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MLB The Show 17 Patch 1.10 Available Now, Patch Notes Included

MLB The Show 17

MLB The Show 17 Patch 1.10 Available Now, Patch Notes Included

MLB The Show 17 patch 1.10 is available now, check out the patch notes below.

Online specific Gameplay Improvements and Stabilizations

  • Fixed a rare scoring issue that resulted in an erroneous run being scored.
  • Adjustments made to Pulse Pitching to correct and issue where the pitch would warp upon release when slide stepping.
  • Fixed a timing specific “freeze” with Intentional Walks.

Offline Specific Improvements

  • Fixed an issue that was preventing some routine fly balls from being caught in the outfield. (This is also fixed in online gameplay.)
  • Fixed a rare crash that would occur when stealing on a pitch in the dirt.

Miscellaneous

  • They limited the amount of unique items a user can exchange at one time to 99. (Previously, exchanging more than 99 items at once would in a “Server Error.”)
  • Various other data fixes.
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  1. The two games I have played online after the patch have been smooth and hitting seems to be slightly tweaked for the better have to play more games to come to any real conclusion just my first impressions.
    Sent from my SM-G920T using Operation Sports mobile app
    kric9132
    What about the amount of pass balls
    Sent from my SM-G930V using Operation Sports mobile app

    Indeed, I can't believe how many balls get past Wilson Contreras. I could understand if it were Montero but Contreras, no way.
    The fact that you can't call your own challenges is a joke too. If it is something they think will be an "enhancement" next year I won't be purchasing the game again. It should have been in there at the same time it became official in the real game.
    And bunting? I get lucky down the 3rd base line a few times but forget about a drag bunt, it comes off as a hard ground out.
    CubbieKan
    Indeed, I can't believe how many balls get past Wilson Contreras. I could understand if it were Montero but Contreras, no way.
    The fact that you can't call your own challenges is a joke too. If it is something they think will be an "enhancement" next year I won't be purchasing the game again. It should have been in there at the same time it became official in the real game.
    And bunting? I get lucky down the 3rd base line a few times but forget about a drag bunt, it comes off as a hard ground out.

    Passed balls happen a lot, but they don't ruin it for me. Now, with the challenges, you can turn off variable umpires. Every call will be correct. That way the flow of the game doesn't get interrupted, and you can keep the game...
    wisdom less13
    Passed balls happen a lot, but they don't ruin it for me. Now, with the challenges, you can turn off variable umpires. Every call will be correct. That way the flow of the game doesn't get interrupted, and you can keep the game...

    Isn't anyone else having significant roster issues in offline franchise? I have 2 on the DL and the CPU is only allowing 23 on my active roster. When I try calling up, the CPU sends them right back down despite the fact that my options are all set to manual.
    No one?
    wisdom less13
    Passed balls happen a lot, but they don't ruin it for me. Now, with the challenges, you can turn off variable umpires. Every call will be correct. That way the flow of the game doesn't get interrupted, and you can keep the game...

    I've found making the umpires "perfect" has no effect at all. They still screw up on stolen base calls, and the strike zone is way off.
    iorg16
    I've found making the umpires "perfect" has no effect at all. They still screw up on stolen base calls, and the strike zone is way off.

    This.
    Perfect umpires haven't worked in years.
    Add to the list!
    Sent from my SM-G900R4 using Tapatalk
    I'm going to say this and I imagine that it will fall on deaf ears, but here it goes anyways:
    The reason some of these things that the community is asking to be patched aren't patched could very well be because they can't be patched without the fear of breaking something else. Or maybe they would require more "resources/time" than they can allocate at this point in the dev cycle. Remember, they have to try and balance their allocation of time/resources between patching '17 and developing '18.
    And I don't understand the idea that the devs don't care. If they didn't care, why would they take the time to continue to put out patches? I understand it's frustrating when things aren't working properly and the devs release patches, but they don't resolve some of the issues that people are having, but it doesn't automatically they don't care.
    This dev team has a strong history of being forthcoming and passionate about delivering an authentic simulation baseball experience. I don't think one bad game/year should diminish everything they have accomplished. Nobody bats a 1.000.
    Just my .02
    wisdom less13
    Passed balls happen a lot, but they don't ruin it for me. Now, with the challenges, you can turn off variable umpires. Every call will be correct. That way the flow of the game doesn't get interrupted, and you can keep the game...

    If I see any less than 3 wild pitches per game from the AI it is a good game. Seems like every close game, in the closing innings when I get someone on base, and try to plan a strategy to move them up. Bam, wild pitch. It's fine occasionally but I hate that it happens so often. Occasionally I'd like to move a runner up on my own.
    Blah. *I was really hoping they would do something about double switching non catchers in the catcher position in the 8th and 9th *inning but so much for that. I guess I'll have to wait till next year. That in combination with the absolutely awful AI bullpen management this year really puts a damper on one of the most pivotal points in the game. I mean it's the bottom of the 8th I'm down one with Jose Reyes at first with nobody out. In the mean time the Padres put some schlep behind the plate who has LITERALLY dropped every single ball that was thrown to him. *I get it, the ratings. Well if the ratings matter that much, apparently humanity AI means nothing because this happens all the time.
    First game after the patch and my offense is like swinging underwater. It's weird, I've had countless pitches to hit and done nothing with them short of a double by Seager. I'm facing Oakland so not like I'm facing a great rotation, my offense literally can't do anything at all. Hopefully it's just a one off coincidence since last night I was hitting just fine against Houston.
    Sometimes it feels like my team plays up as well as down to the competition as I can play well against Houston but then struggle against Oakland but that's a discussion for another day.
    EDIT - That was probably the most frustrating game offensively I've had in the roughly 180 games I've played. I got numerous pitches to hit and did nothing with them, couldn't square anything up and hit the ball either right at someone or lofted a lazy fly ball for an out. I ended up losing 1-0 at Oakland in 13 innings. I really hope they just don't touch anything offline anymore, 10 patches seems a bit much at this point and it feels like every time they release one I've gotta figure out, through trial and error, what possibly was changed. It's impossible to know if the patch did anything or it was just one of those games and it coincidentally happened first game post patch, hopefully it's not a trend that continues as I won't play in the dead ball era and will just shelve the game entirely.
    bronxbombers21325
    If I see any less than 3 wild pitches per game from the AI it is a good game. Seems like every close game, in the closing innings when I get someone on base, and try to plan a strategy to move them up. Bam, wild pitch. It's fine occasionally but I hate that it happens so often. Occasionally I'd like to move a runner up on my own.

    Really? What level do you play on? I am on Hall of Fame hitting and didn't see a passed ball in either game I played tonight. I saw one that was blocked, but bounced away enough to allow an advance, but zero wild pitches or passed balls.
    canes21
    Really? What level do you play on? I am on Hall of Fame hitting and didn't see a passed ball in either game I played tonight. I saw one that was blocked, but bounced away enough to allow an advance, but zero wild pitches or passed balls.

    Yeah, I rarely see the opposing team/AI throwing wild pitches. It is always the other way around for me and Contreras seems way too slow about gunning down a guy trying to advance.
    CubbieKan
    Yeah, I rarely see the opposing team/AI throwing wild pitches. It is always the other way around for me and Contreras seems way too slow about gunning down a guy trying to advance.
    That lazy throw by the catcher is across the board regardless of ratings. They only seem to gun it when the runner advancing has speed and he's already sliding into the base as he starts to throw so doesn't make a difference. Because of that I tend to lean towards it being a pre-determined outcome based solely on the difference in velocity.
    Sent from my SM-G920T using Tapatalk
    I think they should stop patching this game. It's a fruitless effort at this point. Most of the last few patches have been lambasted by the community, so I think the dev team has reached a no-win situation. What I would recommend is spending the next 7 months doing nothing but continuously patch this game (internally, not for release) and test the hell out of it. Wash, rinse, repeat, until everything tests well.
    With the exception of maybe having the art team add some more classic stadiums (and touch up the current ones), I think they should skip all the other yearly stuff, like attempting to cram in a new feature, or satisfying everyone who gets all giddy in January anticipating who the "cover boy" is, and all the other stuff that basically means nothing in the long run. The question for all of you is: if they released a version of MLB 17 that was PERFECT, and called it MLB 18, would you buy it? I would.
    The Chef
    First game after the patch and my offense is like swinging underwater. It's weird, I've had countless pitches to hit and done nothing with them short of a double by Seager. I'm facing Oakland so not like I'm facing a great rotation, my offense literally can't do anything at all. Hopefully it's just a one off coincidence since last night I was hitting just fine against Houston.
    Sometimes it feels like my team plays up as well as down to the competition as I can play well against Houston but then struggle against Oakland but that's a discussion for another day.
    EDIT - That was probably the most frustrating game offensively I've had in the roughly 180 games I've played. I got numerous pitches to hit and did nothing with them, couldn't square anything up and hit the ball either right at someone or lofted a lazy fly ball for an out. I ended up losing 1-0 at Oakland in 13 innings. I really hope they just don't touch anything offline anymore, 10 patches seems a bit much at this point and it feels like every time they release one I've gotta figure out, through trial and error, what possibly was changed. It's impossible to know if the patch did anything or it was just one of those games and it coincidentally happened first game post patch, hopefully it's not a trend that continues as I won't play in the dead ball era and will just shelve the game entirely.

    Away for work so can't play til this weekend but man this is disheartening to read. I was really hoping the hitting would be reverted back to pre 1.08. I'm really hoping this was just one bad game for you Chef. Hoping like hell you see more offense next game. Thanks for your thoughts on the patch.
    Sent from my iPad using Operation Sports
    The Chef
    First game after the patch and my offense is like swinging underwater. It's weird, I've had countless pitches to hit and done nothing with them short of a double by Seager. I'm facing Oakland so not like I'm facing a great rotation, my offense literally can't do anything at all. Hopefully it's just a one off coincidence since last night I was hitting just fine against Houston.
    Sometimes it feels like my team plays up as well as down to the competition as I can play well against Houston but then struggle against Oakland but that's a discussion for another day.
    EDIT - That was probably the most frustrating game offensively I've had in the roughly 180 games I've played. I got numerous pitches to hit and did nothing with them, couldn't square anything up and hit the ball either right at someone or lofted a lazy fly ball for an out. I ended up losing 1-0 at Oakland in 13 innings. I really hope they just don't touch anything offline anymore, 10 patches seems a bit much at this point and it feels like every time they release one I've gotta figure out, through trial and error, what possibly was changed. It's impossible to know if the patch did anything or it was just one of those games and it coincidentally happened first game post patch, hopefully it's not a trend that continues as I won't play in the dead ball era and will just shelve the game entirely.

    Sliders are your friend.
    Sent from my SM-G955U using Tapatalk
    Jwine34
    Isn't anyone else having significant roster issues in offline franchise? I have 2 on the DL and the CPU is only allowing 23 on my active roster. When I try calling up, the CPU sends them right back down despite the fact that my options are all set to manual.
    No one?

    Is that in general or specific after this patch? I have not seen any issue prior to this patch with the CPU bringing up players to a full 25 man MLB roster. I have one team where I manually update and the other 29 I let the CPU handle the roster moves.
    gcoons22
    Away for work so can't play til this weekend but man this is disheartening to read. I was really hoping the hitting would be reverted back to pre 1.08. I'm really hoping this was just one bad game for you Chef. Hoping like hell you see more offense next game. Thanks for your thoughts on the patch.
    Sent from my iPad using Operation Sports

    Yeah I'm hopeful it was just a fluke. I tend to only have time to play 1 game after work so can't get enough games in in one sitting to test whether it was the patch or just back luck and the timing was coincidental. I had scored 11 runs the previous two games and then didn't have a hit at Oakland through 6 innings so the difference was so glaring and it happening after the patch just made me wonder what the culprit might be. I'd prefer it just be a slump, or a fluke, or whatever you wanna call it as I have no desire to go back to slider hell all over again.
    Padgoi
    Sliders are your friend.
    Sent from my SM-G955U using Tapatalk

    Yeah, I uhh use sliders and have since the game dropped. I have posted numerous times that I am using Armor & Swords sliders and I've posted countless times about my stats and leading the league in runs as well as batting average as a team for season one. Keeping that in mind, why would I go tinker with sliders after one game? Clearly my offense was functioning at a high level prior to the one game so certainly wouldn't touch them after said one game. I was simply mentioning my issues to see if anyone else experienced it, more so to try and validate that it might have just been a one off fluke as opposed to a side effect from the patch.
    jb12780
    I'm willing to bed it's not a fluke.
    Sent from my LGLS992 using Tapatalk

    I sincerely hope it's nothing more then a fluke. Wouldn't have to guess and trial and error things if patch notes included everything that was altered instead of the generic obligatory "misc fixes" type of statement.
    CubbieKan
    The fact that you can't call your own challenges is a joke too. If it is something they think will be an "enhancement" next year I won't be purchasing the game again. It should have been in there at the same time it became official in the real game.

    You can call for a challenge. After the play, hold SQUARE. Works every time and then I decide if I actually want to initiate the challenge.
    Sent from my LG-D850 using Tapatalk
    forme95
    You can call for a challenge. After the play, hold SQUARE. Works every time and then I decide if I actually want to initiate the challenge.
    Sent from my LG-D850 using Tapatalk

    Wait, does this really work?
    Sent from my SM-G955U using Tapatalk
    Padgoi
    Wait, does this really work?
    Sent from my SM-G955U using Tapatalk

    Ive never had it not work Pad. If you hold SQUARE after the play (of course first base only to my knowledge) it brings up the timer and animation to accept or cancel the challenge.
    Sent from my LG-D850 using Tapatalk
    forme95
    You can call for a challenge. After the play, hold SQUARE. Works every time and then I decide if I actually want to initiate the challenge.
    Sent from my LG-D850 using Tapatalk

    Wow, had no idea you could manually trigger a review like that. I wish I had known as there were times where it wouldn't trigger on it's own so I was under the impression it wasn't an option.
    On a curious note does this also work when it's the third out of an inning?
    How can I avoid getting this patch? I'm finally having great games don't wanna deal another headache lol
    Sent from my iPad using Operation Sports
    drew37
    How can I avoid getting this patch? I'm finally having great games don't wanna deal another headache lol
    Sent from my iPad using Operation Sports

    Disconnect from the internet before playing.
    Sent from my iPhone using Operation Sports
    I did notice that in patch 1.09 that the camera shaking when running the bases using Player Lock or RTTS has improved.
    If anyone was wondering. It's a small win but I'll take it considering it has been around for such a long time. At the moment have not installed patch 1.10
    The Chef
    Wow, had no idea you could manually trigger a review like that. I wish I had known as there were times where it wouldn't trigger on it's own so I was under the impression it wasn't an option.
    On a curious note does this also work when it's the third out of an inning?

    I don't know that I've actually ever won a call. I seem to have awful luck.
    The Chef
    Wow, had no idea you could manually trigger a review like that. I wish I had known as there were times where it wouldn't trigger on it's own so I was under the impression it wasn't an option.
    On a curious note does this also work when it's the third out of an inning?

    Never tried it as a 3rd out Chef. I'm unsure about that. I do know, it has to be done right after the play ends though.
    forme95
    You can call for a challenge. After the play, hold SQUARE. Works every time and then I decide if I actually want to initiate the challenge.
    Sent from my LG-D850 using Tapatalk

    This work online?
    loso_34
    This work online?

    Sorry, I don't waste my time online. I won't be able to answer that. All I can say is give it a whirl and see. Hope it works for ya.
    Sent from my LG-D850 using Tapatalk
    canes21
    Really? What level do you play on? I am on Hall of Fame hitting and didn't see a passed ball in either game I played tonight. I saw one that was blocked, but bounced away enough to allow an advance, but zero wild pitches or passed balls.

    I play on allstar. Even have the CPU pitch consistency turned up 2 clicks.
    Hadn't played for awhile, what's with all the bats warping on swings? Every
    at-bat my bat warps a foot forward to make contact with the ball.
    Thought it might be a follow-through issue, but it happens with all them.
    First game after the patch and my offense is like swinging underwater. It's weird, I've had countless pitches to hit and done nothing with them short of a double by Seager. I'm facing Oakland so not like I'm facing a great rotation, my offense literally can't do anything at all. Hopefully it's just a one off coincidence since last night I was hitting just fine against Houston.
    I've played three games since this update (veteran level) and I'm encountering the same issues.  I was normally scoring about 4-5 runs a game on average, now I've been shut out in three consecutive games (that hasn't happened in two seasons played on this game), the pitcher is throwing the ball straight down the middle and with good timing it's either a dribbler to the pitcher a grounder straight to an infielder or a fly ball to the outfielder.  I've also noticed several players where my defenders suddenly slow down when chasing a fly ball in the outfield, allowing the ball to drop ahead of them.  I haven't changed any slider settings for awhile, but the game is definitely playing differently, and the hitting is awful.  Swinging underwater is exactly the descriptor for it.  The players' hit zone markers are also way off...much more frequently than they have been in the past, even against bad pitching.
    countryboy
    I'm going to say this and I imagine that it will fall on deaf ears, but here it goes anyways:
    The reason some of these things that the community is asking to be patched aren't patched could very well be because they can't be patched without the fear of breaking something else. Or maybe they would require more "resources/time" than they can allocate at this point in the dev cycle. Remember, they have to try and balance their allocation of time/resources between patching '17 and developing '18.
    And I don't understand the idea that the devs don't care. If they didn't care, why would they take the time to continue to put out patches? I understand it's frustrating when things aren't working properly and the devs release patches, but they don't resolve some of the issues that people are having, but it doesn't automatically they don't care.
    This dev team has a strong history of being forthcoming and passionate about delivering an authentic simulation baseball experience. I don't think one bad game/year should diminish everything they have accomplished. Nobody bats a 1.000.
    Just my .02

    Well said
    Sent from my iPhone using Operation Sports
    IamAdderlyn
    Did they fix the starting pitchers being pulled out too early?
    Sent from my SM-G930F using Tapatalk

    Still messed up in my honest opinion. I play offline and full games and the CPU still pulls the starters too soon.
    Sent from my SM-G950U using Tapatalk
    I hope they make challenges to all kinds of plays Just not for first base plays. That is lame. I can understand the first year since they had no time to really implement it but the next year you should have it for any kind of play.
    Sent from my SM-G950U using Tapatalk
    UCrawford
    First game after the patch and my offense is like swinging underwater. It's weird, I've had countless pitches to hit and done nothing with them short of a double by Seager. I'm facing Oakland so not like I'm facing a great rotation, my offense literally can't do anything at all. Hopefully it's just a one off coincidence since last night I was hitting just fine against Houston.
    I've played three games since this update (veteran level) and I'm encountering the same issues. *I was normally scoring about 4-5 runs a game on average, now I've been shut out in three consecutive games (that hasn't happened in two seasons played on this game), the pitcher is throwing the ball straight down the middle and with good timing it's either a dribbler to the pitcher a grounder straight to an infielder or a fly ball to the outfielder. *I've also noticed several players where my defenders suddenly slow down when chasing a fly ball in the outfield, allowing the ball to drop ahead of them. *I haven't changed any slider settings for awhile, but the game is definitely playing differently, and the hitting is awful. *Swinging underwater is exactly the descriptor for it. *The players' hit zone markers are also way off...much more frequently than they have been in the past, even against bad pitching.

    Nothing changed with hitting. I think you guys are overreacting. Look at the patch notes. Common sense tells you the game is not going to make any drastic changes this late in production. Small patches to fix crash issues is about it. I know the dev team is aware of the major issues, bottom line is they can't fix it this year without breaking something else. 10 Patches in you are not going to miraculously see a patch that fixes wild pitches. It has been a good season for MLB The Show. I am sure 18 will be better. But to get back to what I was saying patch 10 didn't break hitting. I had a 7-2 game yesterday. Every time a patch drops it doesn't cure everything or break everything. Look at the patch notes. Nothing on gameplay fixes except crash issues were touched.
    Ranger Fan
    Nothing changed with hitting. I think you guys are overreacting. Look at the patch notes. Common sense tells you the game is not going to make any drastic changes this late in production. Small patches to fix crash issues is about it. I know the dev team is aware of the major issues, bottom line is they can't fix it this year without breaking something else. 10 Patches in you are not going to miraculously see a patch that fixes wild pitches. It has been a good season for MLB The Show. I am sure 18 will be better. But to get back to what I was saying patch 10 didn't break hitting. I had a 7-2 game yesterday. Every time a patch drops it doesn't cure everything or break everything. Look at the patch notes. Nothing on gameplay fixes except crash issues were touched.

    Well the thing that leaves it open to guesswork is when they say things like "various other fixes" or other similar statements while not pointing out exactly what those are. They've done that in at least the last few patches released if I recall correctly and it's never really clarified as to what falls under the "other fixes".
    Now as for hitting, my one game must have been a one off fluke as I played another game last night and beat Oakland 8-1 while hitting 3 HR's and collecting 16 hits. Like I said before my post was more to see if it was patch related and others had seen the issue or if it was just a fluke game that happened to coincide with the new patch and thankfully it appears to be more of the fluke variety then patch related.
    I played a game last night after downloading this patch, and the game felt very weird.
    Having said that, the pitch speed looked faster than what it was before.
    Having said that too, LOL, i finished my game and went to save franchise and the slider box was checked off as if saying something was adjusted and I need to save.
    I mentioned this "issue" in a slider thread thread and I just don't understand it.
    After i saved franchise, I decided to load the sliders that I have been using and played the two next games with no issues. And when i say issues i mean the gameplay and animations felt normal and organic.
    So I have figured out that when I load up my franchise, I need to make sure I load up the slider set that I have been using.
    Unless I am doing something wrong, I have not had to do this in the past.
    Am I alone on this??
    enyc718
    I played a game last night after downloading this patch, and the game felt very weird.
    Having said that, the pitch speed looked faster than what it was before.
    Having said that too, LOL, i finished my game and went to save franchise and the slider box was checked off as if saying something was adjusted and I need to save.
    I mentioned this "issue" in a slider thread thread and I just don't understand it.
    After i saved franchise, I decided to load the sliders that I have been using and played the two next games with no issues. And when i say issues i mean the gameplay and animations felt normal and organic.
    So I have figured out that when I load up my franchise, I need to make sure I load up the slider set that I have been using.
    Unless I am doing something wrong, I have not had to do this in the past.
    Am I alone on this??

    i noticed this aswell.. .every patch i redo my slider set... this, atleast to me brings back the "normal" or "organic" feel
    for whatever reason it eliminates most wonky animations
    People post after every patch that the game is ruined because they're ignoring that baseball is random. One game will be low scoring, the next will be high scoring. Nobody should comment about a patch ruining the game until they've played at least 5 games.
    EWRMETS
    People post after every patch that the game is ruined because they're ignoring that baseball is random. One game will be low scoring, the next will be high scoring. Nobody should comment about a patch ruining the game until they've played at least 5 games.

    I didn't notice anyone saying the game was ruined unless I looked right over it, which is completely possible. I think it's natural to ask questions seeing as the patch notes aren't exactly thorough.
    RTTS baserunning still broken since release. Need to be holding back the whole time or you will be picked off easily every time. Do the devs even test this mode?
    Stolm
    RTTS baserunning still broken since release. Need to be holding back the whole time or you will be picked off easily every time. Do the devs even test this mode?

    Played into my 4th year so far and never had this problem.
    The Chef
    I didn't notice anyone saying the game was ruined unless I looked right over it, which is completely possible. I think it's natural to ask questions seeing as the patch notes aren't exactly thorough.

    It's also natural to ask questions when they have literally changed hitting in previous patches without a note for it. It's not paranoia, it's legitimate concern.
    EWRMETS
    People post after every patch that the game is ruined because they're ignoring that baseball is random. One game will be low scoring, the next will be high scoring. Nobody should comment about a patch ruining the game until they've played at least 5 games.

    Which would be fair if everyone was implying that they only played one game and noticed it was different.
    I've played a handful of games per day, and I'm still struggling to get any real runs scored in game, when before I had a lot better variety between high and low scoring games. I think I've given up maybe 1 home run in the past 5 games, and hit all of 2 myself. I don't even know if I've seen either team score more than 3 runs in the past 10 or so.
    HozAndMoose
    Soooo has anyone seen this before? Its a damn good thing i was already up like 58 runs or i may have broken some things. https://gfycat.com/UglyUnitedChuckwalla

    Wow! I'm calling photoshop on this one! Just kidding wow that's insane! I totally understand how you feel even though you were up!
    Been playing for the last 5years and have seen similar player warps through out the series but never this bad!
    actionhank
    Which would be fair if everyone was implying that they only played one game and noticed it was different.
    I've played a handful of games per day, and I'm still struggling to get any real runs scored in game, when before I had a lot better variety between high and low scoring games. I think I've given up maybe 1 home run in the past 5 games, and hit all of 2 myself. I don't even know if I've seen either team score more than 3 runs in the past 10 or so.

    My scores haven't been terribly low, but I went from striking out 5-7 times a game to striking out 27 times in 2 games last night and striking out 10+ times the two games the previous night when the patch dropped. It may just be a coincidence, but I have seen more swings and misses since the patch on my side of things.
    That is with directional hitting with custom HoF sliders.
    Stolm
    RTTS baserunning still broken since release. Need to be holding back the whole time or you will be picked off easily every time. Do the devs even test this mode?

    Yeah this is unfortunate. I am able to steal bases but each time on I am on base I automatically have the right stick held back toward the bag. Even with my fastest reflex I have never made it back to the bag with out holding the right stick. I am currently in August of my Franchise.
    I just had a thought maybe it's tied to the difficulty level? I play on Legend but I don't want to sacrifice the difficulty to be able to dive back more easily. I am going to try it on Beginner to see what happens.
    However I do find this a million times better than the ShowTime Slow Mo effect that was present in MLB 16. That was a automatic safe each time! I hope Show Time and Slow Mo Effects never return to this game.
    I will note that they fixed the base running (Patch 1.09) for RTTS and Player Locked players when pressing the stick up to increase speed. It no longer shakes the screen uncontrollably. It's not completely gone but its definitely less noticeable. So I will take that any day!
    jada855
    Yeah this is unfortunate. I am able to steal bases but each time on I am on base I automatically have the right stick held back toward the bag. Even with my fastest reflex I have never made it back to the bag with out holding the right stick. I am currently in August of my Franchise.
    I just had a thought maybe it's tied to the difficulty level? I play on Legend but I don't want to sacrifice the difficulty to be able to dive back more easily. I am going to try it on Beginner to see what happens.
    However I do find this a million times better than the ShowTime Slow Mo effect that was present in MLB 16. That was a automatic safe each time! I hope Show Time and Slow Mo Effects never return to this game.
    I will note that they fixed the base running (Patch 1.09) for RTTS and Player Locked players when pressing the stick up to increase speed. It no longer shakes the screen uncontrollably. It's not completely gone but its definitely less noticeable. So I will take that any day!

    I'm on Hall of Fame, so it's not just Legend. Only other thing I can think of is I am playing a short speed infielder, maybe the lack of reach is somehow having an effect? Still no way to get back to the bag without diving too.
    So many little issues like this absolutely kill the mode for me this year.
    Bullit
    Played into my 4th year so far and never had this problem.

    It is very hard to avoid being picked off without holding back the whole time.
    Sent from my XT1585 using Tapatalk
    underdog13
    It is very hard to avoid being picked off without holding back the whole time.
    Sent from my XT1585 using Tapatalk

    I disagree. I have no problems at all not getting picked off. Actually wish it was a little harder. But that's just my experience.
    After downloading the last patch last night my user profiles were gone and it acted as thoughthis was the first time playing the game. The issues with the starters being pulled early is back, and HR's are back to where they were in April as well. Got the day off so if anyone has any ideas I'd love to know
    Thanks
    I love the game, but I really wish they'd fix the rocket bunting with one of these patches. The ability to sacrifice a runner over is kind of important for us NL users.
    LowerWolf
    I love the game, but I really wish they'd fix the rocket bunting with one of these patches. The ability to sacrifice a runner over is kind of important for us NL users.

    Might try what I found to work the best. Have a speed guy batting in the 8 spot and bunt down the first baseline. That is were I have the best results.
    a bit outside
    Might try what I found to work the best. Have a speed guy batting in the 8 spot and bunt down the first baseline. That is were I have the best results.

    He's talking about bunts in general. The majority of bunts in this game would reach the dirt and possibly outfield grass if they weren't fielded. It's completely unrealistic. I don't know how many drag bunts I've hit that were fielded with steps of the 2nd base bag. If I want to sacrifice anyone over I'm better off swinging down and very early to hit a bouncer in front of the plate over trying to bunt.
    I've had to implement a house rule to stop turning double plays on sac attempts because if I didn't I'd get it turned every single time.
    canes21
    He's talking about bunts in general. The majority of bunts in this game would reach the dirt and possibly outfield grass if they weren't fielded. It's completely unrealistic. I don't know how many drag bunts I've hit that were fielded with steps of the 2nd base bag. If I want to sacrifice anyone over I'm better off swinging down and very early to hit a bouncer in front of the plate over trying to bunt.
    I've had to implement a house rule to stop turning double plays on sac attempts because if I didn't I'd get it turned every single time.

    I was absolutely aware of what he was talking about.
    wanzalla13
    It's been about a month since I've played. Has the hitting improved any since this patch?
    No, power has actually been nerfed. Sliders are your only option.
    Sent from my SM-G955U using Tapatalk
    LowerWolf
    I love the game, but I really wish they'd fix the rocket bunting with one of these patches. The ability to sacrifice a runner over is kind of important for us NL users.

    Always try to bunt toward the first baseman with a runner on first. I've found that a lot of time the benefit is that it will initiate a tag animation and prevent the double play.
    Padgoi
    No, power has actually been nerfed. Sliders are your only option.
    Sent from my SM-G955U using Tapatalk

    I'm not having issues with my own power, my team is ranked 18th in power per the standings screen and I'm hitting just short of 1.20 HR's per game. The feedback after a patch is so varied I got no idea how the developers realistically know what to fix and what not too. For every person that says hitting got worse you have someone else who is dumbing down their sliders because it's too easy.
    The Chef
    The feedback after a patch is so varied I got no idea how the developers realistically know what to fix and what not too. For every person that says hitting got worse you have someone else who is dumbing down their sliders because it's too easy.

    Yeah exactly. When people say things like I played one game and if we're back to the dead ball era then I'm done...oh wait, that was you who said that. :D
    Edit: Just joking around. Sorry, couldn't resist.
    jeffy777
    Yeah exactly. When people say things like I played one game and if we're back to the dead ball era then I'm done...oh wait, that was you who said that. :D
    Edit: Just joking around. Sorry, couldn't resist.

    Touche but in my defense I didn't claim it was any different, I merely said if it continued down that path I wasn't interested in playing anymore while also asking what others were seeing. Due to my time being limited to 1 game a day a majority of the week if a patch drops I have to rely on others feedback to see what potentially was changed.
    I have zero issues with my hitting, my actual issue when it comes to offense is the CPU doesn't hit for enough power actually. I'm going to have to increase their power as they are too passive and have warning track power most times. With sliders, multiple ways to play, all the different ways people play and all the different expectations as to what happens, I just don't know how a patch will ever "fix" the game for those that are unhappy with it. At some point people are just going to have to tweak the sliders until they can get as close to what they want and just play, myself included, as I'd almost prefer they stop patching entirely for fear of any side effects of them trying to fix something.
    The Chef
    Touche but in my defense I didn't claim it was any different, I merely said if it continued down that path I wasn't interested in playing anymore while also asking what others were seeing. Due to my time being limited to 1 game a day a majority of the week if a patch drops I have to rely on others feedback to see what potentially was changed.
    I have zero issues with my hitting, my actual issue when it comes to offense is the CPU doesn't hit for enough power actually. I'm going to have to increase their power as they are too passive and have warning track power most times. With sliders, multiple ways to play, all the different ways people play and all the different expectations as to what happens, I just don't know how a patch will ever "fix" the game for those that are unhappy with it. At some point people are just going to have to tweak the sliders until they can get as close to what they want and just play, myself included, as I'd almost prefer they stop patching entirely for fear of any side effects of them trying to fix something.

    Right on. I just found it funny that even your feedback has varied a bit over the weeks (yet it's totally understandable considering the number of patches), so actually it only proves your previous point about the all the different feedback the devs are faced with.
    As for power levels, we do know for certain that power was nerfed a few patches ago (we all remember the mammoth HRs out of the box), and the majority of the feedback has shown that, although I think it's taken some people longer to realize it and they think that it's something in the latest patch(es) when it was really like 3 or so patches ago, yet it turns out it most likely wasn't as dramatic a change as some might think...Meanwhile, we have to consider the effect of skill level, hitting interface, other options, etc...
    Anyways, totally agree with you man about sliders. Unfortunately it's not an option online though, so SDS has no choice but to try to balance the gameplay with patches, so I can't fault them for that. I think they've got it to a pretty good state at the moment. Hopefully next year they'll do a pre-launch beta for pre-orders so the balancing can start earlier, but that's just a dream of mine and I have no idea if they would even consider it.
    jeffy777
    Right on. I just found it funny that even your feedback has varied a bit over the weeks (yet it's totally understandable considering the number of patches), so actually it only proves your previous point about the all the different feedback the devs are faced with.
    As for power levels, we do know for certain that power was nerfed a few patches ago (we all remember the mammoth HRs out of the box), and the majority of the feedback has shown that, although I think it's taken some people longer to realize it and they think that it's something in the latest patch(es) when it was really like 3 or so patches ago, yet it turns out it most likely wasn't as dramatic a change as some might think...Meanwhile, we have to consider the effect of skill level, hitting interface, other options, etc...
    Anyways, totally agree with you man about sliders. Unfortunately it's not an option online though, so SDS has no choice but to try to balance the gameplay with patches, so I can't fault them for that. I think they've got it to a pretty good state at the moment. Hopefully next year they'll do a pre-launch beta for pre-orders so the balancing can start earlier, but that's just a dream of mine and I have no idea if they would even consider it.

    I haven't seen a reduction in power but I use directional so maybe that's why? Last night I hit 5 HR's on HOF with default power and out of those 3 were pulled and 2 were opposite field including an opposite field HR that barely made it over the wall from Ben Gamel of all people. As for the CPU their power was down but I increased that slider and Houston hit 2 bombs off me last night including a mammoth shot to dead center from Evan Gattis.
    As for patches, I get that the online community can't adjust sliders so they are kinda at the mercy of the game engine with no option to tweak anything I just hate seeing another patch drop, with minimal patch notes, and having to spend time trying to figure out what they potentially tweaked. This late in the cycle I should be locked in slider wise but with the regularity of patches and lack of notes it doesn't feel that way at times.
    The Chef
    I haven't seen a reduction in power but I use directional so maybe that's why? Last night I hit 5 HR's on HOF with default power and out of those 3 were pulled and 2 were opposite field including an opposite field HR that barely made it over the wall from Ben Gamel of all people. As for the CPU their power was down but I increased that slider and Houston hit 2 bombs off me last night including a mammoth shot to dead center from Evan Gattis.
    As for patches, I get that the online community can't adjust sliders so they are kinda at the mercy of the game engine with no option to tweak anything I just hate seeing another patch drop, with minimal patch notes, and having to spend time trying to figure out what they potentially tweaked. This late in the cycle I should be locked in slider wise but with the regularity of patches and lack of notes it doesn't feel that way at times.

    Could be. One of the devs posted on their forum that they reduced power for sure, and of course we all remember bruise's videoes of the insanely overpowered homeruns that thankfully don't happen anymore. It was definitely a real issue out of the box. Sounds like you're seeing a normal amount of HRs now, and although everyone hasn't been as lucky (again skill and settings play a factor here), I'd say they've struck a pretty good balance and sliders can do the rest.
    At this point I'm much more concerned about things such as reliever fatigue and the lack of CPU infield throwing errors. You'd figure after all these patches they'd have things like that worked out by now.
    jeffy777
    Could be. One of the devs posted on their forum that they reduced power for sure, and of course we all remember bruise's videoes of the insanely overpowered homeruns that thankfully don't happen anymore. It was definitely a real issue out of the box. Sounds like you're seeing a normal amount of HRs now, and although everyone hasn't been as lucky (again skill and settings play a factor here), I'd say they've struck a pretty good balance and sliders can do the rest.
    At this point I'm much more concerned about things such as reliever fatigue and the lack of CPU infield throwing errors. You'd figure after all these patches they'd have things like that worked out by now.

    Haven't had any issues with RP stamina either. Throwing errors happen if you take those sliders close to the extreme as I did and then guys like Cano couldn't even loft the ball to first on a routine grounder without me crossing my fingers it wouldn't be errant.
    The number one thing I'm concerned about is the CPU logic as it's just bad. I should have used 30-team control but for the first year in many I forgot and just jumped into my franchise. In the 1+ season I've played I've seen the following...
    1. Rosters expand in September and any game the CPU is tied or losing they bring in nothing but low rated SP's out of the pen and refuse to bring in any of the good RP's they have.
    2. Last game the CPU brought in Martin Perez in the 4th when Eovaldi was lit up, the same Perez that started the game before then left him out there while his stamina was completely empty and watched as he too got lit up.
    3. Injury management is poor. Houston loses Carlos Correa and starts Brian McCann at SS, another game they start Avisail Garcia there. Could move Altuve to SS and start Tony Kemp at 2B but they refuse. They could slide Marwin Gonzalez to 3B and start Bregman at SS, they refuse, apparently an old catcher is the best option.
    Some of that can be fixed with 30-team control, maybe all of it, but for those people who didn't set it up that way they are basically stuck.
    There have been a couple threads on the reliever stamina. One is a really old issue that's been in the game for years. The other is the fact that CPU relievers have way too much energy at the default slider level and can pitch multiple innings with no issue. I have to set it at 0 to even get close to a realistic result. I'll see if I can find the threads later.
    I've had the infield error slider at 10 for months and have still only seen 1 legit throwing error by the CPU the whole time even with the slider maxed. Have seen a couple bobbles and drops, but even those are much rarer than they should be. They do throw in the dirt now and then, but it's always scooped or bobblied and recovered. Even with the slider at default, we should see an occasional offline or sailed throw.
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