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MLB The Show 18 Patch 1.09 Available Now, Patch Notes Here

MLB The Show 18

MLB The Show 18 Patch 1.09 Available Now, Patch Notes Here

MLB The Show 18 game update 1.09 is available now, which includes an update to the Coors Field jumbotron. Check out the patch notes below and let us know what you’re seeing.

Gameplay Improvements and Stabilizations

  • Fewer hard choppers, dribblers and popups in online and local two-player games.
  • Logic adjustments to increase the urgency of fielding in the infield. Specifically for DP situations and when faster runners are batting.
  • Adjustment to correct the fair/foul ball detection on hits in close proximity to foul poles in multiple stadiums.
  • Update to Coors Field jumbotron.

Miscellaneous

  • Various bug fixes and adjustments made throughout the game.
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  1. did they actually update the coors field jumbotron? i could have sworn that in one of the streams they said that is something that they cant add in patch.
    Ill be interested to see the fielding improvements over the next few games. Its been a gripe of mine this year. Hopefully fielders not picking up the ball has been fixed completely this time.
    Bullit...any impressions?
    Curious to hear about the logic adjustment for the urgency of infielders on DP situations. I'm hoping they don't become "automatic".
    countryboy
    Bullit...any impressions?
    Curious to hear about the logic adjustment for the urgency of infielders on DP situations. I'm hoping they don't become "automatic".

    Just played a full game in my franchise. Game play seems smooth. I did see a runner get thrown out that would not have been before. Overall I am happy. Obviously a very small sample but I did not see anything that would lead me to anticipate a problem.
    Bullit
    Downloading now, notes to follow
    Version 1.09
    Gameplay improvements and Stabilizations:
    Logic adjustments to increase the urgency of fielding in the infield. Specifically for DP situations and when faster runners are batting.

    Probably my biggest issue with the game but just the infield? The outfield suffers pretty bad as well on doubles that should be singles as they just nonchalantly throw the ball back in.
    1 out of 2 ain't bad I guess.
    I have always been curious as to why that ridiculous eephus throw to 1st animation is even in the game? Hopefully they've finally cut it out as an animation
    Bullit

    Fewer hard choppers, dribblers, and popups in online and local two-player games.

    What? So the game has different engines based on different modes?
    Hopefully this urgency fix will stop every groundout being a bang bang play no matter what the runner’s speed is. Nothing more annoying than seeing your second baseman triple pump before a 20 foot throw to first and a 17 speed catcher almost leg it out
    BigOscar
    I have always been curious as to why that ridiculous eephus throw to 1st animation is even in the game? Hopefully they've finally cut it out as an animation

    it's because the first baseman or whoever is supposed to be covering the bag isn't there. So instead of holding the ball, they hold it then lob it.
    BigOscar
    Based on only one game, it's probably best to just completely avoid sacrifice bunts now, unless you are just really desperate for a double play

    online or offline? Because despite the rocket bunts, I've never had the AI throw to second to get the lead runner. They go to first every time, which I'm fine with.
    cubbies1744
    Anyone know what the new icons next to Tatis jr, and vald jr name is?? I have never seen these before and just weird they show up after I did the update on the patch.

    not sure, but they're next to Acuna and Ohtani as well.
    Can confirm guys still run past balls without picking them up. Id really like to hear from the developers why this is the case this year as its not a legacy issue. Is it just a bug or something the user needs to be doing to ensure an animation triggers to pick up the ball. How has this not been corrected yet is beyond me.
    BigOscar
    Based on only one game, it's probably best to just completely avoid sacrifice bunts now, unless you are just really desperate for a double play

    This is still a problem. I understand the thought behind it, but stop using your game and realism in the same sentence SDS. SMH
    Sent from my iPhone using Tapatalk
    GR5Noles
    it's because the first baseman or whoever is supposed to be covering the bag isn't there. So instead of holding the ball, they hold it then lob it.
    online or offline? Because despite the rocket bunts, I've never had the AI throw to second to get the lead runner. They go to first every time, which I'm fine with.

    only played the one game post patch but the computer doubled me up twice on bunts with my pitcher, with ridiculously slick plays.
    As for there being no one covering, that's frequently not the case. And even if it was, in real life no one is throwing it like that, they just wait for the man to cover the base or just hold on to it and look a bit annoyed
    KBLover
    What? So the game has different engines based on different modes?
    Not different engines. But I'm sure they edit certain values to alter the percentages of outcomes
    Sent from my XT1585 using Tapatalk
    underdog13
    Not different engines. But I'm sure they edit certain values to alter the percentages of outcomes

    They do, and I believe they said as much in one of the older streams. For example, pitcher fatigue in a DD Offline Vs. CPU game is not the same as pitcher fatigue in a DD Online Vs. Player game.
    I can still sac bunt fine after the patch. As long as I don't square before the pitch and make the 1B side step off of 1st instead of charging on first movement, the bunt works fine and the CPU will go to first or just tag the batter out on his way to first. It's still a window that the human player can exploit when defending by throwing to 2nd, but the CPU won't do it.
    And I can back this up with video.
    :nocomprende:
    well first basemen will still get locked in a jog and run past the bag or the runner. Just had it cost me a game.
    bcruise
    I can still sac bunt fine after the patch. As long as I don't square before the pitch and make the 1B side step off of 1st instead of charging on first movement, the bunt works fine and the CPU will go to first or just tag the batter out on his way to first. It's still a window that the human player can exploit when defending by throwing to 2nd, but the CPU won't do it.
    And I can back this up with video.
    :nocomprende:

    I've played 60 games in my Braves franchise and never once seen the AI throw to second, so I don't have a huge problem with the system either
    Bullit
    Downloading now, notes to follow
    Version 1.09
    Gameplay improvements and Stabilizations:
    Fewer hard choppers, dribblers, and popups in online and local two-player games.
    Logic adjustments to increase the urgency of fielding in the infield. Specifically for DP situations and when faster runners are batting.
    Adjustment to correct the fair/foul ball detection on hits in close proximity to foul poles in multiple stadiums
    Update to the Coors Field jumbotron.
    Miscellaneous:
    Various bug fixes and adjustments made throughout the game.

    Upgraded infielders again? They really need to let users choose which gameplay patch they want to use.
    KBLover
    What? So the game has different engines based on different modes?

    I don't know about different engines, but they can definitely have different tuning. There was a test in Battle Royale several weeks back (just before the 1.08 patch) where they increased pitch speed and decreased PCI size for ONLY that one mode (and the difference was noted by those who played Ranked seasons). Then with 1.08, they extended those changes to the rest of the online modes. So, not only can they tune it for online vs. offline, but even set it differently for seperate online modes.
    Hey guys, since Gleyber Torres was add in the game, when I'm playing with Yankees he never shows in lineup
    It's always Ronald Torreyes as 2B..
    Anyone having this problem? 2 weeks and nothing
    If I play with Atlanta Braves, Acuña Jr is in the lineup regularly
    Why Torres not?
    GR5Noles
    well first basemen will still get locked in a jog and run past the bag or the runner. Just had it cost me a game.

    I don't mean for this to sound like I'm being a smartass because I'm generally curious.
    When this happens will it not let you move the L-stick to break the animation?? I'm guessing not as it sounds like the issue where infielders would be locked into fielding animation instead of charging the ball.
    Just curious as thankfully I haven't experienced this bug/glitch/issue yet. :)
    countryboy
    I don't mean for this to sound like I'm being a smartass because I'm generally curious.
    When this happens will it not let you move the L-stick to break the animation?? I'm guessing not as it sounds like the issue where infielders would be locked into fielding animation instead of charging the ball.
    Just curious as thankfully I haven't experienced this bug/glitch/issue yet. :)

    I can say I did see this issue a few times before the first big gameplay patch after the game's release (I forget which one that was). Have been fortunate to not see it since and I assumed it was fixed.
    Not gonna download the patch currently. I figure that I already think that the fielders react well enough. Not looking to have more perfect dp's and whatnot.
    Sent from my XT1585 using Tapatalk
    bcruise
    I can still sac bunt fine after the patch. As long as I don't square before the pitch and make the 1B side step off of 1st instead of charging on first movement, the bunt works fine and the CPU will go to first or just tag the batter out on his way to first. It's still a window that the human player can exploit when defending by throwing to 2nd, but the CPU won't do it.
    And I can back this up with video.
    :nocomprende:

    bcruise, what has been your experience with the changes to the infielders post patch? I know its early, but anything significantly different?
    underdog13
    Not gonna download the patch currently. I figure that I already think that the fielders react well enough. Not looking to have more perfect dp's and whatnot.
    Sent from my XT1585 using Tapatalk

    Im with you on this. In fact Im still on 1.07 lol. I may still get 1.09 but im giving it a little time to get some more opinions.
    By the way how large is the file, if anyone noticed?
    NolanRyansSnowmonkey
    Im with you on this. In fact Im still on 1.07 lol. I may still get 1.09 but im giving it a little time to get some more opinions.
    By the way how large is the file, if anyone noticed?

    Little over 400mb think I saw
    countryboy

    When this happens will it not let you move the L-stick to break the animation?? I'm guessing not as it sounds like the issue where infielders would be locked into fielding animation instead of charging the ball.

    If he means the one where the 1B will field the ball and then just run off toward the dugout, then nope. Pausing, buttons, nothing until the play is over.
    Turbojugend
    They do, and I believe they said as much in one of the older streams. For example, pitcher fatigue in a DD Offline Vs. CPU game is not the same as pitcher fatigue in a DD Online Vs. Player game.

    Then I wish they would put the "online focused" tweaks for the online modes only then.
    countryboy
    I don't mean for this to sound like I'm being a smartass because I'm generally curious.
    When this happens will it not let you move the L-stick to break the animation?? I'm guessing not as it sounds like the issue where infielders would be locked into fielding animation instead of charging the ball.
    Just curious as thankfully I haven't experienced this bug/glitch/issue yet. :)

    I see it probably every 5 games or so. But I'll get a ground ball to my first baseman, I'll press o to run and step on the bag, but my fielder will just stay locked in this jogging animation and run in a straight line past the bag until the play is over. I got lucky once and the base runner conveniently ran into me as I ran across the foul line and got the tag out. They field the ball fine, it's just the transition into tagging the base where the issue occurs.
    I'm wondering if it's just a problem with auto fielding instead of manual? But then I use manual throwing, so I don't know.
    bcruise
    I can say I did see this issue a few times before the first big gameplay patch after the game's release (I forget which one that was). Have been fortunate to not see it since and I assumed it was fixed.

    This is the one that cost me my perfect game. It doesn’t happen often but it does still happen (at least pre 1.09, no idea if it got fixed with this patch).
    And when it locks in, there’s nothing you can do.
    GR5Noles
    I see it probably every 5 games or so. But I'll get a ground ball to my first baseman, I'll press o to run and step on the bag, but my fielder will just stay locked in this jogging animation and run in a straight line past the bag until the play is over. I got lucky once and the base runner conveniently ran into me as I ran across the foul line and got the tag out. They field the ball fine, it's just the transition into tagging the base where the issue occurs.
    I'm wondering if it's just a problem with auto fielding instead of manual? But then I use manual throwing, so I don't know.

    Damn that stinks.
    Yeah I use manual fielding so maybe it is an auto field only issue??? Or maybe I've just been lucky thus far.
    GR5Noles
    I see it probably every 5 games or so. But I'll get a ground ball to my first baseman, I'll press o to run and step on the bag, but my fielder will just stay locked in this jogging animation and run in a straight line past the bag until the play is over. I got lucky once and the base runner conveniently ran into me as I ran across the foul line and got the tag out. They field the ball fine, it's just the transition into tagging the base where the issue occurs.
    I'm wondering if it's just a problem with auto fielding instead of manual? But then I use manual throwing, so I don't know.

    that just happened to me like 30min ago with new patch. And I'm on manual fielding.
    Didn't know it was a bug, thought it was my error !!
    TripleCrown
    that just happened to me like 30min ago with new patch. And I'm on manual fielding.
    Didn't know it was a bug, thought it was my error !!

    Well there goes the auto fielding theory...LOL
    Hopefully I'll continue to be exempt from it. :)
    countryboy
    Well there goes the auto fielding theory...LOL
    Hopefully I'll continue to be exempt from it. :)

    LOL.... but if the bug existed before patch, I have to say I never saw that in +50 franchise games and many Play now. That's why I didn't pay attention.
    TripleCrown
    LOL.... but if the bug existed before patch, I have to say I never saw that in +50 franchise games and many Play now. That's why I didn't pay attention.

    Yeah I'm over 70 games in and I haven't seen it.
    I'll probably see it every game now...LOL
    doubledeuceR6
    Probably my biggest issue with the game but just the infield? The outfield suffers pretty bad as well on doubles that should be singles as they just nonchalantly throw the ball back in.
    1 out of 2 ain't bad I guess.

    Oddly at default settings I had a lot of bloop singles to the outfield where the outfielder would get the ball in so fast (or runner logic was so bad) that they'd get the force out for the player running to second.
    There are more fielding bugs now after today's patch. Still a ton of unfixed bugs that should have been hammered out by now. I've reported them all to SCEA through their bug report form and nothing changed. Here's what I (still) see after 1.09:
    - fielders inexplicably whiffing on simple grounders
    - when the screen pops up that shows runners or a shift, the runners' jersey numbers are actually the fielders'.
    - on line drives with manual fielding on it's still impossible to make a jumping catch. Guys are just frozen.
    - Felipe Vazquez is still Felipe Rivero. C'mon it's been almost 6 weeks since he officially switched.
    - Pitchers still getting hit with comeback liners waaaaaay too often. I played five games after 1.09 and it happened at least once a game.
    I'm sure I'll find more. I'm not gonna keep reporting them to SCEA if nothing changes. It sucks because I've been a fan of this game since the 989 days.
    Sent from my iPhone using Operation Sports
    I think it might be an auto fielding issue. I use manual and I'm about 40 games into my franchise and when I get a grounder to first I just direct the 1B over to the bag with the L stick. No issues so far.
    Speaking of fielding this year's game really emphasizes individual fielding abilities like no other has before. The difference between Mookie Betts and JD Martinez in RF is really noticeable and just feels right.
    (Whoops, Triple Crown's post just came in while I was typing the original version of this one. I don't know what to say other than I'm still on 1.06 and play on veteran)
    BrianMcNulty11
    There are more fielding bugs now after today's patch. Still a ton of unfixed bugs that should have been hammered out by now. I've reported them all to SCEA through their bug report form and nothing changed. Here's what I (still) see after 1.09:
    - fielders inexplicably whiffing on simple grounders
    - when the screen pops up that shows runners or a shift, the runners' jersey numbers are actually the fielders'.
    - on line drives with manual fielding on it's still impossible to make a jumping catch. Guys are just frozen.
    - Felipe Vazquez is still Felipe Rivero. C'mon it's been almost 6 weeks since he officially switched.
    - Pitchers still getting hit with comeback liners waaaaaay too often. I played five games after 1.09 and it happened at least once a game.
    I'm sure I'll find more. I'm not gonna keep reporting them to SCEA if nothing changes. It sucks because I've been a fan of this game since the 989 days.
    Sent from my iPhone using Operation Sports

    I actually made a leaping catch a few weeks ago with Patrick Wisdom, my third baseman against the Brewers. This was right after the last patch, so they are possible. :)
    GR5Noles
    I see it probably every 5 games or so. But I'll get a ground ball to my first baseman, I'll press o to run and step on the bag, but my fielder will just stay locked in this jogging animation and run in a straight line past the bag until the play is over. I got lucky once and the base runner conveniently ran into me as I ran across the foul line and got the tag out. They field the ball fine, it's just the transition into tagging the base where the issue occurs.
    I'm wondering if it's just a problem with auto fielding instead of manual? But then I use manual throwing, so I don't know.

    It happens to me once in a blue moon. Auto Fielding/manual throwing guy as well.
    Best thing to do is manually take over the first baseman after he fields the ball and run to first yourself. It will then kick into the stepping on the bag animation.
    Works every single time. I stopped pressing the "o" button to have him run to first a long time ago and simply take over the fielder myself.
    Armor and Sword

    Best thing to do is manually take over the first baseman after he fields the ball and run to first yourself. It will then kick into the stepping on the bag animation.
    Works every single time. I stopped pressing the "o" button to have him run to first a long time ago and simply take over the fielder myself.

    I’ve never used ‘O’, always the stick. Works every time.
    Armor and Sword
    It happens to me once in a blue moon. Auto Fielding/manual throwing guy as well.
    Best thing to do is manually take over the first baseman after he fields the ball and run to first yourself. It will then kick into the stepping on the bag animation.
    Works every single time. I stopped pressing the "o" button to have him run to first a long time ago and simply take over the fielder myself.

    Ahhhhhhh I was thinking in 80 games in franchise I’ve never seen this but that makes sense. I always control the player and run to the bag myself. I didn’t actually even know you could just press the base button lmao
    BrianMcNulty11
    There are more fielding bugs now after today's patch. Still a ton of unfixed bugs that should have been hammered out by now. I've reported them all to SCEA through their bug report form and nothing changed. Here's what I (still) see after 1.09:
    - fielders inexplicably whiffing on simple grounders
    - when the screen pops up that shows runners or a shift, the runners' jersey numbers are actually the fielders'.
    - on line drives with manual fielding on it's still impossible to make a jumping catch. Guys are just frozen.
    - Felipe Vazquez is still Felipe Rivero. C'mon it's been almost 6 weeks since he officially switched.
    - Pitchers still getting hit with comeback liners waaaaaay too often. I played five games after 1.09 and it happened at least once a game.
    I'm sure I'll find more. I'm not gonna keep reporting them to SCEA if nothing changes. It sucks because I've been a fan of this game since the 989 days.
    Sent from my iPhone using Operation Sports

    I wouldn't expect for this to be addressed this year. In the past they haven't altered any of the players that have name changes during the season, post release of the game.
    Which is sort of strange to me, since you would think that they would want to appease the MLBPA and the athletes by representing their likeness properly within their game.
    I always hope to see improvements in these patches with AI bullpen logic, but it never happens. Definitely the worst part of this game, imo. Hoping they totally overhaul it next year.
    ShowTyme15
    You have a Link?

    Think this is it...found it on twitter.

    Potential, Overall, and Age added to the pictures.
    That falls under "Quality of Life" IMO and will probably be mentioned in the stream today.
    KnightTemplar
    I’ve never used ‘O’, always the stick. Works every time.

    Sometimes I don't even get to do that. He just fields the ball and takes off on his own.
    New Coors jumbo for those who haven't seen it:

    I don't have a pic of the old design for comparison purposes, but I do have this:

    Difference is pretty clear.
    Ok, I downloaded the new patch and fired up game 2 of my franchise, Yankees vs. Blue Jays. I'm currently in the fourth inning with the exact sliders I've been using since patch 1.07 and I have NO idea what on earth is going on. Here's what I've seen already in 4 innings of play in Toronto:
    - Stanton (me) hit a screamer to left. It one-hopped the wall. The left fielder stopped running. Game called it a ground rule double and said it hopped over the fence. It wasn't even CLOSE to hopping over the one, it was a one hopper off the wall.
    - 4 (FOUR) wild pitches by Tanaka in 4 innings.
    - Grounder to short (Didi) using manual fielding. I got over to the ball with that animated mini slide. I press second to get the force and . . . Didi stands there, doesn't make the throw at all. And yes, I preloaded.
    - Grounder to third (Andujar). He fields. I try to run over to third base to get the lead runner. Nope . . . he reacts WAY too slowly and the runner is safe.
    - Grounder to the mound. Tanaka rushes to the ball and slickly underhands home to get the force at the plate.
    WEIRD!
    GR5Noles

    online or offline? Because despite the rocket bunts, I've never had the AI throw to second to get the lead runner. They go to first every time, which I'm fine with.

    Yeah same here, not one time have they ever thrown to second when I attempt a sacrifice.
    Padgoi
    - Stanton (me) hit a screamer to left. It one-hopped the wall. The left fielder stopped running. Game called it a ground rule double and said it hopped over the fence. It wasn't even CLOSE to hopping over the one, it was a one hopper off the wall.

    Something very similar to this happened to me just a few days ago. Weirdly enough, Stanton was involved in this one too, although playing defense.
    I was down 4-2 in the 7th inning and i was on offense. I loaded the bases with 2 outs. Machado hit a deep fly ball to left field. Stanton goes back to the wall. The ball hits the wall just above Stantons reach, and Stanton hits the wall. He falls down and the ball falls beside him. Im thinking im going to score from first easily and take the lead in the game 5-4. But the play just stops. They put Machado at second and the other runner on 3rd. Just like a ground rule double. So the game remained tied and i went on to lose that game 5-4.
    This was on patch 1.07.
    (I have video but im not connecting to the internet until i decide if 1.09 is something i even want)
    bcruise
    New Coors jumbo for those who haven't seen it:

    I don't have a pic of the old design for comparison purposes, but I do have this:

    Difference is pretty clear.

    Gorgeous!
    -ghoste
    Ghoste
    Gorgeous!
    -ghoste

    Great news for Rockies fans !!!
    What’s killing me sometimes is Ramone hammering over and over in the past they can’t fix uniforms, helmets or stadiums. They can fix or update pretty much anything they want. The fact they don’t want to or don’t want to spend the resources on it is something we can perfectly understand. Hammering it’s not possible is a bit insulting.
    Ok. I feel better now ! :y1:
    TripleCrown
    Great news for Rockies fans !!!
    What’s killing sometimes is Ramone hammering over and over in the past they can’t fix uniforms, helmets or stadiums. They can fix or update pretty much anything they want. The fact they don’t want to or don’t want to spend the resources on it is something we can perfectly understand. Hammering it’s not possible is a bit insulting.
    Ok. I feel better now ! :y1:

    Someone on that dev team must be a Rockies fan lol. Anything is possible when you want to bad enough
    Well here is my take on the new patch. I've got over 50+ games played in my Oakland A's franchise so far currently in the end of July. Funny, I just finished a three game series(played all games) with the Rockies in Colorado and I did notice right away the new Jumbo screen without knowing it was changed!
    I play most of my games and sim maybe one or two a series and play auto fielding with manual throws and Auto running. Allstar hitting and HOF Pitching using A&S sliders. What I have notice is that the hitting is much better now. I now see the down the line hits and the nice slice/curves down the line and in the gap where as in the last 1.08 patch before I didn't see much of it.
    Also, I see some kind of reaction/urgency from the outfielders and infielders that I didn't notice before. However, I've also seen on occasion where there are stuck in animation when I want to throw to a base and they don't want to throw the ball even though I pressed the correct base button, this didn't happen before this new patch.
    There are still some small funky quirks that I hope they still can fix with another patch. The first base coach cutscene where they show him without his helmet is still not fix!..lol..just kidding! It's not a big deal and it doesn't ruin this great game! but I thought I mention it..lol
    I haven't had any issues with the first baseman not going to first base to make the out on auto fielding and I always use the "O" button or I just move the stick, both work fine with me. So, it's not a bad patch overall I guess..
    jammin2dmb
    Wild pitches seem to be increased to last yrs levels now. Had 6 in one game. 5 in the next. Also the fielding logic on manual fielding seems messed up.

    In what way(s) is the fielding logic messed on manual fielding?
    Finished my first game post patch. Infielders have a slight bit more urgency to them but nothing excessive. Felt really smooth and balanced.
    On to the next. :)
    Bat
    Getting a stuck scorebug bar across the screen most games. Probably already widely known.

    Thats been happening since release along with the on screen info that is accessed by the d-pad disappearing randomly during games.
    Have reported it before with pics,video. I liked the old system of reporting bugs where we could see and vote what bugs other players are reporting.
    Very cool to see them adding art to the game via patch. I would really like to see SCEA take this a step further and add the new scoreboards at Angels Stadium, and move the home run line down in RF.
    I already felt this version played a superb game of baseball, and addressing the urgency on throws is just sprinkles on top.
    desouza7
    Can confirm that the new Rockies scoreboard IS in.
    bowld
    Coors looks awesome. Big update to the park
    Oh yeah! My Rockies franchise just got a whole lot better with that giant beautiful scoreboard now in the game.
    Sent from my SM-G930V using Tapatalk
    countryboy
    Finished my first game post patch. Infielders have a slight bit more urgency to them but nothing excessive. Felt really smooth and balanced.
    On to the next. :)

    Agreed. Love the DP turns they try now and they'll charge more often.
    Also can't wait for home game in my Rockies franchise after hearing the praise for how it is now.
    Bat
    Getting a stuck scorebug bar across the screen most games. Probably already widely known.

    I had that happen a bunch the first few weeks after the game came out, but I haven’t had it happen in a while.
    NolanRyansSnowmonkey
    Im with you on this. In fact Im still on 1.07 lol. I may still get 1.09 but im giving it a little time to get some more opinions.
    By the way how large is the file, if anyone noticed?

    Yeah man I feel ya on that. Wish I still had update 1.07.. as you and a few hundred others already know lol
    Have not download 1.09 yet but going to asafp. I'm sure hoping some things are different with the batter AI in Franchise. Was not liking something with 1.08.
    Question were we able to adjust jersey sleeve length on SDS players before the patch?
    Could've swore we could, did the patch change it to just CAP players or was it this way all year?
    I've gotta say, I wasn't expecting much different in terms of fielding after this patch, but I must say after 2 games (yes I know small sample size) the fielding with infielders feels even smoother/better. The fielders seem more "free" and not locked in.
    It could all very well be placebo and what I'm seeing was there before, but I'll be damn if it sure doesn't feel different, and for the better.
    Plus I'm 2-0 since patch 1.09 so to me its the greatest patch ever!!! :D
    A little fix not mentioned but for baseball nuts like me who used to let it runs in demo mode while doing something else just to see some action.
    There was an issue where both teams were wearing white home uniforms. Now fixed :y1:
    ericjwm
    Yeah man I feel ya on that. Wish I still had update 1.07.. as you and a few hundred others already know lol
    Have not download 1.09 yet but going to asafp. I'm sure hoping some things are different with the batter AI in Franchise. Was not liking something with 1.08.

    Let me know how 1.09 is for you. Hopefully it's good and I'll end up getting it. I really want to get Hybrid rosters soon, and I dont think there is a way without updating? If there is a way, someone please let me know. I would hate to skip Hybrid because of an unnecessary patch but i guess I will if i need to.
    I've seen a couple of people mention double plays. I already hit into more double plays than average. Don't particularly want to increase that. What are you guys seeing exactly on double plays?
    Seems like i already get thrown out at first on almost every chopper, weak hit, etc... and I play with fielder speed and reaction on 2 and 2. So im not sure what this will do. Defensively my GIDP numbers and hits allowed are good too. I really want to update to 1.09 but I hate fixing what hasn't been broken for me, at the expense of something else (according to some).
    Besides, I've been begging for an ambiguous Top Prospects icon for years! :cool:
    I must be one of the people that got a specially made copy of The Show as I scratch my head because I don't see anything brought up that leads me to believe the game play has changed (admittedly the manager/coaches photos disappeared with the last patch, but are back with this one). As far as game play it's been danged near perfect (play on auto field/manual throw).
    I'm 21-22 in my franchise and last night I thought I had the Yankees wrapped up with a 4-2 lead. With the game trying to tell me something about my starting pitcher in the 7th I decided to go one batter further and Stanton made me pay for it. Wound up losing 5-4. Losses never feel better. Had to send down a couple relief pitchers and we'll see where it goes from here.
    NolanRyansSnowmonkey
    Let me know how 1.09 is for you. Hopefully it's good and I'll end up getting it. I really want to get Hybrid rosters soon, and I dont think there is a way without updating? If there is a way, someone please let me know. I would hate to skip Hybrid because of an unnecessary patch but i guess I will if i need to.
    I've seen a couple of people mention double plays. I already hit into more double plays than average. Don't particularly want to increase that. What are you guys seeing exactly on double plays?
    Seems like i already get thrown out at first on almost every chopper, weak hit, etc... and I play with fielder speed and reaction on 2 and 2. So im not sure what this will do. Defensively my GIDP numbers and hits allowed are good too. I really want to update to 1.09 but I hate fixing what hasn't been broken for me, at the expense of something else (according to some).
    Besides, I've been begging for an ambiguous Top Prospects icon for years! :cool:

    We'll need @nomo17k metrics on GIDP ;-)
    NolanRyansSnowmonkey

    I've seen a couple of people mention double plays. I already hit into more double plays than average. Don't particularly want to increase that. What are you guys seeing exactly on double plays?

    How they turn them, especially the return throw, but the feed throw also feels quicker/more urgent.
    While I haven't necessarily gotten more GIDP (IF throw 10, baserunner speed 8, I've hit into 0.5 GIDP per game, CPU 0.7 GIDP per game), the play, success or fail, plays out more believable for me, plus more times I get the guy heading to second instead of not even trying the turn, allowing for less runners moving up. That alone can make some difference even though an out was recorded either way and no GIDP either way.
    Hitting into GIDP is more than just how they are turned.
    NolanRyansSnowmonkey

    Seems like i already get thrown out at first on almost every chopper, weak hit, etc... and I play with fielder speed and reaction on 2 and 2. So im not sure what this will do. Defensively my GIDP numbers and hits allowed are good too. I really want to update to 1.09 but I hate fixing what hasn't been broken for me, at the expense of something else (according to some).

    I've had fielders playing back too much on balls they should be coming in on (not necessarily charge but if the SS was playing on the edge of the outfield grass, there's some balls he should move up to meet instead of letting the ball take 2 more slow hops to him) and now those plays are turning into more outs. I have gotten and allowed hits on plays like that and not even to the fast runners but it looks worse when someone with 80-90 SPD is hustling and the SS is not playing as aggressively as he should, even with 90+ Reaction and Fielding ratings.
    Again, how much it changes will depend on how much the play happens for you. For me, it doesn't happen a ton, but it is noticeable when it does happen. So, now that they play more accurately, it's an out that maybe slips by here and there. It's not like it pulled my BABIP down 50 points or my DER up 50 points.
    However, if it DID do that, then that means I was getting the right stats for the wrong reasons. For me, that's just as unacceptable. I'd rather the proper fielding and then tune more to get those hits back than to keep them because the infielders weren't playing correctly.
    One thing that I noticed since playing a few innings on 1.09 this morning is that my 1B and 3B can actually field balls hit directly at them now.
    Before, and in previous years of the game, every ball hit directly at my 1B and 3B, they would just go down on one kee, fling the glove up and whiff it and it was really really frustrating. I was starting to think this was a legacy issue. But thankfully it is fixed.
    I did not bunt since the patch, but I'm glad to read that bunting is better.
    Not sure if it is patch related, but in my first game after the patch I had a steal attempt gone wrong where the pitcher stepped off and was about to throw to second. I immediately tried to retreat and my runner just froze, like mid run stride, and wouldn't respond to any input. The pitcher then turned around and ran right at him and attempted to apply the tag but for a second it seemed he couldn't, before it finally registered contact and called my frozen runner 'out".
    I'm also seeing the CPU take bases on balls in the dirt, right in front of my catcher, with lolly gagged throws, no matter what the throwing meter states.
    And not patch related, I have adjusted sliders and cannot get my batters to swing and miss. I am making contact on early swings that no batter would be able to make contact with the balls that are that far out in front of the bat. And neither the CPU or myself really walk beyond maybe 1 time, combined, per game. The CPU will get 3 balls on me and just pound the strike zone or work corners. The only time I strike out is on borderline calls that I am trying to work a walk and don't swing. I don't want to mess with sliders too much or move them too far because I am enjoying the hit variety.
    Oh, and the CPU and I both score as a result of homeruns way too much. It is hard to manufacture runs in this game, especially for the CPU.
    KnightTemplar
    I must be one of the people that got a specially made copy of The Show as I scratch my head because I don't see anything brought up that leads me to believe the game play has changed (admittedly the manager/coaches photos disappeared with the last patch, but are back with this one). As far as game play it's been danged near perfect (play on auto field/manual throw).
    I'm 21-22 in my franchise and last night I thought I had the Yankees wrapped up with a 4-2 lead. With the game trying to tell me something about my starting pitcher in the 7th I decided to go one batter further and Stanton made me pay for it. Wound up losing 5-4. Losses never feel better. Had to send down a couple relief pitchers and we'll see where it goes from here.

    You and I both have that magical copy.
    The game has simply never played better.
    Infield defense has absolutely improved post patch 1.09. Silky smooth and looks great. I play auto field/manual button ratings based throwing.
    Having the best console baseball game experience ever.
    Amazing job on this game offline.
    Online it has never played better too.
    The only online games I play are in my OS Supporters DD League.
    The game still does not feel like offline when you play online. But the servers and connections are stable. I will get an occasional laggy moment in the field. But 17 was atrocious online and 18 has been fun.
    Sent from Palm Trees and Paradise using Operation Sports
    Armor and Sword
    You and I both have that magical copy.
    The game has simply never played better.
    Infield defense has absolutely improved post patch 1.09. Silky smooth and looks great. I play auto field/manual button ratings based throwing.
    Having the best console baseball game experience ever.
    Amazing job on this game offline.
    Online it has never played better too.
    The only online games I play are in my OS Supporters DD League.
    The game still does not feel like offline when you play online. But the servers and connections are stable. I will get an occasional laggy moment in the field. But 17 was atrocious online and 18 has been fun.
    Sent from Palm Trees and Paradise using Operation Sports

    Well, the game needs another patch. Lost to the Yankees again!!!:brickwall
    Armor and Sword
    You and I both have that magical copy.
    The game has simply never played better.
    Infield defense has absolutely improved post patch 1.09. Silky smooth and looks great. I play auto field/manual button ratings based throwing.
    Having the best console baseball game experience ever.
    Amazing job on this game offline.
    Online it has never played better too.
    The only online games I play are in my OS Supporters DD League.
    The game still does not feel like offline when you play online. But the servers and connections are stable. I will get an occasional laggy moment in the field. But 17 was atrocious online and 18 has been fun.
    Sent from Palm Trees and Paradise using Operation Sports

    As I said earlier, I wasn't expecting as noticeable of a difference in fielding as I did playing those two games last night post patch.
    I thoroughly enjoy fielding this year.
    KBLover
    However, if it DID do that, then that means I was getting the right stats for the wrong reasons. For me, that's just as unacceptable. I'd rather the proper fielding and then tune more to get those hits back than to keep them because the infielders weren't playing correctly.

    I completely agree with this statement and also how i try to tune my sliders. I appreciate the detail, as always.
    Armor and Sword
    You and I both have that magical copy.
    The game has simply never played better.
    Infield defense has absolutely improved post patch 1.09. Silky smooth and looks great. I play auto field/manual button ratings based throwing.
    Having the best console baseball game experience ever.
    Amazing job on this game offline.

    countryboy
    As I said earlier, I wasn't expecting as noticeable of a difference in fielding as I did playing those two games last night post patch.
    I thoroughly enjoy fielding this year.

    Thanks for the input guys. This is what i was wanting to hear from some other vets. I feel much better about downloading the patch hearing these. Ive downloaded patches before (for other games) that certainly didnt help gameplay but hurt it. So once a game plays so great, like this year's version of the Show in my opinion, im very hesitant to try to make it better. But based on what you guys describe it sounds like something i definitely want.
    bigjdotcom01
    The scoreboard at Chase Field has been wrong for a season and a half.....just sayin'

    Can you provide reference photos for the current season detailing what is wrong?
    Thanks!
    Adam_SDS
    Can you provide reference photos for the current season detailing what is wrong?
    Thanks!
    As a Rockies fan, thank you thank you thank you for you guys getting the new giant scoreboard at Coors Field in the game. I got to witness that giant beauty in person two weeks ago and I was sad at the thought of having to wait until next March to see it during home games in my franchise. Franchise is going to kick *** this year looking at that huge scoreboard every time I bat.
    Sent from my SM-G930V using Tapatalk
    Adam_SDS
    Can you provide reference photos for the current season detailing what is wrong?
    Thanks!

    I know this belongs more in the uniform corrections thread, but just wanted to try and get this to you since I know you’re in here. The Phillies are the only team left that needs their red fixed. Here is a shot of them with the other teams they’re supposed to match up with. Thanks, man!
    Played a few games post patch. Man the outfielders are terrible. Letting balls go by righr next to them. Diving for every single flyball and missing. ALOT of inside the park home runs.
    On a side note I wish they could add new players names in updates. like gleyber and acuna.
    Armor and Sword
    You and I both have that magical copy.
    The game has simply never played better.
    Infield defense has absolutely improved post patch 1.09. Silky smooth and looks great. I play auto field/manual button ratings based throwing.
    Having the best console baseball game experience ever.
    Amazing job on this game offline.
    Online it has never played better too.
    The only online games I play are in my OS Supporters DD League.
    The game still does not feel like offline when you play online. But the servers and connections are stable. I will get an occasional laggy moment in the field. But 17 was atrocious online and 18 has been fun.
    Sent from Palm Trees and Paradise using Operation Sports

    I'm not sure how you can say the infield defense is silky smooth when you play auto fielding. The manual fielding and auto fielding components are VASTLY different. The CPU defense (and likewise the auto defense) of course are going to be silky smooth. The issue many of us are having is with the manual defense. I will admit, since patch 1.09, the infielders have more of a sense of urgency, which is a welcome fix. I've only played one game post 1.09 patch so let's hope this trend continues.
    Padgoi
    I'm not sure how you can even comment on defense when you play auto fielding . . . the manual fielding and auto fielding components are VASTLY different.

    Because you can comment on the behavior of the players...?
    If anything, it would remove any "do better on the sticks" because...well...it's the game's behavior and that's it.
    So if the fielders play incorrectly, it's not me making the poor play. It's clearly the fielder AI.
    That's why folks can comment and why they still have value.
    KBLover
    Because you can comment on the behavior of the players...?
    If anything, it would remove any "do better on the sticks" because...well...it's the game's behavior and that's it.
    So if the fielders play incorrectly, it's not me making the poor play. It's clearly the fielder AI.
    That's why folks can comment and why they still have value.

    Yes, but naturally the CPU is going to play smoother defense than the user. As I just stated, the issue many of us were having was with manual fielding, getting to balls and having the animations kick in to actually catch the ball. The throwing mechanic hasn't really been the issue for me. The issue for me has been outfielders missing grounders toward walls (as shown in a video in another thread), infielders lack of urgency in throwing balls, etc. To say fielding is silky smooth when you use auto fielding is not giving the full story because you're not utilizing the full capabilities of fielding.
    Padgoi
    Yes, but naturally the CPU is going to play smoother defense than the user. As I just stated, the issue many of us were having was with manual fielding, getting to balls and having the animations kick in to actually catch the ball. The throwing mechanic hasn't really been the issue for me. The issue for me has been outfielders missing grounders toward walls (as shown in a video in another thread), infielders lack of urgency in throwing balls, etc. To say fielding is silky smooth when you use auto fielding is not giving the full story because you're not utilizing the full capabilities of fielding.

    I too use auto fielding and what I believe Armor is saying (and I concur) is that auto fielding (and CPU fielding) looks even better. No judgments are being made or implied with respect to user fielding, which is why the distinction was identified.
    Sent from my iPhone using Operation Sports
    I use manual fielding with Armor's exact sliders and my fielders are nice and silky, except when I expletive it up personally lol.
    Think my sleeve comment may have gotten buried.
    Haven't we been able in the past to adjust jersey sleeve length for actual players and not just created players?
    Went to shorten up Folty's sleeve last night but cant touch any SDS players sleeves.
    Maybe I was mistaken and we never could, but I really thought we could before.
    I've played on manual fielding since day one. Out of the box I found the fielding to be smooth and the best the series has offered. After patch 1.08 when they helped with infielders and balls just over their heads, I don't see anything the CPU can do that I can't do. I don't see a difference in the fielding between CPU and User. It looks the same to me.
    I haven't had the issue of fielders not picking up the ball. I have yet to see a ball be dropped on a routine fly ball. In my experience thus far, there hasn't been anything that has happened to me that hasn't happened to the CPU.
    My one and only game since patch release was rather strange in some areas and I don't know if it even has anything to do with the patch.
    I was playing the Yankees in my Rangers franchise but the first baseman Tyler Austin for the Yankees had 3 different occasions where the ball hit right in the mitt and he just dropped the ball. This was all before the 5th inning as well. Maybe they were trying to give me some easy runs :y1: , it didn't help as they still kicked my *** and pulled away when it got to the late innings.
    They also had 4 or 5 base hits that were flairs to the opposite field just into no mans land. That was so frustrating as that happened on some really good pitches. Sometimes you just get beat but damn it seemed to happen a bit too frequently.
    Infield plays definitely seemed smoother with bit more urgency, the outfielders still no sense of urgency though. I'm on manual fielding.
    I don't know just one game, I'll give it few more before I break out the pitch forks!:grin:
    I have to say that this patch has improved the infield animations a lot. Every defensive play I see in a real baseball game I see happening in this game as well. This is truly the best MLBTS I ever played.
    Also, the game will punish you if you do not put a good defensive player as a replacement to your main "star" position player(s). For example, I had a game where I needed 1st baseman Matt Olsen to sit out a game due to fatigue and I replaced him with Chad Pinder thinking he would be decent enough at 1B because his secondary positions were 3B, 2nd base and outfield but it was a mistake!. He kept booting balls and making errors! I realised I made a mistake and looked at my roster again and saw that Stephen Piscotty who was playing right field has a secondary position for 1B and switch positions and no more errors!.. You really need to do your research in your roster on what players are good at a particular defensive positions. Make sure they have a secondary position that matches that position they are playing!!..I like this feature!
    Formula1Racing
    ......I replaced him with Chad Pinder thinking he would be decent enough at 1B because his secondary positions were 3B, 2nd base and outfield but it was a mistake!. He kept booting balls and making errors! I realised I made a mistake and looked at my roster again and saw that Stephen Piscotty who was playing right field has a secondary position for 1B and switch positions and no more errors!.. You really need to do your research in your roster on what players are good at a particular defensive positions. Make sure they have a secondary position that matches that position they are playing!!..I like this feature!

    They did this on purpose to stop the cheesers on line.
    If the person doesn’t have 1b designated he’ll drop/boot almost every throw.
    Framerate and overall smoothness seems a lot better post patch...Also they need to fix the LED ribbon board at Yankee Stadium in the center field section just to the left and right of the batters eye...They dont work
    Played two games since the patch and did not have a single HR by myself or the CPU in either of the games
    About to play a game or two now, so not sure if this was coincidence or not
    TNKNGM
    Played two games since the patch and did not have a single HR by myself or the CPU in either of the games
    About to play a game or two now, so not sure if this was coincidence or not

    Neither I nor the CPU had hit a bomb in 4 games, then I just hit a three run jack earlier, followed by a grand slam from the CPU, and then two solo shots, all before the 6th innning.
    Also my buddy just texted me: he went back-to-back twice with the same two guys in one game in his franchise.
    It’s just the normal ebbs and flows of baseball. I’m thankful it’s not a constant homerun fest all the time as it kinda felt that way before the patches, and early on last year as well. SDS always seems to find the right balance in the end.
    jeffy777
    Neither I nor the CPU had hit a bomb in 4 games, then I just hit a three run jack earlier, followed by a grand slam from the CPU, and then two solo shots, all before the 6th innning.
    Also my buddy just texted me: he went back-to-back twice with the same two guys in one game in his franchise.
    It’s just the normal ebbs and flows of baseball. I’m thankful it’s not a constant homerun fest all the time as it kinda felt that way before the patches, and early on last year as well. SDS always seems to find the right balance in the end.

    Yeah......Jackie Bradley and Christian Vazquez just went back to back for me, so it was definitely just the ebb and flow that just happened to show it's face my first two games post patch and had me at least wondering if something changed
    I am noticing a hell of a lot of double plays now in play now. Seem like every hit goes directly to the 2nd baseman in a double play situation. And they really need to nerf jump throws. They are way too accurate and have way too much power.
    TNKNGM
    Yeah......Jackie Bradley and Christian Vazquez just went back to back for me, so it was definitely just the ebb and flow that just happened to show it's face my first two games post patch and had me at least wondering if something changed

    JBJ and Vaz back to back?!?! That HAS to be a glitch! Never happen in real life, this patch sucks!
    (Just in case it wasn’t clear, humor intended...)
    g22
    Sent from my iPhone using Operation Sports
    I just found a major bug.
    If you are playing a game.....and decide to go into Quick Manage mode during the game.....all stats are lost and reset from the moment you start QM in the middle of a regular full game. I re-entered into the live game after pitching one inning on Quick Manage.
    This is a major major bug. Needs to be addressed big time.
    Franchise mode. During a regular season game. Decided to quick manage one inning. And then all stats reset from that moment on after I reunited into the live game mode.
    Crazy.
    Fielders (in or out) do not have a sense of urgency at all in this game.
    1. They hesitate way too much and I do not feel in control of the player.
    2. They take way too long to throw the damn ball even when preloaded.
    3. No matter how fast a player is, they feel sluggish.
    4. Too much standing around and ball watching like they are in fear.
    There's no sense of urgency and this patch has done nothing. IT'S NOT REALISTIC. No one on defense cares and you as a user cannot bail them out either.
    I have won 3 games in a row in my Padres franchise, obviously the last patch has broken the game completely!
    Ok. Maybe not. I am having more fun with this game than just about any other version of The Show. Really happy with the way its playing right now.
    Armor and Sword
    I just found a major bug.
    If you are playing a game.....and decide to go into Quick Manage mode during the game.....all stats are lost and reset from the moment you start QM in the middle of a regular full game. I re-entered into the live game after pitching one inning on Quick Manage.
    This is a major major bug. Needs to be addressed big time.
    Franchise mode. During a regular season game. Decided to quick manage one inning. And then all stats reset from that moment on after I reunited into the live game mode.
    Crazy.

    That’s no good. I use QM every game to sac bunt for my pitchers.
    Bullit
    I have won 3 games in a row in my Padres franchise, obviously the last patch has broken the game completely!
    Ok. Maybe not. I am having more fun with this game than just about any other version of The Show. Really happy with the way its playing right now.

    Are you talking about looking at the players stats in the GAME RECAP? Sort of confused on this one. Played a full inning, simulated one pitching inning, went back and looked at the GAME RECAP stats and it looked okay. Maybe I'm just not understanding.
    KnightTemplar
    Are you talking about looking at the players stats in the GAME RECAP? Sort of confused on this one. Played a full inning, simulated one pitching inning, went back and looked at the GAME RECAP stats and it looked okay. Maybe I'm just not understanding.

    Think you quoted the wrong post???
    Bullit
    I am having more fun with this game than just about any other version of The Show. Really happy with the way its playing right now.

    Same. Every game I usually spend a few moments just muttering to myself about how good this is.
    Armor and Sword
    I just found a major bug.
    If you are playing a game.....and decide to go into Quick Manage mode during the game.....all stats are lost and reset from the moment you start QM in the middle of a regular full game. I re-entered into the live game after pitching one inning on Quick Manage.
    This is a major major bug. Needs to be addressed big time.
    Franchise mode. During a regular season game. Decided to quick manage one inning. And then all stats reset from that moment on after I reunited into the live game mode.
    Crazy.

    KnightTemplar
    Are you talking about looking at the players stats in the GAME RECAP? Sort of confused on this one. Played a full inning, simulated one pitching inning, went back and looked at the GAME RECAP stats and it looked okay. Maybe I'm just not understanding.

    Bullit
    Think you quoted the wrong post???

    There i fixed it!
    So regarding this, there is a difference in simming an inning and quick managing an inning, correct?
    Ive not used QM so im not sure. I have simmed like KnightT did.
    NolanRyansSnowmonkey
    There i fixed it!
    So regarding this, there is a difference in simming an inning and quick managing an inning, correct?
    Ive not used QM (not sim) so im not sure. I have simmed like KnightT did.

    Ah, crap, I meant to say QM, dang it. When I did I went back into the game and looked at the recap and it was okay.
    KnightTemplar
    Ah, crap, I meant to say QM, dang it. When I did I went back into the game and looked at the recap and it was okay.

    Well it reset the stats for me....bizzare thing. Quick Managed an inning....jumped back into the game.....stats in the box score reset. Maybe one time thing? I don’t know.
    Armor and Sword
    Well it reset the stats for me....bizzare thing. Quick Managed an inning....jumped back into the game.....stats in the box score reset. Maybe one time thing? I don’t know.

    I had walked a batter, pop up, strike out, fly out
    In my inning I grounded out, singled, walked , 2 fly outs.
    Then I QM my pitcher ( not sim, duh).
    Went back into the game and it was all in the recap.
    Something i’ll keep an eye on. I’m using a carry over franchise.
    I've lost 6 of my last 8 games since 1.09. Never had a stretch like that previously, so clearly 1.09 has broken the game.
    Am I doing this right?
    DJ
    I've lost 6 of my last 8 games since 1.09. Never had a stretch like that previously, so clearly 1.09 has broken the game.
    Am I doing this right?

    no. not enough vitriol. that and more cowbell.
    DJ
    I've lost 6 of my last 8 games since 1.09. Never had a stretch like that previously, so clearly 1.09 has broken the game.
    Am I doing this right?

    Caulfield
    no. not enough vitriol. that and more cowbell.

    That, yes, but you need to beat around the bush a lot more. Insert 2-3 paragraphs about how "you're not trying to suggest _____" while you're asserting exactly the opposite. More misdirection. And lots more hyperbole. To go with the cowbell, of course. Also, I think your sample size is too large at 8 games. I'd try to make a snap judgment at about 6 innings instead. Lastly, it would really help me out--as a reader of your post and potential disciple of your broken game hypothesis--if you singled out one-off "happenings" while insinuating there must be sinister programming at work.
    Blzer
    Fielders respond much, much more. I think it's a good thing, but I do have to lower fielder reaction again down to like 1.

    Sounds good to me. I usually have fielder reaction at 1 or 2...if not 0.
    KBLover
    Sounds good to me. I usually have fielder reaction at 1 or 2...if not 0.

    Same. I had mine that low before but I decided to raise it up to 3 and lower fielder speed to 3 as well. Now I'm getting it back down again.
    Small ball offense does seem to be down a bit for me and the CPU due to the fielders being snappier, but it feels more realistic now.
    In other news, just lost a game in extras: 2 outs, runner on 3rd and I get the ground ball to short for the easy out...and my 1B drops a routine throw. This is what I get for complaining about the lack of throwing errors last year haha :y220a:
    Either this coffee is way stronger than I think, I'm just on pitches, or balls down the line have been adjusted. There seems to be less spin on balls. I've pulled two, pushed one, and have had the AI do the same. And it seems, to me, to be more in line with how the ball would react. Is it just me? Or should I just go back to where I came from?
    wisdom less13
    Either this coffee is way stronger than I think, I'm just on pitches, or balls down the line have been adjusted. There seems to be less spin on balls. I've pulled two, pushed one, and have had the AI do the same. And it seems, to me, to be more in line with how the ball would react. Is it just me? Or should I just go back to where I came from?

    Played a few games yesterday night and i saw a few hooks (or slices) near the line who usually curve out of play but stayed in play. Was a bit upset at least twice ( i didn’t run after the ball loll ).
    But it’s a very very small sample and my Dry Martini was maybe a bit too strong :y1:
    TripleCrown
    Played a few games yesterday night and i saw a few hooks (or slices) near the line who usually curve out of play but stayed in play. Was a bit upset at least twice ( i didn’t run after the ball loll ).
    But it’s a very very small sample and my Dry Martini was maybe a bit too strong :y1:

    Ahhhh my right eye goes first when I'm a little too elegant on wine, myself. I literally just had one with Frazier. Ball seems to die a bit sooner. I've had balls hook foul as well, so it's not like none of them are hooking foul. This is with foul frequency on 4...
    :brickwall great job SDS! Went 30+ games with a total of 3 wild pitches and mostly correct pitches in the dirt. Insert patch 1.09......... 3 wild pitches in 2 games with 2 runs scoring because of it, 5 more in 7 games with 3 runs scoring because of it. With most being just pitches in the dirt. Most by cpu and few by me. Every slider is mostly at default. No pitching sliders changed.
    Where can I submit a bug report. This REALLY needs to be addressed. This game was just fine before this patch.
    I guess I'll post this here: Every time I load the game, I get prompted for the live roster update. It's like it's not saving it. Is that happening for anyone else? Never had that happen prior to 1.09.
    LowerWolf
    I guess I'll post this here: Every time I load the game, I get prompted for the live roster update. It's like it's not saving it. Is that happening for anyone else? Never had that happen prior to 1.09.

    Yes happening to me as well
    Sent from my iPhone using Operation Sports
    Armor and Sword
    Happening as well for me.
    Sent from Palm Trees and Paradise using Operation Sports

    Same here. Every time I go back to the main menu.
    forme95
    :brickwall great job SDS! Went 30+ games with a total of 3 wild pitches and mostly correct pitches in the dirt. Insert patch 1.09......... 3 wild pitches in 2 games with 2 runs scoring because of it, 5 more in 7 games with 3 runs scoring because of it. With most being just pitches in the dirt. Most by cpu and few by me. Every slider is mostly at default. No pitching sliders changed.
    Where can I submit a bug report. This REALLY needs to be addressed. This game was just fine before this patch.

    LowerWolf
    I guess I'll post this here: Every time I load the game, I get prompted for the live roster update. It's like it's not saving it. Is that happening for anyone else? Never had that happen prior to 1.09.

    Have had the same problem. Constantly prompted for live roster update now. Also noticed a lot of wild pitches now by the CPU. Grant it they don't ever bounce far enough for you to move to another base, not for me anyway.
    Just time to admit it, this patched messed some things up for offline folks. A lot of wild pitches now. A lot of double plays now. Very few home runs are hit now. Me and the CPU use to hit quite a few home runs prior to this patch every game. Now we down to 1 or 2 a game. Games are very low scoring for me now. Too many balls are hit directly at defenders. Get very few doubles now. Get way too many line drive fly outs where the defender don't have to move because the ball comes directly to them.
    Not seeing the variety of hits anymore. Hits are the following now:
    1. Line drive fly outs to the CF.
    2. Ground ball to 2nd.
    3. Ground ball to short stop.
    4. Line drive to the pitcher and the pitcher catches everything now.
    5. Pop ups. Seeing way too many pop ups.
    I would say 98% of on base hits now are singles that barely land beyond the jumping 1st baseman or jumping Short Stop. Everything is just different now. I use to see hits go all over the field. Now ? NOPE. The ball don't even bounce and roll as far on the ground anymore. Use to be the ball would bounce and roll in a variety of different directions. Now, it is always right towards to a defender or roll 3 feet and just STOP. The amount of line drives infielders snag now during a game is INSANE.
    Gotmadskillzson
    Have had the same problem. Constantly prompted for live roster update now. Also noticed a lot of wild pitches now by the CPU. Grant it they don't ever bounce far enough for you to move to another base, not for me anyway.
    Just time to admit it, this patched messed some things up for offline folks. A lot of wild pitches now. A lot of double plays now. Very few home runs are hit now. Me and the CPU use to hit quite a few home runs prior to this patch every game. Now we down to 1 or 2 a game. Games are very low scoring for me now. Too many balls are hit directly at defenders. Get very few doubles now. Get way too many line drive fly outs where the defender don't have to move because the ball comes directly to them.
    Not seeing the variety of hits anymore. Hits are the following now:
    1. Line drive fly outs to the CF.
    2. Ground ball to 2nd.
    3. Ground ball to short stop.
    4. Line drive to the pitcher and the pitcher catches everything now.
    5. Pop ups. Seeing way too many pop ups.
    I would say 98% of on base hits now are singles that barely land beyond the jumping 1st baseman or jumping Short Stop. Everything is just different now. I use to see hits go all over the field. Now ? NOPE. The ball don't even bounce and roll as far on the ground anymore. Use to be the ball would bounce and roll in a variety of different directions. Now, it is always right towards to a defender or roll 3 feet and just STOP. The amount of line drives infielders snag now during a game is INSANE.
    I too agree about the double plays as well. At first I thought it was just me, but ...... Looking at my spreadsheet, it does seem higher then normal.
    Sent from my LG-D850 using Tapatalk
    Gotmadskillzson
    Have had the same problem. Constantly prompted for live roster update now. Also noticed a lot of wild pitches now by the CPU. Grant it they don't ever bounce far enough for you to move to another base, not for me anyway.
    Just time to admit it, this patched messed some things up for offline folks. A lot of wild pitches now. A lot of double plays now. Very few home runs are hit now. Me and the CPU use to hit quite a few home runs prior to this patch every game. Now we down to 1 or 2 a game. Games are very low scoring for me now. Too many balls are hit directly at defenders. Get very few doubles now. Get way too many line drive fly outs where the defender don't have to move because the ball comes directly to them.
    Not seeing the variety of hits anymore. Hits are the following now:
    1. Line drive fly outs to the CF.
    2. Ground ball to 2nd.
    3. Ground ball to short stop.
    4. Line drive to the pitcher and the pitcher catches everything now.
    5. Pop ups. Seeing way too many pop ups.
    I would say 98% of on base hits now are singles that barely land beyond the jumping 1st baseman or jumping Short Stop. Everything is just different now. I use to see hits go all over the field. Now ? NOPE. The ball don't even bounce and roll as far on the ground anymore. Use to be the ball would bounce and roll in a variety of different directions. Now, it is always right towards to a defender or roll 3 feet and just STOP. The amount of line drives infielders snag now during a game is INSANE.

    Outside of being prompted for the Live Roster Update this hasn't been my experience at all.
    The game plays essentially the same post patch as it did pre-patch, outside of the fact that the fielders have more "urgency" and seem more "free to move" when doing manual fielding.
    countryboy
    Outside of being prompted for the Live Roster Update this hasn't been my experience at all.
    The game plays essentially the same post patch as it did pre-patch, outside of the fact that the fielders have more "urgency" and seem more "free to move" when doing manual fielding.

    Maybe because you play franchise mode and I play play now. That could be it.
    I too am getting the prompt for the roster update each time.
    Game has been playing beautiful post patch. Still some fielding hiccups here and there, but they're manageable. One thing ive finally started utilizing was the defensive position settings. I was giving up A LOT of infield hits and weak dribblers late in games and finally realized that the computer was putting me in some questionable defensive shifts and adjustments. Now im aware almost every pitch on how my defense is aligned, and it has worked wonders.
    Gotmadskillzson

    Not seeing the variety of hits anymore. Hits are the following now:
    1. Line drive fly outs to the CF.
    2. Ground ball to 2nd.
    3. Ground ball to short stop.
    4. Line drive to the pitcher and the pitcher catches everything now.
    5. Pop ups. Seeing way too many pop ups.

    I've seen more of #1 and I've always thought #5 was true based on MLB batted ball profiles.
    Can't say it's the patch or just randomness...except for #5 which I assumed was a "feature" of Directional hitting and/or the hitting engine in general.
    wisdom less13
    Either this coffee is way stronger than I think, I'm just on pitches, or balls down the line have been adjusted. There seems to be less spin on balls. I've pulled two, pushed one, and have had the AI do the same. And it seems, to me, to be more in line with how the ball would react. Is it just me? Or should I just go back to where I came from?

    I have had more of this as well since the 1.09 patch. Almost like it was when I first got the game
    Sent from my iPad using Operation Sports
    Gotmadskillzson
    Have had the same problem. Constantly prompted for live roster update now. Also noticed a lot of wild pitches now by the CPU. Grant it they don't ever bounce far enough for you to move to another base, not for me anyway.
    Just time to admit it, this patched messed some things up for offline folks. A lot of wild pitches now. A lot of double plays now. Very few home runs are hit now. Me and the CPU use to hit quite a few home runs prior to this patch every game. Now we down to 1 or 2 a game. Games are very low scoring for me now. Too many balls are hit directly at defenders. Get very few doubles now. Get way too many line drive fly outs where the defender don't have to move because the ball comes directly to them.
    Not seeing the variety of hits anymore. Hits are the following now:
    1. Line drive fly outs to the CF.
    2. Ground ball to 2nd.
    3. Ground ball to short stop.
    4. Line drive to the pitcher and the pitcher catches everything now.
    5. Pop ups. Seeing way too many pop ups.
    I would say 98% of on base hits now are singles that barely land beyond the jumping 1st baseman or jumping Short Stop. Everything is just different now. I use to see hits go all over the field. Now ? NOPE. The ball don't even bounce and roll as far on the ground anymore. Use to be the ball would bounce and roll in a variety of different directions. Now, it is always right towards to a defender or roll 3 feet and just STOP. The amount of line drives infielders snag now during a game is INSANE.

    That's how my game was playing before the patch
    Sent from my iPad using Operation Sports
    Armor and Sword
    Well it reset the stats for me....bizzare thing. Quick Managed an inning....jumped back into the game.....stats in the box score reset. Maybe one time thing? I don’t know.

    FYI apparently not a one-time thing, there is a new thread where the user is describing the exact same thing I believe, after making one small adjustment in Quick Manage. Lost everything in the box scores.... Seems like a legit bug. I'm assuming this is only post-1.09 since now it's popped up twice recently...
    I see the difference in fielding after patch but still see instances of too many glove taps. I don't get it why they don't   take from previous year and go from there, why is fielding always crap til a patch. Outfield is a joke trying to get the ball back in(stay away from walls), they suck you in from 20 feet away while the runner takes 2 bases and scores, GREAT! Hitting seems as good as ever though, I was fooled but stayed back and timing was on point.
    Gotmadskillzson
    Have had the same problem. Constantly prompted for live roster update now. Also noticed a lot of wild pitches now by the CPU. Grant it they don't ever bounce far enough for you to move to another base, not for me anyway.
    Just time to admit it, this patched messed some things up for offline folks. A lot of wild pitches now. A lot of double plays now. Very few home runs are hit now. Me and the CPU use to hit quite a few home runs prior to this patch every game. Now we down to 1 or 2 a game. Games are very low scoring for me now. Too many balls are hit directly at defenders. Get very few doubles now. Get way too many line drive fly outs where the defender don't have to move because the ball comes directly to them.
    Not seeing the variety of hits anymore. Hits are the following now:
    1. Line drive fly outs to the CF.
    2. Ground ball to 2nd.
    3. Ground ball to short stop.
    4. Line drive to the pitcher and the pitcher catches everything now.
    5. Pop ups. Seeing way too many pop ups.
    I would say 98% of on base hits now are singles that barely land beyond the jumping 1st baseman or jumping Short Stop. Everything is just different now. I use to see hits go all over the field. Now ? NOPE. The ball don't even bounce and roll as far on the ground anymore. Use to be the ball would bounce and roll in a variety of different directions. Now, it is always right towards to a defender or roll 3 feet and just STOP. The amount of line drives infielders snag now during a game is INSANE.

    Thank you for bringing this up.. was starting to think I was the only one that noticed a major change with 1.09. The power has been toned WAY down!.. I don't know what's been done to the ball physics but something has been ruined. I hope they can get this back with another patch or else I'm going to have to just go back to the original completely un-patched (1.00) game.
    I play in franchise so it's not just with "play now".
    I also switch back and forth between All Star, HOF and Legend difficulties.. the toned down power is the same in all three settings from what I can tell and I've played over 12 games since patch 1.09 was released.
    ericjwm
    Thank you for bringing this up.. was starting to think I was the only one that noticed a major change with 1.09. The power has been toned WAY down!.. I don't know what's been done to the ball physics but something has been ruined. I hope they can get this back with another patch or else I'm going to have to just go back to the original completely un-patched (1.00) game.
    I play in franchise so it's not just with "play now".
    I also switch back and forth between All Star, HOF and Legend difficulties.. the toned down power is the same in all three settings from what I can tell and I've played over 12 games since patch 1.09 was released.

    Power seems the same to me. I've homered in 5 straight games since the patch, including one where the cpu and I combined for 8 homeruns in GABP. (I hit 6 of them)
    I see the same variety of hit types now that I did prior to this patch.
    I went 4 games without a HR immediately after the patch...then the baseball gods smiled down upon me again and I’m back to hitting 2-3 per game.
    My buddy just scored 12 runs in 1 inning and 2 guys on his team both homered twice in that game.
    I really don’t think they did anything to power with this patch (at least offline, can’t really speak for DD)...same goes for almost all the patches really, aside from some minor adjustments early on that were documented. Power fluctuates in this game similar to the way it does in real baseball. You just have to ride out the droughts and don’t let it go to your head.
    Since the patch I've found hits and home runs way down and a huge amount of 4-6-3 double plays. In franchise "other scores" there suddenly are at least one and as many as three 1-0 games on the schedule each day. Averages are beginning to dip. This is in manage mode so human input isn't a factor.
    jeffy777
    I went 4 games without a HR immediately after the patch...then the baseball gods smiled down upon me again and I’m back to hitting 2-3 per game.
    My buddy just scored 12 runs in 1 inning and 2 guys on his team both homered twice in that game.
    I really don’t think they did anything to power with this patch (at least offline, can’t really speak for DD)...same goes for almost all the patches really, aside from some minor adjustments early on that were documented. Power fluctuates in this game similar to the way it does in real baseball. You just have to ride out the droughts and don’t let it go to your head.

    I’m with you here. My first two games post 1.09 patch I was shut out once and only scored 1 run on 5 hits in the second game. Was worried things changed since the patch. My third game I scored 7 runs in one inning which included a double, a triple, and two home runs. All games on HOF default. My hitting is back at least for now. Baseball is a funny game. I undoubtedly will encounter more slumps which is representative of the sport. Hell, the Brewers have already been shut out this year as many times as they were all of last year. In their last 10 games, they’ve been raking. The game is fickle. And I love it.
    Sent from my iPad using Operation Sports
    I've played 5 games since the patch and I've noticed a few things different now. First, it seems like a lot of hits go directly to the 2nd baseman now and they are always positioned perfectly to make the play. Second, it feels like the outfielders are back to making plays they weren't making before and being positioned in the right spot on most of my hits. Before the patch I was seeing balls in the gaps between outfielders, or balls going over outfielders heads, or dropping right in front of them. Now it seems like these balls are being caught. Thirdly, there are way more pop up outs than I remember from before. Also, I'm seeing a lot of singles. Not as many extra base hits. The game just feels different than it did before this patch, and that's not a good thing for me.
    Im not seeing any of this. Games is playing better than ever. I don't want to be that guy, but I don't think you all are giving it a chance. 5 games is not a decent sample size in Baseball. Heck I would argue that 10-15 is not a good sample size. How would it be if they based a patch or gameplay on a 5 game sample. "Well alrighty then, The Show 19 is ready we have played 5 games, everything seems golden. Lets go to print"
    Im sorry but thats just not the way it works. I trust somebody like Countryboy who I know has played 60+ games over any of these "I've played 5 games and it sucks" crowd. Im just finishing up Spring with a new franchise I started and I am seeing plenty of hit variety, Home Runs (hit 3 last game) and fielding is amazing (actually pulled of a manual diving catch in Center to save the game)
    Sure I dont support a lot of their choices. They are obviously going more and more and more to the online crowd. Every patch and choice shows that. We every game, every inning, offline franchise players are a dying breed and pretty much an afterthought in my opinion. But this is a great game and I honestly think its about as good as it is going to get, until somebody else comes along. But I think I am about at the point in my gaming career that I don't need a new game every year and I think I am good with this one for a bit( baring any game breaking patches in the next few months).
    Peace
    Bullit
    Im not seeing any of this. Games is playing better than ever. I don't want to be that guy, but I don't think you all are giving it a chance. 5 games is not a decent sample size in Baseball. Heck I would argue that 10-15 is not a good sample size. How would it be if they based a patch or gameplay on a 5 game sample. "Well alrighty then, The Show 19 is ready we have played 5 games, everything seems golden. Lets go to print"
    Im sorry but thats just not the way it works. I trust somebody like Countryboy who I know has played 60+ games over any of these "I've played 5 games and it sucks" crowd. Im just finishing up Spring with a new franchise I started and I am seeing plenty of hit variety, Home Runs (hit 3 last game) and fielding is amazing (actually pulled of a manual diving catch in Center to save the game)
    Sure I dont support a lot of their choices. They are obviously going more and more and more to the online crowd. Every patch and choice shows that. We every game, every inning, offline franchise players are a dying breed and pretty much an afterthought in my opinion. But this is a great game and I honestly think its about as good as it is going to get, until somebody else comes along. But I think I am about at the point in my gaming career that I don't need a new game every year and I think I am good with this one for a bit( baring any game breaking patches in the next few months).
    Peace

    Agree 1000% I play tons of games......sample size. And I can easily say the game is as good if not better post patch 1.09 then out of the box and all previous patches before 1.09. Game is a joy to play.
    As smooth as ever pitching, fielding, hitting (again I auto field and manual throw, classic pitch and directional hit). I am seeing incredible hit variety. Seeing new hit types, angles, crazy plays etc.
    As far as wild pitches? Not out of control at all for me. Once I see/feel a certain pitch is simply not working well I adjust my direction with it and also use other pitches. It's part of the game. If you are going to force a slider or curve ball when it is clear your pitcher simply does not have "it" that day with that pitch...you are asking for trouble.
    Case in point. I was pitching with my 5th starter (actually he is spot starting as I have some injuries I am dealing with with my staff) Alex Meyer. He does not have great control, but he has awesome stuff. Right away I knew his slider was simply not working after throwing 2 of them. I stayed away from that pitch and worked his 4 seam, 2 seam and curve ball. No problem. I tried to sprinkle in some sliders later and aimed higher to make sure I would not throw away the pitch.
    Making small adjustments is so critical with pitching as well as hitting. This game replicates that really well IMO.
    I don't want to sit here and say play better.....but you need to really look at what you are doing and why you keep getting the same issues when others are simply not. I stream most of my games. So you can watch them. There are going to be wild pitches and passed balls sometimes. I do get them here and there....just like in real baseball? I watch games all the time. I see wild pitches every night around the league, and I see passed balls too (cough Gary Sanchez...cough cough).
    Part of the game and they have not been in the least bit excessive for me.
    Lazy throws? Fixed this year. I gunned down a CPU base runner taking off on a blocked wild pitch...Sanchez gunned him down at 3rd base. Picked up the ball and fired a rope to third.
    MLB 17 was horrendous in this department.
    MLB 18 has vastly improved catcher animations, and throw urgency big time.
    Is it perfect? Nope. And quite frankly it won't be perfect because humans are not perfect.
    People want/scream for simulation, yet when it does not go their way....all hell breaks loose.
    It's getting old. And All these knee jerk posts based on 3-4 games.....even 10 games....not enough sample size in baseball. This game is meant to played not simmed. If you play 1 and sim 5.....I get it. You don't have time. But you also are totally missing all the nuances this game offers in terms of the rhythm, up's and down's of a marathon known as the the MLB regular season.
    For those of us playing every pitch every inning.....we are seeing the full monty of variety, nuance, streaks both cold and hot and the reversion to the mean for most players. Some players will fall below the mean (have a poor season for their ratings) and some will exceed it (have career years).
    It's simply fantastic. And this game comes as close to replicating it's sport as any console sports game ever has.
    Rant over.
    Bullit
    Im not seeing any of this. Games is playing better than ever. I don't want to be that guy, but I don't think you all are giving it a chance. 5 games is not a decent sample size in Baseball. Heck I would argue that 10-15 is not a good sample size. How would it be if they based a patch or gameplay on a 5 game sample. "Well alrighty then, The Show 19 is ready we have played 5 games, everything seems golden. Lets go to print"
    Im sorry but thats just not the way it works. I trust somebody like Countryboy who I know has played 60+ games over any of these "I've played 5 games and it sucks" crowd. Im just finishing up Spring with a new franchise I started and I am seeing plenty of hit variety, Home Runs (hit 3 last game) and fielding is amazing (actually pulled of a manual diving catch in Center to save the game)
    Sure I dont support a lot of their choices. They are obviously going more and more and more to the online crowd. Every patch and choice shows that. We every game, every inning, offline franchise players are a dying breed and pretty much an afterthought in my opinion. But this is a great game and I honestly think its about as good as it is going to get, until somebody else comes along. But I think I am about at the point in my gaming career that I don't need a new game every year and I think I am good with this one for a bit( baring any game breaking patches in the next few months).
    Peace

    Fair enough. I wish I had more time for more of a sample size, but 5 games is all I currently have to go on. I've just noticed a different feel to the game in all 5 of those games. Maybe after 5 or 10 more I will feel differently. Just saying what I'm seeing and feeling at this time. Still a great game, just liked it better before the last patch. To be fair, I never said "I've played 5 games since the patch and it sucks now." I just stated some of the things I'm seeing or noticing that are different and that its not a good thing for me.
    crques
    Fair enough. I wish I had more time for more of a sample size, but 5 games is all I currently have to go on. I've just noticed a different feel to the game in all 5 of those games. Maybe after 5 or 10 more I will feel differently. Just saying what I'm seeing and feeling at this time. Still a great game, just liked it better before the last patch. To be fair, I never said "I've played 5 games since the patch and it sucks now." I just stated some of the things I'm seeing or noticing that are different and that its not a good thing for me.

    I am 99% certain the patch has zero to do with it.
    It is very very easy to fall into the "post patch" syndrome". This development team has a long history of releasing good stable patches. Not perfect. And they go back and fix hiccups that a previous patch may cause. But in my history of playing The Show I have never come across a patch that has ever made the worse than better in the gameplay department.
    I can't even come close to saying that about EA or 2K and their history of wrecking their games with poor patches catering to casual players. Fortunately 2K18 has been a joy this year. Can't say the same for previous versions post patches.
    And don't get me started on Madden who 100% cater to online till the Madden bowl is done. Then they revert the game back to a playable state for offline gamers....a miracle they even do that to be frank.
    This game has a deep history of patching things properly for offline gamers. And that tradition still rings true.
    Post patch 1.09 the game is playing the best it has since release IMO.
    Armor and Sword
    I am 99% certain the patch has zero to do with it.
    It is very very easy to fall into the "post patch" syndrome".
    Post patch 1.09 the game is playing the best it has since release IMO.

    I'm still waiting to see all these problems supposedly caused.
    Armor and Sword
    I am 99% certain the patch has zero to do with it.
    It is very very easy to fall into the "post patch" syndrome". This development team has a long history of releasing good stable patches. Not perfect. And they go back and fix hiccups that a previous patch may cause. But in my history of playing The Show I have never come across a patch that has ever made the worse than better in the gameplay department.
    I can't even come close to saying that about EA or 2K and their history of wrecking their games with poor patches catering to casual players. Fortunately 2K18 has been a joy this year. Can't say the same for previous versions post patches.
    And don't get me started on Madden who 100% cater to online till the Madden bowl is done. Then they revert the game back to a playable state for offline gamers....a miracle they even do that to be frank.
    This game has a deep history of patching things properly for offline gamers. And that tradition still rings true.
    Post patch 1.09 the game is playing the best it has since release IMO.

    I trust your opinion. I will give it more time and make a more fair assessment at that point. I was just stating that to me it feels different since the last patch. Perhaps other circumstances contributed to the difference. Hopefully it feels better to me with more games played.
    ericjwm
    The power has been toned WAY down!

    This I have not seen.
    My HR/G rate is still 1.4 HR per 35 PA, HR/H rate at 13.5, HR/FB rate at 12.7% (MLB average 13%) across all my franchises.
    Pretty much where it always was and reasonable given one of my teams is the Red Sox with no real slugger (MLB17 carryover so no J.D. Martinez - this team's biggest power threat is Hosmer/Devers with 70's Power).
    Red Sox have the lowest - line drive types at Fenway. Makes sense to me. My fantasy Rockies (MLB18) have the highest. Coors + Gallo + Sano - makes sense to me.
    Ancient MLB14-started Marlins are up there - but that team has a middle of the other that can slug (91 Power, 99 Power, 90 Power vs RHP) and a couple hitters at 70 power. So 5 guys with some pop. Makes sense to me.
    So I think the power is still there. I haven't had to adjust anything sliders or approach-wise after the patch.
    I play every game and track every game's stats to see objectively where I am.
    Can they add a pitch speed increase in a patch or do we have to wait for 2019? Chapman hit 105 3 or 4 years ago and now Hicks has done it again. Also with a 2 seam fastball. Also 95-98mph sinker is unacceptable as well as Thor has been throwing his 99-100mph before maybe even 101 last year. It’s time to hit the small things. It’s a game first. Second it’s supposed to be a real simulation. Has to happen!
    Sent from my iPhone using Operation Sports
    LowerWolf
    Every time I load the game, I get prompted for the live roster update. It's like it's not saving it. Is that happening for anyone else? Never had that happen prior to 1.09.

    Same with me - has anyone besides me submitted a report on TSN? I've even deleted/re-saved it, same deal every time I boot up.
    crques
    Fair enough. I wish I had more time for more of a sample size, but 5 games is all I currently have to go on. I've just noticed a different feel to the game in all 5 of those games. Maybe after 5 or 10 more I will feel differently. Just saying what I'm seeing and feeling at this time. Still a great game, just liked it better before the last patch. To be fair, I never said "I've played 5 games since the patch and it sucks now." I just stated some of the things I'm seeing or noticing that are different and that its not a good thing for me.

    This wasn't meant to be aimed at any one person and was certainly not an attack. I meant it more as a generalization of the attitude held by quite a crowd here on OS. We all know who they are and I don't believe you are one of them. I am just as guilty on the other side of generalization in that I tend to not give enough credit to those that do see these problems. But I also truly believe that Baseball is a game of streaks and averages.
    To hit .280 you have missed 72 out of 100 times. This is not only a game of inches it is a game of failure. Yes we all know this, but I think we loose sight of this when playing a video game. This is also why this year I quit playing as MY team in franchise. I was becoming obsessed with playing the way my team was doing. If I could not perform as well as the real players I was getting upset and not having fun at all. Since I put forth my effort into a rebuild, a first for me in The Show, with the Padres and man I can't tell you how much fun I am having now. It is like a whole new game.
    Bullit
    This wasn't meant to be aimed at any one person and was certainly not an attack. I meant it more as a generalization of the attitude held by quite a crowd here on OS. We all know who they are and I don't believe you are one of them. I am just as guilty on the other side of generalization in that I tend to not give enough credit to those that do see these problems. But I also truly believe that Baseball is a game of streaks and averages.
    To hit .280 you have missed 72 out of 100 times. This is not only a game of inches it is a game of failure. Yes we all know this, but I think we loose sight of this when playing a video game. This is also why this year I quit playing as MY team in franchise. I was becoming obsessed with playing the way my team was doing. If I could not perform as well as the real players I was getting upset and not having fun at all. Since I put forth my effort into a rebuild, a first for me in The Show, with the Padres and man I can't tell you how much fun I am having now. It is like a whole new game.

    "Know what the difference between hitting .250 and .300 is? It's 25 hits. 25 hits in 500 at bats is 50 points, okay? There's 6 months in a season, that's about 25 weeks. That means if you get just one extra flare a week - just one - a gorp... you get a groundball, you get a groundball with eyes... you get a dying quail, just one more dying quail a week... and you're in Yankee Stadium."
    -- Crash Davis
    Couldn't resist.... you're post took me to this exact moment with Crash Davis. :D
    No change to power output from me or the CPU since the patch.
    Saw a great bloop single the other day where the 2B raced back to try and catch the ball and it fell just out of his reach, all while the RF was charging in to make a play on the ball, until he veered off course to avoid a collision. Looks so good and realistic.
    I just walked 11 times on, for all practical purposes, default legend hitting. Fielder speed is down two clicks but that doesn't affect the pitching.
    The thing is, it was completely believable because it was the Marlins (and mostly their bullpen) allowing the walks. :lol:
    Also stole 2 bases with two guys (Happ and Baez) with less than 40 stealing ability. It's all about picking the right moments (and, for guys like that with low steal ratings, risking the extra step lead past the default that might get you picked off).
    I'm trying to see and understand the problems people are having. I just can't.
    bcruise
    I just walked 11 times on, for all practical purposes, default legend hitting. Fielder speed is down two clicks but that doesn't affect the pitching.
    The thing is, it was completely believable because it was the Marlins (and mostly their bullpen) allowing the walks. :lol:
    Also stole 2 bases with two guys (Happ and Baez) with less than 40 stealing ability. It's all about picking the right moments (and, for guys like that with low steal ratings, risking the extra step lead past the default that might get you picked off).
    I'm trying to see and understand the problems people are having. I just can't.

    Stealing is so freaking good this year. I do not pre-load my steals. I manually jump. It is the only way (unless you want to pull off a double steal). You absolutely have to work the pitcher, see his move, see if he is slide stepping, anticipate the front foot lifting and taking off just before the moment he actually lifts his front foot. And that is with real good base swipers. I am getting some sick jumps this year and it feels so good. They really improved the art of stealing and it is not automatic like it used to be.
    Situations!!! Counts, what pitch they are throwing, the catcher he has, his pick-off ratings (meaning the pickoff artist player quirk) so much going on.
    Also not seeing all these problems. Right there with you. Game has never been better.
    Edit - you can actually manual jump for a double steal as well. Just pull back and release and both will jump at the same time (but how good depends on ratings and your timing).
    I've made the switch from manual fielding to auto. Still using throw meter too. Game is 1,000x better for me this way. I think manual fielding is just buggy maybe? I dunno either way the game is playing way better after I switched
    Sent from my iPhone using Operation Sports
    BrianMcNulty11
    I've made the switch from manual fielding to auto. Still using throw meter too. Game is 1,000x better for me this way. I think manual fielding is just buggy maybe? I dunno either way the game is playing way better after I switched
    Sent from my iPhone using Operation Sports

    Want to have some more simulation fun? Lose the throwing meter (cleaner screen) and simply go button throwing. If you hold it till the vibration that is max effort on the throw.
    BrianMcNulty11
    I've made the switch from manual fielding to auto. Still using throw meter too. Game is 1,000x better for me this way. I think manual fielding is just buggy maybe? I dunno either way the game is playing way better after I switched
    Sent from my iPhone using Operation Sports

    You have to be quick and precise on manual fielding, not much room for error. Auto with manual throw (no meter) is the only way I play. I’ve tried manual fielding, but all it will do, for me, is if I make the tiniest mistake
    it can ruin an entire inning. Heck, I don’t use hot/cold zones, ball fade off, as much junk removed from the screen as possible, pitch on classic, no meters in sight.
    Armor and Sword
    Stealing is so freaking good this year. I do not pre-load my steals. I manually jump. It is the only way (unless you want to pull off a double steal). You absolutely have to work the pitcher, see his move, see if he is slide stepping, anticipate the front foot lifting and taking off just before the moment he actually lifts his front foot. And that is with real good base swipers. I am getting some sick jumps this year and it feels so good. They really improved the art of stealing and it is not automatic like it used to be.

    I like pre-loading steals. Puts some more emphasis on stealing ability as it seems to help govern their jumps. Plus, I use auto baserunning so guys will go on their own anyway.
    I agree with the rest, both getting and preventing steals.
    KnightTemplar
    You have to be quick and precise on manual fielding, not much room for error. Auto with manual throw (no meter) is the only way I play. I’ve tried manual fielding, but all it will do, for me, is if I make the tiniest mistake
    it can ruin an entire inning. Heck, I don’t use hot/cold zones, ball fade off, as much junk removed from the screen as possible, pitch on classic, no meters in sight.

    I use a few visual aids when I'm playing seriously (like I was doing in my stream today), but only enough to account for the fact that you really need to know exactly what your players' capabilities are and where you want to locate your pitches (because they usually don't end up there) to play on legend effectively. I do use manual fielding but with Analog throwing (just a preference), and for hitting I have the zone PCI on to give me a visual representation of the batter's hitting skill. For pitching I have the Classic aiming cursor on, because I have to often aim precisely in areas off the plate otherwise I get hammered - and the pitches usually come back to the corners anyway.
    While I was one-off testing the settings I was using I did have the swing/pitch info on, but now that I've all but locked those settings in I've turned it off - it just gets me overthinking about PCI location too much, which is a liability with the way I hit (rarely moving the PCI off of a pre-determined location except on 2 strikes). Plus there's nothing like seeing the umpire ring up a batter without being told immediately that it was a ball or strike. :)
    bcruise
    I just walked 11 times on, for all practical purposes, default legend hitting. Fielder speed is down two clicks but that doesn't affect the pitching.
    The thing is, it was completely believable because it was the Marlins (and mostly their bullpen) allowing the walks. :lol:

    After seen the way I got pitched on legend hitting with the sliders I was using for HoF hitting, I'm going to try to find some sliders to let me cope with it using Directional hitting.
    I love the pitching strategy, especially with a lower strike frequency. Really see a lot of refusing to give in.
    I hope I can find hitting sliders that will make me happy because I adore the pitching AI.
    I wish you could get that pitching logic regardless of difficulty setting.
    KBLover
    After seen the way I got pitched on legend hitting with the sliders I was using for HoF hitting, I'm going to try to find some sliders to let me cope with it using Directional hitting.
    I love the pitching strategy, especially with a lower strike frequency. Really see a lot of refusing to give in.
    I hope I can find hitting sliders that will make me happy because I adore the pitching AI.
    I wish you could get that pitching logic regardless of difficulty setting.

    I have pitchers refusing to give in on HOF.....plenty. Judge leads the league in walks and i have drawn them all. Stanton in the top 10 as well. Sanchez getting respect.
    The pitching AI this year is unmatched by any console baseball game I have ever played. Actually I have not seen it even close to this good since the High Heat series!
    Anyway. I hit at default settings except solid hits at 4 and foul frequency at 4. But that is HOF/HOF. You may want to bump solid hits to 6 and foul frequency to 5 with Legend pitching to compensate for the constant corner painting. Just a thought. Otherwise I would be going straight default.
    Armor and Sword
    I have pitchers refusing to give in on HOF.....plenty. Judge leads the league in walks and i have drawn them all. Stanton in the top 10 as well. Sanchez getting respect.
    The pitching AI this year is unmatched by any console baseball game I have ever played. Actually I have not seen it even close to this good since the High Heat series!

    Yeah I get a lot of "oh it's 3-0, let me throw two pitches down the middle to get strikes" behavior that's both predictable and silly against a guy like Judge or similar.
    Maybe the AI does that behavior because I'm very selective (low swing rate, low chase rate, at least by MLB standards - my swing profile is close to Carlos Santana last year in terms of O-Swing%, Z-Swing%, and overall Swing% and he walked about 14% of his PAs vs 9% MLB average), so maybe the AI feels like "well I better give a strike" instead of just letting me draw a walk and try the next guy.
    Otherwise, it's not bad on HoF and I'll go back there if I can't get Legend to work out. It's solid but the sequencing gets too predictable sometimes and it costs walks I feel an IRL hitter would get.
    I've raised solid hits to see how that goes. I have a feeling that will be part of the key, especially given how Directional works.
    HighCmpPct
    I use manual fielding with Armor's exact sliders and my fielders are nice and silky, except when I expletive it up personally lol.
    Think my sleeve comment may have gotten buried.
    Haven't we been able in the past to adjust jersey sleeve length for actual players and not just created players?
    Went to shorten up Folty's sleeve last night but cant touch any SDS players sleeves.
    Maybe I was mistaken and we never could, but I really thought we could before.

    We could edit sleeve length until they patched in adding face shields to players awhile back...
    Armor and Sword
    Well it reset the stats for me....bizzare thing. Quick Managed an inning....jumped back into the game.....stats in the box score reset. Maybe one time thing? I don’t know.

    I decided to try this. I went into Quick Manage in the first inning. All I did was substitute a player. I immediately checked the box score and it was completely filled out. 38 At Bats 1 Run 8 hits 4 BB 9 K's for one team, 37 AB 2 runs 7 hits 2BB 10 K's for the other team.. this is after only one pitch in the top of the first inning. It also gave a player a HR.
    So, I quick managed through 9 innings. Checked the final box score. 70 AB 3 runs 16 hits 9 BB 20 Ks/ 65 AB 5 runs 14 Hits 4 BB 13 K's.
    It's basically like 2 complete games were simmed.
    So, I checked the box score on the calendar for this game. 61 AB 5 runs 13 hits 4 BB 11 K's/ 62 AB 3 runs 13 hits 7 BB 19 K's.
    I checked the team player stats and these extra statistics are included in the team and player totals. So it throws everything way off.
    Just thought I would let people know what i saw as well because I know people use QM in games sometimes.
    Granted this is patch 1.07, but Armor had odd issues with this even on patch 1.09. So just a heads up.
    I have pics of the screen but i guess I'll have to resize the images to post them....
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