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MLB The Show 18 Patch 1.11 Available, Patch Notes Included

MLB The Show 18

MLB The Show 18 Patch 1.11 Available, Patch Notes Included

MLB The Show 18 patch 1.11 is available now, check out the extended patch notes below.

Patch 1.11 Highlights

  • Good PCI placement is rewarded more. Specifically, the left/right placement of the PCI is more important now for hit types. Above the PCI will still be a fly ball and below the PCI will still be a groundball, but lining up the PCI accurately left/right will expand the cutoff between a fly ball or a popup more than before. This bonus mainly affects balls directly above or below the center of the PCI. Likewise, it will be much harder to generate a line drive on the extreme left or right of the PCI.
    • Notes: This is a global change to MLB The Show 18 – it impacts both offline and online gameplay, and all modes of play. This fix addresses hit type generation when the PCI is placed well (ball being near the center). Prior to the patch, balls directly above and below the PCI by a small distance were generating weaker than solid hits. With patch 1.11, you are guaranteed good hit type generation when the PCI is centered approximately on the ball. You will see fewer solid hits on the extreme left or right edges of the PCI. For an average skilled user, the bonuses should balance out with the penalties, but a more skilled user will see an increase in offense. The previous PCI diagram that we showed during the gameplay stream is now modified with a greater emphasis on the center. Batter and pitcher attributes, along with the user’s input, are still the most important factors. Also, remember that good hit type results DO NOT guarantee success (you can hit the ball hard and still line out). This is a change that will better separate player skill and better match user inputs with game results. See example below:

Patch 1.10

Patch 1.11

This is a singular example of how good PCI placement is rewarded more in patch 1.11. In the example from the 1.10 patch, Eric Hosmer generated a ‘hard grounder’ hit type (as noted in the middle line of white debug text to the left of the swing analysis feedback). In the example from the 1.11 patch, Eric Hosmer generated a ‘line drive’ hit type (as noted in the middle line of white debug text). Additionally, if you look at the last line of debug text in the 1.11 patch example, you can see the change in action – Hosmer would have hit a hard grounder, but due to good user input’s, he generated a better hit type (line drive).

  • Fixed an issue with outfielders jogging after balls coming to a rest. This usually occurred when the ball was hit in the gap or after a miss where the outfielder had to chase it down near the wall.
    • See examples below of the changes in in action:

Patch 1.10

Patch 1.11

  • Double play urgency improvements.
    • See examples below of the changes in in action:

Patch 1.10

Patch 1.11

Other Notes

  • Further corrections to HR/Ground Rule Double calls when balls were hit to very specific locations within certain stadiums, mostly near or around foul poles.
  • Improved 1B efficiency on throws to home.
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Discussion
  1. Too many patches that impact gameplay this year. I also wish they would let us turn off the damn hr camera since this is the 10th patch
    Sent from my iPhone using Tapatalk
    I wonder how this will play out on Directional.
    Should be interesting considering the PCI placement is RNG. Will it balance out or increase overall offense?
    No jogging is great.
    So is the urgency on DPs though I'm guessing that would impact more the manual fielding users.
    KBLover
    I wonder how this will play out on Directional.
    Should be interesting considering the PCI placement is RNG. Will it balance out or increase overall offense?
    No jogging is great.
    So is the urgency on DPs though I'm guessing that would impact more the manual fielding users.

    My guess (and this is ONLY a guess) is that will probably balance itself out for directional. This line is why I think that:
    For an average skilled user, the bonuses should balance out with the penalties, but a more skilled user will see an increase in offense.

    There's certainly some degree of skill to directional (hitting strategies, influencing and such), but I'm certain they're talking about PCI movement and the ability to center the PCI on the ball here. And that's something that cannot be done precisely with directional. So, I think the effect of this change for directional users will fall into what they're describing as the "average skilled user", and balance itself out with weaker-hit balls on left/right of the "PCI" hits. The ones who will see an offense bump from this IMO are the ones who can consistently center the PCI on the ball - and that's tough to do without using Zone.
    Anticipating the results that will come from this new patch. Hopefully it will work as we want it to. I applaud the dev team for their hard work in trying to make things as best as they can with gameplay. The ebb and flow of each patch has been an interesting ride.
    This is what online needs. The regularity of good x weak outs when you have great PCI placement was hurting online. I hope this gives some added value to lower power guys with large PCI's. If it starts to guarantee some more line drives and better exit velo it's a game changer.
    The fielding changes are also needed and welcomed. I believe the urgency they reference is the SS/2B making the throw from 2B to 1B. It was pretty common to see a throw just lobbed over to 1st. The running harder after balls in the outfield is a solid change as well.
    I like everything I see in this patch
    Maybe after this patch my team won't be dead last in the majors in batting average. :D
    I'm curious to see how much of a change there is to hitting after this patch. I honestly don't think its going to be significant change, but will be a noticeable change.
    gman2774
    I’ve had the same experience. Directional hitting classic pitching. Default HOF. In 5 games since the patch I was rarely hitting the ball with +100 exit velo on “good” timed swings. Nor was the cpu. I bumped power to 6 (one click up from default). After one game (small sample size) the hitting felt really good to me. Plenty of hit variety (including weak contact when deserved), strikeouts, and power when earned. Excited to keep playing to obtain a larger sample size.
    Sent from my iPad using Operation Sports

    Awesome news. Great job SDS on the communication. It’s nice to get confirmation that something did change with hitting after patch 1.10 and that I wasn’t delusional, or have enough games for an adequate sample size, or had a different version of the game than others, or was in a long slump, etc. I love this game and I’m looking forward to getting a little more pop in my bat!
    Sent from my iPad using Operation Sports
    gman2774
    Awesome news. Great job SDS on the communication. It’s nice to get confirmation that something did change with hitting after patch 1.10 and that I wasn’t delusional, or have enough games for an adequate sample size, or had a different version of the game than others, or was in a long slump, etc. I love this game and I’m looking forward to getting a little more pop in my bat!
    Sent from my iPad using Operation Sports

    I was ready to give that solid hits slider a nudge in the right direction.
    First, I LOVE how they are communicating changes....really hope SDS folks see this and realize how much many of us appreciate it.
    Secondly, even as a directional guy, I really welcome these changes for hitting (if they work as well as the theory suggests). I've not been thrilled with hitting the last couple of patches (especially the last one) and the items they are talking about here jive with the issues I've been seeing.
    countryboy
    any feedback yet?

    Entirely too early, but I played one RS game and it did feel like I was being rewarded more for good PCI placement. I hit 3 HR's (rare enough as it is in H2H) and every one of them was either squared up or just above the sweet spot of the PCI - the ideal homerun swing. One of them was with my CAP and it's the hardest shot I've seen him hit - dead center in the Rogers Centre with 61 power. Lost the game due to my opponent hitting a 3 run HR and a defensive miscue by me.
    bcruise
    Entirely too early, but I played one RS game and it did feel like I was being rewarded more for good PCI placement. I hit 3 HR's (rare enough as it is in H2H) and every one of them was either squared up or just above the sweet spot of the PCI - the ideal homerun swing. One of them was with my CAP and it's the hardest shot I've seen him hit - dead center in the Rogers Centre with 61 power. Lost the game due to my opponent hitting a 3 run HR and a defensive miscue by me.

    Thanks bcruise.
    I'm stuck at work....bored....LOL
    This sounds like a great step in the right direction.
    Since I have made the switch to directional hitting, as my reflexes seemed to have waned in recent years, I would often watch replays, and try to dissect the feedback to what actually occurred.
    What I would sometimes notice is that I would get a "good" feedback on my swing, and the PCI would have the ball right smack dab in the center of the "paint splatter".
    However, the result could be a swinging third strike. Now, with timing, PCI and swing type all added to the stew, I love how there were results that were not always predictable.
    But, when the Timing was "good", Swing was "good", and the ball marker was dead center of the PCI, I did not quite grasp how that resulted in a miss.
    I will run a few test games with the new patch/tweak, and see if the results match the input a bit closer.
    ~syf
    Further upgrade to infielders to placate the arcade users who could care less about attributes and realism.
    Once again SDS should take a page from the NHL game and List each gameplay patch individually for the user to choose from. They cannot please fans of realism and fans of arcade at the same time.
    tessl
    Further upgrade to infielders to placate the arcade users who could care less about attributes and realism.

    How is increasing urgency on double plays and not having fielders jog for balls in the outfield placating arcade users and deviating away from attributes and realism????
    countryboy
    How is increasing urgency on double plays and not having fielders jog for balls in the outfield placating arcade users and deviating away from attributes and realism????

    Yeah, I agree.
    The ‘urgency’ thing is perhaps a tad dicey IF those urgent throws do not come with a greater opportunity for throwing errors (referring to the clip in their expanded patch notes).
    The jogging thing is very clearly an animation glitch and I’m glad that they have addressed it.
    Sent from my iPhone using Operation Sports
    As someone who has been fairly vocal about his disapointment in the game this year I just want to say thank you to the SDS team for not only these incredible patch notes(should be an industry standard) but also for continuing to listen to the fans and working to improve the game. Thank you!
    ARoid1313
    Too many patches that impact gameplay this year.

    Yeah, but this is a needed quality of life change. I've put the game down a bit because it's so frustrating consistently put the PCI where I should and it's a weak grounder (this is beyond the "hey, it's baseball and not everything is a hit" point). This should greatly help with hitting and allow my input to have a greater end result that is more in line with what I expect.
    Also...thank you for the up-tick in DP animation speed! I can finally get a slow catcher on a DP when it's a weak grounder.
    Finished first game after the patch.
    Does the new system apply to the CPU? There was only one ball that was "questionable".
    CPU hitter was early, PCI barely touching to the top left of the PCI, and the ball was hit 470 feet (literally).
    I was under the impression that would be at best a lazy fly because the PCI is representing he barely go the top edge of the bat under the ball.
    CPU might have just gotten a great roll so the hitter gets a bomb of a HR.
    Otherwise, I really liked how the ball responded to where the CPU placed the PCI relative to the pitch and timing.
    I lost the game 8-6. That "questionable" pitch wasn't the game loser. It made it 6-3. My bullpen made plenty of garbage pitches. SMH.
    Since we can't see where our hitter's PCI is on Directional (still don't understand the reason for that...) so I can't comment to that. I didn't get a lot of hard hit balls but scored runs and it might have been the pitcher since I HATE facing Hendricks.
    Edit 2: 60% GB rate by my hitters. 10% LD rate.
    tessl
    Further upgrade to infielders to placate the arcade users who could care less about attributes and realism.
    Once again SDS should take a page from the NHL game and List each gameplay patch individually for the user to choose from. They cannot please fans of realism and fans of arcade at the same time.

    While I am a firm believer that studios are struggling to keep sim and "other" (not a slight to anyone who doesn't play sports titles with sim as a priority) players happy and should do something drastic to alleviate said issue expeditiously - how is making fielders' reactions more realistic a step in the arcade direction?
    I'd truly appreciate the option to have patches, tuners and the like options to activate or download as to help achieve your desired style of play. Hard to knock that idea, but in my opinion this fielder change is a step in the right direction if one's goal is sim baseball. Assuming of course the fielders aren't all Kevin Pillar and Andrelton Simmons clones now.
    countryboy
    How is increasing urgency on double plays and not having fielders jog for balls in the outfield placating arcade users and deviating away from attributes and realism????

    My only complaint so far is that my 1B didn't flip the ball to the pitcher who was crossing over to cover first for the out, he literally launched it at him. From a sim perspective - at least in my opinion - that specific situation didn't need any change.
    NDAlum
    First game in the event post-patch I put up 11 runs in 5 AB's
    Oh man this could be amazing!
    How does one score 11 runs through 5 batters?
    Sent from my SM-G955U using Tapatalk
    I haven't had a chance to try it out yet, but I have to say I absolutely love how they made the effort to recently add more detail to the patch notes & then show what the actual changes do. Not needed on all types of game patches, but I think it would be incredibly beneficial to all sports games.
    For what its worth after 4 innings:
    8 runs on 10 hits. 3 homeruns and 2 doubles.
    Default Legend with Zone Hitting, PCI off.
    Also had Lance Lynn get injured on a line drive off his foot.
    I’ve had a problem with pitchers (both cpu and my own-on auto field) snagging anything relatively hard hit up the middle (just to their right/left). All I was seeing was pitchers just stab straight down as the ball made its way into center......until I played 2 games today. Was joyed to see 2 great stabs in both those games. Hope this keeps up.
    As a directional hitter-center swing, not seeing anthing different so far, and that’s good for me.
    countryboy
    For what its worth after 4 innings:
    8 runs on 10 hits. 3 homeruns and 2 doubles.
    Default Legend with Zone Hitting, PCI off.
    Also had Lance Lynn get injured on a line drive off his foot.

    Quoting myself but to provide final stats:
    I beat the Phillies 9-3. We combined for 25 hits, 6 homeruns (I had 5) and 2 doubles (all by me)
    Now before people become concerned about the patch please know that I faced Severino Gonzalez who isn't the most dominant pitcher and is struggling this year. His ERA was 5+ coming into the game.
    Also the game prior I beat the Phillies 8-3 where we hit 3 homeruns, had 3 doubles, and a triple in route to 11 hits. This was on patch 1.10.
    So a one game sample but those are the stats. To be quite honest, outside of hitting squared up pitches a bit harder, I didn't notice much difference in hitting. I also didn't notice much difference in terms of double plays. Not saying there wasn't or isn't anything new/improved, just from my one game sample it isn't significant/overdone.
    On to the next. :)
    I just played my first game of 1.11.
    I do like the added urgency, I thought it played really well defensively.
    As far as hitting.....I will have to play a few more as my timing was horrible....late/early etc. Never could get myself in a good hitters count.
    On the mound I had the same issue, terrible timing....missing my mark.
    Fredbird was afraid to get on top of the dugout and stayed curled up in the fetal position in the dugout.
    Maybe next game.
    Padgoi
    How does one score 11 runs through 5 batters?
    Sent from my SM-G955U using Tapatalk

    Times to hit aka innings
    Sorry I assumed it would be less confusing
    2nd game finished.
    Beat the Phillies 3-2. We combined for 17 hits but there were only two extra base hits, a double by the Phillies and we had a triple. Lot of seeing eyed and bloop singles in this game. Weird game.
    I did notice in this game that balls squared up are hit harder, but I don't see it really causing a big increase in offense. Nice to see hard line drives more often than not on squared up pitches.
    1st franchise game via the patch:
    Box Score:
    https://imgur.com/a/mJuj6Ux
    Won 5-4 with all my scoring combing via the long ball (3 solo shots, and a 2 run blast), but my team is pretty stacked since it's a fantasy draft. The CPU put up a good fight, hitting the ball pretty hard too, yet with a mediocre team. They had a couple of nice slicing doubles down the line, a triple over Harper's head that he tried to dive for and came up empty (auto fielding), in addition to 1 big HR.
    Feels good to have the CPU a bit more of a threat on HOF pitching.
    My HR with Harper felt like it probably would've been a pop out before the patch (a bit early on one high and away in the zone, but squared up and pulled over the fence). Felt nice and looked realistic on the replay.
    2nd game...
    Box score:
    https://imgur.com/a/ioJ1Ndu
    Wind blowing in at Wrigley resulted in a pitcher's duel with Chris Archer, till we finally broke through in the late game. Again, my team is stacked, but only hit 1 HR against the wind. They got to me in the top of the 1st after stringing together some singles, but Happ settled in after that and pitched a gem.
    Patch feels good to me. Seems like I'm seeing more pulled pitches, whereas before, almost everything that wasn't on the inner 3rd of the plate was hit opposite field even with "good" timing.
    Last week I posted in Countryboy’s forum about how I wish the negativity around this game would die down, and now... I’m completely wiped out!
    These patches are REALLY wearing me down. A 1/2 dozen games post patch & I am hitting seeds ALL over the place & scoring runs like NEVER before... May be turning off the PS4 for a while as I am REALLY getting frustrated!
    How in the hell are offline franchise guys ever gunna get a stat simulation’d season in with gameplay being constantly jerked with ALL YEAR LONG! I could never understand how guys could leave the current installment of The Show & go back to a previous year... NOW I get it.
    Default LEGEND, MikeLowe & even Pagoi’s sliders aren’t helping... How much easier can this game get? Are us ZONE / METER guys gunna be forced to switch to DIRECTIONAL / CLASSIC? This game is becoming a 1 button, ratings driven version of strat-o-matic
    “GW, step off the ledge”... yeah, I get it! I’ve just Loved this title for so damn long that it actually hurts me watching it trend downward like this...
    -GW-
    GWPump23
    Last week I posted in Countryboy’s forum about how I wish the negativity around this game would die down, and now... I’m completely wiped out!
    These patches are REALLY wearing me down. A 1/2 dozen games post patch & I am hitting seeds ALL over the place & scoring runs like NEVER before... May be turning off the PS4 for a while as I am REALLY getting frustrated!
    How in the hell are offline franchise guys ever gunna get a stat simulation’d season in with gameplay being constantly jerked with ALL YEAR LONG! I could never understand how guys could leave the current installment of The Show & go back to a previous year... NOW I get it.
    Default LEGEND, MikeLowe & even Pagoi’s sliders aren’t helping... How much easier can this game get? Are us ZONE / METER guys gunna be forced to switch to DIRECTIONAL / CLASSIC? This game is becoming a 1 button, ratings driven version of strat-o-matic
    “GW, step off the ledge”... yeah, I get it! I’ve just Loved this title for so damn long that it actually hurts me watching it trend downward like this...
    -GW-
    I haven't gotten a chance to play yet on this latest patch but I assure you, if it's as easy as you say it is, I will follow with updates to my sliders to increase the challenge.
    Sent from my SM-G955U using Tapatalk
    GWPump23
    Last week I posted in Countryboy’s forum about how I wish the negativity around this game would die down, and now... I’m wiped out!
    These patches are REALLY wearing me down. A 1/2 dozen games post patch & I am hitting seeds ALL over the place & scoring runs like NEVER before...
    May be turning off the PS4 for a while as I am REALLY getting frustrated! How in the hell are offline franchise guys ever gunna get a stat simulation’d season in with gameplay being constantly jerked with ALL YEAR LONG! I could never understand how guys could leave the current installment of The Show & go back to a previous year... NOW I get it.
    Default LEGEND, MikeLowe & even Pagoi’s sliders aren’t helping... How much easier can this game get? Are us ZONE / METER guys gunna be forced to switch to DIRECTIONAL / CLASSIC?
    -GW-
    “GW, step off the ledge”... yeah, I get it! I’ve Loved this title for so long that it actually hurts me to see it trend downward like this...

    I cant speak for the patch personally but changes like that would drive me crazy. It takes long enough for baseball stats to stabilize and get a true indicator of how i am really playing over time, without having several other variables pop in and influence everything.
    From reading many posts this year you would think MLB 18 should have the slogan "Take a journey through the era's of Baseball!" Seems like people have seen the modern era, the dead ball era, and the live ball era, all within the first 2.5 months of the season. This one is starting to sound like the Steroid era?
    Maybe some people dont mind mid-season changes, but i even prefer my own personal sliders to stay pretty close to how they were to start the season so the stats are at least consistent. I would hate to have to start bumping sliders around mid-stream to attempt to compensate for a patch.
    I am not saying that is the case with this particular (or any) patch because i really have no idea. It just seems like there are more and more people indicating that there are significant changes and that is what i am trying to avoid.
    GWPump23

    How in the hell are offline franchise guys ever gunna get a stat simulation’d season in with gameplay being constantly jerked with ALL YEAR LONG! I could never understand how guys could leave the current installment of The Show & go back to a previous year... NOW I get it.
    Default LEGEND, MikeLowe & even Pagoi’s sliders aren’t helping... How much easier can this game get? Are us ZONE / METER guys gunna be forced to switch to DIRECTIONAL / CLASSIC? This game is becoming a 1 button, ratings driven version of strat-o-matic

    I don't think I could go back to a previous year.
    I'd rather just tweak what needs tweaking. If anything, if this PCI influencing batted ball profiles works, it's better, not worse. If you're a good hitter and put the good part of the bat on the center of the ball - why shouldn't you hit it well? Sounds right to me.
    I'm always fascinated by the different experience. Countryboy is default legend zone/meter player and his experience seems to be steady and consistent across every version of the game and he posts his games in the franchise thread. He's getting the same varied scores, flows of the game, etc. Yet for you it's not and not in a good way and you've even tried tweaked sliders designed for challenge.
    Sounds like I would lower contact slider and solid hits. Shrink the PCI and make it so that you have to be really precise to get the best hits - which is made more possible by the new PCI system, if it works as intended. Heck, go bold - put them at 0 just to see the behavior. Then come back up until you get realism. Maybe you'd find your new water mark that way.
    If anything, you have the advantage over me and my love of the one-button, ratings-based strat-o-matic, interfaces (even though there's more to them but I'll go with it), you don't rely on/have to deal with RNG.
    So you should have more freedom to tweak since the sliders are limited/pushed solely by your own skill, not the roll of digital dice and the fear of manipulating them too far one way or another.
    But I'll say that for me, the experience has pretty much stayed steady. Games play out the same, the results and such are in the same realms, and even if I'm a Classic pitcher, the AI may not be "using" Directional, and either way, the new system probably impacts just the same.
    I feel like the CPU has gotten buffed as well with the PCI changes, so maybe it'll even things out with the right sliders?
    I'm only a couple games in, but I don't feel like the game is all that much easier, but time will tell. It doesn't feel like a dramatic difference, so adjusting sliders to suit your needs should do the trick.
    Bullit
    Well this just happened...........................

    I just imagine the first baseman running down the line screaming at the right fielder, "DON'T TOUCH IT! THAT IS MY BALL! DON'T TOUCH IT, I'LL GET IT!!!"
    :lol:
    NolanRyansSnowmonkey
    I see the video but what are we looking for? You need to be more specific.

    I think its the fact that the first baseman appeared to be locked into an animation of fielding the ball to the point where he chased the ball all the way down into the right field corner and the right fielder just stood there. :)
    countryboy
    I think its the fact that the first baseman appeared to be locked into an animation of fielding the ball to the point where he chased the ball all the way down into the right field corner and the right fielder just stood there. :)

    This. Which allowed me to score a grand slam inside the park home run in RTTS.
    countryboy
    I think its the fact that the first baseman appeared to be locked into an animation of fielding the ball to the point where he chased the ball all the way down into the right field corner and the right fielder just stood there. :)

    Oh there it is ok thanks for pointing it out.................
    countryboy
    I just imagine the first baseman running down the line screaming at the right fielder, "DON'T TOUCH IT! THAT IS MY BALL! DON'T TOUCH IT, I'LL GET IT!!!"
    :lol:

    RF was like "well here it is"
    1B was like "yeah I see it, I'm coming, geez. Some of us don't get to stand 80% of the way to the wall"
    RF was like "hurry up, he's going all the way around!"
    1B fields it and get its back in, "You see that? I'm not even tired! I sprinted 300 feet and not even winded. I want to see another 1B make this play. This is gonna be on Twitter, MLB Network, Sportscenter, I'm going to be famous, " he turns to the RF, "Don't be jealous, ok? #SuperFirstBaseman #TrueBaller"
    KBLover
    RF was like "well here it is"
    1B was like "yeah I see it, I'm coming, geez. Some of us don't get to stand 80% of the way to the wall"
    RF was like "hurry up, he's going all the way around!"
    1B fields it and get its back in, "You see that? I'm not even tired! I sprinted 300 feet and not even winded. I want to see another 1B make this play. This is gonna be on Twitter, MLB Network, Sportscenter, I'm going to be famous, " he turns to the RF, "Don't be jealous, ok? #SuperFirstBaseman #TrueBaller"

    And the woman standing in the gray shirt near the outfield is seething with anger. She has seen antics like this from her team before.
    KBLover
    RF was like "well here it is"
    1B was like "yeah I see it, I'm coming, geez. Some of us don't get to stand 80% of the way to the wall"
    RF was like "hurry up, he's going all the way around!"
    1B fields it and get its back in, "You see that? I'm not even tired! I sprinted 300 feet and not even winded. I want to see another 1B make this play. This is gonna be on Twitter, MLB Network, Sportscenter, I'm going to be famous, " he turns to the RF, "Don't be jealous, ok? #SuperFirstBaseman #TrueBaller"

    :lol: :lol: :lol:
    NolanRyansSnowmonkey
    This exact thing happened to me and i was not fielding either. And it was down the third base line.

    I thought it may have been an issue similar to the first baseman issue where he runs to the dugout.
    I was thinking that maybe the game locks the fielding/run to the first base animation but when the ball got passed then the game wouldn't break from that animation thus causing the fielder to do what he did.
    Strange play/bug/issue...and honestly quite funny. :)
    I think that's the "hit the bag" issue where the ball hits the bag but it's not supposed to and the game locks the first basemen onto the ball, but when it hits the bag and becomes the right fielders ball, the game gets stuck and can't lock off.
    Sent from my SM-G955U using Tapatalk
    countryboy
    I thought it may have been an issue similar to the first baseman issue where he runs to the dugout.
    I was thinking that maybe the game locks the fielding/run to the first base animation but when the ball got passed then the game wouldn't break from that animation thus causing the fielder to do what he did.
    Strange play/bug/issue...and honestly quite funny. :)

    When it happened to me i literally had to pause the game after that because i was laughing so much. My wife even had to come figure out what i was laughing at lol.
    BegBy
    While I am a firm believer that studios are struggling to keep sim and "other" (not a slight to anyone who doesn't play sports titles with sim as a priority) players happy and should do something drastic to alleviate said issue expeditiously - how is making fielders' reactions more realistic a step in the arcade direction?
    I'd truly appreciate the option to have patches, tuners and the like options to activate or download as to help achieve your desired style of play. Hard to knock that idea, but in my opinion this fielder change is a step in the right direction if one's goal is sim baseball. Assuming of course the fielders aren't all Kevin Pillar and Andrelton Simmons clones now.

    It is one of many incremental steps taken to make the defense more perfect. The game upon release took attributes into account which frustrated people who want fielders to be robots. There were multiple pre-release videos explaining the difference in animations based upon attributes.

    Check out the MLB The Show 18 update 1.05 patch notes below:
    ...
    Fielding animation adjustments to the user controlled fielder to catch more balls just outside of the ball marker.

    That was the beginning of rolling back realism. Turning every infielder into Ozzie Smith and giving every outfielder the speed of Usain Bolt is not realistic. It is a move toward placating the people who get frustrated when their slow as a turtle slugger doesn't run fast enough or display enough urgency on defense. They want to field a team of hitters whose defensive shortcomings are smoothed over.
    That's fine for many users but why not give a list of gameplay patches to choose from? I loved the changes they made pre-release in development to punish defenders with low attributes. Now that has been patched out of the game.
    It's especially frustrating in franchise where I draft and acquire players based upon gameplay and 2 months after release they have patched gameplay upside down. I wonder if the pre-release developers and the developers who work on these patches are the same people.
    Using directional/classic.
    Definite improvement in bat-to-ball dynamics looking more realistic here. I was previously in that "hit line drives off the end of the bat, dribblers in the middle of bat" conundrum for 1.10. This patch has definitely cleaned that up and I am quite happy and not seeing crazy numbers at all.
    I could definitely see how some skilled zone guys might be a bit frustrated. But one thing I stated on Armor's stream last night; it's far easier to tune offense down realistically than it is to tune it up realistically. A simple drop to user contact should do the trick without screwing-up a lot of other dynamics. (And yes...I greatly appreciate the frustration in having to adjust sliders mid-stream like this...)
    countryboy
    You weren't fielding????

    Nope. I hit the ball, playing RTTS. I was dying laughing. Never have i seen something like this. It bounced off the 1st base bag and I rounded for 2nd. 3rd base coach was waving me on, so I kept running. Turn at 3rd and saw what was actually happening and beat the throw in by about 2 steps.
    Bullit
    Nope. I hit the ball, playing RTTS. I was dying laughing. Never have i seen something like this. It bounced off the 1st base bag and I rounded for 2nd. 3rd base coach was waving me on, so I kept running. Turn at 3rd and saw what was actually happening and beat the throw in by about 2 steps.

    Lol thats funny how it played out. It happened to me in actual Franchise so i saw it all as it happened. Never laughed so much playing the Show.
    tessl
    It is one of many incremental steps taken to make the defense more perfect. The game upon release took attributes into account which frustrated people who want fielders to be robots. There were multiple pre-release videos explaining the difference in animations based upon attributes.

    No animation should be players playing the game slowly on contested plays. There's execution errors and then there's not trying to play correctly.
    Increased urgency is a good thing. Real players play with as much urgency as they can. We don't need to go back to the "take 3 seconds to realize he needs to get up after making a diving catch" days, imo.
    The differences and consistency in results is where the skill (ratings) comes in, especially at the fringes of possible range and throwing difficulty (this is where Oz shined brightest).
    If the SS is a scrub, then have him make an execution error, not a "no one plays baseball like that" error.
    I don't want robotic fielders. I do want fielders actually trying to make plays and either making judgement or execution errors based on their ratings.
    OF jogging after the ball = bad. OF mis-reading a liner and trying (and failing) after making it a more difficult play than he needed to because of his bad Reaction/Fielding ratings = good imo.
    JoshC1977
    Using directional/classic.
    Definite improvement in bat-to-ball dynamics looking more realistic here. I was previously in that "hit line drives off the end of the bat, dribblers in the middle of bat" conundrum for 1.10. This patch has definitely cleaned that up and I am quite happy and not seeing crazy numbers at all.
    I could definitely see how some skilled zone guys might be a bit frustrated. But one thing I stated on Armor's stream last night; it's far easier to tune offense down realistically than it is to tune it up realistically. A simple drop to user contact should do the trick without screwing-up a lot of other dynamics. (And yes...I greatly appreciate the frustration in having to adjust sliders mid-stream like this...)

    For zone hitting users seeing far too much power/pop now....turn down your solid hits slider a click at a time and I am sure you will get the balance you want.
    Wanted to share my own example of how the PCI interaction with the ball is after this patch:

    Plain and simple, that's not a hit before 1.11 - I've seen this scenario hundreds of times. It's a worm burner - probably a weak one, maybe even a chopper - that the 2B gets to and forces either runner. And it never really made sense because SDS claimed they didn't want the PCI to be seen as a bat (rather as a hitter's full plate coverage), yet hitting what was supposedly still the "Good" part of the PCI below the Y (vertical) axis would result without fail in a ground ball, most likely an out unless it was placed between the infielders.
    I didn't hit the "Good" part here - it's clearly below. It's a routine groundout before this patch for anyone. But, JD has power, and it's enough to turn what would be a weak grounder for most hitters into a hard one (I wouldn't exactly call this a line drive) that, this time around, finds a hole through the defenders. Previously this ball has no lift whatsoever - now it has just enough to get through the infield.
    The hitting just feels more...natural now. I'm not sure what word I should use to describe it other than that.
    bcruise
    And it never really made sense because SDS claimed they didn't want the PCI to be seen as a bat (rather as a hitter's full plate coverage), yet hitting what was supposedly still the "Good" part of the PCI below the Y (vertical) axis would result without fail in a ground ball, most likely an out unless it was placed between the infielders.

    It's interesting they say that but this system makes it act more "like a bat" than anything else.
    Otherwise, why would it matter "where you hit it" as long as it covers the ball?
    I've never really understood The Show's hitting model. It makes sense now.
    And thanks for the video and the discussion of the before/after behavior.
    Zone analog hitter here as well and first game after the patch I scored 12 runs on 14 hits on legendary. I was crushing the ball. Smoak squared up a sinker and hit the third deck at Rogers centre.
    I agree that these changes all make sense for how the pci and bat correlate but I’m super worried the game will be too easy now because it was bordering on too easy before this patch. It reminds me of the video I saw of the guy playing nba live elite(pre release)who mastered the shot meter and couldn’t miss. Sometimes video games need roll of the dice interference.
    I’m not gonna jump off a bridge after one game though and even if it persists I’ll try Armors suggestion of lowering slider. Just reporting my initial results.
    CujoMatty
    Zone analog hitter here as well and first game after the patch I scored 12 runs on 14 hits on legendary. I was crushing the ball. Smoak squared up a sinker and hit the third deck at Rogers centre.
    I agree that these changes all make sense for how the pci and bat correlate but I’m super worried the game will be too easy now because it was bordering on too easy before this patch. It reminds me of the video I saw of the guy playing nba live elite(pre release)who mastered the shot meter and couldn’t miss. Sometimes video games need roll of the dice interference.
    I’m not gonna jump off a bridge after one game though and even if it persists I’ll try Armors suggestion of lowering slider. Just reporting my initial results.

    I agree - I'm not convinced that I won't have to lower sliders to balance out my offensive output after this change - as a zone user I'm smack in the middle of who they made this change for. But I also think that the PCI results being more "true" with what you'd expect will make it easier to find what I need to adjust (if anything) quicker. I can trust what's going on with the bottom half of the PCI as legitimate contact now, instead of just assuming anything hit there is going to be a ground ball.
    BTW, if this does affect the CPU in any way, I haven't seen it yet. Through 2 games on Legend and one on AS (because the new POTM program doesn't count a win over HOU on anything but AS despite what it says :y8:) it hasn't shown any signs of things being out of whack with its offense. I had a nice game where I struck out 7 and walked 4 on Legend en route to a 5-0 CGSO in one of those, and the other was a 4-3 win in 12 innings where I tied it in the 9th with a solo HR. I struck out a whopping 14 in that game. Both of those were on Legend.
    Probably going to get some RTTS time tonight, because that's where I should really be able to feel the differences (if any) in this patch.
    Lollygagging outfielders still happens. It seems to be happening less, but it's still an issue.
    Just gave up a double on what should have been a single because the CF jogged to the ball and then didn't put his glove down all the way so it snuck through and he had to run another few feet to pick it up. The ball was rolling so slowly by this point that (1) it wouldn't get missed in real life and (2) it wasn't too costly, but the fact of the matter is if he didn't jog in the first place, he would have been in front of the ball and wouldn't have even had to make that weak reach.
    Those weak reaches on balls that are only going to travel another 5-10 feet happen far too often, IMO, but that's a separate issue.
    KBLover
    It's interesting they say that but this system makes it act more "like a bat" than anything else.
    Otherwise, why would it matter "where you hit it" as long as it covers the ball?
    I've never really understood The Show's hitting model. It makes sense now.
    And thanks for the video and the discussion of the before/after behavior.

    I still dont understand it lol. If the pci is acting more like a bat now, then that ball should have no lift whatsoever, based on the ball/pci placement. Yet it had an upward trajectory coming off the bat. Or are we saying that the pci has acted like a bat in the past, despite what they claimed? And now it isnt? I may have misread something in bcruise's post, as i read this thread while majorly preoccupied.
    Here is the game that I just finished this morning. No homeruns and the triple by Singleton should really be a single. I hit R2 thinking I was controlling Carpenter on a ball hit down the line but I was actually controlling Piscotty, so Piscotty dove in the middle of right field on a ground ball down the line, thus leading to a triple. :google: Thankfully Singleton didn't score so that didn't cost us the game.
    This is still default Legend with Zone Hitting.
    Game felt as it did pre-patch just you get more solid contact on pitches squared up.
    It would be nice if we can edit the dam New Balance logos on the cleats, also the batting stances creator should be fixed, including the dam turtle neck glitches on the players such as Yoan Moncada.
    Sent from my iPhone using Operation Sports
    Here's my line scores of the games I've played since the patch on Legend - this is Diamond Dynasty vs CPU, with my team that's probably 12-13 OVR points above the team I'm playing on average (so you could say that I should actually be scoring more runs or giving up fewer):
    Top line is always my team
    4 9 0 (12 innings)
    3 7 0
    5 11 0
    0 8 1
    5 10 0
    4 10 0
    2 9 1
    3 9 0
    3 7 0
    4 6 0
    5 9 1 (13 innings)
    6 14 1
    Offense doesn't look bloated at all, even with the PCI change so far. And this obviously doesn't include the fielder run speed down two clicks that I use in offline games - which tends to open up the offenses a bit more.
    GWPump23
    This game is becoming a 1 button, ratings driven version of strat-o-matic...

    I'm 46 years old. I love gaming (I'm an original Atari guy on a black-and-white family TV). But this quote made me chuckle, because I've played a TON of strat-o-matic games with my friends. I remember us sitting at the kitchen table years ago, and one of us saying: "You know, it would be really cool to have a game like Strat-o-Matic in a video game, where the visuals are amazing and the stats play out like we'd hope. Like this board game on a TV."
    So yeah, you can see why I'd laugh because for me, this game is gold and I LOVE it... But I also understand why some of you guys here don't. I get it...
    Any of the legend zone players have more feedback on the patch? Still debating if I should download it as I’m enjoying 1.10.
    Sent from my iPhone using Tapatalk
    ARoid1313
    Any of the legend zone players have more feedback on the patch? Still debating if I should download it as I’m enjoying 1.10.
    Sent from my iPhone using Tapatalk

    I don’t see much difference in hitting on this patch versus 1.10, outside of the fact that squared up pitches are hit harder.
    Balance is still there
    Sent from my iPhone using Operation Sports
    countryboy
    I don’t see much difference in hitting on this patch versus 1.10, outside of the fact that squared up pitches are hit harder.
    Balance is still there
    Sent from my iPhone using Operation Sports

    My first 2 games after the patch power surge went bye bye, which is good(I guess)
    I’ve gone back to normal numbers which I’m thankful for. The beautiful randomness of this game.
    I'm seeing way too much power in my franchise. It's only mid April and I have multiple guys (Harrison, Polanco, Bell and Dickerson) with 6+ homeruns while using the Pirates. And the majority of the CPU's runs are scored on homers, as well. I play every pitch and use adaptive progression that is in early HOF for both pitching and hitting. I haven't touched the hitting sliders except to lessen some of the human contact in the hopes of inducing more strikeouts, because I barely strike out unless it is looking and trying to work a walk.
    Neither the CPU or myself walk much at all, either. I adjusted some of the control for both in the sliders, and it helped minimally. But even when I work a 3-0 count it seems that the AI will just somehow pound the strike zone and force me to eventually swing. And once again, I somehow work the most walks when my pitcher is batting.
    I also cannot steal this year to save my life. The manual jump seems to be busted, but that isn't patch related. Marte is the only player in which I can swipe bags with.
    bigwill33
    I'm seeing way too much power in my franchise. It's only mid April and I have multiple guys (Harrison, Polanco, Bell and Dickerson) with 6+ homeruns while using the Pirates. And the majority of the CPU's runs are scored on homers, as well. I play every pitch and use adaptive progression that is in early HOF for both pitching and hitting. I haven't touched the hitting sliders except to lessen some of the human contact in the hopes of inducing more strikeouts, because I barely strike out unless it is looking and trying to work a walk.
    Neither the CPU or myself walk much at all, either. I adjusted some of the control for both in the sliders, and it helped minimally. But even when I work a 3-0 count it seems that the AI will just somehow pound the strike zone and force me to eventually swing. And once again, I somehow work the most walks when my pitcher is batting.
    I also cannot steal this year to save my life. The manual jump seems to be busted, but that isn't patch related. Marte is the only player in which I can swipe bags with.

    were u seeing this much power before the patch?
    ARoid1313
    were u seeing this much power before the patch?

    Yes, and I have played about 5 games post patch and it is either the same or even greater.
    I don't want to nerf the power too much because I need the extra base hits since I cannot steal or work walks right now.
    bigwill33
    I'm seeing way too much power in my franchise. It's only mid April and I have multiple guys (Harrison, Polanco, Bell and Dickerson) with 6+ homeruns while using the Pirates. And the majority of the CPU's runs are scored on homers, as well. I play every pitch and use adaptive progression that is in early HOF for both pitching and hitting. I haven't touched the hitting sliders except to lessen some of the human contact in the hopes of inducing more strikeouts, because I barely strike out unless it is looking and trying to work a walk.
    Neither the CPU or myself walk much at all, either. I adjusted some of the control for both in the sliders, and it helped minimally. But even when I work a 3-0 count it seems that the AI will just somehow pound the strike zone and force me to eventually swing. And once again, I somehow work the most walks when my pitcher is batting.
    I also cannot steal this year to save my life. The manual jump seems to be busted, but that isn't patch related. Marte is the only player in which I can swipe bags with.

    I'm seeing the opposite. I'm seeing lots of line drives, but far fewer HR's. Balls that were easy HR's before the patch are just hard line drives now. Hanging changeups right down the middle turn into line drives that bounce in front of the outfielders. I wasn't having the issue with too many grounders that this was supposed to fix so I was a bit wary about what it was going to do and it seems like it brought the launch angle of all batted balls closer to line drive angles. The very top of the PCI is weird. Not broken necessarily, but something seems off. I can smash balls at the bottom of the PCI. But balls at the very top I often make just OK contact and they're nothing more than lazy fly balls. Sometimes 100 MPH lazy fly balls, but still not what I would expect.
    Didn't have any issues with the previous patches having a negative effect on gameplay, but I have to say I'm disappointed with this one so far. Maybe I just need more time to tweak my sliders, but with 20 or so games played I'm not liking what I'm seeing so far. I was seeing much better hit variety pre-patch.
    But I do agree with what you said about drawing walks. I can work myself into good counts (2-0, 3-1, 3-0) but it seems like the CPU is always able to channel their inner Greg Maddux and paint the edges a couple times to get it back to a 2 strike count. Frustrating.
    I'm not noticing too much difference post-patch, which is good because I used he whole of Spring Training to modify my sliders to the point where I had the game the way I wanted it and wouldn't want it ruined. The speed with which the double play throw to first was making almost every attempt a formality made me knock back the infield throwing speed slider by 1 just to see what happens.
    That said, Cody Bellinger has started the season on fire. Eight games in he has 6 HR's. I don't even want to think what he's on pace for right now but it would be nice to see the CPU have the logic to start pitching around him more. He sits right there in the cleanup spot so it's not like he's unlikely to be swinging. Dodgers are only 4-4 which is a tribute to the work I put in to get the sliders at a point where my games are fairly evenly balanced.
    Played quite a few games since the new patch and I have to say power is greatly increased in my franchise. In my first series of my new season I'm playing the Rockies and I mean the amount of homers I'm giving out is outrageous. I mean through 3 games I've given up at least 8 or 9 home runs. And the thing is most of those homeruns have occurred with me through to the outside corners. I never really gave up that many homer pre patch but now it's like no matter where I pitch I risk the chance of giving up a homer. I want to blame it on playing in Colorodo because I'm hitting Homers on my end as well but man the amount of homers I'm giving up so far is frustrating.
    Sent from my SM-G955U using Operation Sports mobile app
    Still seeing outfielders jogging to balls. Had a hard hit ball hit down the right field line with bases loaded and two outs. My outfielder proceeded to jog to it until he reached the warning track, and cost me a bases-clearing double.
    I must say I don’t see this often, but that’s just infuriating...
    Noiziv
    Still seeing outfielders jogging to balls. Had a hard hit ball hit down the right field line with bases loaded and two outs. My outfielder proceeded to jog to it until he reached the warning track, and cost me a bases-clearing double.
    I must say I don’t see this often, but that’s just infuriating...

    Yep, I get that sometimes as well. Same situation - ball hit to the track/wall and settles down there and outfielder just casually jogs to it.
    I use auto-fielding so no user error involved.
    KBLover
    Yep, I get that sometimes as well. Same situation - ball hit to the track/wall and settles down there and outfielder just casually jogs to it.
    I use auto-fielding so no user error involved.

    I use manual fielding, so I guess it’s the same regardless of which setting you use. I’m just surprise that would still be an issue considering the patch notes specifically talked about fixing it.
    Did rocket bunts get a stealth fix? In my last few games, the ball doesn't seem to be flying off the bat as it had the past couple of years.
    DJ
    Did rocket bunts get a stealth fix? In my last few games, the ball doesn't seem to be flying off the bat as it had the past couple of years.

    Still there for me, and the pc. :(
    DJ
    Did rocket bunts get a stealth fix? In my last few games, the ball doesn't seem to be flying off the bat as it had the past couple of years.

    I've had some good bunts but the hard bunts do still happen, unfortunately.
    Ended up with a base hit on one because it got bunted past the pitcher, past the 3B coming in, he had to chase it as it rolled past the mound.
    KBLover
    I've had some good bunts but the hard bunts do still happen, unfortunately.
    Ended up with a base hit on one because it got bunted past the pitcher, past the 3B coming in, he had to chase it as it rolled past the mound.

    Guess I've just had a good string of them happen lately. I'll take it!
    mkharsh33
    Bunting is stupid anyway... :)
    (just playing!)
    well, sorta...

    :D
    Thankfully I only do it when the pitcher is up (unless he's a half decent hitter or he's Ohtani), the occasional drag bunt, or very rarely with a position bat in specific situations and no speed on the bases.
    mkharsh33
    Bunting is stupid anyway... :)
    (just playing!)
    well, sorta...

    Haha, never figured you'd say that, MK.
    I honestly don't bunt much, even with an NL team. Having my pitcher bat 8th in the lineup really changes the dynamic of how things play out.
    Might have to finally go up to HOF hitting after this patch. Put up 16 runs in my last game. I went from barely over .500 in my franchise in 3rd place to 1st place with a 7 game win streak. Only game I've lost so far since the patch was when the CPU attempted a multi steal on me (including home) and I threw to 2nd and gave up the tying run at home heh.
    Some of my dominance is surely coincidence, but my offense has definitely gone up for sure.
    EDIT: ...aaaand my first AB on HOF was a solo shot with Dyson :y1:
    DJ
    Haha, never figured you'd say that, MK.
    I honestly don't bunt much, even with an NL team. Having my pitcher bat 8th in the lineup really changes the dynamic of how things play out.

    I took our kids to Chicago Tuesday night to see our Indians play the White Sox. Guy from the White Sox shows bunt but pulls back. Me: "Bunting is stupid." Next pitch - he pops up and is out.
    Me: "As I said, bunting is stupid."
    :)
    KBLover
    Time to go to Legend! :y1:

    As the great Bill Murray once said, "Baby steps...Baby Steps". :y220a:
    So far HOF does feel quite a bit better than All Star. Striking out more for sure.
    Also, do you guys find the CPU hits a realistic amount of HRs? Considering bumping their power up a bit to level things out as I really don't give up many (currently on HOF pitching as well).
    EDIT: I see nomo has power at 6. Gonna roll with that for a bit.
    Don't know if they changed anything with the crowd sound, but after the patch is anyone else hearing a sound effect of a child screaming "I want to go home" multiple times an inning? Happens in every stadium and is making me want to put my head through the wall... I've tried hard resetting my PS4, as I assumed it was a glitch, but alas the damn kid persists...
    KariLetsThemIn
    Don't know if they changed anything with the crowd sound, but after the patch is anyone else hearing a sound effect of a child screaming "I want to go home" multiple times an inning? Happens in every stadium and is making me want to put my head through the wall... I've tried hard resetting my PS4, as I assumed it was a glitch, but alas the damn kid persists...

    That just sounds creepy. Maybe your house is haunted...
    NolanRyansSnowmonkey
    That just sounds creepy. Maybe your house is haunted...

    It was funny at first, but after two dozen games of that kid I am losing it. My most recent game I had an at bat where the kid yelled after three straight pitches. I haven't found anyone else that is dealing with this bug/sound effect, so maybe I've been driven insane by the inconsistent hitting of my team... :brickwall
    jeffy777
    Also, do you guys find the CPU hits a realistic amount of HRs? Considering bumping their power up a bit to level things out as I really don't give up many (currently on HOF pitching as well).

    To answer the question directly - Yes, they have no trouble hitting my bad pitches (and even some good ones) out of the yard on Legend.
    CPU hitting HR's is often more of a side effect of bad pitching than it is about the CPU's hitting ability, so I'd ask whether or not you feel like you're able to to be too precise with your pitches (especially breaking balls as those are the ones that really get mashed when left over the plate)? If you're able to hit your spots an abnormally high percentage of the time and rarely make mistakes, that's another potential reason to either go up a difficulty level or mess with the sliders (User control would probably be best here). Plain and simple - if you're able to consistently hit corners with any pitcher, don't expect to see the CPU's slugging numbers where they should be.
    At times on Legend it can feel like the CPU has an uncanny knack for hitting anything over the plate (which is kind of the opposite problem), but in that case, fear can be a good motivator - it forces me to aim off corners and, yes, even walk people. The first time I started consistently seeing swings and misses on pitches outside the zone on Legend, I knew it was the right difficulty for me.
    bcruise
    At times on Legend it can feel like the CPU has an uncanny knack for hitting anything over the plate (which is kind of the opposite problem), but in that case, fear can be a good motivator - it forces me to aim off corners and, yes, even walk people. The first time I started consistently seeing swings and misses on pitches outside the zone on Legend, I knew it was the right difficulty for me.

    I agree with this. Legend really makes me pitch. As a result, i walk my opponents at a realistic rate, and also get them chasing pitches for K's. Im motivated to pitch around players in certain situations. Or if i have 'circled' a certain player or players on the lineup card before the game as "This guy may walk or strike out chasing, but he won't beat me" Sometimes, even then, i make a mistake to them and i know it as soon as i let go, and just hold my breath that it doesnt leave the yard. I love it.
    KariLetsThemIn
    It was funny at first, but after two dozen games of that kid I am losing it. My most recent game I had an at bat where the kid yelled after three straight pitches. I haven't found anyone else that is dealing with this bug/sound effect, so maybe I've been driven insane by the inconsistent hitting of my team... :brickwall

    Are you using SOTS? Still wouldn't make much sense if its in every stadium, but maybe it is a Jeer gone rogue? I have no idea. But would like to hear it if you can post a video. That would drive me crazy too i think.
    bcruise
    To answer the question directly - Yes, they have no trouble hitting my bad pitches (and even some good ones) out of the yard on Legend.
    CPU hitting HR's is often more of a side effect of bad pitching than it is about the CPU's hitting ability, so I'd ask whether or not you feel like you're able to to be too precise with your pitches (especially breaking balls as those are the ones that really get mashed when left over the plate)? If you're able to hit your spots an abnormally high percentage of the time and rarely make mistakes, that's another potential reason to either go up a difficulty level or mess with the sliders (User control would probably be best here). Plain and simple - if you're able to consistently hit corners with any pitcher, don't expect to see the CPU's slugging numbers where they should be.
    At times on Legend it can feel like the CPU has an uncanny knack for hitting anything over the plate (which is kind of the opposite problem), but in that case, fear can be a good motivator - it forces me to aim off corners and, yes, even walk people. The first time I started consistently seeing swings and misses on pitches outside the zone on Legend, I knew it was the right difficulty for me.

    Thanks for the feedback.
    I do leave a healthy amount of hangers over the plate. I use analog, but I'm not perfect with it by any means.
    It's been awhile, but meter does produce much more realistic results from what I recall. Just wish the mechanic felt as rewarding as analog does for me.
    I probably will go up to Legend eventually.
    NolanRyansSnowmonkey
    Are you using SOTS? Still wouldn't make much sense if its in every stadium, but maybe it is a Jeer gone rogue? I have no idea. But would like to hear it if you can post a video. That would drive me crazy too i think.

    I found an example in this video here "Game 18 2018 MLB Season: Angels @ A's March 30, 2018" (new member so I can't share the exact link from YouTube). The kid yells 10 times in the first half inning! Check between 5:45 and 5:55 for a sound that will ruin your enjoyment of the game and cause suicidal thoughts...
    jeffy777
    Thanks for the feedback.
    I do leave a healthy amount of hangers over the plate. I use analog, but I'm not perfect with it by any means.
    It's been awhile, but meter does produce much more realistic results from what I recall. Just wish the mechanic felt as rewarding as analog does for me.
    I probably will go up to Legend eventually.

    Yeah, a lack of pop in the CPU's bat and the ability to locate too effectively (with meter) is what caused me to go up to Legend in the first place, so you might wind up there too if HOF still proves to be too easy. You will definitely feel the difference between HOF and Legend if you make that jump.
    bcruise
    Yeah, a lack of pop in the CPU's bat and the ability to locate too effectively (with meter) is what caused me to go up to Legend in the first place, so you might wind up there too if HOF still proves to be too easy. You will definitely feel the difference between HOF and Legend if you make that jump.

    Are you on default Legend or sliders? Thanks again.
    jeffy777
    Are you on default Legend or sliders? Thanks again.

    The one slider change I've been consistent with is fielder run speed down to 3 - it bumps the offense up a bit on both sides and creates more balls hit in the gaps on extra base hits. I know a lot of slider sets also put reaction down a few clicks but right now I feel like I'm seeing the right amount and I'd rather tweak as few things as possible.
    For a while I used CPU contact down 2 clicks because I had a lot of trouble striking out the CPU on Legend, but at the moment I've gone back to default and I'm still able to get a decent number of them. I haven't actually put that into practice in a franchise yet, but I do play a lot of Diamond Dynasty vs the CPU on Legend (which is default sliders of course), and I'm seeing the right number of K's there.
    I know Countryboy plays on all default Legend in his franchise, so if you're curious about how it is in that mode, ask him. :)
    bcruise
    The one slider change I've been consistent with is fielder run speed down to 3 - it bumps the offense up a bit on both sides and creates more balls hit in the gaps on extra base hits. I know a lot of slider sets also put reaction down a few clicks but right now I feel like I'm seeing the right amount and I'd rather tweak as few things as possible.
    For a while I used CPU contact down 2 clicks because I had a lot of trouble striking out the CPU on Legend, but at the moment I've gone back to default and I'm still able to get a decent number of them. I haven't actually put that into practice in a franchise yet, but I do play a lot of Diamond Dynasty vs the CPU on Legend (which is default sliders of course), and I'm seeing the right number of K's there.
    I know Countryboy plays on all default Legend in his franchise, so if you're curious about how it is in that mode, ask him. :)

    Strikeouts would be my one concern as well as sometimes I struggle to get them on HOF...but with that said, I did just rack up 15 with Lester. :y220a:
    bcruise

    At times on Legend it can feel like the CPU has an uncanny knack for hitting anything over the plate (which is kind of the opposite problem)

    Especially for pitchers with high K/9 and movement, which, IRL, would be good at getting whiffs in the zone, especially if you change speeds/locations.
    Fear is good, but I still prefer it tempered with balance. After all, the hitter should fear my good pitcher making good pitches as well.
    KariLetsThemIn
    I found an example in this video here "Game 18 2018 MLB Season: Angels @ A's March 30, 2018" (new member so I can't share the exact link from YouTube). The kid yells 10 times in the first half inning! Check between 5:45 and 5:55 for a sound that will ruin your enjoyment of the game and cause suicidal thoughts...

    I hear it. I hope its not one of those things that you don't hear until its pointed out, then that is all you hear from then on lol. I couldn't hear it that well, so you are probably hearing it much louder.
    NolanRyansSnowmonkey
    I hear it. I hope its not one of those things that you don't hear until its pointed out, then that is all you hear from then on lol. I couldn't hear it that well, so you are probably hearing it much louder.

    I apologize for potentially ruining your fun. I play on a soundbar with the volume pretty high, so it is ear piercing for me unfortunately. Its gotten to the point where I haven't played today because of it...
    KBLover
    Especially for pitchers with high K/9 and movement, which, IRL, would be good at getting whiffs in the zone, especially if you change speeds/locations.
    Fear is good, but I still prefer it tempered with balance. After all, the hitter should fear my good pitcher making good pitches as well.

    I would say i would fear the big guys, in the meat of the order. These are the guys i try to get to chase the most. I respect the the above average guys, and i may situationally pitch around them too, depending on just how good they are, and game situation.
    And i look forward to the part of the order where i can relax (sort of) a bit and really go after the average to below average guys. When the those guys are up, that is when i attack the zone and get those outs. I have some pitchers, especially my set up guys, that my fastball is my strikeout pitch, and im stlll surprised at how often they are swung and missed at, even out over the plate.
    KariLetsThemIn
    I apologize for potentially ruining your fun. I play on a soundbar with the volume pretty high, so it is ear piercing for me unfortunately. Its gotten to the point where I haven't played today because of it...

    I seriously doubt that will happen. I have surround speakers that put me in the stadium. So even if its there, hopefully its drowned out by the crowd more.
    You could turn the crowd sounds down a few notches, i suppose, if it bothers you that much, and turn some other sounds up.
    NolanRyansSnowmonkey
    I seriously doubt that will happen. I have surround speakers that put me in the stadium. So even if its there, hopefully its drowned out by the crowd more.
    You could turn the crowd sounds down a few notches, i suppose, if it bothers you that much, and turn some other sounds up.

    I suppose I'll have to suck it up. I'll send a message to SDS to hopefully get the sound effect noticed, but I'm not optimistic. I really appreciate you verifying that I am not insane (yet).
    jeffy777
    Also, do you guys find the CPU hits a realistic amount of HRs? Considering bumping their power up a bit to level things out as I really don't give up many (currently on HOF pitching as well).
    EDIT: I see nomo has power at 6. Gonna roll with that for a bit.

    Dude....my last three games I have been getting lit up like a Christmas Tree. The CPU is hitting bombs all over the field.
    I'm getting lots of squeeze bunts when the cpu has runners on the corners in tie/down 1 late innings. I wasn't seeing it as much before (though it's always been an issue), but now, in every situation like that no matter the number of outs.
    Armor and Sword
    Dude....my last three games I have been getting lit up like a Christmas Tree. The CPU is hitting bombs all over the field.

    I wish I could say the same, and I think that’s probably the difference between Analog and everything else. It’s just a bit too easy to shut the CPU down. I’ve only given up 2 HR in 10 games since the patch. In the last few games, I’ve been playing with CPU solid hits and power bumped up a notch (with your excellent sliders as my starting base, so power at 6 and solid hits at 5).
    If Analog didn’t feel so damn good I’d switch, but nothing else feels as satisfying to me mechanically after playing analog since like 2012.
    Maybe going to Legend will do the trick.
    NolanRyansSnowmonkey
    Not 5 batters. 5 At Bats. So through a LOT of base on balls, and HBP.

    Actually in 5 at bats it is pretty easy to drive in 11 runs. You come up with the bases loaded even three times and hit three homeruns and you have generated 12 runs. In 5 at bats if you drive in an average of a bit more than 2 runs in each at bat, you can drive in 11 runs. The thing you are not taking into account is that 5 at bats doesn't have to mean you had the five at bats in a row. The game does allow you to sim till your own controlled player comes up to bat.
    KariLetsThemIn
    Don't know if they changed anything with the crowd sound, but after the patch is anyone else hearing a sound effect of a child screaming "I want to go home" multiple times an inning? Happens in every stadium and is making me want to put my head through the wall... I've tried hard resetting my PS4, as I assumed it was a glitch, but alas the damn kid persists...

    God, I wish I hadn't read this. Now I can't un-hear it.
    And yep, it's really annoying. How did this make it in the game?
    jeffy777
    God, I wish I hadn't read this. Now I can't un-hear it.
    And yep, it's really annoying. How did this make it in the game?

    Just got done playing the Mets and it played before Matt even got to welcome the viewers... #$%#!!! :brickwall :brickwall :brickwall
    KariLetsThemIn
    Just got done playing the Mets and it played before Matt even got to welcome the viewers... #$%#!!! :brickwall :brickwall :brickwall

    I usually play with music on in the background, so it drowns things out a bit...but as soon as I turned the music off, I heard it instantly...and now I can even hear it over the music sometimes since I know it's coming. Ugh.
    jeffy777
    I usually play with music on in the background, so it drowns things out a bit...but as soon as I turned the music off, I heard it instantly...and now I can even hear it over the music sometimes since I know it's coming. Ugh.

    I don't remember hearing it prior to the latest patch, but I only made the jump from 17 a week before it rolled out so I may not have noticed it. It is nearly game breaking for me...
    Big Shmooz
    Actually in 5 at bats it is pretty easy to drive in 11 runs. You come up with the bases loaded even three times and hit three homeruns and you have generated 12 runs. In 5 at bats if you drive in an average of a bit more than 2 runs in each at bat, you can drive in 11 runs. The thing you are not taking into account is that 5 at bats doesn't have to mean you had the five at bats in a row. The game does allow you to sim till your own controlled player comes up to bat.

    Lol ok. I dont play Road to the Show or whatever you are referring to. I was light-heartedly responding to someone else's question which was - how could you score 11 runs in 5 batters? (he was clearly assuming it meant in a franchise game, not RTTS). I corrected him and said not 5 batters, but 5 At-bats and that it is fully possible through lots of walks and HBP.
    KariLetsThemIn
    I don't remember hearing it prior to the latest patch, but I only made the jump from 17 a week before it rolled out so I may not have noticed it. It is nearly game breaking for me...

    I play some of my franchises in 1.07 and i listened for it during my game tonight and never heard it.
    KariLetsThemIn
    I don't remember hearing it prior to the latest patch, but I only made the jump from 17 a week before it rolled out so I may not have noticed it. It is nearly game breaking for me...

    Did you report it to SDS?
    jeffy777
    Did you report it to SDS?

    I tried reporting the bug, but the sign-in required me to type a verification code that they sent to my phone. Problem is my phone died earlier this week and I don't have access to that number for now... What a headache... :brickwall
    jeffy777
    I wish I could say the same, and I think that’s probably the difference between Analog and everything else. It’s just a bit too easy to shut the CPU down. I’ve only given up 2 HR in 10 games since the patch. In the last few games, I’ve been playing with CPU solid hits and power bumped up a notch (with your excellent sliders as my starting base, so power at 6 and solid hits at 5).
    If Analog didn’t feel so damn good I’d switch, but nothing else feels as satisfying to me mechanically after playing analog since like 2012.
    Maybe going to Legend will do the trick.

    Ahh well that explains it. I was a meter guy (as well as zone hitter) a looooooong time ago and knew my user input would eventually get too good.
    After going to Classic on 09 I never went back. It’s been simulation baseball bliss for me.
    jeffy777
    I wish I could say the same, and I think that’s probably the difference between Analog and everything else. It’s just a bit too easy to shut the CPU down. I’ve only given up 2 HR in 10 games since the patch. In the last few games, I’ve been playing with CPU solid hits and power bumped up a notch (with your excellent sliders as my starting base, so power at 6 and solid hits at 5).
    If Analog didn’t feel so damn good I’d switch, but nothing else feels as satisfying to me mechanically after playing analog since like 2012.
    Maybe going to Legend will do the trick.

    Yes. Legend. I actually like both meter and analog. I started using analog the first year they put it out. (11 or 12 i think?). On HOF it was too easy simply because the CPU doesn't seem as dangerous as real big leaguers should. But on Legend, analog is not easy for me, even after all these years. I am with you that the Analog mechanic feels extremely satisfying, and is actually my preferred method by far. Somehow it feels like you are really throwing the ball or something. And i love putting touch on breaking balls. Its actually one of my favorite things about the Show.
    I pitch on Legend using both meter and analog in different franchises. And i actually play with the same pitching sliders on both interfaces and i get very realistic-feeling games and stats on both. (Both Human control and consistency at 1 i believe - trust me, its not drastic like it sounds. I had them that low on HOF too.) So i still get HBP's etc. My Analog franchise has a worse ERA and WHIP than meter right now and ive walked 9 guys the last 2 games. I average a fraction less than 3 BB per game on both franchises.
    As someone who has used Analog and Meter for years, in my opinion both are valid options still - if you go to Legend, making the CPU not semi-pro. Staying at HOF could be good too, and use Classic like Armor suggested, as it leans toward being ratings-based, instead of more user-input-based. Many people use it and like it.
    The only problem i have with classic is walking batters just doesn't happen enough. Since walks are such an important part of baseball, even though its supposed to be a Simulation, it actually isn't -because, either (a) the lack of walks have to be made up for with base hits, which raises CPU averages, (which means attributes/cpu hitting simulation is inaccurate or skewed to allow for that) or (b) the CPU will have to maintain a low OBP (meaning attributes/cpu hitting sim stay accurate). Either way changes the game flow enough to not be an 'MLB' simulation anyway. I used Classic in '12 and in '16 but it never satisfied my sim-itch. But it still can be a very fun way to play the game, and still produce exciting games, by not having as much input, and let ratings determine outcomes.
    So there are plenty of options to keep playing. If you choose to stick to Analog or meter, in my opinion, Legend is greatness. Just turn those pitching sliders down, and... -important- get hitters to chase. And respect the good hitters enough to pitch around them when necessary.
    NolanRyansSnowmonkey

    The only problem i have with classic is walking batters just doesn't happen enough. Since walks are such an important part of baseball, even though its supposed to be a Simulation, it actually isn't -because, either (a) the lack of walks have to be made up for with base hits, which raises CPU averages, (which means attributes/cpu hitting simulation is inaccurate or skewed to allow for that) or (b) the CPU will have to maintain a low OBP (meaning attributes/cpu hitting sim stay accurate). Either way changes the game flow enough to not be an 'MLB' simulation anyway. I used Classic in '12 and in '16 but it never satisfied my sim-itch. But it still can be a very fun way to play the game, and still produce exciting games, by not having as much input, and let ratings determine outcomes.

    I use classic pitching and what I do is....I don't use a pitched ball marker, I don't use hot/cold zones, at the beginning of the game I check to see what pitches my pitcher throws (the pitch buttons run counter clockwise on the controller and fastball is usually X) and turn off the pitch selection screen. This way I don't see the effectiveness or lack thereof of those particular pitches. I get a feel and know, for instance, that my pitchers slider just "ain't workin".
    I also use a custom pitching view and it's ground level from an angle, no strike zone.
    I walk my fair share.
    KnightTemplar
    I use classic pitching and what I do is....I don't use a pitched ball marker, I don't use hot/cold zones, at the beginning of the game I check to see what pitches my pitcher throws (the pitch buttons run counter clockwise on the controller and fastball is usually X) and turn off the pitch selection screen. This way I don't see the effectiveness or lack thereof of those particular pitches. I get a feel and know, for instance, that my pitchers slider just "ain't workin".
    I also use a custom pitching view and it's ground level from an angle, no strike zone.
    I walk my fair share.

    I do the same...though I just use the strike % screen to show the pitch types in order.
    The other thing I do is turn off the controller vibration. I don't want the game telling me I am aiming out of the strike zone...I want to do it completely by feel.
    JoshC1977
    I do the same...though I just use the strike % screen to show the pitch types in order.
    The other thing I do is turn off the controller vibration. I don't want the game telling me I am aiming out of the strike zone...I want to do it completely by feel.

    Yeah i turn off vibration too with all modes. And also the strike zone etc. I like the screen as free of graphics as possible, although i do use pitch feedback. I would walk the CPU on classic too, but I just never could get the CPU to draw even close to 3 to 4 BB/9 to make it sim-worthy, but that just me.
    NolanRyansSnowmonkey

    The only problem i have with classic is walking batters just doesn't happen enough.

    I issue walks if the CPU discipline is strong.
    I try my best to stay 40-45% of pitches physically in the zone. How many ever walks they get after that is on them. Last game, I had a zone % of 43.2% and issued 3 walks. CPU chased an average amount (about 30%) and ended up with an average amount of walks.
    (One of) the problems I have with Classic is it pulls my pitches back into the zone because I "failed" on a pitch out of the zone. But instead of it just being an obvious ball, it becomes a meatball or perhaps worse...nips the opposite corner for a strike! That's like...yeah okay...bad enough I missed by what would be 3-7 feet total distance (depending on where I was targeting out of the zone and by how much), but I ended up with a strike, maybe even a strikeout lol
    It's one reason why I tried Pulse, but this year, Pulse seems to make my pitchers trash. Last year, it was nice and I used it instead of Classic.
    This year, back to Classic and the same issues, especially since I am trying to induce chases. I guess the game doesn't expect players to try to throw 3 out of 5 pitches for balls.
    So for me, it's just a matter of getting the amount of balls I want thrown to try to induce chases. If Classic cooperates with that and CPU discipline is on point or better, 3-5 walks is not out of the question.
    KnightTemplar
    This way I don't see the effectiveness or lack thereof of those particular pitches. I get a feel and know, for instance, that my pitchers slider just "ain't workin".

    I always feel like the batters will tell us what stuff we have more than whatever is on the screen so I'm just lazy and leave it (plus I like seeing more information and seeing hot/cold zones is like reading scouting reports in my mind).
    The only thing on the screen that tells me about my slider being bad is it going over the wall or being raked for 112 MPH liners constantly :D
    I'm like "okaaaaaay....I won't be using that pitch this game, I guess!"
    Herschie
    On the next patch, can they please 86 that screaming kid in the crowd? He is so annoying!

    Lol. This again. I was wondering if it is annoying others also. I dont understand why they would add that in at all with a patch. Did they add other sounds too and this was just part of the pack?
    KBLover
    I always feel like the batters will tell us what stuff we have more than whatever is on the screen so I'm just lazy and leave it (plus I like seeing more information and seeing hot/cold zones is like reading scouting reports in my mind).
    The only thing on the screen that tells me about my slider being bad is it going over the wall or being raked for 112 MPH liners constantly :D
    I'm like "okaaaaaay....I won't be using that pitch this game, I guess!"

    Lol true. Yes the CPU hitting will leave no doubt haha. Good point
    NolanRyansSnowmonkey
    Lol. This again. I was wondering if it is annoying others also. I dont understand why they would add that in at all with a patch. Did they add other sounds too and this was just part of the pack?

    It's been in since they released this game. You're playing a video game, you're trying to relax, I don't know who had the brilliant idea of adding a kid screaming in your ear?
    Ironically, I was playing "The Legend of Zelda: Majora's Mask" the other day. There's a part where they have a baby Goron crying at the top of his lungs, but at least you can do something in the game to shut that kid up. Maybe they can make it so that you can buy the kid a hot dog or something and he puts a lid on it?
    Give us something!
    Herschie
    It's been in since they released this game. You're playing a video game, you're trying to relax, I don't know who had the brilliant idea of adding a kid screaming in your ear?
    Ironically, I was playing "The Legend of Zelda: Majora's Mask" the other day. There's a part where they have a baby Goron crying at the top of his lungs, but at least you can do something in the game to shut that kid up. Maybe they can make it so that you can buy the kid a hot dog or something and he puts a lid on it?
    Give us something!

    Lol great idea. Maybe make it where you can fire ushers, and then hire ushers with better attributes?
    I have only recently heard this kid when it was pointed out here. I listened for it last night on a game without the latest updates, and i never heard it. Maybe in other parks i would hear it. Either that, or my sound system somehow drowns it out. I will play with just tv speakers later and see if i can hear it.
    NolanRyansSnowmonkey
    Yes. Legend. I actually like both meter and analog. I started using analog the first year they put it out. (11 or 12 i think?). On HOF it was too easy simply because the CPU doesn't seem as dangerous as real big leaguers should. But on Legend, analog is not easy for me, even after all these years. I am with you that the Analog mechanic feels extremely satisfying, and is actually my preferred method by far. Somehow it feels like you are really throwing the ball or something. And i love putting touch on breaking balls. Its actually one of my favorite things about the Show.
    I pitch on Legend using both meter and analog in different franchises. And i actually play with the same pitching sliders on both interfaces and i get very realistic-feeling games and stats on both. (Both Human control and consistency at 1 i believe - trust me, its not drastic like it sounds. I had them that low on HOF too.) So i still get HBP's etc. My Analog franchise has a worse ERA and WHIP than meter right now and ive walked 9 guys the last 2 games. I average a fraction less than 3 BB per game on both franchises.
    As someone who has used Analog and Meter for years, in my opinion both are valid options still - if you go to Legend, making the CPU not semi-pro. Staying at HOF could be good too, and use Classic like Armor suggested, as it leans toward being ratings-based, instead of more user-input-based. Many people use it and like it.
    The only problem i have with classic is walking batters just doesn't happen enough. Since walks are such an important part of baseball, even though its supposed to be a Simulation, it actually isn't -because, either (a) the lack of walks have to be made up for with base hits, which raises CPU averages, (which means attributes/cpu hitting simulation is inaccurate or skewed to allow for that) or (b) the CPU will have to maintain a low OBP (meaning attributes/cpu hitting sim stay accurate). Either way changes the game flow enough to not be an 'MLB' simulation anyway. I used Classic in '12 and in '16 but it never satisfied my sim-itch. But it still can be a very fun way to play the game, and still produce exciting games, by not having as much input, and let ratings determine outcomes.
    So there are plenty of options to keep playing. If you choose to stick to Analog or meter, in my opinion, Legend is greatness. Just turn those pitching sliders down, and... -important- get hitters to chase. And respect the good hitters enough to pitch around them when necessary.

    Right on. Yeah, after playing analog for so long, every thing else just isn’t as engaging and fulfilling for me.
    My first game on Legend went well with Jeff Samardzija (thankfully he’s better in my franchise than real life lol). I only gave up 1 run which was a HR. I did have to work out of several jams, so it very easily could’ve been much worse. Feels much better for sure.
    jeffy777
    I wish I could say the same, and I think that’s probably the difference between Analog and everything else. It’s just a bit too easy to shut the CPU down. I’ve only given up 2 HR in 10 games since the patch. In the last few games, I’ve been playing with CPU solid hits and power bumped up a notch (with your excellent sliders as my starting base, so power at 6 and solid hits at 5).
    If Analog didn’t feel so damn good I’d switch, but nothing else feels as satisfying to me mechanically after playing analog since like 2012.
    Maybe going to Legend will do the trick.
    When the added analog it took me so long to attempt to use it. Once i did and perfected it I didn't want to use anything else. Juat feels right. Glad someone else uses it though....i was starting to feel like the only one anymore!
    Sent from my LG-TP450 using Operation Sports mobile app
    BrianM207
    When the added analog it took me so long to attempt to use it. Once i did and perfected it I didn't want to use anything else. Juat feels right. Glad someone else uses it though....i was starting to feel like the only one anymore!
    Sent from my LG-TP450 using Operation Sports mobile app

    It is truly underrated. Ive been trying to convince a friend of mine to try it for a while. He is in his comfort zone. But he will someday.
    BrianM207
    When the added analog it took me so long to attempt to use it. Once i did and perfected it I didn't want to use anything else. Juat feels right. Glad someone else uses it though....i was starting to feel like the only one anymore!
    Sent from my LG-TP450 using Operation Sports mobile app

    Analog for life!
    I got my local buddy hooked on it as well and he can never go back now either.
    NolanRyansSnowmonkey
    It is truly underrated.

    Maybe underrated in the offline community, but it's far and away the most used in head to head online. I'm kind of the odd duck because I use meter online.
    I am rolling with meter pitching - but I have went all the way up to the highest difficulty level, and I've zeroed out the pitch control slider. The other pitching styles just don't give me much enjoyment. I have also raised the cpu contact slider (now at 7) so it forces me to also pitch around guys and not groove pitches. They will chase pitches outside the zone. I get a nice number of K's. I do not like how many times you see balls in the dirt or passed balls / wild pitches, so I'm leaving the pitching slider that impacts that at 5 (default). I have only owned a PS4 for a couple weeks and this is my first time playing MLBTS. I'm using Armor & Swords slider set as a base, but have also maxed out the difficulty level for fielding. I appreciate the discussion here as it's helpful for me to understand the terminology of the game as a new player. Thanks again!
    mkharsh33
    I am rolling with meter pitching - but I have went all the way up to the highest difficulty level, and I've zeroed out the pitch control slider. The other pitching styles just don't give me much enjoyment. I have also raised the cpu contact slider (now at 7) so it forces me to also pitch around guys and not groove pitches. They will chase pitches outside the zone. I get a nice number of K's. I do not like how many times you see balls in the dirt or passed balls / wild pitches, so I'm leaving the pitching slider that impacts that at 5 (default). I have only owned a PS4 for a couple weeks and this is my first time playing MLBTS. I'm using Armor & Swords slider set as a base, but have also maxed out the difficulty level for fielding. I appreciate the discussion here as it's helpful for me to understand the terminology of the game as a new player. Thanks again!

    Right on man. BTW, I remember your amazing rosters back in the MLB 2K days. Welcome to The Show!
    NolanRyansSnowmonkey
    It is truly underrated. Ive been trying to convince a friend of mine to try it for a while. He is in his comfort zone. But he will someday.

    I tried it once didn't understand what I was supposed to do lol
    I named that pitcher "Drunk Pirate Joe" because he pitched like he was so drunk that he went blind and still staggering from the hangover he had in the morning.
    Was funny, but I never could figure it out.
    On the plus side, I had no problem walking the CPU :D
    KBLover
    I tried it once didn't understand what I was supposed to do lol
    I named that pitcher "Drunk Pirate Joe" because he pitched like he was so drunk that he went blind and still staggering from the hangover he had in the morning.
    Was funny, but I never could figure it out.
    On the plus side, I had no problem walking the CPU :D

    Haha yeah the first time i probably did the same thing. I could definitely see that happening.
    I cant remember, but analog may have been the game default the first year analog came out. (Maybe not. Not sure) but i was thinking that was why i originally tried it. It feels better now than it did then. I also played one year with pure analog hitting. (Pull back to hitch, and up to swing) I liked it ok that year, but it felt worse the next year. It could have been that it was better, i just didn't give it a chance because i didn't want to have to learn stride timing, and it just felt off. So i went back to button hitting and love it.
    Man...gave up 7 walks.
    CPU discipline was solid all game.
    Classic left my pitches out of the zone (41% in zone) and this game ones in the zone missed out more often and CPU didn't chase much. They did, sometimes for K's, but other times, they took some really close pitches.
    I really think the key to walking the CPU is to throw out of the zone more and challenge hitter discipline instead of in the zone and hoping for misses out of it. If you get the misses too, then more times for them to chase or take more maybe more walks.
    KBLover
    Man...gave up 7 walks.
    CPU discipline was solid all game.
    Classic left my pitches out of the zone (41% in zone) and this game ones in the zone missed out more often and CPU didn't chase much. They did, sometimes for K's, but other times, they took some really close pitches.
    I really think the key to walking the CPU is to throw out of the zone more and challenge hitter discipline instead of in the zone and hoping for misses out of it. If you get the misses too, then more times for them to chase or take more maybe more walks.

    Thats what i dont like about classic pitching is the CPU walks way too much. Jk.
    When i pitched with classic though, i did have games where i walked several. But it still didn't feel right, because i felt like i was throwing out the zone for the sole purpose of keeping my zone % in the 40's, and also getting walks and K's as a result of that.
    MLB pitchers miss out of the zone, but they (most of them) also throw out of the zone on purpose quite a bit, in order to be the most effective. I personally felt like i was doing it more for numbers. I didn't feel like i was doing it to pitch the most effectively, which seemed to be to pitch in or near the zone, and let the hitters get themselves out.
    It also felt like that on pitches that missed my spot tended to come back into the zone. Pitch counts stayed lower, and in addition, i didnt have enough respect for most hitters to pitch more out of the zone, so i usually didn't.
    That being said, i was playing close to default on CPU hitting, or tried a few of the sets on here. I bumped a few of them up a notch or two here and there but thats it, but never did get it right. Had i spent even more time and messed with more CPU hitting sliders, or tried Legend pitching or something i might could have found the sweet spot, or close. For those who take more time to do this, they probably have much better results than i did with Classic.
    One thing I’m really liking about this patch is how you don’t get solid contact off the end of PCI.
    It’s led to some interesting and beautiful hit varieties
    Sent from my iPhone using Operation Sports
    mkharsh33
    I am rolling with meter pitching - but I have went all the way up to the highest difficulty level, and I've zeroed out the pitch control slider. The other pitching styles just don't give me much enjoyment. I have also raised the cpu contact slider (now at 7) so it forces me to also pitch around guys and not groove pitches. They will chase pitches outside the zone. I get a nice number of K's. I do not like how many times you see balls in the dirt or passed balls / wild pitches, so I'm leaving the pitching slider that impacts that at 5 (default). I have only owned a PS4 for a couple weeks and this is my first time playing MLBTS. I'm using Armor & Swords slider set as a base, but have also maxed out the difficulty level for fielding. I appreciate the discussion here as it's helpful for me to understand the terminology of the game as a new player. Thanks again!

    Welcome to the PS4 and MLB The Show, MK!
    I'm loving the gameplay since the last patch, most fun I've had with the show in awhile. Hitting feels right, I've had to up the difficulty on pitching to Legend/Meter, analog is too easy, but I've had a mix of games, great job.
    countryboy
    One thing I’m really liking about this patch is how you don’t get solid contact off the end of PCI.
    It’s led to some interesting and beautiful hit varieties
    Sent from my iPhone using Operation Sports

    Exact. Difficult to explain how but we can feel it now when you hit it at end of the bat. Is it possible the sound of the bat is a bit different ? anyway, that happened to me yesterday night for 2 bloopers hits :-) things of beauty.
    Playing HoF Zone ( all batting settings at default)
    NolanRyansSnowmonkey

    MLB pitchers miss out of the zone, but they (most of them) also throw out of the zone on purpose quite a bit, in order to be the most effective. I personally felt like i was doing it more for numbers. I didn't feel like i was doing it to pitch the most effectively, which seemed to be to pitch in or near the zone, and let the hitters get themselves out.

    Exactly what I (try to) do. Played last night - walked 5, still lost 6-3 partly because the pitches in the zone were smacked (especially from the relievers that night, and partly because I K'd 16 times but yeah...). So imagine if I pitched 50-60% in the zone? I'd have gotten completely run out of the stadium!
    The zone % comes from my approach, not a "okay I threw 2 strikes so now I need to throw 3 balls so I can keep my zone % at 40%". It's just how I play the game on the mound. Maybe I have a natural "fear" of hitters in this game - I've certainly been burned by all kinds in the past!
    But yeah, that's what MLB guys do. That's what you did when you got walks and K's. They swing at crap out of the zone hopefully, definition of getting himself out. Not so much about being near the zone but the plane and tilt of the pitch looking "strike" but biting late and being "what are you swinging at, meat?"
    I'll max effort, aim so that it's very likely out of the zone without a high chance of WP, and try to create that safe effect.
    To the game's credit, a lot of times, you can pull it off, especially with a pitcher with good movement and certain deliveries aid in this on certain pitches/locations. Part of the feel.
    This all applies regardless of interface, imo. It's just pitching, not "pitching on Classic".
    If you don't fear hitters and pound the zone, you'll walk fewer, and that should be expected, imo. Nothing about interface can change that.
    NolanRyansSnowmonkey

    It also felt like that on pitches that missed my spot tended to come back into the zone. Pitch counts stayed lower, and in addition, i didnt have enough respect for most hitters to pitch more out of the zone, so i usually didn't.

    Now this part is "pitching on Classic". It is annoying and I had my fair share of that last night as well. At least 3-4 times I remember Shelby Miller (my starter that game) and Diekmann didn't get the pitches off the plate like I wanted. Sometimes it hurt them (cause Miller a HR, and Diekmann gave up doubles galore).
    Of course, that happens IRL, too. So it's got a basis in realism. The amount of this missing is often what gets me about Classic and why I prefer Pulse. The miss ranges are more realistic, imo. But Pulse, at least this year, makes my pitchers have terrible results.
    What I try to do with Classic is just not be so fine, especially if I want a "guaranteed" ball. Instead of aiming the end point at the black, I'll put it maybe a "square" off where the black is. Not so far I'm about to HBP or throw one to the backstop or even a pitch out, but not trying to get that perfect nip the edge. (I use pitch trails, makes me feel like I'm "thinking the physics" of tilt and plane on the mound, so I set the end point instead of the start point like the other option). Then, when it drifts, it might just be an obvious take, occasional HBP/WP (happens, IRL too), or near the black/very enticing. And sometimes, depending pitcher and hitter attributes, don't need it to get THAT close.
    TripleCrown
    Exact. Difficult to explain how but we can feel it now when you hit it at end of the bat. Is it possible the sound of the bat is a bit different ? anyway, that happened to me yesterday night for 2 bloopers hits :-) things of beauty.
    Playing HoF Zone ( all batting settings at default)

    I thought it sounded different coming off the end of the bat but didn’t post cause I thought it was just me
    Sent from my iPhone using Operation Sports
    I didnt wanna quote a bunch of posts- but Im seeing some pretty damn good games post patch. I dont walk a lot(but I never have), nor does the CPU(but I think thats more to do with my style of play). Perhaps sliders and settings have a lot to do with it, but Im enjoying this version of the game more than I ave any other version(this year or any other year).
    KBLover
    Exactly what I (try to) do. Played last night - walked 5, still lost 6-3 partly because the pitches in the zone were smacked (especially from the relievers that night, and partly because I K'd 16 times but yeah...). So imagine if I pitched 50-60% in the zone? I'd have gotten completely run out of the stadium!
    The zone % comes from my approach, not a "okay I threw 2 strikes so now I need to throw 3 balls so I can keep my zone % at 40%". It's just how I play the game on the mound. Maybe I have a natural "fear" of hitters in this game - I've certainly been burned by all kinds in the past!
    But yeah, that's what MLB guys do. That's what you did when you got walks and K's. They swing at crap out of the zone hopefully, definition of getting himself out. Not so much about being near the zone but the plane and tilt of the pitch looking "strike" but biting late and being "what are you swinging at, meat?"
    I'll max effort, aim so that it's very likely out of the zone without a high chance of WP, and try to create that safe effect.
    To the game's credit, a lot of times, you can pull it off, especially with a pitcher with good movement and certain deliveries aid in this on certain pitches/locations. Part of the feel.
    This all applies regardless of interface, imo. It's just pitching, not "pitching on Classic".
    If you don't fear hitters and pound the zone, you'll walk fewer, and that should be expected, imo. Nothing about interface can change that.
    Now this part is "pitching on Classic". It is annoying and I had my fair share of that last night as well. At least 3-4 times I remember Shelby Miller (my starter that game) and Diekmann didn't get the pitches off the plate like I wanted. Sometimes it hurt them (cause Miller a HR, and Diekmann gave up doubles galore).
    Of course, that happens IRL, too. So it's got a basis in realism. The amount of this missing is often what gets me about Classic and why I prefer Pulse. The miss ranges are more realistic, imo. But Pulse, at least this year, makes my pitchers have terrible results.
    What I try to do with Classic is just not be so fine, especially if I want a "guaranteed" ball. Instead of aiming the end point at the black, I'll put it maybe a "square" off where the black is. Not so far I'm about to HBP or throw one to the backstop or even a pitch out, but not trying to get that perfect nip the edge. (I use pitch trails, makes me feel like I'm "thinking the physics" of tilt and plane on the mound, so I set the end point instead of the start point like the other option). Then, when it drifts, it might just be an obvious take, occasional HBP/WP (happens, IRL too), or near the black/very enticing. And sometimes, depending pitcher and hitter attributes, don't need it to get THAT close.

    Thats cool i will probably try Classic again sometime, because, while i do prefer having a bit more input on one hand, on the other i like having as little input as possible (cue OOTP, and Nomo's set) And i also like the degrees in between (cue my other several franchises lol). As you know, i spent a lot of time testing sliders, not out of 'Slideritis' but because it is a lot of fun for me. I love it. But i did not spend a ton of time testing on Classic this year. I have more in past versions. I did try some different sets on here, and changed a few sliders, but for whatever reason i could still go through games throwing a ton of strikes, with minimal walks, and still see realistic production from the CPU, so i finally moved on. When i try Classic again, i fully expect you to release the KBLover's Classic set, even if just for me. Lol. I know you are a statplusgameplayaholic like me so you'll know when i try it again, when i start bugging the crap out you haha.
    My small sample size impression of the game post 1.11 patch is they upgraded defense a little and to offset added more power to hitters. This is in manage mode which is the only mode I use.
    Balls which used to land just out of the reach of fielders are being caught and there is a sense of urgency on ground ball/double plays.
    My small sample size vote would be 1.11 is an improvement over 1.10 although fielders are more robotic than in the early patches before they began upgrading the fielders.
    Had my first rain delay post patch 1.10. I was starting to get concerned. :)
    One thing that is cool is that there are empty seats after the rain delay as if people said, "meh I'm not dealing with the rain...LOL"
    Nice touch SDS :appl:
    I havent been too active around here since this patch, but is everyone still seeing the outfielder's jogging issue? It said it was fixed in the patch notes, and I dont see it anymore when they are running after a ball that goes to the wall, but I see it quite frequently still when trying to catch a fly ball.
    Also should note this is in Diamond Dynasty, both offline and online.
    Hitter discipline for the CPU is something worth watching to see how strong the correlation is between a CPU hitter chasing outside the zone or not.
    I spent the whole of spring training locking down my sliders so the good teams I play draw walks from me, I draw walks from them and I found a balance I liked. After about 15 reg. season games I'm 9-7 so all is good but I realised that I didn't fear pitching in the zone against their best hitters enough for the CPU to draw enough walks against me and have bumped the difficulty up to HOF for pitching and All Star for hitting.
    My sliders were originally set up for All Star + pitching and Vet hitting so I'm working through a few games to see if things have changed much given my difficulty change. I haven't messed around with the sliders since Spring Training where I basically made the gameplay more challenging without changing the difficulty but shifted around the sliders instead. That said, my first series is against the Padres so they don't really have any superstar hitters to test my plate discipline hypothesis.
    Twinkie12
    I havent been too active around here since this patch, but is everyone still seeing the outfielder's jogging issue? It said it was fixed in the patch notes, and I dont see it anymore when they are running after a ball that goes to the wall, but I see it quite frequently still when trying to catch a fly ball.
    Also should note this is in Diamond Dynasty, both offline and online.

    I have seen this, too. As you mentioned, I only see it when they are attempting to catch a ball, usually shallow flies or balls hit to LCF/RCF.
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