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Madden NFL 22 Franchise Mode Trailer and Details Revealed

madden 22 franchise mode

Madden NFL 22

Madden NFL 22 Franchise Mode Trailer and Details Revealed

EA dropped another Madden NFL 22 trailer today, providing plenty of details for franchise mode. Senior Design Director Connor Dougan discusses the finer points of the mode. Let’s dive right in.

  • Franchise staff allows you to build, grow and customize your coaching staff with an RPG talent tree system. There will be more than 60 talents to choose from at launch to fit your play style, with plans to release more with live services.
  • The new scouting system is scheduled to arrive in a September live service update. It will allow you to manage and assign national and regional scouts. A new in-depth system will be implemented to uncover details about your prospects, as players move up and down the draft board all season long.
  • Your franchise staff is made up of a head coach, offensive and defensive coordinators and the player personnel department.
  • Staff points can be earned weekly by setting goals, playing your games and completing objectives. You can then use them to upgrade your staff.
  • Weekly strategy is the core of your franchise experience, presenting new challenges for coaches, players, teams and fans.
  • With next-gen stats and Dynamic Gameday integration, you can study opponents strengths and weaknesses with details statistics and play calling information. Manage the team fatigue levels with practice intensity and reps between game days.
  • Assess first half performances and make halftime adjustments.

Weekly Strategy and Dynamic Gameday Integration

  • Choose a gameplan focus on offense and defense each week
  • Focus will identify the top threat on the opposing team
  • Focus will utilize next gen stats and a list of pros and cons about how each carries over into gameday
  • Select a new weekly team goal that will reward additional staff points

The new season engine emulates the true ups and downs in the NFL, launching with over 35 scenarios with more to come in live services. Scenarios are narrative driven content that start off easy, but increase in difficulty with increased rewards. Make a late round draft pick a superstar, it’s all up to you.

The new Franchise hub includes an activities list to let you know what needs to get done every week, prior to the big game. It also features an updated news tab from around the league, faster access to roster management, more details on the league tab and a members area to better manage your online franchises.

This is just the tip of the iceberg for Franchise Mode fans this week. A couple of podcasts and the Gridiron notes are scheduled to arrive later this week.

Check out the rest of the scheduled Madden NFL 22 events leading up to release below.

  • Week of 6/21: Franchise
  • Week of 6/28: Dynamic Gameday
  • Week of 7/5: Face of the Franchise: United We Rise
  • Week of 7/12: Superstar KO + The Yard
    • Gridiron Notes Reveal Only
  • Week of 7/19: EA PLAY Spotlight: Scouting Reveal
    • Making Madden Podcast Recap
  • Week of 7/26: Ratings Week
  • More to Come in August … Madden Ultimate Team

The Standard Edition of Madden NFL 22 releases on August 20. Fans that pre-order the Dynasty or MVP Edition will get it on August 17. Madden NFL 22 early access arrives for EA Play subscribers on August 12.

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  1. Saw new season engine and thought it would mean revamped sim stats. I was disappointed.
    But it all sounds good. Hopefully its got some depth to it.
    Sent from my LM-G820 using Tapatalk
    Already pre-ordered due to them showing promise to Franchise last yr into this yr. I def want more over time but not going to complain about additions to the mode based on what we really want. Alot of ppl to please but they are moving the wheel finally and it's not just to switch parking spaces.....To early to comment on the features specifically till I try them in game. No beta access
    Sent from my SM-N975U using Tapatalk
    Definitely excited for scouting and the new hub.
    I hope the game week strategy decisions actually matter and effect playcalling. Alot of sports games struggle with this.
    It seemed most scenarios were in regards to being head coach again. Which was an issue for owners last year. I prefer to be the owner and manage the staff and funds. But, I may need to be head coach again to get the full experience.
    For those that have played the beta we really didn’t learn anything new.
    Im a bit skeptical on the new coaching system. It seems like you can fill out your whole staffs perks rather quickly. And no mention of regression. You see these positions turnover quite frequently in the NFL but why would anyone ever move on from the staff they’ve built up?
    It also looks like we aren’t getting team chemistry. I was really looking forward to that being implemented this year but have heard zero mention of it since the response to #fixmaddenfranchise last year.
    That being said, this is by far the biggest focus we’ve seen to franchise in quite sometime and are even getting new systems that I didn’t see coming this year like new gameplanning. Hopefully they continue to build on it.
    The new scouting system could be great and it looks like they added in a mock draft. It’s definitely a step up from the old system. I also love the progressive fatigue.
    Hopefully those werent just placeholder names, but it seemed like they had former players you could hire as scouts.
    I'm happy they are focusing on franchise more this year than they have in a long time, I'm hoping these new features really add some depth when you're playing and I really hope it doesn't just turn into "This one coaching skill tree is so much better than the others so everyone only gets these skills". Seems like it could be a fun way to add some depth and uniqueness to every franchise.
    I'm not pre-ordering just because I don't think I'll ever pre-order anything again, but I like the direction this is going in, likely a Day 1 Purchase if all goes well!
    Cowboy008
    The new scouting system could be great and it looks like they added in a mock draft. It’s definitely a step up from the old system. I also love the progressive fatigue.

    I agree really looking forward to putting my hands on it. Looks a lot like a mix of Fifa and NCAA 14 in some ways.
    I just really hope they allow you to sort prospects, that's been one of my biggest issues with franchise over the past few years. Allow sorting by ratings/combine results/etc. (during free agency too)
    Dblock1111
    Hopefully those werent just placeholder names, but it seemed like they had former players you could hire as scouts.
    I'm happy they are focusing on franchise more this year than they have in a long time, I'm hoping these new features really add some depth when you're playing and I really hope it doesn't just turn into "This one coaching skill tree is so much better than the others so everyone only gets these skills". Seems like it could be a fun way to add some depth and uniqueness to every franchise.
    I'm not pre-ordering just because I don't think I'll ever pre-order anything again, but I like the direction this is going in, likely a Day 1 Purchase if all goes well!

    I'd be shocked if retired players don't become staff options. Having said that, I did notice a lot of the same names on the scouts page were also the same names that were on the coach pages, so I do think those were placeholders to some degree.
    A bit more to look forward to:
    That's not all! Come back Friday for Gridiron Notes with even more new information AND tune-in for a special EA Spotlight on Scouting, July 19th!
    mtmetcalfe
    For those that have played the beta we really didn’t learn anything new.
    Im a bit skeptical on the new coaching system. It seems like you can fill out your whole staffs perks rather quickly. And no mention of regression. You see these positions turnover quite frequently in the NFL but why would someone anyone ever move on from the staff they’ve built up?
    It also looks like we aren’t getting team chemistry. I was really looking forward to that being implemented this year but have heard zero mention of it since the response to #fixmaddenfranchise last year.
    That being said, this is by far the biggest focus we’ve seen to franchise in quite sometime and are even getting new systems that I didn’t see coming this year like new gameplanning. Hopefully they continue to build on it.

    I wonder if retirements happen and/or if your best coordinators get hired away by other teams to become head coaches.
    Sent from my iPhone using Operation Sports
    SaintDemure
    If I'm able to get my hands on a PS5 I will definitely buy M22. I haven't purchased since M17 and this seems worthy of the upgrade.

    what about ps4 ?
    To think that they almost pushed Scouting back to M23, it's the most important addition by a wide margin,IMO. I hope that the User team in a solo Franchise can't just get all the best scouts, or easily make all of their scouts Tier 3.
    In that prospect screen, that 5-10, 210 pound, speed rushing RE did give me anxiety though.
    Cowboy008
    The new scouting system could be great and it looks like they added in a mock draft. It’s definitely a step up from the old system. I also love the progressive fatigue.

    This is one of the things that caught my eye. Always liked the fact that you simply HAVE to bench players in The Show every now and then. Likely won't be that pronounced in Madden, but being more balanced with carries from one week to the next would be nice.
    Kotter
    I wonder if retirements happen and/or if your best coordinators get hired away by other teams to become head coaches.
    Sent from my iPhone using Operation Sports

    Can't really tell if assistants get hired away, but on the "coaching changes" screen there is a coach who retired. There are also dudes who are fired and hired, whether they are hired away from user teams or hired out of the free agent pool is still a mystery
    We'll hopefully get more information Friday, but I hope the new staff members and skill trees weren't just a creative way to redistribute the head coach traits we already had. It appeared there were some similar skills. It would be a tad disappointing, honestly, if EA was just creative in that sense and basically repackaged the traits and presented them as a brand new feature under the staff expansion label.
    While it is technically a new feature and hopefully something they build off of, I won't lie and say that wouldn't dampen my excitement around the addition if that is essentially all it is this year. I'd be more excited if that were the case, but we knew EA would really expand on the feature moving forward, making some real tangible differences between coordinators, giving them personalities, playcalling tendencies, varying abilities to adjust, gameplan, etc., but this is EA we are talking about and they have the notoriety of not touching a feature once it's added for a reason.
    Sent from my SM-N950U using Tapatalk
    canes21
    We'll hopefully get more information Friday, but I hope the new staff members and skill trees weren't just a creative way to redistribute the head coach traits we already had. It appeared there were some similar skills. It would be a tad disappointing, honestly, if EA was just creative in that sense and basically repackaged the traits and presented them as a brand new feature under the staff expansion label.
    While it is technically a new feature and hopefully something they build off of, I won't lie and say that wouldn't dampen my excitement around the addition if that is essentially all it is this year. I'd be more excited if that were the case, but we knew EA would really expand on the feature moving forward, making some real tangible differences between coordinators, giving them personalities, playcalling tendencies, varying abilities to adjust, gameplan, etc., but this is EA we are talking about and they have the notoriety of not touching a feature once it's added for a reason.
    Sent from my SM-N950U using Tapatalk
    A lot of them in the beta are recycled coach xp purchases. They did say they are adding more though.
    Sent from my SM-G960U using Tapatalk
    It appears coordinators don’t have a favored scheme or playbook which is a bit useless if they are just people who give you bonuses and nothing else.
    XtremeDunkz
    Just so everyone knows, there's a slider in franchise to make staff points be rewarded faster or slower.
    Sent from my SM-G960U using Tapatalk

    Correct and I plan on setting it to the slowest level.
    You can also turn progressive fatigue on or off. So for those that don’t like it...turn it off. I love it.
    You can also turn off practice injuries or leave em on. So you have options!!!
    Pre-ordered standard version. LETS GO!!!!!!!!
    Fall_DIFH
    It appears coordinators don’t have a favored scheme or playbook which is a bit useless if they are just people who give you bonuses and nothing else.
    I wouldn't call it useless. It is still a representation of the impact a staff can have on the success of a team in the NFL. It's disappointing the schemes and Xs and Os side of coordinators is being left out this year, but if it still results in good staff members having noticeable impacts on the team play, that is a definite step forward for the mode.
    Sent from my SM-N950U using Tapatalk
    canes21
    I wouldn't call it useless. It is still a representation of the impact a staff can have on the success of a team in the NFL. It's disappointing the schemes and Xs and Os side of coordinators is being left out this year, but if it still results in good staff members having noticeable impacts on the team play, that is a definite step forward for the mode.
    Sent from my SM-N950U using Tapatalk

    According to the beta threads, coaches can’t move on to a HC job elsewhere so unless there would be another reason they’d leave you it seems like an extended head coaching skill tree. Which isn’t bad at all, but less pronounced.
    I really don't like the direction they went with the staff. It's boring tedium. I will be skipping it all. My preference would have been to just have coaches specialize in a position and let them influence player development. In fact, I loathe this entire xp system in its entirety.
    But... the scouting system looks eerily similar to Deuce Douglass' ideas, which makes it a buy for me (in September). Sad that the one thing I'm looking forward to the most won't be available at launch.
    Now, the other Franchise stuff, like the weekly game planning, long term fatigue, and little press conference cut scenes, THOSE I like (although they really need to speed them up and also give us a skip button).
    Overall, it's absolutely a huge upgrade over what was here before, but that's not saying much. When the scouting upgrade starts, this will be well worth it (played the Beta).
    canes21
    I wouldn't call it useless. It is still a representation of the impact a staff can have on the success of a team in the NFL. It's disappointing the schemes and Xs and Os side of coordinators is being left out this year, but if it still results in good staff members having noticeable impacts on the team play, that is a definite step forward for the mode.
    Sent from my SM-N950U using Tapatalk

    That's a pretty massive thing to leave out, honestly. It takes away a major story-telling aspect of the mode.
    Hopefully they'll add that in Madden 23.
    Nevertheless, it's clearly better than the steady stream of NOTHING they've fed us for years on this particular aspect of Franchise mode.
    And as I said before, once the scouting overhaul drops, this will be well worth the purchase.
    Dblock1111
    Hopefully those werent just placeholder names, but it seemed like they had former players you could hire as scouts.
    I'm happy they are focusing on franchise more this year than they have in a long time, I'm hoping these new features really add some depth when you're playing and I really hope it doesn't just turn into "This one coaching skill tree is so much better than the others so everyone only gets these skills". Seems like it could be a fun way to add some depth and uniqueness to every franchise.
    I'm not pre-ordering just because I don't think I'll ever pre-order anything again, but I like the direction this is going in, likely a Day 1 Purchase if all goes well!

    I assume the names have to be placeholders, as we saw D. Hightower, and J. McCourty among other names. While I suspect we will see players become coaching candidates I can't imagine they would have active players listed.
    I don't have the beta, but the bottom line is, did they deliver what they said they would deliver with #fixfranchise mode.
    If they didn't, hold their feet to the fire.
    If they did, acknowledge it and wait till the live service and beyond.
    I like it. I am assuming no option for 32 user franschise but if we can turn things on/off, great. Just feel like franschisse always get ruined for me when players who would not retire so young did.
    roadman
    I don't have the beta, but the bottom line is, did they deliver what they said they would deliver with #fixfranchise mode.
    If they didn't, hold their feet to the fire.
    If they did, acknowledge it and wait till the live service and beyond.
    I give it a resounding yes. You can see the plan. As long as they continue to provide resources to franchise, they will build this up greatly. It won't happen overnight, but this is a great year 1.
    Sent from my SM-G960U using Tapatalk
    I could see coaching staff being one of those things that’s updated through the live service. There isn’t a “coaching carousel” which seems really weird to leave out when talking about coaching staffs. If it was implemented the same way as NCAA had it, it would be perfect. Coordinators having unique personalities and schemes, and the fact that they can move around frequently each season. That’s what made Dynasty Mode amazing honestly. Hoping that gets updated during the year
    roadman
    I don't have the beta, but the bottom line is, did they deliver what they said they would deliver with #fixfranchise mode.
    If they didn't, hold their feet to the fire.
    If they did, acknowledge it and wait till the live service and beyond.

    I can acknowledge its a good start. I am happy they actually took the franchise community serious this time around. I don't think its enough to get me to spend $60 on it, but I'm still interested come black friday time when it hits $30. That being said, I hope they continue to provide huge strides for franchise during the season and going forward. And hopefully 2k can release a game (despite it not being sim) that can to a degree rival Madden. I don't care where your loyalty lies, competition is best for the consumer.
    roadman
    I don't have the beta, but the bottom line is, did they deliver what they said they would deliver with #fixfranchise mode.
    If they didn't, hold their feet to the fire.
    If they did, acknowledge it and wait till the live service and beyond.

    It makes take a little time to provide an accurate answer on wether delivered or not. Implementation is what’s important now and early returns are positive. I don’t think we’ve seen everything covered that they suggested was coming to Madden 22.
    Coaching and staff management YES
    Scouting improvements YES
    New scenario engine enhancements YES
    New team chemistry system NO
    Commissioner Tools improvements YES
    MORE CONTENT – Examples: Relocation/Branding Assets for Franchise – New uniforms, names, and logos to relocation options for more variety and depth in deeper care MAYBE
    ChicagoChris
    I like it. I am assuming no option for 32 user franschise but if we can turn things on/off, great. Just feel like franschisse always get ruined for me when players who would not retire so young did.

    Its the same as the last few years. You can create 32 profiles and control every team. At least you can in the beta.
    It all looks like the start of a move in the right direction. Small steps. I'll hold out hope for bigger and more meaningful ones in 2023, but.....it's EA, so who knows if they'll allow the dev team to keep going with it. Fingers crossed.
    I like the direction the mode is heading in. It really looks like they just copied some of Deuce Douglas' mockups. Especially the new scouting and fatigue systems.
    I really hope they focus on Contract Negotiations, Training Camp, and a better News menu either in a title update or in M23. That's where the mode is lacking the most at this point in my opinion.
    I'm excited about the new wrinkles. It should inject some much needed life into franchise. It sucks that the coordinators don't have schemes and tendencies but this is a great start. I'm cool with incremental improvements to franchise as long as the momentum continues. Hopefully this is the trend going forward.
    Sent from my SM-G950U using Operation Sports mobile app
    ShadyFan25
    I like the direction the mode is heading in. It really looks like they just copied some of Deuce Douglas' mockups. Especially the new scouting and fatigue systems.
    I really hope they focus on Contract Negotiations, Training Camp, and a better News menu either in a title update or in M23. That's where the mode is lacking the most at this point in my opinion.

    Hope they eventually copy Deuce's other ideas too. Dude should get some royalties.
    Some very exciting first steps here.
    In particular I am excited about mock drafts, depending on how it's implemented and accessible on draft day, it could give you that reason to move up 2 slots to select a particular player or position. We've just never had that kind of information available before.
    XtremeDunkz
    I give it a resounding yes. You can see the plan. As long as they continue to provide resources to franchise, they will build this up greatly. It won't happen overnight, but this is a great year 1.
    Sent from my SM-G960U using Tapatalk

    I'll agree once September hits and they give us that scouting update, which looks pretty good.
    When that comes, if it's half as good as Deuce Douglass' suggestions (and it does vaguely resemble them), it's going to be a massive step.
    But regardless, game is a no buy if Trey Lance doesn't get face scanned. Can't be a 49er fan and play without seeing Trey in the game.:lol:
    Pretty disappointed thus far after playing the beta and seeing the video. I'll check out the Gridiron Notes on Friday. Really wanted more customization in franchise like 2K as this makes for a way more immersive environment and helps playability after a few years in. Things like the below would really help the mode:
    - Team creator suite
    - Division realignment
    - Stadium creator
    - Greatly improved create a player with player face sculpting (like The Yard...) to make realistic draft classes
    - Tattoo editor
    - Way more equipment options - new mouthpieces, updated sleeves (like The Yard), undershirts that hang below jersey like in real-life, smaller shoulder pad options...
    - Playable minicamp with position battles and storylines
    - Way better game presentation
    Curious what the last 2 updates will be but leaning towards skipping this year...
    Wait....this was the "deep dive"? Seemed a bit shallow to me. I mean, I am thankful for any new info but aren't some of the deep dive videos from MLB the Show really long and "deep" into the subject? I didn't expect an extended trailer to be it. Oh well. Just my useless musings.
    sabres32
    Will Madden 22 be the same on Xbox one and Xbox series x? Not talking about graphics but the games features as a whole.


    This is really all they've shown for differences between Last Gen systems and the Current (Next) Gen systems
    icicle22
    Wait....this was the "deep dive"? Seemed a bit shallow to me. I mean, I am thankful for any new info but aren't some of the deep dive videos from MLB the Show really long and "deep" into the subject? I didn't expect an extended trailer to be it. Oh well. Just my useless musings.
    There's podcasts tomorrow and Thursday and the blog on Friday that will all give deeper info.
    Sent from my SM-G960U using Tapatalk
    icicle22
    Wait....this was the "deep dive"? Seemed a bit shallow to me. I mean, I am thankful for any new info but aren't some of the deep dive videos from MLB the Show really long and "deep" into the subject? I didn't expect an extended trailer to be it. Oh well. Just my useless musings.

    To answer your question…..no. Have not been for a long time. They have not deep dived on franchise mode since 2009 to be candid.
    It’s no secret I am a massive Show guy…..but their past achievements and great reputation has faded quite quickly recently.
    What EA Tiburon and Madden is doing here to Franchise Mode has been long long overdue we all know that.
    But they are doing it.
    The Show other than do a Stadium Creator which for some was a huge ask (I could care less about it) did nothing….nothing worth bragging about to Franchise mode.
    Don’t get me wrong either. I really love franchise mode on MLB The Show. It is solid. But they removed critical features that made it great (Year to Year saves and Sounds of the Show) for nothing. Absolutely nothing.
    Madden is hopefully laying the ground work here.
    It is so fashionable on the internet to bash Madden…..I simply do not care to get toxic.
    I am thrilled with the direction franchise mode is taking here on 22 and the new scouting looks great. Can’t wait to see it all come together. Also I am looking forward to seeing the two other live updates planned and what those entail.
    Madden is in a far better up trend concerning Franchise mode than MLB The Show is by a country mile.
    Regardless of why…..it is a fact right now.
    Of course it needs to work as well. That goes without saying.
    What The Show pulled this cycle for 21 is nothing short of a nice kick in the balls for guys like me who have been playing the series forever and have been carrying our franchises forward each year.
    They removed stuff and did not even deliver a better game on the diamond let alone off the diamond “.
    My opinion. Some disagree.
    Madden is on a roll in terms of showing a lot more effort and commitment to improve offline franchise mode.
    The Show has moved on.
    Sent from my iPhone using Operation Sports
    icicle22
    Wait....this was the "deep dive"? Seemed a bit shallow to me. I mean, I am thankful for any new info but aren't some of the deep dive videos from MLB the Show really long and "deep" into the subject? I didn't expect an extended trailer to be it. Oh well. Just my useless musings.

    There are of couple things that won’t be available on last gen. In my opinion though the real distinguishable difference between the 2 generations is gameplay. Current gen is a noticeable upgrade over last gen.
    Tbjohnson2
    Will the new Coordinator positions be able to be hired as Head Coaches - and HC fired and become Coordinators?

    Unfortunately not, there’s hiring and firing but in the beta it seems like no promotions or stealing away someone’s offensive coordinator to become your head coach. There’s no coaching carousel which takes away from the addition for me
    SolidSquid
    Unfortunately not, there’s hiring and firing but in the beta it seems like no promotions or stealing away someone’s offensive coordinator to become your head coach. There’s no coaching carousel which takes away from the addition for me

    I agree - I can’t believe that! I have been super pumped over the last few days reading about all of the additions, and I just assumed that promotions/stealing away OCs..etc..was part of coordinators being added. Durn…
    SolidSquid
    Unfortunately not, there’s hiring and firing but in the beta it seems like no promotions or stealing away someone’s offensive coordinator to become your head coach. There’s no coaching carousel which takes away from the addition for me

    Hopefully that will be added in 23. I'm going to sit out for a few years and see what happens.
    I like the halftime adjustments feature. The last game that I played taht ahd a feature like this was ch2K8.
    I need to know will we be able to adjust the gameplay length and have the sim stats reflect this for a franchise mode.
    It is about time that Madden includes this.
    Scouting looks cool, and IMO its the biggest addition to this years franchise. Stinks it won't be there at release, but I'm glad they finally are changing the same system they had for years.
    Scenarios looks terribly superficial, and if you play a franchise for a few years, I think people are going to get really tired of the same generic scenarios over and over and over.
    The coaching RPG tree would be fine if you only had so many points you could earn per coach before maxing out. If you can just unlock the entire tree, then every coach is the same.
    One immersion breaker I was hoping they would have fixed are the faces. Having a team 10 years in where multiple players on your team have the same face, going up against an opponent where multiple people have the same face is absurd. There's also been a glitch where the player portrait on generated players doesn't match the players in game likeness for YEARS that they haven't fixed. I was really hoping they would have addressed this, maybe they have, but it would be really great to have randomly generated player portraits rather than what they have been doing the past decade.
    All in all my feelings are that I'm happy they have at least finally started to address franchise. I think this is all underwhelming tbh, and the only thing that is actually likely to make any significant difference in the immersion of franchise is the scouting, and it won't be there at launch. After like 15 years of franchise mode being stagnant or regressing, I'm happy they are at least starting to do SOMETHING but ultimately it just seems like such a small step in the right direction that it will barely move the needle in the end.
    I'm really looking forward to these improvements. Lot's of good stuff. I think the interactions between coaches and players will be a lot of fun, and scouting looks good as well.
    And I also want to commend everyone in here for the civil discourse.
    I'm actually shocked I haven't seen people bitching about how none of this matters because it's too late so screw you EA, like we saw in a couple other threads.
    Nothing like being mad when they don't fix something, then they fix it and you are still mad about it. lol
    Well this does certainly look like a big step up from previous iterations of Franchise. Was hoping they would have said something about being able to do a career mode starting as a coordinator (similar to NCAA 14), but for sure a step in the right direction with some of these changes.
    Unlucky 13
    Hopefully that will be added in 23. I'm going to sit out for a few years and see what happens.

    I think that's the low hanging fruit expectations-wise. My hope for 23 is 22 didn't have a fleshed out system for the careers of coaches and coordinators because they wanted the career progression to be interoperable with EA Sports College Football ‘23.
    mtmetcalfe
    For those that have played the beta we really didn’t learn anything new.
    Im a bit skeptical on the new coaching system. It seems like you can fill out your whole staffs perks rather quickly. And no mention of regression. You see these positions turnover quite frequently in the NFL but why would someone anyone ever move on from the staff they’ve built up?

    This is why I really hope we have a coaching carousel.
    erkizzlemynizzle
    Are any of the assistants even real people or a bunch of generics with the same faces as the generic players? That would be highly highly disappointing.

    They'll be generic. It wouldn't be worth the cost to try and license every assistant. The real disappointing part is if they really aren't able to be edited.
    canes21
    They'll be generic. It wouldn't be worth the cost to try and license every assistant. The real disappointing part is if they really aren't able to be edited.

    Crazy. There were a bunch of real assistants when they had it on PlayStation 2!! I just don’t understand how we can’t have things that were there in 2002. Lol
    Has anyone been able to tell either from the info release or the beta if we are still able to select to play as an owner, coach, or player in franchise mode? Face of the franchise was ok but I definitely like the option of playing as offensive or defensive players in franchise.
    S1K
    Has anyone been able to tell either from the info release or the beta if we are still able to select to play as an owner, coach, or player in franchise mode? Face of the franchise was ok but I definitely like the option of playing as offensive or defensive players in franchise.
    You can choose owner, coach or player for normal franchise mode.
    Sent from my LE2125 using Operation Sports mobile app
    This looks hopeful for me. I didn’t expect perfection, and what I’m seeing is some legitimate attention to franchise mode. I cannot wait to hear more about scouting.
    Thus far, I’m pleased with what’s being built. I see a foundation being developed that can be built upon in the future.
    Now my issue is: can I find a PS5?
    There use to be a group license for assistants coaches before but there isn't anymore. They would have to go after every single AC individually. Some fans don't care about the ridiculous logistics of attempting that and would say, "just do it anyway", but they wisely aren't going to go down that rabbit hole for a very vocal minority. Goal post would just get moved anyway.
    jfsolo
    There use to be a group license for assistants coaches before but there isn't anymore. They would have to go after every single AC individually. Some fans don't care about the ridiculous logistics of attempting that and would say, "just do it anyway", but they wisely aren't going to go down that rabbit hole for a very vocal minority. Goal post would just get moved anyway.

    What goal posts have been moved? They make/have enough money to do it and if they weren't only worried about the bottom line and instead giving the best possible experience seeing how they're the only SIM NFL experience they'd do it. I get it, consumerism hooray, but it sucks tbh. The feature doesn't make that much sense to me if AC's aren't getting hired away, fired, etc. Just window dressing?
    ReturnoftheTmac
    What goal posts have been moved? They make/have enough money to do it and if they weren't only worried about the bottom line and instead giving the best possible experience seeing how they're the only SIM NFL experience they'd do it. I get it, consumerism hooray, but it sucks tbh. The feature doesn't make that much sense to me if AC's aren't getting hired away, fired, etc. Just window dressing?

    Some companies go the extra mile, despite the main goal being to make money. Some companies actively engage with the player base (for example, Torn Banner, maker of Chivalry 2, has been actively engaged with fans for a year in monthly alphas, and with super fans almost every business day for a year ). And why? To make money? Yes. But also for pride, and for the art itself. Steve Pigott wanted to make the game HE and the team wanted to make, and they methodically set out to do so, with even long term post-release support planned in detail.
    If Torn Banner can do this much, EA has the budget to do way more than they are. WAY more.
    it looks so trash. imagine how low our expectations have to be to think this somehow is adequate in 2021. it looks like the bare minimum from 20 years ago.
    Yerner
    it looks so trash. imagine how low our expectations have to be to think this somehow is adequate in 2021. it looks like the bare minimum from 20 years ago.

    It's about time one of these posts showed up. I was getting worried about OS for a second.
    jfsolo
    There use to be a group license for assistants coaches before but there isn't anymore. They would have to go after every single AC individually. Some fans don't care about the ridiculous logistics of attempting that and would say, "just do it anyway", but they wisely aren't going to go down that rabbit hole for a very vocal minority. Goal post would just get moved anyway.

    Right on all counts - this makes sense. I would just hope they give us the ability to edit the assistants' names. It's not a dealbreaker for me in the end, but it'd be nice if we could.
    Yerner
    it looks so trash. imagine how low our expectations have to be to think this somehow is adequate in 2021. it looks like the bare minimum from 20 years ago.

    Maybe it's time for you to give up and move on. If you've been waiting 20 years for a good franchise mode that you approve of, you will probably be waiting a lot longer.
    Disappointed to see that there doesn’t seem to be any changes to the Trade system. It’s been dead and too basic for years now, should be an essential part of franchise mode.
    mestevo
    Some very exciting first steps here.
    In particular I am excited about mock drafts, depending on how it's implemented and accessible on draft day, it could give you that reason to move up 2 slots to select a particular player or position. We've just never had that kind of information available before.

    I'm big on mock drafts. I just hope it makes sense. I wouldn't want the draft to directly replicate a mock draft. But at the same time, I don't want the draft to be completely different than the mock draft. It would be nice to at least get a idea of how the draft will go.
    I hope in the Gridiron Notes they give an idea what and when is in each of the Live Service updates. I might wait until Black Friday sales to consider buying Madden. So would like the second update to become available by then, so I could start a Franchise
    I’m not going to lie,
    This doesn’t seem like much. I reckon they’re just really limited on what they can do in a cycle. I’ve heard them say that for years.
    But then I look at what the nba2k team does. But that’s two totally different situations. I think madden might not have such a easy engine to build on. Maybe 2k’s is friendlier to add too. Idk.
    This doesn’t do a whole lot for me. It’s obvious they worked hard on it. I just think they’re fighting with their hands tied.
    Cowboy008
    The new scouting system could be great and it looks like they added in a mock draft. It’s definitely a step up from the old system. I also love the progressive fatigue.
    I'm excited as well for the mock draft. It will help with focusing on certain players within my draft number range, as well as help me decide if I wanna move up or down etc. Hope the cpu moves up and down as well.....
    No longer do I have to scout as many players as I can to get a good range of players to guess on.
    Sent from my SM-F916U using Operation Sports mobile app
    I feel like the mock draft would be better if the coaching staff had personality assignments too. The scouting director's personality could impact how reliable the mock draft would be based on need, fit, and draft personality. Obviously, the coaching staff is a nice addition but this feels almost as basic as they could have made it.
    Fall_DIFH
    According to the beta threads, coaches can’t move on to a HC job elsewhere so unless there would be another reason they’d leave you it seems like an extended head coaching skill tree. Which isn’t bad at all, but less pronounced.
    Well that's the way it should be unless the coach gets fired or retires they typically don't move on so honestly it's actually realistic..
    Sent from my SM-G970U using Operation Sports mobile app
    Yeah of course they can't add in everything in just a year ea already said it's a multi-year project so I wouldn't expect all the fan favorites & returning features to be 100% implemented for another 3+ years yet...
    XtremeDunkz
    I'm sure they have plans to expand on the coaching staffs in the future.
    Sent from my SM-G960U using Tapatalk

    Sent from my SM-G970U using Operation Sports mobile app
    gausec
    I assume the names have to be placeholders, as we saw D. Hightower, and J. McCourty among other names. While I suspect we will see players become coaching candidates I can't imagine they would have active players listed.
    Chuck Pagano was listed in the pool as we're a few others so it's entirely possible some assistant coaches could be in game?? & some of the fake coaches are place holders hopefully!
    Sent from my SM-G970U using Operation Sports mobile app
    DatsunDimer
    I feel like the mock draft would be better if the coaching staff had personality assignments too. The scouting director's personality could impact how reliable the mock draft would be based on need, fit, and draft personality. Obviously, the coaching staff is a nice addition but this feels almost as basic as they could have made it.
    You're being unrealistic we seriously cannot expect EA to add in all this stuff in 1 year..
    build the foundation like they done for madden 22 then build on it over the next few years of there multiple year project..
    If it's still the same 3 to 4 years from now then we're talking but it won't be As EA said this is a multi year project...
    Sent from my SM-G970U using Operation Sports mobile app
    SmashMan
    Right on all counts - this makes sense. I would just hope they give us the ability to edit the assistants' names. It's not a dealbreaker for me in the end, but it'd be nice if we could.
    Another point I can add is not everyone knows who the OC or DC is for a team unless you're a fan of that team so while o would love to have real life assistant coaches added or have the ability to edit the assistant coaches names
    I can understand them not being in if I could choose between having real life assistant coaches added or having OC DC & other staff positions in game I would rather go this route as having a staff I'd better then nothing...
    Though it would be awesome to see EA add a few of the top future head coaching candidates in game just for realism..but it's better then nothing..
    Sent from my SM-G970U using Operation Sports mobile app
    Chiefsfan881129
    Chuck Pagano was listed in the pool as we're a few others so it's entirely possible some assistant coaches could be in game?? & some of the fake coaches are place holders hopefully!
    Sent from my SM-G970U using Operation Sports mobile app

    I wonder if Pagano is still a member of the coaches union since he was a former HC not too long ago.
    Sent from my iPhone using Tapatalk Pro
    Kingd803
    I’m not going to lie,
    This doesn’t seem like much. I reckon they’re just really limited on what they can do in a cycle. I’ve heard them say that for years.
    But then I look at what the nba2k team does. But that’s two totally different situations. I think madden might not have such a easy engine to build on. Maybe 2k’s is friendlier to add too. Idk.
    This doesn’t do a whole lot for me. It’s obvious they worked hard on it. I just think they’re fighting with their hands tied.

    I asked this earlier in this thread, did they deliver on what they promised?
    Here was a answer, as, I didn't play the beta:
    It makes take a little time to provide an accurate answer on wether delivered or not. Implementation is what’s important now and early returns are positive. I don’t think we’ve seen everything covered that they suggested was coming to Madden 22.
    Coaching and staff management YES
    Scouting improvements YES
    New scenario engine enhancements YES
    New team chemistry system NO
    Commissioner Tools improvements YES
    MORE CONTENT – Examples: Relocation/Branding Assets for Franchise – New uniforms, names, and logos to relocation options for more variety and depth in deeper care MAYBE
    So, if it seems underwhelming to some people, it's still EA, but at least they are in the ballpark at this stage on delivering what they said.
    Implementation is the key.
    Chiefsfan881129
    You're being unrealistic we seriously cannot expect EA to add in all this stuff in 1 year..
    build the foundation like they done for madden 22 then build on it over the next few years of there multiple year project..
    If it's still the same 3 to 4 years from now then we're talking but it won't be As EA said this is a multi year project...
    Sent from my SM-G970U using Operation Sports mobile app

    Correct. My point was this better not be their end point with the staffs, and the system never evolves past this point. NHL is finally moving to Frostbite, so I will be interested to see if their franchise survives the move, as that will tell me a lot.
    roadman
    I asked this earlier in this thread, did they deliver on what they promised?
    Here was a answer, as, I don't have the beta:
    It makes take a little time to provide an accurate answer on wether delivered or not. Implementation is what’s important now and early returns are positive. I don’t think we’ve seen everything covered that they suggested was coming to Madden 22.
    Coaching and staff management YES
    Scouting improvements YES
    New scenario engine enhancements YES
    New team chemistry system NO
    Commissioner Tools improvements YES
    MORE CONTENT – Examples: Relocation/Branding Assets for Franchise – New uniforms, names, and logos to relocation options for more variety and depth in deeper care MAYBE
    So, if it seems underwhelming to some people, it's still EA, but at least they are in the ballpark at this stage on delivering what they said.
    Implementation is the key.

    I would say two of your yes are maybe's though...
    Coaching and staff management YES.. If it has impact on something ...gameplanning, scouting, roster building, gameplay..something...
    Scouting improvements YES.. its a promised feature for a later date.. no one has seen this yet.
    UltraHD
    Disappointed to see that there doesn’t seem to be any changes to the Trade system. It’s been dead and too basic for years now, should be an essential part of franchise mode.

    True, but there HAS been quite a few changes, and when scouting is updated, it will easily be the most changes to the mode since the PS2 era franchise mode was scrapped.
    thudias
    I would say two of your yes are maybe's though...
    Coaching and staff management YES.. If it has impact on something ...gameplanning, scouting, roster building, gameplay..something...
    Scouting improvements YES.. its a promised feature for a later date.. no one has seen this yet.

    FYI, not my yeses, I didn't play the Beta.
    Again, implementation is the key, but it appears they are on track for what they said would go into M22, time will tell.
    Dblock1111

    This is really all they've shown for differences between Last Gen systems and the Current (Next) Gen systems

    If franchise mode truly is revamped then I will have to buy the Xbox series x. I’ve been waiting for years and years to get back in to franchise mode and this could be it. Since Madden and NHL have gone downhill, I haven’t touched my Xbox.
    I like this whole game day atmosphere thing. As dumb as this sounds, I hope it pertains to preseason. I’m the type of player that wants to play every single part of my franchise. In past games, preseason games feel like Monday Night Football. The stadium is packed and the crowd is booming. Again this may be knit picking but I want preseason games to have that low key feel. Have the crowd empty out slowly. I also would love it if the CPU would substitute starters after a drive or two. I recall seeing big name players show up late in preseason games because of the way the depth chart works.
    Anyways, I hope I can enjoy Madden on Xbox one because I don’t really feel like spending a ton of money on the new system plus I’m not even sure they’re easily available yet.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    To answer your question…..no. Have not been for a long time. They have not deep dived on franchise mode since 2009 to be candid.
    It’s no secret I am a massive Show guy…..but their past achievements and great reputation has faded quite quickly recently.
    What EA Tiburon and Madden is doing here to Franchise Mode has been long long overdue we all know that.
    But they are doing it.
    The Show other than do a Stadium Creator which for some was a huge ask (I could care less about it) did nothing….nothing worth bragging about to Franchise mode.
    Don’t get me wrong either. I really love franchise mode on MLB The Show. It is solid. But they removed critical features that made it great (Year to Year saves and Sounds of the Show) for nothing. Absolutely nothing.
    Madden is hopefully laying the ground work here.
    It is so fashionable on the internet to bash Madden…..I simply do not care to get toxic.
    I am thrilled with the direction franchise mode is taking here on 22 and the new scouting looks great. Can’t wait to see it all come together. Also I am looking forward to seeing the two other live updates planned and what those entail.
    Madden is in a far better up trend concerning Franchise mode than MLB The Show is by a country mile.
    Regardless of why…..it is a fact right now.
    Of course it needs to work as well. That goes without saying.
    What The Show pulled this cycle for 21 is nothing short of a nice kick in the balls for guys like me who have been playing the series forever and have been carrying our franchises forward each year.
    They removed stuff and did not even deliver a better game on the diamond let alone off the diamond “.
    My opinion. Some disagree.
    Madden is on a roll in terms of showing a lot more effort and commitment to improve offline franchise mode.
    The Show has moved on.
    Sent from my iPhone using Operation Sports

    I appreciate the long response and I agree with most of what you said but I think my sentiment was misinterpreted. I was only referring to the "length of the video" as to not being very deep and not the content that they are adding.
    To be specific, in one of the deep dives for MLB the show in recent years, I think they spent like an hour just talking about ball physics and how it comes off the bat. They were demoing the game in a debug mode where the game just kept pitching and automatically hitting showing the ball bounce of the fence in various ways....they were showcasing the new ball physics. It was an intense demo of how some new features were going to work.
    That is what I meant when I said it was shallow....not the new feature themselves. Although they could turn out to be "meh" too.
    I just thought they would literally demonstrate how new franchise features work and walk you through scenarios and dig deep into how the engine works now. But alas it was not to be in this short video. Maybe in one of the other pieces of content? Maybe.
    And to be clear, The Show has seemed to have dropped the ball with removal of those key features you mentioned. I agree 100% especially Sounds of the Show being gone on next gen.
    Yeah .. implementation is key. I also thought the deep dive would've been a little deeper. I also listened to the second pod this morning and it was more of the same .. Mostly top level stuff. I was expecting a walk though to show look this is how some of these items we discussed are implemented. Here is how player personelle being up leveled affects your ability to sign a FA or have more scouting info available because hes up leveled. Look what happens when you dont level up your offensive coordinator.. thats a deep dive.
    GoJags904
    Already pre-ordered due to them showing promise to Franchise last yr into this yr. I def want more over time but not going to complain about additions to the mode based on what we really want. Alot of ppl to please but they are moving the wheel finally and it's not just to switch parking spaces.....To early to comment on the features specifically till I try them in game. No beta access
    Sent from my SM-N975U using Tapatalk

    why would you ever pre order madden. youre part of the reason why they do what they do
    lilmikey201
    why would you ever pre order madden. youre part of the reason why they do what they do
    I skipped on getting it last yr and knew I was getting it this yr. I planned on buying it day 1 instead of waiting on used so I did it. No explanation is never needed but I feel ur pain. I hate the attention the mode was receiving before fixmaddenfranchise but for this yr I'm giving them a chance. if nxt yr or any year they don't improve n get stagnant again I'm back to used. Don't let it get u down, drink responsibly.
    Sent from my SM-N975U using Tapatalk
    Now if they would only get rid of the XP progression in franchise mode. It works for coaches and single player modes. But it’s terrible for a team mode like franchise.
    illwill10
    I'm big on mock drafts. I just hope it makes sense. I wouldn't want the draft to directly replicate a mock draft. But at the same time, I don't want the draft to be completely different than the mock draft. It would be nice to at least get a idea of how the draft will go.
    I hope in the Gridiron Notes they give an idea what and when is in each of the Live Service updates. I might wait until Black Friday sales to consider buying Madden. So would like the second update to become available by then, so I could start a Franchise

    Yeah, I look at all of this at the very least as a start. My hope would be that the mock drafts at some point could have a 'pick' and 'other needs', so if you pick 5 spots away, you know between now and then the number of teams who are in the market for a QB, either as a primary or secondary goal.
    I'll take whatever we can get this year, just that it's there at all is great. Hopefully it isn't a blueprint to how the draft falls - hard to see them doing that, but we'll see.
    mestevo
    Yeah, I look at all of this at the very least as a start. My hope would be that the mock drafts at some point could have a 'pick' and 'other needs', so if you pick 5 spots away, you know between now and then the number of teams who are in the market for a QB, either as a primary or secondary goal.
    I'll take whatever we can get this year, just that it's there at all is great. Hopefully it isn't a blueprint to how the draft falls - hard to see them doing that, but we'll see.

    I agree. I appreciate it even if it a start. I always felt that Mock Drafts should have been in, so glad it is in.
    No mock draft is perfect, so I wouldn't expect/or want the draft to be exactly like the Mock draft. But, I at least want to be able to have an idea of how it could fall. It'll be nice to know if I could stay where I'm at or move up/down in order to get a particular player
    illwill10
    I agree. I appreciate it even if it a start. I always felt that Mock Drafts should have been in, so glad it is in.
    No mock draft is perfect, so I wouldn't expect/or want the draft to be exactly like the Mock draft. But, I at least want to be able to have an idea of how it could fall. It'll be nice to know if I could stay where I'm at or move up/down in order to get a particular player
    If it was an either/or situation, then I'd rather it be a perfect model of the draft over being RNG and completely wrong. I assume it'll be accurate, but not 100% accurate.
    What I hope accompanies this as they build on it(hopefully they continue to build on a feature after year 1) is we get potentially 1 or 2 more mock drafts from the "experts" like Kiper and McShay while the original one becomes the EA Sports mock draft or something, NFL.com mock, whatever.
    Then on top of those 3 mock drafts we get a rumor mill that guides the user with stories that hint towards what moves are going to happen. For example, Washington has pick 15, but their roster logic is saying they want a QB. The rumor mill says that Washington is shopping around to jump inside the top 5 to grab a QB.
    This allows the user to also get an idea of potential trades to expect on draft day so they aren't just blindsided by a notification during the draft that a trade occurred. This gives the user the ability to plan ahead and maybe make a trade first to get inside the top 3 which then sets off a chain reaction that potentially changes the entire draft. Maybe Washington doesn't trade after the user does and they take a player at another position instead. Maybe it makes Washington trade up for a top 2 spot.
    That's the kind of stuff that can be built off of this foundation and really elevate the mode to heights that rival or even surpass the head coach series.
    Sent from my SM-N950U using Tapatalk
    icicle22
    I appreciate the long response and I agree with most of what you said but I think my sentiment was misinterpreted. I was only referring to the "length of the video" as to not being very deep and not the content that they are adding.
    To be specific, in one of the deep dives for MLB the show in recent years, I think they spent like an hour just talking about ball physics and how it comes off the bat. They were demoing the game in a debug mode where the game just kept pitching and automatically hitting showing the ball bounce of the fence in various ways....they were showcasing the new ball physics. It was an intense demo of how some new features were going to work.
    That is what I meant when I said it was shallow....not the new feature themselves. Although they could turn out to be "meh" too.
    I just thought they would literally demonstrate how new franchise features work and walk you through scenarios and dig deep into how the engine works now. But alas it was not to be in this short video. Maybe in one of the other pieces of content? Maybe.
    And to be clear, The Show has seemed to have dropped the ball with removal of those key features you mentioned. I agree 100% especially Sounds of the Show being gone on next gen.

    Ahhhhh gotcha man. Yeah the Shoe Streams for gameplay are pretty good. And they have gone into a lot more detail on certain areas of the game.
    I can tell you the stream for franchise mode though....were about 10 minutes...and they were onto revealing DD legend cards......total brush off on franchise mode deep dives.
    RTTS before they butchered it on 21 would get very good deep dives.
    I'm surprised by the people saying "this doesn't look like much" etc when in year's past, we saw changes that amounted to a single set of mid-season patch notes.
    I understand the frustration, but I also question what people thought was possible in one year? True, the changes coming shouldn't make up for years of drought in franchise mode, but are we suddenly going to ignore that there are some legit changes coming to franchise mode after years of begging for them?
    I'm not going to tell you to sing praises and raise the game on a silver platter, but I'm a bit surprised by the comments that the changes don't amount to much. I feel like that's being unreasonable for 1 year of product cycle, regardless what we want.
    Broncos86
    I'm surprised by the people saying "this doesn't look like much" etc when in year's past, we saw changes that amounted to a single set of mid-season patch notes.
    I understand the frustration, but I also question what people thought was possible in one year? True, the changes coming shouldn't make up for years of drought in franchise mode, but are we suddenly going to ignore that there are some legit changes coming to franchise mode after years of begging for them?
    I'm not going to tell you to sing praises and raise the game on a silver platter, but I'm a bit surprised by the comments that the changes don't amount to much. I feel like that's being unreasonable for 1 year of product cycle, regardless what we want.
    People can be appreciative of what is coming, but also point out that the changes are lacking in quantity.
    I'm excited that EA is giving the mode some attention. I'm far from blown away at the amount of additions coming. I'm also waiting to see their execution before I praise or criticize it all.
    I don't think it is that much of a stretch for some people to see it as not many changes were made. Compared to what we've seen from other games in the past, this isn't a huge additions list at all.
    Some may say that for EA this is a lot, while that may be true to an extent, we as consumers don't just compared Madden to past Maddens and nothing else. It's a product that costs $60 to $120 depending on what version you buy, so it's going to get compared to other similar games at that price range as well.
    If someone isn't just bashing the game irrationally and does truly believe this isn't that many changes, are they really all that wrong to have that opinion?
    Sent from my SM-N950U using Tapatalk
    Broncos86
    I'm surprised by the people saying "this doesn't look like much" etc when in year's past, we saw changes that amounted to a single set of mid-season patch notes.
    I understand the frustration, but I also question what people thought was possible in one year? True, the changes coming shouldn't make up for years of drought in franchise mode, but are we suddenly going to ignore that there are some legit changes coming to franchise mode after years of begging for them?
    I'm not going to tell you to sing praises and raise the game on a silver platter, but I'm a bit surprised by the comments that the changes don't amount to much. I feel like that's being unreasonable for 1 year of product cycle, regardless what we want.

    I think this is a difficult defense when we saw 2k completely rebuild their game from the ground up for Next-Gen.
    I personally think some of this stuff is exciting and a great step, at the same time it hurts to think what could have been if they didnt take the past 10-ish years off of caring about franchise mode...
    Broncos86
    I'm surprised by the people saying "this doesn't look like much" etc when in year's past, we saw changes that amounted to a single set of mid-season patch notes.
    I understand the frustration, but I also question what people thought was possible in one year? True, the changes coming shouldn't make up for years of drought in franchise mode, but are we suddenly going to ignore that there are some legit changes coming to franchise mode after years of begging for them?
    I'm not going to tell you to sing praises and raise the game on a silver platter, but I'm a bit surprised by the comments that the changes don't amount to much. I feel like that's being unreasonable for 1 year of product cycle, regardless what we want.

    I disagree with you. I think years of neglect of franchise has succeeded in lowering expectations. Whats your basis for what is considered reasonable in 1 year? Past results right?
    To echo what others have said, but a little more critically, its the implementation that matters the most, not the number of "changes." Take Halftime adjustments for example. Okay its a new addition, but its possible it could be just a variation of the regular in game adjustments that were already present. Whereas progressive fatigue is actually new.
    I'm still critical of Madden and will not be buying. I'll be posting on and off before release to "rock the boat" but after release I'll leave so that those who bought the game can enjoy it. But in the meantime I'm going to be a critical and dissenting voice cause I think its needed (while still being respectful and civil).
    The coaching staff should be the largest addition, instead it feels almost like an afterthought. Why is that? Because it feels incomplete. I see a lot of comments saying "its a good start", "something to build off of", "maybe they have more plans for it down the road", etc
    But let me ask this. Has this not been EA's pattern over the years? Add a half implemented shallow feature and then never build on it? What makes you think it really is different this time? They implemented staffs just as I thought they would, the worst way possible. I have zero confidence that it will see drastic improvements in the future.
    A little thought experiment to see if the staff feature is implemented in a good way. Lets use Rex Ryan since he is well known. Imagine he goes back into coaching as a DC. What ever team he signs with will have their defense undergo a fundamental change in how they approach the game. That defense will have its personality change.
    Now think about this scenario in Madden. Would the affect in Madden (based on what we know) come close to replicating the change? In Madden when you play a AI controlled Rex Ryan defense will you be able to notice that? Will you treat the game any differently? Will playing against a Rex Ryan defense "feel" any differently from a more conservative coach?
    All signs point to no. And thats why I am not at all satisfied with the feature.
    canes21
    People can be appreciative of what is coming, but also point out that the changes are lacking in quantity.
    I'm excited that EA is giving the mode some attention. I'm far from blown away at the amount of additions coming. I'm also waiting to see their execution before I praise or criticize it all.
    I don't think it is that much of a stretch for some people to see it as not many changes were made. Compared to what we've seen from other games in the past, this isn't a huge additions list at all.
    Some may say that for EA this is a lot, while that may be true to an extent, we as consumers don't just compared Madden to past Maddens and nothing else. It's a product that costs $60 to $120 depending on what version you buy, so it's going to get compared to other similar games at that price range as well.
    If someone isn't just bashing the game irrationally and does truly believe this isn't that many changes, are they really all that wrong to have that opinion?
    Sent from my SM-N950U using Tapatalk

    Its a quality issue for me. Playing the quantity game is akin to playing the "back of the box" game imo. I'd be happy with revamped AI and a full coaching staff addition that utilizes the AI.
    I'd be willing to push scouting back to next year to get those two plus have the scouting utilize them.
    If everything they are doing this year works as intended, then I think we have a pretty solid franchise mode to build upon.
    I also think it will now leapfrog MLB The Show's franchise mode. Which you could have made the argument it was more bare bones than Madden before this. And now it definitely is. The devs there have shown they have no interest in revamping the mode. I'm three months into my franchise there and it's just not engaging at all. Scouting is bad, I drafted the number one catching prospect, and his potential is a D. Progression is bad. Even hot players in the minors don't see enough ratings increases. They added a few things like team needs and organizational depth charts showing what players might be your future stars, but other than that I would consider it basically bare bones. Others may think differently though. Maybe it's just me not getting enough of what I want just like some Madden players.
    We'll see how it shakes out. The big thing is that all these additions have to be fully functional to make it work.
    PVarck31
    If everything they are doing this year works as intended, then I think we have a pretty solid franchise mode to build upon.
    I also think it will now leapfrog MLB The Show's franchise mode. Which you could have made the argument it was more bare bones than Madden before this. And now it definitely is. The devs there have shown they have no interest in revamping the mode. I'm three months into my franchise there and it's just not engaging at all. Scouting is bad, I drafted the number one catching prospect, and his potential is a D. Progression is bad. Even hot players in the minors don't see enough ratings increases. They added a few things like team needs and organizational depth charts showing what players might be your future stars, but other than that I would consider it basically bare bones. Others may think differently though. Maybe it's just me not getting enough of what I want just like some Madden players.
    We'll see how it shakes out. The big thing is that all these additions have to be fully functional to make it work.

    "then I think we have a pretty solid franchise mode to build upon."
    Thats been the rallying cry for over ten years though.
    Connected Careers, Gameplans, Practices, Traits, Scenario Engine, etc. They were all shallow and our response was what you said.
    In full agreement with you about the Show. That franchise mode was stellar 8 years ago but now may be the most stagnant of all the major yearly sports titles
    PVarck31
    If everything they are doing this year works as intended, then I think we have a pretty solid franchise mode to build upon.
    I also think it will now leapfrog MLB The Show's franchise mode. Which you could have made the argument it was more bare bones than Madden before this. And now it definitely is. The devs there have shown they have no interest in revamping the mode. I'm three months into my franchise there and it's just not engaging at all. Scouting is bad, I drafted the number one catching prospect, and his potential is a D. Progression is bad. Even hot players in the minors don't see enough ratings increases. They added a few things like team needs and organizational depth charts showing what players might be your future stars, but other than that I would consider it basically bare bones. Others may think differently though. Maybe it's just me not getting enough of what I want just like some Madden players.
    We'll see how it shakes out. The big thing is that all these additions have to be fully functional to make it work.

    I'm always amazed when some people think MLB has a superior franchise to Madden.
    I play both endlessly. Despite the issues. Madden had WAY more going on in it even before the new commitment to the mode.
    MLB's is embarrassing and I still put in hundreds and of games.
    ggsimmonds
    Its a quality issue for me. Playing the quantity game is akin to playing the "back of the box" game imo. I'd be happy with revamped AI and a full coaching staff addition that utilizes the AI.
    I'd be willing to push scouting back to next year to get those two plus have the scouting utilize them.

    I picked this quote because it's something that sums up multiple viewpoints.
    For the record, I'm only replying on the basis of discussion. I'm in full respect of opinions and if someone says "I'm not buying it" then I respect that 100%. I'm also not out to change POVs. So with that said....
    I think there's a duality at play. Because if Madden came out and made the most kick-arse scouting feature and nothing else, people would cry foul. "That's IT?!" Same with staffing or player progression.
    Of course, I'm not playing beta, so everything I'm saying is based around the idea that the ideas look good and my *hope* is that the execution is good. I'm also not stupid; year 1 implementations tend to require "tweaking."
    So while we say "quality over quantity" there's there still an element, in my mind, where I think it's a scenario of nothing being good enough outside of the near unobtainable.
    "But 2K did it." Ah, yes. However, comparing what can be done 10 years ago isn't always a good basis. The staffing and resources needed to make a game 10 years ago isn't what it is today. At an extreme case, the staffing needed to make Super Tecmo Bowl is dwarfed by today's standards. (The argument of which game is more FUN is a different debate!)
    So I am iffy about making straight comparisons given technology. It's not a 1:1 discussion, one way or another. Moreover, it's a judgment made before we've played the final version. So I feel a sense of hesitation before really going out on the "this isn't very much" limb yet.
    I might come back, after playing, and say something to that extent of "you put a new UI on existing gameplay, BOOO." That might be the case. But right now, I'm seeing the feature set and thinking "this shows ME some promise." Lastly: I do not want scouting pushed any further than needed. Scouting has been my #1 ask for YEARS. Another year of no scouting improvements would be a huge kick in the nuts.
    I’m pleased with what I’ve seen so far, especially the new scouting system. What I will really judge them on is next year’s jump. It’s still an unacceptable franchise mode and I’m not knocking the improvements, I just mean there is still work to do. We’re still lacking the customization some other games have let alone other Maddens from over a decade ago. I see people knocking The Show’s franchise, well you can still create teams and now stadiums which is pretty cool, and you can play with legends if you want. I don’t understand why Madden won’t let you do this and yet they have a ton of legends in MUT.
    Olliev34
    Can't really tell if assistants get hired away, but on the "coaching changes" screen there is a coach who retired. There are also dudes who are fired and hired, whether they are hired away from user teams or hired out of the free agent pool is still a mystery

    You’d think that, considering how popular the coaching carousel was in NCAA they’d bring that feature to Madden now that there’s coordinators.
    Sent from my iPhone using Operation Sports
    ggsimmonds
    "then I think we have a pretty solid franchise mode to build upon."
    Thats been the rallying cry for over ten years though.
    Connected Careers, Gameplans, Practices, Traits, Scenario Engine, etc. They were all shallow and our response was what you said.
    In full agreement with you about the Show. That franchise mode was stellar 8 years ago but now may be the most stagnant of all the major yearly sports titles

    You don't see any of it as different this time? They added quite a bit and are definitely, at least for now, showing us they are serious about it.
    Also having at a live service going forward is a huge new step.
    tril
    I like the halftime adjustments feature. The last game that I played taht ahd a feature like this was ch2K8.
    I need to know will we be able to adjust the gameplay length and have the sim stats reflect this for a franchise mode.
    It is about time that Madden includes this.

    No, you can't adjust sim length, BUT, sim length is set for 60 minute games (this is also true of in game simming, including slow simming where you can watch CPU vs CPU). There are, of course, inaccuracies, but it's maybe like 80% accurate at worst.
    Kotter
    You’d think that, considering how popular the coaching carousel was in NCAA they’d bring that feature to Madden now that there’s coordinators.
    Sent from my iPhone using Operation Sports
    The only confirmed difference at the moment is the user cannot be a coordinator like in NCAA.
    Coordinators can get hired and fired. That's confirmed.
    What's unconfirmed at the moment is whether or not coordinators do become head coaches and vice versa.
    If EA comes out and says coordinators will be able to become head coaches and that head coaches can become coordinators, then the only difference is that the user cannot play as a coordinator.
    That's not a huge difference to me.
    Sent from my SM-N950U using Tapatalk
    canes21
    They'll be generic. It wouldn't be worth the cost to try and license every assistant. The real disappointing part is if they really aren't able to be edited.

    Will certainly be editable on PC, since the Franchise Editor works even on Madden 21. But, PC isn't next gen for some insane reason.
    ForUntoOblivionSoar∞
    Will certainly be editable on PC, since the Franchise Editor works even on Madden 21. But, PC isn't next gen for some insane reason.
    Nothing insane about EA not showing too much support for a platform that maybe makes up 5% of sales at most. Their history with PC games has shown it wasn't likely Madden would be getting upgraded.
    Hopefully the franchise editor does work for 22 and the coaches can be edited on there if it is something lacking in the base game. Who knows how the PC version will do this year. I imagine worse than it already does. I personally find it near impossible to want to play the PC version after playing the next gen version. I'd imagine theres a number of guys that played on PC before, but will be going next gen this year which will lead to even less PC sales.
    Sent from my SM-N950U using Tapatalk
    Fall_DIFH
    According to the beta threads, coaches can’t move on to a HC job elsewhere so unless there would be another reason they’d leave you it seems like an extended head coaching skill tree. Which isn’t bad at all, but less pronounced.

    That is so EA to do it like this. The Coaching Carousel was pretty much the main reason why I would want coordinators to return. This is so half baked and is so gamified -- I just wish somebody at EA had a clue at what they were doing. It's clear that their "Franchise Department/Team" don't understand how features like this should work or why we ask for them.
    Adding coordinators just to give me +10 to Injuries or +5 to Run Blocking doesn't do much for me. Yeah, it's nice to finally get coordinators back in the game but what made NCAA Football so addicting game-to-game, year-to-year was watching teams evolve, the league change around you. It still doesn't sound like EA understands that we want Franchise Mode to operate like the actual NFL does!
    I can already see the threads popping up with the "Meta Skill-Tree Build" for your coaching staff and director of player personnel. I'm hoping that the Fatigue will actually amount to something but knowing this development team, I'm assuming all it'll end up being is window-dressing and will only impact your own team while the CPU doesn't operate with it tied in.
    I'm pleasantly surprised and encouraged that franchise mode has received some much needed love after years of neglect. It's actually got me excited.
    Olliev34
    several of the upgrades are limited to next gen versions
    What won't be on ps4? Not getting a ps5 until probably 2022 or late this year when price drops and I don't have to work hard to find one. I haven't bought Madden since 19, so was kinda looking forward to it this year. This video has me at least on the fence now. I'll wait until their patches come in to fix all the stuff that's broken etc to make my final decision to buy or not. Looks promising at least but usually new features on sports game means lots of new bugs to work out.
    Sent from my SM-G996U using Operation Sports mobile app
    I'm most excited for the new fatigue system. That has potential to be game changing and I love how real it could potentially make the game feel. Real NFL football is so much about a war of attrition and which teams can stay the healthiest so I'd be excited to see how that actually plays into franchise mode as so many things can stem from it: great teams failing because of injuries, hidden depth chart players emerging as superstars, dark horse teams rallying to a great season because they're healthy, having to manage an aging, veteran team that's talented but could fall apart with just one or two key injuries, etc.
    I'm also very happy the feature as a whole can be turned on and off entirely and at multiple levels, I'm afraid of any improvements they make being tampered with or adjusted due to an arcade crowd.
    The new scouting system looks like it could go either way. Will it be diverse and make the draft feel like more of a crapshoot like it actually is or will it just be a more detailed version of 'click square three times and you know everything you need to draft a superstar'? Shame it's not going to be in the release version.
    Assistant coaches look like a vanilla addition that won't really do... anything at all, to be honest. They'll have the same or similar buffs to the regular HC that don't really add anything to the game. They won't have personality or an affect on how games are played. They'll be generic faces (bet they're all going to 70+ year old men too). They'll be another 'eh, click past' aspect of Franchise mode.
    Cory Levy
    I
    The new scouting system looks like it could go either way. Will it be diverse and make the draft feel like more of a crapshoot like it actually is or will it just be a more detailed version of 'click square three times and you know everything you need to draft a superstar'? Shame it's not going to be in the release version.

    Same. From what little I've seen, I'm not sure how different it is compared to the existing scouting system. Yes, there's regional/national scouts. But it still looks like you assign prospects to them and over x number of weeks, you find out their potential. What's so special about it?
    I'm assuming no given this is EA, but I do wonder if with the introduction of the new fatigue system if we will see teams resting their starts at the end of a season when they have secured a playoff spot. We about see it annually in real life. A team gets a top seed and sits their starters for their last game of the season.
    That would be a welcomed addition with the new system, but I don't have much confidence EA went that far with the feature which may give the users some advantages in the post season if they simply use real world strategy.
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    Cory Levy
    I'm most excited for the new fatigue system. That has potential to be game changing and I love how real it could potentially make the game feel. Real NFL football is so much about a war of attrition and which teams can stay the healthiest so I'd be excited to see how that actually plays into franchise mode as so many things can stem from it: great teams failing because of injuries, hidden depth chart players emerging as superstars, dark horse teams rallying to a great season because they're healthy, having to manage an aging, veteran team that's talented but could fall apart with just one or two key injuries, etc.
    .

    This is the aspect of Franchise seasons that get me motivated to play them. Watching a Team's star(s) go down on a rough injury, and watching the ramifications of that injury play out:
    • How will the backup perform? Will he be able to pick up the slack?
    • Will that 4-0 team still be capable of getting to the playoffs? Or will they go on a losing streak and sink?
    I hope this Fatigue System brings extra management to the table, and meaningful consequences for lack thereof.
    IrishSalsa
    What won't be on ps4? Not getting a ps5 until probably 2022 or late this year when price drops and I don't have to work hard to find one. I haven't bought Madden since 19, so was kinda looking forward to it this year. This video has me at least on the fence now. I'll wait until their patches come in to fix all the stuff that's broken etc to make my final decision to buy or not. Looks promising at least but usually new features on sports game means lots of new bugs to work out.
    Sent from my SM-G996U using Operation Sports mobile app

    They haven't really gone into detail on this yet, but (the way I understand it) for sure the Gameday stuff is next-gen only (home field, halftime adjustments, anything to do with in-game stuff with the stats driven gameplay). The original gridiron notes from last week had little asterisk next to the next-gen exclusive stuff, but the regular franchise updates didn't have the asterisks. So I'm assuming current gen will get the basic coordinators/practice/injury/scouting stuff that's been added? Not sure yet. Maybe tomorrow's gridiron notes will explain.
    Sent from my iPhone using Operation Sports
    BodamEscapePlan
    That is so EA to do it like this. The Coaching Carousel was pretty much the main reason why I would want coordinators to return. This is so half baked and is so gamified -- I just wish somebody at EA had a clue at what they were doing. It's clear that their "Franchise Department/Team" don't understand how features like this should work or why we ask for them.
    Adding coordinators just to give me +10 to Injuries or +5 to Run Blocking doesn't do much for me. Yeah, it's nice to finally get coordinators back in the game but what made NCAA Football so addicting game-to-game, year-to-year was watching teams evolve, the league change around you. It still doesn't sound like EA understands that we want Franchise Mode to operate like the actual NFL does!
    I can already see the threads popping up with the "Meta Skill-Tree Build" for your coaching staff and director of player personnel. I'm hoping that the Fatigue will actually amount to something but knowing this development team, I'm assuming all it'll end up being is window-dressing and will only impact your own team while the CPU doesn't operate with it tied in.

    the bolded is why i stay frustrated after i play these franchise modes for a month or two. everything is gamified. this isnt a EA issue. It just seems like the franchise teams are after thoughts and its people that dont know how the sport functions making up mini games for us to do in franchise. i dont understand how we went from a in depth NCAA game to just the bare bones franchise mode(for 2021) to feeling we have to appreciate having assistant coaches which kinda means nothing or they dont go on to be hired as head coaches and get to develop your own coaching tree (not the tree they are tlking about).
    just go use nba myleague as inspiration and then make it even better i dont hink its much for gamers to ask for a legit sim franchise universe. and give me some weekly highlights ffs we have great hardware to do so *insert frustrated kid gif*
    NYJin2011tm
    I don’t understand why the actual collective bargaining agreement isn’t in the game. Like restricted FAs, etc.

    The CBA is 450 pages, for starters.
    PVarck31
    You don't see any of it as different this time? They added quite a bit and are definitely, at least for now, showing us they are serious about it.
    Also having at a live service going forward is a huge new step.

    Its sort of like a toxic relationship. Each time I believed that things were different it burned me.
    Had this kind of jump occurred without the need of the bad publicity last year I may feel differently. But they only did this cause they got caught. They'll do just enough to keep us from leaving, and then its back to the same old toxic behaviors.
    (sidenote: I'm surprised just how well the toxic relationship analogy works here lol)
    mrtv4
    the bolded is why i stay frustrated after i play these franchise modes for a month or two. everything is gamified. this isnt a EA issue. It just seems like the franchise teams are after thoughts and its people that dont know how the sport functions making up mini games for us to do in franchise. i dont understand how we went from a in depth NCAA game to just the bare bones franchise mode(for 2021) to feeling we have to appreciate having assistant coaches which kinda means nothing or they dont go on to be hired as head coaches and get to develop your own coaching tree (not the tree they are tlking about).
    just go use nba myleague as inspiration and then make it even better i dont hink its much for gamers to ask for a legit sim franchise universe. and give me some weekly highlights ffs we have great hardware to do so *insert frustrated kid gif*
    What was so in depth about NCAA? I swear it seems like since that series ended people have rewritten the history surrounding that series. When the series was still alive, we all complained about how shallow dynasty mode was and for good reason. Its incredibly shallow in NCAA 14. However, now people glorify that game and act as if dynasty mode was full of depth.
    Madden's franchise mode last year before the updates had more depth to it than dynasty mode had had in years. Madden's franchise mode in 22 looks to be significantly deeper than what NCAA 14 had.
    All NCAA had going for it was a very vanilla and streamlined recruiting system that they made worse than the years prior, and then it also had the coaching carousel that wasn't bad for 1 year, but had plenty of issues still.
    It didn't even have practices during the week that had an impact on your team's progression and gameday performance. It also had a progression system that was the most predictable in maybe any sports game. Everyone progressed the same 3-5 points every season in the same skills. The recruits were not random and had a very limited repeating pool they were pulled from.
    Madden hasn't had a great franchise mode in some time, but it's still better than what NCAA was putting out those finals years. I don't get why people act like NCAA was so deep.
    Sent from my SM-N950U using Tapatalk
    NYJin2011tm
    Well I don’t mean every single thing lol. But restricted FA was in PS2. That should at least be in.

    RFAs are basically never signed by other teams in reality anymore. So I can understand that not being worth the time.
    I would love to see restricted free agency in Madden again. It would go a long ways to helping the CPU staying competitive for long-term franchises. Waivers, restructuring contracts, backloading/front loading, etc. I hope it all makes it in next year.
    ggsimmonds
    Its sort of like a toxic relationship. Each time I believed that things were different it burned me.
    Had this kind of jump occurred without the need of the bad publicity last year I may feel differently. But they only did this cause they got caught. They'll do just enough to keep us from leaving, and then its back to the same old toxic behaviors.
    (sidenote: I'm surprised just how well the toxic relationship analogy works here lol)

    I actually agree with you. I don't think we would be seeing any of this, or at least maybe only one new feature, if it wasn't for the social media backlash.
    And I know what you mean about a toxic relationship. It's a good analogy and applies to a lot of people with a lot of games. Kinda weird.
    Potatoes002
    I would love to see restricted free agency in Madden again. It would go a long ways to helping the CPU staying competitive for long-term franchises. Waivers, restructuring contracts, backloading/front loading, etc. I hope it all makes it in next year.

    This is actually the one big thing The Show has going for it in it's franchise mode.
    They basically have the MLB equivalent of all that.
    Cory Levy
    I'm most excited for the new fatigue system. That has potential to be game changing and I love how real it could potentially make the game feel. Real NFL football is so much about a war of attrition and which teams can stay the healthiest so I'd be excited to see how that actually plays into franchise mode as so many things can stem from it: great teams failing because of injuries, hidden depth chart players emerging as superstars, dark horse teams rallying to a great season because they're healthy, having to manage an aging, veteran team that's talented but could fall apart with just one or two key injuries, etc.
    I'm also very happy the feature as a whole can be turned on and off entirely and at multiple levels, I'm afraid of any improvements they make being tampered with or adjusted due to an arcade crowd.

    That's a really good point, where I am never sure what the majority of player really want. Obviously, with sliders and settings different preferences are possible, but in the past hard to achieve.
    In our 32-man league the great (big & small) stories come from injuries. Starter is out, young backup comes in, suddenly gets a breakout or 2 and is the starter for next season. Without injuries never going to happen. Heck, even Lamar Jackson retired last year after season 3 due to injury. Still one of the greatest stories of our league history.
    BUT, I feel that the majority doesn't like it. Sim and injuries are always nice until the own team is affected. Superstar player is out for season and player stops playing as it's not fun without him. I totally understand the frustration, but the additional challenge outweighs the frustration for me. But still I feel the majority just wants to play with their starters and actually a 22 man roster would be totally fine.
    I hope at least settings offer a good way to manage that, how deep or challenging each league wants to play it.

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