A roster update fixes the balancing issue. But the CPU shouldn't be trading away top-level prospects for career minor leaguers. That trade logic needs to be fixed.
    I'm still hoping they get around to letting use choose which theme we want to use in custom leagues.
    As of patch 1.05 were still forced to use the show theme as its locked.
    Really it's not a bad theme just dont like where they have it, and I would like to use MLB Network sometimes in my online league.
    LowerWolf
    It's still a bug.
    A roster update fixes the balancing issue. But the CPU shouldn't be trading away top-level prospects for career minor leaguers. That trade logic needs to be fixed.

    The "bug" part of it comes in for me because it happens even while the trade slider is zeroed out. Every other part of the year, and every year beyond, that slider works as intended. But not in April-May of 2020. There's just something very weird going on at that time, and I don't think any deals done during that time are truly representative of the game's normal trading logic.
    bcruise
    The "bug" part of it comes in for me when because it happens even while the trade slider is zeroed out. Every other part of the year, and every year beyond, that slider works as intended. But not in April-May of 2020. There's just something very weird going on at that time, and I don't think any deals done during that time are truly representative of the game's normal trading logic.
    It's not. The slider doesn't work because the roster is not balanced. I don't know if a patch can fix it without screwing up trade logic. Because even if you turn trades off as soon as you turn them back on...no matter what date it does the same thing balancing them.
    You can fix an existing franchise by just changing positions. You need at least 1 more at each position and 1 person at each position in aaa.
    Sent from my SM-N960U using Tapatalk
    countryboy
    Having the stats corrected on the OSD is a big plus, as it helps with the immersion. The outfielder not locking onto a fly ball fix is another very welcomed addition.
    As far as hitting/pitching, I don't see/feel any difference. Played 2 games post patch. First game saw 5 combined homeruns in a 7-2 Reds win. Game 2 saw 2 combined homeruns in an 8-5 Cardinals win.
    Same as it was before patch, at least for me.

    What level do you play on for both hitting and pitching? And what interfaces?
    Sent from my iPhone using Operation Sports
    bcruise
    The "bug" part of it comes in for me because it happens even while the trade slider is zeroed out. Every other part of the year, and every year beyond, that slider works as intended. But not in April-May of 2020. There's just something very weird going on at that time, and I don't think any deals done during that time are truly representative of the game's normal trading logic.

    I have it zeroed out to start my season and it happened after my game last night. There were about ten of them and it pissed me off to no end.
    I use 30 team control and set trades to manual for my CPU profile.
    Now I’ll have to waste a bunch of time going through the log and undoing them.
    Armor and Sword
    Clean Screen OS Show Nation,
    I have it on good authority the blue circle will be addressed ASAP. So hang in there.
    The team is also working under extremely difficult conditions. Working remotely like all of us in this incredible difficult times. I am happy they are still able to get updates out like they are.
    But be assured.....it is being looked at as I type this. And it will be fixed. Just file a big report on it.
    Let’s get back to playing The Show 20!!!!

    Any word on adding a MPH on the score overlay.
    Sent from my iPhone using Operation Sports
    My issue is that the trade logic is not bad this year. The default roster is the issue. If you take a community roster and test the trades don't occur like this.
    It took me about 4 days to find the cause and fix it. It took me 5 minutes with the game to see the issue.
    Ultimately the roster should have been tested before releasing.
    Sent from my SM-N960U using Tapatalk
    Can someone confirm if the hitting changes are for online only, or do these impact Franchise and Exhibition games as well?
    It says "multiplayer", which leads me to believe this is for online only....but they usually use the terminology "Online" or "Diamond Dynasty"...
    Does this effect Franchise or Exhibition when its Human vs CPU?
    Will CPUs throw less meatballs?
    El_MaYiMbE
    Can someone confirm if the hitting changes are for online only, or do these impact Franchise and Exhibition games as well?
    It says "multiplayer", which leads me to believe this is for online only....but they usually use the terminology "Online" or "Diamond Dynasty"...
    Does this effect Franchise or Exhibition when its Human vs CPU?
    Will CPUs throw less meatballs?

    Everyone's going to have differing opinions on this (see the 1.04 thread), but I don't feel like any of that will affect offline play. I actually thought a DD Extended Play (VS. CPU) game I played felt different at first, but after thinking about it some and playing a while longer I'm willing to chalk that up to confirmation bias. I didn't realize the notes were only talking about multiplayer at first - I thought it was referring to all of Diamond Dynasty.
    This game will mess with your head sometimes. :google:
    The confirmation is what's stated in the notes, to answer your main question.
    El_MaYiMbE
    Can someone confirm if the hitting changes are for online only, or do these impact Franchise and Exhibition games as well?
    It says "multiplayer", which leads me to believe this is for online only....but they usually use the terminology "Online" or "Diamond Dynasty"...
    Does this effect Franchise or Exhibition when its Human vs CPU?
    Will CPUs throw less meatballs?

    No they are for online H2H only, though I fully expect to see the usual suspects to come into this thread claiming that they do impact offline based on like 2 innings of a game.
    tabarnes19
    My issue is that the trade logic is not bad this year. The default roster is the issue. If you take a community roster and test the trades don't occur like this.
    It took me about 4 days to find the cause and fix it. It took me 5 minutes with the game to see the issue.
    Ultimately the roster should have been tested before releasing.
    Sent from my SM-N960U using Tapatalk

    so is there anyway to edit the roster before starting franchise that will prevent all the silly trades in april-may? is it as simple as just making sure each team has a minimum number of players at each position?
    tabarnes19
    My issue is that the trade logic is not bad this year. The default roster is the issue. If you take a community roster and test the trades don't occur like this.
    It took me about 4 days to find the cause and fix it. It took me 5 minutes with the game to see the issue.
    Ultimately the roster should have been tested before releasing.
    Sent from my SM-N960U using Tapatalk

    Is the trading issue fixed in subsequent seasons with a fixed roster? Rosters can be balanced, but eventually they're going to become unbalanced again over the course of a franchise.
    Hopefully it's like bcruise said where there's some sort of weird April 2020 glitch you have to get past with a better roster.
    I haven't done any testing. I just saw it in my now deleted franchise. The Royals traded Bobby Witt Jr. - the No. 3 prospect on the top prospects list - for a 24-year-old D-potential outfielder. And the OF was rated lower than Witt. It made zero sense. And there were other similar trades. And that was just the first day I saw trades.
    LowerWolf
    Is the trading issue fixed in subsequent seasons with a fixed roster? Rosters can be balanced, but eventually they're going to become unbalanced again over the course of a franchise.
    Hopefully it's like bcruise said where there's some sort of weird April 2020 glitch you have to get past with a better roster.
    I haven't done any testing. I just saw it in my now deleted franchise. The Royals traded Bobby Witt Jr. - the No. 3 prospect on the top prospects list - for a 24-year-old D-potential outfielder. And the OF was rated lower than Witt. It made zero sense. And there were other similar trades. And that was just the first day I saw trades.

    Team rosters need to have proper positional balancing before firing-up franchise (they will stay balanced afterwards); if they don't, then wonky stuff will happen as they attempt to fill those positions. It's the same reason why rosters should not be created with no closers assigned, it disrupts the CPU logic (i.e. they will prioritize closers in the draft as they see it as a "need" position).
    Garbage in, garbage out....
    jb12780
    I have filed a bug report in regards to the fielding ring and pitch speed. Let’s hope for the best.
    Sent from my iPhone using Tapatalk

    What’s up with pitch speed?
    Sent from my iPhone using Operation Sports
    Uggh. They didn't fix the players disappearing in my roster. I've spent a week plus creating this roster and guys are disappearing. They appear on the player search, but not an the actual roster. Come on.
    kingmason13
    What’s up with pitch speed?
    Sent from my iPhone using Operation Sports

    Pretty sure he means the MPH display not showing up in the scorebug with swing/pitch info off. Not like a gameplay-related pitch speed issue.
    Yes logic is fine after they balance roster in April. In subsequent years it's fine.
    Try my latest personal roster in the vault
    Tabarnes19
    I adjusted positions and added a few missing players. Most of the reason is they dont have positions filled. The cpu logic sees holes in mlb and aaa roster and NEEDs to fill them.
    If you start new with my roster or ridin won't have the issue.
    If you edit positions to make sure each position has a minimum of 1 more at it and 1 person at aaa in that position you are fine.
    So
    Rf should look like:
    3/4
    1aaa
    If you go through default there is positions with 0 players at the position in mlb roster and not enough players at position in general.
    Yankees don't even have torres listed as a ss.
    Sent from my SM-N960U using Tapatalk
    Wbcfan
    Uggh. They didn't fix the players disappearing in my roster. I've spent a week plus creating this roster and guys are disappearing. They appear on the player search, but not an the actual roster. Come on.

    Did you file a bug report?
    bcruise
    Pretty sure he means the MPH display not showing up in the scorebug with swing/pitch info off. Not like a gameplay-related pitch speed issue.

    kingmason13
    What’s up with pitch speed?
    Sent from my iPhone using Operation Sports

    Yeah that’s what I meant. I’m a bit under the weather at the moment forgive me lol.
    Sent from my iPhone using Tapatalk
    I was dreading loading up my RTTS SP just now after hearing about the fielding blue ring, but fortunately it doesn't appear in RTTS, which is a relief, clearly though this is something that needs fixing as a priority as I can see how this would be incredibly immersion breaking.
    I also was initially relieved that the white dot after each pitch has disappeared, only to scratch my head when I realised the pitch speed and type doesn't now appear on the score bug, which is mentioned earlier in this thread. And yet it does appear when pitch info is turned on.
    This also needs fixing as a priority.
    As Armor mentioned earlier, right now we need The Show for escapism, and it's incredibly annoying when things like this happen, again I understand how things aren't normal right now, but jeez, these things shouldn't be happening.
    Gagnon39
    What level do you play on for both hitting and pitching? And what interfaces?
    Sent from my iPhone using Operation Sports

    Default Legend on both hitting and pitching.
    Zone hitting
    Meter pitching
    Appreciate the explanations on the trading thing tabarnes and Josh. I'll probably pull up the default roster and play around with it a little.
    Do either of you know why this same thing occurs after a fantasy draft, where teams should be able to draft for their needs? They did actually fix that logic this year so that MLB teams will actually have a bench, but the trading thing in the first two months still happens.
    bcruise
    Everyone's going to have differing opinions on this (see the 1.04 thread), but I don't feel like any of that will affect offline play. I actually thought a DD Extended Play (VS. CPU) game I played felt different at first, but after thinking about it some and playing a while longer I'm willing to chalk that up to confirmation bias. I didn't realize the notes were only talking about multiplayer at first - I thought it was referring to all of Diamond Dynasty.
    This game will mess with your head sometimes. :google:
    The confirmation is what's stated in the notes, to answer your main question.

    Thanks and I figured, but wanted to be clear...
    I am a little disappointed because I feel the CPU throws too many meatballs and as result Human HRs are up this year. I have got it down to respectable levels with sliders, but I hate having to play "God" too much, especially considering how well the game plays (IMO) otherwise.
    JoshC1977
    Team rosters need to have proper positional balancing before firing-up franchise (they will stay balanced afterwards); if they don't, then wonky stuff will happen as they attempt to fill those positions. It's the same reason why rosters should not be created with no closers assigned, it disrupts the CPU logic (i.e. they will prioritize closers in the draft as they see it as a "need" position).
    Garbage in, garbage out....

    Correct me if I'm wrong, but the issue as I understand it is that the CPU needs at least one player at each position at the MLB/AAA levels. So if it doesn't have a true RF at AAA, it will make whatever move it has to to get a RF there. So later on in the franchise, will the CPU just refuse to trade that one RF in order to stay balanced? Is it better then at calling one up from AA?
    I'm just trying to make sure/understand how the CPU will keep things in order if I start again with a better roster.
    bcruise
    Appreciate the explanations on the trading thing tabarnes and Josh. I'll probably pull up the default roster and play around with it a little.
    Do either of you know why this same thing occurs after a fantasy draft, where teams should be able to draft for their needs? They did actually fix that logic this year so that MLB teams will actually have a bench, but the trading thing in the first two months still happens.
    Not sure why it would happen there. I don't play with fantasy rosters. Not sure if the fantasy logic is not filling rosters correctly. Check to see if there is a mlb player at each position and aaa at each position and 1 more player than min at each position.
    Btw my roster is off the latest live. I play as close to default as possible. I made position changes based off mlb.com and added a handful of players that were missing from Houston's thread in rosters.
    Too many sp in some rosters and free agent list full of real prospects affects retirement logic and too many sp later on that are high rated.
    Sent from my SM-N960U using Tapatalk
    The cpu is always trying to balance the roster. That's why some trades are based on an injury. If a ss is injured the CPU will trade from an area of depth to fill the ss position. That logic has always been there.
    This roster though never adjusted players positions and it breaks the logic. That's why trade sliders and everything do not work.
    The cpu trades prospects to balance needs in april. If you watch it's the same teams and positions traded and always happens April 1 and 3.
    Took me a while to figure it out and I adjusted the roster and have no issues now. I actually think the trade logic is better this year. I'm seeing more trades for bigger names and good quantity. I turned budgets off too. I became frustrated with real contracts messing with trade logic.
    They really need to address salary demands and trade logic in regards to contracts if they added real contracts. With budgets on, and with it iff to an extent the CPU tries to trade salary for salary. And values players with 10 million plus much lower because the logic says 10 mil. B rated player is over valued.
    Sent from my SM-N960U using Tapatalk
    LowerWolf
    Correct me if I'm wrong, but the issue as I understand it is that the CPU needs at least one player at each position at the MLB/AAA levels. So if it doesn't have a true RF at AAA, it will make whatever move it has to to get a RF there. So later on in the franchise, will the CPU just refuse to trade that one RF in order to stay balanced? Is it better then at calling one up from AA?
    I'm just trying to make sure/understand how the CPU will keep things in order if I start again with a better roster.

    In fairness, I haven't dug into things to THAT degree. But when I ran a 15 year sim with Ridin's roster, I saw very few issues with trades and so on.
    Now...when evaluating if trades make sense, I ignore names. I look at potentials/ratings; because that is all that matters. So, if the Rays were to trade Franco (which I haven't seen...just saying); I evaluate it as them trading a XX OVR shortstop with X potential....not "OMG they would never trade Franco!!!". Not saying that you're doing that, but I just wanted to elaborate a bit on what I consider "an issue" vs how others might interpret one.
    jb12780
    Yeah that’s what I meant. I’m a bit under the weather at the moment forgive me lol.
    Sent from my iPhone using Tapatalk

    Get better my friend especially with this madness going around
    Sent from my iPhone using Operation Sports
    Not really noticing much of a difference in hitting which for me is a bad thing. It still seems too easy to hit even on legend difficulty. Ball is continuing to travel too much for my liking, and the home runs have become tiresome.
    Maybe that was the approach for this year idk, but this is the first time in playing the show that I might actually have to handicap myself with sliders which i hate. Such a shame because I had been really enjoying playing the game on default the past couple of years.
    Armor and Sword
    Bug report filed.
    Now back to playing.
    I had to vent. And it is not like me to pout. But the last 4 weeks in my own work life has been the most challenging since 2008. I am in wealth management. So you can imagine.
    My rant was 4 weeks of utter **** coming to a boiling point.
    But this game has never let me down. I just want to be able to enjoy it like I have for 15 years.
    I am sure the guys at SDS will get it right.
    My apologies for coming off obtuse. I think we are all on the edge these days.
    Sent from my iPhone using Operation Sports

    I hear you. Work in a similar industry. I've been at home for 2 weeks under self-quarantine after recent travel. The Show has been one of the few things I've been able to enjoy recently. While the blue circle will be annoying, I'll deal with it in the short term.
    Hang in there, man. I know it's been a challenging time for us all.
    Baseball Purist
    Not really noticing much of a difference in hitting which for me is a bad thing. It still seems too easy to hit even on legend difficulty. Ball is continuing to travel too much for my liking, and the home runs have become tiresome.
    Maybe that was the approach for this year idk, but this is the first time in playing the show that I might actually have to handicap myself with sliders which i hate. Such a shame because I had been really enjoying playing the game on default the past couple of years.

    Mike Lowes sliders play great, but if you don't really want to adjust too much, then raise the pitch speeds and lower the timing.
    BTW, this bug:
    "Fixed an issue where an Outfielder would not lock in when trying to set up for a routine high fly ball, which resulted in the user losing control of the player."
    Was REALLY bad. Consider yourselves lucky if you never saw it. :eek:
    I only saw it once, and it was in an online game. Felt so bad for the guy that I just stepped off of first and held that spot until he tagged me - unfortunately a run scored on the play because there were two outs and the other runner was off on contact and past home plate before I realized what had happened.
    bcruise
    BTW, this bug:
    "Fixed an issue where an Outfielder would not lock in when trying to set up for a routine high fly ball, which resulted in the user losing control of the player."
    Was REALLY bad. Consider yourselves lucky if you never saw it. :eek:
    I only saw it once, and it was in an online game. Felt so bad for the guy that I just stepped off of first and held that spot until he tagged me - unfortunately a run scored on the play because there were two outs and the other runner was off on contact and past home plate before I realized what had happened.

    Had a few Hunter Renfro fly balls become a adventure 🤦🏾*♂️
    Sent from my iPhone using Operation Sports
    Thanks Josh and tabarnes19 for the explanation. Appreciate it.
    It probably wouldn't have bothered me as much if it was A prospect for A prospect. But when a top prospect is getting dealt for a D prospect, that ruined the immersion for me.
    I guess the irony for me is, for both The Show and Madden, I've always stuck with the default rosters because they're more balanced.
    LowerWolf
    Thanks Josh and tabarnes19 for the explanation. Appreciate it.
    It probably wouldn't have bothered me as much if it was A prospect for A prospect. But when a top prospect is getting dealt for a D prospect, that ruined the immersion for me.
    I guess the irony for me is, for both The Show and Madden, I've always stuck with the default rosters because they're more balanced.
    Me too. That's why I made my own. Default roster and just added handful of missing players. Give it a shot.
    Sent from my SM-N960U using Tapatalk
    Baseball Purist
    Not really noticing much of a difference in hitting which for me is a bad thing. It still seems too easy to hit even on legend difficulty. Ball is continuing to travel too much for my liking, and the home runs have become tiresome.
    Maybe that was the approach for this year idk, but this is the first time in playing the show that I might actually have to handicap myself with sliders which i hate. Such a shame because I had been really enjoying playing the game on default the past couple of years.

    You don't have to "handicap" yourself. There are many ways to make things more challenging without making it feel like you've intentionally gimped yourself. Here are a couple.
  2. Keep the offspeed pitch slider 1 notch below whatever FB pitch speed challenges you
  3. Turn off all visual aids
  4. Raise CPU Control to 6 and (if still needed) lower strike frequency to 4
  5. LowerWolf
    I guess the irony for me is, for both The Show and Madden, I've always stuck with the default rosters because they're more balanced.

    Me too...my carryover is from an SDS roster from 19. Madden - I ALWAYS use the default rosters.
    So, this is uncharted territory for me as well. Fortunately Ridin and Bacon have stepped up with outstanding current day and fictional rosters, respectively.
    I'm glad they've fixed the display of proper stats during an AB in RTTS and Franchise cause those numbers were making no sense and were killing my immersion when I do voiceover on my Franchises
    Haven’t had a chance to play since the patch dropped. Did they mess with pitch speeds at all? I liked where they were at. I hope they didn’t slow them down or anything after this update
    Wow! Can’t believe you now have to turn on the swing and pitch info, just to merely see the what the pitch and speed were on the score bug. There’s no way to see the pitch or the speed with the MLBTS score bug unless you have that huge eye sore on. I have not tested the MLBN theme because I don’t really care. One step forward, six steps back. This game is not enjoyable at all for me right now.
    Redsfan112
    Haven’t had a chance to play since the patch dropped. Did they mess with pitch speeds at all? I liked where they were at. I hope they didn’t slow them down or anything after this update

    No pitch speeds are the same
    Armor and Sword

    I am also asking everyone to try and document when you are hearing the crowd dropouts in regards to audio. Please try to notate at what point in a game, or what could potentially trigger it (pre-pitch cameras, any commentary etc).

    This is occurring for me most frequently when you hit the left pad to see attributes in game.
    Please send bug report about this
    I already sent it
    Hope it will be fixed soon
    tc020791
    Wow! Can’t believe you now have to turn on the swing and pitch info, just to merely see the what the pitch and speed were on the score bug. There’s no way to see the pitch or the speed with the MLBTS score bug unless you have that huge eye sore on. I have not tested the MLBN theme because I don’t really care. One step forward, six steps back. This game is not enjoyable at all for me right now.
    skipriffe
    Regarding the crazy trades to make rosters balance, does it occur on 30 team control?
    Sent from my iPhone using Operation Sports

    Wow so T barnes has stated that even with 30 team control the trade shuffling still happens...my question is what about with 30 team with trades set to manual..for all of the cpu profiles..does it still happen?
    tytyboogie
    Wow so T barnes has stated that even with 30 team control the trade shuffling still happens...my question is what about with 30 team with trades set to manual..for all of the cpu profiles..does it still happen?
    Only happens with default and live rosters. Rosters that have positions edited to reflect correct positions and balance do not have issue.
    Manual trades and there is no trades. 30 team with everyone set to manual no trades. 30 team with "cpu" set to auto trades.
    Once you turn manual off they will trade again unless after deadline..
    Easy fix is use a roster that is adjusted until Sony fixes roster.
    Sent from my SM-N960U using Tapatalk
    tabarnes19
    Only happens with default and live rosters. Rosters that have positions edited to reflect correct positions and balance do not have issue.
    Manual trades and there is no trades. 30 team with everyone set to manual no trades. 30 team with "cpu" set to auto trades.
    Once you turn manual off they will trade again unless after deadline..
    Easy fix is use a roster that is adjusted until Sony fixes roster.
    Sent from my SM-N960U using Tapatalk

    Thanks for all the good info..i was actually using your balanced roster initially as a base before ridins came out cuz yours was good sir. I have been preparing for days doing editing and balancing since ridins release as i edit so many of the real sds player ratings as i feel so many are too low out of box and i like to check and tweak alot of the players in general whether ridins or sds ..I didnt realize till reading last night that the Cpu auto populates the 40 man roster when u start spring even with everything set to manual lol..had 26 man set..so goin back through today adding the guys to the 40 before spring cuase i noticed it does hold the roster if u do this prior. ( not sure about rotations/lineups i think you still have to do this before spring ends) so not sure if its a waste of time to do this on the base roster before you load to start a franchise?
    tabarnes19
    Yes logic is fine after they balance roster in April. In subsequent years it's fine.
    Try my latest personal roster in the vault
    Tabarnes19
    I adjusted positions and added a few missing players. Most of the reason is they dont have positions filled. The cpu logic sees holes in mlb and aaa roster and NEEDs to fill them.
    If you start new with my roster or ridin won't have the issue.
    If you edit positions to make sure each position has a minimum of 1 more at it and 1 person at aaa in that position you are fine.
    So
    Rf should look like:
    3/4
    1aaa
    If you go through default there is positions with 0 players at the position in mlb roster and not enough players at position in general.
    Yankees don't even have torres listed as a ss.
    Sent from my SM-N960U using Tapatalk

    Thanks for this. I was not aware of this issue. I had just finished spring and was into April when it all went south. I am so tired of starting over this year. The Show 20 in my opinion is really showing its blisters from the shortened Dev Cycle and legacy issues. So I have your roster now and I am starting over again(smh)
    But at least now I can just adjust down to 26 man and move on to the season.
    Appreciate You.
    tytyboogie
    .I didnt realize till reading last night that the Cpu auto populates the 40 man roster when u start spring

    LOL, that happened to me too...I had downloaded Ridin's 1.5 and then saw Wander Franco on the ST roster...I was like, "Huh?"
    Then I realized the roster was messed up and didn't have 40 man rosters set....then I got really excited when I realized that the CPU would now do that automatically - FINALLY!
    The only issue is that with some prospects being rated too high (by SDS), it does cause some oddities (if one is comparing the game to real life - which is kinda silly IMO)...but it's otherwise a fantastic Quality of Life addition to the game.
    Armor and Sword
    Clean Screen OS Show Nation,
    I have it on good authority the blue circle will be addressed ASAP. So hang in there.
    The team is also working under extremely difficult conditions. Working remotely like all of us in this incredible difficult times. I am happy they are still able to get updates out like they are.
    But be assured.....it is being looked at as I type this. And it will be fixed. Just file a big report on it.
    Let’s get back to playing The Show 20!!!!

    Awesome! Thanks for letting us know.
    ChaseB
    Just a heads up jeffy, going to be updating the first post to my own as this is going on front page. Thanks for having this in here.

    You betcha! We appreciate all your hard work, as well as everyone else at OS :cheers:
    Legend hitting has been nerfed which is a good thing. Obviously only have played a few games, but I had to move to legend before patch and still was raking.
    After patch I have scored 2, 1 and 3 runs since the patch.
    Pitch speed seems a little faster and contact and power seem to be reduced. Seeing many fewer home runs.
    I like the changes and might move back to HOF to see if changes are there.
    Sent from my SM-N960U using Tapatalk
    I was excited when I saw the patch notes that the OSD and pitch info display bugs were fixed and I was finally going to purchase. But after hearing about the new problems that are now present I am still not buying. Maybe soon, fingers crossed.
    I hate the constant tinkering with this game throughout the year. It seems gameplay changes after every patch and screws up any kind of consistency. I wish they’d just leave gameplay alone.
    I actually didn't mind the pitch info coming up. But using classic, now the toggle to turn it on doesn't take effect. So I have no way of seeing the pitch info.
    Awesome
    Stats are still off. Whenever my batter walks up in my Tigers 2020 franchise it gives the proper stats for the current 2020 season but it says 2019 season which is wrong.
    Jr.
    I actually didn't mind the pitch info coming up. But using classic, now the toggle to turn it on doesn't take effect. So I have no way of seeing the pitch info.
    Awesome

    I don’t understand. If you turn on Swing/Pitch feedback it shows the speed and pitch type as well as the swing and release info. It was made into an all or nothing toggle so those of us who did not want the white dot popping on after every pitch got our toggle back to have a clean screen.
    It was a compromise because they removed the Pitch Callout toggle completely. My hope is for 21 they add that toggle back in so those that want pitch and swing info and no white dot can have it.
    Those that want a clean screen can have it. Etc.
    I am just miffed why the pitch speed was removed from the score bug pop ups.
    I am cutting the team a lot of slack.....they are working remotely too. This has to be tough to try and pump out updates with everything going on.
    Armor and Sword
    I don’t understand. If you turn on Swing/Pitch feedback it shows the speed and pitch type as well as the swing and release info. It was made into an all or nothing toggle so those of us who did not want the white dot popping on after every pitch got our toggle back to have a clean screen.
    It was a compromise because they removed the Pitch Callout toggle completely. My hope is for 21 they add that toggle back in so those that want pitch and swing info and no white dot can have it.
    Those that want a clean screen can have it. Etc.
    I am just miffed why the pitch speed was removed from the score bug pop ups.
    I am cutting the team a lot of slack.....they are working remotely too. This has to be tough to try and pump out updates with everything going on.

    You don't understand what I'm saying or their design decision?
    Armor and Sword
    I don’t understand. If you turn on Swing/Pitch feedback it shows the speed and pitch type as well as the swing and release info. It was made into an all or nothing toggle so those of us who did not want the white dot popping on after every pitch got our toggle back to have a clean screen.
    It was a compromise because they removed the Pitch Callout toggle completely. My hope is for 21 they add that toggle back in so those that want pitch and swing info and no white dot can have it.
    Those that want a clean screen can have it. Etc.
    I am just miffed why the pitch speed was removed from the score bug pop ups.
    I am cutting the team a lot of slack.....they are working remotely too. This has to be tough to try and pump out updates with everything going on.

    Armour,
    Any updates in regards to blue circles around fielders or do you recommend just deleting the patch?
    Ty and stay Safe!
    skipriffe
    Ok, just to be clear because all this is confusing, if Ridins 1.5 or tabarnes rosters are used to start a franchise, then the trade issue is avoided?

    Yes, it should be avoided.
    Jr.
    I actually didn't mind the pitch info coming up. But using classic, now the toggle to turn it on doesn't take effect. So I have no way of seeing the pitch info.
    Awesome

    You're talking about classic pitching? I'm still getting the callout there (along with the swing analysis) when I have swing/pitch info enabled. In all pitching interfaces, not just classic.
    Unless I'm misunderstanding, maybe double-check the settings while you're in-game? Could be that you're loading into the game with a different profile than you think. Pause menu, Options, Gameplay, R1 tab over to General, R2 tab to advanced.
    skipriffe
    Appreciate everyone here that helps figuring these things out.

    Seconded....this site can be amazing when the folks on here focus on solutions instead of the problems!
    bcruise
    You're talking about classic pitching? I'm still getting the callout there (along with the swing analysis) when I have swing/pitch info enabled. In all pitching interfaces, not just classic.
    Unless I'm misunderstanding, maybe double-check the settings while you're in-game? Could be that you're loading into the game with a different profile than you think. Pause menu, Options, Gameplay, R1 tab over to General, R2 tab to advanced.

    I don't have the swing info graphic appear. So without that, there is no way to see the pitch or velo. I don't want the swing info animation showing up.
    Jr.
    I don't have the swing info graphic appear. So without that, there is no way to see the pitch or velo. I don't want the swing info animation showing up.

    Oh okay. Yeah, they made it an all-or-nothing with the Swing/Pitch info option, so one's not going to show up with the other. I get what you're saying now.
    Jr.
    I don't have the swing info graphic appear. So without that, there is no way to see the pitch or velo. I don't want the swing info animation showing up.

    Yes, currently with the info off, none of the stuff in the bottom left corner shows up, or in the strike zone or in the score bug in the corner of the screen, but the type of pitch or at least the speed should still be on the score bug in the corner of the screen. That is the issue at hand after the latest update.
    #TeamCleanScreen
    Hopefully we’ll see the pitch info back in the score bugs next patch - only request at this point. Having a blast with the game this year.
    Be safe, everyone.
    *Yes, I filled out a bug report.
    42
    #TeamCleanScreen
    Hopefully we’ll see the pitch info back in the score bugs next patch - only request at this point. Having a blast with the game this year.
    Be safe, everyone.
    *Yes, I filled out a bug report.

    And removal of the blue circle on auto-fielding.
    *I, too, filed bug reports
    Jr.
    You don't understand what I'm saying or their design decision?

    If you turn on pitch/swing feedback it will give you the pitch type/speed and late or early or perfect release info.
    That is what I am trying to understand in your post of not seeing it when it is turned on.
    Sent from my iPhone using Operation Sports
    I'm playing offline and it feels like they replaced the baseball with a whiffle ball.
    The balls off the bat just feel like they lose power and don't carry like they use to. It feels so artificial now.
    Lisac
    Armour,
    Any updates in regards to blue circles around fielders or do you recommend just deleting the patch?
    Ty and stay Safe!

    The team is well aware of it and it will e resolved ASAP. No need to delete the patch at all.
    Sent from my iPhone using Operation Sports
    42
    #TeamCleanScreen
    Hopefully we’ll see the pitch info back in the score bugs next patch - only request at this point. Having a blast with the game this year.
    Be safe, everyone.
    *Yes, I filled out a bug report.

    Just report that bug
    Sent from my iPhone using Operation Sports
    Armor and Sword
    If you turn on pitch/swing feedback it will give you the pitch type/speed and late or early or perfect release info.
    That is what I am trying to understand in your post of not seeing it when it is turned on.
    Sent from my iPhone using Operation Sports

    Valid point. I didn't phrase my dilemma properly. I can see pitch info, but I don't like the swing feedback animations (I try to mimic full broadcast presentation), so I have that off. So unless I want that on, which I don't, I am unable to see the pitch info.
    Button Accuracy with Throw Meter turned OFF was resulting in too many perfect throws. This has been fixed and adjusted for balance.
    This is the complete opposite of what was happening. Whether your were using button or analog with the meter off it was producing too many offline and over the head throws pre-patch. Anyone who uses meter off either buttons or analog
    for throwing have any impressions after the patch?
    hyacinth1
    I'm playing offline and it feels like they replaced the baseball with a whiffle ball.
    The balls off the bat just feel like they lose power and don't carry like they use to. It feels so artificial now.

    Wait so i thought they claim that offline hitting was not affected by this update...what is everyone noticing so far?
    tytyboogie
    Wait so i thought they claim that offline hitting was not affected by this update...what is everyone noticing so far?

    No difference in hitting for me after this patch. Plays the same as it did when I first popped the game into the console 2 weeks ago.
    It's a subtle thing, but I feel like the pitches are now a bit "floaty". I also had to lower my hit power - seems like I was timing things up today that I wasn't last night. And it's not a placebo - I struck out 14 times in my last night's game. Only 8 times today (and that's only because I started to get in a hurry late and chased some bad ones). It's not a bad thing, but I sense a slight change in the ball "mechanics".
    Pitch speed feels the same .. but hitting feels weaker to me. Like ground balls hit come off the bat like slow choppers hit to infielders or light hitting bloopers to the outfield. Nothing feels sharply hit .. I only played to games since the patch though. I have been playing with sliders at default.
    countryboy
    No pitch speeds are the same

    Sent from my SM-N975U using Operation Sports mobile app
    hitman23
    Anyone notice the the crowd sound is going in and out more after this patch?
    Sent from my SM-G965U using Tapatalk

    EDIT: I missed the word “more”, my apologies
    Sent from my iPhone using Operation Sports
    countryboy
    That was happening before the patch
    Sent from my iPhone using Operation Sports

    That's why he said more. As in it's doing it more after the patch than before the patch.
    knucklecutter
    That's why he said more. As in it's doing it more after the patch than before the patch.

    I missed the word “more”, my apologies
    Sent from my iPhone using Operation Sports
    tabarnes19
    My issue is that the trade logic is not bad this year. The default roster is the issue. If you take a community roster and test the trades don't occur like this.
    It took me about 4 days to find the cause and fix it. It took me 5 minutes with the game to see the issue.
    Ultimately the roster should have been tested before releasing.
    Sent from my SM-N960U using Tapatalk

    Have to say I’m in franchise w/ Bacons 20 Roster and through March/April the computer has only made one trade. An 82SP for an 81CF. I have trade slider on 4. Seems good so far on my end.
    bcruise
    Probably goes without saying since it wasn't in the notes, but the April-May prospect shuffle (even with the trade slider zeroed) still happens.
    Playing a DD extended play game on Legend (meter pitching) and I do feel like there's more rewarding pitch accuracy when I hit perfect. There's also still plenty of "in the area" inaccuracy when I don't, so this isn't binary levels of hit spot/miss spot badly like PYS which is what I was concerned about. But considering I'm using Maddux, the good inputs feel appropriately rewarding. In the competitive environment which is what this change is going to affect, that's pretty important.
    Remains to be seen how the majority of the online community reacts to it though, since the majority use analog there's no way for me to predict that.
    Edit: It was brought to my attention that the patch notes say the pitching change was only for head-to-head multiplayer (and not all of DD), so it's entirely possible all that stuff about Maddux above in a game vs. the CPU is confirmation bias. He's very accurate on perfect meter inputs anyway, so he's probably a bad example to use when comparing pre-patch with post-patch.

    Just want to clarify: Perfect input on Meter pitching is improved for both 2P and 1P, so you were originally correct. All other accuracy improvements are 2P only.
    When we look at performance stats of players using Meter and players using Analog, Analog pitchers had a small but significant advantage over Meter. So this is a small correction for that. You should be able to choose whichever one you feel comfortable, and some players will be better at one and some better at another.
    tytyboogie
    Wait so i thought they claim that offline hitting was not affected by this update...what is everyone noticing so far?

    You can expect to see anecdotes on every patch, even if nothing changed. When you look at a million at-bats of users grouped together, then split it by mode/interface/difficulty, everything is revealed. When you zoom in to just a game or two before or after the patch, you're more likely to see exactly what you see in MLB. Two similar games situations produce completely different results.
    "The better team wins" (for a single game) is not true in baseball - game results are all over the place even when a better team plays the underdog. This is why baseball finals are played best of 7, rather than a single game. It's an inherent property of baseball, as opposed to say football or basketball. 7 games are needed, it's not just tradition or preference.
    Before the patch I was getting a fair amount of injuries in games played. Post patch I have not seen an injury since. Played about 10 games. Is anyone else seeing that or is it an anomaly for me?
    Sent from my SM-N960U using Tapatalk
    Sent from my SM-N960U using Tapatalk
    Brian SCEA
    Just want to clarify: Perfect input on Meter pitching is improved for both 2P and 1P, so you were originally correct. All other accuracy improvements are 2P only.
    When we look at performance stats of players using Meter and players using Analog, Analog pitchers had a small but significant advantage over Meter. So this is a small correction for that. You should be able to choose whichever one you feel comfortable, and some players will be better at one and some better at another.

    Wow that's very informative, thanks Brian! It's hard to say whether I feel like I'm at a disadvantage as a meter player, because I feel like I have a greater degree of control over the end location of my mistakes than an analog player. What I mean is, no analog player ever means to have a slider float down the middle when they aimed it breaking out of the zone, but it happens because they bring the analog stick through at the wrong angle. Whereas with meter, if I want to intentionally throw something out of the zone it's usually not going to be very hittable unless I just don't confirm accuracy AND get unlucky that it goes down the middle, or something like that. I feel like meter users give up a bit of control overall (especially with their good inputs), but that it's balanced somewhat by what I mentioned above. It's definitely interesting hearing the dev perspective on that though, based on the data you guys collect.
    tabarnes19
    Before the patch I was getting a fair amount of injuries in games played. Post patch I have not seen an injury since. Played about 10 games. Is anyone else seeing that or is it an anomaly for me?

    Someone in our custom league commented on seeing 4 injuries in 2 1/2 games since this patch (across all leagues they're playing in) with the slider on default. Could be an anomaly, but they're definitely still in.
    Pitching accuracy is so much better in DD now. I can actually locate and paint the black. I've still seen some RNG meatballs, but not nearly as many. Maybe 4 in 3 games now. My ERA is dropping already, thankfully.
    After patch, i have seen 1 injury per game in my last 5...4 were day to day and 1 were put on IL.
    tabarnes19
    Before the patch I was getting a fair amount of injuries in games played. Post patch I have not seen an injury since. Played about 10 games. Is anyone else seeing that or is it an anomaly for me?
    Sent from my SM-N960U using Tapatalk
    Sent from my SM-N960U using Tapatalk

    Sent from my SM-G975U using Operation Sports mobile app
    tabarnes19
    Before the patch I was getting a fair amount of injuries in games played. Post patch I have not seen an injury since. Played about 10 games. Is anyone else seeing that or is it an anomaly for me?
    Sent from my SM-N960U using Tapatalk
    Sent from my SM-N960U using Tapatalk

    I’ve had two injuries since the patch and CPU had one
    Sent from my iPhone using Operation Sports
    Happy29
    Still nothing on the large amount of trades in franchise especially prospect trades even if the trade slider is at 0

    That will need to be corrected via a roster update not a patch
    Sent from my iPhone using Operation Sports
    bcruise
    BTW, this bug:
    "Fixed an issue where an Outfielder would not lock in when trying to set up for a routine high fly ball, which resulted in the user losing control of the player."
    Was REALLY bad. Consider yourselves lucky if you never saw it. :eek:
    I only saw it once, and it was in an online game. Felt so bad for the guy that I just stepped off of first and held that spot until he tagged me - unfortunately a run scored on the play because there were two outs and the other runner was off on contact and past home plate before I realized what had happened.

    This one does not seem to be fixed. Happened to me twice in the past 2 days since the patch. Once in MTO and once in Franchise. One was with a guy with 78 fielding in right field; he missed a high fly ball on the warning track. He just sort of kept moving, right through the catch position indicator. I stopped and tried to get back to the indicator but no catch animation ever kicked in. So the ball went right past him, I couldn't turn around and go get the ball for a second. So it has happened to me I think 5 times since the game released, twice since 1.05 patch.
    I also saw a ball roll THROUGH the left field wall at Coors field, it counted as a ground rule double. Wish I grabbed a video of that.
    Having an issue with sound lagging I'm not hearing the sound of the ball making contact with the bat until well after I have mad contact and the ball has left the bat. Actually the sound is way behind throughout the entire game
    Not necessarily patch related, but I cannot dive and field the ball cleanly. Just kicks it away. Is there something I'm doing wrong this year?
    Sent from my SM-N960U using Tapatalk
    In Road To The Show, my pitcher never looks at fly balls to the outfield. He just stands and looks at the catcher. Is that a glitch?
    Also, sometimes when I put him in motion, he’ll keep running like a maniac.
    hyacinth1
    I'm playing offline and it feels like they replaced the baseball with a whiffle ball.
    The balls off the bat just feel like they lose power and don't carry like they use to. It feels so artificial now.

    This! I’ve noticed this as well. Pre-patch a meatball would fly off the bat, now fastball right down the middle with good timing is a weak ground ball, blooper or pop up. The ocasional homer I’ve gotten (Yordan Alvarez and Pete Alonso) have been wall-scrapers. Yeah, the ball was juiced pre-patch, but I’d prefer that over this
    emiles76
    This! I’ve noticed this as well. Pre-patch a meatball would fly off the bat, now fastball right down the middle with good timing is a weak ground ball, blooper or pop up. The ocasional homer I’ve gotten (Yordan Alvarez and Pete Alonso) have been wall-scrapers. Yeah, the ball was juiced pre-patch, but I’d prefer that over this

    Hitting offline hasn’t changed.
    Sent from my iPad using Operation Sports
    bkrich83
    Hitting offline hasn’t changed.
    Sent from my iPad using Operation Sports

    Yes it has. I’ve been on self-quarantine since the day the game came out early release and this is all I’ve been playing. The same pitches I could crush with a pitcher then are slow dribblers with a guy like Alonzo now with the same feedback. I am getting old, but my hand-eye hasn’t deteriorated that quickly, and again same pitch location, same feedback
    DallasRocks
    Can’t hit. Period.

    emiles76
    Yes it has. I’ve been on self-quarantine since the day the game came out early release and this is all I’ve been playing. The same pitches I could crush with a pitcher then are slow dribblers with a guy like Alonzo now with the same feedback. I am getting old, but my hand-eye hasn’t deteriorated that quickly, and again same pitch location, same feedback

    Try bumping up the slider for Solid Hits +1. That always does the trick for me every year when I find myself in a hitting slump.
    Has anyone noticed any frame rate issues after this patch? I'm on PS4 Pro. Everything was silky smooth previously, then noticed today on balanced mode, framerate is acting up a bit here and there.
    Did the rebuild database and all of that just in case...hasn't helped. Very strange.
    emiles76
    Yes it has. I’ve been on self-quarantine since the day the game came out early release and this is all I’ve been playing. The same pitches I could crush with a pitcher then are slow dribblers with a guy like Alonzo now with the same feedback. I am getting old, but my hand-eye hasn’t deteriorated that quickly, and again same pitch location, same feedback

    What teams have you played? What pitchers have you faced? How many games have you played before making this determination? I played a series with the Dodgers post patch and hit 1 home run the entire series. Then played a 2 game series against the Mariners and hit 5. I've played 15 games post patch and have hit 12 home runs on Legend hitting.
    My results have been all different. I get frustrated if I dont hit a homerun in 3 straight games then I have 4 games that I hit six.
    Sent from my SM-G960U using Tapatalk
    belltower
    What teams have you played? What pitchers have you faced? How many games have you played before making this determination? I played a series with the Dodgers post patch and hit 1 home run the entire series. Then played a 2 game series against the Mariners and hit 5. I've played 15 games post patch and have hit 12 home runs on Legend hitting.
    My results have been all different. I get frustrated if I dont hit a homerun in 3 straight games then I have 4 games that I hit six.
    Sent from my SM-G960U using Tapatalk

    Yeah. I think most of us just over react after a game or two. We should all remember sample size.
    Sent from my iPhone using Operation Sports
    csamuelsvt
    Has anyone noticed any frame rate issues after this patch? I'm on PS4 Pro. Everything was silky smooth previously, then noticed today on balanced mode, framerate is acting up a bit here and there.
    Did the rebuild database and all of that just in case...hasn't helped. Very strange.

    Frames haven't changed for me, on PS4 Pro.
    ChaseB
    Frames haven't changed for me, on PS4 Pro.

    Lovely. Moved my PS4 Pro back downstairs and noticed hitches/frame rate issues that randomly appear no matter what team or stadium I play in. Was fine before, now weird frame rate like I’m playing on sharper mode, but in balanced mode.
    Also did reconnect to the internet via cable as opposed to Wifi, may try going back to Wifi to see if that helps any
    YES ! I thought I was the only as no one commented on my post earlier ... The day of the patch. Glad someone else is experiencing this ... and not .. and not just me.
    "Pitch speed feels the same .. but hitting feels weaker to me. Like ground balls hit come off the bat like slow choppers hit to infielders or light hitting bloopers to the outfield. Nothing feels sharply hit .. I only played two games since the patch though. I have been playing with sliders at default"
    Since that post .. I Bumped up Timing by 1 and solid hits by 1 .. for both human and the computer.
    Feels much better.
    emiles76
    Yes it has. I’ve been on self-quarantine since the day the game came out early release and this is all I’ve been playing. The same pitches I could crush with a pitcher then are slow dribblers with a guy like Alonzo now with the same feedback. I am getting old, but my hand-eye hasn’t deteriorated that quickly, and again same pitch location, same feedback

    Sent from my SM-N975U using Operation Sports mobile app
    belltower
    What teams have you played? What pitchers have you faced? How many games have you played before making this determination? I played a series with the Dodgers post patch and hit 1 home run the entire series. Then played a 2 game series against the Mariners and hit 5. I've played 15 games post patch and have hit 12 home runs on Legend hitting.
    My results have been all different. I get frustrated if I dont hit a homerun in 3 straight games then I have 4 games that I hit six.
    Sent from my SM-G960U using Tapatalk

    Like I said, I've been quarantined since the day after the game came out and The Show is all I've been playing. I've played enough games to have a large enough sample size to tell there's a difference. For the sake of argument, I'll go by my current franchise. I've been using the Mets as a rebuild and I have one Franchise pre-patch and one I restarted post-patch. Pre-patch homeruns through the first 10 games: 10, 9,7, 7 5, 6, 8, 6, 9. Home Runs first 10 games post patch; 2, 0, 1, 4, 3, 0, 0, 4, 0, 3.
    Same team, sames ratings, vs same pitcherg. Its not even just he number of homers being hit, its how hard they're being hit as well. Before patch, the no-doubt animation would trigger on most of the balls I hit out he park, now the celebration almost never triggers because the homers I hit are wall scrapers. In addition beyond just homer, even the single i hit rarely come off the bat like they're actually squared up like they did pre-patch, they're seeing-eye dribblers through splitting the defender or bloops over the infield even if the feed back is good/squared up. I'm not just imagining things or in a slump as people have tried to claim, there's definitely a difference.
    Jeffrey Smith
    Yeah. I think most of us just over react after a game or two. We should all remember sample size.
    Sent from my iPhone using Operation Sports

    Please see my reply to belltower about how many games I've played. It's not an over reaction to a game or two, I've got enough of a sample size from before and after to be able to tell there's a difference.
    jtott
    YES ! I thought I was the only as no one commented on my post earlier ... The day of the patch. Glad someone else is experiencing this ... and not .. and not just me.
    "Pitch speed feels the same .. but hitting feels weaker to me. Like ground balls hit come off the bat like slow choppers hit to infielders or light hitting bloopers to the outfield. Nothing feels sharply hit .. I only played two games since the patch though. I have been playing with sliders at default"
    Since that post .. I Bumped up Timing by 1 and solid hits by 1 .. for both human and the computer.
    Feels much better.
    Sent from my SM-N975U using Operation Sports mobile app

    Nope, not just you! It felt to me a lot like 19 played last year, so I tweaked used the sliders i did last in the previous iteration.
    emiles76
    Please see my reply to belltower about how many games I've played. It's not an over reaction to a game or two, I've got enough of a sample size from before and after to be able to tell there's a difference.

    So we have you and others saying power was nerfed with patch.
    We have others saying that every game they play is a slugfest with homerun after homerun.
    And yet others, myself included, that doesn’t see a difference in hitting pre and post patch.
    So based on that information how does one determine exactly what the patch did, if anything?
    Sent from my iPhone using Operation Sports
    From what I see many people with directional hitting are not seeing the homerun issue.
    I use zone legend and see alot of contact, but instead of hitting 4 or 5 hr a game prepatch, I'm hitting 3 or 4 on average. Still hitting solid contact and have team batting average over .300. I was a below average HOF hitter in previous years. Moving between all star and HOF.
    I think people using meter pitching are not seeing the CPU hr. I think classic pitching has lost alot of touch and balls seem to gravitate to the middle of the plate and the CPU hammers it.
    That is my theory why hitting is easier. The cpu in effect uses classic pitching. Its ratings based. Too many pitches find the middle of the plate.
    In short I am curious the ones who don't think CPU hits too many home runs what pitching style they use.
    Sent from my SM-N960U using Tapatalk
    tabarnes19
    From what I see many people with directional hitting are not seeing the homerun issue.
    I use zone legend and see alot of contact, but instead of hitting 4 or 5 hr a game prepatch, I'm hitting 3 or 4 on average. Still hitting solid contact and have team batting average over .300. I was a below average HOF hitter in previous years. Moving between all star and HOF.
    I think people using meter pitching are not seeing the CPU hr. I think classic pitching has lost alot of touch and balls seem to gravitate to the middle of the plate and the CPU hammers it.
    That is my theory why hitting is easier. The cpu in effect uses classic pitching. Its ratings based. Too many pitches find the middle of the plate.
    In short I am curious the ones who don't think CPU hits too many home runs what pitching style they use.
    Sent from my SM-N960U using Tapatalk

    I'm on Legend default with Zone hitting and Meter Pitching
    I don't see an issue with homeruns for either myself nor the CPU.
    countryboy
    I'm on Legend default with Zone hitting and Meter Pitching
    I don't see an issue with homeruns for either myself nor the CPU.
    The meter pitching I'm wondering if that allows to keep cpu totals down. Better control more input based.
    Classic pitching too many balls drift and hang in middle of plate.
    Sent from my SM-N960U using Tapatalk
    Twice I've finished a game and saved. I then load the game and the opposing starter for the next game in the series was the same starter from the game I just finished.
    Anyone else see that? What causes it?
    Sent from my SM-N960U using Tapatalk
    I thought this patch added the ability for us to change two-way players?
    I tried to edit Michael Lorenzen and Brendan McKay to two-ways but I can't because the option is grayed out.
    majere_74
    I still have players disappearing from my roster after pressing auto fix rosters. Can't start my franchise until this gets fixed.

    What do you mean you have players disappearing? Like guys missing from the MLB roster?

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