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MLB The Show 18 Patch 1.08 Available Now, Patch Notes Here

MLB The Show 18

MLB The Show 18 Patch 1.08 Available Now, Patch Notes Here

MLB The Show 18 game update 1.08 is available now, weighing in at roughly 300MB. Check out the patch notes below and let us know what you’re seeing.

Gameplay Improvements and Stabilizations:

  • Adjustments made to the Plate Coverage Indicator.
  • Increased pitch speeds within Diamond Dynasty (both Head to Head and Versus CPU games).
  • Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
  • Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
  • Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.

Franchise:

  • Fix for when user is unable to make free agent moves until free agency IV phase if the World Series ends on or before Oct 25th.

Miscellaneous:

  • Fixes for various low frequency consumer reported crashes.
  • Several UI and art asset adjustments to add polish.
  • Various other minor bug fixes and adjustments made throughout the game.
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  1. Gameplay Improvements and Stabilizations:
    -Adjustments made to the Plate Coverage Indicator
    -Increased pitch speeds within Diamond Dynasty (both Head to Head and versus CPU games)
    -Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
    -Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
    -Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
    Miscellaneous:
    -Fixes for various low frequency consumer reported crashes
    -Several UI and art adjustments to add polish
    -Various other minor bug fixes and adjustments made throughout the game
    ------------------------------------------------------------------------------------------
    My takeaway - definitely some good fixes in there. Like that the pitch speed is only changing for DD, and I'm sure people who locked in offline gameplay settings will as well. We'll see if/how much the PCI changes affect offline.
    The thing about soft line drives is very welcome, as that's a legacy problem that goes back to at least last year. Hope they really squashed it this time.
    No specific mention of the franchise offseason stuff fix, though they mentioned "several bug fixes throughout the game." I'm sure we'll be able to figure out if that was fixed soon enough.
    bcruise
    -Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.

    This is the best improvement in the patch notes for me personally. This has been a frustration for some time in the series and I am hopeful that they were able "fix" it with this patch. Nothing more frustrating that seeing a ball that falls just over an infielders head and he doesn't even react.
    Are pitch speed changes DD only? I know we have sliders offline, and I'd at least be curious to hear from the devs about the equivalent slider values if the changes aren't in offline as well.
    Just started a conquest game and the pitch speed has jumped through the roof. Even sliders are being thrown harder than fastballs were pre-patch. Should make a big difference online and let the monitor crowd happy. Not crazy about them putting this in the offline DD as well as the online tbh. Some of us are old and don't see like we used to, so I don't really get why we can't set our own pitch speed in offline DD?
    Spotted some new card art on Hoskins and Hader, but not any on Devers, so not sure how deep they've gone there. Not exactly a crucial thing that needing patching, it was more just bizarre that they hadn't added these before releasing the game.
    No mention of fixing the franchise bug, which is a concern, but the patch notes seem to be pretty heavily aimed at DD so it could well have been fixed in the annoyingly vague "various minor fixes" description they always throw in there. Kind of feels like the sort of thing you might want to announce that you'd fixed though
    BigOscar
    Just started a conquest game and the pitch speed has jumped through the roof. Even sliders are being thrown harder than fastballs were pre-patch. Should make a big difference online and let the monitor crowd happy. Not crazy about them putting this in the offline DD as well as the online tbh. Some of us are old and don't see like we used to, so I don't really get why we can't set our own pitch speed in offline DD?
    Spotted some new card art on Hoskins and Hader, but not any on Devers, so not sure how deep they've gone there. Not exactly a crucial thing that needing patching, it was more just bizarre that they hadn't added these before releasing the game.
    No mention of fixing the franchise bug, which is a concern, but the patch notes seem to be pretty heavily aimed at DD so it could well have been fixed in the annoyingly vague "various minor fixes" description they always throw in there. Kind of feels like the sort of thing you might want to announce that you'd fixed though
    This worries me. Like I said earlier, I'm a few teams away from beating extreme, and with drastic changes to pitch speed it could change what I'm used to enough to cause me to lose hours upon hours of game play.
    Sent from my SM-G955U using Operation Sports mobile app
    I just played two Ranked Season games and the difference was noticeable.
    Pitch speeds much faster now and high Velo guys will be dangerous again.
    Didn't feel like the PCI moved like it used to and hitting felt more natural.
    This could be placebo of course but wait and see what others say.
    Whelp. I can say that it seemed a bit faster? I didn’t get any swing and missed on Ohtanis FB(97-100mph) which was disheartening. But the guy was using an all legend diamond lineup so I’m sure the PCIs were all gigantic.
    Sent from my iPhone using Operation Sports
    BigOscar
    Just started a conquest game and the pitch speed has jumped through the roof. Even sliders are being thrown harder than fastballs were pre-patch. Should make a big difference online and let the monitor crowd happy. Not crazy about them putting this in the offline DD as well as the online tbh. Some of us are old and don't see like we used to, so I don't really get why we can't set our own pitch speed in offline DD?
    Spotted some new card art on Hoskins and Hader, but not any on Devers, so not sure how deep they've gone there. Not exactly a crucial thing that needing patching, it was more just bizarre that they hadn't added these before releasing the game.
    No mention of fixing the franchise bug, which is a concern, but the patch notes seem to be pretty heavily aimed at DD so it could well have been fixed in the annoyingly vague "various minor fixes" description they always throw in there. Kind of feels like the sort of thing you might want to announce that you'd fixed though

    I hope they didn't jack the speed up too much. I only play offline, so hopefully they only increased it for online.
    Redsfan112
    Did they up the pitch speed for offline on hall of fame/legend? Franchise player and hopefully they made the speed closer to 17 on those difficulties

    According to the patch notes, pitch speed was only changed within Diamond Dynasty mode.
    bcruise
    Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.

    I was playing a RTTS game last night at 2B and a soft'ish line drive was hit at my player. I have my RTTS fielding set to "Assist" meaning if I am not mistaken I need to position my player in the balls path and if he is close enough he will catch the ball and then I will need to throw the ball to a certain base if need be to complete the play. I have the RTTS "Matrix Slo-Mo" fielding feature disabled because to me it is a real immersion killer when I play my full broadcast mode game play where everyone bats (not just my player) and when balls are hit really hard at me, sometimes I cannot make the play. This is fine, I can accept these results. But my 2B should have caught this ball. It was hit right at him, but he didn't do anything, he just let it sail past him (lucky there was no contact so there was no error and the only thing that really happened was he failed to make the play). Now reading the description of this feature change, I am not sure if this is even the same thing. My RTTS middle infielder can field ground balls and can field pop ups. But soft'ish line drives hit at him are pretty rare, so I am not sure what to think. I am still wondering if I should have pressed the "Jump" button and would that have triggered the animation to make the play. But in the split second I had to decide how to react, I didn't think I needed to jump. So either this feature change fixes this issue? Or next time I guess I need to try and press the "Jump" button?
    KnightTemplar
    I'm seeing no difference in off line.
    Yeah, have played a few offline and it's hard to tell if much difference. I wanna say pitch speed slightly increased, but I think it's placebo. But hey, in this day and age, I think most patches are placebo to us gamers.
    Sent from my SM-G955U using Operation Sports mobile app
    TheDutchDad
    Yeah, have played a few offline and it's hard to tell if much difference. I wanna say pitch speed slightly increased, but I think it's placebo. But hey, in this day and age, I think most patches are placebo to us gamers.
    Sent from my SM-G955U using Operation Sports mobile app

    You confessed, lol. :)
    Playing offline franchise mode. Pitch speed seems unchanged. But I will say infield on and off ball play does seem significantly smoother, both in animations, pre loading and just general gameplay. Early and small sample obviously, but so far pretty happy.
    I noticed they also updated pictures for some guys. Some pics are wrong too. Offline pitch speed seems unchanged. Was hoping Felipe Vazquez name would be updated, but it isn't. Online pitch speed better after a few conquest games. Patch seems rushed to quiet the community.
    Sent from my iPhone using Operation Sports
    Chants and yells for sots seem to be saving correctly now.
    Stiil doesn't seem like there is any presentation or commentary about what pitchers are warming up in the bullpen for the user team.
    I like the suggestion in another thread which was for the show to adopt the NHL patch system which allow the user to pick which patches he wants to use.
    SDS should compartmentalize the patches.
    If you prefer gameplay after the first patch you keep that. Add the various bug fixes to your preferred gameplay and it would be a major improvement.
    As it is now if you want the bug fixes you have to take the gameplay changes - all or nothing.
    In franchise mode my none of my coaches cpu generated faces are appearing. Its just blank since the last patch. Tried starting a new one, same thing. Also in the main menu of the game, if u click on roster update to see what players went up it actually takes u to diamond dynasty start up screen now. WOW SDS just WOW
    Sent from my VK810 4G using Operation Sports mobile app
    BrianMcNulty11
    I noticed they also updated pictures for some guys. Some pics are wrong too. Offline pitch speed seems unchanged. Was hoping Felipe Vazquez name would be updated, but it isn't. Online pitch speed better after a few conquest games. Patch seems rushed to quiet the community.
    Sent from my iPhone using Operation Sports

    Have any of the managers/base coaches been updated? Would love to see Eric Young at 1B for the Bravos.
    After playing a bunch of DD ranked games I can’t see much difference in pitch speed. Still getting virtually no swing and misses on anything let a lone 95+ Fastballs. Haven’t tried a zone game yet to see if the pci feels better.
    Sent from my iPhone using Operation Sports
    Seeing quite a bit of conflicting information out there as well....I don't play online so I can't speak from personal experience. Some are saying that the PCI is not fixed....that they just changed the feedback system. On Twitter and over at ShowNation.
    Full patch notes taken from https://theshownation.com/news/10006-legend-darin-erstad-in-may-x27-s-ranked-season-two-new-battle-royale-rewards-and-patch-1-08:
    Patch 1.08
    The newest patch is available to download for MLB The Show 18. Patch notes include:
    Gameplay Improvements and Stabilizations:
    Adjustments made to the Plate Coverage Indicator.
    Increased pitch speeds within Diamond Dynasty (both Head to Head and Versus CPU games).
    Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
    Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
    Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
    Franchise:
    Fix for when user is unable to make free agent moves until free agency IV phase if the World Series ends on or before Oct 25th.
    Miscellaneous:
    Fixes for various low frequency consumer reported crashes.
    Several UI and art asset adjustments to add polish.
    Various other minor bug fixes and adjustments made throughout the game.
    MrArlingtonBeach
    Full patch notes taken from https://theshownation.com/news/10006-legend-darin-erstad-in-may-x27-s-ranked-season-two-new-battle-royale-rewards-and-patch-1-08:
    Patch 1.08
    The newest patch is available to download for MLB The Show 18. Patch notes include:
    Gameplay Improvements and Stabilizations:
    Adjustments made to the Plate Coverage Indicator.
    Increased pitch speeds within Diamond Dynasty (both Head to Head and Versus CPU games).
    Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
    Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
    Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
    Franchise:
    Fix for when user is unable to make free agent moves until free agency IV phase if the World Series ends on or before Oct 25th.
    Miscellaneous:
    Fixes for various low frequency consumer reported crashes.
    Several UI and art asset adjustments to add polish.
    Various other minor bug fixes and adjustments made throughout the game.

    Thanks. I typed the notes from earlier from the PS4 update history screen and it didn't list the franchise fix. :y220b:
    Seeing a lot of very incorrect looking hitting feedback since the patch. Feels like they didn't fix the weird jumping PCI but instead just changed the feedback. So the feedback shows the correct place you swung, but you still get the weak pop up despite the ball being either right in the middle of the PCI, or even below the middle which should result in a ground ball?
    Seen a fair few people on reddit and twitter saying the same thing and posting videos and pictures illustrating it pretty well. Seriously hope they haven't tried to pull a fast one here
    That's interesting because I thought I had my timing down pretty good as of late and now after the patch everything says my contact is early. So was the feedback WRONG before and now they have corrected the feedback or did the pitch speed indeed increase for offline even though they said it was only for online?
    Sent from my SM-G955U using Operation Sports mobile app
    bronxbombers21325
    An I going to have to restart my franchise for the franchise free agency fix to work?
    I'm gonna try to restart a Phillies chise where I encountered this bug.... it may not be definitive because I'm already post-glitch , but if it works , then we'll know you won't have to. Gimme a few...I'll post an update
    Sent from my SM-N950U using Operation Sports mobile app
    bronxbombers21325
    An I going to have to restart my franchise for the franchise free agency fix to work?

    I asked Adam at SDS this when he mentioned they fixed the bug and he said you don't need to restart.
    Bochte23
    now this is a "productive" comment
    It is. Insofar that if they didn't make every bunt go 75/90 feet for offline gamers, I'd play it much more. And occasionally I get invested enough in an offline franchise to increase my budget.
    But my passion is small ball teams ... imagine if madden made every empty set play useless... there are 2 basic offensivee strategies in baseball ; when to bunt and when to steal. They've removed half of it... for 2 years in a row now. I've bought the ps3 and and ps4 for this game and this game alone. There are no other exclusives that make me want this system.
    I buy it because I'm loyal to the brand.. but honestly hit variety and whatnot ... that's cute, but I cant bunt.
    Honestly, if osfm ever came out with 2018 updated rosters for 16... I'd never have to buy another version of the show. That edition may not have been perfect but it was 90/100.
    Sent from my SM-N950U using Operation Sports mobile app
    BrianMcNulty11
    I noticed they also updated pictures for some guys. Some pics are wrong too. Offline pitch speed seems unchanged. Was hoping Felipe Vazquez name would be updated, but it isn't. Online pitch speed better after a few conquest games. Patch seems rushed to quiet the community.
    Sent from my iPhone using Operation Sports
    I noticed Judge now wears his armband while batting. Before the patch, armbands wouldn't show up if the player wore an elbow pad. Not huge, but I always hoped they would fix this (been an issue for a couple of years now).
    Writers & Segura has their photos updated.
    If it from the patch or it was from last live roster update and I just saw it ?
    Well my question is, can they update the players photos from a roster or it need to come from a patch ?
    Did the update make any changes to coaches or managers?
    Maybe a more Aaron Boone-looking manager for the Yankees? Or maybe change the 3rd base coach to the correct #53 instead of the incorrect #64, and the first base coach to the correct #50, instead of the incorrect #53.
    I've noticed a ton of guys with updated pics. Many for each team. Still a ton of rookies/low service time guys with no pics at all. The "wrong" pics happen once in a while but when I reload my roster file they fix themselves. Must be a glitch. And I can say from testing that the new player pics are tied to the patch, not a roster file.
    Sent from my iPhone using Operation Sports
    Pitch speed seems A LOT faster for me now, I play in Franchise mode offline(oh wait they don't have online franchise ;) )
    Pitch speeds seem absolutely realistic now, which I don't want........I'm old and can't react in time or see the ball well enough.
    Anyway, I had the difficulty set to dynamic and after about 10-15 games its set great for me, where I'm getting great results. But now with this pitch speed change I can't hit hardly anything.
    Does anyone have a recommendation that I could set to ease the pitch speed back down without disrupting the dynamic difficulty?
    Also, with this patch I've noticed the 3B moves in slow motion on bouncing balls and dribblers. Anyone else have this?
    Thanks.
    So they didn't fix offline bunting then?  At least my franchise A's don't bunt often, but I can't understand why they'd ruin a fundamental part of baseball because of online spamming. 
    dacks
    Pitch speed seems A LOT faster for me now, I play in Franchise mode offline(oh wait they don't have online franchise ;) )
    Pitch speeds seem absolutely realistic now, which I don't want........I'm old and can't react in time or see the ball well enough.
    Anyway, I had the difficulty set to dynamic and after about 10-15 games its set great for me, where I'm getting great results. But now with this pitch speed change I can't hit hardly anything.
    Does anyone have a recommendation that I could set to ease the pitch speed back down without disrupting the dynamic difficulty?
    Also, with this patch I've noticed the 3B moves in slow motion on bouncing balls and dribblers. Anyone else have this?
    Thanks.

    I think you’re seeing a placebo effect or you changed your pitch speed by accident maybe? Pitch speed was only changed in Diamond Dynasty with this patch.
    Sent from my iPhone using Operation Sports
    Mercury112491
    I think you’re seeing a placebo effect or you changed your pitch speed by accident maybe? Pitch speed was only changed in Diamond Dynasty with this patch.
    Sent from my iPhone using Operation Sports

    No I didn't change pitch speed. Maybe it's a placebo but I can definitely tell a difference and wouldn't put it past them to accidently do it for all modes.
    But thats not really a suggestion to help with anything.
    dacks
    No I didn't change pitch speed. Maybe it's a placebo but I can definitely tell a difference and wouldn't put it past them to accidently do it for all modes.
    But thats not really a suggestion to help with anything.

    You can try lowering the pitch speed slider. I don't believe this will effect dynamic difficulty because the pitch speed slider is just a "visual slider" meaning it really doesn't effect gameplay/attributes at all.
    at least that is my understanding of the slider.
    ryan36
    It is. Insofar that if they didn't make every bunt go 75/90 feet for offline gamers, I'd play it much more. And occasionally I get invested enough in an offline franchise to increase my budget.
    But my passion is small ball teams ... imagine if madden made every empty set play useless... there are 2 basic offensivee strategies in baseball ; when to bunt and when to steal. They've removed half of it... for 2 years in a row now. I've bought the ps3 and and ps4 for this game and this game alone. There are no other exclusives that make me want this system.
    I buy it because I'm loyal to the brand.. but honestly hit variety and whatnot ... that's cute, but I cant bunt.
    Honestly, if osfm ever came out with 2018 updated rosters for 16... I'd never have to buy another version of the show. That edition may not have been perfect but it was 90/100.
    Sent from my SM-N950U using Operation Sports mobile app

    Perfectly said. Bunting is a fundamental part of baseball . . . and it has been entirely removed from the game so online cheesers can't take advantage of a systemic flaw in the game. It's basically admitting, hey, we can't get this right so let's just break it so people online can't abuse it. And who gets the shaft? Anyone looking for a realistic interpretation of baseball.
    Bunting is a fundamental part of baseball and another key part of it is that very few players in the modern era are any good at it.
    I think The Show captures this aspect of it well, you can definitely lay down an effective bunt with a good bunter; but those guys are far and few between (like real life).
    I would prefer though to see more bunts fouled-off rather than be bad bunts in fair territory.
    This patch eliminated the faces of the managers and coaches on the coaches screen is anyone else having this glitch
    Sent from my iPhone using Operation Sports
    kingmason13
    This patch eliminated the faces of the managers and coaches on the coaches screen is anyone else having this glitch
    Sent from my iPhone using Operation Sports

    Yep, faces are gone.
    https://youtu.be/KXz4RHsx76o
    Gave in and downloaded the patch. Not noticing much of a difference. 2nd game in and i still have outfielders running past balls without triggering an animation.
    Only 2 games in, but ill reserve my judgement on hitting until i get a few more games in. I hit into some bad luck right at guys, but this was the first time i can recall since playing 18 that i was hitting balls into the outfield, that were kinda hanging up in the air, and the computer took some funky almost zig zag angles to the catch the ball for an out. I noticed this a lot last year after the power was nerfed, and im hoping thats not the case here.
    this patch blows. why is the SHOW still not fixing the socks issue. the pitching speed is faster but I dont think they helped the AI with speed bc I have seen the 3b baseman stand n watch the balll go by.then i sen the SS miss play the ball and it went under his feet.
    i dont understand companies. you want to do LIVE streams when the game isnt out and then rather do live after game is out to see why we can fix cetain things they blow smoke up our asses.
    the SHOW is acting like madden. I am so pissed at what they have done
    NOW I see when a guy has a 3rd drop ball strike, some guys run out of box n then they slow up n jog. then some guys run fast. im so damn pissed
    Anyone else feel like hitting/PCI is more "pure" after the patch? I don't know how else to explain it, but hitting feels even better to me post patch than it did pre-patch and I loved it pre-patch.
    I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.
    countryboy
    Anyone else feel like hitting/PCI is more "pure" after the patch? I don't know how else to explain it, but hitting feels even better to me post patch than it did pre-patch and I loved it pre-patch.
    I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.

    I have played two games since the patch. Maybe it's just a placebo effect (probably is) but It seems the game is a bit more difficult post patch. I am 1-1 since, but the hitting seems a bit harder, and pitching definitely seems harder. Not much of a sample size though. I play Hall of Fame directional hitting, and legend pitching, default sliders.
    I was absolutely dominating with the Tigers before the patch, so if it did make it a bit more difficult, I am actually ok with it.
    ktd1976
    I have played two games since the patch. Maybe it's just a placebo effect (probably is) but It seems the game is a bit more difficult post patch. I am 1-1 since, but the hitting seems a bit harder, and pitching definitely seems harder. Not much of a sample size though. I play Hall of Fame directional hitting, and legend pitching, default sliders.
    I was absolutely dominating with the Tigers before the patch, so if it did make it a bit more difficult, I am actually ok with it.

    I haven't played enough to comment definitively that the game is more difficult or not. So far at this point it seems the same to me, outside of hitting feeling more "pure" for both myself and the CPU.
    I thought pitching got a bit more difficult after the last patch, or the one with the pitch speed changes. Not sure why, but I have felt that way. Nothing drastic, but it was like the pre-release talk of pitching being more difficult didn't take full effect until that patch.
    countryboy
    Anyone else feel like hitting/PCI is more "pure" after the patch? I don't know how else to explain it, but hitting feels even better to me post patch than it did pre-patch and I loved it pre-patch.
    I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.

    Agreed. The games I've played since the patch have been some of the best games of The Show of all time for me.
    countryboy
    Anyone else feel like hitting/PCI is more "pure" after the patch? I don't know how else to explain it, but hitting feels even better to me post patch than it did pre-patch and I loved it pre-patch.
    I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.

    This is how I feel as well. As I said earlier, gameplay just feels smoother but pure is a better word. I am so in love with this game. Im getting ready to start a new franchise with a completely new team. I havent decided who yet. When I used to play other sports games I always did re builds. Never have done it with The Show, it always seemed so daunting. But I can see playing 18 for a year or two, then using carry over in the future.
    Bullit
    This is how I feel as well. As I said earlier, gameplay just feels smoother but pure is a better word. I am so in love with this game. Im getting ready to start a new franchise with a completely new team. I havent decided who yet. When I used to play other sports games I always did re builds. Never have done it with The Show, it always seemed so daunting. But I can see playing 18 for a year or two, then using carry over in the future.

    What sliders set are you using ? Both Hof for hitting & pitching ?
    TripleCrown
    What sliders set are you using ? Both Hof for hitting & pitching ?

    I play All Star default across the board. No sliders, no roster, no 30 team, no drama. I just play the game.
    Bullit
    I play All Star default across the board. No sliders, no roster, no 30 team, no drama. I just play the game.

    This is me this year as well. The most I’ve enjoyed The Show in years.
    jeffy777
    Agreed. The games I've played since the patch khave been some of the best games of The Show of all time for me.

    I see they spiked this patch with a placebo pill again
    2OutRally
    I see they spiked this patch with a placebo pill again

    No, I’ve just had some amazing games. Who knows if a whole lot changed, but all I know is my games have been spectacular, and for me the proof is in the pudding. I want to trap this version of The Show in a bottle.
    Does anyone know if this patch solved the Case of the Dancing PCI?
    You know, where the PCI moves up or down etc with no influence from the user? I can completely take my hand off the stick, and swing perfectly, and on at least 1/3 to 50% of my swings, the PCI is above or below where it should be, resulting in a pop up or ground out etc.
    Any help would be appreciated. I'm sticking with 1.07 for now unless bu chance this is addressed
    NolanRyansSnowmonkey
    Does anyone know if this patch solved the Case of the Dancing PCI?
    You know, where the PCI moves up or down etc with no influence from the user? I can completely take my hand off the stick, and swing perfectly, and on at least 1/3 to 50% of my swings, the PCI is above or below where it should be, resulting in a pop up or ground out etc.
    Any help would be appreciated. I'm sticking with 1.07 for now unless bu chance this is addressed

    The up/down movement of the PCI depending on if your timing was early/late seems to have been dampened some. Meaning that if you get "good" timing it won't move as much up or down as it did pre-patch, though it does move a little bit because there are varying degrees of "good" timing. If you swing middle and get good timing though, you should see the PCI covering the middle. This varies by difficulty level too - on Legend a "Too Early" swing can throw a middle-aimed PCI all the way to the top of the strike zone, while doing the same on Rookie might only move it slightly above where you aimed.
    I'm referring to offline play here (and more specifically practice mode, which is where I'm observing it). I haven't played online since the patch,which is where most of the complaining about this came from).
    Bullit
    I play All Star default across the board. No sliders, no roster, no 30 team, no drama. I just play the game.

    I’ve taken this one step further and have embraced Quick Counts. No worrying about accurate pitch counts, ball/strike ratio, giving away or getting walks. Just playing and loving it!
    I've seen some different hit types since the patch. I don't know if the changes to the PCI in this patch had anything to do with it or not, but I saw new hit types after 60+ games played thus far.
    I also made a leaping catch with Patrick Wisdom (3rd Baseman) during a game vs the Brewers last night. First time I've been able to do this. Seen the CPU do it, but it always seemed as though my infielders couldn't pull it off due to being "locked".
    Wish I would've thought to save a video of it. :(
    bcruise
    The up/down movement of the PCI depending on if your timing was early/late seems to have been dampened some. Meaning that if you get "good" timing it won't move as much up or down as it did pre-patch, though it does move a little bit because there are varying degrees of "good" timing. If you swing middle and get good timing though, you should see the PCI covering the middle. This varies by difficulty level too - on Legend a "Too Early" swing can throw a middle-aimed PCI all the way to the top of the strike zone, while doing the same on Rookie might only move it slightly above where you aimed.
    I'm referring to offline play here (and more specifically practice mode, which is where I'm observing it). I haven't played online since the patch,which is where most of the complaining about this came from).

    Good to hear. Yeah I've played hundreds of zone hitting games in previous years and this has never been an issue at all. I'm fine with small movements for early/late swings, but...the bad thing is it was moving opposite directions regardless of timing. After noticing what I thought was inconsistency during actual games (I thought I must be inadvertently moving the stick as I hit the swing button), I tested it, swinging early, and had it move both up and down. Then I tested it swinging late, and it also moved upon one pitch, and down on another. I found others on another forum confirming this.
    I then switched to 2 player, and threw myself several middle-square fastballs, and swung with the other controller without touching the stick. I got a high fly ball, chopper, grounder, all with no stick influence. The only thing that moved was the pci (up and down and even a bit side to side) as I disregarded all pitches that were not located in the exact same spot. (I am on legend so the pci doesnt have to move as much to make that much difference in batter ball types)
    If it feels and seems like this is fixed, I will update to 1.08 and just live with any slider work I need to do because of it.
    Any further confirmation of this in 1.08 would be greatly appreciated.
    Nasty bug post-patch.
    Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
    Has happened twice in a handful of franchise games.
    Not good.
    Sent from my iPhone using Operation Sports
    335TDC
    Nasty bug post-patch.
    Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
    Has happened twice in a handful of franchise games.
    Not good.
    Sent from my iPhone using Operation Sports

    This exact thing happened to me the other day, pre-patch. Jay hit into a double play, but the second baseman threw it into the stands. Next thing I know, Jay is hitting again with a fresh count, and no one on base. Then he reached first on an infield error, so it sort of worked out, except he should have been at second.
    Again this was pre-patch and I took video. I still don't have the new patch.
    NolanRyansSnowmonkey
    This exact thing happened to me the other day, pre-patch. Jay hit into a double play, but the second baseman threw it into the stands. Next thing I know, Jay is hitting again with a fresh count, and no one on base. Then he reached first on an infield error, so it sort of worked out, except he should have been at second.
    Again this was pre-patch and I took video. I still don't have the new patch.

    Wow!
    I hope they can fix that before they are done with patches this year.
    countryboy
    You can try lowering the pitch speed slider. I don't believe this will effect dynamic difficulty because the pitch speed slider is just a "visual slider" meaning it really doesn't effect gameplay/attributes at all.
    at least that is my understanding of the slider.

    I figured out the problem, it's the frame rate. I've played about 5 games since the patch and am now getting poor inconsistent frames. Which, in turn makes it really hard to hit and pitch.
    KBLover
    Wow!
    I hope they can fix that before they are done with patches this year.

    Agreed. Ive been meaning to report it but havent yet. Need to get on that.
    Ive also seen a ground ball between third and short, which the third baseman goes for it and cant get there. The shortstop is crossing behind him and apparently assumes the third baseman made the play. The ball gets through the third baseman and hits the shortstop in the foot and it bounces back toward second base. The shortstop suddenly realizes it and runs and grabs the ball.
    This has happened no less three times and looked very similar each time.
    Edit: to clarify, none of these happened with manual fielding. This was CPU fielding, while i was hitting.
    335TDC
    Nasty bug post-patch.
    Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
    Has happened twice in a handful of franchise games.
    Not good.
    Sent from my iPhone using Operation Sports

    Similar issue as well last night. CPU was turning a double play (got the out at 2nd; first of the inning), throw goes into the stands (1st and 3rd are now occupied). Next guy up; still only 1 out, guy on 1st moves to 2nd as he should have; guy on 3rd goes home as he should have, however no run counts/nothing happens other than the game acted like there was no one on 3rd.
    Blew my mind. Had to close out and switch games after that debacle.
    Kriech23
    Similar issue as well last night. CPU was turning a double play (got the out at 2nd; first of the inning), throw goes into the stands (1st and 3rd are now occupied). Next guy up; still only 1 out, guy on 1st moves to 2nd as he should have; guy on 3rd goes home as he should have, however no run counts/nothing happens other than the game acted like there was no one on 3rd.
    Blew my mind. Had to close out and switch games after that debacle.

    I've had this happen three times, all before 1.08. The worst instance was when I was trying to completed the timed mission to be the Indians last month. In the bottom of the 8th that happened and my next hitter hit a grounder to 2B. The baserunner was wandering on the field towards the plate, then ran back to 1B when I hit the ball. Both runners ended up on 1st and I couldn't control either of them. Worse, Kipnis just kept running an tagging 2B over and over again. I had to quit the game because I couldn't advance.
    NolanRyansSnowmonkey
    Agreed. Ive been meaning to report it but havent yet. Need to get on that.
    Ive also seen a ground ball between third and short, which the third baseman goes for it and cant get there. The shortstop is crossing behind him and apparently assumes the third baseman made the play. The ball gets through the third baseman and hits the shortstop in the foot and it bounces back toward second base. The shortstop suddenly realizes it and runs and grabs the ball.
    This has happened no less three times and looked very similar each time.

    Had this happen last night, sorry for the long video, but the play starts at 0:40. https://twitter.com/p00p79/status/991923645181120512
    You can see the RF not making any attempt at all, then after the ball is past the 2B, he doesn't even attempt to pick it up.
    p00p1
    Had this happen last night, sorry for the long video, but the play starts at 0:40. https://twitter.com/p00p79/status/991923645181120512
    You can see the RF not making any attempt at all, then after the ball is past the 2B, he doesn't even attempt to pick it up.

    Manual Fielding has always been clunky with this series. It is a weakness. No doubt.
    Hence offline I use auto fielding and manual throwing and never ever see that kind of clunky type of playing.
    Sucks though if you play online and have this happen.
    335TDC
    Nasty bug post-patch.
    Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
    Has happened twice in a handful of franchise games.
    Not good.
    Sent from my iPhone using Operation Sports
    same thing happened to me
    Armor and Sword
    Manual Fielding has always been clunky with this series. It is a weakness. No doubt.
    Hence offline I use auto fielding and manual throwing and never ever see that kind of clunky type of playing.
    Sucks though if you play online and have this happen.

    That particular instance he posted was manual fielding, but three instances i referred to were all CPU fielding and i was hitting.
    NolanRyansSnowmonkey
    That particular instance he posted was manual fielding, but three instances i referred to were all CPU fielding and i was hitting.

    I have not seen that at all. Mmmmmm.
    p00p1
    I assumed it was the removal of pitch count from the scorebug when playing with Quick Counts on.

    Will I Am
    Forget the score bug glitch, fix the " ROCKET BUNT" glitch.

    Neither of those are glitches, this is the way SDS wants them to work FBOW
    ARoid1313
    please please please do this

    For you not to get the home run camera. I play both offense and defense in broadcast mode. I never hey the homerun camera. Maybe it's a glitch for my game.
    Armor and Sword
    LMAO this again....oh man.
    Sent from Palm Trees and Paradise using Operation Sports

    I'm trying to figure out if he bought the game or not. Last I'd heard/read, he played at a buddy's house for 3 innings and then decided the game wasn't for him and that anyone who bought the game were fanboys who got duped because the game is trash.
    Then his buddy got rid of the game because it was trash.
    Now he has confirmed that comeback code is in the game?? :confused:
    ElvisP41174
    Confirmed still team comeback in this game and it's sickening. Fix the code.

    Ugh..........from someone who says he doesn't have the game, played a few innings at a friends house. Why is this nonsense allowed?
    KnightTemplar
    Ugh..........from someone who says he doesn't have the game, played a few innings at a friends house. Why is this nonsense allowed?

    Knight your banned good luck from starting stuff. You Wil see
    ElvisP41174
    For you not to get the home run camera. I play both offense and defense in broadcast mode. I never hey the homerun camera. Maybe it's a glitch for my game.

    I play with broadcast camera on both offense and defense, and I get the HR camera often. Not as often as with other camera views, though, but I still get it. I do wish we could turn this off...
    ElvisP41174
    Confirmed still team comeback in this game and it's sickening. Fix the code.
    From someone who has believed in comeback code for the last few years, I can honestly say I don't truly believe in it anymore. I still do think the losing team has a boost of sorts, but I absolutely believe these boosts can be thwarted with good pitching.
    Sent from my SM-G955U using Tapatalk
    Come Back Code
    I don't know about the comeback code I have seen some consistent situations in my experience over 5 years. But I do know that there is something wrong with the Player Lock code! I experience this about 65% of the time since MLB 16 but never really posted anything about it.
    Basically if you Player Lock in Play Now games and Franchise (Offline) (No game watch selected) the game will at some point continuously loop your locked character into trying to win in a key moment/ key at bat rendering your teammates useless (even stacked rosters) sometimes causing it to go 19-20 innings until you (Player Locked Player) finally come through if not the CPU wins LOL! There is definitely a legacy issue here.
    Even though I am not the star player on the team in those situations. I started to somewhat workaround this by 1. Turning on Game Watch to play the entire game. 2. Creating a balanced team of all stars and myself in the rookie position. It still happens in my Franchise but a lot less with the tips above.
    Patch 1.08
    I will say fielding with Player Lock feels a lot tighter and a sense that I will not over run the ball when moving left or right. It's like a animation of steps kicks in for the direction that I am running in. I'll take this any day vs what was in the past. But would hope for some true step type of technology at this point in the series.
    With that said Player Lock mode on defense just feels like it was implemented incorrectly from the "Coach Says" defense count down timer to defense feeling like a sequence. Baseball is dynamic! I wish they would scrap it and write a new version. But next year we will get a upgrade in uniform graphics/cloth physics. But each year the missing core fundamentals keep seeping out and just maybe the crack will be to big to fill going forward.
    Caulfield
    Neither of those are glitches, this is the way SDS wants them to work FBOW

    It sucks not having the pitch count when using quick counts. It was there last year and should be there this year.
    Doesn't make sense at all not having it, it's there in real life too.
    elfdutch
    It sucks not having the pitch count when using quick counts. It was there last year and should be there this year.
    Doesn't make sense at all not having it, it's there in real life too.

    You can see this bug in action by playing RTTS (or player lock), setting baserunning to Action Pitches, and getting on base.
    First, note the number of pitches just before your hit or walk. Let's say it's 56, before pitch 57 gets you on base.
    You're on first, and the next thing you see is the batter with a 2-1 count...but the displayed counter still says 57 pitches have been thrown.
    Baserunning: Action Pitches (and Lead Runner: Half) is basically Quick Counts for CPU hitters when baserunning in RTTS.
    So I totally understand why they just decided to hide it, at least until they figure out a plausible way to get it to display accurately, accounting for fouled-off pitches and all that. Speaking as a guy that actually has OCD, that bothers me too.
    ktd1976
    I play with broadcast camera on both offense and defense, and I get the HR camera often. Not as often as with other camera views, though, but I still get it. I do wish we could turn this off...

    I can’t stand this hr cam either.
    Trackball
    You can see this bug in action by playing RTTS (or player lock), setting baserunning to Action Pitches, and getting on base.
    First, note the number of pitches just before your hit or walk. Let's say it's 56, before pitch 57 gets you on base.
    You're on first, and the next thing you see is the batter with a 2-1 count...but the displayed counter still says 57 pitches have been thrown.
    Baserunning: Action Pitches (and Lead Runner: Half) is basically Quick Counts for CPU hitters when baserunning in RTTS.
    So I totally understand why they just decided to hide it, at least until they figure out a plausible way to get it to display accurately, accounting for fouled-off pitches and all that. Speaking as a guy that actually has OCD, that bothers me too.

    I don’t know if this one is a bug or not. I’ve seen it numerous times too, although I don’t remember for counts other than 1-1. I’ve always believed this was done on purpose to make up for the the fact that all ABs start with at least a 2-pitch count. Maybe it was done to balance things out for those where you could in theory hit the first pitch. But I would prefer to see the AB start with a 0-0 count then.
    That is not a bug, they've said every year they tweak pitch totals with QC to allow for realistic totals, since there are no 1 or 2 pitch ABs with this setting since there are no 0-0 counts.
    THIS exact confusion calling this design a bug is why they removed it from the scorebug. I wish they would add it back and just ignore these posts.
    Trackball
    You can see this bug in action by playing RTTS (or player lock), setting baserunning to Action Pitches, and getting on base.
    First, note the number of pitches just before your hit or walk. Let's say it's 56, before pitch 57 gets you on base.
    You're on first, and the next thing you see is the batter with a 2-1 count...but the displayed counter still says 57 pitches have been thrown.
    Baserunning: Action Pitches (and Lead Runner: Half) is basically Quick Counts for CPU hitters when baserunning in RTTS.
    So I totally understand why they just decided to hide it, at least until they figure out a plausible way to get it to display accurately, accounting for fouled-off pitches and all that. Speaking as a guy that actually has OCD, that bothers me too.

    Happens every single time you reach base in RTTS.... in any count. If your teammate reaches base.... does the same thing with next batter's count. The current count is never added to the # of pitches it leaves off with in the batter before.
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