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MLB The Show 18 Patch 1.05 Released, Patch Notes Here

MLB The Show 18

MLB The Show 18 Patch 1.05 Released, Patch Notes Here

MLB The Show 18 game update 1.05 is available now, addressing a few problems ongoing with the game early on.  See the full list of fixes below:

Universal Fixes

  • Slight Increases to pitch speed across all gameplay modes.
  • Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker.
  • Fix to an inaccurate ground-rule double call, specific to the bullpen areas of NYY Stadium.

Online Specific Improvements

  • Fixes to several online in-game soft locks, caused by both users pausing or entering quick menus at the same moment.
  • Fix to an in-game crash involving the button accuracy throw meter.
  • Visibility improvements to the map in conquest mode.

Offline Specific Improvements

  • RTTS training attribute adjustments to assure pitchers are gaining training points and distributing them correctly to secondary pitch types.

Miscellaneous

  • Stabilization of select online and offline UI menus, where users were soft locking following certain timing-specific menu navigations.
  • Various other minor bug fixes and adjustments throughout the game.

 

 

 

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Discussion
  1. So unfortunately no adding of an additional archetype with hard caps set to 99 for all attributes allowing some of that enjoy creating beasts to carry on with our players from previous games or create new ones...
    smh...they just want to force us to buy their stupid equipment
    I mean...how hard can it be to just add an archetype like that.
    As a long time user of the red headed stepchild mode - manage mode - which last year was poor due to not enough offense I'm always paranoid these patches will placate others and mess up manage mode.
    This year they finally got gameplay right with the most realistic game ever and the biggest part of that was adding offense by ending superman fielders.
    "Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker."
    Not sure I want to download this patch because it looks like a move in the direction of last year's overpowered defense.
    R9NALD9
    So unfortunately no adding of an additional archetype with hard caps set to 99 for all attributes allowing some of that enjoy creating beasts to carry on with our players from previous games or create new ones...
    smh...they just want to force us to buy their stupid equipment
    I mean...how hard can it be to just add an archetype like that.

    While I can understand your frustration, I wouldn't expect that to happen here. They have been pretty adamant in their streams that the reasons for the archetype system is to make things more "realistic". Agree or disagree, it would seem highly unlikely they'd change that up with that kind of archetype.
    There are a few other archetypes I'd like to see added that would fit into their system (a CF more akin to Griffey, would be nice, because as of now, you can't really hit home runs AND be a CF'er without equipment). But I think getting your hopes up to see a 99-OV 99-everything archetype is setting yourself up for disappointment.
    tessl
    As a long time user of the red headed stepchild mode - manage mode - which last year was poor due to not enough offense I'm always paranoid these patches will placate others and mess up manage mode.
    This year they finally got gameplay right with the most realistic game ever and the biggest part of that was adding offense by ending superman fielders.
    "Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker."
    Not sure I want to download this patch because it looks like a move in the direction of last year's overpowered defense.

    Doesn't seem like an issue with fielding. If anything to me, it seems a little tighter towards non overpowering moves.
    On another note, how do you actually avoid downloading a patch without actually just turning off internet? I had auto downloads off and every time I went into a mode in the game it would try and download the patch.
    dalger21

    Cant download OSFM from the vault. It was present at the end of last year also. You get an error message every time. They are working on the issue as we speak but until its fixed there wont be any OSFM rosters unfortunately
    Looking like it is going in the right direction. The vault is down for maintenance and some are saying the new patch today is fixing the OSFM roster bug. Should be confirmation in a few hours according to Ridin. Fingers crossed
    PhilliesFan13
    Guys, you do know this patch is going to break something else right? Par for the course anymore.
    Sent from my SM-G930P using Tapatalk

    And YOU know the placebo effect will also start, right?
    So weeks ago I get hounded on here for being a "fanboy" and now that I say something negative I'm also wrong. Man I can't win here.
    Sent from my SM-G930P using Tapatalk
    PhilliesFan13
    So weeks ago I get hounded on here for being a "fanboy" and now that I say something negative I'm also wrong. Man I can't win here.
    Sent from my SM-G930P using Tapatalk

    Maybe you are a bit too sensitive or maybe it's something else.
    tessl
    "Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker."

    What does it even mean?
    It's basically saying this: Animation adjustments to the user controlled fielder to catch balls outside of ball marker.
    I think you'll be OK. It seems what it means is it only affects user controlled players.. ?
    countryboy
    So does anyone have any actual feedback after having played a game post the new patch?

    Playing my RTTS player the pitch speed is so much better. :appl:
    tessl
    Not sure I want to download this patch because it looks like a move in the direction of last year's overpowered defense.

    I'm apprehensive about this change as well. I've had great success running balls down in the outfield and the few I've missed felt deserved. It's also been nice seeing first basemen not catching everything hit over their heads into short right or off into foul territory.
    PhilliesFan13
    So weeks ago I get hounded on here for being a "fanboy" and now that I say something negative I'm also wrong. Man I can't win here.
    Sent from my SM-G930P using Tapatalk

    Well, after all, you are a Phillies and Flyers fan, so.... lol Just kidding actually looking forward to rivalries in both sports heating up with the Devils and Mets.
    PhilliesFan13
    So weeks ago I get hounded on here for being a "fanboy" and now that I say something negative I'm also wrong. Man I can't win here.
    Sent from my SM-G930P using Tapatalk

    I mean, your comment was not a constructive one at all. Lets be honest here. What can be formulated in any form of constructive feedback from a statement like that, written in such a way other than derailing the OP?
    EnigmaNemesis
    I mean, your comment was not a constructive one at all. Lets be honest here. What can be formulated in any form of constructive feedback from a statement like that, written in such a way other than derailing the OP?

    This game has been out for years and there are still things wrong that were wrong in 14-15, they dont listen to our constructive advice, you know their customers who are actual subject matter experts on baseball. PYS 2012 had better pitching motions than we do in 18 for the show. They dont need to be coddled any longer. They need to get the game right, if you cant do it in 4-5 years then its time to get some new blood that can.
    bcruise
    Pitch speed increase is real. Can see that in practice mode. Time for my RTTS average to drop a bit more... :splat:

    Thanks for the actual feedback to the patch bcruise instead of speculation and assumption.
    Question, and this may be a bit unfair because its all about opinion/perception, but would you say the default speed is now closer to that of '16?
    I felt the pitch speed in '16 was great.
    Williemayshayes00
    This game has been out for years and there are still things wrong that were wrong in 14-15, they dont listen to our constructive advice, you know their customers who are actual subject matter experts on baseball. PYS 2012 had better pitching motions than we do in 18 for the show. They dont need to be coddled any longer. They need to get the game right, if you cant do it in 4-5 years then its time to get some new blood that can.

    countryboy
    Thanks for the actual feedback to the patch bcruise instead of speculation and assumption.
    Question, and this may be a bit unfair because its all about opinion/perception, but would you say the default speed is now closer to that of '16?
    I felt the pitch speed in '16 was great.

    Need more time because it's really early, but yeah it does feel more like '16 in terms of speed.
    I'm still hitting some monster shots with Bryant in BP when I time one up though, so I don't think the physics are suffering like what happened with '16 when they changed things. Like I said, really early, though.
    ShowTyme15
    Anyone know if they fixed the faceguard issue where it can't be applied to anyone wearing a helmet other than protective?

    Looking at a CAP with BASIC grayed out, so is CHIN GUARD.
    bcruise
    Need more time because it's really early, but yeah it does feel more like '16 in terms of speed.
    I'm still hitting some monster shots with Bryant in BP when I time one up though, so I don't think the physics are suffering like what happened with '16 when they changed things. Like I said, really early, though.

    CanOfCornCobb
    Pitch speed 10 used to feel like 8 from last year. Needless to say, I'm getting blown away by high 90's after the patch. Time to hit the cages and get the timing back.
    Sent from my SAMSUNG-SM-G891A using Operation Sports mobile app

    Thank you both.
    Eager to get home and try it out.
    Pitch speed is deff up again. Hit variety and physics still look good so far in a limited sample size. However, im hoping future patches will leave the core gameplay alone. There were too many changes last year with each patch which made hitting any kind of stride in franchise a challenge.
    bcruise
    Need more time because it's really early, but yeah it does feel more like '16 in terms of speed.
    I'm still hitting some monster shots with Bryant in BP when I time one up though, so I don't think the physics are suffering like what happened with '16 when they changed things. Like I said, really early, though.

    CanOfCornCobb
    Pitch speed 10 used to feel like 8 from last year. Needless to say, I'm getting blown away by high 90's after the patch. Time to hit the cages and get the timing back.
    Sent from my SAMSUNG-SM-G891A using Operation Sports mobile app

    Definitely good to hear!
    I have not dived into the series since '16, and even then it was only sporadic (nothing like the PS3 days).
    I did find the pitch speed slow, where I was getting hits and making contact (too) easily out of the box the other day. Looking forward to feeling the change when I get home later. I am hooked all over again with this series! The fielding is just so smooth/good this year!
    Jon Arbuckle
    I'm apprehensive about this change as well. I've had great success running balls down in the outfield and the few I've missed felt deserved. It's also been nice seeing first basemen not catching everything hit over their heads into short right or off into foul territory.

    I dont let it download any patches or updates until I'm ready. Especially after I find a slider set that I like. I hate auto updates. On all devices. My MLB at Bat app on my new phone crashes every time I even try to watch MLB Network, because it's the latest version. And just in time for opening day 👏. Fortunately I have an old junky phone with the MLB app that I haven't allowed an update in years and it works perfectly. But I digress...
    Its early enough, however, and pitch speed is a necessary fix, so unless I see something in the posts by this evening after the Ranger game, I will be getting this patch tonight. (I probably will get every patch until the OSFM roster -hopefully- comes out.)
    tessl
    As a long time user of the red headed stepchild mode - manage mode - which last year was poor due to not enough offense I'm always paranoid these patches will placate others and mess up manage mode.
    This year they finally got gameplay right with the most realistic game ever and the biggest part of that was adding offense by ending superman fielders.
    "Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker."
    Not sure I want to download this patch because it looks like a move in the direction of last year's overpowered defense.

    It’s an issue with user controlled fielders. Unlikely to affect MOM.
    Sent from my iPhone using Operation Sports
    tessl
    As a long time user of the red headed stepchild mode - manage mode - which last year was poor due to not enough offense I'm always paranoid these patches will placate others and mess up manage mode.
    This year they finally got gameplay right with the most realistic game ever and the biggest part of that was adding offense by ending superman fielders.
    "Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker."
    Not sure I want to download this patch because it looks like a move in the direction of last year's overpowered defense.

    I believe this is to fix an issue with human controlled fielders not fielding the ball or making an attempt. Lots of videos out there.
    Sent from my iPhone using Operation Sports
    EWRMETS
    For those testing, are you playing All Star or HOF. Pre patch, all Star was too easy and HOF was too hard for me.
    Pitching or hitting?
    Sent from my SM-G930P using Tapatalk
    Keep in mind, there’s also a 1.06 patch yet to be released that’s going to fix even more issues. One of the guys from SDS chimed in on a thread (forgot which one), and said there’s more stuff to be fixed.
    countryboy
    Pitch speed increases :)

    Definitely excited about that. Easy adjustment for me, too, as I can dial the slider back closer to default if I feel the need to after the patch.
    countryboy
    Thanks for the actual feedback to the patch bcruise instead of speculation and assumption.
    Question, and this may be a bit unfair because its all about opinion/perception, but would you say the default speed is now closer to that of '16?
    I felt the pitch speed in '16 was great.
    Pitch speed feels VERY VERY close to '16 to me in the 3 games I have played, I have never been a good hitter on mlb the show but before this patch it felt like I had 5 minutes to time up a pitch and clobber it lol...needless to say, I can't hit a ball with a 2"x6' piece of lumber after the patch and I LOVE IT...back to the show!!
    ~Koosa1027~
    Mercury112491
    Lol oh man I thought it was just me with the conquest map and half the colors looking the same

    It definitely wasn't just you, this year's Conquest map is extremely hard on the eyes. I was assuming it wouldn't change, pleasantly surprised to hear they've edited it. Now if I could only log in to find out what it looks like...
    Speedy
    What about the roster vault issue? That has to be #1 priority, right?
    Sent from my SM-G950U using Operation Sports mobile app
    Given one of the devs liked this post, I'm going to presume this means fixing this issue is a top priority. I mean, it has to be right? Last year, hundreds of thousands of people DL'ed the OFSM roster and it's THE key variable in a true life (sim) franchise so if its not available or substantially delayed, that could be a big PR hit.
    Hopefully soon, I'd love to see a patch within the next week or so.
    Edit: Looks like its fixed, per Ridin. Good job, SCEA on the quick fix! :waytogo:
    Sent from my SM-G950U using Operation Sports mobile app
    I'm still using both pitch speeds at 10 on HOF batting with directional hitting. I want it as life like as possible. I just wish the game would tell us that a 90mph fastball looks like a xx mph fastball on different difficulties and as we change the sliders so we know exactly how life like it really is.
    Example: All Star - 90mph fastball looks like a 80mph fastball on default sliders, and every click of the slider raises or lowers the visual speed by 1mph
    xNeurosiis
    Keep in mind, there’s also a 1.06 patch yet to be released that’s going to fix even more issues. One of the guys from SDS chimed in on a thread (forgot which one), and said there’s more stuff to be fixed.

    1.06 is to include fixes for dynamic attendance bugs - was mentioned by SDS on that thread....good news.
    Bullit
    Doesn't seem like an issue with fielding. If anything to me, it seems a little tighter towards non overpowering moves.
    On another note, how do you actually avoid downloading a patch without actually just turning off internet? I had auto downloads off and every time I went into a mode in the game it would try and download the patch.

    The only download I ever tried to stop was a big game I somehow got for free and I was able to pause and delete it. I tried and failed to stop this one. These files are so small it's difficult to navigate the menus on the ps4 in time.
    In past years I always looked forward to the next patch thinking it might fix the game. This year I'm the opposite. I see nothing wrong with manage mode. They obviously spent a lot of time working on the game.
    I haven't played a game post-patch.
    ShowTyme15
    Anyone know if they fixed the faceguard issue where it can't be applied to anyone wearing a helmet other than protective?

    KnightTemplar
    Looking at a CAP with BASIC grayed out, so is CHIN GUARD.

    I hope this is addressed and made available in the big 1.06 patch.
    Bullit
    On another note, how do you actually avoid downloading a patch without actually just turning off internet? I had auto downloads off and every time I went into a mode in the game it would try and download the patch.

    I just have a habit now of cancelling patch downloads when I first turn it on and the downloads start. When I find out the patch doesnt break the game further or mess up the sliders I'm already happy with, I allow it to go through. It only tries to download when I first turn on the ps4, so I just cancel and delete it. It will be back next time if I decide I want it. I guess I've just updates and patches mess up too many games, apps, phones, etc.
    Please excuse my ignorance but I play offline a lot and am not sure if I have the latest update or not. Is there anywhere in game I can check if I have it?
    Zinger
    Please excuse my ignorance but I play offline a lot and am not sure if I have the latest update or not. Is there anywhere in game I can check if I have it?

    If you highlight the game before launching and select "options" I think you can see what version you have.
    Zinger
    Please excuse my ignorance but I play offline a lot and am not sure if I have the latest update or not. Is there anywhere in game I can check if I have it?

    Act as if you were going to start the game and hover over the game icon, then hit the options button and click on check for update, assuming your PS4 is connected to the internet.
    Zinger
    Please excuse my ignorance but I play offline a lot and am not sure if I have the latest update or not. Is there anywhere in game I can check if I have it?

    On the PS4 dashboard, press Options when the game is highlighted, go to Information and it will tell you which version the game is at.
    Also, while connected to the internet, you can select, 'Check For Updates' to see if you are fully up to date as well.
    countryboy
    Pitch speed increases :)

    They listened!!!!
    Also, I'm seeing some people complaining about certain things not being fixed. The game has been out for less than a week and we already have a patch addressing several suggestions by the community. Kudos SCEA.
    JayD
    They listened!!!!
    Also, I'm seeing some people complaining about certian things not being fixed. THe game has been out for less than a week and we already have a patch. Kudos SCEA.

    Have you played post patch?
    Curious to hear your thoughts on the new speed.
    I know they supposedly added rocket bunts on account of some online issues but geez they need to be toned down in a patch. Kind of a main thing when using NL teams.
    They need to fix players going unsigned 6 years into game. Problem was fixed years ago. Back to being as bad or worst.
    Sent from my SM-G950U using Tapatalk
    Will I Am
    I know they supposedly added rocket bunts on account of some online issues but geez they need to be toned down in a patch. Kind of a main thing when using NL teams.

    Agreed. Penalize the cheesers, not sim players!
    JayD
    They listened!!!!
    Also, I'm seeing some people complaining about certain things not being fixed. The game has been out for less than a week and we already have a patch addressing several suggestions by the community. Kudos SCEA.

    Great that they adjusted pitch speed, now I hope they listen to make pitching harder. Are you guys seriously getting any push from the CPU? They have absolutely zero offence in 18. I just dont understand how people are surrendering runs and having competitive games when their offence is impotent this year!
    ARoid1313
    Great that they adjusted pitch speed, now I hope they listen to make pitching harder. Are you guys seriously getting any push from the CPU? They have absolutely zero offence in 18. I just dont understand how people are surrendering runs and having competitive games when their offence is impotent this year!

    I can't strike anyone out on HOF pitching.
    EWRMETS
    I can't strike anyone out on HOF pitching.

    and that sucks but all players are different which is why there are difficulty levels. The hardest difficulty needs to be harder and many who play that level agree. There needs to be noticeable jumps in difficulty as there was in past show games. MLB 15 or 16 was the last version of the game where the CPU was a legit challenge
    ARoid1313
    Great that they adjusted pitch speed, now I hope they listen to make pitching harder. Are you guys seriously getting any push from the CPU? They have absolutely zero offence in 18. I just dont understand how people are surrendering runs and having competitive games when their offence is impotent this year!

    Default Legend pitching and yes I'm getting "push" from the CPU.
    ARoid1313
    and that sucks but all players are different which is why there are difficulty levels. The hardest difficulty needs to be harder and many who play that level agree. There needs to be noticeable jumps in difficulty as there was in past show games. MLB 15 or 16 was the last version of the game where the CPU was a legit challenge

    I'm not having an issue getting guys out, I'm having an issue striking guys out.
    countryboy
    Default Legend pitching and yes I'm getting "push" from the CPU.

    what pitching mechanic do u use?
    are u on default legend?
    how many runs on average do you surrender?
    how many batters do u walk on average per game?
    ARoid1313
    what pitching mechanic do u use?
    are u on default legend?
    how many runs on average do you surrender?
    how many batters do u walk on average per game?

    Meter
    Default Legend
    4
    3-4
    countryboy
    Meter
    Default Legend
    4
    3-4

    perhaps i should switch to meter pitching. Analog allows you to paint corners so that may be the bulk of the issue
    ARoid1313
    perhaps i should switch to meter pitching. Analog allows you to paint corners so that may be the bulk of the issue

    For some fun you should try analog pitching w/o watching the meter. Learn to go by the pitchers release.
    countryboy
    Have you played post patch?
    Curious to hear your thoughts on the new speed.

    I'll give it a go when I get home from work. I'll start with HOF and pitch speeds at 10
    ShowTyme15
    Anyone know if they fixed the faceguard issue where it can't be applied to anyone wearing a helmet other than protective?

    @ShowTyme15
    Just tested in 1.05. Its not working.
    Show Time on screen display is still on even when turned off.
    ARoid1313
    perhaps i should switch to meter pitching. Analog allows you to paint corners so that may be the bulk of the issue

    This is why I don't use Analog. Too easy to be too fine with my pitching.
    For me it's a lot harder to hit my spots with Meter or Pulse.
    I don’t know what they’ve done to “speed” the pitches up but I now seem to be swinging early on everything. I didn’t have a problem before 1.05
    bkrich83
    This is why I don't use Analog. Too easy to be too fine with my pitching.
    For me it's a lot harder to hit my spots with Meter or Pulse.

    I'll give meter a try again, its unfortunate cause analog is the funnest mechanic IMO, just needs some slight tuning on the dev side and its perfect
    ARoid1313
    I'll give meter a try again, its unfortunate cause analog is the funnest mechanic IMO, just needs some slight tuning on the dev side and its perfect

    Agreed, just didn't feel like it offered a challenge for me, nor did the ratings of the pitcher matter much. Pulse is the most challenging to me, with what I believe is the mode with the most variance.
    ARoid1313
    I'll give meter a try again, its unfortunate cause analog is the funnest mechanic IMO, just needs some slight tuning on the dev side and its perfect

    Have you tried adjusting sliders? Putting User pitch control and consistency at 0 and see if you get results more to what you want?
    bkrich83
    Agreed, just didn't feel like it offered a challenge for me, nor did the ratings of the pitcher matter much. Pulse is the most challenging to me, with what I believe is the mode with the most variance.

    did you ever have success with sliders in relation to analog ? or is it a total lost cause?
    ARoid1313
    did you ever have success with sliders in relation to analog ? or is it a total lost cause?

    I'm not much of a slider guy, but I could never get it dialed in. I got impatient, and moved on.
    Jr.
    Have you tried adjusting sliders? Putting User pitch control and consistency at 0 and see if you get results more to what you want?

    yup i have them both at 0 and it doesnt do anything. Starting to think there is a bug there where those sliders have minimal to no impact on analog pitching
    NolanRyansSnowmonkey
    I just have a habit now of cancelling patch downloads when I first turn it on and the downloads start. When I find out the patch doesnt break the game further or mess up the sliders I'm already happy with, I allow it to go through. It only tries to download when I first turn on the ps4, so I just cancel and delete it. It will be back next time if I decide I want it. I guess I've just updates and patches mess up too many games, apps, phones, etc.

    What procedure do you follow to accomplish that? Do you cancel it in notifications or disconnect the ps4 from the internet?
    ARoid1313
    yup i have them both at 0 and it doesnt do anything. Starting to think there is a bug there where those sliders have minimal to no impact on analog pitching

    Could be by design where your input 100% decides the accuracy of the pitch. I've never tried analog, so I don't know for sure.
    Will I Am
    If you highlight the game before launching and select "options" I think you can see what version you have.

    ..or you can go to in the settings menu (I believe). If your system software is up-to-date, or needs to be updated, it will say so.
    Is it just me or did this patch screw up the way players eyes look? They look dull now when they used to look “twinkly” for lack of a better word.
    I could tell right away when I went to edit player.
    Sent from my iPhone using Operation Sports
    hazelhood19

    Dead eyes are back to The Show after patch. First pic is 18 on current. 2nd pic is from 17.
    Sent from my iPhone using Operation Sports

    Both of those pics also illustrate the weird bulging high crown caps that were introduced last year and retained for '18. Choosing low crown and a slightly or fully curved brim fixes the crown but most players don't wear a low crown these days and many don't curve the brim much either.
    "increases to pitch speed"
    This pretty much cements me as an entirely offline player. At least in RttS or Franchise, I can adjust the slider so I have a chance to hit the ball.
    Can't do that in diamond dynasty, and since I can't hit in Diamond Dynasty, there's no fun.
    PhilliesFan13
    Did I not say the patch would cause another issue?
    Sent from my SM-G930P using Tapatalk

    How pitch speed and various bug fixes affects the graphics of players’ eyes makes me nervous for this engines future.
    Sent from my iPhone using Operation Sports
    countryboy
    Have you played post patch?
    Curious to hear your thoughts on the new speed.

    Just played a game against Nola, low to mid 90's, and they definitely increased pitch speed and I love it. Pitch speed at 10 for both on HOF is perfect. I will now fear flamethrowers again. Also, the hitters stride is much more fluid with the increase which is beautiful to see. Lastly, I highly suggest The Show 15 hitting cam as the distance from the hitter to pitcher and beyond looks just about right
    hazelhood19

    Dead eyes are back to The Show after patch. First pic is 18 on current. 2nd pic is from 17.
    Sent from my iPhone using Operation Sports

    @hazelhood19
    Yeah this has been a issue in MLB 17 as well with CAP players! You don't receive the glossy eye treatment! It will work some times but is not consistent! Pretty much gave up on it at this point!
    modernlord
    I think the patch also made all traditional catcher masks black. I played with a couple different teams and all were black

    They were black before the patch. At least for me anyway.
    PhilliesFan13
    That's funny. Last I checked 2 times is not even close to 10.
    Sent from my SM-G930P using Tapatalk

    Please stop.
    In regards to the patch. Played one game post patch and am very pleased with the new pitch speeds. Personally the pitch speed feels like it did in '16.
    I didn't notice any changes to fielding. Seemed the same as prior to the patch.
    PhilliesFan13
    That's funny. Last I checked 2 times is not even close to 10.
    Sent from my SM-G930P using Tapatalk

    You better watch out the show police are tracking you.:grin:
    hazelhood19

    Dead eyes are back to The Show after patch. First pic is 18 on current. 2nd pic is from 17.
    Sent from my iPhone using Operation Sports

    I can't believe how picky some folks are about things that are so not important overall to the game. Dead eyes? Just a small color change that affects nothing at all.
    They got the pitch speed corrected which is great and is something that is noticeable, thanks to SSD for that.
    KnightTemplar
    That’s getting old, too.

    Agreed, but the same redundant BS from the same people just clutters the forums up. How many times do you (not you specifically) need to say the same thing over and over again, especially when it's not pertinent, but a series of snarky I told you so's or some other hyperbolic the sky is falling post when it's not close to being accurate?
    Criticize the game all you want, but what some are doing is not that.
    bkrich83
    It’s an issue with user controlled fielders. Unlikely to affect MOM.
    Sent from my iPhone using Operation Sports

    Something in the patch affected manage mode. Prior to the patch I was seeing infield hits. Now infielders have been powered up and in 3 games I haven't seen a single infield hit.
    The really bad thing is I tried to stop the patch from loading but wasn't able to stop it. I'll play a few more games but I suspect my choice will be to delete the game and start over without any patches - who knows what that would look like - or quit playing.
    Unfortunate.
    tessl
    Something in the patch affected manage mode. Prior to the patch I was seeing infield hits. Now infielders have been powered up and in 3 games I haven't seen a single infield hit.
    The really bad thing is I tried to stop the patch from loading but wasn't able to stop it. I'll play a few more games but I suspect my choice will be to delete the game and start over without any patches - who knows what that would look like - or quit playing.
    Unfortunate.

    That would suck. I really wish they'd give MOM a little more attention. Hopefully it's not the case.
    The pitch speed is great and the fielding is much better. I no longer have to worry about my centerfielder running up to a fast moving ground ball and completely missing it. Although fielder animations still need work as I have hit balls in the corner and the cpu fielder will take a leisurely approach for the ball in his first five or so steps before deciding to really run for the ball. This happens to my fielders as well. I just think the fielding animation needs to click faster to what's going on in the field.
    Sent from my SM-G935T using Tapatalk
    I can't describe it, but some 'feels' different about the hitting now other than the pitch speed bump up. It might be the PCI range increase, I don't know. But it doesn't feel as smooth to me. Not a big deal, just a subtle thing that I noticed.
    hazelhood19
    Is it just me or did this patch screw up the way players eyes look? They look dull now when they used to look “twinkly” for lack of a better word.
    I could tell right away when I went to edit player.
    Sent from my iPhone using Operation Sports

    I just played my first game after the 1.05 update and it seems a lot of (all?) players have a lazy right eye. Their left eye seems on center but their right eye is much closer to their noses. I noticed it with my catcher while pitching but then started noticing batters with the same issue. Has anyone experienced this? I didn’t have this issue before this update (I would have noticed).
    I apologize if it's already been mentioned somewhere, but have the Devs acknowledged the issue with with players that wear stance socks with throwback uniforms?
    Just finished my first game post-patch and it had a bit of everything:
    1 After raking during previous play, here I was no-hit into the fifth before finally smashing a double. Some of it was bad luck and I was still drawing walks (3 during those 5 innings) but the pitch speed increase was definitely felt against Severino.
    2 Whatever they did to human fielding, it didn't help me. Had my first awful play in the outfield that would never happen IRL. Worse, it led to a ridiculous inside the park HR that broke up a 0-0 game.
    3 I was furious after that play (and a little tired/inebriated) so I proceeded to throw at Judge. Hit him eventually and then threw at Stanton. Here is where I learned that they no longer wait until you hit five guys to toss you. Got ejected immediately after throwing at the second batter even though I didn't hit him. I like this change though it did nothing for my mood at the time. :o
    4 After hitting a solo shot to tie things up a few innings later, my go-ahead run came in after a throwing error pulled the first basemen off the bag and his subsequent throw to the plate wasn't in time even though the tag looked perfect.
    5 The CPU unrealistically kept their first and only reliever in the game for 2+ innings (into the 10th or 11th) even though he had hit multiple batters in what turned out to be the decisive inning.
    As much as Ive complained about analog pitching I must say hitting feels perfect after the latest patch. Best it’s felt in years imo, I actually strikeout now and it’s beautiful !
    Sent from my iPhone using Tapatalk
    Some thoughts on the post-patch hitting after dabbling in my RTTS and some other stuff (everything below is dealing with HOF difficulty or its RTTS equivalent):
    I believe the physics are still in, and working fine. But I do feel the hitting itself has changed slightly, which is only natural because the pitch speed has been raised. Less time to make a swing decision and execute it means a higher chance of weaker contact. This hits lower rated players harder than it does higher ones - my AA 2B/LF for example. I do feel like I've lost some of the power stroke that I had before the patch (he's 33L/29R power so I don't expect much, but I could hit homeruns if I pulled, I have 5 of them). Now, in the RTTS mode's batting practice it doesn't seem like I have that kind of swing anymore.
    With that said....the top end can still slug just fine. I hit a 115 MPH bomb out of Wrigley with Bryant in practice, along with several other tape-measure shots. Guys like Baez, Schwarber and Zobrist didn't have any trouble either. Even managed to hit one with Albert Almora, who hit 8 HR in real life last year.
    The relationship between contact rating and swing timing might be the factor here - lower rated contact guys aren't going to be able to put their full power potential behind the ball unless they square it up absolutely perfect. And now with the pitch speed brought up it has become tougher to find that perfect timing. That's why I believe my RTTS guy's power stroke may have left him. He still has gap double power for sure (and as such I can still increase my power rating).
    If you want to experiment with some ways to open that contact window back up, try the pitch speed sliders (as I do believe that's really the only thing that was changed, although it has a strong butterfly effect on the user) or the timing slider.
    I'll keep an eye on my RTTS guy's performance compared to what I do in the other modes.
    I'm gonna take back some of what I just said after seeing this:

    That's a 390 foot power alley HR in pretty much any normal ballpark (this BP one is enormous). That is probably pretty close to my guy's maximum power potential. The power's still there, even for a guy with no power like this. It might not be as frequent, but it's definitely still possible.
    Also - yes, it's the bat control BP game, not an actual game situation - but this is the same mode where I came to the earlier conclusion about the hitting, and the approach I can take here is very similar to what I do in a real game when i want to hit for power - sit on a location and drive anything that looks like it's headed there. The only difference is that I KNOW a pitch is headed there.
    S_pierce10
    They were black before the patch. At least for me anyway.

    I noticed this prepatch as well. I'm not sure if it is a glitch or what. I noticed with the Reds that in game the mask is black but if you go to edit player it is the correct color. I can't say much for any other team though.
    crains13
    I noticed this prepatch as well. I'm not sure if it is a glitch or what. I noticed with the Reds that in game the mask is black but if you go to edit player it is the correct color. I can't say much for any other team though.

    Hopefully it gets fixed. I hadn’t looked in the edit player screen to notice but if that’s the case, it’s definitely a bug.
    @Bcruise
    Do you think the previous hitting feedback can be achieved by lowering pitch speed to what you were used to pre-patch?
    I've read a ton of feedback how good hitting is, its worrisome if that's changed even slightly.
    Sent from my SM-G950U using Operation Sports mobile app
    bcruise
    I'm gonna take back some of what I just said after seeing this:

    That's a 390 foot power alley HR in pretty much any normal ballpark (this BP one is enormous). That is probably pretty close to my guy's maximum power potential. The power's still there, even for a guy with no power like this. It might not be as frequent, but it's definitely still possible.
    Also - yes, it's the bat control BP game, not an actual game situation - but this is the same mode where I came to the earlier conclusion about the hitting, and the approach I can take here is very similar to what I do in a real game when i want to hit for power - sit on a location and drive anything that looks like it's headed there. The only difference is that I KNOW a pitch is headed there.

    I thought this BP mode was taken out? Is it located in the custome practice mode?
    audbal
    I thought this BP mode was taken out? Is it located in the custome practice mode?

    It is only in RTTS mode. You go to the calendar screen (not the play next appearance option), press X, and select it from there.
    All of the options are still available to a position player - hitting, stealing and fielding. I haven't done a pitcher yet so I don't know about that.
    There are no rating benefits for using it - it's just a sort of testing and practice ground.
    I wish they would have given the 3 inning option for Franchise mode. When they advertised it they led you to believe it would be in franchise mode to help speed up your season, but it is only available for play now mode which is unnecessary in my opinion
    Sent from my iPhone using Operation Sports
    Archie56
    Also, I don't know for anybody else, but to me even the frame rate seems a bit smoother as well. Could be just me though

    It was kind of weird but I pitched two innings with Osuna last night and for whatever reason the game moved noticeably faster those two innings. Reminded me of High Frame Rate mode in '17 even though I have it on the medium Pro graphics setting this year. Could it be that some pitcher animations are less taxing on the system?
    Sorry for the simple question, but I'm new to all of this -- does the patch automatically download and install after I get into the game? I saw the news about the patch yesterday and and so when I jumped on to play late last night, everything loaded like normal -- I never saw a notice or message that said something new had been installed or patched :34:
    mn1170
    I wish they would have given the 3 inning option for Franchise mode. When they advertised it they led you to believe it would be in franchise mode to help speed up your season, but it is only available for play now mode which is unnecessary in my opinion
    Sent from my iPhone using Operation Sports

    I think its more for Diamond Dynasty. It doesnt work the same way in play now, as your stamina isnt tied to how many innings you choose in play now. And you can choose to play a 1 inning game or 2 inning game in play now as well as 4, 5, 6, 7 & 8 innings. Someone correct me if I'm wrong.
    Archie56
    Also, I don't know for anybody else, but to me even the frame rate seems a bit smoother as well. Could be just me though

    Not sure if it is placebo, but I too have noticed this on the base PS4.
    JayD
    Just played a game against Nola, low to mid 90's, and they definitely increased pitch speed and I love it. Pitch speed at 10 for both on HOF is perfect. I will now fear flamethrowers again. Also, the hitters stride is much more fluid with the increase which is beautiful to see. Lastly, I highly suggest The Show 15 hitting cam as the distance from the hitter to pitcher and beyond looks just about right

    Nice, nice. That's how I hit in 17, HOF, 10/10 pitch speed sliders. Glad to hear it's seeming better.
    Hearing about the floaty pitches gave me MLB13 flashbacks. Loved the opening...not the hitting wiffle ball non-defining offspeed pitches.
    Since we have no other visual cues, having offspeed "define" themselves by their break pattern is needed. Higher pitch speed helps with that "definition" as well as the deception and depth of movement.
    I hate the game post patch. I am a mediocre player at best who plays on veteran at all times . I use guess pitch as well. I was really enjoying DD for the first few early access days despite the frequent stupid errors my players would make (Griffey once dropped an easy fly ball). Now the errors are unbearable. From RANDOM PITCHER picking the same starter 2 games in a row multiple times, to ignoring my #3 starter, to relievers who are warmed up being brought in and suddenly I cant stop the pitch meter at all for a batter or two. Now the increased pitch speed has mad the game unplayable to me. They could have just sped up pitching on allstar and above difficulties and left veteran for those of us who aren't the best players. It's already bad enough I cant do a season without negotiating thru franchise but now DD is frustrating when I was having a blast. For RTTS I got bumped out of my position after a few weeks and sent to LF, I created a player for franchise sent him to free agent pool and he vanished and now DD is just plain not fun for me. I stopped playing the show after a week a few years back because hitting was too difficult and now it seems I'll do that again. Veteran was the perfect difficulty pre-patch for me.
    Sent from my SM-G965U using Operation Sports mobile app
    bkrich83
    Yes!!!!
    Sent from my iPhone using Operation Sports

    It's something that was done by design according to a dev post on TSN (which I linked earlier in the thread), so I honestly don't think they're going to patch it. JMO.
    bcruise
    It's something that was done by design according to a dev post on TSN (which I linked earlier in the thread), so I honestly don't think they're going to patch it. JMO.

    Booo!!!
    I get it, and the reasoning. Just don’t like it.
    Sent from my iPhone using Operation Sports
    bkrich83
    Booo!!!
    I get it, and the reasoning. Just don’t like it.
    Sent from my iPhone using Operation Sports

    Agreed, most frustrating part of this release for me (other than still waiting on Best Buy to ship the pre-order bonus codes).
    It's dumb to have to access a menu to see something that is presented in the score bug in all other instances, like having to pause to find out the count.
    Feel free to ping this thread and give them more feedback: https://theshownation.com/forums/10000-general-discussion/topics/91689-please-add-pitch-counts-to-score-bug
    Minookacubfan73
    I hate the game post patch. I am a mediocre player at best who plays on veteran at all times . I use guess pitch as well. I was really enjoying DD for the first few early access days despite the frequent stupid errors my players would make (Griffey once dropped an easy fly ball). Now the errors are unbearable. From RANDOM PITCHER picking the same starter 2 games in a row multiple times, to ignoring my #3 starter, to relievers who are warmed up being brought in and suddenly I cant stop the pitch meter at all for a batter or two. Now the increased pitch speed has mad the game unplayable to me. They could have just sped up pitching on allstar and above difficulties and left veteran for those of us who aren't the best players. It's already bad enough I cant do a season without negotiating thru franchise but now DD is frustrating when I was having a blast. For RTTS I got bumped out of my position after a few weeks and sent to LF, I created a player for franchise sent him to free agent pool and he vanished and now DD is just plain not fun for me. I stopped playing the show after a week a few years back because hitting was too difficult and now it seems I'll do that again. Veteran was the perfect difficulty pre-patch for me.
    Sent from my SM-G965U using Operation Sports mobile app

    Lower the pitch speed and fielder errors in the sliders.
    bkrich83
    That would suck. I really wish they'd give MOM a little more attention. Hopefully it's not the case.

    It's the case. What I'd like to see is an option to refuse each individual patch - or to revert to the previous patch.
    But my wife of 43 years is starting chemo so games are insignificant for me for a while. Maybe by August they will have the game working right.
    baseball_fever
    Just to clairfy, can we now add/remove helmet guards from ALL real players and all CAP's? (Without the helmet type mattering?)
    Real players & created players but not SDS fake players.
    EDIT helmet type matters
    tessl
    It's the case. What I'd like to see is an option to refuse each individual patch - or to revert to the previous patch.
    But my wife of 43 years is starting chemo so games are insignificant for me for a while. Maybe by August they will have the game working right.
    I'm sorry to hear about your wife. I hope all goes well with her treatments.
    I think this year even after the patch, I've had great games. My play around franchise is playing so great, I'm afraid to start over when OSFM rosters drop.
    Sent from my LG-D850 using Tapatalk
    Caulfield
    Real players & created players but not SDS fake players.
    EDIT helmet type matters

    Thanks you! When you say SDS fake players, does that mean the guys in the drafts? Because that would be disappointing. I completely edit every first and second rounder from each team. Name/looks/equipment. I was excited to be able to add a guard on some of them.
    baseball_fever
    Thanks you! When you say SDS fake players, does that mean the guys in the drafts? Because that would be disappointing. I completely edit every first and second rounder from each team. Name/looks/equipment. I was excited to be able to add a guard on some of them.
    I meant the fake players in the minors on the default roster.
    Speedy
    I'm able to edit/add helmet guards.
    Sent from my SM-G950U using Operation Sports mobile app

    You can apply the Chin Guard to the fake players in the game, you have to move them to the MLB level first. All the players already in the game have a correct helmet type so you'll have no issues. Where you will run into an issue is if you are transferring players over to 18 from 17 and they have any helmet other than protective you cannot add the chin guard unfortunately. Only way around it is to recreate that player from scratch in 18. Hopefully they patch that in cause there is no way to change the helmet type.
    creator2700
    Did the fix the crowd logic yet?* Really kills immersion when fans are clearing out in the 2nd inning.
    If I remember right, from the thread that was created about crowd logic issues, one of the developers said they found the issue and a fix for crowd logic is coming in the 1.06 patch.
    Sent from my SM-G930V using Tapatalk
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