MLB The Show 18
MLB The Show 18 Patch 1.08 Available Now, Patch Notes Here
MLB The Show 18 game update 1.08 is available now, weighing in at roughly 300MB. Check out the patch notes below and let us know what you’re seeing.
Gameplay Improvements and Stabilizations:
- Adjustments made to the Plate Coverage Indicator.
- Increased pitch speeds within Diamond Dynasty (both Head to Head and Versus CPU games).
- Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
- Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
- Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
Franchise:
- Fix for when user is unable to make free agent moves until free agency IV phase if the World Series ends on or before Oct 25th.
Miscellaneous:
- Fixes for various low frequency consumer reported crashes.
- Several UI and art asset adjustments to add polish.
- Various other minor bug fixes and adjustments made throughout the game.

Can confirm, it's out. Not all that big at 296.5 MB.
-Adjustments made to the Plate Coverage Indicator
-Increased pitch speeds within Diamond Dynasty (both Head to Head and versus CPU games)
-Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
-Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
-Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
Miscellaneous:
-Fixes for various low frequency consumer reported crashes
-Several UI and art adjustments to add polish
-Various other minor bug fixes and adjustments made throughout the game
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My takeaway - definitely some good fixes in there. Like that the pitch speed is only changing for DD, and I'm sure people who locked in offline gameplay settings will as well. We'll see if/how much the PCI changes affect offline.
The thing about soft line drives is very welcome, as that's a legacy problem that goes back to at least last year. Hope they really squashed it this time.
No specific mention of the franchise offseason stuff fix, though they mentioned "several bug fixes throughout the game." I'm sure we'll be able to figure out if that was fixed soon enough.
This is the best improvement in the patch notes for me personally. This has been a frustration for some time in the series and I am hopeful that they were able "fix" it with this patch. Nothing more frustrating that seeing a ball that falls just over an infielders head and he doesn't even react.
Spotted some new card art on Hoskins and Hader, but not any on Devers, so not sure how deep they've gone there. Not exactly a crucial thing that needing patching, it was more just bizarre that they hadn't added these before releasing the game.
No mention of fixing the franchise bug, which is a concern, but the patch notes seem to be pretty heavily aimed at DD so it could well have been fixed in the annoyingly vague "various minor fixes" description they always throw in there. Kind of feels like the sort of thing you might want to announce that you'd fixed though
Spotted some new card art on Hoskins and Hader, but not any on Devers, so not sure how deep they've gone there. Not exactly a crucial thing that needing patching, it was more just bizarre that they hadn't added these before releasing the game.
No mention of fixing the franchise bug, which is a concern, but the patch notes seem to be pretty heavily aimed at DD so it could well have been fixed in the annoyingly vague "various minor fixes" description they always throw in there. Kind of feels like the sort of thing you might want to announce that you'd fixed though
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Pitch speeds much faster now and high Velo guys will be dangerous again.
Didn't feel like the PCI moved like it used to and hitting felt more natural.
This could be placebo of course but wait and see what others say.
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Spotted some new card art on Hoskins and Hader, but not any on Devers, so not sure how deep they've gone there. Not exactly a crucial thing that needing patching, it was more just bizarre that they hadn't added these before releasing the game.
No mention of fixing the franchise bug, which is a concern, but the patch notes seem to be pretty heavily aimed at DD so it could well have been fixed in the annoyingly vague "various minor fixes" description they always throw in there. Kind of feels like the sort of thing you might want to announce that you'd fixed though
I hope they didn't jack the speed up too much. I only play offline, so hopefully they only increased it for online.
According to the patch notes, pitch speed was only changed within Diamond Dynasty mode.
"This patch includes PCI and pitch speed changes, as well as some fielding animation fixes, and more."
https://twitter.com/MLBTheShow_Tips/status/991124616901943296
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I was playing a RTTS game last night at 2B and a soft'ish line drive was hit at my player. I have my RTTS fielding set to "Assist" meaning if I am not mistaken I need to position my player in the balls path and if he is close enough he will catch the ball and then I will need to throw the ball to a certain base if need be to complete the play. I have the RTTS "Matrix Slo-Mo" fielding feature disabled because to me it is a real immersion killer when I play my full broadcast mode game play where everyone bats (not just my player) and when balls are hit really hard at me, sometimes I cannot make the play. This is fine, I can accept these results. But my 2B should have caught this ball. It was hit right at him, but he didn't do anything, he just let it sail past him (lucky there was no contact so there was no error and the only thing that really happened was he failed to make the play). Now reading the description of this feature change, I am not sure if this is even the same thing. My RTTS middle infielder can field ground balls and can field pop ups. But soft'ish line drives hit at him are pretty rare, so I am not sure what to think. I am still wondering if I should have pressed the "Jump" button and would that have triggered the animation to make the play. But in the split second I had to decide how to react, I didn't think I needed to jump. So either this feature change fixes this issue? Or next time I guess I need to try and press the "Jump" button?
I'm seeing no difference in off line.
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You confessed, lol. :)
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Stiil doesn't seem like there is any presentation or commentary about what pitchers are warming up in the bullpen for the user team.
SDS should compartmentalize the patches.
If you prefer gameplay after the first patch you keep that. Add the various bug fixes to your preferred gameplay and it would be a major improvement.
As it is now if you want the bug fixes you have to take the gameplay changes - all or nothing.
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Have any of the managers/base coaches been updated? Would love to see Eric Young at 1B for the Bravos.
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Patch 1.08
The newest patch is available to download for MLB The Show 18. Patch notes include:
Gameplay Improvements and Stabilizations:
Adjustments made to the Plate Coverage Indicator.
Increased pitch speeds within Diamond Dynasty (both Head to Head and Versus CPU games).
Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
Franchise:
Fix for when user is unable to make free agent moves until free agency IV phase if the World Series ends on or before Oct 25th.
Miscellaneous:
Fixes for various low frequency consumer reported crashes.
Several UI and art asset adjustments to add polish.
Various other minor bug fixes and adjustments made throughout the game.
Patch 1.08
The newest patch is available to download for MLB The Show 18. Patch notes include:
Gameplay Improvements and Stabilizations:
Adjustments made to the Plate Coverage Indicator.
Increased pitch speeds within Diamond Dynasty (both Head to Head and Versus CPU games).
Fix for a rare occurrence where the outfielder would not play a catch (or run over the ball) on firmly hit ground balls that get through the infield.
Adjustments made to allow more user control for infielders on soft line drives just over their head. This allows users to break out and run for the ball, when they sometimes felt locked in.
Fix for a rare issue where the catcher would come out of his cover position (covering home), not allowing branching throws to the plate when a runner is attempting to score.
Franchise:
Fix for when user is unable to make free agent moves until free agency IV phase if the World Series ends on or before Oct 25th.
Miscellaneous:
Fixes for various low frequency consumer reported crashes.
Several UI and art asset adjustments to add polish.
Various other minor bug fixes and adjustments made throughout the game.
Thanks. I typed the notes from earlier from the PS4 update history screen and it didn't list the franchise fix. :y220b:
Seen a fair few people on reddit and twitter saying the same thing and posting videos and pictures illustrating it pretty well. Seriously hope they haven't tried to pull a fast one here
That's exactly what they tried to do. They have a history of this
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I asked Adam at SDS this when he mentioned they fixed the bug and he said you don't need to restart.
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:lol:
I must've been typing when you posted because I honestly didn't see your answer/response before I started posting.
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I enjoyed your in depth and well thought out breakdown of this update.
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now this is a "productive" comment
But my passion is small ball teams ... imagine if madden made every empty set play useless... there are 2 basic offensivee strategies in baseball ; when to bunt and when to steal. They've removed half of it... for 2 years in a row now. I've bought the ps3 and and ps4 for this game and this game alone. There are no other exclusives that make me want this system.
I buy it because I'm loyal to the brand.. but honestly hit variety and whatnot ... that's cute, but I cant bunt.
Honestly, if osfm ever came out with 2018 updated rosters for 16... I'd never have to buy another version of the show. That edition may not have been perfect but it was 90/100.
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Corey Seager’s for sure. Saw that in Franchise.
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If it from the patch or it was from last live roster update and I just saw it ?
Well my question is, can they update the players photos from a roster or it need to come from a patch ?
Maybe a more Aaron Boone-looking manager for the Yankees? Or maybe change the 3rd base coach to the correct #53 instead of the incorrect #64, and the first base coach to the correct #50, instead of the incorrect #53.
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Pitch speeds seem absolutely realistic now, which I don't want........I'm old and can't react in time or see the ball well enough.
Anyway, I had the difficulty set to dynamic and after about 10-15 games its set great for me, where I'm getting great results. But now with this pitch speed change I can't hit hardly anything.
Does anyone have a recommendation that I could set to ease the pitch speed back down without disrupting the dynamic difficulty?
Also, with this patch I've noticed the 3B moves in slow motion on bouncing balls and dribblers. Anyone else have this?
Thanks.
Pitch speeds seem absolutely realistic now, which I don't want........I'm old and can't react in time or see the ball well enough.
Anyway, I had the difficulty set to dynamic and after about 10-15 games its set great for me, where I'm getting great results. But now with this pitch speed change I can't hit hardly anything.
Does anyone have a recommendation that I could set to ease the pitch speed back down without disrupting the dynamic difficulty?
Also, with this patch I've noticed the 3B moves in slow motion on bouncing balls and dribblers. Anyone else have this?
Thanks.
I think you’re seeing a placebo effect or you changed your pitch speed by accident maybe? Pitch speed was only changed in Diamond Dynasty with this patch.
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No I didn't change pitch speed. Maybe it's a placebo but I can definitely tell a difference and wouldn't put it past them to accidently do it for all modes.
But thats not really a suggestion to help with anything.
But thats not really a suggestion to help with anything.
You can try lowering the pitch speed slider. I don't believe this will effect dynamic difficulty because the pitch speed slider is just a "visual slider" meaning it really doesn't effect gameplay/attributes at all.
at least that is my understanding of the slider.
But my passion is small ball teams ... imagine if madden made every empty set play useless... there are 2 basic offensivee strategies in baseball ; when to bunt and when to steal. They've removed half of it... for 2 years in a row now. I've bought the ps3 and and ps4 for this game and this game alone. There are no other exclusives that make me want this system.
I buy it because I'm loyal to the brand.. but honestly hit variety and whatnot ... that's cute, but I cant bunt.
Honestly, if osfm ever came out with 2018 updated rosters for 16... I'd never have to buy another version of the show. That edition may not have been perfect but it was 90/100.
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Perfectly said. Bunting is a fundamental part of baseball . . . and it has been entirely removed from the game so online cheesers can't take advantage of a systemic flaw in the game. It's basically admitting, hey, we can't get this right so let's just break it so people online can't abuse it. And who gets the shaft? Anyone looking for a realistic interpretation of baseball.
I think The Show captures this aspect of it well, you can definitely lay down an effective bunt with a good bunter; but those guys are far and few between (like real life).
I would prefer though to see more bunts fouled-off rather than be bad bunts in fair territory.
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Yep, faces are gone.
Gave in and downloaded the patch. Not noticing much of a difference. 2nd game in and i still have outfielders running past balls without triggering an animation.
Only 2 games in, but ill reserve my judgement on hitting until i get a few more games in. I hit into some bad luck right at guys, but this was the first time i can recall since playing 18 that i was hitting balls into the outfield, that were kinda hanging up in the air, and the computer took some funky almost zig zag angles to the catch the ball for an out. I noticed this a lot last year after the power was nerfed, and im hoping thats not the case here.
i dont understand companies. you want to do LIVE streams when the game isnt out and then rather do live after game is out to see why we can fix cetain things they blow smoke up our asses.
the SHOW is acting like madden. I am so pissed at what they have done
NOW I see when a guy has a 3rd drop ball strike, some guys run out of box n then they slow up n jog. then some guys run fast. im so damn pissed
I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.
I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.
I have played two games since the patch. Maybe it's just a placebo effect (probably is) but It seems the game is a bit more difficult post patch. I am 1-1 since, but the hitting seems a bit harder, and pitching definitely seems harder. Not much of a sample size though. I play Hall of Fame directional hitting, and legend pitching, default sliders.
I was absolutely dominating with the Tigers before the patch, so if it did make it a bit more difficult, I am actually ok with it.
I was absolutely dominating with the Tigers before the patch, so if it did make it a bit more difficult, I am actually ok with it.
I haven't played enough to comment definitively that the game is more difficult or not. So far at this point it seems the same to me, outside of hitting feeling more "pure" for both myself and the CPU.
I thought pitching got a bit more difficult after the last patch, or the one with the pitch speed changes. Not sure why, but I have felt that way. Nothing drastic, but it was like the pre-release talk of pitching being more difficult didn't take full effect until that patch.
I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.
Agreed. The games I've played since the patch have been some of the best games of The Show of all time for me.
Yeah it sucks
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I really don't know how to explain the difference in feel, just that it feels more true with PCI and the ball coming off the bat.
This is how I feel as well. As I said earlier, gameplay just feels smoother but pure is a better word. I am so in love with this game. Im getting ready to start a new franchise with a completely new team. I havent decided who yet. When I used to play other sports games I always did re builds. Never have done it with The Show, it always seemed so daunting. But I can see playing 18 for a year or two, then using carry over in the future.
:D
What sliders set are you using ? Both Hof for hitting & pitching ?
I play All Star default across the board. No sliders, no roster, no 30 team, no drama. I just play the game.
This is me this year as well. The most I’ve enjoyed The Show in years.
I see they spiked this patch with a placebo pill again
No, I’ve just had some amazing games. Who knows if a whole lot changed, but all I know is my games have been spectacular, and for me the proof is in the pudding. I want to trap this version of The Show in a bottle.
You know, where the PCI moves up or down etc with no influence from the user? I can completely take my hand off the stick, and swing perfectly, and on at least 1/3 to 50% of my swings, the PCI is above or below where it should be, resulting in a pop up or ground out etc.
Any help would be appreciated. I'm sticking with 1.07 for now unless bu chance this is addressed
You know, where the PCI moves up or down etc with no influence from the user? I can completely take my hand off the stick, and swing perfectly, and on at least 1/3 to 50% of my swings, the PCI is above or below where it should be, resulting in a pop up or ground out etc.
Any help would be appreciated. I'm sticking with 1.07 for now unless bu chance this is addressed
The up/down movement of the PCI depending on if your timing was early/late seems to have been dampened some. Meaning that if you get "good" timing it won't move as much up or down as it did pre-patch, though it does move a little bit because there are varying degrees of "good" timing. If you swing middle and get good timing though, you should see the PCI covering the middle. This varies by difficulty level too - on Legend a "Too Early" swing can throw a middle-aimed PCI all the way to the top of the strike zone, while doing the same on Rookie might only move it slightly above where you aimed.
I'm referring to offline play here (and more specifically practice mode, which is where I'm observing it). I haven't played online since the patch,which is where most of the complaining about this came from).
I’ve taken this one step further and have embraced Quick Counts. No worrying about accurate pitch counts, ball/strike ratio, giving away or getting walks. Just playing and loving it!
I also made a leaping catch with Patrick Wisdom (3rd Baseman) during a game vs the Brewers last night. First time I've been able to do this. Seen the CPU do it, but it always seemed as though my infielders couldn't pull it off due to being "locked".
Wish I would've thought to save a video of it. :(
I'm referring to offline play here (and more specifically practice mode, which is where I'm observing it). I haven't played online since the patch,which is where most of the complaining about this came from).
Good to hear. Yeah I've played hundreds of zone hitting games in previous years and this has never been an issue at all. I'm fine with small movements for early/late swings, but...the bad thing is it was moving opposite directions regardless of timing. After noticing what I thought was inconsistency during actual games (I thought I must be inadvertently moving the stick as I hit the swing button), I tested it, swinging early, and had it move both up and down. Then I tested it swinging late, and it also moved upon one pitch, and down on another. I found others on another forum confirming this.
I then switched to 2 player, and threw myself several middle-square fastballs, and swung with the other controller without touching the stick. I got a high fly ball, chopper, grounder, all with no stick influence. The only thing that moved was the pci (up and down and even a bit side to side) as I disregarded all pitches that were not located in the exact same spot. (I am on legend so the pci doesnt have to move as much to make that much difference in batter ball types)
If it feels and seems like this is fixed, I will update to 1.08 and just live with any slider work I need to do because of it.
Any further confirmation of this in 1.08 would be greatly appreciated.
Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
Has happened twice in a handful of franchise games.
Not good.
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Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
Has happened twice in a handful of franchise games.
Not good.
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This exact thing happened to me the other day, pre-patch. Jay hit into a double play, but the second baseman threw it into the stands. Next thing I know, Jay is hitting again with a fresh count, and no one on base. Then he reached first on an infield error, so it sort of worked out, except he should have been at second.
Again this was pre-patch and I took video. I still don't have the new patch.
Again this was pre-patch and I took video. I still don't have the new patch.
Wow!
I hope they can fix that before they are done with patches this year.
at least that is my understanding of the slider.
I figured out the problem, it's the frame rate. I've played about 5 games since the patch and am now getting poor inconsistent frames. Which, in turn makes it really hard to hit and pitch.
I hope they can fix that before they are done with patches this year.
Agreed. Ive been meaning to report it but havent yet. Need to get on that.
Ive also seen a ground ball between third and short, which the third baseman goes for it and cant get there. The shortstop is crossing behind him and apparently assumes the third baseman made the play. The ball gets through the third baseman and hits the shortstop in the foot and it bounces back toward second base. The shortstop suddenly realizes it and runs and grabs the ball.
This has happened no less three times and looked very similar each time.
Edit: to clarify, none of these happened with manual fielding. This was CPU fielding, while i was hitting.
Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
Has happened twice in a handful of franchise games.
Not good.
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Similar issue as well last night. CPU was turning a double play (got the out at 2nd; first of the inning), throw goes into the stands (1st and 3rd are now occupied). Next guy up; still only 1 out, guy on 1st moves to 2nd as he should have; guy on 3rd goes home as he should have, however no run counts/nothing happens other than the game acted like there was no one on 3rd.
Blew my mind. Had to close out and switch games after that debacle.
Blew my mind. Had to close out and switch games after that debacle.
I've had this happen three times, all before 1.08. The worst instance was when I was trying to completed the timed mission to be the Indians last month. In the bottom of the 8th that happened and my next hitter hit a grounder to 2B. The baserunner was wandering on the field towards the plate, then ran back to 1B when I hit the ball. Both runners ended up on 1st and I couldn't control either of them. Worse, Kipnis just kept running an tagging 2B over and over again. I had to quit the game because I couldn't advance.
Ive also seen a ground ball between third and short, which the third baseman goes for it and cant get there. The shortstop is crossing behind him and apparently assumes the third baseman made the play. The ball gets through the third baseman and hits the shortstop in the foot and it bounces back toward second base. The shortstop suddenly realizes it and runs and grabs the ball.
This has happened no less three times and looked very similar each time.
Had this happen last night, sorry for the long video, but the play starts at 0:40. https://twitter.com/p00p79/status/991923645181120512
You can see the RF not making any attempt at all, then after the ball is past the 2B, he doesn't even attempt to pick it up.
You can see the RF not making any attempt at all, then after the ball is past the 2B, he doesn't even attempt to pick it up.
Manual Fielding has always been clunky with this series. It is a weakness. No doubt.
Hence offline I use auto fielding and manual throwing and never ever see that kind of clunky type of playing.
Sucks though if you play online and have this happen.
No :mad:
Sometimes i have the feeling , that the devs don't play their own game...
Sometimes i have the feeling , that the devs don't play their own game...
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Hit into a double play but when the throw to first was airmailed out of play the runner on first was out and the batter was returned to the box to bat, like a redo.
Has happened twice in a handful of franchise games.
Not good.
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Hence offline I use auto fielding and manual throwing and never ever see that kind of clunky type of playing.
Sucks though if you play online and have this happen.
That particular instance he posted was manual fielding, but three instances i referred to were all CPU fielding and i was hitting.
I have not seen that at all. Mmmmmm.
Yep confirmed. I am sure they will fix it.
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Yes please, what is a "scorebug glitch"?
Forget the score bug glitch, fix the " ROCKET BUNT" glitch.
Neither of those are glitches, this is the way SDS wants them to work FBOW
Is giving the user an option to turn off the HR camera, possible?
please please please do this
For you not to get the home run camera. I play both offense and defense in broadcast mode. I never hey the homerun camera. Maybe it's a glitch for my game.
LMAO this again....oh man.
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I'm trying to figure out if he bought the game or not. Last I'd heard/read, he played at a buddy's house for 3 innings and then decided the game wasn't for him and that anyone who bought the game were fanboys who got duped because the game is trash.
Then his buddy got rid of the game because it was trash.
Now he has confirmed that comeback code is in the game?? :confused:
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Ugh..........from someone who says he doesn't have the game, played a few innings at a friends house. Why is this nonsense allowed?
Knight your banned good luck from starting stuff. You Wil see
I play with broadcast camera on both offense and defense, and I get the HR camera often. Not as often as with other camera views, though, but I still get it. I do wish we could turn this off...
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I don't know about the comeback code I have seen some consistent situations in my experience over 5 years. But I do know that there is something wrong with the Player Lock code! I experience this about 65% of the time since MLB 16 but never really posted anything about it.
Basically if you Player Lock in Play Now games and Franchise (Offline) (No game watch selected) the game will at some point continuously loop your locked character into trying to win in a key moment/ key at bat rendering your teammates useless (even stacked rosters) sometimes causing it to go 19-20 innings until you (Player Locked Player) finally come through if not the CPU wins LOL! There is definitely a legacy issue here.
Even though I am not the star player on the team in those situations. I started to somewhat workaround this by 1. Turning on Game Watch to play the entire game. 2. Creating a balanced team of all stars and myself in the rookie position. It still happens in my Franchise but a lot less with the tips above.
Patch 1.08
I will say fielding with Player Lock feels a lot tighter and a sense that I will not over run the ball when moving left or right. It's like a animation of steps kicks in for the direction that I am running in. I'll take this any day vs what was in the past. But would hope for some true step type of technology at this point in the series.
With that said Player Lock mode on defense just feels like it was implemented incorrectly from the "Coach Says" defense count down timer to defense feeling like a sequence. Baseball is dynamic! I wish they would scrap it and write a new version. But next year we will get a upgrade in uniform graphics/cloth physics. But each year the missing core fundamentals keep seeping out and just maybe the crack will be to big to fill going forward.
It sucks not having the pitch count when using quick counts. It was there last year and should be there this year.
Doesn't make sense at all not having it, it's there in real life too.
Doesn't make sense at all not having it, it's there in real life too.
You can see this bug in action by playing RTTS (or player lock), setting baserunning to Action Pitches, and getting on base.
First, note the number of pitches just before your hit or walk. Let's say it's 56, before pitch 57 gets you on base.
You're on first, and the next thing you see is the batter with a 2-1 count...but the displayed counter still says 57 pitches have been thrown.
Baserunning: Action Pitches (and Lead Runner: Half) is basically Quick Counts for CPU hitters when baserunning in RTTS.
So I totally understand why they just decided to hide it, at least until they figure out a plausible way to get it to display accurately, accounting for fouled-off pitches and all that. Speaking as a guy that actually has OCD, that bothers me too.
I can’t stand this hr cam either.
First, note the number of pitches just before your hit or walk. Let's say it's 56, before pitch 57 gets you on base.
You're on first, and the next thing you see is the batter with a 2-1 count...but the displayed counter still says 57 pitches have been thrown.
Baserunning: Action Pitches (and Lead Runner: Half) is basically Quick Counts for CPU hitters when baserunning in RTTS.
So I totally understand why they just decided to hide it, at least until they figure out a plausible way to get it to display accurately, accounting for fouled-off pitches and all that. Speaking as a guy that actually has OCD, that bothers me too.
I don’t know if this one is a bug or not. I’ve seen it numerous times too, although I don’t remember for counts other than 1-1. I’ve always believed this was done on purpose to make up for the the fact that all ABs start with at least a 2-pitch count. Maybe it was done to balance things out for those where you could in theory hit the first pitch. But I would prefer to see the AB start with a 0-0 count then.
THIS exact confusion calling this design a bug is why they removed it from the scorebug. I wish they would add it back and just ignore these posts.
First, note the number of pitches just before your hit or walk. Let's say it's 56, before pitch 57 gets you on base.
You're on first, and the next thing you see is the batter with a 2-1 count...but the displayed counter still says 57 pitches have been thrown.
Baserunning: Action Pitches (and Lead Runner: Half) is basically Quick Counts for CPU hitters when baserunning in RTTS.
So I totally understand why they just decided to hide it, at least until they figure out a plausible way to get it to display accurately, accounting for fouled-off pitches and all that. Speaking as a guy that actually has OCD, that bothers me too.
Happens every single time you reach base in RTTS.... in any count. If your teammate reaches base.... does the same thing with next batter's count. The current count is never added to the # of pitches it leaves off with in the batter before.