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Madden NFL 21 Screenshots (PlayStation 5, Xbox Series X)

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Madden NFL 21

Madden NFL 21 Screenshots (PlayStation 5, Xbox Series X)

Along with the latest Madden NFL 21 next-gen trailer released earlier this evening, EA has also released 4 new screenshots from the PlayStation 5 and Xbox Series X version of Madden NFL 21. Check them out and post your thoughts.

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  1. Much more optimistic it considering the Madden 06 experience since they're also posting these as images of the game.
    Looks fantastic, and the features (new models, stat-driven performance) are pretty amazing. Just a matter of how things are executed / depth.
    Certainly something that's been worked on for more than 8-9 months.
    These images are probably what clinch me moving forward with getting a Series X in the fall day 1 supplies permitting.
    Not trying to be that guy but if you zoom in on Adams helmet you can see the reflection and see that the field and sidelines has no players or media on them
    StL_RamZ
    Not trying to be that guy but if you zoom in on Adams helmet you can see the reflection and see that the field and sidelines has no players or media on them

    Likely a product of the method of raytracing used for that scene. A lot to love about the sideline in the side profile running shot.
    Kingd803
    Looks like pads still aren’t separate from the body. Same ole sidelines too. I hope this isn’t final. And it gets better.

    I noticed that as well on King and Taylor in the Packers screenshot. Which is a shame, because I thought they actually made some progress in that regard in M20 (at least compared to M19).
    On the topic of equipment, that Brady screenshot still shows off the "painted-on" undershirt look we've complained about for years.
    Only one that will actually probably show up in the game will maybe be the packer tunnel shot. Well probably never see that Brady one. Very RGIIIesque with the reflections in the visor shot.
    I know its hard to trust madden I mean look at the next gen lie we got back with madden on ps3/xbox 360 but based of how nba 2k looked when we got its teaser and even with how Horizon FW looks we are really going to start getting photo realistic looking games this next gen but there are a lot more things that madden needs to do besides the way it looks for it to be good again.
    mestevo
    Likely a product of the method of raytracing used for that scene. A lot to love about the sideline in the side profile running shot.

    That's probably a cut scene.
    EDIT: oh I thought you meant the Adams shot.
    mestevo
    Likely a product of the method of raytracing used for that scene. A lot to love about the sideline in the side profile running shot.

    That wouldn't be ray tracing. It's just a reflection map. It's the same reason why reflections in GTA are static and don't reflect other cars or pedestrians. The reflections aren't real time, they're just pre-made reflection maps.
    canes21
    That wouldn't be ray tracing. It's just a reflection map. It's the same reason why reflections in GTA are static and don't reflect other cars or pedestrians. The reflections aren't real time, they're just pre-made reflection maps.
    Probably six to one half dozen to another in this case, I posted that having just watched the digital foundry analysis of the PlayStation 5 event where they were talking about ray tracing and how it's implemented and how some things are just completely missing from the ray traced reflections.
    I like your characterization better in this example though.
    Sent from my Pixel 3 XL using Tapatalk
    mestevo
    Probably six to one half dozen to another in this case, I posted that having just watched the digital foundry analysis of the PlayStation 5 event where they were talking about ray tracing and how it's implemented and how some things are just completely missing from the ray traced reflections.
    I like your characterization better in this example though.
    Sent from my Pixel 3 XL using Tapatalk

    Sony had to do that because the PS5 GPU isn't powerful enough for anything other than the equivalent of low quality ray tracing setting on PC. Their 36 compute units and 9tf GPU will need to cut a lot of corners when it comes to ray tracing. They even had to upscale the reflections to 1080p.
    RearNakedChoke
    Sony had to do that because the PS5 GPU isn't powerful enough for anything other than the equivalent of low quality ray tracing setting on PC. Their 36 compute units and 9tf GPU will need to cut a lot of corners when it comes to ray tracing. They even had to upscale the reflections to 1080p.

    Not sure where you got your info?
    From Sonys site:
    CPU x86-64-AMD Ryzen™ “Zen 2”
    8 Cores / 16 Threads
    Variable frequency, up to 3.5 GHz
    GPU AMD Radeon™ RDNA 2-based graphics engine
    Ray Tracing Acceleration
    Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
    System Memory GDDR6 16GB
    448GB/s Bandwidth
    SSD 825GB
    5.5GB/s Read Bandwidth (Raw)
    PS5 Game Disc Ultra HD Blu-ray™, up to 100GB/disc
    Video Out Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
    Audio “Tempest” 3D AudioTech
    mtmetcalfe
    Not sure where you got your info?
    From Sonys site:
    CPU x86-64-AMD Ryzen™ “Zen 2”
    8 Cores / 16 Threads
    Variable frequency, up to 3.5 GHz
    GPU AMD Radeon™ RDNA 2-based graphics engine
    Ray Tracing Acceleration
    Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
    System Memory GDDR6 16GB
    448GB/s Bandwidth
    SSD 825GB
    5.5GB/s Read Bandwidth (Raw)
    PS5 Game Disc Ultra HD Blu-ray™, up to 100GB/disc
    Video Out Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
    Audio “Tempest” 3D AudioTech

    What are you questioning exactly? The GPU is going to be potentially slightly stronger than a 2070, but clearly worse than a 2080ti. Now, it may have more advanced Ray Tracing tech inside of it that allows for Ray Tracing to perform better than it does on a 2070 right now, but I'm not sure we're going to see this generation, at least the consoles at launch, be the gen that really pushes full RTX implementation into the norm. The horsepower is likely not there still. RTX is still new and we don't exactly have any cards, even on the PC side, right now that can consistently handle RTX. No games really implement it fully, either, and these games with partial implementation take a lot of power to run properly.
    If Sony and Microsoft do another console upgrade mid gen, then we may see the tech has grown enough by then to where RTX becomes more standard on consoles, but I personally don't see RTX becoming the norm this gen, at least not full implementation of it. We may see games that use one part of it, for reflections or global illumination only, but I don't foresee games trying to completely implement like Minecraft is striving for. Minecraft, on the beefiest consumer gaming PC's right now, with full RTX implementation is not running all too well, so the consoles are very likely to not see any games strive for that either. If they do, then AMD will have done one hell of a job with their cards they are putting into these machines.
    canes21
    What are you questioning exactly? The GPU is going to be potentially slightly stronger than a 2070, but clearly worse than a 2080ti. Now, it may have more advanced Ray Tracing tech inside of it that allows for Ray Tracing to perform better than it does on a 2070 right now, but I'm not sure we're going to see this generation, at least the consoles at launch, be the gen that really pushes full RTX implementation into the norm. The horsepower is likely not there still. RTX is still new and we don't exactly have any cards, even on the PC side, right now that can consistently handle RTX. No games really implement it fully, either, and these games with partial implementation take a lot of power to run properly.
    If Sony and Microsoft do another console upgrade mid gen, then we may see the tech has grown enough by then to where RTX becomes more standard on consoles, but I personally don't see RTX becoming the norm this gen, at least not full implementation of it. We may see games that use one part of it, for reflections or global illumination only, but I don't foresee games trying to completely implement like Minecraft is striving for. Minecraft, on the beefiest consumer gaming PC's right now, with full RTX implementation is not running all too well, so the consoles are very likely to not see any games strive for that either. If they do, then AMD will have done one hell of a job with their cards they are putting into these machines.

    First off, how you doing canes? I feel like you just recently started posting again after a long hiatus.
    From what I’ve read, ray tracing is going to limited this gen because of how taxing it is. I’m not a tech head so I rely on people in the know.
    As far as what I was questioning was the TF number. I noticed someone else posting PS5 gpu is 9TF in another discussion. I’m guessing just misinformation spreading recently so I was letting rearnakedchoke know the exact specs. It stood out to me because I’ve been paying close attention to next gen information for the past month or so. I’m ready for it!
    mtmetcalfe
    First off, how you doing canes? I feel like you just recently started posting again after a long hiatus.
    From what I’ve read, ray tracing is going to limited this gen because of how taxing it is. I’m not a tech head so I rely on people in the know.
    As far as what I was questioning was the TF number. I noticed someone else posting PS5 gpu is 9TF in another discussion. I’m guessing just misinformation spreading recently so I was letting rearnakedchoke know the exact specs. It stood out to me because I’ve been paying close attention to next gen information for the past month or so. I’m ready for it!

    Sony is deceitfully marketing their console as "up to 10tf" because they were caught with their pants down by Microsoft, and so they decided to increase the boost clock of their GPU at the final minute in order to be able to make that claim. The PS5 actually has variable frequencies, so it won't be operating at 10tf the entire time. It's a 9tf GPU at its base, as the github leak several months ago confirmed. Also, as Digital Foundry found, raising the clock has virtually no benefit compared to having more compute units.
    Anyways, it's abundantly obvious that the PS5 is very limited when it comes to ray tracing, which is why developers had to resort to stuff like upscaled 1080p reflections and completely removing certain objects from reflections.
    RearNakedChoke
    Sony had to do that because the PS5 GPU isn't powerful enough for anything other than the equivalent of low quality ray tracing setting on PC. Their 36 compute units and 9tf GPU will need to cut a lot of corners when it comes to ray tracing. They even had to upscale the reflections to 1080p.

    Correction; the GPU is 10.28 TF, not 9 TF.
    RearNakedChoke
    Sony is deceitfully marketing their console as "up to 10tf" because they were caught with their pants down by Microsoft, and so they decided to increase the boost clock of their GPU at the final minute in order to be able to make that claim. The PS5 actually has variable frequencies, so it won't be operating at 10tf the entire time. It's a 9tf GPU at its base, as the github leak several months ago confirmed. Also, as Digital Foundry found, raising the clock has virtually no benefit compared to having more compute units.
    Anyways, it's abundantly obvious that the PS5 is very limited when it comes to ray tracing, which is why developers had to resort to stuff like upscaled 1080p reflections and completely removing certain objects from reflections.

    You are purposefully dispensing inaccurate information, and I would suggest you allow folks to do their own research from trusted sources to assure accuracy.
    https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision
    NumberOneRB
    You are purposefully dispensing inaccurate information, and I would suggest you allow folks to do their own research from trusted sources to assure accuracy.
    https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-specs-and-tech-that-deliver-sonys-next-gen-vision

    It's not inaccurate information at all. You're just not a technically inclined individual, and so you do not understand what is being said. This basically says it all: https://twitter.com/tomwarren/status/1240447802049732608
    Furthermore, that article you posted literally says that the GPU has variable frequency, which is what I told you in the previous post. The PS5 GPU has 36 compute units with a base clock of 2GHz, that can boost up to 2.23GHz in ideal situations, but cannot maintain that 2.23GHz indefinitely. 36 compute units at 2GHz is 9.2tf.
    Additionally, Digital Foundry made a video showing that increasing the clock over its base frequency has virtually no impact on gaming performance vs having more compute units. Thus, it will be operating like a 9tf GPU in practice. This is part of the reason why so many of the games shown during Sony's event were only 30fps.
    RearNakedChoke
    It's not inaccurate information at all. You're just not a technically inclined individual, and so you do not understand what is being said. This basically says it all: https://twitter.com/tomwarren/status/1240447802049732608
    Furthermore, that article you posted literally says that the GPU has variable frequency, which is what I told you in the previous post. The PS5 GPU has 36 compute units with a base clock of 2GHz, that can boost up to 2.23GHz in ideal situations, but cannot maintain that 2.23GHz indefinitely. 36 compute units at 2GHz is 9.2tf.
    Additionally, Digital Foundry made a video showing that increasing the clock over its base frequency has virtually no impact on gaming performance vs having more compute units. Thus, it will be operating like a 9tf GPU in practice. This is part of the reason why so many of the games shown during Sony's event were only 30fps.

    I'm not going to get into a troll battle with you, but you quoted Tom Warren, who is a Microsoft-centric editor/insider, and was later corrected in a post a couple spots below his inaccurate statement. I suggest others don't take your statements as fact, and instead do their own research from accurate sources, and come to their own conclusions.
    NumberOneRB
    I'm not going to get into a troll battle with you, but you quoted Tom Warren, who is a Microsoft-centric editor/insider, and was later corrected in a post a couple spots below his inaccurate statement. I suggest others don't take your statements as fact, and instead do their own research from accurate sources, and come to their own conclusions.

    There was nothing inaccurate about his statement.
    Eurogamer made the exact same point based on the Github leak that turned out to be 100% right.
    The Gonzalo leak back in April suggested that PlayStation 5 would feature a Zen 2-based CPU cluster running at 3.2GHz paired with a Navi graphics core running at 1.8GHz. Slightly less concrete evidence linked to PCI Express identifiers suggested that AMD was referring to the GPU as 'Navi 10 Lite' - inferring heavily that the GPU would have the same 40 compute units as the PC-based Navi 10 part found in the RX 5700 and RX 5700 XT (with four CUs likely disabled for improved yields from the production line). The test leaks that emerged in recent days tell us nothing about the CPU component but confirm 36 available compute units running at 2.0GHz - which while unconfirmed would give us a 9.2 teraflop GPU for PlayStation 5.

    https://www.eurogamer.net/articles/digitalfoundry-2019-playstation-5-xbox-series-x-spec-leak-analysed
    It's a 9tf GPU. Don't fall for Sony's marketing.
    NumberOneRB
    I'm not going to get into a troll battle with you, but you quoted Tom Warren, who is a Microsoft-centric editor/insider, and was later corrected in a post a couple spots below his inaccurate statement. I suggest others don't take your statements as fact, and instead do their own research from accurate sources, and come to their own conclusions.

    I mean, just coming along and saying he's wrong and not proving it - while he posts sources and data points - doesn't do much for your argument (nor does calling him a troll, etc). More than anything it says you don't want to post on OS anymore or aren't aware of the TOS.
    Either way, there's an entire video game section and threads about the consoles if you really want to know more about them: https://forums.operationsports.com/forums/console-portable-talk/
    No reason for console wars here, in a thread about these screenshots.
    tbennett54
    Probably a good chance that the real game will look nothing like this.

    yeah likely some cutscene nonsense going on here.
    at the very least the gameplay itself will look way worse just like it always does.
    mestevo
    I mean, just coming along and saying he's wrong and not proving it - while he posts sources and data points - doesn't do much for your argument (nor does calling him a troll, etc). More than anything it says you don't want to post on OS anymore or aren't aware of the TOS.
    Either way, there's an entire video game section and threads about the consoles if you really want to know more about them: https://forums.operationsports.com/forums/console-portable-talk/
    No reason for console wars here, in a thread about these screenshots.

    I gave proof via a link to detailed spec analysis by Digital Foundry; one of the most widely respected gaming tech publications around. I decided to post because a person was clearly spreading false info (without their own vetted proof, as you inaccurately accused me of); I won't derail this topic further.
    NumberOneRB
    I gave proof via a link to detailed spec analysis by Digital Foundry; one of the most widely respected gaming tech publications around. I decided to post because a person was clearly spreading false info (without their own vetted proof, as you inaccurately accused me of); I won't derail this topic further.

    I used the exact same source (Eurogamer/Digital Foundry) as you did to show you that you are wrong.
    I'm a PC gamer, by the way. I've got no dog in this fight. But the facts are what they are.
    tbennett54
    Probably a good chance that the real game will look nothing like this.

    It should actually look pretty close to that. The PC version can already reach that level of fidelity or better with some mods, so EA shouldn't able to take advantage of the new hardware and get the game on par with the PC version at minimum. EA typically does alright in the graphics department, it's the rest of the product they struggle with.
    canes21
    It should actually look pretty close to that. The PC version can already reach that level of fidelity or better with some mods, so EA shouldn't able to take advantage of the new hardware and get the game on par with the PC version at minimum. EA typically does alright in the graphics department, it's the rest of the product they struggle with.

    I agree. With the proposed power of next gen hardware, I do think it is achievable. There's a much bigger jump going from 8th to 9th Gen compared to 7th to 8th gen. One thing I'm confident in with EA is to put major focus on what visuals are capable of. Ray Tracing and improved lighting will make a big difference. I do think weather will be much improved.
    I don't see this as a Madden 06 or even Madden 25 scenario. Only thing to consider is that they tend to show angles on trailers that aren't represented in true gameplay that makes it's looks better
    illwill10
    I agree. With the proposed power of next gen hardware, I do think it is achievable. There's a much bigger jump going from 8th to 9th Gen compared to 7th to 8th gen. One thing I'm confident in with EA is to put major focus on what visuals are capable of. Ray Tracing and improved lighting will make a big difference. I do think weather will be much improved.
    I don't see this as a Madden 06 or even Madden 25 scenario. Only thing to consider is that they tend to show angles on trailers that aren't represented in true gameplay that makes it's looks better

    Has EA said anything about Ray Tracing yet? I'm probably a bit more cynical than most when it comes to RTX, but I'm not sure I even expect it to become too common for awhile even on PC. The 3000 cards may change that, and these consoles pronablynhave GPUs that are specifically tuned to give them a bit more capability when it comes to RTX, but I feel like people are potentially expecting RTX to become standard a little too soon.
    canes21
    Has EA said anything about Ray Tracing yet? I'm probably a bit more cynical than most when it comes to RTX, but I'm not sure I even expect it to become too common for awhile even on PC. The 3000 cards may change that, and these consoles pronablynhave GPUs that are specifically tuned to give them a bit more capability when it comes to RTX, but I feel like people are potentially expecting RTX to become standard a little too soon.

    Nothing official. At most just Deferred Lighting. I'm just mostly assumed based off the Devante Parker screenshot and the reflection of the stadium on his helmet. But yeah I'm not expecting wide implementation right away this upcoming gen when it comes to Ray Tracing
    illwill10
    Nothing official. At most just Deferred Lighting. I'm just mostly assumed based off the Devante Parker screenshot and the reflection of the stadium on his helmet. But yeah I'm not expecting wide implementation right away this upcoming gen when it comes to Ray Tracing

    I think that reflection is just a high resolution reflection map. I don't believe it's real time at all. The other helmets in the other screenshots like the pregame shot show that the reflections are not real time.
    canes21
    I think that reflection is just a high resolution reflection map. I don't believe it's real time at all. The other helmets in the other screenshots like the pregame shot show that the reflections are not real time.

    I was thinking that as well. Hard to take anything from that trailer from at face value. It's best to wait until we hear the official details.
    But I'm pretty certain it's going to get good upgrade in visuals. We're not getting a "huge leap" in graphics, despite more powerful hardware, because we're at the point of diminishing returns. The bar is already set very high from this past gen. Until we reach real-time photorealistic graphics and gameplay, it won't feel like a jump from 6th to 7th gen. But for me, I was satisfied with Maddens Graphics, so anything more is luxury. If they can drastically improved lighting, more accurate colors, improve body types, sidelines, and more overall attention to detail that'll be considered a big leap for me
    illwill10
    I was thinking that as well. Hard to take anything from that trailer from at face value. It's best to wait until we hear the official details.
    But I'm pretty certain it's going to get good upgrade in visuals. We're not getting a "huge leap" in graphics, despite more powerful hardware, because we're at the point of diminishing returns. The bar is already set very high from this past gen. Until we reach real-time photorealistic graphics and gameplay, it won't feel like a jump from 6th to 7th gen. But for me, I was satisfied with Maddens Graphics, so anything more is luxury. If they can drastically improved lighting, more accurate colors, improve body types, sidelines, and more overall attention to detail that'll be considered a big leap for me

    I’m fine with the level of graphics that has been reached this generation. Physics, destruction, AI and things going on at one time the screen is what I want to see an improvement in. The reduction of load times is a welcome feature as well.

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